Slashdot Mirror


European PS3 Launch Delayed to 2007

An anonymous reader writes "Sony has finally admitted that the November release date for the release of the PS3 is unfeasible. Specifically, it will not be available in any PAL territories until March 2007. Sony cites '(a) delay in the mass production schedule of the blue laser diode', forming a critical part of the much-maligned Blu-Ray drive. With the Xbox 360 having been released for almost 6 months in overseas markets, and the Wii looming large, can Sony afford a delay like this?" Update: 09/06 17:58 GMT by Z : Just to make sure you caught it, the announcement includes the word that the U.S. will only be getting 400,000 units at launch in November, with Japan at 100,000 units. Go Sony.

440 comments

  1. no surprise then by bitchell · · Score: 5, Insightful

    Sony really seem to be shooting themselves in the foot lately, even if this isn't their fault.

    1. Re:no surprise then by boatofcar · · Score: 4, Funny

      Consequently, the European PS3 will be be bundled with Sony's new killer app, Duke Nukem Forever.

    2. Re:no surprise then by Monkeys!!! · · Score: 2, Funny

      I would say that have run out of feet and are busily working through their kneecaps.

    3. Re:no surprise then by choupette · · Score: 3, Insightful

      They want blu ray in their consoles, it *is* their fault. As if they hadn't learn the umd lesson.

      --
      -- moo
    4. Re:no surprise then by JonathanR · · Score: 1

      Running on top of a Vista OS?

    5. Re:no surprise then by aplusjimages · · Score: 2, Insightful

      As if they hadn't learn the umd lesson.

      If they didn't learn their lesson from mini-disc then I'm sure UMD was never on their mind as well. Looks like Blu-Ray will be losing this battle.

      --
      Can I bum a sig?
    6. Re:no surprise then by Greyfox · · Score: 1

      Seems like they can't get a console out the door to save their lives. Perhaps they should partner with the makers of the Phantom game console.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    7. Re:no surprise then by mgblst · · Score: 2, Informative

      Not only Europe, but Australia http://www.smh.com.au/news/games/no-playstation-fo r-christmas/2006/09/06/1157222189890.html/...

      (and probably many other places)

      Now they are really in trouble.

    8. Re:no surprise then by Fred+Or+Alive · · Score: 2, Informative

      Was MiniDisc that unsucessful? Perhaps as a pre-recorded format, but as a replacement for cassettes it seemed to be reasonabley sucessful in the late '90s before MP3 players replaced them in turn. It certainley wasn't a Sony only format, several other companies produced recorders / players at the time.

      But UMD does seem to be a screwup (I though they were going to create other players for the video / music discs or something).

      Sony have created other sucessful formats, like the 3.5" floppy disc, and the Betacam professional videotape formats. No-one seems to remember them...

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    9. Re:no surprise then by tompatman · · Score: 2, Interesting

      It is their fault. They are the ones who insisted on pumping the PS3 full of bleeding edge technology, expected the best and never planned for the worst. There are always big risks with using the latest and greatest.

    10. Re:no surprise then by masklinn · · Score: 1

      (and probably many other places)

      Only PAL areas won't have any console. On the other hand, supply will be extremely short: Japan will only get 100.000 PS3 on launch day (fyi Nintendo sells between 120.000 and 190.000 DS Lites every week there, and only because they can't produce more than that, and Square's Final Fantasy III DS sold 330.000 on launch day), and North America will have 400.000 PS3 at launch...

      Preorder yours now and sell it for a zillion bucks on ebay, I say.

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    11. Re:no surprise then by masklinn · · Score: 1

      Oh yeah, and I forgot that one: we still don't know the ratio of Core vs Premium at launch day in JP or US.

      Since this is Sony after all, they'll probably go with 50% Core...

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    12. Re:no surprise then by Rogerborg · · Score: 1

      And a subscription to the Phantom(R) Game Service.

      --
      If you were blocking sigs, you wouldn't have to read this.
    13. Re:no surprise then by CodemasterMM · · Score: 1

      I'd agree; this isn't a huge surprise. Sony better get their act together or the whole company will be in more trouble.

    14. Re:no surprise then by The+Only+Druid · · Score: 1

      MiniDisc was a success on its own, but it failed to replace CDs like Sony wanted. I had a player/recorder for years and loved it. Only replaced it when I got my first iPod. Europe and Japan continue to have NetMD products.

      --
      "Stumble before you crawl"
    15. Re:no surprise then by Yvan256 · · Score: 2, Funny

      Brought to you by Amiga.

    16. Re:no surprise then by twistedsymphony · · Score: 1

      I think those feet are begining to look like roast beef.

    17. Re:no surprise then by LKM · · Score: 1

      Just call with your Apple iPhone to place an order!

    18. Re:no surprise then by buswolley · · Score: 1

      Currently Microsoft phone numbers cannot be accessed by iPhones. This is to ensure quality of service and security. Please use your IE enabled phone instead. Thank you.

      --

      A Good Troll is better than a Bad Human.

    19. Re:no surprise then by TheRaven64 · · Score: 1
      I know a grand total of one person who has ever owned a MD player / recorder. Pretty much everyone I know has owned CD and cassette tape equipment, however.

      Back when MD was released, it stored 140MB in a tiny form-factor. At the time, my computer had a 60MB hard disk, and the largest 2.5" (laptop) drive you could buy was 100MB. Sony talked a bit about MD Data, which would have allowed you to use these in a computer and cheaply store more on a removable disk than on your internal disk. I would have loved to buy a laptop with an MD drive instead of a floppy. Their principle competitor in this market was Iomega's Zip disk, which cost ten times as much for media.

      Sony could have owned the market for a floppy-disk replacement, but they didn't. Hi-MD disks have a capacity of 1GB which, again, makes them attractive as a removable disk for laptops and desktops (cheaper than USB flash drives), but again Sony won't license the technology.

      --
      I am TheRaven on Soylent News
    20. Re:no surprise then by mrchaotica · · Score: 2
      Sony have created other sucessful formats, like the 3.5" floppy disc, and the Betacam professional videotape formats. No-one seems to remember them...

      The 3.5" floppy was only successful because of Apple, not Sony (see Wikipedia quote below), and Betacam doesn't count because it was "professional" rather than mass-market.

      Sony introduced their own small-format 90.0 × 94.0 mm disk, similar to the others but somewhat simpler in construction than the AmDisk. The first computer to use this format was the HP-150 of 1983, and Sony also used them fairly widely on their line of MSX computers. Other than this the format suffered from a similar fate as the other new formats; the 5¼-inch format simply had too much market share. Things changed dramatically in 1984 when Apple Computer selected the format for their new Macintosh computers. By 1988 the 3½-inch was outselling the 5¼-inch.
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    21. Re:no surprise then by Tim+Browse · · Score: 1

      I know a grand total of one person who has ever owned a MD player / recorder. Pretty much everyone I know has owned CD and cassette tape equipment, however.

      Out of interest, which country do you live in? I ask because MD was quite successful in Europe/Japan, but made almost no impact in the US.

    22. Re:no surprise then by eclectro · · Score: 1


      Go easy on them. Maybe the blue diodes explode.

      --
      Take the cheese to sickbay, the doctor should see it as soon as possible - B'Elanna Torres, "Learning Curve"
    23. Re:no surprise then by donaldm · · Score: 1

      Personally I think it is Sony's management's fault. Basically heads should roll. This is a real debacle since this is not only going to get the customers offside but the retailers (at least in those countries that have PAL as their TV standard) are also going to be pissed since many tens of thousands of dollars have effectively been wasted on advertising.

      I think potential PS3 customers would accept Sony's delay if Sony's came out with a sincere apology and then get their act together but I am not sure about the retailers.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    24. Re:no surprise then by tehcyder · · Score: 1
      Sony really seem to be shooting themselves in the foot lately, even if this isn't their fault.
      Why not just write "frosty piss"? It would be about as useful.
      --
      To have a right to do a thing is not at all the same as to be right in doing it
    25. Re:no surprise then by TheRaven64 · · Score: 1

      Sorry, I forgot to say. I live in the UK. The only person I know with MD equipment is my stepfather; he works a lot outside and so likes having a readily-portable music collection. He would probably now get an iPod, except for the fact that you need a computer to use one.

      --
      I am TheRaven on Soylent News
  2. What the heck is with Sony? by AbRASiON · · Score: 5, Interesting

    I've got ask now, does anyone else feel that Sony are completely screwing up everything with the PS3?

    No really, no troll, no Xbox fanboy'ery - seriously, what the hell is going on with Sony?

    I've been following the news on these new consoles from the beggining, there's always been a fairly steady stream of rumours, proven to be true / false, comments, press releases etc, however one thing has stayed solid throughout, Sony keep having bad stuff to say.

    There's the price, people speculated for ages, Sony prepared us for a high price with the "you should get a second job, because our console is so great" - the Sony fanboys responded with "they are using reverse psychology, it's going to be well priced, you'll see" (hell not just fanboys, game journalists said this too!) - then bam, 600$

    Then they've got 2 units (sku's you Americans call them?) - why?! Don't copy Microsoft it was stupid of them too, it dilutes the market and makes it harder for developers to target a SINGLE stable platform, which is what console gaming and development is about! (idiots! both MS and Sony, bloody idiots!)

    Then there's enforced blu-ray, which they may see as a bonus, we may or may not, depending where our loyalties lie.

    Then there's the removal of rumble, then there's the loss of GTA4 as an exclusive, then there's delays to PAL regions, then there's rumours of less of them coming out at launch than suspected (it goes on!)
    Then there's developer rumours "totally difficult to code for" then there's more rumours "isn't that much more powerful than 360" then there's screenshots pretty much showing it's really not that substantially better

    Also the unit is quite a bit bigger than the X360!
    The unit is using bluetooth, rumoured to have shitty latency for wireless controllers

    On top of all the rumours and debates / speculation, every comment from Sony exec's seems like they are making it up as they go along, not really 100% solid on anything? - it sounds like a small nitpick but for goodness sakes I'm serious, I really am having trouble beleiving anything, some of the things they confirm / deny or speculate it can do seems like the person at the time is just thinking "that sounds good!" and the poor saps in engineering need to figure it out.

    Case in point, E3 last year the "mock up" PS3 came with a boomerang controller, it had 2 HDMI out ports, it supported 7 controllers and had 3 network ports, it was capable of pretty much anything according to Sony.
    At the time, I call them on it saying due to Microsoft surprisingly announcing the X360 much more complete than expected 1 week before E3, Sony panicked, pulled out a beta unit from the development cupboard, stuck a backplate on the empty plastic box and grabbed a beta controller to boot!
    The back of the 2005 E3 model was a joke, it was like some dickhead manager was telling the illustrator designed, no no copy and paste, we want more of that port and more of this port, more ports! yeah! - 2/3 of them removed now, hummmmmmmm

    You've also got Sony far less capable of making a decent unified online system like live as well (no, not an MS fanboy, see my post history, I'm just a cynic)

    I do NOT WANT Microsoft running the gaming industry then nickel and diming us gamers with microtransactions and monthly / yearly fees, so I need Sony to do fairly well, but they are arrogantly riding on brand loyalty assuming they will be the best period, I feel they could be wrong.
    (Yes, I'm also aware Sony would nickel and dime us like MS with microtransactions and fee's HOWEVER I firstly don't feel Sony would do it as aggressively and secondly with competition Sony can at least keep MS in check)

    Either way the PS3 (in my opinion) thus far has been a shambles, a complete ballsup of epic proportions, I hope it does work out and I hope it does drop price, but at this rate who knows.

    1. Re:What the heck is with Sony? by lovebyte · · Score: 4, Interesting

      Maybe, just maybe, Sony has tried to innovate a bit too much? New type of processor, new type of disc drive, HD. I am pretty annoyed at Sony but compared to the Xbox360, the PS3 is much more innovative. Can't we expect delays then?
      Anyway, like about everyone I know, I'll buy a Wii when it comes out and not a PS3, so this delay is not that relevant to me.

      --

      I'll do it for cheesy poofs.

    2. Re:What the heck is with Sony? by Ignignot · · Score: 5, Funny

      Come over to the wii water. It is warm. mmmmm.

      --
      I submitted this story last night, and it didn't get posted.
    3. Re:What the heck is with Sony? by choupette · · Score: 1

      you can tell sony is screwing everything, so did they at the time of the ps2, see the result ? and I'm a pure/happy nintendo fanboy =)

      --
      -- moo
    4. Re:What the heck is with Sony? by $RANDOMLUSER · · Score: 1
      (sku's you Americans call them?) - why?!
      That's Stock Keeping Unit - wharehouse management system speak for "part number". I've also seen SKUL (Stock Keeping Unit at a Location) used.
      </OT>
      --
      No folly is more costly than the folly of intolerant idealism. - Winston Churchill
    5. Re:What the heck is with Sony? by elrous0 · · Score: 5, Insightful
      One of Sony's biggest problems (along with their seemingly insane devotion to their own proprietary formats and obsession with control) is something they've always done: early overhype. The same thing happened with the PS2. They put out so much overblown hype early on in their product announcements (making ridiculous claims like "this will be more powerful than a supercomputer" and other such bunk) that later, inevitably, when they have to pull back and announce REAL specs and features, it comes off as a disappointment.

      They are nothing less than the victims of their own unrealistic promises.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    6. Re:What the heck is with Sony? by AbRASiON · · Score: 5, Insightful

      What BLOWS me away is I'm actually considering the Wii the most!
      ME! the wii, I'm an anti-nintendo guy, I don't like kiddy games (it's a generalisation I know there's a few normal ones) and heck I'm a tech geek, so it's underpowered for me - the controller is a gimmick and they focus primarily on party / mp games whereas I'm a single player gamer who likes storyline.

      None the less! Somehow the Wii is the most interesting, it seems like they are the only console manufacturer who haven't lost their minds!

      MS rushed the X360 (in my opinion) for Xmas and ended up making too many faulties plus they dropped the old Xbox 1 like a hot potato, hence treating their customers like shit.

      Sony, well see my post - they are nutcases

      Nintendo, well despite most of the stuff I said above they STILL sound the best overall, cheap, simple and likely fun - plus hell it'll be the cheapest so I can always re-sell it, PLUS I never owned a gamecube, so this gets me 2 consoles in one kind of.

      It's a wiin wiin situation for me.

    7. Re:What the heck is with Sony? by HAKdragon · · Score: 1
      Then they've got 2 units (sku's you Americans call them?)
      While I agree with what you said - SKUs means Stock Keeping Unit. It's a term that's thrown around in a lot in retail.
      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    8. Re:What the heck is with Sony? by AbRASiON · · Score: 4, Insightful

      It's not the delay that bothers me, it's the entire Sony news as a whole, they just sound like a flopping fish on the bank of a river, desperate to get back on track.

      As for trying such advanced technology, they've been raving and ranting about this bloody Cell CPU for what 3, 4 YEARS! is it actually that good anymore, by todays standards?

      Oh here's another snippet of their bullshit

      Quote from shacknews.com

      "One of the more unorthadox features discussed in the interview is the planned ability for PSP to serve as a remote terminal for PS3, such that PSP users could watch PS3 content and interact with a PS3 over a network. Apparently, the PS3's Cell processor is what makes this possible. "The power of the Cell will be put to use," said Kawanishi. "If you don't have this much power, this cannot be realized." It is unclear if players would actually be able to engage in PS3 gameplay remotely using a PSP. Issues such as how content would be appropriately scaled down to accomodate the lower-resolution PSP screen were not discussed"

      What a load of cobblers, the feature they are discussing requires good software, it has NOTHING to do with the power of the processor in the PS3. It's these kind of marketing / pr bullshit spins which makes me take everything they say with a large serving of salt.

    9. Re:What the heck is with Sony? by Anonymous Coward · · Score: 1, Interesting

      does anyone else feel that Sony are completely screwing up everything with the PS3?

      It's pretty obvious they've overreached themselves. But I think you misunderstand how console gaming works:

      Gamers go where the games are.

      The actual platform is largely irrelevant, which is why these things are frequently sold as loss-leaders. An obvious historical example is the Atari Jaguar; technologically superior to other consoles in its day, it tanked because nobody would license games to Atari after they sued every game developer on the surface of the earth.

      Ultimately what's going to sell one console system over another is the quality and number of games available. So far the 360 is first out of the chute and lining up a pretty impressive array of games. On the handheld side, similar things could be said about the Nintendo DS.

    10. Re:What the heck is with Sony? by thelost · · Score: 1

      the sony ps3 stopped being funny a while ago and is now in the hideous car wreck category you just can't help watching as it slowly wraps itself round a lamp-post.

      People will talk with their wallets though, i hope to see the ps3 stillborn.

      --
      Promote Charity on Myspace, Show Your Colours!
    11. Re:What the heck is with Sony? by markpapadakis · · Score: 1

      Well, not only PS3 is dragging Sony further down its doom, but it is even expected as a means to 'save it' ( Can the PS3 Save Sony ) ..

      --
      Technology ramblings : Simple is Beautiful
    12. Re:What the heck is with Sony? by LaurieDash · · Score: 1

      Please don't forget the fact they ripped on Nintendo for even considering a motion sensing controller when that was announced between E3 05 and 06. And then what do Sony announce at E3 06? Oh motion sensing capablities just like they took the piss out of nintendo for doing. I think Sony are going to lose this console war, with Nintendo and Microsoft both taking far more substantial slices of the cake. Brand loyalty only goes so far, and i think with the 360 selling to more hardcore gamers and the Wii selling to previously non-gamers, nintendo fan boys (like me) and alot of other people who like the cheapness, i think sony are going to be left out of pocket. They really shouldn't have used their most successful brand to try and help blu-ray along the way.

    13. Re:What the heck is with Sony? by tbannist · · Score: 1

      I think maybe it's time for Sony shareholders to find themselves a new board of directors, because the current leadership at Sony is displaying an apalling amount of incompetence. Underestimating public backlashes, constantly failing to meet production schedules, making contradictory public announcements about the state of production for one of their flagship products. Displaying the same goods 2 years in a row at trade shows. They're going to be in for a world of pain if they let the PS3 launch date slip again.

      --
      Fanatically anti-fanatical
    14. Re:What the heck is with Sony? by Mark+Hood · · Score: 0, Redundant

      Well of course it's warm, someone wii'd in it :)

      No, I couldn't resist another wii/wee pun. And you smiled, admit it....

      Mark

      --
      Liked this comment? Why not buy me something nice
    15. Re:What the heck is with Sony? by UbuntuDupe · · Score: 2, Funny

      Maybe, just maybe, Sony has tried to innovate a bit too much? New type of processor, new type of disc drive, HD.

      In regard to innovation, you forgot to mention Sony's pioneering of the use of a motion-sensing wireless controller, which no one had really thought to do before. Nintendo may try to copy this and claim it was their idea. We'll have to wait and see what the Wii has in store. November will be interesting. [/sarcasm if you couldn't tell by now]

    16. Re:What the heck is with Sony? by Anonymous Coward · · Score: 0

      The Wii is underpowered?! LMAO. You're not much of a tech geek, obviously.

    17. Re:What the heck is with Sony? by AbRASiON · · Score: 1

      You musn't follow much of the information on the Wii.
      Serveral times I've heard it described as a "beefed up gamecube" - it's incapable of 720p or 1080i and the physical chip specs are substantially less than what MS and Sony have in their units.

      It might be enough for half decent graphics - hell considering what some late gen PS2 and Xbox games can do I'm sure the Wii will look fine but it most certainly is underpowered vs the competition.

    18. Re:What the heck is with Sony? by interiot · · Score: 2, Insightful

      It's not just hype, they actually believe it. Did they really plan to release a next-gen console 1.5 years after Microsoft did? They seemed to have believed that including a BluRay with every PS3 wasn't going to be too expensive of a loss leader, yet here they are, stopping shipments of blue lasers to everyone else until, what, mid 2007? just to be able to include a BluRay drive in every PS3 sold, even though the vast majority of people don't have HDTV's. That's got to be a huge opportunity cost right there. And they're trying to force another pet proprietary format on the market, when they have a large obvious history of failing those attempts.

      It's one thing to hype yourself to the press, it's another to drink your own koolaid.

    19. Re:What the heck is with Sony? by KlomDark · · Score: 1

      Didn't you catch the article yesterday? It was FlavorAid, not KoolAid.

    20. Re:What the heck is with Sony? by iainl · · Score: 2, Insightful

      And? Fun games are still fun at 480p.

      Even though I've got a HDTV, I'm going where the fun games are at a price I can afford.

      --
      "I Know You Are But What Am I?"
    21. Re:What the heck is with Sony? by KlomDark · · Score: 1

      Nah, this American also says "two units", not "two skus". Maybe the WalMart 'employees' (slaves) call them SKUs, but RealPeople(tm) call them 'units' or 'types' or 'models'.

    22. Re:What the heck is with Sony? by Anonymous Coward · · Score: 0

      Did you even read the posts you responded to? It was completely about power and not about fun factor at all. He was completely right, its a more powerful gc and pales in comparison to ps3 and 360 in that department. Nintendo has been quite clear in saying that as well.

    23. Re:What the heck is with Sony? by DrXym · · Score: 1
      Then there's enforced blu-ray, which they may see as a bonus, we may or may not, depending where our loyalties lie.

      I think the inclusion of blu-ray is a good thing simply from the point of view of future proofing. When the PS2 came out most of its games were on CDs. These days PS2 games are almost exclusively DVD. Some titles even ship with 2 or 3 of them. If the PS2 had been restricted to CD, it would have been a disaster for the platform.

      It seems pretty reasonable to assume that capacity requirements will continue to grow. Some might say that a DVD is enough (like 640k is enough) and perhaps it will be to begin with. No doubt lots of games will fit comfortably onto a single DVD. Yet I expect some games will make use of the extra capacity and some that fit on a DVD for one language will use a BD just to ship the same game with different localized content.

      Then of course the thing is an HD movie player. That's reason for including it especially as Sony are pushing that standard over the competing one.

    24. Re:What the heck is with Sony? by Anonymous Coward · · Score: 0

      I think the why?! was referring to Then they've got 2 units.

    25. Re:What the heck is with Sony? by Sp00nMan · · Score: 1

      I have no idea why I want to say this so bad, as I'm usually very clean, but..

      It looks like Sony shot their load early.

    26. Re:What the heck is with Sony? by DrXym · · Score: 1

      It seems fairly obvious that the most hyped next-gen machine by far is the Wii. I don't think either that you can claim that Sony is any worse than other console makers when it comes to proprietary formats or obsession with control. All console makers, Nintendo, Sony and Microsoft have gone to extraordinary lengths to prevent copy protection and piracy.

    27. Re:What the heck is with Sony? by jizziknight · · Score: 1
      hell considering what some late gen PS2 and Xbox games can do I'm sure the Wii will look fine
      Perhaps you should consider what some of the latest GC games looked like. IIRC a lot of them looked better than PS2 games. So the Wii, being roughly 2x as powerful (not sure where that comes from, just hear it a lot), should look a good deal better than the GC. Let's not forget that programming for the Wii is supposedly a lot like programming for the GC, so devs will be able to make full use of its potential much earlier on.

      Also, since it's only putting out 480p, it doesn't need all of that processing power to push all those extra pixels. I'd be willing to bet that by the end of 2007 there won't be a whole lot of difference in graphical appearance between the consoles. Unless, of course, the PS3 does what Sony says it can do, which with their track record, is doubtful.
      --
      Everything I say is a lie. Except that... and that... and that, and that, and that, and that... and that.
    28. Re:What the heck is with Sony? by Xugumad · · Score: 2

      Exactly. Although the biggest issue is their inability to realise this early on, and limit the damage, rather than carrying on regardless. Looking at the estimated components costs (from http://www.xbitlabs.com/news/multimedia/display/20 060906013432.html ):

      "According to Merrill Lynch research company, the most expensive component of the PlayStation 3 will be its Blu-ray disk drive, which will initially cost $350. The second most expensive part of the gaming machine will be the Cell processor which will cost Sony "at least" $230 per unit to make. Nvidia's RSX graphics processor will cost $70, while for 256MB of XDR memory as well as 256MB of GDDR3 memory Sony will have to pay $50, believes Merrily Lynch."

      So... $350 for a drive whose only real advantage in gaming terms is you can squeeze more hours of HD footage on a system whose 3D graphics are going to be almost as good as pre-rendered? $230 for the CPU, which will be used for... physics? Are people really going to notice the difference between physics on the XBox 360 and PS3?

      To me, it would have seemed better to forget about the Blu-Ray drive as it started becoming apparent that manufacturing would be an issue, and release it later as an add-on...

    29. Re:What the heck is with Sony? by Manmademan · · Score: 1
      In general i agree- clearly this launch is a mess, but a few nitpicks-
      Then they've got 2 units (sku's you Americans call them?) - why?!...it dilutes the market and makes it harder for developers to target a SINGLE stable platform...
      Both sku's are identical from a game development standpoint. Hard drive standard, Processors and RAM are identical..the only real difference between the two is the HDMI out. everything else (memory card readers, Wifi) is irrelevant.
      ...then there's the loss of GTA4 as an exclusive
      GTA3, GTA VC, and GTA San Andreas also showed up on Xbox. GTA4 was never an exclusive.
      Then there's developer rumours "totally difficult to code for" then there's more rumours "isn't that much more powerful than 360" then there's screenshots pretty much showing it's really not that substantially better...
      Developers have stated the Ps3 is difficult to code for, but leaps and bounds easier than the Ps2 was. Difficulty of coding isn't likely to be an issue. As for screenshots, we're comparing incomplete games in progress to completed games for a system that's been out for a year. hardly an accurate comparison. Besides, as consoles go the Ps3 and 360 are fairly complex, and its likely to be 3 years or more before we're able to see what they're really capable of.
      Case in point, E3 last year the "mock up" PS3 came with a boomerang controller, it had 2 HDMI out ports, it supported 7 controllers and had 3 network ports, it was capable of pretty much anything according to Sony.
      The boomerang controller was almost universally panned. I'd be amazed if they DIDN'T replace the thing, which was admittedly a work in progress at the time. The Ps3 STILL supports 7 bluetooth devices. Are all of these going to be controllers? that's up to the developer of the software. more likely it'll be a combination of controllers and things like wireless headsets, etc. It lost the extra network and HDMI ports (which were fairly redundant...how many were going to use two simulataneous HDTVs? exactly.) but gained a standard 20 gig+ hard drive. I'd call it an even trade.
    30. Re:What the heck is with Sony? by aesiamun · · Score: 1, Insightful

      Why is the PS3 more innovative?

      Is it BlueRay? Meh, it's unnecessary really, developers seem to be able to deliver big games on a single DVD for the XBox360. Bigger hard drive? Wireless controllers? HDMI? I'm not sure what makes the PS3 more innovative than the XBox360.

      The Cell processor? Why is that more innovative than a custom Triple PowerPC core?

      I'm finding it difficult what makes the PS3 so much more innovative than the XBox360...Maybe I'm uneducated when it comes to the unit, I find the Wii much more innovative than either of the two units.

    31. Re:What the heck is with Sony? by Anonymous Coward · · Score: 0

      Sorry, I must have missed where Sony said anything you just said... go back to digg fanboy.

    32. Re:What the heck is with Sony? by AbRASiON · · Score: 1

      While I'm at it,..

      Does anyone else feel Sony also might not be able to design the menu's / online service to be as slick as the X360?
      I don't own one but I've seen one, sure I have my beefs with MS but ultimately the menu for the X360 and the way live has been designed is just plain CLEVER.
      It's apple kind of clever (no, not an apple fan) - but hell it's just slick, simple and mostly logical - it works.

