EA Denies DRM Problems With Sims 2
Fizzlefist writes "For the past 2 weeks there has been an uproar on the Sims 2 forums concerning the inclusion of Sony's SecuROM DRM software in the latest expansion pack, Bon Voyage. It seems paid customers have been having problems since day one of release, but EA is only now, 5 weeks later, issuing an official statement on the matter. A lot of what's in the statement is outright fiction with proven reports of issues with disabling of disc burning software, optical disc drives, printers, cameras, system slowdown and even system crashes. Fan responses have been cold to say the least. Interestingly enough, the expansion pack was cracked and up on the internet less than 24 hours after its release."
It also sound that there is a lot of bashing here:
"But of those 7,122 messages we can track, 2,976 have been authored by just 32 individuals (41.8 %). Each of these individuals has posted more than 40 times on the subject."
"Since that team was set up 2 weeks ago, we received only 12 calls to EA's North American Support Center from players looking for help with their PC's, suspecting a conflict with SecuROM. Sony DADC received just 29 calls about The Sims 2 Bon Voyage and SecuROM."
I didn't really notice an outright denial in the "offical statement". I read that 'problems happen' and if you want it fixed you need to call support.
Looking at the replies and the response, it 'sounds' like they want to help:
quote:
Guys-
If you really want to make a difference, you need to file a support ticket with Customer Support to explain what is going wrong with your PC and try to get help. Those numbers about the few number of calls to Support are not made up. I looked them up myself. There's just not enough people calling to cause change. We've received 4 times more calls with people with flashing red walls than any of the PC destruction calls about SecuROM. (and, btw, about those walls...don't forget to update your video card driver).
We want you to call. I want you to call. I work on the team that makes the game. The last thing we want to do is to make you unhappy.
To get support, follow the instructions in MaxoidVanquish's post above. The thread is here:
http://bbs.thesims2.ea.com/community/bbs/messages.php?threadID=c7bc28ba7df0b19335a3d8edb3ec9919&directoryID=211&startRow=1&openItemID=item.211,root.1,item.61,item.104,item.41,item.127,item.23
If you create a support ticket and don't get the help you need, I want you to do this: send me a note in my SimPage guestbook. Click on "View My Sim Page" right above my post and you'll find my guestbook. Tell me what happened, and if you can, cite the Incident Number you were given so a supervisor can track what happened on your case (those numbers look something like 123456-789012. Write it down when the support person gives it to you). Also please give me your email or phone number and a good time when you can be reached, so a support supervisor can get back to you.
unquote
And to the thought of "interestingly enough, the expansion pack was cracked and up on the internet less than 24 hours after it's release."
I wonder just how many of the folks that 'cracked' the pack are having the problems and are bitching?
Of course I could be wrong and DRM could just be the cause of global warming.
For the past 2 weeks there has been an uproar on the Sims 2 forums concerning the inclusion of Sony's SecuROM DRM software
I think they just transposed the "e" and the "u" in the name of that software. It should read "Suc e ROM".
The theory of relativity doesn't work right in Arkansas.
Treat it like a DoS denial of service attack. EA installed malware that denied their customers access to their computers. Could be criminal charges too and a massive class action suit.
"It's not a DRM problem because it isn't DRM! I mean, how could this game be afflicted by copy protection when it's avialable for download from third party the same day?
"Rather, it's a new technology we're trying out. Digital Crippling Environment, or DCE for short. Unlike DRM, DCE isn't for stopping piracy. but it's for getting you to be constantly thinking about our product as you try to put it into a usable form. Maybe we'll even make the news, giving even more exposure to our product and giving EA the recognition it deserves! That's...good, right?"
If people want problems (yes, I do consider them to be problems) like SecuROM to go away, they need to vote with their wallets and pocketbooks. If the general public really cared enough about the issue to stop buying games with these issues, the publishers might reconsider. The fact is, however, that users like us are a relative minority when compared with the total number of potential customers. They have no reason to care about what a very vocal but small community think.
