Can we get beyond Sony's horrible naming convention? The Xbox and GameCube successors are most likely NOT going to include numbers and addressing them as such is just a stamp to your ignorance of memories past.
In other news, since the next MS console is switching processors, gfx chips, losing the hard drive and dropping off the black and white buttons, it probably will not play the old games.
The way I see it is that there's multiple Yoshis. There's also multiple Birdos. By that stretch, just that particular Birdo was a cross-dresser (NOT GAY) meaning that later female birdos were not necessarily gay.
Look at the end of the list: Remember, we're not counting role-playing games like System Shock 2 and Deus Ex that are played from a first-person perspective. You won't find those titles on the voting list because they aren't action-games at heart.
Phoinix is an open source GB (Not A) emulator for the Palm that's on SourceForge, if I'm not mistaken. Although I still would have paid for the GBA emulator.
But really, has anyone ran over the data with a bunch of unique files to see if it's not just sharing tables and writing over itself on the respected sides?
The best part is that the article fails to even factor in profit, or the fact that the XBox userbase will be shakier with incompatability with the first one. There's so many unknowns it's just a joke to even consider these numbers to begin with. It's sad to see Europe in a such a glamoured world of Sony-vision and not seeing much else. Of course, if the other ones come out on top, I'm sure the BBC will be on top of it saying it was predicted, and the usual lies.
After reading that interview, I have now decided the man is crazy.
He thinks the worst thing he did in the game was not having drag-and-drop inventory? Trust me, that's pretty bad, but FAR FAR FAR from the worst problem.
And his comments on the demo don't touch on the fact that they released it with the Xbox settings activated.
Either he is in denial that he released a crappy game or he is crazy.
"By the way, you later told Kevin Bachus of Infinium that you declined any follow ups because - you believed that you were being invited to visit Florida only so Mr. Roberts could physically attack you."
They're threatening lawsuits over "innuendos." My god, Hard|OCP can't tell the truth? The guy worked for Worldcom. Hard|OCP isn't required to give alternate statements for every possible statement that can be misconstrued. EVERYONE is skeptical about this.
Heck, Penny Arcade made a joke about this lawsuit. Guess what? Timothy responded saying they asked him first and that it's a rite-of-passage. PA NEVER CONTACTED HIM. THAT WAS A LIE.
The fact is, all we've seen so far of the console is a case, some numbers and some names.
But the article was a good read. Best line: "By the way, you later told Kevin Bachus of Infinium that you declined any follow ups because - you believed that you were being invited to visit Florida only so Mr. Roberts could physically attack you."
Oh, come on. Are you saying they couldn't put PoP1 or 2 on the PC or give the others to the PS2/Cube BUT HAD TIME to do it for the Xbox? I find that hard to believe.
And Nintendo does have its faults. When Hiroshi Yamauchi was first hired, he fired every single employee that was older than him. I recognize their flaws.
It's not the console I despise, it's the company and their practices. Microsoft has a well developed reputation of being greedy and disheartening. They have no intention of making a profit until 2006 at the earliest. Until then, they just want market share at the expense of quality. I believe it was Seamus Blackley himself that said MS was creating an artificial economy by paying developers exorbitant amounts of cash BEFORE a game's release as incentives to develop. Ever wonder why Xbox games have so many bonuses? You really think they couldn't fit Prince of Persia 2 onto a PS2 or Cube disc? Come on! Of course, we all remember the early Xbox flash cartoon making fun of Nintendo, don't we?
Sony has other issues, from their artificially high prices to their shoddy equipment to their pompous attitude. Do you know ANYONE with a broken PS2? I think we all do. And it's not just because of the selling rate. If it was, there'd be a lot less PS2s in the shop. Go to Gamestop and ask what the ratio of broken PS2s is to Xbox/Cube consoles.
If I can't appreciate the company, I can't enjoy their product. Now, leave me be while I bid on the Pokemon PT Cruiser with all the proceeds going to the Starlight Foundation.
