Your definition is the definition of NP, not NP complete. NP-complete is the set of all problems that are in NP and NP hard (i.e. all problems in NP can be reduced in polynomial time to a problem in NP-complete). If P=NP, all problems in NP can be reduced in polynomial time to any other problem in NP (because they can be solved in polynomial time)
Apple can't even get DRM-free music from the big labels apart from EMI. They are a big player, but they don't have anything near the leverage MS has with PC makers.
In D2 you can use single player characters for multiplayer games. Sure, it's just Open Battle.net, but for the occasional game with people you trust it's great. HGL offers no such option. So yes, HGL single player is missing a feature that D2 single player had.
1) I'm sorry, but no shared stash means you are gimped. Did a legendary sword drop for your engineer? Too bad, you can either sell it, or break it down to crafting materials.
2) The single-player is gimped by design. There's no Hellgate equivalent of LAN play, TCP/IP game, or Open Battle.net so unless you're on dialup. Unless you're on dialup, or using cheats, single player in HGL is the "I'm feeling stupid" button.
3) GW is pretty similar to HGL for no monthly fee (although you can choose to buy standalone campaigns/expansions), Dungeon Runners is more or less the same thing as HGL (granted, with lower production values) for half the money, and doesn't cost $50 up front. Compared to WoW, HGL is instance-only outside towns. This is more or less the difference between MMORPGS and D2 clones. Also, in Europe, WOW costs 13 euro/month vs 10 euro for HGL so it feels like an even bigger ripoff.
4) I've seen the ads in the beta, and I think they're fine. I just hope they don't change them to being super-bright after launch.
including 32.35 million new PlayStation®2 units (Japan: 5.54 million/ USA: 12.9 million/ Europe: 13.91 million)
So, the slim ps2 has sold 1 million more in Europe than in the US. Interesting... Let's look at the full stats a bit closer:
2003/06/30 53.85 million units (Japan: 13.60 million/ USA: 23.65 million/ Europe: 16.60 million)
2006/06/30 106.23 million units (Japan: 23.55 million/ USA: 42.97 million/ Europe: 39.71 million)
Sales between 2003/06/30 and 2006/06/30: Total: 52.38 Japan: 9.95 Europe: 23.11 US: 19.32
So, the US sold the most units until about 2003, but europe has almost caught up in terms of installed base and has been ahead for a while in terms of sales.
I don't want to start a holy war here, but what is the deal with you iPod fanatics? I've been sitting here at my freelance gig in front of an iPod (a 5th gen model w/ 60 GB) for about 20 minutes now while it attempts to copy a 17 Meg song from itunes to the ipod. 20 minutes. At home, on my Creative MuVo running on USB 1, which by all standards should be a lot slower than this iPod, the same operation would take about 2 minutes. If that.
In addition, during this file transfer, iTunes will not work. And everything else has ground to a halt. Even Firefox is straining to keep up as I type this.
I won't bore you with the laundry list of other problems that I've encountered while working on various iPods , but suffice it to say there have been many, not the least of which is I've never seen an iPod that has run faster than its iRiver counterpart, despite the iPods' faster chip architecture. My zen nomad jukebox with 6 gigs of HDD runs faster than this dual core 80mhz machine at times. From a productivity standpoint, I don't get how people can claim that the iPod is a superior machine.
Mac addicts, flame me if you'd like, but I'd rather hear some intelligent reasons why anyone would choose to use a iPod over other faster, cheaper, more stable players.
Im' not talking about the "send unique id" part, I was talking about: Options->Library->Retriece additional info from the internet And the More Info feature of the library.
I can't do a fresh install to check, but I think they were on by default. I might be wrong.
WMP already does that, unless you turn off the [more info] thingie. Winamp already does that (even before they were bought by aol I think) , if you don't turn off the minibrowser.
It's not like iTunes sends the data when the ministore is closed, so all it takes is turning off a option. Cry me a fucking river. It wasn't malware when wmp and winamp did it, and it isn't now. It WAS a problem when Real did it because you couldn't turn it off, and it was in no fact obvious that your data was going out.
