Slashdot Mirror


MMOG Currency Seller Owns Media Network ?

The interview on Okratas we mentioned yesterday was mostly funny. Game currency seller IGE responded to the honest (if ham fisted) questions of a reporter with harsh marketroid speak. A reporter at Warcry responded with his own reactions, expressing publicly some of the distaste the average MMOG player has for IGE. Since then threads started last week in various online communities have started to appear on online news sites, shedding some more light on uncomfortable realities about IGE. Namely, that the currency seller apparently owns gaming media outlet OGaming. Read on for more.

Ogaming is a hub site much like Warcry, with a sub-site about most of the major Massively Multiplayer Games out there. Some enterprising /whois work by the original author of the WowCensus thread led him to realize that OGaming was registered with the same street address used for IGE's New York Office. OGaming's registration information was updated on the 10th, and now displays the name and address of a proxy registration service. Further damning is the thought that at one point a page on the Ogaming site claimed to own Thottbot.com, a universally respected and utilized tool for World of Warcraft in-game information.

The page that once claimed this (an advertising page) is now blank, with the words "under construction" displayed there. The Internet Archive's last update for ogaming.com is this time last year, so there is no way to check on the authenticity of that claim. If it is true it's disquieting to say the least. Thottbot is a massive database of in-game quest, item, character, and drop frequency information. Thottbot's information was gained through the goodwill and work of World of Warcraft players. The popular UI enhancement, Cosmos, included a plugin that sent information from the user's playing experience back to Thottbot. This included locations of enemies, the types of loot dropped, items the character had, and other specific details. While Thottbot claims to only keep information that is pertinent to other players, with the revelation that they may be owned by the disreputable IGE their trustworthiness is out the window.

This revelation didn't stay quiet for long, with MMOG sites CorpNews, Grimwell.com, and Allakhazam all creating discussions of their own about this weighty topic.

The authenticity of this story is hard to prove or disprove at this point, with the OGaming.com and Thottbot.com domains having a proxy listed under their contact information. But if it's hard to believe that IGE would go to the trouble of owning a media outlet and a popular plugin, think again. Garthilk writes "Cindy Bowens, community manager for Sigil Games online and Vanguard: Saga of Heroes, outlines their stance on secondary market items, and how they deal with IGE. Most interesting is the fact that IGE approached Sigil, and had offered to cut Sigil in on the revenue that IGE might make in the future."

Update: 02/15 20:07 GMT by Z : Drey pointed out in the comments that, at least for the time being, Google still has a cache of the page listing Thottbot as an Ogaming site.

268 comments

  1. Ogaming and Thottbot by LearningHard · · Score: 5, Interesting
    Ogaming ownd Thottbot for world of warcraft also btw. So IGE owns Thottbot which has information on almost every player ingame. To go even farther Thott setup Thottbot and worked on Cosmos in closed beta which means IGE has been in closed beta.

    Frankly this looks very disturbing to me. I'm not saying IGE is going to break into accounts. I'm saying they are getting lots of information they can sort to find the best spots to farm various items and then use that to flood the market. I for one will not be using thottbot any longer.

    1. Re:Ogaming and Thottbot by Anonymous Coward · · Score: 0

      I blame Blizzard for allowing the use of Cosmos in the first place. The only way to protect players from their own stupidity is to ban all 3rd party plugins. The fact that Thottbot is so widespread in WoW brings to light what a terrible decision it was for Blizzard to allow 3rd party plugins in the first place. Hopefully Blizzard changes their policy as a result of this.

    2. Re:Ogaming and Thottbot by NaugaHunter · · Score: 1

      I for one will not be using thottbot any longer.

      Not use, or not contribute to?

      There's no advertising on the site, so they aren't directly making money from it. In fact, every map burns bandwidth, so every person who uses it without contributing is a loss for them.

      I remember bandwidth issues during Open Beta, and I figured that for them to handle access from a portion of 5,000 players to a portion of 500,000 (or whatever) the original guys just bought space on someone else, or had it donated to them. I could be wrong there, but I'm pretty sure it at least started as fan-based, even if it's not now.

      --
      R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
    3. Re:Ogaming and Thottbot by YomikoReadman · · Score: 1
      Cosmos isn't a plugin per se, so much as a UI enhancement mod. You don't have to upload any data to thott just by using it; you don't even have to upload your characters data.

      As an avid WoW player, I don't think I could go back to a point in time before I used Cosmos. I've used it since beta, and have come to be heavily reliant on the additional button bars, party status monitors, etc that Cosmos adds to the UI.

      As to whether or not Blizz will change their policy concerning UI modifications, I don't think they will. They have been very proactive about enforcing their ToS, however that same ToS explicitly allows players to modify the UI to make it more adaptable to their specific needs/desires. It's almost like WoW is an OSS MMO, to a small extent. That's a good thing, isn't it?

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    4. Re:Ogaming and Thottbot by LearningHard · · Score: 2, Interesting
      They (IGE) sell items, accounts, and gold for various games including World of Warcraft. This is expressly against the ToS Blizzard makes you sign. Blizzard has cancelled several auctions and sales through ebay and other sources but have done nothing about IGE's business. IGE's owner at one point in an interview mistakenly admits to having contact with the developers and producers of several of the games they deal with. To me this makes me think maybe there is collusion between IGE and some game publishers. The reason is because well before anyone was high enough to farm gold IGE was selling lots of 100 gold off their website.

      As far as thottbot goes, that site has data provided by the community. This data is uploaded by a program that you use from your computer. We don't know exactly what information it sends but the fact that IGE has went through great lengths to hide their ownership of thottbot makes me very suspicious of their motives.

    5. Re:Ogaming and Thottbot by LiquidCoooled · · Score: 1

      Theres nothing wrong with making money from a hobby.
      When somebody spots a business oportunity, they would be a fool to miss out on it.
      Slashdot started as "fan based", now look at the mega corporate beast its become :)

      --
      liqbase :: faster than paper
    6. Re:Ogaming and Thottbot by Xzzy · · Score: 2, Informative

      > There's no advertising on the site, so they aren't directly making money from it.

      They are ironing out an advertising system. I caught a banner ad a week or so ago, and whatever poor server was serving them up quickly choked because the whole site was grinding to a halt.

      30 minutes later the ads were gone and thottbot was responsive again.

      Do a dns query on 'ads.thottbot.com'. ;)

    7. Re:Ogaming and Thottbot by arkanes · · Score: 1

      Blizzards stance is that anything you can do through the UI mod API is fine. That's very reasonable, because the UI modding is a documented, supported aspect of the client that Blizzard controls and can expose as much or as little functionality as they desire. Mods such as the ones that were popular with Asherons Call, which do binary patching, or work as a proxy to intercept data, are against the TOS.

  2. Bad day for IGE by RogueyWon · · Score: 4, Interesting

    I'm a regular FFXI player. I just noticed an announcement regarding the suspension of accounts of known violators of the TOS on PlayOnline (the DRM-client-thingy that FFXI runs through). So I log in, do a few searches and not one of the usual known gil-sellers on my server is online. I wonder how badly this is going to hurt their margins.

    1. Re:Bad day for IGE by YomikoReadman · · Score: 1

      Most likely, it won't. IGE hasn't been sued for the sole fact that they don't employ currency farmers directly, nor do they own any accounts. IGE is simply an intermediary in the whole process, providing a sell point for independent contractors who essentially work freelance.

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    2. Re:Bad day for IGE by RogueyWon · · Score: 1

      Yeah, but if those independent contractors all get banned, the money flowing through IGE will dry up and so will their margins.

    3. Re:Bad day for IGE by YomikoReadman · · Score: 2, Insightful
      On those things, yes. However, SoE has never been truly vigilant about enforcing ToS[1], and Square-Enix wasn't either when I was playing FFXI.

      In addition to that, now that they own Ogaming, they can essentially live off the ad revenue from there, and even if they lose out on an MMO or two, of which WoW will likely be the one to really enforce ToS, they'll still roll along, skimming off the top from sales in games where nothing is done about the blatant ToS violations.

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    4. Re:Bad day for IGE by ranolen · · Score: 0

      Who cares if it hurts their margins? The gil selling hurts all the players experiences. I've actually noticed a price difference at the AH in the past couple weeks and hopefully things will keep going now that they are being kicked off.

    5. Re:Bad day for IGE by ghukov · · Score: 1

      I hate gil-sellers and I am glad they got banned. Maybe the economy on my server will get back to normal.

      --
      ...because Plutonians are teh suck
    6. Re:Bad day for IGE by Anonymous Coward · · Score: 0

      No real point to this post, but:

      Square-Enix finally got off their ass and executed the St. Valentine's Day Gilseller Massacre, finally banning 800 accounts for TOS violations.

      Which, to me, and probably to you too, is too little, too late. Yay. So they actually can enforce their terms of service. If they did this, say, a YEAR ago, I might still be playing.

      Evidently Square-Enix doesn't actually care about the gaming experience until other MMORPGs start threatening their bottom line. They basically did a complete 180 when it came to announcing updates and actions against botters and "gilsellers" with the release of WoW. Curious...

    7. Re:Bad day for IGE by Lemmy+Caution · · Score: 1

      The economy will probably get worse, in that resources will be rarer and more expensive, and less likely to wind up in the auction hall. However, it will be easier to get access to HNM's.

      Remember, everything the gil-farmers got, they put into the economy. They, for lack of a better term, worked.

    8. Re:Bad day for IGE by YomikoReadman · · Score: 1
      While the destruction of the economy via gilselling was indeed one of the motivating factors in my switch to WoW, there was more to it than that.

      I played FFXI for the better part of two and a half years[1], with breaks for SWG, a second shot at EQ, and a couple other MMOs. When I finally gave up FFXI, it was, IMO, because I'd done pretty much everything that was reasonable to obtain. I'd capped out two jobs, at least under the original cap of 60; I'd accumulated a great deal of gil. I was well respected as one of the better players of my two chosen classes; Dark Knight and Paladin. I had simply gotten to the point that the grind was ridiculous; I was getting turned down by many japanese players whom I'd previously grouped with, to great success, as well.

      Overall, I had a great time with FFXI, but as with you, I'll never go back to it.

      [1] Yea.. that means that I was one of those crazy people who played the japanese release. I had a blast with it, despite my minimal knowledge of hiragana.

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    9. Re:Bad day for IGE by ghukov · · Score: 1

      I see your point... I being a lower level (33THF/20WAR/11BST/5WHM) have noticed though the increases in value for some items over the last several months, like crystals and such, and it has afforded me better gear... It will be interesting to see how it plays out...

      --
      ...because Plutonians are teh suck
    10. Re:Bad day for IGE by Anonymous Coward · · Score: 0

      Yeah, sounds like you came to the same conclusion I did. Around level 60, it became obvious that Square had simply caved in to the powergamers and was turning the game into a long, boring grind.

      It didn't have to be... they came SO CLOSE to making it into a fun game where anyone can get a job to the cap, and the powergamers could get multiple jobs to the cap if they were bored. Then they turned it into a real unholy grind. The current XP mid-point is in level 63. That means at level 63, you'll have gotten half the XP it requires to get to the current level cap.

      All the end-game content appears to now revolve around massive grinds. Once you get to the cap, you can continue to grind to gain +1 to various atts. They're now adding new abilities that you can get by grinding past the cap.

      Oh well - it was fun while it lasted.

    11. Re:Bad day for IGE by samdu · · Score: 1

      That's exactly why I quit FFXI as well. When I quit I was a level 63 Monk/Samurai. I had a blast getting to that point, but realized that I had a huge grind ahead of me and it really started taking its toll on my free time. The level grind in FFXI is ridiculous. And there really wasn't much of a way to just hop on for a couple of hours and have some fun at that level. I miss all the friends I made, especially my Linkshell buddies (Wolfpack - Carbuncle server), but RL finally won out over FFXI.

      It's a shame that they waited so long to make all these changes, too. I might have stuck around a bit longer if Squenix had decided to address the gil farmers early on.

  3. interesting by mpower1 · · Score: 0

    I wonder how much Thott got for his website, if Im not mistaken, Thott is a player from EQ that developed the website. IGN is known for offering insane amounts of cash to website owners. /shrug

    1. Re:interesting by BitwiseX · · Score: 3, Informative

      IGE owns it not IGN.

  4. In other, more important, news... by Deep+Fried+Geekboy · · Score: 3, Funny

    ... a faint trace of Brownian motion disturbs the surface of a tea-cup a billion trillion light years away.

    --

    I'm not wrong. You haven't thought about it hard enough.

  5. Non-player by I_Love_Pocky! · · Score: 1

    As some one who doesn't play these sorts of games, I'm a little confused about the issue here. What are these people doing wrong?

    1. Re:Non-player by Blue-Footed+Boobie · · Score: 1
      Same here, I am not sure what this is about.

      Who (or what) is IGE and why are they bad?

      --
      DAMN YOU OCTODOG! DAMN YOU TO HELL!
    2. Re:Non-player by YomikoReadman · · Score: 2, Informative
      IGE hasn't specifically done anything in violation of the TOS. However, they provide a sell point for people within the game to sell items and ingame currency for real world currency.

      As you profess to play MMOs, I'll assume you've read through the Terms of Service(ToS). Unlike a shrink wrap EULA, this is a perfectly binding, legal contract which you are required to follow in order to use the service. One of the common, yet usually unenforced clauses is that you will not resell ingame content as it is property of $MMO_Company, and doing so infringes on their rights.

      Now, as for how IGE gets around that is this: They don't actually own any accounts, nor directly employ anyone who sells currency. As I mentioned, they are simply a sell point; a place for people who do farm items/currency to advertise their wares and sell them to turn a buck. The best way to think of them is as a really really big eBay store.

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    3. Re:Non-player by GoMMiX · · Score: 1

      My understanding is that they employ foreign workers who 'play games' allllllll day long and collect items/gold. Then they sell the items/gold. *shrugs*

    4. Re:Non-player by Rei · · Score: 1

      They exchange game currency and items for real money. I.e., people with lots of real-world money can achieve in games what normally takes hard-working players a long time to accomplish.

      It's an arrangement that works out well for the buyers, but is annoying for other players. I actually knew someone who ago (before they banned it) determined that he was making about 5$ an hour selling Everquest stuff on Ebay.

      --
      "Well, then fire it up and show me what this..." (sigh) ... "coccoon can do."
    5. Re:Non-player by Qzukk · · Score: 4, Informative

      Well, lets show a hypothetical situation that will cover who they are what they do and why they're bad.

      Let's say that to earn a certain rank in Game X, you have to get a special item Blizzrt's Tail in order to prove your strength and valor, yadda yadda. Obviously, you get this by killing Blizzrt and taking its tail. The problem is that there is only one Blizzrt in the game world at any one time, so it becomes more a test of "waiting your turn" than of strength or valor.

      Now, what IGN does is called "farming". They get 30 or 40 players to all stand around in the cave that Blizzrt lives in (where it appears every time its killed, this is its spawn point). Every time Blizzrt appears, they immediately start to kill it, and take the tail for themselves. Over and over, without respect for the other people who need to kill it in order to advance.

      But thats ok, if you can't get a sword in edgewise to score a tail for yourself, the IGN crew will be more than happy to sell it to you on ebay for real money, since they seem to have just "stumbled across" a few hundred extra. Now getting that tail isn't about patience or valor, just about shelling out enough dough on an auction site somewhere.

      Now whether this is bad or not depends on how much you care. If you say "its just a game" then consider it as frustrating as waiting in line at say... McDonalds. You have 11 kids in front of you, and they think its real cool to keep you from getting your food by ordering a glass of water, getting it, then getting their buddy in 11th place to let them cut in front for another glass. Unless of course you slip them a buck to get to the front of the line.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    6. Re:Non-player by PedanticSpellingTrol · · Score: 1
      I play WoW regularly and I really don't see the problem here either. They've used a wide network of volunteers to build a comprehensive database of all the items, quests, creatures, and NPCs in the game. Sure, IGE could use this data to set exchange rates, but they could get it anyway, even if someone else was behind the project, because all of their data has been made available to the public.

      Anyway, with thottbot's site claiming to run 40 servers, I'm suprised nobody tried to follow the money sooner.

    7. Re:Non-player by ThomaMelas · · Score: 1

      They make characters and use them to gather large amounts of ingame currency to then sell for real money. The major reason players hate them is that they tend to camp rare and expensive items so much that the only way to get them is deal with them. Attempts to try to get the items yourself at met with the currency sellers using monsters to attack players.

    8. Re:Non-player by redivider · · Score: 1

      Now, what IGN does is called "farming". They get 30 or 40 players to all stand around in the cave...

      Let's not confuse IGE with IGN. IGN has no involvement in this.

      --
      Sinch
    9. Re:Non-player by flibuste · · Score: 5, Insightful

      people with lots of real-world money can achieve in games what normally takes hard-working players a long time to accomplish.

      Sad to say, but it sounds just like the real life. Replace "game" by "university" and you get one such example.

      So basically, people blame IGE for being just one more company servicing the "rich people"? I don't see any difference with what I see everyday in the capitalist world.

    10. Re:Non-player by Doc+Creep · · Score: 3, Informative

      Thottbot is a very useful web site containing data about in-game items, quests, monsters, classes, player profiles, skills, etc. in World of Warcraft.

      How did they get this data? One of the more popular add-ons for World of Warcraft is called Cosmos. One of the many features of Cosmos is a plugin to Thottbot so that information that your player sees gets uploaded to Thottbot to improve Thottbot's data - if you see monster X at coordinates Y,Z and no one else has, Thottbot now knows that monster X can potentially be there, and what items you can get from killing it.

      IGE is a well known online currency and item broker, and many people within the World of Warcraft community are concerned that once IGE and the so-called "Asian Farmers" get a large presence that the in-game economy will be permanently ruined - better equipment for your character will be out of your price range unless you go to an in-game gold broker, paying real money for game money. World of Warcraft is the only MMORPG I've had experience with, but I've heard that activities like this have made some MMORPGs unplayable.

      Most people assume that the Thottbot service was benign, but with the news that IGE owns it is somewhat alarming to people. This means that IGE now has information on what a large portion of the characters in game have and get their items and money, which could be used to more effectively farm high-demand items, collect in-game money at a higher rate, etc.

      I don't neccessarily see this as the end of the world, but it is a bit of a concern. I'll probably stop using the Cosmos UI enhancements, or at the very least disable the Thottbot data aggregation.

    11. Re:Non-player by Anonymous Coward · · Score: 0

      The major reason players hate them is that they tend to camp rare and expensive items so much that the only way to get them is deal with them.

      Question: How does that make IGE the bad guys?

      It sounds to me like they're exploiting a weakness in the game. If it's against the TOS, then the developers should just ban them. If it's considered fair play, then I'd say that the developers screwed up their design.

      IMHO, it shouldn't be possible for one group to prevent everyone else from getting "rare and expensive items" and if it is, then it's the responsibility of the developer to deal with it, either programmatically or through GMs.

