Disabling Touch ID on my iPhone 6S requires an additional password/passcode to be entered prior to Touch ID deactivation.
Whether it is using your face or your finger to unlock a phone, both require access to the physical person.
The big advantage that I can see with Face ID, is that it'll work even when my hands are damp (e.g. working in the kitchen preparing a meal based on a recipe off my iPad). Touch ID does not work when your fingers are wet/damp.
I'm curious to find out where Face ID will not work (e.g. when I'm wearing sunglasses, does facial hair growth matter, etc..).
My friends and I own both systems, honestly as first generation systems they work damn well.
The Vive was launched with motion tracked controllers from the start, and I feel a lot of the enthusiasts went towards that product. The/Vive Reddit group is particularly vocal about the product and reminds me of console wars played out decades ago.
The Oculus Rift is similar in many ways to an Apple product in terms of higher level of refinement and ease of use. Facebook/Oculus are funding developers to develop quality content on the Rift - quality beyond what you'd expect from a VR market at the current size (examples are RoboRecall, SuperHot VR, Dead and Buried to name a few)
Here are some major categories discussed from my experience that I hope will help you.
Motion tracking performance
As of now both system's VR motion tracking performance are very similar. The Vive's tracking system is an elegant solution relying on scanning lasers that are detected on the HMD and motion tracked controllers. Oculus' camera image tracking system with the latest version of the Oculus runtimes (version 1.12) works very well. My anecdotal experience is that the robustness and performance of Vive vs Rift tracking systems are very similar.
The Oculus Rift motion camera tracking system uses coded LEDs emmitted on the HMD and motion tracked controller. Default is two camera forward facing configuration whcih is optimal for a forward-facing VR experience (cockpit simulations, forward facing shooters etc). The two cameras can be placed at opposite ends of the play area to give 360 degree tracking. For optimal 360 degree configuration, two forward facing and a third rear camera is the recommended configuration. The Oculus camera derive power and send data via USB connection to a computer.
The Vive's motion tracking system consists of two lighthouses on the elevated opposite corners of the room to function. This system require power from a wall plug and optional sync cable to be connected if the Lighhouses are not in visual line of sight.
Both the Vive and Rift have similar drawbacks, if emitter and sensor is blocked (line of sight occlusion), tracking accuracy is reduced.
Ergonomics
The Oculus Rift HMD and tracked motion controllers are significantly lighter (around 85 grams for the HMD alone), and more arguably more ergonomic than the Vive. The Oculus HMD have in-built headphones (optional In Ear Monitors). Audio is very important in VR. The Vive is soon to release an integrated audio strap to address this issue (optional purchase, unsure if this will be included in an updated HTC Vive system).
If you want to be on the bleeding edge, wireless HMD to PC solutions are coming for the Vive and Rift as optional accessories in 2017. The Vive will also likely get additional motion-tracked peripherals (e.g. gun props etc).
Resolution is the same between the Rift and Vive. The Rift's optical lens is sharper towards the edge of FoV. Both systems show visible internal reflections in the lens (god rays).
Ecosystem
The Vive runs software from Valve's Steam store and HTC's Viveport stores. The Vive can also run software outside of either of these stores (titles from independent developers, self-developed Unity and Unreal projects). An unofficial hack will allow Vive to also run some titles from the Oculus Home store (while unofficial, users have reported good experiences).
The Oculus Rift runs software from the Oculus Home store and Valve's Steam store. My own experience is that the same title on either stores (for example Elite Dangerous), tends to run more optimially in the Oculus Home environment for the Rift. The Oculus Rift can also run software outside of either stores (titles from independent developers, self-developed Unity and Unreal projects).
Final thoughts
Right now VR in the consumer market reminds me a lot of the first consumer GPUs that came out in 1995-1999. Initially the industry required exclusive support from third-parties
> In a nutshell, NONE of the games that currently reign in the VR market could survive or even be considered worth a dime without VR, essentially proving that all they are is VR. And that's simply not enough.
Elite Dangerous. I started playing this a week ago and it's simply a sublime experience. In VR it is SO immersive which adds on top of a great starship simulation game.
My main gaming PC is offline, so I'm playing Elite Dangerous on a standard monitor. While it is still fun, the visuals and sounds rendered in VR is superb.
I feel there is a lot of misunderstanding about Bronies so I want to
help shine some light into this.
