Though Xbox 360 requires modding or an official treatment by Microsoft in its firmware to add a client for distributed computing which is very unlikely, PS3 will be able to run it from day one on its Linux, and even an SPE-optimized version of a client may be available later.
> At least with current platforms architectures. >The author seems to do plenty of research on >current distributed computing projects, but does >none on how the consoles perform.
Apparently from what you posted you don't know jack shit about those new consoles architectures...
>For example, there's little need for fast memory > writing when you're mostly reading textures from >RAM, but there's an extreme need when you do >millions of in-place Fourier transforms.
PS3 has XDR-DRAM which is way faster than DDR2. GDDR3 for Xbox 360 UMA memory and PS3 VRAM is faster too.
For FFT, the Cell processor in PS3 performs 100 times faster than Pentium 4 in some tests, if properly configured.
Who, except for/. crowd, expects Microsoft adopts Linux for one of their strategic pieces? Windows has the HAL that can absorb hardware differences, so there's no room for Linux and the like.
>It might as well be. As far as I can tell, each >core in the XBOX360 should be significantly faster >than a seperate PPC970.
No way. PPC970 has out-of-order execution while Xbox360 CPU is in-order, so PPC970 is generally faster to execute most applications. Xbox360 CPU may be faster only when it's clocked significantly higher than PPC970 or when it has fatter SIMD (AltiVec) registers.
Author: Amaterasu Posted: Tue May 10, 2005 8:57 am Post subject: The first GB emulator for PSP was released!
Message: Ladies and gentlemen, hello. I am Japanese who one of the PSP fans. GB emulator for PSP was released by Mr. MIRAKICHI in 2ch that was the most famous forum in Japan a little while ago.
Please rename a GAME ROM to ROM.GB and put it to the same folder as EBOOT.PBP. In the firm only version 1.00, operation is confirmed. Please enjoy it!!!
>I think there are far too many problems with this. >The first is the size of a movie. Any high quality >movie is going to be several gigabytes of data. >Even on a truly fast connection, a download of that >size takes more than a few hours;
Though Xbox 360 requires modding or an official treatment by Microsoft in its firmware to add a client for distributed computing which is very unlikely, PS3 will be able to run it from day one on its Linux, and even an SPE-optimized version of a client may be available later.
> At least with current platforms architectures.
>The author seems to do plenty of research on
>current distributed computing projects, but does
>none on how the consoles perform.
Apparently from what you posted you don't know jack shit about those new consoles architectures...
>For example, there's little need for fast memory
> writing when you're mostly reading textures from
>RAM, but there's an extreme need when you do
>millions of in-place Fourier transforms.
PS3 has XDR-DRAM which is way faster than DDR2. GDDR3 for Xbox 360 UMA memory and PS3 VRAM is faster too.
For FFT, the Cell processor in PS3 performs 100 times faster than Pentium 4 in some tests, if properly configured.
Triple dupe, I say
/ 1224235 / 1215214
http://games.slashdot.org/article.pl?sid=05/05/10
http://games.slashdot.org/article.pl?sid=05/06/01
Does it have a countermeasure against 'semantic spam'?
Who, except for /. crowd, expects Microsoft adopts Linux for one of their strategic pieces? Windows has the HAL that can absorb hardware differences, so there's no room for Linux and the like.
it run Longhorn?
>The Xbox 360, however, will be little changed.
I can't help laughing out loud.
Even XBOX 1 was hyped as a machine that can render toy story graphics.
And "Raven" prerendered demo for XBOX 1.
Yes, XBOX 360 is hyped too.
Most European friends say meh to XBOX 360 apparently.
= 8834 9 135
http://www.gamesindustry.biz/content_page.php?aid
E3 Opinion: Xbox 360 is outgunned and outclassed by Sony's PS3
http://www.eurogamer.net/article.php?article_id=5
Xbox 360 fails to convince in LA
will it take until it becomes something that can be used as easily as an web browser?
>3.2GHz PowerPC based cell controller
You have no clue, don't you?
>It might as well be. As far as I can tell, each
>core in the XBOX360 should be significantly faster >than a seperate PPC970.
No way. PPC970 has out-of-order execution while Xbox360 CPU is in-order, so PPC970 is generally faster to execute most applications. Xbox360 CPU may be faster only when it's clocked significantly higher than PPC970 or when it has fatter SIMD (AltiVec) registers.
Author: Amaterasu
p g
Posted: Tue May 10, 2005 8:57 am
Post subject: The first GB emulator for PSP was released!
Message:
Ladies and gentlemen, hello. I am Japanese who one of the PSP fans.
GB emulator for PSP was released by Mr. MIRAKICHI in 2ch that was
the most famous forum in Japan a little while ago.
It links with the file.
http://psp.holybell.to/uploader/upload/gbemu1.zip
screen shot
http://psp.holybell.to/uploader/upload/PICT0791.j
Please rename a GAME ROM to ROM.GB and put it to the same folder as EBOOT.PBP. In the firm only version 1.00, operation is confirmed.
Please enjoy it!!!
kinda... unstable. I mean the dent. Young children may find it traumatic. Who knows.
this image can explain a lot for you?8 /coolchips1/images/016l.jpg
http://pcweb.mycom.co.jp/photo/articles/2005/04/2
Cool Chips website with the program
c hips1/ c hips1/001.html
http://www.coolchips.org/
Another report for the conference (in Japanese, with pics)
http://pcweb.mycom.co.jp/articles/2005/04/28/cool
http://pcweb.mycom.co.jp/articles/2005/04/28/cool
I trust Netcraft more for the matter like this.
Nintendo has never attended the TGS because the show was originally started by SEGA.
Sorry I prefer Monkey Boy.
Can someone explain me what importance this "Press the Buttons" blog carries. Thanks in advance
Money is, after all, the universal launguage :)
The video (someone please mirror it)i mages/robo_s.wmv
http://www.sakakibara-kikai.co.jp/products/other/
What amuses me is it looks like it's sliding on the cement ground, rather than walking with their legs.
I'm not RTFA, but it's this bug
5
/., just copy the URL in the URL bar of your browser and go)
https://bugzilla.mozilla.org/show_bug.cgi?id=9403
(Bugzilla dislikes
It's opened in 2001 and not fixed as of now. There are those who argue that a fix is implemented as an extension, which I don't agree to.
> And are you aware of the fact that the PSP is a
>portable device, making streaming completely useless?
LOL. Do you have a clue on what you are talking about? PSP can connect internet via its wireless infrastructure mode.
>I think there are far too many problems with this.
>The first is the size of a movie. Any high quality
>movie is going to be several gigabytes of data.
>Even on a truly fast connection, a download of that
>size takes more than a few hours;
Do you know what the "streaming" technology is?
sanctions on this kind of behaviour, like locking those related out of a board for several years?