Slashdot Mirror


Nintendo's Boss On Western Partnerships, Online

Matt writes "It seems Nintendo President Satoru Iwata has once again spoken out, in a talk to the Japan Economic Foundation, and GameCube Advanced has the highlights. Iwata downplays online gaming, citing the example of a PS2 golf sim which outsold its online counterpart [is this Minna No Golf Online, aka Hot Shots Golf Fore!, versus its prequel?] Also, Iwata speaks about Nintendo working with other non-Japanese companies (saying 'We are now holding negotiations with major Western game developers and will be able to conclude a deal by the end of the year if things go smoothly'), and about takeover speculation regarding Bandai [vague talk of 'a closer relationship'.] In addition, he warned again that the status quo in videogames is in jeopardy... 'We are facing a critical situation, in which the number of game players will decrease unless we change tack', Iwata said."

236 comments

  1. When Will Nintendo Learn? by Anonymous Coward · · Score: 1, Interesting

    When will Nintendo learn? ONLINE PLAY MATTERS. It's the only reason x-box has sold a single console. Everyone knows it's games suck outside Halo. It's the online part that's saving the system.

    1. Re:When Will Nintendo Learn? by sqrt(2) · · Score: 2

      Um...bullshit? Right now there isn't that big of a market for online play on consoles. And it's certainly the last thing I want in a game console.

      Now in the world of PC gaming, it is a must.

      --
      If you build it, nerds will come. Soylentnews.org
    2. Re:When Will Nintendo Learn? by Anonymous Coward · · Score: 0

      Umm...not bullshit?

      xbox live is the only good thing about the xbox

    3. Re:When Will Nintendo Learn? by Anonymous Coward · · Score: 0

      Actually the vast majority of XBox users never use the online play feature.

    4. Re:When Will Nintendo Learn? by NanoGator · · Score: 2, Insightful

      "When will Nintendo learn? ONLINE PLAY MATTERS. It's the only reason x-box has sold a single console. Everyone knows it's games suck outside Halo. It's the online part that's saving the system."

      Seeing as how Playstation 2 has 40 million owners, but roughly a million are on-line, I'd say that you're full of shit.

      --
      "Derp de derp."
    5. Re:When Will Nintendo Learn? by sqrt(2) · · Score: 1

      Then what does that say about the XBOX?

      --
      If you build it, nerds will come. Soylentnews.org
    6. Re:When Will Nintendo Learn? by gl4ss · · Score: 2, Insightful

      bullshit.

      it definetely isn't the only reason, in fact I make a claim that modchips make a bigger reason percentually for xbox sales than online connectivity(for usage as mediaboxes and of course for PLAYING COPIED GAMES).

      most modchippers opting out of the live of course(because they don't want to pay for such a service or play games on such a service or have old modchip installations without stealth option).

      of course a mighty big reason goes for halo mp being fun and another reason being the big honking marketing.

      --
      world was created 5 seconds before this post as it is.
    7. Re:When Will Nintendo Learn? by RyuuzakiTetsuya · · Score: 1

      uh

      I'd think that the only reason why a console would sell anything would be the games. The games matter more than if they're 'online' compatable. I'm sorry, but dialup online play sucks, and broadband users are still in the minority.

      --
      Non impediti ratione cogitationus.
    8. Re:When Will Nintendo Learn? by Chess_the_cat · · Score: 4, Insightful
      Pass the crack.

