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Nvidia CEO "Not Afraid" of CPU-GPU Hybrids

J. Dzhugashvili writes "Is Nvidia worried about the advent of both CPUs with graphics processor cores and Larrabee, Intel's future discrete graphics processor? Judging by the tone adopted by Nvidia's CEO during a financial analyst conference yesterday, not quite. Huang believes CPU-GPU hybrids will be no different (and just as slow) as today's integrated graphics chipsets, and he thinks people will still pay for faster Nvidia GPUs. Regarding Larrabee, Huang says Nvidia is going to 'open a can of whoop-ass' on Intel, and that Intel's strategy of reinventing the wheel by ignoring years of graphics architecture R&D is fundamentally flawed. Nvidia also has some new hotness in the pipeline, such as its APX 2500 system-on-a-chip for handhelds and a new platform for VIA processors."

228 comments

  1. Not scared... no kidding? by OMNIpotusCOM · · Score: 1

    It's easy to not be afraid when you have NO COMPETITION! I realize that wasn't the point of the article, but there were some stories no here about Creative and how they have sucked since they bought up the competition, and it would suck if that happened (more than it already has) to NVidia.

    1. Re:Not scared... no kidding? by Yvan256 · · Score: 4, Insightful

      No competition? What? Did ATI die or something?

      Yes I know they got bought by AMD, but they still exist and they still make GPUs AFAIK.

      And if your argument is that nVidia is better than ATI, let me remind you that ATI/nVidia and intel/AMD keep leapfrogging each other every few years.

    2. Re:Not scared... no kidding? by Anonymous Coward · · Score: 3, Informative

      ATI/AMD hasn't been competitive with NVIDIA for two product cycles. That doesn't look likely to change in the near future, either; ATI/AMD's next generation GPU architecture isn't looking so hot.

      AMD is in a world of hurt right now, with Intel consistently maintaining a lead over them in the CPU segment, and NVIDIA maintaining a lead over them in the GPU segment. They're doing some interesting, synergistic things between the CPU and GPU sides, but who knows if that'll pan out. Meanwhile, they're being forced to compete on price alone, which is never a position you want to be in.

      (The driver quality situation hasn't exactly helped them any, either, although I'm looking forward to good things post-acquisition, especially now that open source drivers are becoming a reality.)

    3. Re:Not scared... no kidding? by OMNIpotusCOM · · Score: 1

      Fair enough, but it seems like AMD is getting less and less press, and ATI is less and less desirable, and Intel is less and less interested in making graphic cards. I have never heard anyone say they were dying to see the new Radeon. If ATI were doing well I don't think they could have been purchased by AMD... but I could be wrong. Just shootin from the hip, my friend, just shootin from the hip =)

    4. Re:Not scared... no kidding? by nuzak · · Score: 3, Insightful

      > ATI/AMD hasn't been competitive with NVIDIA for two product cycles

      Competitive enough anyway. Long as I'm still on AGP, I'm still getting ATI cards (nVidia's agp offerings have classically been highly crippled beyond just running on AGP). But sure, I'm a niche, and truth be told, my next system will probably have nVidia.

      But gamer video cards aren't everything, and I daresay not even the majority. If you have a flatscreen TV, chances are good it's got ATI parts in it. Then there's laptops and integrated video, nothing to sneeze at.

      --
      Done with slashdot, done with nerds, getting a life.
    5. Re:Not scared... no kidding? by socz · · Score: 1

      But ATI sucks :P From personal experience, all ATI video cards i've had over the years have all sucked. They've been very limited in what I can do. The most upto date video card i have is only an nvidia 6600gt. But before that I ran pretty much only ati (because i didn't know any better) and always hated life. Since then i've recommended nvidia to everyone and no complaints what soever.

      Now i'm looking at one of the newer nvidia cards for a HTPC. hopefully amd can fix the ati issues and make them a realistic performance card for people, but i'm likely to never buy them again.

      --
      My abilities are only limited by my imagination
    6. Re:Not scared... no kidding? by Z34107 · · Score: 2, Insightful

      Quite true. With the 8500 and 8600 models, and now the 9500, nVidia trounces AMD even on budget cards.

      But, nVidia got pummeled prior to their acquisition of Yahoo!^H^H^H^H^H^H Voodoo, and the two were quite neck and neck for a long time. So it's more of "the tables have turned (again)" rather than "they have no competition."

      Until AMD completely quits making higher-end video cards, nVidia will have to keep on doing something to stay competitive. Same thing with Firefox - I don't think IE8 would have looked any different than IE5 without something biting at their heels-slash-completely surpassing them.

      --
      DATABASE WOW WOW
    7. Re:Not scared... no kidding? by aliquis · · Score: 1

      No they don't.

      Since the Voodoo 2 Nvidia have been making the best video cards performancevise all the time except when they let the 3DFX-guys make the FX5-series. TNT, TNT2, Geforce especially, Geforce2, Geforce3, Geforce4, had them on top. FX5 was shit and Radeon 9xxx was better, Nvidia did catch up in the next generation thought. So yes, Nvidia lost in one generation because they used other developers, but it's not like the game change the whole time. The x1950 was a nice card for the price thought.

      And considering the shitty ATI-drivers during 9xxx and the very shitty Linux drivers and nonexisting BSD- and Solaris-drivers Nvidia wins even more.

      My friend which invest a lot in his gaming rig because he have a work but no life (and play wow) got some ATI cards now thought because the latest Nvidia cards didn't worked in SLI on non nvidia-motherboards which seems kind of retarded. So he just told the store that they didn't worked in his system and returned them and got ATIs best stuff instead (some dual GPU-card in SLI configuration.)

    8. Re:Not scared... no kidding? by aliquis · · Score: 1

      Or to be more correct, ATI haven't been competive except during the FX5-series. Which more or less was 3Dfx-cards and not Nvidiacards anyway.

    9. Re:Not scared... no kidding? by aliquis · · Score: 1

      Thought Nvidia 8xxxm-series are better than ATI HD x2xxx ones aswell.

    10. Re:Not scared... no kidding? by aliquis · · Score: 1

      Because Nvidia focused on gaming consoles during that time instead, big deal, I'm sure they won't let it happen again.

    11. Re:Not scared... no kidding? by Ravadill · · Score: 1

      ATI's 9xxx (9600 and up) series beat NVidia's (underpowered and overheating) FX series chips by a massive amount. Definately more recent than 3dfx.

    12. Re:Not scared... no kidding? by Z34107 · · Score: 1

      I don't know what they were smoking, but they pissed off Microsoft, too, and got left out of developing DirectX 8 IIRC. Because they didn't have their hands on the next version of DirectX, they were way behind the ball when the SDK proper was released.

      But, I'm thrilled with the hardware they produce. And as long as AMD stays no more than one generation behind them, they won't be able to rest on their laurels, either.

      --
      DATABASE WOW WOW
    13. Re:Not scared... no kidding? by Anonymous Coward · · Score: 0

      Indeed, seems to me Nivida just wants to get into bed with Intel/MS and its BS monopoly. At my local Future shop there is maybe 2 comps with AMD/ATI parts, its all Intel/Nividia with vista BS that ain't even worth buying.

    14. Re:Not scared... no kidding? by sycomonkey · · Score: 1

      They keep leapfrogging each other every few months, at least for the almost-pointless "Best Single Card Graphics Solution" race. Just this year, Nvidia has had the lead, lost it, and got it back again.

      --
      --The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
    15. Re:Not scared... no kidding? by aliquis · · Score: 1

      Yes, they beat it, which is what I said, and also why. Try reading it again. Nvidia bought 3dfx and those people was developing the fx-series.

    16. Re:Not scared... no kidding? by mikael · · Score: 1

      Intel always seemed to have bounced in and out of the graphics chip market. They jumped in just when the first graphics chips that fully supported OpenGL came out. Couldn't keep up, so jumped out, then jumped back in again once the market has consolidated. It should be easier for them now that there are only a handful of players, but then again the remaining players are much larger.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    17. Re:Not scared... no kidding? by nuzak · · Score: 1

      > Thought Nvidia 8xxxm-series are better than ATI HD x2xxx ones aswell.

      They sure are ... where's the AGP version? Last nVidia AGP out there was a 7800 and they arbitrarily cut the render pipelines in half for that one. Why, to punish people for being on AGP?

      Meantime I've purchased an AGP X1950 then a HD3850 that's fully functional, save for the more limited texture bandwidth from the AGP bus, and frankly that's just not noticeable.

      Yeah, I probably could have upgraded mobos, but I'm a sucker for incremental costs.

      --
      Done with slashdot, done with nerds, getting a life.
    18. Re:Not scared... no kidding? by GigaplexNZ · · Score: 2, Informative

      I thought it was DirectX 9 that they were left out from, causing their FX range (5200 -> 5900) to be fairly useless when compared to ATI. They were legends in the DirectX 8 arena with the GeForce4 Ti series.

    19. Re:Not scared... no kidding? by GigaplexNZ · · Score: 1

      Intel less and less interested? Have you not heard of Larrabee and their ray tracing initiatives?

    20. Re:Not scared... no kidding? by GigaplexNZ · · Score: 1

      When did they lose it? The new HD series cards aren't competitive at the high end, and have never been.

    21. Re:Not scared... no kidding? by OMNIpotusCOM · · Score: 3, Insightful

      I haven't, but I have heard of Carmack, and Carmack "seems to think that Intel's direction using traditional ray tracing methods is not going to work." I didn't understand anything in that article, but assuming that the blurb was correct (and Carmack didn't seem to refute it in the 3 times he replied to that story), then I'd say that they may not be "less and less interested" but maybe they are "less and less right about the direction to take." Take your pick.

      And while my little blurb may have been fundamentally incorrect, while I haven't heard anyone say they were looking forward to the new Radeon, I have heard even less people were looking forward to the new Intel graphical chipset. Have you?

      Splitting hairs on this seems kinda useless. nVidia is really it right now in the graphics world, at least as far as the public is concerned, and I don't see that changing in the near future.

    22. Re:Not scared... no kidding? by GigaplexNZ · · Score: 1

      ...then I'd say that they may not be "less and less interested" but maybe they are "less and less right about the direction to take." Take your pick. I pick "less and less correct about the direction to take." - the other option is just plain wrong.

      I have heard even less people were looking forward to the new Intel graphical chipset. Have you? I can hear myself, so yes, I know of at least one person who is interested. Any competition is good competition, especially when they have better track records for driver support.
    23. Re:Not scared... no kidding? by OMNIpotusCOM · · Score: 1

      A masochist eh? How's Crysis playin on yer Intel chipset? =)

    24. Re:Not scared... no kidding? by GigaplexNZ · · Score: 1

      Considering the Intel chip in question hasn't been released, that is a silly question.

      I have played Crysis on my 7600GS. I had to turn the settings down a bit, but it was playable. I gave up after a few hours because the storyline was awful and the gameplay (and graphics given the same hardware at playable settings) weren't much better than the original Far Cry (which I also hated). Sure, the engine might be able to do fancy things with powerful hardware, but something is wrong if it takes newer hardware to provide a similar experience.

      If I was actually a masochist and wanted to play more games that demanded fast hardware that I don't find fun to play, I would buy hardware fast enough for the task. If that means buying the latest NVIDIA hardware instead of the new Intel card, that is what I would do. That doesn't stop me from being interested in the new card, or recommending it to other people who have different requirements.

    25. Re:Not scared... no kidding? by cjb658 · · Score: 1

      They sure are ... where's the AGP version? Last nVidia AGP out there was a 7800 and they arbitrarily cut the render pipelines in half for that one. Why, to punish people for being on AGP?

      Because it's outdated? Really, there are gamers who still use AGP and play games that need something better than a Radeon 9800?

    26. Re:Not scared... no kidding? by LinuxLuver · · Score: 1

      NVidia's top video adapters got so expensive where I live that they rivaled the cost of an entire new PC. If the CPU-GPU hybrids are "good enough", then there won't be much market left for a premium product.

      --
      Only boring people are ever bored.
    27. Re:Not scared... no kidding? by Anonymous Coward · · Score: 0

      ATI's drivers have improved drastically since the acquisition by AMD. Hopefully one day their drivers can make better use of the superior hardware that's usually on an ATI card.

    28. Re:Not scared... no kidding? by Anonymous Coward · · Score: 0

      The non-dual core GPU's by ATI were better than a similar speced 8800. Not by leaps and bounds, but they were better and for a marginally lower price. Yeah, if you compared it to an ultra, the ultra won, however ATI didn't make anything comparable to the ultra.

    29. Re:Not scared... no kidding? by BOFHelsinki · · Score: 1

      No, it was well reported back then that the 3dfx guys were just integrated into the existing teams. NV30 was a logical continuation to the 4 Ti and kept big chunks of it almost intact. Where Nvidia went wrong was they overestimated Z-testing (the "super pipelines" brouhaha), and critically, they went all-out for FP32 while ATI got FP24 accepted for the Full Precision of DX9; And completely unrelated to design prowess, there were TSMC's surprise problems with the 130 nm fabbing node, hence the ghastly dustbuster cooling.

      Your info that NV30 was a 3dfx design is simply false, and probably has been propagated by diehard 3dfx fans. What 3dfx was working on -- SAGE geometry chip and Rampage rasterizer -- was quite different, although not very much is known about it, and their planned FEAR/Fusion follow-up based on Gigapixel 's tiler tech was still more different.

    30. Re:Not scared... no kidding? by BOFHelsinki · · Score: 1

      I've corrected you on the "NV30 made by 3dfx engineers" error in an earlier post. Here I'll just point out that TNT wasn't the king of the hill -- Voodoo 2 SLI was -- nor was TNT2 because Matrox's last solid card G400 beat it (and other cards) in 32-bit colour. But I also agree, the rest since Geforce DDR have been the top dogs, except the FX5800 fiasco of course. Also agree about the drivers, Nvidia understood early on how crucially important they are to preformance and reliability; although I seem to remember Matrox was the first to offer open-sourced Linux drivers.

    31. Re:Not scared... no kidding? by aliquis · · Score: 1

      Ok, I have to admit that I don't follow graphics stuff that much because I'm not much of a gamer. I don't remember where I've read that the 3dfx guys was involved (which are probably more correct than that they did it all, but also that Nvidia was sort of occupied trying to make a GPU for the Xbox360.)

      Feel free to tell me what z-testing was/is, I guess FP24/32 just stands for how many bits are used and that FP32 was more precise but computing and memory heavy?