      I just have a hard time beleiving that Sony is going to make something as cool as Xbox live and manage to offer it for free, hell even if they charge for it can they get it right?

      Based on the information that's leaked out, it honestly seems like the hardware / software / marketing teams don't speak to each other - infact I heard that somewhere (sorry no source but someone mentioned it to me or I saw it on a site)
      There's this level of logic and cleverness which just clicks right, it's like "hey, someone actually thought about this" - hopefully we get some of that but who knows.

      On the Wii side of things, who knows, theres rumours you might need friends codes like the Nintendo DS to use Wii's online - if any of you don't know what a friend code is, google it up - but to my knowledge it's similar to swapping a large number like an ICQ uin with your buddies just so he can find you for a game- very clumsy user interface.

      Actually another thing, apparently the X360 supports a "generic" profile for some controls, example you can define in the dashboard somewhere what you prefer for gear up / gear down, accelerate / brake and so on, then ALL racing games (that conform to MS's design standard) would check with that profile to see what controls you prefer - no need to fiddle around with your new game options when you get it. (I'm fairly sure that paragraph is correct, I've heard it a few times but not confirmed it myself)
      It's THAT kind of smart logical and importantly SIMPLE yet clever stuff which makes a difference - we'll see if Sony can pull all that kind of stuff off.

      (makes you wonder why some of the MS Xbox division don't spend a week or two in the Vista labs with UI suggestions for logical stuff to add)

      P.S before the responses happen, here's my X360 rant.
      http://games.slashdot.org/comments.pl?sid=178579&c id=14807086
      I'll whinge about pretty much anything, I call it how I see it.

    33. Re:What the heck is with Sony? by Reapman · · Score: 1

      And we all know what a dismal failure the PS2 turned out to be...

    34. Re:What the heck is with Sony? by InsaneGeek · · Score: 1

      Not sure I agree with your conclusion on those three items

      1) New type of processor = sony innovation (every console has a new type of processor, Sony deviates from the old one enough to be an innovative thought)
      2) New type of disc drive = push Bluray == HD-DVD (including it in the base an inovation compared to an add on is a niceity not an innovation)
      3) HD = the first Xbox was able to do HD

      The PS3 for basically everything but the cell processor, it's almost a "me-too" game: Xbox has downloads, a hard drive, and media center... well we'll have that too. Nintendo has a motion controller... well we'll have that too. None of this is innovative, it's simply evolutionary giving people what they want (pretty shiney things). A HDMI port is not innovative, a hard drive is not innovative, a new DVD format is not innovative; something never done anywhere else is innovative, all these things are evolutionary. (This applies to MS as well, since everyting there is really evolutionary as well, they don't even have the cell precessor)

    35. Re:What the heck is with Sony? by UbuntuDupe · · Score: 1

      That's Stock Keeping Unit - wharehouse management system speak for "part number". I've also seen SKUL used.

      It's true. My warehouse, for example, keeps a lot of skulls. Though I don't advertise it on the front page!

    36. Re:What the heck is with Sony? by lovebyte · · Score: 1

      1) New type of processor = sony innovation (every console has a new type of processor, Sony deviates from the old one enough to be an innovative thought)
      I advise you to read about the Cell processor. It is not an ordinary processor like the multi cores we have now. I think it is a major problem for Sony to have developers take advantage of the cell. Maybe Sony have fallen for IBM's hype on this.

      2) New type of disc drive = push Bluray == HD-DVD (including it in the base an inovation compared to an add on is a niceity not an innovation)
      Let's agree that it's a novelty at least (innovation does not mean it's useful!). Having, in a console, a new disc drive that is not out yet (or barely available), is a big big risk. And according to Sony the main reason for the delay.

      If Sony had done like MS and Nintendo and used proven technologies (excepted for the Wii controlers), they would not be in such trouble. That's all I meant in my previous post.

      --

      I'll do it for cheesy poofs.

    37. Re:What the heck is with Sony? by masklinn · · Score: 2, Insightful

      Serveral times I've heard it described as a "beefed up gamecube"

      Beefed up gamecube with brand new CPU and GPU? Give me a break.

      it's incapable of 720p or 1080i

      Or 1080p. Indeed, the aim of the Wii is that every game runs at 60fps in 480p.

      It might be enough for half decent graphics - hell considering what some late gen PS2 and Xbox games can do I'm sure the Wii will look fine

      "Look fine"?

      The GameCube was the most powerful console of it's generation (just compare RE4/Wii and RE4/PS2). And remember that the PS3 and the Xbox360 need to be hugely powerful to display watchable graphics, because they're running from 720p to 1080p. You need much less graphics power to display amazing games in 480p.

      Every Wii conf has been with Wiis hooked up to HDTV, and I haven't heard much about the so called crappy graphics of the Wii (unless it was in Wii Sports, which isn't quite supposed to display amazing graphics).

      Of course we'll know when we see them, but I'm confident that the Wii will be more than enough capable.

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    38. Re:What the heck is with Sony? by thatguywhoiam · · Score: 4, Interesting
      What a load of cobblers, the feature they are discussing requires good software, it has NOTHING to do with the power of the processor in the PS3. It's these kind of marketing / pr bullshit spins which makes me take everything they say with a large serving of salt.

      Actually you answered your own question. To down-rez, say, an HD movie, and stream it as H.264 or MPEG-4 over the air via WiFi to the PSP would require a hefty chunk of CPU, particularly the kind of DSP'ish CPU like the Cell.

      As to your "WTF is with Sony lately" question...

      The problem is that you have been tracking it. The consoles always launch this way. There's tons of doubletalk, trash-talk, overhype, you name it. And Sony being the undisputed 'winner' last-go-round of the consoles certainly puts them in the spotlight.

      Sony has done a lot of dumb shit but I actually see them starting to turn around. They have a very radical CEO now (for Sony, anyways) but the corporation is a huge multiheaded hydra. It takes forever for big decisions to trickle down. (Not really cutting them slack here, but it is what it is.) For instance I noticed when they dropped ATRAC3, they did not replace it with another lame proprietary format. MiniDisc, retired (and it was very popular in the UK for a while, as well as pro audio field recording - hardly a failure. Ignorance to call it that.) The PSP does not play back any protected audio formats, only plain old AAC, MP3, unprotected WMA, WAV etc. All the Sony Ericsson phones I've used, same thing - no DRM. I bluetooth stuff happily back and forth with nary a complaint. So they do learn. We geeks have long memories.

      Sony is not doing poorly financially, although they could be doing better, but to say they are 'in the red' is inaccurate:

      Sony Computer Entertainment reported revenue of 122.5 billion yen ($1.06 billion), down from revenue of 172.8 billion yen ($1.5 billion) during Q1 2006. The division had an operating loss of 26.8 billion ($232.3m) compared to a lost of 5.9 billion yen ($51.1m) during the same quarter last year. This was largely due to lower PS2 and PSP hardware sales, as well as lower PS2 software sales. Sony shipped 2.54 million PS2s and 2.02 million PSPs during the quarter. PS2 software sales dropped to 33 million units, down from 35 million units while PSP software sales increased to 9.1 million units, up from 4.9 million units.

      Now, I agree that they have seemingly made a number of tactical mistakes with the PS3; the price is off, the blu-ray is premature, and the bifurcation of the models is idiotic. But I have also watched Sony for a long time, and I know they actually perform best when their back is against the wall. You notice all the tribulations because a) you actually follow some of this and b) they have just finished a massive restructuring, right up to the CEO. So yeah, continue to beat on them, but it is foolish to write them off - its practically a zaibatsu, its not going anywhere. Personally I want to see them feel the heat from Nintendo and MS. If any one of them dominates, it has been proven over and over again that this is a bad thing for the industry, overall.

      --
      If Jesus wants me it knows where to find me.
    39. Re:What the heck is with Sony? by Fred+Or+Alive · · Score: 1

      GTA3, GTA VC, and GTA San Andreas also showed up on Xbox. GTA4 was never an exclusive.

      They were released months earlier on the PS2 though. On Gamecube or Xbox, it would be enough to get them a "Only on..." tag. If you wanted to play the hot new game first, you'd need a PS2, by them time they got to the Xbox, they were rather lukewarm.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    40. Re:What the heck is with Sony? by grumbel · · Score: 1
      I'd be willing to bet that by the end of 2007 there won't be a whole lot of difference in graphical appearance between the consoles.

      Back when the Wii was still more rumor then fact and no screenshots released I would have thought the same, but with all the games I have seen so far there already is a huge graphical differente between XBox360 games and Wii games, bejoint just 480p vs 720p. If you look at some games like Battilion Wars 2 they already don't look very good by past generations standards, even Zelda or Mario can't impress that much and they are the best looking Wii games I have seen so far. On the other side you have on the XBox360 or PS3 games like Dead Rising or Assassins Creed, which do look a lot more impressive, not just because they have funky shader stuff, but also because they can handle huge crowds, something that isn't just a graphical gymick that might be ignorable, but something that actually can impact game play a lot.

      Wii lack of power could turn out to not just into a little less good graphics, but might also turn out to hinder some gameplay innovations, like large crowds. If that will really happen we have to see, but so far I haven't seen anything on the Wii that could really impress me, except of course the controller, but a good controller doesn't make a good game.

    41. Re:What the heck is with Sony? by iainl · · Score: 1

      Just to be clear, my precise point is that the appeal of the Wii is all about opting out of the graphical arms race that Sony is engaging in with Microsoft. The machine might be 'underpowered' in comparison to the other two, but that extra power is for pushing around giant texture files appropriate to the HD resolutions those consoles run at. There's plenty enough power for what its trying to do.

      --
      "I Know You Are But What Am I?"
    42. Re:What the heck is with Sony? by Phisbut · · Score: 1
      Brand loyalty only goes so far, and i think with the 360 selling to more hardcore gamers and the Wii selling to previously non-gamers, nintendo fan boys (like me) and alot of other people who like the cheapness

      Don't forget about the retro-gamers. One of the unofficial selling points of the Sony PSP is it's ability to hack a NES/SNES emulator on it. The Wii will be a NES/SNES (as well as N64 and TGFX16) emulator out of the box, no need for hacking. That will surely look attractive to some.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    43. Re:What the heck is with Sony? by The-Bavis · · Score: 1
      The actual platform is largely irrelevant, which is why these things are frequently sold as loss-leaders. An obvious historical example is the Atari Jaguar; technologically superior to other consoles in its day, it tanked because nobody would license games to Atari after they sued every game developer on the surface of the earth.
      I don't think you can solely blame the Jaguar's failure on the lack of games. Granted, if it had decent games it would have had a shot. But, good God man, look at the controller. It's like a prototype Intellivision controller. Plus, who daisy-chains controllers together? Innovations these were not.
    44. Re:What the heck is with Sony? by Elvisisdead · · Score: 1
      --

      "Want in one hand and spit in the other and see which one fills up first." - My Dad
    45. Re:What the heck is with Sony? by Yvan256 · · Score: 1
      Maybe, just maybe, Sony has tried to innovate a bit too much? New type of processor, new type of disc drive, HD. I am pretty annoyed at Sony but compared to the Xbox360, the PS3 is much more innovative. Can't we expect delays then?
      Did I fall in a coma for 20 years, or have evolution and progress now replaced innovation?

      New type of processor: all consoles since the Intellivision/Colecovision used new CPUs in their new version (or at the very least, look at the NES/SNES, Master System/Genesis era).
      New type of media (disc drive): N64 vs Gamecube (cart vs miniDVD), or PS1 vs PS2 (CD vs DVD).
      Hard drive: Xbox did it first.
      HD (since I'm guessing you didn't mean hard drive): Xbox360 does it.
      Rotation-sensing thing in their controller: clear rip-off from the Wii remote (which is itself an evolution from, say, the PowerGlove, but done right - at least I hope so).

      So, where's the innovation in the PS3 again?
    46. Re:What the heck is with Sony? by GrayCalx · · Score: 1

      Come over to the wii water. It is warm. mmmmm.

      Thats just urine in the kiddy pool.


      Hehehe, sorry that was too good to pass up.
      /rock on wii.

    47. Re:What the heck is with Sony? by Lex-Man82 · · Score: 2, Interesting

      Couldn't MS just make games installable. It already got a fairly large hard drive which is upgradable surly you could simply stick a couple of game disk on the hard drive.

    48. Re:What the heck is with Sony? by TheQuantumShift · · Score: 1
      I pretty much agree with you, but lets remember,

      The PS2 was seen as expensive when it came out, and thanks to ebaytards and the like, the average cost of one was well above the actual list price.

      Everyone except the wal-mart crowd decried the inclusion of a dvd player, they said it wasn't necessary, and was slowing development.

      Developers said it was hard to code for, way too exotic of hardware designs.

      My point is, I keep hearing all the same arguments I did in 2000, and while Sony definitely is screwing up (not even the wal-mart crowd wants blu-ray), I think they'll surprise everybody in the end.

      --

      Shift happens. Fire it up.
    49. Re:What the heck is with Sony? by MoriaOrc · · Score: 1
      Actually another thing, apparently the X360 supports a "generic" profile for some controls
      Just thought I'd explain how this works (from experience). Basically, there's a menu area for "Default Controls" with a couple options in it. THey break it up into three categories: General, Driving, and "Action" (Basically, FPS). In general, you can set Camera Inversion, look sensitivity, and default dificulty (first one is great for me, I almost always prefer "inverted" for cameras). In Driving, there are some car-specific options, like gearbox (man/auto), default view (in car, chase, ect), and whether to use trigger shift/button gas, or the opposite. I can't remember the "Action" settings off the top of my head, unfortunetly. I think I remember something about auto-aim, and maybe some control settings, but nothing for sure.

      The first time I found the menu, I thought it was pretty neet, though I've occasionally been unplesently supprised by the "Hard" for deafault game difficulty that I set. The only weird thing about it is how it's practically hidden. It should have been part of the new-profile set up atleast.

      Also, they seem to be pretty universally enforced. Atleast, I haven't found a game that ignored them yet (and I've at least rented a good portion of the game library).
    50. Re:What the heck is with Sony? by ElleyKitten · · Score: 1

      Zelda's a Gamecube game. As for Mario, there's only so realistic a cartoony charactor in a cartoony world can look. Give it some time, it won't be much longer before we can actually compare the systems side by side. Anyways, I haven't been that impressed with the 360's graphics (not that I've seen it in HD) so I don't think Nintendo will have too much of a problem looking good enough next to it, at least on non-HD TVs.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    51. Re:What the heck is with Sony? by Anonymous Coward · · Score: 1, Interesting

      Before you list current Wii games there are a few things you should consider.

      Back in early 2005, when the PS3 was to launch in Q1 2006, Nintendo switched several Gamecube projects to the Wii in order to ensure they had launch titles ready in case they were forced to have a Q1/Q2 2006 release. On top of that early Wii development kits were (in fact) Gamecubes with wired Wiimotes ('real' Wii hardware only started to be released to dev houses in Q1 of 2006); contrast this with the XBox 360 that had a dual core PowerPC 970MP processor based Power Mac that had the ATI Radeon x800 at this point in time (and they still produce 'Wall Guy'). Basically, every game we have seen had spent 90% of its development lifecycle on Gamecube hardware when we saw it, and will have 8-12 months of development time on Wii hardware before it will be released. Even the latest Screenshots of Red-Steel are starting to look pretty good.

      On a final note, BWii and Mario Galaxy are probably not the best choices to say "look at how weak the Wii is"; BWii was running on a Gamecube, and neither game is of the artistic style where you would (necessarily) want to push the hardware to its limits (mostly because people won't notice it). I distinctly remember when Super Mario Sunshine was demoed for the first time people said it looked like a N64 game; it didn't but the artistic style prevents people from noticing the technical improvements in the graphics.

    52. Re:What the heck is with Sony? by LunarCrisis · · Score: 2, Insightful
      Wii lack of power could turn out to not just into a little less good graphics, but might also turn out to hinder some gameplay innovations, like large crowds.
      I don't buy this argument. Gameplay-wise, if you want crowds on weaker hardware all you have to do is simplify each member of the crowd. This worked perfectly well for Pikmin. If it really is gameplay you are thinking about and not just "it looks cool to have 200+ awesome zombies on screen" then I don't think you have anything to worry about.
      --
      Mr. Period: Nine is the one that's right by ten!
      Nine: One day I will kill him. Then, I will be Ten.
    53. Re:What the heck is with Sony? by Mark+Gillespie · · Score: 1

      The comment about the 2SKU's being it harder for developers to target a SINGLE stable platform, is not really fair, as Sony have cut features from the basic that don't matter to developers. Having everything including the basic units equiped with HDD and Blu-Ray was the most sensible decision Sony made. They have stuck with this decision all the way. It would have been very easy to equip the high end unit with Blu-Ray, and the Lo-End with DVD, but they have resisted doing things the "Microsoft Way", after seeing the damage not including a HDD in the basic model has done. Personally, as a European, who has a PS3 on order, whilst I am annoyed at Sony for treating us (yet again) as 3rd class citizens, I am not cancelling my PS3 order for 2 reasons. 1/ By the time it does ship, there will be a massive queue of killer launch titles. 2/ The system will be more mature. 3/ It will still be a serious kick-ass console/movie/media centre. I can easilly resist the temptation to buy a XBox360 or Wii (if that makes it's Nov debut), as I still have faith that Sony will deliver.

    54. Re:What the heck is with Sony? by Just+Some+Guy · · Score: 1
      the wii, I'm an anti-nintendo guy, I don't like kiddy games (it's a generalisation I know there's a few normal ones) and heck I'm a tech geek, so it's underpowered for me - the controller is a gimmick and they focus primarily on party / mp games whereas I'm a single player gamer who likes storyline.

      If it's half as much fun as the DS, they've got a winner. I'd forgotten that I was a gamer until I got a DS and a few games like Advance Wars Dual Strike, Castlevania: Dawn of Sorrow, etc. Nintendo definitely provides a lot of kid-friendly games, but their adult content is absolutely top-notch.

      --
      Dewey, what part of this looks like authorities should be involved?
    55. Re:What the heck is with Sony? by imsirovic5 · · Score: 1

      The division had an operating loss of 26.8 billion ($232.3m) compared to a lost of 5.9 billion yen ($51.1m) during the same quarter last year.

      How is this not a loss? Their operating income is NEGATIVE 232.3 million, I would call that a loss don't ya think?

    56. Re:What the heck is with Sony? by thatguywhoiam · · Score: 1
      How is this not a loss? Their operating income is NEGATIVE 232.3 million, I would call that a loss don't ya think?

      Indeed it is. But you can't focus on one division - particularly one division that cranks out a huge product offering every 5-7 years (a console) and spends a lot of time in R&D between releases, and especially a division of a massive corporation like Sony who (like MS) uses its profitable areas to prop up others.

      Besides, its not like the SCEA division has lost money overall - just in the last 1.5 years, while PS2 has stagnated at the end of its lifecycle (and facing the X360 now) and they are about to launch a new unit. Don't forget that there are something like 120 million PS2s in the world; how much money do you think those made overall? Gotta look at the big picture.

      --
      If Jesus wants me it knows where to find me.
    57. Re:What the heck is with Sony? by QuantumLeaper · · Score: 1

      Jag had two controller ports, and the team tap allow 8 players. Daisy chain was NeoGeo, I think. Alot of people didn't like the Jag controller but it was as bad as the Intellivision. I have owned both of the years.

    58. Re:What the heck is with Sony? by ravenshrike · · Score: 1

      The PS3, which is where all that money is going, hasn't been released yet.

    59. Re:What the heck is with Sony? by ravenshrike · · Score: 1

      A triple general logic core isn't innovative, and has pretty limited use. Distributed proccessing on a single proccessor is highly innovative however.

    60. Re:What the heck is with Sony? by johneee · · Score: 1

      I agree with almost everything you've said, but just to nit-pick a little, I see a significant difference between the 2 different 360 skus (Stock Keeping Somethings, Units?) and the PS3 skus: If you're unsure about the money involved in buying the premium 360 bundle, just get the basic one and buy add-ons later if you feel like it and you can get every single piece of functionality that's in the premium. This means that if a game developer wanted/needed to rest a game on a specific piece of hardware that was only in the premium, then they could do it and there would be absolutely zero 360 owners who couldn't play the game once they bought an accessory. Annoying, but possible. (plus, if you bought an HDTV after a year with the console, you could get the accessory... that kind of thing)

      On the other hand, there is stuff in the premium PS3 that just isn't available if you buy the basic one. If something happened to come out that needed the premium functionality, then you're SOL - go buy a new console. Which of course means that developers will never do that - instead of extremely rarely do that which will be the case with the 360.

      Now, I haven't looked at the two Sony skus, so it's possible that there's nothing between the PS3 premium/basic models that is like the hard drive/no hard drive dichotomy that's in the 360, so it doesn't matter, but it really does seem like a whole different world to me.

      --
      - ------- There are ten kinds of people in the world. Those who understand binary, and those who... Huh?
    61. Re:What the heck is with Sony? by elrous0 · · Score: 1
      Don't forget their pioneering online service, with matchmaking, leaderboards, and an online marketplace. They're nothing if not original.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    62. Re:What the heck is with Sony? by twistedsymphony · · Score: 2

      I believe MS has innovated on a software level with the Xbox 360. Most of the innovations you'd never realize unless you actually owned one but there's some pretty cool stuff there. Some of it is an evolution of what they offered on the Xbox 1 but a lot of it is just plain NEW.

      Probably most notably is the profile system. If you play on the console you have a profile (and if you have an Xbox Live account your account IS your profile). All of your game saves are stored under your profile. so if you're sharing the console, your sibling/spouse/roommate/etc. wont ever accidentally load some save game of yours because they'll only see the gamesaves in their own profile. Of course there are customization things for your profile, you can pick an icon, a theme for the dashboard and guide, a motto, a "zone" (which describes what kind of gamer you are to help you find people with similar interests online). But one of the best features of the profile is standardized controls. You can go into the control settings of your profile and tell it to do things like ALWAYS or NEVER invert the Y axis... so when you bring home that new FPS you don't have to futz with the controls it will just work the way you like it setup. And since it's in a profile if you pop it on a memory unit and bring it to your friends place you can just load up your profile and play it with all of your preferences in tact. Of course now that you have a profile your name doesn't change from leaderboard to leaderboard, so if you see "HaloFan1" on one leaderboard you know it's the same "HaloFan1" on another. Also reputation and player feedback is attached to the profile so if HaloFan1 is a notorious cheater on PGR3 if you see him online on Forza2 release day you'll see his feedback and player review score from ever other game he's played. Another cool thing is since all of this is standardized, leaderboards within a game can be filtered to only show the people on your friends list. I could care less about the 10 people surrounding me down around 10thousandth place, but I'd be interested to see how I rank against my friends and the people I actually play with online.

      The Xbox Guide is probably the next most notable software innovation. the big Xbox logo button in the center of the controller pauses the game and slides a control panel on to the screen, from here you can adjust all the settings of your profile, view your friends list/see who's online, send and receive instant messages, as well as view a list of every other person you've ever played against across all your games. so you can leave feedback after the fact or see if that guy you played last night is on again, even if you don't exactly remember his name but do do remember what time and game you played. Also from here you can replace the in game music with your own custom sound track, and that music can be stored locally on the hard drive, streamed in off of a USB device (including iPods PSPs and other MP3 players), or streamed over the network from an XP machine. And since this is built right into the consoles OS it's supported across all games. Also standardized tasks are handled by the guide, like displaying an on screen keyboard, yes/no boxes, selecting a storage device, basically all the basic stuff. What makes that good is that the interface is standardized across every game, so when you play one game and switch to another you don't have to familiarize yourself with a whole new interface... game A displays a qwerty keyboard while game B displays it alphabetical... I'm sure that makes developers jobs a tad bit easier as well.

      Another notable software innovation is the Achievement system. This has got a bit more press then some of the other stuff, some good some bad but I think it's a fantastic idea overall. Sure they're not "worth" anything but imagine them like boyscout badges or karate belts. "You beat COD2 on veteran? I have that badge too!" Gamers can show off and display their various in game accomplishments, IMO it's a lot more useful then some leaderboard that you, nor

    63. Re:What the heck is with Sony? by Anonymous Coward · · Score: 0

      Hmmm. Whose opinion am I going to trust, yours or John Carmack's? The PS3 is just taking the crappy asymmetric-processing design of the "Emotion Engine" on the PS2 to a ridiculous degree. Instead of two overly-specialized DSPs that couldn't branch their way out of a for-loop, they have eight- I mean seven (although two are reserved by Sony, so it is really five (and another is needed full-time for sound processing so there is really only four)) limited-use DSPs and one severely under-powered PowerPC core (no special instructions, no next-gen VMX so it is way less powerful than the individual cores used in the 360). Heck, the specialized SPEs in the Cell are having trouble with MPEG-4 decoding, so their usefulness for real game math is suspect. Remember the Cell was supposed to revolutionize PC graphics. There were articles predicting that the Cell would put ATI and NVidia out of business because it could do more "FLOPs" than any GPU on the market. And since the Cell is PowerPC based, it was speculated Apple would immediately adopt it and destroy the Intel market dominance with its superior performance. So what happened to all that? Apple switched to Intel, Sony ate their pride and got a second-rate GPU from Nvidia at the last minute so the graphics performance of the PS3 wouldn't suck so much. And don't buy the Sony FUD- the RSX is not a 7800-class chip, it is at best a cutdown 6800 minus any video decoding/encoding hardware. The PS3 isn't revolutionary, it is a design-by-committee hack that keeps getting worse as Sony desperately tries to keep up with the Joneses. Now they're having to add the PS2 chipset to it because the Cell can't even emulate the PS1/PS2 properly. That's right, just throw a few more processors into the mix. I'm sure that won't affect the overall stability of the design. This isn't the PS3, this is the Sega Saturn 2.0.

    64. Re:What the heck is with Sony? by DrXym · · Score: 1
      I think more likely that most of the game will reside on the disk and MS will release episodic content online, or if double-disks come out that it will cache the second on the HD (if you have one). This may even explain why GTA4 is supposedly offering episodic content on the XBox 360 and not on the PS3. Perhaps the PS3 doesn't need episodic content since it can hold it all on disk.

      Anyway, the XBox 360 Core system doesn't even have a hard drive so games companies can't even rely on that. And the premium system only has a 20Gb drive. Microsoft *could* upgrade the 360 to HD-DVD internally and put out DVD / HD-DVD versions of the same game but I wonder if the market would stand for it. More likely they're stuck with DVD since so many people still use it.

    65. Re:What the heck is with Sony? by nexarias · · Score: 1
      For instance I noticed when they dropped ATRAC3, they did not replace it with another lame proprietary format. MiniDisc, retired (and it was very popular in the UK for a while, as well as pro audio field recording - hardly a failure. Ignorance to call it that.)

      As a long abused MiniDisc user I'd like to verify your statements. It is true that ATRAC3 severely handicapped the MD market for almost a decade alongside other sorts of recording limitations (3 upload copies only, live-recordings transferred to desktop sometimes made difficult) and the MP3 format was only allowed on the MD about two years ago, when Sony finally realized that they were screwing themselves over. By then the portable music player market was already saturated with other MP3 players and more recently the iPod.

