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Matrox Parhelia 512 Preview

SpinnerBait writes "Finally, you don't have to sift through all the unreleased and unauthorized bogus information around the net about Matrox's upcoming 3D Graphics chip, called the Parhelia 512. Matrox has taken the wraps off their next generation GPU and this Preview over at HotHardware goes through its feature set with a fine toothed comb. They also give you a very rare glimpse inside Matrox's Montreal Headquarters, as well as a look at some very impressive technology demos, rendered on their new chip. Looks like impressive stuff for sure."

202 comments

  1. Macs by jweatherley · · Score: 1

    Too bad Matrox cards don't play with Macs - nVidia GeForce 4 Ti for me them.

    PS Frist P0st

    --

    --
    Reverse outsourcing: it's the future
  2. Wow... by NorthDude · · Score: 2, Interesting

    This Graphic card as almost more processing power then my two PC's combined! The only thing I wish is that Matrox could come back a bit in this market. They had made some good card in the past. More choices can only be good. And, do they have a good record of supporting Linux in the past? Funny, they are located in my town and I know less about them then all those US based company :)

    --


    I'd rather be sailing...
    1. Re:Wow... by Zapper · · Score: 1

      This Graphic card as almost more processing power then my two PC's combined!

      sad sad sad.

      oh wait, the same statement probably applies to my three computers. OUCH.

      --
      So much to do, so little bandwidth.
      --
      Try Mozilla
    2. Re:Wow... by packeteer · · Score: 1

      well i have been using matrox as much as i can because i wish to support them and their support for linux. My G400 Millenium is getting dated (as is anything called 'millenium') and i was considering not going matrox on my next card. Well personally i like matrox for their AWSOME 2D support and vidual clarity. I have never seen a geforece with such a crispt picture asa matrox. So if they finally get a powerful card out there for cheap then they get MY business. Anyway the have GREAT support for linux. I would strongly recommend a matrox for anythinbg other than gaming... and even then you dont get BAD framerates on games.

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
  3. Oh Boy! by Yoda2 · · Score: 0, Offtopic

    Bet CounterStrike will cruise on that puppy!!!

  4. Far better look at the card here by Anonymous Coward · · Score: 2, Informative

    Kyle over at [H]ard|OCP has quite a load of info on the card:

    http://www.hardocp.com/articles/parhelia/index.h tm l

    http://www.hardocp.com/articles/parhelia/analysi s. html

  5. Is this crap? by dingo · · Score: 1, Insightful

    In the article they say:-

    "Gigacolor", as Matrox likes to call it, is otherwise known as full display of over 1 Billion colors. Before you peg the "Marketing-Hype-O-Meter" too far, believe or not, the human eye can definitely tell the difference between 16 Million and 1 Billion colors

    now if I remember correctly there are less than a dozen monitors that can produce this kind of detail(please correct me if I am wrong) and no-one can reallistically tell the difference (once again...please correct me if im wrong).Anyhow i can see something more than 5.2 on the marketing hype-o-meter

    --
    The Borg assimilated my race & all I got was this lousy T-shirt
    1. Re:Is this crap? by hbackert · · Score: 2, Insightful

      24 bit (16 million colors) are a lot, and I certainly have difficulties to find the difference between color #70e0e0 and #70e1e0, but when you want to have a nice background, top is plain blue (#0000ff) and botton is black (#000000), then there are only 254 levels between those. And I can clearly see those lines where the blue color value changes.

      And that's where the more colors shine. Just using 10 instead of 8 bits reduces those color bands by a factor of 4.

      Instead of not using those alpha bits at all (in 32 bit color mode), one might as well use them for nicer colors. Now which OS supports that mode? X11?

      Harald
    2. Re:Is this crap? by uberkuba · · Score: 1

      The fact that the human eye can only see about 16 million colours is true. The displays that we use can only display about as many also. BUT, when you render stuff at 10bit per channel precision you get far fewer rounding errors.
      Think about it this way, you apply 4 texture maps to the same object, and then have a couple light sources... some fog. If everything gets rendered at 32bit colour (8bit per channel) you will get more rounding erros.

      The Matrox Gigacolor will reduce banding and visual artifacts in rendered scenes...

      I would assume that the end result will still be a 32bit image sent to the display.

    3. Re:Is this crap? by grmoc · · Score: 2

      Keep in mind that there is a difference in the frequency response of your monitor for luma and chroma!

      We are much more attuned (visually of course) to difference in intensity (luminance) in comparison to difference in color. IT is possible for monitors to have a higher luma response than chroma response, so...
      Having 30 bits worth of intensity variation (ok, call it 10 bits if you will) can provide more distinct rendering, wven on monitors that don't support 1 billion "colors".

    4. Re:Is this crap? by XMunkki · · Score: 1

      Actually the bigger point here is that when doing multipass rendering, the results will be more accurate. This allows for more subtle and smoother transparencies with less information loss after the blend.

    5. Re:Is this crap? by Namarrgon · · Score: 2
      I read somewhere (can't recall where now) that some programs (e.g. MSWord) crash in 10/10/10/2 mode. Does this imply that Windows will support this as a native desktop mode? That would be nice - our software would benefit from better colour representation.

      Think I'll talk to my contact at Matrox to see if we can get ahold of one of these and support this mode.

      --
      Why would anyone engrave "Elbereth"?
    6. Re:Is this crap? by Anonymous Coward · · Score: 0

      i pretty much disagree with anyone who says we don't need more then 8 bits per rgb channel.

      that's only 256 shades of red, green, and blue.

      if anyone claims that this is more then enough because our eyes are not sensitive enough, that's bullshit.

      take photoshop (or the gimp for die hards), with your monitor set to a 1600x1200 display, create a blank document that's 1600x1200 pixels. Now create a single channel horizontal gradient.

      oh golly gee whiz, i just ran out shades (you only get 256 per channel).

      look at all the pretty banding.

      i can see it so easily. hell, how can that be????

      simple.

      24/32 bit color is 256 shades per rgb channel, so if i take RED, and create a horizontal gradient, i have to cover 1600 pixels horizontally with only 256 shades of red.

      That means that every 6.25 pixels you have the exact same color, which creates very noticeable bands, or vertical strips, in this case.

      Throw in rounding errors and anyone in the know will conclude that the current depth/precision of color is acceptable...but hardly ideal.

      anyone working with software that edits movies for release in theaters already works in higher then 8 bit per channel color.

      just like 16/44.1 was all we would ever need for audio (yea right)...most audiophiles don't mix anything unless they are at a minimum of 24/48 resolution.

      back to the original statement: now if I remember correctly there are less than a dozen monitors that can produce this kind of detail

      I can tell you right now that current CRT's can definitely display more shades then our current 24/32 bit cards are putting out. Maybe not a whole lot more, but the cards NOT THE MONITORS are what's holding back higher color.

  6. Don't forget... by supercytro · · Score: 4, Insightful

    ...to release decent drivers. Tested and stable would be nice...

    1. Re:Don't forget... by Anonymous Coward · · Score: 0

      yeah we're talking about MAtrox here. They'll release 1 or 2 sets of drivers, then buh bye for another 6-12 months, wherein they'll release the final drivers (which will still have bugs), and then tell users that they are discontinuing their old (1yr!) card so they should update to their latest one.

      Matrox and ATI can all go suck a bag of doodles.

    2. Re:Don't forget... by Anonymous Coward · · Score: 1, Informative

      Untrue (with the exception of their woeful lowend capture cards) -- A few months back they released a new W2K driver which resolved a couple bugs with my ancient G400Max card and multi-head/TV-Out.

  7. Hmmm by oliverthered · · Score: 2, Interesting

    Good job my pc Blew up the other day, I now have a great excuse to upgrade..

    Or more seriously, I wanted to upgrade before (from my G400) but GForce / ATI have poor 2D performance and some bad filters on there cards which require a bit of hacking to sortish out, and Matrox didn't have a viable home/gamer solution, sure there 10bit medical cards look nice, but not quite for me.

    The only problems i have had in the past with matrox cards are,
    Poor OpenGL support, though the drivers seemed to have been fixed as of Feb this year.
    There Linux support is a little, well patchy. they do provide drivers, but there only half open and a bit of a pain to get working corretly, some of the problems may have been down to old X4 versions though.

    Well I'll Buy one in the next couple of months and try to post a more informed comment!!

    --
    thank God the internet isn't a human right.
    1. Re:Hmmm by statichead · · Score: 2, Insightful

      I have had nothing but good luck with matrox and linux. I was running open gl with glx at first, then moved to DRI, which has now been integrated into the kernel, it has been getting easier and easier. Also matrox does provide a support forum specifically for linux which has helped me with more then one issue. You may scoff at the binary only drivers that matrox releases, however they are easy to install and provide some nice tools, to make configuration easier. What other manufacturer of video supports linux to this extent?

      Return to castle wolfenstein on a two plus year old card (g400max) with reasonable framerates, I'm ok with that and am looking forward to a new matrox.

    2. Re:Hmmm by grmoc · · Score: 1

      What 10 bit medical cards?
      I'd love to get a list so that we could examine them for possible purchase...
      We need 10 bit framebuffers and hardware accelerated rendering...

    3. Re:Hmmm by Admiral+Llama · · Score: 1

      Well, whooptie frickin do if they support Linux via closed source binaries. I'm sitting here on a FreeBSD box. I think I'll go buy an ATI instead.

    4. Re:Hmmm by Cyno · · Score: 1

      What other manufacturer of video supports linux to this extent?

      Um, nVidia. And their hardware and support is dependable, if not proprietary. I like Matrox. I have several G450s and a G400TV. The G400TV was a good card for its time, but the G450TV was a cheap POS. Same thing for the G550 series, for gaming anyway. I don't expect quality products from Matrox any more than I do from ATI. They prefer to make money than make a quality product. That's ok. But I think nVidia is beating the both of them at their own game.

      The only way I'd support a company like Matrox is if they worked hand in hand with linux, developing GPLed drivers that offered full support of their hardware. Anything short of that and they have to compete with everyone else in their benchmarks and price. Its too little too late, in my opinion. But if they play their cards right I might pick up one to replace my G450s for $100-$150.

    5. Re:Hmmm by Anonymous Coward · · Score: 0

      IMO, Matrox makes very high quality cards and drivers. Just with slow 3D support.

      Matrox also has the best Linux/X support in business, with downloadable source right from their web page (MIT X11 licence, not GPL). Only issue is that Macrovision Inc prevents them from releasing TV Out drivers.

    6. Re:Hmmm by oliverthered · · Score: 1
      --
      thank God the internet isn't a human right.
  8. Fast asynchronous pipelines? by brejc8 · · Score: 1

    This stuff sounds very much like Sutherlands stuff he was playing with. Very fine grain asynchronous pipelines with very high throughput.
    Evans & Sutherland were the people who made the military simulators long long time ago

  9. More links on Parhelia by sigemund · · Score: 2, Informative

    Here are some more links with Parhelia info:

    http://www.hardocp.com/articles/parhelia/index.h tm l

    http://www.hardwarezone.com/articles/articles.hw z? cid=3&aid=425

    http://www.matrox.com/mga/products/parhelia512/h om e.cfm

    I hope they make Linux drivers for it. Hardware text AA seems kinda cool.

    1. Re:More links on Parhelia by styopa · · Score: 2

      Matrox has been very good at providing drivers for Linux. Some may say that the drivers are a bit spotty, but I have had no problems with them or the configuration tool that they have designed for Linux. If you look at the bottom of the page of the article it says, "Operating Systems: Windows, Linux" so I think this is going to be happening.