      Regarding planned future 3dfx chips I have no idea whatsoever :)

    32. Re:Not scared... no kidding? by aliquis · · Score: 1

      Yeah I wasn't sure if TNT belonged there or not, I did however got the impression that TNT2 did aswell. I thought the G400 only was good for 2D (even then ..), but it was better even in 3d mode at 32 bit color? Anyway I doubt many people had or remember that many Matrox cards as gaming cards... I've mostly seen all the references for people which liked the G400 in X because it had decent drivers for it.

      To bad I had to be wrong with the TNT then, shouldn't had added it ;D

      My friend got the Radeon 9200 and later 9600 for wow and he got all those bla bla gpu failed dialogue boxes the whole fucking time, and neither of my two real gaming "friends" seem to have give a fuck about ATI except the one which just recently got two of 3870x2 because the two Nvidiacards he had bought didn't worked on a non-Nvidia chipset. I think they was as fast or faster aswell but cost more? But maybe Nvidia got better cards/gpus out now which cost even more than the ones he had order at first.

      And another friends GF4 ti-4200 still performed well when the other friend had his 9200 and 9600, and that guy followed up with the 6600gt (which was a quite logical choice ..)

    33. Re:Not scared... no kidding? by BOFHelsinki · · Score: 1

      Yes, the G400 was really fast as such (in 32bit especially), but it was plaqued by driver problems, particularly in OpenGL. The one thing where it was the absolute king was image quality -- the RAMDACs and the analog outputs were just lightyears better than what others had on their cards. That's why G400 continued to be a favourite video card for business workstations, until LCDs finally took over the whole scene.

      Hey, I didn't mean to badmouth the TNT -- it was a solid, reliable performer. And considering it was an elegant single-chip solution, while a Voodoo2 needed three chips but *still* didn't have 2D VGA or 32bit colour... 3dfx was already beginning to lag behind. (And shot themselves in the head by grabbing the card making to themselves -- all their former vendors had to buy Nvidia. Ouch.)

      Completely agree about ATI's drivers. They have a long tradition of being a nightmare to the user. Nowadays thye are in pretty good shape.

    34. Re:Not scared... no kidding? by kesuki · · Score: 1

      Well, for one thing Only ATI's GPUs are capable of running directx 10.5, the fact of the matter is while ATI doesn't have the hottest card anymore, they've always been more concerned how good the image looks on the screen. Nvidia is as far as I'm concerned only worried about pixel pipe/vertex shader counts... they don't care what features of direct x game companies use to make 'prettier interfaces' for games, only about raw horsepower.

      true this means for someone looking to pair a very nice 1080P 50" TV with a gaming system, they're either getting one nvidia card, or an SLI ATI configuration, but the picture looks so much better with games that support directx 10.5

      As far as driver quality goes, Nvidia has the lions share of vista system crashes, with ati and then Microsoft as the sources of instability in vista... so it's not like nvidia has more stable drivers, you're just pretending like it's not a problem with nvidia even though everybody is having so much trouble with vista, that even Microsoft is rushing windows 7 to market.

  2. Intel? by icydog · · Score: 4, Funny

    Did I hear that correctly? NVidia is going to beat Intel in the GPU department? What a breaking development!

    In other news, Aston Martin makes better cars than Hyundai!

    1. Re:Intel? by wattrlz · · Score: 1

      ... In other news, Aston Martin makes better cars than Hyundai! In light of the often facetuos nature of any sentence containing the words, "British Engineering", the Comparison of Aston Martin's reputation for reliability with Hyundai's, and the comparison of their current parent company's reputations and stock prices... My word! That is news, indeed!
    2. Re:Intel? by Sciros · · Score: 1

      Aston Martin's privately owned. Bought from Ford by rich Kuwaitis for $850 million or something.

      Can't say that's necessarily a good thing, but I guess Ford wanted the money.

      And yeah, Hyundais are better built than Astons. But Astons are better in many other regards of course.

      --
      I like basketball!!1!
    3. Re:Intel? by TheRaven64 · · Score: 2, Insightful
      nVidia beating Intel in the GPU market would indeed be news. Intel currently have something like 40% of the GPU market, while nVidia is closer to 30%. Reading the quote from nVidia, I hear echoes of the same thing that the management at SGI said just before a few of their employees left, founded nVidia, and destroyed the premium workstation graphics market by delivering almost as good consumer hardware for a small fraction of the price.

      nVidia should be very careful that they don't make the same mistake as Creative. Twenty years ago, if you wanted sound from a PC, you bought a Soundblaster. Ten years ago, if you wanted good sound in games, you bought a Soundblaster (or, if you had more taste, a card that did A3D), and it would offload the expensive computations from the CPU and give you a better gaming experience. Now, who buys discrete sound cards? The positional audio calculations are so cheap by today's standards that you can do them all on the CPU and barely notice.

      --
      I am TheRaven on Soylent News
    4. Re:Intel? by mdemonic · · Score: 1

      In other news, Aston Martin makes better cars than Hyundai! Please don't start another Aston Martin VS Hyundai flamewar.
  3. More Details On The Call, Here by MojoKid · · Score: 1, Offtopic

    More details here in HotHardware's coverage: http://www.hothardware.com/News/NVIDIA_Gets_Aggressive_Dismisses_CPUGPU_Fusion/ Jen-Sun squarin' off!

  4. CPU and GPU intergation. by Anonymous Coward · · Score: 1, Interesting

    CPU and GPU integration is quite logical progression of technology. There are things the GPU is not optimal and same goes to the CPU. It seems that when combined, they prove successful.

    A side note maybe we'll see a Nvidia GPU based Folding@home release some day, but at least ATI latest GPUs have a new client to play with:
    http://folding.typepad.com/news/2008/04/gpu2-open-beta.html

    1. Re:CPU and GPU intergation. by Anonymous Coward · · Score: 2, Insightful

      CPU and GPU integration is quite logical progression of technology. There are things the GPU is not optimal and same goes to the CPU. It seems that when combined, they prove successful.
      Let's examine this statement:

      "Bus and train integration is quite logical progression of technology. There are things the plane is not optimal and same goes to the bus. It seems that when combined, they prove successful. So let's put wings on a bus."

      Now, I think there are plenty of good reasons why CPU/GPU integration is a good idea (as well as a few good reasons why it's not), but there's nothing logical about the statement you made. Just because a CPU does something well and a GPU does something different well, it doesn't necessarily follow that slapping them together is a better idea than having them be discrete components.

      The key insight is that the modern CPU and the modern GPU are starting to converge in a lot of areas of functionality. The main difference is that CPUs are optimized for serial processing of at most a few threads of arbitrarily complex software, while GPUs are optimized for massively parallel processing of large numbers of pixels using similar, fairly simple programs (shaders).

      Now, the logic core needed to perform these two tasks is highly specific, which is why we have separate CPUs and GPUs to begin with. But there's a lot to be gained by integrating the two more closely. You can share memory interfaces, for example, and perhaps more relevantly for the high-end graphics segment, you can tightly couple CPU and GPU operations across a bus that's going to be a hundred times faster than anything PCI Express can provide, and with latency to die for.

      In short, I agree with your basic point, but I don't think you made a very good case for it.
    2. Re:CPU and GPU intergation. by sexconker · · Score: 1

      ?
      For decades we've been moving things away from the CPU to separate, dedicated chipsets.

      Now we want to consolidate things back into the CPU?

      Why? Because we have more cores and developers can't be arsed to program for them?

    3. Re:CPU and GPU intergation. by hobbit · · Score: 1


      Novel processing units tend to be on separate chipsets before they are integrated. Take for instance floating point units. No longer did you have to simulate non-integer values in your own code: you just bought an FPU and plugged it in. Similarly, we don't have to write our own 3D renderers any more, and eventually Graphical Processing Units will be integrated into the same casing as the CPU, just as Floating Point Units were before them.

      --
      "Wise men talk because they have something to say; fools, because they have to say something" - Plato
    4. Re:CPU and GPU intergation. by billcopc · · Score: 1

      Yes and no.

      A combined CPU and GPU would allow cost savings, which is good for a large portion of the market who simply want a cheap piece of junk that can run Excel and surf porn.

      On the reverse, having both items fused together means you can't upgrade one without tossing the other. You might be perfectly happy with the GPU, but want a faster CPU for the real work you do with that machine. I'd bet my 8800GTS that Intel/AMD will plan their product lines in such a way that you can't get exactly what you want - you'll either have to get more GPU than you need, to match the CPU side, or vice versa. No more lopsided configs.

      Personally, I would much rather stick with the current solutions involving motherboard-integrated video. G31 and NF7050 are pretty decent for what they are, and there's nothing currently stopping me from slapping a Q6600 quad-core on a cheap G31 for a budget compute node. A combined CPU+GPU won't let me do that.

      --
      -Billco, Fnarg.com
    5. Re:CPU and GPU intergation. by sexconker · · Score: 1

      I remember when we all loved that video decoding was being offloaded to GPUs, or that real modems had become cheap enough that we could get away from "soft" modems.

      I remember well the fiasco of Creative's audio cards that were nothing more than some ports and a driver that ran on your cpu.

      There are certain things that are better left to dedicated chipsets.
      Due to the architectural differences between CPUs and GPUs, I'm going to say that, at least for the next 5 years, GPUs will perform better if they're not on the CPU.

    6. Re:CPU and GPU intergation. by mrchaotica · · Score: 1

      Now, the logic core needed to perform these two tasks is highly specific, which is why we have separate CPUs and GPUs to begin with. But there's a lot to be gained by integrating the two more closely. You can share memory interfaces, for example, and perhaps more relevantly for the high-end graphics segment, you can tightly couple CPU and GPU operations across a bus that's going to be a hundred times faster than anything PCI Express can provide, and with latency to die for.

      That's why I think AMD/ATI, rather than either Intel or NVidia, is on the right track: I'm really looking forward to being able to put an AMD CPU and an ATI GPU on either end of a Hypertransport bus.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    7. Re:CPU and GPU intergation. by Mprx · · Score: 1
      From the Jargon File:

      :cycle of reincarnation: /n./ [coined in a paper by T. H. Myer and I.E. Sutherland "On the Design of Display Processors", Comm. ACM, Vol. 11, no. 6, June 1968)] Term used to refer to a well-known effect whereby function in a computing system family is migrated out to special-purpose peripheral hardware for speed, then the peripheral evolves toward more computing power as it does its job, then somebody notices that it is inefficient to support two asymmetrical processors in the architecture and folds the function back into the main CPU, at which point the cycle begins again.

      Several iterations of this cycle have been observed in graphics-processor design, and at least one or two in communications and floating-point processors. Also known as `the Wheel of Life', `the Wheel of Samsara', and other variations of the basic Hindu/Buddhist theological idea. See also {blitter}, {bit bang}.

    8. Re:CPU and GPU intergation. by sexconker · · Score: 1

      This is exactly what I was referring to, but I didn't want to restrict it to gpus, and I certainly didn't want to make it sound like it was a good thing, so I avoided quotes and such.

      People act as if this is the wave of the future.
      It's not. It's a ripple #378 in the pond.

      Maybe I'm old enough to remember, or maybe /. is full of ankle biters.

    9. Re:CPU and GPU intergation. by hobbit · · Score: 1

      There are certain things that are better left to dedicated chipsets. Dedicated chipsets, yes; but why involve your PCI express if you can run a private minibus?

      --
      "Wise men talk because they have something to say; fools, because they have to say something" - Plato
    10. Re:CPU and GPU intergation. by Anpheus · · Score: 1

      Ah, you sir have invented a Boeing 747.

    11. Re:CPU and GPU intergation. by LarsG · · Score: 1

      For decades we've been moving things away from the CPU to separate, dedicated chipsets We have? Which parts of the MOS 6502 or MC68K are today handled by dedicated chips?
      --
      If J.K.R wrote Windows: Puteulanus fenestra mortalis!
    12. Re:CPU and GPU intergation. by LarsG · · Score: 1

      I remember when we all loved that video decoding was being offloaded to GPUs, or that real modems had become cheap enough that we could get away from "soft" modems. Aaah. You are talking about doing things in software on a generic CPU vs using dedicated ASICs for sound/graphics/modem/etc. TFA is talking about merging cpu and gpu silicon on a single core, not about implementing a gpu as software on a generic cpu.
      --
      If J.K.R wrote Windows: Puteulanus fenestra mortalis!
    13. Re:CPU and GPU intergation. by maxwell+demon · · Score: 1

      No, he quite obviously has invented an Airbus.

      --
      The Tao of math: The numbers you can count are not the real numbers.
  5. Multi Core GPUs by alterami · · Score: 2, Interesting

    What AMD should really try to do is start combining their cpu technology and their graphics technology and make some multi core GPUs. They might be better positioned to do this than Intel or Nvidia.

    1. Re:Multi Core GPUs by Wesley+Felter · · Score: 2, Insightful

      Modern GPUs already have 8-16 cores.

    2. Re:Multi Core GPUs by PhrostyMcByte · · Score: 1

      That is basically what GPUs do already. You'll notice modern ones have something like 128 "stream processors".

    3. Re:Multi Core GPUs by makomk · · Score: 1

      Yep, and I think they're essentially dumbed-down general CPU cores; apparently they don't even support vector operations and are scalar-only.

    4. Re:Multi Core GPUs by graphicsguy · · Score: 1

      apparently they don't even support vector operations and are scalar-only. Yes, that's true. The reason is because it's hard to keep those vector units fully utilized. You get better utilization with more scalar units rather than fewer vector ones (for the same area of silicon).
    5. Re:Multi Core GPUs by Zebra_X · · Score: 1

      Lol... Just like 64 bit and multicore, AMD was talking about Fusion way before anyone else was. Intel has "stolen" yet another idea from AMD. Unfortunately, the reality is that AMD doesn't have the capital to refresh it's production lines as often as Intel - and I think to some extent the human capital to exectute on the big ideas.

    6. Re:Multi Core GPUs by billcopc · · Score: 1

      What CPU technology ? Their "native" quad core is slower than Intel's "bastard" double-double.

      AMD had the lead for a brief while, and they pushed Intel to slash their prices at long last, but now AMD is back where it started, back where it belongs in the budget segment. It's not a bad place to be, now that the Ghz race is over and 99.44% of the world is completely sated with entry-level processors.

      --
      -Billco, Fnarg.com
    7. Re:Multi Core GPUs by mrchaotica · · Score: 1

      Yep, and I think they're essentially dumbed-down general CPU cores; apparently they don't even support vector operations and are scalar-only.

      I'm not sure that statement makes sense. Sure, you could talk about the GPU operating on 128 scalar values, but you could just as well talk about it operating on a single 128-dimensional vector. (Or any combination thereof: N vectors of degree (128 / N).)

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    8. Re:Multi Core GPUs by et764 · · Score: 2, Interesting

      Why does your CPU need vector operations if you have a vector of CPUs?

