No kidding about some of those puzzles needing two people as one of my friends back in late 91 or early 92 had this game and I was around on occasion, just hanging out before getting addicted to this game.
The recipe for getting to the Island was something that drove us nuts because it was so devious and clever: pressed/flat skull = jolly roger, "one or more of the following {chemicals} = Capt. Crunch (final ingredient that got the cauldron going).
Getting off the boat...sheesh...Guybrush's "I need a helmet"...damn, 'try the pail' I said after several hours..."boom" goes the cannon and on the Island we are. We just looked at each other and shook our heads. Felt stupid not thinking of it sooner after getting to the Island took about 3 days (service, duties, work interfering with gaming).
Good times. Sadly, me going on 12hour shifts for a while and my buddy getting stationed elsewhere left us SOL when it came to getting into the monkey head cave. We were 1/2 way there as we had the chimp that followed us for bananas and never put the two together. Ah, well.
I may have to get this just for old time's sake (and a walkthru on hand, just in case the old brain, now 20 years older, can't hack it quick enough).
I tell you... I remember back in the day when IE was the browser of choice for developers. Netscape was the nightmare. This was the age of table based layouts and one missed closed table tag stopped the entire page from rendering in Netscape. I don't know when that changed, but now, IE is monkey on my back.
< AOL> ME TOO </AOL>
But here's the thing that bugged the snot out of me: If my mistakes were covered up by the browser, I'd not be aware of them and never learn how to correct them.
Kinda like how some programmers never seem to get a clue and others seem almost god-like.
Granted, I've not done the web master thing for a while, now, but the same applies... get an IDE/Browser or whatever that nannies you too much and the art of programming becomes the "shart" of programming.
Garrett's style and the humor in 1&2 (esp 2's arguing archers)
3's grfx, I suppose would be good, and the lockpicking from 3 (toss up between time freeze, slow, or IRT)
Whatever BS that was in 3 where the person stiffened before being "boffed on the bonce" (whacked on the head), sheesh, made a mildly playable game insufferably stupid.
Two words: Rope Arrows!
Back to basics and proven games that ppl liked about the first two.
Though the wait for Alan Wake as MP3 (heh) had me give up hope with all the talk of multi processor/threads, high end hardware and other forms of CPU/GPU abuse. (could almost hear my old Athlon64 3700 whimper at the thought...or maybe that was me)
Not so strangely if MP3 never came out I, and other gamers, would pay quite well to have MP1's levels converted to run under MP2's engine. MP 2.5, if you will.
Great story, great action, fantastic game play (2 > 1's, of course) and very well written characters. Replay value++, especially the DMW (dead man walking) game mode (see comments here: http://www.youtube.com/watch?v=1U1rIsThYyQ )
Built up to 293 minutes on DMW's first level in MP2...fun and relaxing.
Spore sounds interesting, but seems just a tad too close to "Sim Evolution/city/whatever".
What do I know, eh? I still fire up Serious Sam or Max Payne 2's Dead Man Walking mod for wanton destruction (no thinking involved, other than "run awaaaay" from time to time.
He [Mottram] also predicted that ATI would regret its focus on raw graphical power at the expense of more general-purpose capabilities.
Funny how in the 9500pro's release there was such a focus on not using raw video horsepower to draw frames, but use occlusion and other things to save time/memory/bandwidth and increase speed in rendering.
Versus the Gforce line of depending on raw horsepower and drawing everthing in a scene.
Brute force or thinking ahead?
I have to admit, I like the idea that Kneo24 had upthread: Make a game's speed depend more on the grfx card, not just the system CPU (+card) but CPU on the vid card.
Interesting idea that would make upgrades more appealing.
Most of us were thinking that 3DR was no longer the longest running joke in gaming history. Well, I was.
One of the primary reasons this was done was an exercise for our programmers on 360 coding, how to interface with Live, etc, etc, etc. This was done on a "smaller" project so that kinks and issues can be worked out for the larger project (DNF).
Oh, ok so when it is "finished" it will be the Duke version of "Thief 3". Joy.
If you want to chicken little the world, go ahead. Doesn't make it right.:)
Yeah, sort of like "it's almost done"...engine change, sorry. Repeat over the past decade.
I'll wait for OS X 10.7, codename "dodo" or 10.8, "brontasaurus." Actually, I keep waiting to see OS X Tigger, Simba, or Jagular when they start running out of names.
When they end the X line the last should be Mufasa!
I have some CDRs that I wrote to in the late 90's (around 1998) that are now becoming unreadable due to "whatever". They are not scratched, nor is the aluminum layer at the top flaking off, yet they are simply unreadable now, so I find myself duplicating CDRs that are still readable "just in case"
Same here around 1995: Bought 650M media for $10 each (the cheap ones) burned on a Phillips CDD521 upgraded rom to 2X speed and a whopping 256K of cache.