      --
      Disclamer - Opinion of Person
  10. Anandtech has a full preview on it too by cOdEgUru · · Score: 5, Informative

    Here

    The summary mentions quite a few interesting notes regarding the effect this card would have on current games.

    - In "simple" games like Quake III Arena, the Parhelia-512 will definitely lose out to the GeForce4 Ti 4600. By simple we mean games that generally use no more than two textures and are currently bound by fill rate. NVIDIA's drivers are highly optimized (much more so than Matrox's) and in situations where the majority of the Parhelia's execution power is going unused, it will lose out to the Ti 4600. This can change by turning on anisotropic filtering and antialiasing however, where the balance will begin to tilt in favor of the Parhelia.

    - In stressful DX8 games, Matrox expects the Parhelia-512 to take the gold - either performing on par or outperforming the GeForce4 Ti 4600. Once again, as soon as you enable better texture filtering algorithms and antialiasing the Parhelia-512 should begin to seriously separate itself from the Ti 4600. The quad-texturing capabilities of the core as well as the 5-stage pixel shaders will be very handy in games coming out over the next several months.

    So from the look of it, Parhelia does not wipe out Nvidia (though I would like them to), but is a worthy competitor to nvidia in current games. It would be interesting to see how ATI and Nvidia match up to this new competitor in the coming months.

    Be afraid. Be vewy vewy afraid.

    1. Re:Anandtech has a full preview on it too by larien · · Score: 2

      In "simple" games like Q3A, we're already seeing frame rates >100 even in high resolutions which is more than the monitor can handle. In these cases, even a 50% difference isn't a big deal. Also, ISTR that there's limit to what the human eye can see; any frame rates over that are wasted.

    2. Re:Anandtech has a full preview on it too by Anonymous Coward · · Score: 0

      Yeah, but that won't stop the Shithead's Hardware sites from running 39 Quake 3 tests on this thing when it ships. Sad thing is that beating your competitor at 640x480 Quake is still a marketing requirement.

    3. Re:Anandtech has a full preview on it too by thegrommit · · Score: 1

      You're ignoring the reality that framerates of games from this century are much lower than Q3A. With UT2003 and Doom3 coming out this year, I'd be surprised if an average 100 fps & 1024x768x32 is going to be achievable on currently available hardware. Hell, even currently available games like MOH:AA and Dungeon Siege don't manage that.

    4. Re:Anandtech has a full preview on it too by DeadBugs · · Score: 2

      "In "simple" games like Quake III Arena, the Parhelia-512 will definitely lose out to the GeForce4 Ti 4600. In stressful DX8 games, Matrox expects the Parhelia-512 to take the gold - either performing on par or outperforming the GeForce4 Ti 4600."

      I am having a hard time getting excited about a video card that is not out yet that will be as good as a video card that has been out for months

      --
      http://www.kubuntu.org/
    5. Re:Anandtech has a full preview on it too by chrestomanci · · Score: 1

      Or as a single page instead of 12 try here

    6. Re:Anandtech has a full preview on it too by edgrale · · Score: 2

      You know, all this speculation is driving me nuts! It's useless to speculate whatever the Parhelia will kick nVidia ass or not untill we've seen some actual benchmarks.

      In theory you/they are correct, but what about the Parhelia in practical tests? That's what I'm waiting for.

      Think about it before you mod me down as a troll/flamebait/offtopic

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    7. Re:Anandtech has a full preview on it too by Anonymous Coward · · Score: 0

      LOL!

      Counterstrike framerate is the judge of a good video card? Gimme a break.

    8. Re:Anandtech has a full preview on it too by Cyno · · Score: 1

      I'm getting excited because I run linux and winex on my G450, which doesn't even have a GPU. But the pricetag will have to drop a few hundred and winex 3.0 will have to be released before I'll be looking to replace mine.

    9. Re:Anandtech has a full preview on it too by billcopc · · Score: 1

      It could be very well exciting if the Matrox card doesn't cost 400$ US on release.

      --
      -Billco, Fnarg.com
  11. less than a dozen monitors that can... by oliverthered · · Score: 2, Informative

    Well from reading a few artivles about needing more than 8bit per channel, its all down to bleading.
    It's a bit like using 24bit sound recordings to mix and then downsampling them to 16bit.

    --
    thank God the internet isn't a human right.
  12. The G200 looked impressive too but didn't deliver by MacBoy · · Score: 4, Insightful

    I wonder if their new Parhelia can deliver on its promises? Have Matrox's openGL drivers improved significantly over the past few years? Poor openGL was what killed G200's promising future, and I would hate to see a repeat performance.

  13. What does it actually do? by pjkacmar · · Score: 1

    It's really nice to see all sorts of nice specs in a preview, but it doesn't really tell us much of anything about actual performance - especially gaming performance. People trust nVidia previews because nVidia has had a good run of high performing gaming video cards. Matrox can add a flux capacitor to their cards and still have a worthless gaming card. Specs and previews mean nothing. Final hardware and drivers are everything.

  14. Link with more information & screens by Performer+Guy · · Score: 1, Redundant

    The 16 sample AA shown here looks nice and there's a bit of detail on a few of the features like the hardware displacement mapping. Very nice looking.

    http://www.hardwarezone.com/articles/articles.hw z? cid=3&aid=425&page=1

  15. We'll see... Maybe they're back? by Hollinger · · Score: 2

    Well, it looks like Matrox may be back into the mainstream. To most consumers, they're an unknown. To techies, they're the little company that refused to die, and to businesses, they're the best supplier. We'll see which of those three items changes.

  16. What is it with speed? by DrBiscuit · · Score: 0, Insightful
    This microchip is just like all other microchips. It has certain physical and electrical properties. It helps render information on a computer. It does this slightly faster than previous microchips at a much greater price.

    What is so fascinating about this to young, white males? It presents itself in many scenarios: cars are "tweaked" at the cost of hundreds of dollars for tiny percentages in "performance" (read: "speed") gain. Cooking appliances are bought that shave seconds off of cooking time. It's ridiculous.

    Slow down, enjoy life. You'll get there when you get there. Enjoy the journey. Your graphics will be rendered in plenty of time, for now just enjoy the scenery.

    --

    Angela Taylor, PhD
    Los Alamos National Laboratory
    Feminist, scientist, scholar, woman
    1. Re:What is it with speed? by Kalabajoui · · Score: 1

      Straight from the newspeak dictionary found at:
      http://www.newspeakdictionary.com/ns_frames.h tml

      Feminist:
      Implied - One who wishes to be more feminine, and wishes to protect feminine ideas and custom.
      Actual - One who wishes to be more masculine, and destroy differences between the sexes.

      "It is tempting, if the only tool you have is a feminist philosophy, to treat everything as if it were a male chauvanist." - Abraham Maslow

    2. Re:What is it with speed? by RatBastard · · Score: 1

      Obviously your PHD is not in the realm of sociology or psychology. If it were you could easily formulate a theory that didn't require you to be insulting and patronizing.

      I'm sure that if you really cared, and were not interested in showing off your superiority to us uneducated, bigger-fatser-better obsessed troglodytes, you could figure out the answer to your question on your own.

      Rat
      Wage Slave, Politically Incorrect, Male (who suffers neither liberal nor male guilt).

      --
      Boobies never hurt anyone. - Sherry Glaser.
    3. Re:What is it with speed? by Jhan · · Score: 1

      This microchip is just like all other microchips. It has certain physical and electrical properties. It helps render information on a computer. It does this slightly faster than previous microchips at a much greater price.

      What is so fascinating about this to young, white males? It presents itself in many scenarios: cars are "tweaked" at the cost of hundreds of dollars for tiny percentages in "performance" (read: "speed") gain. Cooking appliances are bought that shave seconds off of cooking time. It's ridiculous.

      Slow down, enjoy life. You'll get there when you get there. Enjoy the journey. Your graphics will be rendered in plenty of time, for now just enjoy the scenery.

      This feminist opinionist is like any other feminist opinionist. They help to further equality of the sexes. She does this slightly better than previous ones while being much more boring.

      What is so fascinating about this to young, white females? It presents itself in many scenarios: feminists that write bearly coherent jargon ridden articles in my morning paper 'DN'. Feminists that attack graphics cards trying to prove a point about genus.

      Why don't you get that huge chip of your shoulder, enjoy life. Equality will happen more and more. Enjoy the journey. Your cause will be completed in time, for now just enjoy the scenery.

      --

      I choose to remain celibate, like my father and his father before him.

    4. Re:What is it with speed? by Anonymous Coward · · Score: 0

      she's a troll you troglodyte mental midget

    5. Re:What is it with speed? by RatBastard · · Score: 1

      And you think I give a rat's festering gonads about the opinions of an anon?

      --
      Boobies never hurt anyone. - Sherry Glaser.
    6. Re:What is it with speed? by Anonymous Coward · · Score: 0

      DN? Byt morgontidning!
      Javisst ja, SvD har ju sjunkit ned i träsket också nuförtiden...

  17. At last...fresh(er) blood by Phoenix · · Score: 1

    It looks like that there is another dog fighting over the same bone now. At last some real competition in the market.

    This is what is really needed in the industry. nVidia has and ATI has been the top dogs for a while and the new releases have been a little stale. Sure the GeForce 4's have been nice, but there are those out there who think that the GeForce 3's give better image quality. Then there's ATI and it's new Radeon 8500 128mb cards...it's just a 8500 with 2x the memory.

    Matrox entering the ring again with this new chip and it's abilities should rattle the windows for a bit and we'll see nVidia and ATI scrambling for the next gen cards to out perform Matrox.

    It's a competitive situation that promotes quality product for everyone.

    Now if only M$ would get the clue eh?

    --
    -- Wiccan Army, 13th Airborne Division "We will not fly silently into the night"
  18. Better than their TV add-on cards? by British · · Score: 2

    I hope it's better than their sorry excuse for a TV card that never worked right. It was a few years old, but it was an add-on board to one of their video cards(VFW), and the framerate changed wildly, if it worked at all.

  19. What Supporting Hardware Does One Need? by Vortran · · Score: 3, Interesting

    Ok.. so it has AGP 8x. Nifty! What motherboard do I buy that has AGP 8x? I just bought an Abit KR7A-RAID with Via KT266 chipset, thinking this is a pretty decent board, but I doubt it supports AGP 8x.

    Now we move on to monitors. Could someone recommend a monitor that I can use to accurately resolve 1 billion colors? I tend to run my 2 Viewsonic PT775's at 1600 x 1200 so I've grown accustomed to that much "real estate".

    This sounds like an awesome card, but I really don't know where to go or what to get to reap all the benefits of it.

    Lastly, precisely when and where can a fellow technogeek acquire one? Since the HotHardware site seems to be experiencing some serious "Slashdot Effect" I was unable to finish reading the entire article. MRP $$ and a release date would be very useful.

    Vortran out

    --
    Knowledge is like ignorance.. too much can be just as bad as not enough.
    1. Re:What Supporting Hardware Does One Need? by cOdEgUru · · Score: 3, Informative

      MRP : Approximately 450 US Dollars.
      And this would be for the fastest Matrox Card. There might be more than one flavour, but dont expect them to diversify it like Nvidia does (Ti200, Ti4400, Ti4600 and the MX420 and MX440).