    9. Re:Multi Core GPUs by FromellaSlob · · Score: 1

      Yep, because introducing parallel processing to graphics hardware would be truly revolutionary.

    10. Re:Multi Core GPUs by Yetihehe · · Score: 1

      In some non-english speaking countries vectors are just those little arrows taught in math classes. For some time I couldn't explain to myself why in java one of array classes is named vector, but it doesn't have any useful mathematical operations.

      --
      Extreme Programming - Redundant Array of Inexpensive Developers
    11. Re:Multi Core GPUs by BOFHelsinki · · Score: 1

      No, they have one core with 320 scalar ALUs (ATI Radeon HD 2900) and very good thread management (also capable of bundling up 4 ALUs for a vector operation). Maybe you were thinking about the number of pixel pipelines, the high end parts have currently 24 of them.

    12. Re:Multi Core GPUs by Wesley+Felter · · Score: 1

      I was thinking about the G80; I'm not familiar with ATI's architecture.

  6. Let's Face It by DigitalisAkujin · · Score: 2, Insightful

    Until Intel can show us Crysis in all it's GPU raping glory running on it's chipset in 1600x1200 with all settings to Ultra High Nvidia and ATI will still be kings of high end graphics. Then again, if all Intel wants to do is create a sub standard alternative to those high end cards just to run Vista Aero and *nix Beryl then they have already succeeded.

    1. Re:Let's Face It by LurkerXXX · · Score: 2, Interesting

      Intel has open specs on their integrated video hardware, so Open Source folks can write their own stable drivers.

      ATI and Nvidia do not. I know who I'm rooting for to come up with a good hardware...

    2. Re:Let's Face It by hr.wien · · Score: 2, Informative

      ATI have open specs. At least for a lot of their hardware. They are releasing more and more documentation as it gets cleaned up and cleared by legal. Open Source ATI drivers are coming on in leaps and bounds as a result.

    3. Re:Let's Face It by Alioth · · Score: 1

      The thing is, nvidia's statement feels spookily like "famous last words".

      I'm sure DEC engineers poo-pooed Intel back in the early 90s when the DEC Alpha blew away anything Intel made by a factor of four. But a few short years later, Chipzilla had drawn level. Now Alpha processors aren't even made and DEC is long deceased.

      Nvidia ought not to rest on its laurels like DEC did, or Intel will crush them.

    4. Re:Let's Face It by Anonymous Coward · · Score: 0

      Yeah, open specs and open source folks _can_ write their own stable drivers.
      The only problem is they don't.
      Take a look at xorg's bugtracker and search for critical bugs in intel's drivers. It's a complete nightmare. The gfx's intel has come up with are utter crap and the drivers for linux crash and burn with almost every kind of real world app: outputting video with the dual-head, any 3D app hard crashes the laptop (xorg enters fatal lockup, or gives "errors found in hardware state" and the only option you have is sync-ing and rebooting with magic-key options or if the kernel doesn't have that enabled - hard reset), google earth takes a lot to load giving dri errors, etc. etc.
      All this with Intel's GMA950/X3000/X3100 on FujitsuSiemens, Acer, Compaq and Toshiba laptops while any laptop with nVidia's damn binary blob works perfectly.

  7. Interesting comments in the call by Fallen+Kell · · Score: 1

    Some of the comments made were very interesting. He really slammed someone that I take was either an Intel rep, or otherwise associate. The best was when that rep/associate/whoever criticized Nvidia about their driver issues in Vista, and the slam-dunk response that I paraphase, "If we [Nvidia] only had to support the same product/application that Intel has [Office 2003] for the last 5 years then we probably wouldn't have as many driver issues as well. But since we have new products/applications that our drivers need to support which come out every day, it makes things a little more complicated".

    --
    We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
  8. Did anyone expect him to surrender? by WoTG · · Score: 4, Insightful

    IMHO, Nvidia is stuck as the odd-man out. When integrated chipsets and GPU-CPU hybrids can easily handle full-HD playback, the market for discrete GPUs falls and falls some more. Sure, discrete will always be faster, just like a Porsche is faster than a Toyota, but who makes more money (by a mile)?

    Is Creative still around? Last I heard, they were making MP3 players...

    1. Re:Did anyone expect him to surrender? by twotailakitsune · · Score: 1

      ATI/AMD has a chipset that does this: AMD 780. The 780G is real good. Can get like 10 FPS in Crysis.

    2. Re:Did anyone expect him to surrender? by bmajik · · Score: 1

      just like a Porsche is faster than a Toyota, but who makes more money


      Porsche, actually, if you're referring to profit

      Porsche is done of the most profitable automakers. If you've ever looked at a Porsche options sheet, it will become clear why this is the case. They also have brilliant/lucky financial people.

      http://www.bloomberg.com/apps/news?pid=20601087&sid=aYvaIoPRz4Vg&refer=home
      --
      My opinions are my own, and do not necessarily represent those of my employer.
    3. Re:Did anyone expect him to surrender? by Miseph · · Score: 1

      Pretty decent ones, too. I managed to pick up a 1gb Zen Stone for under $10, and the only complaint I have is that it won't play ogg and there isn't a Rockbox port out there for it (yet). Since I dislike iTunes anyway (it has too many "features" that serve only to piss me off, and any UI that treats me like 5 year old just sets me on edge) it pretty much does everything that I want an mp3 player to do.

      Plus, as an added bonus, I don't have to pretend that I'm hip or trendy while I listen to it; if people think i'm cool, I want it to be because I am, not because I paid double for a piece of small electronics with lowercase "i"s.

      --
      Try not to take me more seriously than I take myself.
    4. Re:Did anyone expect him to surrender? by WoTG · · Score: 1

      Wow, point taken. I guess that wasn't the best example! I knew I should have said Ferrari.

      I wonder what portion of Porche's profit comes from Volkswagon?

    5. Re:Did anyone expect him to surrender? by Anonymous Coward · · Score: 0

      Toyota makes 1 of the top 10 fastest production cars in the world.

      I'm fairly certain porsche is on the list too, but you can't compare a Camry and a 911.

      Try a 911 and a Supra. You might be surprised, and for about 1/5 the cost.

    6. Re:Did anyone expect him to surrender? by Anonymous Coward · · Score: 0

      just like a Porsche is faster than a Toyota, but who makes more money
      Porsche, actually, if you're referring to profit

      Wait, what? Is this some joke? Porsche made $1.97 billion last year as you pointed out. Meanwhile, Toyota made $13.93 billion.

    7. Re:Did anyone expect him to surrender? by sustik · · Score: 1

      Regarding full HD playback:

      ASUS M2N-VM DVI (with integrated video) + AMD64 BE-2300 (45W) plays true 1080p with max 80% cpu (one out of the two cores are used only!!). Tested on a trailer for Pirates of the Caribbean (since I have no Blue-ray player yet).

      This is on Linux 2.6, with recent mplayer using the nvidia driver.

      Quite happy with it!

    8. Re:Did anyone expect him to surrender? by Anonymous Coward · · Score: 1, Insightful

      Actually, per size of the outfit, Porsche is quite a bit more profitable, AFAIK. They have been labelled 'most profitable car maker in the world for a while'. Extrinsic numbers don't say too much ("The US are much 'richer' than Luxemburg', big deal!), intrinsic quantities matter. Sorry for being completely off topic. Otherwise, I completely agree with the video part. Audio cards have become a non-issue and 'standard video' (ie. playing HD at full frame rate) will do so, too.

    9. Re:Did anyone expect him to surrender? by dreamchaser · · Score: 1

      Divide it by the number of cars sold...you'll be surprised at the flip flop in your thinking.

    10. Re:Did anyone expect him to surrender? by Anonymous Coward · · Score: 0

      Sure Toyota sells more way more cars than Porsche, but 16 Billion in profit vs 8.5 Billion is certainly not "by a mile"

      Porsche:
      Pretax profit for the year ended July 31 more than doubled to 5.86 billion euros ($8.54 billion) from 2.11 billion euros in the prior fiscal year.
      http://www.autonews24h.com/Auto-Industry/Porsche-News/2296.html

      Toyota Motor Corp. also left its profit projection at 1.7 trillion yen ($15.91 billion) for the fiscal year on 25.5 trillion yen ($238.61 billion) in sales.
      http://www.wheels.ca/article/172479

    11. Re:Did anyone expect him to surrender? by Anonymous Coward · · Score: 0

      Of course Porsche makes more money per car. However, the original question was "who makes more money", not "who makes more money per car".

    12. Re:Did anyone expect him to surrender? by toddestan · · Score: 1

      Sure, discrete will always be faster, just like a Porsche is faster than a Toyota, but who makes more money (by a mile)?

      On the other hand, I'm pretty sure that Porsche makes more money than GM.

  9. He should be afraid by Yvan256 · · Score: 4, Interesting

    I, for one, don't want a GPU which requires 25W+ in standby mode.

    My Mac mini has a maximum load of 110W. That's the Core 2 Duo CPU, the integrated GMA950, 3GB of RAM, a 2.5" drive and a DVD burner, not to mention FireWire 400 and four USB 2.0 ports under maximum load (the FW400 port being 8W alone).

    Granted the GMA950 sucks compared to nVidia's current offerings, however do they have any plans for low-power GPUs? I'm pretty sure the whole company can't survive on the FPS-crazed game players revenues alone.

    They should start thinking about asking intel to integrate their (current) laptop GPUs into intel CPUs.

    1. Re:He should be afraid by forsey · · Score: 4, Informative

      Actually nVidia is working a new technology called HybridPower which involves a computer with both an on board and discrete graphics card, where the low power on board card is used most of the time (when you are just in your OS environment of choice), but when you need the power (for stuff like games) the discrete card boots up.

    2. Re:He should be afraid by Wesley+Felter · · Score: 1

      Nvidia already makes IGPs that are pretty low power; they don't even need fans.

      For ultimate low power, there's the future VIA/Nvidia hookup: http://www.dailytech.com/NVIDIA%20Promises%20Powerful%20Sub45%20Processing%20Platform%20to%20Counter%20Intel/article11452.htm

    3. Re:He should be afraid by Anonymous Coward · · Score: 0

      So it's a Voodoo?

    4. Re:He should be afraid by A_Non_Moose · · Score: 1

      ...the low power on board card is used most of the time (when you are just in your OS environment of choice), but when you need the power (for stuff like games) the discrete card boots up.


      Cool, does that mean I can use my 3dfx voodoo2's pass-through cable again?
      --
      Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
    5. Re:He should be afraid by Anonymous Coward · · Score: 0

      you can not play games implied in the OP on a mac mini and even if there was an expansive library of games for OSX, you can not upgrade it's GPU. so this does not apply to you.

      This story applies to people who play games on either consoles or PCs. and oh BTW, gaming industry is bigger than the DVD industry. So how about you stfu and let people who will actually be purchasing these products talk?

      maybe you do video stuff or something like that at work or own a wii, who knows. But you only mentioned a mac mini.

  10. The PC is just a toy by klapaucjusz · · Score: 4, Insightful

    If I understand them right, they're claiming that integrated graphics and CPU/GPU hybrids are just a toy, and that you want discrete graphics if you're serious. Ken Olsen famously said that "the PC is just a toy". When did you last use a "real" computer?

    1. Re:The PC is just a toy by Alioth · · Score: 1

      And of course they and game developers slam Intel's product... but 99.9% of PCs are never used to play games.

      Nvidia's statement sounds like famous last words, too. I think their laurels are getting pressed too flat from resting on them. Just as Intel's CPUs eventually caught up and overtook the Alpha, the same might happen with their graphics chipsets.

    2. Re:The PC is just a toy by CodyRazor · · Score: 1

      Im pretty sure everyone with a job doesnt see the pc as "just a toy".

      --
      So Skulldilocks threw acid on the schoolchildrens' faces, cause somebody from the bible told her to do it!
    3. Re:The PC is just a toy by kestasjk · · Score: 1

      He didn't say CGPUs are toys, just that they won't fare better than integrated graphics.

      He's saying Intel's CGPU offerings are as much a threat to nVidia as their existing integrated graphics offerings, so your quote doesn't fit the situation.

      --
      // MD_Update(&m,buf,j);
  11. Ray tracing for the win by symbolset · · Score: 5, Informative

    Ray vs raster. The reason we have so much tech in Raster is because processing was not sufficient to do ray. If it had been we'd have never started down the raster branch of development because it just doesn't work as well. The results are not as realistic with raster. Shadows don't look right. You can't do csg. You get edge effects. There are a thousand work-arounds for things like reflections of reflections, lens effects and audio reflections. Raster is a hack and when we have the CPU to do the real time ray tracing rendering raster composition will go away.

    Raster was a way to make some fairly believable (if cartoonish) video games. They still require some deliberate suspension-of-disbelief. Only with raytracing do you get the surreal Live-or-memorex feeling of not being able to tell a rendered scene from a photo, except for the fact that the realistic scene depicts something that might be physically impossible.

    --
    Help stamp out iliturcy.
    1. Re:Ray tracing for the win by caerwyn · · Score: 2, Interesting

      This is true to some extent, but raster will never completely go away- there are situations where raster is completely appropriate.

      For instance, modern GUIs often use the 3d hardware to handle window transforms, blending and placement. These are fundamentally polygonal objects for which triangle transformation and rasterization is a perfectly appropriate tool and ray tracing would be silly.

      The current polygon model will never vanish completely, even if high-end graphics eventually go to ray tracing instead.

      --
      The ringing of the division bell has begun... -PF
    2. Re:Ray tracing for the win by kalirion · · Score: 1

      Only with raytracing do you get the surreal Live-or-memorex feeling of not being able to tell a rendered scene from a photo, except for the fact that the realistic scene depicts something that might be physically impossible.

      Photos, maybe. But we're still a loooooong way off for real time video when you consider that it is still relatively easy to tell CGI from live action in the highest budget prerendered movies. At close-ups anyway.

    3. Re:Ray tracing for the win by koko775 · · Score: 2, Insightful

      Even raytracing needs hacks like radiosity.

      I don't buy the 'raytracing is so much better than raster' argument. I do agree that it makes it algorithmically simpler to create near-photorealistic renders, but that doesn't mean that raster's only redeeming quality is that it's less burdensome for simpler scenes.

    4. Re:Ray tracing for the win by Anne+Thwacks · · Score: 1, Insightful
      The real reason we have raster, is because more computers spend more hours rendering Word docs than rendering games images, by at least a factor of 100,000.

      Worse than that, people like me would be quite happy using our 4MB ISA graphics cards, if some sod hadn't gone and invented PCI.

      In fact, 3/4 of all computer users would probably be happy using text mode and printing in 10 pitch courier if it wasnt for the noise those damned daisy-wheel printers made.

