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Playstation 3 Already Won the Next Gen Battle?

damyan writes "The BBC are running an article that claims that the Playstation 3 has already won the next-gen battle, since 'The Informa Media Group predicts that Sony will sell more than 30 million PlayStation 3s in Europe by 2010. It puts Microsoft in second place with 10 million sales and Nintendo trailing in third with five million.' If only everyone could see that well into the future."

511 comments

  1. But will it run Linux by Space+cowboy · · Score: 3, Interesting

    Actually not as stupid a question as it sounds - the PS2 has an official linux site, and the dev. environment is pretty similar (well, once you use the SPS2 stuff, anyway :-).

    Given the advances in NUMA architectures in the Linux kernel, and the Cell processor being designed for parallel processing, it actually begins to sound reasonable... I'm sure there'll be developers who hit the metal, but given how fast the thing is supposed to run, I think it's a viable option :-)

    Then of course, it'll *really* be a war - closed MS Xbox-2 versus PS3 running Linux :-))

    Simon

    --
    Physicists get Hadrons!
    1. Re:But will it run Linux by garcia · · Score: 4, Insightful

      Currently, even though the XBox is closed, there is more development going on to use it w/o MS' software than there is to use Linux on the PS2...

      PS2Linux is outdated and apparently not all that worth the money you have to sink into the machine to use it.

      Will XBox2 be the same way? No one knows...

    2. Re:But will it run Linux by Jotaigna · · Score: 5, Interesting

      And a Beowulf Cluster?not as stupid either, since Spectrum Magazine Had a report also where some guys put 73 PS2's together and using their graphics processor chip achieved supercomputing proccessor power.

      --
      "The quality of life is inversely proportional to the number of keys on your keyring."
    3. Re:But will it run Linux by emgeemg · · Score: 5, Insightful

      The number of people who will use linux support as a criterion for deciding which console to buy is going to be so tiny that you're dreaming if you think it's going to have any impact whatsoever.

    4. Re:But will it run Linux by Derkec · · Score: 4, Insightful

      I think the key difference is that the XBox has a hardrive. Those HD are pretty useful relative to being limited to flash and burned media for storage.

    5. Re:But will it run Linux by Pieroxy · · Score: 4, Funny

      From the story: Playstation 3 Already Won and The Informa Media Group predicts...

      So you don't need to actually fight battles anymore, just be predicted to win and you are declared as having "Already Won" ?

      I know what my next job will be...

    6. Re:But will it run Linux by Anonymous Coward · · Score: 4, Informative

      When you pay your 100 pounds (which doesn't seem too much to me, I have to say!), you get a 40G hard-drive, a 100-base-T ethernet network adapter, and Sony send you an online id so you can play networked games when you're not coding.

      As for outdated, well it only runs kernel 2.2 but, frankly, who cares ? The "cool" bits are the vector units (which you have to code in assembly anyway) and the DMA engine.

      I've posted about this before, but the PS2 is (when coded properly) a dataflow architecture. It has massive internal bandwidth, relatively little RAM, and 3 processors (Mips R3K, 2 vector units). The idea is to pull data from the RAM into the processors using DMA, work on the data, and DMA it to the rendering engine. You can chain DMA transactions, and the combination of the flexible DMA, the 3 processors, and the bandwidth is what makes the PS2. None of this is in any way dependent on the Linux kernel - all it's really there for is to create a self-hosting environment...

      Simon.

    7. Re:But will it run Linux by Neon+Spiral+Injector · · Score: 4, Informative

      The PS2 Linux kit includes a hard drive, that is part of the big price. Also a network adaptor (without modem), a keyboard and mouse, and a VGA output (that requires a sync on green monitor).

    8. Re:But will it run Linux by lederhosen · · Score: 2, Informative

      XBOX2 will not have a hard drive, I belive.

    9. Re:But will it run Linux by chrismcdirty · · Score: 2, Funny

      Sony has the will of the warrior! Microsoft and Nintendo have the will of a housewife, or a school marm! HAHA!

      PS4 vs. Xbox3 vs. N6? Sony wins again!

      --
      It's like sex, except I'm having it!
    10. Re:But will it run Linux by RabidOverYou · · Score: 3, Funny

      Xbox3? Old news. Wait'll you grok Xbox7. Whoa, will that one knicker your eyelids. Well, it did mine, in eight years. Now, if you'll excuse me, I have to go return these videos, as they were overdue a year from now.

    11. Re:But will it run Linux by Anonymous Coward · · Score: 0

      PS2 has a HDD add-on which comes with the Linux Dev kit for PS2. As well as some of the online games that use the ethernet adaptor (ide interface attached)

      The real drawback of using linux on the ps2 is the limited amount of ram - forcing the use of smaller window managers.

      I use my PS2 as a fileserver/ftp/proxy, else it is a pain to work off of with only 32mb of ram.

      Xbox is a better all around linux box due to it being x86 and much more familiar to people.

    12. Re:But will it run Linux by Pieroxy · · Score: 1, Insightful

      Well, slightly offtopic, this points out why MS are where they are.

      1. They usually fight a good fight
      2. Against a good adversary, they'll get their ass kicked
      3. Most of their battles were won against very poor competitors (Netscape, OS/2, WordPerfect, Apple were all but competitive in one or more crucial areas)

      So if they are at the top of the software stack right now, that is just because all their competitors sucked ass. So we can see now:

      1. On a new market, against a strong competitor (Sony), they stand very little chance, even though they fight bravely
      2. On an established market (Servers), against a strong competitor (Linux), they loose ground.

      The future is not that dark after all!

    13. Re:But will it run Linux by seiyakun · · Score: 1, Insightful
      Since console makers typically sell consoles at a loss on hardware, and make it up on the software (games) and accessories, any game console that's running linux is going to end up being a money-loser.

      The PS2 linux kit is an add-on accessory, so Sony might actually break even on it. But Xbox linux just uses the existing hardware, so Microsoft almost definitely loses money on it.

    14. Re:But will it run Linux by the+Man+in+Black · · Score: 0, Flamebait

      So you don't need to actually fight battles anymore, just be predicted to win and you are declared as having "Already Won" ?

      Yep. That's called the "Democratic Primary" rule, or as I like to call it, the "Media declaring a foregone conclusion from the poll results of a tiny subset of the voting population, covering that candidate and ONLY that candidate while constantly referring to him as the 'front-runner', resulting in the uninformed voting public voting for that candidate based on the aforementioned fallacious foregone conclusion."

      It's easier to say "Democratic Primary" rule, though, so let's stick to that.

      Yes, I know it's offtopic. Bite me. See, now it's Offtopic AND Flamebait.

    15. Re:But will it run Linux by diablobynight · · Score: 2, Insightful
      All very highly scientific. Do you know who owned WordPerfect? Might want to look into that, they didn't used to be a small company, untill Microsoft destroyed them.

      Personally the XBox in comparison to PS2 is much better, the graphics are better, it loads quicker, and XBox live is great. PS2 has more games, but that is to be expected, Microsoft is still learning to make console games. I don't think PS3 will be such a big hit as they say.

      --
      Anonymous Cowards - Oh God, How I hate you
    16. Re:But will it run Linux by Pieroxy · · Score: 1

      they didn't used to be a small company
      You don't need to be a small company so suck ass with your product. Look at IBM with OS/2!

      Personally the XBox in comparison to PS2 is much better
      Technical merit of the product has very little to do with it commercial potential success. Look at some of the great battle of technology:

      1. VHS vs Betamax vs V2000: VHS won, technically the worst of all three
      2. WordPerfect vs WinWord vs AmiPro: WinWord won, technically the worst of all three competitors
      3. Windows vs OS/2 vs MacOS?: Windows won, technically the worst (by faaaaaaaar, remember it was Windows 3.1 at the time!) of all three competitors.

      Well, enough said. The fact that XBox is better than PS/2 will weight very little in the final market trend.

    17. Re:But will it run Linux by diablobynight · · Score: 3, Insightful
      1. VHS vs Betamax vs V2000: VHS won, technically the worst of all three 2. WordPerfect vs WinWord vs AmiPro: WinWord won, technically the worst of all three competitors 3. Windows vs OS/2 vs MacOS?: Windows won, technically the worst (by faaaaaaaar, remember it was Windows 3.1 at the time!) of all three competitors.


      I love how you just say things like technically the worst. How was WinWord TECHNICALLY the worst,also Windows wasn't competing with MacOS you dolt, Mac wouldn't sell it's OS, they were in different markets, one company selling computers one company selling software.

      VHS vs. Betamax, had a lot to do (in 1976) to VHS having a 2 hour recording time vs. the betamax recording time of one hour, plus a year later you could get 4 hours of data on a VHS tape. Considering that meant movies couldn't fit on one Betamax, VHS had a huge advantage there. Plus the visual quality between the two, didn't mean shit to the people at home who couldn't afford a TV that would show the quality difference anyhow.

      So, think, before speaking.

      --
      Anonymous Cowards - Oh God, How I hate you
    18. Re:But will it run Linux by jchawk · · Score: 1

      Poster said - So you don't need to actually fight battles anymore, just be predicted to win and you are declared as having "Already Won" ?

      PR Director for Microsoft?

    19. Re:But will it run Linux by Derkec · · Score: 1

      Thanks for pointing that out. That was the unstated part of my point which goes directly to the parent's arguement.

    20. Re:But will it run Linux by stonecypher · · Score: 2, Informative

      Well, sure, except that the PS2 Linux kit includes the PS2 hard drive.

      I think the difference is that modding an x-box to be developed on is way cheaper than modding a PS2 to be developed on. Also, it's easier to develop for the XBox by a fair sight; it can be developed for with modern tools, and there are easily-found leaked SDKs that integrate closely with strong IDEs, whereas Sony's libraries are under control, they expect you to develop in GCC, and the hardware in the PS2 is famous for scaring some established PS1 developers.

      --
      StoneCypher is Full of BS
    21. Re:But will it run Linux by Pieroxy · · Score: 1

      How was WinWord TECHNICALLY the worst
      Slower, less features, more complex to use, most buggy. Will that be enough?

      Windows wasn't competing with MacOS
      Agreed. That's why I did add a question mark to the MacOS one. Confusing though.

      you dolt
      Need to flame eh?

      VHS vs. Betamax, had a lot to do (in 1976) to VHS having a 2 hour recording time vs. the betamax recording time of one hour
      Did I say or implied anything else? The guy I was replying to is saying: XBox is better than PS/2 because it has a better image quality. I am just showing to him that picture quality is not all.

      VHS had a huge advantage there
      Exactly my point: the quality of the picture was not in question, or at least, was not the main argument.

      So, think, before speaking
      Well, as I think we are on the same page, I have trouble understanding this statement. Just an urge to flame I guess.

    22. Re:But will it run Linux by drinkypoo · · Score: 1
      100 pounds is an awful lot for a 40GB disk and a USB NIC. The aged kernel sucks, the fact that you can't just build your own kernel and run it is pathetic. In my mind it makes the PS2 useless for linux. If you want a feature not in the 2.2 kernel, you have two choices; implement it in user space somehow, or suck eggs. Or the third choice; Get an Xbox. The Xbox might not have all the cool functionality of the PS2, but it's a more reasonable Linux environment. As I recall, Sony doesn't even give you enough code to access the whole machine, nor documentation for same, so you have to do a bunch of reverse engineering to really utilize the system, even with the Linux kit. To me that defeats the whole purpose - and I was one of the people who bought the PS2 early, due to my excitement over the upcoming Linux kit. When I heard about how castrated the Linux kit was, I got seriously pissed off - not enough to make me not buy Sony products or anything, but enough to make me buy an Xbox. I bought the Xbox for hacking, not for games, because at the time the only Xbox game I wanted to play was Sega GT - which came with the thing. I haven't bought a single new Xbox game, and I am not likely to. (If they added USB HID mouse/keyboard support, I would buy Halo 2. But since that's not about to happen because Microsoft is still pretending that the Xbox isn't a PC, they can bite me. And since Halo for PC is such a crashy piece of garbage, I haven't bought that either. Here's hoping that Halo 2 on PC will be better, when it's released 1-2 years later than the Xbox version.

      If Sony comes up with a Linux kit for PS3 that lets you build your own kernel and run it, I'll be interested. Otherwise, I'll pass.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    23. Re:But will it run Linux by Charcharodon · · Score: 0, Redundant

      They just announced for the Xbox2 that they are pulling the harddrive and will be using flash media. I guess they don't like their Xboxes (Yes even after you pay money for them they still see them as theirs) to be anything other than Xboxes.

    24. Re:But will it run Linux by Anonymous Coward · · Score: 0

      I had to scroll for awhile, but I'm glad somebody stated the obvious.

    25. Re:But will it run Linux by NDPTAL85 · · Score: 1

      Except that it didn't work for Howard Dean....

      --
      Mac OS X and Windows XP working side by side to fight back the night.
    26. Re:But will it run Linux by Anonymous Coward · · Score: 0

      Maybe you didn't hear. Xbox2 is officially not going to include a hard drive. :) Loosing too much money I guess

    27. Re:But will it run Linux by chmod_localhost · · Score: 0

      Sorry, that's not a Beowulf Cluster. A Beowulf Cluster, by definition, is slapped together from heterogeneous hardware. The idea is to grab up all your outdated hardware that nobody's using (a 486 here, an AMD there), and make them all work together in a cluster. If it's 73 Playstations, you have a homogenous architecture, and it's just a cluster.

    28. Re:But will it run Linux by Deliveranc3 · · Score: 1

      Sometimes the prediction carries so much weight as to assure victory. To understand the corelation between theory and reality is not a job for techies.

    29. Re:But will it run Linux by Anonymous Coward · · Score: 0

      re: Xbox Hard drive - it's being dumped. There won't be a hard drive in the XBox 2 according to several news-sites:

      http://news.com.com/2100-1043_3-5170899.html?tag =n efd_pop

      "Microsoft originally touted the hard drive as one of the key features distinguishing the Xbox from competing consoles, but the storage has not been utilized by software publishers to change the way games work. Instead, the hard drive is mainly used for small-scale storage operations such as saving data on progress in a game, and for nongame functions such as saving music tracks "ripped" from CDs"

      Looks like the advantage wasn't there.

    30. Re:But will it run Linux by DonGar · · Score: 1

      Actually, you can build your own kernel. After you build it, copy it to your dedicated memory card and modify the boot script to list it as an option.

      You still have to use the disk that comes with the kit to boot, but that's just for the boot loader, not the kernel itself.

      There is even a non-Sony distribution called BlackRhino http://blackrhino.xrhino.com/ that can be used. When I spent most of my time working on the PS/2 it was having issues, but was under rapid development.

      --
      plus-good, double-plus-good
    31. Re:But will it run Linux by Anonymous Coward · · Score: 0

      I think you misunderstand the term. A Beowulf Cluster is simply a cluster of computers that produces power comparable to that of a supercomputer without actually being a supercomputer. Could be all Pentiums, all AMD, all PS2, doesn't matter.

    32. Re:But will it run Linux by Stormie · · Score: 1

      All very highly scientific. Do you know who owned WordPerfect? Might want to look into that, they didn't used to be a small company, untill Microsoft destroyed them.

      He didn't say that WordPerfect was owned by a small company: he said that WordPerfect was "a poor competitor". Do you disagree?

      I actually have no opinion on the matter. As an old Amiga man, by the time I first used Windows, WordPerfect was already in the dustbin of history.

    33. Re:But will it run Linux by Anonymous Coward · · Score: 0

      This is apparently how the US presidential elections work.

    34. Re:But will it run Linux by antic · · Score: 0, Troll

      The hard drive is very useful. I have two xbox, one with a 120gig drive, and another about to get modded with a 250gig drive. I can FTP to either from my laptop, fill them with games, DVDs, MP3s, etc. I can use xbconnect to access networked games online.

      It's illegal as fuck, but I'd recommend it anyway!

      --
      'Thats they exact same thing a banana wrench monkey.'
    35. Re:But will it run Linux by Anonymous Coward · · Score: 0

      VHS vs. Betamax, had a lot to do (in 1976) to VHS having a 2 hour recording time vs. the betamax recording time of one hour, plus a year later you could get 4 hours of data on a VHS tape. Considering that meant movies couldn't fit on one Betamax, VHS had a huge advantage there. Plus the visual quality between the two, didn't mean shit to the people at home who couldn't afford a TV that would show the quality difference anyhow.

      Sorta. It seems to me that a bigger reason for the success of VHS over Beta is simply that VHS was an open format, as opposed to Beta being proprietary. (Incidental to the conversation, Betamax was a Sony product.) Want to release that movie on tape? You'll have to pay a kickback to Sony, but you can crank out all the VHS tapes you can afford to produce. This appealed quite a bit to smaller studios (read: pornographers), and where pornography goes, consumers follow. (see "Internet, late '90s proliferation of")

      Of course, that's just my anonymous, cowardly opinion.

    36. Re:But will it run Linux by antic · · Score: 1

      How was that a troll?!? I made a statement that the hard drive was useful, and it's going to be something that will affect future console wars.

      Right now, there are places around here that have sold out of xboxes (contributing to MS sales numbers) because people are buying and modding them (losing MS cash, cos no one's buying the games).

      In the newspaper classifieds, the xbox modders advertising largely illegal services are outnumbering the PS2 equivalent by about 10 to 1.

      --
      'Thats they exact same thing a banana wrench monkey.'
    37. Re:But will it run Linux by matticus · · Score: 1

      "The event will be described differently according to whether you are talking about it from the standpoint of your own natural time, from a time in the further future, or a time in the further past and is further complicated by the possibility of conducting experiments while you are actually traveling from one time to another with the intention of becoming your own mother or father.

      Most readers get as far as the Future Semiconditionally Modified Subinverted Plagal Past Subjunctive Intentional before giving up..."
      -d.a.

    38. Re:But will it run Linux by sindarin2001 · · Score: 1

      I think you might be a little confused about clustering in general. There are several different types of clustering out there right now...beowulf clustering being the most commonly known. In a beowulf cluster the machines work as a whole and threads are shared across the machines. This is great for speed issues, but a fast network between the machines is nessesary. Also, it is infinatelly easier to get machines of the same architectures to work together because, with beowulf, each node needs to know each other node. This makes different architectures sometimes hard to work with. Beowulf clistering really is a specific way of clustering, not really concerned with homo/heterogeniality of the cluster itself (past the setup difficulty).

      Another common clustering method is MOSIX. Mosix is great because it's really easy to set up (even with different architectures). You normally have a head node on which you start your application. The MOSIX kernel looks at load levels on the machine, and then if it feels that it is too high, delegates those processes to another node in the system (can either be random, or to a specific node in the cluster). Since MOSIX is process based (and controlled by the kernel), it makes integrating different architecture types so much easier, and it also allows the easy integration of new nodes. Since you have a leading node, really only the leading node needs to know about the new node, versus a beowulf cluster, in which each node needs to know about the new node.

      There are quite a few other cluster architectures out there right now, but I don't know much about how they work.

      Cheers.

    39. Re:But will it run Linux by gpinzone · · Score: 1

      Not exactly. They will fight a good fight, and fail on their first attempt, but learn from their mistakes. They will fail again on their second attempt, but learn from their mistakes. They will be about equal on their third attempt and continue to work on improving. By the forth attempt, they surpass the competition and beat them at their own game.

      At least, that's how they've operated in the past.

    40. Re:But will it run Linux by Frizzle+Fry · · Score: 1
      1. On a new market, against a strong competitor (Sony), they stand very little chance, even though they fight bravely

      Video games are a new market? Or do just mean that MS is new to that market?
      --
      I'd rather be lucky than good.
  2. Predictions... by GearheadX · · Score: 5, Funny

    I wonder if this is a bunch related to the people who somehow predicted, and convinced, the old head of Nintendo that optical media in video games was 'just a fad' back during the N64 design phase.

    1. Re:Predictions... by Anonymous Coward · · Score: 5, Insightful

      I wish they were right. Carts rule. No load times. Don't get scratched. Don't need a case. The main advantage of a CD is its storage capacity but all we've gotten out of that are boring cut scenes and an annoying whirr whirr whirr after you beat a boss. Ah well.

    2. Re:Predictions... by Anonymous Coward · · Score: 0

      mod parent up. nintendo is aware of CDs but they were trying to make a games machine, not a media player. unfortunately developers/the market (people too obsessed with 'grafix') didn't let things happen. nintendo would probably have made the GCN use carts aswell if they could get cheap enough solid state storage..

    3. Re:Predictions... by GearheadX · · Score: 1

      And the fact that they could charge their own 3rd party developers out the yin-yang for the privelage of using their proprietary cartidges had NOTHING to do with it.

    4. Re:Predictions... by CriX · · Score: 5, Funny

      I remember CNN telling me that yup, we assume Gore will win Florida so we're just gonna throw those electoral votes into his pool. Man, was that ever frustrating when a couple hours later they yanked those votes away!

      Anyway, I've never owned a console before but I plan on getting a playstation 3. Why? Because the specs for PS3 are fucking ridiculous!! There's gonna be like digital naked-chicks and fucking explosions coming out of my Holographic HDTV set when I hook this bad boy up in 2006. :D

      --
      Moderation: +1 pwnage
    5. Re:Predictions... by Overly+Critical+Guy · · Score: 1

      Nintendo didn't consider it a fad. They just wanted faster and cheaper. No load times.

      --
      "Sufferin' succotash."
    6. Re:Predictions... by Anonymous Coward · · Score: 0

      Give a fucking rest dumbshit.

    7. Re:Predictions... by Anonymous Coward · · Score: 0

      What the FUCK are you babbling about???

      Why don't you post some more about 'these people who convinced Nintendo optical media was a fad'

      Here's some free advice Einstein, people who make console games for a living read this board. Keep that in mind in the future to save yourself embarrassment.

      Go back to Usenet.

    8. Re:Predictions... by Anonymous Coward · · Score: 0

      Carts may be faster but they certainly arn't cheaper!

    9. Re:Predictions... by EnderWiggnz · · Score: 5, Interesting

      CD/DVD production costs are an order of magnitude less than tooling a line to print ROM boards, ad printing them.

      --
      ... hi bingo ...
    10. Re:Predictions... by Kenja · · Score: 5, Insightful
      "CD/DVD production costs are an order of magnitude less than tooling a line to print ROM boards, ad printing them."

      Yet the price of the game is still the same if not higher.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    11. Re:Predictions... by TheCrackRat · · Score: 1

      Well since they're using a proprietary form of mini-DVD, they get to do the same thing anyway.

      --
      Ignorance is not linguistic drift.
    12. Re:Predictions... by p4ul13 · · Score: 1
      Gotta disagree there. If they were looking to do faster & cheaper, then they picked the wrong approach. They certainly managed to make the game load times faster, but cheaper isn't even an option for a cartridge based console.

      The cartridge itself has to be manufactured as opposed to burned / pressed. It is considerably slower and hence more expensive to do this.

      --
      Paul Lenhart writes words!
    13. Re:Predictions... by GearheadX · · Score: 0

      Now now.

      Resorting to profanity only makes you look uncivilized.

    14. Re:Predictions... by vasqzr · · Score: 1


      The only thing bad about cartridges are the cost. CD's were insanely cheap at the time of the PSX/N64 compared to ROM's.

      Remember the 16Mbit and 32MBit SNES games that came out and were $70?

      Plus, Nintendo won't let someone use an open standard such as a CDROM. You can still see this with their Gamecube discs.

      RAM is insanely cheap now, what are ROM prices like? Maybe it's time to switch back.

    15. Re:Predictions... by Anonymous Coward · · Score: 0

      There was evidence to prove that Overly Critical Guy is a lying cocksucker, but he deleted it. Think independently.

    16. Re:Predictions... by RLW · · Score: 4, Insightful

      Money, Money, Money, Money, Mooneey, Mooooneey. The margin for games has always been tight. For the game maker the CDs have been a boon in terms of easing the profit margin.

      The argument you make also applies to cassettes and VHS tapes. The CDs and DVDs are much cheaper to make these days but is music and video cheeper on the newer media?

    17. Re:Predictions... by p4ul13 · · Score: 1
      Yet the price of the game is still the same if not higher.

      Not sure if you mentioned this to show why Nintendo eventually caved and went to CD/DVD media or if you were trying to disprove it by saying that the process can't cost more because then the games would then cost more.

      Either way, it does cost more to manufacture the ROMs and yet the game has to cost the same as it does on another platform or else nobody would buy it for your platform. That being the case, Nintendo had a smaller profit margin on a game manufactured for their system as they might if they sold the same game for a different disc based platform.

      So, yes the cartridge and disc versions of the games cost the same ammount for the consumers, but the manufactures had to eat the difference in profit.

      --
      Paul Lenhart writes words!
    18. Re:Predictions... by BasilBrush · · Score: 3, Interesting

      A cartridge may be more expensive than a CD, but console with a cartridge port is cheaper than console with an optical drive. Especially back in the N64 development days. So it all depends if they wanted to minimise the up front cost of the console or the cost of the games. It's another of those razors and blades issues. Sell the razor cheap enough to get lock in and then people put up with expensive blades. Of course it didn't work out for N64, so it may not have been too good a plan.

    19. Re:Predictions... by Bull999999 · · Score: 1

      Maybe that's why the game makers have more incentives to produce CD/DVD-ROM based games than cart based ones.

      --
      1f u c4n r34d th1s u r34lly n33d t0 g37 l41d
    20. Re:Predictions... by shrubya · · Score: 1
      CNN telling me that yup, we assume Gore will win Florida

      Of course, Voter News Service was absolutely 100% correct that a clear majority of people in Florida said (and thought) they voted for Al Gore. VNS exit polling was accurate, but they couldn't predict thousands of defective ballots.

      So the obvious question: how many hidden factors is this BBC report failing to notice?
    21. Re:Predictions... by diablobynight · · Score: 1
      Are you on crack? You do realize that solid state memory, that can hold data when not plugged into a power source, is not the same as RAM?

      DVDs are far cheaper than solid state, look at the cost of a 128 meg media card for your digital camera.

      Also read times are getting faster,and really, since you mentioned RAM, what a games system should do, is just load up the whole game into RAM when you put the DVD in, except of course, the cut scenes that can play right off the media without slowing the game down much.

      --
      Anonymous Cowards - Oh God, How I hate you
    22. Re:Predictions... by ziggles · · Score: 1

      Apparently your memory is foggy (or I was getting ripped off). It wasn't unusual for SNES and N64 games to be in the 70 to 80 dollar range. Around 60 was more common. And then factor in inflation, game prices have gone way down.

    23. Re:Predictions... by matastas · · Score: 2, Informative

      Just because a manufacturer's costs go down doesn't mean that the product is any less valuable to the consumer. Whether I can make a product for $5 or $0.50 is irrelevant to the fact that the market will bear a price of $50.

      Posting on Slashdot should require at least one business course and an ounce of common sense. Good Christ.

    24. Re:Predictions... by blincoln · · Score: 2, Insightful

      Yet the price of the game is still the same if not higher.

      That's partly because game *production* costs are increasing.

