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User: Zangief

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  1. Re:Meh. on Produce Panic Takes Penny Arcade Characters Gaming · · Score: 3, Interesting

    Mmm, while most of PA humor is gamecentric, I can still show examples of not swearing not gaming and totally random things

    It's not their main branch, but they can do other things too

  2. Re:Promises, promises... on Nintendo To Debut Next-Gen Console At E3 2005 · · Score: 1

    Satoru Iwata has expressed his intention of making the next Nintendo Console Backwards compatible with the GC. It shouldn't be such an issue, given that it will use a somewhat similar architecture (PowerPC + ATI video again)

    PS3 will probably be BC. As for Xbox2, since it will use a radically different architecture, it wouldn't be possible to make it BC, unless some impressive emulation is throwed in.

  3. Re:Ever notice.. on Battery Development Off The Beaten Path · · Score: 1

    It is illegal on most countries:

    Second principle of the Thermodynamics

  4. Re:Yay originality! on E3 - Nintendo Shows DS Details, Realistic Zelda · · Score: 1

    Mmm. Another Mario Kart is always nice, and Metroid looks good. Apparently Mario 64x4 has a good multiplayer mode, so it makes it worthwhile (was what the last 3D multiplayer mario game you played? gotcha :)

    I'm not too happy about Animal Crossing DS. I have the Gamecube version, and it bored me after a while. My sister still plays, so that is why I keep it around. Original games? Not from Nintendo this time! but have you looked at the pac-pix demo from Namco? It sounds freaking awesome.

  5. Re:Zelda the way it should be? on E3 - Nintendo Shows DS Details, Realistic Zelda · · Score: 1

    I wasn't aware that having eyes that hurt when exposed to saccharine-covered graphics made one inferior.

    No, it doesn't. But not being able to appreciate good gameplay OVER graphics which you dislike, is clearly a hallmark of inferiority ;)

  6. Re:Too bad they didn't come out with this zelda ga on E3 - Nintendo Shows DS Details, Realistic Zelda · · Score: 2, Insightful

    I think that the error was not the game itself, but to show one thing and deliver another. When The first Dolphin Demos (Dolphin = Gamecube project name) came in, the killer one was Link vs Ganon. But then they showed the Windwaker, with its celshaded look, and that drove many away. Probably had they showed the WindWaker images from the start, the reaction woulnd't have been so negative. WindWaker is still an awesome game, by the way, only too short.

  7. Re:Slashdotted... on E3 - Sony Drops PS2 To $149, Shows PSP, Hints At PS3 · · Score: 1

    The Gamespot site on the PSP mentions that battery life would be like 2,5 hours with video enabled, 10 hours with only audio. It sounds BAD. I charge my GBA SP once a week, put it in my pocket, play on trains and while waiting other people, and neverhave a problem

  8. Hands on on E3 - First Nintendo DS Pic · · Score: 1

    Gamespot has an article about the Nintendo DS, and the reporter actually played on prototypes.

    After reading it, I am really excited about it. But playing WarioWare on it arises a serious question...how durable will be he ouch screen?

  9. Patenting. on Breaking RSA Keys by Listening to Your Computer · · Score: 3, Interesting

    If you go to the site of the DPA attack,Cryptographic Research, you can see that they have already have patents on Systems to protect against these kind of attacks. So it's not like they have developed anything (I don't know if they have) but you can already pay them to get protection from this kind of attack! yay!

  10. A Combat System... on Richard Garriott, NCSoft Finally Reveal Tabula Rasa · · Score: 2, Insightful

    like the one in Soul Calibur 2?. That would mean that, no matter how much time you played, or which level you are, some annoying kid mashing the keyboard could give you a good kicking in the ass.

    3D fighters = button mashing = suckiness.

  11. Re:In my opinion... on Electronic Arts - Resistance Is Futile? · · Score: 1

    However, as horrible as their "studio-eating" habits are, you must concede that they have found a successful business model/development model for sport titles.

    Their yearly sport titles are a success for various reasons: actualized stats, progressive development, reduced costs, etc.

    The fact that they try to apply this model to other kinds of games, doesn't invalidate the fact that they sport titles are doing well. Just makes obvious that their management are clueless about games, and try to apply the successful model to every branch of EA.

  12. Re:But we play all their crappy games on Video Games - Lost in Translation? · · Score: 1

    So they don't like our stuff, and I can understand that, the cultures are different. What I cannot understand is the western adoption of all their games like Pokémon, Zelda, etc. The voice actors (if they exist) are dreadful without fail, the character animation is ugly, the plots are simply missing or stupid or full of the sort of crackpot magic and legend nonsense that the japanese seem so keen on, and it's only in recent years that they've even managed to get the English translation sort-of right.

    Yeah, so you don't like the esthetics of the games. So what? Zelda, Pokemon and all the other sucessful japanese games in the West have GREAT GAMEPLAY. Zelda is a very open adventure game. Pokemon has a flexible RPG system (and a versus mode! and the hability to trade your pokemon with others gamers!)

    Some arcade games like the latest incarnations of Tekken still have japanese text in-game. They clearly just don't care about the western market, but throw their products at it anyway,

    Mmmm. I'm not a tekken fan myself (in fact, not a 3d fighter fan...give 2D street fighter everyday), but I don't think that every US made game was completely translated, down to the last piece of english text, to japanese.

    where geeks lap it up because it's all mystic and oriental and looks like anime which has pretty girls in, and kids lap it up because they don't know any better and it's the only stuff available for their N64/GameCube/GBA/Saturn/Dreamcast.