      NVidia are about to get shafted, and, as someone who cannot get his NVidia card to work properly in FreeBSD, or Win2k, I say "good riddance". (It works with Ubuntu 7.10 if anyone actually cares)

      --
      Sent from my ASR33 using ASCII
    5. Re:Ray tracing for the win by ObsessiveMathsFreak · · Score: 2, Interesting

      The results are not as realistic with raster. Shadows don't look right.
      As John Carmack mentioned in a recent interview, this is in fact a bonus, for shadows as well as other things.

      The fact is that "artificial" raster shadows, lighting and reflections typically look more impressive than the "more realistic" results of ray tracing. This alone explains why raster will maintain its dominance, and why ray tracing will not catch on.
      --
      May the Maths Be with you!
    6. Re:Ray tracing for the win by wattrlz · · Score: 2, Interesting

      There must be a conspiracy behind that. There's no way big-budget studios with seven and eight figure budgets and virtually limitless cpu cycles at their disposal could be releasing big-screen features that are regularly shown up by video games and decade old tv movies. Maybe it has something to do with greenscreening to meld the cgi with live action characters, perhaps it's some sort of nostalgia, or the think that the general public just isn't ready to see movie-length photo-realistic features, but there's no way digital animation hasn't progressed in the past ten or twenty years.

    7. Re:Ray tracing for the win by Anonymous Coward · · Score: 1, Interesting

      Worse than that, people like me would be quite happy using our 4MB ISA graphics cards, if some sod hadn't gone and invented PCI.

      Are you sure about that?


      4MB is not enough to store 1280x1024 at 32bpp. I also believe that extra video card memory can be used in 2D to store extra bitmaps.


      ISA also has a bandwidth of under 4 MB/s, which is not enough for 320x240 16bpp 30fps video


      If you want to talk about those old graphics cards, try turning off all 2D acceleration and see how smooth moving windows and scrolling is. That's why they did window outlines.

    8. Re:Ray tracing for the win by steelfood · · Score: 1

      If realism is the goal, global illumination techniques, of which ray tracing and ray casting are a part of, would be your best bet. Yes, rasters have their place. But this is a small place in the grand scheme of things.

      All bets are off if the intention is not photorealism. Some hybrid of the two may be best depending on the situation.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    9. Re:Ray tracing for the win by Jorophose · · Score: 1

      Raster was a way to make some fairly believable (if cartoonish) video games. They still require some deliberate suspension-of-disbelief. Only with raytracing do you get the surreal Live-or-memorex feeling of not being able to tell a rendered scene from a photo

      I think that was the whole appeal. I don't feel like playing a game where everything is completely realistic. I'd much rather play Mario games, where everyone is cartoonish in the sense that you know it's not a person


      Humans feel unsafe around human-like artificial creations. Research uncanny valley.

    10. Re:Ray tracing for the win by mrchaotica · · Score: 3, Insightful

      Perhaps the limitation is in the ability of the humans to model the scene rather than the ability of the computer to render it.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    11. Re:Ray tracing for the win by 75th+Trombone · · Score: 4, Insightful

      Parent +1 Insightful.

      The reason we can so easily tell the difference between CGI creatures and real creatures is not the photorealism of it, but the animation. Evaluate a screen cap of Lord of the Rings with Gollum in it, and then evaluate that entire scene in motion. The screen cap will look astonishingly realistic compared to the video.

      Computers are catching up to the computational challenges of rendering scenes, but humans haven't quite yet figured out how to program every muscle movement living creatures make. Attempts for complete realism in 3D animation still fall somewhere in the Uncanny Valley.

      --
      The United States of America: We do what we must because we can.
    12. Re:Ray tracing for the win by mikael · · Score: 1

      One level deep ray-tracing is no different from triangle rasterisation, even with supersampling. The problem is when you try and do reflections with an entire scene. A single character will consist of over 10,000 triangles, and the scene itself might consist of 1 million triangles. Then you would have to find the space to store all these coordinates, textures and tangent space information (Octrees?)
      There were experimental systems (PixelPlanes and PixelFlow) which investigated this problem.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    13. Re:Ray tracing for the win by ardor · · Score: 4, Informative

      Wrong. All of it.

      Raytracing doesnt magically get you better image quality. EXCEPT for shadows, the results look just like rasterization. As usual, people mix up raytracing with path tracing, photon mapping, radiosity, and other GI algorithms. Note: GI can be applied to rasterization as well.

      So, which "benefits" are left? Refraction/reflection, haze, and any kind of ray distortion - SECONDARY ray effects. Primary rays can be fully modeled with rasterization, which gives you much better performance because of the trivial cache coherency and simpler calculations. (In a sense, rasterization can be seen as a cleverly optimized primary-ray-pass). This is why hybrid renderers make PERFECT sense. Yes, I know ray bundles, they are hard to get right, and again: for primary rays, raytracing makes no sense.

      "Suspension of disbelief" is necessary with raytracing too. You confuse the rendering technique with lighting models, animation quality and so on. "edge effects" is laughable, aliasing WILL occur with raytracing as well unless you shoot multiple rays per pixel (and guess what... rasterizers commonly HAVE MSAA).

      Jeez, when will people stop thinking all this BS about raytracing? As if it were a magical thingie capable of miracously enhancing your image quality....

      Raytracing has its place - as an ADDITION to a rasterizer, to ease implementation of the secondary ray effects (which are hard to simulate with pure rasterization). This is the future.

      --
      This sig does not contain any SCO code.
    14. Re:Ray tracing for the win by Anonymous Coward · · Score: 1, Interesting

      The amount of hackery needed to get shadows to work right and look "impressive" with rasterization approaches is too high for it to persist. The methods are hacks, it's difficult to make it work right and fast, and requires a lot of collaboration with artists to ensure that it looks good. Plus, it's not very scalable - every time you want more realism, you have to dig into shaders and figure out how to cheat and make it look realistic even though the underlying math is not. Of course, the results are worth the effort, which is why game studios spend such a disproportionate amount of time (both programmer and processor) on graphics.

      Raytracing, on the other hand, requires no hacking whatsoever to produce the same quality of results as the totally massaged rasterized scene, just a little tweaking. I've seen scenes that I could not pick out as fake rendered over ten years ago with PovRay; the newer versions do even better. I don't know where you've seen raytracing suck compared to rasterized images, as that doesn't match anything I've ever seen. Even if I take you at your word on that, though, it still doesn't matter. Once raytracing is able to run fast enough to get full screen resolution at 60 fps, it's going to be a lot harder to justify the immense design and effort that goes into new rasterization tricks when you can achieve the same evolution by inching up the quality knob (level of antialiasing, number of caustics rays, etc.) on the raytracer every time a new breed of processors come out.

      Yes, rasterization might be faster for the same scene at the same level of quality. It might even continue to be faster forever, I don't know. But it's irrelevant - I'm sure a lot of people thought MIDI and MOD game music would never disappear back in the day, because there was so little space on a disk that you would never want to waste some of it on actual recorded music. The optimizations that help performance in the early years of a technology are always discarded once you reach a point where the "real thing" comes relatively cheap. Once you can simulate reality close enough that a casual observer can't tell the difference, optimizations will no longer be aimed at processor speed, but will focus on ease of creation, and raytracing has a massive edge there.

      As to why brilliant guys like Carmack see no future in raytracing? Simple - they are knee deep in the extremely difficult optimizations required to get tomorrow's results out of today's machines, and this closeness with hacking the guts of an imperfect system makes it really hard to imagine a day when that imperfect system is unnecessary. That's fine while today's results suck. But there will come a day when squeezing another factor of two out of your graphics card's polygon count won't help you because you're already close enough to reality that nobody cares anymore.

      That's when we turn to physics. And the rigid body experts will reign supreme, talking about how large scale molecular physical simulation will never overtake their methods coupled to special purpose soft-body solvers. And they'll be right for ten years, and then we'll have enough processing power that it doesn't make sense to make "stupid" simplifications like the rigid body assumtion, and eventually physics will be a solved problem as we start simulating what really happens as opposed to a high level approximation of it. God knows what we'll turn to after that...

    15. Re:Ray tracing for the win by delt0r · · Score: 1

      Dude I use the ascii animation output driver with mplayer to watch my HD movies!!

      --
      If information wants to be free, why does my internet connection cost so much?
    16. Re:Ray tracing for the win by aliquis · · Score: 1

      The guy can't get a Nvidia card working in Win2k, how much value do you think people give his comment?

    17. Re:Ray tracing for the win by Have+Brain+Will+Rent · · Score: 1

      As someone active in the early years of movement animation research I don't think it (realistic movement) is that hard a problem.... however that's not what I want to quibble about ;)

      The realism of individual images/frames is getting pretty good but it is still a far cry from being convincing and the reason for that is that reality is very noisy and very rough, it is physically and visually complex. Take a look at someone's face...well at least one that hasn't been spackled over with make-up... craters, mountains, hairs and so on, all essentially randomly distributed and that is a very simple case. Clothing, bricks, rocks etc. - in general reality does not tend to be very smooth and it does not tend to be very regular (at least not obviously so at the level we are usually watching)... texture maps just don't go that far in dealing with such and generating a model with detail sufficient to be convincing involves huge amounts of data... rendering that data is only part of the problem - generating it in the first place is also a big problem.

      IMHO creature movement is not a significant problem. OTOH I think modelling realistic movement of non-solid entities, for example smoke, waves etc., is going to continue to be quite difficult for some time to come and this is also, in part, a result of the visual complexity of reality.

      --
      The tyrant will always find a pretext for his tyranny - Aesop
    18. Re:Ray tracing for the win by Have+Brain+Will+Rent · · Score: 1

      Wrong.

      Oh wait do I need to explain that? Well, for example, the person you responded to said:

      The reason we have so much tech development in Raster is because processing was not sufficient to do ray.

      Which is absolutely true. If, when rendering with ray-tracing was first tried, computers had been as powerful as today then it is very likely that much more technology would have been developed to exploit ray-tracing. Rasterizing became popular for one simple reason: you could render faster on the available equipment.

      And actually ray tracing does magically get you better image quality (for at least some definitions of "magically").

      Now the idea of speeding up ray tracing by using rasterizing to generate the primary rays has been around for, oh, a good 20 years I'd say. I've written both and the calculations are different but not particularly simpler. And there is no reason why ray tracing primary rays needs to be slower than calculating by rasterizing. Rasterizing and ray tracing perform exactly the same fundamental operation: they sort the model primitives by distance from a given point.

      --
      The tyrant will always find a pretext for his tyranny - Aesop
    19. Re:Ray tracing for the win by aliquis · · Score: 1

      You must have an awesome console if they are still HD.

    20. Re:Ray tracing for the win by ardor · · Score: 1

      Wrong.



      Oh wait do I need to explain that? Well, for example, the person you responded to said:



      The reason we have so much tech development in Raster is because processing was not sufficient to do ray.



      Which is absolutely true. If, when rendering with ray-tracing was first tried, computers had been as powerful as today then it is very likely that much more technology would have been developed to exploit ray-tracing. Rasterizing became popular for one simple reason: you could render faster on the available equipment.

      Rasterizing became popular because you can render primary-ray-only scenarios easier and faster with it. You could get pretty far with primary rays only. Even today many scenes don't contain much secondary ray stuff. The most used secondary-ray-like effect is shadowing. Here, raytracing would definitely help. But since most of the screen isnt covered in shadows or reflective/refractive surfaces a pure raytracer just doesn't pay off.

      And actually ray tracing does magically get you better image quality (for at least some definitions of "magically"). Enlighten us: WHAT exactly is improved? Shadows? Originate from secondary rays, and I already clearly stated that ray tracing is good for secondary ray effects. I want to know which part of the primary rays is magically better.

      Now the idea of speeding up ray tracing by using rasterizing to generate the primary rays has been around for, oh, a good 20 years I'd say. I've written both and the calculations are different but not particularly simpler. And there is no reason why ray tracing primary rays needs to be slower than calculating by rasterizing. Rasterizing and ray tracing perform exactly the same fundamental operation: they sort the model primitives by distance from a given point.

      I too have written both. Rasterizer calculations do have advantages at run-time, simply because they just linearly interpolate across triangles, while a raytracer has to perform intersection tests, which are undeniably more runtime-complex than simple lerp'ing. You also miss the fact that this simple interpolation gives you cache coherency for free, while cache coherency in raytracing is far from trivial, even with bundled rays.

      Rasterizers do not sort anything, this task is done elsewhere. Read about z-buffers, painter's algorithm, self-intersection problems. They CANNOT sort anything because they only operate on the local primitive domain, e.g. they only "know" about the triangle that is currently being drawn. This lack of information about the entire geometry is one of the reasons why stuff like refractions and shadows are hard to do with a rasterizer. A raytracer has this kind of information, but doesn't sort anything either. Finding the nearest hit in a spatial hierarchy has nothing to do with sorting.

      The hybrid idea is 20 years old, and still valid. Rasterizers can deliver a subset of a raytracer's output (with complicated fakes it can deliver a bigger subset). This subset happens to be what is visible 90% of the time in 3D applications like video games. Also, fake refractions/reflections can get you pretty far there. For example, HL2 uses a screen-space distortion to fake refraction. It looks good and needs little processing power. Chrome-look surfaces are easily faked by using environment mapping. Other applications do need the real deal (read: refractions/reflections using the actual physical models), but these are an entirely different topic, since the realm of spectral rendering is not far away then. Even offline renderers use fakes like this to improve rendering time. As long as it looks good the method is irrelevant.

      --
      This sig does not contain any SCO code.
    21. Re:Ray tracing for the win by Anonymous Coward · · Score: 0

      I know I'm late, but that is why when doing photo manipulationg, poorly done you see a hard line of someones face plasterd on a body. A good manipulation "fades" the outline randomly, fade uniformly, you can tell, you have to add random noise to random fade, it looks "realer" but a good eye can still see it is a cut out.

    22. Re:Ray tracing for the win by Anonymous Coward · · Score: 0

      Has anyone else noticed that as computer graphics get more advanced, computer games get shorter?

  12. NOTHING to do with existing games. by SanityInAnarchy · · Score: 4, Informative

    Until Intel can show us Crysis

    If Intel is right, there won't be much of an effect on existing games.

    Intel is focusing on raytracers, something Crytek has specifically said that they will not do. Therefore, both Crysis and any sequels won't really see any improvement from Intel's approach.

    If Intel is right, what we are talking about is the Crysis-killer -- a game that looks and plays much better than Crysis (and maybe with a plot that doesn't completely suck), and only on Intel hardware, not on nVidia.

    Oh, and Beryl has been killed and merged. It's just Compiz now, and Compiz Fusion if you need more.