      It is a lot more expensive to produce a modern 3D game than it was to make an SNES title, which is why Nintendo can get away with selling Metroid Zero Mission (which could pretty much have been done on the SNES) for $30 on release day, but a new PS2 or Xbox game is $50.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    25. Re:Predictions... by randomaxe · · Score: 3, Insightful

      If you'll recall, back when Sony, Sega, and Nintendo were first slugging it out with the Playstation, Saturn, and N64 respectively, N64 carts were running ten to twenty dollars more than their equivalent disc-based games.

      Consider also that the amount of data packed on a CD or DVD easily dwarfs what can be economically put onto a cart. That's why those same expensive N64 games generally lacked FMV/prerendered CG sequences and lengthy sound samples (such as speech). So while the overall cost of games has remained pretty much a constant over the past ten years or so, the data-to-dollars ratio has swung wildly in the buyer's favor.

    26. Re:Predictions... by MayonakaHa · · Score: 1

      I think you got ripped off. None of my SNES games ever cost more than $50 and the only N64 game I ever bought, which was an imported copy of Evangelion, was no more than $60.

    27. Re:Predictions... by Anonymous Coward · · Score: 0

      Microsoft has been taking a bath on XBox sales too. Fortunately for them, they can afford it.

    28. Re:Predictions... by Anonymous Coward · · Score: 0

      It was like that for me. $60 for the mainstream games, and *$70* for the superhits. I paid $70 for Chrono Trigger from Walmart the same day I bought Descent and Secret of Evermore.

      Walmart's pricing was pretty consistent with K-Mart's and Toys 'R Us. Maybe it was just the area (deep south), it was the same where I traveled to. I was surprised when the Playstation came out and games were $40 by default, $50 for the Square titles.

      Of course, these days, Square's pricing, and that of the PC games as well, set the benchmark, and now everything is $50.

    29. Re:Predictions... by stonecypher · · Score: 1

      The main advantage of a CD is its storage capacity but all we've gotten out of that are boring cut scenes

      The file listing the vector animation points for Kazuya alone in Tekken Tag is over 2/3 the maximum size of a Gameboy Advance cart, and includes no graphics. You sure about that?

      I recommend you pick up Oddworld 2: Abe's Exodus. Now there's a game that doesn't waste the space. Holy crap is that game long.

      --
      StoneCypher is Full of BS
    30. Re:Predictions... by stonecypher · · Score: 1

      Well, sure. But to put things in perspective, there's never been a cart for any home system which could approach CD capacities, let alone DVD capacities, for under $20 in production costs alone (that watermark being set with the extreme example of SD cards, which enjoy an unreasonably large manufacturing base, for the NGage.)

      You have to *scrimp* to put things into a cart-based game. The Gameboy Advance caps at 32 megabytes. I remember games bigger than that being distributed on floppys (unnatural selection, for example, wouldn't fit on the AGB, and it's from like 92 or so.)

      Yes, the CD games are the same price as cart games. Yes, the manufacturer makes a few extra bucks due to the manufacturing margin difference. And if the size of the two media was equivalent, that'd be a sensible comparison. Instead, the media that they're profiting from is *bare* *minimum* 20 times larger than a cart, and you're not paying any extra.

      The glass is half full.

      --
      StoneCypher is Full of BS
    31. Re:Predictions... by WordUpCousin · · Score: 1

      Not to mention how easy it is to pirate CD/DVD games.

    32. Re:Predictions... by Anonymous Coward · · Score: 0

      Are we still talking USD? Chrono trigger was and still is an expensive game, if you dont want to steal it, prepare to pay more than $200 USD for the privaledge.

    33. Re:Predictions... by mr.capaneus · · Score: 1

      I think you are missing the point. The parent poster is pointing out that the production cost reduction has been no benefit to the consumer. The prices stay the same and, in his opinion, we are getting an inferior product.

    34. Re:Predictions... by drinkypoo · · Score: 0

      It's not the carts that hurt the N64. A lack of FMV does not make bad games. Oddly enough, there IS a lack of good games on N64, with basically every title worth a crap coming from Nintendo themselves, unless you talk to those persons who like to play first person shooters with a gamepad, in which case goldeneye is great stuff. I refuse, however, because keyboard and mouse is simply a better interface for those types of games. When you aim a gun in the really real world you don't have to think your arm through the process of pointing, you just point; When you aim a gun in a FPS, you don't think about how you're going to move the mouse, you just point.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    35. Re:Predictions... by Anonymous Coward · · Score: 0

      That's what it was for me too, especially towards the end of the SNES's run.

    36. Re:Predictions... by PainKilleR-CE · · Score: 1

      I was surprised when the Playstation came out and games were $40 by default, $50 for the Square titles.


      $50 has been the default price for games on most platforms as long as I can remember, going back to the NES. The Square games on the cartridge systems were usually more expensive because they needed more memory in the carts, and battery saves (Final Fantasy cost ~$60; Ultima 3 for the NES, obviously not developed by Square, was also $60). Because the Playstation was the first major console to use CD-ROM media, and 2 or 3 discs wasn't a significant cost increase over 1 disc (other than the development of the content), the prices flattened with the exception of "Collector's Edition" titles (mostly on the PC). PC developers (or perhaps retailers) tried to push prices up for a little while, but mostly failed to get the base price above $50.

      Prices do drop fairly quickly with certain platforms, though, so it's easy to find games for $40 even on a relatively new system (say 1 year old). With the console manufacturers having Greatest Hits lines at $20-30, it becomes even easier in the long run to find cheaper titles, whereas on the PC anything in that price range has usually been sitting on the shelf or in a warehouse a long time and looks more like something out of a scratch-n-dent sale (especially since most still haven't left cardboard boxes behind, or CD-ROM for that matter).

      --
      -PainKilleR-[CE]
    37. Re:Predictions... by PainKilleR-CE · · Score: 3, Interesting

      I think you are missing the point. The parent poster is pointing out that the production cost reduction has been no benefit to the consumer. The prices stay the same and, in his opinion, we are getting an inferior product.


      But, adjusting for inflation, the prices have dropped significantly lower than the change in media cost. Additionally, the production cost of games has increased significantly in that timeframe. Usually if a price (with no adjustments for inflation or anything else) doesn't change for 20 years, it's seen as a good thing unless there have been significant advances that should have driven that cost down. Games are not music. Every cost associated with producing music has been driven down in the last 20 years, while every cost associated with producing games, except for the media on which it is distributed, has been driven up in the last 20 years. Music CD prices have gone up slower than inflation (with every cost decreasing) while game prices have remained the same despite inflation (with every cost increasing).

      --
      -PainKilleR-[CE]
    38. Re:Predictions... by Txiasaeia · · Score: 1
      "In closing, members of the jury, you should acquit my client because Chewbacca was not from Endor. Thank you."

      (Your argument that computers are superior and therefore this is why the N64 did so badly is equivalent to the Chewbacca defense used in South Park.)

      --
      Condemnant quod non intellegunt.
    39. Re:Predictions... by buffer-overflowed · · Score: 1

      Wrong on GBA cart size, it can address 256 MB.

      FF Tactics is 128MB. It's a big ol' ROM. Most GBA games are in the 32MB-64MB range, but the limit of the medium is currently 1GB(for a flash cart) with an addressable amount of 256MB. Nintendo's gotten one hell of a lot of use out of that old pin layout.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    40. Re:Predictions... by Deliveranc3 · · Score: 1

      You obviously don't have an Xbox.... mmmm hard drive.

      I would mention that you could save on a cart but well, I have a fooking HD.

      Ohhh and I don't have to blow on it all the time. Though I suppose that is good for cardiovascular exercise.

    41. Re:Predictions... by Anonymous Coward · · Score: 0

      no shit!! the price of games is set by what the mrket i willing to pay... they gotta make proffits, so that sets yhe minimum, then you keep raising the price until you hit the point of max return.

      each time you raise the price some will decide not to buy... but you get more per unit... its about finding the sweet spot, and COLUDING with your competition to SET the prices. Thats what the 'free market' is all about!

    42. Re:Predictions... by Pulzar · · Score: 1

      Anyway, I've never owned a console before but I plan on getting a playstation 3. Why? Because the specs for PS3 are fucking ridiculous!!

      Of course, there are no specs available for Xbox 2 and Gamecube 2, so to say that PS3 will have the best specs is a little premature.

      Not to mention that PC graphics capabilities will be well ahead of all 3 of the consoles within months of their releases, as it was the case with the current generation.

      --
      Never underestimate the bandwidth of a 747 filled with CD-ROMs.
    43. Re:Predictions... by Have+Blue · · Score: 1

      Don't forget that cartridge games don't need memory cards (just throw some RAM in along with the ROM) and can include their own processing ability and specialized hardware like the SuperFX chip.

    44. Re:Predictions... by Anonymous Coward · · Score: 0

      There's gonna be like digital naked-chicks and fucking explosions coming out of my Holographic HDTV set when I hook this bad boy up in 2006

      I'm sold! Not so much on the PS3, but more on your description of Duke Nukem Forever.

    45. Re:Predictions... by Anonymous Coward · · Score: 0

      It's really about the same if not cheaper. I remember paying $50 for Asteroids for the 2600 around 1982 or so.

    46. Re:Predictions... by Anonymous Coward · · Score: 0

      I am uncivilized. Very uneducated as well. I'm also conservative. I'm not Christian though. That's probably a plus for you.

      Eat my balls.

    47. Re:Predictions... by Blaskowicz · · Score: 1

      Maybe you speak in megabits (w/o knowing it ? :P)
      256Mb is 32 megabytes

    48. Re:Predictions... by TechniMyoko · · Score: 0

      Hey dumbass, 256 megabits (the unit you are using) is 32 megabytes (the unit you are disputing)

    49. Re:Predictions... by cfuse · · Score: 1
      Yet the price of the game is still the same if not higher.

      But the hardware isn't getting any cheaper to make. All the consoles are sold at a loss and the money is recouped via game sales - hence, cheaper media may not neccessarily mean total costs are any lower.

    50. Re:Predictions... by TechniMyoko · · Score: 0

      Dont forget since cartridges cost more, dev's like making password based save systems. Enjoy

    51. Re:Predictions... by Muramasa · · Score: 0

      Um.. have you bought any Gamecube games? I remember back in the day when I bought Final Fantasy 3 for the SNES for $130 (Canadian). Flash forward to a few weeks ago when I bought Final Fantasy: Chrystal Chronicles for $60. Most new Cube games retail at about that price if not less (Gotcha Force was $50). I fail to see how you can believe that prices have not gone down.

    52. Re:Predictions... by Woody · · Score: 1

      Gore did win Florida. Just not officially.

    53. Re:Predictions... by Jeff+DeMaagd · · Score: 1

      The price of the first runs were similar. A year later the price of cartridges new remain very close to the same, but the optical games were often repriced to $20.

    54. Re:Predictions... by buffer-overflowed · · Score: 1

      Yo, asshole. Learn to read. Note the capital B in MB as in "poster is referring to bytes rather than bits". If I had meant Megabits I would have used Mb.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    55. Re:Predictions... by 10101001+10101001 · · Score: 1

      > But, adjusting for inflation...

      Sorry, as someone pointed out, prices for all consoles has been pretty level at $50 since the NES (possibly the Atari days, but I didn't look at prices back then).

      Your argument about more content doesn't seem to fly, either. Saturn games sold for the same price as N64 games, while Saturn games had 10x the storage capacity (this obviously ignores that 1/3-2/3 of a CD might be raw pcm music). Even assuming that 1/2 of the CD is wasted to overly inflated audio (compared to the sampled music of the N64), that only leaves a 6x (64MB vs 433MB) to 13x (32MB to 433MB) increase in possible content. Of that, most of that difference is having more uncompressed gfx. On the newest game, a large bulk of the space is taken up by not having to downgrade the gfx for textures much. The actual amount of programming involved hasn't remotely increased by 6x to 13x. Less texture correction during downgrading means *less* work for programmers and slightly more time for artists.

      Now, I'm not claiming that the sort of programming going on now isn't more complex but 3D was on both the N64 and Saturn, so the actual effort to program both isn't very different. The largest part about having more storage is possibly cutting out less of the game or extending to *maybe* two or three times what would otherwise be allowed. Even then, the majority of that work is regurgitating the skill necessary to make the other 1/2 or 1/3 of the game. So, while more time is required, the actual effort required is pretty linearly fixed under a bound 3x what a smaller storage media provides.

      So, that means the production costs might triple, but the distribution costs went from $10/cart (not sure how accurate that value is) to $0.50/CD. If anything, this means that even with more production going on, a moderately successful game will show a much larger revenue at the same price. Now, this also means that selling a game that doesn't sell well but follows the same production cost increase will make the company worse off (production costs). So, in that mixed bag it seems like the switch should be good for consumers. I think one major issue pointed out throughout all of this should be that if you don't make the game any bigger, then the crappy games will give the company more revenue.

      --
      Eurohacker European paranoia, gun rights, and h
    56. Re:Predictions... by Anonymous Coward · · Score: 0
      I'm not Christian though. That's probably a plus for you.
      Damn it, what will I feed my lions now? Hmmm, uncivilized, uneducated and conservative? Well, if you are a Bush supporter I guess I could make an exception!
    57. Re:Predictions... by BlueCodeWarrior · · Score: 0

      Buy the PS1 version...it's MUCH cheaper. Comes with a Final Fantasy, too.. IV, I think.

    58. Re:Predictions... by forgotmypassword · · Score: 1

      The N64 was a failure because Nintendo couldn't get third party support. When you manufacture cartridges you gamble on how many people will buy the game.

      For example, Capcom released Street Fighter II very late on the Sega Genesis. The graphics were okay, but the music and sound effects were terrible. (The Genesis didn't have good PCM, but it was obvious that little to no effort was made to adjust for that). Capcom actually lost lots of money on that port by overestimating purchases. Most people who wanted SFII had already purchased one of the previous, superior releases on the SNES. The manufacturing costs of the cartridges ate them alive. (I may have this story confused with SSF2 and not SF2, but who cares.)

      When companies came to choose between the Saturn, PS1, and N64, Nintendo lost big because of that one, very stupid mistake.

      The limited capacity of the cartridge also cost them Squaresoft and Final Fantasy 7. Basically this was one of the largest mistakes in all of video game history.

    59. Re:Predictions... by memco · · Score: 0

      I think you got jupped. I remember seeing a brand new copy of Super Mario RPG in Sears for nearly eighty dollars eight years after it came out. I imagine that had to do with the fact that it wasn't selling though. I don't remember any game that I bought being more than $55 + tax for either SNES or N64.

      --
      Get me a meat pie floater!
    60. Re:Predictions... by Anonymous Coward · · Score: 0

      Of course it will be the best. I remember reading reviews of the PS2 when it came out, the wonderful comparisons of the PS2's completely aliased graphics versus the smoothly anti-aliased Dreamcast, how the Dreamcast could run PS games faster than a PS2, all resulting in the unanimous conclusion that the PS2 was the best thing ever. Look at how things are now that the Gamecube is on the market, that lovely little Radeon looks so damn good it proves the PS2 is the best. The most important reason why the PS3 will be the best is because Sony will say so. Unless your on Sony's pay roll your opinion doesn't count, it's as simple as that. Who really cares which is better, Sony will pay for the PS3 to be the best, just read the magazines. And if you don't agree, ask yourself this: which gaming development environment does your mother and the 6:00pm news reader think that game developers will prefer to use? Or even ask yourself this: Do you think the PS2 is better than an X-Box or do you think the X-Box is not as good as the PS2?

    61. Re:Predictions... by freeweed · · Score: 1

      N64 games generally lacked FMV/prerendered CG sequences and lengthy sound samples (such as speech). So while the overall cost of games has remained pretty much a constant over the past ten years or so, the data-to-dollars ratio has swung wildly in the buyer's favor.

      I'll give you the speech one. But data-to-dollars ratio? You really think a bunch of FMV clips are a bonus? I could fill a 40gb hard drive with random data (or any non-random data that's still useless), giving you a better data-to-dollars ratio than any modern console game, and it's still crap.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    62. Re:Predictions... by westlake · · Score: 1
      The CDs and DVDs are much cheaper to make these days but is music and video cheeper on the newer media?

      DVDs deliver a lot of value for the money. Wide screen and regular format in the same package. THX theater sound. Multilingual dialog and captioning. A ton of extras. All for $25 retail list. Remember Criterion laser disks, VHS boxed sets, "special editions" priced at $80-$100 list?

    63. Re:Predictions... by DeadScreenSky · · Score: 1

      When you aim a gun in the really real world you don't have to think your arm through the process of pointing, you just point; When you aim a gun in a FPS, you don't think about how you're going to move the mouse, you just point. ...

      You realize that is only true because you are so familiar with a mouse, right? I don't have to think about where I am aiming in Halo on Xbox, either, I just 'move' the gun.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    64. Re:Predictions... by sam0ht · · Score: 1

      I think the whole load times thing is overrated anyway, it is basically caused by laziness / rushed releases, rather than inherent technical limitations of optical media.

      If disc games were optimised as much as cartridge ones are, in terms of compressing the data and placing it on the disc, you'd barely notice load times. See Aerowings on DC, which is lightning fast at I/O. Also Tokyo Extreme Racer, streaming data from disc in advance as you race.

      Don't forget the original PSX Ridge Racer, which served up a game of Galaxians while it loaded the data :) An equally good answer to the problem IMHO

    65. Re:Predictions... by PainKilleR-CE · · Score: 1

      Sorry, as someone pointed out, prices for all consoles has been pretty level at $50 since the NES (possibly the Atari days, but I didn't look at prices back then).

      Exactly why I pointed out inflation adjustments, and I made the statement that the prices had been at $50 from the NES days myself. In 20 years the price of a game hasn't gone up, despite inflation and rising production costs. If you consider inflation costs, the price of a game has gone down considerably.

      Your argument about more content doesn't seem to fly, either. Saturn games sold for the same price as N64 games, while Saturn games had 10x the storage capacity (this obviously ignores that 1/3-2/3 of a CD might be raw pcm music). Even assuming that 1/2 of the CD is wasted to overly inflated audio (compared to the sampled music of the N64), that only leaves a 6x (64MB vs 433MB) to 13x (32MB to 433MB) increase in possible content. Of that, most of that difference is having more uncompressed gfx. On the newest game, a large bulk of the space is taken up by not having to downgrade the gfx for textures much. The actual amount of programming involved hasn't remotely increased by 6x to 13x. Less texture correction during downgrading means *less* work for programmers and slightly more time for artists.

      Price increases on cart based games came whenever a game required more space than was on the standard cart for that system. It didn't matter that the different systems had different cart sizes. The only time optical media has an equivalent price increase is with multi-disc releases or extra packaging, and in most cases the price does not increase for multi-disc releases at all. Downgrading graphics for textures and things of that nature are more of a problem with multi-platform releases. If you're doing a single-console release, all of your textures should be created at the quality level they're going to be displayed with. Of course, with some consoles supporting texture compression and some not, there may be more issues at hand there. In general, though, the textures are higher quality today. Beyond that, there are also the models to consider, and they have also gained in quality, increasing polygon counts and, depending on the platform, adding things like shaders.

      Other than that, it depends on the individual game and the platform. Many games are simply including massive amounts of uncompressed music files on DVDs, on top of the graphics and the (relative to the space on the disc) small amount of code.

      Now, I'm not claiming that the sort of programming going on now isn't more complex but 3D was on both the N64 and Saturn, so the actual effort to program both isn't very different. The largest part about having more storage is possibly cutting out less of the game or extending to *maybe* two or three times what would otherwise be allowed. Even then, the majority of that work is regurgitating the skill necessary to make the other 1/2 or 1/3 of the game. So, while more time is required, the actual effort required is pretty linearly fixed under a bound 3x what a smaller storage media provides.

      Effort doesn't determine production cost, though, and between the PS1 and the PS2, the storage increased almost 7x initially, and then doubled again with double-density discs (used more often on the XBox than the PS2). With a current 3-console release, you may have to adjust your code for each platform and halve the storage space of the content from the XBox to PS2, and cut it to 1/3 again from the PS2 to GameCube. Then again, both the PS2 and Cube can do multi-disc releases (that just hasn't really been done with DVD and the Cube's media so far). Yes, most of the work on current games involves artists rather than coders, but that's more or less my point. You can't really compress the time it takes for artists to work, and there's a limit to how many artists you can hire before you slow yourself down or dilute the artistic value of your game (by having too many different styles of work in the same scene).

      --
      -PainKilleR-[CE]
    66. Re:Predictions... by CriX · · Score: 1

      Actually, there is knowledge that at least xbox2 will be based on a CPU and nVidia GPU combination, basically a PC lite for gaming just like xbox1. I don't know about gamecube2.

      But, and this is the crazy part, PS3 is being based on "grid" (formerally known as "cell") technology which stems directly from IBM's research into self healing massively parallel distributed computing. In essence, PS3 is going to be a frickin' Beowulf cluster beyond the wildest dreams of any slashnerd. They are talking about attaining a 200x increase in speed over PS2(!).

      I'm not positive, but a 200 fold speed increase sounds more than just an incremental step. My current PC with an OCed 1.9Ghz AthlonXP and 9700 Pro is far superior to the Xbox or PS2 but I'm not sure that the next generation of CPU-GPU combinations will be able to touch where the PS3 is going.

      --
      Moderation: +1 pwnage
    67. Re:Predictions... by EnderWiggnz · · Score: 1

      please educate yerself:
      acts of gord

      no one is in the habit of selling consoles at a loss.

      --
      ... hi bingo ...
    68. Re:Predictions... by Frizzle+Fry · · Score: 1
      $50 has been the default price for games on most platforms as long as I can remember, going back to the NES.

      As someone upthread pointed out, this wasn't true for the SNES and N64 where some new games cost $60 or $70. Later in its life, N64 prices came back down to $50 to compete with ps titles, but there was definitely a gap between the days of $50 NES games and the days of $50 N64 where the hot new games cost more than that. Less popular and slightly older games were always $50 or less though.
      --
      I'd rather be lucky than good.
    69. Re:Predictions... by Frizzle+Fry · · Score: 1

      IMO, use of cartridges wa one of the big reasons the N64 was a better system than the playstation 1.

      --
      I'd rather be lucky than good.
    70. Re:Predictions... by rolando_javier_ghotm · · Score: 1

      How about the predictions about Roosevelt vs. Landon! A 2.4 million ppl survey pointed that they were gonna have Landon win by 57% It turned out that Roosevelt won by 62%!

      --
      If your shame is too unbearable... I offer you this sword.
    71. Re:Predictions... by IntergalacticWalrus · · Score: 1

      You seem to be forgetting that back when the N64 was on the drawing board, optical media sucked. The early days of CD-ROMs were filled with some of the worst video games of all time (Sherlock Holmes anyone?), and the loading times were absurd. The CD-I sucked, the Sega CD sucked, and so on, until the Playstation came along. One has to applaud Nintendo for not having jumped in the CD-ROM bandwagon in those dark times, when the dreaded word "multimedia" was on everybody's lips, and everybody in the software industry did multimedia just for the sake of doing multimedia, even if the end product would be a grotesque waste of electricity.

      The problem is, when the N64 was finally released, the CD-ROM industry had stopped sucking a year ago, with the Playstation going stronger and stronger. So basically, Nintendo may have missed the "golden age" of CD-ROM, but they have not participated in the "retarded age" either.

    72. Re:Predictions... by PainKilleR-CE · · Score: 1

      As someone upthread pointed out, this wasn't true for the SNES and N64 where some new games cost $60 or $70.

      Again, though, even in the SNES and N64 days, as with the NES days, there was usually a reason for certain carts to be more expensive related to the carts themselves being more expensive. The SNES especially saw a lot of carts getting stuffed with new chips to handle extra processing. I bought my share of $60-70 NES carts, simply because I liked RPGs, and the better ones had battery saves and extra memory, which cost more money.

      It is possible that Nintendo tried to do the same thing that many PC game publishers tried in the late 90s, pushing prices up to see what the market would bear, but in the end the prices on all platforms came back down. Nintendo didn't really have a choice once the PlayStation took hold, and people were no longer sympathetic with the idea that they had to offset the cost of an expensive cartridge when the competitor was using cheap optical media.

      --
      -PainKilleR-[CE]
    73. Re:Predictions... by TechniMyoko · · Score: 0

      Your capital B was in error then, GBA games go up to 256 megabits, which is 32 megabytes

    74. Re:Predictions... by TechniMyoko · · Score: 0
      Read

      Cartridge: Maximum 256 Megabit (32 megabyte)

    75. Re:Predictions... by stonecypher · · Score: 1

      Sorry. It can address 256 megabits. 256 megabits is 32 megabytes. The AGB can address ROMs in the range 0x08000000..0x9AFFFFFF, which is mirrored with potentially different rom timings at 0xa0..bf and c0..df . The 1GB flash carts that companies like visoly and UFO sell are for storing multiple images on a single cart, whose sole use is therefore obviously piracy; that's why they need to be reflashed after stopping working every so often, because certain write patterns cause write triggers in the carts, and because the header software (which contains hardware bank switching and reboot code to facilitate game swapping) occasionally needs to be reloaded as a result.

      Nintendo has indeed gotten quite a bit of use out of that old pin layout, inasfaras using it for realtime clocks in games like harvest moon, physical alignment detection like kirby's pinball, coprocessors like a variety of games; that said, there are no AGB games on the market which bank switch to extend their address range. Nintendo restricts the rom size of games, and generally places their own limit at double that. Remember that the larger ROM is, the more expensive it is to produce; and that because the screen is small, bitmaps are also small. Generally, well-written program code isn't huge. The gameboy limit of 32meg is rarely a challenge; getting things into RAM is usually the far more significant issue (another ingenious use of the pinout of N's.)

      Nice try; thanks for playing. ;)

      --
      StoneCypher is Full of BS
    76. Re:Predictions... by Pulzar · · Score: 1

      Actually, there is knowledge that at least xbox2 will be based on a CPU and nVidia GPU combination, basically a PC lite for gaming just like xbox1.

      Well, first, it's an ATI GPU, not an nVidia GPU that will be in xbox2. But, really, how can you compare "a cpu and a gpu" with "a grid". Both of those are so vague that they yield no information on their processing power.

      The current top of the line GPU is so far ahead of what was available 2 years ago, so it's not inconcievable that the xbox2 GPU will be far ahead of the current versions.

      The "grid technology" offers great scaling potential -- but that doesn't mean that Sony is going to plop a grid of 100 cores into a PS3, it just wouldn't make any sense price-wise.

      In fact, whatever they decide to put in the PS3 will probably be availble in either a CPU or a GPU available for PCs within a year, if it really turns out to be that successful. The technology is far from secret, when even you and I know about it! :)

      --
      Never underestimate the bandwidth of a 747 filled with CD-ROMs.
  3. Nintendo... by garcia · · Score: 1, Interesting

    "Meanwhile, Nintendo seems set to play to its strengths and emphasise game quality and innovation over processor horsepower."