I'm a proud Brony. I'm a guy in my 30's, work full-time in the field of
engineering, have a broad range of hobbies and yes I'm a bit of a geek.
When I first hear about 'Friendship is Magic' in late 2011 I had
exactly the same thoughts as everyone else, but I checked it out on
YouTube and found it to be a surprisingly high-quality show. I thought
initially I was the only person in my town that liked it, but there are
thousands of Bronies just in my state in Australia.
But what makes this show special is how social it is. From the art,
music, regular meet ups it's a great way to make friends with other fun
people. From my involvement over the past 18-months I'm proud to say
that this community has supported many worthwhile community projects
(such as projects in Uganda, Burundi, and Tanzania). Now that the Brony
Thank You Fund is an official charity is another great development from
this great fanbase.
The Brony Thank You Fund put out an ad on the same network as the
actual show a while ago. Worth checking out.
Yes we go against certain gender stereotypes in society. But what are
stereotypes really? If I really genuinely like something, especially
something that is as positive as MLP, then I say 'rm -rf
Gender-Stereotyping-For-No-Good-Reason' to that!
We don't bar women into Engineering or Computer Science, so in 2013,
what is really so wrong with adults liking a cartoon show that
emphasises friendship, fun and positivity towards everyone?
To all of the Bronies reading this (and there are millions of us),
Bro-Hoof!
Because stirring up silt can completely block your vision and can be very disorientating (and may lead to a snowball effect with regards to line entanglement and panic). If you're unable to find your way of the cave by other means (guideline, blind navigation), then you'll die as you'll run out of time and consume all of your gas.
Fundamentally, we're not designed to survive for very long in such an environment. You only have a finite amount of gas to get your butt back to the surface.
For these extreme dives you'd think they'd also work their way down with spare air tanks so they never had to worry about going all the way back up to the top, just back to the last air tank drop.
They already do. Part of the pre-dive plan is to work out how much gas (plus reserve) is required for the dive. If needed additional tanks can be staged further into the cave. Stage tanks are used to provide gas to allow for exit out of a cave.
I also wonder if they couldn't engineer some kind of capsule that could be inflated in a larger chamber to serve as a base on longer dives, possibly with an air line from the surface, sort of a base camp.
Yep look at commercial divers doing saturation diving
http://en.wikipedia.org/wiki/Saturation_diving.
For cave divers doing long decompression stops, an underwater habitat can be used. This provides some relief from cold water and allow the diver to eat and drink (keep up their energy and metabolism).
The habitats can be constructed out of a very large metal or sturdy plastic tub, secured to the cave ceiling. The diver removes equipment and once in the habitat can decompress out of the water at the same ambient pressure as the water depth.
Note that you would only think about doing this if you are spending several hours of decompression in hostile water environment.
For long linear cave penetration base camp can be set up on dry land (out of the water) in between cave sumps.
I just got back from a SCUBA dive this morning at our local reef (Port Noarlunga, South Australia). I got into diving because the underwater world IS so alien. It's 72% of our planet surface normally unseen first hand by most people.
The flora and fauna have adapted to this environment and you get to watch them on their terms, not in an aquarium/zoo. Because we humans are considered aliens in this environment, many of the animals haven't learnt to fear us. Some underwater animals seem to show a large degree of curiosity to humans underwater. Maybe an opportunity to get fed... or perhaps they are wondering "what the HECK is that animal?".
How do you know this? Did you perform benchmark comparing it to a real Quadro?
A couple of years ago I got a GeForce4 4800 and a Quadro4 900 XGL. I performed the required resistor mod and flashed the GeForce4 with the Quadro4's BIOS.
Sure the GeForce4 got recognised as a Quadro4 900 XGL in the Windows display control panel, but when you run benchmarks like SPECViewPerf it was obvious the modded-GeForce4 did NOT perform like a real Quadro4 900 XGL. Capabilities like the HW-accelerated clip planes did not seem to present in the GeForce4, and this made a big difference to the scores I was getting.
