I guess this is tipical of japanese companies. Remember Gumpei Yokoi in Nintendo? Virtual Boy? He had to left the company after the VB fiasco, and went to another company to design a competitor for the gameboy (I don't rememeber the details, but he later died in a car accident).
So what you are saying is that it is OK to make law outlawing something as long as it only adversely affects a minority of people.
Well, yes. Most laws are like that. In my city, it is illegal to sell alcohol after a certain hour, except for pubs, restaurants, discos, etc (ie: stores can't sell after 1:00 AM). Yes, it may affect me if I want to go to my local store at 3:00 AM to buy some soft ale, bring it back to my home, and drink it peacefully, well, I can't do it legally. But it stops the vast amount of people who want to go to the local store, drink some alcohol in the street, and drive back home under the influence of alcohol.
You can always put some example in which some law will affect inocent people (this doesn't mean there are not bad laws), but this doen't mean there shouldn't exist any laws!
And, face it, mod chips are used for piracy. Yes, there are some guys who like to run some home-made games in their PS2, but MOST people who modded their consoles are NOT buying the games they play, thus breaking the law. Even most of the hobbyist may have some pirated games, because, hey, the console is already modified, so why not? The damages far, far, far offset the benefits.
If everyone practiced a little empathy before making broad judgements like this the world would be a much more pleasant place to live in.
Well, if everyone practiced a little more empathy before acting, we wouldn't have any crimes, and nobody would pirate games. People are not all as nice as I am:)
You are missing the essence of the genre. The appeal of FPS is the fact that they show you the game world from the same perspective that you see the real world. Thats make them easy to understand.
(Although I really like Mario 64 better than, say, quake, I don't see myself from the outside, and, no, a Lakitu isn't following me around so I can get the better perspective for each time).
I saw a recent Slashdot poll that showed that most people here either like FPS or RPG games. I guess changing tack would mean more of these, if Nintendo wants to really crack the market better. I would like to see some better RPG games, myself.
Repeat after me. "The Slashdot crowd IS NOT a representative sample of the rest of the world!"
Say it aloud a hundred times. That should do the trick.
An excellent example, as it also illustrates how new "features" can ruin the feel for certain people, since "feel" is a very very subjective thing. I know at least a few people who think Link to the Past is better than Ocarina of Time, and usually they just say that in 3D "it isn't the same."
Count me up. While I think that Ocarina/WindWaker are great (I have not played Majora's yet), I think the game lost a lot in the 3D transition. The 2D games (TLOZ and ALttP, I'm not talking about AoL here) were more frantic, and the map was actually bigger (in the sense of complexity, and sheer size of things to do). Ocarina and WindWaker both sport huge maps, but they are mostly empty.
The dungeons were also bigger in ALttP. I think that the dungeon size/complexity in the 3D games is similar to the dungeons in the original TLOZ.
Now I am going to make myself look sort of like a hypocrite by not qualifying my statement in detail, but I will say that GameCube has more efficiency going for it than the Xbox could ever hope for, and THAT is where GameCube's true power lies. For a real world example, compare Rogue Squadron 3: Rebel Strike with Halo 2. Rebel Strike pushes an insane number of polys and does it with pretty much every effect imaginable. Halo 2 pushes about half that. Granted, the frame rate will probably be better in Halo 2, but my point is that the consoles really. do. stand on even ground. At least that's what developers for the consoles say (Factor 5 most notably), and I tend to trust them more than fans anyways.
I'd like to see some hard numbers to back that up...I'm a Gamecube fan myself, but I don't think that a GC can move more polys than a Xbox, if the same effects (well, as far as they can be counted as the "same", given the different architectures) effects are used. Yeah, they are almost at the same ground, but, the Xbox is still more powerful...
"Xbox has done pretty well so far, but Microsoft could be heading for a disaster that even Bill's billions won't dig them out of..."