[Yes Victoria, people tried packet sniffing: no ministore = no data to apple]
Re:Pushing the patch via Zenworks/SMS/Tivoli???
on
Trustworthy Computing
·
· Score: 4, Informative
The fix can be applied in the automatic mode using the following command line:
wmffix_hexblog13.exe/VERYSILENT/SUPPRESSMSGBOXES
These switches do not suppress dialog boxes about installation errors. The/LOG="file" switch can be added to the command line to create a log file.
6 months from now, he'll say that "nobody has got variable pricing right so far"
12 months from now he'll be announcing price cuts for "more than half" of the iTMS selection and maybe a bitrate increase to help cover the increase for the others.
That's what I thought at first, but they claimed they have 2 million users online in any given time, not total. The total is 50-60 million, so that kind of explains things.
Amen to that: I mean, where is Team Fortress 2 guys? It was supposed to be bundled with HL 1 for god's sake. Instead of that, we get DoD: source (which isn't even out yet) as if we didn't have enough WW2 themed FPSs.
While I'm ranting I'd like to point out that I felt UT 2003 sucked while UT 2004 is for the time being my favorite FPS. Why? Assault & Onslaught. No new graphics engines, no ultra high-res texture packs, just new toys to kill people with, and new levels to kill them in. Did epic miss the mark with 2003? hell yeah! But at least they got to their senses pretty fast. Valve just seems to have their head up their ass.
>>However, critics of computer-aided proofs say that the proofs are hard to verify >>due to the large number of steps and hence, may be inherently flawed.
>Because if there's one thing that humans are better at than computers, >it's performing large numbers of repeated steps. Flawlessly.
You got the whole point backwards. It goes like this:
1. Computer-made proofs are long and repetitive 2. Humans suck at long and repetitive tasks 3. Verifying a long and repetitive proof is a long and repetitive task
Therefore: Humans suck at verifying computer-made proofs.
This is a problem because if the proof-producing algorithm or it's implementation is flawed, the proof will probably be flawed too, and we won't really be able to tell, because WE SUCK AT IT. You could write another program to check the first one, but then you might need a third one to check the second one...
All in all, what you need to do is prove, that your algorithm is correct (and be really careful with your implementation too), but now you are back to square one, only with a different thing to prove. Of course, in a lot of situations, the new problem IS simpler than the initial one, but it's not always the case.
Ummm, no. There's a 600.000 people beta going on since NOV 26, it's called WoW US:-) It's not like they'd learn anything new about server performance and the like from the much smaller EU closed/final/open beta.
They claim they know that their game servers are underperforming because of a bug they didn't catch, so the solution is obvious: either hold off the launch till you fix it, or throw enough hardware at the problem, so that even while underperforming, the servers can cope. You can do something right, cheaply and on time. choose any two.
As for the signup servers it's a joke. They KNEW WoW would sell like hotcakes: everyone on the betas would most definately try to join on launch, so would a lot of the people who were playing WoW US, from an EU IP, and more or less everyone getting the collector's edition. And that's on top of your expected 1st day sales. They did have a billing problem before they shut down the servers, so it might someone else's server dying on them, but it's their fault trying to get CC numbers now even though the game has one free month out of the box.
I know that playing armchair admin is a bit unfair, but this IS arguably the best mmorg out there, made by one of the coolest video game companies around, so my standards are a bit high
If I was a social person, I wouldn't be playing a mmorpg in the first place;-)
Being encouraged to party with people is all well and good, as it certainly adds to the fun, but being forced to party, can scare some people away. Besides, not everyone plays at peak hours.
Your definition is the definition of NP, not NP complete. NP-complete is the set of all problems that are in NP and NP hard (i.e. all problems in NP can be reduced in polynomial time to a problem in NP-complete). If P=NP, all problems in NP can be reduced in polynomial time to any other problem in NP (because they can be solved in polynomial time)
FTFY
You can bet your ass that most shops would be happy to provide you with a free browser CD with every purchase of a retail version of windows.
The money from the default search provider should easily cover the cost of the disk.
Apple can't even get DRM-free music from the big labels apart from EMI. They are a big player, but they don't have anything near the leverage MS has with PC makers.
A large part of Russia is in Europe. They're just not in the EU.
>Notice how every single console that's come out since the Xbox has integrated all of these features. But no console before the Xbox had them.
Erm, no.