      But the MD isn't dead yet. By the way, it's moved to "Hi-MD", which has a gig of storage per MD. We all at Minidisc Forums suspected as much but Sony actually recently announced one new model this year! And it's very refined. It's the fastest selling Hi-MD model so far and may indicate a slight upturn in the market. The problem is we don't know whether this is the final entry into the Hi-MD market that Sony will make.. Stringer's entry into CEO came with the announcement of streamlining their product line and we still don't know if that means killing the MD market.

    66. Re:What the heck is with Sony? by Lex-Man82 · · Score: 1

      Couldn't they allow people who with the hard drives copy the disk onto there box with a process like Demon tools. Which would require the first disk on the set to verifying your not pirating the game. That or make an install client on the first disk which you have the choice to use, so you can still play the game without installing the game.

    67. Re:What the heck is with Sony? by fimbulvetr · · Score: 1

      The PS2 was seen as expensive when it came out, and thanks to ebaytards and the like, the average cost of one was well above the actual list price.

      I don't understand why people complain about this and rag on the people who sell them on ebay. It's simple supply/demand and profits. Most of your lifestyle intimately depends on this concept, regardless of which end you're on.

    68. Re:What the heck is with Sony? by jZnat · · Score: 1

      Oh, but hot coffee didn't become an issue until after it was released for Xbox and PC.

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
    69. Re:What the heck is with Sony? by KeiichiMorisato · · Score: 1

      I'm so tired of this "inferior" graphics mentality towards Nintendo and the Gamecube. Perhaps you didn't realize that Resident Evil 4 won for best graphics of 2005. It beat out the Xbox and the PS2.

    70. Re:What the heck is with Sony? by grumbel · · Score: 1
      I don't buy this argument. Gameplay-wise, if you want crowds on weaker hardware all you have to do is simplify each member of the crowd.

      Sooner or later you have the throuble that CPU simply can't keep up with all the crowd (pathfinding, AI, etc.) and you have nothing left to simplify, so you are simply left with less characters moving around at once. Pikmin had 100 Pikmins at once, Wii might be able to handle more, but Dead Rising already seems to be way bejoint that with human-like characters, not with tiny low-poly creatures.

      Beside that crowds are just one example that I spotted in quite a lot of nextgen games, there are dozens of other things that one can do with more CPU/GPU bejoint just fancier graphics (dynamic animation/character behavious as shown by LucasArts for example). For me it looks like XBox360 is slowly developing to a point where graphics are good enough and developers free to think of new gameplay, Nintendo might, ironacally, traped by the low power of the Wii.

    71. Re:What the heck is with Sony? by Blakey+Rat · · Score: 2, Insightful

      MS rushed the X360 (in my opinion) for Xmas and ended up making too many faulties plus they dropped the old Xbox 1 like a hot potato, hence treating their customers like shit.

      1) If you think Sony won't have the same percentage of faulties when the PS3 comes out, you're deluding yourself. Nintendo might have better quality control, but it might not.

      2) What makes you think they've "dropped the XBox 1 like a hot potato?" There's still tons of games coming out for it, they keep Live and Live Arcade running for it... what exactly more do you want of them?

    72. Re:What the heck is with Sony? by jillako · · Score: 1

      Um, while I agree with the general tone of your post, as a MiniDisc & PSP user I must set a few things right - 1. ATRAC3's successor is ATRAC3Plus which is the codec currently used by the Connect Music Store and by Sony's Hi-MD devices. 2. Yes, contrary to public perception, MD is not dead but is now being marketed as a Pro Recording Device. The most recent device, MZ-RH1 was released a few months back. 3. The PSP also supports ATRAC3Plus, even the protected kind. You can buy tracks off the Connect Music Store and copy them to your PSP (Memory Stick Duo) Library. You are right about the SE Walkman phones not supporting ATRAC but I believe that has to do with them (SE) being a separate company - there has been talk of being able to download songs off the Connect Store in the future. In the recent past, Sony has definitely made it easier for their consumers to use their products. For example, the MZ-RH1 has been a boon for MiniDisc users as it now lets you upload almost all content (even pre-recorded MDs sold at music stores in the past) to your computer for transfer to other devices, burn to CD etc. Also, the PSP is a perfect example of how a product can keep multiple kinds of users happy - both the kind that want to just copy an MP3 onto the device and have it play and others who would like to maintain a music library / playlists and have the ability to purchase new tracks. So, yes, it appears that Sony is learning from its mistakes in the past. Now, back to the PS3!

    73. Re:What the heck is with Sony? by jillako · · Score: 1

      Argh!! HTML formatting screwed everything! This should be easier to read -

      Um, while I agree with the general tone of your post, as a MiniDisc & PSP user I must set a few things right -

      1. ATRAC3's successor is ATRAC3Plus which is the codec currently used by the Connect Music Store and by Sony's Hi-MD devices.

      2. Yes, contrary to public perception, MD is not dead but is now being marketed as a Pro Recording Device. The most recent device, MZ-RH1 was released a few months back.

      3. The PSP also supports ATRAC3Plus, even the protected kind. You can buy tracks off the Connect Music Store and copy them to your PSP (Memory Stick Duo) Library.

      You are right about the SE Walkman phones not supporting ATRAC but I believe that has to do with them (SE) being a separate company - there has been talk of being able to download songs off the Connect Store in the future.

      In the recent past, Sony has definitely made it easier for their consumers to use their products. For example, the MZ-RH1 has been a boon for MiniDisc users as it now lets you upload almost all content (even pre-recorded MDs sold at music stores in the past) to your computer for transfer to other devices, burn to CD etc.

      Also, the PSP is a perfect example of how a product can keep multiple kinds of users happy - both the kind that want to just copy an MP3 onto the device and have it play and others who would like to maintain a music library / playlists and have the ability to purchase new tracks.

      So, yes, it appears that Sony is learning from its mistakes in the past. Now, back to the PS3!

    74. Re:What the heck is with Sony? by DrXym · · Score: 1

      That would make sense. That was what I was referring to about caching the second disk. I think consoles should offer do that anyway - cache a disk and let you play from the harddisk with occasional verification that you have the original. Perhaps XBox 360 will offer that eventually though I'm not aware that it does now. Though to effective, they'll have to boost the HD size a bit. 20Gb represents space for about 4 single-layer DVD games which isn't much.

    75. Re:What the heck is with Sony? by Anonymous Coward · · Score: 0

      Looking at the big picture, SCE is what's propping the rest of Sony up. If SCE dies, it all dies. TV sales - poor; missed the boat on LCD. Walkman sales - poor; missed the boat on mini-HDD. Player sales - poor. Media sales - poor. Movie sales - poor.

      And SCE are screwed. This is not how all console launches have been. This brings to mind 3DO and Saturn, not PS2 or N64.

      The events now unfolding are unprecedented. Sony could be the next Enron, with incompetence in place of fraud.

      Believe me, I worked there until very recently. The restructuring is bullshit. Howard Stringer is an old-school centralist. Since I left, Electronics released the Treo in nearly direct competition with SCE's PSP. It's not getting any better.

    76. Re:What the heck is with Sony? by Lex-Man82 · · Score: 1

      Yes but upgrading the hard drive is possible. Although I'm not sure how easy that is, being as how I don't own a 360. If they allowed any sata hard drive to be attached to the 360 we could see 750 gig hard drives which leaves plenty of space for game disks. Although I doubt many developers would use it, what with the whole piracy thing. Under that kind of condition the relative disk sizes wouldn't be an issue.

    77. Re:What the heck is with Sony? by tbannist · · Score: 1

      Um, Innovation is combining old components in new ways. Pretty much everything is innovative, that's why Microsoft uses it as their rallying cry. They're not very inventive, but they always come up with new ways to use other people's ideas.

      --
      Fanatically anti-fanatical
    78. Re:What the heck is with Sony? by The-Bavis · · Score: 1

      ...and I am again proven wrong.

    79. Re:What the heck is with Sony? by LordVader717 · · Score: 1

      You can't compare the whole of Sony with the computer entertainment subdivision. For a while and up until now, the gaming division was just about the only successful business for Sony. And as far as the gaming side of things goes, Sony hasn't changed a bit since it brought out the Playstation. So I think your comments about Minidisc and the like are irrelevant for this topic. Basically DRM hasn't been an issue with the Playstation.

      As far as past console launches go, I've never seen a launch quite like this one. Most people were somewhat optimistic and excited about new consoles, and who would win was anyone's guess. But this has just been hype, hype, dissappointment.

    80. Re:What the heck is with Sony? by Anonymous Coward · · Score: 0
      Actually you answered your own question. To down-rez, say, an HD movie, and stream it as H.264 or MPEG-4 over the air via WiFi to the PSP would require a hefty chunk of CPU, particularly the kind of DSP'ish CPU like the Cell.
      Why do I need a PS3 and a PSP to watch a movie in 320x240 or whatever it is remotely? I can do this now with my cell phone. What's the point of spending $600 on a PS3 so I can spend $30 on a BD movie so I can then watch it on my PSP? Why don't I just use CloneDVDMobile to rip my $20 DVD to a memory stick / iPod / whatever and watch it on that. *Anywhere*.

      Wow.

      Now I have heard of using the PSP as an additional screen, like as a rear view mirror on a driving game, but in this case the PSP is doing all the work of rendering - its not the PS3 rendering it, compressing it, and transmitting it. And its just a pain in the arse for developers so don't expect it very often. Anyway, you can hook up three XBox's in Forza to get three full screens, so I hope that Forza for the 360 has that. Three 360's for $900 vs Three PS3's for $1800!

    81. Re:What the heck is with Sony? by batkiwi · · Score: 1

      "The division had an operating loss of 26.8 billion ($232.3m)"

      What better definition for "in the red" can you find?

    82. Re:What the heck is with Sony? by renegadesx · · Score: 1

      I think the Xbox360 has been a joke, and it looks like the PS3 is turning out to be a joke too. I think this is where Nintendo can really shine and take back the industry that they brought to the masses in the first place. Capitalizing on new innovations, the screw ups that Sony and MS have been doing and price should see Nintendo take back the lead. Persoanlly i think graphics are good enough on Gamecube, take a look at Resident Evil 4, Fire Emblem: Path of radience and of coursethe tech demos of Twilight Princess and its a no brainer that fancy HDMI graphics are not really that nessecary (and if it IS, it cant really go further than that) Also the power and graphics that the PS3 is boasting is the absolute maximum that a console will EVER need until the start doing VR and 3D holligraphic TV's Personally i think that the PS3 wont be ready for mass adoption untill the next decade starts when HD TV's will become common, I dont know of ANYONE who has a HDTV yet So my point is that Sony expects people to buy the console because its high defentition and people havent even bought high defenition TV's yet, simple as that. My loyalty was with Sega (many would be supprised how many great games the Saturn and Dreamcase had) so brand loyalty means nothing to me anymore, so I am going to go after what I think will be most fun to play and value for money, so im opting for the Wii, I will buy another console due to the new Sonic the Hedgehog being relased but the Wii will be my primary console, just mainly because I am very impressed with whats comming (Red Steel, Twilight Princess and Metroid Prime 3 just to name a few and they're just launch titles!)

      --
      Make SELinux enforcing again!
    83. Re:What the heck is with Sony? by Detritus · · Score: 2
      What makes you think they've "dropped the XBox 1 like a hot potato?"

      The problem is that they have stopped selling the hardware. I have a broken xbox that I would like to replace with a new xbox. I can't find anyone that has them in stock. I don't want to spend a bunch of money on an xbox 360, which has limited compatibility with my collection of xbox games. Besides, I don't have an HDTV, so why should I pay for HD capabilities?

      --
      Mea navis aericumbens anguillis abundat
    84. Re:What the heck is with Sony? by aesiamun · · Score: 1

      But that is IBM, not Sony.

      I still haven't heard why the PS3 is more innovative...

    85. Re:What the heck is with Sony? by Anonymous Coward · · Score: 0

      Heh, I find myself in the same position as you. Wii is the console I want most even though I'm not usually a huge Nintendo fan. I think they'll finally bring something new to the table, something I actually want to sit down and play. Games these days seem to be copying each other all over the place, but with Wii we know that every game will be different! :)

  3. First Post? by Anonymous Coward · · Score: 0

    No sony bashing yet in comments? Amazing.

    1. Re:First Post? by Bertie · · Score: 4, Funny

      Why bash when they do such a fine job of looking stupid all by themselves?

      I'm struggling to remember the last time they did anything right.

    2. Re:First Post? by Borland · · Score: 1

      The Walkman, the PS1, and eventually the PS2. They do an excellent job on LCD TVs and are highly rated by Consumer Reports for it.

      But like some other poster pointed out, the PS2 was advertised as God's own gift to the realm of gaming. When reality hit, they had to endure a storm of bad publicity. Yet they won out in the end.

      Right now the Wii is a favorite son and the PS3 is a black sheep. But reality is fickle and all we have is endless speculation. The delay in Europe is nothing by itself, but if they fail in their NA & Japanese launch as well...then no amount of Fanboy pride will save them.

      All they need to do is launch in their largest markets. 500,000 consoles or 4 million they need to get the product out the door. That alone will probably prevent complete failure. Success, well that's up to the actual console to generate.

    3. Re:First Post? by masklinn · · Score: 1

      Their first CD-player was a very fine unit back in the 80'. I have one I got from my father, and it still runs perfectly fine. It even reads burned CD-R perfectly.

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    4. Re:First Post? by thatguywhoiam · · Score: 2, Informative
      I'm struggling to remember the last time they did anything right.

      Which Sony?

      Sony-BMG brought us the rootkit. They haven't done anything useful in awhile.

      SCEA is responsible for the Playstation line. They are wildly successful, although they have taken risks in the design of the PS3.

      Sony Electronics has taken a hit lately but are still highly regarded; the Bravia TVs are much sought-after. The Pro video line has never been anything but incredibly successful (DigiBeta, Betacam SP, etc). The laptop battery issue is their fault, but the press seems to pin this one on Apple or Dell.

      Sony Pictures makes tons of money (Spiderman, etc).

      No idea how their financial services division does.

      My point is - Sony is much more than just SCEA.

      --
      If Jesus wants me it knows where to find me.
  4. Can they afford it? Yes. by Anonymous Coward · · Score: 0

    Will it reduce the number of Playstation 3s they sell? Yes.

    Christmas is important.

  5. Obligatory by Stormwatch · · Score: 4, Funny

    [NELSON] Ha ha! [/NELSON]

    1. Re:Obligatory by Scrapey · · Score: 1

      Obligatory Aliens quote.

      "Game over man, game over."

  6. Who Cares? by Mr.Dippy · · Score: 0, Offtopic

    I don't get it? I was in a Sony Store the other day and they had a demo of a Blu-Ray movie playing. Yes, it looks nice. Yes, it looks like my HD-Comcast Cable. But I don't care! Right now I am totally satisfied playing my progressive scan DVDs. Yes there is a major difference in picture quality between Blu-Ray and DVD but it still hasn't made me want to go out and buy it. With that said, I could care less that Sony will be making games on Blu-Ray disc. I'd rather play my Nintendo DS or WarCraft 3 then to shell out $640 on new hardware so that I can enjoy $59.99 games.

    --


    -Dipster
    1. Re:Who Cares? by Anonymous Coward · · Score: 0, Insightful
      With that said, I could care less that Sony will be making...
      I suspect you mean "couldn't care less".

      -Tim
    2. Re:Who Cares? by masklinn · · Score: 2, Funny

      new hardware so that I can enjoy $59.99 games.

      You missspelt "$69.99"

      And these are the cheap ones, seems like some games might reach $90...

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    3. Re:Who Cares? by Anonymous Coward · · Score: 0

      Nonsense. one can always care less.

    4. Re:Who Cares? by Mr.Dippy · · Score: 1

      Where did you read that? I thought they were going to be inline with xbox360 prices.

      --


      -Dipster
    5. Re:Who Cares? by Anonymous Coward · · Score: 0

      Didn't you hear? PS3 games are going to be in four dimensions. 4D! That's going to cost you, don't you know?

    6. Re:Who Cares? by Mr.Dippy · · Score: 1

      4D?!! If my calculations are correct, that is 1 more D over xbox360 and Nintendo. There is no way Sony is going to screw up now. MS PR: We got real time lightening effects in huge 3D worlds Sony PR: We can manipulate Space and Time with our boomerang controller.

      --


      -Dipster
  7. Like it says in the good book... by dummyname12 · · Score: 1

    "And the Wii shall inherit the Earth."

  8. .. well... by hyfe · · Score: 1

    Bummer

    and

    Wiiiiiiii

    --
    "" How about taking the safety labels off everything, and let the stupidity-problem solve itself? """
  9. the diode of the future by Spookticus · · Score: 0

    My guess, poor planning. If they are goign to make like 6 million units and they need 6 million of these diodes. Why didnt they factor all this in with a time frame based on how many they can product per day/week or whatever and figure out something from there along with giving themselves some slack....yknow?

  10. USA and Japan unit numbers at launch by zyzko · · Score: 3, Informative

    http://www.totalvideogames.com/news/North_America_ And_Japan_Also_Hit_By_PS3_Component_Crisis_10566_0 _0.htm

    400 000 units for USA and 100 000 for Japan - the launch starts to sound not-so-spectacular.

    Or is this clever marketing?

    1. Re:USA and Japan unit numbers at launch by Harlockjds · · Score: 1

      you would think that the slip from 2 million units at launch to half a million units at launch would be bigger news...

    2. Re:USA and Japan unit numbers at launch by Fred+Or+Alive · · Score: 1

      Well, for people in Europe "not launching" is bigger news than "those gits who are getting the console before us aren't going to get many".

      Have fun paying over the odds on Ebay! :-)

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    3. Re:USA and Japan unit numbers at launch by Lex-Man82 · · Score: 1

      Maybe there making there making the console extensive enough to go in to profit with just half a million console sales and a launch title. Well we did know it was going to be expensive.

    4. Re:USA and Japan unit numbers at launch by Dobeln · · Score: 1

      Aye, 100 000 units for Japan at launch? That's... craptastic to say the least. Most likely Sony feel that they have Japan up their sleeve in any case, and that the US is where they need to make a real effort to keep the 360 in place. (Which is probably a correct assessment).

    5. Re:USA and Japan unit numbers at launch by KDR_11k · · Score: 1

      Depends on where you live.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:USA and Japan unit numbers at launch by MrAnnoyanceToYou · · Score: 1

      Heh. First post I've seen mentioning my new small business of PS3 reselling.

  11. It is their fault by _xeno_ · · Score: 5, Insightful

    The only reason they're using Blu-ray in the PS3 is to try and take over the HD media market. So, yes, this is their fault. If the stuck with DVD which is more than adequate for next-gen gaming, they wouldn't be having this problem and the PS3 might have already launched.

    But their insistance on trying to abuse a monopoly they don't actually have is causing them to become more and more of a joke and less and less likely to be even relevant this generation. If it winds up being a choice between a $300 Wii now and a $600 PS3 months from now the choice of which to buy becomes even easier than it was before.

    --
    You are in a maze of twisty little relative jumps, all alike.
    1. Re:It is their fault by MaestroSartori · · Score: 4, Insightful

      No, it's because games are starting to fill DVDs and as a game developer I can tell you we'll need a lot more space pretty soon. At least with BluRay we'll have enough space for a few years, 360 and Wii could well be hitting the limit for data-storage on disk at launch, no room to expand later without a new hardware revision.

      Whether it's a wise decision to futureproof this much remains to be seen.

    2. Re:It is their fault by KlomDark · · Score: 5, Funny

      "Filling DVDs you are? Size matters not. Look at Yoda. Judge him by his size, do you? Hmm? Hmm. And well you should not. For my ally is the Force, and a powerful ally it is. Life creates it, makes it grow. Its energy surrounds us and binds us. Luminous beings are we, not this crude matter. You must feel the Force around you; here, between you, me, the tree, the rock, everywhere, yes. Even between the land and the ship. Better much it is your focus to be on games which to play are intricate and interesting. Filling DVDs indeed. Fill my pants, I could too. More fun would it make me? No."

    3. Re:It is their fault by Burlap · · Score: 1

      use two disks... problem soved. Sure, you will need to dupicate some of the textures, but for any liniar style game you can devide the game in half and only store the world textures for the part you need

    4. Re:It is their fault by MaestroSartori · · Score: 1

      Dunno about you, but I always hated disk swapping myself as a gamer.

    5. Re:It is their fault by masklinn · · Score: 2, Insightful

      Because it'll actually be less than $250 and it'll have something called "fun games" running on it?

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    6. Re:It is their fault by masklinn · · Score: 4, Interesting

      No, it's because games are starting to fill DVDs and as a game developer I can tell you we'll need a lot more space pretty soon.

      The only things I see filling my PC games DVDs are huge-ass textures and buttloads of crappy useless cinematics & cutscenes.

      If Oblivion didn't hit anywhere near the DVD storage limit, i don't see how anyone but Square-Enix and their "15 minutes of cinematics for each 5 minutes of game" can get above...

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    7. Re:It is their fault by liak12345 · · Score: 1

      How many games are on multiple dvds now? Starting to fill dvds is an excuse people throw around but I haven't seen any sign of a real problem.

    8. Re:It is their fault by MaestroSartori · · Score: 1

      Textures, localised audio and video, its surprisingly easy to fill a DVD.

    9. Re:It is their fault by Soygen · · Score: 1

      Sure, disk swapping is annoying, but it's not a deal breaker.

    10. Re:It is their fault by Hitto · · Score: 1

      I don't know who you work for, but if I don't see the gaming GOD, Shiggy, complain about space on a disc, then there is no problem.

    11. Re:It is their fault by ifrag · · Score: 1

      Perhaps a bit cryptic but I think KlomDark is right. Companies put way too much focus in the multimedia aspects of their projects and not nearly enough on the difficult to define "fun" factor of gaming. It's to the point now where that cannot be a games selling point, that it looks better than other game xyz. Sure, eyecandy is nice, but if the game doesn't have that magic that makes you not want to put it down until just one more hour... just one more hour... oh well maybe just one more hour and then I'll stop... OK OK one more...

      I'd guess many gamers would be more than satisfied with the visuals / sounds / etc that can fit on a DVD as long as the game had those killapp type properties.

      --
      Fear is the mind killer.
    12. Re:It is their fault by elendril · · Score: 3, Insightful

      The only reason for these absurd space requirements is the tendency for game developpers to believe that including hours of cutscenes will make up for loosy gameplay and total lack of scenario.

      Given that many games really fun to play take only a few megabytes, I cannot believe that any reasonnable game would require more than a DVD until some years.

    13. Re:It is their fault by iainl · · Score: 1

      Don't localise the audio or video, then. Subtitles are better than dubs, nobody wants 50Hz video anyway.

      --
      "I Know You Are But What Am I?"
    14. Re:It is their fault by computertheque · · Score: 2, Insightful

      Hated it enough to spend an extra 300 bucks to stop it?

    15. Re:It is their fault by The+Only+Druid · · Score: 1

      Wow, there are so many things wrong there...

      1) The Wii will be less than $250 officially, possibly below $200. 2) Almost every game for the Wii looks fun. There are like...5-7 on the 360 I can say that about. 3) "Inferior" here only refers to the raw power; gameplay is primary, graphics are secondary.

      --
      "Stumble before you crawl"
    16. Re:It is their fault by Anonymous Coward · · Score: 0
      as a game developer I can tell you we'll need a lot more space pretty soon.

      Yeah, but is your game as fun to play as a game like Super Mario 64? Odds are, it's not. And if it's not, given that you already have over 500X as much storage available as that game had, maybe you should work on the gameplay instead of adding more bloat.

    17. Re:It is their fault by MaestroSartori · · Score: 1

      Maybe, yeah - it was why I first bought hard drive (Monkey Island 2 - 12 Amiga disks, swapping galore!)

    18. Re:It is their fault by Anonymous Coward · · Score: 0

      I don't really understand how you can argue that the Wii and Xbox360 are aboout to hit a wall in terms of data storage, when developers can just release games in two disc sets. I remember going through games that spanned four discs on my old playstation. Is the ability to replace a few DVD's with one Blu-ray disc worth all of the additional productions costs and product delays, or is it just becoming more clear that Sony is more interested in putting Blu-Ray players in people's houses?

    19. Re:It is their fault by burnetd · · Score: 1

      And yet ps3 developers claim thay are already exceeding 9Gb.

    20. Re:It is their fault by MaestroSartori · · Score: 1

      Yeah, subtitle the commentary for a sports game... :)

      Subtitles are useful for cinematics, but not for everything!

    21. Re:It is their fault by Wind_Walker · · Score: 4, Insightful

      It's amazing, isn't it? How you, as a "game developer" are more concerned about disk space than about gameplay? How many CDs did Pac Man fill? How many times did you have to swap cartridges playing through The Legend of Zelda? Were you frustrated when you scratched the disk of your Super Mario Brothers 3 cartridge?

      Gameplay has stagnated in the past 10 years - since the Playstation era. There have been no new innovations in gameplay in that time, only improved graphics. The only games which come to mind with innovative gameplay are games like Guitar Hero with its specialty hardware. Of course, Wii is looking to change all that.

    22. Re:It is their fault by Negatyfus · · Score: 1

      I'm so sick of people complaining that cut-scenes in a game are crappy or useless. To me, if today a game doesn't have great story with great cutscenes, voice acting and all that, I'm not as interested. All this does not mean that somehow the rest of the game should be crap. Where do you make that connection? I *like* cutscene galore, Final Fantasy X-style.

      Oh, let me take this opportunity to point out that game developers currently jump through hoops to compress the hell out of everything that goes on DVD, making sure that it produces as little visual artefacts as possible. They usually do a pretty good job, but a lot of effort goes into this.

    23. Re:It is their fault by MaestroSartori · · Score: 1

      Interestingly, game developers tend not to focus on visuals to the exclusion of gameplay. Different people are responsible for each area, and the game you get in the end depends on both. Game designers and gameplay programmers are responsible for the fun. Graphics programmers and artists are responsible for the looks.

      Assuming the game is fun, wouldn't you rather have one that looked better?

    24. Re:It is their fault by Yvan256 · · Score: 2, Insightful

      Indeed. If graphics were the almighty answer to gaming, people would've stopped playing Diablo 2 and Starcraft a long time ago. NES-games-on-a-GBA-cart re-releases wouldn't exist. Official Atari 2600 50-games-in-one systems wouldn't exist. Emulators like MAME wouldn't exist. Services like Gametap wouldn't exist.

      Say what you want about graphics, but the better they become, the smaller the gap between system becomes, and the more irrelevant graphics become as a selling point.

    25. Re:It is their fault by Aladrin · · Score: 1

      Someone else already said 'I hate swapping', and I do, too... I far prefer single disc games.

      And CD-based games used to have tons of space free as well. But we've already hit the max for DVD games (Xenosaga 1) quite a while back. If we start having 7 DVD games (anyone else remember Phantasmagoria?) will soon be a reality if we don't start using a different medium. Will it happen in 3 years? (My expected lifespan of a console) I doubt we'll get to 7. But 3 and 4 are pretty likely.

      Not that I agree with blueray and hddvd. DRM sucks (especially for video/audio) and this whole format war thing is amazingly stupid.

      Maybe we'll even end up back at cartridges like we used to have, but with MUCH more memory, or proprietary usb 'dongles'. (I know some hate that word, as it's not 100% correct, but whatever.)

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    26. Re:It is their fault by ESqVIP · · Score: 1

      Correct me if I'm wrong, but the two primary reasons DVDs are being filled are FMV cutscenes and single-layer DVDs.