I did a write up shortly after the dunk for a friend. The dunk was done as a part
of a charity auction at the conference dinner for the Cystic Fibrosis
Association. Basically what happenned was that the bid was stuck at
around AUD$1500. To increase the bid, Linus agreed to be dunked in
Speedos if the amount reached $2500. One person at the dinner walked up
the podium and announced that he is putting in $50 and asked if anyone
else at the dinner would like to see Linus in Speedos. About 35
individuals walked up and put in money for the cause. The finally tally
was about $2525. other notorities also got dunked: Andrew Tridgell,
Damien Conway, Keith Packard, Bdale Garbee, the LCA2004 organiser
Michael Davies, and others I can't remember.
Linus coming to Linux.conf.au
Australia's annual Linux conference? It's soon to start next week in
Adelaide! Now that would be something considering Linus isn't listed as
one of the speakers. Rest assured we'll buy you a drink.
Not much information is available on the net about more details on the landing. I guess the current Mars satellites don't have enough resolution for them to photograph the expected landing site
You mean the module-init-tools package? Yes, we needed this in order for make modules_install to work.
My friend and I are not having that problem, but specifically that the 2.6.0 kernel doesn't appear to auto load kernel modules as needed. There is something specific in Mandrake that breaks this and I'm trying to find out why.
Since we're talking about the Mandrake distribution here - has anyone found out why kernel module auto loading appear to be broken when using 2.6.0test2 in Mandrake 9.1?
One symptom of this is booting 2.6.0test2 and finding out that NO modules are loaded in for mouse, USB, Ethernet and so forth unless. To get around this I've had to manually list related kernel modules in/etc/modules or manually modprobe them in.
I'm wondering if this problem occurs in the 2.6.0 test kernel supplied by Mandrake?
It received 8.3/10, the machine's strong point were it's performance, screen size (aspect more suited for viewing DVDs) and surprisingly battery life. Another factor is the two inbuilt WiFi antennas, which Dell's 802.11b/g mini-PCI card takes advantage of.
Weaker points mentioned in the review were the flimsy keyboard and mouse buttons. No mention was made as for the machine's build quality - but I guess that is rather subjective.
The 8500 also appears to be lighter and thinner than it's predecessor 8200 (6.9lb 1.5" vs 7.6lb 1.7").
My question is to how soon will there be Linux support for the Banias CPU and Calexico's Wi-Fi capabilities?
The chip seems like it'll be binary-compatible with previous x86 CPUs, but I wonder how much work Linux will need to support the Banias and Intel 855 chipset power saving capabilities?
I found UT2003 to be very stable, they managed to deliver it AND do an unexpected and excellent Linux port at the same time.
I'm looking forward to the first Moo3 reviews from fans and players. With all of the delays people are now expecting a crash-less experience - nothing less.
Goodness, I have one boxed in my bedroom now! The look of the robot, fighter, and guardian modes still look really nice even today. I haven't pulled the stuff out of the foam box for at least 8 years.
Acompany isn't bending backwards to lend/give you a board for review
purposes and you say the "company sucks"? From the spelling and language
in your post, I hope that isn't the business perception Nvidia have
of you.
Welcome to the unsexy, hard-slugging world of getting product reviews on
smaller sites. I take it you have been running TargetPC for quite some time
now, I certainly have with Tech-Junkie
. The question any company will ask themselves is "what is in it for me?".
They are a business not a charity. Quite frankly, if I was running a company like Nvidia
I would only send my review products to the larger sites because a review
on AnandTech and TomsHardware will cover the vast majority of issues. With
some exceptions, smaller sites tend to have weaker editorial content and
weaker visibility.
Sites love to get hardware or software because its the material that drives
readership, companies send out products because it provides additional visibility
and advertising. With big ticket items like a new GeForce board, competition
is really tight and often smaller sites will get squeezed out. That's the
reality.
I had exactly the same problem as you for Evolution RC 1 and 2. Took me a while to nut it out, so I'll save you the effort. Try this:
1. Download the gtkhtml-1.0.0 package
2. Install it
(just to make sure)
3. ldconfig
4. oaf-slay
5. killev
6. restart evolution.
That took me a month of bumming around to figure out but I finally found that evolution was missing a package dependency. GTKHtml is a bonobo component that communicates with oaf, without this package Evolution hasn't got an application to create a default compose email.
I mailed the Evolution maling list about my problem but it seems no one else has had that particular problem -- thought perhaps I corrupted the RPM database with a few too many --nodeps.
The biggest difference I've seen with the patch is to basically eliminate slightly jerky mouse movement during kernel compiles and other CPU heacy tasks. That alone makes it significant for my own personal needs.
