Satoru Iwata has expressed his intention of making the next Nintendo Console Backwards compatible with the GC. It shouldn't be such an issue, given that it will use a somewhat similar architecture (PowerPC + ATI video again)
PS3 will probably be BC. As for Xbox2, since it will use a radically different architecture, it wouldn't be possible to make it BC, unless some impressive emulation is throwed in.
Mmm. Another Mario Kart is always nice, and Metroid looks good. Apparently Mario 64x4 has a good multiplayer mode, so it makes it worthwhile (was what the last 3D multiplayer mario game you played? gotcha:)
I'm not too happy about Animal Crossing DS. I have the Gamecube version, and it bored me after a while. My sister still plays, so that is why I keep it around. Original games? Not from Nintendo this time! but have you looked at the pac-pix demo from Namco? It sounds freaking awesome.
I think that the error was not the game itself, but to show one thing and deliver another. When The first Dolphin Demos (Dolphin = Gamecube project name) came in, the killer one was Link vs Ganon. But then they showed the Windwaker, with its celshaded look, and that drove many away. Probably had they showed the WindWaker images from the start, the reaction woulnd't have been so negative. WindWaker is still an awesome game, by the way, only too short.
The Gamespot site on the PSP mentions that battery life would be like 2,5 hours with video enabled, 10 hours with only audio. It sounds BAD. I charge my GBA SP once a week, put it in my pocket, play on trains and while waiting other people, and neverhave a problem
If you go to the site of the DPA attack,Cryptographic Research, you can see that they have already have patents on Systems to protect against these kind of attacks. So it's not like they have developed anything (I don't know if they have) but you can already pay them to get protection from this kind of attack! yay!
like the one in Soul Calibur 2?. That would mean that, no matter how much time you played, or which level you are, some annoying kid mashing the keyboard could give you a good kicking in the ass.
However, as horrible as their "studio-eating" habits are, you must concede that they have found a successful business model/development model for sport titles.
Their yearly sport titles are a success for various reasons: actualized stats, progressive development, reduced costs, etc.
The fact that they try to apply this model to other kinds of games, doesn't invalidate the fact that they sport titles are doing well. Just makes obvious that their management are clueless about games, and try to apply the successful model to every branch of EA.
So they don't like our stuff, and I can understand that, the cultures are different. What I cannot understand is the western adoption of all their games like Pokémon, Zelda, etc. The voice actors (if they exist) are dreadful without fail, the character animation is ugly, the plots are simply missing or stupid or full of the sort of crackpot magic and legend nonsense that the japanese seem so keen on, and it's only in recent years that they've even managed to get the English translation sort-of right.
Yeah, so you don't like the esthetics of the games. So what? Zelda, Pokemon and all the other sucessful japanese games in the West have GREAT GAMEPLAY. Zelda is a very open adventure game. Pokemon has a flexible RPG system (and a versus mode! and the hability to trade your pokemon with others gamers!)
Some arcade games like the latest incarnations of Tekken still have japanese text in-game. They clearly just don't care about the western market, but throw their products at it anyway,
Mmmm. I'm not a tekken fan myself (in fact, not a 3d fighter fan...give 2D street fighter everyday), but I don't think that every US made game was completely translated, down to the last piece of english text, to japanese.
where geeks lap it up because it's all mystic and oriental and looks like anime which has pretty girls in, and kids lap it up because they don't know any better and it's the only stuff available for their N64/GameCube/GBA/Saturn/Dreamcast.
Yeah! and they don't play all those realistic FPS. Each one of them is an unique piece of art and originality!
Please.
You got it right in your first line. Cultures Are Different.
Using SDL would still make sense if you are developing a windows-only game. The simplified API would lower your costs, both in time and money. Although you give up a little power in exchange for that, so it may only make sense if you are a indie developer.
The best sanity effect, is the one that tells you that the game has ended (when you are in the middle of the story), and that in order to see the real ending, you must buy the sequel, Eternal Darkness: Sanity's Redemption:.
Come on, videogames are fun because YOU ARE IN CONTROL. I find boring to sit and watch some guys play soccer, basketball, whatever, if I can be playing some Mario Kart, or some other thing, with a friend or alone.
Yeah, you can watch the ocasional "ten minutes" ran on SMB3, but apart from that...
Did you see Castaway, with tom hanks and the oscar winner, wilson:)
Yeah, it would be difficult, but there is a chance of making a good movie out of a game (it was imposible with Super Mario or Street Fighter, or Double Dragon), so why not grab it.
Instead, the only thing this will achieve, is to water down the good name Metroid has between fans.
Mmmm. I played Super Metroid and Metroid Prime. Yeah, I don't mean a complete silent movie, but one in which there is no speech whatsoever (maybe alien language, not translated in any way).