      The PS3 arguably doesn't need FMV (it's supposed to have enough processing power for rendering polygonal cutscenes in a decent quality); and as I've heard (here on slashdot, heh), the PS2 has serious problems with dual-layer DVDs, forcing games to use single-layer discs. Just fix that, and surprise, your disc capacity is doubled.

    27. Re:It is their fault by Anonymous Coward · · Score: 0

      And what about deaf people?

    28. Re:It is their fault by Duds · · Score: 1

      Beneath a Steel Sky was 15.

      God that was painful.

    29. Re:It is their fault by amliebsch · · Score: 1

      Commentary? Commentary? Using just half of a DVD, with CD-quality 192 kbps vorbis audio, you get about two and a half days of solid commentary.

      --
      If you don't know where you are going, you will wind up somewhere else.
    30. Re:It is their fault by Pulse_Instance · · Score: 1

      Problem solved, release a different localized version in each locale. I don't care if I have the choice to hear the game in spanish or any language other than what I speak. Sure in canada it might be nice to provide both english and french but I don't think I have seen that yet anyways.

    31. Re:It is their fault by killmenow · · Score: 1

      Well, I read through all the replies to your comment and Yoda makes a salient point. Nobody mentions this, though: It is foolish to think game delivery will continue solely on discs for the next five to ten years. The type of disc drive in the box is a moot point when the base game and/or extra game content are being delivered over the Internet. Sony is aiming their BFG9000 firmly at their feet and blowing them both off over what is already a dead medium.

      As a "game developer" I would expect you to already have a firm grip of this trend.

    32. Re:It is their fault by soft_guy · · Score: 1

      Because Microsoft is incapable of creating a superior product, therefore I know for certain that the XBox 360 sucks before I ever look at one.

      --
      Avoid Missing Ball for High Score
    33. Re:It is their fault by Anonymous Coward · · Score: 0

      Sony, even under immense scrutiny, has yet to fail in a gaming market. Despite numerous delays on the PS2, and the rage of Wal-mart mortal kombat for Christmas, they still sell. I work in rent-to-own, where new merchandise usually always trumps used things. The mass of customers I run into are the "spend my child's support money on my electronic habits" and they will side with Sony, even if it is (1) Slower, (2) Worse graphics, and (3) More Expensive/Delayed. SCEA isn't Sony Computer Entertainment of America, it's Sony Church of Entertained Americans.

    34. Re:It is their fault by Knetzar · · Score: 1

      Disk swapping to change games should be a dealbreaker.

    35. Re:It is their fault by Anonymous Coward · · Score: 0

      The PS3's got a freaking 60 gig harddrive! Put in disc 1, it caches it on the drive while you play the early stages, after that you play with disc 2. You only have to swap discs once, and you can do it at any time after the first 10 minutes (unless you exhaust 9 gig of game in one sitting). I don't think anyone hates swapping discs once per game as much as they hate spending $200.

      They could have put a 300 gig desktop drive in there for considerably less than the cost of a blu-ray drive, more capable, faster loading and DVR capabilities.
      They could have put 2 or 3 DVD drives in there for considerably less than the cost of a blu-ray drive, same disc capacity and you could keep 3 1-disc games in there.

    36. Re:It is their fault by soft_guy · · Score: 2, Interesting

      When I read the GPP, I assmed he meant that the console would have two DVD drives instead of one so that you could insert both disks at the same time. Upon reading his comment more carefully, I realize that he actually meant swapping the disks in and out. If the console involved swapping disks in and out, then I for one would not buy or play such a console.

      --
      Avoid Missing Ball for High Score
    37. Re:It is their fault by soft_guy · · Score: 1

      OK, but if you are playing a game like Madden, you want to hear him make different comments when different plays happen. I can imagine that with only 2.5 days of comments, it would get old real quick.

      --
      Avoid Missing Ball for High Score
    38. Re:It is their fault by Burlap · · Score: 1

      not for me... I can have a lot of fun on $300 compaired to the anoyance of needing to swap disks.

    39. Re:It is their fault by twistedsymphony · · Score: 2, Insightful

      Very good point. We knew CDs were taxed when we started seeing 2 3 and 4 discs to a game, but even still there were only a small handful of games that used more then one disc, and those were typically linear games. The Gamecube has about half of it's library on two discs, but I think the more interesting thing is that half of it's library is only on one. and Gamecube discs only hold 1.4GB Not to mention the "fun" factor of those sub 1.4GB games seems to be considerably higher then that of some of the games exemplifying the push for higher space requirements.

      I can't think of any Xbox games that needed more then one disc, some came with a 2nd disc but those were typically special features discs for limited edition games. The only PS2 games I can think of that used a 2nd discs were pressed on DVD5s and COULD have fit on a single disc if they wanted. Not to mention I can count on one hand the number of Xbox 1 games that even needed the 2nd layer for storage. Sure a lot of those games USED it but not many actually needed it once you cut out foreign language cut-scenes, demo games, game trailers etc. In my opinion even with DVD we're getting a disc upgrade, we had DVD5 last gen and DVD9 this gen

      Not to mention the performance prowess of the new consoles is good enough that we shouldn't need to use pre-rendered cut-scenes anymore, which will save a ton of space right there. Audio compression is fantastic these days and if you're only doing speech you can easily make it mono and crank up the compression before it looses any perceived quality, not to mention you should be using the consoles to appropriately place the voices in the sound stage anyway. Audio really hasn't gotten any better then it was last generation anyway. Every console since the dreamcast has supported some form of surround sound, and we've had wav style audio available since the Playstation 1. Really Textures are the the only thing that are getting a boost in size this generation but you'd have to be making some huge friggin textures that they would fill and significantly surpass the space you saved being able to get rid of the pre-rendered cut-scenes.

      I think Oblivion stands as the best example, case and point why DVD9 is more then sufficient for next gen games. Hours and hours and hours and hours of audio, drop dead gorgeous graphics across some of the most massive gaming environments and no need for pre-rendered cut-scenes. and the game doesn't fill a DVD9. I think if a game developer was struggling with space constraints and saw Oblivion you'd have to question what you were doing wrong with your own game.

    40. Re:It is their fault by AuMatar · · Score: 3, Funny

      No, I want an option to turn off the announcers in Madden and similar idedas. And I want 5 minutes alone in a locked room with a baseball bat and the guy who came up witht he idea.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    41. Re:It is their fault by ifrag · · Score: 1

      Assuming the game is fun... If a company can deliver on both then more power to them. My real point is if I had to choose between gameplay and graphics in an XOR situation I'd pick gameplay. If I can have my cake and eat it too the choice is obvious.

      --
      Fear is the mind killer.
    42. Re:It is their fault by LunarCrisis · · Score: 1

      Myst 4 had to go to two DVDs.

      To be fair though, that was an extreme circumstance, as they decided use panoramic videos _instead of_ still images for your surroundings, but I'd say that was a legitimate use.

      --
      Mr. Period: Nine is the one that's right by ten!
      Nine: One day I will kill him. Then, I will be Ten.
    43. Re:It is their fault by Moofie · · Score: 1

      "Interestingly, game developers tend not to focus on visuals to the exclusion of gameplay. "

      Snort. Where do YOU work?

      "Assuming the game is fun, wouldn't you rather have one that looked better?"

      Ah, it's the first part of your assumption that is so problematic. If a game is fun, it doesn't really matter if it looks "better". Eye candy is nice and all, but it sure doesn't sell me a game.

      --
      Why yes, I AM a rocket scientist!
    44. Re:It is their fault by Veilrap · · Score: 1

      In that case you must not play PS1, PS2, Gamecube or PC games because all of these systems have game disc swaps (not sure about xbox but it could too)

    45. Re:It is their fault by QuantumLeaper · · Score: 1

      The same thing could have been said when the N64 was released after SNES. The NES and SNES sold really well but it didn't help when Nintendo release the N64.

    46. Re:It is their fault by twistedsymphony · · Score: 3, Interesting
      There's a big difference between a "cut-scene" and a "pre-rendered cut-scene". A pre rendered cut-scene means that they rendered it on some machine and recorded a video of the rendered animation then shoved that video on your disc... so after you beat the last boss it plays a video and reveals the story's ending... That's great, I think that's great, you apparently think that's great, but that's not what we're suggesting go away.

      I think what most people are suggesting is that we get rid of the pre-rendered part... lets do that cut-scene in real time. In the Playstation 1 days it was nice to have it pre-rendered, the console's natural graphics were crappy enough that the video offered a more detailed look at the characters and was enjoyable. At this point however the natural power of the next gen consoles can produce graphics that are just as good if not better then what pre-rendered can do.

      What I mean by better is two reasons... 1 performing the cut-scene in real time using the actual game graphics you'll never see any video compression artifacts (because it's not a compressed video) and you'll never have to worry about the videos being of the wrong resolution or aspect ratio for your screen. Nothing bugs me more then when I'm playing a game in HD and then I get a little 640x480 window in the middle to watch a cut-scene, or worse if they stretched it out across the screen. The 2nd benefit to doing the cut-scene in real time is it becomes seamless with the game you're playing. Tomb Raider I think is an excellent example of this. Back on the old playstation games I'd enter the area where the boss is hiding and it would go to a cut-scene Lara would start a plot developing conversation with he boss, but something wasn't right... ah yes... see I reached the boss while wearing the unlockable alternative costume and using a sub-machine gun but the cut-scene has her wearing the stock outfit and the trademark pistols. Not to mention I entered the left door and took 5 steps and the cut scene started as if I hadn't yet entered the room. Not in Tomb Raider on the 360 all of the cut scenes are rendered in real time. So when I walk into that room with the boss it's as if the console just went on auto-pilot and started controlling Lara, no loading of the video, no miss match in character movements like some bad B movie, and she's wearing the outfit I last saw her in and holding the gun I last saw her in.

      So lets recap
      • Significantly Lower Space Requirements
      • no video compression artifacts
      • No worries about a miss match in resolution
      • No worries about a miss match in aspect ratio
      • localization can be done by swapping out audio streams instead of duplicate video
      • No pause or hiccup between loading the game and the cut-scene
      • Seamless Character movements between gameplay and cut-scene
      • character looks like and is equipped exactly how they were while playing the game
      About the only thing I can see where video might have a benefit is for some sort of end credit cut-scene where the location/character outfit etc. doesn't exist anywhere else in the game. Like the main character went to Disney to celebrate their victory, it might be easier to just throw that in a video instead of storing the model and textures for the one-off scene, though you'd still have to store versions in multiple resolutions, aspect ratios and languages, which can add up fast, I suppose it would depend on the length of the scene, it's still debatable. The other scenario is if the cut-scene changes locations fast and frequently, like it has someone walking on a street and cuts to someone on a plane. then it does a split between the two. But even that can be handled in real time if optimized properly considering it's a scripted event so they can load the next scene while the current one is playing without worrying about user interaction changing what happens next, so that senario is debatable as well.

      So you see, the argument isn't that we should get rid of cut-scenes, just that pre-rendered cut-scenes are in a lot of ways archaic by comparison considering the graphics processing power of the next gen consoles can perform the same thing, often better, in real time.
    47. Re:It is their fault by Anonymous Coward · · Score: 0
      No, it's because games are starting to fill DVDs and as a game developer I can tell you we'll need a lot more space pretty soon. At least with BluRay we'll have enough space for a few years, 360 and Wii could well be hitting the limit for data-storage on disk at launch, no room to expand later without a new hardware revision.

      Whether it's a wise decision to futureproof this much remains to be seen.


      That all depends on the market you're aiming for. If you think DVD's don't have enough capacity, then you're obviously focusing on high-end video/audio. In my opinion (and that of many others), you're focusing on making a very pretty piece of crap. For instance, if you fill 75% of a DVD with multimedia, then you're only using 25% for gameplay data. Instead, why not go for 50% multimedia and 50% gameplay. Yes, you will lose some of the "must have absolute best graphics" market, but you will gain more in other markets who look for a game that is fun.

      On the other hand, don't make a game that looks like it belongs on a Tandy, because even hardcore gamers still enjoy something that is visually/audibly appealing. Just don't force yourself into having the latest and greatest multimedia.
    48. Re:It is their fault by slack-fu · · Score: 1

      The Xbox had no disc swapping games, most likely due to the fact that if you hit the eject button while in a game the system would reboot and you would be at the main dashboard before you even had the 2nd disc in. Personally, I have a 250 gig hard drive in my xbox and I can play all of my 65 games without ever touching a disc.

    49. Re:It is their fault by chrismcdirty · · Score: 1

      I have a great anecdote related to this. I was playing Resident Evil 4 a few days ago, when my TV started acting up on the component (that's the higher-definition one, right?) input and the picture was getting jittery. So, after a lot of work of changing plugs around, I finally got to change it to composite (yellow plug) input. The result? MY EYES! I didn't realize that it looked that much better with the component cables. Sure, the game was just as fun, but it hurt my eyes.... for about 5 minutes. After I had adjusted to the graphics -- which were still great -- I had no problem at all with playing the game. And I suppose that when I actually play it again in a few days, I won't be able to discern that it is playing in standard definition.

      --
      It's like sex, except I'm having it!
    50. Re:It is their fault by ravenshrike · · Score: 1

      Because the Wii will be much more fun. I'll be grabbing a Wii immediately, but I'll wait until year 2-3 of the PS3 to pick one up, because by that time the games will start to be properly polished and the advanced capabilities of the Cell proc will start to really shine. And there will have been at least one hardware revision by that point. As for the 360, why? They've got Dead Rising as the only game I'm truly interested in that doesn't have a better version for PC. And I've been playing that at a friends house.

    51. Re:It is their fault by AndyG314 · · Score: 1

      Or you could go the government rout, why by one, when you could get them both at twice the cost...

      --
      If it's dead, you killed it.
    52. Re:It is their fault by thatguywhoiam · · Score: 1
      It's amazing, isn't it? How you, as a "game developer" are more concerned about disk space than about gameplay? How many CDs did Pac Man fill? How many times did you have to swap cartridges playing through The Legend of Zelda? Were you frustrated when you scratched the disk of your Super Mario Brothers 3 cartridge?

      Oh, well you are laughing, then. You don't even need a Wii, you just need MAME.

      Me - I liked Final Fantasy VII. Cutscenes and all. PacMan is just a bit tired.

      --
      If Jesus wants me it knows where to find me.
    53. Re:It is their fault by Soygen · · Score: 1

      Hah, true that. But swapping one DVD mid-game, is hardly comparable to the days of floppies. ;)

    54. Re:It is their fault by nschubach · · Score: 2, Funny

      So, in your XOR relationship, if you can have both gameplay and video you would have neither? 1 XOR 1 = 0

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    55. Re:It is their fault by A+beautiful+mind · · Score: 1

      You're filling DVD9? If that's so maybe you should concentrate on gameplay a bit more.

      Btw, that was my gripe with Oblivion aswell. Beautiful graphics on one dvd, but the atmosphere and gameplay didn't much up to for example Morrowind. They could have used DVD9 and put more varied speech for example into the game and built bigger cities.

      --
      It takes a man to suffer ignorance and smile
      Be yourself no matter what they say
    56. Re:It is their fault by steveo777 · · Score: 1

      Don't blame Squeenix for over FMV-ing things unless you include NAMCO. They're just as, if not more, guilty. I was soooooo psyced to play Xenosaga Ep 1 after playing Xenogears. That game consisted of well over half cinimatics. Now, you can skip them and pause them, which is very nice, but for the first play through, I believe I watched more of the story than I played. And it wasn't even a good story! I didn't enjoy the game, and I haven't wanted to play episodes II or III aside from the fact that they should lead into what happened before Xenogears... which I still can't beat. (hangs head in shame).

      --
      This sig isn't original enough, it's time to come up with something witty...
    57. Re:It is their fault by ravenshrike · · Score: 1

      Resistance: Fall of Man - 22 gigs. Launch title. Oblivion didn't hit the storage limit because there really weren't all that many world objects besides the main towns, everything else was randomly generated each time you loaded the game.

    58. Re:It is their fault by iocat · · Score: 2, Insightful

      I liked disc swapping. It made you feel you were making progress... Insert disc THREE! Sweet!

      --

      Dude, I think I can see my house from here.

    59. Re:It is their fault by Afrosheen · · Score: 1

      I have a PS2 and while I suspect there are games which require swapping, I haven't played one yet. As for the PC, since the advent of wonderful tools like Alcohol 1xx and Daemon Tools, the days of handling and swapping discs are over. I guess you just don't play many games these days on the PC.

    60. Re:It is their fault by poot_rootbeer · · Score: 1

      360 and Wii could well be hitting the limit for data-storage on disk at launch, no room to expand later without a new hardware revision.

      If by "new hardware revision" you mean "release the title on two DVD9's instead of just one", yes. But that's really not very onerous, to the developer or the publisher or the gamer.

      If we assume that most modern console games are generally linear and contain about 40 hours of gameplay, then a hardcore gamer would only have to get up off the couch and swap discs in a 2-disc game maybe once per week. A more casual gamer, maybe only once per month. That's really not so bad.

    61. Re:It is their fault by Negatyfus · · Score: 2, Informative
      At this point however the natural power of the next gen consoles can produce graphics that are just as good if not better then what pre-rendered can do.


      Are you serious? It's true that some games' pre-rendered scenes these days look like nothing more than compressed in-game cinematics with some post-processing (with adds some value by itself), but you can't mean to say that next-generation graphics engines are up to, for instance, Blizzard's pre-rendered cinematics in real-time. Currently the norm of graphics cards just isn't up to rendering animations, particle and lighting effects, camera tricks, etc. as good as pre-rendered. I'll admit that, given the effort, some game developers go a long way to establish great in-game, real-time cut-scenes, but I rather look forward to brilliantly done compressed video scenes. Besides, not all cut-scenes are pre-rendered: some are live action (in which case the acting must be of good quality, of course).

      I agree that continuity is a problem with pre-rendered scenes. Personally, though, I don't find that it breaks immersion. Especially when you consider that your other arguments are meaningless if you consider a good title that knows how to stretch compressed video so that it looks good (no middle-of-the-screen small windows). Loading up a video (at least on the PC) doesn't take moments; it is possible to immediately popping up a video. Besides, with the immense storage that Blu-ray can provide, lossy compression won't be much of a problem anymore.
    62. Re:It is their fault by drinkypoo · · Score: 1

      A lot of the time composite video will not be very composite. Large solid areas are stipple-y and flickery on composite that are much better even on S-Video.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    63. Re:It is their fault by mrchaotica · · Score: 1

      If you're filling DVDs, you're doing something wrong (most likely, you're putting way too much emphasis on graphics).

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    64. Re:It is their fault by regular_gonzalez · · Score: 1

      I think there is room to expand. It's called 'multiple discs', and though only used by obscure games such as the Final Fantasy series, Metal Gear series, and Resident Evils, I think there just might be a viable option there. Plus, 3 DVDs are cheaper than 1 BluRay disc.

      --
      Due to circumstances beyond my control, I am master of my fate and captain of my soul.
    65. Re:It is their fault by Wind_Walker · · Score: 1

      I liked FF7 as well because it had a good storyline, interesting characters, and a lot of replayability (damn that Emerald Weapon!). But I have to ask myself, if it were on the SNES with 2D sprites, would I have enjoyed it as much? And the answer is yes. The FMVs added to the experience, and the 3D characters were interesting (even if they were on decidedly 2D backgrounds) but really, the game would have been fantastic on any system.

      Graphics become outdated. Today's amazingly-detailed game is tomorrow's bargain bin fodder. No matter how great the graphics look on any console, your children will look at old screenshots of it and say "Wow, that's really horrible looking".

      Gameplay is king.

    66. Re:It is their fault by dioscaido · · Score: 1

      Or game companies that need the space could press two/three DVDs...

    67. Re:It is their fault by Das+Modell · · Score: 1

      In-game cutscenes are probably more desireable, but if it seems like a pre-rendered cutscene works better, developers should go with that. Intro movies and such can also be pre-rendered (Dawn of War's intro is amazing).

      Resident Evil 4 probably has the best in-game cutscenes ever made.

    68. Re:It is their fault by Anonymous Coward · · Score: 0

      That's what they said about DVD's, the then there was DVD 9's, now the next version (BD, HD) is out and you are saying it's an excuse. I call it technological evolution and it will continue to go on no matter what you say. ACCEPT it!

    69. Re:It is their fault by Anonymous Coward · · Score: 0

      Pre-rendered allows you to have "real" reflections as well as raytracing in your movies. If you think there is a single game in the world that can do "real" reflections and raytracing in real time... well.. you have been misled. A common game trick is to have a camera that is always facing you, rendering what it sees as a "reflection". But this is an optical illusion, it isn't a "real" reflection. Without raytracing, you are going ot have a tough time with it. There is no "next-gen" computer that can do that kind of raytracing in real time, let alone a console. If you want something to look real, shadows with a blurred quality are always nice, as well as different types of lighting that games do not support. You may think they are archaic, but you really don't understand what it takes to make something look real. It isn't uncommon for a production quality raytraced shot to render for 24 hours or more. I'm sitting here typing this as my G5 Dual Proc Mac with a Quadra is going on minute 25 of rendering a single frame. The shot is of a mannequine in a window for a famous shoe company.

    70. Re:It is their fault by 24-bit+Voxel · · Score: 1

      No, the reason for the absurd space requirements are people buying games for the whiz bang factor of the "realistic graphics". Gamers of today care far more a bout looks than substance, even though you aren't one of those people.

    71. Re:It is their fault by FatherOfONe · · Score: 1

      I will have to translate for Yoda. You see he had to learn English on one DVD. Unfortunately to fit the language on the DVD they had to compress the crap out of it and thus he couldn't learn it correctly. So in short he is saying that yes more data is always better and thank you game developer for stating the obvious and slaving away giving us games. We love high texture games better than low texture games, but we prefer good games over poor ones.

      So in short, if we have a choice of Madden at 1080P with high res textures and one in 480P with low res textures, then we want the 1080P version. Given that everything else is equal in the game.

      Oh yeah, I forgot Yoda is dead now, so he won't be buying any of your games. He died a long long time ago...

      --
      The more I learn about science, the more my faith in God increases.
    72. Re:It is their fault by twistedsymphony · · Score: 1

      My reason for them being "better" was not based on visual amazement (obviously you'll always be able to do more impressive stuff pre-rendered) but more along the lines of continuity. You and I obviously differ on this but I find continuity is a whole lot more important to my gaming experience then a few extra particle effects, obviously any live action cut-scene will offer almost no continuity. My point is simply that with the performance power that the new consoles and modern computers offer the gap between what you can get pre-rendered and what you can get in real time is getting smaller and smaller and at this point the benefits offered by real-time outweigh pre-rendered.

      I also agree with Das Modell, some scenes will always just make more sense pre-rendered as I used the example of the end-of-game cut-scene in my previous post. If the developer decides this plot developing cut-scene needs the extra graphical omph or just makes more sense pre-rendered then by all means. For most new, next-gen games though, this isn't the case and the game graphics are just as good as what you might get if they decided to go the pre-rendered route.

    73. Re:It is their fault by chrisbtoo · · Score: 1

      The "composite" refers to the fact that the signal on the cable is made up of several different signals (video, sync, blanking). By shoving them all down the same wire, the video quality is necessarily reduced.

      --
      Registering accounts later than some other chrisb since 1997
    74. Re:It is their fault by Negatyfus · · Score: 1

      We apparently differ in opinion about continuity and immersion and how out-of-game cutscenes break these. In fact, I've always seen cut-scenes as some sort of reward from playing the game, so putting a break in the gameplay might even feel natural to me. Of course I understand what you mean and I am a great fan of graphics technology, so I'm always very pleased to see what is possible cinematically with in-game cut-scenes. There are some great examples out there, but I can certainly see a game where there is some sort of climax which the graphics engine just wouldn't be able to handle well (hundreds of characters on screen, huge explosions, great overview of an area, etc.) So, a mix of in-game and pre-rendered seems to work best for me and most developers choose for that. I must say that I like it when, instead of an in-game scene, I get treated with a better-looking pre-rendered one. It breaks the monotone, so to speak.

      But I do agree that the increasing capabilities of in-game engines is a great development that will benefit this topic... I just wish they'd use more cinematic effects in them: good use of camera, depth-of-field, proper animation, etc. With good camera work, even an older graphics engine can deliver (Broken Sword 3).

    75. Re:It is their fault by MaestroSartori · · Score: 1

      It's amazing that you managed to manufacture my lack of concern about gameplay from a comment which had no bearing on it whatsoever.

    76. Re:It is their fault by ifrag · · Score: 1

      No sorry, you cannot have both. We're talking about actual games here not theoretical ones.

      --
      Fear is the mind killer.
    77. Re:It is their fault by AmberBlackCat · · Score: 1

      If they take out all those movies and put in more gameplay, they'll probably be able to fit the game on a CD, or a much better game on a DVD.

    78. Re:It is their fault by Blakey+Rat · · Score: 4, Insightful

      Stop wheeling out that goddamned nostalgia-inspired "games suck nowadays, when I was a kid they were good." Guess what else? You could get a hamburger for a nickel! The reason you think games were good is because BAD GAMES DO NOT GET REMEMBERED. They don't show up on top 10 of all-time lists, they don't get talked about fondly, they get forgotten. And so when you think back, you're thinking of only the best of the best.

      Christ. What we need on the Internet is some kind of device that can detect nostalgia and gives you a shock whenever you start to type a grumpy grandpa-type post like the parent's.

      Oh, and of course, Nintendo is going to rise and save us all from our dreary fate... that's a staple of Slashdot posts.

    79. Re:It is their fault by Headcase88 · · Score: 1

      "No, it's because games are starting to fill DVDs and as a game developer I can tell you we'll need a lot more space pretty soon."

      What we need is more efficient code. Ocarina of Time fit in 32MB IIRC. Yes, I know textures and other elements take up a lot more memory than they used to back in the day, but it's bullshit to say that you're filling up a DVD disc with optimized code.

      Also, I'm not sure, but I'll guess that 2 DVDs cost about as much if not less than one Blu-Ray disc. Swapping might be annoying, but if you set up the game correctly, you can minimize the frequency of requiring a swap, especially with games with linear progress, which most FMV-intensive games (and therefore requiring more than one DVD) are.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    80. Re:It is their fault by 7Prime · · Score: 1

      Not to mention that it's a choice between a $200 Wii and a $600 PS3. Price Point for the Wii is ~$225 in Japan, and ALL video game console equipment is more expensive in Japan (because it's a hotter market over there), seeing as though Nintendo always rounds to the nearest $50 mark, it WILL launch at $200, a third the price of the PS3, with twice the fun!

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    81. Re:It is their fault by masklinn · · Score: 1

      60 hours of recorded comments? Getting old real quick? WTF?

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    82. Re:It is their fault by _xeno_ · · Score: 1

      I purposely went over with the Wii price to try and head off any complaints about how the PS3 doesn't "really" cost $600 and instead costs $500. Think of it as a game and an extra controller or something. Likewise with the PS3, there may be an extra $100 thrown in there for a game, or whatever.

      So, yeah, the price for the Wii is artificially inflated in my post to put Sony in the best possible light. And it still looks ridiculously expensive even with an over-priced Wii.

      --
      You are in a maze of twisty little relative jumps, all alike.
    83. Re:It is their fault by Veilrap · · Score: 1

      LOL of course I play games on PC, and yes I do use Alcohol/Daemon Tools, but even using virtual drives represents an overhead hassle comparable to swapping cds. Normlly you'd likely have to swap images anyways, especially on older games which must point to a specific guide.