    Seems like most of their games lack the real looking "beauty" that XBox and PS2 games have. Most of Nintendo stuff still looks cartoonish or like Anime on steroids.

    Hey, they have their share because people like that but maybe that's why they don't have to worry about raw horsepower?

    1. Re:Nintendo... by Incoherent07 · · Score: 4, Insightful

      And unlike Xbox, which seems intent on turning the console gaming market into the PC gaming market by porting just about every game they make to the PC, Nintendo actually gives people a reason to buy their system.

      Nintendo's big problem is a series of bad business decisions they made back in the N64 generation, which caused a number of third party developers to jump to Playstation.

      --
      This is my sig. There are many others like it, but this one is mine.
    2. Re:Nintendo... by juggaleaux · · Score: 1

      GameCube flopped because of poor quality games, even things like Mario Kart weren't new and great. I don't think Nintendo will make the same mistake twice.

      But weren't most N64 games just upgrades of SNES games? I'd bet that the next system will repeat to milk the same 10 licenses with "new" games.

    3. Re:Nintendo... by root-kun · · Score: 1

      n64 was a crappy console, too high cost of development/production = too few games, first party games being the best for the most part, and while they were great games, there were too few.
      as an owner of both psx and n64 at the time, i know where i spent the majority of my time.

      i agree gc flopped because of poor quality sequels like mario kart, mario sunshine etc, but thats mostly a problem with their first party development. their other (bigger?) problem is they cant attract enough third party developers, which was why the (super) famicom were such big successes.

    4. Re:Nintendo... by ncmusic · · Score: 0, Troll

      That's kind of a silyl statment from the journalist considering the Gamecube is without a doubt more powerful than the PS2.

    5. Re:Nintendo... by happyfrogcow · · Score: 2, Interesting

      That is why i bought a gamecube. I like nintendo's style. Sure, it's easy to claim PS has "won the battle", but it's not that insightfull. Nintendo certainly has a section of the market that is different from PS.

      Beauty is in the eye of the beholder. I like the weird cartoonish eye candy in my games, not my OS (*cough* OSX *cough*)

    6. Re:Nintendo... by Chainsaw · · Score: 4, Interesting

      The reason is actually simple: if you make a game that isn't overly dark, you have to focus much more on generating good graphics. More light makes it easier to spot the lack of polygons, and the use of bland or fuzzy textures.

      The XBox has the greatest visual capabilities, no doubt about it, and the PS2 has the largest market share. Nintendo's Gamecube has something else: the best game development kit. If you want to create good graphics on the PS2, you have to spend an enormous amount of time compared to the Gamecube. XBox is much better, but you STILL have a much easier ride with the Cube.

      Since you can code something up faster for the Cube, you can also spend more time optimizing the code and can therefore offer brighter, more colourful graphics.

      --
      War is one of the most horrible things a human can be exposed to. And one of the worlds largest industries.
    7. Re:Nintendo... by Chess_the_cat · · Score: 3, Insightful
      Seems like most of their games lack the real looking "beauty" that XBox and PS2 games have. Most of Nintendo stuff still looks cartoonish or like Anime on steroids.

      These are video games we're talking about not demo reels. Why is everyone so hung up on how games look and not how they play?

      --
      Support the First Amendment. Read at -1
    8. Re:Nintendo... by ncmusic · · Score: 1

      I don't think they can really afford to make the same mistake again. Gamers have no doubt evolved (not unlike monkeys) and the types of people buying and playing games is much different from when Nintengo and Sega were battling it out.

      However, I also beleive as gaming becomes more popular Nintendo missing the hardcore market isn't going to as big a deal when there are droves of casual gamers that don't necessarily want to decapitate people.

    9. Re:Nintendo... by |/|/||| · · Score: 5, Interesting
      Ah, but the cube does have more horsepower than the PS2, and there are realistic games on the gamecube. I'm currently playing Prince of Persia, and the graphics are beautiful. Not PC level graphics, but none of the consoles can match an up to date PC.

      The xbox does have more processing power than the gamecube, but what is it worth? Would you rather have "game quality and innovation," or a few more polys and effects? What's the good of looking at slightly better graphics if the game isn't fun?

      At any rate, regardless of technical details and opinions about the current generation of console hardware, I think we can all agree that it's pretty stupid to try and call a winner in the next generation of consoles. Predicting 2010? Give me a break.

      --
      [javac] 100 errors
    10. Re:Nintendo... by Lumpy · · Score: 2, Insightful

      you obviousally didn't play mariokart GC.

      it's great that you can put 2 players on each kart. one can smack drivers as they pass and chuck items.

      it makes for awesome multiplayer gaming. and is the single most played game in my home, compared to ALL the other consoles... yes I have an X box, it sat there so long unused that it's now a mythtv playback box in the bedroom.

      I suggest you play mariokartGC a bit... it's the best racing game across ALL platforms hands down for fun and multiplayer.

      --
      Do not look at laser with remaining good eye.
    11. Re:Nintendo... by Anonymous Coward · · Score: 0

      'Real' looking will look like shit in 2 years when games are more 'real.' I think you don't give style much credit.

      Take Blizzard for example, their artistic style is such that it is expressive using a minimum number of polygons. Much like Nintendo. You can easily distinguish this style and it is timeless unlike your typical art you'd see in something from EA which will look blocky and unfinished compared to what will come in 2 or 3 years.

    12. Re:Nintendo... by Benw5483 · · Score: 3, Interesting

      And unlike Xbox, which seems intent on turning the console gaming market into the PC gaming market by porting just about every game they make to the PC, Nintendo actually gives people a reason to buy their system.

      This is simply untrue. Tell me how many games MS has ported from PC to the Xbox currently. It's not a large number. If you're thinking games like Counter Strike and Rainbow Six, those weren't made by MS. I know Halo was on Xbox first and its sequel is easily one of the most anticipated games ever.

      If somebody can point out a large list of ports by Microsoft from PC to Xbox I will concede.

      --
      what?
    13. Re:Nintendo... by Anonymous Coward · · Score: 0

      Except of course that it's not.

      Dumbass.

    14. Re:Nintendo... by PainKilleR-CE · · Score: 5, Insightful

      This is simply untrue. Tell me how many games MS has ported from PC to the Xbox currently. It's not a large number. If you're thinking games like Counter Strike and Rainbow Six, those weren't made by MS. I know Halo was on Xbox first and its sequel is easily one of the most anticipated games ever.


      You're arguing the opposite point, and supporting what he said by using Halo as an example.

      It's actually easier to prove that MS is not porting games from the XBox to the PC than to prove that games are not coming from the PC to the XBox (note in the latter I didn't state MS). MS has, in fact, released very few of their XBox titles on the PC, especially if you look at recent titles like Crimson Skies High Road to Revenge, the Project Gotham Racing titles, and the XSN Sports line.

      On the other hand, I'd have to say that every console is suffering from the cross-platform development that is now common, in part because of the development costs for a game, and in part because of the number of platforms out there. Each platform has it's must-have games, but the cross-platform games each suffer unique problems because they are rarely optimized for any platform.

      --
      -PainKilleR-[CE]
    15. Re:Nintendo... by Ian_Bailey · · Score: 3, Informative

      Nintendo's big problem is a series of bad business decisions they made back in the N64 generation

      While Nintendo has made many bad decisions, it was in no means restricted to the N64 generation.

      Before PlayStation, Nintendo (in North America) was king, and they told developers what they could and couldn't do. You want religious references? Not in America! Gory, bloody games? Tone it down, or you want have access to our machine! You say you would like Nintendo to have an optical drive? Come on, you can do it better with a cartridge!

      Granted, they had good reasons for many of these decisions, but you can see from a Developers perspective how this can get tiring, when you can do almost whatever you want on this new PlayStation-thingy! The customer followed the developers, because we all know its the games that make the system.

      How about another example? On the release of the GameCube, there was only one official Memory Card, with 59 'blocks' of memory. So these sports games (read: easy money) games come along with their stats and seasons modes, requiring upwards of 100 blocks! So what now, you have to buy a 3rd-party one? Or wait a year after the console's release to buy the 251-block card for only 25% more money? Someone from NOA mentioned that the memory card situation was a major factor driving people away from the GameCube.

      However, not everyone (Nintendo included) sees this all as bad decisions. Nintendo now has quite a reputation built up as being easy to use, friendly enough so that anyone in the family can play, and with a high quality level, as well as a low price. Bring this up in an electronics showcase, and this seems like a bad business decision. But any toymaker would kill for the reputation and brand loyalty Nintendo still has.

      However, things could change again just as easily for Nintendo, for the better or for the worse.

    16. Re:Nintendo... by ryants · · Score: 5, Interesting
      you can also spend more time optimizing the code and can therefore offer brighter, more colourful graphics.
      Are you for real?

      Programmer: "Hey, I just managed to save a couple thousand cycles per frame with some clever inlining, loop unrolling and judicious use of PowerPC assembler."

      Artist: "Great! I'll bump up the saturation on the 'graphics' by 7%"

      Having spent 6 years now in the games industry, I can assure you it doesn't quite work this way.

      Oh, and all the other stuff you said too is quite debatable.

      --

      Ryan T. Sammartino
      "Ancora imparo"

    17. Re:Nintendo... by Anonymous Coward · · Score: 0
      Most of Nintendo stuff still looks cartoonish or like Anime on steroids.
      By 2010, I'll have next gen game consoles in my hand, and I'll still be playing Mario Bros. and Donkey Kong on my Linux box running MAME. Won't quit. To me they are more like lifetime companions than tweaked up 3d characters. Forget about 3D. I predict 2011 is a year of MAME. Lo-tech rules!
    18. Re:Nintendo... by garcia · · Score: 2, Insightful

      because it's important to pay close attention to BOTH. I love good game play AND good graphics. *I* am more for good game play but I cannot speak for the world w/that statement.

    19. Re:Nintendo... by ellboy · · Score: 1

      What the hell are you talking about? The Gamecube is a close second to the XBox in pure graphical horsepower. Compare any cross-platform game between the three consoles and the XBox and Gamecube versions always come out on top graphically.

    20. Re:Nintendo... by nempo · · Score: 1

      It's the same people, they just grew up, that's all.

      --
      --- No, english is not my mother tongue.
    21. Re:Nintendo... by Anonymous Coward · · Score: 0

      Wow, if there ever was a post that screamed out "Slashdot moderation is a joke"...

    22. Re:Nintendo... by Sycraft-fu · · Score: 1

      It's kinda forced on them by the design choice of the Gamecube. It, like the N64, has a small amount of texture memory compared to other systems of it's generation. I also do not believe it supports mathematical textures. So, you end up not being able to texture a whole lot. This isn't an inherantly bad thing, it just means you use more solid colour or simply shaded polygons. It's a quite legit graphical style. FF7, for example, was very much that way (yes I know it is PSX) and looked great.

    23. Re:Nintendo... by j1m+5n0w · · Score: 1

      Cartoon rendering is actually harder than normal rendering, and requires heavy use of vertex and/or fragment engines in the graphics card. Have you seen the latest Zelda? The graphics are amazing.

      On the other hand, it seems a lot of that technology seems misplaced. Windwaker was so excessively cartoony that I think most people over ten years old would be embarassed to be seen playing it by their peers. Also, while I respect Nintendo for trying something new, the format of the game was also somewhat lacking. Sailing around from island to island got a little monotonous after awhile.

      It seems to me that most adventure-type games fall into two extremes: they're either unnecessarily dark, morbid, and violent (Nintendo has done well avoiding this extreme), or their unnecessarily cartoony, and cute, thus offending 2/3 of their user base.

      Where are the good games that stand on their own merits without resorting to morbidity or offensive cuteness as a replacement for quality? Myst, for instance, had an excellent storyline that drew you into the game. Zelda, the Ocarina of Time, while sometimes offensively cute, usually conveyed an appropriate let's-go-slay-some-dragons sense of adventure. I don't really know any current examples.

      Maybe I just don't know what the current good games are. Is there an IMDB for games that I don't know about?

      -jim

    24. Re:Nintendo... by JDBrechtel · · Score: 1

      No, there were Mario, Zelda and Starfox et al but they weren't remakes (Starfox maybe...didn't play either version) ...they were sequels to the old games....nothing wrong with doing that. I don't recall any "upgraded" version of an SNES game on N64...even the wrestling games contained innovations over their SNES counterparts.

    25. Re:Nintendo... by Anonymous Coward · · Score: 1, Insightful

      Sorry dude, but you're really off. The only games I can think of off-hand by MS are Crimson Skies (which was more of a new game than a port) and Links (which was more than a port of a new game). Every other game: PGR2, Voodoo Vince (I know, I know), MechAssault are all Xbox-only. This is one of those "sky is blue" arguments. Everyone says it's true, but they don't bother to see if it's cloudy out.

    26. Re:Nintendo... by mog007 · · Score: 1

      That bit about Sports games is true, but how many people play sports games on their computer? Most people play them with friends, and they want a huge screen to it, so it's much more effienct to play the game on a TV with a console, than on a PC. Sure it's possible to use TV-out from your video card and port the picture onto the big screen, and you could hook up a few usb controllers, but jocks are lazy and not many are tech savvy enough.

    27. Re:Nintendo... by Cowboy+Bebop · · Score: 1

      ba-ziiiing!!!

    28. Re:Nintendo... by Tony · · Score: 3

      The XBox has the greatest visual capabilities, no doubt about it...

      I doubt it, at least. So far, from what I've seen, the XBox has lousy graphics. Knights of the Old Republic has terrible frame rates, and the visuals aren't all the great. Halo isn't bad, but other games haven't really surpassed Halo for quality. Compare that to Ratchet and Clank: Going Commando, which gets a solid 60fps on even the most detailed scenes.

      The problem is the dev kit, and the design. Sony designed the PS2 for graphics, not for ease-of-development. The XBox is essentially a cheap PC, and is programmed like a cheap PC; the PS2 is a high-end graphics card (not PC-like, more SGI-like) with a rather wimpy general processor. The way you code for something like that is completely different than for a cheap PC.

      Take a look at the success of the Sony method; as time went on, games for the Playstation got better and better as developers learned to use the power of the machine. Although the Dreamcast had better hardware, the Playstation kept up fairly well.

      Nintendo seems to be the only one to get it completely right, with an easy-to-use dev kit coupled to a decent game platform, with a nice balance of CPU power and graphics capability. But, more importantly, their games are well-designed. Metroid, the various Mario Bros titles, Zelda, etc, all *play* well. The XBox suffers from too few good games, and the PS2 suffers from too many crappy games. (There are some really good ones there, but the market seems glutted with bad ones, and it's hard to tell the good from the bad on the shelf.)

      Of course, most of that is my opinion. I could very well be wrong.

      --
      Microsoft is to software what Budweiser is to beer.
    29. Re:Nintendo... by Anonymous Coward · · Score: 0

      Yes it is. Just look at the Prince Of Persia ports for each platform.

    30. Re:Nintendo... by Anonymous Coward · · Score: 0

      Because with game consoles themselves, the only difference (to the user) is going to be in how good the games look and how well the controllers are designed.

      The concept of "gameplay" cannot really be discussed at the console level.

      Gameplay code is *very* portable and is probably going to run on any console just about the same as it would any other.

      Now...it might end up that certain consoles end up targeting certain age groups better than others (e.g., X-Box & PS target older gamers better than Gamecube).

      This *will* probably end up influencing the gameplay on a console by influencing which console a given game is released for...but it's not an inherent property of the console itself.

    31. Re:Nintendo... by PhoenixFlare · · Score: 1

      Windwaker was so excessively cartoony that I think most people over ten years old would be embarassed to be seen playing it by their peers.

      or their unnecessarily cartoony, and cute, thus offending 2/3 of their user base

      So that's why it sold something like a mere 1.5 million copies in the US, then?

      I think i've lost track of how many times i've linked to this comic, but it's appropriate yet again:

      Playing a game with "cartoony" graphics has no bearing on someone as a mature person, so get over it!

    32. Re:Nintendo... by mbaranow · · Score: 5, Insightful

      Ok, this is simply wrong. I will do my best not to let it propagate.

      My current work is leading the XBox port of a PS2 engine for a major upcoming title. The Game Cube port was canceled half way through our development.

      The Game Cube does not, _by far_, have the best development kit. Its not as bad as for the PS2, but there is no productivity boost there at all. Quite the opposite. The Cube lacks memory and DVD space; has fewer controller buttons, big endian vs. little endian. Fitting the same game as for PS2 on the Cube is twice the work. The graphics chip and memory cache is quite capable, but thats about it. It is so lacking in installed based and hardware compared to XBox and PS2 that often it does not make financial sense to support it, unless you're Nintendo or an exclusive developer.

      The PS2, I've heard from collegues, is like writing a graphics card driver from scratch. You have fine-grained low level control, but you pay for it in complexity and arcane assembly coding. Support and docs are poor.

      The XBox has _the best_ development kit, support and documentation. Its better than D3D SDK on a PC. Using an NVidia GPU it can do the most complex texture blending operations. XBox signature look is shiny bump-mapped environment maps and (simple) stencil shadocws. However the PS2 has far more fill rate/bandwidth which clever artists can use to great effet with particle systems, multi-layer polys etc.

      Most developers care about the installed base of a platform first, and the PS2 wins hands down.

    33. Re:Nintendo... by Cypherus · · Score: 1

      Nintendo's big problem is a series of bad business decisions they made back in the N64 generation, which caused a number of third party developers to jump to Playstation.

      Not only that, but the way they are marketing the Gamecube now. I hate how a lot of the games now (Zelda, Final Fantasy Crystal Chronicles, Animal Crossing, etc.) you have to have the gameboy advance to take advanatage of special features of the game. Which is fine if you are loaded and/or a parent that doesn't mind spending money on their kids.

      I personally just bought a Gamecube for myself and am getting more and more irate as I see games that you have to have the GBA to take advantage. Final Fantasy is one I'm speaking about in particular. You can't enjoy multiplayer action on the game unless you have gameboy advances. I don't know, I might be singing a different toon if I owned a GBA.

      --
      Open Source. It's the difference between trust and antitrust.
    34. Re:Nintendo... by Lehk228 · · Score: 1

      Yup, all the guy on my floor were SO embarassed to play.... the level of embarassment was so bad we all played (to make them feel better of course)

      *drip* *drip* as the sarcasm pools on the floor

      --
      Snowden and Manning are heroes.
    35. Re:Nintendo... by CaptMonkeyDLuffy · · Score: 1

      Er... You do realize that of this console generation, only the XBox has more texture memory than the Gamecube? Both the PS2 and the Dreamcast had less... I may be fuzzy on the Dreamcast, but I know for certain the PS2 has the absolute least memory for textures.

    36. Re:Nintendo... by PainKilleR-CE · · Score: 1

      That bit about Sports games is true, but how many people play sports games on their computer?

      I only mentioned the sports line because it represented the majority of their recent releases. Additionally, if you look at Links, for instance, you have a title that was previously a PC title primarily, or even Crimson Skies is a sequel to a PC title.

      In addition to Crimson Skies and PGR2, which I mentioned, there are Brute Force, Midtown Madness 3 (which is also a sequel to a PC title), Nightcaster, Whacked!, and a number of other MS-developed/published titles for the XBox that are exclusive to the platform. MS' initial push to developers was that cross-platform PC/console development would be easier with the XBox, but at this point it looks like most developers have chosen either multi-console development, or have developed primarily for the XBox and released PC versions either later or almost as an afterthought. Look at the issues PC users had with Deus Ex 2. KOTOR's developers delayed the PC release by 6 months, and planned that delay almost from the start (probably under agreement with MS), even though it's a PC-style RPG at heart. Halo was delayed almost 2 years, even though the Mac and PC were the game's original target platforms. Most people willing to develop for the console just don't care enough about the PC to put it at top priority, so we aren't seeing the PC-to-XBox conversions people expected, and most of the titles on the XBox are not available on the PC (though it could be said that the top XBox titles up through maybe 6-10 months ago are all available on the PC now, it would still be hard to say that there were more than 2 XBox-as-the-only-console titles that were must-have games in the first place).

      As the XBox' lineup has incorporated more games that people feel are really worth having an XBox to play, the number of planned ports to the PC has declined. Of course, this may also be caused by the fact that the most popular recent titles on the XBox are in genres that aren't very popular on the PC, with the exception of Brute Force.

      --
      -PainKilleR-[CE]
    37. Re:Nintendo... by Anonymous Coward · · Score: 0

      Ummmm, little primer on HSL (hue-saturation-luminance).

      Hue is which color it is.

      Saturation is color density (thus, if you desaturate a picture, you wind up with black & white)

      Luminance is how bright it is.

      I think you meant to say that they would turn up the luminance a bit?

    38. Re:Nintendo... by j1m+5n0w · · Score: 1

      Granted these numbers include europe, but according to this, Ocarina of Time sold 5,720,000 as of 1999. story

      I'm not saying Windwaker was a bad game, I enjoyed playing it, it just wasn't quite as fantastically awesome as some previous Zelda games in terms of gameplay (sailing around and feeding the fish to get maps got pretty monotonous, I kept finding money with no way to spend it, etc...) and while the graphics were impressive in a lot of ways, and I don't have anything against 'toon rendering in general, the whole game felt like it was aimed specifically and exclusively at a young audience (which of course won't stop older people from playing them, it just makes it harder to identify with their on-screen character). I didn't get that vibe from Ocarina of Time (which is my all-time favorite adventure game, so I'm holding Windwaker to a high standard). I don't think games need to be targetted at a particular audience, they just need to be good and people will like them.

      -jim

    39. Re:Nintendo... by druiid · · Score: 2, Informative

      Yes, the PS2 has almost no texture memory (8 megs I believe), and you can't compress textures using the GPU. Wow, that's a great idea. Our processor can push insanely high numbers, but we're going to neuter our console with a crappy GPU and no texture memory. As for the gamecube, it has a great amount of texture memory, and allows compression of textures using the GPU. And it is correct, that only the XBox has more memory for textures.

    40. Re:Nintendo... by Anonymous Coward · · Score: 0

      I think you mean (*cough* WindowsXP *cought) Unless "Where do you want to go today?" really IS Teletubby land...

    41. Re:Nintendo... by Awptimus+Prime · · Score: 1

      Considering most games are ported to every console the quality vs cpu/gpu talk is a rather pointless endevor.

      Prince of Persia looks outstanding on the xbox, too. Other games, like Soul Calibur 2, also look the same (if not 'enhanced' for the xbox).

      My only complaint with XB titles are the PS2 games ported to the XB without any FSAA or bump mapping added. Microsoft should enforce a level of quality control before allowing titles to be licensed for play on the xbox, using it's extra features to force developers to make the game work in HDTV resolutions, with FSAA, etc.

      I know people like to knock the xbox because it's a Microsoft product. Rather than giving it points for being the best one to hack, best graphics, most CPU, etc, people just gripe about it because it was M$'s baby. To those ppl: Grow up.

    42. Re:Nintendo... by Anonymous Coward · · Score: 1, Interesting

      thats just what people are into... i can't explain it. a guy from EA came to our campus and explained that the idustry is moving towards 'content'.. and the vast majority of data on a cd is 'content' (animation, sound, video, images) and not code.

      look at EA sports titles.. usally the same game dressed up differently... some code changes but mostly art changes, and people buy them!! Year after year after year.

      the video game industry is operating under a new psychology.. its not about games anymore its about interactive movies. i'm not into that but for some reason other people are.

      i have been put off compleatly by the video game idustry. i think most games are boring and stupid. the only games that are fun are the ones that you can play with your friends... 4 people infront of an Xbox or N64

    43. Re:Nintendo... by mr.capaneus · · Score: 1

      The Cube (is) big endian vs. little endian
      Better get used to it buddy.

    44. Re:Nintendo... by airjrdn · · Score: 1

      The graphics get you, the gameplay keeps you. If the game looks like pong, but is fun to play, who'll know? Too many gamers (I'm one of them) will ignore it if it looks like it's from a decade ago.

    45. Re:Nintendo... by king-manic · · Score: 1

      FF7 was the most anticipated game ever. Doom2/Half life 2 are the most anticipated games now. HAlo is not that anticipated. IT's an FPS, has a limited market to start with on a Runner-up system.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    46. Re:Nintendo... by MilenCent · · Score: 1

      Nintendo's North American market share isn't *that* much worse than the XBox's (which is to say, they're both lacking compared to the PS2). It's better when you take the world market into consideration.

      But Nintendo's market share *is* a fair bit more knowledgable. People who've stuck with Nintendo tend to care a lot about gaming, and know a good game when they see one. And I've seen a *lot* of crappy third-party software, across all three platforms. Nintendo gamers, call 'em fanboys if you want, are just less likely to go for them.

    47. Re:Nintendo... by TechniMyoko · · Score: 0

      Funny, the xbox version seemed best of the three. Faster maintained framerate, higher res textures

    48. Re:Nintendo... by CityZen · · Score: 1

      Cross-platform developers who actually make an effort to port to GameCube don't run into some of the problems you mention. For instance, taking advantage of GameCube's flexible vertex specification lets you compress the geometry, usually enough to make up for the difference between PS2 and GameCube main memory space. Using S3TC-compressed textures also makes a big difference. If you aren't doing these kinds of things, then you just aren't trying.

      Regarding the graphics hardware capabilities, I think it breaks down like this:

      -PS2: fastest (but simplest) pixels, decent polygon rate
      -GameCube: fast simple pixels, fastest complex pixels, slowest polygon rate (but not necessarily by much)
      -Xbox: slowest pixel rate, fastest polygon rate (assuming you optimize for it)

      Of course these are generalizations. You can probably do some polygon computations on the GameCube faster than the other two, assuming what you want to do uniquely maps to the GameCube hardware. The same can be said for either of the other two systems.

    49. Re:Nintendo... by mbaranow · · Score: 1

      That dosn't work if a developer is pushing the absolute limits of PS2 or XBOX. GC has a hard time competing unless you are shooting for some common demoninator performance target.

      So you compress the hell out of your vertices and textures no matter what the platform. Thats the whole point of consoles. Cube has S3TC, XBox has DXT, PS2 is optimized for palettized textures. All platforms can use vertex compression tricks. You can try to stream more to get around lack of RAM, but all you have a measly mini-disk in the end. And then you need to compress buttons..

      Beyond a some limit you need to make platform dependent art assets. It starts to become expensive to support a port for a platform with the lowest installed base. Thats a decision for each company to make, but Nintendo is loosing out by having hardware so far below its competition. This is the first generation of platforms where cross platform development is common.

      Granted they make up for it masterfully with the quality of their titles and classic franchises.

    50. Re:Nintendo... by Trejkaz · · Score: 1

      There are however now gigantic third-party memory cards with USB download ability. Mmmmm.... tasty.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    51. Re:Nintendo... by Trejkaz · · Score: 1

      Where does Super Monkey Ball 2 fit in? It has rather good graphics (compared to the simplicity of the game), and incredibly addictive gameplay. I suspect the usual X-Box and PlayStation types would dismiss it due to its childish look rather than its perceived lower graphical quality, and this is the real fate Nintendo are "suffering".