      It sounds to me like the developers screwed up, people are exploiting a weakness in the game for real money, and instead of laying the blame where it belongs - on the developers - people are blaming IGE.

    12. Re:Non-player by Anonymous Coward · · Score: 0

      Thats all? I knew someone in college who was trying to figure out how to report on his taxes the $60k he made in one year selling items and powerleveling people.

    13. Re:Non-player by captwheeler · · Score: 2, Insightful
      IGE is like eBay for online games (like World of Warcraft.) You can arrange to pay real money, and get in-game items or 'gold' from other players. The cash payments are made outside the game, the items are transfered in-game between players.

      The game makers universally ban this sort of sale:

      If you were playing risk, would you want your opponent to 'buy' ten armys from third player? Companies also can't regulate the sales to ensure fairness, and don't want any liability issues; like a DB error deleting an item someone paid cash for.
      Some players argue buying in-game items is fine:
      The in game items are yours, and you can give them to any player for whatever reason you want, including cash payments. Why is it be OK to give a sword to my friend, but not a stranger? How does using money, rather then an in-game barter, or plain altruism, change this?
      --

      Thanks for putting on the feedbag. Thanks for going all out. Thanks for showing me your Swiss Army knife.

    14. Re:Non-player by EulerX07 · · Score: 1

      Sad to say, but it sounds just like the real life. Replace "game" by "university" and you get one such example.

      Totally flawed analogy. What IGE does is akin to paying off teachers so they give you good grades, not having the money to go university. Having the money to pay for university is like having the money to pay your subscription fee, you expect a level playing field from that point on.

    15. Re:Non-player by DAldredge · · Score: 1

      If thottbot runs on 40 servers they must be 486's as that is a very slow site. It can sometimes take 6-12 hours for profiles to be updated.

    16. Re:Non-player by ThousandStars · · Score: 4, Interesting
      I think WoW has done a great deal to solve this problem through Bind-on-Pickup items and Instance Dungeons (level requirements for gear help too).

      That's not to say farming won't become a problem and such, but Blizzard also incorporated enough in-game money sinks (buying skills, mounts, etc.) that I think inflation from farmers will be slower to develop in WoW that in other games.

      Finally, keep in mind that the ultimate way to stop farming and such is to play on a PvP server -- because if you don't like the farmer, you can round up a group of buddies to put an end to the farmers.

    17. Re:Non-player by Anonymous Coward · · Score: 0

      What does university have to do with this? I don't understand if you're being sarcastic or just stupid.

    18. Re:Non-player by wakejagr · · Score: 1

      hehehe!

      Let's not confuse IGE [link to www.ign.com] with IGN [link to www.ign.com].

      --
      Don't save Windows XP! http://www.petitiononline.com/jjw1xp/petition.html
    19. Re:Non-player by Anonymous Coward · · Score: 4, Insightful

      I don't see any difference with what I see everyday in the capitalist world.

      And that is exactly why so many are opposed to IGE and other such operations. When you start blurring the line between game and reality, you lose a lot of what makes a virtual world so exciting to begin with. I want to play a game, not log into "DnD sponsored by EBay". IGE, farmers, sweatshops, etc. just suck all the fun out of the experience for me. Particularly when you're talking about an RPG, as most MMOs claim to be, introducing such real-world influences just corrupts the feel of the world. I mean, roleplaying doesn't have to mean using "thee" and "thou" all the time, but it seems to me that at a bare minimum, you would "play the role" of a character within a fantasy world. When that character starts making financial transactions with beings from another dimension, and when the finances of the player have more effect than the actions of the character, it just doesn't appeal to me anymore.

    20. Re:Non-player by Anonymous Coward · · Score: 3, Insightful

      How is that a problem with IGE? It sounds like the game's screwed up if it's possible for 30-40 people to prevent anyone else from getting the item.

      If play like that is against the TOS, then the GMs should enforce the TOS. If it isn't against the TOS, then maybe it should be.

      If the GMs aren't enforcing the TOS, then maybe people should just stop playing the game.

      Sounds to me like this is a problem that the developer should be able to solve, not something that has anything to do with the market for in-game items.

      Basically, it sounds like people are actually complaining against in-game griefing, not people selling items outside the game. Selling items outside the game should be OK. In-game griefing should be solved by the GMs in-game. If it isn't, then the players should simply quit playing the game, if the GMs aren't doing their job.

    21. Re:Non-player by ThomaMelas · · Score: 1

      IGE acts as a facilitator for the transactions. The gil sellers get payment (not salary) from them. And players do blame the devs and other companies. But just because something can be exploited doesn't make it right to do it.

    22. Re:Non-player by Surlyboi · · Score: 3, Informative

      Totally flawed analogy. What IGE does is akin to paying off teachers so they give you good grades, not having the money to go university. Having the money to pay for university is like having the money to pay your subscription fee, you expect a level playing field from that point on.

      Sadly, there's no such thing as a level playing field in Universities either. If you're rich and stupid, you can get by in any University. I've seen in in the Ivy League, I've seen it in the Pac10. Does is suck? Of course it does, but the parent poster is right on in his assessment.

      --
      Mod me down and I will become more powerful than you can possibly imagine...
    23. Re:Non-player by Anonymous Coward · · Score: 0

      Question: How does that make IGE the bad guys?

      It sounds to me like they're exploiting a weakness in the game.


      I think you just answered your own question. Just because something isn't illegal doesn't make it acceptable behavior. And just because a game isn't perfect, doesn't mean we have to happily accept anything that exploits that fact.

    24. Re:Non-player by flibuste · · Score: 2, Informative

      Totally flawed analogy. What IGE does is akin to paying off teachers so they give you good grades, not having the money to go university. Having the money to pay for university is like having the money to pay your subscription fee, you expect a level playing field from that point on

      Obviously you never had to work full time to pay your studies. That is where the analogy is. Some are rich enough to provide few efforts to get the same thing that poorer people cannot afford without huge efforts.

      It's also a fact that students who do not have to work while studying are much more successful than the others

      I hope you get the picture,

    25. Re:Non-player by PedanticSpellingTrol · · Score: 1

      They do still update profiles? I thought they gave up on that entirely a few months ago

    26. Re:Non-player by drzhivago · · Score: 1

      Somewhat related was that 800 accounts across all the servers in FFXI were banned last night, mainly for participating in currency selling along the lines of what IGE does. Some of said accounts were most definitely tied to IGE.

    27. Re:Non-player by Anonymous Coward · · Score: 1, Insightful

      "How is that a problem with IGE? It sounds like the game's screwed up if it's possible for 30-40 people to prevent anyone else from getting the item."

      Oh, sure, go ahead and be all sensible and such.

      This is Slashdot, remember. If you are going to go posting AC, at least have the decency to make your post inflamatory and riddled with idocy.

      Damn kids these days.

    28. Re:Non-player by gclef · · Score: 1

      Not if they're your faction. There's no intra-faction PvP. What you need to do is talk some of the other faction into going after the guy, which is hard, since you can't communicate between factions.

    29. Re:Non-player by ad0gg · · Score: 2, Insightful
      "Now whether this is bad or not depends on how much you care. If you say "its just a game" then consider it as frustrating as waiting in line at say... McDonalds. You have 11 kids in front of you, and they think its real cool to keep you from getting your food by ordering a glass of water, getting it, then getting their buddy in 11th place to let them cut in front for another glass. Unless of course you slip them a buck to get to the front of the line."

      I think most people would leave McDonalds and goto another establishment that didn't allow that sort of activity. Maybe you should follow my analogy and do the same.

      Also you analogy is flawed. It be more like fishing and having people camp a fishing hole. No one is cutting in line(immoral) in the game, they were there before you. Point of the game is gather items and advance, there is no moral obligation for them to allow you a chance to advance.

      Also if they didn't sell the items for real money but instead traded the items for other items in the game would you still be complaining? Trading items is perfectly legit in the eyes of the people who run the games.

      Is it cheating when I put more money in the arcarde games so I can get extra lives and beat the high score? Is it cheating when I buy some guys oscar award off of them? Is it cheating when I pay extra $50 for the FastPass at amusement park so I don't have to wait in lines? Is it cheating when I pay extra for first class and get to board the plane before other people? Is it cheating when I buy a $500 super softball bat that allows me to hit the ball 30% farther than anyone else? Is it cheating when Ferrari Spends 500% more than other guys in F1 in order to come in first place? Is it cheating when you hire a tutor so you can pass a class? Is it cheating if I donate $25,000 Hollywood bowl allow me to purchase tickets before everyone else and giving me priority parking? Is it cheating when some millionaire buys his way into space while 100s of people try to become astronauts?

      --

      Have you ever been to a turkish prison?

    30. Re:Non-player by Lemmy+Caution · · Score: 1

      OK, here are the subtleties:

      The items involved are player-exchangeable objects. This means that a player can exchange them for any reason at all: because the player likes another player, because the player wants to help the other player level up so they can party together, in exchange for cyber-sex, so that they can finish a mission sooner and the player go to work...

      If the game allows players to exchange goods and money for any reason at all, then the fact that one is being paid for the activity in the "real world" is just one reason out of many possible ones.

      Farming and camping are part of the game whether you have an IGE or not. (IGE doesn't actually have farmers: they are a clearing house between players. The farmers are utilizing IGE as a brokerage. There are guilds that are large and organized enough to camp and farm with the best of them that are doing it "for fun." Like the case of your 11 guys who keep letting each other in to a line just because they're a clique. That issue is completely separate from the money issue.

      I was just talking to a friend of mine who notes how weird it is, to play next to someone in an MMORPG who is doing the same thing he is, but while my friend was doing it for fun, the other is doing it as a job. The uncomfortable feeling that comes from that could be why IGE is hated so, more than anything else.

      What is really going on is that people are playing different games within the MMO - some are playing the Advancement Game, and for them, people who buy stuff are cheating. But people who are playing the Exploring Game or the Socializing Game only see the advancement as a means to an end - in the case of the latter, it may be a way to keep up with friends.

    31. Re:Non-player by AndroidCat · · Score: 1

      It's like they zerg-parasited all those people! Oops, that would be StarCraft.

      --
      One line blog. I hear that they're called Twitters now.
    32. Re:Non-player by Anonymous Coward · · Score: 0

      Is it cheating when I put more money in the arcarde games so I can get extra lives and beat the high score? Is it cheating when I buy some guys oscar award off of them? Is it cheating when I pay extra $50 for the FastPass at amusement park so I don't have to wait in lines? Is it cheating when I pay extra for first class and get to board the plane before other people? Is it cheating when I buy a $500 super softball bat that allows me to hit the ball 30% farther than anyone else? Is it cheating when Ferrari Spends 500% more than other guys in F1 in order to come in first place? Is it cheating when you hire a tutor so you can pass a class? Is it cheating if I donate $25,000 Hollywood bowl allow me to purchase tickets before everyone else and giving me priority parking? Is it cheating when some millionaire buys his way into space while 100s of people try to become astronauts?

      Bottom line: Is it cheating when someone pays real money for virtual items in violation of the ToS of the game? Yes. Justify it however you want, list all of the flawed analogies you can think of, but it is still cheating.

    33. Re:Non-player by Monkelectric · · Score: 1
      Yep, it always killed me when I was working 20 - 30 hours a week and going to college to pull B's C's and D's when my rich friends would drive their Beamers their dads got them to school, and get straight A's because they had the *time* to get straight A's.

      I think thats a good analogy :)

      --

      Religion is a gateway psychosis. -- Dave Foley

    34. Re:Non-player by KtHM · · Score: 0

      It's not only that. It's the fact that I have to bust my ass to get all my nice gear, but you have $300 to blow, and get even better stuff. Then you come kick my ass (assuming this is a PvP server). It gives an unfair advantage to people who don't deserve it.

    35. Re:Non-player by vicviper · · Score: 4, Insightful
      How is that a problem with IGE? It sounds like the game's screwed up if it's possible for 30-40 people to prevent anyone else from getting the item.

      It is a problem only in part with IGE. From what I can tell, IGE is sort of like an item/money/account broker. Where they make their Real Life money from the transfer of In Game items/money/accounts. While IGE has claimed in the past that they don't employ others to retrieve the in game items, they certainly do facilitate the sale of these items no matter how they were obtained. In truth, it's the griefers who are the most noticable effect of the service that IGE provides.

      Selling items outside the game should be OK.

      I disagree because the world in game is affected directly by the amount of cash a player has outside the game. I see these types of games as closed systems where advancement comes with skill, and time invested.

    36. Re:Non-player by ultranova · · Score: 1

      Wouldn't the simplest way to stop this be to make the critical creatures unique ? When the game wants you to return with Blizzrt's Tail, simply have the game replace the word "Blizzrt" with some randomly generated string, wait until he's gone to the wilds, then generate the damn creature somewhere near the player - and if it dies, keep generating more, until the player kills it. Or, if you absolutely must have the thing inhabit some specific dungeon, make everyone (or every group) that enters it be transported to a separate dungeon - different instances of the same place, in other words.

      Really, having a fixed spawn points for anything seems like a very stupid idea.

      Then again, I've never played MMORPGs, so maybe I shouldn't comment on their design. But these particular problems seem so very simple to solve. Which almost certainly means that I'm missing something important...

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    37. Re:Non-player by 3arwax · · Score: 1

      Life isn't a level playing field. I got my homework done relatively quickly while other spend 3 or 4 times as long as I took. Does this mean that I should be penalized just because I am smart? But I would consider myself a failure if I got bad grades. Those people learned how to work really hard at something which can be of great benefit to them. The only person you can compare yourself against is yourself. Life isn't about what you have but what you do with what you have.

    38. Re:Non-player by rekenner · · Score: 1

      "Is it cheating when I put more money in the arcarde games so I can get extra lives and beat the high score?" Depends on who you ask and about what type of game. I'd consider it cheating for a shoot em up. Many shoot em up players would.

    39. Re:Non-player by swv3752 · · Score: 1

      They do not officially employ anyone with accounts. Most assuredly there are some farmers that work directly for IGE.

      --
      Just a Tuna in the Sea of Life
    40. Re:Non-player by Chyeld · · Score: 2, Insightful

      The real problem I see in WoW:

      Although there are a number of money-sinks out there, most of them are one-time deals which means that eventually you burn through them.

      And your access to gold seems to increase expodentially as you level, which means that eventually there are going to be a number of bored level 60 players with an entire vault full of gold, 're-rolling' or just leveling up alts and dumping obscene amounts of money out for equipment.

      You are right, Blizzard has put in place things that I hope will retard inflation in game, but I wonder if that will actually slow it or just build it up behind a dam that will eventually break.

    41. Re:Non-player by Anonymous+Custard · · Score: 1

      Not if they're your faction. There's no intra-faction PvP. What you need to do is talk some of the other faction into going after the guy, which is hard, since you can't communicate between factions.

      It's easy to communicate between factions. Log off, create a char as the other faction, /tell away.

    42. Re:Non-player by B3ryllium · · Score: 1

      I think that it was a hypothetical illustration of a technique used in dozens of ways in the game. Wherever a limited resource exists, an enterprising individual will probably attempt to control it.

    43. Re:Non-player by Anonymous Coward · · Score: 2, Insightful

      Right, because a person who spent three straight weeks levelling up and buying virtual gear is far more virtuous than somebody who worked some overtime as an Ambulance driver and used the extra cash to make a game character as good or better than it would have been if he was a jobless loner.

    44. Re:Non-player by Paradevil · · Score: 1


      You can't have a player of both factions on the same server.

    45. Re:Non-player by Golias · · Score: 4, Interesting

      What is really going on is that people are playing different games within the MMO - some are playing the Advancement Game, and for them, people who buy stuff are cheating. But people who are playing the Exploring Game or the Socializing Game only see the advancement as a means to an end - in the case of the latter, it may be a way to keep up with friends.

      That's just about the smartest thing I've ever seen anybody say on the subject of farming.

      Personally, I tend to play the "roleplaying game."

      In EverQuest, I had a character named "Iwalk", who was an even cleric with a very simple ethos:

      1. Never run. It's undignified.

      2. Never fight. Hurting people is beneath me.

      3. Heal people if they want me to.

      I played the character up to about level 8 or so (and that took weeks) while strolling leisurely through the forest. Some were amused by my quirky character, and dozens tried to explain to me how I was playing "wrong" because it would take longer for me to "level up" doing what I was doing.

      All of my exp came from delivering mail for the bard's guild (a newbie quest which merely involved going from one place to another with "mail"), and from rare people chosing to invite me into their group, in spite of the fact that I told them up front that I would neither fight nor run. (Some of them were stunned when they discovered that I meant it. They would try to "lead" me to some hunting ground or another, only to turn around at the end of their jog and realize that they left me about a half-mile behind.)

      I got almost nothing "accomplished" in that vitrual world, but man was it ever fun. I felt a lot like Kwai Chang Caine, walking among the cowboys of the Old West, who can't understand why he doesn't carry a gun or eat meat like regular folks.

      In fact, next time I log in to WoW, I think it's about time I bring the character concept back. :)

      --

      Information wants to be anthropomorphized.

    46. Re:Non-player by Anonymous Coward · · Score: 0

      In WoW, on a PVP server, once you pick a faction, all your characters belong to the same faction.

      This is to prevent doing exactly what you just suggested, but more in the "we're going to go gank the NPCs at Goldshire again because we're retarded Horde players" spying.

    47. Re:Non-player by ultranova · · Score: 4, Insightful

      Also you analogy is flawed. It be more like fishing and having people camp a fishing hole. No one is cutting in line(immoral) in the game, they were there before you.

      It's more like buying all the food within a week's journey, and then selling it to people for outrageous prices. This is very immoral.

      You're analogue is flawed, because

      1. There's no other fishing holes - in real life there are.
      2. In the gameworld, the "fishes" are absolutely vital for fullfilling your purpose in life (gaining power). In real life they aren't.
      3. These people didn't just happen to be there first. They purposefully made a public resource scarce so they could release it a little bit of a time for a fee. This is immoral. It is analoguous to someone who lives in the desert hiring a bunch of thugs to keep anyone from getting into an oasis, just so he can sell them water (which he took from the oasis, just to make it more outrageous).
      4. Don't we already have enough psychopathic jerks screwing everyone else just to get a bit more for themselves in real life ? Do we absolutely must have them in the virtual worlds as well ?

      Point of the game is gather items and advance, there is no moral obligation for them to allow you a chance to advance.

      Actually, as a matter of fact, people do have the moral obligation of taking into account the consequences of their actions have on other people, and to try and minimize any negative effects. People who do not follow this obligation are called psychopaths (which, according to dictionary.com, means "A person with an antisocial personality disorder, manifested in aggressive, perverted, criminal, or amoral behavior without empathy or remorse").

      So yes, there is a moral obligation for them to allow you a chance to advance.

      Furthermore, don't forget that they aren't just refusing to help you (which would be within their rights to do) - they are actively keeping you from advancing (which you could do just fine without their harassment), unless you pay them a certain amount. This is Mafia tactics.