    --
    Don't thank God, thank a doctor!
    1. Re:NOTHING to do with existing games. by Snuz · · Score: 1

      Penny Arcade can go die in a fire, Crysis was great in both the gameplay and graphics depts.

    2. Re:NOTHING to do with existing games. by Colonel+Korn · · Score: 1

      When Intel has a ray tracing Crysis-killing demo, we'll be in 2013 playing things 10-100x more complex/faster on raster hardware.

      --
      "I zero-index my hamsters" - Willtor (147206)
    3. Re:NOTHING to do with existing games. by geekboy642 · · Score: 1

      If you had been reading, the parent post referred specifically to the story. Gameplay and graphics have absolutely nothing to do with the story line.

      --
      Just another "DOJ fascist authoritarian totalitarian bootlicker" -- Zeio
    4. Re:NOTHING to do with existing games. by CodyRazor · · Score: 1

      I thought the story was awesome, not everything has to be memento.

      --
      So Skulldilocks threw acid on the schoolchildrens' faces, cause somebody from the bible told her to do it!
    5. Re:NOTHING to do with existing games. by Guysmiley777 · · Score: 1

      Crysis was great in both the gameplay and graphics depts

      Very true, and the plot and dialog were horrible.
      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    6. Re:NOTHING to do with existing games. by Anonymous Coward · · Score: 0

      Nice to see that you enjoy fluff instead of quality. Your ilk only helps to decline gaming further by emphasizing looks instead of gameplay or story, which Crysis stole both of which from a lot of different games that did those things much much better.

      I'd rather take a cheese grater to my face than play Crysis. That's how gawd-awful it was.

    7. Re:NOTHING to do with existing games. by Hatta · · Score: 1

      Playing Crysis for the plot is like reading Playboy for the articles.

      --
      Give me Classic Slashdot or give me death!
  13. Can't we all just get along? by scubamage · · Score: 1

    So, if you have a hybrid chip, why not put it on a motherboard with a slot for a nice nvidia card. Then you'll get all the raytracing goodness from intel, plus the joyful rasterbation of nvidia's finest offerings. The word "coprocessor" exists for a reason. Or am I missing something here?

    1. Re:Can't we all just get along? by Wesley+Felter · · Score: 1

      Or am I missing something here? Yeah, you're missing some money from your wallet. Most people won't waste their money on two different GPUs, just like they won't buy PPUs or Killer NICs.
  14. Translation: "nVidia needs a better top manager." by Futurepower(R) · · Score: 2, Funny

    "Huang says Nvidia is going to 'open a can of whoop-ass' on Intel..."

    This is a VERY SERIOUS problem for the entire world. There are apparently no people available who have both technical understanding and social sophistication.

    Huang is obviously ethnic Chinese. It is likely he is imitating something he heard in a movie or TV show. He certainly did not realize that only ignorant angry people use that phrase.

    Translating, that phrase, and the boasting in general, says to me: "Huang must be fired. nVidia needs a better top manager."

  15. Re:Translation: "nVidia needs a better top manager by MaDMvD · · Score: 1

    While I agree that Mr. Huang's statement was a little overboard, and definitely unprofessional, I, my good sir, think you are uptight. Furthermore, if you had actually RTFA (I know, you are probably unfamiliar w/ the term), you would have realized that he never directly mentions Intel in his statement. Feast your eyes on the glory of an article snippet: Huang summed up Nvidia's position on Larrabee in one sentence: "We're gonna open a can of whoop-ass [on Intel]." Now, notice the [on Intel]. Thank you.

  16. So when AMD dies by tuaris · · Score: 1

    When AMD Finally dies, what will my ATI Stock Certificates be worth?

    --
    President/CEO Pacy World http://www.pacyworld.com
  17. Re:Translation: "nVidia needs a better top manager by Anonymous Coward · · Score: 0

    What it says to me is "Huang speaks the language of their demographic". Sorry, but "can of whoop-ass" may be coarse, but it's not redneck-speak. It's at worst a little bit dated.

    I see you didn't say anything about his actual leadership or management style. The crappy year of 2008 aside, where everyone's been suffering, I'd say NVDA's stock price alone vindicates him.

  18. ouch by Lord+Ender · · Score: 2, Informative

    NVDA was down 7% in the stock market today. As an Nvidia shareholder, that hurts!

    If you don't believe Intel will ever compete with Nvidia, now is probably a good time to buy. NVDA has a forward P/E of 14. That's a "value stock" price for a leading tech company... you don't get opportunities like that often. NVDA also has no debt on the books, so the credit crunch does not directly affect them.

    --
    A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    1. Re:ouch by Anonymous Coward · · Score: 0

      I find your advice interesting and wish to subscribe to your stock newsletter...

    2. Re:ouch by Anonymous Coward · · Score: 0

      trying to pump your stocks back up, I see...

    3. Re:ouch by kestasjk · · Score: 1

      When trying to boost a stock's price it's best not to tell people you own that stock beforehand. ;-)

      --
      // MD_Update(&m,buf,j);
    4. Re:ouch by Anonymous Coward · · Score: 0

      Everyone was down, see AAPL and IBM. It's a side effect of GE's statement before market opening. Just sit tight, and if you have money, buy into a well-performing large-cap growth fund.

      http://ap.google.com/article/ALeqM5hlWHlFBR230rZZRjLspl0f28T_9AD90088QO0

    5. Re:ouch by galanom · · Score: 1

      I don't know what a forward p/e of 14 is, nor a value stock price or whatever. The matter is that you lost 7% today and you suggest us to do the same.

    6. Re:ouch by Anonymous Coward · · Score: 0

      I suggest you don't invest in stocks.

  19. I think AMD has a better plan by scumdamn · · Score: 4, Interesting

    Intel is and always has been CPU-centric. That's all they ever seem to focus on because it's what they do best. Nvidia is focusing 100% on GPUs because it's what they best. AMD seems to have it right with their combination of the two (by necessity) because they're focusing on a mix between the two. I'm seriously stoked about the 780G chipset they rolled out this month because it's an integrated chipset that doesn't suck and actually speeds up an ATI video card if you add the right one. Given, AMD isn't the fastest when it comes to either graphics or processors but at least they have a platform with a chipset, CPU, and graphics that work together. Chipsets have needed to be a bit more powerful for a long-ass time.

    1. Re:I think AMD has a better plan by IdeaMan · · Score: 1

      You could be right, unless either NVidia licenses their GPU IP to Intel, or is bought by Intel.

      They created a small integrated ARM based processor (picture in article), so I take that as an indication of how they're trying to do the integration game. The question then becomes how high up the CPU ladder are they aiming?

      --
      They ARE out to get you simply because They are in it for themselves and they don't care about you.
    2. Re:I think AMD has a better plan by opec · · Score: 1

      Ass time?

    3. Re:I think AMD has a better plan by Kjella · · Score: 1

      Only if you think the non-serious gamer market is a big hit. It's been a long time since I heard anyone complain about GPU performance except in relation to a game. Graphics cards run at the resolution you want, and play a lot of well... not GPU intensive games or rather non-GRU games at all, but games you could run on highly inefficient platforms like flash and still do alright. And for the games that do consider GPU-performance, more is usually always better. Sure, it's an integrated chipset but I've yet to see anyone make substantial benefits from being integrated. Most of all, it's a cutthroat market with nVidia, Intel and AMD/ATI all making integrated chipsets. In the end, there's no point if the "integrated chipset" is just the GPU with some I/O glued on, with no more relation to the CPU than it has today. Show me the real benefit of this integration, if not it's mere aggregation and can easily be done by Intel/nVidia as discrete components.

      --
      Live today, because you never know what tomorrow brings
    4. Re:I think AMD has a better plan by Anonymous Coward · · Score: 0

      Presumably it is mostly cost savings at this point, avoiding the cost of lots of memory chips.

    5. Re:I think AMD has a better plan by scumdamn · · Score: 2, Informative
      The non-serious gamer market it TOTALLY a big hit. And the benefit of this chipset for many users is that you get decent 3D performance with a motherboard for the same price you would pay for a motherboard without the integrated graphics.

      And if you decide to bump it up a notch and buy a 3450 it operates in Hybrid Crossfire so your onboard graphics aren't totally disabled. Explain to me how that isn't cool?

    6. Re:I think AMD has a better plan by Anonymous Coward · · Score: 0

      It's not like Nvidia was focusing 100% on GPUs (in the traditional sense) alone. These days their GPUs are essentially very efficient stream processors, and they are marketing them as such. It's most likely that many applications will benefit from this in the future. For instance, Adobe's new effect framework is supposed to offload work to the GPU if one is available. So, if you are doing any video/image editing you could buy a dedicated GPU and it will run an order of magnitude faster.

    7. Re:I think AMD has a better plan by Samizdata · · Score: 1

      Okay, how's this then?

      The Via Unichrome Pro in my laptop sucks. Do a little research for Linux and Unichromes and you'll see the issues with them are legion.

      Hey, I'm going to move that window over...And there goes the entire desktop again....

      So there. Your long time is over.

      (Mind you, I wouldn't be averse to Compiz/Beryl, but a useful desktop is my high priority now).

      --
      It's not the years, honey, it's the mileage. - Colonel Henry Walton Jones, Jr., Ph.D.
  20. Re:Translation: "nVidia needs a better top manager by avandesande · · Score: 1

    The statement itself is pretty stupid. Is NVDIA going to design a better CPU with onboard GPU unit than Intel?

    --
    love is just extroverted narcissism
  21. Nvidia, Think of the... by Anonymous Coward · · Score: 0

    Nvidia may not be scared, but I am, I don't want some goatse interfering with my porn data processing . :-(

  22. Re:Translation: "nVidia needs a better top manager by Lord+Ender · · Score: 1

    only ignorant angry people use that phrase. Only ignorant angry people make such generalizations.
    --
    A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
  23. Can of Whoop Ass?? by TomRC · · Score: 2, Interesting

    Granted NVidia is way out ahead in graphics performance - but generally you can tell when that someone is getting nervous when they start in the belligerant bragging.

    The risk for NVidia isn't that Intel will surpass them, or even necessarily approach their best performance. The risk is that Intel might start catching up, cutting (further) into NVidia's market share.
    AMD's acquisition of ATI seems to imply that they see tight integration of graphics to be at least cheaper for a given level of performance, or higher performance for a given price. Apply that same reasoning to Intel, since they certainly aren't likely to let AMD have that advantage all to themselves.

    Now try to apply that logic to NVidia - what are they going to do, merge with a distant-last-place x86 maker?

    1. Re:Can of Whoop Ass?? by breeze95 · · Score: 1

      NVIDIA CEO is worried as he should be. Once upon a time there used to be a math coprosser until Intel figured out a way to integrate it into the regular CPU. The same is going to happen with the GPU processor. There is no reason why in a multi core cpu one that of the cores can't be dedicated to graphics processing. Also, as the dye gets smaller more transistors will fit on a chip. I would think in less than 5 years Intel will be able to fit a full fledge GPU and CPU on the same chip. However, the biggest concern to NVIDIA is how good can integrated graphics get and will this be good enough for game designers. If integrated graphics can approach the performance of NVIDIA middle of the road cards, for example NVIDIA 7600 and 8500 gpu, it will be game over.

    2. Re:Can of Whoop Ass?? by m50d · · Score: 1
      Now try to apply that logic to NVidia - what are they going to do, merge with a distant-last-place x86 maker?

      Merge with VIA, who are already doing good in the low-power area, and make the smaller more portable and embedded/media centre systems. Laptops are already more popular than desktops and this looks like a trend that's likely to continue; meanwhile media centre PCs need a bit more graphics power if they're to play 1080p/i.

      I doubt it'll happen, but it's not a totally stupid move.

      --
      I am trolling
  24. Intel graphics suck... by Doug52392 · · Score: 0, Redundant

    Intel "graphics cards" are on most regular PCs, and they can't run shit. They're integrated, so if you try to run a game, the computer takes some RAM and makes it graphics RAM, which slows everything down...

    1. Re:Intel graphics suck... by Nullav · · Score: 2, Insightful

      Next you're going to tell me the sky is blue or that too much water can kill me. Onboard video isn't meant to be shiny, just to serve a basic need: being able to see what the hell you're doing. Rather than dismissing Intel because they (and many other board manufacturers) provide a bare-bones video solution, I'm interested in seeing what they'll pop out when they're actually trying.

      By the way, onboard video uses about as much RAM as a browser will use (And about as much as Win98 needs to boot in, but I digress.), hardly a drop in the bucket with 1GB sticks being so cheap now. If 8-32MB of RAM is that much of a problem for you, you have more problems than poor video.

      --
      I just read Slashdot for the articles.
    2. Re:Intel graphics suck... by klapaucjusz · · Score: 1

      if you try to run a game, the computer takes some RAM and makes it graphics RAM, which slows everything down...

      Look at it the other way: whenever you're not running a game, "the computer" takes some Video RAM and gives it back to the system...

  25. NVidia may just add a CPU. by Animats · · Score: 1

    NVidia may just put a CPU or two in their graphics chips. They already have more transistors in the GPU than Intel has in many of their CPUs. They could license a CPU design from AMD. A CPU design today is a file of Verilog, so integrating that onto a part with a GPU isn't that big a deal.

    1. Re:NVidia may just add a CPU. by Anonymous Coward · · Score: 0

      A CPU design today is a file of Verilog, so integrating that onto a part with a GPU isn't that big a deal. lol
  26. I don't want integrated graphics by Anonymous Coward · · Score: 0

    I find that graphics cards burn out 2-3x as fast as cpu/motherboards, and discrete graphics also allow the graphics capability of the system to be upgraded for $100-200. Integrated graphics would mean the CPU/GPU (which would be much more expensive) would need to be swapped out to upgrade a system, and also that these more expensive chips would either burn out more often, or underperform in order to extend chip life. I'm sure vista would also consider a cpu/gpu upgrade as 'reliscenceworthy' event, though a single graphics card upgrade probably is not.

    The folks that are concerned about high speed graphics are the most likely to want to upgrade the graphics more often, and integrating them onto the GPU just doesn't make sense for that market. Some type of higher level bus than AGP would be a better way to go.

    1. Re:I don't want integrated graphics by Nullav · · Score: 1

      'Much more expensive'? I see the prices actually going down. Has adding three processor cores and boatloads of cache over the past four years raised prices much? Also, this would mean a GPU would no longer be a specialized component and be produced in higher volume as part of every desktop CPU.