      Note that suffering is in quotes because sales on GameCube are supposedly higher than the other two worldwide. It would be a damn shame to see Nintendo become #3 in the next round having fallen from #1 (especially for their impending loss of mobile game market share!)

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    52. Re:Nintendo... by John+Gaming+Target · · Score: 1

      look at EA sports titles.. usally the same game dressed up differently... some code changes but mostly art changes, and people buy them!! Year after year after year.

      I doubt very many people buy EA Sports titles for the (minisculy) updated graphics engine year after year. It's the updated rosters that bring people back to EA Sports year after year. And they've been doing that for years, before there even was such a thing as animations, FMV, licensed soundtracks, etc.

      Personally, if Tecmo put out Tecmo Super Bowl with updated rosters I'd snap it up in a heartbeat.

    53. Re:Nintendo... by Kiryat+Malachi · · Score: 1

      A good game doesn't need all that many buttons.

      (I'll give Steel Battalion and its cohort a pass here, as part of the fun there is the ridiculous intricacy of the controls... if you think that's fun.)

      And at my count, the GC puts up 1 digital pad, 2 analog pads, one control button, 5 game buttons, and 2 analog shoulder triggers.

      PS2 has... 1 digital pad. 2 analog pads. 2 control buttons. 8 game buttons. 10 if you count clicking the analog pads down.

      I don't have an XBox, but web info says it has... 1 digital pad. 2 analog pads. 2 control buttons. 6 game buttons, all of which have a 'light' and 'heavy' push setting, and 2 analog shoulder triggers.

      I don't see the difficulty.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    54. Re:Nintendo... by scot4875 · · Score: 1

      Hey! You're one of the guys I was referring to in a previous post about crappy ports!

      The Game Cube port was canceled half way through our development.

      Thank you for not shoveling your crap onto my system!

      It is so lacking in installed based and hardware compared to XBox and PS2 that often it does not make financial sense to support it, unless you're Nintendo or an exclusive developer.

      You get your numbers straight from Microsoft press releases, right?

      --Jeremy

      --
      Jesus was a liberal
    55. Re:Nintendo... by Phil+Wilkins · · Score: 1

      Both the XB sticks have buttons, and all 8 'game' buttons on the PS2 controller are 8-bit pressure sensitive.

      The GC controller is three buttons short of the XB and PS2 controllers, although this doesn't seem to cause too many issues.

    56. Re:Nintendo... by Anonymous Coward · · Score: 0

      Ahh, please.. The PS2 has more games with horrible jaggie graphics than any other console of its generation. I chalk this up to laziness on the programmer's part though, since there are games without this problem.

      The XBox is capable of better graphics than the PS2. It's just plain more powerful in the hardware department. You can't base the system's capabilities on one game (KOTOR) without expecting someone to turn your argument against you: "Look at the shit graphics on Driving Emotion Type-S! Man the PS2 sucks ass for graphics!"

    57. Re:Nintendo... by Anonymous Coward · · Score: 0

      If anything I'd like to see one less button on the gamecube, or at least move it. The Z button is the hardest one to press. It would be nice if they did something similar to the N64 by putting it on the bottom.

      My rule of thumb ;) is if it uses more then 2 buttons then it's complex. You can do a lot with 2 buttons. Hell Kirby Racing only uses one.

    58. Re:Nintendo... by Anonymous Coward · · Score: 0

      "But Nintendo's market share *is* a fair bit more knowledgable"

      Ok, quit confusing your opinion with fact. N's marketshare is the 10-and-under crowd. Always has been. Hardly "more knowledgable" than PS2 and XBox's target market.

    59. Re:Nintendo... by Anonymous Coward · · Score: 0

      Hey! You're one of the guys I was referring to in a previous post about annoying fanboys!

      Step back from your little nintendo shrine and look at FACTS, please. The "doctrine of nintendo" has been so etched into your clouded, brainwashed, little mind that you don't even understand the implications of games being cancelled for your beloved system.

      No games = fewer people buying the console = even less incentive to make more games for it! Keep this cycle going for a while and you have a dead console.

    60. Re:Nintendo... by Anonymous Coward · · Score: 0

      Because if people REALLY only cared about gameplay, then we'd all be using atari 2600's still. 2600's with hard drives and gobs of ram, but we don't care about graphics, so the video subsystem can stay the same...

    61. Re:Nintendo... by Michael+Spencer+Jr. · · Score: 1

      I think you left something out:

      Programmer: "Hey, I just managed to save a couple thousand cycles per frame with some clever inlining, loop unrolling and judicious use of PowerPC assembler."

      Artist: "Oh, that's nice."

      . . . weeks pass . . . several more optimizations, several thousand more cycles saved . . .

      Programmer: "By the way, we decided to increase your polygon budget since all those extra cycles lets us display more polys per frame and keep the same frame rate."

      Artist: "Great! I'll design some higher-poly models."

      . . . weeks pass . . .

      Programmer: "Yep, these new detailed models work great on the improved engine. Weren't you just saying you hated having to over-darken your art, but you were forced to do that because of the lower-poly models? You don't have to do that any more."


      Artist: "Great! I'll bump up the saturation on the 'graphics' by 7%"

      Why is that scenario impossible? Or even unlikely?

      I don't trust your authority on the subject enough to take your word for it. Nothing against you, but too many people claim to be too many things on the Internet. Could you describe why these things couldn't happen, using examples and scenarios that don't require us to trust your authority?

    62. Re:Nintendo... by Anonymous Coward · · Score: 0

      "Playing a game with "cartoony" graphics has no bearing on someone as a mature person"

      And neither does playing with dolls, sucking your thumb, and watching strawberry shortcake cartoons, right?

      Come on, if you can't believe that people grow out of some things, then maybe you haven't grown up yet either. I liked the cartoony graphics as a kid, but now it's just tired and hackneyed. The odd game with cartoon graphics is fine, but with nintendo, that's all they fucking do! Christ, do something different for a change! And how many times do they have to do the same damned game? Donkey kong, zelda, mario, metroid... It's worse than final fantasy already.

    63. Re:Nintendo... by Anonymous Coward · · Score: 0

      Nah, MotoGP 2 for XBox is a better racing game.

    64. Re:Nintendo... by Anonymous Coward · · Score: 0

      Oh look, a 'game' programmer who sucks at openGL!

    65. Re:Nintendo... by PhoenixFlare · · Score: 1

      Come on, if you can't believe that people grow out of some things, then maybe you haven't grown up yet either.

      I guess not. And judging from the attitudes of many so-called "mature" citizens, I think i'm better for it.

      I liked the cartoony graphics as a kid, but now it's just tired and hackneyed.

      But all the dark, gory, or ultraviolent games aren't, right? Please.

      The odd game with cartoon graphics is fine, but with nintendo, that's all they fucking do!

      Heaven forbid a game doesn't have large amounts of blood, violent deaths, near-naked women in CG movies, etc. Nintendo concentrates on gameplay over fluff and gore, and that's the way many people like it.

      And how many times do they have to do the same damned game? Donkey kong, zelda, mario, metroid... It's worse than final fantasy already..

      Again, that's what people like. There's plenty else to play besides Nintendo's main franchises, though, at least if you're not intentionally blinding yourself to what's out there.

    66. Re:Nintendo... by ncmusic · · Score: 1

      Yeah but I didn't say that the GC was a more capable machine than the XBOX. I said it was better than the PS2.

    67. Re:Nintendo... by forgotmypassword · · Score: 1

      That texture memory is there as a big cache. The PS2 has insane bandwidth. You don't program a PS2 game like you program a PC game and fill up your video card memory with all of your textures. That's not how you program a PS2 game at all. And if you try that it would probably come out to be terrible.

      Though given current programming habbits, I can understand how you could draw that conclusion.

    68. Re:Nintendo... by Anonymous Coward · · Score: 0

      The odd game with cartoon graphics is fine, but with nintendo, that's all they fucking do!

      Err... Last time I checked, Metroid Prime didn't have "cartoon graphics".

    69. Re:Nintendo... by Kiryat+Malachi · · Score: 1

      OK. If you can get a *useful* pressure difference out of a PS2 button, I bow to you. I just hit them.

      I can control the analog portion of the shoulder triggers on the GC/Xbox fairly precisely. I don't see how anyone can even remotely precisely control, beyond a hard/light tap, how hard they hit the buttons on a PS2.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    70. Re:Nintendo... by ryants · · Score: 1
      Weren't you just saying you hated having to over-darken your art, but you were forced to do that because of the lower-poly models?
      I'm not sure why you think lower-poly models imply darker art.
      we decided to increase your polygon budget
      Well, this would be nice, in an ideal world... but in the world of games programming, where optimisation is just a nice word for "shave it all down and cram it in until we run at 30 fps because we have to ship tomorrow", it just doesn't happen that way. :)
      Nothing against you, but too many people claim to be too many things on the Internet.
      No worries. Maybe this out of date bit of info will help convince you. :)
      --

      Ryan T. Sammartino
      "Ancora imparo"

    71. Re:Nintendo... by Anonymous Coward · · Score: 0

      fair point

      i shouldn't have said art, because it is really about 'content.' and the roster is part of that content. content being anything outside gameplay.

      "if its in the game its in the game" every lame ass new jearsey, sound effect, stadium, camera angle.. 'oh! its so real', nevermind the fact that the game took 2 huge steps backwards in terms of game play from '96 to '97.

      techmo pro bowl is still my favorite football game. i don't give a shit about the rosters.

    72. Re:Nintendo... by MilenCent · · Score: 1

      I think the number of Slashdot posters that chime in in Nintendo's defense whenever there's a question of system game quality argues that there must be at least *some* older gamers playing on Gamecubes. Not that children don't play the system, but the fact is....

      You know what? Skip it. I *have* seen Nintendo defended against kiddie charges here too many times. If you don't care about Nintendo games it's your loss.

    73. Re:Nintendo... by Anonymous Coward · · Score: 0

      Actually, children tend to enjoy killing each other with big guns and blood, and care not of game quality. Nintendo develop good, excellent games, and therefore people who enjoy playing thes games buy cubes. So THERE.

    74. Re:Nintendo... by Ed_Moyse · · Score: 1

      Do you play GT3 at all? I use the analogue buttons to control the speed very very precisely. I think the trick is to rest your thumb on the controller and use the point of contact as a fulcrum. Anyway - it definitely is possible (try holding the revs to a certain point ... it's easy)

    75. Re:Nintendo... by Anonymous Coward · · Score: 0

      Because we have short attention spa...and blue LEDs>

    76. Re:Nintendo... by Kiryat+Malachi · · Score: 1

      I honestly can't stand pure racing games, so no, I haven't.

      Have you used the analog shoulder triggers on the GC or Xbox? How do they compare to the buttons on the ps2 in terms of ease of accurate control?

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    77. Re:Nintendo... by Ed_Moyse · · Score: 1

      I've hardly ever used a GC or XBOX, and probably they're better (they *look* more sensible at least). However I wanted to point out that the analogue buttons on the PS2 are surprisingly effective - I wouldn't have believed it unless I tried it.

    78. Re:Nintendo... by Michael+Spencer+Jr. · · Score: 1

      You still didn't reply using examples and scenarios that don't require us to trust your authority.

      I don't see your slashdot user ID in that link. Even if that page is you, it doesn't matter to this discussion as much as you think it does: you need to justify why you think something is true. This is a meritocracy. Let your ideas stand on their own merit, by providing justification and letting peer review weed out the bad ideas.

      Basically my gripe is: an earlier post claimed that people might use darker graphics to hide what would otherwise look like obvious lack of detail due to lower poly count. You used a logical fallacy to make it seem like this was impossible: your straw man scenario of some idiot jumping from "faster code" to "brighter graphics", as if there was no other thought put into it, detracts from the discussion by tricking people into laughing at and dismissing someone else's good idea without putting more thought into it.

      But we can tell. :)

      We're not getting any karma for this, and this really should have been a private message...but... Could you reply again and describe why those things aren't possible? "I don't see it" could mean it's impossible, or it could mean you aren't being open-minded enough. I don't think you're just being negative because you like to argue, but it's starting to look that way. Please help us see why you're right: it still seems reasonable to me that people could make low poly count models not look quite so low-quality by making it hard to see fine detail in the models. To me it seems like one way to accomplish this is by darkening the models, so you reduce the contrast without making things look gray. If you have higher poly count models it seems that you can light them up a bit more without them looking so ugly. We already know you think this is wrong, but we don't believe you. Please tell us why you think this is wrong.

    79. Re:Nintendo... by |/|/||| · · Score: 1
      I don't think you should fault anyone for knocking it just because it's a Microsoft product. If I disagree with a company's business practices, then it's very sensible to boycott their products. No, it's not right to distort facts - I agree that the XBox is technically more powerful than the cube (it supports 1080i, for example) but I would also contend that cube games tend to be more interesting and innovative. As a bonus, I'm not supporting Microsoft.

      Grow up? As an adult, I feel that it's my responsibility to keep my money out of Microsoft's hands, and to encourage others to do so.

      --
      [javac] 100 errors
    80. Re:Nintendo... by Bega · · Score: 1

      Not PC level graphics, but none of the consoles can match an up to date PC. Please, tell me, what game on the PC, besides Max Payne 2, looks good, besides higher resolution. And I know 3DMark '03 looks great.

      --

      THIS IS THE INTERNET. PLEASE PICK UP YOUR SERIOUS BUSINESS SUIT AT THE FRONT COUNTER.
    81. Re:Nintendo... by |/|/||| · · Score: 1
      Good point. Bleeding edge PC hardware is pretty powerful, but that doesn't necessarily mean that you can put it to use. Good reason to stay behind the curve a bit!

      I personally have been playing PC games less and less lately. I suppose when HL2 finally comes out I'll have to pick up a new video card, but until then I've got plenty of Nofriendo to keep me busy.

      --
      [javac] 100 errors
    82. Re:Nintendo... by Tony · · Score: 1

      As I said, there are *no* games on the XBox with great graphics. Halo was there at the beginning, and nothing has really surpassed it; on the PS2, the graphics just get better as time goes on.

      But you missed my point entirely: the games suck. There aren't that many good games. WHERE ARE THE GOOD GAMES?

      Geez. All I want are some good games.

      --
      Microsoft is to software what Budweiser is to beer.
  4. You can't win the battle by krog · · Score: 5, Insightful

    Until the battle occurs.

    I can predict anything. Doesn't make it true.

    1. Re:You can't win the battle by krog · · Score: 1

      My inexperience in the console business does not change the fact that predictions are just that -- predictions. Not facts. A fact is true. Predictions can be true, or false. A fact cannot be false.

      Sure, the PS3 might kick ass -- once it's released. Before that, it's all smoke and pundits.

    2. Re:You can't win the battle by PhotoBoy · · Score: 1

      Predictions like this are pretty pointless, if Microsoft manage to get GTA4 as an exclusive and have Halo 3, Ninja Gaiden 2, Knights of the Old Republic 3, etc ready for launch I could see the next console war happening differently.

      I believe that the Xbox2 and PS3 are going to launch at roughly the same time so it will be the exclusives to each platform announced between now and launch time that will probably decide who wins the opening salvos.

      Of course if one machine is much more powerful than another that could also skew the sales regardless of the quality of launch titles.

    3. Re:You can't win the battle by RoLi · · Score: 1
      Doesn't make it true.

      In the console business, actually it does.

      Everybody wants to get the "winning" console, because it will have the best games and games earlier.

      The PS2-hype killed Dreamcast, seems as the PS3-hype will kill XBox2.

    4. Re:You can't win the battle by Red+Alastor · · Score: 1

      The PS2 won the war over X-Box. An interesting caracteristic it has was the compatibility with the PS1. If the PS3 is compatible with the PS1 and PS2, it could help it win the war over XBox2. Sure, Microsoft could make Xbox2 compatible with the Xbox but more people already have a PS2. And beside compatibily matters, most people will stick with the company they were already buying from. So I guess that Sony will truly win that war but I can't be sure until the platforms are out.

      --
      Slashdot anagrams to "Sad Sloth"
  5. Nintendo... by JustinXB · · Score: 1

    Nintendo is pretty big over seas. Nintedo 64 was a great console. It seems that GameCube flopped because of poor quality games, even things like Mario Kart weren't new and great. I don't think Nintendo will make the same mistake twice.

  6. yes, because we all know that companies by Anonymous Coward · · Score: 5, Insightful

    never fumble and release a crappy update to an existing game system

    Atari 5200 anyone? excellent graphics (for early 80s), awful controllers.

    1. Re:yes, because we all know that companies by laird · · Score: 1

      Hey, the 5200 was OK, but the 7800 was was amazing when it was first designed and manufactured (not long after the 5200). The problem was that Tramiel didn't want to pay the company that designed the graphics chips (General Computer, I used to work there), so the units sat in a warehouse for three years while lawyers battled, and 7800 went from being the coolest thing around to old hat. The astounding thing is that in order to save at most a few bucks a unit, Tramiel completely destroyed Atari's videogame business. If the 7800 had shipped a year before the NES (and it had better spec's, better brand recognition, etc.) Atari might still be around.

  7. I agree by irokitt · · Score: 1

    Hates new XBox. Hates it!
    Without a hard drive, there's even less reason for me to buy the box from Redmond.
    I wonder if Microsoft is going to actually start making a profit with the XBox division anytime soon. The XBox 2 does get a head start on the PS3. But I go back to the point: I will not buy an XBox 2.

    --
    If my answers frighten you, stop asking scary questions.
    1. Re:I agree by Benw5483 · · Score: 5, Insightful

      Why is the hard drive thing still an issue? It shouldn't be an issue at all yet since no specs have been released on the system.

      Would an internal 4 Gig flash drive make everyone happy? Because that's not outside the realm of possibility yet.

      Also, who predicts something as unpredictable as video game sales? This is a stupid thing to do. Maybe after we see some specs on the consoles in question. But, gamers are getting smarter and more tuned in to what makes a system good and for all we know Nintendo could release a system that simply blows the other 2 away 3-6 months after the other two are released.

      All in all, I can't believe somebody like the BBC would run an article like this.

      --
      what?
    2. Re:I agree by Midnight+Thunder · · Score: 4, Funny

      Hates new XBox. Hates it!
      Gollum, I didn't know they had XBoxes in Middle Earth?

      Never mind, probaly worth -2 for poor joke.

      --
      Jumpstart the tartan drive.
    3. Re:I agree by Malc · · Score: 1

      MSFT are trying to dominate every market, whether it makes sense or not. What do you mean there's no electricity in Middle Earth?

    4. Re:I agree by edwdig · · Score: 2, Insightful

      Would an internal 4 Gig flash drive make everyone happy? Because that's not outside the realm of possibility yet.

      Sure, that's possible theoretically. But not if the goal of removing the hard disk to is reduce the cost of the system.

    5. Re:I agree by Benw5483 · · Score: 1

      My point right now is not what teh goal is. Why? Because none of us know the goal of Microsoft in this move, yet everybody is an expert and believes that MS has already killed themselves without even knowing anything about it. It's pointless to argue over something that isn't even a know fact yet.

      I will be more than willing to bash the next Xbox WHEN I find out that it doesn't have any storage included inside. Until that time let's give all next gen systems the same starting point.

      --
      what?
    6. Re:I agree by Anonymous Coward · · Score: 1, Insightful

      Sure, that's possible theoretically. But not if the goal of removing the hard disk to is reduce the cost of the system.

      No, no, no...

      The point about making the storage capacity external to the system is that it reduces the perception of the cost of the system... they're not out to save you money, they just want you to think you're spending less on the system than on buying a competitors product...

      Game Store: So that's 199 quid* for the box and save cards from 30 quid...

      Customer: Cool I'll have one of those as well...

      Game Store: Ok so that's a 1 unit game save card.

      Customer: "1 unit"? er...

      Game Store: The basic card can store the details for up to 5 games and one 15 track custom soundtrack...

      Customer: Ah...

      Game Store: It's cool... you can take your soundtracks round to your buddies and stuff!... and you can get larger ones...

      Customer: Aha! Give me the biggest...

      Game Store: So that's 199 for the console and 149 for the save card...

      Customer: Oh...

    7. Re:I agree by EpsCylonB · · Score: 3, Interesting

      Sure, that's possible theoretically. But not if the goal of removing the hard disk to is reduce the cost of the system.

      As others have pointed out, that probably isn't the goal, MS is probably trying to reduce the hackability of the console.

      Your right that 4 gig of flash would be expensive right now, but look at how the price of flash has dropped over the last few years. Replacing a hard drive with flash may not be as wildly expensive as everyone thinks (think of the bulk deals that MS could get).

    8. Re:I agree by AvantLegion · · Score: 1
      >> (think of the bulk deals that MS could get)

      And there it is. Not only could they get a bulk deal for the next Xbox, but dangling the possibility of using it in other MS electronics (perhaps drawing board stuff at this point, even perhaps their eventual 3rd console) could help entice a nice deal.

    9. Re:I agree by shione · · Score: 1

      "The point about making the storage capacity external to the system is that it reduces the perception of the cost of the system... they're not out to save you money, they just want you to think you're spending less on the system than on buying a competitors product..."

      I think he means the cost to manufacture the xbox2 not the store price. The RRP won't differ that much from the ps3 in order to stay competitive and up profits but ms will skim on the xbox2 where ever possible to save a buck, unlike the xbox which is the main cause for ms's entertainment division being in the red.

  8. It's amazing by DaveCBio · · Score: 4, Funny

    That the BBC can do what no other human has been able to accomplish. Do you think next they'll be giving out lotto numbers?

    1. Re:It's amazing by Chalybeous · · Score: 1

      No, but they'll possibly start reviewing vapourware ;-)

      --

      "It is dark. You are likely to be eaten by a grue." -- Zork

    2. Re:It's amazing by Lumpy · · Score: 4, Funny

      I Told everyone for years the BBC doctor WHO series was based on fact.

      Now I'm vindicated! Proof they have a real Tardis!

      how else are they predicting the future?

      --
      Do not look at laser with remaining good eye.
    3. Re:It's amazing by SmackCrackandPot · · Score: 1

      Yes, if they are this accurate in predicting the long-term future, they must have already made a fortune trading on the stock market.

    4. Re:It's amazing by Anonymous Coward · · Score: 0
      Ah, but the BBC didn't do the predicting!!! It was a third party type company!!!!! Since this is Slashdot, and you are slightly wrong, I'll make a huge point out of it and include plenty of exclamation marks*!!!!!!!!!!!

      *Note: I realise people don't include masses of exclamation marks on Slashdot, but they still suck.

  9. Just like... by Anonymous Coward · · Score: 5, Funny

    ...Duke Nukem: Forever has already won game of the year*.

    *year to be determined.

    1. Re:Just like... by e2d2 · · Score: 1

      That's actually the reason they predict this. They are going to bundle it with an actual release of Duke Nukem: Forever like they bundled GT3 with the PS2. People will be so damn amazed they will rush out to buy one..

  10. What are they basing that on? by Mongoose+Disciple · · Score: 5, Interesting

    Is it just me, or is this kind of hokey?

    According to the report, the PS3 is expected to sell 32 million units in Europe by 2010, more than the combined sales of the Microsoft and Nintendo machines.

    I mean, seriously, what are these so-called analysts basing that on? The article doesn't say.

    Probably, the PS3 will do well, but it seems beyond premature to make up numbers like these without supporting them in any meaningful way.

    1. Re:What are they basing that on? by eln · · Score: 4, Funny

      The numbers are supported and fully endorsed by Sony. How much more reliable can you get??

    2. Re:What are they basing that on? by ncmusic · · Score: 1

      Also how is Sony supposed to sell X.Y million PS3's in 2005 if the console won't be released until 2006?

    3. Re:What are they basing that on? by sqlrob · · Score: 2, Interesting

      I mean, seriously, what are these so-called analysts basing that on? The article doesn't say.

      That's just the status quo. Currently, more PS2's than XBox + GC, so let's assume the same for the next generation. Not too big a leap. Whether it's right or not is another question.

    4. Re:What are they basing that on? by SeinJunkie · · Score: 1

      I mean, seriously, what are these so-called analysts basing that on? The article doesn't say.


      They based it on the world-reknowned reaction to the PS3 Sneak Preview.
    5. Re:What are they basing that on? by EpsCylonB · · Score: 1

      According to the report, the PS3 is expected to sell 32 million units in Europe by 2010, more than the combined sales of the Microsoft and Nintendo machines.

      I mean, seriously, what are these so-called analysts basing that on? The article doesn't say.

      This is all obviously speculation, and I don't think anyone will ever remember this article come 2010 (unless some slashdotters are extremely pedantic).

      And as others have pointed out, the situation outlined by the article is based on the current console market so these predictions are by no means unrealistic.

    6. Re:What are they basing that on? by Pulzar · · Score: 1

      That's just the status quo. Currently, more PS2's than XBox + GC, so let's assume the same for the next generation. Not too big a leap. Whether it's right or not is another question.

      It's a bit of weak argument to base one's "analysis" on -- saying that PS3 will sell more than Xbox2+GC2 just because PS2 is selling more than Xbox and GC is a bit of stretch. It's not like we've gone through many generations of consoles, seeing a pattern like emerging..

      --
      Never underestimate the bandwidth of a 747 filled with CD-ROMs.
    7. Re:What are they basing that on? by Nazmun · · Score: 1

      Although you are joking they actually probably wouldn't endorse those? Why?

      Three years after the japanese (not worldwide) launch in 2000 there were 50 million ps2's sold. Source: http://news.bbc.co.uk/1/hi/technology/3092795.stm

      In this estimate which is at least three years if not longer then three years after the ps3's launch it will have sold 20 million less then the ps2. Not something that sony would endorse.

      --
      Hmmm... Pie...
  11. Many a slip 'twixt cup and lip by Channard · · Score: 4, Interesting

    Or between development and release. Granted, Sony may have the clout, but don't forget there are plenty of ways to mess up when it comes to releasing a new console. The Playstation 2's line up, for example, was pretty weak when released, and if someone makes the rash decision to drop PS1+2 support from the PS3, sales will plummet (though it looks MS may already have made that mistake with X-Box 3 if rumours are to believed.)The Dreamcast, on the other hand, had a very strong line-up, great hardware, but Sega's lack of decent advertising did the console no good. I think this is rather jumping the gun.

    1. Re:Many a slip 'twixt cup and lip by Dragoon412 · · Score: 3, Insightful

      As was covered in the earlier thread regarding the Xbox 2's backwards compatibility, while backwards compatibility with the PS2 was a nice feature, it was a far cry from a major selling point. It was only even included because it was so simple, given the PS2's I/O controller is a PS1.

      Anyone with games for the PS2 is already going to have a PS2 that can play those PS2 games just fine. And traditionally, backwards compatibility is non-issue amongst successful consoles. The N64, SNES, and NES didn't feature it, nor did the Master System, Genesis, or Dreamcast. Sure, the GBA features backwards compatibility with the Gameboy, but the handheld market's not the same as the console market.