But if Metroid: the Movie is going to rely on scifi action rather than space exploration, sign me off. All the charm of the Metroid games was exploration and the use of strange devices. For the killings of loads of enemies, I would put some Super Contra on the days of Super Metroid, or Ikaruga of Metroid Prime.
I think that a Metroid Movie should be an almost silent one. Depicting the loneliness of Samus against the mysterious space pirates and Metroids.
John Woo is specialist on complicated and espectacular stunts. Metroid shines on putting you on an alien world. You don't go with your guns blazing in Metroid, dodging bullets ala Matrix.
Paper Mario looks a little different from Doom...and it's 2D graphics are part of the design, not an ugly cheat.
Yeah, those guys at ID never do anything right...not being able to do full 3D models in one of those all powerfuls 386s, bah.
Doom: 1993 Paper Mario: 2000 (in Japan)
Those kids today have no respect. When Doom came out, it was God on your computer. That "hack" of using sprites was the whole thing that made possible 3D enemies at the time. Textured 3D models for enemies were not factible until much later.
Thief: The Dark Project November 30 1998 Metal Gear Solid September 3 1998
MGS predates Thief by almost two months! Well, obviously Thief it's not a ripoff, but MGS was in development for several years before, so the concept was already in the medium. MGS was the true pioneer and THE game that bringed the stealth game play to fame.
Probably someone can point another game that predates MGS as a stealth game, but MGS was the one that made it matter.
I would join you saying that DQ5 was somewhat bland, but, have you played DQ6? It was amazing. The amount of subgames and sidequests is superior to any game in his era. The gameplay was very balanced, and it incorpored a great topology (there were two parallel worlds, which were connected in some points, ala A Link to The Past).
Mmm, while most of PA humor is gamecentric, I can still show examples of not swearing not gaming and totally random things
It's not their main branch, but they can do other things too
Satoru Iwata has expressed his intention of making the next Nintendo Console Backwards compatible with the GC. It shouldn't be such an issue, given that it will use a somewhat similar architecture (PowerPC + ATI video again)
PS3 will probably be BC. As for Xbox2, since it will use a radically different architecture, it wouldn't be possible to make it BC, unless some impressive emulation is throwed in.
It is illegal on most countries:
Second principle of the Thermodynamics
Mmm. Another Mario Kart is always nice, and Metroid looks good. Apparently Mario 64x4 has a good multiplayer mode, so it makes it worthwhile (was what the last 3D multiplayer mario game you played? gotcha :)
I'm not too happy about Animal Crossing DS. I have the Gamecube version, and it bored me after a while. My sister still plays, so that is why I keep it around. Original games? Not from Nintendo this time! but have you looked at the pac-pix demo from Namco? It sounds freaking awesome.
I wasn't aware that having eyes that hurt when exposed to saccharine-covered graphics made one inferior.
;)
No, it doesn't. But not being able to appreciate good gameplay OVER graphics which you dislike, is clearly a hallmark of inferiority
I think that the error was not the game itself, but to show one thing and deliver another. When The first Dolphin Demos (Dolphin = Gamecube project name) came in, the killer one was Link vs Ganon. But then they showed the Windwaker, with its celshaded look, and that drove many away. Probably had they showed the WindWaker images from the start, the reaction woulnd't have been so negative. WindWaker is still an awesome game, by the way, only too short.
The Gamespot site on the PSP mentions that battery life would be like 2,5 hours with video enabled, 10 hours with only audio. It sounds BAD. I charge my GBA SP once a week, put it in my pocket, play on trains and while waiting other people, and neverhave a problem
Gamespot has an article about the Nintendo DS, and the reporter actually played on prototypes.
After reading it, I am really excited about it. But playing WarioWare on it arises a serious question...how durable will be he ouch screen?
If you go to the site of the DPA attack,Cryptographic Research, you can see that they have already have patents on Systems to protect against these kind of attacks. So it's not like they have developed anything (I don't know if they have) but you can already pay them to get protection from this kind of attack! yay!
like the one in Soul Calibur 2?. That would mean that, no matter how much time you played, or which level you are, some annoying kid mashing the keyboard could give you a good kicking in the ass.
3D fighters = button mashing = suckiness.
However, as horrible as their "studio-eating" habits are, you must concede that they have found a successful business model/development model for sport titles.
Their yearly sport titles are a success for various reasons: actualized stats, progressive development, reduced costs, etc.
The fact that they try to apply this model to other kinds of games, doesn't invalidate the fact that they sport titles are doing well. Just makes obvious that their management are clueless about games, and try to apply the successful model to every branch of EA.
So they don't like our stuff, and I can understand that, the cultures are different. What I cannot understand is the western adoption of all their games like Pokémon, Zelda, etc. The voice actors (if they exist) are dreadful without fail, the character animation is ugly, the plots are simply missing or stupid or full of the sort of crackpot magic and legend nonsense that the japanese seem so keen on, and it's only in recent years that they've even managed to get the English translation sort-of right.