      Upgrades? Just grab a new processor, tear up your thumbs removing the cheapshit heatsink you grabbed off eBay for $2, apply some thermal grease that absolutely refuses to come off your finger, replace the heatsink and you're done. (Well, it's cheaper, at least.) You could perform two of the most significant upgrades for $100-200, rather than $50-100 for the CPU and $100-200 for the GPU.

      --
      I just read Slashdot for the articles.
  27. Sigh by Sycraft-fu · · Score: 2, Informative

    Of COURSE they do, in fact they already HAVE low power offerings. I'm not sure why people seem to think the 8800 is the only card nVidia makes. nVidia is quite adept at taking their technology and scaling it down. Just reduce the clock speed, cut off shader units and such, there you go. In the 8 series they have an 8400. I don't know what the power draw is, but it doesn't have any extra power connectors so it is under 75 watts peak by definition (that's all PCIe can handle). They have even lower power cards in other lines, and integrated on the motherboard.

    So they already HAVE low power GPUs. However you can't have both low power and super high performance. If you want something that performs like an 8800, well, you need an 8800.

    1. Re:Sigh by Yvan256 · · Score: 1

      Since you seem to know nVidia's lineup, what would you recommend for a fan-less PCI or AGP card good enough to run Final Fantasy XI in 1280x1024?

      And before you say "FF XI is old, any current card will do", let me remind you that it's a MMORPG with more than a few dozen players on the screen at once (in Jeuno, for example), and my target is to have around 20 FPS in worst-case scenario.

      I'm asking for PCI because I might try to dump my current AMD Athlon 2600+/KT6 Delta box (which is huge) with a fanless mini-ITX/Core Solo system (if possible). Mind you, I only run Win98SE with 512MB/1GB because FF XI runs fine on that.

      Also keep in mind that I'm currently using an ATI Radeon 9600XT and it can barely hold 15 FPS in crowded areas, in 640x480.

    2. Re:Sigh by Anonymous Coward · · Score: 0

      Try a XFX GeForce 7950GT.

    3. Re:Sigh by Sycraft-fu · · Score: 1

      Hmmm, well I don't know that game in particular however in general I think a 7600GS should work ok. That's enough to run WoW at a decent rez with decent settings. It's also one of the few models available for AGP (the AGP market is getting real thin these days). http://www.newegg.com/Product/Product.aspx?Item=N82E16814121064 is a link to buy it.

      If you got a system with PCIe, there's more options, but AGP is being phased out so there's less cards available for it.

      If you need more power, you'll have to get a card with a fan, and then get an aftermarket heatsink.

      As for PCI, not possible. PCI lacks the bandwidth to do high end graphics. You just won't find anything with a decent amount of power on PCI.

    4. Re:Sigh by jhol13 · · Score: 1

      But why cannot e.g. 8800 shutdown most of the cores when they are not used? I.e. use only one or two for the compiz or Aero and use all with some whizbang game. Or drop the cores frequency depending on load?

    5. Re:Sigh by xyxvv · · Score: 1

      I'd say bare minimum go with the 8500GT w/ 128 bit memory path and GDDR3 memory, I've used a few of the ones there from MSI and taken them up to 720MHz core, 1470Ram, they get respectable FPS in older games and current games on low to medium settings, keep in mind tho that the bade 8500GT uses only 64bit GDDR2 memory clocked at 600Mhz with a core clock of only 450Mhz, so even with over clocking a base model card's core to 720Mhz the slower memory and narrower bit path will hold you back. You can't add different ram or widen the memory path on your own. next step would either be an 8600GT GDDR3, beware the GDDR2 models still floating around, the 8600GT's have 32 stream processors compared to the 85's 16, theres a few with some nice after market coolers already mounted on them, I even saw a few with dual slot rear exhausting coolers so that most of the heat can be directly vented from the case instead of recirculated in the case. Alternatively, the 7600GT, while now kind of rare is around as fast or faster then the 8600GT and in some cases the 8600GTS, the 8600GTS is pretty much an over clocked 8600GT. The next step there would be either something like the old 7900GS which is as fast or usually a little faster then the 8600GTS, but is also getting quite rare, leaving the 9600GT, which as another stated gets good performance but the dipping to only 15FPS sounds like more of a limitation of his Internet connection then a limitation of the card. The next up is the 9600GT and will wipes and for not much more then that usually you will find the 8800GT, which is pretty much were any benefits at 1280x1024 ceases to matter much for anything save Crysis, which I think is more a problem of a shittly designed game then the fault of the hardware, since with a machine pushing a $1000 CPU, 8Gb of ram and around a grand worth of GPUs linked together in SLI/Crossfire can barely pull 30FPS at something like 1600x1200, when you compare that to the previous gen's "ultimate torture test title" of Oblivion that only had trouble doing that outdoors. If you're running AGP then your options are limited, the fastest Nvidia card was the 7950GT if I remember right but the fastest possible card is the recently released AMD HD3850 which can hold it's own very nicely in most games. Heres a selection of various cards I'd go for for various reasons http://www.newegg.com/Product/Productcompare.aspx?Submit=Property&N=2010380048%201305520548%201068409614&OEMMark=1%2C0&PropertyCodeValue=3055%3A20548%2C685%3A9618%2C685%3A9619%2C685%3A37188%2C684%3A9614&bop=And&CompareItemList=N82E16814127295%2CN82E16814127306%2CN82E16814127284%2CN82E16814130332%2CN82E16814150276%2CN82E16814127329%2CN82E16814127325 The difference between card manufacturers isn't usually that big a deal, but some stand out, MSI is trying to make a name for themselves so are adding after market coolers to most cards they offer as well as ship them with a small over clock, most companies do this though, but it just seems to me that MSI is picking better coolers this time around from most other makers. EVGA has, last I checked, a step up program, which gives you the option that if a new card model is released within 90 days of your purchase you can upgrade for the difference if any in price, but I don't know if this applies to all cards. Which may or may not matter with rumors of new low and mid range Nvidia cards being released soon, so you could go with an 8500GT now and if a newer, faster card (E.G. a 9500GT)is released for only about $5 more then you paid EVGA should hook you up. The last one which I don't think I picked cards from because I don't know if this is true is BFG, I've heard th

    6. Re:Sigh by Tony+Hoyle · · Score: 1

      FFXI is about 80% software rendered.. it doesn't matter how fast a card you throw at it, it's going to be slow because the CPU is the bottleneck. I've seen it at 5fps on $700 graphics cards.. it simply doesn't use them.

      Get a $20 graphics card and drop as much money as you can on a CPU/memory upgrade.

    7. Re:Sigh by Agripa · · Score: 1

      Somewhere around half of the power used on a leading edge IC process is caused by leakage which can only be reduced by powering down an area of the chip. In some cases, the designers have included this ability in a coarse way like with AMD's Barcelona where the memory controller and CPU cores are powered separately but it requires external support and doing it for more then a small number of areas on the chip is very difficult. Some areas like the memory controller and interface can not be powered down at all.

    8. Re:Sigh by LarsG · · Score: 1

      Try a XFX GeForce 7950GT. Gp said "fan-less PCI or AGP".

      As for PCI, I doubt you'll find anything usable.

      For AGP, the highest specced fanless card I can find on newegg is a 7600gs. Dunno if it is fast enough for FF XI, though.
      --
      If J.K.R wrote Windows: Puteulanus fenestra mortalis!
    9. Re:Sigh by Yvan256 · · Score: 1

      Thanks for the tip, I'll try running it on a D201GLY2A I have right here. The CPU is probably more powerful than an old AMD Athlon XP 2600+ (I'm guessing), we'll see if the integrated SiS Mirage 1 is enough to do the rest.

      Worst case scenario it won't work at all. Best case scenario I won't see much of a difference and I'll lower the noise, the heat and the electricity bill. Heck I even have an old ATI PCI card lying around somewhere that could be enough for the job. FF XI came out when AGP was brand new, a lot of players were using PCI cards back then. And Win98SE isn't ressources-hungry like WinXP.

    10. Re:Sigh by Yvan256 · · Score: 1

      Square still fights gilsellers every chance it gets.

      And no I'm not calling them SE because FF XI was purely a Square product at the beginning. ;)

  28. Just like the FPU by spitzak · · Score: 5, Interesting

    Once upon a time the floating point was done on a seperate chip. You could buy a cheaper "non-professional" machine that emulated the fpu in software and ran slower. You could also upgrade your machine by adding the fpu chip.

    Such FPU's do not exist today.

    I think Nvidia should be worried about this.

    1. Re:Just like the FPU by Anonymous Coward · · Score: 1, Insightful

      That's true, but FPUs didn't require 100+ GByte/sec dedicated memory systems, analog and digital video output circuitry or any of the other things that GPUs have other than FPUs... You're absolutely right that there's a possibility of things going like they did for the x87 and Weitek floating point chips, but it's also possible that having the GPU as an independent device will continue to make sense for a variety of other reasons going forward.

    2. Re:Just like the FPU by Kjella · · Score: 1

      The FPU is a sparring partner, the GPU is a pipeline. Except for a few special uses, the GPU doesn't need to talk back to the CPU. The FPU (that's floating point unit, doing non-integer math) very often returned a result that the CPU needed back. The result is that it makes sense to put the CPU and FPU very close, the same doesn't hold true for the GPU. It's substantially more difficult to cool 1x100W chip than 2x50W chips. Hell, even on a single chip Intel and nVidia could draw up "this is my part, this is your part and these are the PCIe on-chip interconnects but it still wouldn't mean they cooperate closer.

      --
      Live today, because you never know what tomorrow brings
    3. Re:Just like the FPU by m50d · · Score: 1
      In the long term, the merging of the GPU and just about everything else onto a single chip is pretty inevitable. But looking at current offerings, I don't think we're even close to that stage yet.

      Nvidia has good sense, and good engineers. I'm sure we'll see them moving into something else (maybe partner up with VIA and concentrate on low-power media centres?) as the GPU dies. But that day is a ways away yet.

      --
      I am trolling
    4. Re:Just like the FPU by BiggerIsBetter · · Score: 1

      I think Nvidia should be worried about this. I think Nvidia should talk to IBM's Power division about doing a JV, preferably with a Cell CPU core. After all, the PS/3, the XBox 360, and the Wii all use PowerPC cores... and Nvidia developed the PS/3 GPU. Worst case x86 scenario is VIA buying Nvidia and doing it. If that's the way the market is going, so be it.
      --
      Forget thrust, drag, lift and weight. Airplanes fly because of money.
    5. Re:Just like the FPU by galanom · · Score: 1

      The separate cpu/fpu was rather a business decision and not a technical one. Correct me if I'm wrong, but wasn't the 486SX a DX with some units disabled? Isn't the Phenom X3 a X4 with one core disabled?

    6. Re:Just like the FPU by maxwell+demon · · Score: 1

      Given that up to the 386, the FP always was a separate chip (the 486 was the first one which offered an integrated FPU), I'd not say it was a marketing decision. Note that the original 8087 (the floating point chip for the 8086) was more independent from the main processor than later FP coprocessors/FPUs; that's why there's the FWAIT instruction, which originally directed the main processor to wait for the 8087 to finish its calculations.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    7. Re:Just like the FPU by dkf · · Score: 1

      FPUs didn't require 100+ GByte/sec dedicated memory systems Quite apart from the fact that speeds were generally lower back then, if you're serious about numerical computation then that sort of speed is of the order that people do want. Or faster. (Googling indicates that 102.4 gigaFLOPS per core is about what the current record is, and the memory bandwidth to support that is distinctly large. Even with PC-class hardware, which typically isn't too efficient on the floating point front, 7.5 gigaFLOPS/core is about what you'll get.)

      To cut a long story short, don't take part in a pissing contest with the floating point guys. They'll win.
      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
  29. The problem... by AdamReyher · · Score: 2, Interesting

    ...is that Nvidia is saying that Intel is ignoring years of GPU development. Umm, wait. Isn't a GPU basically a mini-computer/CPU by itself that exclusively handles graphics calculations? By making this statement, I think they've forgotten who Intel is. Intel has more than enough experience in the field to go off on their own and make GPUs. Is it something to be scared of? Probably not, because as he correctly points out, a dedicated GPU will be more powerful. However, it's not something that can be ignored. We'll just have to wait and see.

    --
    The Computations of AdamR
    http://www.adamreyher.com
    1. Re:The problem... by slittle · · Score: 1

      If Intel wants into the market for real, I think ATI/nVidia should be plenty afraid.

      Intel not only has their own fabrication plants, but they're high end ones not three or four sizes behind. Apple (of all companies) switched to Intel's CPUs for a reason - they have the capacity and the technology to produce lots of fast, low power components and a market base large enough (CPUs and chips of all kinds) to keep their GPU technology ahead of the curve.

      With the market tending towards lower power, mobile computing and console gaming.. that's bad news for everyone except Intel. AMD/ATI and nVidia (via IBM) are all at least one step behind in their fabrication technology.

      --
      Opportunity knocks. Karma hunts you down.
  30. Publish your programming manuals! by GNUPublicLicense · · Score: 0

    DAMN IT! We want opened drivers!

  31. Re:Translation: "nVidia needs a better top manager by ozbird · · Score: 2, Insightful

    This is a VERY SERIOUS problem for the entire world. There are apparently no people available who have both technical understanding and social sophistication.

    Maybe he was out of chairs?

  32. Re:Translation: "nVidia needs a better top manager by nuzak · · Score: 2, Informative

    Huang is obviously ethnic Chinese. It is likely he is imitating something he heard in a movie or TV show.

    Yeah, them slanty-eyed furriners just can't speak English right, can they?

    Huang is over 40 years old and has lived in the US since he was a child. Idiot.

    --
    Done with slashdot, done with nerds, getting a life.
  33. Re:Translation: "nVidia needs a better top manager by Nullav · · Score: 1

    Or just design a dedicated GPU that blows Intel's offering out of the water. That's what a video card manufacturer does, after all.

    --
    I just read Slashdot for the articles.
  34. CPU+GPU is mostly a cost-cutting measure by billcopc · · Score: 3, Interesting

    Having the GPU built into the CPU is primarily a cost-cutting measure. Take one low-end CPU, add one low-end GPU, and you have a single-chip solution that consumes a bit less power than separate components.

    Nobody expects the CPU+GPU to yield gaming performance worth a damn, because the two big companies that are looking into this amalgam both have underperforming graphics technology. Do they both make excellent budget solutions ? Yes they certainly do, but for those who crave extreme speed, the only option is NVidia.

    That said, not everyone plays shooters. Back in my retail days, I'd say I moved 50 times more bottom-end GPUs than top-end ones. Those Radeon 9250s were $29.99 piles of alien poop, but cheap poop is enough for the average norm. The only people who spent more than $100 on a video card were teenagers and comic book guys (and of course, my awesome self).