      I'm not saying backwards compatibility is a non-issue, but be realistic: it's almost entirely an issue of not wanting to have an additional box sitting next to the TV. It's definitely a convenience for people with a large back library that like to scream with righteous indignation about needing an extra box to play a game, or people just getting into gaming who'd like to try an older game, but are either of those market segments large enough to cause sales to "plummet?"

      Not a chance.

    2. Re:Many a slip 'twixt cup and lip by RoLi · · Score: 1
      Or between development and release. Granted, Sony may have the clout, but don't forget there are plenty of ways to mess up when it comes to releasing a new console.

      You mean like not making it backwards compatible? Or changing development platforms?

    3. Re:Many a slip 'twixt cup and lip by Daetrin · · Score: 1
      I think it's a big issue during the initial release when the number of new games is low. I would probably have thought my PS2 was a waste for the first six months if i hadn't been playing a lot of PSX games on it.

      It's also become one of those magical checkmarks that may or may not really matter, like DVD playback. Whether or not it makes a big deal in the long run, if the other guys have backwards compatibility and you don't, it makes them look better.

      --
      This Space Intentionally Left Blank
    4. Re:Many a slip 'twixt cup and lip by NavyShirt · · Score: 1
      Anyone with games for the PS2 is already going to have a PS2 that can play those PS2 games just fine.

      True. But let's say that the PS2 is the only current generation console I own. For the next generation, if the next Nintendo is backward compatible, it might be a selling point that by buying the next gen hardware I could enjoy the great (and cheap, by then) games that I didn't own before (Zelda, Metroid, etc), because I didn't want to buy the other console just for a couple games. If it's close between which next gen console to buy, this could be key: I can get a few cheap games I've been wanting to own while I wait for the games that really take advantage of my new hardware). Not only that, by being backward compatible, the company wins because it might squeeze out some more money from the previous generation games. It's probably only worth the effort, though, if it's easy (as was the case with the PS2).

  12. Recipe for sucess by alop · · Score: 2, Interesting

    What sony does that has really set them apart from Microsoft, is to focus on the game developer. With that in mind, You'll probably see the official PS3 linux, as also the nice SDK's... It's all in the titles that the platofrom runs that makes it successful... Just cuz the XBox has the best hardware hasn't made it the #1...

    --
    --alop
    1. Re:Recipe for sucess by Nevo · · Score: 3, Informative

      I'm curious: what are you basing that statement on? You're claiming that MS doesn't focus on the game developer, I'd like to know why you say that.

      Granted, MSFT keeps the XDK under tight wraps, but it's no big secret that it's a very close relative of DirectX 7. And there's libraries of information on programming DX7 out there.

    2. Re:Recipe for sucess by grunt107 · · Score: 1

      Except that most PS2 game developers hate the hoops to go through to get any performance out of the complicated architecture. MS does have a more straight-forward design scheme that dev'ers prefer. Sony does treat the dev'ers better (re - online gaming control and profit margins).

    3. Re:Recipe for sucess by SFBwian · · Score: 1

      If Sony had developed a console that wasn't so horribly complicated to code for (compared to other console development), they perhaps wouldn't need to focus quite so much on interraction. Of course Microsoft doesn't need to focus so much on the developer, as the hardware and interfaces are so much more similar to existing (PC) ones. Sony came out first with a backing of existing titles and developers, and the best hype machine to date. I'd bet that proportionally speaking, each console has the same relative number of 'excellent' games; with so many more to choose from for the PS2, it becomes more enticing for the consumer to have the PS2 over the competition. (Disclaimer: I owned a PS2 much later than a Gamecube, and much to my chagrin, now have around 50% more games for it than the latter. Lots of great games + greatest hits prices = sales)

      --
      I'm looking to get rich. I've got steps #2 (????) and #3 (PROFIT!) planned out, but am having trouble coming up with #1.
  13. Link on same page by Lord+Grey · · Score: 5, Funny
    It's interesting that on the same page as the story is this link:

    Playstation Fights Falling Sales. Granted, it's from July 2003, but still....

    PlayStation is dying! No, no, wait. PlayStation will dominate!

    No, no, wait....

    --
    // Beyond Here Lie Dragons
    1. Re:Link on same page by SFBwian · · Score: 2, Insightful

      Well, that's what happens when the console approaches the threshold of users that ever wanted one and have the means to get one.

      --
      I'm looking to get rich. I've got steps #2 (????) and #3 (PROFIT!) planned out, but am having trouble coming up with #1.
    2. Re:Link on same page by Ayaress · · Score: 0

      The Playstation sales are falling because there's just so many PS2 units out there already, there's not many gamers who want one but don't already have one. Even with those slipping sales, they still outsold the GC and Xbox, and they'll probably have the PS3 on the market long before the Xbox catches up in sales to the PS2. If the past three systems can be taken as an indication, Nintendo will very well be last to market yet again with their next system, so it'll be PS3 vs. Xbox 2 like it is now. Unless Infinium Labs surprises us all and pulls a console out of their hat sometime in the next year, in which case I'll be too busy eating all the disparaging words I said about the Phantom to play games anyway.

  14. Of Course It Has by Anonymous Coward · · Score: 0

    Everyone in the console biz like myself have known the PS3 has already won the next console cycle for a long time.

    But then again very few people outside the console biz believed me when I told them the PS2 had already won before it shipped...

  15. And in other predictions by onyxruby · · Score: 4, Funny

    And in other predictions I have determined with a similiar level of scientific accuracy using the same method of bovinefecalius that we'll see:

    The Minnesota Vikings will almost win the Superbowl in 2010, but get nuked by a terrorist right before they clench the game.

    Manchester United will become a has been team that leases space to danceline competitions to pay for stadium lights.

    The New York Yankees won't actually have to play the World Series to win after their payroll exceeds 1 billion dollars to save on wasteful travel costs.

    The NHL will fold to be replaced by the CHL and the AHL with the Stanley cup auctioned on Ebay.

    1. Re:And in other predictions by IamGarageGuy+2 · · Score: 3, Insightful

      I don't know about the first 3 predictions but the fourth has pretty good odds of coming true. Considering the strike slated for next year and the desire for canadians to watch hockey with or without the ridiculous salaries.

      --
      Stay tuned for new sig...
    2. Re:And in other predictions by Anonymous Coward · · Score: 0

      NHL won't fold, but some teams might go away. 30 is a lot. On the other hand, you have teams like the Wings and the Rangers who can afford to sit out for a year, no problem, and the Cnaadian teams generally have such rabid fan support that there's no way they're going away.

      Sadly, my current local team might, even though they're one of the original six... poor Blackhawks. At least I grew up in Detroit, so I still have one team worth watching.

    3. Re:And in other predictions by Anonymous Coward · · Score: 0

      The Minnesota Vikings will almost win the Superbowl

      -1 redundant =P

    4. Re:And in other predictions by freeweed · · Score: 1

      It's not a strike. It's a lockout. With average salaries well over $1,000,000, and players like Tie Domi making multiples of that, players don't have much to stike over.

      The owners have realized that with the majority of teams (20 something out of 30, last I checked) losing millions of dollars per year, they just can't keep running this way. They're going to force salaries down a lot, or the league is going to implode.

      The bad news is no hockey short term, the good news is Winnipeg might very well get a team back in the future. Well, once we get rid of that moron Bettman.

      There. The most off-topic Slashdot post in history.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  16. Stupid distorting media... by Jerf · · Score: 1

    As is usually the case, the media are distorting the contents of the original report. The Informa Media Group's actual prediction is that there will be 30 million PS3s in Europe by 2010, plus or minus 2.3. (No, not "2.3 million", not "2.3 thousand", "2.3".)

    Leave it up to the BBC to leave out the italicized phrase in their zeal to "sex up" the story. I'm sure the Informa Media Group is very disappointed. Now people are going to get false impressions about how sure the Informa Media Group is about their predictions.

  17. Thinnest... evidence... ever by vonPoonBurGer · · Score: 2, Informative

    Soooo... Sony's won the next-gen "console wars" before they've even started because they're going to sell a lot of PS3's, er, because, uh... this analyst company... um, says so. Yeah, that's some pretty persuasive arguin'! Seriously, this is the silliest proclamation I've ever seen, based on the thinnest evidence I've ever seen. The conclusion may be reasonable based on some evidence, but unfortunately they don't put any of the evidence in the article. And I'm not convinced Nintendo or Microsoft can't profit while selling "only" 5 and 10 million consoles respectively.

    1. Re:Thinnest... evidence... ever by macshit · · Score: 1

      Sony's won the next-gen "console wars" before they've even started because they're going to sell a lot of PS3's, er, because, uh... this analyst company... um, says so.

      Has there ever been an `analyst' that did anything more than guess wildly, or (on alternate tuesdays) try to dress up the obvious as insight?

      As far as I can figure the main point of such companies is to make plain the cluelessness of business and the press.

      --
      We live, as we dream -- alone....
  18. Backwards Compatibility by PitaBred · · Score: 5, Interesting

    That's the one thing that Sony really has going for it... it's the one reason that I think a lot of people want it. There are a lot of very good games out for the PSX or PS2 that many people don't want to stop playing... I still play PSX games on my PS2, because they're fun, not because they're pretty or anything. If the XBox2 doesn't have this, they're going to lose a lot of customers. People want to upgrade, not have tons of different systems from the same company in their house.

    1. Re:Backwards Compatibility by Rolman · · Score: 2, Informative

      What's about people toting backwards compatibility as the greatest thing since sliced bread?

      Think about the situation with the N64 and the Gamecube. When The Legend of Zelda: Ocarina of Time was announced for the Gamecube, everybody just went nuts over it, and I don't know many people who didn't actually try to get it, even though it's a really slight update, and tell you what? I'm happy with it.

      And I bet all backwards-compatibility whiners will be drooling hopelessly the very second they see a remake of Halo with higher resolution or a new level/vehicle/weapon.

      Yes, compatibility has worked very well for the Gameboy and the PS2, but it didn't work as well with the Nomad, the Genesis, the Game Gear or the Turboexpress now did it?

      I said it a dozen times and I'll say it again, don't ever think a game publisher will ever refuse the opportunity of selling you the same game twice (or more).

      For more information, here's my last post about this same issue.

      --
      - Otaku no naka no otaku, otaking da!!!
    2. Re:Backwards Compatibility by PitaBred · · Score: 1

      I haven't seen Final Fantasy 7 released as a PS2 game. Not on any other systems than the PC. Still one of my favorites to play. They aren't going to re-release Halo. They'll come out with the Halo 2 or something else. If you like the original game and there's no backwards compatibility, you have to keep the original system around, period. Especially when the media is compatible (DVD/CD) people would really like to have the compatibility. It's NICE when you don't need a different system for all your games, even the older ones.

    3. Re:Backwards Compatibility by cjjjer · · Score: 1

      Backwards compatibility is a joke and should not be apart of a new consoles features. This is the reason we still have sub par franchise games out there that have graphics based on outdated game engines and controllers that mimic PSOne controllers. They are good for the consoles they were entended for but the current gen of consoles are so much better. When I purchase the next gen console I want the latest and greatest technology not something that is hindered by some old piece of crap game that is 4 years old and plays like a dog. If I want to play these games i'll play it on the console it was intended for.

    4. Re:Backwards Compatibility by drinkypoo · · Score: 1

      backwards compatility is GREAT. Unfortunately it is about to become unfeasible. You could have backwards compatibility between genesis and master system, and playstation 2 and playstation 1, (I feel like I'm leaving something out) because they included the CPU from the prior system in the new system as a coprocessor. Even with the probably immensely powerful playstation 3, they'd have a hard time justifying putting an emotion engine and graphics synthesizer in there, and even more trouble trying to emulate them.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Backwards Compatibility by Anonymous Coward · · Score: 1, Insightful

      [humor] I still play my PS1 games on my PS1, you insensitive clod! [/humor]

    6. Re:Backwards Compatibility by stonecypher · · Score: 2, Funny

      This makes the hasty presumption that there are good XBox 1 titles that you want to keep around.

      Prince of Persia, and ... prince of persia... um...

      --
      StoneCypher is Full of BS
    7. Re:Backwards Compatibility by PitaBred · · Score: 1

      Check my post above. That's the main reason I DO want backwards compatibility. Because I don't want to have all the damn consoles around. I don't know about you, but I'd prefer to have only one or two consoles to hook up, rather than 15, swapping them as I want to play different/older games.

    8. Re:Backwards Compatibility by bmajik · · Score: 1

      one thing to think about..

      lets suppose that the xbox2 isn't backwards compatible.

      lets say that alienates the _entire_ xbox1 installed base. .. but lets also say that because it wasn't backwards compat, it was cheaper. let us also further say that the best graphics, audio, and online experiences could be had on xbox2. finally, lets say that all the best games were on xbox2 (ok, thats a stretch ;)

      so which is the better move - alienate 100% of a small (xbox1) installed base, and in turn gain 50% of the sony installed base.. or retain (some) percent of the xbox1 installed base, but not gain as much of the sony installed base ?

      backwards compat in a console didn't exist before PS2. It's not a must-have feature.

      --
      My opinions are my own, and do not necessarily represent those of my employer.
    9. Re:Backwards Compatibility by drewmca · · Score: 1

      True, but part of the reason the PS2 is so strong now is arguably backwards compatibility. If it hadn't had it, with its weak launch lineup, would it have possibly gotten such a head start? Not saying I know for sure b/c I don't have the visionary power of the BBC, but I think it's arguable that the sales wouldn't have been as high.

  19. histroy repating itself... by zal · · Score: 0

    windows3 was the first really sucessful windows and won them the client os monopoly

    IE3 was the first really sucessful IE and won them the Browser Wars

    XBOX3 will be the first really sucessful XBOX and win them the console wars???

    didnt work with Windows2003, their third server OS release tho, so who knows...

    --
    -- never underestimate someone who overestimates himself
    1. Re:histroy repating itself... by ickoonite · · Score: 1

      This is rather OT, but it further ruins your three strikes theory, so...

      Windows 3.x was not the first successful Windows - don't forget that it was not much more than an elaborate DOS shell with an API (as were Windows 9x/ME that followed) and that there were real alternatives back then - I cite OS/2 (which failed because IBM had no clue how to market to the consumer) and, of course, the Macintosh, whose GUI then was more refined and whose games were often graphically superior to their PC counterparts (the one I always think of is Prince of Persia, which run in glorious 640x480 on the Mac, as opposed to 320x240 on the PC).

      Windows 95 is what did it for Microsoft, as it coincided rather nicely with the takeoff of the multimedia desktop PC. It rather killed the Mac, because it had decent multi-tasking, and it wasn't until about 1997-8, when PC hardware went through a really bad phase, that things started to get seriously unreliable and geeks started looking elsewhere...

      iqu :)

  20. What a load of bunk by Phoenix823 · · Score: 5, Insightful

    "Meanwhile, Nintendo seems set to play to its strengths and emphasise game quality and innovation over processor horsepower."

    It's interesting they should say that...the Gamecube's games look consistently better than PS2 games in no small part due to the additional power the Gamecube has over the PS2, and the relative ease of developing games on the Gamecube. Then, the article goes on to say Nintendo emphasizes game quality over power, which they already have plenty of! If this isn't a ringing endorsement for Nintendo, I don't know what is.

    1. Re:What a load of bunk by Malc · · Score: 2, Insightful

      What annoys me about a lot of games on the XBox is that they've been programmed for the lowest common denominator: the PS2. What good is it having better graphics when developers aren't going to bother putting the time in and just focus on quick shovelware ports?

    2. Re:What a load of bunk by snookerdoodle · · Score: 4, Insightful

      I agree - and it's interesting that the agency ignores completely the concept of buying the box that runs the software you want. We ended up with a GC w/o doing any research at all into which was the faster h/w: it had Sonic and Mario, my kids like Sonic and Mario, that's all there was to it.

      Of course, Sonic will now be available for others, but not Mario, Luigi, and Friends.

      IMHO, GC is targeted towards younger kids while PS and XBox seem to go for the 12-24 yr old crowd. *This* should have been the basis for their findings, *not* cpu power. Moreover, they seem to have ignored the slowly happening convergence issues where the peecee and set top box could still really be contenders.

      Mark

    3. Re:What a load of bunk by Danse · · Score: 1

      I feel the same way about XBox ports to the PC. :(

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    4. Re:What a load of bunk by drinkypoo · · Score: 2, Insightful

      Out of curiosity, how is a 400MHz PowerPC more powerful than a 300MHz MIPS III core coupled with a pair of 300MHz vector units, each of which has more functional units than the CPU itself. I'm willing to believe that it's possible, but I haven't seen any evidence along those lines.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:What a load of bunk by jimmyCarter · · Score: 1

      ..while PS and XBox seem to go for the 12-24 yr old crowd..

      Boy do I feel old all of a sudden...

      --

      -- jimmycarter
    6. Re:What a load of bunk by scot4875 · · Score: 1

      Hear hear. I feel the same way about ports to my Gamecube, and it's even worse since most publishers shaft us 'Cube owners with really bad ports.

      Generally, most non-exclusives for the Gamecube look and sound worse than on the other two systems. That said, most exclusives are some of the best looking and sounding games of this generation.

      It's just infuriating that 3rd party developers do such a shoddy job with ports, and then blame the 'Cube audience when they don't sell well.

      --Jeremy

      --
      Jesus was a liberal
    7. Re:What a load of bunk by Trejkaz · · Score: 1

      I was 23 when I bought my GameCube, and it was bought for myself, based on the games which were out at the time, and it was related to the factor of having 4 people in a share house when I got it. Nothing really beats games like Super Monkey Ball 1,2 and Mario Party 4,5 when it comes to sheer group time wasting ability. Interestingly, I got the system for Super Smash Bros Melee and ended up wasting far more time on games which were unheardof at the time like Monkey Ball. :-)

      I'm not entirely convinced there is an age thing going on. Although it certainly looks that way, I think it's more indirect.

      Adults who buy GameCube do so because the games for it tend to have cleaner gameplay and game design than their counterparts on the other systems. Nintendo will always keep their loyalty for this, and for the franchises they keep, as you already mentioned. Nobody is going to buy *just* a PS3, if they want to play the next Mario game (also Mario is one of those franchises which also has brilliant gameplay at the same time, everything since Mario 64, anyway.) Of course an adult with enough money will buy both, assuming there is a title on PS2 unique enough to bother (and I have to admit, I think I have seen one, although I don't remember what it was now.)

      The other systems are like throwing processor power at a game of Quake 3. You get pretty graphics, but gameplay that expires a month after you buy the game. Only on the console, you can't install a mod to play after the original game gets boring, you are stuck with having to sell the old game, or letting it sit on a shelf.

      I suspect also that it's no coincidence the other systems more often get the "movie franchise" games. Those in particular have the highest gameplay crappiness factor around. The only recent exception to the rule was Enter the Matrix, and that was out on every system (including the king, PC) anyway.

      And sports games... you don't see many of those on Nintendo either. Thank gord...

      Rambling over. :-)

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    8. Re:What a load of bunk by Kiryat+Malachi · · Score: 1

      SoulCaliburII seems to look better on my GC than on the Xbox I tried it on, and definitely better than the PS2 version...

      The fact that I get to play it progressive-scan and neither the Xbox or PS2 I saw it on were hooked up to an HDTV might help, though.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    9. Re:What a load of bunk by zvar · · Score: 1

      One of the best quotes I ever heard....
      "Xbox and PS are aimed at the 16-22 year olds, and Nintendo wants everyone else"

      And how true that quote is...

  21. Wow by Torinaga-Sama · · Score: 1

    This smells of fertilizer.

    I think they are makign the mistake of projecting the sales figures of the current console war on the one in the future.

    The next X-Box may suck, especially with no hard drive (read me engineers, BAD IDEA) but it is hard to say what will emerge from the vapour and until that point it is best not to open your mouth and later prove yourself a fool.

    --
    (/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
    1. Re:Wow by Anonymous Coward · · Score: 0

      Stupid flopbox owners. I thought the dreamcast freaks were bad.

      Tell you what dummy, why don't you follow your own advice and keep your fucking piehole shut.

      For those of us who have long since been planning our company's projects over the next few years, we'll just go right ahead and ignore you're dimwitted perl of wisdom.

      Leave the projecting to us smart folks, k?

    2. Re:Wow by Anonymous Coward · · Score: 0

      The hard drive is a liability. Hack it, put in a 300 Giger and rip all the games you want. It really is ridiculous.

    3. Re:Wow by Torinaga-Sama · · Score: 1

      I am going to go ahead and write you a perscription for some sex.

      I think you need it.

      --
      (/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
  22. My prognosis by Gorimek · · Score: 1

    I predict that The Informa Media Group will sell fewer reports after this one turns out to be wrong.

  23. That will never arrive ! by denisbergeron · · Score: 1

    Because the thrid World War will begin and the Japan will be defasted by invasion of a superrace of godzilla protesting agains the end of the movie !

    --
    Ceci n'est pas une Signature !
  24. What about Microsoft? by Anonymous Coward · · Score: 0

    Oh wait, there's no illegally maintained monopoly there.. so it can't win!

    Silly me..

  25. Analyst logic by markov_chain · · Score: 2, Insightful

    I think you're dead on, and probably the reason why these "analysts" could make a prediction at all without knowing anything about the hardware. It seems it's a given that any big house can make a respectable console, so they probably assumed Xbox2 and PS3 would be about the same and focused on the differences. My guess is that the biggest difference is in the network of game developers that these companies have been able to develop. Hence, analyst logic:

    3 times as many game developers for Sony => 3 times as many consoles sold.

    Kind of like the "FreeBSD is dying" statistics :)

    --
    Tsunami -- You can't bring a good wave down!
  26. There is only one thing... by Vo0k · · Score: 0, Interesting

    that will decide if PS will win or lose.

    If it will have a hard, really unbreakable anti-piracy protection, and the competition won't, it will lose.
    Too many people depend on pirated games, uncrackable system won't ever surpass crackable ones.

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
    1. Re:There is only one thing... by SFBwian · · Score: 1

      Why is this? If say, the PS3 was crackable, and the GC2 wasn't, and (let's throw some imaginary predictions out here) Sony did sell 30mil PS3s vs. Nintendo selling 10mil GC2s... are you implying that because of the crackability, 20 million consumers chose the PS3 over the GC2?

      How many people is "Too many people" that "depend" (sounds like they need their PS2 import/pirate games to sustain life) on those games? In the largest markets, how many people actually crack their system?

      I think you're forgetting the larger features of today's video game consoles, namely the quanitity of quality games, price of hardware, and bonus features like hard drives, online gaming, and dvd playback.

      Perhaps (though I doubt) a disproportionate number of slashdotters to the general public crack/hack their systems because that's what they enjoy doing, but when judging the public at large alone, I'd like to know some real figures before making generalized predictions of console sales based on the ease of which the system is cracked.

      --
      I'm looking to get rich. I've got steps #2 (????) and #3 (PROFIT!) planned out, but am having trouble coming up with #1.
    2. Re:There is only one thing... by Rallion · · Score: 1

      Right. Becuase when people steal all your stuff, it makes you so successful...

      Winning and losing is not determined by number of consoles sold. It's determined by profit. Traditionally, the kind of user you're talking about, who buys the system and pirates the rest, is more likely to cost the company a few bucks than anything.

  27. This just proves... by Ryan+Amos · · Score: 5, Funny

    That 70% of all statistics are just made up on the spot.

    1. Re:This just proves... by Anonymous Coward · · Score: 0

      Could you get Tori to sign and kiss a picture of herself and send it to me?

      Thanks so much!

    2. Re:This just proves... by Ryan+Amos · · Score: 1

      If I could do that, I'd have one myself. :(

    3. Re:This just proves... by macrom · · Score: 1

      Actually, I heard it was more like 78%** of all statistics were made up on the spot.

      ** Source : http://www.foxnews.com/

    4. Re:This just proves... by fatgraham · · Score: 1

      Yeah, but over 86% of people just make up *that* statistic

    5. Re:This just proves... by Anonymous Coward · · Score: 0

      Sweet shit, you're a dumbass.

  28. Of Course by irokitt · · Score: 4, Funny

    That's right, because everyone here will buy a copy to play with the grandkids when they come over. Right?

    --
    If my answers frighten you, stop asking scary questions.
    1. Re:Of Course by shadow303 · · Score: 1

      You are making the wild assumption that people who frequent slashdot will actually have the opportunity to procreate. You must be new here.

      --
      I've got a mind like a steel trap - it's got an animal's foot stuck in it.
    2. Re:Of Course by Anonymous Coward · · Score: 0

      Durn right, I'll kick their diapered buttocks!

  29. Xbox 3?? Jigga what homesquease? by Anonymous Coward · · Score: 0

    I think you mistyped. are there any xbox 3 rummors?

  30. Yeah, but by Snowspinner · · Score: 2, Insightful

    Nintendo is going to win the 9th generation! And my pet seamonkeys will win the one after that!

    Sorry, I just wanted to indulge in random and useless speculation like the authors of the article.

    I'm done now, so I guess I'll go play Zelda.

  31. Microsoft by JSkills · · Score: 1, Insightful
    The PS2 (and predicted PS3) dominance is no surpise. But I must admit to being surprised by the numbers: 30 million to Sony / 10 million to Microsoft / 5 million to Nintendo.

    Microsoft seems to have made decent inroads, doubling Ninendo's market share. I know they have the marketing bucks, but my question is why would anyone buy an xBox instead of a PS? PS has more games and better overall quality and reliability.

    This is how I hear it from my nephew, the hardcore gamer anyway. I like to play games, but this kid spends 8 hours a day gaming it up on the PC and PS2. The consensus among his set is that the xBox is not even a consideration ...

    1. Re:Microsoft by rjstanford · · Score: 2, Insightful

      Microsoft seems to have made decent inroads, doubling Ninendo's market share. I know they have the marketing bucks, but my question is why would anyone buy an xBox instead of a PS? PS has more games and better overall quality and reliability.

      Easy - or it was when I bought mine. Widescreen support. I only have a 16:9 TV. Every XBOX game that I have supports both the widescreen aspect ratio and 480p output. When I bought it, the PS2 offered neither. Made the decision easy, especially considering the "eye candy" effect of the games. 480i with sidebars is just fugly on a 65" screen.

      --
      You're special forces then? That's great! I just love your olympics!
    2. Re:Microsoft by JSkills · · Score: 1
      I'm sure if I wasn't so lazy, I could look up the pros and cons myself, but thanks for pointing this out.

      I guess you can get all the games you want too? I heard Halo is pretty good ... I guess I'd rather go with the system that gives me the most choices in terms of games. I think of lot of companies are still producing titles for the PS2/3 first and then worrying about (or not) the XBox, Nintendo, and the PC.

    3. Re:Microsoft by MyHair · · Score: 4, Insightful

      This is how I hear it from my nephew, the hardcore gamer anyway.

      And we all know hardcore gamers wouldn't be fanboys for their platform. <rolleyes>

      I don't have a console, but I was thinking about getting one a few months ago. I couldn't decide between XBox or PS2; each has its merits. I was going to decide based on who I would most likely share games with, but my peers are split XBox/PS2. I wound up deciding not to spend the money. But it's really hard to find objective opinions among the diehard brand fans.