    Yeah! and they don't play all those realistic FPS. Each one of them is an unique piece of art and originality!

    Please.

    You got it right in your first line. Cultures Are Different.

  13. Re:Infinite Wisdom? on Calculating A Theoretical Boundary To Computation · · Score: 2, Funny

    Christians are promised an enternal life in Heaven. We are not promised omniscience or omnipotence.

    That's why I'm not Christian. I think I can get a much better deal!

  14. Re:Wasn't a fan of the first on Metroid Prime 2 - Echoes Shows Multiplayer Action For GameCube · · Score: 1

    GTA: Walk around city, shoot at people, get in car, get out, repeat.

    Nintendo games: Have Fun. repeat. repeat.

    yeah, call me fanboy!

  15. Re:You're right... on First Person Shooter - Under 100KBs of Code · · Score: 2, Interesting

    Using SDL would still make sense if you are developing a windows-only game. The simplified API would lower your costs, both in time and money. Although you give up a little power in exchange for that, so it may only make sense if you are a indie developer.

  16. Re:It's worse than that, it's physics Jim on Quantum Cryptography Leaving the Lab · · Score: 2, Funny

    Quantum cryptography is uncrackable unless you can figgure out a way to get around Heisenberg.

    Bah, how difficult it can be?...

  17. Re:Eternal Darkness: Sanity's Requiem on When Videogames Know They're Videogames · · Score: 3, Funny

    The best sanity effect, is the one that tells you that the game has ended (when you are in the middle of the story), and that in order to see the real ending, you must buy the sequel, Eternal Darkness: Sanity's Redemption:.

    Very funny.

  18. Video games are good as a spectator sport... on Four Kings, Schroet Kommando Go CS Movie Crazy · · Score: 1

    FOR ME TO POOP ON!!!

    Come on, videogames are fun because YOU ARE IN CONTROL. I find boring to sit and watch some guys play soccer, basketball, whatever, if I can be playing some Mario Kart, or some other thing, with a friend or alone.

    Yeah, you can watch the ocasional "ten minutes" ran on SMB3, but apart from that...

  19. Re:Okay... on John Woo & Metroid the Movie? · · Score: 1

    Did you see Castaway, with tom hanks and the oscar winner, wilson :)

    Yeah, it would be difficult, but there is a chance of making a good movie out of a game (it was imposible with Super Mario or Street Fighter, or Double Dragon), so why not grab it.

    Instead, the only thing this will achieve, is to water down the good name Metroid has between fans.

  20. Re:did we play the same game? on John Woo & Metroid the Movie? · · Score: 1

    Mmmm. I played Super Metroid and Metroid Prime. Yeah, I don't mean a complete silent movie, but one in which there is no speech whatsoever (maybe alien language, not translated in any way).

    But if Metroid: the Movie is going to rely on scifi action rather than space exploration, sign me off. All the charm of the Metroid games was exploration and the use of strange devices. For the killings of loads of enemies, I would put some Super Contra on the days of Super Metroid, or Ikaruga of Metroid Prime.

  21. John Woo??! no please! on John Woo & Metroid the Movie? · · Score: 5, Insightful

    I think that a Metroid Movie should be an almost silent one. Depicting the loneliness of Samus against the mysterious space pirates and Metroids.

    John Woo is specialist on complicated and espectacular stunts. Metroid shines on putting you on an alien world. You don't go with your guns blazing in Metroid, dodging bullets ala Matrix.

    This has the potential to suck

  22. Re:Bah on Nintendo To Get DS Renamed, Paper Mario Sequel · · Score: 1

    Paper Mario looks a little different from Doom...and it's 2D graphics are part of the design, not an ugly cheat.

    Yeah, those guys at ID never do anything right...not being able to do full 3D models in one of those all powerfuls 386s, bah.

    Doom: 1993
    Paper Mario: 2000 (in Japan)

    Those kids today have no respect. When Doom came out, it was God on your computer. That "hack" of using sprites was the whole thing that made possible 3D enemies at the time. Textured 3D models for enemies were not factible until much later.

  23. Re:Why Richard Garfield? on Miyamoto, Garfield, Church To Talk At Smithsonian · · Score: 1

    Good Point. I played the NES games, but didn't liked them; I guess that my expectations were too high.

    And MGS was the game that made stealth popular; remember how Splinter Cell is always compared to MGS.

  24. Re:Why Richard Garfield? on Miyamoto, Garfield, Church To Talk At Smithsonian · · Score: 1

    ...and Thief (pioneered stealth game play)

    Thief: The Dark Project November 30 1998
    Metal Gear Solid September 3 1998

    MGS predates Thief by almost two months! Well, obviously Thief it's not a ripoff, but MGS was in development for several years before, so the concept was already in the medium. MGS was the true pioneer and THE game that bringed the stealth game play to fame.

    Probably someone can point another game that predates MGS as a stealth game, but MGS was the one that made it matter.

  25. Re:DQ/DW's popularity on Dragon Quest V Remake Hits Big In Japan · · Score: 1

    I would join you saying that DQ5 was somewhat bland, but, have you played DQ6? It was amazing. The amount of subgames and sidequests is superior to any game in his era. The gameplay was very balanced, and it incorpored a great topology (there were two parallel worlds, which were connected in some points, ala A Link to The Past).

    DQ6 is at least as good as Chrono Trigger or FF6.