I was the biggest fan of all the sim stuff for the longest time. I had multiple versions of simcity, simfarm, the sims. That ended when they introduced the need to have the original CD available to run the game. I was used to having the game on my two computers, and play as I wanted to. I know this probably violated so license restrictions, but I don't care. I bought the game to enjoy, and that is the way I wanted to enjoy it. The fact that I paid for the game, and could not play it without keeping up with the CD, was intolerable. When the Sims came with the limitation, that was the last sims I bought. There are is much competition for my money, and if someone is more worried about the people who don't buy that the people who do, that is someone that I have no desire to deal with.
"She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
back in 2005 Jack Thompson almost made a good argument regarding Sims 2. He initially was demanding that EA show us "what's under the blur" over the rude bits on Sims, because he was of the belief that by using a cheat code you could see, *shock*, genitalia! So, EA responded and said no, Sims don't have genitalia.. they're more like Ken and Barbie dolls being perfectly smooth "down there".
So yeah, Jack is again revealed to be the overreacting retard that he is. 'cept, thing is, there *are* "expansion packs" out there that will provide your Sims with full nakedness, including genitalia. Both adults, and here's the creepy bit, kids. EA has taken a hands off approach to these expansion packs which are undoubtedly adored by pedophiles everywhere. They're not going to stop it, and why would they? Any third party add-on which expands their market share for the base game, especially in ways that they would never dare to do themselves, is good for business right?
How we know is more important than what we know.
How can a call to EA fix a crashed PC? Their help desk does the following:
1) Is your PC plugged in and turned on?
2) What version are you on. Yes, that's the latest one.
3) Run Windows Update.
4) Do you still have problems?
Contact your PC manufacturer. It's not our game. All you guys are proving is that it's better to pirate games than pay money to EA.
I work for a software company that prides itself on its lack of intrusive copy protection. Almost a month after the latest release of our flagship product, I am still unable to find it on any torrent or warez site. It almost seems like, without the technical challenge of cracking the protection, the warez d00ds don't even bother, or at least give it a very low priority. I've never heard of any software with intrusive protection that wasn't cracked within 24 hours of release.
Or maybe your company's product is not in high demand.
is gone?
DRM makers are there because there is demand for their services. DRM buyers think that it will improve their sales and they will shift cost of DRM software to the consumers. So yeah, me and you end up paying DRM makers.
Back to original question, it is just matter of time before DRM activation (usually internet) for old product starts costing software maker more than it is worth, and they will just drop it form their side and give you finger, and you won't be able to use your software... without warez crack.
maybe your software is just shit?
More likely your program is not popular enough to be worth pirating.
The pirated version doesn't seem to have any problems with securom.
"More likely your program is not popular enough to be worth pirating."
Possible, but if he's still there a month later, the odds are good that they are enjoying at least a modest success.
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)
Because, it's their job !!
The point is to prevent casual "sharing", not to keep the hardened thieves running around screaming. Joe Kidd, all of 15, is not going to go on to some pirate portal and download shit his dad would kill him for. He will use it if chum, Harry Peters II, gives him a "copy" of his. You don't get it? That's what it's about.
Or possibly your 'flagship' product is in so little demand or so little known it's not worth a crackers time to crack.
We're a niche market, to be sure, but there's plenty of demand. All of our previous releases did eventually get posted.
The original Half-Life can no longer authenticate to WON. This makes my $500 investment worth less than 10 coasters, as CDs have a hole in the middle. CD keys, and remote authentication, especially, are irritating. CD key, remote authentication via name and password, along with required E-mail address, PLUS various disk copy protections is just too damned much effort. I will just download the warez versions. 90% of the games out now are like ditzy blonde trophy wives: great to look at, and show off to your friends, but in the end, not much better than masturbating.
Maybe that's the real reason for DRM. If the product will be on P2P, and makes it to Slashdot headlines, it's free marketing for it.