      Shipping Date : Late June

    2. Re:What Supporting Hardware Does One Need? by ergo98 · · Score: 1

      The AGP modes are usually backwards compatible, so if your board supports AGP 4x then it'll be fine.

    3. Re:What Supporting Hardware Does One Need? by Anonymous Coward · · Score: 0

      Of course you monitor can, it is an analog device. You monitor could do 128bit color if you had a card able to put out that kind of color! IBM moved to analog monitors because you would nead almost a more than 256 pin connector on your monitor to output that many colors using a digital interface that isn't encoded (to do so would have used more power than the 386's they were selling at the time in the late 80's).

    4. Re:What Supporting Hardware Does One Need? by Brigadier · · Score: 2



      If you build it they will come. When voodoo introduced 32 bit maps, then games were designed to support it. I'm sure with such a powerful card especially with regards to mapping games will jump to look more realistic which seems to be teh goal. My concern is still more price I dont feel like paying $300 and up for a card just to play video games I rather just get a PS2. I still think that computers are not suitable gaming platforms. It much more fun playin in my living room on my 40" TV with my friends than in my study on a 19" monitor.

    5. Re:What Supporting Hardware Does One Need? by karnal · · Score: 2

      RE: 8x AGP:

      I've been doing some pricing on a new machine for myself (of which I cannot afford yet), and some of the newer kt333 chipsets come with AGP 8x, as well as USB 2.0 etc.

      It's out there, but do we use it? not yet....

      --
      Karnal
    6. Re:What Supporting Hardware Does One Need? by Lethal_Geek · · Score: 1

      As far as I've ever seen monitors don't stop at 32 bit color, they say their color depth is "unlimited". So take that for what it's worth.

    7. Re:What Supporting Hardware Does One Need? by Xylothan · · Score: 1, Insightful
      I just bought an Abit KR7A-RAID with Via KT266 chipset, thinking this is a pretty decent board, but I doubt it supports AGP 8x.

      I'm pretty sure there is a law that states you cannot use the words "VIA chipset" and "decent" in the same sentence.

    8. Re:What Supporting Hardware Does One Need? by booch · · Score: 2
      AGP 8x: It'll work in an AGP 4x motherboard. Motherboards with 8X AGP should be out soon.

      Monitors: Analog monitors (eg. the one you have today) can display an infinite number of colors. The DAC (digital-to-analog converter) on the graphics card creates the appropriate analog signal. The real question is whether digital DVI monitors will support more than 24 bits of color.

      Where: Matrox has a list, including their own online store. CDW seems to carry most Matrox products.

      When: June.

      Price: $450 for the top-end, low-end was not specified anywhere I could see.

      --
      Software sucks. Open Source sucks less.
    9. Re:What Supporting Hardware Does One Need? by damiam · · Score: 2, Insightful

      You just did it.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
  20. 'Hot' hardware ??? by HiQ · · Score: 1

    Seems to me that the hardware they use for running their website is not so hot. They're fried already.

  21. wow by n3r0.m4dski11z · · Score: 0

    all i can say is wow. finaly a geforce killer. When i looked at the last review of geforces, i noticed that there was very little difference between a GF3 and a GF4. i mean im still using my GF256 thats been goign strong for 4 years now. its the oldest component in my pc and it performs beautifuly even on the newest games. after seeing this review however, i must say that i know what my next GFX card purchase will be. did you see those tri head shots?

    wow

    of course since its not out yet i dont know actual prices but if its priced comparitivly with a geforce 4, or even a little higher i would so jump on it. Matrox is back people.

    --
    -
  22. Any pictures of the card by aosgood · · Score: 1

    Any one seen any pictures of the card and the connections possible. I would like to see a picture of the bundle and various connectors included.

  23. It is. by Rui+del-Negro · · Score: 4, Insightful

    The human eye can distinguish about 10 million different colours. But it's more sensitive to some frequencies than others, so sometimes 24 bits (16 million colours) may not be enough.

    For example, most people can distinguish between two very similar 24-bit medium greens but not between three or four similar 24-bit dark blues.

    That said, no monitor can accurately represent 16 million colours, let alone several billions. Even if they could, the dynamic range of monitors is very limited compared to the range our eyes can see (ie, monitors have very limited brightness compared to the normal sunlit world), so most of those colours would be wasted.

    Higher colour precision is good because it minimises round-off errors, but this applies mainly to internal calculations (some operations are done directly on the final framebuffer, but very few). For display, 24 bits (and a good monitor) are more than enough.

    RMN
    ~~~

    1. Re:It is. by dingo · · Score: 5, Funny

      For example, most people can distinguish between two very similar 24-bit medium greens but not between three or four similar 24-bit dark blues.

      If i remember back to biology this is because there are lots of green (Natural) foods but not so many blue ones and we therefore have allocated more cones in our eyes to distinguishing greens than blues.
      This is why blue m-m's are an affront to nature :)

      --
      The Borg assimilated my race & all I got was this lousy T-shirt
    2. Re:It is. by user32.ExitWindowsEx · · Score: 1

      "...monitors have very limited brightness compared to the normal sunlit world..."

      Sunlit world? What's that?

      --
      "Evil will always triumph because good is dumb." -- Dark Helmet
    3. Re:It is. by Anonymous Coward · · Score: 0

      For display, 24 bits (and a good monitor) are more than enough.

      May 14, 2002. Rui del-Negro: "24-bits should be enough for everyone!"

    4. Re:It is. by kawaldeep · · Score: 1

      If i remember back to biology this is because there are lots of green (Natural) foods but not so many blue ones and we therefore have allocated more cones in our eyes to distinguishing greens than blues.

      this is not entirely correct. We can't distinguish blue colored objects because our short wavelength cone receptor (commonly called the blue cone) has less sensitivity.

      --
      replace 'berserkeley' with 'berkeley' to respond via email.
    5. Re:It is. by Rui+del-Negro · · Score: 2

      In fact, since our eyes are only truly sensitive to 3 colours, even CGA was excessive. ;-)

      RMN
      ~~~

  24. You won't be seeing 1 billion colours on Linux by boltar · · Score: 0

    Why? Because X11R6 only supports a maximum of 24 bit colour. I've always thought X11R7 or X12 was
    long overdue, perhaps this might provide an added impetus to bringing the spec out.

    1. Re:You won't be seeing 1 billion colours on Linux by Anonymous Coward · · Score: 0

      Umm, no. It can, just no implementation botherd with it.

    2. Re:You won't be seeing 1 billion colours on Linux by boltar · · Score: 1

      Sorry , in the Xlib spec only 24 bit colour is supported. 1 byte each for RGB.

    3. Re:You won't be seeing 1 billion colours on Linux by barole · · Score: 1

      SGI's have supported more than 24-bit color for years.

    4. Re:You won't be seeing 1 billion colours on Linux by boltar · · Score: 0

      There might be more than 2^24 colours in the colormap but the Xlib routines only support 24
      bit indexing into the colourmap which means that even using the truecolor visual you can only have
      a maximum of 2^24 colours on screen at any given time.

    5. Re:You won't be seeing 1 billion colours on Linux by barole · · Score: 1
      It's been a long time since I have programmed directly to Xlib. Can you tell me where the limitation is? I am not disagreeing, just curious. Glancing at XCreateColormap, for example, there is nothing obvious there (colors use shorts).

      Regardless, I would expect many visual apps on linux to use OpenGL and I know that you can use more than 8 bits per channel with OpenGL as I have done that on SGI's.

    6. Re:You won't be seeing 1 billion colours on Linux by ShavenYak · · Score: 2

      What about in 3D? I would think going through DRI to the hardware and not through X you'd be able to use the gigacolor functionality. And that's where it would be most handy - I don't really care about billion-color icons on my desktop.

      Ooh, on second thought, even 24-bit color doesn't do well on the gradients in title bars and background images sometimes....

      --

      Hey kids, there's only 5 days left 'til Yak Shaving Day!
    7. Re:You won't be seeing 1 billion colours on Linux by cryptic · · Score: 1
      I think your wrong. Maybe XFree4 doesn't use more than 24 bits/pixel, but:
      • As far as I can tell, the (3D) chip could easily generate 10:10:10 bit, even when only using 24 bit textures, with all the lighting and shading going on.
      • The X11 protocol/API limits a pixel value to 32 bits, which is good enough for 10:10:10 bits pixels. Individual color R,G&B components are even specified as 16 bits numbers in some places! 'man XColor' is your friend.
    8. Re:You won't be seeing 1 billion colours on Linux by boltar · · Score: 1

      The XAlloc*Color routines take a hex value of the form #XXXXXX or a colour name which references
      rgb.txt which stores its colours in 3 decimal format. There are other formats you can pass to
      these routines but AFAIK they get converted to 24 bit.

    9. Re:You won't be seeing 1 billion colours on Linux by cryptic · · Score: 3, Informative

      Did you actually bother to read a manpage?
      Your wrong.

      'man X', under 'COLOR NAMES'

      The syntax is an initial sharp sign character followed by a numeric specification, in one of the following formats:

      #RGB (4 bits each)
      #RRGGBB (8 bits each)
      #RRRGGGBBB (12 bits each)
      #RRRRGGGGBBBB (16 bits each)

    10. Re:You won't be seeing 1 billion colours on Linux by Russ+Steffen · · Score: 2

      That can not be correct. The XColor structure, which is used all over the Xlib API for communicating color values is 16 bits per gun, 48 bits total.

    11. Re:You won't be seeing 1 billion colours on Linux by Anonymous Coward · · Score: 0

      No, I've seen it in the SGI X server you can specify a color as RRRRGGGGBBBB

    12. Re:You won't be seeing 1 billion colours on Linux by X-Guy · · Score: 1

      You are mistaken. There is no such limitation
      in the X11 specification. Even XFree86 supports
      10:10:10 framebuffers on some 3DLabs cards (see
      the man page on "glint").

      All the X11 specification says is that there
      can be no more than 32 bits per pixel. This
      limitation only applies to core X11 rendering.
      Extensions like OpenGL do not have these
      limitations.

    13. Re:You won't be seeing 1 billion colours on Linux by Anonymous Coward · · Score: 0

      Well, the old trusty AmigaOS already uses
      96-bit colour (RGB 32:32:32) internally.

      -Tesla

  25. Mean while over at Nvidia... by MrBandersnatch · · Score: 2, Interesting

    Worried execs decided to announce the launch of the GeForce 5 later this year.

    I kid you not!!!

    1. Re:Mean while over at Nvidia... by Anonymous Coward · · Score: 0

      Two things. It will not be called GeForce. You'll hear about it in August.

    2. Re:Mean while over at Nvidia... by Anonymous Coward · · Score: 0

      Actually, Nvidia already had announced this new card way before news of this matrox card.

  26. Non Wintel Os's by h0tblack · · Score: 1

    Looks like a good card, but there's still no mention of support for non Windows, non x86 or non DirectX support.
    In some of the earlier 'previews' there was talk of OpenGL 2.0, which I'm sure this card will theoretically be compliant with (once the ARB settle on the specs of course). But what of support for Linux, BSD, OS X. Does the hardware support both big and little endian?
    It's fair that Matrox are pushing the DirectX 8.1 (and 9 no doubt) and Windows thing now, but when will we hear about other possibilities?

    1. Re:Non Wintel Os's by AlastairMurray · · Score: 0

      If you read the page linked in the original article you'll see that it list's linux support.