      Also if they didn't sell the items for real money but instead traded the items for other items in the game would you still be complaining? Trading items is perfectly legit in the eyes of the people who run the games.

      "Trading items" and "creating an artifical shortage in supply by keeping anyone else from getting to the item just so you can sell it" are a bit different, don't you think ?

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    48. Re:Non-player by PaleBoy · · Score: 1

      You can't create a character of the opposing faction on a PvP server.

      --
      ------ What's sadder than realizing you've filtered out your own comments?
    49. Re:Non-player by daVinci1980 · · Score: 1

      PLEASE. Stop making excuses for people who have to work in college.

      I (and all of my friends in college) worked 20-30 hours a week, and took 15-18 hours per semester for four years. (Plus 6-9 hours per summer session, and fulltime employment at the same time).

      I also maintained a 3.9 GPA and am *very* successful at what I do. As are my friends.

      If you didn't get the grades you thought you'd get in college, look towards yourself. Stop blaming others, or talking about how it was too hard or impossible because you had to work. If you gave me that crap at a job interview, I'd kindly show you the door.

      --
      I currently have no clever signature witicism to add here.
    50. Re:Non-player by Anonymous+Custard · · Score: 1

      Forgot that rule on PvP servers - you can have both factions on RP or Normal servers.

    51. Re:Non-player by HybridJeff · · Score: 1
      "Or, if you absolutely must have the thing inhabit some specific dungeon, make everyone (or every group) that enters it be transported to a separate dungeon - different instances of the same place, in other words."

      Thats exactly how they do it in WoW. All the harder dungeons where you actually have a good chance of getting worthwhile item drops are "instanced".

    52. Re:Non-player by EulerX07 · · Score: 1

      Actually, I worked 20-30 hours a week doing tech support for a major ISP throughout my four (ok five, but I have reasons) year engineering degree.

      And yes the students that didn't have to work did have better grades then me. But it didn't make them more successful then me post-graduation, because what I learned from my work experience and my ability to work 70 hours a week without sweating it made it possible to move ahead of the others in my university once I hit the job market.

      Here's an adjusted analogy:
      Can pay for University = Can pay subscription fee
      Don't have to work during University = Players that have no jobs/life get ahead
      Bribing professors = Buying plat/gil from IGE

    53. Re:Non-player by Anonymous Coward · · Score: 1, Informative

      On some World of Warcraft servers the in-game economy is already shafted...for high-quality rare items, anyway.

      It's simple. The first person who powergamed all the way to the top on that server wound up controlling the market for these items. He just decides what the (very inflated, of course) price will be. If he sees anyone selling it for less than him, he just buys it and resells it at his own price. He gets a nice profit doing this.

      Apparently, the people who do this like to aggressively market their items outside of the auction house by using low-level mules to do the selling. Therefore, they don't care if 100 people put the mule on ignore before it makes the sale.

      Blizzard needs to implement a "bind on trade" restriction as well as "bind on equip."

    54. Re:Non-player by Anonymous Coward · · Score: 0

      It's a lot harder to enforce the TOS when people have a profit motive to break it. Without real money involved, the only people who camp the tail will be packs of idiots who think it's funny to lock everybody else out. They're easier for GMs to deal with, because they're afraid of being suspended or banned.

      IGE doesn't care about GM action, and just starts new accounts to continue the abuse. It's their job to abuse the game. Each time, the GMs have to gather evidence and prove that the new account needs to be banned, so either the company hires a vast army of GMs (while making sure none of them are susceptible to bribery) or they don't have enough manpower to enforce the TOS. So far, every single company has ended up with the latter.

      Taking this a step further, the overworked company realizes that every time they DO ban an IGE account, a new account is purchased. Now the company has a financial incentive to regulate the abuse, keeping it at a level where IGE is profitable but people don't start quitting the game in droves. It sucks when the group in charge of your game world suffers from conflicts of interest.

      You suggest players should deal with this by quitting, but where do they go? You'd have to quit the MMORPG genre entirely.

    55. Re:Non-player by Anonymous Coward · · Score: 0

      That's hilarious! In my opinion, the only great characters are the ones worth remembering for some reason, after you leave the game.

    56. Re:Non-player by Anonymous Coward · · Score: 0

      Within the confines of the game, yes, he is more "virtuous". The whole point is that it's just a game and it's separate from the real world. It shouldn't matter whether you're a busy ambulance driver (who should be rewarded in the real world, not in games) or some rich kid who wants to solve in-game problems the same way he solves real life problems, by throwing daddy's money at it.

    57. Re:Non-player by Anonymous Coward · · Score: 0

      They purposefully made a public resource scarce so they could release it a little bit of a time for a fee.
      You do realize that IGE does not farm their own stuff, right? IGE is simply a broker. They simply buy from players, then resell at a markup. Many people, when quitting a game, like the idea of being able to recover some of their investment in the form of cash. Then on the other end there are people who don't have much time for games, but still want to be able to play with their friends who do have more time. So they're willing to buy items instead of farming them. IGE is simply the middle man.

      Now there are also people who don't have a job, or don't work much, and play games all day. Some of these people are jeleous of the people who don't spend all day playing games, and use cash to try to catch up.
      Now, I'm not promoting IGE. I just get annoyed by people who spread bullshit to try and mislead other people into supporting them.

    58. Re:Non-player by Drawkcab · · Score: 1

      That strategy works at first. But there are too many people at rank 300 in all the trade skills for any one person to have a monopoly. The market for crafted products very shortly becomes saturated, and once the supply begins to outstrip demand, the person attempting to dominate the market ends up paying a lot to buy other people's products only to find that people keep putting them up as quickly as he can buy them and he's got a huge inventory he'll never be able to sell at a break even price.

    59. Re:Non-player by Damvan · · Score: 1

      I think the word you are looking for is "sociopath" not 'psychopath."

    60. Re:Non-player by NTT · · Score: 0, Offtopic
      heh heh heh... he said "score some tail".
      But thats ok, if you can't get a sword in edgewise to score a tail for yourself, the IGN crew will be more than happy to sell it to you on ebay for real money, since they seem to have just "stumbled across" a few hundred extra. Now getting that tail isn't about patience or valor, just about shelling out enough dough on an auction site somewhere.

      Sounds like they are pimpin out some tail to me :)
    61. Re:Non-player by Anonymous Coward · · Score: 0

      It's just the free market system.

      Why can't this "Blizzrt" have enough different spawn points to make camping impractical? Poor game design, although the company probably doesn't care, they get 30 or 40 subscriptions out of it...

    62. Re:Non-player by sugar+and+acid · · Score: 1

      Well the question is if you would have actually done more study if you had not been working, and if so then yes your grades would have improved. The real answer is that people with good time management skills and ability to handle high stress situations will do well even having to juggle work and college, and they will do well later on in life to. The well off student that doesn't have to support themselves, doesn't have to have those skills (and consequently will have more problems in their future workplaces).

      On a more political bent, the rise in the cost of a college degree is out pacing inflation and the hourly pay of the minimum wage jobs that most college students are able to get. So there is an increasing financial pressure on students, which really means that they either have to work more, come out of college with a larger debts, study part time and take longer to get the degree, or study at cheaper and less presitigious institutions.

    63. Re:Non-player by iCEBaLM · · Score: 1

      IGE hasn't specifically done anything in violation of the TOS.

      Real money transfers for in game items is prohibited by almost every single MMORPG TOS, that's the case for FFXI, who just banned 800 in game currency sellers and notorious monster monopolizers, (yay!) and WoW, whose position is they own all in game items which makes IGE in violation. I'm not sure how I feel about Blizzards position but I'd allow Blizzard to be benevolent dictators over the alternative I suppose, they do have a lot of Street Cred(tm) with me.

      Now, as for how IGE gets around that is this: They don't actually own any accounts, nor directly employ anyone who sells currency. As I mentioned, they are simply a sell point; a place for people who do farm items/currency to advertise their wares and sell them to turn a buck. The best way to think of them is as a really really big eBay store.

      This isn't true, they must have accounts. You cannot pair buyers and sellers up 1:1 immediately and IGE seems to have no problem in buying or selling immediately. For this they need in game accounts as mules to store the items. They could hire people to do this in which case they still own the accounts because it's an employee or contractor doing it on their behalf. I have talked to their support (as pranks, I'd never sell to these asses), they will quote you a price on so many units of game currency, they will buy it immediately and therefore they must have accounts.

    64. Re:Non-player by Anonymous Coward · · Score: 0

      >You're analogue

      I think the language you're looking for is English ;-)

    65. Re:Non-player by YomikoReadman · · Score: 1
      No, IGE employs contractors. They don't own anything, which is why they haven't been sued. It's hardly impossible to do nothing but employ contractors and be able to contact them within a few minutes.

      As for buying/selling immediately, It's hardly immediate. The site itself says that the goods are delivered within 24 hours, and at times can take even longer. For those that do sell, you're contacted by some third party who actually buys it off you. In essence, you're sending the money to a buyer who is then sending IGE money, at which point you receive your cut. As for how they can take care of all that in any reasonable amount of time.. well, isn't IM wonderful?

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    66. Re:Non-player by JavaLord · · Score: 1

      What is really going on is that people are playing different games within the MMO - some are playing the Advancement Game, and for them, people who buy stuff are cheating. But people who are playing the Exploring Game or the Socializing Game only see the advancement as a means to an end - in the case of the latter, it may be a way to keep up with friends.

      You forgot the Griefing game! I'm advancing just so I can gank better. :)

    67. Re:Non-player by ultranova · · Score: 1

      You do realize that IGE does not farm their own stuff, right? IGE is simply a broker. They simply buy from players, then resell at a markup.

      I was referring to the professional campers, as described by the grandparent post, not IGE; sorry if I didn't make this clear enough.

      Please note, thought, that this is completely irrelevant; if IGE is profiting from immoral actions, it is profiting from immoral actions, whether it gets its own hands dirty or outsources the dirty deeds. Personally, I don't know if it is or is not, since I don't play MMORPGs; I was simply commenting on the parent posters rather strange ideas of morality.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    68. Re:Non-player by Anonymous Coward · · Score: 0

      [quote]
      You suggest players should deal with this by quitting, but where do they go? You'd have to quit the MMORPG genre entirely.
      [/quote]

      You say that like it's a bad thing. I work with several people who get sucked into the latest MMO game, and their work and family life suffers as a result.

  6. IGN != IGE by Anonymous Coward · · Score: 0

    IGN != IGE

  7. harsh marketroid speak? by jbellis · · Score: 4, Insightful

    Huh, I just re-read the interview to be sure, and it seemed to me that IGE was quite reasonable in their responses. Even the "PR mouthpiece" ones.

    1. Re:harsh marketroid speak? by miu · · Score: 1
      IT WAS JUST THAT HE TALKED LIKE THIS
      (annoying, no?)

      and the last two PR responses were definitely on the shirty side.

      --

      [Set Cain on fire and steal his lute.]
  8. "Page under construction" by Drey · · Score: 4, Informative

    Google's cache still has the page which is now mysteriously blank.

    http://64.233.167.104/search?q=cache:s7q2fzgQjeM J: www.ogaming.com/data/2115~VIPClub.php+thottbot+oga ming&hl=en

    1. Re:"Page under construction" by yotto · · Score: 1

      C'mon, how hard is it to slap an anchor around that?

      This keeps slashdot from putting spaces in the url, messing them up.

    2. Re:"Page under construction" by yotto · · Score: 3, Informative

      Ooops, there's a bit of egg on my face. Let me try that again.

      This keeps slashdot from putting spaces in the url, messing them up.

    3. Re:"Page under construction" by Drey · · Score: 1

      Do you have any idea how much kinetic energy is required to type extra keystrokes, energy that could just be used doing left-clicks on other sites? I mean, really.

      Yeah, sorry, normally I remember to put it inside an anchor tag and it looked fine on my screen when I previewed it (ie., no extra spaces). I am duly chastised and wish to surrender any karma I acquire.

    4. Re:"Page under construction" by CableModemSniper · · Score: 1

      You do mean middle clicks, and not left clicks right?

      --
      Why not fork?
    5. Re:"Page under construction" by Thuktun · · Score: 1

      Or at least just use the construction that Slashdot provides, which shows up as http://www.example.com/.

    6. Re:"Page under construction" by Drey · · Score: 1

      Ctrl-left click, most of the time, to open another new tab in Firefox. I just can't get used to clicking the mouse wheel.

  9. Wow, news... by Telastyn · · Score: 4, Funny

    So, let me get this straight...

    People will try and exploit other people for profit.
    People will release closed source software that does more than advertised.
    People in MMORPGs are asshats, and cause the more honest MMORPG players harm.

    Right. Thanks for the heads up, I -never- would've known...

    1. Re:Wow, news... by Anonymous Coward · · Score: 0

      Cosmos is open, in the sense that you can look at the code.

    2. Re:Wow, news... by ejito · · Score: 1

      The thottbot addon can be looked at, but that's only half the implementation. The backend is fully closed.

  10. Conspiracy by CrazyJim1 · · Score: 4, Interesting

    If everyone gets banned off ebay within an hour of their MMORPG item listing, but one seller mysteriously has 10 pages of gold selling on every sever, what do you think is the case. Especially considering the amount of gold being sold would be impossible to obtain without the main company creating it. Also consider this seller is selling this same style for two different MMORPGS(DAOC/AO).

    My only guess is that some MMORPGS give selling rights and items to select individuals for a deal. I've done the math, the market this guy had was $100,000 a month, so it wasn't so trivial a company would ignore it.

    So don't be suprised if these sellers are actually 'financed' in virtual goods by the MMORPG companies themselves. The key is that they don't want the public to find out or it could negatively impact the MMORPG's image.

    1. Re:Conspiracy by Quattro+Vezina · · Score: 2, Interesting

      This reminds me of something that happened in Ultima Online a while back.

      Some time ago, a GM, who went by the name Darwin, was creating millions of gold and selling them on eBay. Eventually, he was discovered because there was no way that any one person could have so much gold on so many different servers.

      He was fired right after the news broke.

      --
      I support the Center for Consumer Freedom
    2. Re:Conspiracy by Anonymous Coward · · Score: 0

      Let me guess, if they let you write the game, this wouldn't be a problem?

  11. 25th floor? by Anonymous Coward · · Score: 0

    Has anyone confirmed that this company claims the entire 25th floor of this New York office building? Or perhaps it's shared with a few other companies?

    Many office buildings have several companies per floor. I wouldn't be surprised if this was the case. But the coincidence is a bit much, I admit.

  12. Mod post down. by NaruVonWilkins · · Score: 0, Troll

    Why is this even remotely newsworthy? Isn't "Stuff that matters" part of the slogan of Slashdot?

    1. Re:Mod post down. by PaulK · · Score: 0, Troll

      There's a dramatic difference between "stuff that matters" and "stuff that matters to NaruVonWilkins". There are other people here with other interests.

    2. Re:Mod post down. by Anonymous Coward · · Score: 0

      I don't know but it's gone down hill lately.

      The story about Linux feeding cats was scraping the bottom of the barrel but was quite telling about the sort of mentality.

      They should have a new 'fluff' section for Cats+Linux stories, mpog stories (whatever that is), lame book reviews, obscure Linux distro updates, anything about databases and other such trivia.

      The only stories which should make the front page should be the big news of the day ie. Microsoft, Big Linux stories, Apple and the YRO stuff.

    3. Re:Mod post down. by NaruVonWilkins · · Score: 1

      In context, I'm sure this would be useful. As it stands, even the topic is horribly obfuscated by assuming a lot of prior knowledge. Part of journalism is understanding one's audience, and that seems to be seriously lacking in the last few weeks and months here. There are a few people who care a lot about this particular topic, but they aren't the majority - I doubt they even make up ten percent of users of the site. That's bad management, and it needs to change if Slashdot is going to survive the next few years.

    4. Re:Mod post down. by Kierthos · · Score: 1

      What about those of us who like seeing the MMORPG news (even if I did know about it a couple days ago), and would rather not see VOIP or HDTV or (gasp!) Linux news as every third article? Are we somehow less important as Slashdot readers?

      Again, just because it doesn't matter to you doesn't mean it isn't news.

      Kierthos

      --
      Mr. Hu is not a ninja.
    5. Re:Mod post down. by CrazyJim1 · · Score: 1

      I'm in the audience, but I agree it should have been in games. I think people get crazy when it comes to "Making money on video games"

    6. Re:Mod post down. by NaruVonWilkins · · Score: 1

      As I said, it would be useful if it was in context. What about all the people who haven't got a clue what the article is talking about?

    7. Re:Mod post down. by captwheeler · · Score: 2, Interesting
      This story is not just about games, it's also YRO. What is DRM but the producer controlling the content? Thats what this story is, but with enough technical distinctions and reversed sympathies to make it interesting:
      • Blizzard made the game & items, and doesn't want them traded for cash. RIAA doesn't want CDs or digital music files resold for cash -- how is the iTunes/ACC after-market sale of songs? Nonexistent because they want the only sale to occur inside their game^H^H^H^H software. You can sell CDs, but would reselling your 'old' ACC songs on eBay bring a lawsuit? (I don't know, but I bet its against the agreement with iTunes, technical issues aside.)
      • Some players argue they *own* the in-game items: they paid the fees, did the adventuring, they control the items in all other respects, so its not fair for a company to try and restrict the usage. Are companies arguing that players are 'licensed' to use a magic sword (which would then be 'not fit for any purpose') only in their approved ways?
      • If the game is ruined with buying items, can't the producers restrict usage? Wikis have anti-spam and anti-defacement measures like history revisions and higher security accounts. Games should have the same options. Corporations should have the same option: to control content. Or does the particular issue of what content, in what context, related to whom, make all the difference?
      None of this is a really important -- its just a game -- but all of it involves producers controlling content in a digital medium, and that is interesting.
      --

      Thanks for putting on the feedbag. Thanks for going all out. Thanks for showing me your Swiss Army knife.

    8. Re:Mod post down. by NaruVonWilkins · · Score: 1

      Blizzard doesn't want them traded for cash? That wasn't mentioned in the post... I understand that the issues are real, but the way they were delivered was nonfunctional except to a small percentage of users.

  13. Reputations by flibuste · · Score: 3, Insightful

    I still don't understand what makes IGE disreputable

    They have found a niche market where they can make a lot of money. If it works, fine. Nobody's being harmed or spoiled - they are not breaking any law, so what's all the fuss about that?

    They sell in-game content, which purchase the game provider prohibits? Well, fine again, don't buy it if you don't want your game account cancelled.

    For all the rich idiots that buy 100 gold in World of Warcraft for 45 USD. Fine again! Have fun! Spend your money!

    1. Re:Reputations by TobyWong · · Score: 1

      I take it you never played lineage 2?

      --
      - Toby
    2. Re:Reputations by Anonymous Coward · · Score: 0

      Nobody being harmed my ass. You obviously didn't play EverQuest during the plat dupe days a year and a half ago when the in-game economies experienced 10,000% inflation overnight. Who profited during all this? It certainly wasn't the regular players.