We did a little round of computer shooting about a year ago.
We placed a 486 CPU chip on a board and fired
a 0.22 into it. Also shot up laptops, monitors and other computer gear.
As expected, the 486 shattered. I shot a video and encoded it in QuickTime
MOV format. We couldn't run any benchmarks on the remains though. The whole
article starts here.
Bottom line is that the PS2 has multimedia capabilities which would be wasted if it's a router or gateway, and yes I wouldn't dream PS2 being gateways and routers as a killer application. Like all hacks it is not ideal, but it would work.
Or how about the plain and simple geeky appeal of seeing the aesthestics of a black PS2 box being used as a gateway for a whole home's internet access? It small, lightweight and would do the job.
For your other two points. I've had my Playstation 2 for around 8 months now and haven't had any problems with cooling even after 12 hour GT3 sessions. My unit is remained barely warm. I have not witnessed this problem myself.
As a gateway/router/web server the system would probably generate less heat due to the fact that the graphics chip isn't driven as hard as playing games.
I use my Smoothwall machine has a single Ethernet card, simply as a way to the Internet through a 56kbps modem. I don't use a DMZ, I have a feeling that many don't.
Maybe Smoothwall could do a specific version for PS2 owners?:)
I was just thinking. The PS2 will have an Ethernet and V.90 modem adaptor. Running Linux, this box could do double duty as a firewall/internet gateway for your other PCs on a LAN!
In fact last weekend I put SmoothWall (http://www.smoothwall.org) on a 486 DX4-100, 20MB RAM machine ? even that was a little over specced. The machine runs without a monitor, keyboard, or mice a secure web server runs so that an admin can go in and dial up to the Internet.
Using a Playstation 2 as a web-based internet gateway/firewall - that would be useful. I may well do an article on my site on that if its possible.
Disabling Touch ID on my iPhone 6S requires an additional password/passcode to be entered prior to Touch ID deactivation.
Whether it is using your face or your finger to unlock a phone, both require access to the physical person.
The big advantage that I can see with Face ID, is that it'll work even when my hands are damp (e.g. working in the kitchen preparing a meal based on a recipe off my iPad). Touch ID does not work when your fingers are wet/damp.
I'm curious to find out where Face ID will not work (e.g. when I'm wearing sunglasses, does facial hair growth matter, etc..).
My friends and I own both systems, honestly as first generation systems they work damn well.
The Vive was launched with motion tracked controllers from the start, and I feel a lot of the enthusiasts went towards that product. The /Vive Reddit group is particularly vocal about the product and reminds me of console wars played out decades ago.
The Oculus Rift is similar in many ways to an Apple product in terms of higher level of refinement and ease of use. Facebook/Oculus are funding developers to develop quality content on the Rift - quality beyond what you'd expect from a VR market at the current size (examples are RoboRecall, SuperHot VR, Dead and Buried to name a few)
Here are some major categories discussed from my experience that I hope will help you.
Motion tracking performance
As of now both system's VR motion tracking performance are very similar. The Vive's tracking system is an elegant solution relying on scanning lasers that are detected on the HMD and motion tracked controllers. Oculus' camera image tracking system with the latest version of the Oculus runtimes (version 1.12) works very well. My anecdotal experience is that the robustness and performance of Vive vs Rift tracking systems are very similar.
The Oculus Rift motion camera tracking system uses coded LEDs emmitted on the HMD and motion tracked controller. Default is two camera forward facing configuration whcih is optimal for a forward-facing VR experience (cockpit simulations, forward facing shooters etc). The two cameras can be placed at opposite ends of the play area to give 360 degree tracking. For optimal 360 degree configuration, two forward facing and a third rear camera is the recommended configuration. The Oculus camera derive power and send data via USB connection to a computer.
The Vive's motion tracking system consists of two lighthouses on the elevated opposite corners of the room to function. This system require power from a wall plug and optional sync cable to be connected if the Lighhouses are not in visual line of sight.
Both the Vive and Rift have similar drawbacks, if emitter and sensor is blocked (line of sight occlusion), tracking accuracy is reduced.
