One *MAJOR* consideration that I think would apply to software engineering more than anything... Wouldn't they be prohibited from "exporting" high-encryption software to the ship from their mainland offices?
On windows I use AdMuncher to eliminate banners, popups, flash ads, iframes, replacement context menus, etc. It is completely transparent, no proxy configuration required. It filters *ANY* http application, so I dont even see ads in non-browser programs that fetch ads from a web server (like divx player).
On linux squid and privoxy are good options, but AdMuncher is releasing a linux version soon. I eagerly await it.
You can already do that, by simply packaging up the extensions directory (and the chrome directory if youve installed something like multizilla) after youve installed and configured all your stuff. Firefox does not care where the files came from, it just sees them there and uses them.
Your extension does not follow. The difference in $100/hr designer graphics and free sprites is completely different from the difference in free sprites and abstract tiles. Yes, the game would technically be the same with A B C tiles, but it would be harder to play because you would have to dedicate (human) memory and brainpower to keeping track of the unit types. By using recognizable units you can build on things we "all" already know. A tank wont work in the water, and wont be able to aim through a forest. Infantry with small caliber weaponry wont be able to damage tanks. etc. I can look at a tank icon and a water icon in any game and immediately understand that they dont go together (barring amphibious tanks from Civ2(?)), without having to delve into a unit/landscape relationship chart. However, taking that same tank icon and replacing it with a 5000-polygon model of an A1 Abrams assault tank with 40-frame animations for movement, firing, etc... doesnt add anything. It is still a tank, it still works the same way. If anything I have to spend MORE time recognizing what it is, and my system has LESS time to run the AI if its wasting time on such pretty graphics.
This same thing applies to CRPGs. I have trouble playing nethack because I cannot remember the hundreds of keymappings, dozens of unit types and item/environment characters, etc. However I have no problem using even the simplest of GUI front ends (I believe nethack includes a tile engine itself now?). No matter how pretty the tiles get the game wont get any easier for me to play, and more 'realistic' tiles end up being harder to distinguish in some cases (where contrasting colors have to be abandoned because they look cartoony).
In your examples there was *A* solution to the problem (well, usually two. one involved using the environment, the other involved running and shooting a lot). A game with such a great physics engine shouldnt have a "floating puzzle" for anything more than a novelty. It would be better if they just threw you into an area with a thousand way to solve the problem. Why do I have to use the barrels to float the ramp, instead of building a better ramp, or wedging something under the existing ramp that doesnt float, or (unfortunately NOT possible in HL2) blowing up the wall thats in my way?
First of all, if one of these hit your house at 60 MPH it *MIGHT* break a window or scratch off some paint. Secondly, who says it has to land? If I put one of these in the air I would never land it. Put the most expensive batteries you can on it. When they run out you get a high altitude airplane to fly over the blimp and drop another set via parachute (to be grabbed by hook and line, most likely), and the blimp drops the old set via parasail which is guided back to ground remotely (or just dropped without a chute straight down onto a landing facility owned by the company with the equipment to keep it from making a dent).
Million Man LAN is in Louisville, KY. Its the summer event hosted by the same people as LanWar. Every 3 months they have a 500 person event, and once a year they do 1300 (more this year!) people.
The device monitors how deeply you are sleeping, if you are dreaming, etc. If you are woken up when you are sleeping lightly you are likely to wake up quickly, but if your alarm interrupts a dream you tend to wake up slowly and more tired. Have you ever woken up early and felt ready to go, but felt like sleeping til your alarm goes off... then when it does you feel tired? This prevents that by picking a time close to your target wakeup time (but before your cutoff time) when you are the least likely to wake up tired.
I refuse to buy networking hardware from a company that sells switches labelled as hubs. I spent *DAYS* on buy-test-refund loops to local electronics stores trying to find a hub. Added a significant number of manufacturers to my 'never buy from again' list.
It is a circle in the 2-D coordinate system over the surface of the balloon. Just as a circle in 3-D space would be a bowl if you looked at in 4 dimensions in the vicinity of any significant space time curvature. consider a black hole. the circumference of the event horizon is easy to compute. the radius approaches infinity.
You'd be amazed how many applications (MMORPGs in particular) keep the EULA in a text file. For those that dont, generally the easiest way is to use detours to replace the text. Barring that, yeah, editing the file beforehand is the way it goes.
The downfall of EULAs is that the other party never verifies if you agreed to their terms. If you hand me a contract and I change it (like adding more vacation days to my employment contract) then give it back to you, common sense dictates that you look at the changes I made and decide whether or not you agree to them before you start doing business with me. With the majority of EULAs you can change whatever you want, "sign" (electronic signature in the form of an Accept button) the amended version, and the other party never bothers to look at it. If Microsoft or Sony ever took a gander at the agreements I have taken part in with them they would most likely never agree. But the world may never know, since they never look.
This is a perfect example of why groups of people should not be allowed to exert political influence, and how unions can turn bad (since, in their basic form (group bargaining for employment benefits), a union is a great thing).