    3. Re:Reputations by Anonymous Coward · · Score: 0

      I'm tired of the game worlds being full of a bunch of 3rd world slaves farming stuff to sell.

      It completely violates the spirit of the game. Saying this is OK is like saying wall-hacking is OK in Counterstrike.

      It is illegal both to buy and sell virtual item, per the ToS you agree to before playing. So, yes, don't buy stuff to avoid being banned, but its also illegal to sell, so the accounts should be banned before the items can even be sold. The moment they hit Ebay or IGE or whatever, ban. Except that takes time/money/manpower.

    4. Re:Reputations by Trillian_1138 · · Score: 3, Insightful

      I'll bite.

      As the interviewer in the previous article (which I believe this article summary links to) compared it to, if we're playing monopoly and I land on Boardwalk, I owe the owner (lets say it's you) $2000 with a hotel. Not chump change. But if I can turn to the banker and slip him five *real* dollars in exchange for $5,000 Monopoly dollars, I have violated the rules of the game (possibly, depending on your reading of 'no gifts') and undoubtedly violated the spirit of the game.

      Likewise, MMORPGs are designed to have a specific amount of money in the economy and a specific number of items, distributed in a specific fashion. While the amount of gold in a game is effectively infinite (if you spend time 'farming' you can sell items and drops for as long as you want) it is assumed that the ammount of gold/items you have will at least somewhat relate to the amount of time you've spent playing. This does not take into account gifts or guilds helping new members out, but friends giving a couple gold is not going to effect the economy on the same scale as someone buying 100,000 gold off eBay.

      So, in a sense, people *are* being harmed by such 'reselling' of in-game items, in the very broad sense that it throws off what was hopefully a carefully planned economy, put in play by the developers.

      In a more down-to-earth sense, farmers disrupt my ability to play the game. Ignoring the fact that I think it's "unfair" (a very subjective term, I admit) for someone to buy the latest Sword of Pwning +10 from eBay, the item was obtained by killing monsters, and thus preventing 'real' players (another subjective term) from killing them and obtaining the items/gold.

      World of Warcraft (the MMORPG I am currently playing and thus most familiar with) solves this partially by implimenting 'instanced' dungeons, where every party in the dungeon gets their own 'instance' of the dungeon, with seperate monsters and such. This allows each party to fight through without the posibility of running into other players. While this is a great sollution on a small basis, it does not prevent a gold/item reseller from farming in a high-traffic area, or an area with important quest-related NPCs.

      On an entirely different issue, saying "hey are not breaking any law, so what's all the fuss about that?" is just stupid. Even if you don't think selling items/gold from MMORPGs on eBay immoral, saying that it's moral because it's *legal* is disgusting. I am in no way comparing selling a WoW item to any of these things, but slavery, preventing women from voting, segregation, preventing blacks from voting, husbands beating wives, and torture have all at some point been legal. Again, I am *not* comparing MMORPG item reselling to any of these things. Merely pointing out that legality does not indicate morality, nor the other way around.

      Just my thoughts.

      -Trillian

    5. Re:Reputations by flibuste · · Score: 2, Insightful
      I agree with you but..

      I'm tired of the game worlds being full of a bunch of 3rd world slaves farming stuff to sell.

      This is the effect of living in the leasure society we're in. I'd rather the 3rd world sitting in front of a computer and play online for farming virtual money than have them be paid 10 cent a day to make my next (left) shoe at the expense of the health of a 10-year old.

      Farming for gold is the worse of two evils IMHO.

    6. Re:Reputations by ewhac · · Score: 2, Interesting
      They have found a niche market where they can make a lot of money. If it works, fine. Nobody's being harmed or spoiled - they are not breaking any law, so what's all the fuss about that?

      Sounds disquietingly like the morality of a spammer.

      Schwab

    7. Re:Reputations by anonicon · · Score: 0, Flamebait

      "I still don't understand what makes IGE disreputable...They have found a niche market where they can make a lot of money. If it works, fine. Nobody's being harmed or spoiled - they are not breaking any law, so what's all the fuss about that?"

      Ah, I see some of those Indian players have some downtime to troll the Slashdot boards and play damage control. Tell me, are all of your colleagues also this vacuous, or is it just you?

    8. Re:Reputations by flibuste · · Score: 1
      Thanks for your answer. That makes a lot of sense!

      On an entirely different issue, saying "hey are not breaking any law, so what's all the fuss about that?" is just stupid.

      What's stupid? It's legal - is all! I cannot change that! And I am not commenting on wherether it should be or not.

      Even if you don't think selling items/gold from MMORPGs on eBay immoral,

      Being "moral" has nothing to do with laws, and that is in many case unfortunate. I am not arguing about the morality of it.

      saying that it's moral because it's *legal* is disgusting.

      Re-read my post, I have never said this, and never will!

      Merely pointing out that legality does not indicate morality, nor the other way around.

      Same wavelength here. Again, I am not discussing the morality of it. Law is for everyone in a society, moral is for each separate individual. And one cannot impose to the other.
    9. Re:Reputations by flibuste · · Score: 1

      Ah, I see some of those Indian players have some downtime to troll the Slashdot boards and play damage control. Tell me, are all of your colleagues also this vacuous, or is it just you? I'm pushing the logic a bit far, but worse comes to worse, I'd rather have indians play WoW and farm gold, than farm my own job. All I'm saying that it's NOT illegal, and no amount of whining will change this, and some people WILL use it.

    10. Re:Reputations by Anonymous Coward · · Score: 0

      It's a variant of the tragedy of the commons.

      The value of the in-game item comes about only because there's a certain amount of effort, organization, and/or skill required to obtain it. You'll notice that there's no real-world market for the items you get easily (say, unlimited spawns on the ground in the newbie zone).

      When an item is bought for real-world money, the value of that item is reduced for EVERYONE in the game. It's taking a little bit of value from all the players to make one player happy that he has his uber toy. In-game inflation is one sign of these problems, but it's the inflation of the cost to the experience that's the real killer.

      The indirect cost is that for any item that's limited in availability, the farmers and bots interfere with others' ability to play and enjoy the game. What if a player doesn't want to be forced to buy the item out-of-game -- yet can't get it in game because the commercial companies bots are always camping the source of the item and regular players can't get in to play? Even if you're willing to pay real-world cash for your items, this changes the entire game to simply a online store. No one's playing the game, they're just shopping at Amazon. See the difference?

      Analogies to spammers here are appropriate. Spammers are taking a little bit of value from everyone on the Internet, taking up their bandwidth and time, so that they can make a little money. Similarly farming companies are taking up other peoples' game, both play time and enjoyment, so they can make a little money.

      You'll see a few posts from people that say "well, I have a job, and I have to buy items to keep up with the kids that play 20+ hours a day". Well, obviously there's someone out there buy v1agr@ from the spammers, too. Saving some embarrassment for those few doesn't justify the cost to everyone caused by existance of spamming.

    11. Re:Reputations by flibuste · · Score: 2, Interesting

      Sounds disquietingly like the morality of a spammer.

      Or other corporations. Whatever they are: PROFIT!

      And I agree, it's disgusting logic, but it is the way it works in our world, isn't it? You cannot deny that fact, like it or not.

    12. Re:Reputations by Surlyboi · · Score: 1

      The problem with this assessment is that if IGE wasn't doing it, or the Plat farmers weren't doing it, someone else would. You'd have the uberguilds ingame cornering the market on the rarer items and then selling them for exhorbitant prices or taking them out of circulation entirely. Is it good that the farmers are making a buck off of this behavior? No, but the alternative isn't significantly better either. Either way, it still amounts to extortion.

      --
      Mod me down and I will become more powerful than you can possibly imagine...
    13. Re:Reputations by arkanes · · Score: 1

      You said "whats the fuss". The fuss is that people don't like it because it's immoral and ruins their enjoyment of the game. You were implying that there should be no fuss because there's no law against it.

    14. Re:Reputations by Anonymous Coward · · Score: 0

      Nobody's being harmed or spoiled...

      It seems that you have not thought this through.

      How is the wealth generated? Through aggressive item-farming. When items are aggressively farmed, other players can't get those items.

      It does harm other people, in that it ruins the game for them.

    15. Re:Reputations by Trillian_1138 · · Score: 1

      You're right. I jumped the gun by making assumptions about what you thought, and I'm sorry.

      What I took from your originial post was that there shouldn't be any fuss because it was legal, and I was objecting to that concept. I still stand by what I said, but I do appologize if I went beyond that and misrepresented what you said and, from rereading your original post, do think I went a bit too far.

      -Trillian

    16. Re:Reputations by ameoba · · Score: 1
      World of Warcraft (the MMORPG I am currently playing and thus most familiar with) solves this partially by implimenting 'instanced' dungeons, where every party in the dungeon gets their own 'instance' of the dungeon, with seperate monsters and such. This allows each party to fight through without the posibility of running into other players. While this is a great sollution on a small basis, it does not prevent a gold/item reseller from farming in a high-traffic area, or an area with important quest-related NPCs.


      Part of EQ2's solution involves collecting 'no drop' quest items - things that don't really exist but count towards quest completion - being collected for NPCs who reward with items that can not be traded. The other thing they do is have "Lore" items which a character can only have a single one of. This stops people from farming Swords of PWNing and reselling them.
      --
      my sig's at the bottom of the page.
    17. Re:Reputations by tukkayoot · · Score: 1
      Simple. It's against the rules of the game. Thus, it's cheating.

      Cheating is a disreputable business, whether it's illegal or not.

  14. Outsource the fun! by Thud457 · · Score: 1

    Anything that helps to dry up the pool of third-world VB programmers is a good thing in my book!

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  15. IGE: The MMMORPG. by Tackhead · · Score: 4, Interesting
    MMMORPG: As in, "Meta-MMORPG".

    Let us take for example you invite your friend and myself to your house to play Monopoly . I land on park place and buy it. Your friend then lands on Boardwalk. I offer your friend 5 real life dollars to sell Boardwalk to me, and he does. I now have an in game advantage. Does this behavior undermine the spirit of the game?

    It undermines the spirit of the game "Monopoly". It does not undermine the spirit of the meta-game being played by (in this case) Parker Brothers against other board game manufacturers. If being able to buy Boardwalk for $5 makes Monopoly more fun to play, odds are greater that I'll buy Monopoly. (And if it makes Monopoly suck, I'll be less likely to buy the game.)

    IGE (and SOE and Blizzard) are all playing the same MMMORPG, the object of which is to use the MMORPG market to make RL money. MMORPG Producers sell the ability to play WOW, SWG, EQ, EQ2, and so on. IGE sells the ability to more easily play the aforementioned properties.

    If the MMMORPG were a game of Monopoly, I would start with representations of sheep (gamers), squares (producers such as SOE or Blizzard), houses/hotels (properties such as SWG or WoW), credits (dollars), bling (in-game loot, in-game credits), and bits (software).

    The market has yet to the extent to which folks like IGE make MMORPGs "more" or "less" fun. Consequently, MMORPG producers are still experimenting with the question of whether to ban eBaying for credits, or to encourage it. (An interesting question: how many dollars would you have paid SOE for a Jedi out of the box, rather than craptastically grinding your way through a year and a half of, umm, craptastic grinding, only to find... well, more craptastic grind at the end of the tunnel?)

    The MetaMMORPG - how to get the most bucks from the gamer, while not completely eliminating the fun and thereby killing the goose that laid the golden egg - has just begun. Game on.

    1. Re:IGE: The MMMORPG. by LiquidCoooled · · Score: 1

      I think the problem is the same as me saying:
      "I'll give you $100 for you 5 digit slashdot account."

      Its not an issue for the buyer or the seller, it doesn't really impact on slashdot.

      However, the minute the other readers find out they will kick up a hell of a stink and the account would be trolled and the $100 would be wasted.

      --
      liqbase :: faster than paper
    2. Re:IGE: The MMMORPG. by poena.dare · · Score: 1

      Frickin brilliant analysis! Thnx TH.

    3. Re:IGE: The MMMORPG. by albamuth · · Score: 1
      Yes, the I believe the real cause stems from the fact that all these MMORPG's place so much emphasis on material gain. There is no object in these games than other to gain wealth/fame/power or whatnot. If the game is a simulcra of a materialistic society, how is it any different from the actual materialistic society that created it? Currency, in the big picture, serves the same purpose in the game world as it does the real -- what reason is there to prohibit or frown upon exchanges back and forth?

      If you want to be philosophical about it, the material gain in the game world is every bit as fulfilling and satisfying as material gain in the real world: in other words, fleeting and dissatisfactory. We all die, sooner or later.

      I was once involved in creating a MMORPG based on Buddhist principles, but then I thought, what the hell is the point? Maybe I should revive the project, if only to teach people the meaninglessness of their fantasies.

      Ah, my fantasy is to be the destroyer of fanciful materialistic escapism! Bwahahahahahaaaa!

      --
      [pink beam of light]
  16. Why is it a big deal who owns thottbot? by Mustang+Matt · · Score: 2, Insightful

    I use the cosmos XML UI enhancements without the thottbot plugin but I do use the thottbot.org website for lookups.

    Why does it matter who owns the thottbot site? It's my understanding that you can look at the plugin and see that it's not sending any extra information back to thottbot.org such as login or password.

    Ultimately the worst case scenario I see is that the owner could start charging for access to the sites content that the players have built. Big deal, someone will start a new site.

    I personally like the fact that blizzard has really cracked down on people selling gold and items. Selling accounts to me is not as big of a deal. I'm betting blizzard doesn't like this though. If I was completely done with the game, and would never play again, I would have no problems selling my level 60 shaman account.

    Am I missing something?

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
    1. Re:Why is it a big deal who owns thottbot? by Xzzy · · Score: 1

      > It's my understanding that you can look at the plugin and see that it's not sending any extra
      > information back to thottbot.org such as login or password.

      Nope, because the bit that actually submits the data is a binary executable. Not within the reach of average users to identify what that program is doing.

    2. Re:Why is it a big deal who owns thottbot? by Chyeld · · Score: 1

      Somethings:

      The thottbot add-on is obfuscated, meaning that while you can still figure out what is being sent, you'd have to spend alot of time working on it to be sure.

      I don't believe in selling items or characters when the company running the game specificly prohibits it. But I do consider contributing to game sites that work similar to thottbot simply being a good citizen.

      I contributed to both sites that had plugins to allow them to collect data. Now I only contribute to Alkazam. I don't like people who hide their affiliations like that, and I certainly don't want to help out someone who is working hard at something that I consider as making my game less enjoyable.

      Your worse case scenario is far more rosey than the one I have. Mine is that IGE collects information which allows them to farm better, and decides to start either holding back info to have a 'competitive edge' or worse, starts faking information. Yeah, people can start their own sites, and I consider Alkazam a better site anyway, but only if they know they need to.

    3. Re:Why is it a big deal who owns thottbot? by Mustang+Matt · · Score: 1

      Worst case scenario though someone could verify that the guy isn't stealing account info with a sniffer unless it's encrypted right?

      I mean it seems like it wouldn't be that difficult to hold them semi-accountable on that sort of thing.

      --
      The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
    4. Re:Why is it a big deal who owns thottbot? by twosmokes · · Score: 1

      The thottbot add-on is obfuscated, meaning that while you can still figure out what is being sent, you'd have to spend alot of time working on it to be sure.

      This would be true regardless of who you were sending the info to. In fact I would trust IGE to not steal my account info more than Joe Schmo who has set up a similar site. IGE has more to lose if it is found that they're stealing account info.

      Mine is that IGE collects information which allows them to farm better, and decides to start either holding back info to have a 'competitive edge' or worse, starts faking information. Yeah, people can start their own sites, and I consider Alkazam a better site anyway, but only if they know they need to.

      This I agree with. In fact higher end information is oddly lacking on thottbot's site. Does Allakhazam have an Add-On I can install to update their info? I can't seem to find one on their main site.

    5. Re:Why is it a big deal who owns thottbot? by Chyeld · · Score: 1
      Check the code to a normal add-on and then check thotbot's code to understand that I'm talking about. I'm not saying what is in thotbot's code is impossible to decypher, but they go to alot of effort to keep you from being able to.

      Does Allakhazam have an Add-On I can install to update their info? I can't seem to find one on their main site.

      Yes, it's called WoWReader and I'm behind a corporate firewall right now or I'd post the link to it. Check the left sidebar, near the top of the page, IIRC that's around where the link is.

    6. Re:Why is it a big deal who owns thottbot? by twosmokes · · Score: 1

      Check the code to a normal add-on and then check thotbot's code to understand that I'm talking about.

      My only point was that I would be wary of anyone receiving account info, not just thottbot/IGE. It seems to me that nobody cared about the obfuscated add-on until they found out it was owned by IGE.

      it's called WoWReader

      Thanks... I thought it was something else just for profiles the way it's sectioned off in the sidebar.

  17. Hey, Children! by Bios_Hakr · · Score: 3, Insightful

    One day, you'll grow up and move out of mom's basement. On that day, you'll see that the real world is not fair. People who wine about it generally get crushed.

    You may consider it unfair that I can spend an hour on e-bay and get an item that took you months to earn.

    I consider it unfair that I have to work 50+ hours a week.

    So, I'll make you a deal: You spend 50+ hours a week doing something else besides Fishing and Skinning in WoW, and I'll stop spending real money for virtual items.

    They say there's a PA for every moment in your life:

    http://penny-arcade.com/view.php3?date=2004-12-3 1

    But look at this as reality. You and I started the day it went live. Now you have a nice mount and I just made 25.

    Your unfair advantage is that you are willing to play constantly.

    My unfair advantage is that I have a good job.

    Until there is a law that says the world has to be fair, I guess we are both fucked.

    --
    I'd rather you do it wrong, than for me to have to do it at all.
    1. Re:Hey, Children! by Ignignot · · Score: 2

      If I had mod points, I'd mod this guy up. He's a little inflammatory, but underneath it is a nut of truth - that the people complaining are basically those that have tons of time and nothing to do with it, and those using the service have money because they work their asses off. I can basically only play WoW on weekends. I am level 23 and happy with my progress - I don't play every weekend and I don't play all weekend. WoW has some built in properties to limit farming anyway - the best equipment comes from instances and there are as many instances as there are players.

      --
      I submitted this story last night, and it didn't get posted.
    2. Re:Hey, Children! by Zangief · · Score: 0, Troll

      The market of ingame items for real money is illegal in WoW, so, you are clealy cheating, and your account may be terminated if you are discovered.

    3. Re:Hey, Children! by jbich · · Score: 0, Insightful

      People like you should be shot.