Ergonomics
The Oculus Rift HMD and tracked motion controllers are significantly lighter (around 85 grams for the HMD alone), and more arguably more ergonomic than the Vive. The Oculus HMD have in-built headphones (optional In Ear Monitors). Audio is very important in VR. The Vive is soon to release an integrated audio strap to address this issue (optional purchase, unsure if this will be included in an updated HTC Vive system).
If you want to be on the bleeding edge, wireless HMD to PC solutions are coming for the Vive and Rift as optional accessories in 2017. The Vive will also likely get additional motion-tracked peripherals (e.g. gun props etc).
Resolution is the same between the Rift and Vive. The Rift's optical lens is sharper towards the edge of FoV. Both systems show visible internal reflections in the lens (god rays).
Ecosystem
The Vive runs software from Valve's Steam store and HTC's Viveport stores. The Vive can also run software outside of either of these stores (titles from independent developers, self-developed Unity and Unreal projects). An unofficial hack will allow Vive to also run some titles from the Oculus Home store (while unofficial, users have reported good experiences).
The Oculus Rift runs software from the Oculus Home store and Valve's Steam store. My own experience is that the same title on either stores (for example Elite Dangerous), tends to run more optimially in the Oculus Home environment for the Rift. The Oculus Rift can also run software outside of either stores (titles from independent developers, self-developed Unity and Unreal projects).
Final thoughts
Right now VR in the consumer market reminds me a lot of the first consumer GPUs that came out in 1995-1999. Initially the industry required exclusive support from third-parties
> In a nutshell, NONE of the games that currently reign in the VR market could survive or even be considered worth a dime without VR, essentially proving that all they are is VR. And that's simply not enough.
Elite Dangerous. I started playing this a week ago and it's simply a sublime experience. In VR it is SO immersive which adds on top of a great starship simulation game.
My main gaming PC is offline, so I'm playing Elite Dangerous on a standard monitor. While it is still fun, the visuals and sounds rendered in VR is superb.
Hi Everyone,
I feel there is a lot of misunderstanding about Bronies so I want to help shine some light into this.
I'm a proud Brony. I'm a guy in my 30's, work full-time in the field of engineering, have a broad range of hobbies and yes I'm a bit of a geek. When I first hear about 'Friendship is Magic' in late 2011 I had exactly the same thoughts as everyone else, but I checked it out on YouTube and found it to be a surprisingly high-quality show. I thought initially I was the only person in my town that liked it, but there are thousands of Bronies just in my state in Australia.
But what makes this show special is how social it is. From the art, music, regular meet ups it's a great way to make friends with other fun people. From my involvement over the past 18-months I'm proud to say that this community has supported many worthwhile community projects (such as projects in Uganda, Burundi, and Tanzania). Now that the Brony Thank You Fund is an official charity is another great development from this great fanbase.
The Brony Thank You Fund put out an ad on the same network as the actual show a while ago. Worth checking out.
Brony Thank You Ad
I highly recommend people take a look at John de Lancie and Michael Brockhoff's documentary about Bronies. I guarantee it'll be entertaining.
http://www.bronydoc.com
Yes we go against certain gender stereotypes in society. But what are stereotypes really? If I really genuinely like something, especially something that is as positive as MLP, then I say 'rm -rf Gender-Stereotyping-For-No-Good-Reason' to that!
We don't bar women into Engineering or Computer Science, so in 2013, what is really so wrong with adults liking a cartoon show that emphasises friendship, fun and positivity towards everyone?
To all of the Bronies reading this (and there are millions of us), Bro-Hoof!
Because stirring up silt can completely block your vision and can be very disorientating (and may lead to a snowball effect with regards to line entanglement and panic). If you're unable to find your way of the cave by other means (guideline, blind navigation), then you'll die as you'll run out of time and consume all of your gas.
Fundamentally, we're not designed to survive for very long in such an environment. You only have a finite amount of gas to get your butt back to the surface.
For these extreme dives you'd think they'd also work their way down with spare air tanks so they never had to worry about going all the way back up to the top, just back to the last air tank drop.
They already do. Part of the pre-dive plan is to work out how much gas (plus reserve) is required for the dive. If needed additional tanks can be staged further into the cave. Stage tanks are used to provide gas to allow for exit out of a cave.
I also wonder if they couldn't engineer some kind of capsule that could be inflated in a larger chamber to serve as a base on longer dives, possibly with an air line from the surface, sort of a base camp.
Yep look at commercial divers doing saturation diving
http://en.wikipedia.org/wiki/Saturation_diving.
