When I finally got DUN fixed (which it had FUBAR'd) and went back online, in less than 10 seconds, ZoneAlarm blocked this probe:
Well, DUH. You were using Dial-up Networking! You got assigned an IP that had been in use right before you dialed in! And obviously, the previous owner of that IP had some contact with a Microsoft site. Therefore you got a TCP packet that were destined to the last owner of that IP.
No conspiracy here. Move on, time to remove your tin foil hat. Sheesh...
since signing Linux means that ANY other application can be run on top of Linux (Think Wine, VMWare and so on..), which nullifies ALL of the controls Microsoft has put in place to make the console 'theirs'.
It is like asking Microsoft to ship X-Boxes with a modchip mounted on it already. Hell will reach absolute zero, and Microsoft will STILL not touch this idea with a ten-mile pole.
If you go to their website it says NOTE - Display drivers and multimedia applications for Laptops and Notebooks are NOT available for download from ATI CustomerCare.
From the very same website you linked:
"We strongly recommend that you: - use the driver supplied with your laptop or notebook computer, or, - obtain a driver update from the manufacturer of your laptop or notebook computer."
Did you even try to do that before coming here to complain?
Yes, and considering how many people cheat when it is possible (CounterStrike) there would be widespread cheating in the manner described as well. That funny smell is his brain decomposing on the floor.
I think you misunderstood my point - I was saying that the kind of cheat he proposed was impossible, due to the fact that the game clients would get out of sync and disconnect!
The kind of cheats that are present in todays games can be classified in three categories:
1. Cheats that let the player know something his computer know. This means maphacks, wallhacks and resource viewers.
2. Cheats that let the computer aid the player unfairly. This means aimbots and other player-assisting bots.
3. Cheats that exploit bugs. Item duplicating and things like the farmbug in War3 falls into this category.
The kind of cheat he described doesn't fall into any of these categories, because it's impossible. Todays game protocols are built on the principle that as little information as possible should be sent over the wire (to save bandwith), and that most calculations are done locally at the client. ANY cheat that tries to change these calculations would break the synchronization between the clients, and whereas other cheats are difficult to detect and act transparently, this one would stick out like a sore thumb and in most sensible games will lead to a disconnect.
And the argument about the complexity of game protocols is laughable. A few dedicated individuals would, given some time, reverse engineer any game protocol they find interesting - like the bnetd guys did.
I think the complexity of online game protocols is all that keeps us from seriously cheating. You could easily write a simple client for SC that has a single unit kicking everything else's ass until resources are gone and you win.
Really? Wouldn't such a thing make the whole game state go out of sync? One client is claiming that unit is immortal, but the other client is going 'That unit should have died TWICE now! Something's smelling funny..'
Just a minor nitpick - Self-destructive disks does not hinder fair use in any way. They're only meant to be used for rentals, so you don't have to bring the disk back to the store. The net effect of returning disks vs. using self-destructive media is the same - after a set period of time you're left without the movie you rented. There is several other arguments against self-destructive disks (Pollution, costing rental stores more money), but degrading fair use is not one of them.
(Besides, you can still make a bit-to-bit copy of the disk before it destructs.)
Re:What size?!!
on
Robocoaster
·
· Score: 4, Funny
The hard part is finding a building with the 100 meters of vertical space...:-)
I take it you've never heard of this place called 'outside', then.
It's a really easy effect to create - take the X coordinate, then AND with the Y coordinate. Use one colour for 0 and another for everything else, and you've got yourseif a Sierpinski triangle! Try it:)
We had developed a special proprietary media for the GameCube, which makes piracy all but impossible. There is also no internal hard drive to act as storage, either. Therefore, you don't see much GameCube warez or modchips floating about, compared to the PS2 and Xbox scene.
Fine. So, can you now lower the price of your games, since you're obviously not affected by picary anymore?