    4. Re:Microsoft by PainKilleR-CE · · Score: 1

      I guess you can get all the games you want too? I heard Halo is pretty good ... I guess I'd rather go with the system that gives me the most choices in terms of games. I think of lot of companies are still producing titles for the PS2/3 first and then worrying about (or not) the XBox, Nintendo, and the PC.

      Most multi-console titles look best on the XBox. Other than that, it depends on what types of games you like. PS2 obviously has the most titles, but that doesn't always mean it has the best titles. For RPG players, there really isn't much choice, though FF:CC and KOTOR for the Cube and the XBox (respectively) have recently made some inroads in that area. The Cube seems to have a better experience for multiplayer in-house (ie everyone in the same room or on the same local network). The XBox seems to have more titles that really take advantage of Live for internet multiplayer (though EA hasn't released a title yet that is online with anything but a PS2).

      Overall, I'd say that I've bought more games for my GameCube than any other system in the last year (ok, maybe more for the GBA). However, I still tend to divide my playing time fairly equally across the three consoles, playing on each system's lineup's strengths. In the few occasions on which I actually buy multi-console titles, I check the reviews for the differences, play them on each if I can, and then make the decision. So far, they've all gone to the XBox, but then I don't buy a lot of them.

      --
      -PainKilleR-[CE]
    5. Re:Microsoft by Anonymous Coward · · Score: 0

      You should get a Gamecube because you can get your PS2/XB fix elsewhere.

    6. Re:Microsoft by MyHair · · Score: 1

      Damn, that so simple and makes so much sense that I never thought of it. And it's the cheapest. Can't beat that.

    7. Re:Microsoft by JSkills · · Score: 1

      I hear you on the fanboy/loyalty issue. But I believe he's giving me an objective opinion. He's playing PS2, but mostly PC gaming now. He's not allied one way or the other ...

  32. "Win" by Azghoul · · Score: 4, Insightful

    It occurs to me that if I ever managed to sell 10, 5 or even 1 million of anything, I'd consider myself pretty damn successful.

    Interesting times, I guess...

    1. Re:"Win" by paganizer · · Score: 1

      Really?
      Ok, I'll but 1,000,000 pennies from you for $9,000.
      DOn't worry, you can make it up on volume.

      --
      Why, yes, I AM a Pagan Libertarian.
    2. Re:"Win" by Dahamma · · Score: 1

      Not if you sold 10M of something for over $100 less than you paid for it!

      Still, I agree with your point - there's no reason a company has to be the market leader to be successful... though as we all know that's not how MS looks at things...

    3. Re:"Win" by Anonymous Coward · · Score: 0

      >It occurs to me that if I ever managed to sell 10, 5 or even 1 million of anything, I'd consider myself pretty damn successful.

      Despite all the costs of MAKING 1 million of anything? You could still lose.

  33. Nintendo by gcore · · Score: 5, Interesting

    Im still a hardcore nintendo fan, Nintendo does the best games, Zelda, Mario, etc.

    And now, after the Squaresoft Enix merge Nintendo will hopefully get the Final Fantasy games where they belong; on a Nintendo Machine.

    Lets all hope that Nintendo kicks some serius ass this time.
    Only reason i bought an X-box was that is was able play DVDs and you could install Linux on it,
    I never once purchased a game for that box.

    And I never really liked the PS2 hardware, or any of the games.

    Go Nintendo!

    1. Re:Nintendo by MalaclypseTheYounger · · Score: 0

      Sorry, had to post this. If you like racing games at all, there is a reason to buy PS2.

      Gran Turismo. Single-handedly the best game I've ever played in my life.

      And I'm eagerly waiting for the next version of that game.

      - owner of PS2 & GameCube

      --
      Check out the best P2P sharing website: MEDIACHEST.COM
    2. Re:Nintendo by Anonymous Coward · · Score: 0

      I agree :/

      I wish that Square/Enix were back with Nintendo.

      I don't CARE if they could fit more FMV into FF XII or have more polygons on another system. We want good GAMEPLAY, not more FMV crap!

      Bah, I'll go back and play FF 4-6 now, which are just about the best of them all, IMHO (that's the Japanese numbering, BTW, go play FF 5 if you haven't, it's fun! ... yes, you will need to know Japanese or find it translated online, however; I leave finding/playing it up to you... only thing I wish is that FF 6 didn't have so many glitches in ZSNES... oh well)

      Sad thing is, I find FF 4-6 far more fun than many newer ones, and it (obviously) has nothing to do with the graphics.

    3. Re:Nintendo by cens0r · · Score: 1

      Only a few more months! We get all the eye candy plus some of GT3, plus the insane amount of cars from GT2, plus some new tracks, plus online play. How can a game get any better. Of course, i never did get GT3 up to 100% complete.

      --
      Jack Valenti and Orrin Hatch will be first up against the wall when the revolution comes.
    4. Re:Nintendo by Anonymous Coward · · Score: 0

      For a fan of the series, you're really out of the loop. FF5 was released in the US in 1999 as part of the Final Fantasy Anthology.

      And the series' return to the Nintendo? FF:CC sucked more than the previous champion, Mystic Quest.

    5. Re:Nintendo by MalaclypseTheYounger · · Score: 0

      Me neither. Time to dust off the old skills and get my S license (never could get that license). I have my nephew coming into town in a few weeks, I'm sure I'll have find plenty of time to re-vamp my driving prowness playing with him.

      Another great reason for owning a PS2 - Utilizing the REPLAY optin in Gran Turismo to show the entire race between you and your friend. Unbelievable, really it is. The graphics are stunning.

      --
      Check out the best P2P sharing website: MEDIACHEST.COM
    6. Re:Nintendo by Anonymous Coward · · Score: 0

      How's the weapon balancing in that game?

    7. Re:Nintendo by PitaBred · · Score: 1

      Install Linux on it? Hasn't there been a Linux kit for the PS2 for like, ages? That Sony DOESN'T try to shut down, or call it DMCA violations if you alter the hardware you bought to get Linux to work?

    8. Re:Nintendo by Anonymous Coward · · Score: 0

      and you mod up this simple, useless, fanboy comment +5 interesting???

      WTF is happenning on /.??

    9. Re:Nintendo by hkmwbz · · Score: 1
      "and you mod up this simple, useless, fanboy comment +5 interesting???"
      If nothing else, it is a nice contrast to the constant "Nintendo is dying" mantra which is chanted by some people every time there's a story on the company.

      The fact is that Nitendo is making a profit, both from the handheld market and home console market. They are #2 worldwide, and unlike Microsoft, they have very strong teams in-house which produce quality games.

      So yeah, I can see why this comment was modded up. It is a refreshing change from the norm here, which seems to be "Nintendo is dying", and we see a lot of "articles" by ignorant "journalists" who try to make it true that Nintendo is dying, even though it isn't.

      No matter how much these wannabe journalist might want Nintendo to die, it is still going strong.

      --
      Clever signature text goes here.
    10. Re:Nintendo by scot4875 · · Score: 1

      And the series' return to the Nintendo? FF:CC sucked more than the previous champion, Mystic Quest.

      Only because you probably don't have any friends to play it with.

      Multiplayer is great fun. And I'll still take single player Crystal Chronicles over the garbage that was FF8 any day.

      --Jeremy

      --
      Jesus was a liberal
    11. Re:Nintendo by Trejkaz · · Score: 1

      The only games which might have enough 'racing' to be considered racing, while still being good, are the Grand Theft Auto games.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    12. Re:Nintendo by Trejkaz · · Score: 1

      Only they give you their shit distribution, which is worse than Red Hat (and that is saying something even stronger than it used to...)

      Whereas with the proper installations, you can install whatever the hell you want (at least in the case of the X-Box...)

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    13. Re:Nintendo by Anonymous Coward · · Score: 0

      The Final Fantasy series? How.. .. 90s.

    14. Re:Nintendo by TrancePhreak · · Score: 1
      They are #2 worldwide, and unlike Microsoft, they have very strong teams in-house which produce quality games.
      This is completely wrong. I live near MS, and I know quite a few people who work at MS on games specificly for the XBox. I am near Nintendo, as well, and know a handfull of the people who work at NST on games for the GameCube. MS puts out many more games in-house than Nintendo, probably due to larger budgets.
      --

      -]Phreak Out[-
    15. Re:Nintendo by sam0ht · · Score: 1


      So you live near both Kyoto and Redmond simultaneously ? Wow.

      MS contracts outside devcos to produce games which they then publish (secondparties such as Bungie). But overall, Nintendo actually make more games inhouse as first parties than MS do.

      You can't buy a great games development team for all the money in the world. MS know this, which is why they put so much effort into wooing outside devcos, especially the big Japanese ones.

    16. Re:Nintendo by scabb · · Score: 1

      I hate Gran Turismo, and racing simulations in general. I don't care how realistic an engine sounds, I want to have fun! I much prefer the Ridge Racer series on the PS2, and Mario Kart & F-Zero on the Cube. The cross-platform Burnout 2 is also excellent.

    17. Re:Nintendo by scabb · · Score: 1

      As a devout Nintendo zealot and SNES RPGer in my own right, I don't think it matters what console Square use - if FF7-10 were on Nintendo consoles, they wouldn't have been any better. Although I would like to see some more Square games on the Cube, because I'm sick of nicking my brothers PS2 to play the anthologies etc.

    18. Re:Nintendo by scabb · · Score: 1

      Microsoft have second parties such as DoubleFine too. Psychonauts is the best thing the x-box has going for it, and may just convince me to buy one.

    19. Re:Nintendo by TrancePhreak · · Score: 1

      You obviously haven't heard of the NST in Redmond. They are responsible for titles such as 1080 and they did the re-release of the Zelda 64 games on the GameCube.

      You mention Bungie, and yes they are somewhat seperate from MS. However, they moved up to Washington to be closer to MS.

      Aside from this, there are other games that get made at MS. Project Gotham and Mechassault were both done alongside other companies, but most of the work went on inside MS itself.

      --

      -]Phreak Out[-
  34. PS3 release date? by Roger+Keith+Barrett · · Score: 1

    When is the PS3 supposed to be released, anyway? Last I heard it was supposed to be ready for X-mas 2004, but I have heard about other things since then.

    Anyway... I don't understand why these type of predictions make news. Remember a couple of years ago when they said the US would have a budget surplus of billions by now? The media doesn't... but I sure do. Anything can happen in that period of time... direct interpolation of the numbers doesn't mean anything. If Sony botches the PS3 they could lose everything... of course based on the direction the Xbox2 is going, they could be out of existance just as easily.

    Microsoft might be gone by then... really! Who knows.

    --

    Why don't you embrace your slashbotness instead of living in a dreamworld?
    1. Re:PS3 release date? by Anonymous Coward · · Score: 0

      "remember the budget surplus predictions"

      They were real, but then George W. decided to give people tax refunds to stimulate the economy, thus erasing the surplus. Then 9/11 hit and the gov't started giving out money to counter-terrorism agency and the war in Iraq...... Thats how we are in debt now. Bad management.

    2. Re:PS3 release date? by PainKilleR-CE · · Score: 1

      When is the PS3 supposed to be released, anyway? Last I heard it was supposed to be ready for X-mas 2004, but I have heard about other things since then.

      They haven't announced a date yet, but it's doubtful it'll be in this year (maybe a Japan release, but that even seems doubtful; they may try to pull a worldwide or North America/Japan simultaneous release this time, too).

      Anyway... I don't understand why these type of predictions make news. Remember a couple of years ago when they said the US would have a budget surplus of billions by now? The media doesn't... but I sure do.

      The only way to create a budget surplus is to collect more in taxes than you spend. Interestingly enough, that doesn't have anything to do with national debt, either, and iirc much of the last budget surplus went to social security rather than paying the national debt, making it questionable as to whether or not it would be considered a budget surplus at all. The reason there isn't a budget surplus now is simple: Bush not only cut taxes, he increased spending. While I don't care for the latter in many cases, I'll take the former over a budget surplus any day.

      Anything can happen in that period of time... direct interpolation of the numbers doesn't mean anything. If Sony botches the PS3 they could lose everything... of course based on the direction the Xbox2 is going, they could be out of existance just as easily.

      It's really going to come down to when the consoles launch and what titles will play on the consoles (note: "will play" includes such features as backwards compatibility, which sells consoles early on). If they all launch at the same time, have similar game lineups (ie none of the three really stand out in more than one particular genre), and similar features (which we don't even know yet), but MS and Nintendo don't have backwards compatibility with the current generation consoles, Sony will easily take an early lead, but long-term bets are off. If all three consoles have backwards compatibility with the current generation (unlikely) but Sony drops PS1 compatibility, it could lead to slower early sales for Sony, despite the equality of the features. It's not that PS1 compatibility is of great importance even for those that will buy a PS3, it's simply that it is something that early adopters will perceive as an important feature, even if they end up never using it (I have to say, though, that I play PS1 titles almost as often as PS2 titles).

      --
      -PainKilleR-[CE]
  35. The console war isn't won yet by VariableQ · · Score: 2, Insightful

    It is really stretching to say that Sony has won the next gen battle. Think about it. Sega had the best base w/ Genisis. Nintendo had the league won with SNES. But then sony came out w/ Playstation. Took the lead away based on best games and platform. And that platform is ALWAYS changing. I don't believe console gamers have brand loyalty.

    1. Re:The console war isn't won yet by DrWhizBang · · Score: 1

      console gamers are just as (brand) loyal as anyone else. that is when, and only when it is in their best interest. sony initially built their market by picking up for sega's faltering, and then by targeting mature gamers whilst nintendo was still aiming at kids. but sony dominated in this generation because they provided compatibility for the ps games, and thereby hooked everyone that already owned a ps, since they did not need to immediately go out and buy games.

      the consumers are loyal not to brands themselves, but to the convenience that may come from sticking with a brand.

      --
      Schrodinger's cat is either dead or really pissed off...
    2. Re:The console war isn't won yet by PainKilleR-CE · · Score: 1

      sony initially built their market by picking up for sega's faltering, and then by targeting mature gamers whilst nintendo was still aiming at kids.

      Additionally, Sony signed a great number of well-known Nintendo developers to develop games for the PS1. A great number of those games were sequels to titles or series previously released on Nintendo consoles only, and some of those developers were signed exclusively to Sony for console releases. Square, Enix, Capcom, and Konami are just a small number of developers that made a name for themselves on Nintendo hardware and pushed PS1 into the lead.

      but sony dominated in this generation because they provided compatibility for the ps games,

      As much as I agree with this, I also have to point out that Sony also hit home with sequels to almost every game that sold well on the PS1. Square's first release after the US PS2 launch was a PS1 title, but still there was the promise of FFX (and now X-2 and XI, possibly even XII). GT3, GTA3, Tekken Tag Tournament (and Tekken 4), etc. There are a lot of new series and titles on the PS2, but it came in with a lot of sequels either available or in development.

      Sony's never been particularly strong in 1st or 2nd party development (though the GT games obviously stand out), but the deals they signed for exclusivity won them a lot of fans, and eventually those 3rd parties could go somewhere else, just as they did to get to Sony in the first place. The signs are already there with FF:CC and the Resident Evil exclusives, as well as MS buying up console developers as if they were actually making money in the business (or buying PC developers and turning them into console developers). I think this may be the most interesting console generation in a while, especially with MS and Nintendo actively planning to meet Sony's release dates, but I don't necessarily think the big change in leadership will come this time around, but rather as they wrap it up with a new generation.

      --
      -PainKilleR-[CE]
    3. Re:The console war isn't won yet by Trejkaz · · Score: 1

      Well, let's see if either Sony or Microsoft can release a game which competes on a gameplay level with any of the recent Mario games or the Super Monkey Ball series. Then we'll talk about breaking loyalty because there will actually be some competitor to defect to.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  36. Xbox Live! by Intocabile · · Score: 3, Informative

    Last time I checked it was the best platform for online console games. With everything moving to broadband, I think the established network will be a giant foothold into the market that Sony will have to work hard to match. Microsoft and Sony have almpost the same hardware, the battle will be won with exclusive titles and features.

    1. Re:Xbox Live! by Roger+Keith+Barrett · · Score: 3, Interesting

      The platform the the PS2 is now releasing their online games on (it escapes me now) is pretty damn good... and like Xbox live it doesn't require companies to have their own huge server farms for their online games which was the huge problem that caused the PS2's lack of multiple good online titles. I think the PS2 is catching up quickly, and if the PS3 takes more cues from Xbox Live they could outpace it quickly... oh, and online gaming is free with the PS, which doesn't hurt things either.

      --

      Why don't you embrace your slashbotness instead of living in a dreamworld?
    2. Re:Xbox Live! by PitaBred · · Score: 1

      I think that's actually one of their strengths. Companies that run MMORPG's and such would really like to take care of their own servers. I don't trust MS for their OS... why would I trust them with a mission-critical server?
      As for being free, not entirely. It's just that you can use your existing broadband is a big win for the PS2, at least in my eyes. Other people will happily hand MS money for no apparent reason.

    3. Re:Xbox Live! by Anonymous Coward · · Score: 0

      Yes, but PS2 online game is full of cheaters. Original Disc-ID protection of PS2 games was defeated last week by one of the important "scene groups". Now you can play online with your own binaries online (cheat enabled), and it sucks.

      That was the reason I left CS a couple of years ago, and why I bought a Xbox last week.

    4. Re:Xbox Live! by Trejkaz · · Score: 1

      Game developers who leave available cheats in their games deserve to have them exploited. I have no sympathy for game companies which could hire competent beta testers/crackers, but don't. All that online cheaters proves is that every console needs some way to patch their game after release.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  37. Wondering about Xbox 2 by Dark+Paladin · · Score: 4, Insightful

    Most of us are assuming that the PS3 will be backwards compatible with the PS2, if not still the PS1.

    I'm hoping that Nintendo makes the Gamecube 2 compatible with the Gamecube, but there's been no comment on that.

    But the Xbox 2 is looking more and more like it will not be backwards compatible with the Xbox 1, and I'm thinking that might be a huge mistake on Microsoft's part.

    It usually takes about 12 months for A list titles to appear on any new console. MS was at least smart enough to put Halo on its release titles, which was a good move, but after that it still took some time for another major "must have" exclusive title.

    So if the Xbox 2 isn't backwards compatible, I have the feeling that it will be a harder sell. I have all three systems, and some Xbox games I haven't gotten around to yet (Ninja Gaiden is certain a hard-as-nails blast, though). But if I can't play those games on a new Xbox 2, I'll probably just wait 12 months or so until the price dies down.

    If the other two systems (GC2 and PS3) are backwards, then it will be a simple pickup. Old system gets sold on eBay, and new system plays maybe 1 new game for it, and all my old games are still valid.

    I don't mind have 3 consoles - but I think 4 is just too many, espeically when 2 of them are by the same manufacturer.

    I know - "But in the past we didn't care - look at the SNES to N64, or N64 to Gamecube!". Yes, that's true - but we had only 2 consoles really on the market at a time. Now we have 3, and that actually makes a hell of a difference. And now that Sony has pretty much got us used to backwards compatibility, I think that most buyers (especially their parents who don't want to see $200 in old games unplayed by their children because they 'don't work on the new system") now expect that backwards compatibility.

    I could be wrong - it's been known to happen. But that's my opinion.

    1. Re:Wondering about Xbox 2 by nharmon · · Score: 1

      "But in the past we didn't care - look at the SNES to N64, or N64 to Gamecube!"

      Keep in mind that the media for all of these were different. Now with games on CD/DVD in standardized formats, we should see more backwards compatibility.

    2. Re:Wondering about Xbox 2 by FortissimoWily · · Score: 1

      "I'm hoping that Nintendo makes the Gamecube 2 compatible with the Gamecube, but there's been no comment on that."
      IIRC, they confirmed a while ago that their next console would be backwardly compatible, so that peoples' investments in games this generation is not wasted when getting new hardware.

    3. Re:Wondering about Xbox 2 by RatBastard · · Score: 1

      Other than the ancient 8bit Atari machines, there has been only ONE console that was backwards compatible. One. And with Sony's lackluster showing of opening day titles it was needed.

      But, really, who cares if next gen systems are compatible with current systems? Owning an XBox2 will not suddenly make your XBox explode. You can still play your old XBox games on your XBox, your old CameCube games on your old GameCube, your old PS/PS2 games on your PS2, you old GameSlave games on your GameSlave.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    4. Re:Wondering about Xbox 2 by PitaBred · · Score: 1

      Because I don't want 3 different Playstations to play each iteration of the game? I don't want 2 XBoxes? It may work for you in your geekfest of a residence, but I have other furniture and such, and don't want to have to make a lot of special room for a gaming system, let alone multiple.

    5. Re:Wondering about Xbox 2 by Anonymous Coward · · Score: 0

      Other than the ancient 8bit Atari machines, there has been only ONE console that was backwards compatible. One.

      um... GameBoy Color & GameBoy Advance

    6. Re:Wondering about Xbox 2 by MikeBabcock · · Score: 1

      The PS2 being backward compatible was awefully smart. Look at how great their sales were when it came out because they had hundreds of titles already playable. For all the people who never bought a PS1, a PS2 was a great deal -- you get a next gen game platform *and* you get to play those PS1 games you never played while waiting for new games to come out.

      --
      - Michael T. Babcock (Yes, I blog)
  38. In other news... by Keebler71 · · Score: 4, Funny
    And in other news,...

    Dewey defeats Truman!

    --
    "It takes considerable knowledge just to realize the extent of your own ignorance." - Thomas Sowell
    1. Re:In other news... by Anonymous Coward · · Score: 0

      *chuckle*

      In my opinion, they give MS too much of a market share. MS seems to be dropping the ball on the X-Box 2.

  39. Damn... by Anonymous Coward · · Score: 1, Funny

    I for one, was sure the Phantom was going to win.

  40. Posit by Michalson · · Score: 0, Offtopic

    People think a bank might be financially shaky. Consequence: People start to withdraw their money. Result: Pretty soon, it is financially shaky. "Everything in this world...operates not on reality - But the perception of reality."

  41. who do you trust more? by Anonymous Coward · · Score: 0
    sony or microsoft? I don't trust either one completely, but I've had far better customer service from Sony that was light years better than Microsoft's. When some software I purchased from MS failed to arrive and was accidentally delivered to the wrong house, the MS support person was rude and antagonistic. Not only that, but they gave me the run around, after I had waited on the phone for 20 minutes. After explaining the situation over and over for 20 minutes, and being very polite, the support personally basically said, "You're out of luck."

    The person didn't give me the number to call for the fedex, or the exact steps to get the issue resolved. After all that, I called fedex, which went very smoothly and was very helpful. Compared to Sony, MS is pathetic. I wouldn't voluntarily buy anything from Microsoft, unless it happen to be part of the system, or I have to use it for work and I can count it as an expense. I really don't care for XBox and ever plan on buying one. I do plan on buying a PS3, when it comes out.

  42. backwards compatibility by j0hndoe · · Score: 3, Insightful

    I think the issue of backwards compatibility is going to give Sony a huge advantage. In the case of the PS2, the compatibility with PS1 cames gave it a big headstart in terms of supported titles. Given that Microsoft is going to find it hard to maintain compatibility with the Xbox 1, (see article) , Sony should press that advantage for all its worth. It makes the consumer feel like they're getting the most bang for the buck when their shiny new toy works with old games as well as new games.

  43. One can hope by nizo · · Score: 1

    Hopefully when they release the Playstation 3 it will drive down the cost of Playstation 2 + games (hey I can dream can't I?)

  44. Reminds me of... by ksdd · · Score: 1
    "Dewey defeats Truman" or, more recently, "Dean defeats everyone else."

    As Chris Berman says, that's why they play the games.

  45. Europe is a very different market... by brucmack · · Score: 5, Interesting

    One thing I noticed when living in Europe for a while is that people generally didn't give X-box too much of a chance, and Gamecube was very much behind that. Sony must have done a really really good job with the Playstation, because their name recognition was far beyond anyone elses. If one so much as mentioned a gaming console, people would assume it's a Playstation. It's kind of surprising when one considers that Nintendo still has dominance over the handheld market there, yet is very far behind with the GC.

    This really isn't that far out a prediction, given that the current console battle was won by Playstation 2 despite that fact that it was (IMHO) the weakest of the three.

    Basically I see Microsoft as being the one with something to lose. Nintendo is by all accounts quite happy to sell fewer than the rest of them but turn a tidy profit doing so, while putting out the high quality first-party games they've always done. Of course, the fact that they're still killing in the handheld market probably helps the bottom line...

    1. Re:Europe is a very different market... by AkaXakA · · Score: 1

      Europe is indeed a very different market, but the situation you discribe is not wholy accurate.

      In Europe Ps2 is indeed king (like the rest of the world), even more so than in the US, but less than in Japan. However, Nintendo and XBox have an equal share of the market, when measured in sales alone.

      However, as GC has a different market (younger) than the PS2 and Xbox, so you can't really compare it to those two.

      The PS2 and the XBox however are in exact the same market (12-24), and both want to be the cool console. Thing is, Xbox suffers from
      a) Way to big controler, (even the small version is too clunky)
      b) Bad microsoft name.
      Those 2 things combined will make it very hard for an MS console ever to be truly cool.

    2. Re:Europe is a very different market... by Jeff+DeMaagd · · Score: 1

      The PlayStation system name has been around for a long time though, what is it, on twelve years? Nintendo's been through three TV console systems through that time, all of them being different, but the handheld name has remained the same, being Game Boy, Pocket, Color and Advance, over a period of over fifteen years now.

    3. Re:Europe is a very different market... by Trejkaz · · Score: 1

      Sony did well to win the current console battle with PS2, despite it being outsold worldwide by the GameCube. I'd like to know what exactly qualifies to win this battle, if it isn't sales. :-)

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    4. Re:Europe is a very different market... by TrancePhreak · · Score: 1

      I think it's a common misconception that the XBox controller is too big. It is indeed large, but it my hands much better than the PS controller. The PS controller is rather small in comparison, my fingers often overlap the buttons and not contact them at the finger tip. I find it interesting that you did not mention the GameCube controller... I believe it is far worse than the two you discussed. It is clunky, often painfull, and only geared for Nintendo-like games.

      --

      -]Phreak Out[-
    5. Re:Europe is a very different market... by brucmack · · Score: 1

      My post was dealing with the European market, not the worldwide market.

    6. Re:Europe is a very different market... by Anonymous Coward · · Score: 0

      GameCube out sold the PS2 world wide? do you mean on this world? earth? check your facts.

  46. Re:Xbox 3?? Jigga what homesquease? by fenix+down · · Score: 1

    I guess they're just getting the jump on the innevitable number skip they'll have to make to get their sequel number as high as the Playstation's

  47. In other news... by danormsby · · Score: 1
    And Microsoft have won the OS battle. By 2010 it will be installed on all machines in the world.

    The real story here is that reading a crystal ball = = slashdot news. :-(

    --
    Omnis amans amens
  48. 1000x more processing power??? by Anonymous Coward · · Score: 0

    Where the shit do they get that from?