    --
    -Billco, Fnarg.com
  35. Okay, here is more detail about why he is foolish. by Futurepower(R) · · Score: 3, Interesting

    The problem is not that Nvidia CEO Jen-Hsun Huang made one stupid statement. The problem is that he said many foolish things, indicating that he is not a good CEO. Here are some:

    Quote from the article: "Nvidia CEO Jen-Hsun Huang was quite vocal on those fronts, arguing hybrid chips that mix microprocessor and graphics processor cores will be no different from systems that include Intel or AMD integrated graphics today."

    My opinion: There would be no need for all the talk if there were no chance of competition. Everyone knows there will be new competition from Intel Larabee and AMD/ATI. Everyone knows that "no different" is a lie. Lying exposes the Nvidia CEO as a weak man.

    "... he explained that Nvidia is continuously reinventing itself and that it will be two architectural refreshes beyond the current generation of chips before Larrabee launches."

    The entire issue is that Intel+Larabee and AMD+ATI will make Nvidia irrelevant for most users. The GPU will be on the motherboard. Nvidia will sell only to gamers who are willing to pay extra, a lot extra.

    "Huang also raised the prospect of application and API-level compatibility problems with Larrabee. Intel has said Larrabee will support the DirectX 10 and OpenGL application programming interfaces just like current AMD and Nvidia GPUs, but Huang seemed dubious Intel could deliver on that front."

    Intel, in this case, is Intel and Microsoft working together. Both are poorly managed companies in many ways, but they are both managed well enough to insure that the Microsoft product works with the Intel hardware. Sure, it is an easy guess that Microsoft will release several buggy versions, because Microsoft has a history of treating its customers as though they were beta testers, but eventually everything will work correctly.

    '[NVidia VP] Tamasi went on to shoot down Intel's emphasis on ray tracing, which the chipmaker has called "the future for games." '

    Ray tracing is certainly the future for games, there is no question about that. The question is when, because the processor power required is huge. It's my guess, but an easy guess, that Mr. Tamasi is lying; he is apparently trying to take advantage of the ignorance of financial analists.

    "Additionally, Tamasi believes rasterization is inherently more scalable than ray tracing. He said running a ray tracer on a cell phone is "hard to conceive."

    This is apparently another attempt to confuse the financial analyists, who often have only a pretend interest in technical things. Anyone understanding the statement knows it is nonsense. No one is suggesting that there will be ray-tracing on cell phones. My opinion is that this is another lie.

    "We're gonna be highly focused on bringing a great experience to people who care about it," he explained, adding that Nvidia hardware simply isn't for everyone."

    That was a foolish thing to say. That's the whole issue! In the future, Nvidia's sales will drop because "Nvidia hardware simply isn't for everyone." Most computers will not have separate video adapters, whereas they did before. Only powerful game machines will need to by from Nvidia.

    'Huang added, "I would build CPUs if I could change the world [in doing so]." ' Later in the article, it says, "Nvidia is readying a platform to accompany VIA's next-generation Isaiah processor, which should fight it out with Intel's Atom in the low-cost notebook and desktop arena"

    Translation: Before, every desktop computer needed a video adapter, which came from a company different than the CPU maker, a company like Nvidia. Now, the video adapters will be mostly supplied by CPU makers. In response, Nvidia will start making low-end CPUs. It is questionable whether Nvidia can compete with Intel and AMD making any kind of CPU.

  36. Typo corrections by Futurepower(R) · · Score: 1

    Analysts, the word is analysts.

    Typing too fast.

  37. Best comment by argent · · Score: 1

    I think this comment on the story is pretty insightful:

    When you start talking pre-emptively about your competitor's vapor, you're officially worried.

  38. Nvidia by Anonymous Coward · · Score: 0

    i think Nvidia is a pretty cool guy. eh fights them intels and doesn't afraid of anything.

  39. Quote of the day by Anonymous Coward · · Score: 0

    Be both a speaker of words and a doer of deeds. -- Homer

    I never saw this on the Simpsons... which episode did Homer say this?

  40. Re:Okay, here is more detail about why he is fooli by SilicaiMan · · Score: 1

    The entire issue is that Intel+Larabee and AMD+ATI will make Nvidia irrelevant for most users. The GPU will be on the motherboard. Nvidia will sell only to gamers who are willing to pay extra, a lot extra. AMD acquired ATI almost two years ago. How did this make Nvidia irrelevant? GPUs are ALREADY on motherboards, and have been for years. Plus, the cost of embedding CPU+GPU is not much cheaper than the discrete solutions since yield will be much lower. Moreover, CPU+GPU on one die has its risks. What if the GPU part fails? What if the CPU fails? You'll need to replace both.

    Ray tracing is certainly the future for games, there is no question about that. I beg to differ. Many questions surround this. Would you know more than John Carmack?

    Before, every desktop computer needed a video adapter, which came from a company different than the CPU maker, a company like Nvidia. Now, the video adapters will be mostly supplied by CPU makers Ok. You are showing your ignorance of the history of the graphics industry. Since many years ago, Intel has been the major supplier of graphics hardware. Look it up. It's been all crappy integrated graphics so far, but they have sold more graphics chips that anybody else.
  41. solution! by pak9rabid · · Score: 1

    Lrrr: "This is Earth's most foolish GPU vendor. Why doesn't Nvidia, the largest of the GPU vendors, simply eat the other competitors?"
    Ndnd: "Maybe they're saving it for sweeps."

  42. Re:Translation: "nVidia needs a better top manager by Anonymous Coward · · Score: 0

    http://en.wikipedia.org/wiki/Jen-Hsun_Huang

    "Huang is obviously ethnic Chinese. It is likely he is imitating something he heard in a movie or TV show. He certainly did not realize that only ignorant angry people use that phrase."

  43. Is there video of that? by edunbar93 · · Score: 1

    I can't for the life of me imagine someone with a thick Taiwanese accent saying "we're going to open up a can of whoop-ass on Intel".

    --
    "No problem. I have the capacity to do infinite work so long as you don't mind that my quality approaches zero."-Dilbert
  44. Who would build a laptop with AGP? by aliquis · · Score: 1

    Why would anyone make a new laptop using AGP instead of PCI-express with any of those two cards? It's not like people upgrade the graphics cards in laptops often ..

  45. memory, acceleration structures, big scenes by j1m+5n0w · · Score: 1

    I see your 1 million triangles and raise you 349 million more. (Disclaimer: I'm not affiliated with OpenRT, I just think this is a neat demonstration.)

    Textures, verticies, and the like take up memory with ray tracing just like rasterization. There's a bit more flexibility with a ray tracer, though, to store non-triangular primitives. Most fast real-time ray tracers just use triangles, though.

    As for acceleration structures, octrees have largely been superseded by kd-trees (preferably constructed using a surface-area heuristic), and more recently bounding interval hierarchies, which can be constructed much more quickly than kd-trees.

  46. Re:Okay, here is more detail about why he is fooli by Embedded2004 · · Score: 1
    Or maybe you're foolish ;)

    Everyone knows there will be new competition from Intel Larabee and AMD/ATI. Everyone knows that "no different" is a lie. Lying exposes the Nvidia CEO as a weak man.
    Don't generalize. "Everyone" doesn't think that. I don't think that. Hence your a liar.

    The entire issue is that Intel+Larabee and AMD+ATI will make Nvidia irrelevant for most users. The GPU will be on the motherboard. Nvidia will sell only to gamers who are willing to pay extra, a lot extra.
    Wow. GPUs have been on mother boards for ages. Intel/NVIDIA/AMD all ship products with GPUs on the motherboard . It's my guess, but an easy guess, that your lying; you are apparently trying to take advantage of the ignorance of slashdot readers.

    Intel, in this case, is Intel and Microsoft working together. Both are poorly managed companies in many ways, but they are both managed well enough to insure that the Microsoft product works with the Intel hardware. Sure, it is an easy guess that Microsoft will release several buggy versions, because Microsoft has a history of treating its customers as though they were beta testers, but eventually everything will work correctly.
    Sure they might get it stable. But the directx/ogl implementations would be dog slow. I'd guess around 1/10 high raster GPU. Doesn't seem much of a lie here.

    Ray tracing is certainly the future for games, there is no question about that.
    Sure. NVIDIA supports ray tracing now. People aren't arguing whether ray tracing will be used. But *how.* This, no one can say for certain. Anyone that tries to tell you otherwise is an idiot.

    No one is suggesting that there will be ray-tracing on cell phones. My opinion is that this is another lie.
    He is just stating a fact. No lie there.

    That was a foolish thing to say. That's the whole issue! In the future, Nvidia's sales will drop because "Nvidia hardware simply isn't for everyone." Most computers will not have separate video adapters, whereas they did before.
    It's also quite possible when we hit this "good enough" threshold, people won't need to update their CPU. GPUs are more efficient then CPUs for graphics (raster AND ray tracing) -- dedicated HW will always be more efficient then generic HW, with power and performance. So it's quite possible people will be able to get away with a cheap VIA/AMD CPU and a decent GPU and leave intel out of the loop.

    Obviously, this scenario doesn't apply to everyone. Some people will always need faster CPUs. It could easily apply to laptop users for example, that just browse the web, play games and watch video. They'll want the perf and power advantages of dedicated HW. Whereas, desktop users might be able to get away with a less efficient solution.
  47. "hacks like radiosity" by j1m+5n0w · · Score: 1

    Even raytracing needs hacks like radiosity.

    Hacks like radiosity? Indeed, a ray tracer needs to be supplemented with a global illumination algorithm in order to produce plausibly realistic images, but there are many global illumination algorithms to choose from, and radiosity is the only one I know of that can be implemented without tracing rays.

    Photon mapping, for instance, is quite nice, and performs comparatively well. (Normal computers aren't fast enough to do it in real time yet, but they'll get there eventually if the Lord tarries and the creek don't rise.) It also correctly handles non-lambertian textures, unlike radiosity.

    What global illumination algorithm would you suggest that isn't a hack and can run on a GPU? (Pre-baked textures don't count.)

  48. no need to imagine by Anonymous Coward · · Score: 0

    JenHsun's been in the US since he was 9 years old (and has no detectable accent).

  49. Meanwhile, in the corporate world by CompMD · · Score: 2, Interesting

    The large corporations and engineering companies that have *THOUSANDS* of high-end workstations need graphics hardware compatible with complex, specialized software. I'm talking Unigraphics, CATIA, Patran, Femap, etc. You need to use the hardware certified by the software publisher otherwise you don't get support and you can't trust the work you are doing to be correct. And the vast majority of the cards that are up to the challenge are nvidia cards.

    I have done CAD/CAM for ages, and my P3-750 with a Quadro4 700XGL isn't noticeably slower than a P4-3.4 with a Radeon X300SE running Unigraphics NX 5. I have a P3-500 with a QuadroFX-1000 card that freaking flies running CATIA V5. Again, in contrast, my 1.8GHz P4 laptop with integrated Intel graphics sucks balls running either UG or CATIA.

    Speaking for the workstation users out there, please keep making high performance GPUs, Nvidia.

  50. what's the problem by yupa · · Score: 1

    AFAIK the integrated video, sound, ethernet and all are integrated in the chipset not the CPU. And nvidia does already chipset (nforce) with integrated GPU. So I thinks even without "CPU-GPU Hybrids", you can give low cost solution.

  51. Intel isn't after NVIDIA's market by Joce640k · · Score: 1

    Intel is looking at reducing the price of fully-functional PCs compared to its main rival (which isn't NVIDIA).

    --
    No sig today...
  52. He is CEO of Nvidia by tokul · · Score: 1

    Officially he is not afraid of anything that might affect Nvidia's stock.

  53. Re:Okay, here is more detail about why he is fooli by Yetihehe · · Score: 1

    Ray tracing is certainly the future for games, there is no question about that.
    I beg to differ. Many questions surround this. Would you know more than John Carmack?
    Would you believe something which one of the most respected people in computing said? Like when Bill Gates said no one would need more than 640kb memory? The same is with Carmack. He may be right, or wrong (I think he just want's to show another approach). Saying "Would you know more than John Carmack?" is just too much faith in authority.
    --
    Extreme Programming - Redundant Array of Inexpensive Developers
  54. CEO isn't afraid of Intel or AMD because... by HigH5 · · Score: 1

    ... he's more scared of his own driver developers.

    --
    Ceterum censeo Microsoft esse delendam.
  55. Of course hes going to say this by emachine · · Score: 1

    Ever hear of the Innovators Dillema LOL? Of course he is going to say this because: 1) Its at an earnings report to investors, wth else is he going to say. 2) He doesnt have any way to develop a high performance CPU. Transistor scaling is here to stay. Integration of CPU and GPU onto the same silicon was inevitable. Also while Nvidia is still messing around with ASICs and 600Mhz nominal frequencies, Larrabee is done in a semi-custom / custom design methodology so will be at 2+ ghz. Keeping the CPU and GPU on the same piece of silicon also keeps BW on chip which is of paramount importance nowadays and opens up avenues for new workloads. Keep in mind Intel is going to do more with Larrabee then just run a "traditional" renderer on it........ EasyE

  56. Re:Translation: "nVidia needs a better top manager by Abreu · · Score: 1

    According to the biography on Wired, Huang spent a good deal of his childhood in a Baptist boarding school, so even if he's ethnically chinese (taiwanese), he is both legally and culturally USian

    --
    No sig for the moment.
  57. Re:Okay, here is more detail about why he is fooli by Anonymous Coward · · Score: 0

    The problem is not that Nvidia CEO Jen-Hsun Huang made one stupid statement. The problem is that he said many foolish things, indicating that he is not a good CEO. Here are some:

    I don't think Mr. Huang's statements are stupid; your statements are stupid!

    Don't you see the courage Mr. Huang has in dealing with business giants such as Intel? His courage is exactly the quality of good CEOs for small companies such as Nvidia.

    My opinion: There would be no need for all the talk if there were no chance of competition. Everyone knows there will be new competition from Intel Larabee and AMD/ATI. Everyone knows that "no different" is a lie. Lying exposes the Nvidia CEO as a weak man.

    You misunderstood Mr. Huang's statements, stupid fool! What Mr. Huang's statements mean is that hybrid chips that mix microprocessor and graphics processor cores will really be no difference (from users' viewpoints) from systems that include Intel or AMD integrated graphics today---either ways are transparent from the users.

    "... he explained that Nvidia is continuously reinventing itself and that it will be two architectural refreshes beyond the current generation of chips before Larrabee launches." The entire issue is that Intel+Larabee and AMD+ATI will make Nvidia irrelevant for most users. The GPU will be on the motherboard. Nvidia will sell only to gamers who are willing to pay extra, a lot extra.