    2. Re:Non Wintel Os's by Anonymous Coward · · Score: 0

      The artical linked in this blurb says the card will support OpenGL 1.3 and Linux. How far that support goes is unknown. (For instance the G200-550 series is supported under Linux but TV out does not work and the TV tunner leaves something to be desired)

    3. Re:Non Wintel Os's by Hittite+Creosote · · Score: 1
      Hmm, well I looked at the specifications - first page of the link given in the article, and under 'Operating Systems' it says 'Linux' and under 'Platforms' it says 'OpenGL 1.3'.

      Is that enough to qualify as a 'mention'?

    4. Re:Non Wintel Os's by shaldannon · · Score: 2

      Matrox has provided some really good support in the form of driver software and forums for various flavors of Windows and Linux. I believe there is also some level of FreeBSD support. I would be surprised if this one didn't have non-Windows support. I can't speak for non-x86 support.

      --


      What is your Slash Rating?
  27. Tom's Hardware as well by karnal · · Score: 1

    Toms Hardware also has a review of this card; however, it's not actual silicon -- he just reviews the spec sheets that Matrox has given them.

    www.tomshardware.com/graphic/02q2/020514/index.h tm l

    Beware -- I was just trying to get to the 3rd page in the review -- it appears to be getting slower..... ?

    --
    Karnal
  28. Slashdot cache by Datasage · · Score: 0, Redundant

    me thinks there should be a slashdot cache to protect the sites that undergo the slashdot effect.

    --
    In America we are imprisoned by our fear of them.
    1. Re:Slashdot cache by supercytro · · Score: 1

      Some reasons why this isn't implemented is answered in the faq

  29. Specs VS G450 by LoudMusic · · Score: 3, Interesting

    I'm currently running an AGP Matrox G450 with 32mb of RAM with two CRTs. I like the card because it allows me to go up to 3200 x 1200 resolution with 32bit color.

    I really like the prospect of having three monitors to eliviate the issue of having a giant gap between displays due to the thick boarder of any display. However ...

    This new card claims it only does 3840 x 1024 resolution on three cards. It still has the max color depth, but the resolution has to drop. By going to this big fancy new card I'd only gain 100,000 pixels, which in reality is next to nothing.

    Is it a driver limitation, or does it take more than a 512bit dual 400mhz 256mb video card to push 4800 x 1200 for simple 2D functions?

    ~LoudMusic

    --
    No sig for you. YOU GET NO SIG!
    1. Re:Specs VS G450 by Anonymous Coward · · Score: 0

      The card may need a faster RAMDAC (atleast 500MHz w/ fuzzy math) to do a resolution that high, and the only monitor I know of that can even to that resolution is a SGI monitor that was hooked to the Onyx2 I was looking at.

    2. Re:Specs VS G450 by Anonymous Coward · · Score: 0

      Solution -- Buy a cheapo G200 PCI card and a 3rd monitor and get 3 monitors working with the system you have today. (I've done this with a G400DH and a G200 PCI and it works fine with the PowerDesk drivers.)

    3. Re:Specs VS G450 by Anonymous Coward · · Score: 0
      Is it a driver limitation, or does it take more than a 512bit dual 400mhz 256mb video card to push 4800 x 1200 for simple 2D functions?
      I believe that would be an article misquote or a driver limitation. It certainly doesn't have to do with the processor. I'm currently running at 5120*1024 using a Matrox G200MMS (Quad). And that's a sorry old PCI card!
  30. Parhelia Shots : Come and get'em here.. by cOdEgUru · · Score: 3, Insightful

    This is the only picture I could find of Parhelia.

    Look at the massive heatsink on that baby... Ooooh mama...

    1. Re:Parhelia Shots : Come and get'em here.. by dingo · · Score: 1

      I am pretty sure that thing wouldnt fit in my pc.
      hehehe. An idea forms. I could make a scoop in my case much like the bonnet on cars with blowers.YAY ...an excuse for case mods.

      --
      The Borg assimilated my race & all I got was this lousy T-shirt
    2. Re:Parhelia Shots : Come and get'em here.. by oever · · Score: 1

      That sink is there to make the thing look cool.

      In fact, this is a pretty hot hardware card.

      --
      DNA is the ultimate spaghetti code.
    3. Re:Parhelia Shots : Come and get'em here.. by edgrale · · Score: 2

      It should be noted that the picture is only an Alpha model.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    4. Re:Parhelia Shots : Come and get'em here.. by user32.ExitWindowsEx · · Score: 1

      My Athlon (yes an AMD Athlon) has a smaller heatsink.
      Then again, it's running at 52 deg Celsius right now.

      --
      "Evil will always triumph because good is dumb." -- Dark Helmet
    5. Re:Parhelia Shots : Come and get'em here.. by lth · · Score: 1

      It's quite massive.

      It's lucky then, that it is an alpha board, isn't it? :-)

      Go read this thread at MURC

    6. Re:Parhelia Shots : Come and get'em here.. by taleman · · Score: 1

      Any idea how much heat Parhelia generates? By the looks of that heatsink I can not put that monster in my already too hot rig.

      Any manufaturer interested in developing a cool-running video chip?

    7. Re:Parhelia Shots : Come and get'em here.. by Jucius+Maximus · · Score: 1
      I expect that this card requires an AGP and a PCI slot because of that massive heatsink/fan!

      You would not be able to put a PCI card into the slot next to it unless it was a tiny D-Link 538Tx or something. Oh and I have a triangular old SCSI card. That could fit.

      But seriously, I wouldn't be susprised if Asus, Abit, Gigabyte and friends started making boards with an offset AGP slot so that there is extra room for the fan. And man ... that fan is like the one that came on my Athlon XP 1700 !! (Of course I replaced that with a dragon orb, and that was even bigger.)

  31. Wonderful for people in (broadcast) TV by grmoc · · Score: 4, Informative

    For those of you who don't already know, professional TV standards (specifically, D1, also known as SDI, though SDI is technically different) use 10-bit YCrCb video.
    This means that any particular pixel may have up to 30 bits of color (even though the maximum difference between colors of pixels is less than that.

    Obviously, this is not something that is easily accomplished with standard 24 bit/32 bit rendering. If you convert the SDI into something that can be represented in the frame buffer of the video card, then you've lost precision. This is unacceptable for broadcast! (And no, overlay isn't generally good enough since you want to capture the pixels for output though SDI)

    Admittedly, this card isn't perfect- It would be nice to have 8 bits of destination alpha (for a key channel). 4 shades of keying just isn't enough...

    In any case, having a card (finally!) support 10 bit rendering (especially the 10 bit rendering in openGL) in hardware will be wonderful!

    1. Re:Wonderful for people in (broadcast) TV by Anonymous Coward · · Score: 0

      If you're talking about CCIR-601 and not SDI, I beg to differ. 10-bit YCrCb is different from 8-bit RGB. The color gamuts each space actually supports are a little different, but 8-bit RGB has 2x the color precision of YCrCb as it has 4 color samples per channel whereas YCrCb has 4 luma samples and then 2 samples for each color difference channel. It's only "unacceptable for broadcast" if you buy into Quantel's marketing BS. I'd rather have that extra RGB headroom for pulling keys (and see everything get converted back on output to tape) than stay in 4:2:2 space the whole time.

    2. Re:Wonderful for people in (broadcast) TV by grmoc · · Score: 2, Interesting

      It is unacceptable for broadcast because the Techs at the broadcast site have determined it is so, regardless of technical merit...

      10 bit YCrCb IS different, and that was what I was stating!
      With 10 bit per channel RGB, we can cheat- render RGB, convert it by rerendering it (still on the video card), and then blending it with the YUV video without losing any precision, all in the framebuffer of the graphics accelerator...

      I.e. We don't want to use a keyer and output key-fill because if we did that (since our application (the yellow line for football and others)) we'd have to buy video delays in order to maintain field-accurate rendering...

      We do understand the sampling scheme- Its just unfortunate.

      If the industry went component instead of composite, or went for RGB over SDI instead of 601, (which unfortunately requires a "dual link"), it would make me a much happier person...

    3. Re:Wonderful for people in (broadcast) TV by Anonymous Coward · · Score: 0

      D1 is a Sony digital tape deck/format. SDI (Serial Digital Interface) is the 270Mbit/s interface on the back of a D1 or Digital Betacam deck. This is also known as ITU-R BT-656 or SMPTE 259. This can be 8 or 10-bit. The 270Mbit/s comes from a 13.5 Mbit/s pixel clock times 2 samples per pixel times 10 bits per sample.

      ITU-R BT-601 (Commonly called Rec 601) is the standard that specifies the resolution (720x576i or 720x480i) and the colour system (YCrCb in 4:2:2).

      People often say D1 when they really mean SDI.

      One of the problems with displaying TV video on a computer monitor is the gamma. Computer monitors use (I think) a gamma or 2.2 and TV 1.8 (I may have them swapped). The result is that bright and dark areas look wrong when displayed on a computer monitor. With 10-bit depth, this card may allow you to display video on a PC monitor with gamma correction.

  32. Article over at toms too.. by MrBandersnatch · · Score: 1
  33. First page of the HotHardware Article.... by Pyrosz · · Score: 0, Redundant

    We know you've been waiting for this, haven't you? Of course you have. Since the launch of the Matrox G450, we don't know of any hard core PC Hardware Enthusiast that hasn't been waiting for Matrox to step back up to the plate, with a new high end 3D Gaming Graphics card. It was then that Matrox Graphics made a conscious decision to step back from the ridiculously competitive 3D Graphics scene and watch as giants fell. Perhaps their next generation 3D Gaming chip was not ready for prime time or perhaps they just didn't want to duke it out in the down and dirty retail space. Either way, Matrox was content, at that point in time, with various OEM design wins for their mainstream "Dual Head" capable "Business Class" chip, where only casual gamers need apply. There was no AA support for the G450 at the time and frame rates versus NVIDIA's current powerhouse, were none too exciting for the avid gamer. Regardless, Matrox survived a severe industry down turn and weathered the storm, sustaining on their Business and Professional Graphics offerings.

    On the other hand, at the time of the G400 and G400MAX, Matrox was fairly successful at evangelizing hardware assist for Environment Mapped Bump Mapping, an effect that is now a check list item for most all modern 3D Graphics cards. It was this kind of innovation in image quality that Matrox garnered a strong following of loyal end users and enthusiasts. There was always one simple constant with Matrox product back then, top notch 2D and 3D image quality. Matrox always produced a sharp, stable display with vivid accurate color, no matter what the application.

    Well then, certainly it seems not much has changed for Matrox in their mission statement for this long awaited product launch. However this time, the all new Matrox Parhelia 512 is targeted toward the high end 3D Graphics Enthusiast or Professional and as always, delivered in Matrox "High Fidelity".

    Let's take a look!