Since I am, much to Carmack's chagrin (ha ha), in possession of the Doom3 alpha leak, I can tell you this: the only thing that Doom III has going for it are the models -- with normal maps, they look fucking amazing -- and the real-time lighting on the worldmaps, a leap forward for rejecting built-in lightmaps.
Even on a Radeon 9700, 20-40fps is the best you will get save for a few scenes which are the rendering equivalent of looking at the ground.
The rest is just a blatant ripoff of Resident Evil with a bit of Half-Life thrown in.
Sooo...you're basing your opinion on how a game will be when it's finished on a never-to-be-released alpha build...
The parent post is offtopic, the replies are on-topic to the parent post. All offtopic moderations outside the parent post are unfair and will be voted as such.
Actually, both the parent post and all replies are offtopic (semi-offtopic, really) and should be modded as such, but NOT below score 1. The reason is that if one of the replies to the offtopic discussion gets better moderation than its parent, only the reply will show up depending on the threshold, and thus become BOTH offtopic and confusing unless the poster used quoting. However, if all offtopic threads stay at score 1 they're invisible for most user and doesn't disturb the normal topic of conversation.
Re:cheapest domain name?
on
See Ya .su
·
· Score: 2
And you get free popups too. Aren't they just SO nice to us?
Windows NT has done soemthing similar when it couldn't find the mouse. A message box pops up, but you can't reply without a mouse. The 'O' on the 'OK' button is not hot-keyed.
Tab to the button and press enter/space. Should work fine.
Significantly more complex? It's a fucking BROWSER. It shouldn't DO anything other than render web pages. That's it. No email. No pretty pictures. No fancy menus. Render web pages. And render ALL of them that are even close. I don't want to know if the web page's HTML isn't perfect. I don't want to know if it isn't up to the "W3C specification". I don't give a shit. Just show me the web pages, and show them to me quickly and correctly. I don't know about you, but the current version of IE does this flawlessly for me, and is fast as hell. I'm happy.
Significantly more complex? It's a fucking COMPILER. It shouldn't DO anything other than make source code into binaries. That's it. No garbage collection. No pretty GUI tools. Compile programs. And compile ALL of them that are even close. I don't want to know if the program's source code isn't perfect. I don't want to know if it isn't up to the "ANSI standard". I don't give a shit. Just let me run the program, and let it run quickly and correctly. I don't know about you, but the current version of Visual Basic does this flawlessly for me, and is fast as hell. I'm happy.
As you see now, anything can be copied as long as it becomes photons/sound waves somewhere along the way to our brains. So, the ONLY way to make your precious material totally locked down is to deliver it directly to our brain. You see what I'm getting at?
Neuroscience, man, neuroscience!
Invest a billion or two of the dollars you have lying around into developing a good, non-dangerous brain-computer interface. Then you can deliver digital content directly to our minds, with no worries about it getting stolen along the way! But that's not all!
Millions of geeks will hail you for bringing this invention to light! The ones that were once against you will say your names with awe and respect! Isn't it tempting?
So do it! Go for neuroscience, to make the world better for all of us!
(Yes, I want my Matrix-like spine plug that bad. And it has nothing to do with the fact that I could then be the star of my very own pr0n reality. Really.)
My point isn't that IIP is a competitor to FreeNet, but the interview talks about developing an InvisibleNet framework too - this is what I mean could become competitive with FreeNet.
I tried it, and it worked very well right out of the box. I am really looking forward to seeing them develop the InvisibleNet platform further - it might even become a serious competitor to what FreeNet is now.
When I finally got DUN fixed (which it had FUBAR'd) and went back online, in less than 10 seconds, ZoneAlarm blocked this probe:
Well, DUH. You were using Dial-up Networking! You got assigned an IP that had been in use right before you dialed in! And obviously, the previous owner of that IP had some contact with a Microsoft site. Therefore you got a TCP packet that were destined to the last owner of that IP.
No conspiracy here. Move on, time to remove your tin foil hat.