    84. Re:It is their fault by Afrosheen · · Score: 1

      Sony's Blu-Ray is already a dead medium? Wow. I would rather say the same about HD-DVD, considering its total lack of support from any of the studios.

        At the end of the day, you have to get content from point A to point B, and discs are the most cost-effective way to do that. Blu-Ray is an evolution of the CD and DVD formats that are so widely accepted. Plus, people with HD sets want HD media, and it delivers on all fronts.

        However, since the PS3 and other next-gen consoles include standard USB2 ports and whatnot, if Sony wants to distribute Final Fantasy XXXII on a flash memory card, there's nothing stopping them. If and when flash memory of significant capacity gets cheap enough (from a manufacturing standpoint), I'm sure it will be considered.

    85. Re:It is their fault by krakelohm · · Score: 1

      I will let you come over to my house and grab a Wii.

      --
      You are all a bunch of idots.
    86. Re:It is their fault by tenton · · Score: 1

      It's not that shoving them all down the same wire makes the quality reduced. Really the main thing is this: the main two components of a video signal is luminence (Y or the brightness) and the chrominance (C or the color information). On a composite cable, both signals are mixed together; there's an overlap between the signals and it's not possible to separate the two signals perfectly (there will be some interference). Most video signals aren't stored/created natively composite (laser discs are an exception), so when the signals are combined and then separated (by the TV/monitor), you end up with something that is of lower quality. S-Video has the Y/C components going along different wires (so there's no combine->separate) and is usually higher quality.

      In summary, it's the imperfect ability to separate the signals that leads to the reduction in quality, not that there are different signals coming down the same wire.

      (the exception can be with something stored as composite video; laser discs for example. If the TV is better at separating the signal than the LD player is, then it actually is better to use a composite video cable; most LD players tend to be pretty decent at separating the signals, so it's usually a moot point).

    87. Re:It is their fault by Anonymous Coward · · Score: 0

      64k ought to be enough for everyone.

    88. Re:It is their fault by chrisbtoo · · Score: 1

      It's not that shoving them all down the same wire makes the quality reduced.


      Well, of course, that's not what the actual cause is. After all, you can happily shove hundreds of digital tv channels down a single piece of coax with no loss of signal quality. As you say, it's the interference between the different components of the signal that's the issue with CVBS.

      Shame on me for waving my hands and glossing over the details on Slashdot :-)
      --
      Registering accounts later than some other chrisb since 1997
    89. Re:It is their fault by Tim+Browse · · Score: 1
    90. Re:It is their fault by Tim+Browse · · Score: 1

      Cool! Now all you have to do is sell that brilliant idea (multiplying SKUs by 5) to the sales/logistics guys who want an EFIGS disc. I'm sure that will be super easy.

    91. Re:It is their fault by killmenow · · Score: 1
      Sony's Blu-Ray is already a dead medium? Wow. I would rather say the same about HD-DVD, considering its total lack of support from any of the studios.
      I think they're both dead. That's not to say they won't kick and twitch and go through their respective "death throes" for the next few years. But I think it's fairly obvious already that alternatives will overtake them sooner than it would take for the investment in those mediums to pan out. I am willing to accept the possibility of being wrong...but I cannot see how HD-DVD or Blu-Ray will ever approach the life span of CD and DVD. I seriously expect the majority of game content will be delivered over the wire (or over the air if you prefer)...by 2010.

      Already, there's a lot of HD (video) content distributed over cable and broadcast spectrum. In the next few years, the percentage of HD video delivered to homes (at least in the US) will overtake the percentage of SD. Where's the advantage of HD video on disc when I've got HD video-on-demand and HD DVRs from my cable company?

      The hottest developments in gaming right now are in online distribution (think XBL). Granted, games like WoW and such are still sold at retail but it's a dying trend. As soon as somebody figures out how to monetize BitTorrent (et. al.) to their liking (read: controlled distributed distribution to only those who've paid vs. uncontrolled distributed distribution to anybody with a BT client), there'll be even less incentive to making inventory of boxes w/ scratchable discs in them that sit on shelves and such. And, since you mentioned flash...the price is rapidly declining as the capacity is rapidly increasing. And, while flash has its own drawbacks, it's a better medium from mobile data storage than CDs/DVDs, or any other disc.

      Like I said, I could be wrong. But I doubt it.
    92. Re:It is their fault by Afrosheen · · Score: 1

      Well I see a few flaws in your post. First of all, I don't see anything on the horizon as far as competition for or replacement of blu-ray or hd-dvd. Secondly, regardless of what your satellite or cable provider is broadcasting in hd, it looks like ass compared to br or hd-dvd discs due to the extreme compression the broadcasters use. Satellite, I'm told, is worse than cable in this department. Finally, comcast et al will never have an on demand library even approaching what netflix and others can offer. I guess it's okay for ppv or paid movies, but again, you have nasty compression.

        I haven't even mentioned that no broadcasters have plans to move beyond 720p anytime soon. Those of you with 1080p sets are SOL in the media department until these new disc formats become ubiquitous. I hope you all have nice internal scalers and you sit really far away. :)

    93. Re:It is their fault by ozric99 · · Score: 1
      Something you fail to understand is that more powerful graphics systems enable developers to experiment in ways that were simply impossible before. I'm thinking specifically of games like Katamari Damacy - you try doing anything like that on a C-64. I saw a trailer on steam the other day for Portal. I know nothing about the game other than there's no way in hell that could exist on the SNES.

      Try to think a little before posting, yes?

    94. Re:It is their fault by ianpatt · · Score: 1

      DVD9 layer switches are /slow/, not the sort of thing you want to be doing whenever you load a new file. The only dual-layer PS2 games are linear level-based games that switch layers once at the midway point of the game.

      For Oblivion, you couldn't even try to split up the dialog so that certain towns were on one layer and the rest were on the other layer; NPCs can technically go anywhere they want on the worldmap.

    95. Re:It is their fault by DragonWriter · · Score: 1

      I dunno. With the assumption that longer viewing distances are becoming desirable in the console market, with giant screens and wireless controllers, anything that makes you physically walk back to the console mid-game is likely to be, if not a deal breaker, a major detraction from the experieince for lots of people.

      I supposed if consoles came with multidisc changers or just multiple disc drives and the capacity to use them intelligently automatically, this wouldn't be an issue. But that'd drive up cost, too.

    96. Re:It is their fault by SnprBoB86 · · Score: 1

      You should really check out ProFX from Allegorithmic: http://allegorithmic.com/v2/ProFX_1.htm

      It's a proceedural texture generation toolkit and I've seen some impressive demos.

      --
      http://brandonbloom.name
    97. Re:It is their fault by WhyCause · · Score: 1
      I will have to translate for Yoda. You see he had to learn English on one DVD. Unfortunately to fit the language on the DVD they had to compress the crap out of it and thus he couldn't learn it correctly.


      Let me fix this analogy for you. The DVD from which Yoda learned English came with a large, specialized program that took up half the disk so that everything displayed was shiny. Then, to ensure a consistent shininess throughout, the developer rendered each individual English word into a 640x480 24-bit Windows bitmap. Unfortunately, this made tense-changes expensive in terms of disk-space, so that didn't leave a lot of room for the grammar rules. Those had to be left out, but nobody really uses grammar... Hey! Shiny!

      A second developer used a small, customized, Gecko-based browser to display all of the uncompressed ASCII text on the disk. They had plenty of room for all the words you'd ever need, plus all the grammar rules. They included a fancy font to make it look shiny (almost as shiny as the other developer's) and even had room left over for a couple of sound-files to listen to as examples of spoken English.

      Which method is more 'correct' (i.e., fun)? Just because there are limitations in a format does not necessarily mean that programs stored thereon have to be broken, you just have to be a bit more clever in your storage method. Perhaps the cut-scenes are rendered in-engine as opposed to streamed off the disk. Perhaps you choose to have the speech be pertinent as opposed to omnipresent. Perhaps these trade-offs actually make the game better.

      Now let's assume that for the second version of Shiny Shiny English, you get all of the grammar rules and everything else that you need to really learn proper English... except to run it you have to buy a machine that comes at a $350 premium over the competitor, and instead of fixing the all of the previous version's faults they just add an extra polish of Shiny.

      Now, is "everything else equal"?
    98. Re:It is their fault by Anonymous Coward · · Score: 0

      Just go fractal (See .produkt). You need to use those extra processors for something.

    99. Re:It is their fault by edschurr · · Score: 1

      The game is probably not using all of its processing resources continuously, so maybe they could render difficult parts of the cut scenes while you play, or the full cut-scene instead. It doesn't have to be real-time.

    100. Re:It is their fault by edschurr · · Score: 1

      Hamburgers weren't that much cheaper in the past if you consider inflation. If you believe the quick calculations I just did with the Canadian inflation index and historical McDonald's hamburger prices, then hamburgers are actually cheaper today. That isn't necessarily suprising since hamburger efficiency ought to have improved. Of course, that doesn't invalidate your point because the idea is about the behaviour of people.

    101. Re:It is their fault by atomicstrawberry · · Score: 1

      Microsoft seem to be more likely to push out their consoles at a faster pace. Xbox lasted four years, and they basically forced Sony's hand by pushing out the 360 early - Sony had little recourse but to follow suit and develop their own replacement ahead of when they would have ideally liked to do it. Left to their own devices, I imagine PS3 would have been heading for a 2007 release rather than 2006. Anyway, Xbox 360 has been out for a year already. We're not seeing games yet that really push the limits of Dual-Layer DVDs yet, and I imagine we won't see games begin to actually use the Blu-Ray capacity until at least the second or third generation of games on the PS3. By that stage, Xbox 360 will have aged about three years in the marketplace. MS can then simply spend a year developing a new console, this time with a proper HD-DVD drive, and Sony will be in even greater trouble. They either end up losing the initiative in the marketplace, playing second fiddle to whatever MS does, or they get out of the market altogether. That said, by that stage the HD format war should have been decided, so MS may be stuck indirectly paying Sony royalties for Blu-Ray. I suspect that the stalemate will have continued though, and by 2009 I'd imagine that HD-DVD / Blu-Ray drives for data will be quite common. They should even have hybrid drives by then. What's more, with this delay Sony have basically given MS an even bigger head start. If I was developing AAA PS3-exclusive software I'd be pretty worried about now. Having Sony front up that nice bit of cash is a good incentive, but if it's going to be another year and a half before you can realistically expect to have a big enough market to actually turn a profit off your game, then losing the exclusivity to have it on two platforms suddenly doesn't seem like that bad an idea. I'm sure MS would happily pony up some cash for certain AAA franchises too *cough*MGS*cough*FF*cough*.

    102. Re:It is their fault by afidel · · Score: 1

      Actually a 6 disk changer would add little to the cost. Of course it adds complexity to the load screen which is probably what the console makers want to avoid, but it would be nice to have your x favorite games ready without switching anything out. Heck that would be awsome for parties, have a little load screen and select the title you want to play next.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    103. Re:It is their fault by AudioEfex · · Score: 1

      Wind Walker said :

      "It's amazing, isn't it? How you, as a "game developer" are more concerned about disk space than about gameplay? How many CDs did Pac Man fill? How many times did you have to swap cartridges playing through The Legend of Zelda? Were you frustrated when you scratched the disk of your Super Mario Brothers 3 cartridge?

      Gameplay has stagnated in the past 10 years - since the Playstation era. There have been no new innovations in gameplay in that time, only improved graphics. The only games which come to mind with innovative gameplay are games like Guitar Hero with its specialty hardware. Of course, Wii is looking to change all that."

      AMEN, brother!

      I got bored with graphics a long time ago. "Weee, pretty!" is not what most people are looking for. The gaming industry has gotten so narrow because it keeps concentrating on the same crap.

      The "developer" who posted above about how DVD is just not big enough is just full of crap...if you can't make an awesome game with 9GB (a dual-layer, not dual-sided, DVD) then you have more problems than you realize.

      You know what I've been playing the last couple of years? Old NES/SNES/Genesis games. I own an XBOX and a GC, and every time I go to the store I try SO HARD to find a game I want to buy, but it's all the same derrarative crap. On top of it all, most games with these "super duper" graphics have SHITTY gameplay and SHITTY control.

      The PS3 will sell to that small segment of the population that has a thousand bucks to blow on a console and a few games in one fell swoop, but that's not the majority.

      There is a HUGE untapped market out there of disenfranchised gamers like myself who the industry has lost, and those they never had at all.

      The reason the Wii is going to outsell them all isn't because of it's innovation in terms of control, but the same reason the NDS is kicking the PSP's ass : the games are fun as shit, have graphics good enough to satisfy the majority of us (especially when seen on the DS Lite's amazing screen), and it's a unique experience where almost all games (even the complex ones) can be played for as little as 30 seconds if that's all the time you have. You just shut the thing and it comes back right where you were. On the other hand, PSP just tried to port PS/PS2 games...nothing "new", and most people don't have hours to get into those types of games on the road anyway.

      The only issue the Wii is going to have is marketing outside the gaming community; anyone but Sony-apologists have realized where the industry is heading, and stupid, unreasonably complex games with pretty graphics and cut scenes that take up 30GB on a Blu-Ray disc are going to be in the minority while everyone else who isn't duped by pretty pictures are playing the FUN games with graphics better than most normal people care about anyway.

      Sony is an embarassment, because they are making the same mistake they always do; they want it ALL, and by pushing their proprietary format they are just confusing a consumer who doesn't give a shit in the first place. Average-joe is just happy with DVD in all formats...they won't be fooled into upgrading because Sony tells them they need it.

      AE

    104. Re:It is their fault by Eivind · · Score: 1
      Perfectly true. No current machine (*certainly* not any console) are capable of doing real-time video with the same quality as the best pre-rendered scenes.

      The Blitzball-game and Sins attack (in FF X) is more than 5 years old now. There is no way in hell an Xbox360 or PS3 will be able to render something similar in realtime. Not even in plain old television-resolution. Add HD and it just goes from utterly impossible to downrigth ridicolous.

    105. Re:It is their fault by Cerium · · Score: 1

      But has the capacity of a hamburger increased or decreased?

    106. Re:It is their fault by Mark+Maughan · · Score: 1

      There are (only) a handfull of PS2 games that are 2 layer. The problem with 2 layer on the PS2 was that it caused excessive loading when switching layers. Developers basically wrote the game like it would be on two small DVD's to get around that issue. Aside from that there are a plethora games that fill up single layer DVD's.

      The move to HD will increase texture and movie size 4 fold. Even 2-layer DVD's cannot make up for that increase in storage requirement. Games like Metal Gear and God of War are going to have movies that even the PS3 cannot possibly render. BluRay and HD-DVD (crosses fingers) will be a developer advantage that the luddite Slashdoters don't want to accept.

    107. Re:It is their fault by iainl · · Score: 1

      That's a fair point.

      On the other hand, the copy of Pro Evo 4 for the PS2 sitting on my shelf fits in a bit under 1.8Gb for the whole game, let alone the commentary track. I'm not sure you really need too much extra space.

      But then, I'm not sure why you need to ship one SKU with 8 different languages on, either.

      --
      "I Know You Are But What Am I?"
    108. Re:It is their fault by evilRhino · · Score: 1

      Didn't PS1 games come on muliple dics?

  12. launch units by Anonymous Coward · · Score: 0

    supposed launch units for US and JPN

    US = 400k
    JPN = 100k

    thats suicide! i don't see where that 2 million by the end of the year is going to magically come from. 6 million by the end of fiscal year? not a chance!

    they're launching with less in Japan than the 360 had (160k), with about 20x the demand.

    1. Re:launch units by nath_de · · Score: 1
      they're launching with less in Japan than the 360 had (160k), with about 20x the demand.

      The funny thing is that Sony will sell their 100k units at launch while M$ still hasn't sold their 160k units they started with.

    2. Re:launch units by Anonymous Coward · · Score: 0

      The funny thing is that Sony will sell their 100k units at launch [in Japan] while M$ still hasn't sold their 160k units they started with.

      Why do you read so much into the buying habits of the Japanese? They also buy huge quantities of Hentai rape-simulator games.

      So by your standards that means that the simulated rape of schoolgirls is better than the XBox360 does it?

      Frankly you disgust me, you deviant freak.

  13. Don't Worry About Sony by Anonymous Coward · · Score: 0
    I do NOT WANT Microsoft running the gaming industry then nickel and diming us gamers with microtransactions and monthly / yearly fees, so I need Sony to do fairly well...
    You don't need Sony to be doing fairly well. What you need is someone who's only source of income is the console industry to be doing fairly well. See, even if Sony bombs on the PS3, they're still in this market because they're so firmly embedded in many other electronics markets. Microsoft still has its software. These are two massive companies that have money to burn so let them. I would really like to see Nintendo, a company actually concerned about its product because that's all it has, do really well.

    And you only need two or more competitors so I wouldn't worry so much. The way the winds have been blowing on Slashdot, I'm going to speculate that the Wii will pose a good alternative to the Xbox360 and they'll both do very well.

    Don't fret over Sony. Fret when there no longer exists a console maker that actually cares about satisfying you.
    1. Re:Don't Worry About Sony by AbRASiON · · Score: 4, Interesting

      I'm posting this on pure speculation as I've not investigated but AC I don't know if you're aware of this but apparently Sony is very much in the RED financially, they are betting the whole lot on the PS3 and blu-ray adoption.

      There was even a large article recently on how Sony the entire corp NEEDS the PS3 to win or they are stuffed.
      Assuming this is true, this means the PS3 doesn't just have to keep the gaming division up but the rest of Sony too.

      The PS2 was an amazing success overall and it might be capable of that but it's dwindling now, what about the PS3, can it save Sony so they can get back on track? Who knows but based on what I've heard from them, I'm not touching that thing until it's at least PS3 revision 3 or 4 with some problems fixed and software released.

    2. Re:Don't Worry About Sony by Anonymous Coward · · Score: 0

      Yes, all Nintendo has is its game console. That Pokemon thing never did pan out very well for them it seems. No money there whatsoever. And their handhelds! Oh, boy. Those things were a collective disaster. Please, everyone buy a Wii because it's all Nintendo has. They put all their eggs in one basket. Of course, they only had one basket since they have NO OTHER PRODUCTS anywhere apparently. Maybe we should start an online donation website for Nintendo since they are in such dire straights and gambling so heavy on the success of the Wii.

      Idiot.

      Nintendo is fine. Whether they are in first or third with the Wii they'll still be fine. It could flop and they'd still be fine. Just not as fine as the first fine which would be very fine and the second is like, "Yeah, we're doing fine," and the third is more like, "We'd be fine if you motherfuckers would just buy a few more copies of Metroid for the GBA for $30."

    3. Re:Don't Worry About Sony by KDR_11k · · Score: 1

      even if Sony bombs on the PS3, they're still in this market because they're so firmly embedded in many other electronics markets.

      The problem is that Sony's home electronics divisions are losing money like mad. Those won't save them. What can keep them afloat even in the case of a total flop is their music and movie business.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Don't Worry About Sony by Anonymous Coward · · Score: 0

      I'm posting this on pure speculation as I've not investigated but AC I don't know if you're aware of this but apparently Sony is very much in the RED financially, they are betting the whole lot on the PS3 and blu-ray adoption.

      On the whole Sony is a profitable company, but most of Sony's Divisions (Sony BMG, Sony Pictures, and Electronics) are not profitable and are losing market share. The argument that Sony is betting the company on Blu-Ray adoption is based on the assumption that if Blu-Ray takes off Sony's Electronics division will make a ton of money selling Blu-Ray players, TVs and make money from licencing, and Sony Pictures will make a fortune reselling movies you already own; even if they analysis is correct, and this is Sony's plan, I think that the strategy is sound.

      Personally, I believe that Blu-Ray will fail because of how Sony acts in the marketplace. Sony has never felt the need to compete on price in any market they have entered and this is why they constantly lose in creating new formats; had Memory Stick or Mini-Disc been priced at a similar range to Compact Flash/SD or CDs they probably would have gained a much larger market share (and could possibly control the market). I personally expect that come Christmas 2007 you'll see HD-DVD players for $250-$300 and $25 HD-DVDs, while a Blu-Ray player will remain $500-$800 and Blu-Ray movies will cost $30.

    5. Re:Don't Worry About Sony by masklinn · · Score: 2, Informative

      That Pokemon thing never did pan out very well for them it seems. No money there whatsoever. And their handhelds! Oh, boy. Those things were a collective disaster.

      Uh? How are these things not game console related?

      Just not as fine as the first fine which would be very fine and the second is like, "Yeah, we're doing fine," and the third is more like, "We'd be fine if you motherfuckers would just buy a few more copies of Metroid for the GBA for $30."

      They probably wouldn't care any way.

      Because Nintendo is sitting on a fucking huge pile of cash, because they never lost any money in their whole history (which includes the console-gaming part).

      Because 15 years of Game Boy and 2 years of DS along with hugely popular first-party games made them more money than Microsoft could ever lose on an Xbox iteration

      Because even though the sales were not quite high they still made a benefit out of the N64 and GC hardware sales alone

      Because since third-party weren't interrested in the N64 and GC games, only Nintendo games were released, and only Nintendo games were bought, and pretty much everyone would buy the new Nintendo game, and Nintendo would get millions of sales for every single game.

      Because it's never dug in the hoard of cash it made from the NES and SNES days either.

      Don't worry about them, even if they come dead last worldwide with 10 million sales (which I highly doubt), they'll still be perfectly fine.

      Oh, their stock would take a dive, no question about that.

      But they'd still be perfectly fine.

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    6. Re:Don't Worry About Sony by cptgrudge · · Score: 1

      Because Nintendo is sitting on a fucking huge pile of cash, because they never lost any money in their whole history (which includes the console-gaming part).

      I'm pretty sure that you meant this, but I wanted to stress it again.

      People need to understand that Nintendo just doesn't do hardware at a loss like the others. Every console they sell makes a profit, even if it's just a slim margin. Nope, I agree, they aren't in trouble at all. It's extremely hard to wipe out a pile of cash built up over decades of game industry success.

      --
      Qualitas edurus commercium, nullus penitus net rimor, nullus deus beneficium
    7. Re:Don't Worry About Sony by fimbulvetr · · Score: 1

      OT, but:

      The Windows reboot argument hasn't been an issue for years and diverts away from the real issue. Stop using it.

      What windows reboot argument? Like how you have to reboot to gain back temporary stability or fix issues? If you're saying the royal you doesn't need to do that anymore, I call BS.

    8. Re:Don't Worry About Sony by cptgrudge · · Score: 1

      If you're saying the royal you doesn't need to do that anymore, I call BS.
      (OT: not posting with karma bonus)

      What? I don't understand what you're saying, but I think you're trying to counter my sig. Windows 2000 and XP don't need to "reboot all the time". Individual users' stories blaming Windows for "instability" when they have $deity knows what programs running and drivers installed with $deity knows what hardware are anecdotal at best.

      Don't run that "good deal" shit hardware. Run quality hardware with decent drivers from companies that have experience. Run as a normal user, and log on as an admin when you need to make system changes. Don't run poorly written software. Sloppy programmers have not followed the 2000 and XP API specs. Because there is backward compatibility built in and they take the easy way, those programs often require admin privileges to run. It sucks, but it isn't Microsoft's problem. You might have to fix some software to run as a normal user, but it can be done. It isn't rocket science. Real admins do this already, or they designate the task to a package manager so the software can be deployed with little effort. Again, not Microsoft's problem. Take it up with the third party vendor.

      Windows OS servers are capable of the same stability as Linux OS servers. If not, you have a problem with your hardware or software. I'll grant you that 95,98,ME, and to some extent NT 4 were not so good. But since 2000 and XP, and for certain since their respective first service packs, you can't use that excuse anymore. A decent admin running decent hardware can keep an enterprise Windows network stable and the computers operating correctly. Crap hardware and local admin privileges for users on client machines is how you get instability.

      It's 2006. IE is still a horrid pile, I won't argue there. But the modern Windows OS from Microsoft works fine. I've seen too many well run, stable Windows networks (from server right down to client) to just pull out Windows as the whipping boy when things go wrong.

      I'll reserve judgement on Vista until it's released and maybe until the first service pack. But Windows 2000, XP, and 2003 are stable now. There are plenty of other things to take Microsoft to task for besides OS stability. Not that I'll necessarily convince you, but it's just a belief I hold. Interestingly, this sig has by far been the best at eliciting responses.

      --
      Qualitas edurus commercium, nullus penitus net rimor, nullus deus beneficium
    9. Re:Don't Worry About Sony by fimbulvetr · · Score: 1

      What? I don't understand what you're saying, but I think you're trying to counter my sig.
      Yes, I was:) For the record, the "royal you" means not you specifically but all of "us". BS meant bullshit. Just clearing it up in case any of our non-native english speaking readers have an issue trying to identify that acronym.

      At any rate, I completely agree with you that a non-trivial amount of reboots are directly related to bad drivers, bad software, funky hardware or a good combination of them. No argument there. I do, however, disagree that the OSs in question are stable once hardware, software and drivers are controlled for.

      To illustrate my point, I did this google query:

      site:support.microsoft.com workaround reboot

      And of the responses I got in the first few pages (of 7,480 total), I got the following links:

      http://support.microsoft.com/?kbid=315753
      http://support.microsoft.com/kb/838691/en-us?spid= 1444&sid=232
      http://support.microsoft.com/kb/916279
      http://support.microsoft.com/kb/904161/
      http://support.microsoft.com/default.aspx?scid=kb% 3Ben-us%3B823942
      http://support.microsoft.com/kb/841027/>
      http://support.microsoft.com/?kbid=842397
      http://support.microsoft.com/kb/837869/en-us?spid= 6790&sid=global
      http://support.microsoft.com/kb/812175/
      http://support.microsoft.com/kb/322175/

      Every single one of those is a WinXP,2k or 2k3. (The third one is Wince, which affects me directly, having to reboot to get my bluetooth working all of the time).

      Every single one of these has something to do, directly, with the OS or other MS software (One is MS games, another is MS IE5.01).

      All of them have the single workaround of "reboot".

      I found "Host Name Resolution Does Not Work After One Year When You Use a Hosts File" especially entertaining. It seems like MS would have to code something like that on purpose to introduce that bug. The hosts file just doesn't work anymore after 365 days.

      So, you can argue all you want that you don't personally need to reboot your machines, but that doesn't make up for the fact that Windows has lots of bugs which prevent uptime in general.

  14. I think I undestand by aadvancedGIR · · Score: 0, Redundant

    They want Duke Nukem Forever at launch day to vamp up their system.

  15. So basically by Rik+Sweeney · · Score: 4, Insightful

    Nothing's changed:

    The PS3 was originally not going to be released in Europe until Q1 2007

    It then got brought forward to November 2006

    It then got put back to March 2007

    Not really much of a delay in my opinion...

    1. Re:So basically by Fred+Or+Alive · · Score: 1

      Sony have gone back on their own announcement though. I'd imagine a lot of Europeans were sceptical about it of course. But they go on stage, say it'll be out in November, and now they've gone back on their word.

      Microsoft (just about) managed a EU / JP / NA release with the Xbox 360, and this means it'll have an 18 month headstart on the PS3 in Europe. Plus the Revolution will get a headstart as well. Then again, games companies don't really seem to care about Europe anyway...

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    2. Re:So basically by Anonymous Coward · · Score: 0

      http://www.ukresistance.co.uk/uploaded_images/laun ch2-793224.jpg

      Yeah, you've covered it, but it's still absurd.