Do you mean company-wise or game-wise? If you mean non-Nintendo Cube Exclusives, what about Rogue Leader, Rebel Strike, Viewitful Joe, Product Number 03, Sonic Adventure DX Director's Cut, Sonic Adventure 2 Battle, Metal Gear Solid: Twin Snakes, Mega Man Network Transmission, Phantasy Star Online III: C.A.R.D Revolution, Harvest Moon: A Wonderful Life, F-Zero GX (Sega developed it), Wario World (Treasure, the Ikaruga people).
This also doesn't mention that Hudson (Of Bomberman fame) develops the Mario Party titles and other out-sourced titles like that.
Guess what, pal? Do you even know what CAUSED the loss? A surprisingly strong yen devalued Nintendo's off-shore accounts, offsetting whatever sales they had with a huge conversion loss. Nintendo has billions (YES, B) in the bank, and I don't mean Yen. When you can generate a quarterly loss through devalued currency, that's not necessarily a bad thing. Look at the Canadian buck. It's surprisingly strong nowadays.
In 2003 alone, Nintendo made $330 million. Counting combined sales, Pokemon Ruby/Sapphire was the #1 selling title (#2/3 if not, giving the title to the PS2 version of Madden)
Don't assume anything. Nintendo's still doing better than you think.
I'll have to wait that much longer to get a handheld with 7.1 surround sound, because I really really need such high quality above and beyond stereo. I've already begun assembling a portable 7.1 speaker system.
Deus Ex: IW sucked. It just did. I don't care how fun it is. It isn't the same game I wanted. On top of that, they released it with the Xbox settings on. A company that doesn't care about demos turns me off.
Can we get beyond Sony's horrible naming convention?
The Xbox and GameCube successors are most likely NOT going to include numbers and addressing them as such is just a stamp to your ignorance of memories past.
In other news, since the next MS console is switching processors, gfx chips, losing the hard drive and dropping off the black and white buttons, it probably will not play the old games.
Why are we to believe a scanned Wal-Mart ad for the Xbox price drop when the one for Target and the $99 PS2 one never came true?
City of Heroes has a preorder->beta system setup, as well.
Be careful in what you assume.
There's flaming people in games like Tingle, Luigi and Bridget and then there's homosexuals like Zangief, Rain or Hana.
The way I see it is that there's multiple Yoshis. There's also multiple Birdos. By that stretch, just that particular Birdo was a cross-dresser (NOT GAY) meaning that later female birdos were not necessarily gay.
I would have combined CS into HL.
Then with the leftover spot, I would have included Jedi Knight, somewhere between HL and Halo.
Look at the end of the list:
Remember, we're not counting role-playing games like System Shock 2 and Deus Ex that are played from a first-person perspective. You won't find those titles on the voting list because they aren't action-games at heart.
Phoinix is an open source GB (Not A) emulator for the Palm that's on SourceForge, if I'm not mistaken. Although I still would have paid for the GBA emulator.
Too bad it's not for the PalmOS buddy. The Palm scene is a bit scarce in the area of funding sometimes, but that'll change in time.
Nope, Nintendo has already stated they are VERTICALLY stacked.
But really, has anyone ran over the data with a bunch of unique files to see if it's not just sharing tables and writing over itself on the respected sides?
The best part is that the article fails to even factor in profit, or the fact that the XBox userbase will be shakier with incompatability with the first one. There's so many unknowns it's just a joke to even consider these numbers to begin with. It's sad to see Europe in a such a glamoured world of Sony-vision and not seeing much else. Of course, if the other ones come out on top, I'm sure the BBC will be on top of it saying it was predicted, and the usual lies.
This is really sad, but I'm hoping that these horribly made up numbers only include Europe, mainly because Nintendo doesn't care about them.
They failed to change copyright to forward to aolcopyright? That does sound a bit odd. But AOL is known for doing stupid things.
Deus Ex: IW (Note the lack of a 2) is a fine game on it's own, but failed to deliver as a sequel to the original game.
After reading that interview, I have now decided the man is crazy.
He thinks the worst thing he did in the game was not having drag-and-drop inventory? Trust me, that's pretty bad, but FAR FAR FAR from the worst problem.