  49. Poor Quality Sequals??? by BigDork1001 · · Score: 1
    Uh... what games were you playing?

    Double Dash is a lot of fun two player. Granted the battle mode isn't as good but just racing with friends is a lot of fun.

    Smash Bros. Melee is a ton better than the original. More characters, better boards, more items, the game runs smoother, etc.

    I love Mario Golf, I've enjoyed this one a lot more than the original.

    And also the GameCube isn't flopping. In fact it's beating the X-box and selling very well right now. Just look at the sales records.

    --
    "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
    1. Re:Poor Quality Sequals??? by root-kun · · Score: 1

      Melee was a good sequel, but frankly I prefer SNES or n64 mario kart over Double Dash.

  50. Point about Nintendo... by El+Camino+SS · · Score: 2, Insightful


    I think that the marketing of their games is going to be a bigger deal next time around.

    After all, at this next E3 Nintendo said it will be showing the new console. That is an interesting statement from a company like Nintendo that is not that interested in change.

    I believe the next console war will seriously be over on-line play. It has already started, and Nintendo now knows that, and it can't be so insane that it doesn't understand it.

    Show a little respect. Nintendo can't purchase Viacom or DirecTV on a whim like Sony and Microsoft can, so for a game company that JUST MAKES GAMES, they're still holding up. Pretty respectable considering that they are going up against the cash cows of all media.

    I know I'll buy a Nintendo. The games play well. Microsoft has spent too much money on games like Halo, that I have already played before. Playstation spends money on games that I have no urge to play whatsoever.

    1. Re:Point about Nintendo... by Anonymous Coward · · Score: 0

      Well, they'll be showing the DS at this E3, but I'm pretty sure they've said the N5 will be unveiled at next year's E3. In other words, DS at E3 2004, N5 at E3 2005.

  51. life after the video game crash of 2005 by tralfamador · · Score: 1

    doesn't matter folks. the whole industry is stagnant and going nowhere. you will all bear witness to the great video game crash. you've been warned

  52. In 2010 I would wait for PS5 by jobbegea · · Score: 1

    Vision of Playstation 5

    --

    Net sa best, mar it koe minder
  53. What did you say? by Inoshiro · · Score: 2, Informative

    "Microsoft seems to have made decent inroads, doubling Ninendo's market share."

    I don't see how 10 million units shipping is double 11 million units shipped. Even if you're talking about North America, it's about 5 million to 5 million units. There is no market where Microsoft has doubled Nintendo's market share. Not even close.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:What did you say? by JSkills · · Score: 1
      This is what I was referring to (from the article). Sorry if I wasn't clear ...

      "The Informa Media Group predicts that Sony will sell more than 30 million PlayStation 3s in Europe by 2010. It puts Microsoft in second place with 10 million sales and Nintendo trailing in third with five million."
  54. Aha! They forgot the Phantom! by Supero100 · · Score: 2, Funny

    PS3, 32M est european sales by 2010
    XB2, 10M est european sales by 2010
    GC2, Oblivion, except in Japan

    Phantom Gaming Console, 55m est vaporware sales by 2010.

  55. Re:Xbox 3?? Jigga what homesquease? by dreamchaser · · Score: 1

    MS is going to skip the number 2 so they can claim parity with the Playstation. Just like Windows NT 1.0 was marketed as Windows NT 3.1 ;)

    (for the humor impaired, that was sarcasm)

  56. Rest Of The World? by BigDork1001 · · Score: 1
    So the X-box will sell 5 million more units in Europe than Nintendo. But I would imagine that it's not gonna sell nearly as well as Nintendo in Japan. Look at how well the X-box is doing there now. Nintendo is definatly ahead of it there. In fact Microsoft is having a hard time in that market.

    This whole thing reeks of monkey poo if you ask me.

    --
    "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
  57. Nintendo-Bashing by xgamer04 · · Score: 1

    Writers of articles like this should be shot on site. OOH OOH ps3 iz gunna w1nz0r!!11 Microsoft will be their biggest rival because they're so great and huge. Nintendo sucks because they have an actual philosophy!!

    Tripe.

    --
    When you look at the state of the world, how can you not become a radical, liberal anarchist?
  58. IBM is the winner! by uss_valiant · · Score: 5, Insightful

    Actually, IBM is the winner of the nextgen video game consoles. IBM designs the Cell chip together with Sony. A 64 Bit powerpc will power the XBOX 2. And last but not least, IBM will produce the CPU for the gamecube successor.

    1. Re:IBM is the winner! by vix86 · · Score: 1

      I think you forgot about Toshiba as well. While I don't think they will be producing it, they did help develop the Cell as well.

    2. Re:IBM is the winner! by Trejkaz · · Score: 1

      IBM made the PowerPC which in the current GameCube too, hence the IBM logo on the 'Cube. :-)

      What they really have to do now is try to nail the console graphics market... at the moment NVIDIA and ATI are having a bit too much fun in there.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    3. Re:IBM is the winner! by Kiryat+Malachi · · Score: 1

      Nah. They'll just get NVIDIA and ATI to let them fab their chips. IBM doesn't seem to have a lot of interest in designing GPUs.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    4. Re:IBM is the winner! by Trejkaz · · Score: 1

      Yet IBM have the highest sales of graphics technology in the desktop market. What I was wondering, was why they didn't enter the console market?

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    5. Re:IBM is the winner! by Kiryat+Malachi · · Score: 1

      I'm not sure where you're getting your "IBM has the desktop market" figure from; I wasn't aware that IBM had designed any graphics chips at all. Back it up, please?

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    6. Re:IBM is the winner! by Trejkaz · · Score: 1

      It's related to their on-board graphics technology which has been bought by business, and since business makes up the larger part of the desktop market, and not the high-performance gaming geeks... anyway the story was on Slashdot within the last year I'm sure. I can't figure out the right words to put in the search to find it, and Google doesn't help, but I know it's there. :-)

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    7. Re:IBM is the winner! by Kiryat+Malachi · · Score: 1

      That's odd, considering the fact that their business models mostly seem to come with Intel integrated graphics... are you *certain* you're not thinking of Intel?

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    8. Re:IBM is the winner! by Trejkaz · · Score: 1

      I must have been... though actually when I went searching, every search result seemed to list some unknown which wasn't either of them, and wasn't NV or ATI either. Weird.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  59. I got an xbox because of PGR2, Ninja Gaeden & by cybrthng · · Score: 0, Flamebait

    Just like you got a PS2 to play your games, i got an xbox to play mine.

    Plus i have 110" projection screen that looks like utter crap on a PS2 and beatifull as can be on an Xbox. Especially in 720p, 480p and 1080i.

    Fact of the matter is Sony's console sucks ass and all you fan boys are trying to justify something that is sitting around collecting dust with more FUD :)

    har har har

  60. Compatibility by DrugCheese · · Score: 4, Insightful

    But the PS3 is supposed to be backwards compatible with PS and PS2 games while the XBox won't?

    That sells me

    --
    *DrugCheese rants*
    1. Re:Compatibility by SFBwian · · Score: 2, Interesting

      Judging from reports of the hardware in the XBox succeessor, having an IBM PPC chip of some variety and ATI hardware (which sounds extremely similar to Nintendo's plans), the XBox may or may not be backward compatible. I'd venture to say it would be very difficult to do so, agreeing with rumors of an emulation layer of some sort for old games.

      --
      I'm looking to get rich. I've got steps #2 (????) and #3 (PROFIT!) planned out, but am having trouble coming up with #1.
    2. Re:Compatibility by Anonymous Coward · · Score: 0

      At some point you've got to draw the line supporting legacy code/software and optimizing systems more efficiently. How many of you waiting for PS3 have a PS2 now? Are you going to sell it for $50 when PS3 comes out? You probably still have your PSX right next to the PS2.

    3. Re:Compatibility by DdJ · · Score: 1

      If the PS3 will play PS2 and PS1 games, then when (not if, but when) I buy it I will get rid of my PS2, just like I got rid of my original PlayStation when I got my PS2. I don't want a zillion consoles. If I'm going to hook up multiple consoles, they'll be from different manufacturers.

    4. Re:Compatibility by dj245 · · Score: 1

      The Cube^2 will also be backwards compatable. Thats why Xbox2 beating Cube^2 (or whatever they call it) really makes no sense at all, since they are at about equal market share now, with Nintendo selling much more boxes and gaining market share due to their agressive price cuts.

      --
      Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
    5. Re:Compatibility by bADlOGIN · · Score: 1
      At some point you've got to draw the line supporting legacy code/software and optimizing systems more efficiently.

      Oh no you dont!:) Our buddy Bill showed the world how it's done after all, and now Sony is just taking a play from the Microsoft monopoly building handbook. We can run DOS apps from 15+ years ago under Virtual DOS machines in Win9x/Nt/2k/Winever and that gets listed as an important "selling point" that has helped lock people into the monopoly/upgrade treadmill. All the while, the other consumers got to suffer with the garbageware that was the Win9x series for 1/2 a decade in part just for the sake of compatibility. Now, Sony is just using the same strategy and argument. The only pleasant difference is Sony is pulling it off well because they didn't start out with a foundation of crap (e.g. they didn't lie to a big-named reseller with deep pockets and then conn some poor sucker out of the product, calling it their own). I Hope M$ continues to lag severely behind Sony and gets to enjoy how it feels to be on the other side of this game. I'm sure Bill won't like like monopoly positions when they aren't his...

      --
      *** Sigs are a stupid waste of bandwidth.
    6. Re:Compatibility by Trejkaz · · Score: 1

      Man, I wish those "virtual DOS apps" actually worked because I'd love to play OMF:2097 without rebooting to a DOS 6.22 install. *steam*

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  61. Sure! by gfxguy · · Score: 1

    You've got to pay for the "... boring cut scenes and an annoying whirr whirr whirr after you beat a boss."

    --
    Stupid sexy Flanders.
  62. Re:backwards compatibility IQ by adzoox · · Score: 1

    ...and it's the only reason I like the PS2 ... I can still play Intelligent Qube, decent light gun games, Puzzle Fighter, and Crash Bash ... to me the only games that have EVER met or superceded the gameplay in Tetris.

    --
    Yell & scream & rant & rave... it's no use... you need a shaaaave ~ Bugs Bunny
  63. 2010? Will the PS3 still be around then? by Galaxie · · Score: 1

    At the rate alot of consoles are going, pushing to have something out for that long seems like wishfull thinking to me. I have a feeling the PS4 will be out the door by then...

    --
    <end/>
  64. This article has it all backwards about Nintendo.. by ProppaT · · Score: 1

    At last count, the X-Box still sucks and there's still more worthy games on the Gamecube. I guess if you like shooters, the X-Box wins there. It also has Ninja Gaiden, an amazing game. But, other than that I still can't find any compelling reasons to own one other than to hack it.

    I own as many Gamecube games as I own PS2 games. What it lacks in quantity it more than makes up for in quality, IMO.

    I think the next gen of systems, when the battlegrounds are evened out and all systems can maximize the graphics potential of HDTV's, all systems support 5.1, and all systems are optimised and ready (out of the box) for online play, then things will be evened out. Microsoft's main advantage now is online play and HDTV support. Next gen, that will be gone. PS2 will still have the backing of major publishers and Nintendo will still be the powerhouse of the game development world. Microsoft better have a plan, or it's gonna be in distant 3rd real quick...

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  65. Who's funding this research? Sony? by bad+enema · · Score: 1

    And how is it possible to predict how a console SELLS even before it's completed? You can make accurate predictions on the visual groundbreakings that will be made due to a more powerful engine, but to predict consumer patterns six years into the future on consoles that don't yet exist is bogus.

  66. 30M ps2s? How many in active use? by Anonymous Coward · · Score: 0

    Sony have puported that they have 30M (or more) PS2 consoles out there in the wild. However, they are notorious for producing low cost - and cheap - devices. I can recall, personally, having 3 walkmans back in the 80s. Mainly because the old one failed and, for some unknown reason, I liked walkmans. I have known, from personal experience in the Games Industry, that PS2s are somewhat unreliable. The machines seems to barely last a year. My question is: Of those 30M units, how many are replacements for systems that died outside of warranty (or were fried in the process of being chipped)? I would guess at least 10M.

  67. Closed market by andih8u · · Score: 1

    The X-Box is not currently and will never do well there because Japan is essentially a closed market, even though they claim not to be. The X-Box, for instance, was pulled from almost every major retailer because all of the units were "scratching the DVDs." So the Sony and the Nintendo products, being home-grown, will sell better there.

    --


    slashdot, news for crazed liberal socialist zealots
  68. About the only thing that one can predict by Prince+Vegeta+SSJ4 · · Score: 1

    is that most predictions will be wrong

  69. Wait? Did they consider... by Anonymous Coward · · Score: 0

    That a lot of these sales are people who have to buy a second or third PS2? Becase the preceeding ones crapped out within a monh and a half?

  70. TYPICAL BIASED COMMIE LIBERAL MEDIA by Anonymous Coward · · Score: 0

    I only watch FOX News exactly because of all this biased lefty news. Nope I only watch the fair and balanced network and I only read the unbiased articles from Anne Coulter.

  71. Usual BBC Garbage by Performer+Guy · · Score: 1

    Developers have Microsoft Dev systems NOW. Microsoft has announced the hardware specs to all developers of the console, including amazing hardware details that nobody has revealed in public, not rumours, developers *know* what this system is going to be capable of and have dev kit either in hand on in the mail. Sony... well they have a product name and no announced dates and no dev kit. But I'm sure the BBC will be there to hype them when the PS3 finally arrives.

    This kind of garbage should reflect poorly on the BBC, it let's the world know what has become of this "news" organization.

    1. Re:Usual BBC Garbage by Performer+Guy · · Score: 1

      Actually no. Those are the facts fool. I'm a game developer I don't even own a console.

    2. Re:Usual BBC Garbage by DaveCBio · · Score: 1

      Do you develop console games?

    3. Re:Usual BBC Garbage by Performer+Guy · · Score: 1

      Yes.

  72. Mod parent up by protohiro1 · · Score: 1

    I don't know what the grand parent was talking about. 'Darkness' is a subjective quality that is used, not to cover up bad graphics, but for style. Making something dark is hard, because things still have to be visible, you can't just turn down the brightness. You have to make things seem dark, when most of the scene is actually very well lit.

    --
    Sig removed because it was obnoxious
  73. These guys myst be the reincarnation of Nostradamu by olivercromwell · · Score: 1

    LOL! I love this kind of prognostication. So emphatic and decisive in their numbers, and such. Sounds to me like they are playing the "Emperor's New Clothes" with their master. LOL!!!!

  74. Fools! by rainwalker · · Score: 1

    The Informa Media Group predicts that Sony will sell more than 30 million PlayStation 3s in Europe by 2010

    CLEARLY the Informa Media Group is wildly misinformed about the future. If they had ANY skills at predicting the future, it would be obvious to them that the console wars will be won by the Eastern Airlines GameBox! Eastern Airlines! Where world domination is only part of our master plan!

    C'mon...what a bunch of idiots. They are predicting the European sales in six years (!!) of a product that hasn't been invented yet?! Where can I get a job like that?

  75. Oh, those crazy (stupid) British! by wicka_wicka · · Score: 1

    HAHAH! MS > Nintendo, give me a break. No fucking way that will ever happen...damn.

    --
    hi
  76. Nothing will rival the phantom game console by elmerf9000 · · Score: 0

    Its the year 2020 and I'm still awaiting my Phantom system I preordered in 2004. If we have this long of a wait it must be good.

  77. When will they learn? by gunix · · Score: 2, Insightful

    Why are the stupid people that makes these predictions allowed to live?
    TCPA, DMCA, IP-law IPv6.... oh yes, you can draw an exponential curve, extrapolating the current numbers, without taking notice about those things...

    --
    Evolution of Language Through The Ages: 6000 BC : ungh, grrf, booga 2000 AD : grep, awk, sed
  78. Boom and Bust. by Anonymous Coward · · Score: 0

    You youngsters don't remember the previous two total collapses of the console market, do you ?

  79. Faster and Cheaper? by diablobynight · · Score: 1

    On what planet was their cartridges cheaper than injection molded, then stamped, CDs? Coming out at roughly 42cents a pop at the time.

    --
    Anonymous Cowards - Oh God, How I hate you
  80. Some of the technologies are not prime-time ready by Rolman · · Score: 2, Interesting

    All three consoles can and will have very powerful technology, but I think the article is too optimistic and only tries to be "buzzword compliant" when talking about games having motion sensing and voice recognition integrated and the Internet being the "battleground".

    These technologies are still at their early years, and making a game with those features increases the difficulty of developing it to a completely new level, as if fragment shaders, 3d audio, physics, and AI wouldn't be enough of a headache. Some current games already started to include voice recognition and motion sensing features in some way, but talking about the videogame industry leaning itself to that I don't think so.

    Regarding the Internet, it's indeed an incredible tool and makes wonders with some games, but contrary to what some people might think, I don't believe it's still profitable or even really reliable to do globally, Microsoft's approach to Xbox Live seems to be right, but they're still bleeding a lot of money, so I wouldn't expect the online component to be a reliable revenue stream anytime soon.

    Think about it, even Sony with 70 million consoles out there is still skeptical an cautious about online gaming and Xbox Live suscribers don't even amount to 10% of MS' global installed base. Then Nintendo is still battling with MS for second place (the usual "we are, you're not" from both sides), even though they put online gaming as a very low priority.

    That said, maybe when these consoles start reaching the end of their respective life cycles, these kind of technologies will be more mature and then we can start to think on having a strong shift towards new ways of interaction into the next decade.

    If the current generation serves as an example, the remainder of the decade we'll still be getting remakes and rehashes of old games, and innovation will take a backseat to the ever-increasing economic pressure on the market.

    Also, writing off Nintendo as the distant third place was also not very smart to do. Big N's policies may not be attractive to us gamers, but do remember this is still a business and Nintendo is the only company able to sustain a healthy profit every generation, and their current strategies with regards to pricing seem to signal a very important price point which only them have been able to attain. As with the iPod Mini, sometimes the price point is the single most important thing for success, and most of the time this market is not driven by cutting-edge technology.

    --
    - Otaku no naka no otaku, otaking da!!!
  81. I don't know about that... by Anonymous Coward · · Score: 0

    I've been pretty loyal to Nintendo for some time now. Then again, it's mostly because I like their games better.

    Final Fantasy feels like it's become more FMV than game ever since they went to the Playstation :/

    Hell, I'd rather watch FF: Spirits Within. At least that was supposed to be a movie instead of a game!

    If you'll excuse me, I think I'll go back to rescuing Rosa now, or maybe back to avenging the destruction of Doma... Yes, Doma I think. Those damned Imperial troops will pay dearly for poisoning Cyan's family! Not to mention Kefka, but his demise will take me longer...

  82. Now if only we had an aircraft carrier... by mh_tang · · Score: 1
    ...and a jumpsuit.

    "Mission Accomplished".

  83. Such a load of BS... by CashCarSTAR · · Score: 4, Interesting

    It's impossible to tell what's gonig to happen for the next generation, because I'm guessing that the next gen console's are going to be more concept-type devices than the predecessors.

    It's looking more and more like Sony is going to do the all-in-one type box. Will they be able to maintain their current market share? What about backwards compatibility? (PS2 compatibility is expected). With the launch titles give enough bang for the buck to get a quick launch? (I actually say no. They're going to stall coming out of the gate).

    Microsoft looks to be playing it safe, moving from the HD based system to a more unhackable flash-memory type system. What will this do to sales? As well, MS faces the same problem. What about launch games. They had Halo for the X-Box (Without Halo, the X-Box may have been another N-Gage...)

    As for Nintendo..well..they're the wild card..arn't they? What the hell are they planning..everything to speak is in riddles and doublespeak.

    My best guess, is that the DS technology is some sort of affordable touch-pad. And they'll use that in their next system, in the controllers.

    At worst, you'd be able to see additional information, maps without switching screens. As well, doing basic inventory management, things such as that.

    At best? If their next system had the horsepower to feed out a 3d signal to the controller. Imagine being able to look down at your controller, playing Zelda for example, and seeing an overhead view of all the action around you? Or checking out what is behind you in a FPS.

    Something like that would be revolutionary if it caught on. Personally, I think that if it's affordable, it's a great idea.

    BTW, same problem for Nintendo. They had a bad launch for the GC and that hurt them. They need to launch with some big games right out.

  84. PS 3 Backwards Compatibility by kakos · · Score: 2, Interesting

    I have to wonder if this is acutally going to be in the PS3 or if it's just one of Sony's extravagant claims that won't be fulfilled (ala Toy Story level graphics on a console).

    On the PS2, PSOne backwards compatibility was easy because the sound processor (I believe) was the same processor as the PSOne. However, since the PS3 plans to use a cluster of Cell processors for everything (the Cell processors which are completely different than either of the previous two processors), it seems like they would actually have to emulate the PS2 and PSOne. How well will this run?

    1. Re:PS 3 Backwards Compatibility by Echnin · · Score: 4, Interesting

      PSOne backwards compatibility wasn't exactly easy; they had to put nearly all the parts an entire seperate PSOne into the PS2 (except the sound chip, as you mention). The 1337est game programmers even use the PSOne system for PS2 games... So what, will they put a PS2 and a PS into the PS3?

      --
      Lalala
    2. Re:PS 3 Backwards Compatibility by Microlith · · Score: 1

      I imagine they could stick everything for the PS2 in there somehow, give it some meaningful purpose.

      The PS1 could probably be emulated entirely in software I imagine, if the PS3 is as powerful as they hope it will be.

    3. Re:PS 3 Backwards Compatibility by kakos · · Score: 1

      ...if the PS3 is as powerful as they claim it will be.

      Fixed.

      I'm wary of Sony claims. They always claim that their product will have everything and the kitchen sink, but they always fall short of expectations. I'm actually expecting the PS3 to be the slowest of the next gen consoles, based on Sony's history of claims versus reality.

    4. Re:PS 3 Backwards Compatibility by Chiron+Taltos · · Score: 3, Funny
      So what, will they put a PS2 and a PS into the PS3?

      LOL ... even if they did, it'd still be smaller than the X-Box.

      --
      CT

    5. Re:PS 3 Backwards Compatibility by Carlos+Rodriguez · · Score: 5, Interesting

      Actually the I/O Processor in the PS2 is based on the PS1's CPU - this chip is the one that takes over when you boot the PS2 with a PSOne game. Sony killed two birds with one stone with this "Playstation-in-a-chip": they got an I/O processor and a way to get almost flawless PS1 emulation... the keyword being almost flawless, since there are PS1 games that are incompatible. This wouldn't be the case if Sony had decided to just stick a PS1 inside a PS2.

      Anyway, I can see Sony working right now in a "PS2 in a chip" for the PS3 - they have been revising the hardware for the PS2 to reduce the number of components with every new model, just as they did with the PS1, and I expect they eventually will get around to having most of the functionality of the Emotion Engine in a single, cheap chip. We can also expect a smaller, cuter and cheaper PSTwo after the PS3 is launched.

      But now that I think about it... Since they are separate chips, will the PS3 be compatible with the PS1? I'd think so, but they would have to use two different chips into the PS3. I/O processor and matemathical co-processor? Or will they integrate the "PS1-in-a-chip" in the new mini-Emotion Engine?

    6. Re:PS 3 Backwards Compatibility by forgotmypassword · · Score: 1

      The theoretical PS3+PS2 hardware should be powerful enough, and have enough chips in parallel to fully emulate the PS1 in software.

      And from what I know of how emulation works, the XBox2 being backwards compatible via software emulation is completely and absolutely impossible.

  85. And in yet other news... by Supero100 · · Score: 2, Funny

    BBC is expecting to be threatened with a lawsuit for neglecting to mention the Phantom Gaming Console.

  86. Doom3 anyone? by kraemer · · Score: 2, Interesting

    Lets save the predictions until AFTER Doom3 for Xbox ships. If the title is anywhere near spectacular, it and Halo2 could blow Xbox sales way past expectations....

  87. MATH by Retric · · Score: 1

    1,000,000 / 100 - 9,000
    10000.00-9000 = 1,000$

    If I could find a bank that would send you that many pennies for 500$ over the cost of the pennies I would consider that a sucsess.

    But, in that case your not selling something your providing a service. Selling something at a profit of say 1cent per item yealds 10grand for a million items. Not bad for 2 months worth of work. Though it's not exactly weath.
    I agree with you that his point was not properly considerd though. Then again he may or may not have been considering that a lifetime goal.

  88. Cartoon vs Realistic by DreadSpoon · · Score: 2, Interesting

    People definitely "like that." :)

    I'll gladly take the Nintendo style graphics over the recent PC, XBox, or PS2 graphics *any* day. The problem is, the latter are all focusing on making "realistic" looking games. First off, if you're aiming for realism, even the tiniest failure to do so breaks the suspension of disbelief and ruins the entire experience. Second, realism isn't all that interesting - if you want real, get off your ass and go outside.

    The "anime" look most Nintendo games has is much more friendly of a visual medium given that what you're playing is in fact a game. Take Zelda: Wind Waker, for example. There is not a single graphical style that could have been better suited to that game. The graphics didn't "get in the way," I didn't keep noticing how "hey that doesn't look right" (like I do in any game that *attempts* to look real), and the style actually allowed quite a few things that realism simply can't do (the wind blowing, for example).

    The cartoon style is just much better suited to a real game. Leave the attempted-realism to movies, which draw you in base on sensory input. Games are driven by interaction, and the graphics should be those best suited to facilitate that play. If the entire game is based solely on running about shooting things, then maybe realism is a good thing, since that's the only thing the game can offer you that the original Quake doesn't.

    1. Re:Cartoon vs Realistic by Anonymous Coward · · Score: 0

      Take Zelda: Wind Waker, for example. There is not a single graphical style that could have been better suited to that game Considering the game requires the concentration and effort of a child, I guess you're right. The cartoon graphics are perfect! I can't believe that after amazing RPGs like Ultima have set the bar higher for everyone, we still get rpg feces like this shoved at us. "thinking in my rpg? no thank you sir!"

  89. Karma by Anonymous Coward · · Score: 0

    Whore

  90. winning, losing, and relativitism by SuperBigGulp · · Score: 3, Insightful

    It seems interesting that so many of these issues (OSs, vendors, and so on) are setup as win/lose, especially when some of the "losers" end up doing pretty well. For example, Apple is not the most widely used personal computer, but they continue to survive, innovate, and even turn a profit. Likewise, it seems odd to call Nintendo a "loser" because they sell "only 5 million" units.

    --
    Someday a Slashdot ID of 177180 will mean something.
  91. wow by diadem · · Score: 1

    This is well informed! It's a good thing marketing doesn't have anything to do with the console system. Numbers speak more than talent or anything anyhow.. hell look at playstation, that only had what a meg of ram and the games were horrible... final fantasy, dragon warrior.....

    good thing neither are even MADE yet either..... these guys should do stock tips

    --
    Liquid Gaming - Your daily dose of gaming news
  92. Dev costs have also increased proportionally by xswl0931 · · Score: 1

    Using the increased storage space means increased development costs. It's also supply and demand. People are more willing to pay $50 for a game than $10 a movie and see 5 movies.