      Online play means nothing to me or any of my friends. We're all approaching 30 and the last thing we need in a game is a bunch of 12 year old assholes yelling shit in my ear: YOU SHITCOCK FAGGOT! ROFLFHFHFn. Fuck that noise. Fuck online play. I'll stick with Rogue Squadron, Animal Crossing, Pikmin, and Donkey Konga thanks. Just call me Commander Solo

      --
      Support the First Amendment. Read at -1
    9. Re:When Will Nintendo Learn? by foidulus · · Score: 2, Insightful

      For me anyway, one of the main draws of having a console over just playing PC games is that it's very easy to get a few friends over and we can all play at the same time(well, the situation has changed slightly with the PC, but very few games take advantage of the fact that you can have 4 usb gamepads plugged in at the same time). We can all gather around in someone's living room, drink, eat pizza, game, and chat and generally have a great time. There is still nothing like seeing the face of your friend after his monkey has bounced off a goal. You don't get that in online games, it's very impersonal to me. You can do voice, but it's just not the same; plus you have to contend with latency, you have to contend with cheaters, you have to contend with immature players.
      The only game I will play online is Warcraft, and usually I only do that when I have my laptop at a friends house and we can be on the same team in the same room.
      That is why I am glad Nintendo, for the most part, has shyed away from online gaming(glad they didn't totally avoid it though, or else there would be no gamecube linux :)

    10. Re:When Will Nintendo Learn? by defstro · · Score: 2, Interesting

      Online play does matter, but that depends on the kind of game you are playing. I play Xbox Live with games like Rainbow Six: 3 (a FPS) and Project Gotham 2 (a semi-realistic racing game). However, I also like much of the Nintendo franchise (Mario, Zelda, Metroid, etc.) however, I can see why Nintendo's focus wouldn't be on online play... these games are all EXCELLENT single player games and I can't imagine wanting to play these multiplayer with a headset with the majority of the people that are playing online. Not to say that Nintendo doesn't make great multiplayer games (Zelda: Four Swords, Mario Golf, etc.) but I don't think that is their strong point.

      --
      "Ladies and gentlemen we are floating in space..."
    11. Re:When Will Nintendo Learn? by Anonymous Coward · · Score: 1, Interesting

      Is that why only somewhere between 5-10% of Xbox owners even have a subscription to Xbox Live? I wonder how many of those are actually "active" and not just the freebie subs bundled with the console.

    12. Re:When Will Nintendo Learn? by I_Love_Pocky! · · Score: 2, Funny

      I agree with what you are saying, but there is just one thing:

      Just call me Commander Solo

      Is it just me, or does this sound like the name of a chronic masturbater?

    13. Re:When Will Nintendo Learn? by James+Turpin · · Score: 1, Interesting
      You make a good point about the age issue. There should be on-line gaming servers that require proof of age and bar people under 18, or 21, or some other threshold. I suppose that's nearly impossible since some kid could always get his parents to sign up and then play under their account.

      Brainstorming more creative solution...

      Use an AI moderator to check for maturity level and automaticly divide players into two groups, and invisibly separate them. If they don't know they are being moderated, they won't even try to get around it and annoy us. And if some parent lets his kids play under his account, he will pay the consequences next time he plays and finds himself grouped with the kids.

      --
      Mathematics is not a crime.
    14. Re:When Will Nintendo Learn? by Anonymous Coward · · Score: 0

      T3h eX-BoCkS iZ hUgE!!!111eleventytwo`

    15. Re:When Will Nintendo Learn? by Cryect · · Score: 1

      Now thats a damn good idea. Patent it and release it before Microsoft sees it :-P

    16. Re:When Will Nintendo Learn? by bigman2003 · · Score: 1

      Of course on-line play means nothing to you. You've got a Gamecube, and therefore on-line play is non-existant.

      Rogue Squadron is great fun, playing against the same AI over and over....yeah...great fun.

      Try Crimson Skies, against 15 other real, and maybe you will change your opinion.

      --
      No reason to lie.
    17. Re:When Will Nintendo Learn? by fr0dicus · · Score: 1
      My friends and I are approaching 30 too, and with the inevitible changes in job locations, family, and other real life elements, we rarely get to meet up like we did a few years back. I still yearn to play against them though.

      It's perfectly possible to set up private games on PS2 or Xbox online games, so there wouldn't be any uninvited folk there.

      Just having the option would be nice. We play PS2 online stuff together mostly now.