      I think you missed the point entirely. It's not that we whine about it being unfair exactly, it's that we like the game.
      I also have a good job dickus. I also work 50, 60 hours a week, dickus. And I also can't play the game all the much. But guess what? I still work at getting items and improving my character with what ever time I can afford. If someone offered me an item for some real life cash I'd tell him to stick it, because -- oh oh here's a freaking reality dose for you buddy!! -- it's NOT ABOUT HAVING THE ITEMS, it's about GETTING THEM. It's about PLAYING the GAME, not WINNING it. Life's a JOURNEY, not a DESTINATION ... to shamefully rip off a quote.

      People like you take away a bit of the fun in the game, and THAT'S why we're pissed. Because cheaters suck. Period. And yes, I consider something that violates the tos cheating.

      I don't even understand your mentality on this: Do you like weilding a big stick? Or you do you like getting the big stick and then weilding it? That sounds like a compensation issue to me bro.
      Is it a big deal if you're only lvl 25 with crappy armor? Who cares! The point is whether or not you're having fun!

      Hell, I roll new toons all the time because I have more fun at lower lvls, with no cash and crappy armor/weapons/spells.

      People like you should be shot.

      I hope Blizzard bans you, if you're on WoW.

      Ok. I've said my piece. You can Mod me Down now.

      --
      ---- How absolute the knave is! We must speak by the card, or equivocation will undo us. -Shakespeare
    4. Re:Hey, Children! by Anonymous Coward · · Score: 0

      Ok, what about those of us who work and play about as much as you do, but refuse to be a loser and pay real cash for in game stuff?

      Ebaying cash and stuff in game screws the economy.

      People like you kill the game.

    5. Re:Hey, Children! by PartialInfinity · · Score: 1

      That's a good PA comic. ;)

    6. Re:Hey, Children! by Anonymous Coward · · Score: 0

      If you have to cheat to be on pair with kids on their mom's basement, you clearly shouldn't moved from yours.

    7. Re:Hey, Children! by Anonymous Coward · · Score: 2, Insightful

      Your unfair advantage is that you are willing to play constantly.

      My unfair advantage is that I have a good job.

      Until there is a law that says the world has to be fair, I guess we are both fucked.


      If you don't have the time to play the game, you should not be playing the game. If you're buying items using RMT (Real Money Trade) you are making it more difficult for the player legitimately playing the game.

      Please get off your high horse of having a good job. I have a pretty decent one as well, but I don't buy items using RMT. I spend the insane amounts of time to earn the items because I want to play the game. Your obtaining the items through RMT causes inflation of the going price of the items, unavailability of the items through legitimate means due to monopoly camping, and a ruined experience of the MMORPG for everybody in the game.

    8. Re:Hey, Children! by WoBIX · · Score: 1

      A violation of the TOS and "illegal" are two completely different things.

    9. Re:Hey, Children! by EastCoastSurfer · · Score: 1

      It may be against the TOS, but that doesn't make it illegal. Worse case is you end up in breach of contract, best case is that a judge decides what I do outside of a game world is not controllable by a game company.

    10. Re:Hey, Children! by Anonymous Coward · · Score: 1, Insightful

      Ah, the "your argument doesn't matter" defense. Look, I appreciate that you are very proud of your career and what you see as your gratuitous level of maturity. But, of course, until you can stop picking on people and taking out your gripes on their lives, you're not mentally out of the fourth grade yet.

      Is it unfair to buy something that someone else had to work to get? Not in the real world - I go buy a chair, I don't learn woodworking and do it myself. But, guess what, this isn't the real world, no matter how hard /you/ whine about it.

      It's a game. It is supposed to be fun, and a system where you invest time and effort for a reward (plot, story, items, whatever). And don't say, "it doesn't hurt you". There's a cogent post above that explains why out-of-game markets for in-game items poses a real threat to the structure of the game (in a word: farming).

      Why do people buy these items? Because they aren't willing to invest the time (even in WoW, which is a much friendlier game from a time perspective)? So, why don't they just get it more slowly? Because they want it now. Because they don't want to be left behind, put at a disadvantage. Just play the damned game!

      Stop rationalizing and attacking people who're trying to make an honest buck/Two-Handed Sword +1 in this world. Two "fuck you"s don't make a right.

    11. Re:Hey, Children! by Anonymous Coward · · Score: 0

      thats HILARIOUS... talking about how people need to stop whining about gold selling and should move out of your mom's basement... dude this is slashdot, where our biggest concern is how we can copy music, and complain how that isn't fair. Your line "the real world is not fair. People who wine about it generally get crushed." is just as applicable to 80% of the stuff on slashdot.

      I just have this vision of one nerd laughing at another nerd because... he's such a nerd. Not realizing that what he's saying is 100% applicable back at him.

      No, I'll grant that this story isn't on the same level of importance of starving children in the third level, but neither is most stuff on /. Get off your high horse and deal with it.

    12. Re:Hey, Children! by yomahz · · Score: 1

      Who said that any of this is about fairness?

      For me, it's about not contributing to a company I despise. In my past experiences, IGE has done everything they can to monopolize the economy and ruin the game for anyone who doesn't buy currency from them. Why would I knowingly want to support (directly or indirectly) a company like that?

      --
      "A mind is a terrible thing to taste."
    13. Re:Hey, Children! by Anonymous Coward · · Score: 0

      What, and next they put you in Guantanamo? Fucking Yanks, get a clue, just because a company doesn't like it doesn't make it "illegal".

    14. Re:Hey, Children! by crabpeople · · Score: 1

      Hey man nice post. I agree 100% with you on this. I also cannot play as much as i would like and appreciate the opportunity to at least sell items if i decide to cash out.

      I played uo for about 7 years. I had a tonne of money by the end of it. I managed to sell it all on ebay and made enough to buy a new video card and some other stuff i needed for WoW. I can understand when they get the chinese sweat shops in their doing farming, but honestly, playing on the most popular server, I notice very little farming. I hardly ever have to wait for drops because of other players and they usually end up helping me if they are there.

      So in conclusion everyone needs to please go buy some cheese to go with their whine...

      *note* i think ppl that buy online items are suckas but i did buy my share of UO gold to get one or two things.

      --
      I'll just use my special getting high powers one more time...
    15. Re:Hey, Children! by Anonymous Coward · · Score: 0
      People who wine about it generally get crushed.
      What a grape attitude.
    16. Re:Hey, Children! by Anonymous Coward · · Score: 0

      Whoa, there, dickus. Calm down -- no need to go around shooting other dickuses just because you're upset.

    17. Re:Hey, Children! by _Sprocket_ · · Score: 1
      Your unfair advantage is that you are willing to play constantly.

      My unfair advantage is that I have a good job.

      This is the same excuse used by purveyers of aimbots and other lame cheats. Essentially, the complaint is that the player's time is somehow more valuable than other players'. Therefore, they should be allowed to bypass any such inconvieniences such as invested time or skill.

      Bollocks.

      Play the game or don't play at all. If you're going to circumvent the game's rules - why bother playing to begin with?
    18. Re:Hey, Children! by Anonymous Coward · · Score: 0

      Where's the law that says you have to work 50+ hours per week? Not that you should spend more time (or any time really) playing computer games, but no one's forcing you to do what you're doing. Not all advantages are unfair.

    19. Re:Hey, Children! by Anonymous Coward · · Score: 0

      So, whos fault is it that you are unable to have fun without being "Uber"?

  18. As a world of warcraft player... by agraupe · · Score: 2, Insightful

    If people with more money than brains want to be parted from it, in exchange for in-game items and money, then so be it. I don't see anything wrong with this. If there were a flood of super-good items as a result of too much farming, it is only a loss for the people selling them. If everything becomes hideously expensive in-game, then everyone will be able to sell everything for the same hideously expensive prices. The most crucial thing to remember, IMO, is that everyone can do this: it's not like one organization is getting Blizzard to give them free items. I say it's perfectly ethical to make money off stupid, rich people.

    1. Re:As a world of warcraft player... by brkello · · Score: 1

      While I have never spent money for game items or money, I still get pissed off when I read your "Insightful" post. Buying items online has nothing to do with intelligence. If we went through what you spend your money on, I bet I could easily find stuff that I would disagree with. If someone makes $100 an hour at work, dropping a few hundered dollars so they can buy everything they want is nothing to them. Instead of playing the game non-stop for a month to get what they want, they used their resources to get it in a couple of minutes. Ultimately, they just saved themselves a lot of time. To them, it is all about enjoying the game...and if they don't want to do the tedious stuff, then more power to them. People go to these sites not because they are stupid, but because MMORPG are flawed in that the way you can earn money is slow and uninteresting. I understand there really is no good way to fix this given the type of game, but it's the truth. Just because you are jealous that other people can afford to do this and you can't does not make them stupid. My advice to you is stop being a prick and understand that people find enjoyment and value in different things than you.

      --
      Support a great indie game: http://www.abaddon360.com
    2. Re:As a world of warcraft player... by VoidWraith · · Score: 0

      Ease off, you AGREED on the issue, just for different reasons.

    3. Re:As a world of warcraft player... by agraupe · · Score: 1
      Aha... so what is the point of playing a game (and paying for the privelege) if you're going to get someone else to do it for you (and pay them for the privelege). Now, I don't know how much people pay for these things, but "a few hundred bucks" would be enough for me to do many more worthwhile things than to pay someone else to play a game.

      Imagine this: I want to see a movie. I hear the first part is boring, so I pay some guy $50 bucks to watch the first hour and tell me about it before I watch the remainder. If I, or anyone else did that, you'd (hopefully) call them an idiot.

  19. So....do you? by flibuste · · Score: 3, Interesting

    Among all the slashdotters having high opinions on that topic, WHO actually has the experience of using such a "service" to advance in a game?

    As a hard-core player who just doesn't have time to play, I'm curious what exactly you really gain from it. Satisfaction? Time? What?

    1. Re:So....do you? by Anonymous Coward · · Score: 1, Informative

      Fun. That's what we get from it. Most MMORPG's are nothing more than a "hot-topic" game. In which it's a race to have the cooler looking armor/weapon/character.

      If a game isn't fun, then you either have to make it fun for you or stop playing the game. I'm sure you get what I mean. If a game isn't fun, it isn't a game after all.

      So, puchasing some new armor and weaponry to catch up to the people who have 20 hours a day to play, ends up being fun for me. Why? Because now I can still go to work, and still think my character is cool. I can now get past the boring level-grinds and enjoy just playing for fun.

      Somoe people find the level-grind fun, some don't. But in the end, it still needs to be about fun, whatever way you take it.

    2. Re:So....do you? by CoderBob · · Score: 2, Insightful
      Ditto the hard-core player who just doesn't have time to play...

      Every reason I've seen can be condensed down into one of the following:

      1. Lack of time
      2. Need to feel "leet"
      3. Lack of motivation

      Now, for #1:
      The only potentially legitimate reason. I've got a 50 hour a week job, so I can sort of sympathize here, but I have the mentality of wanting to earn the rewards myself, and am willing to grind away at it until I do. If that means only doing high-level instances (in WoW, for example) on weekends, so be it.
      #2: I have no sympathy here. I don't respect any character, high-level or not, cool "leet" items or not, if I can tell they don't know squat about cooperating in the group correctly, which is exactly what occurs time and time again with things they didn't earn "in-game". these people, along with those who can't generate a chat message that is even somewhat based on real English, go in my Ignore list. They are also dropped from the group about as fast as new pop singers come out...
      #3: A friend of mine uses this, actually. He just doesn't want to take the time to do it. He has the time, just feels it better spent elsewhere. He also jumps from MMORPG to the next quicker than a used car salesman changes pitches. Can't say I can back this one, but hey, at least these people usually don't stick around long enough to cause in-game economy problems.

      Of course, this is just what I've noticed, so I'm sure others have different views of things. After all, I'm only one of the many, many, many WoW and EQ players out there.

    3. Re:So....do you? by Damana+Mathos · · Score: 1

      I haven't bought anything in WOW specifically, but have (gold) in other MMORPGs.

      The reason for me isn't so I feel elite or anything like that. It's simply a matter of saving time + accessing more interesting content earlier.

      A lot of these games involve long, tedious activities to advance. It's understandable -- without it many players would finish all the content way too quickly.

      The result is that you need to spend a lot of time doing tedious things before you get to the "interesting" content.

      If you're someone with limited time and want to experience this, your options are to just do a little bit of tedious activity continously or advance faster.

      --
      MyLinkVault - online bookmarks with a fast drag-and-dr
    4. Re:So....do you? by halowolf · · Score: 1

      For myself however I would find gaining MMORPG items by purchasing them online to be a "hollow" experience. There would be no satisfaction in performing the quests to get them, no thrill in getting that elusive drop.

    5. Re:So....do you? by Anonymous Coward · · Score: 0

      In the past, I have purchased items for DiabloII. The reason was simple, I wanted to experiment with stuff and figure out how some of the more esoteric rules functioned so I could better understand the game and so play better in the future.

      On the other hand, I didn't buy top-end items. I just bought little stuff that I could experiment with.

  20. OMFG... PWN3D by Anonymous Coward · · Score: 0

    WORD

  21. let me get this straight... by CAIMLAS · · Score: 3, Insightful

    Let me get this straight. Because there's someone that is performing perfectly ethical and legal activities which disagree with the twisted gamer philosophy and political bent (IE, that this is wrong), we're having a smear campaign of sorts on slashdot, pointing out his legit company in the field which can now be DoSed and who knows what by those that are immature enough to bitch about something this trivial?

    Urg. My head hurts.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    1. Re:let me get this straight... by Anonymous Coward · · Score: 0

      You seem to have a rather broad defintion of "perfectly ethical". This company makes money simply off of encouraging and enabling people to willingly violate the ToS of many online games. Legal? Technically. Ethical? Unless you're one of those people who thinks legal=ethical, that's a tough case to make.

    2. Re:let me get this straight... by Anonymous Coward · · Score: 0

      It is not ethical and certainly not legal as it goes against the TOS.

      Blizzard have made it known perfectly well that they own all items and currenct in their game, and that selling them is subject to suspension or banning.

    3. Re:let me get this straight... by Anonymous Coward · · Score: 0

      The terms of service don't allow what they are doing. It does have a negative impact on the game for the casual player. It isn't ethical to use false pretenses to gather information that will be used to take advantage or interfere with them. While there may be some questionability of the legality, it is in no way ethical behavior.

    4. Re:let me get this straight... by RocketScientist · · Score: 1

      IGE is helping people circumvent a contract they agreed to. The contract specifically states that stuff (goods and currency) in-game cannot be sold for real currency.

      Legal? Probably. After all, IGE didn't agree to the contract, they're acting as a middle man.

      Ethical? Not in my beliefs. Helping someone break a contract they agreed to is not ethical, and is no more ethical than providing an alibi for someone who is cheating on a spouse. Assisting someone in breaking a lawful and binding agreement is not ethical.

      Why is this on Slashdot? Well, they're using a game plugin to create a website that catalogs game objects (quests, NPC's and objects). They are likely using that same data to find good things to sell and good worlds to sell them on, and they'll know exactly what they need to do to get the items. Essentially, they're using me to collect data, spyware style. Of course, I use the collected data to find the same things on my own, but if there are other sites I can use the collected data from that are not involved in destroying the economy on my server (and there are) I'll swtich.

      I'm uninstalling the plugin when I get home and switching to a cleaner one that doesn't have this...taint...associated with it.

    5. Re:let me get this straight... by Racter · · Score: 1

      Try to get this one straight:
      If his activities are legal, not against the TOS...
      ...and they're ethical, not against the spirit of the game...
      ...then why is he trying to hide them?

    6. Re:let me get this straight... by yomahz · · Score: 1

      I fail to see how intentionally violating a EULA is either legal or ethical.

      It's obvious that you have no experience with IGE and it's "farmers". They dominate an entire area 24/7 griefing legit players and monopolizing the market/economy. If you want to get anywhere in the game, you have no choice but to buy from them. They've ruined several MMORPGs and are intent on ruining more in the name of making a buck.

      I'm glad that more people are becoming aware of these "hidden ties" so they can stop unintentionally helping them if they have any sort of conscience.

      --
      "A mind is a terrible thing to taste."
  22. Re:slow... by Anonymous Coward · · Score: 0
    Slow newd day!

    I believe it's spelled "nude".

  23. I don't begrudge the selling by Gondola · · Score: 3, Interesting

    I don't begrudge the selling of accounts or in-game items. I think that if someone wants to leave a game and get rid of their in-game resources and make a few bucks, that's cool.

    The problem arises when people make this a full-time job. They create new accounts or acquire them, then strip them or build them up, then sell them. One person sits in his room with 12 computers all running a program called MacroQuest farming high level items.

    When this happens, the game is flooded by materials churned out at a rate much higher than would naturally occur, and the in-game economy suffers.

  24. Its not IGE that is necessarily bad... by Goronmon · · Score: 2, Insightful

    I mean, really, when it gets down to it, its the way MMOG's are designed that creates a situation where IGE is a bad thing.

    I mean, loot is pretty darn predictable in most online games, after playing a for a bit, you know what items drop from what creatures, and for the most part, the best items drop from a single mob that can be killed over and over again. If the predictability of loot drops were removed from these games, that would go a long way towards keeping set-ups like IGE from becoming too important.

    Plus, you have games where the entire structure of the game is built upon "The longer you play, the better your character becomes." For people with full-time jobs, its hard to play at the same level as someone who doesn't need a full-time job or has free time for other reasons. If someone can afford to throw down $20 for an in-game item that might take him 3-4 hours to get otherwise, there really is not anything wrong with it, I mean, it is just a game after all.

    In the end though, this is only a big deal if IGE is somehow manipulating the information in a way that player's wouldn't want. You can't just assume that because they have connections to Thottbot that they should automatically be proclaimed as "evil."

  25. why is this an issue? by kaosrider · · Score: 0, Informative

    as someone already pointed out, it's a lot like real life. if someone can buy the gold and not have to work for it in game like you (whoever) do then you better get ready to deal with that in reality. i work only 40 hours a week...so if i can buy some gold here and there instead of spending the time i DO have to play farming for gold, i think i will buy instead.

    you can give all the excuses you want about why it's bad, but it ends up sounding like you (whoever again) are bitter that some people are able to chose the buy way instead of the grind way. if you want to talk about why it's so "unfair" that some people can buy some gold and you can't, maybe you should take a look at why you can't buy the gold yourself...

    this isn't meant as a troll or a flame. no comments about basements and parents.i am just really tired of hearing about this. if you can't afford it don't hate on the people that can, because that's how life works. if you know a way around things being unfair, let me know kk? so again...why is this an issue?

    oh that's right! it's because the MMOG companies don't sell the gold or credits or whatever themselves.i know one game does it now (i don't remember which one sorry) but that's it. IGE just seems to be stepping in where most of these companies failed to themselves.

    My sister picked up wow 2 weeks ago. When she was told by a friend that you could buy gold for it, her reaction was "well that makes sense to me."

    me too!