  93. They didn't weigh all factors by KurdtX · · Score: 1

    Well obviously, they failed to account for the millions of units the Phantom will sell. I don't think their numbers are very accurate...

    Who, Me? Sarcastic?

    --

    Kurdt
    I'm not anti-social. Just pro-technology.
  94. Worst.Article.Ever by legomad · · Score: 1

    This article has absolutley no substance, objectivity, or reasons to back it up. This is nothing more than someone's opinion. Please don't hype stuff like this.

    1. Re:Worst.Article.Ever by livhan28 · · Score: 0

      yeah, i would really like to know where they came up with that prediction. Who are these lead analists? for all i know they are the author's 14 year old pimpley faced kid and his punk friends... and they probably judging from that prediction...theres no way anything like that can be predicted, its too far into the future. and they they pass it off as "fact"! this artical has really pissed me off, why did we link to such a shoddy example of jurnalisom? its sensational at best.

  95. The BBC Needs to Be Careful . . . by superultra · · Score: 1

    . . . Infinium is, no doubt, already planning a legal strategy to sue the BBC for not even placing the Phantom on the list.

  96. Ah Uniformitarianism by jago25_98 · · Score: 1

    ah, the law of Uniformitarianism

    "The future will be exactly the same as the past"

    or something...

  97. Game prices by Ondo · · Score: 1

    "CD/DVD production costs are an order of magnitude less than tooling a line to print ROM boards, ad printing them."

    Yet the price of the game is still the same if not higher.

    The price for new games has pretty much held steady at $50 for about twenty years or so. May not look like a drop, but it's totally ignoring inflation.

    Also, the price of old CD/DVD games is consistetly lower than cart games - $20 is pretty much standard for an old game on CD/DVD ("Greatest Hits", etc.) while cart games rarely dropped below $40. This is pretty much directly attributable to the lower production costs.

  98. And the real winner by Gr8Apes · · Score: 1

    will be box, or some other unknown.

    --
    The cesspool just got a check and balance.
  99. I am shocked by M3wThr33 · · Score: 1

    This is really sad, but I'm hoping that these horribly made up numbers only include Europe, mainly because Nintendo doesn't care about them.

    1. Re:I am shocked by Anonymous Coward · · Score: 0

      The article states that their numbers only factor Europe. The Europeans are like the Americans by only understanding data that is relevant to their own region of the world, when the bottom line is that international data is what multinat companies like Nintendo ultimately care about. By that measure, Nintendo is doing great and will continue to do so into the next generation.

    2. Re:I am shocked by M3wThr33 · · Score: 1

      The best part is that the article fails to even factor in profit, or the fact that the XBox userbase will be shakier with incompatability with the first one. There's so many unknowns it's just a joke to even consider these numbers to begin with. It's sad to see Europe in a such a glamoured world of Sony-vision and not seeing much else. Of course, if the other ones come out on top, I'm sure the BBC will be on top of it saying it was predicted, and the usual lies.

  100. Actually.... by Charcharodon · · Score: 1

    They've anounced they're pulling the HD in the Xbox2. I guess they didn't like anyone reprograming their Xbox to do anything other than being an Xbox.

  101. Of course by Anonymous Coward · · Score: 0

    This article talks about Europe specifically, which is one region of the world that has never, in the history of electronic games, mattered.

  102. Yes, we know who ran WordPerfect... by SuperKendall · · Score: 1

    It was a group of idiots. They were already throwing marketshare overboard when Word took over. As many people have noted, WP 5.1 was the pinnacle of all wordprocessing, after that they tried various disasterous things with GUI's. It was pretty easy for Word to blow by them.

    I think there's a slim possibility they could make a comeback, but it's pretty hard being sqeezed between Word and OpenOffice.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  103. Well... by Terminal+Saint · · Score: 1

    ... I guess this is good enough for the weekly "nintendo is dying" fix. I guess I can get back to my life now, and maybe some Metroid Prime.

    --
    It's sad when choosing an installation directory on your own qualifies you as an "advanced user."
  104. Yup..you are right! by Anonymous Coward · · Score: 0

    I play all the games from the original PS1 with my kids. We like them for how they play not how fancy the graphics are.

    In fact, it is interesting how the newer games sometimes don't translate into a good game *because* there is too much use of features not attuned to gameplay. Tempest is the best example that comes to mind - some of the Tempest 2000 games had too many effects to even see what you were doing.

    Also, games like Aliens (on the Atari) were soo much better than even the PC counterparts. I don't know why but the Atari Jaguar version of Aliens really freaked me out with atmosphere that no other version has matched.

    Happy gaming!

    ~Gildas

  105. He wasn't talking about solid state by AltaMannen · · Score: 1

    You don't buy a 128 meg card of already taken pictures, do you? Cartridges are ROMs, there's no way to rewrite them with other games. Preloading the whole game into RAM is a good idea but even without cutscenes you're looking at around 512 MB just for loaded data of a modern game, so the best course of action to keep loadtimes small is probably streaming in the next section of gameplay while you play.

    1. Re:He wasn't talking about solid state by diablobynight · · Score: 1

      512MB, you say that like it's a lot, I currently run 3 GB of RAM and load my whole OS into RAM, it's quite fun, and really wasn't that expensive. Especially not if I was buying a few million pieces as apposed to three pieces

      --
      Anonymous Cowards - Oh God, How I hate you
  106. No way, the real platform is going to be.... by Anonymous Coward · · Score: 0

    ..THE PHANTOM!

    Muhahahahahahahha!

  107. Geometry processing is not all you need by grahamwest · · Score: 4, Informative

    It's actually a 487Mhz PPC. The real keys are that clock-for-clock the PPC is better than the EE (MIPS R5900 as you mention), the CPU cache is much bigger (256k) on the PPC than the EE (8k), the system bus bandwidth is lower - EE is 128bit but only 150Mhz and RDRAM has a long setup time vs the 1T-SRAM used with the PPC - and core floating point performence is much better on the PPC than the EE (eg. physics, AI).

    Most PS2 games are EE-limited. The VUs are great for medium (eg. skinning) and low (eg. transform, clipping, lighting) level vertex processing but that's only a relatively small piece of the total work done by a modern game. They have so little integer and flow control support that you can't do much higher level work on them even if you wanted to deal with writing such things in dual-issue microcode.

    --
    Graham
  108. BBC at it again.. Biased BS as usual.. by Anonymous Coward · · Score: 1, Interesting
    This reminds me of a few months back where the BBC posted a huge news article saying how Nintendo has lost the war, and had poor holiday sales, and how the XBox was doing so well.

    The next day Nintendo released a press release and sales figures showing it blew away the XBox in yearly sales AND worldwide sales. That they nearly sold out during the XMas season, and that their installed base was more than anticipated.

    The BBC has been pumping hype into the XBox and PS as far as I can remember, and posting lame nonsense about Nintendo ever since.

    If you don't like a system, fine, dont play it. But dont use your powers in the media to falsly post lies about a company to think the sky is falling, when in fact, its a bright and sunny day.

  109. I predict by Anonymous Coward · · Score: 0

    that the Atari Jaguar 2 will be revived and released next year but with the controller including an entire QWERTY keyboard and trackball at the bottom of the controller and that it has already won the next console wars. Analysts just crack me up.

  110. I don't care, I will only buy Nintendo by bubkus_jones · · Score: 1

    Who else will give me my doses of Mario, Zelda/Link and (now) Sonic? Of course, I don't have any consoles (aside from a non-working NES), but Nintendo is the only one I will consider.

    1. Re:I don't care, I will only buy Nintendo by Anonymous Coward · · Score: 0

      Knock yourself out with Nintendo. While the rest of the WORLD is playing games ONLINE with PS3 and XBox 2, you will still be playing by yourself, and later with yourself, if you get the next-gen Nintendo system.

    2. Re:I don't care, I will only buy Nintendo by Kiryat+Malachi · · Score: 1

      If I want to play online, I sit down at my PC.

      The nice thing about offline console games is that the word "leet" is never heard. Or if it is, you can reach over and punch the loser who's pretending to be your friend.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    3. Re:I don't care, I will only buy Nintendo by bubkus_jones · · Score: 1

      A) The only console games I would play would be Zelda, Mario and Sonic. All were (and still are) quite playable without having to go online. Hell, I don't even know how they would work as online games (well, Sonic would, but the others wouldn't).

      B) If I want to go online, I'll stick with my PC, which gives me a wider range of games and uses the equipment I have, and doesn't require me to subscribe to something just to play.

      C) Most of the time I find playing online ANNOYING AS ALL HELL. Cheaters, 1337 5P34|3|^z and other annoying punks all detract from the experience. I haven't played an online game in almost a year, and I don't really feel the urge to go back.

      So, I'll be fine with the rest of the "WORLD" playing their console games ONLINE with the PS3 and XBox2. I'll be playing the games I want, when I want, without some dude saying "Y0, d00d, 1 0W/\/Z j0r 455!!!"

  111. Xbox in theory can never win by superpulpsicle · · Score: 1

    Japanese gamers are loyal to Japanese consoles. They will never support the Xbox unless it is exceedingly better by many miles. Americans can do their part by not buying PS2 and only buying Xbox in support of M$... but that's just a sick thing to do.

    Unless a console can capture the Japanese market, there is no way in hell it'll be competitive with PS2/PS3/PS4.

    1. Re:Xbox in theory can never win by DaveCBio · · Score: 1

      You assume that you must take Japan to win and that's a false assumption. If a console outsold the PS3 in North America and Europe it could easily "win".

  112. PS/2 doesn't benifit from Linux by DonGar · · Score: 3, Interesting

    If you buy the PS/2 Dev kit, you can turn your console into a linux workstation and start writing easily in a familiar environment. We make this available to everyone, and lots of cool stuff with just appear as people get to try out their own ideas. At least that's the theory.

    In practice, the barrier to development is HIGH. There are no high level libraries, and the amount you have to learn about the box to do anything with it is far to high to get anything useful done on a nights and weekends basis.

    You buy the kit, it's neat to have RedHat 5.x, it can really run X Windows and Emacs and everything (though kinda slow).

    But when you try to build anything you just hit a wall. The documenation is poor (probably better in Japanese) and confusing. The build process is complex, since there are custom languages for the two vector units (which are NOT identical and interchangable), and the main processor is not fast enough to do much real time work by itself.

    The video and audio outputs are custom and can't be accessed though any standard mechanism (like OpenGL).

    After spending about a month of spare time, digging through docs, reading things online and generally fiddling with pieces until they seem to work, you manage to add 1 and 1 on a vector processor, then get the result back and display it on the console. And you're proud. If you do keep goingand build a real game you can only distribute it to other people that have bought development kits, unless you get a real licensing deal with Sony. That means big money, big business, small/simple games need not apply and don't even consider trying to distribute for free.

    What this high barrier to entry means is that the strengths of open source aren't really there, because very few programmers can really use the environment, and few others can even read the code that first set wrote. There isn't much sharing, and not much that's fun to play comes out of it.

    --
    plus-good, double-plus-good
  113. Crazy bias by focitrixilous+P · · Score: 1

    I suppose it's just trendy to bash Nintendo right now, even if the arguments for doing it can be easily ripped apart
    Look, Nintendo is on the comeback right now. They are starting to pull well ahead of Xbox, and they have some of the best consle games around right now. THe only thing they are lacking in is FPS right now, and that has long been the domain of the PC. If you don't want to frag your buddies online, and not everyone does, the Gamecube is the system to have. Don't count Nintendo out just yet, BBC. I'm sure the PS3 will be cool, but to claim a winner before even the earilest hardware previews is pretty stupid.

    --
    SAILING MISHAP
  114. Anyone read th elast sentence in the article? by loac · · Score: 1

    "The report suggests they could be on sale until the end of the decade." Wow, that's a long time!

    --
    The only thing that is yours, is your soul; everything else is borrowed.
  115. backwards compatibility by phriedom · · Score: 1

    What we really need is data, not anecdotes.

    But I don't have any, so let me offer a factor you aren't considering. Software sales and the effect on developers. My theory is that if we had the data, it would show us that there was less of a drop in PS1 software titles around the PS2 release as compared to N64 software around the GameCube release, or SNES titles around the N64 release. For a single data point, I know that when my friend bought a shiny new PS2 and there were not yet many PS2 games, he continued to buy the latest, coolest PS1 games to play on it.

    I think this would be a huge consideration to a Software developer. If I were a developer and was choosing today between developing my next game for XBox or PS2, and my game won't be done until about the time the neXtBox and PS3 make the earlier consoles obsolete, backwards-compatibility would be a big reason to develop for the PS2.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
  116. Worked for George Bush by Aexia · · Score: 0, Offtopic

    One of the reasons the Supreme Court cited to block the Florida recounts was that they might produce a result where Bush was not the winner.

  117. WRONG! by Captain+McCrank · · Score: 1

    BullShit.

    Everyone knows that it's not until the Playstation 5 comes out that Sony finally emerges victorious.

  118. The best gaming experience is under my desk by Sheik+Yerbouti · · Score: 1

    I really couldn't care less about future consoles. I already have the best gaming platform under my desk. Sure it's not the cheapest or easiest to set up but it is far superior in every other way. PC systems have the best graphics, the broadest tapestry of game types, don't require me to pay a hardware license fee on each title, develpment tools are available for free, even some games are available for free, the best Internet gaming experience, broadest choice of interface devices, deeper and more engaging simulations. I have made the decision there is no reason for me to ever buy another console because the ones I have bought in the past mostly collected dust while I played games on my PC. I actually enjoy building the PC itself and trying to tweak the highest frame rate I can out of it. There is a Hot Rod mentality to it and you can totally customize your rig. My system is a unique expresion of me. And obviously the PC is a multi purpose device that can be used for many tasks besides just gaming. I think the game industry would like everyone on consoles it homogenizes the hardware which makes development easier but it also creates a barrier of entry for competition that does not exist on the PC, in some sense I think it is about control for the big game developers and console hardware makers. And fundamentally I reject that type of control.

  119. I call BS by metroid+composite · · Score: 1
    Every trend I've seen in the marketplace suggests otherwise.

    The XBox is, if release dates are kept, a 4-year system; generally the sign of a system that has failed. There's evidence of no hard drive or backward compatibility in XBox2, and they can't target the same audience because being a year old when the PS3 comes out they won't be the newest, most powerful thing on the block (a big selling point for the XBox) so they'll have to break into the console market all over again. Well they've done it once, they can do it again; they won't get a big piece of the pie that way, of course.

    The general XBox owner, near as I can tell, is disatisfied. Among problems, Sony offers a free online plan whereas you have to pay for XBox Live (and a few /.ers have complained about MS billing them after they opted out). The games have been unremarkable; almost entirely ports from other systems, and the few that arent usually get ported to other systems quickly enough. I've known people who've used the XBox for emmulating or Linux, but the "inferior PC" stigma really seems to hang over the "legitimate" uses of the console.

    The Playstation 2 has been doing well enough, in all honesty. Fine online plan. Solid selection in all categories due to strongest third party support. Even on the heavily PS2-oriented GameFAQs, however, they were denied GotY two years in a row just recently. However, many claim that games earlier to lauch, such as FFX, remain the driving force of the system.

    GameCube I find hard to judge. Nintendo had nearly as much ice to break as Microsoft coming into this; recovering from a failed system is something that simply has not happened before. On the other hand, popularity seems to be spiking recently, not just for Christmas, but sales were up dramatically in the month of January as well. It's possible that the surge in popularity is due to the presence of a Final Fantasy title. The problem I have in calling the GC, is that I'd really need to gauge public opinion of the console at the end of its life, and I have no idea where it will end up; by many accounts we're only half way through the life of the console (2001-2007 expected) and this is the year, now that the three big franchises are out, when Nintendo is supposed to put out new, innovative titles (which could either bomb or take off) instead of rehashed franchises. I seriously question anyone who tries to call Nintendo at all this early.

    1. Re:I call BS by MikeBabcock · · Score: 1

      I think one of the main points of the XBox was to be able to attract all those PC gaming companies to make quick DirectX-based ports of their games available to both markets simultaneously.

      Unfortunately, it doesn't seem to have worked out like that. Also, the PC gaming industry, accustomed to doing upgrades, patches, etc. hasn't been able to do the same thing on XBox (at least not yet). Perhaps online connectivity would have allowed them downloadable hard-drive updates, but it doesn't seem to yet.

      I'm not sure better partical graphics on the XBox are worth the hype.

      --
      - Michael T. Babcock (Yes, I blog)
  120. Development costs by cgenman · · Score: 1


    In defense of the above above poster, games on cartridges are cheaper and faster to develop. Near instantaneous access to data is assured, and because of this less time needs to be spent carefully crafting and streaming data, debugging the data stream, etc, etc. Personally, I would love a system that used an optical / cartridge hybrid, as this would allow for the startup screen, character models, and textures to be stored and accessed instantaneously, and less frequently used data (a particular boss' sound effects, for example) to be streamed as usual. Plus, developers wouldn't be required to use the cartridge portion, so that if the game doesn't justify the risk you can have one without the other.

    Could you imagine how many players would flock to a system where you could turn it on and be immediately in the game?

    1. Re:Development costs by sam0ht · · Score: 1


      Read the gamasutra story of porting Resident Evil to the N64. They spent lots and lots of time trying to compress the data to get it onto the cart, without throwing quality out of the window.

      In general, games are made with uncompressed data, and then compressed to fit onto the target system. The more space is available, the less time has to be spent slimming it down to fit.

  121. My thoughts... by josh+glaser · · Score: 1

    ...well, as many people have said, I believe that it's simply much to early to tell who will win the next console war. If I had to bet on somebody, I'd probably pick Sony, but it is really easy to screw up a console, especially during the critical launch period.

    Will the PS3 be around in 2010? I think so. Historically, it's been about 5 years in between consoles, so if the PS3 comes out in 2005, the PS4 will probably come out sometime around 2010. The PS3 is rumored to launch in 2006 (a bit late, if you ask me) so that just increases the likelihood of it being around in 2010. And even if PS4 came out in 2009, it's not like the PS3 would dissapear instantly, you know.

  122. Not Re:Predictions... by Anonymous Coward · · Score: 0

    I thought that the ballots were recounted by hand after the fiasco ended... and Bush would have one by counting the way Gore wanted by a couple votes... whatever... as long as PS3 runs linux, all that won't matter anymore

    1. Re:Not Re:Predictions... by Anonymous Coward · · Score: 0
      Bush would have one by counting the way Gore wanted

      The recounts only considered the "undervotes" (aka hanging chads), where a vote punch was incompletely perforated. This ignores the 10000+ "overvotes" where people mistakenly punched two holes (both next to Gore's name, but one of them was actually for Buchanan on the other side of the page). A triumph of poor graphic design and non-usability.

  123. Wrong. by MC_Cancer_Pants · · Score: 1

    But, gamers are getting smarter and more tuned in to what makes a system good

    I appologize if this seems OT, This rant has been building up for a while.

    Gamers are getting stupid. The average gamer these days is hardly a 'gamer' by the traditional definition. Video games become more mainstream, but Gamers don't. I cede you that when talking about system sales we can assume that the average 'gamer' these days will see the better specs as the better system. I disagree, however, that this is a result of "gamers getting smarter".

    The average gamer is the kind of guy that walks into compUSA and thinks they're really going to notice a difference upgrading their 3ghz proc. to 3.3ghz.

    The gaming subculture is still thriving, if that is what you were refering to. I still have gamer friends that I can play P&P RPGs with. I have friends that I can compare MUD stories with. I have friends that don't own a console or processor above 1ghz and are the most avid gamers in the world!

    I guess my point is please don't write off the "gamers" as the people who go around arguing over whose computer is faster or which console has more RAM. If you think that they're getting smarter by looking at specs so much, then you can believe that; but, by all means don't call it a step forward for gamers as a whole. The average gamer today doesn't enjoy games, but enjoys winning and flaunting their hardware, like alot of athletes.

  124. I am praying... by Upaut · · Score: 1

    That two months after the PS3 is released, the follow-up to the Dreamcast will be released, having been developed in secret for years, possesing more power, ram, and every feature people are complaining that the PS3 lacks. It is at that time that people will realize that they can play their old kick-ass Dreamcast games, and will be drawn to the unbridaled talent of Sega's game desighners. It will be a wonderful thing, to see Sega near the top again.
    I smell Seaman Two: The Second Coming...

    --
    3 degrees of separation from Vladimir Putin
  125. Actually... maybe they just have real Tards by gmezero · · Score: 1

    cough...

  126. Consumer still benefits by Gorimek · · Score: 1

    If so, there is still benefit to the consumer in that a lot more games are available than would be if profit margins were smaller.

  127. GameTesseract? by Trejkaz · · Score: 1

    We should start up a new naming convention for the next-generation GameCube. I figure GameTesseract is a nice and geeky name for it. ;-)

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
    1. Re:GameTesseract? by dj245 · · Score: 1
      A little offtopic perhaps, but since the Gamecube sucessor will be a rabid beast of a box that runs Silent Hill and Resident Evil sequels, why not name it Gamecube 2: Hypercube

      Of course if eight strangers find themselves playing lone-survivor style gothic horror genre games in a strange cube-shaped room with no recollection of how they came to be there, then the Gamecube 2 might end up with bad karma. Just like me.

      Mod me up dammit!

      --
      Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
    2. Re:GameTesseract? by Trejkaz · · Score: 1

      On the same topic, when Cube 2 was released I was wondering why they didn't call it "Tesseract" also. Hypercube is too vague, it doesn't say how many dimensions it is whereas Tesseract is very specific, even if lesser known. :-)

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  128. Boo Hoo by Anonymous Coward · · Score: 0

    Complain to Nintendo for only putting 24MB of memory in the cube.

    1. Re:Boo Hoo by unclethursday · · Score: 1
      Complain to Nintendo for only putting 24MB of memory in the cube.

      24 MB 1T-SRAM, 16 MB DRAM, plus 2 MB on die buffer on the Flipper GPU.

      That looks like they did put more than 24 MB on the Cube.

  129. Re:Some of the technologies are not prime-time rea by Anonymous Coward · · Score: 0

    One word for ya baby, EVERCRACK. Do you even know any online gamers? I think Microsoft views the XBox_1 as a very expensive experiment, (as I think they view most projects the first time out the door). Microsoft can afford for the second time, or third to be the charm (hello $53 Billion in the bank). If I were going to place a bet on this horserace, it'd be on Microsoft. In 2006 we're supposed to move to Digital TV, I think most people will be switching to HDTV, so the new consoles will require it. HDTV is good enough to be a decent monitor (web browsing, applications, etc.) a TV is not. I think Microsoft views the XBox 2 as a digital hub, NOT "just" a game machine. An affordable machine that you can plug users into YOUR network with, to extract a monthly fee . Microsoft will rev up games with XBox 2 becasue they know they have to (HalfLife3, Doom4, and GTA5 exclusively for XB2, why? because MS could afford to allow the game companies to keep all thier profits to get the machine in the house, what is the critical number of killer games that tips the balance?). They can afford to make a couple mistakes, Sony is bleeding money, they will try and get the quick cash. In doing so Sony will sew the seeds for it's own demise (they won't be able to sell enough PS3s at a loss, they're already bleeding money, they laid off 20,000 last year).
    So you'll be able to download movies from the Microsoft network to view on your XBox 2's Media Player 10, play online MMORG on your XBox 2 (paying MS a bit every month). The MicroSoft tax will get more expensive, but most people won't mind because they'll be too busy having fun to notice the tentacles of a giant monopoly enveloping and crushing them (say goodbye to innovation).

  130. Sony nothing, learn English. by Anonymous Coward · · Score: 0

    Ars Technica got it right several weeks ago; even the BBC doesn't say "BBC are".

    http://episteme.arstechnica.com/eve/ubb.x?a=tpc& s= 50009562&f=34709834&m=459009952631

  131. Time matters by SphericalCrusher · · Score: 1

    What? So these guys can tell the future now? Bullshit.

    Sony's Playstation 2 launched a year and a half before both the Nintendo GameCube and Microsoft's Xbox. Maybe that's not the only reason that it is in first place, but it sure as hell is the main reason for how many sales it has over the other two.

    With Nintendo and Microsoft releasing their next-gen consoles around the same time as Sony, I think it's safe to say this is going to be a pretty clean race.

    --
    "Instant gratification takes too long." - Carrie Fisher
  132. If it quacks like a GC2 shoot it by old-lady-whispering- · · Score: 1

    I really wonder about pieces like this. Perhaps those analysts write stuff for the literate dumb who happen to have disposable income laying around wondering what non existant console they should buy. Also a nice pot shot at Nintendo.

    Well if they can make preditctions so can I.

    Everyone who loves Sony will buy a PS3 (and Sony has more love than a french whore when the entire U.S. atlantic fleet docks for shore leave)

    Everyone who loves Nintendo will buy a GC2 and DS

    Everyone who loves Microsoft.... Just kidding we know nobody loves MS.

    All kidding aside the next gen consoles will be about brand loyalty. Guess what Sony wins. Nintendo will continue to do well with thier market segments in the console and will maintain dominance in portables. Microsoft will struggle unless they reach that critical state of "killer app". Personally I am conflicted I dislike MS attitude towards the market and its customers but I secretly hope they kick everyones ass with something no one sees comming it is unlikely to happen though. Console gamming has reached a calm in the storm of competition. Some new blood has the opportunity to shake things up. One last prediction, Nintendo will continue to increase revenue on this gens console and software.

    --
    The truth suffers more from convictions than from lies.
  133. True, but... by brucmack · · Score: 1

    You're right, but Nintendo itself should have the same kind of response. When I see the name Nintendo, I know it has to do with a game system of some sort (in the context of recent history anyway). When I see the name Sony, it could be any number of things.

    As for the handheld, that might also have a lot to do with simple lack of good competition. Look at how long the original Game Boy survived unchanged... Game Gear was ok, but larger and pretty power hungry, from what I remember. It's been dead for a number of years now, and there hasn't been anything to really step up to fill its place.

  134. YOU WIN IT! by Anonymous Coward · · Score: 0

    yuo aer on teh spoke!!!1

  135. Thank God they told me by slycer9 · · Score: 1

    To think I was actually going to try something else and make my own opinion!

    Sheesh! What was I thinking? *slaps forehead*

    What button lets me know what I want for dinner tonight?

    --
    Don't park drunk, accidents cause people.
  136. That's a classic by cgenman · · Score: 1

    Throwing out days worth of work on doubling the size of the output data by simply lowering the screen resolution... That story truly is a classic.

    I would argue that games are made with uncompressed data and compressed to fit. A well managed team will have some idea of the size of the target system, and should progress with a tight resource budget on track. You don't want to throw out hundreds of thousands of dollars of work just because you can't fit it all at the end. Sometimes a company does get stuck in a Secret of Mana situation (CD game, cartridge medium), but I would be surprised if it was ever that bad on a non-port.