    3. Re:So basically by saboola · · Score: 1

      Nothing's changed:

      The PS3 was originally not going to be released in Europe until Q1 2007
      Correct: No Change
      It then got brought forward to November 2006
      This is indeed a change
      It then got put back to March 2007
      This is also a change


      I do not think the word change means what you think it means.

    4. Re:So basically by MrJynxx · · Score: 1

      PS3 was to be launched Q1 2007 which is correct. However Q1 2007 starts in november of the previous year. So yea, they've missed the mark.

      I do find it VERY strange they're only giving 100k to Japan and 400k to the US. I thought it would be the other way around

      MrJynx

    5. Re:So basically by rrdm2k · · Score: 1
      A possible reaon for the larger allocation of PS3s for the US is so they can fight the 360 over the Christmas period and cut down its lead. The 360 doesn't sell well in Japan so they've allocated less PS3s for less competition.

      I'd be interested to hear what the Japanese gaming press and public have to say about this. I reckon it could alienate and annoy some Japanese gamers just as this news has probably annoyed some Europeans (like me). At least when it arrives in Europe, they may have ironed out some of the systems kinks.

      --
      "Almost nobody dances sober, unless they happen to be insane." - H.P. Lovecraft
    6. Re:So basically by Phisbut · · Score: 1
      The 360 doesn't sell well in Japan so they've allocated less PS3s for less competition.

      However, I would bet that Nintendo will be strong in Japan, very strong. This is the land of the Pokemon and Nintendog. If the big N manages to ship a lot of Wii's in Japan, they will take a huge lead over the PS3.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    7. Re:So basically by Dravik · · Score: 1

      companies worry about the place that buys the most. They will care about Europe when Europeans purchase quantities worth caring about.

      --
      The purpose of language is communication, If the idea is clear the grammar ain't important
    8. Re:So basically by powerlord · · Score: 2, Funny

      Nah, he knows what the word "change" means, he just feels that if you poll at the correct frequency, the system enters a stable state by missing all the oscillations. :)

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    9. Re:So basically by MeanderingMind · · Score: 1

      If the PS3 controller is any indication, Sony doesn't "get" the Wii, and probably doesn't consider it a threat. They're probably blindly celebrating their upcoming victory in Japan and in the US, oblivious to the fact that Nintendo is also celebrating. I would be too if I found out my only real competitor on my home soil would have a maximum of 100,000 units sold, leaving everyone else disappointed, annoyed and angry.

      Seriously, if Iwata and Miyamoto aren't blind drunk right now they will be tonight.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    10. Re:So basically by Siroro · · Score: 1

      Playstation 2 sales:
      2006/06/30 106.23 million units (Japan: 23.55 million/ USA: 42.97 million/ Europe: 39.71 million)

      This isn't enough of a market?

      (source: http://www.scei.co.jp/corporate/data/bizdataps2_e. html )

  16. more delays. how surprising. by Irish-DnB · · Score: 1

    I have no intention of buying a console (my PC does me just fine) but after reading this there's no way I'd ever hand over my money to Sony. They just can't seem to do a single thing right.

    --
    If it's too difficult, I can't understand it !
  17. infeasible by Anonymous Coward · · Score: 1, Insightful

    ...not UnfeasAble.

  18. Sony vs Europe by Anonymous Coward · · Score: 0

    I can clearly remember sony saying something in the lines of:
    "Europe is an important market to us, so we want to give them the respect they deserve" (part about the worldwide launch).

    Appearantly, not much of that respect is left now. Thank you for treating us like idiots, sony. We love you too.

    1. Re:Sony vs Europe by Fred+Or+Alive · · Score: 1

      Very few games companies do treat us with respect (perhaps Microsoft, and western game publishers, but with Japanese stuff we seem especially screwed). Unless a console is region-free, I'll probably get a US system from now on, they seem to get a far better deal.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    2. Re:Sony vs Europe by pecko666 · · Score: 1

      Thankfuly, nintento is getting better (just a little, but it's the beginning). Europe received white and black DS lite, that

    3. Re:Sony vs Europe by Anonymous Coward · · Score: 0

      Microsoft treats consumers with respect? What? If XBox had 95% of the market do you think it would be sold for a loss? If XBox had 95% of the market you think OpenGL would be feasible for anything other than homebrew? If XBox had 95% of the market then how often do you think the product would receive updates?

      Back in 1995 the same thing was happening in the OS space. Mac OS was more expensive, was slower on the updates, and Microsoft managed to take over the consumer market by cloning it. Look what has become of Windows since Microsoft secured their monopoly. Or just look at Internet Explorer. It used to get updates like every month until Netscape died, at which point development pretty much stopped. Perhaps you're young and ignorant, but Microsoft's actions throughout the 80's and 90's thoroughly justify distrust of their systems. No company can justify to their stockholders sinking billions of dollars into an industry just to be COMPETING. Microsoft has a long term profitablility strategy for this and it involves Direct X, Windows Media formats, and eliminating threats to these formats - such as iTunes or Blu-Ray.

      Never trust a product which is underpriced. They're trying to buy you into their formats which will screw over the video game industry as a whole if they suceed. They don't want Nintendo and Sony to drop out of the industry, they want to force them into licensing XNA. Sony decided to make a geek dream machine, and considering most people here spend over $600 on their video card every six months, you should be dammed appreciative. It uses a complex, new processor, it has a killer GPU, runs Linux, supports an optical drive which can hold several hundred GB, offers a free online service, and it runs in HD so you can actually use the Linux on your T.V. What more do you want from them? It's just like Mac OS in 1995, Microsoft's convinced everyone that their competitor is doing everything wrong but they're really just spending billions of dollars to push this perception into the public mindset.

    4. Re:Sony vs Europe by Fred+Or+Alive · · Score: 1

      I was thinking more about games (and even the console) being released in Europe at about the same time as the US etc. (Or being released at all, WarioWare Twisted, what's happened to that one then?[1]). Japanese companies often seem far worse than wester ones over this.

      [1] If it does get released, it'll probably rival Animal Crossing for "slowest Nintendo of Europe release ever".

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
  19. Europe more important than the US? by Rik+Sweeney · · Score: 1

    I always thought that the industry saw Europe as more important than the US as we tend to buy more of the Loco Rocos and Katamaris rather than the generic First Person Shooters. Guess I was wrong.

    1. Re:Europe more important than the US? by Anonymous Coward · · Score: 0

      Wow, it *is* hard to believe Sony's view of Europe doesn't match its own self-importance. The fact that Europeans universally enjoy a higher level of Sony video games is just a testament to their true intelligence.

    2. Re:Europe more important than the US? by Phisbut · · Score: 2, Insightful
      I always thought that the industry saw Europe as more important than the US as we tend to buy more of the Loco Rocos and Katamaris rather than the generic First Person Shooters. Guess I was wrong.

      But it's the Americans who buy the shitload of Madden 2007, after having bought a shitload of Madden 2006, after having bought a shitload of Madden 2005... ... ...

      A company who makes a new-gen console which is the same old stuff but more powerful won't care about Katamaries and Loco Rocos, they only care about a nicer looking Madden.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    3. Re:Europe more important than the US? by SSCGWLB · · Score: 1

      Well, my guess is that they looked at their sales numbers. Guess what, USA sold the most PS2 units...

      PS2 Units Shipped
      .
      .
      .
      2006/06/30 106.23 million units (Japan: 23.55 million/ USA: 42.97 million/ Europe: 39.71 million)


      So, they decided to ship to themselves and their largest single market first. Surprise, surprise.

    4. Re:Europe more important than the US? by Thansal · · Score: 1

      as we tend to buy more of the Loco Rocos and Katamaris rather than the generic First Person Shooters.

      Have any data to back that up?

      I am not trolling here, but honestly just curious about our friends on the other side of the pond. As what could be called a "hardcore gammer" (I play just about anything and everything, but primarily FPS games, though I also love things like Katamari) my self, I would honestly be interested in seeing some sorta data about this type of trend.

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    5. Re:Europe more important than the US? by KlomDark · · Score: 1

      What's a hardcode 'gammer'? Is that like when you take out your false teeth and "gammer them tater chips"?

    6. Re:Europe more important than the US? by pyrros · · Score: 1

      Look at the very bottom of the sales chart:

      including 32.35 million new PlayStation®2 units (Japan: 5.54 million/ USA: 12.9 million/ Europe: 13.91 million)

      So, the slim ps2 has sold 1 million more in Europe than in the US. Interesting... Let's look at the full stats a bit closer:

        2003/06/30 53.85 million units (Japan: 13.60 million/ USA: 23.65 million/ Europe: 16.60 million)
        2006/06/30 106.23 million units (Japan: 23.55 million/ USA: 42.97 million/ Europe: 39.71 million)

      Sales between 2003/06/30 and 2006/06/30:
      Total: 52.38
      Japan: 9.95
      Europe: 23.11
      US: 19.32

      So, the US sold the most units until about 2003, but europe has almost caught up in terms of installed base and has been ahead for a while in terms of sales.

    7. Re:Europe more important than the US? by Thansal · · Score: 1

      It is some one who spends more time infront of HLDM then infront of a WP, as you can obviously tell from my horrible spelling and grammar.

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    8. Re:Europe more important than the US? by Anonymous Coward · · Score: 0

      Also the US versions of games require less locatization since you don't need to translate them into 5 or more languages. Let makes them cheaper to produce and will turn a profit more quickly.

    9. Re:Europe more important than the US? by cb95amc · · Score: 1

      While the European market is generally larger in terms of units sales for most consumer electronic devices, it is also a much more difficult market to service from a manufacturers perspective.

      The US has the benefit of being a single market/country and has a fairly small number of retailers you have to supply in order to reach the majority of the population.
      In Europe you have to deal with different retailers for every single european country, which multiplies the distribution complexity (and the cost). Add to that the multiple languages and issues like power/plug differences in certain countries, and you can see why we in Europe always end up being put at the back of the queue.

    10. Re:Europe more important than the US? by Anonymous Coward · · Score: 0

      Europeans pay more than 7% more for the consoles than USians, so those numbers indicate that Europe is their biggest market. Yay rip off Europe!

    11. Re:Europe more important than the US? by LordVader717 · · Score: 1

      Replace "Madden" with "FIFA" and you've got a rough idea of the european market, although "Pro Evolution Soccer" has snuck in in the last couple of years.

    12. Re:Europe more important than the US? by mjwx · · Score: 0

      It's more about NTSC vs PAL, the yanks and Japanese insist on using their inferior standards, a lot like the resistance to the metric system.

      Sony just haven't got the infrastructure in place to make the required number of PAL units.

      Retailers here in Australia aren't really worried about the PS3 release date being pushed back. At AU$999 for the basic console they went expecting to sell any anyway.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  20. sony? with dissappointing news? by jimfinity · · Score: 1

    ...that doesn't sound like the sony I know. Oh wait, yes it does.

  21. Can Sony afford a delay like this? by SilentOneNCW · · Score: 5, Funny

    Short answer: No Long answer: No, they can't afford a delay like this.

    1. Re:Can Sony afford a delay like this? by flickwipe · · Score: 1

      Short answer: No Long answer: No, they can't afford a delay like this.

      Alternate Answer: Sony can't so there passing the cost onto people who buy it

  22. Nintendos comment on the delay: by Anonymous Coward · · Score: 0

    Wii!!!!

  23. Check out Sony's wrongdoing by Anonymous Coward · · Score: 1, Interesting

    It's here: http://malfy.org/

    1. Re:Check out Sony's wrongdoing by Anonymous Coward · · Score: 0

      Hey...there is no entry there for Nintendo...

  24. Well, at least they make great phones by Anonymous Coward · · Score: 0

    Never mind the troubles with rootkits, exploding batteries and PS3 delays, you can always rely on...err, oops maybe not http://www.reghardware.co.uk/2006/09/04/sony_erics son_p990i_review/

  25. Confusion by NereusRen · · Score: 1, Funny

    Wait, I'm confused. An article critical of Sony that's NOT posted by Zonk? Wow, Sony might actually be in trouble!

  26. Don't start on Sony by tygerstripes · · Score: 4, Funny
    I was going to jump on and say "Oh oh, more bad news for Sony".


    But then I thought, well... I dunno... somehow, everything is.

    --
    Meta will eat itself
  27. Game, Set, Match... by PaulMorel · · Score: 0, Troll

    Look at it this way, next time someone sues Microsoft for being a monopoly, they will be right. AAAAND, there will be a clearly demarcated line over which to split microsoft up.

    Or, you can just remember how Sony has abused their fans and be happy that there will never be another SWG (or Trojan CDs .... or malfunctioning batteries ... or ....)

    --
    burrocrisy
    and that would be what? Ruling by jackasses? Never has a slashdot misspelling been more apropos
    1. Re:Game, Set, Match... by jizziknight · · Score: 1

      How will Microsoft be a monopoly if the PS3 bombs? The Wii will still be there. And if the PS3 bombs, you can probably count on Sony supporting the PS2 for quite a while longer. Indeed, you are a troll.

      --
      Everything I say is a lie. Except that... and that... and that, and that, and that, and that... and that.
  28. Warm water? by juletre · · Score: 0, Redundant

    Are you sure the wii water isn't warm because everyone is pissing in it, like in a public pool? As a scandinavian i am always suspicious about warm water.

    (actually, this started out as a public pool oriented funny remark, but as i typed "wii water" i realized it would be classified as a wii/urine joke. too bad.)

    --
    "he, who has quotes in his signature, is a douche" - unknown.
  29. PS3: overhyped, overpriced, and overdue? by Anonymous Coward · · Score: 0

    Since the Xbox 360 launch, Sony will have missed two Christmases, and one, maybe two birthdays for every kid in Europe.

    How many do you think will be holding on until April 2007 for a console?

    It also means that they don't get a simultaneous worldwide launch for BluRay, so could this potentially mean that HD-DVD reigns in Europe, while BluRay is king in the US?

  30. to quote "UHF" by Bobtree · · Score: 0, Offtopic

    SUPPLIES!

  31. The Romero by Broken+scope · · Score: 3, Funny

    This may be tired and old, but I think they are pulling a Romero, they did really well at first and then they got arrogant and it all went to hell.

    --
    You mad
    1. Re:The Romero by Anonymous Coward · · Score: 0

      Also known as the Atari Disease. It's contagious between console companies. Nintendo caught a bad bout of it during the mid-to-late 80's.. Sega caught it from having competitive relations with Nintendo... They recovered in time to release the Dreamcast, but a lingering perceptiong that they still had Saturn cooties kept them from being successful there.
        I was wondering how long it would take for Sony to show the signs. Large corporate body size seems to delay the onset of the terminal phase -- they got through two console generations, rather than the one for Atari, Nintendo, and Sega. :)

  32. The question should be by Lex-Man82 · · Score: 1

    The question should be what is this delay going to do for Wii/ Xbox 360? If one of those can get a foot hold in the next-gen market before the PS3 is launched it could really cause problems for Sony.

  33. BORING!!! by DoChEx · · Score: 1

    Just as well I'm not interested in buying... I look forward to the demise of the once great PayStations!

  34. Sony Marketing Plan Revealed by rlp · · Score: 1

    1) Point railgun at foot
    2) Fire
    3) Profit

    --
    [Insert pithy quote here]
  35. Sony, Nintendo competing with profitless MS by acomj · · Score: 1

    Basicly they have to compete with MS. MS has lost Billions in entering the console market and continue to lose tons of money at it. They can afford to do this because of the windows/office cash cows. MS still has no plans to make money at this (the game business) for a number of years.

    How do you compete with a company that can afford not to make a profit? Sony and Nintendo have to be more inovative to compete. Sony went for interesting new architecture and the lure of a Hi-Def drive. Wii with the new controller. Sometimes when your cutting edge you experience delays.

    Some things people never point out is that XBOX has a recuring cost to get the most out of the console (Xbox live). Also XBOX lasted 2 years less than the ps2 as a platform. Who knows how it will shake out. I like cheap and Fun so it will probably we a wii at first. then a playstation (I have a lot of ps2 games I play occationally, so it makes sense for me).

  36. Delayed because of Blu-Ray by Anonymous Coward · · Score: 0, Troll

    So it is delayed because those assholes wanted to put that damn crappy Blu-Ray thing.
    Both HD-DVD and Blu-Ray fucking sucks.
    And DVD wasn't all that good either with that CSS copy protection.
    CD is the best so far, too bad it's so small amount of space on them.

    I wish there would be one optical disc standard, and that it would contain no crappy copy protection or shit. Just safe, reliable, fast, large storage.

    Maybe they blame the laser thing on Blu-Ray, but their real problem is that they haven't got their crappy DRM to work correctly yet. Fuck Sony! Fuck Blu-Ray! Fuck copy protection! Fuck DRM! Fuck 600$ gaming console!

  37. If this goes on... by Anonymous Coward · · Score: 0

    ...we will only have to pay $299 when it comes out... right?

  38. That's it, it's over. by Anonymous Coward · · Score: 0
    And the backlash has already begun...From Angry-Gamer:

    Dear Sony: It's Over

    I'm sorry that it's come to this, but there was really no other way for me to tell you how I feel. By the time you read this I will be gone. I realise now that it's over between us and has been for a long time now. It's time to stop this charade and admit that we're not right for each other and probably never were.

    Remember back in May, when when you showed me that stupid wireless controller thing that nobody else wanted? That was a rough time for me, and all my friends told me that I should leave then, but I stuck it out and I thought we worked past it. I was determined that our future together with the Play Station 3 was going to be worth all the troubles. Blue Ray! Metal Gear Solid 4! It was such a beautiful dream and I wanted it to be true no matter what.

    Then you unvieled the price. Six hundred fucking dollars! Do you even know how much that is? And then there's the exorbitant markup that you gave the European market. I can't afford that. Nobody I know can afford that. And then you tried to placate me with excuses about how it's cheaper than other things, like that fancy computer from Tron. And like a fool i believed you! I even put down a pre-order! Looking back now, I realise i was being naive and that you were just using me for cheap thrills. Well, no more.

    Today was the breaking point. Delaying the PlayStation 3 to March 2007 because you couldn't make enough machines in time is the ultimate betrayal. Remember that slide show you put up at E3, Sony?

    It said November 17.

    Not March 2007.

    And then there's the reduced American ship numbers and the paltry Japanese launch - how long until you start letting me down on those promises, too? I can't wait for you to show me any sign of commitment any more. It's over. I've returned my pre-order slip. The lies, the delays, the embarassing press conferences...I've had enough. You can keep your precious Japanese and American release dates. Your pathetic indifference to the promise you made to me about the November release date show you just don't care about my happiness. Fuck you, you selfish prick.

    Goodbye.

  39. PAL Territories? by y00st · · Score: 1

    What a strange way to say that because of "manufacturing volume issues" the PS3 will only be available in Japan and the US, which are indeed NTSC-territories.

    In France and most former East-Block states in Europe the old analogue color television system is BTW not PAL, but SECAM.

    The true power of the Xbox and PS3 will rather come to light on digital displays with a significantly higher resolution than any of the traditional analogue formats.

    1. Re:PAL Territories? by Fred+Or+Alive · · Score: 1

      Most consoles (all current ones) identify European / Australia / etc. games as "PAL", presumably more using it as a shorthand for a 625-line 50Hz TV system (similar shorthand is used for DVDs, and in TV AFAIK), rather than the specific system used to add colour to the picture. It's just a slightly odd name for a region derived from older consoles that were fixed to one TV system.

      I think the Mega Drive and the Saturn did use "PAL and French SECAM" though.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    2. Re:PAL Territories? by Anonymous Coward · · Score: 0

      In France and most former East-Block states in Europe the old analogue color television system is BTW not PAL, but SECAM.
      Excuse me? Even according to the map on wikipedia you linked, those "most states" are something like Lithuania, Moldova and Belarus. While Estonia, Latvia, Poland, Czech rep., Slovakia, Hungary, former Yugoslavia (several states atm.), Bulgaria, Romaina and Ukraine (if I didn't forget any) use PAL. Minority indeed...

    3. Re:PAL Territories? by y00st · · Score: 1

      Check.. it seems that you're right. Former East Block states did use SECAM though.

      The map is showing that Russia still is a SECAM territory.

    4. Re:PAL Territories? by LordVader717 · · Score: 1

      Nah, most people will be using some sort of PAL signal for their consoles, while their TV wil automatically recognise dirfferent signals. Depends also on the cable You're using.

      BTW, what's this to do with anything?

    5. Re:PAL Territories? by Saffaya · · Score: 1

      All TV sets for sale where Broadcast TV is in SECAM format (France, Rusia, Middle-East, etc ..) are able to display PAL signals.
      Not to mention that SCART input (means pure RVB signal, interlaced) has been mandatory feature in europe since 1984.

  40. Ouch by DrXym · · Score: 1

    Wasn't planning on buying one for months anyway (let the suckers beta test it), but dumping a whole market for 6 months has got to hurt. Same thing happened with the PSP. It may well explain why PS3 hype has been pretty low key for something which is barely two months from release. Let's hope it goes well in the territories that it does sell into.

  41. Sony does it again! by laptop006 · · Score: 4, Interesting

    The best part of this is that several retailers here in Australia have been advertising pre-orders for the PS3 (notably $big_chain_store) and some of them were aiming it as a possible Christmas present for the kids, this is REALLY going to piss off any parents who were dumb enough to do so (although a pre-order for an A$1000 console is pretty high up there as it is).

    --
    /* FUCK - The F-word is here so that you can grep for it */
    1. Re:Sony does it again! by the_arrow · · Score: 1

      Yeah, just the other day I was walking by a store here in Sweden, and saw a big sign about pre-ordering a PS3, with the november release date. I guess they should have waited a little while before making it.

      --
      / The Arrow
      "How lovely you are. So lovely in my straightjacket..." - Nny
    2. Re:Sony does it again! by masklinn · · Score: 1

      Likewise in Europe, SCEE had just started the PR machine and ads a few days ago, stores were starting to take preorders and all.

      Some people feel the pain already.

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    3. Re:Sony does it again! by Cocoshimmy · · Score: 1

      Hopefully more parents will come to their senses and consider buying a Wii or a Xbox360 (or both) instead of the PS3.

  42. Everyone should simply cancel there pre-orders... by Anonymous Coward · · Score: 0

    ....then they'll be plenty for the launch in November.

  43. 6 Months? by Mattb90 · · Score: 1

    Just as a point of clarification: the console launched in Europe (at least Western and Central parts) on 2nd December, meaning that it's just over 9 months, rather than coming up to 6. 6 Months is only true for places like Hong Kong (who don't even have a PS3 launch date) and Australasia.

    This is important because it means that just like the US and Canada, the Xbox 360 was alone at retail last Christmas (in the 'next-gen' space anyway), making this year the second time in Europe it hasn't had to face its major competitor.

    --
    Mattb90
    Editor, allaboutgames.co.uk
    1. Re:6 Months? by mrchaotica · · Score: 1
      the second time in Europe it hasn't had to face its major competitor.

      When are the people here on Slashdot going to start realizing that the Wii is going to be the major competitor, not the PS3? It's been obvious for months now, and this article is further proof!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    2. Re:6 Months? by Blakey+Rat · · Score: 1

      When are the people here on Slashdot going to start realizing that the Wii is going to be the major competitor, not the PS3?

      Do you READ Slashdot? This place is so pro-Wii it's insane. Here's a way to instantly get a post modded down, watch:

      I think that motion sensing controller is stupid.

    3. Re:6 Months? by mrchaotica · · Score: 1

      Yeah, but most of the comments say something like "Wow, the Wii is cool!" but then go on to discuss the relative merits of the "major" consoles (i.e., the PS3 and Xbox360).

      Here's a way to instantly get a post modded down, watch:

      I think that motion sensing controller is stupid.

      You're still +2...

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  44. Will Sony start to die now? by erroneus · · Score: 5, Insightful

    I know, it's standard Slashdot fodder to talk about something big, important or well-known coming to an end, but I am really starting to wonder if Sony will be able to survive all of this stuff. Frankly, I don't want them to. But just off the top of my head, what does the general public know about Sony?

    * Rootkit CDs
    * Exploding batteries
    * Delays and Failures associated with their new proprietary DVD format
    * Delays and Failures resulting from the previously mentioned DVD stuff

    Sony used to be widely held up as the gold standard for quality and innovative design. As far as I was concerned, Sony "invented" everything. (I know that's not true, but still.) But with all this crap going on, it would seem that the company is not unified and is pulling itself apart by having too many leaders. Solutions that would seem obvious to everyone else, Sony is just too thick-headed to make happen. For example: Put out the PS3 with a REMOVABLE DVD drive that can later me upgraded to BlueRay when it's available. They can virtually sell the thing twice! Seems pretty obvious to me and I'm just a consumer with a worthless opinion and no experience in the industry.

    1. Re:Will Sony start to die now? by DrXym · · Score: 1
      Putting them out with removable DVD drives when the production lines are already churning isn't an option. Besides, if you put them out with DVD then that becomes the lowest common denominator that you are stuck with forever. Just like on the XBox 360. A DVD might sound a lot of space but you only have to look at games like GTA: SA or MGS: III which *fill* a single layer disc already to know that it isn't enough for HD next gen consoles. Even if you use dual layer, all those extra polys, content, dolby surround sound could easily fill it up.

      It sucks for Sony that they have all these delays but assuming they survive it, the console will be much better for it. Assuming it is a success then a few years down the line it will be XBox 360 people who will be moaning that their games have less content, or that they have to download half the game onto HD (another thing some owners may not have). I guess Sony's strategy is to take the tech hit now and reap the benefits down the line. Not only is PS3 future proofed but it seeds the market with BD players which has its own benefits on sales of BD content.

    2. Re:Will Sony start to die now? by thatguywhoiam · · Score: 1
      Oh I don't know, I think you give the general public too much credit in terms of attention paid.

      * Rootkit CDs

      Maybe... ask 5 family members if they know what that is, get back to me.

      * Exploding batteries

      Nope. John Q. Public knows that Dell and Apple recalled batteries for laptops. That's it.

      * Delays and Failures associated with their new proprietary DVD format
      * Delays and Failures resulting from the previously mentioned DVD stuff

      That is practically unknown outside geek circles. Most people have never even heard of blu-ray.

      And don't make the mistake of thinking of Sony as just SCEA. It is also a semiconducter manufacturer, a movie studio, a record label, hell I think they even sell life insurance and other financial instruments in some way.... they're not gonna die.

      --
      If Jesus wants me it knows where to find me.
    3. Re:Will Sony start to die now? by killmenow · · Score: 2, Informative
      Die? No.

      Sony is huge. The name itself still has a lot of value. However, if the PS3 is a miserable failure, they run a definite financial risk of stockholder revolt leading to a number of things:
      1. Sacking of some senior level execs
      2. Corporate restructuring
      3. Selling off divisions that are not profitable
      4. layoffs, cost cutting measures, bottom line modalities
      Basically, if the PS3 sucks ass and loses them millions of dollars (hundreds of them), Sony will be forced to whittle itself down into shape. Expect the record label and movie studio divisions to spin off into their own separate companies (or be sold off to other record labels and movie studios). Expect the consumer electronics division to retain the Sony name, etc.

      It has the potential to turn Sony into a shell of its former self...but not kill it outright.
    4. Re:Will Sony start to die now? by The-Bus · · Score: 2, Insightful
      But just off the top of my head, what does the general public know about Sony?


      They think this: "They make good TVs. They made the Walkman. I think my kid's CD player might be by them. Oh, and the Playstation? That's theirs too, right?"