The 360 doesn't have a HDD or even memory card as standard, so no there is no local storage that developers can rely on.
Point 4 (HD > 420p) was also possible (but mostly unused) with a PS2.
In D2 you can use single player characters for multiplayer games. Sure, it's just Open Battle.net, but for the occasional game with people you trust it's great. HGL offers no such option. So yes, HGL single player is missing a feature that D2 single player had.
1) I'm sorry, but no shared stash means you are gimped. Did a legendary sword drop for your engineer? Too bad, you can either sell it, or break it down to crafting materials.
2) The single-player is gimped by design. There's no Hellgate equivalent of LAN play, TCP/IP game, or Open Battle.net so unless you're on dialup. Unless you're on dialup, or using cheats, single player in HGL is the "I'm feeling stupid" button.
3) GW is pretty similar to HGL for no monthly fee (although you can choose to buy standalone campaigns/expansions), Dungeon Runners is more or less the same thing as HGL (granted, with lower production values) for half the money, and doesn't cost $50 up front. Compared to WoW, HGL is instance-only outside towns. This is more or less the difference between MMORPGS and D2 clones. Also, in Europe, WOW costs 13 euro/month vs 10 euro for HGL so it feels like an even bigger ripoff.
4) I've seen the ads in the beta, and I think they're fine. I just hope they don't change them to being super-bright after launch.
>right click properties right click disable, zomg thats almost CRIMINAL!
Right, because the only thing a network connection is used for is authorizing CoH.
Also, I imagine it would be pretty tough to start a LAN game with your network addapter being disabled.
That's the cost for the EE+GS version.
For the GS-only version (the so called software emulation version) the cost should be around half that.
Look at the very bottom of the sales chart:
including 32.35 million new PlayStation®2 units (Japan: 5.54 million/ USA: 12.9 million/ Europe: 13.91 million)
So, the slim ps2 has sold 1 million more in Europe than in the US. Interesting... Let's look at the full stats a bit closer:
2003/06/30 53.85 million units (Japan: 13.60 million/ USA: 23.65 million/ Europe: 16.60 million)
2006/06/30 106.23 million units (Japan: 23.55 million/ USA: 42.97 million/ Europe: 39.71 million)
Sales between 2003/06/30 and 2006/06/30:
Total: 52.38
Japan: 9.95
Europe: 23.11
US: 19.32
So, the US sold the most units until about 2003, but europe has almost caught up in terms of installed base and has been ahead for a while in terms of sales.
First of all, there WILL NOT BE ANY OPEN SOURCE SOFTWARE for these laptops...
We've seen linux and MAME running on an ipod.
Linux + a few OSS apps on a cheap laptop sounds easy in comparison.
I don't want to start a holy war here, but what is the deal with you iPod fanatics? I've been sitting here at my freelance gig in front of an iPod (a 5th gen model w/ 60 GB) for about 20 minutes now while it attempts to copy a 17 Meg song from itunes to the ipod. 20 minutes. At home, on my Creative MuVo running on USB 1, which by all standards should be a lot slower than this iPod, the same operation would take about 2 minutes. If that.
In addition, during this file transfer, iTunes will not work. And everything else has ground to a halt. Even Firefox is straining to keep up as I type this.
I won't bore you with the laundry list of other problems that I've encountered while working on various iPods , but suffice it to say there have been many, not the least of which is I've never seen an iPod that has run faster than its iRiver counterpart, despite the iPods' faster chip architecture. My zen nomad jukebox with 6 gigs of HDD runs faster than this dual core 80mhz machine at times. From a productivity standpoint, I don't get how people can claim that the iPod is a superior machine.
Mac addicts, flame me if you'd like, but I'd rather hear some intelligent reasons why anyone would choose to use a iPod over other faster, cheaper, more stable players.
[Original version here]
Im' not talking about the "send unique id" part, I was talking about:
Options->Library->Retriece additional info from the internet
And the More Info feature of the library.
I can't do a fresh install to check, but I think they were on by default. I might be wrong.
WMP already does that, unless you turn off the [more info] thingie.
Winamp already does that (even before they were bought by aol I think) , if you don't turn off the minibrowser.