For cave divers doing long decompression stops, an underwater habitat can be used. This provides some relief from cold water and allow the diver to eat and drink (keep up their energy and metabolism).
The habitats can be constructed out of a very large metal or sturdy plastic tub, secured to the cave ceiling. The diver removes equipment and once in the habitat can decompress out of the water at the same ambient pressure as the water depth.
Note that you would only think about doing this if you are spending several hours of decompression in hostile water environment.
For long linear cave penetration base camp can be set up on dry land (out of the water) in between cave sumps.
I just got back from a SCUBA dive this morning at our local reef (Port Noarlunga, South Australia). I got into diving because the underwater world IS so alien. It's 72% of our planet surface normally unseen first hand by most people.
The flora and fauna have adapted to this environment and you get to watch them on their terms, not in an aquarium/zoo. Because we humans are considered aliens in this environment, many of the animals haven't learnt to fear us. Some underwater animals seem to show a large degree of curiosity to humans underwater. Maybe an opportunity to get fed... or perhaps they are wondering "what the HECK is that animal?".
How do you know this? Did you perform benchmark comparing it to a real Quadro?
A couple of years ago I got a GeForce4 4800 and a Quadro4 900 XGL. I performed the required resistor mod and flashed the GeForce4 with the Quadro4's BIOS.
Sure the GeForce4 got recognised as a Quadro4 900 XGL in the Windows display control panel, but when you run benchmarks like SPECViewPerf it was obvious the modded-GeForce4 did NOT perform like a real Quadro4 900 XGL. Capabilities like the HW-accelerated clip planes did not seem to present in the GeForce4, and this made a big difference to the scores I was getting.
I did a write up shortly after the dunk for a friend. The dunk was done as a part of a charity auction at the conference dinner for the Cystic Fibrosis Association. Basically what happenned was that the bid was stuck at around AUD$1500. To increase the bid, Linus agreed to be dunked in Speedos if the amount reached $2500. One person at the dinner walked up the podium and announced that he is putting in $50 and asked if anyone else at the dinner would like to see Linus in Speedos. About 35 individuals walked up and put in money for the cause. The finally tally was about $2525. other notorities also got dunked: Andrew Tridgell, Damien Conway, Keith Packard, Bdale Garbee, the LCA2004 organiser Michael Davies, and others I can't remember.
Linux 2.6.1 kernel? Great, compiling it now.
Linus coming to Linux.conf.au Australia's annual Linux conference? It's soon to start next week in Adelaide! Now that would be something considering Linus isn't listed as one of the speakers. Rest assured we'll buy you a drink.
Looks like Mars didn't like its gift this Season.
Not much information is available on the net about more details on the landing. I guess the current Mars satellites don't have enough resolution for them to photograph the expected landing site
You mean the module-init-tools package? Yes, we needed this in order for make modules_install to work.
My friend and I are not having that problem, but specifically that the 2.6.0 kernel doesn't appear to auto load kernel modules as needed. There is something specific in Mandrake that breaks this and I'm trying to find out why.
Since we're talking about the Mandrake distribution here - has anyone found out why kernel module auto loading appear to be broken when using 2.6.0test2 in Mandrake 9.1?
/etc/modules or manually modprobe them in.
One symptom of this is booting 2.6.0test2 and finding out that NO modules are loaded in for mouse, USB, Ethernet and so forth unless. To get around this I've had to manually list related kernel modules in
I'm wondering if this problem occurs in the 2.6.0 test kernel supplied by Mandrake?
If anybody is interested, Cnet has a review of the machines (dated 5th March).
0 89 3611.html?tag=ld
http://computers.cnet.com/hardware/0-1027-404-2
It received 8.3/10, the machine's strong point were it's performance, screen size (aspect more suited for viewing DVDs) and surprisingly battery life. Another factor is the two inbuilt WiFi antennas, which Dell's 802.11b/g mini-PCI card takes advantage of.
Weaker points mentioned in the review were the flimsy keyboard and mouse buttons.
No mention was made as for the machine's build quality - but I guess that is rather subjective.
The 8500 also appears to be lighter and thinner than it's predecessor 8200 (6.9lb 1.5" vs 7.6lb 1.7").
My question is to how soon will there be Linux support for the Banias CPU and Calexico's Wi-Fi capabilities?
