But also remember that Street Fighter 2 in the SNES was THE game in those days. It was so superior in quality to everything else in the market, that it deserved the price.
Imagine that today, Metal Gear Solid 3 was released, and the only other games released were things like Driver 3.
I believe the last EA rpg was something about LOTR.
I can't condemn EA or Microsoft for wanting to reuse their engines. This helps them to concentrate on content, rather that having to develop a whole new engine from scratch just because computers are slightly more powerful a year later.
If Troika didn't did this, maybe they were employing too much time on developing software rather than games.
Yes, but only if you are doing a futuristic scifi show. If you set your show in the actual time, and use just the necessary effects, you can have a good show for not so many money.
The copyright holders payed the congress to extend copyrights, so copyright lasts a loooooong time after the creators have died.
That strikes me as unfair, unethical and even illegal. Trying to avoid this new law, is just fighting fire with fire.
(how come they paid the congress? they just gave $$$ to the campaigns of the necessary people. Basically, they bought their votes. That is not democracy).
Game developing is in great part software development. Software development today is completely unpredictable.
So, only when game development houses start using better tools and pre-made engines, that can be easily slapped together, and concentrate on content creation, game development will be as unpredictable as always had.
EA is only efficient with their sports games, because, in the worst case they just pick up last year's game, update roosters and call it good.
Nintendo is notorious for eeking out every last bit of return from products before moving to the next generation (think gameboy), so it's understandable why this may irk them.
Nintendo stopped releasing Games for the N64 as soon as the GameCube was in the market.
While it is true, the XBox is easier to program than Playstation, it should be noted that the success of the Playstation was because Sony provided a well crafted SDK and development platform. It was reported that the Playstation was much easier to write for compared to Nintendo and Sega at the time.
True. The Saturn had dual processors in a weird architecture. Sega itself had problems developing for it.
The N64 used some variant of OpenGL, but afaik, it also had some awkward architecture.
However, The Cube and Xbox are both easier to develop for than the PS2, and is this machine that is the top dog now...I don't know how much of an issue this is.
Famous ex-wrestler, turned programmer, Zangief, claims that the unpredictability in his programs is not caused by bugs, but by a "energy conservation" feature!
I give my intro astronomy students a problem to computer what the Galactic core would look like if it was a quasar and there was no intervening gas/dust (a really big if, since there is a lot of obscuration now).
Actually, it was the other way around. The army was concentrated in Rome, taking part in politics, fighting itself, and getting a raise with every new emperor they put in the throne.
There were also those wacko cristians around, that didn't make things easier.
When the barbarians attacked, the empire was badly organized, due to this, and a lot of other factors.
Mine is similar, but...
public static void main(String[] args) throws Exception{
}
public static void print(Object o){
System.out.println(o);
}
}
That throws statement ensures everything compiles and, when it drops dead, it comes with a nice stack trace...
(of course those programs are just for testing small stuff).
Why not some old REAL lego blocks?
But also remember that Street Fighter 2 in the SNES was THE game in those days. It was so superior in quality to everything else in the market, that it deserved the price.
Imagine that today, Metal Gear Solid 3 was released, and the only other games released were things like Driver 3.
Now the DoJ can't say MS is a monopoly, because thew DoJ itself doesn't use their products!!
Even when MS lose, it wins!! They are the devil, I tell you!
"who the hell is that guy in black? ...agh... I CAN'T BREATH! AGGGGRGH!
Documentation.
Most big enterprise require loads of (normally useless) documentation. If your client is into CMM or any ISO standarization this is even worse.
There is no agile way of producing this documentation.
DoA allows more button mashing than tekken. So, unless you devote to the game, all you are doing is randomly trying to win.
:)
In the high end of both games, you are requiredto memorize long sequence, moves and whatnot. So Tekken is superior.
Of course, that doesnt mean that tekken is the best fighting game. That is SSBM
The problem is that Anime is not American, so it doesn't count as animation for Americans. They are very nationalistic in this kind of thing.
Do you have a pdf of a good law book around? Send me a link please!
I believe the last EA rpg was something about LOTR.
I can't condemn EA or Microsoft for wanting to reuse their engines. This helps them to concentrate on content, rather that having to develop a whole new engine from scratch just because computers are slightly more powerful a year later.
If Troika didn't did this, maybe they were employing too much time on developing software rather than games.
(But...didn't Vampire use the Source Engine?)
Why are they called rootkits in windows, when the superuser is called "administrator" and not "root"?
Yes, but only if you are doing a futuristic scifi show. If you set your show in the actual time, and use just the necessary effects, you can have a good show for not so many money.
Examples: X-Files, The Twilight Zone, etc.
The copyright holders payed the congress to extend copyrights, so copyright lasts a loooooong time after the creators have died.
That strikes me as unfair, unethical and even illegal. Trying to avoid this new law, is just fighting fire with fire.
(how come they paid the congress? they just gave $$$ to the campaigns of the necessary people. Basically, they bought their votes. That is not democracy).
Game developing is in great part software development. Software development today is completely unpredictable.
So, only when game development houses start using better tools and pre-made engines, that can be easily slapped together, and concentrate on content creation, game development will be as unpredictable as always had.
EA is only efficient with their sports games, because, in the worst case they just pick up last year's game, update roosters and call it good.
What do you propose? That they change this universe's mathematics, so SHA-1 is secure again?
They proved that a wireless controller can be a good addiion to gaming.
If Nintendo hadn't done it, Microsoft would use regular controllers in Xbox 2. So Microsoft is copying Nintendo.
Spyware will be "legal", just like the CAN-SPAM act...
Thank you for your stupid technology laws, American Congress!
Nintendo came up with the idea.
As always, Nintendo is innovating in games, while Sony and Microsoft just copy them.
The market of ingame items for real money is illegal in WoW, so, you are clealy cheating, and your account may be terminated if you are discovered.
Intelligent argument, but this doesn't justify the violation of TOS that those people are doing in many games.
If the TOS says that an alternate market is illegal, guess what.
IS CHEATING.
No matter how many economic theories or legal subtleties you throw around.
Nintendo is notorious for eeking out every last bit of return from products before moving to the next generation (think gameboy), so it's understandable why this may irk them.
Nintendo stopped releasing Games for the N64 as soon as the GameCube was in the market.
While it is true, the XBox is easier to program than Playstation, it should be noted that the success of the Playstation was because Sony provided a well crafted SDK and development platform. It was reported that the Playstation was much easier to write for compared to Nintendo and Sega at the time.
True. The Saturn had dual processors in a weird architecture. Sega itself had problems developing for it.
The N64 used some variant of OpenGL, but afaik, it also had some awkward architecture.
However, The Cube and Xbox are both easier to develop for than the PS2, and is this machine that is the top dog now...I don't know how much of an issue this is.
Famous ex-wrestler, turned programmer, Zangief, claims that the unpredictability in his programs is not caused by bugs, but by a "energy conservation" feature!
I give my intro astronomy students a problem to computer what the Galactic core would look like if it was a quasar and there was no intervening gas/dust (a really big if, since there is a lot of obscuration now).
What program and model do they use to do this?
Actually, it was the other way around. The army was concentrated in Rome, taking part in politics, fighting itself, and getting a raise with every new emperor they put in the throne.
There were also those wacko cristians around, that didn't make things easier.
When the barbarians attacked, the empire was badly organized, due to this, and a lot of other factors.