    1. Re:why is this an issue? by Anonymous Coward · · Score: 0

      Why an issue? Well... There are a set of rules that we are supposed to abide by when we play the game. If it is ok to buy the stuff when the rules of the game say it isn't, than what is wrong with hacking the game server and making 20 maxed out characters and selling them. It's not like it matters its only a game. Who cares if some guy was playing to be the first maxed out character and your cheating got you there first.

      With logic like yours, why not let people counterfeit real money? The person you give it to could spend it just like you, so they aren't losing out. I mean just because he sacrificed the time to go to college to make all that money doesn't mean it is fair for him to have more money than you.

      So the reason there is an issue, is because the rules say it is.

  26. Here's what I don't understand... by Anonymous Coward · · Score: 3, Interesting

    There are purists, who play for the love of the game, who love the staisfaction of a job well done and knowing "everything I have, I earned it through patience and time." These are the people who play MMORPG's in character, who don't ask others to guide them through quests without having to do the work.

    There are (believe it or not) other people in the world, who just like to kick a**. Never mind whether I earned it or not--I want to be able to play with the shiny cool toy. These are the people who love first person shooters, with the cheat codes on please.

    I don't think one group is inherently better or worse than the other. They simply have different objectives in "what they want in the gaming experience." Given that objectives vary, this seems primed for self-selection. Set up "purist" servers and "wahoo" servers, "nice" servers and "wild wild west" servers. Different rules for behavior and language, different levels of enforcement. And let players choose where to play (or, at least, which kind of server to play on).

    Someone selling gold on a "purist" server will not have much of a market, and so won't bother--they'll be selling on the "wahoo" servers, where there is a larger customer base more willing to pay.

    Of course, the issue here is with lamerz, who will play on the purist server just to be a jerk to everyone, hoping for a bigger reaction. But my argument is that having different levels of behavior being tolerated on different servers makes it easier to enforce rules--"purist" servers have less open tolerance of such behavior, so it's easier to ban or otherwise sanction players who don't abide...

    1. Re:Here's what I don't understand... by CaptMonkeyDLuffy · · Score: 1

      While good in theory, I worry you may be underestimating, or perhaps mis-reading the 'lamerz' category.

      If the desire for the purchased equipment is simply to make the game easier, be a little more powerful just to kill that one monster that's been bugging you, then the self segregation would work out fine.

      However, if the desire for the purchased equipment is rooted in the desire to appear better than the other players, then a problem arises. On the 'wahoo' servers, everyone is playing by the 'buy yourself better' philosophy, so everyone would have the max in their in game gold account, the best weapons and armor. How can you rub people's noses in their inferiority, if everyone winds up equal. If this is the reason players do the real money for in game wealth/power, then they're going to want to play with purists because they require someone to gloat to.

      I'm not the most experienced with MMORPG's, but I have dabbled... and between my experience and an innate pessimism regarding human nature, I fear the latter form of 'lamerz' would be, if not the most common, at least common enough to ruin the separate servers tactic.

  27. I'm new to all this and don't get it.... by sumbry · · Score: 4, Insightful

    I haven't played a MMO since SWG first hit, so I'm just now gettting what Thottbot, IGN, etc is... but here's my question:

    If paying real money for in-game items is cheating, then isn't using an out-of-game utlility to locate items in-game also cheating as well?

    Both involve doing something out-of-game that affects what's in game... This seems to me like the pot calling the kettle black!

    Obviously, since Thottbot is an add-on, not every player has it. So even though it's a free add-on, it still unfairly gives some players an advantage over other players, which is essentially what's being argued.

    1. Re:I'm new to all this and don't get it.... by lazypenguingirl · · Score: 1

      I use Thottbot (the website), but I don't use the Cosmos UI (my fiance does, however). Oftentimes while playing on my gaming rig, I'll have my laptop open to the site for reference. So, anyone (in its present non-subscription state) can use Thottbot information, and I don't consider that an unfair advantage. I don't have to use it often, but there are those rare times that a quest description is kinda vague (or even kinda wrong), and no one in the general channel knows the answer to my question (oftentimes people's advice is "Check Thottbot!").

      I would never buy game items out of game in real money. But I don't consider looking stuff up to be cheating (some people use GameFAQs, others strategy guidebooks, etc), especially since the internet is a resource available to anyone, and if you're playing WoW, you probably have an internet connection. It augments my gaming experience. I know I'm not going to get to lvl 60 as fast as someone who plays all day, buys accounts/game items, but the reason I play is because it is fun and relaxing. And the Thottbot site aids in that goal by preventing me from spending 4 hours of fruitless searching if a quest description says "go west from here" and actually meant east (or "It's just north of here" and actually means "It's just north of here... over the river, through the woods, and on the other side of that mountain range"). And I frequently will pass on that advice to fellow gamers in my area who are stumped by the same things I was.

    2. Re:I'm new to all this and don't get it.... by zaffir · · Score: 1

      Anyone can use the resources Thottbot provides. Just go to the website. The add-on is only if you want to help them collect data.

      Companies like this can wreck a game's economy. By farming gold they cause inflation (there isn't a limited supply of money in this game). Suddenly everyone who's been obeying the game rules can't afford anything and will have to grind for hours at a time just to buy decent items. Or buy what they need on ebay, thus creating a viscous cycle.

      Normal players don't farm 24/7/365 because it isn't fun. This combined with money sinks keep inflation down. But when a company comes in and only plays the game to gather gold the gameplay mechanics get thrown all out of whack and shit gets ugly quick.

      Ask a long-time Lineage 2 player about how ebay and farming have affected that game's economy.

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    3. Re:I'm new to all this and don't get it.... by p7 · · Score: 1

      No, because I don't believe the terms of service of most MMORPGs restrict creating websites containing game info. They do however cover selling in game property. The problem is one of rules. This is cheating, because the rules say it is. The rules however don't guarantee a level playing field. I realize that lots of people have advantages over me. They can play more, maybe they have a strong group of friends that can assist them. Maybe they just are better at this game than me. I accept that, because they are following the rules. The problem is when the advantage is gained by breaking the rules. To further the McDonalds line analogy... I wouldn't have a problem if when standing in line someone behind me notices that there is an open register and goes to it getting served before me. I could have done that too, without breaking any rules. Now lets say that there is a sign saying that you can't make an order for someone else. Now you come in on your lunch hour to get a burger. As you stand in line, you notice it isn't getting any shorter. When you look to the front of the line you notice that the guy at the cash register is taking money from people and placing orders. He does this for your entire lunch hour, so you don't get to eat. (if you are worried that the cashier wouldn't let him do that, pretend that the cashier is a little 15 year old girl and the guy doing it is a huge guy that noone in the restaurant is willing to mess with.) That is wrong.

      This is essentially what money selling can do.

    4. Re:I'm new to all this and don't get it.... by VirtuaKnight · · Score: 1

      Yes, and when I drive in my car, I suppose I have an "unfair advantage" over the people who choose to walk?

    5. Re:I'm new to all this and don't get it.... by Anonymous Coward · · Score: 0

      ... since ??? is an add-on, not every player has it...

      I remember this same argument being used in PvP games where the use of Teamspeak was considered an exploit. In the end, the losers whine while the winners...

    6. Re:I'm new to all this and don't get it.... by rpillala · · Score: 1

      Thottbot is a web site where information about ingame items, skills, crafting recipes, quests, etc is gathered and searchable. There's a plugin for WOW that collects data from your play sessions in a format that thottbot can readily decompose and add to the database of game info. You don't need any addons to use thottbot.

      Because everyone who plays a MMO game necessarily has internet access and thottbot is a free website to access, there's no disparity. Buying items with real world money and using them to gain an advantage is fundamentally different. The advantage gained by having access to more real world money is also at issue here.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
  28. Ethics and Morals by wtrmute · · Score: 2, Interesting

    Actually, you're confusing ethics and morality. Morality is what society says is right. Therefore, society as a whole frowns on, say, cheating on your boyfriend/girlfriend, and calls it immoral, even if there's no specific law against it (cheating on your spouse, OTOH, is another matter). Ethics, however, is the province of what is actually right or wrong, irrespective of society. Because people typically do not agree perfectly on what is right or wrong, one person's view of ethics will be different from other people's. Those parts of ethics which typically do agree with most people's are subsumed into morals, of course. Continuing with the above example, many girls in Rio de Janeiro don't think it's much of a big deal to have more than one boyfriend at a time (though typically two or three is the maximum they can juggle if the boyfriends don't know about or don't care for each other). So it's not unethical in their view, even though it is immoral.

  29. They Will Not Acknowledge They Change The Rules by EXTomar · · Score: 1

    Too many who say this behavior is right will not acknowledge they are changing the rules of the game. This might not be cheating per se but as the "ref" I can see how Bliz, SOE, etc. are perturbed by having their rules changed out from under them.

    Another anology that works better than the Monopoly one is that these MMOGs have constructed rules much like the line at McD's. Everyone gets in line and waits for their turn. The problem with IGE and their bunch is that they cater to the people who don't want to stand in line for any length of time. IGE sells a "service" where they will stand in line for you instead.

    I don't think Bliz, SOE, etc. care if anyone makes money playing their games (beyond trying to make the profits their profit too) but it seems to really irritate designers and developers to have their carefully crafted situations governed by carefully crafted rules ignored.

    1. Re:They Will Not Acknowledge They Change The Rules by dwellersire · · Score: 0

      How is it different from an amusement park where you have to wait in line for 3 hours for a 3 minute ride? Would you rather pay an extra $25 you can skip the line and go straight to the fun part? Some amusement parks are doing this, why can't online games?

      --
      Help cure cancer! Fold for slashdot: http://vspx27.stanford.edu/cgi-bin/main.py?qtype=t eampage&
  30. Hey cynical child! by Anonymous Coward · · Score: 2, Insightful

    Hi Troll, I'll bite :-)

    One day, you'll grow up and move out of mom's basement. On that day, you'll see that the real world is not fair. People who wine about it generally get crushed.

    What you're saying is that it's unfair in the real world that other people have more time available than you to spend playing MMORPGs. Grow up sometime soon will you, you're the one whining about the real world. Your response to this unfairness in the real world is to cheat in the virtual world (where your ability to cheat is actually governed by the same inequalities in the real world) and so through your own selfishness extend these real world inequalities (that you whine on about) to the virtual.

    FYI: I myself haven't lived with my parents for many many years (more than you I'd say judging by your immature post) and I'd be willing to wager I work more hours than you do - I don't have a subscription to a MMORPG anymore because I simply don't have the time - hasn't that occured to you?

    The unfairness is indeed that you don't have the time to play so much as other people - but does that give you the right to cheat - no. You do however have the right to stop playing and find something else to do with your time.

    With light of your selfish, socially backward behaviour I hope you get crushed sooner rather than later.

    What people are upset about is that in a virtual world that they are paying to take part in people are breaking the rules, detracting from their enjoyment and effectivley ruining the game. That's the thing about playing games - it's an escape from the real world, why is it any different for a MMORPG?

    That means that through your socially-unacceptable behaviour (in either the virtual or real world) you are depriving others of their fun and the hard earned cash that they've invested in a subscription. Now thinking about this means that you're actually depriving people in the real world of their resources (to you obviously a subscription to a game world is trivial, to some (many?) it's the vast proportion of their expendable cash).

    There is a law in the virtual worlds that says that it has to be fair - it's a law layed down by god if you like (where god is the creater and contoller of the world eg, Blizzard). The reason they do this is because they want people to play in a fair system as that's where the enjoyment comes from.

    Finally just because the world isn't fair that makes it neither moral or ethical for anyone to exploit that.

    The same holds for anyone in a position of power (yup, money gives power so in this case you) be that person a CEO, president, judge, monk or infact a corporate identity either. You can read many slashdot stories to see how upset people get about abuses of power.

    In your case this exploitation is made even worse by the fact you're simply doing it for your own pleasure.

    Please go away and find some other form of entertainment that doesn't involve depriving others of theirs until you've grown up enough to realize that the whole idea of a MMORPG game is it's somewhere people go to escape the real world and play together on an equal footing.

    You're evidently young and have plenty of expendable income, it's not like you have no choice - why not spend some of that time with real people in the real world - or they dislike you're air of selfish arrogance as much as me?

    1. Re:Hey cynical child! by EastCoastSurfer · · Score: 1

      realize that the whole idea of a MMORPG game is it's somewhere people go to escape the real world and play together on an equal footing.

      There is no such thing as equal footing in these games. Generally whoever plays more will be better off. Sure, you can say that one day you'll get sword of pwning, but by then sword of pwning +2 will be out. No one is on equal footing in the game world just like in life.

  31. What are they doing wrong? Not a lot. by Damana+Mathos · · Score: 2, Insightful

    >What are these people doing wrong?

    If they are violating the game's rules, then you could say that is wrong.

    In the greater sense, I don't think they are doing anything wrong. They are providing a valuable service for those who want to enjoy the content but don't have the time to do so.

    Some people suggest that buying in-game items or advantage is somehow unfair or inequitable. I would argue that these games take a long time to play, so the fact that I work full time and have little time to play whereas some players can spend a lot more time in-game is also unfair.

    So some have more time, and some have more money. I don't see a problem with people trading one for another, especially when it has next to no impact on other players in-game.

    Some may complain about how farming converts games into a "queue" system where you wait your turn. WOW have solved some of this with bind-on-pickup items and instances, as has been previously mentioned.

    I'd say the blame for any problem beyond this must be placed on the game designers. I mean, it's pretty obvious by now that people will try to sell in-game currency and items, isn't it? It isn't exactly a new service that should take designers completely by surprise.

    - Thomas.

    --
    MyLinkVault - online bookmarks with a fast drag-and-dr
  32. WoW on Linux? by BitwiseX · · Score: 1, Funny

    So how did you all get WoW to run on Linux anyway? Is there a nethack style port that I'm missing? ;) Sorry... *waves goodbye to his Karma*

    1. Re:WoW on Linux? by Anonymous Coward · · Score: 0

      It's called Cedega by Transgaming. I use it to play WoW, and it works very well. The minimap will occasionally stop working inside buildings/caves/instances if you have it open when you enter it, but that's not a big deal.

  33. Cosmos UI... by Anonymous Coward · · Score: 1, Informative

    Good thing cosmos is more bloated than a turkey before thanksgiving. CTMod is infinitely cleaner and easier to use.

    I mean seriously, who needs minigames in a UI mod? Just another reason not to use cosmos for me. That is all.

    Just a question, does thottbot get it's information from anything else other than cosmos?

    1. Re:Cosmos UI... by Reapy · · Score: 1

      Cosmos is only three addons, cosmos, cosmos schedule, and sea. That's it. You can turn the rest off by using the add on's button present in your character selection screen.

      I use it for the self cast, 2nd bar, pop bar, map notes (sending map notes to other users, awesome), quest minion, monitor stats, mail help, better key binding, and a few others. I turn off everything else I am not using.

      At the same time there is a very nice patching utility that will keep cosmos up to date. The cosmos authors are also doing a very speedy job at getting their interface back up to date for the new patch, as well as reguarly working on the cosmos programs. I can get all of these updates without going to 10 different websites to check for updates.

      I fail to see how cosmos is bloat. The program itself is very tiny compared to the other random stuff I have floating around my hard drive that is doing nothing. You can disable everything you arent useing.

      Cosmos is very nice, it is a well maintained package of mods that are all tested to work together, and easily distributed. It is a great option for people who want the basic ui enhancments you can find out there, without having to search around forums and websites.

      I don't know why people hate it so much. This is probably because it is so popular. It is popular because it is easy, and does almost everything else those other mods do. It is perfect for people who want to play wow, and not spend three hours setting up flexbar buttons.

      I'm actually glad to hear a well financed company is running thottbot. I don't know what I would do if it ever went down.

    2. Re:Cosmos UI... by Vermifax · · Score: 1

      Basically people who have no clue, are parroting the complaint that 'cosmos is bloated' without understanding that it is in fact not bloated.

      They just want to believe they are using the 'better' ui mod, so if there's something wrong with cosmos, it makes their decision on their mod of choice more justified.

      Complete bollox.

      --

      Vermifax

      Logout
  34. Diablo2 by Renraku · · Score: 1

    You all are missing the point entirely.

    The point isn't that someone that paid his way through the game without having to farm any money or items at all is now level 60.

    The point is the economy will go bad from it. What happens when a good third of the players that are under level 60 have a damn near infinite pool of money they can buy?

    Everything they need is going to be bought from the AH at whatever price they can find it. People see they can get more for junk, and prices go up.

    Pretty soon its 25 gold for a level 40 weapon, whereas now its 3-10 for an 'uncommon' one.

    The same thing happened in Diablo 2. You could buy stacks of an often-duped ring (The Stone of Jordan, or SoJ) for cheap online. Same with the other items. You could buy whatever you wanted out of game and have it delivered to your in game character.

    The economy took a nose dive. Suddenly, no one wanted ANYTHING for trade unless it was the absolute best. You couldn't get a goddamn Bonesnap for anything less than a Stormshield. And the path is going there with the other games, too.

    I played FFXI before this. It was just starting to get bad there. The prices would consistantly go up, from say 1500z for a stack of crystals, to 2500z, to 3000z all within a month. It went from affordable, to downright lame for a price.

    The people that want to have fun and don't want to have to go buy their money from eBay get screwed. Big time. When they can no longer buy ANYTHING of value.

    --
    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    1. Re:Diablo2 by OrigamiSlayer · · Score: 1

      I think Bliz has done a good job of handling this so far. Their game design has a few features to make things easier on the casual gamer.

      1. Quest rewards cannot be traded as they are automatically bound to the player turning in the quest. And many of the quest rewards are quite good. Real hard-core gamers might want to grind/pay for better items, but these are a real option and they can't be used to flood the economy.

      2. Many higher level drops are bind-on-pickup when they are looted. A farmer can turn this into gold, but they can't sell the item to anyone else.

      3. Instanced dungeons prevent some higher-level content from being camped. If you have your own private place to quest, no one can keep you away.

      4. Quest items are also soul bound. When you are sent to collect x of y to gain some reward, in most cases you can't trade/sell/give them away. So the only way to gain that reward is to finish the quest yourself.

      5. Most items have level requirements. So you can't give a level 1 character the Rod of Ultimate Buttkicking and allow them to instantly kill everything they attack. Someone could trade/sell/give a lower level character an uber item, but theu wouldn't be able to use it until they hit the minimum level.

      Of course, the one thing Blizzard can't stop is the accumulation and sale of gold. But even a person with unlimited in-game gold can only buy things of their level and wouldn't be able to buy their way through most quests.

      I've only run into 1 or 2 farmers at this point and I can't say it's ruined my experience. But if/when every 3rd player is there just to sell gold for real cash, I don't know.

    2. Re:Diablo2 by Renraku · · Score: 1

      I have to hand it to them, they are doing a good job. But they need to stop letting people sell so much gold.

      Then again, its probably fed by them. My guess is in Diablo 2, they made a bunch of 'must have' runewords full of ultra-rare runes, sold the runes to some websites, and the websites sold them to the general public.