"The spacecraft has apparently been taken over - "conqured" if you will - by a master race of giant space ants. It's difficult to tell from this vantage point whether they will consume the captive earth men or merely enslave them. One thing is for certain: there is no stopping them; the ants will soon be here. And I for one welcome our new insect overlords. I'd like to remind them that as a trusted TV personality I could be helpful in rounding up others to toil in their underground sugar caves." - Kent Brockman
Profit is a south park joke:
The Underpants Gnomes have a three-phase business plan, consisting of:
1. Collect underpants
2. ???
3. Profit!
None of the gnomes actually know what the second phase is, and all of them assume that someone else within the organization does.
Each provider has to pay for all of those things on their own, so they are not included in any of the costs that you would consider as being 'free' for the new guys on the block.
I just dont get the idea behind huge big vs little legal battles. Perhaps someone can explain it to me. Sadly my experience with the american judicial system extends only to anecdotes and small claims court. Say a company with a million lawyers decides they dont like me. Even if those million lawyers file a million motions... every single one of those motions has to come before the judge. The judge has to read them and eventually hear arguments and rule on them. As long as I have as much time to dedicate to the case as the judge does (presumably less, since he has the overhead of dealing with multiple cases), what stops me from just actually showing up for every one of these motion hearings myself?
40 hours? The servers came down on Tuesday morning, which I assume is the start of your 40 hour timeframe. I started patching at 5:30PM that evening when I got home from work, finished patching around 6:00, and was grouped (with people who had been online for hours) and whooping some troll buttocks by 6:15. Slight lag was apparent outside, none in instanced zones. This lasted for approximately 5 hours, at which point I went to sleep. I logged in again on Wednesday morning for a few minutes before work, no problems there. Wednesday evening I had a 6 hour lag-free session.
Perhaps you should try a lower population server? Or a server on your continent if youre playing on US servers from EU or vice versa. Whatever problems you are seeing are NOT problems with "World of Warcraft" in general.
How is the lack of a Debian release any sort of problem? I am very happy with up-to-the-minute Debian Unstable (not to be confused with the actual adjective 'unstable', which it isnt) packages. I know of quite a few servers running Debian Testing, and even a few running Debian Stable. I dont know a single person or sysadmin who runs a Debian "release" version.
Outsourcing doesnt have to be to India. There are plenty of people right here in the good ole USA that would do spoiled EA employees' jobs at half their salary for 80 hour weeks.
Says the man NOT wearing talc on his face, a coat with tails, and a white wig with braids :)
One *MAJOR* consideration that I think would apply to software engineering more than anything... Wouldn't they be prohibited from "exporting" high-encryption software to the ship from their mainland offices?
On windows I use AdMuncher to eliminate banners, popups, flash ads, iframes, replacement context menus, etc. It is completely transparent, no proxy configuration required. It filters *ANY* http application, so I dont even see ads in non-browser programs that fetch ads from a web server (like divx player).
On linux squid and privoxy are good options, but AdMuncher is releasing a linux version soon. I eagerly await it.
underrated is what you use on posts that are already classified properly... good to see the normal slashdot mentality, or lack thereof, remains!
You can already do that, by simply packaging up the extensions directory (and the chrome directory if youve installed something like multizilla) after youve installed and configured all your stuff. Firefox does not care where the files came from, it just sees them there and uses them.
Your extension does not follow. The difference in $100/hr designer graphics and free sprites is completely different from the difference in free sprites and abstract tiles. Yes, the game would technically be the same with A B C tiles, but it would be harder to play because you would have to dedicate (human) memory and brainpower to keeping track of the unit types. By using recognizable units you can build on things we "all" already know. A tank wont work in the water, and wont be able to aim through a forest. Infantry with small caliber weaponry wont be able to damage tanks. etc. I can look at a tank icon and a water icon in any game and immediately understand that they dont go together (barring amphibious tanks from Civ2(?)), without having to delve into a unit/landscape relationship chart. However, taking that same tank icon and replacing it with a 5000-polygon model of an A1 Abrams assault tank with 40-frame animations for movement, firing, etc... doesnt add anything. It is still a tank, it still works the same way. If anything I have to spend MORE time recognizing what it is, and my system has LESS time to run the AI if its wasting time on such pretty graphics.
This same thing applies to CRPGs. I have trouble playing nethack because I cannot remember the hundreds of keymappings, dozens of unit types and item/environment characters, etc. However I have no problem using even the simplest of GUI front ends (I believe nethack includes a tile engine itself now?). No matter how pretty the tiles get the game wont get any easier for me to play, and more 'realistic' tiles end up being harder to distinguish in some cases (where contrasting colors have to be abandoned because they look cartoony).
In your examples there was *A* solution to the problem (well, usually two. one involved using the environment, the other involved running and shooting a lot). A game with such a great physics engine shouldnt have a "floating puzzle" for anything more than a novelty. It would be better if they just threw you into an area with a thousand way to solve the problem. Why do I have to use the barrels to float the ramp, instead of building a better ramp, or wedging something under the existing ramp that doesnt float, or (unfortunately NOT possible in HL2) blowing up the wall thats in my way?