The chip seems like it'll be binary-compatible with previous x86 CPUs, but I wonder how much work Linux will need to support the Banias and Intel 855 chipset power saving capabilities?
I found UT2003 to be very stable, they managed to deliver it AND do an unexpected and excellent Linux port at the same time.
I'm looking forward to the first Moo3 reviews from fans and players. With all of the delays people are now expecting a crash-less experience - nothing less.
Try and run "killevo" in the console after upgrading. My contacts were unreadable in 1.2 until I killed Evolution completely and restarted.
For those coders and artists out there who may want to learn more about Cg, these web articles are also worth reading:
Goodness, I have one boxed in my bedroom now! The look of the robot, fighter, and guardian modes still look really nice even today. I haven't pulled the stuff out of the foam box for at least 8 years.
Acompany isn't bending backwards to lend/give you a board for review purposes and you say the "company sucks"? From the spelling and language in your post, I hope that isn't the business perception Nvidia have of you.
Welcome to the unsexy, hard-slugging world of getting product reviews on smaller sites. I take it you have been running TargetPC for quite some time now, I certainly have with Tech-Junkie . The question any company will ask themselves is "what is in it for me?". They are a business not a charity. Quite frankly, if I was running a company like Nvidia I would only send my review products to the larger sites because a review on AnandTech and TomsHardware will cover the vast majority of issues. With some exceptions, smaller sites tend to have weaker editorial content and weaker visibility.
Sites love to get hardware or software because its the material that drives readership, companies send out products because it provides additional visibility and advertising. With big ticket items like a new GeForce board, competition is really tight and often smaller sites will get squeezed out. That's the reality.
Hiya,
I had exactly the same problem as you for Evolution RC 1 and 2. Took me a while to nut it out, so I'll save you the effort. Try this:
1. Download the gtkhtml-1.0.0 package
2. Install it
(just to make sure)
3. ldconfig
4. oaf-slay
5. killev
6. restart evolution.
That took me a month of bumming around to figure out but I finally found that evolution was missing a package dependency. GTKHtml is a bonobo component that communicates with oaf, without this package Evolution hasn't got an application to create a default compose email.
I mailed the Evolution maling list about my problem but it seems no one else has had that particular problem -- thought perhaps I corrupted the RPM database with a few too many --nodeps.
Cheers,
Joseph Tan
The biggest difference I've seen with the patch is to basically eliminate slightly jerky mouse movement during kernel compiles and other CPU heacy tasks. That alone makes it significant for my own personal needs.
We did a little round of computer shooting about a year ago.
We placed a 486 CPU chip on a board and fired a 0.22 into it. Also shot up laptops, monitors and other computer gear.
As expected, the 486 shattered. I shot a video and encoded it in QuickTime MOV format. We couldn't run any benchmarks on the remains though. The whole article starts here.
Bottom line is that the PS2 has multimedia capabilities which would be wasted if it's a router or gateway, and yes I wouldn't dream PS2 being gateways and routers as a killer application. Like all hacks it is not ideal, but it would work.
:)
Or how about the plain and simple geeky appeal of seeing the aesthestics of a black PS2 box being used as a gateway for a whole home's internet access? It small, lightweight and would do the job.
For your other two points. I've had my Playstation 2 for around 8 months now and haven't had any problems with cooling even after 12 hour GT3 sessions. My unit is remained barely warm. I have not witnessed this problem myself.
As a gateway/router/web server the system would probably generate less heat due to the fact that the graphics chip isn't driven as hard as playing games.
I use my Smoothwall machine has a single Ethernet card, simply as a way to the Internet through a 56kbps modem. I don't use a DMZ, I have a feeling that many don't.
Maybe Smoothwall could do a specific version for PS2 owners?
I was just thinking. The PS2 will have an Ethernet and V.90 modem adaptor. Running Linux, this box could do double duty as a firewall/internet gateway for your other PCs on a LAN!
In fact last weekend I put SmoothWall (http://www.smoothwall.org) on a 486 DX4-100, 20MB RAM machine ? even that was a little over specced. The machine runs without a monitor, keyboard, or mice a secure web server runs so that an admin can go in and dial up to the Internet.
Using a Playstation 2 as a web-based internet gateway/firewall - that would be useful. I may well do an article on my site on that if its possible.