And his comments on the demo don't touch on the fact that they released it with the Xbox settings activated.
Either he is in denial that he released a crappy game or he is crazy.
"By the way, you later told Kevin Bachus of Infinium that you declined any follow ups because - you believed that you were being invited to visit Florida only so Mr. Roberts could physically attack you."
They're threatening lawsuits over "innuendos." My god, Hard|OCP can't tell the truth? The guy worked for Worldcom. Hard|OCP isn't required to give alternate statements for every possible statement that can be misconstrued. EVERYONE is skeptical about this.
Heck, Penny Arcade made a joke about this lawsuit. Guess what? Timothy responded saying they asked him first and that it's a rite-of-passage. PA NEVER CONTACTED HIM. THAT WAS A LIE.
The fact is, all we've seen so far of the console is a case, some numbers and some names.
But the article was a good read. Best line:
"By the way, you later told Kevin Bachus of Infinium that you declined any follow ups because - you believed that you were being invited to visit Florida only so Mr. Roberts could physically attack you."
Oh, come on. Are you saying they couldn't put PoP1 or 2 on the PC or give the others to the PS2/Cube BUT HAD TIME to do it for the Xbox? I find that hard to believe.
And Nintendo does have its faults.
When Hiroshi Yamauchi was first hired, he fired every single employee that was older than him. I recognize their flaws.
Nintendo's Stock
Will that help?
It's not the console I despise, it's the company and their practices.
Microsoft has a well developed reputation of being greedy and disheartening. They have no intention of making a profit until 2006 at the earliest. Until then, they just want market share at the expense of quality. I believe it was Seamus Blackley himself that said MS was creating an artificial economy by paying developers exorbitant amounts of cash BEFORE a game's release as incentives to develop. Ever wonder why Xbox games have so many bonuses? You really think they couldn't fit Prince of Persia 2 onto a PS2 or Cube disc? Come on!
Of course, we all remember the early Xbox flash cartoon making fun of Nintendo, don't we?
Sony has other issues, from their artificially high prices to their shoddy equipment to their pompous attitude. Do you know ANYONE with a broken PS2? I think we all do. And it's not just because of the selling rate. If it was, there'd be a lot less PS2s in the shop. Go to Gamestop and ask what the ratio of broken PS2s is to Xbox/Cube consoles.
If I can't appreciate the company, I can't enjoy their product. Now, leave me be while I bid on the Pokemon PT Cruiser with all the proceeds going to the Starlight Foundation.
Do you mean company-wise or game-wise?
If you mean non-Nintendo Cube Exclusives, what about Rogue Leader, Rebel Strike, Viewitful Joe, Product Number 03, Sonic Adventure DX Director's Cut, Sonic Adventure 2 Battle, Metal Gear Solid: Twin Snakes, Mega Man Network Transmission, Phantasy Star Online III: C.A.R.D Revolution, Harvest Moon: A Wonderful Life, F-Zero GX (Sega developed it), Wario World (Treasure, the Ikaruga people).
This also doesn't mention that Hudson (Of Bomberman fame) develops the Mario Party titles and other out-sourced titles like that.
Guess what, pal?
Do you even know what CAUSED the loss?
A surprisingly strong yen devalued Nintendo's off-shore accounts, offsetting whatever sales they had with a huge conversion loss. Nintendo has billions (YES, B) in the bank, and I don't mean Yen. When you can generate a quarterly loss through devalued currency, that's not necessarily a bad thing. Look at the Canadian buck. It's surprisingly strong nowadays.
In 2003 alone, Nintendo made $330 million.
Counting combined sales, Pokemon Ruby/Sapphire was the #1 selling title (#2/3 if not, giving the title to the PS2 version of Madden)
Don't assume anything. Nintendo's still doing better than you think.
I'll have to wait that much longer to get a handheld with 7.1 surround sound, because I really really need such high quality above and beyond stereo.
I've already begun assembling a portable 7.1 speaker system.
Deus Ex: IW sucked. It just did. I don't care how fun it is. It isn't the same game I wanted.
On top of that, they released it with the Xbox settings on. A company that doesn't care about demos turns me off.