      Result? You get your ass kicked in PvP. Not kicked, but totally blown away. Because everyone else has the top of the line best runeworded etheral equipment, thanks to the selling.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
  35. Mod Parent Up by Jayonas · · Score: 1

    I was about to make a comment to this effect. The real problem here is that the games are designed in such a way as to make this situation arise. I won't claim to have the solutions (though I've done a lot of thinking about it, as I'm looking to get into designing games), but I think that the most effective way to combat this problem is simply to design a game where it has no impact.

    1. Re:Mod parent up by Anonymous Coward · · Score: 1, Funny

      I like my women like I prefer my coffee: ground up in the freezer.

    2. Re:Mod parent up by Anonymous Coward · · Score: 0
      I like my coffee like I like my women.

      Anally.

  36. welcome to guild wars by phlapjack77 · · Score: 1, Offtopic

    what you talked about is in the soon-to-be-released (hopefully) Guild Wars

  37. Why Blizzard would be opposed by Anonymous Coward · · Score: 0

    Players have differing levels of sensitivity to meta-gaming, all of which are subjective. Overall, WoW's use of tricks like making most of the boss drops Bind on Pickup items and having instanced dungeons make it so that the groups of item and gold farmers rarely have a reason to get in other players' ways in game. There would be some distortions in the value of the items in the Auction Houses but Blizzard never meant for the Auction Houses to be a fair market place anyways. This is evident from their choice of implementation and later defense of said implementation.

    Blizzard does not hound the out-of-game sellers for the express purpose of making some players feel good about the time they are sinking into the game. They do it to protect themselves from lawsuits with regard to in-game property. They have to disclaim that everything is virtual and belonging to them, etc. in the ToS because if they didn't, players would have some room to stand on to sue them if their character and inventory data were accidentally lost or corrupted. For Blizzard to be not liable, the in-game properties and characters must not have a real world value, ever. And they must enforce this image in all reasonable ways. This includes going after those who attempt to put a real world value on the in-game property, i.e. the out-of-game sellers.

  38. Please Stop by Anonymous Coward · · Score: 0

    A world without racism, sexism, a world where age does not matter and people are judged by there actions and not there appreance. A place you can go where the rigors and hardships of everyday life evaporate.

    Utopia? It does sound nice doesn't it?

    So please stop tainting the perfect world with your greed and ignorance.

    It's not hard, all you need is a little respect, perhaps a touch of courtesy. Really, money doesn't have to mean everything...

  39. The issue with IGE... by Lachek · · Score: 2, Insightful

    The issue with IGE is not that they are selling virtual goods and currency, be that legal or not according to the license agreement they signed. It is my belief that the majority of /.ers would be quite hypocritical if they started frantically pointing fingers at EULAs and calling witch (when was the last time you followed an EULA, or even bothered to read one?).
    The issue is that IGE and Thottbot may be connected at the hip. As the poster pointed out, having a 99% up-to-date database of EVERYTHING in the game (and I mean EVERYTHING - if you haven't visited thottbot.com, do so now, it is a truly amazing project) is a huge benefit to a virtual currency trader. Now, even that may very well be defended, as thottbot as well as the plugin for thottbot provides useful services that I wouldn't mind someone profiting from, BUT -
    there has been no transparency in this process. Users who use the thottbot plugin believes they are gathering information for a community of users, while in fact they are gathering information for a private company with a profit motive. They may be gathering more information than they believe. They are, in effect, deceived and taken advantage of.

    If the allegations are true, then the guy will lose all credibility - people will stop using IGE and stop gathering intel for thottbot. If he had come out immediately and said "Feel free to use our UI plugin to gather intel for thottbot. If you like it, why don't you show your support by buying some gold at IGE?" this would not have been a problem.

  40. Wha!?!?! by null+etc. · · Score: 1
    The authenticity of this story is hard to prove or disprove at this point

    I would say that the subject of this post is hard to understand at this point.

  41. How does IGE hurt the average player in an MMORPG by Anonymous Coward · · Score: 0

    MANY people are missing the point here.

    I play FFXI and will use it as an example. In FFXI gangs of gil (ingame money) sellers kill certain monsters for certain drops 24/7 (they share accounts so someone is logged in all the time). They monopolize the item and drive the ingame price higher. They then sell the gil to IGE. The only way to obtain the items is to pay REAL MONEY to IGE or hope you can outkill the gil-seller gang (very rare and hard to do). THIS HURTS my gaming experience.

    Another point. FFXI is entirely players vs enemy. It is against the TOS to do anything to hurt or hinder another player. The game is focussed and geared toward player cooporation. Gil sellers regurly kill other players who try to claim the monsters that they are farming.

    People ask, "Who does it hurt?" It hurts me. I am a regular Joe playing the game. Their actions affect the economy and my enjoyment negatively. This is why they should be stopped.

  42. They'll have to add new things by Sycraft-fu · · Score: 1

    But that's not a problem. At this point, there's not a lot of high end content at all, moneywise or otherwise. Now Blizzard has promised a whole bunch more content, and there's no reason to believe they won't deliver. Part of that new content can easily be new things to sink money in.

    Seige equipment for their Battlegrounds would be a good idea. Allow players to dump money into getting devices that help win in PvP combat in teh speical battlegroudns. Given the continus nature of PvP combat (one side doesn't just win and then it's all voer forever) it would be a continous money sink.

    So as long as they continue to expand the game, I can't see a problem with more things comming in to spend money on.

    1. Re:They'll have to add new things by Chyeld · · Score: 1

      It's odd that I'm on the negative side of this arguement, I'm normally considered the fanboy.

      I have complete faith in the idea that Blizzard will continue to expand WoW.

      Unfortunately, I also have a good memory on how quickly they 'expanded' their other games and how long it takes them to get to a point where they are happy enough with something to release it.

      I'm hoping that being in charge of an MMOG will 'mellow' Blizzard a bit in that regard and we'll see something close to frequent updates. But I don't expect it.

      For me personally, that's fine. I'm having enough trouble _NOT_ leveling, as I've decided to do all the quests for my faction instead of just the ones in my racial area. I imagine it'll be a long time before I run out of things to do on that front. And when I do, I can go back through again as something different than a gnomish mage with a proficency in tinkering and mining.

      But there are a number of people out there who have already rushed through to 60. And they are already tired of the few distractions avaliable to them. For them the Battlegrounds are already a bit late.

  43. It's basically up to the company making the game by Sycraft-fu · · Score: 1

    It's a service, so they have a right to set rules on its use and deny people access if they violate those. If they choose to disallow selling items for real money, that's their right. Cheating is basically however they define it.

  44. Why this is bad by Reapman · · Score: 1

    Ok so people don't get why this is bad, because in the real world life isn't fair etc.... first off the obvious answer is because this is a GAME, not REAL LIFE. games are supposed to be FUN, that should be the reason people play games, not to make a profit. The way these companies work is not just some joe selling his stuff because he's done, this is highly organized bot farms that causes the majority of players to not have fun. MMORPG's should not perfectly mirror the real world, so the argument "well it's not fair in the real world so get over it" is completely invalid.

    Next up... "if I have more money then spare time why should'nt i move ahead and have more fun?" Well ignoring the fact that your "having more fun" means that the vast majority of people can't have fun, using this logic, if I pay the teller at the grocery store an extra $5 to go in front of everyone, that's ok too huh? So what if someone else pays $10 to get in front of that guy? Then someone else pays $20? And the guy that actually was first in line but can't outbid, well, the world isn't fair but that's ok.

    Finally, to those that say "who cares it's only a game".... very true... however like anything that you pay a service for, if someone else disrupts it, why should'nt you get upset? And of course, with that argument you can also say "it's only music, who cares what the RIAA does" or "it's only movies, who cares what the MPAA says you can and can't do"

    Yeah the MMO's are much better off with IGE all right... now that prices have sky rocketed to 10x what they were, nobody can fight the big monster because it's overcamped with bots...

    1. Re:Why this is bad by Lurgen · · Score: 1

      Actually, one of the key mistakes people make is treating products like World of Warcraft as a game. Yes, they have game-like qualities. They are marketed, at least superficially, as games.

      Yet they include features that make them stand out against other things we consider to be games. Once you start playing them, especially if you happen to get hooked, they become social experiences. I've played a few of these MMORPGs, and in every case the social interaction has become the reason for participating, not the "game" aspect of it.

      Once you accept that these are at least more than "just games", you can apply other sensible rules to it. Companies like IGE, for example, offer unfair advantages to cashed-up players and get in the way of casual players (especially when they camp out an entire zone). Would this type of behaviour be acceptible in the "real world"? Probably not, although it does happen. What we have to remember though is that these "games" are in many ways representations of a better version of reality, a world in which we have a strong influence over our destiny, and one where we don't have to deal with as many of the nasty aspects of real life.

      There's also the fact that the players resent it. The act of selling goods and gold is not the thing players hate, at least not the ones I've spoken to. They dislike the way the items are gathered. Any serious player has run into a zone where they simply cannot participate because of farmers. I found a group of them in Stranglethorn Vale, camping out a boss spawn for 8 hours straight. The boss dropps some handy stuff once in a while, but it's also the goal of a quest. I wasn't the only person affected, lots of people just couldn't do that quest because this crew of farmers were persistently killing this boss. This really affects the players, especially those who don't have entire days to devote to the game.

      The simplest answer is for Blizzard (and the other MMO producers) to sell items and gold directly to the public. No need for farming, no need to interfere with the players, just create the stuff and sell it for cash. Keep some special items off the list of things you can buy, and be done with it. Personally I don't care if you have 1000g, and if you do I also don't care where you got it. All I care about is you messing up my evening by stopping me from doing my thing.

    2. Re:Why this is bad by mconeone · · Score: 1

      Your "if I have more money then spare time why shouldn't i move ahead and have more fun?" argument is invalid. A WoW player who buys a character/weapon etc isn't taking anything away from the other people playing the game. The campers may be, but that's a different issue, either let it happen or don't. While I have never bought or sold game-related property online, which I think is a huge waste, I hold no grudge against people willing to pay real money for fake items/characters. Let them blow their money on whatever they want. If Blizzard really wanted to stop this, they could cap the max amount of gold carried based on level, they could make a fair trade system, they could limit the amount of money sent, things other MMORPGS do.

    3. Re:Why this is bad by Reapman · · Score: 1

      Yes your right... I guess where I have the problem isn't necessarily in if they buy or sell, but when it affects others gameplay (i.e. monopolizing on a mob and griefing). if WoW or FFXi were to implement a gold / gil buying system that would be fine assuming it had some level of control.

  45. MMOG economies and inflation by Otto · · Score: 2, Insightful

    The problem here is basically one of game design. Most games that suffer from the unending inflation problem would have eventually suffered from it anyway. Methods of cheating can make the situation occur faster, as can ebay type trading of items for real-world money, but the problem exists regardless of these aspects. And if the game would designed with some real thought put into it the problem in the first place, it wouldn't happen.

    There's little difference between the game economics and economics in the real world. And that simply is that when you have too much frickin' currency or other "value" lying about, then prices go through the roof.

    Most MMOG games have added trading of gold and items between players, as well as sometimes making it easy for players to set up their own shops and such, but without careful monitoring of the background economics of the world, inflation is inevitable. Especially when wealth is automatically generated.

    First, think of the economy as a closed system. You have so many items in the game and you have so much wealth in the game. Prices remain relatively stable, based mainly on rarity of the items and rarity of the currency. Adding *anything* to this system causes a change to the system as a whole:
    -Adding more players to this closed system increases demand thus increasing prices.
    -Adding more currency to the system increases the prices, as gold is now more common, and prices increase to take that into account.
    -Adding more items to the system causes prices to drop, as the rarity of each item is reduced.

    In some of these games, no actual thought seems to have been given to the concept of balance.

    If the amount of cash currently in the world gets too high, you have heavy inflation. To balance it off, you need to remove cash from the world.

    Ideally you do this through cash sinks, such as one time upgrades, or by having methods whereby people have to repair their equipment occassionally (which is a temporary measure only, as the value from the cash is really converted into the extended life of the equipment they're using), or by some other method which encourages people to spend that cash. Or you reduce the amount of cash they get from battles. Or eliminate cash creation from battles entirely and have monsters get their cash by defeating players with cash and stealing theirs. This basically just moves cash around instead of creating it from nothingness.

    Items are forms of value too. Have items get destroyed every so often. That shield won't last forever, you know. Armor wears down over time. Swords don't stay sharp forever. That sort of thing. Force players to discard items for better/newer ones, and make 'em pay for the priviledge. Wearing down items is removing value from the world as well, so make sure you have it there to balance out whatever value you're adding to the world.

    Of course, in order to avoid inflation from increased demand, you need to add cash/items to the system when new players come into the game. So just randomly add some set amount of cash/items to monsters whenever there's added players.

    Allowing infinite cash holdings is no good either, as a few strong players with nothing better to do can take control of your economy. Implement taxation on player owned businesses. Implement armies of tax collectors with muscle from the local king to go beat up and steal some cash from the richest players. Hell, run a revolution if you have to make it clear to the users that they need to band together to defeat the evil rich bastard up on the hill that's fucking up the game. Whatever it takes to redistribute that wealth away from the rich.

    Done properly, this sort of thing will eliminate problems with off-game auctions, because wealth being redistributed in the game won't cause inflation problems.

    --
    - Give a man a fire and he's warm for a day, but set him on fire and he's warm for the rest of his life.
  46. Hey, Bitter Adult! by Sycraft-fu · · Score: 1

    One day you'll realise that MMORPGs are serivces, and as such they have a right to set terms. They can disallow the selling of in game items on externals forums if they want. They are fully justified in canceling your acocunt without refund, and possibly even suing you for partaking in this activity.

    However, that aside, here's what I really want to know: Why would you pay someone else to play a game for you? That's what you are doing, you realise. When you buy items, gold, etc you are paying another person to play the game for you. Well that seems beyond silly to me.

    I mean games, other than the few educational titles, are for only one thing I can determine: entertainment. You don't achieve anything by playing them, you don't accomplish anything in life, you don't better the world, etc. The only thing you do is amuse yorself.

    Now don't get em wrong, that is valuable. Humans need entertainment and generally we are happier when we get more of it. Video games are just another form of it like TV, fiction, theatre, board games and so on. There is no further justification needed for their existance or the money spent on them. They entertain, and that is all they are meant to do.

    So the reason I'm willing to pay money for a game, and in the case of MMORPGs a recurring service fee, is because they entertain me. I enjoy playing World of Warcraft, the time that the monthly fee allows me to play is well spent, I come away happy with the amusement I've recieved.

    What then would be the point in paying someone to play for me? What do I gain by having a larger number in some database associated with my account?

    In games it's not the destination, it's the journey. I mean for single player games I could just order my system to play the ending sequence and be done with it. Well that's not the reason to have them, the reason is for the entertainment that leads up to that ending. It's just a minor payoff. I don't play a game because it has an awesome ending, with nothing inbetween, I play it because it's a fun ride, and if the ending sucks oh well.

    The only reason I can figure for paying someone else to play a game for you is some inferority complex where you feel it necessary to evaulate your worth as a person by how much stuff or how high a level you have in the game. This is similar to people that need material shows of wealth to make themselves feel superior.

    If that is the case, I would encourage you to seek counciling, as that's not healthy. It's nothign that's going to ruin your life, but you'll be a happier and more fulfilled person if you can take pride in who you are and what you've done and not rely on some arbitrary and meaningless comparison to other people.

    So appreciate games for what they are: Entertainment. If the time you spend playing fails to entertain you, then stop playing that game, adn find one that does. Perhaps MMORPGs aren't your thing, perhaps single player games are more to your likeing. You could also try online games with non-perminant universes like FPSes. No one is ever any higher level, each round starts on a level playing field.

    P.S. Before you shoot back, I'm not a kid, I work full time and support myself.

    1. Re:Hey, Bitter Adult! by Damana+Mathos · · Score: 1

      >The only reason I can figure for paying someone else
      >to play a game for you is some inferority complex
      >...

      Let me enlighten you. :)

      These aren't short-term games. They are played over long times, and when you first start out you can't access all the content in the game. Some content is more fun than other content.

      Exploring dungeon XYZ at a high level is probably more fun than doing the newbie zone.

      So one possible reason for "paying someone to play the game" is so that you can access more of the game's content earlier.

      This probably makes more sense for you if you're either time-poor or easily distracted (and want to quickly explore various areas before moving on to the next MMORPG, without the hassle of spending countless hours killing Mob A, etc).

      You mention that you pay the monthly fee because you're paying for entertainment... Well, that's exactly why some people pay for in-game items / characters / advancement -- it lets them access things they find enjoyable that they wouldn't be able to (at that particular time) otherwise.

      --
      MyLinkVault - online bookmarks with a fast drag-and-dr
    2. Re:Hey, Bitter Adult! by hesiod · · Score: 1

      > so that you can access more of the game's content earlier.

      A reasonable response? What's /. coming to...

      It's nice to see a level head on a site that should have had a thousand people shouting that guy down.

      Not everyone derives entertainment in the same way. The previous poster seems to assume that everyone should be entertained by the "journey" and if you don't, you need counselling. Don't know how he came to that conclusion...

      I've never played a MMORPG, but I've played MUDs for-frickin-ever. I've seen people complain that it's unfair to offer items for sale outside of the games, I've seen sysops make money/pay for the host site by doing exactly that. I was a coder for a MUD that did that (I quit shortly after, but that's another matter).

      It's unfair for people to have RL friends in-game who can give you stuff, do THEY need counselling? It's unfair because my friends have jobs and girlfriends/wives, so they aren't online giving me their old EQ. Why should their friends just give them stuff? After all, obtaining that stuff is why everyone plays and it's unfair unless you earned it yourself. Unless you rape puppies, that is... Only puppy rapers don't play WoW the way I want them to.

      P.S. I do agree, however that in this case it is "wrong" -- not morally, but legally -- because it's against the TOS. There shouldn't be much argument there, except to question those terms' existence to begin with.

  47. Try the technical solution first by Locke2005 · · Score: 1

    If trading of certain items harms the game playing experience, then game developers should just make those items non-tradeable, no? If buying gold outside the game is a problem, then isn't the obvious technical solution to implement some kind of "fair trade" mechanism that prohibits players from giving away gold without getting something of roughly comparable worth in return? In fact, this would also help prevent noobs from getting taken advantage of by scammers... all I'm saying is, try to fix the game mechanics first before bitching that the system can be taken advantage of by greedy asshats!

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
    1. Re:Try the technical solution first by Damana+Mathos · · Score: 1

      It's practically difficult to do this without severely limiting in-game trade. This is especially true if you still want to allow any of the following scenarios:

      - You give some gold to your friend
      - You give some gold to an alt
      - You lend some gold to a player to get them started and they repay you back later
      - You pay someone for services (like helping you kill some monster)

      --
      MyLinkVault - online bookmarks with a fast drag-and-dr
    2. Re:Try the technical solution first by Locke2005 · · Score: 1
      - You give some gold to an alt Isn't this specifically prohibited in the TOS for most MMOGs? I know it is prohibited in RuneScape...