You do realize that you are talking about a company that has almost $60 Billion (with a B) just in reserves alone. They are sitting on this money! Add into what they make in revenue and the profit off that.
Microsoft WON'T spend all their 60 billions to crush Sony and Nintendo, be left with a very expensive platform, go broke, and be the Atari of the XXI century?
They will use their money to cut corners and buy reviews, and marketing, and to have some expensive infraestructure running (read Xbox Live), but, sooner or later, their gaming division must be profitable.
I'm looking for the most simplified (but still interesting) 4X game. My actual favorite is Master of Orion (the original, not the "we are micromanagement whores" sequels). Each planet has some slide bars to set it state. You make them build some ships, then send them to die fighting somewhere. They fight well, and, if you think you need it, you can control that fight too.
I was once a Civilization fan, but since I discovered MOO 1, I can't get myself to all the innecesary work, and useless details, that Civ (and sequels) makes you worry about.
It looks to me that Nintendo did something very very smart when they initially set up the design of the memory card system, ie allowing it to be any arbitrary size (as opposed to the old PS1 cards which were 15 blocks, take it or leave it), and these are just poorly-coded games (SA2 included, though it pains me to admit). It's not that big of a deal in the long run, but of note if you happen to have the games mentioned.
You should remember that Sega has another (and more critical) bug in its game line up, namely, Phantasy Star Online I&II, which had a buffer overflow in the networking code, allowing to load arbitrary code, allowing to hack (to some extent) the gamecube, allowing to port linux and PostgresSQL (yay!) to the gamecube.
By the way, the team that did the PostgresSQL port to the gamecube must be thrilled by the new memory card! more space for these giant databases!
Also a case of shoddy programming. Most gamecube games asume that you have 1 memory card, on port A. And I'm not talking about obscure, third party, bad games. I'm talking about Metroid Prime, Mario Kart, WindWaker, Mario Sunshine, the Zelda collector disc, etc. If you have more than 1 memory card, you either:
-arrange your save files to minimize the hassle of swapping cards
or
-swap cards.
Games that I know recognize more than 1 memory card (or the fact that the memory card is on the port B) are Burnout 2, Capcom vs SNK 2 and Animal Crossing (the only first party games that it does!)
While they make awesome games, Nintendo has a shoddy programmer in charge of save/load games, that hasn't considered every case.
Jumping Flash was a great game. The fact that it had a harder mode once you finished the game made it even better.
But, I think that the most remarkable part of it, is that it is a 3D jump-and-runner, with First Person perspective, that actually has the jump part right. When you jump, the camera automatically looks down, so you can control where you are going to land. THIS F*CKING WORKS!
No other game that I remember has done this (I really missed this when playing Metroid Prime, Half Life, and whatever other FPS that has included jumping on moving platforms as part of their gameplay).
Well, if you can get together four GC, TVs, etc, you can also get four broadband adaptors and four MK:DD!, so you don't have to play with a split screen.
AND you can get up to 16 players, if you accept split screen.
Not a bad deal. Not the best one, but not a bad one either.
I don't think you have a computer powerful enough to emulate a GC (or Xbox, or even playstation2), in any playable way (no, 5fps doesn't cut it.
I guess this is tipical of japanese companies. Remember Gumpei Yokoi in Nintendo? Virtual Boy? He had to left the company after the VB fiasco, and went to another company to design a competitor for the gameboy (I don't rememeber the details, but he later died in a car accident).
Those wacko japanese.
So what you are saying is that it is OK to make law outlawing something as long as it only adversely affects a minority of people.
:)
Well, yes. Most laws are like that. In my city, it is illegal to sell alcohol after a certain hour, except for pubs, restaurants, discos, etc (ie: stores can't sell after 1:00 AM). Yes, it may affect me if I want to go to my local store at 3:00 AM to buy some soft ale, bring it back to my home, and drink it peacefully, well, I can't do it legally. But it stops the vast amount of people who want to go to the local store, drink some alcohol in the street, and drive back home under the influence of alcohol.