Put in a Memorex 16X DVDRW and some never read at all...humm, odd. Put in my son's Lite-on DVDROM and wallah! Reads fine.
Could be the reader, or even stranger the Memorex replaced an 8X Lite-on that read/wrote +/-RWs fine, but not CDR(W) on most occasions, even those it created.
Go figure.
I actually had to break out an old IBM CDRW to read my slipstreamed XPSP2 disk before putting the DVDROM in there. Frustrating.
Reminds me of the mid/late 90's problems with laptops' drives and R's and RW's because the low power of the laser and less reflective surface of the media. A bit of pain and anguish, that was.
One federal job I'd applied for had a form that could only be done electronically.
Ok, great...less paper.
Form did not work with acrobat4. Upgraded to 7 and found it was locked and p/w protected. (view only..d'oh) No mention of p/w or email address/support if problems with the form. Found app that strips the protection/pw.
Fitting I watched Apollo13 a few days ago and thought "Tell me this isn't a government operation".
Heck, can't get info you're supposed to have/need, what makes one think they can hide stuff you're not supposed to see?
I thought tesla already perfected wireless power and the US government covered it all up. Yeah, but when it comes to wireless power, lightning (and gov't coverups) never strikes twice.
Didn't he once drive a electric car using a wireless power source he made from a few bucks in parts from a radio shop? Ok, now you're telling me the flux capacitor is real?
...the low power on board card is used most of the time (when you are just in your OS environment of choice), but when you need the power (for stuff like games) the discrete card boots up.
Cool, does that mean I can use my 3dfx voodoo2's pass-through cable again?
I guess it depends on where that 4 inches 'of evolution' occurred, now, doesn't it?
Ugly bag of mostly water, stay out of our wet sand!
No kidding about some of those puzzles needing two people as one of my friends back in late 91 or
early 92 had this game and I was around on occasion, just hanging out before getting addicted to
this game.
The recipe for getting to the Island was something that drove us nuts because it was so devious
and clever: pressed/flat skull = jolly roger, "one or more of the following {chemicals} = Capt.
Crunch (final ingredient that got the cauldron going).
Getting off the boat...sheesh...Guybrush's "I need a helmet"...damn, 'try the pail' I said after
several hours..."boom" goes the cannon and on the Island we are. We just looked at each other
and shook our heads. Felt stupid not thinking of it sooner after getting to the Island took
about 3 days (service, duties, work interfering with gaming).
Good times. Sadly, me going on 12hour shifts for a while and my buddy getting stationed elsewhere
left us SOL when it came to getting into the monkey head cave. We were 1/2 way there as we had
the chimp that followed us for bananas and never put the two together. Ah, well.
I may have to get this just for old time's sake (and a walkthru on hand, just in case the
old brain, now 20 years older, can't hack it quick enough).
< AOL> ME TOO </AOL>
But here's the thing that bugged the snot out of me: If my mistakes were covered up by the browser, I'd
not be aware of them and never learn how to correct them.
Kinda like how some programmers never seem to get a clue and others seem almost god-like.
Granted, I've not done the web master thing for a while, now, but the same applies... get an IDE/Browser
or whatever that nannies you too much and the art of programming becomes the "shart" of programming.
As said before:
huge levels are a must, none of the console BS.
Garrett's style and the humor in 1&2 (esp 2's arguing archers)
3's grfx, I suppose would be good, and the lockpicking from 3 (toss up between time freeze, slow, or IRT)
Whatever BS that was in 3 where the person stiffened before being "boffed on the bonce" (whacked on the head),
sheesh, made a mildly playable game insufferably stupid.
Two words: Rope Arrows!
Back to basics and proven games that ppl liked about the first two.
Or, best summation:
http://www.escapistmagazine.com/videos/view/zero-punctuation/544-Thief-The-Dark-Project
I'm afraid this will be taken completely out of context.
Like now.
Uh, what to say?...ah, yes: "you must be new here".
Backup sarcastic comment (gotta have a backup): "you're doing it wrong".
Nice to see the real Max Payne is coming back.
Though the wait for Alan Wake as MP3 (heh) had me give up hope with all the talk
of multi processor/threads, high end hardware and other forms of CPU/GPU abuse.
(could almost hear my old Athlon64 3700 whimper at the thought...or maybe that was me)
Not so strangely if MP3 never came out I, and other gamers, would pay quite well
to have MP1's levels converted to run under MP2's engine. MP 2.5, if you will.
Great story, great action, fantastic game play (2 > 1's, of course) and very well
written characters. Replay value++, especially the DMW (dead man walking) game
mode (see comments here: http://www.youtube.com/watch?v=1U1rIsThYyQ )
Built up to 293 minutes on DMW's first level in MP2...fun and relaxing.
Why not? You can do that, too. Just stroll around and tell everybody you meet that today's...