      Giving away or lending gold does little to improve gameplay. Of the scenarios listed, only paying for services seems like a useful feature... can anybody think of a way to restrict in-game trade without eliminating the ability to pay for services? Or should you only be able to trade services for services? Note that restricting in-game trade also solves some problems with scammers, and lessens the effectiveness of corporations, thus favoring individual players over collectives. Since I only cooperate with other players when absolutely forced to, restricting trades to like value wouldn't bother me... with the exception that recently somebody noticed I needed a tool I couldn't afford to buy and couldn't craft myself, so he made one and gave it to me! Unfortunately, the mechanics I'm suggesting would pretty much prohibit such kind-hearted guestures...

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
  48. Incorrectness of this concept... by Otto · · Score: 1

    While the amount of gold in a game is effectively infinite (if you spend time 'farming' you can sell items and drops for as long as you want) it is assumed that the ammount of gold/items you have will at least somewhat relate to the amount of time you've spent playing.

    If this is really true, then inflation is simply inevitable. The amount of cash in the game always increases because the total amount of time players spend in game always increases. Unless the number of players increases accordingly, inflation is an inevitable side effect.

    The *only* long term way to offset this is to limit the amount of cash in the game. Make it dependent on the number of active players. This is probably the only stable way to do it.

    There's a lot of ways to remove cash from the game. Implement taxation to remove cash on a regular basis, this way players can continue to get cash from monsters and such. Create cash sinks for upgrades to their character. Create cash sinks for things like in-game mail (gotta buy stamps to send a letter! ;) ). Have your guilds charge dues, whatever will remove cash from the game at the proper rate to offset the cash being introduced into the game.

    And eliminate obvious ways to build up large amounts of cash by sitting in front of the thing 20+ hours a day.

    --
    - Give a man a fire and he's warm for a day, but set him on fire and he's warm for the rest of his life.
  49. Mod parent up by Macgrrl · · Score: 1

    In games it's not the destination, it's the journey. I mean for single player games I could just order my system to play the ending sequence and be done with it. Well that's not the reason to have them, the reason is for the entertainment that leads up to that ending. It's just a minor payoff. I don't play a game because it has an awesome ending, with nothing inbetween, I play it because it's a fun ride, and if the ending sucks oh well.

    Exactly!

    --
    Sara
    Designer, Gamer, Macgrrl in an XP World
  50. Legal? Not precisely by Sycraft-fu · · Score: 1

    MMORPGs are services, not goods. Well I suppose they are a combination, in that the media you buy for the game is a good, however the game itself is a service. You pay a monthly fee for access to their game servers. Part of a service is that they may set terms on that service. They aren't required to let you do whatever you want. you are free not ot use their service if you don't like the terms, but you have to abide by the terms if you want to use it.

    Well, one of the terms I've seen in EVERY MMORPG I've ever played is that you may not sell items in game for actual money. While that perhaps seems silly to you, it's their service and their right. To me it seems silly that at some restraunts a suit and tie are required, but none the less I must wear one if I wish to dine there. Their service, their terms.

    So, while this isn't necessairly against the law in terms of you could get arrested, it's a breach of the ToS and they have every right to kick you off, and perhaps seek recourse in civil court (that's a little less clear). Also players are perfectly jsutified in being angry at those that break the rules. The rules are spelled out quite clearly, you need to obey them. If you don't liek them, find a game with rules more to your liking.

    Just because tackling is allowed in football, doesn't mean it is or should be in basketball. Different games, different rules. Have to obey them too. If you tackle someone in the NBA you'll get susbended and fined at a minimum, maybe kicked out. In the NFL, they pay you a lot of money to do it all the time.

    That's why gamers are pissed. Those of us that play by the rules, and believe the rules are there for a reason and are menat to be obeyed, are mad at those that ignore then and see nothing wrong with it.

  51. Isn't this more like spyware? by SenorAmor · · Score: 2, Insightful

    IGE owns Thott which has a huge database of characters and a LOT of information relating to those characters. IGE looks at the information and sees patterns. Patterns of people fighting in certain areas. Patterns of people getting drops from certain areas. Patterns of people NOT getting drops from those areas. Using this data, they know exactly what to farm and what to market (advertise) to the masses. IMO, this is no different than spyware generating popups on your computer. It's immoral, underhanded, and sneaky. I, for one, am glad this was brought to my attention. While I've always had the thott plugin disabled (as I always thought it was like spyware), now I know there's an underhanded company behind it, and I'll be sure to suggest to everyone I meet to disable it.

    1. Re:Isn't this more like spyware? by crabpeople · · Score: 1

      Wow.. I always saw thottbot as a nice resource when im stuck on a quest. I use their census mod, again, because i want to know that kind of statistics.

      Whats wrong with knowing where things drop?

      I have never seen people farming in game.. Most high level items are bind on pickup anyways. Is this even a real problem you people are getting all upset about?

      Its not immorral underhanded or sneaky. You install a plugin to gather statistics. It gathers the statistics to benifit the entire playerbase.

      OMG THEY ARE H4XX0RING ME!!!

      please..

      --
      I'll just use my special getting high powers one more time...
    2. Re:Isn't this more like spyware? by Reapy · · Score: 2, Interesting

      If they didn't own it, they could go to the public information, information you and everybody has access too, and notice these trends.

      I don't turn on collection because I worry about performance slowdown. I feel really guilty when I use thott though and know I'm not giving anything back to what it is giving me. I think thottbot is great because the community built it, and the community has access to it.

      What you are getting mad at is like a company going to a library and making money off the information it finds there.

      Also, spyware is called spyware because it gathers information from you without you knowing it is doing it, you know, like a spy. When you turn on the thottbot plugin (disabled by default btw), you know you are collecting data and sending it to the website, contributing to the wonderful community database that it is.

      Not only that, but all the great drops come from instances and are bind on pick up. Guilds and public groups reguarly farm these instances over and over and over again. There are nonstop raids on these places. It's not stopping one single player from experienceing the content and these dungeons have to offer.

      Because of this, the whole concept of a farmer being on 24 hours a day camping a single location and choking the item from being avaialbe to the public is non existant. There is nowhere in the game a farmer can do this, nowhere.

      So what can they do, farm gold places? The most effecient way to do that is to control the auction house and run casinos (roll 1 to 100, get 580, double money, get 980+ tripple). People spam that all the time (which i hate). That is really the only effecient way to get cash.

      So start getting mad at things like lootlink and auctioneer which will help someone control the AH. Start getting mad at player run casions (which blizzard has no problem with people running them. Even though the chars are named things like JoesCasino and MonneyBaggz, and spam chat, all the time, two things explicitly against blizz's tos and naming policies).

      Thottbot's not giving any company some secret knowledge about the game and it's drops. If you want to know, go to thott and see what they can see.

  52. it doesn't undermine the spirit of the game by Anonymous Coward · · Score: 0

    Deal-making like this is explicitly allowed in the Monopoly rules. Read them.

    So it doesn't undermine the spirit or the actual rules of Monopoly.

    All this really does is point out that the game maker makes the rules. As you correctly point out, Monopoly's creaters had different goals than the MM makers, so they favor different rules.

  53. as I see it... by th3space · · Score: 1

    First off, this is all assuming that there are just three types of players: Player Type One is of the mindset that it is the journey that matters, and will work hard to earn what he has in-game. Player Type Two is of the mindset that while they enjoy "The Game", they have "the real job" that prevents them from getting what they deem to be a full gaming experience. And lastly, there is Player Type Three, and this guy is of the mindset that "The Game" just isn't fun unless they are the biggest, baddest, most powerful SuperMegaClass with all of the best equipment and items.

    IGE doesn't care about PT One because it isn't their target market, and as a result, they never hear from PT One (neither directly, nor indirectly); and they won't until PT One starts to really feel negative effects on their gaming experiences as a result of the services that IGE offers to PT Two and PT Three. But even then, the backlash won't affect IGE as they bank on there being more PT Two and Threes than there are PT Ones. Not near term, at least. Long term, maybe...it depends on how strong a line "The Company" that runs "The Game" takes on companies like IGE that act as brokerage firms for in-game money, equipment, items and property as a result of however many complaints they get from PT Ones about their now tainted gaming experience.

    Now, as far as I see it, we're still going through all of the near term junk. And what I mean by that is that no one, not the users, not the companies making the games, not even these so-called brokerage firms know what to do about this ongoing (and increasingly volatile) issue.

    Ban the activity outright, and not only will you alienate a possibly larger than anticipated group of customers, but you're potentially limiting future avenues by which revenue can be generated.

    Allow it to continue unchecked, then there will be a disturbing imbalance in the in-game market for rare items (et al); but you will also be saying to your less financially secure customer base that they can enjoy the game to the best of their monetary means...which, in turn, alienates them.

    Figure out a way to not only manage the practice, but include it in ways by which the games publisher can make money along with the brokerage houses, you run the risk of people circumventing this through less conventional methods (oh, say asking your friends if they might want something you have for a nominal real-world fee), but also of your user base becoming suspicious about the presence and necessity of some 'rare' items as being nothing more than money generating ploys.

    Long term, this will all hash itself out...but not before there is a good deal of discussion on the part of all parties involved. Eventually, companies will adopt a system that they view (after said discussions, hopefully) to be the most pragmatic and fair approach, and while it may not be to everyones liking, rest assured that a good many people will be satisfied. It may even work out that the same company will offer different "entries" in games based on how you might like to play it, but not alter the experience, ie: you play with others who like to buy and sell for real world money; you play with others who like to be rewarded for hard work and continued efforts; etc.

    As for the here and now, I have no qualms with brokerage firms like IGE, provided that their methods aren't in violation of whatever TOS is in place, and that said methodology doesn't impede or otherwise infringe on traditional gaming. Furthermore, I see nothing wrong with publishers getting in on the act, so long as they are being transparent and forthcoming about that fact. If they are all hiding it, if they are altering the way the games are played by everyone, then how much is 'society' driving these changes and how much is money driving them (real money)? How signifigantly does this practice affect the overall feel of the game for all types of players, not just one or two groups of the,? Are there any reasons to allow it outright/ban it outright? How

    --
    "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
  54. I bought WoW Gold from IGE by Anonymous Coward · · Score: 0

    My wife and I have been playing a couple hours each night. We party together and level together. It is one of the fun activities we do together.

    If you have a horse in the game you can travel around 60% faster.

    Her character gets a free horse to ride on at lvl 40, and my character doesn't.

    So I bought some IGE WoW gold so I could get a horse at the same time she did. Now we can continue to travel around together.

    Is that so bad?

    1. Re:I bought WoW Gold from IGE by Anonymous Coward · · Score: 0

      You should be banned, you're a cheater.

  55. IGE by Sheepdot · · Score: 1

    IGE is probably one of the best things to happen to the Chinese economy. Thousands upon thousands of Chinese workers "farm" in-game items and make a living doing so.

    IGE is also the best thing for those of us that do not spend 40+ hours a week playing these games. Not all of us are college or high school students anymore and cannot devote our lives to an MMORPG. Paying for levelling and items is our only alternative to keeping up with the other kids that play these games.

    1. Re:IGE by GISGEOLOGYGEEK · · Score: 1

      You hit the nail on the head on what the real problem is.

      You don't need to keep up with anyone. Most mmorpg's have ample content now to keep you entertained at any level.

      If people would just stop being power hungry, greedy bastards that think they must be on top or else be nothing, and just enjoyed the game at their own pace, there'd be no IGE.

      You must be one stressed out freak in real life. When you see someone eating a donut, do you run out and get a better donut with sprinkles on it just to out do him?

      --
      George Bush + Linux = "I will not let information get in the way of the fight against Windows"
    2. Re:IGE by Anonymous Coward · · Score: 0

      of course. why do you think women want bigger boobs and men longer dicks ?

  56. Missing the whole point of a GAME by Plaeroma · · Score: 1

    All these rationalizations for buying and selling in-game items makes me sick. You are all missing the whole fucking point of a video game. Deny all you want, but video games boil down to escaping reality in some fashion. When people trade in-game crap for real life currency, guess what - real life economic standings are brought right back into the picture. If I wanted to be invovled in a setting where US dollars matter, I wouldn't be playing a video game, I'd play real life! No, life isn't fair, but you sure as hell don't make video games that way too.

  57. IGE by Anonymous Coward · · Score: 0

    Met these guys at E3 when I was working on an MMO, and yes, they were shopping for Devs to 'work with'. They were also sizing up games for their exploitation. I made our game sound quite unappealing.

    And damn they looked shifty in RL too.

  58. From a player and a vendor of seven years by Anonymous Coward · · Score: 0

    IGE: they are simply resellers. They buy at fixed prices and mark it up about 100%. IGE is all about volume. A company that claims to own 70% of what they claim is currently an $880M/year market (not that I believe those numbers) cannot afford to spend resources on exploiting games that literally change on a daily basis. That would be just about the most inefficient way of obtaining your product. Labeling farmers as IGE employees or IGE sweatshops is simply all too convenient. Disclaimer: I'm not an IGE employee. I'm not a competitor. I sell different kinds of MMORPG services.

    Legality: Publishers claim that they are owners of the intellectual property. I claim that virtual items within a game do not constitute intellectual property. They are... virtual items within a game. They are analogous with nothing we've ever seen before. If the publishers were so sure that they are in the right, and if they are so adamantly against the sale of these items, why haven't they taken IGE, Jon Yantis, Player Auctions, etc, to court? Sony has $8M in CASH as of last balance sheet. Is that not enough to sue another company? Clearly, the publishers aren't entirely sure about their legal foothold on all of this.

    Market Forces: The fact of the matter is that you have what will soon become a multi BILLION dollar industry. Clearly, there is a demand. There is nothing that a game company can do, short of making all items non-transferable, to stop it. Making it illegal won't even stop it (see: file sharing). The solution is to embrace it, control it, and profit from it (see: file sharing, ie: iTunes). Publishers can create two classes of servers: one for people to engage in buying and selling and one that does not. The publisher would then BROKER the transactions on the buy/sell server and collect a fee. The biggest threat to IGE is NOT the game companies suing them, but the game companies wising up and making them obsolete. There are already two such games, and IGE has a small / non existent presence in both of them. True, there will still be underground sites for buying/selling on the "good" servers, however, most people will prefer to deal with the system that the game publishers setup as it will be infinity more convenient, and most importantly, SAFE.

    Buyer Motivation: These games work off of a monthly fee. It's in the publishers interest to keep you playing as long as possible. Progression takes a lot of time, and a LOT of that time is boring. If you have the disposable income to speed up or entirely skip this BORING time, in order to get to the fun stuff, then why wouldn't you? Some will say that it's not in the spirit of the game. Is sitting on your ass, watching the screen for DAYS at a time, waiting for a rare spawn to pop up, so you can get a rare item that they have, in the spirit of the game? I have done that. It was for an item that was not transferable, so you had to get it directly from the monster than held it. I must have spent at least 30 hours in total, doing nothing but waiting. Everquest fans: It was for "Stormfeather" in "Ice Clad Ocean". There are 1001 instances in life where money will you get ahead. Is it fair? No, we live in a capitalistic society (well, most of us), and that?s the way it is.

    EULAs: I don't necessarily agree with everything they have to say, however, I have discovered that if you simply click on the button that says "YES" or sometimes it says "I AGREE" that you can play the game without having to agree or disagree to anything. When has a EULA ever stood up in court? (that's actually NOT a rhetorical question... I am deeply curious). I do submit that the publisher ultimately has control over my game account. Good for them. That's why I haven't disclosed my real username.

  59. New, WoW addition pack by phorm · · Score: 1

    Guantanamo island: Prison of Despair. A nice place for sysadmins to teleport your character to when they get annoyed with you...

  60. The game makers don't really care anyways by StormyWeather · · Score: 1

    They pretend they do, and make a lot of loud grumbling, but they don't really care at all. If they did care they would invest a relatively small amount of capital and make this business a living hell for IGE. They could just buy items, and then when the item is delivered take the username, find the account it is bound to, then find the credit card information for that owner, and do a search and ban for every account owned by that credit card holder. Also they could find the ip blocks for those users and flag them suspicious, and do an ip based search of what users are loging in from those IP blocks and then check accounts with newbies with HUGE amounts of plat and if not ban them, then at least log those accounts for monitoring suspicious transactions. Heck you could even put warnings on accounts that transport plat to the suspicious accounts. Most of these guys have to buy the plat from regular players to resell at a higher rate, and that's against the TOS as well.

    That method really wouldn't take much work at all and would squash these guys like cockroaches. Game licenses are expensive, monthly fees are expensive, and trying to avoid the game cops would be a real pain.

  61. Iwalk by DonDarby · · Score: 1

    Fantastic! Excellent, excellent post.

  62. Covering up this info? by bsiegel · · Score: 1

    Interestingly the thread I started this afternoon on the Cosmos forums about this was deleted in its entirety when I checked this evening. I find it hard to believe that I was the first to mention it on their forums too, which means that if I wasn't, they've been deleting posts about this for a while.

    1. Re:Covering up this info? by Abyzzal · · Score: 1

      my post was also deleted from the cosmos forums not more than a few hours after it had been posted. It wouldn't surprise me if Cosmos were owned by or taking payments from IGE.

  63. World of Warcraft NOT A GAME by Anonymous Coward · · Score: 0

    Unfortunately, World of Warcraft is not a game in the competitive sense. It's a persistent world. Monopoly is a game, albeit not a very good one.

    That's the difference.

    Admittedly anything can be turned into a game, like "how fast can you get to level 60" or "can you beat this mob," but really, I don't think those rules are any more defined than "no buying gold off ebay."

    MMORPG gamers need to realize there is no "game" theory in persistent world simulations. It's entirely masturbatory.

  64. Solution: No more currency / tradable items by Anonymous Coward · · Score: 0

    Yes, that is the solution. No more currency of any kind. Just experience. Maybe not even that.

    Now you can play 40 hours per week and it's all there, in your character, proof of your glory!

  65. Some people will always try and cheat... by lyssa7 · · Score: 1

    I hear people talk about 'real life' and some MMORPG all the time online. I used to play MMORPGs ( not anymore sick of them... ) a lot. The reality...yes reality is that the internet is another way to communicate _in the ONE real world_ ( maybe there are other dimensions but that's another topic comepletely ). People are not equal. Many things aren't fair in life. These facts get proven over and over. When you play a online game somebody else may be some wacko who wants to cheat. Either by buying ingame items or using 4 computers at the same time. Or partnering with 5 people to hog a ingame area, using a macro to level up really fast, etc. Unfortunately there is no 'real world' && 'rpg world' there's just one world and people cheat and worse =( And other people will make money and sell them stuff to help them cheat and nobody can stop it.

  66. Re:Get free music from Napster all you want! by Anonymous Coward · · Score: 0

    Any body have a copy of Dietmar's output stacker ?