Actually yes, playing WoW is so much more comfortable because of no the need to constantly remember where a CD now is - that I stopped buying CDs altogether...
I can only wonder what it'll take, when will companies like EA actually get a clue, and realize that they are completely ruining many loyal customers experience. It's not even just the customers they will loose, or the increased support costs they face, but the simple fact that they don't care in the least bit about their customers actually having a positive experience with their programs.
Why is it okay for them to expect their customers to completely tweak their systems to run their one program? How is this even remotely an okay concept?
Why is it okay for them to install something that thrashes a customers computer and not be expected to pay the bill when it comes to them having to get it repaired?
What the hell has the software industry turned into? Worse than that, why are they still making enough money off this garbage such that they still think it's a good idea, or consider it more cost effective?
It's terribly sad when the people they are trying to protect these programs from, come out with versions that are way more consumer friendly.
Just a sad sad state of affairs anymore.
~RK
and that was with Sid Meier's Railroads. I did the Analysis, sent it in to SecuROM, and the next day they sent me a modified binary that would supposedly ignore the specific authentication failure. However, I didnt encounter the issue once I had rebooted, so did not need the modded binary.
I installed BioShock Demo, which did install SecuROM... uninstalled the demo, and SecuROM was uninstalled with it.
While I dislike DRM, SecuROM is probably one of the more benign forms. Anyone remember Starforce?
Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
there are a lot of things that are not worth pirating yet they are anyway. remove the crap that causes these technical problems and much of the pirating goes away.
The easiest answer for piracy has been the same from the start: You aren't stealing something that is free. However, not having intrusive copy protection is both easier on the programming and better for the company. Just pray that upper management doesn't give you a speech about how your product being stolen affects the companies bottom line and the "need for protection" to go along with that.
Most warez sites will actually remove things if you ask them politely especially if its not something bogged down. Legal threats and/or warnings and/or copyright/patent claims will never get such a result, welcome to the streisand effect.
Emails from xyz person saying "can you please remove xyz I'd prefer it not to be on piratebay" etc, gets quite reasonable responses, welcome to the reverse of the streisand effect.
A company I worked for had their files removed simply from emailing admin respectfully. And for a non-english torrent site they sure responded in polite and common english rather quickly (less than 1hr range). In fact I will personally bet $500 cash any day any time that anything on a major torrent tracker if the owner requested in a personal and polite fashion (no boilerplate/template emails) to be removed, would at least have the specific torrent they request removed with little to no publicity. Probably not even banning the original seeder, and I will even write the email for them if they want (Exception being riaa/mpaa/any company above 5mil in net profit per year, you have no reason to whine on slashydots).
"If someone was on hold for a long time and hung up, please send me a message with the Incident Number and I'll track down what happened. Thanks.
I am forwarding incident numbers directly to our senior level SecuROM support people, so there should not be any issues they cannot handle."
I remember when people were infuriated at first with the idea of Windows XP Product Activation and said that as long as everyone "voted with their wallets" and didn't buy XP Microsoft would be forced to change. We all know what a load of good that did.
The problem with the logic that consumers in these circumstances can make a drastic impact on a supplier by "voting with their wallets" is that it's next to impossible to reach the critical mass needed to make such an impact. People on the whole are apathetic, don't know about the issues and don't research the products they purchase, especially for software like games.
I think it will be far more likely that growing and increasingly vocal consumer frustration will cause a change in these ridiculous copy protection schemes, not people "voting with their wallets". But even with this scenario I'm still skeptical because again it assumes that companies actually care enough about their customers to listen to their cries for sanity and to take their needs into consideration.
Cheers, ~ Ruben
That game even requires you to activate over the internet, which you can do on 5 different hardware configurations. Activation servers down? Too bad! Whats even more retarded is that the Steam version ALSO has this check on top of Steam itself. Why consumers put up with this i have no clue. Judging from the problems a lot of people have with Bioshock it seems like they had better invested the time and money for SecuROM into some more QA work...