      Sony (along with Microsoft) is one of the most trusted brands in the world. The incessant cackling and yapping from informed or opinionated sources on the Internet is like a toy whistle blowing during a rocket launch. The general public knows very little, unfortunately. Just because $site_you_read talks about Sony (or Microsoft or anything) derisively, doesn't mean the general populace shares that opinion, even if your site has stories bashing these companies every day.

      I'm glad this stuff is being reported and discussed but it amounts to near nothing in the grand scheme of things.
      --

      Small potatoes make the steak look bigger.

    5. Re:Will Sony start to die now? by elucidnation · · Score: 1

      The bigger question is how it will spin out when SONY crash dives. To me, the root cause of their problems is an emphasis on proprietary formats, DRM and treating their customers like criminals. Instead of investing in engineering a product the customers want to buy, they are overinvesting in protecting their content. My question is will old media see it as yet another reason to circle the wagons and try to push even more restrictive legislation or will they finally get a clue about how DRM, the DMCA, the silly RIAA lawsuits, the attempts to buy congress and foreign governments are backfiring on them.

  45. ads ads ads ads by rtt · · Score: 1

    i gave up reading this article. well, i couldn't even find the article in amongst the ads in the first place

  46. Production Redux by Borland · · Score: 1

    Does this news really change anything? Initial production woes are a normal event and not a PR blunder of the sort Sony is known for now. If they can get out even 500,000 consoles worldwide then they've at least stepped into the race at last.

    The war, such as it is, will not be won or lost for several years. And unless Sony pulls a Dreamcast or 3DO, then they will at the least occupy the space the XBox occupies now. They cannot occupy the Gamecube-like slot since the price is not right for that scenario.

    Personally, I think they'll be first, second, or gone.

    1. Re:Production Redux by Anonymous Coward · · Score: 0
      Personally, I think they'll be first, second, or gone.

      Whoa, big call. Personally, I'm betting that they'll either do well, or do poorly.
    2. Re:Production Redux by Borland · · Score: 1

      I suppose I should have just said, "I don't think the PS3 can take third place like the gamecube."

      Is that clearer?

    3. Re:Production Redux by manno · · Score: 1

      The PS3 absolutely can't take 3rd like the game cube because even at $600 Sony is selling it at a loss. Nintendo makes a profit on every console they sell. This is why they're still around, after taking the (comparative) hammering's they did on the N64, and GC. as long as they keep stock from piling up on the shelves they make money. There's no need to sell 30 million units so they can make make up their losses, with royalties and profits off of game sales. they already made money off of the NES/SNES/N64/GC/Wii sitting under your TV. If you never buy anything from them again they've already recouped the cost of the system, and made a modest profit off of it.

      Sony, and MS do not have this luxury. Sony made huge sums of money off of the PS1, and PS2 because they were both absolutely smashing successes. Compared to the SPS2 era MS, and N were a bad jokes in terms of units sold and game sales. The XB1, and the GC sold about the same number of units. However the XB1 resulted in a loss for MS, where the GC resulted in a tidy profit for N. If the rumors of Sony's financial troubles are true, then coming in 3rd, or tied for a distant 2nd isn't an option for them.

  47. Mmm....Wii water.... by Hamster+Lover · · Score: 1

    Mmmm, the Wii water IS warm. And golden, just like beer.

  48. It's been going on for only, what, four months? by indigozeal · · Score: 1
    I've got ask now, does anyone else feel that Sony are completely screwing up everything with the PS3?


    Yes. Thank you. Welcome to the conversation. Glad you could make it.

  49. ...doomed to repeat it by angelwalkwithme · · Score: 0

    3D0

    1. Re:...doomed to repeat it by QuantumLeaper · · Score: 1

      More like the NeoGeo, expansive unit and expansive games.

  50. Yay more antisony fanboyism by Anonymous Coward · · Score: 1, Insightful

    Wasn't the complaint with the 360 that it was a worldwide release, and therefor nobody had enough 360s to fill store shelves? Looks like a damned if you, damned if you dont scenario to me.

    1. Re:Yay more antisony fanboyism by Anonymous Coward · · Score: 0

      No, it's more like, you're damned "if you claim that you absolutely will make a single deadline for three markets and have sufficient product to fill demand" and you're damned "if you retract the statement and delay launch by five months in one of the three target markets citing the inability to produce units at expected rate and will not be able to fill demand in the two remaining markets."

      Sony is getting flak for not being able to do what they claimed they would do. Nobody really expected Sony to have a world-wide launch. As witnessed by the launch of the XBox 360, it's not really prudent. But Sony insisted that they would. Launching simultaneously in Japan and the US is also not prudent in my opinion. Most people in the US don't remember how fraught with problems the PS2 was at launch because Sony had months to work out the glitches.

      Oh well, Sony fanboism would certainly find a silver lining to this cloud. The rest of us are basically just shaking our heads and wondering how the Hell a multinational corporation could fuck up this bad. Oh well, I'll just buy a Wii. And before I'm accused of being a Nintendo fanboi, this will be the first Nintendo system I've purchased since the SNES.

  51. Now is the time... by Bones3D_mac · · Score: 3, Insightful

    ... for Nintendo to announce a Wii launch date. Speculation has placed the launch between October 2nd and November 15th, and many users are already foaming at the mouth to get a pre-order in. It's only a matter of time before Sony buckles and announces either mass-shortages on the PS3 this holiday season, assuming they even get it out the door by then.

    Nintendo has a perfect opportunity here to dominate a market it's been trailing behind in for the last decade, especially with folks like those who are holding out against the XBox 360 as their next game console. But they need to act quickly on this before anymore addictive next gen titles (like Dead Rising) end up falling into Microsoft's lap.

    Needless to say, I'm keeping a close eye on sites like EBGames for the instant they open the pre-order floodgates on the Wii.

    --


    8==8 Bones 8==8
    1. Re:Now is the time... by Harlockjds · · Score: 1

      >It's only a matter of time before Sony buckles and announces either mass-shortages on the PS3 this holiday season

      they already have

      http://kotaku.com/gaming/sony/ps3s-at-launch-north -america-400k-japan-100k-198718.php

    2. Re:Now is the time... by timster · · Score: 1

      Nintendo has scheduled a press conference for September 14th during which they will almost certainly announce a Wii release date and price. As that is 8 days from now, it seems like a perfect time.

      --
      I have seen the future, and it is inconvenient.
  52. Just waiting for... by Anonymous Coward · · Score: 0

    So when are the "Sony Entertainment is going to make you their bitch" commercials going to come out?

  53. At this point they need a "big surprise" by Churla · · Score: 1

    I am thinking at this point they need something to come out with the Ps3 that really shakes up the community some. Something which will make people go to the PS3...

    The problem is the more they delay, the higher the price, the bigger that "something" needs to be.

    At this point I think it has to be a coupon redeemable for either a pony, or a years pass to a seedy massage parlour or you choice.

    --
    I'm a fiscal conservative, it's a pity we don't have a political party anymore
  54. PS3 = Airbus 380 by DingerX · · Score: 1

    Another company goes and makes the mistakes of getting in an arms race, confusing engineering prestige with marketability, and selling themselves on it by believing projections of a growing market. So they make the biggest, baddest thing out there, a real technological wonder, and at the same time the market shows little interest in growing that way, all those technological improvements create bottlenecks in their supply chain so they can't even deliver to those few who would buy it.

    HD media market is a market that doesn't really exist. Developers might claim that 8 gigs or whatnot isn't enough, but they're probably wrong: Big Content Kills, driving up development costs for marginal returns in unit sales. Home users might like the idea of HDTV, but it's so expensive and screwed up as a market that most people aren't interested.

    1. Re:PS3 = Airbus 380 by Yvan256 · · Score: 1
      We're talking about an interactive media.
      Longer is usually the better.
      More value for money is always seen as good.

      Big content in Gaming world : GOOD
      More storage space doesn't equal longer games. Look at the storage requirements for Dragon's Lair vs Zelda on the NES (or even Gameboy, for that matter).

      HD systems with huge storage = FMV. No matter how powerful game systems are, it seems developpers still continue to fill the media with FMV instead of going real-time render (a few do it, but still). And if you're going to say "HD output requires HD textures", I'll say this: I'll take a 100-hour game with standard resolution textures over a 20-hour game with HD textures, thank you very much.
    2. Re:PS3 = Airbus 380 by DingerX · · Score: 1

      Well, heck. Ever look at any studies for approximately how long someone usually plays a game?
      Content is not the same as game length, either. But it is all the creative data that goes into a game. And, if you've been following the news, content is causing trouble for the gaming industry. Each generation facilitates bigger and better content: more complicated textures, sounds, 3D scenes, larger spaces -- all that. Bigger and better content means higher development costs. In an expanding market, these dev. costs could be offset by the increasing number of sales. That's not the case any more. So you have "the next generation" video game that allows "next-generation" content, but with a "last-generation" market. So, sure, if you're developing "Urban Hell Raisers", you can afford big content, but you'll see fewer and fewer games following this business model. Instead, you'll see the exploration of other ways to deliver titles, episodic content and specialty mods being two of them.

      HD Price is "constantly dropping", but it still isn't cheap. And the market is screwed up because buyer perception of what HD is and how it works is hopelessly confused. People will buy an EDTV set and think it's HD; People already think DVDs are HD, and don't see the need for HD-DVD; ask anyone on the street the difference between 720p, 1080i and 1080p, and see if you get a sensible answer. Ask them what they have in their house, and they probably won't know. Heck, you'll even find plenty of HD sets wired up to play only normal-definition content.

    3. Re:PS3 = Airbus 380 by Broken+scope · · Score: 1

      No what they need to do is try to use procedural synthesis more effectivly. However until developers really feel a crunch on space they won't try to make things smaller.

      --
      You mad
  55. It should be clear to all gamers... by Metroid72 · · Score: 0, Flamebait

    ... that Sony IS NOT interested in you as a core market.

    But although they don't deserve it, the PS3 will be a major success and developers will follow the most successful console.

    Oh well...

  56. Sony's money by Aqualung812 · · Score: 2, Informative
    According to Wired, they have $6 Billion in cash.

    Now, IANAB, but from what I understand of this, Sony is in the black.

    --
    Grammer Nazis - I mod you "troll" unless you actually add something on-topic. Yes, I know I have mispellings in my sig.
  57. Gotta love Slashdot... by DragonWriter · · Score: 1

    ...first everyone's complaining that at the price Sony is selling the PS3, no one is going to buy it.

    Then everyone's complaining that there aren't going to be enough for people to buy.

    Personally, I think the price issue was never going to be a real problem; the delays in getting large number of consoles to market, though, I think could really hurt them in this console generation.

    1. Re:Gotta love Slashdot... by Chosen+Reject · · Score: 1

      I know I have said that at the current price point no one will buy it. Of course, by "no one" I have always meant "relatively very few compared to the other consoles." So perhaps that is what others are saying, even if they are the same people. I think this is the case. Very few people were going to buy one because of the price, and now that supply will be limited, those who did want one, will not be able to, unless they want to pay even more as some enterprising individuals will buy one solely to sell it on ebay.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    2. Re:Gotta love Slashdot... by DragonWriter · · Score: 1
      few people were going to buy one because of the price, and now that supply will be limited, those who did want one, will not be able to, unless they want to pay even more as some enterprising individuals will buy one solely to sell it on ebay.
      The people that buy them to sell them on e-Bay (1) are, in fact, buying them, and (2) won't sell them at higher prices unless there are people out there willing to pay higher prices for them.
  58. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  59. Sony just announced a new name for PS3! by iznax · · Score: 1


    The DelayStation.

  60. Depends on the developers. by Jartan · · Score: 1

    In the end the one single truth is that a console is made or broken on the games released for it. This is what really irks me. I can't get rid of Windows because of games. It's likely I'll have to buy a PS3 for the same reason.

    Xbox 360 is STILL ignoring entire genres of games even though that was the entire reason for the first one's failure. The Wii excites me and I'd gleefully buy it..except if it's anything like the gamecube it will probably have all of 2 or 3 titles that I actually want to play.

    So basically unless Nintendo stops going for a niche market the PS3 is sure to do well simply based on the fact that it has no competition at all for certain very popular genres.

    It's very possible that all 3 consoles are going to end up controlling their own niches this generation. A fairly disgusting fact for those of us who are interested in the niche it seems the stupidly expensive PS3 will control.

  61. Before we spittake by Dr.+Eggman · · Score: 1

    Now, anyone who reads my history will know, I have no love for Sony. As much as I'd love to see them fail, I want to be honest in my posts and anaylsis. So... I am left wondering, what is the High Def tv adaption like in Europe? According to good old wikipedia High-definition television in Europe HDTV pretty much failed the first time around. It's starting to make a comeback, but it's still behind in popularity compared to other regions.

    So, what I see here is Sony cutting off the leg to save the body. Less market pressure in Europe means more supply for areas that have adapted to HDTV a little more, which Sony has really pushed forward for the PS3, in hopes that a rising PS3 tide will float its blue ray boat.

    What this could mean outside the gaming industry, however, is a little more breathing room for HD-DVD in Europe. I hope HD-DVD takes advantage of it; if the format wars doesn't flop, then I can only hope HD-DVD comes out on top. Now, if Sony hadn't gone with regional lockout on blue ray disks (unlike HD DVD which currently has no region coding) they could have lessened the advantage they just gave HD DVD in Europe. Instead, Region coding may hurt Blue Ray more than we might imagine.

    Does this mean the PS3 is going to bomb completly? No. Will Sony collapse? If only...erm I mean, No. But is it a catastrophy that will hurt Blue ray in Europe, PS3 overall, and Sony in big time in the long run? Time will tell, but this 8-ball sees all signs pointing to Yes.

    --
    Demented But Determined.
    1. Re:Before we spittake by Ullteppe · · Score: 1

      The funny thing is that flat screen TVs have hit big time in Europe - actually there are more Plasmas+LCDs being sold in Europe this year than in the US. If next-gen consoles are really linked to big HD displays, then Europe should be a very interesting market for the next-gen consoles. Still, we are being treated like second-rate citizens. Kudos to Microsoft for launching world-wide!

    2. Re:Before we spittake by Anonymous Coward · · Score: 0

      HD? Are you kidding me? We don't even have SD DVB-T here! And we won't in next 2-3 years (some people are trying to delay it PAST the deadline set by EU!).
      Yes, we know about HD, some (satellite) TV stations broadcast in HD, but it's not much...

  62. Alienating the Japanese by RyoShin · · Score: 1

    According to an MSNBC article, this information is also accompanied with the fact that there will only be 400K launch units in the U.S., and 100K in Japan.

    If you ask me, Sony is setting themselves up for a lot of hurt by short-changing Japan so much. Granted, they have a smaller population than the U.S., but the Japanese (as a culture) are far more likely to pick up the latest and greatest gadgets (which is why they've had full video cell phones for a while now, while we're just getting them). Add this to the fact that Japanese gamers apparently adore games like Final Fantasy, and I would bet that a larger number of Japanese gamers would be willing to shell out $600.

    Even so, the American market may yet buy up all 400K units. The Playstation 2 had an initial shipment of 500K units, and sold out on day one. But will there really be enough demand for the PS3, considering how reversed the position is?

  63. Re:Sony, Nintendo competing with profitless MS by Phisbut · · Score: 1
    Basicly they have to compete with MS. MS has lost Billions in entering the console market and continue to lose tons of money at it. They can afford to do this because of the windows/office cash cows. MS still has no plans to make money at this (the game business) for a number of years.

    What I've always wondered though is, aren't there some sort of anti-dumping laws anywhere in the world that should prevent selling stuff at a massive loss in order to undercut competition? Or does that only apply to companies that are subsidized by their local government?

    --
    After 3 days without programming, life becomes meaningless
    - The Tao of Programming
  64. Not the biggest news today by Wind_Walker · · Score: 4, Insightful

    Surprisingly, this is NOT the biggest PS3 news today. The biggest news is that they drastically cut their expected numbers at launch in Japan and North America. And I mean drastically.

    Japan: 100,000 units
    North America: 400,000 units

    To put that in perspective, the Nintendo DS handheld system is selling at an average of 125,000 units per week in Japan right now. If the numbers keep up, the PS3 will not even be top hardware seller on its launch week.

    I can't think of a single thing Sony has done right in this launch.

    1. Re:Not the biggest news today by wild_quinine · · Score: 1
      Surprisingly, this is NOT the biggest PS3 news today.
      It is if you live in Europe.

      Frankly, I couldn't care less. Bring on the Wii. Or some games, ANY GAMES that don't suck for the 360 (and aren't also available, better, cheaper, and easier to play on the PC).

    2. Re:Not the biggest news today by Ullteppe · · Score: 1
      Fair comment on launch. Not fair now.

      PGR3, Dead Rising, Geometry Wars

      And in October: PES6 (the Madden in the rest of the world)

    3. Re:Not the biggest news today by wild_quinine · · Score: 1

      Geometry wars doesn't count. PGR3 is very pretty, it certainly is worth a mention, though. But honestly - this has got to be the weakest console first year in terms of software since - literally - the Jaguar.

    4. Re:Not the biggest news today by Maxxim202 · · Score: 1

      They only drastically cut the expected numbers being sent to retailers. Sony's going to keep an additional 100,000 units to sell at five times the normal retail price on eBay a few weeks after lauch day.

    5. Re:Not the biggest news today by dootbran · · Score: 1

      Any doubts about the 360s library will end the moment DOAX2 is released. 2 words: "Butt Battle"

    6. Re:Not the biggest news today by wild_quinine · · Score: 1

      Man, hot on the heels of the original dead or alive extreme beach vollyball, a game with only three buttons - Pass, Shoot, and Zoom the hell in.

    7. Re:Not the biggest news today by Ullteppe · · Score: 1
      Now why doesn't Geometry Wars count? It's the best arcadey-like game I've played in ages. One of the very few modern games that can compare with the originals.

      There is no evidence that Sony will be any better - the first year of all Sony consoles has been dominated by yet another boring Ridge Racer game, a Tekken game and little else. Look at the PSP line-up - it is arguably worse than the 360 line-up when you consider how long it has been out.

      The Jaguar is remembered for Tempest 2000 and Tempest 2000 only - so I think you're right that it had the weakest software lineup of any (major) console.

  65. At least.... by slicknick1986 · · Score: 1

    At least they are delaying the PS3 release in one territory rather than creating even more of a product shortage than there already will be.

  66. hmm which to choose? by Bender+Unit+22 · · Score: 1

    Buy a PS3 from "we want to root your PC, company" or a xbox 360 from the "we want to kill every OS and product you like and shove our own down your throat".

    hmm. I think I will go with first one if I were to buy a machine.

    1. Re:hmm which to choose? by GrayCalx · · Score: 1

      I'm waiting for the "We want your first born child." That one I'm definitely buying...

      /Dammit, she said she was on the pill.

    2. Re:hmm which to choose? by cbybear · · Score: 1

      Don't assume just Sony and M$. Go get a Wii instead. So far Nintendo has done none of what you say.

      What I fail to understand is WHY anyone would give money to Sony or Microsoft? I don't like how either company behaves. They obviously have a very antagonistic relationship with their customers. Life is too short to put up with that kind of crap from someone you are giving your hard-earned money to.

      Anyone remember Sony's PSP ad campaign with all the zombies licking their PSPs? I still see them around San Francisco. That pretty much says everything I need to know about what Sony thinks of its customers.

    3. Re:hmm which to choose? by PixelScuba · · Score: 1

      Don't forget the Wii from Nin-"We'll sue you if you attempt to make 3rd party games."-tendo!

  67. It is becoming a trend by bendodge · · Score: 0

    Yes. Sony could afford a complete failure of the PS3. But seriously, nobody makes release dates these days.

    --
    The government can't save you.
  68. Game Over for Sony then by bhunachchicken · · Score: 1

    Even though I'll eventually be getting a PS3 I'm hoping that Nintendo will stick it to Microsoft with the Wii.

    Sadly I know what all Microsoft needs to do is wave a few tired old franchises in the consumers' face (Halo, DOA, Halo, Project Gotham Racing, Halo, Halo, Halo... Did I mention Halo?) and no one will never notice Nintendo.

    1. Re:Game Over for Sony then by Taagehornet · · Score: 0, Troll
      Sadly I know what all Microsoft needs to do is wave a few tired old franchises in the consumers' face (Halo, DOA, Halo, Project Gotham Racing, Halo, Halo, Halo... Did I mention Halo?) and no one will never notice Nintendo.

      ...who never seem to lack inspiration, the fresh ideas just keep on flowing from these guys. Amazing stuff really, just check out the 2005 releases:

      * Mario Party Advance (Game Boy Advance)
      * Dr. Mario & Puzzle League (Game Boy Advance)
      * Mario Superstar Baseball (GameCube)
      * Dance Dance Revolution: Mario Mix (GameCube)
      * Super Mario 64 DS (Nintendo DS) - Australia and Europe Release -
      * Super Princess Peach (Nintendo DS) - October 20 -
      * Mario Party 7 (GameCube) - November 7 -
      * Mario Kart DS (Nintendo DS) - November 14 -
      * Mario Tennis: Power Tour (Game Boy Advance) - September 13 -
      * Mario & Luigi: Partners in Time (Nintendo DS) - November 28 -
      * Super Mario Strikers (GameCube) - November 18 -
      * Mario Kart Arcade GP (Arcade) -international release-
      * Dr. Mario & Puzzle League (Game Boy Advance)
      * NBA Street V3 (GameCube) Nintendo All Stars Team
      * SSX On Tour (GameCube) Mario is a playable snowboarder
      * Yoshi Touch and Go (Nintendo DS)

  69. Sony has lost more fans than they gained. by kinglink · · Score: 1

    Seriously is anyone taking Sony seriously? They are pushing blu-ray for a variety of reasons (I can understand most of them), but still. Sony needs to take a long hard look at themselves, the little bit I wanted a PS3 before has dropped. I was an early adopter for the PS2, and a couple years ago my laser got out of sync, I sent it back to them once, it took them over a month to return it. After that I learned how to repair that problemy myself.

    However now they are pushing blu-ray and it's caused them a lot of problems, they've dropped anything else problematic, but in the end they lost a huge amount of fans. No rumble, late and weak motion controls, less exclusive games every month (amazing), the list is piling up. Every press release by them or about them in the last 6 monthes have been negative because it's just another mistake they made.

    I hope when the system comes out they get their brains back because as it's going now the Ps3 is becoming the laughing stock. Hell the laughing is so loud we're forgetting the dreamcast (what's copy protection), the Jaguar (atari!) and the Sega CD and 32x (who needs to pay 200 for a console, just by a add-on for that much, then buy another for full power).

  70. This is nothing new by Solr_Flare · · Score: 1

    Sony has been shooting themselves in the foot with every single Playstation based lauch. The difference in the past was, Nintendo screwed up on their console design during the original playstation era, giving Sony a foothold with the original Playstation. Despite doing everything possible to completely screw up the PS2 launch as well, Sony still came out ahead because they were riding the wave of success from the Playstation 1 as well as the quickly rising DVD craze. They just managed to be in the right place at the right time to maintain their lead.

    Since the PS2 look at the pattern. Sony completely messed up their PSP launch and has managed the system extremely poorly since, as evidenced by how much more successful the DS is over the PSP. And now they are repeating history again with the PS3. The difference this time is their market share has finally eroded, people have caught on to their launching strategies, and no one but Sony and a few videophiles is really super excited about Blu-ray(or even HD-DVD) at this time. Sony doesn't have the presence they had with the PS2 launch to ride them through these initial difficulties with the PS3 unscathed.

    Does that mean the PS3 is going to be a total bomb? Of course not, people are still going to buy it. But I do think Sony is really really going to impact their marketshare this generation, and if this trend continues they probably will lose it all by the generation after this one.

    Also, to an earlier commentor, I wouldn't say Sony is trying to "innovate too much". I mean seriously, very little of what the PS3 offers beyond Cell and maybe Blu-ray is a major innovation of any sort. It is mostly copying or building on ideas created by their competitors. The correct wording would be: "Sony is trying to sell too many of their products in a single package".

    --
    You are who you are, let no one tell you different. But, never close your mind to a new point of view.
  71. Re: half their games? by trdrstv · · Score: 1
    "The Gamecube has about half of it's library on two discs"

    Half? I have nearly 30 GC games, and only a handful that are on 2 disks. Off the top of my head, I can only think of Metal Gear Solid, RE4, & Tales of Symphonia.

    "I can't think of any Xbox games that needed more then one disc."

    The funny thing though is there are plenty of X-box games that are 1.5 gig or less also. Disk size is less important than Disk Speed at this point. Load screens FTL.

    I do agree about cut scenes though. We are at the point now that if RE4 (GC version) can do that level of 'cinematics' in game, then there is absolutely no need to do them for next gen.

  72. billgates@blachole.kerfisveita.is by Anonymous Coward · · Score: 0

    That sucks :-( Best regards, billgates@blachole.kerfisveita.is

  73. Hey buddy... by Mongoose · · Score: 2, Insightful

    You try fitting Final Fantasy XXX on a small rom image. All posts like yours assume everyone wants to play DS style games only. Developers for consoles and PC have a market that wants -- ney needs -- FMV and the latest graphics. If you don't believe that you never left the 80s arcade era. Don't forget every generation moves the bar up in one way or another, and this generation is still pushing graphics. People want nice graphics, AI, etc and a STORYLINE... there is more to life than feel the magic. We don't just use sprites anymore.

    1. Re:Hey buddy... by MORB · · Score: 2, Insightful

      "People want nice graphics, AI, etc and a STORYLINE..."
       
      ...And games that lasts more than 3 days.

      Out of all the above, they mostly only ever get nice graphics and nothing else, though.

    2. Re:Hey buddy... by Anonymous Coward · · Score: 1, Interesting

      The top 10 games of the past 6 years by store revenue have been:

      The Sims, Diablo 2, World of Warcraft, Some Harry Potter game, Zoo Tycoon, Sim City 3000, Warcraft III, Roller Coaster Tycoon II, some WWII shooter, and AOM. I don't think any of these are on the bloaty side of the business.

    3. Re:Hey buddy... by Anonymous Coward · · Score: 0

      FMV was a nice way to produce reasonable cut-scenes on the Playstation, was acceptable on the PS2, and is completely unnecessary on the PS3; Resident Evil 4 on the Gamecube used in-engine cut-scenes throughout the entire game, and neither the graphics nor the story suffered for it. On the PS3 you should be able to produce in engine cut scenes at a level of detail close to what was availabe to pre-render for the Playstation at 1080p; if you can't tell your story using in-engine cinematics you're a pretty crappy dev team.

    4. Re:Hey buddy... by Wind_Walker · · Score: 2, Interesting

      8-bit to 16-bit (NES to SNES): remarkable graphics upgrade, changes the experience
      16-bit to 3D (SNES to PS1): remarkable graphics upgrade, changes the experience
      3D to FMV (PS1 to PS2): reasonable graphics upgrade, minor experience change
      FMV to HD FMV (PS2 to PS3): marginal graphics upgrade, no experience change

      There's several ways to update and improve a game. Graphical improvements are one. Gameplay improvements, new features, better AI, and new controls are others. Graphics have long since reached the point of diminishing returns. When you're talking multi-million dollar budgets for the graphics in games, you've gone beyond diminishing returns.

      Developers fell back on "make it look prettier" to convince people that their game was worth buying, but now that's stopped working. Now the developers will have to find something else to focus on - Wii is banking on a forced change in interface to drive innovation. The games will still look good, but a successful Wii developer will spend more time playtesting and finding new ways to use the interface and less time making the 3D mip-mapping bump-shaded inverse nipplomatics really bring to live Laura Croft's facial mole.