First of all, if one of these hit your house at 60 MPH it *MIGHT* break a window or scratch off some paint. Secondly, who says it has to land? If I put one of these in the air I would never land it. Put the most expensive batteries you can on it. When they run out you get a high altitude airplane to fly over the blimp and drop another set via parachute (to be grabbed by hook and line, most likely), and the blimp drops the old set via parasail which is guided back to ground remotely (or just dropped without a chute straight down onto a landing facility owned by the company with the equipment to keep it from making a dent).
Million Man LAN is in Louisville, KY. Its the summer event hosted by the same people as LanWar. Every 3 months they have a 500 person event, and once a year they do 1300 (more this year!) people.
The device monitors how deeply you are sleeping, if you are dreaming, etc. If you are woken up when you are sleeping lightly you are likely to wake up quickly, but if your alarm interrupts a dream you tend to wake up slowly and more tired. Have you ever woken up early and felt ready to go, but felt like sleeping til your alarm goes off... then when it does you feel tired? This prevents that by picking a time close to your target wakeup time (but before your cutoff time) when you are the least likely to wake up tired.
I refuse to buy networking hardware from a company that sells switches labelled as hubs. I spent *DAYS* on buy-test-refund loops to local electronics stores trying to find a hub. Added a significant number of manufacturers to my 'never buy from again' list.
That is exactly what he said. Read better next time.
It is a circle in the 2-D coordinate system over the surface of the balloon. Just as a circle in 3-D space would be a bowl if you looked at in 4 dimensions in the vicinity of any significant space time curvature. consider a black hole. the circumference of the event horizon is easy to compute. the radius approaches infinity.
what is this 'main page' that you speak of?
You'd be amazed how many applications (MMORPGs in particular) keep the EULA in a text file. For those that dont, generally the easiest way is to use detours to replace the text. Barring that, yeah, editing the file beforehand is the way it goes.
The downfall of EULAs is that the other party never verifies if you agreed to their terms. If you hand me a contract and I change it (like adding more vacation days to my employment contract) then give it back to you, common sense dictates that you look at the changes I made and decide whether or not you agree to them before you start doing business with me. With the majority of EULAs you can change whatever you want, "sign" (electronic signature in the form of an Accept button) the amended version, and the other party never bothers to look at it. If Microsoft or Sony ever took a gander at the agreements I have taken part in with them they would most likely never agree. But the world may never know, since they never look.
This experiment DID involve competition... They were competing to produce the best OR gate.
This is a perfect example of why groups of people should not be allowed to exert political influence, and how unions can turn bad (since, in their basic form (group bargaining for employment benefits), a union is a great thing).
Overlords is a simpson joke:
"The spacecraft has apparently been taken over - "conqured" if you will - by a master race of giant space ants. It's difficult to tell from this vantage point whether they will consume the captive earth men or merely enslave them. One thing is for certain: there is no stopping them; the ants will soon be here. And I for one welcome our new insect overlords. I'd like to remind them that as a trusted TV personality I could be helpful in rounding up others to toil in their underground sugar caves." - Kent Brockman
Profit is a south park joke:
The Underpants Gnomes have a three-phase business plan, consisting of:
1. Collect underpants
2. ???
3. Profit!
None of the gnomes actually know what the second phase is, and all of them assume that someone else within the organization does.
Each provider has to pay for all of those things on their own, so they are not included in any of the costs that you would consider as being 'free' for the new guys on the block.
I just dont get the idea behind huge big vs little legal battles. Perhaps someone can explain it to me. Sadly my experience with the american judicial system extends only to anecdotes and small claims court. Say a company with a million lawyers decides they dont like me. Even if those million lawyers file a million motions... every single one of those motions has to come before the judge. The judge has to read them and eventually hear arguments and rule on them. As long as I have as much time to dedicate to the case as the judge does (presumably less, since he has the overhead of dealing with multiple cases), what stops me from just actually showing up for every one of these motion hearings myself?
Why? The movement of this is controlled with a simple two-D joystick.
40 hours? The servers came down on Tuesday morning, which I assume is the start of your 40 hour timeframe. I started patching at 5:30PM that evening when I got home from work, finished patching around 6:00, and was grouped (with people who had been online for hours) and whooping some troll buttocks by 6:15. Slight lag was apparent outside, none in instanced zones. This lasted for approximately 5 hours, at which point I went to sleep. I logged in again on Wednesday morning for a few minutes before work, no problems there. Wednesday evening I had a 6 hour lag-free session.
Perhaps you should try a lower population server? Or a server on your continent if youre playing on US servers from EU or vice versa. Whatever problems you are seeing are NOT problems with "World of Warcraft" in general.
How is the lack of a Debian release any sort of problem? I am very happy with up-to-the-minute Debian Unstable (not to be confused with the actual adjective 'unstable', which it isnt) packages. I know of quite a few servers running Debian Testing, and even a few running Debian Stable. I dont know a single person or sysadmin who runs a Debian "release" version.
Outsourcing doesnt have to be to India. There are plenty of people right here in the good ole USA that would do spoiled EA employees' jobs at half their salary for 80 hour weeks.