    Specifications and Features of Matrox Parhelia 512 Graphics Processor
    A 512 bit GPU - Fat Pipes and a boat load of bandwidth

    World's first 512-bit GPU
    - 80 million transistors in 0.15 process
    - 256-bit DDR memory interface
    - Up to 20 GB/s memory bandwidth
    - Up to 256MB DDR unified frame buffer
    - 10-bit Gigacolor Technology
    - 10-bit per channel RGB rendering and output
    - Over one billion simultaneously displayed colors
    - 10-bit precision for 2D, 3D, DVD and video
    - 10-bit frame buffer mode for ARGB (2:10:10:10)
    - 10-bit RAMDACs with full gamma correction
    - AGP host interface designed for up to AGP 8X bandwidths
    - AGP Fast Writes support
    - 8-way parallel DMA streaming engine
    - OpenGL 1.3 and DirectX 8.1 compliant 3D engine

    High Fidelity Display Engine
    - DualHead
    - HF Display Technology
    - Fourth-generation DualHead
    - Dual integrated 400MHz 10-bit RAMDACs
    - Dual independent RGB outputs
    - Up to 2048 x 1536 @ 32bpp on each RGB output
    - Support for two digital TMDS transmitters
    - Dual independent DVI outputs
    - Up to 1920 x 1200 on each output **
    - Single dual-link DVI output
    - Up to 2560 x 2048
    - Integrated 10-bit high-fidelity TV/video encoder
    - NTSC/PAL output
    - Direct encoding of native interlaced YUV
    - Perfect full-screen DVD playback via DVDMax
    - TripleHead Desktop
    - Support for 3rd RGB output
    - Three display desktop at up to 3840 x 1024 @ 32bpp
    - 10-bit gamma correction
    - Per-layer gamma and color correction at full speed
    - Dual independent, gamma correctable hardware overlays
    - Hardware accelerated multi-screen OpenGL support
    - Support for true multi-display under Microsoft Windows
    2000 and Windows XP

    UltraSharp Display Output Technology
    - Highest-quality analog, digital and TV output
    - Ultra-crisp display quality at high frequencies
    - Highest-quality design, electronics and filters
    - 5th-order output filters
    - Highest-fidelity frequency and transient response
    for optimal signal quality
    - High signal-to-noise ratio (SNR) with super-low
    PLL Jitter

    High fidelity 3D Rendering Engine
    - Quad Vertex Shader Array
    - Four vertex shader units (DirectX 8.1 and beyond)
    - Highest sustained complex vertex shader performance
    - Parallel processing of up to 16 vertices
    - 512 instruction on-chip cache
    - 256 constant registers
    - Quad texturing per pixel, per clock cycle
    - 64 Super Sample Texture Filtering
    - Highest quality trilinear and anisotropic filtering
    - Sustained performance
    - Dynamic allocation of texture units
    - 8-sample anisotropic and trilinear filtering on
    4 dual-textured pixels/clock
    - 16-sample anisotropic filtering on 4 single-textured
    pixels/clock
    - 36-Stage Shader Array
    - Most complex rendering engine ever built
    - 4 pixel pipes
    - 4 texturing units per pixel pipe
    - 5 pixel shader stages per pixel pipe
    - Support for up to 10 pixel stages per pass
    - 4 pixels/clock throughput with quad texturing and 5 pixel
    shader operations
    - Hardware Displacement Mapping
    - Compact encoding of high-resolution geometry data
    - Patent-pending Depth-Adaptive Tessellation for continuous
    level of detail (LOD) geometry
    - Vertex Texturing for dynamic generation of geometry using
    texture maps
    - Support for Bezier curves and N-patch (PN-triangle) evaluation
    Surround Gaming
    - Support for games rendered across three displays
    - Ultra-wide field of view (FOV)
    - Side displays for peripheral vision

    GigaColor Gaming
    - 10-bit source texture support and precision
    - High-precision ARGB (2:10:10:10) frame buffer
    - 16x Fragment Antialiasing (FAA-16x)
    - 16x supersampling quality on edge pixels only
    - Avoids blurring of internal pixels
    - Low performance overhead
    - Support for Full Scene Antialiasing (FSAA)

    Texturing Support
    - Support for all texture formats including:
    - 32-bit source textures
    - 10-bit per channel texture support
    - All DXTC formats
    - 2D, 3D (volume) and cubic textures
    - Non-square and non-power-of-2 textures
    - Planar and packed YUV textures
    - Up to 2K by 2K source textures
    - Support for projected textures
    - Support for texture swizzling
    - Render-to-texture support

    Other 3D features include:
    - Depth acceleration unit for advanced Z processing
    - 32-matrix Matrix Palette Skinning (MPS)
    - Particle acceleration
    - Full sub-pixel and sub-texel precision
    - Environment Mapped Bump Mapping (EMBM) and DOT
    Product-3
    - Planar, cubic and spherical environment mapping
    - Fogging, alpha blending and specular highlighting
    - Flat and gouraud shading
    - Independent intensity, Z and texture depths
    - Antialiased 3D vector support

    High fidelity 2D engine
    - Fastest and highest quality 2D display engine ever built
    - GigaColor Desktop
    - All drawing operations at extended 30-bit color (10:10:10)
    - 10-bit per channel frame buffer
    - High-quality dithering for lower bit depth output
    - Glyph Antialiasing
    - Hardware accelerated text antialiasing
    - Programmable gamma correction
    - Full acceleration of Windows XP GDI and DirectDraw functions
    - GDI+ v2.0 ready
    - Programmable, ultra-fast bliter at up to 16 pixels/clock
    - True-color full-screen overlay plane with 8-bit alpha
    - Alpha cursor support
    - 32-bit ultra-fast VGA core

    High fidelity video engine
    - PC Theater DVD Playback
    - 10-bit DVD playback
    - 10-bit advanced filtering and scaling
    - 10-bit DVD output via TV encoder
    - Independent gamma and proc-amp controls
    - Full quality output using DVDMax
    - Programmable overlay processor
    - Video overlay with programmable proc-amp and independent
    gamma correction
    - Video mixing engine in overlay processor
    - High-quality horizontal and vertical scaling
    - Up to 4x4 filter kernel with programmable filtering coefficients
    - Full-speed bi-cubic filter
    - Fully VMR-compliant front-end scaling
    - Advanced de-interlacing with sub-pixel positioning
    - VIP2.0 compliant video input port
    Industry compliance

    Operating Systems
    - Microsoft Windows
    - Linux

    Platforms
    - X86, X86-64 and IA-64compatible
    - AMD 3Dnow!
    - Intel MMX, SSE & SSE2 optimized
    - AGP 8X, 4X, 2X and 1X Compliance
    - PCI 2.2, AGP 2.0 and AGP 3.0
    - PCI Bus Power Management 1.1
    - ACPI
    - DirectX 8.1, PS1.3, VS1.1, VS2.0
    - OpenGL 1.3
    - DirectX VA, VMR, WDM

    Matrox Parhelia 512 Block Diagram
    Click image for full view

    Processing power and the memory bandwidth to support it:

    As you can see, this isn't your Dad's old G200, now is it kiddies? Talk about having a wrap sheet a mile long! There is more to know about this new graphics power plant from Matrox, than anyone ever imagined, when rumors started circulating a few weeks ago. We'll try and break things down for you piece by piece, in the following pages. However, remember two very important aspects of this new technology from Matrox. First, this is the world's first 512 Bit Graphics Processor. Second, this is also the worlds first implementation of a 256 bit DDR Memory Bus on a Graphics Processor. Drop in some high speed 650MHz DDR DRAM and you are looking at a staggering 20GB/sec of memory bandwidth.

    There are also a few more very unique attributes of the Parhelia 512, namely its integrated 10 Bit 400MHz RAMDACs and the fact that the GPU is AGP 8X compliant. AGP 8X is obviously the next generation AGP graphics interface, with 2.1GB/sec of bandwidth, more than double that of AGP 4X. What are more impressive perhaps, are the very high quality Color Palette DACs running at 400MHz, with full 10 bit resolution. Again, these are hardware firsts for graphics technology. Finally, we'll put the size of this chip into perspective for you. A Pentium 4 Northwood CPU has about 57 million transistors in its die. The Matrox Parhelia has 80 million transistors. So, you see now what we mean by "Big and Bad". Now we'll show you how "Pretty" Matrox is trying to get with the Parhelia 512.

    --

    An optimist believes we live in the best world possible; a pessimist fears this is true.
  34. for info try ... by Anonymous Coward · · Score: 0

    Since the sight seems to be slashdotted, you could try Tom's hardware guide. http://www.tomshardware.com

  35. Not Then, THAN!! by simetra · · Score: 0, Offtopic

    Than.

    ...more processing power THAN my two PC's combined!

    ...I know less about them THAN all those US based company...

    Thanks for your attention.

    --

    "Would it kill you to put down the toilet seat?" -- Maya Angelou
    1. Re:Not Then, THAN!! by Anonymous Coward · · Score: 0

      Sory, I have much problem spelling my native language correctly, so imagine english... But I'll try to remember it then...

  36. 30-bit color helps mainly for movies by Kushana · · Score: 1

    The main effect of offering 10 bits per channel colour will be to reduce banding. For example, your current card can only display 256 shades of pure red: 0xff000000 to 0x00000000. This produces significant banding.

    On still images the difference between 8- and 10-bit colour is not that significant; the human eye does a decent job of interpolating the bands. Where the 10-bit really shines is in moving pictures, eitehr in games or movies. When the Bands move across the screen because the camera is moving past a star, the bands are really evident in 8-bit.

    --

    Careers should combine three things: what you can do, what you want to do, and what you can get paid for.
  37. hard times over? by Anonymous Coward · · Score: 0

    that's write, buy/bulleave EVERYTHING you see/hear fromnowon.

    now that gov. bush has quashed those evile axisers, & the FraUDs on wall street of deceit have apologized to each other, we're all on a grand upwords slide again. how exciting IT is.

  38. freedumb by Anonymous Coward · · Score: 0

    you should have known that all that keyrap about gnu penguins making IT easy for po' folks wa just a bunch of hobbyist whiner hooey. IT's gooed to see US back on track to Godless greed/fear based sellfishness. gaud help US.

  39. Always top notch from Matrox by smcavoy · · Score: 1

    I've been using matrox products since the Millenium II (I'm on a G400 32mb now). Always rock solid 2D performance, and quality. Their 3D is usually a little different then everyone else's (i.e. environmental bump mapping), but solid. It's nice to see their going to be ahead of the curve in release the the next, next generation video card. I think this will give them a jump start in sales, for the gamer that hasn't used matrox before. The users of current Matrox cards will also be a huge market, as there customers are extremley loyal to them. All this goodness, and their still a Private company (and Canadian no less).

  40. But Boss, it has Glyph Antialiasing! by dmccarty · · Score: 2
    I was reading the Parhelia review at HardwareZone when the server chugged to a stop and I wondered, "I wonder if Slashdot just linked to the article?"

    Just when I thought that my workplace would never spring for a card with these features, up popped Page 6 (just ignore all those pictures of people playing games with the card) with Glyph Antialiasing for "business appeal!" Three monitors, here I come.

    --
    Have fun: Join D.N.A. (National Dyslexics Association)
  41. Matrox software sucks, tho by e40 · · Score: 1

    Over the years I bought the hype that Matrox was dishing. This is just more of the same. All would be fine, if they delivered on the **software**. It took them more than a year after Win2k was released to release a final driver for the G200-TV card. The beta driver sucked (*lots* of BSOD). Their forums were clogged by people complaining about the lack of Win2k support. Either their driver group is incompetent, or Matrox corporate had other priorities. Either way, the situation sucks.

    I think the problem is the graphics card biz is a low margin business, and the first thing they skimp on is software. *Sigh*

    Also, they're so cheap their site is completely /.'d right now.

    1. Re:Matrox software sucks, tho by Anonymous Coward · · Score: 1, Interesting

      I got screwed by the same issue - The Matrox story was that Microsoft broke VfW in 2000, and there wasn't a direct show replacement for the chipset. After a year of bluescreening betas, they gave up. (I gave up because I added a second cpu, which would be a complete no-go, even if they got it working.)