You can always put some example in which some law will affect inocent people (this doesn't mean there are not bad laws), but this doen't mean there shouldn't exist any laws!
And, face it, mod chips are used for piracy. Yes, there are some guys who like to run some home-made games in their PS2, but MOST people who modded their consoles are NOT buying the games they play, thus breaking the law. Even most of the hobbyist may have some pirated games, because, hey, the console is already modified, so why not? The damages far, far, far offset the benefits.
If everyone practiced a little empathy before making broad judgements like this the world would be a much more pleasant place to live in.
Well, if everyone practiced a little more empathy before acting, we wouldn't have any crimes, and nobody would pirate games. People are not all as nice as I am
Welcome to the desert of the real.
You can also buy it in lik-sang:
Official Nintendo Component cable in lik-sang
I didn't continue my search, but I'm sure I could have found more examples.
However, I know that this cable is somewhat hard to find in local stores, but there isn't some Nintendo backed conspiracy against Component cables...
I suppose someone in SCEA reads slashdot...
You are missing the essence of the genre. The appeal of FPS is the fact that they show you the game world from the same perspective that you see the real world. Thats make them easy to understand.
(Although I really like Mario 64 better than, say, quake, I don't see myself from the outside, and, no, a Lakitu isn't following me around so I can get the better perspective for each time).
I saw a recent Slashdot poll that showed that most people here either like FPS or RPG games. I guess changing tack would mean more of these, if Nintendo wants to really crack the market better. I would like to see some better RPG games, myself.
Repeat after me. "The Slashdot crowd IS NOT a representative sample of the rest of the world!"
Say it aloud a hundred times. That should do the trick.
Bridge is a great game, but it is hard to learn, at least, compared to chess, or even quake. I guess that it is the problem with it.
An excellent example, as it also illustrates how new "features" can ruin the feel for certain people, since "feel" is a very very subjective thing. I know at least a few people who think Link to the Past is better than Ocarina of Time, and usually they just say that in 3D "it isn't the same."
Count me up. While I think that Ocarina/WindWaker are great (I have not played Majora's yet), I think the game lost a lot in the 3D transition. The 2D games (TLOZ and ALttP, I'm not talking about AoL here) were more frantic, and the map was actually bigger (in the sense of complexity, and sheer size of things to do). Ocarina and WindWaker both sport huge maps, but they are mostly empty.
The dungeons were also bigger in ALttP. I think that the dungeon size/complexity in the 3D games is similar to the dungeons in the original TLOZ.
ALttP was a perfect game...
Bah and more Bah. My user number is the product of TWO prime numbers, which is the lowest prime number.
And, to top it off, my prime number is the sum of two prime numbers!!!
Bah, my user number is not a prime, BUT IS THE PRODUCT OF 2 PRIME NUMBERS!! I think it is almost the same thing, isn't?
Now I am going to make myself look sort of like a hypocrite by not qualifying my statement in detail, but I will say that GameCube has more efficiency going for it than the Xbox could ever hope for, and THAT is where GameCube's true power lies. For a real world example, compare Rogue Squadron 3: Rebel Strike with Halo 2. Rebel Strike pushes an insane number of polys and does it with pretty much every effect imaginable. Halo 2 pushes about half that. Granted, the frame rate will probably be better in Halo 2, but my point is that the consoles really. do. stand on even ground. At least that's what developers for the consoles say (Factor 5 most notably), and I tend to trust them more than fans anyways.
I'd like to see some hard numbers to back that up...I'm a Gamecube fan myself, but I don't think that a GC can move more polys than a Xbox, if the same effects (well, as far as they can be counted as the "same", given the different architectures) effects are used. Yeah, they are almost at the same ground, but, the Xbox is still more powerful...
3) I find the generation counting (5th generation -- since NES) offensive. What happened to Atari 2600/Intellivision/Coleco Vision?
Lets say it is generation 0...
You are not a C programmer right?