      If Nintendo are such masters of innovation where the hell is their eyetoy, online stuff, voice stuff. They're getting left behind because they themselves can't churn titles out quick enough to cover the gaps left by the disappearing third party developers.

      I see you mentioned a bunch of single player titles there. Back in the SNES and even N64 days Nintendo used to rule the roost for multiplayer titles. Mario Kart, Goldeneye, Wave Race, Super Tennis, Bomberman, I could go on and on. There's much less now, and of what there is, many aren't as fun as they used to be. I find it ironic that now they have the hardware to make the single player game more immersive, they're starting to forget what made them great in the first place.

    18. Re:When Will Nintendo Learn? by onewing · · Score: 1

      Not to say that Nintendo doesn't make great multiplayer games (Zelda: Four Swords, Mario Golf, etc.) but I don't think that is their strong point.

      Id have to say it's almost theyre best selling point, as the gamecube is probibly the best system for 4 player games right now. (super monkey ball, mario party, wario ware, and a host of other games)

    19. Re:When Will Nintendo Learn? by Anonymous Coward · · Score: 0

      Boy, you sure sound like a mature 30 year old....

    20. Re:When Will Nintendo Learn? by Anonymous Coward · · Score: 0

      "Back in the SNES and even N64 days Nintendo used to rule the roost for multiplayer titles. Mario Kart, Goldeneye, Wave Race, Super Tennis, Bomberman, I could go on and on."

      They came out with the same games again for the cube. You can even play one of them with the broadband adapter. The problem is they haven't come out with new games...

    21. Re:When Will Nintendo Learn? by fr0dicus · · Score: 1

      Exactly. They're basically the same game. They haven't done anything new, they may as well not have bothered. Mario Kart doesn't use the broadband adapter for anything except adding more players on a LAN. Certainly nothing innovative.

    22. Re:When Will Nintendo Learn? by Anonymous Coward · · Score: 0

      Just call me Commander Solo

      Only if you admit that Greedo didn't shoot first!

    23. Re:When Will Nintendo Learn? by MilenCent · · Score: 1

      I'd say that online play has great potential. I haven't seen it played up too well yet (I hate FPS's, and Everquest is overhyped), but at least Xbox Live is a step in the right direction. It's arguably the best thing about the Xbox.

      Nintendo could make some *killer* online games, enough to change the direction of the industry. Here's hoping they do just that.

  2. nintendo by sovtekmidget · · Score: 2, Interesting

    they've always been the loveable underdog-an the also make the ALL the console games with the most amazing story lines.... i can't wait to see what comes of this "closer relationship"

    1. Re:nintendo by MisterFancypants · · Score: 1

      the also make the ALL the console games with the most amazing story lines....


      Uh, most amazing story lines? I absolutely love Nintendo's games, but they are all about gameplay, gameplay, gameplay. The story lines of their games aren't particularly deep in many cases don't even make much sense if you give them too much thought.

    2. Re:nintendo by The+Lynxpro · · Score: 4, Interesting

      "they've always been the loveable underdog-an the also make the ALL the console games with the most amazing story lines.... i can't wait to see what comes of this "closer relationship""

      What planet are you from? Nintendo monopolized the game industry in the late 80s like Microsoft can't to this day. It took the combined efforts of Atari Corp. and Atari Games Corp/Tengen through the court system to get Nintendo to drop their licensing agreements that stated that if any 3rd party developer made a title on the NES, it could not be ported to any other competing system. That policy hurt not only the Atari 7800, but the Sega Master System and the NEC TurboGrafx16 (T16). During that era, the Japanese version of the T16 known as the PC Engine, was the dominant system because every title was available on it. NEC brought the system to America only to find out they couldn't release hardly any of the games it enjoyed in Japan to Stateside. The Sega Genesis did not have a large amount of support from 3rd party developers either; Tengen was one of the strongest (and prominent) because they had an axe to grind with "The Other" Beast of Redmond.