It's not like iTunes sends the data when the ministore is closed, so all it takes is turning off a option. Cry me a fucking river. It wasn't malware when wmp and winamp did it, and it isn't now. It WAS a problem when Real did it because you couldn't turn it off, and it was in no fact obvious that your data was going out.
[Yes Victoria, people tried packet sniffing: no ministore = no data to apple]
The fix can be applied in the automatic mode using the following command line:
/VERYSILENT /SUPPRESSMSGBOXES
/LOG="file" switch can be added to the command line to create a log file.
wmffix_hexblog13.exe
These switches do not suppress dialog boxes about installation errors.
The
[from http://www.hexblog.com/2005/12/wmf_vuln.html ]
There's a MSI version in the works as well.
>Steve Jobs is quoted as saying the opposite
6 months from now, he'll say that "nobody has got variable pricing right so far"
12 months from now he'll be announcing price cuts for "more than half" of the iTMS selection and maybe a bitrate increase to help cover the increase for the others.
That's what I thought at first, but they claimed they have 2 million users online in any given time, not total. The total is 50-60 million, so that kind of explains things.
Amen to that: I mean, where is Team Fortress 2 guys? It was supposed to be bundled with HL 1 for god's sake. Instead of that, we get DoD: source (which isn't even out yet) as if we didn't have enough WW2 themed FPSs.
While I'm ranting I'd like to point out that I felt UT 2003 sucked while UT 2004 is for the time being my favorite FPS. Why? Assault & Onslaught. No new graphics engines, no ultra high-res texture packs, just new toys to kill people with, and new levels to kill them in. Did epic miss the mark with 2003? hell yeah! But at least they got to their senses pretty fast. Valve just seems to have their head up their ass.
>>However, critics of computer-aided proofs say that the proofs are hard to verify
>>due to the large number of steps and hence, may be inherently flawed.
>Because if there's one thing that humans are better at than computers,
>it's performing large numbers of repeated steps. Flawlessly.
You got the whole point backwards. It goes like this:
1. Computer-made proofs are long and repetitive
2. Humans suck at long and repetitive tasks
3. Verifying a long and repetitive proof is a long and repetitive task
Therefore: Humans suck at verifying computer-made proofs.
This is a problem because if the proof-producing algorithm or it's implementation is flawed, the proof will probably be flawed too, and we won't really be able to tell, because WE SUCK AT IT. You could write another program to check the first one, but then you might need a third one to check the second one...
All in all, what you need to do is prove, that your algorithm is correct (and be really careful with your implementation too), but now you are back to square one, only with a different thing to prove. Of course, in a lot of situations, the new problem IS simpler than the initial one, but it's not always the case.
I was talking about the EU launch
Ummm, no. There's a 600.000 people beta going on since NOV 26, it's called WoW US :-) It's not like they'd learn anything new about server performance and the like from the much smaller EU closed/final/open beta.
They claim they know that their game servers are underperforming because of a bug they didn't catch, so the solution is obvious: either hold off the launch till you fix it, or throw enough hardware at the problem, so that even while underperforming, the servers can cope. You can do something right, cheaply and on time. choose any two.
As for the signup servers it's a joke. They KNEW WoW would sell like hotcakes: everyone on the betas would most definately try to join on launch, so would a lot of the people who were playing WoW US, from an EU IP, and more or less everyone getting the collector's edition. And that's on top of your expected 1st day sales. They did have a billing problem before they shut down the servers, so it might someone else's server dying on them, but it's their fault trying to get CC numbers now even though the game has one free month out of the box.
I know that playing armchair admin is a bit unfair, but this IS arguably the best mmorg out there, made by one of the coolest video game companies around, so my standards are a bit high
Forget about the login server, they can't even keep the signup server up :-(
[I'm not just trolling here, I'm actually trying to create an account]
If I was a social person, I wouldn't be playing a mmorpg in the first place ;-)
Being encouraged to party with people is all well and good, as it certainly adds to the fun, but being forced to party, can scare some people away. Besides, not everyone plays at peak hours.
>Blizzard = Evil
Yes, but today is Saturday, and on Saturdays using XML for the UI trumps shuting down server emulators by means of the DMCA.
Try again in a few hours...
Just like people emailing me have no way of knowing I have a paypal acount.