>The Gamecube had SRAM main memory with a latency of 1 to 2 >cycles (about 5 nanoseconds). It only had 24MB of it, but any >speed problems you may encounter were not a result of memory >latency. This is also why even the 1st generation Gamecube games >ran with silky smooth framerates.
Bullshit. How can you compare cycles for GC (485Mhz) with those of Cell (3.2Ghz)? Besides on this official specsheet (http://www.nintendo.co.jp/ngc/specific/) the access speed of 1T-SRAM is 10ns, not 5ns.
This is different from elsewhere in Asia, like Taiwan and Korea where PCs dominate the market. In those nations they want something that does it all that they can tinker with. It's why consoles are still so important in Japan and virtually no existant elsewhere in Asia.
Interesting observation but it's far from reality. Japan can buy consoles and games for consoles simply because they are rich enough. In other Asian countries where piracy is rampant, packaged games are not what you purchase with a reasonable amount of money.
If Microsoft include a web browser in the game console, it can harm their core business that is selling Windows OS for PC. What's the main usage of PC in home today, web browsing, email, and what?
On the other hand, PSP already has a web browser embedded in its firmware and PS3 will too.
13 December 2005 TDK Starts Shipping "Bare" Type Mass-Production Blu-ray Disc Samples
TDK's Blu-ray Discs achieve a high capacity of 25GB on a single-layer and 50GB on a dual-layer at 2x recording speed and are protected by TDK's DURABIS 2 hard coating technology
TDK today announces that is has commenced shipping mass-production samples of its bare-type (cartridge-less) BD-R (write-once type) and BD-RE (rewritable type) Blu-ray Discs. The four new products include:
The Blu Ray video format specifies the maximum read capability of 36 megabits/second. The encoding codec used will allow content creators to compress nearly any resolution as long as it won't surpass 36 megabits/second.
3: Data rate For high-definition movies a much higher data rate is needed than for standard definition. With the BD format's choices for both NA and wavelength we have been able to realize a format with 5X higher data rate while only doubling the rotation rate of DVD-ROM discs. The following numbers offer a comparison: Data bit length: 111.75 nm (25GB) (267 nm for DVD) Linear velocity: 7.367 m/s (Movie application) (3.49 m/s for DVD). User data transfer rate: 53.948 Mbit/s (Movie application) (10.08 Mbps for DVD) The BD system has the potential for future higher speed drives.
>Sony gave also a vision of things to come in terms of video >quality and the format to support it. Today's TV sets are >allowing resolution of 720 to 1080i. Sony calls it the 'HD ready >generation' with a frame rate of 60 to 90 fps. This is >symbolized by the DVD format.
>On the PC side, the WXGA is the standard with an average >resolution of 1280x768. The coming generation called 'Full HD' >will shift to 1080p (1920x1080) resolution for the TV and WUXGA >(1920x1200) for the PC. TV sets will allow frame rates of 90 to >120 fps and the Blu-ray will be the format to support this. Then >Sony has stated its plan for the generation after called 'Super >HD' which will start in 2008. TV sets and PC will reach a >resolution of 2160p (4Kx2K), 240 fps of frame. The format is yet >to be designed.
"they're basically the only company championing the format."
Sorry pup, you'd better search before posting. Matsushita is the world's no. 1 consumer electronics company and the biggest supporter of Blu-ray. Likewise, Dell is the world's no. 1 PC manufacturer.
Microsoft never spread FUD behind a hidden identity. Oh wait...
>The Gamecube had SRAM main memory with a latency of 1 to 2
>cycles (about 5 nanoseconds). It only had 24MB of it, but any
>speed problems you may encounter were not a result of memory
>latency. This is also why even the 1st generation Gamecube games
>ran with silky smooth framerates.
Bullshit. How can you compare cycles for GC (485Mhz) with those of Cell (3.2Ghz)? Besides on this official specsheet (http://www.nintendo.co.jp/ngc/specific/) the access speed of 1T-SRAM is 10ns, not 5ns.
This is different from elsewhere in Asia, like Taiwan and Korea where PCs dominate the market. In those nations they want something that does it all that they can tinker with. It's why consoles are still so important in Japan and virtually no existant elsewhere in Asia.
Interesting observation but it's far from reality. Japan can buy consoles and games for consoles simply because they are rich enough. In other Asian countries where piracy is rampant, packaged games are not what you purchase with a reasonable amount of money.
>Mistake #3: No HDMI support
>-Not needed. Microsoft has tested HDMI with the 360 and found there
>was no improvement in quality.
Is this a joke? Never met a person who denies the goodness of digital output for this 10 years.
If Microsoft include a web browser in the game console, it can harm their core business that is selling Windows OS for PC. What's the main usage of PC in home today, web browsing, email, and what?
On the other hand, PSP already has a web browser embedded in its firmware and PS3 will too.