Why does that need more and more complicated systems though? The anticopy stuff gets more and more elaborate and the false positive rate seems to go up with that. Even most of the oldest systems would have prevented unassisted copying.
As for the most common use of warez I see, it'd be fixable if devs just returned to the late 90s with their policies on multiplayer, i.e. you don't need one disc per player in a network game. If we could just throw spawn installs on the other PCs in a network during a LAN we wouldn't have to use cracks and warez to get that running. Multiplayer is the best advertisement for a game there is, I've bought games because I've seen them in multiplayer on a LAN first but for newer games without LAN installs we need to crack 'em anyway and noone has a need to buy the game when he as a fully working copy on his drive already.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Splinter Cell chaos theory took months. Starforce was briefly successful on a couple of games. But didn't last in the long run.
...being in a game. And I am not just talking about Bioshock, either. A bunch of people had issues with SupCom having SecuROM, and when the SupCom community told GPG to get rid of it, they did. With WIC, there was a petition started on the forums that was eventually locked (look http://www.massgate.net/read.php?3,29121,page=1). Bunches of other games have had issues with SecuROM as well.
The summary failed to cover the moderator who declared martial law banning so many people and locking so many threads that for once EA actually stepped in and publicly turfed them. With diplomatic language but for anyone paying attention it was quite obvious. Essentially anyone who dared post information based on fact that contradicted their opinion of the glorious cosmic orgy that was securom was due for a banning.
Some might say "The system works". However this moderator had been displaying this behaviour for longer than most people can remember yet EA looked the other way even with user complaints until she finally went off the deep end and banned too many 12 year olds who could dial the customer service line.
"we received only 12 calls to EA's North American Support Center from players looking for help with their PC's, suspecting a conflict with SecuROM"
So, only 12 of the calls suspected a conflict with SecuROM. How many callers even know what SecuROM is in the first place? Difficult to suspect something if you don't know it exists or what it does.
Mod Parent +1, Funny
I don't need to test my programs.. I have an error correcting modem.
"It seems paid customers have been having problems since day one of release"
Why did the customers get paid?
Firehed - Unfortunately, thanks to medical breakthroughs, common sense is not as common as it once was.
EA has a horrible reputation for Customer Service. It is nearly IMPOSSIBLE to get a straight answer from anyone, mainly because the process needed to actually get to a human being has been made by EA to be as twisted and complicated as possible.
EA loves to sweep problems out of sight by telling customers to use their "Knowledge Base", which is pretty much useless as it is, or to "contact" them by filling out a Bug Report/Complaint form, where they say they will "get back to you."
It took me forever to get the internet gaming part of Battlefield 1942 to work, and it STILL won't work at all. I spent a day trying to find a Tech Support phone number, which was supposed to be included in the manual (the text actually referred to the number to call in case of continuing problems), but the U.S.A. number wasn't given, only the website ant the Canadian number. I ended up calling 411 and asking for the n umber to their Redwood City office, and called that to get the Tech Support number. After calling that number, I got stuck in a phone tree offering Cheat servies and other junk, and an option for Tech Support. After choosing the tech support option, I got a recording referring me to their "Knowledge Base", to which I had already been to and found useless. After calling the Redwood City office, and asking to be referred to a person, I finally got a number for live Tech Support. I spoke to 2 differnt "Techs", on 2 separate occaisions, and both of them kept telling me to go to the EA website and download patches and updates. I downloaded 2 or three of them and none worked, or did anything for that matter.
EA can rot in hell for all I care. All they do is sell games, and nothing more. No service, no help, no functionality, nothing. They make it as hard as possible to take up any of their "precious" time by asking them to make their products actually work. I know BF1942 has a funtioning internet multiplayer component.
I kept getting an error message "UDATE NEEDED!" How can you call yourself a gaming company if you don't even know what your own error messages mean?
But I digress.....
Knowing Google's lust for data collection, the Soviet Union is still alive and well inside the psyche of Sergey Brin....