      Note that the capture cards weren't advertised as 2000 compatible, and the driver was sort of a 'best effort' by Matrox (an effort which failed). The cards worked fine in 98, which is what it said on the box.

      And then CPUs/ATA disks got fast enough that you could do software capture with better results without futzing with some hacky low-end MJPEG board like the Rainbow Runner (which itself works OK in software mode).

      The lesson I learned wasn't necessary that Matrox SuX0rs D00d, but instead that (1) video capture on Windows sux0rs in general because the lack of standardized APIs, and (2) If you are serious about vidcap, it's better to spec out a semi-pro system (like the Matrox RT card), get it working, and never upgrade your OS/hardware just because it would be cool to do so. If you aren't serious, get a cheeze software capture card (WinTV or ATI or something) and prepare for driver hell.

  42. Please provide LINKS by Anonymous Coward · · Score: 0
    HardOCP look at Parhelia

    Feature checklist comparing Parhelia, GF4 and Radeon 8500

    1. Re:Please provide LINKS by 10Ghz · · Score: 1, Flamebait

      You don't know hot to cut 'n paste?

      --
      Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
  43. Oh S*** by Anonymous Coward · · Score: 0

    Oh Sh*t it's a double wide card!!!!!!!! And you probable need to reserve a third for airflow!!!!!!!!

  44. TripleHead QuadHead QuintHead ... by dmccarty · · Score: 2, Funny

    Hopefully Matrox will discontinue the DualHead, TripleHead, etc., naming conventions before they get to the sixth generation (for the same reason that Intel didn't release a Sextium).

    --
    Have fun: Join D.N.A. (National Dyslexics Association)
    1. Re:TripleHead QuadHead QuintHead ... by Anonymous Coward · · Score: 0

      Are you saying they're fuckheads?

  45. past driver experiences by MartyC · · Score: 1

    I've used Matrox cads before and while I can't fault the 2D image quality, i've had trouble with drivers especially OpenGL ones.

    --
    -- "Sponges grow in the ocean. I wonder how much deeper the ocean would be if that didn't happen."
  46. What Parhelia means... by edgrale · · Score: 5, Informative

    Take a look at this explanation which explains what a parhelia is =)

    interesting stuff

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  47. foolish comments undeserving of a 2 by Anonymous Coward · · Score: 0

    How does having a third monitor eliminate the problem you describe(gaps between monitors)? If ANYTHING it would just make things worse, not better - that is unless you also switched to borderless lcd panels. or removed the casings from your crts.

    If you need more than 3840 x 1024 across three monitors you need to just drop $1k on a card that can support 4 or 8 monitors(which Matrox makes).

    Matrox isn't putting this card out to gain more footing in the high perf. 2d market - they are looking to score big in the 3d market(which they've fallen behind in lately), so I doubt improving already better than average 2d perf. (for an under $500 card) was a big issue with them. They would much rather have you purchase one of their professional 2d cards - combining the best of their 2d and 3d cards would probably push the card out of most people's price range for a gaming card.

    it's all about the market they're looking to grab.
    did you even read the article?

    1. Re:foolish comments undeserving of a 2 by Sinistar2k · · Score: 2

      How does having a third monitor eliminate the problem you describe(gaps between monitors)? If ANYTHING it would just make things worse, not better - that is unless you also switched to borderless lcd panels. or removed the casings from your crts.

      Because the gaps aren't right in the middle of your field of view. With three displays, default pop-up behavior (dialog boxes and such) would occur on a single monitor in the middle of your viewing window without being split in half (unless it's one of those silly dialogs that's shown as a percentage width of the desktop).

      There are, of course, ways to modify that behavior (using Matrox's own tools if you have one of their cards), but it would be nice to look straight ahead and get an uninterrupted center desktop. As it is now, I look straight ahead and see 3 inches of border and gap between desktops.

      I spend all day now looking either to the left or to the right. Looking to the middle would be a nice change.

      And the quip about reading the article was unnecessary. First, he could have tried to read the article and found the site suddenly unresponsive (as did I). Second, he could have been reading it for technical information instead of marketing info. It happens.

  48. Re:The G200 looked impressive too but didn't deliv by vlag · · Score: 2, Interesting

    The G200 delivered beautifully on everything it promised. It allowed me to run 4 monitors. It wasn't a gamers chip, it was intended to help show more info than previously possible. Using the PCI version in Win2K with a special patch, I saw one PC that had 16 monitors attached. Amazing.

    --
    Do you want to remove linux?
  49. The next Matrix? by ratguy · · Score: 1

    Parhelia 512? Awfully strange name for a new Matrix film.

  50. Linux drivers by Ender+Ryan · · Score: 2
    Does anyone have a clue what the Linux drivers will be like? Open source? Will they support the "surround gaming" features?

    This card looks really sweet, and Linux could really use some competition to NVIDIA in the 3d card market, I hope the Linux drivers are up to par.

    If they're binary only, I hope they put as much effort into them as NVIDIA does.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
    1. Re:Linux drivers by Net_Fish · · Score: 0

      If anyone had taken the time to actualy read the pdf spec sheets on the matrox website you would find that they do infact have linux support.

      Matrox has been supplying both binary and source code drivers for a while now. I've always used the source drivers and they have been fine in FreeBSD and I no doubt suspect they work fine in Linux as well.

    2. Re:Linux drivers by cockroach2 · · Score: 0

      i always found it to be a pain in the ass to have those binary nvidia drivers - i hope matrox will keep on shipping theirs with the default kernel and XF86

  51. It's our brain that sers; not our eyes. by Rui+del-Negro · · Score: 1

    We can see wavelengths ranging from red to blue (well, it's more from magenta to magenta, actually, but you know what I mean). Green happens to be at the middle of that range (aprox. 535 nm), so naturally we have better colour accuracy in those wavelengths.

    For all I know, some food may have lovely ultra-violet or infra-red shades mixed with their yellow or green, but we just can't see them (some animals can). In fact, if we could "see" much longer wavelengths, we'd have heat vision. Cool but probably a bit confusing.

    It's also interesting that, while our eyes have receptors that are sensitive to YGBL (Yellow, Green, Blue and Luminance), we tend to think in HLS (hue, luminance and saturation).

    Our brain "constructs" the red parts of the image from the other signals. If our eyes see something that has high luminance, some yellow, very little green and no blue, we perceive it as red (note that here when I say "yellow" I mean "something that is detected by our 'yellow' receivers", not pure yellow).

    This is actually similar to the way TV signals are transmitted (a black-and-white signal plus two "difference" colours signals, so it's compatible with both B&W and colour TVs).

    And, of course, not everyone's eyes are calibrated the same, so what is brownish green to one person can be greenish brown to another, and so on.

    RMN
    ~~~

    1. Re:It's our brain that sers; not our eyes. by Fluffy+the+Cat · · Score: 1

      our eyes have receptors that are sensitive to YGBL (Yellow, Green, Blue and Luminance)

      Nope. Cones are sensitive to red, green and blue (hence the use of RGB in TVs). Rods (which I assume you're referring to when you say "luminance") pretty much don't exist at the focal point where the cones are clustered. The reason for extra sensitivity to green is simply down to the wavelengths picked up - green is central, so a green object will stimulate the blue and red receptors to some extent as well. Luminance really isn't that important. Studies on neural activity suggest that the colour perception pathway in the brain doesn't include input from the rods, so colour perception is entirely based on red, green and blue input.

  52. Re:The G200 looked impressive too but didn't deliv by Anonymous Coward · · Score: 0

    Are you complaining about the OpenGL spec compliance or the fact that the G200 was inherently a shitty 3D card and didn't produce good Quake framerates?

  53. OT: Your sig by Anonymous Coward · · Score: 0

    Man made Beer. The earth made marijuana. who do you trust?

    The earth also makes a bunch of nasty sulfurous compounds in volcanos, but I don't want to smoke them.

    1. Re:OT: Your sig by n3r0.m4dski11z · · Score: 0

      well man made nuclear waste. but you could go on listing irrelivant facts for as long as you want. its a comparison between two intoxicant drugs not things that are made. if you had said the earth also makes shrooms which you culd get sick off of if you took to many than that would be different.

      --
      -
  54. Human colours are not the same as computer colours by Rui+del-Negro · · Score: 2, Informative

    [...] but when you want to have a nice background, top is plain blue (#0000ff) and botton is black (#000000), then there are only 254 levels between those. And I can clearly see those lines where the blue color value changes.

    Actually, you should make that black to blue to white. And while you'll manage to distinguish the colours at the centre of the scale (near "pure" blue), I doubt you'll be able to distinguish the colours at the top and bottom (near white and black).

    The limitations of 24-bit colour can also be dealt with with dithering. Most high-end animation programs render internally at 48 / 64 bits per pixel (16 bits per component) and then dither the image when they convert it to 24-bpp (8-bpc). This would result in a much smoother transition from black to blue (and then to white), with no visible banding.

    Most modern graphics cards already do real-time dithering, but only in 16-bit modes (which still work internally at 24 / 32).

    RMN
    ~~~

  55. Beware Matrox Driver Support by tomblackwell · · Score: 2

    Matrox has a history of abandoning large sections of their users. They left owners of the Motion JPEG hardware high and dry when they decided that it was too difficult to get the hardware working correctly, and that it was better to run it without the hardware acceleration. Those who had spent hundreds for hardware-accelerated video recording were left with a system that was comparable to ones available for $30 or $40.

    1. Re:Beware Matrox Driver Support by Anonymous Coward · · Score: 0
      The Rainbow Runner/Marvel had plenty of support in hardware with the drivers. You just had to use drivers that sucked for gaming, etc. If you needed hardware support then use your system for that and stop messing with 3d games or spend the bucks on a professional setup.

      Part of the abandonment was the partnership with Ulead and the finger pointing that came from that.

    2. Re:Beware Matrox Driver Support by tomblackwell · · Score: 2

      Great! Where are the 2000 drivers with Hardware support that I was promised?

    3. Re:Beware Matrox Driver Support by tomblackwell · · Score: 1

      Anyone? Anyone? Beuller? Beuller?

  56. Preview at Tech Report by Krieger · · Score: 2

    The Tech Report with their in depth preview http://www.tech-report.com/etc/2002q2/parhelia/ind ex.x?pg=1

  57. I've just realised it doesn't matter anyway by boltar · · Score: 0

    Even if X can only display 2^24 colours at a given time it doesn't matter because not even the
    highest resolution screens have anything close to 2^24 pixels :) Duh.

    1. Re:I've just realised it doesn't matter anyway by TheAwfulTruth · · Score: 2

      Try thinking that bit of logic over again. :)

      Then try this experiment. Open a paint program, select a nice medium, fully saturated blue and paint 1/2 the screen with it. Now edit that color and change one of the color components by a single value. I.e. from FF to FE or something. Then paint the other half of the screen.

      MOST people can see a mach band where the two colors that differ by only 1 value of one color component meet in the middle. (If you don't see it at first, try a slightly darker shade of blue) That is why you need more than 256 values per component. Even when you are only showing two of the 2^24 colors on the screen, the fact that there are "only" 2^24 colors becomes a limiting factor.

      10 bits (1024 values) is reaching the level of human perception for the most part. BUT that's still not good enough because gamma correction in the hardware can reduce the actual color resolution back down to 8 bits pretty fast. Eventually we'll all be using 16 bits per component all the way through. (Well for graphics work anyway) That'll give enough user color matching and adjustment and hardware color matching enough "breathing room".