Sheesh...
since signing Linux means that ANY other application can be run on top of Linux (Think Wine, VMWare and so on..), which nullifies ALL of the controls Microsoft has put in place to make the console 'theirs'.
It is like asking Microsoft to ship X-Boxes with a modchip mounted on it already. Hell will reach absolute zero, and Microsoft will STILL not touch this idea with a ten-mile pole.
Please tell me that the goatse man will NOT be preserved in this way......
Oh, but he MUST be preserved! How else can future historicans understand just how much we fear that site today?
If you go to their website it says NOTE - Display drivers and multimedia applications for Laptops and Notebooks are NOT available for download from ATI CustomerCare.
From the very same website you linked:
"We strongly recommend that you:
- use the driver supplied with your laptop or notebook computer, or,
- obtain a driver update from the manufacturer of your laptop or notebook computer."
Did you even try to do that before coming here to complain?
Yes, and considering how many people cheat when it is possible (CounterStrike) there would be widespread cheating in the manner described as well. That funny smell is his brain decomposing on the floor.
I think you misunderstood my point - I was saying that the kind of cheat he proposed was impossible, due to the fact that the game clients would get out of sync and disconnect!
The kind of cheats that are present in todays games can be classified in three categories:
1. Cheats that let the player know something his computer know. This means maphacks, wallhacks and resource viewers.
2. Cheats that let the computer aid the player unfairly. This means aimbots and other player-assisting bots.
3. Cheats that exploit bugs. Item duplicating and things like the farmbug in War3 falls into this category.
The kind of cheat he described doesn't fall into any of these categories, because it's impossible. Todays game protocols are built on the principle that as little information as possible should be sent over the wire (to save bandwith), and that most calculations are done locally at the client.
ANY cheat that tries to change these calculations would break the synchronization between the clients, and whereas other cheats are difficult to detect and act transparently, this one would stick out like a sore thumb and in most sensible games will lead to a disconnect.
And the argument about the complexity of game protocols is laughable. A few dedicated individuals would, given some time, reverse engineer any game protocol they find interesting - like the bnetd guys did.
Now, if there will ever be a true RTS/FPS (one builds, others drive around and blow stuff up with built units)...
I point you in the direction of Natural Selection - a quite good Half-Life mod that does exactly that (As long as you play the marines)
I think the complexity of online game protocols is all that keeps us from seriously cheating. You could easily write a simple client for SC that has a single unit kicking everything else's ass until resources are gone and you win.
Really? Wouldn't such a thing make the whole game state go out of sync? One client is claiming that unit is immortal, but the other client is going 'That unit should have died TWICE now! Something's smelling funny..'
There is no such thing as 'original pong code', as the original pong was discrete TTL chips. DUH!
He probably meant the original meta-code - you know:
take two paddles
put on opposite ends of screen
put a ball in the middle
bounce!
You forgot the most obvious outcome:
The RIAA takes the P2P companies to court and wins.
I guess this means that I cant download and rip a copy of TurboTax so that I can lie on my tax returns while burning it for family????
Yes you can.
Just a minor nitpick - Self-destructive disks does not hinder fair use in any way. They're only meant to be used for rentals, so you don't have to bring the disk back to the store. The net effect of returning disks vs. using self-destructive media is the same - after a set period of time you're left without the movie you rented. There is several other arguments against self-destructive disks (Pollution, costing rental stores more money), but degrading fair use is not one of them.
(Besides, you can still make a bit-to-bit copy of the disk before it destructs.)
The hard part is finding a building with the 100 meters of vertical space... :-)
I take it you've never heard of this place called 'outside', then.
Somehow I'm not surprised.
It's a really easy effect to create - take the X coordinate, then AND with the Y coordinate. Use one colour for 0 and another for everything else, and you've got yourseif a Sierpinski triangle! Try it :)
...but its legacy lives on.