Well, no, it didn't last, but that was mostly a business/marketing issue. StarForce was, if anything, too successful. Too successful because their stuff did actually work, in that when integrated well, it could be months (as you observe) for a crack to be posted. Well, after 6 months of no crack, most people who want the game will have bought it. You might lose the long tail, but dems da breaks. It will be marketed by the DRM companies as a success.
This didn't go down well with a lot of people who were used to getting games for free, as you might imagine! I guess many of us will remember the anti-StarForce campaign that eventually resulted in Ubisoft withdrawing their usage of it in favour of a less tainted brand. The campaign mostly revolved around the allegation that StarForce could break CD drives or cause other nasty technical problems. It wouldn't entirely surprise me if that were true, because these programs do a lot of very bizarre and nasty tricks in order to find emulated CD drives.
Nonetheless, two facts stick in my mind. One is that the company making StarForce offered significant cash rewards to anybody who could send them a machine that was broken in the way being described. AFAIK nobody ever claimed the prize (instead the claims about what broke started shifting). The other is an interesting post from an UbiSoft employee defending their copy protection on the forums. In it they gave a statistical breakdown of the problems reported to their tech support center. As UbiSoft make some very popular games, they had a sample size big enough to be meaningful here.
They found that something like 0.1% of the problems reported to them were tracable to StarForce, and of that 0.1%, about 20% were people who had in fact attempted to crack the game and then had the balls to ask for tech support when it didn't work. That sounds absurd, but when I worked for a commercial software company, we also saw people trying to get (free!) tech support using pirated copies of the program. The rest were mostly people who mistyped their CD Key, or actually did experience blue screens/crashes etc, but their numbers were low enough to be more or less what you'd expect from a population of Windows machines.
Now it's a complex story, and I don't doubt that some people saw very bad problems with StarForce. But I'll take hard statistics derived from 500,000 samples over anecdotes I read from anti-DRM bloggers any day.
.. return the product, get refund. DON'T BUY ANY MORE OF ThEIR PRODUCTS. Is it really that difficult?
http://www.rense.com/general79/wdx1.htm
That's rubbish. Hundreds of applications are added to the list of cracked applications daily. Most of them crappy Image Resizing programs and the like.
This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
DRM does not stop "pirates"...it doesn't even slow them down. Quite frequently, cracked pirated verisons are available on the torrent sites before the actual products are released. The ONLY thing DRM does is inconvenience paying customers...you know the ones who actually went out and BOUGHT the product rather than just downloading it from a torrent site. Every time this happens, a fraction of those inconvenienced paying customers will get fed up and start downloading rather than buying. You'd think this is what the publishers wanted, from the way they act. Either that or they're just insane...the definition of insanity being repeating the same action time and time again expecting a different result.
I never had it break hardware, but Strategy First and Ubisoft both made my "do not buy" list in the Starforce days. I didn't bother speculating - I instead tried to get support and went through all their scripts, including being accused of piracy and being outright blown off by escalated support via email in the end.
I didn't make a lot of noise or beat my chest about it once it was clear I'd been ripped off, but I've never bought a game from either company since. But I'm sure if they even notice that sort of loss they discount it as due to piracy rather than learning that customers can hold a grudge for life.
The thing is that it's the company who gets to say who's a pirate trying to crack the game and who's not. I got Diablo 2 when it was newish and had no end of trouble trying to use it as I only had a burner and had a ton of debugging software on the PC. It wouldn't run on systems with burners or cd emulation software, or debuggers that it mistook for either of those.