      --
      Contrary to popular belief, coding is not all free blow-jobs and beer. Those things cost MONEY!
    2. Re:I've just realised it doesn't matter anyway by awol · · Score: 1

      IANOVPE (I am not a visual processing expert) but for an example of the difference between us and machines in this area take a whole screen of white noise. How cut out a random square. Now tile the square (or probably any tesselating shape for that matter) and look at the resulting image. A child will see the "grid" pattern. Now try and get a computer to work it out.

      Our capacity to distinguish "difference" is such that for us absoluteness of colour is almost irrelvant it is change in wavelenth to which our cones are focused.

      --
      "The first thing to do when you find yourself in a hole is stop digging."
  58. 100+ fps in Q3A is NOT too much! Here's why: by Namarrgon · · Score: 5, Informative
    That tired old line again? As with everyone else who trots this one out, you're ignoring a number of things:

    - First off, Q3A is used as THE single standard metric to see how a card will perform under a common load. It's a very good way to judge the raw speed of a card overall, and often provides good pointers as to overall performance in fancier modes or other games, but it certainly doesn't mean every game you play will be 100+ fps.

    - Second, that figure is an AVERAGE. When actually gaming, the average framerate is not the issue - the MINIMUM framerate is the killer. 60 fps average is fine, but when the framerate drops to 10-15 fps in a heavy firefight, you're in trouble. A higher average framerate usually translates to a higher minimum as well. In fact, many sites have taken to quoting minimums as well, or even showing a complete framerate graph.

    - Third, the ability to manage 100 fps at e.g. 1024x768 means only around 40 fps at 1600x1200, if your monitor extends that far, or perhaps only 30 fps at 1024x768 with 4x AA if it doesn't. Your card will need to score 200 fps if you want to improve your resolution/AA, or maybe even 300 fps if you want to do that and still keep your minimum fps above 60.

    - Fourth, the same argument applies to other quality improvements like trilinear and anisotropic filtering. Taking 32 texture samples instead of 4 can really kill your framerate, so you better hope you're getting enormous framerates with non-anisotropic filtering if you hope to get acceptable speed with anisotropic filtering enabled.

    - Fifth, Q3A is not the only game out there. There are a lot of more demanding games available today, even those based on the Q3A engine like RtCW, that will give you much lower framerates.

    Combining two or more of the above factors can bring the fastest graphics card to its knees, even if it scores 200 fps in Q3A. We'll have to wait until we see scores of 300 or 400 before we can expect to play Jedi Knight II at 1600x1200 with 9x AA and 16-sample anisotropic filtering, while never dropping below at least 30 fps. But boy, will it look good when we can :-)

    Ideally, a review will give individual scores for all the above - high resolution, AA, anisotropic filtering, a range of modern games, and all combinations of the above. But since this would entail a vast amount of testing and a huge array of numbers, most reviews settle for a few known tests that are indicative of performance in other tests. And the most popular of those is good old Q3A.

    --
    Why would anyone engrave "Elbereth"?
    1. Re:100+ fps in Q3A is NOT too much! Here's why: by grung0r · · Score: 1
      First off, Q3A is used as THE single standard metric to see how a card will perform under a common load. It's a very good way to judge the raw speed of a card overall, and often provides good pointers as to overall performance in fancier modes or other games, but it certainly doesn't mean every game you play will be 100+ fps

      It's not a good judge. The reason being, is that chipset devolpors spend half their time optimising their hardware and their drivers for q3 so they'll get better reviews. Ati even cheated by lowering image quailty to get higher frame rates when quake3.exe was executed.

      http://www.hardocp.com/reviews/vidcards/ati/8500/q uack/

      I for one wish hardware sites would drop q3 all together, if only so more time could be spent optimising for all around experience, instead of just under one damn 3 year old game

    2. Re:100+ fps in Q3A is NOT too much! Here's why: by 56ker · · Score: 2

      Despite Q3A being a good benchmark it still isn't what people use their computer for all the time. It's best to look at a range of benchmarks for a card - or mainly at the ones for things you'll be doing most if the time to get a more rounded picture of how they perform relative to each other.

  59. Re:I am an idiot by Anonymous Coward · · Score: 0

    And my question to you: Can an idiot be terribly ashamed or is that an oxymoron?

    The AC Phsyciatrist

  60. You're wrong, here's why by GUIMaster · · Score: 1

    The human eye can only see around ten million colors. This makes it sound like 1 billion colors is overkill. But, consider the following facts. The human eye is much more sensitive to changes in luminance than changes in chrominance. The JPEG standard utilizes this fact to allow for enormous compression ratios, by performing much more greater lossy compression of chrominance values(hue/saturation) than luminance (lightness) values. In fact, the human eye is so sensitive to changes in lightness that we can, on average and with good vision, see approximatelly 7,000 to 8,000 distinct shades of gray. 24 bit color, as found in all popular modern video cards is only capable of displaying 256 shades of gray. Even 30 bit color, as found on the new Matrox card, can only represent 1,024 shades of gray, almost 1/8th of what the human eye can see. We would need at least a 39 bit color scale (13 bits per color = 8,192 shades), to provide a neutral gray lightness scale that matches what the human eye can see. Note that although the discussion so far has been about the human eye's capability to see shades of gray, the human eye is much more sensitive to the color green than either blue or red. In fact, we can see much more than 1,024 shades of green and "green-like" hues, although the exact number has not been scientifically researched. For colors like blue, to which the eye is least sensitive, on the other hand, 1,024 shades may be more than enough. I hope this explanation can once again dispel the confusion between the 10 million colors that the eye can see and the 1 billion colors provided by this card being overkill. To summarize, keep in mind that the color gamut representing human vision is very far from linear. A one billion color card with equally weighed red, green, and blue components is overkill in certain parts of the gamut, and not nearly enough in other parts. Of course, keep in mind that the capability of modern monitors will also factor into all of the above.

  61. Hmm. If history repeats itself no one will notice by Shivetya · · Score: 5, Interesting

    Matrox doesn't actually have a good history of getting cards out in a decent time frame. Figure that by the time this card is actually available (anyone remember the g400? how many months did it take to get one after it supposedly became available?) it will be irrelevant.

    The next problem is that Matrox ruined their reputation in my eyes with the G200 by lieing about OpenGL. Lieing about how they were going to have it in November, then December, and so on... they kept this up until they announced the G400 and then suddenly the g200 was a no-go.

    Ever since the G400 series it seems Matrox has been coming up with feature laden cards... trouble was no one asked for the features they chose to offer. Now they added even more features and a buttload of performance to boot. Yet as before, GF5 will be announced about the time this card is supposed to ship, and most likely be in stores at the same time.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  62. Sharpness at higher resolutions by GUIMaster · · Score: 1

    No-one even bothered to address the fact that Matrox has gone to great lengths to offer quantitative data as to why their card is much sharper at higher resolutions than the notoriously blurry GeForce and Radion cards. People on newsgroups have complained about said blurriness ad nauseum, but mostly from subjective viewing. I use 2,048 x 1,536 resolution on a Viewsonic 817 monitor, at home. Most users, even gamers, spend a lot of time staring at a 2d desktop, sometimes at resolutions in excess of 1,280 x 1,024 where sharpness matters, especially for long term viewing. I have always and most likely will always use Matrox cards, because when it comes to sharpness at higher resolutions, they cannot be beat. To read the quantitative tests performed by Matrox about 2d quality, see: http://www.matrox.com/mga/products/tech_info/pdfs/ parhelia/us_displ.pdf

  63. Sorry for your marvel by iamr00t · · Score: 1

    They really had problems with W2K there, and XP subsequently.
    There's another (recent that is) product that they don't support (m3d). Everything else it very good, I am happy with support of my G400.

  64. AVI animations here by BESTouff · · Score: 1

    The AVi links have been removed from the site because of the /. effect. Go get them from the original site ...

  65. still vaporware, but by f00zbll · · Score: 1

    I hope matrox can deliver these cards with solid drivers. If that happens, we'll see prices drop for all high end video cards. There are some impressive specs. Now if only I wasn't so cheap and broke, I'd upgrade. Until then, my TNT is just fine, thanks.

  66. 10 bit color? by SporkLand · · Score: 1

    It looks like they just stole 6 bits from the alpha channel and added it to the RGB. So only four levels of Alpha with 10 bit color?

  67. Not intended for people in (broadcast) TV... by Namarrgon · · Score: 4, Informative
    The Matrox's 10 bit framebuffer & DACs will be great for previewing deep-colour images, e.g. in film work and some broadcast. It's not the first (SGI do 12 bit, Sun's new card does 10 bit, so does the newly-announced P10 from 3Dlabs). But it's not a solution for professional video output.

    As someone else pointed out, 10 bits of RGB does not equate to 10 bits of YUV. The Parhelia will give great 10 bit RGB previews (completely independant of output quality), and will even output a 10 bit YUV video signal - but only via S-Video, where the two colour signals get encoded together anyway. You need 10 bit component output, or 10 bit SDI, neither of which can be done by the Parhelia. It's more aimed at the 10 bit DVD market than a professional output solution.

    The two-bit alpha limitation is largely irrelevant. For display on a monitor, RGB is all you need. Processing of deep-colour images should be done with at least 16 bits per component (including alpha) in memory for best results, then dithered down to 10 bit RGB for display. Key channel output requires a second video connector, so it won't do that at all.

    --
    Why would anyone engrave "Elbereth"?
    1. Re:Not intended for people in (broadcast) TV... by Anonymous Coward · · Score: 0

      Ahem. I think all of the G-series cards are capable of outputing component-RGB. I know that the g400 (and up) are and I use that function every day to get DVDMax to my TV. I really don't see any reason for matrox to remove that function from their new card.

  68. When and how much? by nobodyman · · Score: 2


    I wasn't able to find any info from the hothardware or matrox sites. Any rumors as to when this is coming out, and how much it's going to cost?

  69. Why not go to the source? by Namarrgon · · Score: 2

    Everything on HOCP is available from Matrox directly here.

    --
    Why would anyone engrave "Elbereth"?
  70. The third DAC is slow by Namarrgon · · Score: 2
    The problem is that, while the two internal DACs are 400 MHz, and each are capable of 2048 x 1536 x 32 @ 85 Hz, the third external DAC is (in standard Matrox style) only 230 MHz.

    Which means, if you want to run all monitors at the same res (required for "Surround Gaming", really), you're limited to the resolution of the external DAC, which probably struggles to do 1280 x 1024.

    It's nothing to do with the driver, and you can always add a second PCI gfx card for more monitors to get all the area you need. Try 5 x nVidia Quadro4 400NVS cards, each with 4 monitor outputs capable of 2048 x 1536, for a total of 61 million pixels - 16 times what you have now :-)

    --
    Why would anyone engrave "Elbereth"?
    1. Re:The third DAC is slow by billcopc · · Score: 1

      And watch your PCI bus catch on fire!