How much more powerful was Obiwan Kenobi after he was killed?...I didn't see him defeating the Emperor , he just keeped cheering on Luke.
Obiwan was just showing off when he said that line.
"Xbox has done pretty well so far, but Microsoft could be heading for a disaster that even Bill's billions won't dig them out of..."
You do realize that you are talking about a company that has almost $60 Billion (with a B) just in reserves alone. They are sitting on this money! Add into what they make in revenue and the profit off that.
Microsoft WON'T spend all their 60 billions to crush Sony and Nintendo, be left with a very expensive platform, go broke, and be the Atari of the XXI century?
They will use their money to cut corners and buy reviews, and marketing, and to have some expensive infraestructure running (read Xbox Live), but, sooner or later, their gaming division must be profitable.
I'm looking for the most simplified (but still interesting) 4X game. My actual favorite is Master of Orion (the original, not the "we are micromanagement whores" sequels). Each planet has some slide bars to set it state. You make them build some ships, then send them to die fighting somewhere. They fight well, and, if you think you need it, you can control that fight too.
I was once a Civilization fan, but since I discovered MOO 1, I can't get myself to all the innecesary work, and useless details, that Civ (and sequels) makes you worry about.
MOO is the best.
It looks to me that Nintendo did something very very smart when they initially set up the design of the memory card system, ie allowing it to be any arbitrary size (as opposed to the old PS1 cards which were 15 blocks, take it or leave it), and these are just poorly-coded games (SA2 included, though it pains me to admit). It's not that big of a deal in the long run, but of note if you happen to have the games mentioned.
You should remember that Sega has another (and more critical) bug in its game line up, namely, Phantasy Star Online I&II, which had a buffer overflow in the networking code, allowing to load arbitrary code, allowing to hack (to some extent) the gamecube, allowing to port linux and PostgresSQL (yay!) to the gamecube.
By the way, the team that did the PostgresSQL port to the gamecube must be thrilled by the new memory card! more space for these giant databases!
Also a case of shoddy programming. Most gamecube games asume that you have 1 memory card, on port A. And I'm not talking about obscure, third party, bad games. I'm talking about Metroid Prime, Mario Kart, WindWaker, Mario Sunshine, the Zelda collector disc, etc. If you have more than 1 memory card, you either:
-arrange your save files to minimize the hassle of swapping cards
or
-swap cards.
Games that I know recognize more than 1 memory card (or the fact that the memory card is on the port B) are Burnout 2, Capcom vs SNK 2 and Animal Crossing (the only first party games that it does!)
While they make awesome games, Nintendo has a shoddy programmer in charge of save/load games, that hasn't considered every case.
The title that started it all was Fire Emblem (for the NES!, famicon, in fact), by the same group.
This genre was invented by Nintendo. Who could have imagined that?
FE fot the GBA is a great game too.
This is because the scientists do USEFUL WORK, unlike the musicians. Thats why the scientist have TO PAY for it.
Wait a minute...
Jumping Flash was a great game. The fact that it had a harder mode once you finished the game made it even better.
But, I think that the most remarkable part of it, is that it is a 3D jump-and-runner, with First Person perspective, that actually has the jump part right. When you jump, the camera automatically looks down, so you can control where you are going to land. THIS F*CKING WORKS!
No other game that I remember has done this (I really missed this when playing Metroid Prime, Half Life, and whatever other FPS that has included jumping on moving platforms as part of their gameplay).
woa. Mod Parent Up.
Well, if you can get together four GC, TVs, etc, you can also get four broadband adaptors and four MK:DD!, so you don't have to play with a split screen.
AND you can get up to 16 players, if you accept split screen.
Not a bad deal. Not the best one, but not a bad one either.
but the Gameboy Player Manual says that you shouldn't connect a gameboy player with another gameboy player.
Maybe Nintendo is afraid that the Gameboy Player will out sell the GBA? I don't think so...
Redundant. We have Mario Kart DD! for that...