As always when a game is annoying I got a crack and it worked perfectly. But I wrote to Blizzard about it to see what they'd say. Their suggestion was that I reinstall windows entirely, then buy a new CDROM (not a burner) in that order. I emailed back and said I had tried a fresh install (not that rebooting to a stripped down OS just to play their game would have been reasonable anyways but the burner was still an issue), but that buying new hardware was unreasonable as mine met the specs on the box. I asked for a debug build (even with my name in it) without protection, as it was obviously their protection making it unworkable. They said no. I mentioned hearing that there was a crack which fixed this problem for others. They told me it was illegal, even if I owned the game, etc... They wouldn't even offer a refund, as the fact that the game worked on other computers was proof to them that it wasn't broken. (What error shows up 100% of the time?)
Long story short, I owned the game but they put me down as a pirate. The game didn't break anything but the copy protection was obviously the only reason it wouldn't work on my PC.
I'm sure that UbiSoft was technically right... 20% of people were trying to do something like crack the game just to get it to work. Who else emails tech support? People who've tried and given up. Of course many of these people, like myself, are going to try a crack to prove that the game works and that it's the copy protection breaking things. This is just them sweeping that under the rug by labeling all of those people as pirates. If you have Daemon tools installed for any reason you're immediately a pirate in these peoples' eyes.
Lies, Damned Lies, and Corporate Statistics.
I absolutly loved the longest journey, but when dreamfall came out I was too busy to get it, bought it months later, only to find that there were patches out. For some reason, funcom, has split distribution up around the world and the patches only work on certain versions, my version did not have a patch. Not because the game didn't have troubles, but because the distributor apparently hadn't bothered to patch.
To top it off it also wanted to install a protection system, I don't like those. Apart from everything else they got a habbit of sticking around and being impossible to delete.
So I just downloaded a version from bittorrent got the right patches and did not have to bother with DRM.
So tell me again why I need to pay for software? Essentially all I got was a box with a useless dvd inside and perhaps the feeling that i did the right thing. But I got to play the game THANKS to the people who shared it and hacked up a fix.
It is intresting to note that games often are not just cracked right after release, but often days before it. DRM ain't stopping anyone, the only people you hurt are paying customers.
It seems a bit like this, imagine that each time you wanted to open the door on your car you had to donate blood to analyse your DNA. Fair enough? Did I mention the car is a convertible, the roof is open and the engine is running? It like putting ten locks on your door, and leaving the window open.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Nope, they published it! At that time, DICE was not owned by EA yet (they bought them later, EA style).
The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
More likely your program is not popular enough to be worth pirating.
Or its so popular among its niche that no one bothers to seed it since they've all bought it.
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
Generally, cracks don't crash more frequently than the original.
Some copy protections tend to fail in certain drives, or more susceptible to wear.
So, the occasional bad crack, even trojanised releases offset the problem a copy protection may have caused.
Patents Drive Free Software as Hurricanes Drive Construction Industry
It really is the standard procedure these days. Whether you buy the game or not, you have to get the crack to disable the stupid CD check. I own all the games I play (I swear :) and yet they are all cracked because I prefer to keep my CDs securely stored. And then, of course, there is the annoyance of swapping CDs in the first place when you want to play another game. Thank God for alcohol...
the expansion pack was cracked and up on the internet less than 24 hours after it's release.
In other words, the only people having problems as a result of this DRM are... the honest customers.
So as usual, DRM designed to make the pirates job impossible while not damaging the user experience have the exact opposite result, and the pirates are the only ones with a hassel-free experience, while the paying customers are left to suffer alone in the cold and dark that is Customer Relations.
I work for the Department of Redundancy Department.
How about any of the recent Cubase SX products? The DRM is so embedded into the application, it (iirc) took over a year to crack Cubase SX 3 successfully.
It worked to eliminate Starforce, I can't see why it wouldn't work with this.
They've crossed the line. Between the fiasco with Bioshock and this story, it's clear that anything with SecuROM encumbrances is not worth buying.
SecuROM is garbage. Boycott it.
It all looks that all this crap only helps make customer experience worse than it should be, it certainly does not stop pirates.
I guess I don't have to place any link to prove that Sims2 is getting pirated as heck and this is certainly not stopping the torrents to appear.