      --
      -Billco, Fnarg.com
    2. Re:The third DAC is slow by LoudMusic · · Score: 2

      Ah, actually an informative answer. Thanks (:

      I could throw in a couple additional cards now and spread out the desktop - the reason I don't is because I like to have Windows think that it's all one display. It treats windows and the desktop differently, and the tasktray spans the entire desktop field. I've got a PCI GeForce2 MX that I could throw in and add another 2 monitors, but it can only handle 1280 x 1024 ... not bad, but I'd rather crank up the res while my eyes are still good (:

      ~LoudMusic

      --
      No sig for you. YOU GET NO SIG!
    3. Re:The third DAC is slow by Namarrgon · · Score: 2
      Well, most multi-monitor gfx vendors (including Matrox and nVidia) provide software to better manage your windows, dialogs etc - preventing them from popping up on the screen split, etc. I don't know if nVidia's nView (added to recent drivers) has all the features of Matrox's DualHead, but it seems to me that more space is still better :-)

      Not sure which GF2MX you have, but the ones I've seen certainly supported up to 2048x1536 on the primary monitor at least. They have a 350 MHz DAC, IIRC. And different resolution screens should be possible too, at least under XP/Me.

      --
      Why would anyone engrave "Elbereth"?
    4. Re:The third DAC is slow by LoudMusic · · Score: 2

      It's a 64mb MX 400 dual VGA. It does get that resolution for one monitor, but when it's running two CRTs, it can only handle 2560 x 1024. If I had smaller monitors, 17", I wouldn't mind. But with 19" monitors using a slightly lower resolution makes me feel like I'm jipping myself.

      ~LoudMusic

      --
      No sig for you. YOU GET NO SIG!
  71. MOD THIS UP! by Ensign+Nemo · · Score: 1

    Someone who actually did a little research before opening his/her mouth.

  72. But Boss, does it do hinting? by Namarrgon · · Score: 2
    Info on the Glyph Anti-aliasing is here.

    Their edge-AA functionality would lend itself well to font rendering. It's debatable whether it'll help the speed or even quality of current Windows font rendering, but so long as you're not forced to use it, it can't hurt. The hardware gamma correction is good, and it does "de-gamma" the background before blending in the text (which should be done with linear data).

    My question is, does it correctly support hinting? It's not much use unless it does.

    --
    Why would anyone engrave "Elbereth"?
  73. parhelia.org domain was still unregistered! by motown · · Score: 1

    Oh well, it's mine now... Heheheheh... >:)

    --
    "Oooh, does that mean we get to kick some puffy white mad zionist butt?"
  74. Anyone notice? by booch · · Score: 2

    That Matrox has all sorts of nice pictures to show off their 10-bit technology? But when you view it with your own video card, the most you'll get is 8-bit color. So what's the point of all the pretty pictures? Talk about the marketing folks not getting the point!

    --
    Software sucks. Open Source sucks less.
  75. I demand my Nerdity points! by Com2Kid · · Score: 2

    I demand Nerdity points for counting down last night the hours (minutes) until the NDA ran out.

    And sending all of my friends half-hourly updates. :)

    Unfortunatly I did have to go to bed and was thus unable to be the first non-NDA'd person to read the previews.

    Product name too hard to spell, help!

    I will just keep on refering to it as the G1000, SOOO much easier, heh.

  76. YESSS.... MY WAIT IS FINALLY OVER by Oxide · · Score: 1

    I have been resisting buying an nVidia card since 1999, been on G200 since 1998.

    Matrox cards are just bueatufully supported with Linux.

  77. I can finally get rid of my GF2MX by Anonymous Coward · · Score: 0

    Woohoo. I have been looking for a card that would support at least 2 monitors, hell three is better. My current setup has a Geforce 2 MX dual head card, and the output to the second monitor is limited to 1280x1024@75hz (ouch) Having to run my 21" monitors at 1280x1024 bugs me, and the fact that the second head can do 100hz.

    Hopefully this new card will allow me to run 3 21" monitors at 1600x1200@100hz. That would seriously rock. Now, how am I going to afford another 21" monitor and a new $450 video card :-\ Thats like $1500 bucks... sad sad sad ;)

    Welcome back Matrox

  78. MOD THIS UP by Anonymous Coward · · Score: 0

    Does this mean it will work out of the box?
    with all the Xlibs and Xvideos and X...
    and DRI?

  79. Re:The G200 looked impressive too but didn't deliv by Cyno · · Score: 1

    When it first came out it was heavily marketted at the gaming market.

  80. Die Size? by Chris+Colohan · · Score: 1

    I notice that they make a big deal out of the fact that this new chip has 80 million transistors, and compare this to modern CPUs. This is quite a lot of transistors, but says nothing of the wiring cost. I would think that the regular structure of a GPU would make wiring costs much lower than on a CPU.

    Does anyone know what the die area of Matrox's new chip is? I am curious how that compares to CPUs, and if graphics processors are much more dense than regular CPUs.

  81. Matrox Parhelia by Anonymous Coward · · Score: 0

    Gamers Depot also has a great look at this killer GPU: http://www.gamersdepot.com/hardware/video_cards/ma trox/parhelia_release/001.htm

  82. Re:Mean while over at Nvidia... eh 3D labs: by pacc · · Score: 2

    Extremetech checked out 3Dlabs offer instead:
    http://www.extremetech.com/article/0,339 6,s=1017&a =26271,00.asp
    Which in my eyes sounded a lot better than Matrox offer since it was much more general-purpose. But on the other hand Matrox knows what features are really needed, and the PS2 showed that general-purpose features won't get you anywhere if they are hard to use. Featurewise it's a draw, but they are two different kind of beasts.

    Extremetech also has a thorough discusson of the Matrix release:
    http://www.extremetech.com/article/0,3396,s=1017 &a =26865,00.asp

    And don't blame me if that site don't have persistant links.

  83. Newletter from Matrox by Krieger · · Score: 2
  84. Re:Hmm. If history repeats itself no one will noti by SoupIsGoodFood_42 · · Score: 1

    And what are these features that know one wants?

  85. Not if you're human... by Rui+del-Negro · · Score: 3, Informative

    Nope. Cones are sensitive to red, green and blue (hence the use of RGB in TVs). [...] Luminance really isn't that important.

    I recommend reading a bit more on the subject before making such definitive statements. You can start with this:

    Spectral sensitivity of the human eye

    As you can see, at 650 nm (pure red), the cones are almost blind. The brain combines this information with what it gets from the rods (luminance) and realises that there is some colour there. And since it has no blue, almost no green and only a little yellow, it's translated to "red".

    TVs use RGB (red,green,blue) just as they could use CMY (cyan,magenta,yellow) or any other group of complementary colours (of which there is an infinite number - any three colours that are 120 apart in a spectrum wheel will do). It has nothing to do with the actual wavelengths that the receptors in our eyes are tuned to.

    You may also want to read some more about how TV colour signals are encoded (messy but interesting) and why current standards are as they are. Do a quick search on the internet and I'm sure you'll find plenty of pages about it.

    RMN
    ~~~

  86. If it works well enough, it probably won't evolve by Rui+del-Negro · · Score: 2

    I think his point was that we evolved this way because blue (and red) are less "important" than green in the natural world. Which might be the case, who knows? Personally I think a lot of things that can be "explained" by evolution are more likely the product of chance.

    Things like earlobes, pubic hair, and the fact that Windows 2000 is actually quite stable.

    RMN
    ~~~

  87. How do they do triple-head? by shaldannon · · Score: 2

    I only see two monitor ports on the back of that puppy...(and oh the agony of knowing I already have a G450 running dual under Linux....)

    The screen caps make me drool

    --


    What is your Slash Rating?
  88. Re:If it works well enough, it probably won't evol by IHateUniqueNicks · · Score: 0

    Evolution IS chance, it's just that the ones lucky enough to get the good changes breed more.

    The reason we are more sensitive to green is because there was something related to it that allowed our ancient ancestors to get laid more :) If this were not true, then there would be more people who were not more sensitive to it.

    One of these likely advantages would be the ability to more easily distinguish between plants that would kill you, and those that are nutritious.

    Of course, "related to" does not imply "caused by". It's equally possible (though I think much less likely) that predators found people without this mutation more tasty, and due to that, ate them all, leaving only the ones more sensitive to green alive to breed.

  89. Nvidia remain Kings... by n4zgl · · Score: 0

    While they have that shit hot driver writing team. They are constantly 'leaking' the latest detonators, each time improving performance on Geforces across the board. Plus, the have a large slice of the OEM pie. Matrox are interesting because they are challenging, but this is only the begining, lets see whats going on six months down the track.

  90. No, the OpenGL "promise" never really fulfilled by Anonymous Coward · · Score: 0

    Matrox promised OpenGL support for g200 and finally produced a substandard driver supporting OpenGL months after the card was released. g200 drivers never reached stability and matrox basically quit supporting the g200 Mystique line since it was less popular and only supported the Millenium line.

    They can tell me all the new features of this chip but unless Matrox has some decent drivers at launch they will end up still being the underdog.

  91. Re:If it works well enough... by Rui+del-Negro · · Score: 2

    Evolution IS chance, it's just that the ones lucky enough to get the good changes breed more.

    No. Evolution means improvement. The theory of evolution through natural selection (which is what most people mean when they say "evolution") says that species tend to improve naturally when those improvements increase their probability of reproducing successfully.

    But it's not always clear if a certain change will improve a species chances of reproduction and / or survival.

    And when a certain characteristic has little or no relevance in survival and reproduction, then it will stay or go based purely on chance.

    The reason we are more sensitive to green is because there was something related to it that allowed our ancient ancestors to get laid more :)

    And if you can find out what this was, your theory may be right. Personally I cannot. That's what I meant when I said that there's a certain tendency to use the theory of evolution through natural selection to "explain" things that do not fit its definition.

    If this were not true, then there would be more people who were not more sensitive to it.

    The reason why we are more sensitive to green is a natural consequence of two things: 1. green wavelengths are at the middle of our visible spectrum and 2. our photon receptors aren't 100% accurate, so they don't react to just one wavelength. The result is that the blue and yellow receptors are also partially sensitive to green, so there's an increase in green "resolution".

    It's sort of the way single-CCD cameras work (two in each four pixels is green). This translates not only to better spatial resolution but also to better colour accuracy.

    One of these likely advantages would be the ability to more easily distinguish between plants that would kill you, and those that are nutritious.

    You can't distinguish between poisonous and edible plants based on colour. There are poisonous and edible plants of just about every colour and shade.

    Most animals are colour-blind and are quite able to distinguish what they can eat from what they cannot. Smell (and experience) are much more important than colour.

    In fact, it works the other way around. Since almost all insects can see colour, it plays a major role in plant reproduction and survival, because the plants with the most striking colours will attract more insects and therefore reproduce more.

    Human vision could be improved by covering a slightly wider spectrum, but there's no "natural" incentive for that to happen, so it doesn't. Women won't magically fall in love with me and ask me to be the father of their children just because I can see ultra-violet light (er... will they?).

    When something is good enough, it'll stay that way for a long time. Nature is lazy. Which makes me a naturist. :-)

    RMN
    ~~~

  92. Matrox: professional graphics by AZPhysics · · Score: 1
    I find it funny that some are saying that Matrox is dead if this card doesn't work out. They should check out what Matrox is doing in the image processing/image capture markets. Matrox is doing quite well in industrial vision -- a business with hefty margins. While more competition would be nice, this card won't make or break Matrox. It will certainly shake up the industry, along with 3DLabs new card.

    I think the professional graphics focus of Matrox shows in their products. They still make a variety of PCI cards that can be plugged in for multiple monitor support. I can certainly see the quality on my Mill 400 DH, and I apreciate it. My last card was a GF MX, so I'm looking forward to hooking up with Matrox again. If they can deliver, it will be a professional card. Look for it populating the Pixars of the world.

  93. Re:Hmm. If history repeats itself no one will noti by Anonymous Coward · · Score: 0

    It's spelt lying not lieing.