      Nintendo's later ineptitude lost the monopoly that they partly built upon their own merits. First with the lack of backwards compatibility (for the NES) in the SNES, and then with the failure to embrace CD-Roms.

      The problem with the game industry is Nintendo is no longer a competent player in it.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    3. Re:nintendo by nkh · · Score: 1

      The NES and the Super NES are not what I would call a monopoly. It was more like heaven to me (or orgasm if you prefer, and it still is, I just bought Solstice on NES yesterday...) And for Sega, the Genesis had great RPGs which was not the case for the Master System. Maybe the lack of good games was a reason for the relative failure of the Master System.

    4. Re:nintendo by 1arkhaine · · Score: 1

      While I loved the NES and SNES era as much as the next guy (I grew up then, so...), to say something like that is just wrong. A monopoly is bad whether you like it or not. I understand what you are really trying to say with this post, but it came out horrible.

    5. Re:nintendo by Anonymous Coward · · Score: 1, Informative

      The PC Engine was never dominant over the Famicom. Not by a long shot. It did very well, but that can be said of the GameCube too, in the same context now, relative to the PS2.

      Of course, the Mega Drive fared even poorer, whereas in Europe and (to a lesser degree, the U.S.) it was a darling.

      The problem with the game industry isn't that Nintendo is no longer a mover & shaker. It's that the industry finds itself, like a teenage boy, no longer willing to move in the direction in which his father is pointing him. And no, that direction wasn't kiddie games. It was (and is) widespread, non-exclusive appeal.

      But surely this is all tangential to the point that you were addressing, and the way that you addressed it. Fact: Nintendo hasn't always been the underdog. Fine.

    6. Re:nintendo by Anonymous Coward · · Score: 0

      So I guess maybe then should we be calling them the "lovable overdog"?

    7. Re:nintendo by gl4ss · · Score: 1

      huh? what does how it was to _you_ going to change the fact that they were using their big marketshare to force developers off from the competing platforms? who knows how great games you've missed because of that.

      * Maybe the lack of good games was a reason for the relative failure of the Master System.* ---- that would be exactly because of the nintendo monopoly! developers couldn't just port the games over.

      however, now that i think of it, was this the reason why some games were renamed/redone with different graphics for the nes?(probotector) who knows, maybe i should do some googling..

      --
      world was created 5 seconds before this post as it is.
    8. Re:Nintendo by wmacgyver · · Score: 1

      I assume you mean Animal Crossing? Yea, that was a fun game. Pikmin lost my interest fairly fast.

    9. Re:nintendo by nobodyman · · Score: 2, Informative

      Though I agree with you (Nintendo was ruthless company that had *very* heavy-handed tactics), I don't think the 3rd party licensing thing is accurate. The standard 3rd party licensing barred you from making the same title on another console, but I don't think that the licensees were able to get out of this -- the larger 3rd parties were able to negotionate less harsh contracts though.

      Also, the Atari/Tengen lawsuit was over console licensing of Tetris, which Tengen *lost*.

      What I think you're referring to is the lawsuit that the retailers brought against Nintendo. Back in the day, Nintendo wouldn't give you promotional materials, kiosks, and sometimes not even sell you games if you sold a competing console. Imagine coke not letting you sell pepsi at your grocery store.

      That small point aside, you're right. Nintendo was every bit as evil as Microsoft. In fact, I think part of the reason that they faltered in the 90's was particarly because of the practices they used to such success in the 80's. Retailers, publishers, and developers were all pissed at Nintendo. As soon as a viable competitor came along, everyone jumped ship. Yeah, the cartridge-only thing was a dumb idea, too.

      Is Nintendo still evil? Well, I don't think that they can afford to be (you can be an asshole when you have a monopoly, but not when you are 3rd in the US market). However, I think that Nintendo has always been a strong developer/publisher, and has always pushed gameplay over technology.