As much as CD protection got heavier these days, I can still go to the street and find the latest games ready for 2$us. (This country is quite special, few got the broadband to download CDs, and pirated software is an street product like a hotdog or candy :)
Copyright infringement is "piracy" in the same way DRM is "consumer rape"
Unfortunately it was only the first couple that took 6 months. As with any copy protection the first time takes you awhile, but after that it becomes a walk in the park to work around it. Once the aptly named "Starforce Fucker" program was released that was it for like 90% of games using Starforce at the time. Even prior to this games were playable as long as you had a clone and were willing to unplug any CD drives you had to play it.
Name the product or GTFO.
If you were blocking sigs, you wouldn't have to read this.
I don't have any such problems. You know why? Because I downloaded the warez version! My girlfriend likes to play the game, but there's no way in Hell that EA is getting $30 every three months for incremental item packs. Besides, those first three expansion packs for the original game should more than make up for it... It's not exactly as if EA is short on cash flow or anything.
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
The "prize" that StarForce offered required you take your machine with you to show that there was damage found, that you be able to reproduce it on demand (not necessarily easy considering) and that you actually show up, IN PERSON, at their offices. In Russia.
how the hell did he get mod up to +5 Interesting with no name of his program or what it does.
Only on Slashdot do you get peoples examples in life mod up as if it reflects the true majority.
Bunch of liars and exaggerators around here sometimes; the minority group usually has no credibility to lose though so they make outrageous statement to get all the people around them worked up as if they were telling the truth.
Linux users using games, hah thats a good one and what are you playing it on your old Riva TnT2 card.
My experience with Diablo 2 was almost identical to yours. I've since abandoned PC gaming for consoles as while consoles still use DRM, they at least always run the games that claim to run.
The cake is a pie
Unfortunately a lot of stuff with Securom is good, and yet insists on trying to break my computer.
E.G. I have two DVD drives on my machine (lets call them E, and F).
E drive, is from where I installed bioshock. If I have the Bioshock disk in the drive, I have to reboot my computer for the drive to recognize any other disk I might wish to replace it with.
Then I bought Medieval II: Total War, Kingdoms. Good game, but wouldn't install from E drive at all. So I installed it from F drive. Now, if the MEII:TWK is in F drive, I have to reboot my computer for it to read any other disk.
NWN2 Mask of the betrayer (expansion to NWN2). Managed to install from E drive, must reboot to read any other disk.
All 3 use securom. While I've had minor inconveniences with securom before, nothing that requires I reboot my damn machine all the time so I can read DVD's/CD's. I'd hate to have to go the starforce route and boycott anything with securom but that's more and more looking like what I'll have to do. Which is too bad, because the 3 aforementioned games are all really good, when securom lets me play them.
Damn right. I had endless issues with SecuROM on a Vista install of Supreme Commander. This also had a knock-on effect on the authentication used for multiplayer gaming. Eventually calls to the GPG tech help and a few patches got rid of the bugs. To think, it would have been much easier to just forego the DRM in the first place.
Amnesty International
Maybe, but he's right about why crackers do what they do. Believe me, it's not because they need to use the software they crack, no sir. It's because they get considerable positive reinforcement out of the process of cracking a protection system. It is a true battle of wits.
... I automated the cracks for those. But the only programs that interested me were the ones that had tough DRM (although that term hadn't been invented yet.) Removing the protection was, in fact, the object of the game so far as I was concerned. I didn't distribute what I cracked (well, not very much) since I wasn't trying to make any kind of "statement" and had no desire to stick it to anyone. However, the truth is that the entertainment factor was in figuring out the obstacles some other programmer had placed before me. Winning meant that I could make an unprotected copy and play it, and there was an immense sense of satisfaction in achieving that. Matter of fact, when I successfully finished cracking a game, generally the game itself was nowhere as much fun. I learned a lot of assembler tricks in the process too. I did crack some early IBM PC software after I got into that environment, but at that point in my life I had better things to do with my time.