    The users of GPU are, of courses, gamers. For business users, they don't need GPU at all. So you should not take non-gamers into account. Furthermore, your statement underestimated the complexity of GPUs that can meet the demands of gamers. Nowadays, GPU goes multi-cores in order to cope with the raising expectations of gamers. Cheap on-board integrated solutions are no way compete with dedicated graphic chips such Nvidia.

    '[NVidia VP] Tamasi went on to shoot down Intel's emphasis on ray tracing, which the chipmaker has called "the future for games." '

    Ray tracing is certainly the future for games, there is no question about that. The question is when, because the processor power required is huge. It's my guess, but an easy guess, that Mr. Tamasi is lying; he is apparently trying to take advantage of the ignorance of financial analists.

    Ray tracing is NOT a solution for games today or the future. Believe it or not: in the future the advance in rasterization will cause ray tracing obsolete!

    "Additionally, Tamasi believes rasterization is inherently more scalable than ray tracing. He said running a ray tracer on a cell phone is "hard to conceive."

    This is apparently another attempt to confuse the financial analyists, who often have only a pretend interest in technical things. Anyone understanding the statement knows it is nonsense. No one is suggesting that there will be ray-tracing on cell phones. My opinion is that this is another lie.

    It is a clear and succinct true statement that ray tracing is not the future for graphic computing, especially for mobile platforms such as cell phones. I understand this statement, which makes a whole lot of senses.

    Your disrespectful option about the financial analysts shows that how arrogant you are.

    "We're gonna be highly focused on bringing a great experience to people who care about it," he explained, adding that Nvidia hardware simply isn't for everyone."

    That was a foolish thing to say. That's the whole issue! In the future, Nvidia's sales will drop because "Nvidia hardware simply isn't for everyone." Most computers will not have separate video adapters, whereas they did before. Only powerful game machines will need to by from Nvidia.

    This is a wise thing to say because it states explicitly that the target market of Nvidia excludes non-gamers. Mr. Huang knows upfront that there are fools like you who attempts to confuse people by arguing

  58. Nvidia can open their cans all they want by Hsien-Ko · · Score: 1

    but they'll never win my vote because they can't get Monster Truck Madness to run.

  59. You have some good points by symbolset · · Score: 1

    A system capable of ray tracing, however, is also capable of raster. When the tech is here we'll see what wins out. Perhaps as you point out some hybrid will take the day.

    You know that's not what I meant by edge effects. In raster based systems collision points create areas where the proper pixel to display is indeterminate. That's the basic cost of rasterization and one reason why it will always look fake. An animated picture of a wave lapping a hull is never going to look like a model of a wave lapping a hull no matter what you do to refine your raster model.

    Others have pointed out that photorealism isn't always the goal. That's true, but ray is also capable of doing the cartoony things without the issues you see with raster. It's all up to the game designer. One person mentioned that John Carmack prefers raster. That may be. It also may be that John Carmack is a really smart guy and isn't going to tell you what he's up to until he releases the Carmack Ray Game Engine (R)(tm)(really cool).

    One major benefit of ray is that it's embarassingly parallel. Performance scales linearly across multiple cores. Each core does not have to be very fast -- its load just has to be no more rays than it can handle in each refresh cycle. Multiplying cores does not increase latency. Current raster models require maximum clocks for each GPU for good results. This is a problem because for a given GPU architecture power dissipation as a function of clock speed is definitely non-linear. This means that at some point your triple core per card, 3 card GPU system is going to require 1200 Watts at least and all of the requisite cooling, noise and physical volume required to serve that issue. OTOH, 1024 250mW cores only take 250 Watts.

    And let's not forget about the fact that there might be other uses for a system with 1024 microcores that would help drive up demand and help hit the economy of scale metrics that make such a thing profitable.

    Oh, and when you're not using all of those cores you can turn them off. That's a handy feature right there.

    My preference is straight to the point: raytracing technology is so mature that enough of the patents to make it useful have long expired. That makes these beautiful effects open to everyone and it's unnecessary to hide the technology behind proprietary interfaces in order to avoid endless patent troll lawsuits. It's a general purpose CPU and what people run on it is not the business or responsibility of the hardware vendor. Raytracing video architecture will be open. From there progress is inevitable.

    --
    Help stamp out iliturcy.
    1. Re:You have some good points by ardor · · Score: 1
      Oh boy.

      You know that's not what I meant by edge effects. In raster based systems collision points create areas where the proper pixel to display is indeterminate. That's the basic cost of rasterization and one reason why it will always look fake. An animated picture of a wave lapping a hull is never going to look like a model of a wave lapping a hull no matter what you do to refine your raster model.

      Very cryptic statement. You do mean the visual artifacts introduced by tesselating curved surfaces, for example? Unless you use parametric representations of the wave and the hull, raytracing will look "fake" as well. Again, this has nothing to do with the renderin approach, and everything with the simple fact that tesselation into triangles is prone to visible errors, especially in curved areas. Note that most, if not all real-time raytracers in existence use triangles only. Branching caused by switching primitive type is not good for performance and the cache..

      Others have pointed out that photorealism isn't always the goal. That's true, but ray is also capable of doing the cartoony things without the issues you see with raster.

      What issues? As said, the actual raytracing benefits all come from the secondary rays. Where do you need secondary rays in a comic/cartoon-style rendering? Even RT shadows aren't necessary for this style.

      One person mentioned that John Carmack prefers raster. That may be. It also may be that John Carmack is a really smart guy and isn't going to tell you what he's up to until he releases the Carmack Ray Game Engine (R)(tm)(really cool).

      Unlikely. He has revealed details about his engines in the past, and he won't change this now. Remember all this megatexture newsreel? Doom3 shading? Carmack isn't the kind of guy that likes to hide everything behind NDAs.

      One major benefit of ray is that it's embarassingly parallel. Performance scales linearly across multiple cores. Each core does not have to be very fast -- its load just has to be no more rays than it can handle in each refresh cycle. Multiplying cores does not increase latency.

      Rasterization too is embarassingly parallel, no wins here. Check out this presentation from Tim Sweeney if you don't believe me. A 8800 GTX uses 128 shaders at the same time. In addition, rasterization is MUCH easier to parallelize because it involves no spatial data structure necessary for ray-geometry intersection tests. In fact, these tests aren't required at all - all a rasterizer has to do is linear interpolation of data across triangles projected on screen. This is what makes rasterization trivially cache friendly. Cache coherence is a major problem with raytracing and one of the showstoppers for real-time RT - because caching is extremely important for the scene and shading complexity we deal with nowadays.

      Current raster models require maximum clocks for each GPU for good results. This is a problem because for a given GPU architecture power dissipation as a function of clock speed is definitely non-linear. This means that at some point your triple core per card, 3 card GPU system is going to require 1200 Watts at least and all of the requisite cooling, noise and physical volume required to serve that issue. OTOH, 1024 250mW cores only take 250 Watts.

      And let's not forget about the fact that there might be other uses for a system with 1024 microcores that would help drive up demand and help hit the economy of scale metrics that make such a thing profitable.

      AGAIN: GPUs ARE massively parallelized. Do you *really* think clock speed is everything on a GPU? Also, 1024 microcores will be useless for 98% of a typical PC's tasks. Synchronization issues will kill off the use of so many cores for gaining performance. Besides, a RT card would require high clock frequencies as wel

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      This sig does not contain any SCO code.
    2. Re:You have some good points by aliquis · · Score: 1

      1024 250mW cores consumes 256 W! ;D

  60. He didn't understand the full meaning... by Futurepower(R) · · Score: 1

    I've had Chinese friends in 5 countries. I've spent weeks in Taiwan, and imported computer parts from Taiwan directly.

    Even if I spoke fluent Chinese, and lived in Taiwan, I would never use a colloquial Chinese expression. Why? Because colloquial expressions tend to have many, many hidden meanings.

    Jen-Hsun Huang is obviously very intelligent. However, he has had Taiwanese parents. He didn't understand the full meaning of the colloquial phrase he used. Someone who is ethnic American and educated would not say what he said.

    There are other more serious reasons why he should have not said what he said.

    1. Re:He didn't understand the full meaning... by Anonymous Coward · · Score: 0

      Idiot. Of course he did. It was humorous. Lighten up.

  61. Carmack and Intel are both correct. by Futurepower(R) · · Score: 1

    You said, "I beg to differ. Many questions surround this. Would you know more than John Carmack?"

    Certainly John Carmack knows far more about the subject than I, far more.

    Carmack is not saying he is against ray-tracing. He is only saying he is against the raw ray-tracing he says Intel is proposing.

    Quoting Carmack, from the article to which you linked: "But, I do think that there is a very strong possibility as we move towards next generation technologies for a ray tracing architecture that uses a specific data structure; rather than just taking triangles like everybody uses and tracing rays against them and being really, really expensive."

    Carmack is correct, and so is Intel. Intel is talking about the long-term issue of the continued success of Intel, and Carmack is talking about what can sensibly be achieved in the near future.

    You said, "Since many years ago, Intel has been the major supplier of graphics hardware."

    Then you said, "It's been all crappy integrated graphics so far..."

    Exactly right. The point of the conference with financial analysts is that Nvidia is facing real competition that didn't exist before. Before, anyone who wanted minimally good graphics needed to buy a separate graphics adapter, which Intel did not sell.

    Everyone agrees that development of games to new levels of realism will require far more computing power than is available now. Nvidia is ready to supply the new gaming GPUs. But, for the first time, Nvidia will have much greater competition for the mid- and low-range GPUs from Intel, if Intel begins supplying something other than extremely poor graphics.

    1. Re:Carmack and Intel are both correct. by SilicaiMan · · Score: 1

      Carmack is correct, and so is Intel. Intel is talking about the long-term issue of the continued success of Intel, and Carmack is talking about what can sensibly be achieved in the near future. Correct. Again, Intel's discrete product won't be ready for at least 1-2 more years. I would be surprised if Nvidia isn't working hard to combat that threat. IMHO, Intel's foray into discrete graphics is to challenge Nvidia's CUDA which can easily undermine Intel's sales in the high-profit high-end computation market. That's why Nvidia is pushing CUDA hard, to make it THE standard before Intel even enters the market.

      The point of the conference with financial analysts is that Nvidia is facing real competition that didn't exist before. Intel's competition in the high-end graphics did not exist before, but others have challenged Nvidia in that space, like ATI, 3Dfx, Matrox, etc. Nvidia succeeded in coming from behind and beating all of them by smooth execution (barring the GeForceFX fiasco). Also, the integrated graphics business is a multi-million dollar business. Intel has been kicking Nvidia's ass in that space, mainly because Nvidia had been concentrating on AMD platforms which had a much smaller market share (this only changed when AMD bought ATI).

      But, for the first time, Nvidia will have much greater competition for the mid- and low-range GPUs from Intel I think you meant high-range GPUs, since that's what Intel is going after with Larrabee.
  62. It takes 3 generations. by Futurepower(R) · · Score: 1

    People don't become fully culturally integrated until the third generation, usually, and sometimes not even then.

    Anyhow, it's obvious that Huang is an intelligent person. It's obvious also that he doesn't understand the implications of what he said, or he wouldn't have said it.

  63. No one at Nvidia has thought carefully about... by Futurepower(R) · · Score: 1

    It wasn't funny. No one is laughing.

    The entire story to which the Slashdot linked is a disaster for Nvidia. The conference apparently communicated that no one at Nvidia has thought carefully about Nvidia's need to communicate the company's plans. Or, maybe there are no good plans.

    My impression is that Huang is doing an Andy Grove. He has gotten tired, and is just not interested any more in dealing with the torrent of details necessary to running his company.

  64. Interesting and informative by symbolset · · Score: 1

    You seem to have a sound understanding of the issues involved here. That's good.

    Realtime raytracing hasn't been held back by patents, it has been held back by computational complexity.

    You scored a clean miss here though. If you read back, you'll see I agree with this thoroughly. It's the specialized hardware and software and the methods employed in raster approaches that are more recent tech and so more vulnerable to patent trolls. This has been the main impediment to getting the interfaces published to the point where open developers can work with them. It is the ancient and elegant ray tracing solutions where so much prior art exists from the dawn of the computer era, and the fact that it's a computational simulation of a physical process that make their use as an open platform possible now that the hardware is finally emerging that can deliver real time ray tracing.

    In the end we'll see. Until then watching the events unfold will be interesting.

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  65. Anonymous coward? John Titor? by symbolset · · Score: 1

    I think if I had put so much thought and forethought into a post I'd log in to post it.

    Slashdot is attracting a higher quality of Anonymous Coward these days.

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  66. Reality is not smooth by symbolset · · Score: 1

    The realism of individual images/frames is getting pretty good but it is still a far cry from being convincing and the reason for that is that reality is very noisy and very rough, it is physically and visually complex. Take a look at someone's face...well at least one that hasn't been spackled over with make-up... craters, mountains, hairs and so on, all essentially randomly distributed and that is a very simple case. Clothing, bricks, rocks etc. - in general reality does not tend to be very smooth and it does not tend to be very regular (at least not obviously so at the level we are usually watching)... texture maps just don't go that far in dealing with such and generating a model with detail sufficient to be convincing involves huge amounts of data... rendering that data is only part of the problem - generating it in the first place is also a big problem.

    I'm agreeing with you. You will find that fractal geometries when carefully applied as deformation structures on regular forms create a computable pseudorandom difference sufficient to transform them to "realistic" looking irregular forms. The deformation can be baked into the construction of the model with a tool.

    If you apply this idea, remember to quote me.

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    1. Re:Reality is not smooth by Have+Brain+Will+Rent · · Score: 1

      Actually I had fractals in mind when I made the comment in general reality does not tend to be very smooth and it does not tend to be very regular (at least not obviously so at the level we are usually watching)

      :)

      --
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    2. Re:Reality is not smooth by mrchaotica · · Score: 1

      ...at least not obviously so at the level we are usually watching

      Unless I'm mistaken, fractals aren't smooth or regular at any level.

      ; )

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  67. That's how it is then by symbolset · · Score: 1

    The commonality of brilliance is one of the things that makes posting to /. So much fun.

    Let's see what folks make of this then.

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  68. Re:Okay, here is more detail about why he is fooli by SilicaiMan · · Score: 1

    Like when Bill Gates said no one would need more than 640kb memory? You chose the wrong example because Bill Gates never said this.

    too much faith in authority Perhaps you're right, but the post I replied to claimed that "Ray tracing is certainly the future for games". If John Carmack himself has his doubts, then I don't see how the poster can be so certain. Of course, Intel's offerring is at least 1-2 years away. Who know what Nvidia will have by then. They have been releasing a new architecture every year for the past few years. It will be interesting for sure.