We had developed a special proprietary media for the GameCube, which makes piracy all but impossible. There is also no internal hard drive to act as storage, either. Therefore, you don't see much GameCube warez or modchips floating about, compared to the PS2 and Xbox scene.
Fine. So, can you now lower the price of your games, since you're obviously not affected by picary anymore?
Since I am, much to Carmack's chagrin (ha ha), in possession of the Doom3 alpha leak, I can tell you this: the only thing that Doom III has going for it are the models -- with normal maps, they look fucking amazing -- and the real-time lighting on the worldmaps, a leap forward for rejecting built-in lightmaps.
Even on a Radeon 9700, 20-40fps is the best you will get save for a few scenes which are the rendering equivalent of looking at the ground.
The rest is just a blatant ripoff of Resident Evil with a bit of Half-Life thrown in.
Sooo...you're basing your opinion on how a game will be when it's finished on a never-to-be-released alpha build...
The parent post is offtopic, the replies are on-topic to the parent post. All offtopic moderations outside the parent post are unfair and will be voted as such.
Actually, both the parent post and all replies are offtopic (semi-offtopic, really) and should be modded as such, but NOT below score 1. The reason is that if one of the replies to the offtopic discussion gets better moderation than its parent, only the reply will show up depending on the threshold, and thus become BOTH offtopic and confusing unless the poster used quoting. However, if all offtopic threads stay at score 1 they're invisible for most user and doesn't disturb the normal topic of conversation.
And you get free popups too. Aren't they just SO nice to us?
Windows NT has done soemthing similar when it couldn't find the mouse. A message box pops up, but you can't reply without a mouse. The 'O' on the 'OK' button is not hot-keyed.
Tab to the button and press enter/space. Should work fine.
where's the pictures?
Significantly more complex? It's a fucking BROWSER. It shouldn't DO anything other than render web pages. That's it. No email. No pretty pictures. No fancy menus. Render web pages. And render ALL of them that are even close. I don't want to know if the web page's HTML isn't perfect. I don't want to know if it isn't up to the "W3C specification". I don't give a shit. Just show me the web pages, and show them to me quickly and correctly. I don't know about you, but the current version of IE does this flawlessly for me, and is fast as hell. I'm happy.
Significantly more complex? It's a fucking COMPILER. It shouldn't DO anything other than make source code into binaries. That's it. No garbage collection. No pretty GUI tools. Compile programs. And compile ALL of them that are even close. I don't want to know if the program's source code isn't perfect. I don't want to know if it isn't up to the "ANSI standard". I don't give a shit. Just let me run the program, and let it run quickly and correctly. I don't know about you, but the current version of Visual Basic does this flawlessly for me, and is fast as hell. I'm happy.
...imagine a Beowulf cluster of DeepFri...
AUGH! Stop beating me!
All your pawns are belong to...
NO! Not the baseball bat!
How long til somebody mods DeepFritz to run Lin...
Ack! Ack! ugh...you win...
As you see now, anything can be copied as long as it becomes photons/sound waves somewhere along the way to our brains. So, the ONLY way to make your precious material totally locked down is to deliver it directly to our brain. You see what I'm getting at?
Neuroscience, man, neuroscience!
Invest a billion or two of the dollars you have lying around into developing a good, non-dangerous brain-computer interface. Then you can deliver digital content directly to our minds, with no worries about it getting stolen along the way! But that's not all!
Millions of geeks will hail you for bringing this invention to light! The ones that were once against you will say your names with awe and respect! Isn't it tempting?
So do it! Go for neuroscience, to make the world better for all of us!
(Yes, I want my Matrix-like spine plug that bad.
And it has nothing to do with the fact that I could then be the star of my very own pr0n reality. Really.)
My point isn't that IIP is a competitor to FreeNet, but the interview talks about developing an InvisibleNet framework too - this is what I mean could become competitive with FreeNet.
I tried it, and it worked very well right out of the box. I am really looking forward to seeing them develop the InvisibleNet platform further - it might even become a serious competitor to what FreeNet is now.