Way way back in my Apple ][ days (1978-1981, thereabouts) I cracked a lot of stuff. There were a few standard protection schemes around
There was a well-known Apple users group at the time, the Apple Pugetsound Program Library Exchange. I never had much to do with them, but I also recall an early cracker group with a similar moniker. I had tears of laughter in my eyes the first time I booted up some game and the first screen said, "Cracked by Jay of A.P.P.L.E. (the Apple Pirated Program Library Exchange)".
The higher the technology, the sharper that two-edged sword.
Mister Wiggles Magical Adventure in Sugarland II is fucking awesome so shut your mouth.
MOD PARENT UP!!
This is exactly why DRM is tolerated. All the crap associated with DRM is interpreted by most people as "the computer fucking up". They don't realize that their computer could be fucking up xx% less if DRM like this didn't exist.
"When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
Very well said.
I imagine a few DS (and PSP) games have been sold in exactly this way (some games go as far as to offer 1P demos to nearby DSs). The difference is that since PCs have big hard drives, the "download play" on those doesn't have to be limited.
Like you said, if someone likes a game during a LAN, they'll buy it themselves to play it at home (1P/online). If they don't like the game so much, they're obviously not going to buy it just to play it in the LAN, so why not have a temporary upload feature?
"When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
This actually happened with Command & Conquer 3: Tiberium Wars. In patch 1.05, they introduced a heavier version of their DRM, similar to what this article describes, but within a couple weeks of it's release, released another patch (1.06) which got rid of it altogether because of the massive series of issues it kept causing with big guys on the ladder.
1.07 Introduced the Mod Development Kit and runtime environment.
1.08 Was a patch for the MDK.
1.09 Will be a balance patch.
However, will EA ever get around to the hundreds of thousands of errors just like this? In a similar fashion of censorship described above, they deny these errors exist. Why do they happen? Apparently from my reading of hundreds of posts involving these errors, they all revolve around mutlicore and multi-CPU machines. According to some googling, this was a problem with Battle for Middle Earth. What is EA's official response? It's because we're either: Running Emulation Software (a resounding no), outdated drivers (majority no), lack of fulfilling system requirements (big no) and networking issues (no through a horrible laugh). Another thing that bothers me about this game is that the main executable and many other things reside inside of another file appropriately named game.dat (you will see it in the above screenshot).
However, this is truly a shame. Why? The game ****ing rocks! I have to play it on an old 2.8GHz P4 (all other computers in my network are mutlticpu, emulated or not) with other shoddy hardware on the lowest settings possible, but it's still fun to play as a game, while not looking visually appealing at all. I'd rather play it on my Quad-DuoCPU machine, but I can't! Is this game a waste of money? You bet it is. With EA and who they are, do they really think they can survive making a game that can't run with multiple CPU computers when every other game in the series can do so without an issue? Okay, I've had enough.
For those who seek perfection there can be no rest on this side of the grave.
Actually, my first issue with SecuROM was with C&C 3. I use Process Explorer, which is a task manager replacement program produced by Sysinternals (which is a company owned by Microsoft). For some reason, Process Explorer is flagged as a "bad" program by SecuROM. So, if I have used it, I have to reboot my computer to play C&C 3, because otherwise a message will pop up saying that a "reguired security module could not be loaded."
Those rules don't seem unreasonable to me. How else are they going to find out what is causing the problems, assuming they were real?
I crack every game I buy specifically because of issues like this and that annoying lag I see in so many games when every once in a while it's "checking for media".
Every time I see DRM related problems all I can think is: How can business types be so incredibly stupid? They're obviously not complete dullards as the company is successful. But doesn't anyone ever speak up at board meetings and say "Excuse me, Mr. Pointy Head. You do realize all this R&D is going to go straight down the toilet when some 12 year old from russia cracks it in the first day?"
I was wondering what they did.
Great, now I have to uninstall all the versions I have on my laptop.
-- Tigger warning: This post may contain tiggers! --