    5. Re:Hey buddy... by MMaestro · · Score: 1

      FMVs took control away from the gamer, took up unnecessary amounts of space (FFVII with the FMVs ripped out would fit in one CD) and was originally designed to make up for the PS1's horrible, horrible hardware. Without FMVs, the Final Fantasy games really aren't that big.

    6. Re:Hey buddy... by wknoxwalker · · Score: 1

      They used to fit onto tiny little rom images... Play FF4-6 and come back to me.

    7. Re:Hey buddy... by maxume · · Score: 1

      That should be 'games that are fun for more than 3 days'. If the game sucks so bad you don't want to play it again, they did it wrong.

      --
      Nerd rage is the funniest rage.
    8. Re:Hey buddy... by Morkalin · · Score: 1
      People want nice graphics, AI, etc and a STORYLINE...

      Do they? I beg to differ. Oh and who ever cared about the storyline in a game? If I want a good storyline I'll watch a DVD or read a book. I want to MAKE the story. I want to BE the story. Screw good graphics, as long as they get the message across to your eyes then they've done their job.

      All anyone wants in a game is to be entertained. If pretty graphics are all that entertain you then it would be far easier and cheaper to go to an art gallery.

    9. Re:Hey buddy... by MORB · · Score: 1

      Depends of the game. Adventure or RPG games aren't really worth replaying usually (unless you like replaying RPGs with a different character class, which a lot of people just can't bother to).
      So you play them once and that's it. If there's only enough content for 3 days worth of playing, then that's a problem.

  74. you may not be a fanboy.. by YesIAmAScript · · Score: 1

    But you sure seem to enjoy griping.

    Okay, Kutaragi's comments about getting a 2nd job were insane. No two ways about that.

    Two SKUs is to lower the entry price. Just like on the 360. It worked for 360, got it over the high entry price hurdle. Obviously the PS3 needs it twice as badly. Of course, the low-end PS3 cannot be upgraded to match the high-end, unlike the 360. This is very bad, that means Sony has to be more careful about the ratios of the two units, as many people will not buy the lower end unit as a replacement for the upper end unit, knowing they are stuck for good.

    Enforced BluRay is only a bad thing for the first Christmas, as it raises the price. After that, having a standard storage format that is bigger than 9GB will very much benefit the platform. Also not having to spin the drive at 8X will make it a lot quieter than a 360.

    Rumble doesn't matter to me. Who cares if GTA4 is exclusive when Saint's Row is a very accurate knockoff of GTA3 anyway? Delay's to PAL regions are bad, but the 360's "world wide release" was worse. With 3 regions launching on 360, that meant no one was able to get a unit. Imagine if it took off in Japan! There would have been 1/3rd again fewer units to buy in the US before Xmas.

    The rumors about developer comments are just that, rumors. And screen shots showing the graphical power? Did you play the Tiger Woods game that came out with 360? It looked no better than the original Xbox. Does that mean the Xbox 360 graphics aren't any better than original Xbox?

    The unit is smaller than 360 overall, because it has an internal power supply. 360's power supply is the same size as a Wii and is external. PS3 still has that stupid football-shaped cross section though that means I can never set anyting on it. I thought 360 was a dumb shape, but this really takes the cake.

    I think the mockup had 4 ethernet ports actually. The production PS3 does 7 controller IDs at once, although Sony seems to be using some controller IDs for things other than controllers. But I don't get the beefing over the ports. It's not like Sony ever shipped any like that, nor did they announce a price. So how you can say you're being gypped over something you never had an actual chance to get? Additionally, anyone who had any clue knew immediately the unit would not have all those ports. Ethernet ports cost at least $0.50, and no one actually responsible for production is going to put on $1 worth of ports no one would ever use.

    Additionally, 360 was not shown "suprisingly complete" at E3 that year. There was not a single working model to be found. Games were shown playing on Macintosh G5 towers.

    Sony and MS did get into an escalating war of words over what they would deliver. If you ask me, MS' J Allard was the biggest force in it. He made a lot of bonehead moves at that E3, saying stupid stuff like "Live will be free" (it's not), "it'll be backward compatible" (it is for Halo and Halo 2, but the actual compatibility is actually very poor) and promising the unit will have 512MB of RAM, a move that halved MS' production well through Xmas, as RAM available was the constraining factor on production. With each unit taking twice as much, have as many units could be sold.

    In the end, this war of words really raised the level of what the next gen of consoles would deliver to the customer. But it also raised the price from both companies. You can't tell me Sony and MS initially thought $400+ was a great price to sell at. They just made promises and had to raise prices to fulfill them. If you ask me, all the price jumps on both sides (except for Sony's BluRay inclusion, with was already a sure thing) came from that war of words at E3.

    Do you have evidence Sony's online system isn't nearly as capable as Live? Why do people get so excited over Live? Yeah, it's nice. No, it's nothing that any other company couldn't do, especially since they don't even have to invent it now, just copy it. Why exactly do I have to pay for Live? It doesn't keep the assholes off.

    --
    http://lkml.org/lkml/2005/8/20/95
  75. Re:Sony, Nintendo competing with profitless MS by iamblades · · Score: 1

    Dumping is when you sell your product at a lower price in just a certain country or region. As long as you sell your product at a roughly equivalent price everywhere, it's not dumping, and there are no laws against selling at a loss.

    Selling at a loss is a standard procedure in the videogame market, all three companies do it to some degree, though nintendo is moving further and further away from the loss leader strategy.

    Sony probably lost even more than MS on hardware (in total, not per unit) during the last generation, but because they had the most successful software lineup, they were able to recoup the losses. MS planned to, but the royalties structure didn't enable them to lower costs as much as they had planned because they didn't own the IP on the hardware, so they came up $4 billion short.

    For the x360, MS is losing less money per unit and because the IP sturcture on the hardware is different, MS plans to be able to keep up with the price drops without losing more money. Sony will end up taking a massive bath on hardware this generation, even more than MS did last gen.

    --
    Shit adds up at the bottom...
  76. Re:Sony, Nintendo competing with profitless MS by Svartalf · · Score: 1

    In reality, they could be taken to court over Anti-Trust law violations with the how the
    Console division is being ran right now- nobody's done that (YET!) because nobody's fell
    fighting MS trying to buy their way into the market like they did with Netscape, Real,
    or Sun.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  77. Cunning Plan to Profit from PS3 lack in EU by WillAffleckUW · · Score: 1

    1. Buy lots of Nintendo stock
    2. Use profits to buy cheap PS3 devices to turn into Linux boxen in one years time
    3. ...
    4. Profit!

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:Cunning Plan to Profit from PS3 lack in EU by Anonymous Coward · · Score: 0

      Wouldn't you rather buy a Wii with that money?

  78. Re:It is their fault - Wii have fun games no? by WillAffleckUW · · Score: 1

    No, it's because games are starting to fill DVDs and as a game developer I can tell you we'll need a lot more space pretty soon. At least with BluRay we'll have enough space for a few years, 360 and Wii could well be hitting the limit for data-storage on disk at launch, no room to expand later without a new hardware revision.

    More splash screens do not a fun game make.

    Games that cost 10 Euro less on a box that retails for less than 200 Euro on the street and aren't just FPS and Sports games - now that makes a fun game!

    --
    -- Tigger warning: This post may contain tiggers! --
  79. Your games are too big! by Anonymous Coward · · Score: 0

    You're filling DVDs now? Maybe you should look at ways to reduce the storage space of your content? I know textures, models, physics and collision info, etc. take up a lot of space. But consider this---if you can squeeze that content down so it is 4x smaller, you'd be able to load it 4x faster too!

    Only broken designs by lazy designers need exceed the 4GB mark.

  80. What games? by Sycraft-fu · · Score: 2, Interesting

    Thus far the only legit use I've heard of for that extra space is HD cutscenes. Ok that's maybe got some nifty factor to it, but that's just a movie. I'm not getting a game to watch a movie, I'm getting it to play. So, really, what games are going to need more than 9GB of assets? You have to remember, there are two real limits to the amount of assets you can put in a game:

    1) Time to make them. Nice as it would be to make a virtually unlimited environment, you simply can't afford to do it. You have to stick to a budget and that means making decisions on how big and detailed you make your world.

    2) Memory. The PS3 has 256MB of graphics memory. So, no matter what, all your scene data, models and textures, has to fit in that. That means you can't just create massively detailed textures for everything. You've got to keep it in your memory budget.

    So what games need this kind of space? I mean I remember then Sturm und Drang about Oblivion not being able to to fit on a DVD... Ya, about that, it takes 4.1GB on disc. Not even a full SL DVD. Game has some damn good graphics too.

    You have to remember that the PS3 isn't coming on to the scene with some totally unprecedented graphics hardware. It is around the power you get with the nVidia 7900 series (it's an nVidia design) and it's memory limitation are the same as mid-high end cards. We already have a taste of what it's going to be capable of. There's just only so much you can pack in to 256MB of RAM, and thus only so much you need to pack on disc. All the whiz-bang features of the Cell are irrelevant, the ultimate determining factor of max assets on the screen is the video memory, and that combined with budget restrictions then determines how much space you may ultimately need.

    At this point, I'm just not seeing it. I'm just not seeing the need for a ton more space. Right now we have games out that fill up a 256MB video card, and they weigh in under 5GB (Oblivion is the largest I've yet found, most are much smaller). So I'm just not seeing the need for a ton more space, unless it's for cutscenes. Now if that's all you care about ok, fair enough, but ask yourself how much prerendered cutscenes really do for the game. Isn't it maybe better to just to that kind of thing in the game engine itself (like Warcraft 3 does for example)?

    1. Re:What games? by Cerium · · Score: 1

      I imagine Capcom will appreciate the space of bluray when they re-release a bunch of PS2 games under one of their plethora of "collection" packages.

    2. Re:What games? by cbhacking · · Score: 1

      TO be fair, WC3's interludes (game-rendered cutscenes), while a great application of their 3D engine, are arguably inferior to the video quality of the original WC2 intro (let alone SC). That said, Blizzard, even though they have always produced spectacular in-game videos, makes their (incredible amounts of) money off gameplay... I still play WC1 on occasion, and aside from its minimally-animated intro video and mission start/end scenes it has no video... and even those minimal-quality (designed, I believe, for 320x240 resolution) videos doubled the installation footprint. Of course, compression has come a LONG way since then (WC3's videos are, I believe, perhaps 1/4 of the total install size) but the point remains that games, especially those designed for really good graphics systems (consoles and gaming PCs) can look good enough to satisfy the hordes without resorting to GBs of pre-rendered video. Consider EVE Online as well; it's a 3-year-old game on a 5(?)-year-old engine, and except for a gorgeous intro movie I have yet to see anything pre-rendered. The whole game, however, looks video-quality, even on my relatively weak ATI Mobility Radeon 200M... so much so that it makes me wonder if modern machines don't have the power to do almost ALL video rendering in real-time.

      The whole EVE installation file (downloadable) would fit on one CD, and it's playable on dial-up (not that I would) which means ALL that video quality, including intro movie, fits into 700MB + DirectX 9b. I can't wait to see what it will look like in the DX10 engine supposedly under development...

      --
      There's no place I could be, since I've found Serenity...
  81. Waiting is good! by m.x.stone · · Score: 1

    c'mon guys this is the PS3 not fast food; when you dine at a fine restaurant you have to wait. ;)

  82. But you say that like it's a good thing by Sycraft-fu · · Score: 1

    Being innovative in a to-market product is only good when those innovations lead to a better experience for the consumers. Being different just for the sake of being different is really worthless with consumer electronics, especially when you are talking about the insides. I mean the Cell may be the most radically different processor in two decades, it matters not one bit to the end user. All they care about is the pretty games. If the games are no better on the PS3, then all the innovation is for naught. The only area being different for it's own sake will get you anything is design, because people see that. The rest, well the difference had better get you a gain somehow. It'd better make you faster, prettier, cheaper, whatever(ier) than your competition. Otherwise it's a waste.

    That's not to say that the development of new technology overall is a waste, just that it shouldn't be brought to consumer products before it's ready. The Cell is cool, but putting a first gen architecture in a console? Are you kidding me? Nah man, the Cell should have been released for research/high end systems this go around with a more conventional processor. Then once Cell has been developed, look at it for your consumer electronics.

    Consoles aren't about being innovative on the hardware end, they are about providing a platform with the best performance for the least price. They are just a delivery method for games.

    So while I won't disagree that there's a lot of innovative parts in the PS3 and the 360 is just a standard PC wrapped in a box, I think all the innovation is a bad thing since it doesn't seem to be leading to a better system, just a more expensive and late one.

  83. Oblig joke... by bjk002 · · Score: 1

    When did M$ buy Sony?

    --
    Opinion:=TMyOpinion.Create(Me);
  84. My Glass Is Half Ruined By The Games Industry by nick_davison · · Score: 5, Insightful

    It's amazing, isn't it? How you, as a "game developer" are more concerned about disk space than about gameplay?

    In a discussion about format size, an observation about format size is simply an on topic discussion. It has nothing to do with priorities and nor does it imply priority.

    It's kind of like saying, in a discussion about dogs getting loose, "The thought of getting bitten is a real concern for me." and having someone leap forward with, "How can you worry about being bitten when babies are dying in Africa!"

    I work for a games company too. I think more capacity, more power, more everything is a good thing. If you pay attention, you'll note I didn't say add "at the expense of gameplay" or "more so than gameplay." Gameplay remains a primary concern but it doesn't stop capacity from still being a good thing as an additional way to push the genre forward.

    How many CDs did Pac Man fill?

    And, given that Pacman is still released semi regularly for the Gameboy, as part of "classic" collections for the PS2/Xbox, etc., how much do people still play it?

    Yeah, it was a great game for its time. Yeah, for its time it sucked in far more of our time than most modern games do. But, standing against modern games like say Oblivion with its wealth of content, it captures maybe half an hour of a modern gamer's interest. Now compare it to World Of Warcraft. Even in its heyday, did its median player play for anywhere near the amount of time the median player of a modern classic plays for?

    At the end of the day, whilst gameplay is core, there's a reason why most gamers, exposed to what a whole DVD full of content can be like, play older games and quickly get bored, realizing PacMan is nothing more than repetition of the same concept, requiring four or five core strategies, repeated for 255 levels.

    Were you frustrated when you scratched the disk of your Super Mario Brothers 3 cartridge?

    No, we were frustrated when dust got in to it and no amount of blowing would get it to work again.

    Gameplay has stagnated in the past 10 years - since the Playstation era. There have been no new innovations in gameplay in that time, only improved graphics.

    To name the first few the immediately come to mind...

    Tomb Raider (and its clones) - a genre of gaming that didn't exist before the PS1.

    Massively Multiplayer online worlds with human to human interaction on a level of accessibility that text based systems never had.

    Sandbox games like the Grand Theft Auto series (that, curiously, only become possible with enough depth of content that relies on the large storage you disdain).

    The only games which come to mind with innovative gameplay are games like Guitar Hero with its specialty hardware.

    Unlike the classic arcade games of yore. None of which required trackballs instead of joysticks, afterburner cabinets that turned upside down, VR headsets or lightguns.

    Of course, Wii is looking to change all that.

    The Wii is, by definition, specialty hardware. It introduces a new class of, admittedly more reusable than many, peripheral.

    If you're determined to look at a single aspect of any given argument, you can confirm your beliefs. If one only looks at numbers of children killed, guns are bad. If one only looks at numbers of crimes stopped, guns are good. Neither is that impressive of an argument to more open minded people.

    Similarly, you saw a game dev comment on storage with no mention of gameplay either way and saw it simply as a confirmation of your beliefs that tech is more important to him than gameplay - despite absolutely no supporting evidence. You complain about how easy modern discs may be to scratch, ignoring how easy cartridges were to get dust in to (I for one have had far less frustration with scratched discs than I ever had with 5.25" floppies that got fingerprints on them or 16K ram packs that fell out of the back of ZX81s everytime I typed hard). You lament

  85. Don't judge this console cycle by the last one by Ullteppe · · Score: 1
    I think people are making a mistake by assuming that Sony will win this generation just because they won the last one. PS1-PS2 and NES-SNES were the only times this has happened.

    The situation is vastly different than with the PS2. Last time Sony was first, they could afford delays. Now they are already late, and getting later. The price picture is also very different. Many point to the PS2' DVD drive, but remember that there was no format war at the time - DVD didn't have competition, and was clearly superior in every way to VHS.

    And although the MS haters are out in force, Sony doesn't have exactly have a consumer-friendly track record lately. They've learned their tricks from the record industry - arguably used to screwing everyone they deal with.

    The only major problem I see with the Xbox360 is the lack of imaginative games - Microsoft needs to learn from the Japanese here. I thought the size and design of the console would be a problem - but the PS3 is an even bigger monster than the 360.

  86. Future proof? Why's that? by Andreaskem · · Score: 1

    This is my first post ever on Slashdot, so please be a bit indulgant (and above all, keep all those "You must be new here" jokes for yourselves)
    I hear all this talk about the PS3 being future proof. Why is that? The only thing worth being called future proof is the BluRay drive. But in my opinion, this is by no means a guarantee for a future proof product. Suppose that HD-DVD is the winner of the format war. Now the great BluRay drive lost a huge bit of its purpose (watching HD movies) and can only be used for games. Let's even go a step further and assume, the HD formats are skipped altogether. Now Sony's stuck with its built-in drive and MS can simply stop producing its HD-DVD drives and continue selling the XBox360 (applies to Wii too, of course) Furthermore, the XBox360 started in Dec 2005, a year before the PS3. MS could potentially start working on its next generation a full year earlier than Sony. Maybe then without a disc drive at all.
    Last point: BluRay is still a pretty new format. What if Sony can't get its drives fast enough and reliable enough so that it's sufficient for new games? I don't know how fast DVD drives are nowadays, but I assume they are fast enough for every problem thrown at them by a gaming console.
    PS: I'm waiting for the Wii as I never liked the Playstation for some reason unknown to even myself.
    -Andy from Bavaria

    1. Re:Future proof? Why's that? by joe+155 · · Score: 1

      I think Blu-ray will lose out in the format war, I don't have too much to base that on and really it could go either way with a bit of luck for each side. More importantly I don't think that the new formats will take off in a huge way; don't get me wrong they will replace DVD but I don't think it'll be as quick or as revolutionary as the VHS > DVD move... they could both lose out when you look at hoe much they've ploughed into this.

      Looking at how badly the PS3 is looking like it'll be I'd say the Blu-ray should be the least of their worries; the DS sells over 100,000 units a week in Japan, the PS3 launch will be 100,000 units - so it won't be on top in its first week - it won't even beat the DS (I don't know how the 360 or Wii will be doing, but quite probably better than the DS is now).

      I've heard other people talking about the possibility of the whole of Sony being undermined by this, i know I'd be selling my stock now ;)

      --
      *''I can't believe it's not a hyperlink.''
  87. Wii shall overcome... by pleumann · · Score: 1

    ... :-)

  88. Don't worry about the shortage by DesertBlade · · Score: 1

    You can always find a PS3 on Ebay for well over $1000 after launch day.

    --
    Half of writing history is hiding the truth.
  89. Romero? by Anonymous Coward · · Score: 0

    This just in. Success can lead to arrogant behavior. More at 11:00.

  90. The problem is more complex by Mongoose · · Score: 1

    The big problem is making sure the scripting work EVERY time on EVERY machine for EVERY play through the game. Prerendered cutscenes are more than just better looking, but they always are the same. All the people that bitch about no stories in games should realise how hard it is for scripters to do this. I worked on a major RPG title, and I'll let you in on the 'secret' that the scripters grind as hard as us programmers. I felt sorry for the guys, because they are very limited in what they can and can't do -- and they still have to make it always work. Due to the way games are rushed these days you can't make a full cutscene editor for them, so they're patching into AI systems, animation hooks, etc to make these artifical cutscenes. You can end up having months sunk into mintues of these in game cutscenes. I'd rather have more gameplay time investment for scripters, and more FMV cutscnenes.

    If you want to tell a story with your game you'll either have to double the development time for the tools, or you can just do FMV with writers and animators having far less restrictions.

  91. The check is in the mail "AbRASiON".... by Anonymous Coward · · Score: 0

    Like all of the others we pay out for their online PR work, we would like to thank you for your support. Keep up the good work, it is comments like these that help us the most.

    -- Love, Nintendo's Marketing Dept.

    1. Re:The check is in the mail "AbRASiON".... by Anonymous Coward · · Score: 0

      How about you? How is Sony going to track you down to send you your paycheck if you forget to log in to your astroturfing account?

  92. I cant be bothered paying if I'm not prioritized.. by Anonymous Coward · · Score: 0

    if I as a europeean for ONCE felt prioritized, I would be a lot less inclined to just download pirated movies, music and games.. but I'm SO sick of always being at the bottom of the prioritylist that I dont see it as a big deal to not pay anymore.. well I might not be able to download blurry PS3 games but.. be it PSP or PS2.. paying is not something I'm interested in doing anymore.. same goes for movies.. if I download them then I can at least play and discuss them with friends I have online.. that matters to me, if all launches was global.. I wouldnt feel SO screwed time and time again..

    you sit on irc and msn and whatsnot and are left out because you CANT discuss the latest movies/games that other ppl are talking about because some greedy fucking corp thinks we europeeans arent that important..

  93. Missing other improvements (physics, online, etc.) by jchenx · · Score: 1
    8-bit to 16-bit (NES to SNES): remarkable graphics upgrade, changes the experience
    16-bit to 3D (SNES to PS1): remarkable graphics upgrade, changes the experience
    3D to FMV (PS1 to PS2): reasonable graphics upgrade, minor experience change
    FMV to HD FMV (PS2 to PS3): marginal graphics upgrade, no experience change

    To be fair, you are missing some of the other improvements that came with the leap from PS1 to PS2-era consoles, and PS2 to PS3. With the PS2/Xbox/GC, yes you got some decent graphical updates, but with the faster processors also came things like much better physics modelling and the beginnings of multiplayer over the Internet (Xbox Live and Sony Online). Also, some may argue that there just wasn't the processing power to do a sandbox game like GTA, on the hardware of a PS1. I'm not talking about graphical updates, but improvements to gameplay.

    With the PS3/360/Wii generation, I think what's big is going to be the network support. All of the console makers are making huge inroads into this. You've got all the Xbox Live Marketplace, Live Arcade stuff that Microsoft is doing now. Sony and Nintendo have both talked about their online networks. You also have Nintendo's Virtual Console. Those are all definate experience changes. This is in addition to the controller improvements that Nintendo alone is bringing in (and no, I do not count Sony's motion controller as being particularly innovative).

    True, they may be things you don't care for (some folks don't want to interact with other people at all, or could give a rat's ass over downloadable features/games), but there's definately a market for it. So when comparing console generations, I don't think that's something anyone should ignore either.
    --
    -- jchenx
  94. What I find rather amusing... by Windwraith · · Score: 1

    What I find rather amusing is how Japan is getting only 100000 units and the US 400000. I mean, Japan is normally the place for a Japanese company to make the biggest sales-- They are not MS.
    Since there are plenty of PSX/PS2 fans in Japan for the license games, Final Fantasies, Dragon Quests, Disgaeas and such, it somehow makes me feel something's not right in that distribution. Are they trying to appeal more to the occidental market? If they do so, they can be burying their own graves.
    Yes, I know the occidental market is larger, but you know how Japan is too...
    And, as usual, the European market is the lowest link. Tsk, I should have born in the US.

  95. video consistency and MGS3 by rkanodia · · Score: 1

    Metal Gear Solid 3 is an example of a game which does a good job using cutscenes rendered using the game engine; in the game, you can change your uniform and facepaint, and Snake will be wearing the appropriate outfit during movies. Max Payne 2 was also highly consistent; for instance, there was one point where I got the jump on the bad guys by throwing a grenade just before triggering a cutscene where a car pulls up and goons get out. The grenade went off DURING the cutscene, killing two of them as they emerged from the car.

  96. PS3 delay will hurt more than the rootkit fiasco by jchenx · · Score: 1
    Sony (along with Microsoft) is one of the most trusted brands in the world. The incessant cackling and yapping from informed or opinionated sources on the Internet is like a toy whistle blowing during a rocket launch. The general public knows very little, unfortunately. Just because $site_you_read talks about Sony (or Microsoft or anything) derisively, doesn't mean the general populace shares that opinion, even if your site has stories bashing these companies every day.

    That's a good point. However, I'd have to say that a PS3 delay/shortage *IS* in the area of affecting the general populace's opinion.

    When little Johnny's dad gets a lot of heat because his X-mas present ended up not being available until January or February, that's a sign of the general public's opinion of the brand starting to drop. Of course, it will probably take more than one negative item to really damage brand trust. After all, their PS2 shipped to a huge shortage as well, and there was a lot of damaging press and opinion at the time.

    This delay/shortage is definately going to be more damaging than the rootkit fiasco (which was relatively unknown to most non-techie folks). But if the PS3 goes on to have a solid life (as the PS2 did, after its rocky start), then the public will be quick to forget.
    --
    -- jchenx
  97. Hold yer horses! by PhakeDC · · Score: 1

    NES-SNES? Are you kidding me? Why do you announce SNES as the winner of the 16-bit wars? At best it was neck-to-neck with the Genesis/Megadrive. Get your facts straight pal!

    1. Re:Hold yer horses! by Ullteppe · · Score: 1

      The SNES actually won by a sizeable margin. This was discussed on an earlier PS3 thread, do a little search. (BTW, initially I also thought the Megadrive won - it didn't)

  98. Bets please - what will be first to market? by plusser · · Score: 1

    What will launch first in Europe, PS3 or Microsoft Windows Vista?

    or will Duke Nukem Forever will hit the shops (for the PS1!!) just in time for launch!

  99. I propose a new name by Anonymous Coward · · Score: 0

    "Playstation 3" ==> "Delaystation fail"

  100. Re: Fine Food? by trdrstv · · Score: 1

    "My books are water; those of the great geniuses are a fine wine... fortunately everybody drinks water." ---Mark Twain

  101. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  102. If they opened up the PS3/PSP by Chandler55 · · Score: 0

    I can take all this bad news from sony if they just opened up the PS3/PSP for homebrew. This would make it all worth it for me.

    --
    FreeSimpleGames - some fun games I made
  103. Nintendo by ClamIAm · · Score: 1

    At Nintendo offices all over the world, this news it met with one word. And you can probably guess what it is.

  104. Re: half their games? by Anonymous Coward · · Score: 0

    I have about 25 GC games, off the top of my head the following came on two disks:

    RE1
    RE0
    RE4
    LOTR - the third age
    Metal Gear Solid Twin Snakes

  105. Just as a point of fact by Sycraft-fu · · Score: 1

    Oblivion doesn't fill a DVD-5. The game is 4.1GB on disc. The assets are compressed, but only using compression that can be decompressed realtime thus it never needs to expand itself anywhere.

    I suppose one could make a game that filled a DVD-9 if one were to use PCM audio for speech, uncompressed textures and so on. Then again you can also slam your nuts in the door if you want, that doesn't mean it's a particularly good idea. With compressed textures (which you'll want to use anyhow since the real issue is space in RAM, not space on disk), compressed music/speech and zipped everything else you really can fit all the assets you'd want to on a DVD. After all, at some point you have to call it quits before development gets too expensive.

  106. Fixed your post. by Anonymous Coward · · Score: 0

    I can take all this bad news from sony if they just opened up the PS3/PSP for warez. This would make it all worth it for me.