Sony dropped a bombshell on it's partners when they stated that the 50gb discs wont be available at launch
e s/release.asp?ReleaseID=2355&NID=Press%20Releases
WTF are you smoking?
http://www.tdk-europe.presscentre.com/corp/Releas
13 December 2005
TDK Starts Shipping "Bare" Type Mass-Production Blu-ray Disc Samples
TDK's Blu-ray Discs achieve a high capacity of 25GB on a single-layer and 50GB on a dual-layer at 2x recording speed and are protected by TDK's DURABIS 2 hard coating technology
TDK today announces that is has commenced shipping mass-production samples of its bare-type (cartridge-less) BD-R (write-once type) and BD-RE (rewritable type) Blu-ray Discs. The four new products include:
BD-R25 (write once, single-side, single-layer, 25GB)
BD-R50 (write once, single-side, dual-layer, 50GB)
BD-RE25 (rewritable, single-side, single-layer, 25GB)
BD-RE50 (rewritable, single-side, dual-layer, 50GB)
Disc scratching is Xbox problem (Thomson manufactured those drives), PS2 had no such problem.
The Blu Ray video format specifies the maximum read capability of 36 megabits/second. The encoding codec used will allow content creators to compress nearly any resolution as long as it won't surpass 36 megabits/second.
Actually it's inaccurate.
The transfer rate for BD-ROM video application is 54Mbps (1.5x speed) according to the official BD-ROM physical format whitepaper:
3: Data rate
For high-definition movies a much higher data rate is needed than for standard definition.
With the BD format's choices for both NA and wavelength we have been able to realize a
format with 5X higher data rate while only doubling the rotation rate of DVD-ROM discs.
The following numbers offer a comparison:
Data bit length: 111.75 nm (25GB) (267 nm for DVD)
Linear velocity: 7.367 m/s (Movie application) (3.49 m/s for DVD).
User data transfer rate: 53.948 Mbit/s (Movie application) (10.08 Mbps for DVD)
The BD system has the potential for future higher speed drives.
Blue Screen or Green Screen?
PS3 Linux and the CELL processor, of course.
Now these recent words from Ken Kutaragi of Sony Computer Entertainment, the PlayStation guru, start to make sense...
e nt&task=view&id=1470&Itemid=46
http://www.next-gen.biz/index.php?option=com_cont
>Generations to come
>Sony gave also a vision of things to come in terms of video
>quality and the format to support it. Today's TV sets are
>allowing resolution of 720 to 1080i. Sony calls it the 'HD ready
>generation' with a frame rate of 60 to 90 fps. This is
>symbolized by the DVD format.
>On the PC side, the WXGA is the standard with an average
>resolution of 1280x768. The coming generation called 'Full HD'
>will shift to 1080p (1920x1080) resolution for the TV and WUXGA
>(1920x1200) for the PC. TV sets will allow frame rates of 90 to
>120 fps and the Blu-ray will be the format to support this. Then
>Sony has stated its plan for the generation after called 'Super
>HD' which will start in 2008. TV sets and PC will reach a
>resolution of 2160p (4Kx2K), 240 fps of frame. The format is yet
>to be designed.
>Sony only introduced it for the sole purpose of being able
> to control the technology.
Fact check: SD card, another proprietary format, was announced after MemoryStick.
"they're basically the only company championing the format."
Sorry pup, you'd better search before posting. Matsushita is the world's no. 1 consumer electronics company and the biggest supporter of Blu-ray. Likewise, Dell is the world's no. 1 PC manufacturer.
"or is Sony misrepresenting just how far along BD-ROM really is?"
Blu-ray is NOT Sony. Sony is just one of them.
I think it's not enough. Its lack of 3D hardware is another nail in its coffin. Can it compare with PSP in gaming? No at all.
From http://www.i4u.com/article4108.html
... Also, no HD-DVD movies will be released in 2005 so you can play nothing on it in this year. Duh.
The NEC HD DVD Drive HR-1100A will be shipping in limited numbers in November. The HD DVD drive can play HD DVDs with 2x speeds.
The reality is, it's the same deal for PSP. Game UMDs are region-free.
It doesn't have 3D acceleration.
So, NDS is a DRM free, non-proprietary machine.
Isn't it the time to create a PSP icon instead of the Gameboy icon currently displayed everytime we have handheld news in /.?
me. in-game. non-replay. scenes. already.
/. as usual.
A texture file which you can import from an actual photo image makes a news story these days.
is the answer. Duh.
Electroplankton was a straight flop, actually.
IIRC PS2 was thought as very costly with DVD back then. Xbox 1 arrived 1.5 year after PS2, so your comparison is weird anyway.
BTW, PS3 is not 'fridge-sized beast'. It's almost the same size as Xbox 360 and smaller than Xbox 1.
Just check out this pic.
http://www.ga-forum.com/showthread.php?t=50988
Press the Buttons is reporting on a Pro-G article in which SCEE Chief David Reeves states that... ...what??
corrected:
Pro-G is reporting SCEE Chief David Reeves states that...