Yeah, so you don't like the esthetics of the games. So what? Zelda, Pokemon and all the other sucessful japanese games in the West have GREAT GAMEPLAY. Zelda is a very open adventure game. Pokemon has a flexible RPG system (and a versus mode! and the hability to trade your pokemon with others gamers!)
Some arcade games like the latest incarnations of Tekken still have japanese text in-game. They clearly just don't care about the western market, but throw their products at it anyway,
Mmmm. I'm not a tekken fan myself (in fact, not a 3d fighter fan...give 2D street fighter everyday), but I don't think that every US made game was completely translated, down to the last piece of english text, to japanese.
where geeks lap it up because it's all mystic and oriental and looks like anime which has pretty girls in, and kids lap it up because they don't know any better and it's the only stuff available for their N64/GameCube/GBA/Saturn/Dreamcast.
Yeah! and they don't play all those realistic FPS. Each one of them is an unique piece of art and originality!
Please.
You got it right in your first line. Cultures Are Different.
Christians are promised an enternal life in Heaven. We are not promised omniscience or omnipotence.
That's why I'm not Christian. I think I can get a much better deal!
GTA: Walk around city, shoot at people, get in car, get out, repeat.
Nintendo games: Have Fun. repeat. repeat.
yeah, call me fanboy!
Using SDL would still make sense if you are developing a windows-only game. The simplified API would lower your costs, both in time and money. Although you give up a little power in exchange for that, so it may only make sense if you are a indie developer.
Quantum cryptography is uncrackable unless you can figgure out a way to get around Heisenberg.
Bah, how difficult it can be?...
The best sanity effect, is the one that tells you that the game has ended (when you are in the middle of the story), and that in order to see the real ending, you must buy the sequel, Eternal Darkness: Sanity's Redemption:.
Very funny.
FOR ME TO POOP ON!!!
Come on, videogames are fun because YOU ARE IN CONTROL. I find boring to sit and watch some guys play soccer, basketball, whatever, if I can be playing some Mario Kart, or some other thing, with a friend or alone.
Yeah, you can watch the ocasional "ten minutes" ran on SMB3, but apart from that...
Did you see Castaway, with tom hanks and the oscar winner, wilson :)
Yeah, it would be difficult, but there is a chance of making a good movie out of a game (it was imposible with Super Mario or Street Fighter, or Double Dragon), so why not grab it.
Instead, the only thing this will achieve, is to water down the good name Metroid has between fans.
Mmmm. I played Super Metroid and Metroid Prime. Yeah, I don't mean a complete silent movie, but one in which there is no speech whatsoever (maybe alien language, not translated in any way).
But if Metroid: the Movie is going to rely on scifi action rather than space exploration, sign me off. All the charm of the Metroid games was exploration and the use of strange devices. For the killings of loads of enemies, I would put some Super Contra on the days of Super Metroid, or Ikaruga of Metroid Prime.
I think that a Metroid Movie should be an almost silent one. Depicting the loneliness of Samus against the mysterious space pirates and Metroids.
John Woo is specialist on complicated and espectacular stunts. Metroid shines on putting you on an alien world. You don't go with your guns blazing in Metroid, dodging bullets ala Matrix.
This has the potential to suck
Paper Mario looks a little different from Doom...and it's 2D graphics are part of the design, not an ugly cheat.
Yeah, those guys at ID never do anything right...not being able to do full 3D models in one of those all powerfuls 386s, bah.
Doom: 1993
Paper Mario: 2000 (in Japan)
Those kids today have no respect. When Doom came out, it was God on your computer. That "hack" of using sprites was the whole thing that made possible 3D enemies at the time. Textured 3D models for enemies were not factible until much later.
Good Point. I played the NES games, but didn't liked them; I guess that my expectations were too high.
And MGS was the game that made stealth popular; remember how Splinter Cell is always compared to MGS.
...and Thief (pioneered stealth game play)
Thief: The Dark Project November 30 1998
Metal Gear Solid September 3 1998
MGS predates Thief by almost two months! Well, obviously Thief it's not a ripoff, but MGS was in development for several years before, so the concept was already in the medium. MGS was the true pioneer and THE game that bringed the stealth game play to fame.
Probably someone can point another game that predates MGS as a stealth game, but MGS was the one that made it matter.
I would join you saying that DQ5 was somewhat bland, but, have you played DQ6? It was amazing. The amount of subgames and sidequests is superior to any game in his era. The gameplay was very balanced, and it incorpored a great topology (there were two parallel worlds, which were connected in some points, ala A Link to The Past).
DQ6 is at least as good as Chrono Trigger or FF6.