- "Think of the children"-day,
- "Bad car analogy"-day,
- "Robotic overlord"-day,
- "Natalie Portman"-day,
- "In Soviet russia"-day,
- "Insensitive clod"-day,
- "Goatse"-day,
etc...
I think all of those are taken already, except the last is still *coff* "wide-open".
(*snerk*) BWAAAHAHAHAHA.
my mouse has no lasers or wireless.. you insensitive clods!!
Occasionally I do tape a laser pointer to the mouse just so I can say "Mice! With Laaaaseeer beams!".
It amuses me and annoys the kid. Heh.
Killing the page was considered quite as merry and shrewd.
You'd think that a servant such as that would have flexible morals/loyalties.
I guess it's just as well, tho because "turn the page" would take on a whole new meaning.
for a PDF version you'll have to give up an email address.
ok, how does bill_gates@comcast.net sound?
SHUUUUUSSSSHHH!!!
No linking or information, they want to be the supar-sekrit po'lice!!!
What learning tools are being shipped with WinXP on these laptops?
Haven't RT'd the F'n Article yet, but several smarmy answers come to mind:
A pdf of a "Windows Troubleshooting decision Tree?". (hey, offshoring isn't confined to just one shore, now, is it?)
Ubuntu cd's/iso's that should have been there?
Asus disks with cracked/pirated learning software?
For example fork() is not supported.
But Knife(), Spoon() and Chair() are, right?
The US Version of S.T.A.L.K.E.R (IIRC) does not have anything, not even a CD check.
Want to stress test your video card, turn on the Dynamic lights (my agp 3850 hits 90C...yikes, but no crashes/problems --knock wood).
Ballmer: Developers, Developers, Developers, Developers!
DRM/Daleks: Exterminate! Exterminate! Exterminate! Exterminate!
There's a joke in there somewhere.
Spore sounds interesting, but seems just a tad too close to "Sim Evolution/city/whatever".
What do I know, eh? I still fire up Serious Sam or Max Payne 2's Dead Man Walking mod for wanton destruction (no thinking involved, other than "run awaaaay" from time to time.
FTA:
Funny how in the 9500pro's release there was such a focus on not using raw video horsepower to draw frames, but use occlusion and other things to save time/memory/bandwidth and increase speed in rendering.
Versus the Gforce line of depending on raw horsepower and drawing everthing in a scene.
Brute force or thinking ahead?
I have to admit, I like the idea that Kneo24 had upthread: Make a game's speed depend more on the grfx card, not just the system CPU (+card) but CPU on the vid card.
Interesting idea that would make upgrades more appealing.
Think what you wish.
Most of us were thinking that 3DR was no longer the longest running joke in gaming history.
Well, I was.
One of the primary reasons this was done was an exercise for our programmers on 360 coding, how to interface with Live, etc, etc, etc. This was done on a "smaller" project so that kinks and issues can be worked out for the larger project (DNF).
Oh, ok so when it is "finished" it will be the Duke version of "Thief 3". Joy.
If you want to chicken little the world, go ahead. Doesn't make it right. :)
Yeah, sort of like "it's almost done"...engine change, sorry. Repeat over the past decade.
as VS2003 was a nitemare on XP, and ran great on (drumroll) 2003 server.
Only thing that really needed doing was putting grfx in full acceleration otherwise some things just went funky (apps, screen savers, etc).
When they end the X line the last should be Mufasa!
Oooh, I just got a shiver. Mooo-FASA!!
Same here around 1995: Bought 650M media for $10 each (the cheap ones) burned on a Phillips CDD521 upgraded rom to 2X speed and a whopping 256K of cache.
Put in a Memorex 16X DVDRW and some never read at all...humm, odd. Put in my son's Lite-on DVDROM and wallah! Reads fine.
Could be the reader, or even stranger the Memorex replaced an 8X Lite-on that read/wrote +/-RWs fine, but not CDR(W) on most occasions, even those it created.
Go figure.
I actually had to break out an old IBM CDRW to read my slipstreamed XPSP2 disk before putting the DVDROM in there. Frustrating.
Reminds me of the mid/late 90's problems with laptops' drives and R's and RW's because the low power of the laser and less reflective surface of the media. A bit of pain and anguish, that was.
Can't always blame the media...just sayin'.
One federal job I'd applied for had a form that could only be done electronically.
Ok, great...less paper.
Form did not work with acrobat4.
Upgraded to 7 and found it was locked and p/w protected. (view only..d'oh)
No mention of p/w or email address/support if problems with the form.
Found app that strips the protection/pw.
Fitting I watched Apollo13 a few days ago and thought "Tell me this isn't a government operation".
Heck, can't get info you're supposed to have/need, what makes one think they can hide stuff you're not supposed to see?
Cool, does that mean I can use my 3dfx voodoo2's pass-through cable again?
on *one* condition:
The Yahoo commercial should be changed to YaaaaMOOOOhoooo!