      A very good book on the subject is Game Over. Definitely sheds a light on the tactics of Nintendo (and atari and sega) during the 2nd video game boom.

    10. Re:nintendo by rsilvergun · · Score: 1

      It wasn't ineptitude, it was arrogance. The SNES did great for a while (although I've heard the Genesis out sold it over all, but then again it had a head start and got cheaper, faster). Nintendo started lossing it when the N64 hit. The cartridges where expensive as hell, and Nintendo made developers give them their program code so they could manufacture the cartridges, and then sold the cartridges to the developer. Meaning Nintendo made out like a bandit whether the game sold or not, and meaning that profit margines for developers where much smaller than on the PSX. That's why you didn't see budget titles on the N64 until the system was on it's last legs. A PSX developer could rake in the initial sales then drop the price to keep those sales up, and make good money in the process. The same N64 developer didn't have that option, he had to buy those expensive cartridges.

      Basically, Nintendo thought they could get away with treating their 3rd party developers like crap (and so did Sega, but that's a whole 'nother story), and so everyone jumped ship. The only thing that saved them where a few truely unique and brilliant games (read: Mario 64 and Zelda 64) for which there wasn't (and I'd say still isn't) and equivalent available anywhere else.

      --
      Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    11. Re:nintendo by Anonymous Coward · · Score: 0
      however, now that i think of it, was this the reason why some games were renamed/redone with different graphics for the nes?(probotector) who knows, maybe i should do some googling..

      Theses changes were an effect of localization. This was true back in the NES days and it still is today.
    12. Re:nintendo by tepples · · Score: 1

      Nintendo made developers give them their program code so they could manufacture the cartridges

      Every major console has a lot check, wherein the developer sends a copy of the finished program binary to the console maker. Nintendo, Sony, and Microsoft need to verify the quality of the software, to make sure it isn't full of bugs (Driv3r notwithstanding). Sony needs to replicate the disc with the bad sectors in the right places. Microsoft needs to digitally sign it for use with retail Xbox consoles.

    13. Re:nintendo by rsilvergun · · Score: 1

      That's fine, but my point is Nintendo was charging out the ass for making the cartridges (and had a patent, so there was no chance of anyone circumventing them this time). Moreover, from what I understand, if a third party game did poorly on the PSX, Sony made less than if it did well. Not so for Nintendo. They got their cut regardless. Under the circumstances, why develop for the N64? Mostly because nobody else was, and there where so few games (not counting the lastest run of sports games) that you're guaranteed some sales no matter how bad you're game was (Superman 64, for instance, is generally considered the worst video game ever made. Beating out such vernerable fair as General Custerd and E.T.).

      --
      Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    14. Re:nintendo by badasscat · · Score: 3, Informative

      What planet are you from? Nintendo monopolized the game industry in the late 80s like Microsoft can't to this day. It took the combined efforts of Atari Corp. and Atari Games Corp/Tengen through the court system to get Nintendo to drop their licensing agreements that stated that if any 3rd party developer made a title on the NES, it could not be ported to any other competing system.

      You don't quite have your facts straight on this. Nintendo had exclusivity deals with various third parties just as they (and Sony, and MS) do now. That has not, nor will it ever, change. What Atari sued Nintendo over was their "seal of quality" program, in which Nintendo would not legally allow third parties to develop software for their system without their permission. Atari basically did not want to pay Nintendo's licensing fees and thought this amounted to a monopolistic business practice. The reason for the program from Nintendo's view was obvious, though: it was a direct response to the American game crash of 1984, which was partly caused by a glut of unlicensed, poor quality games on the market. In fact, Atari lost that lawsuit, and Nintendo won the lawsuit they later filed against Tengen. Otherwise the entire video game industry would not exist as it does today - there would be no reason for any company to make game hardware.

      Whether or not you agree with the policy, Atari is hardly the good guy you're making them out to be. Remember that it was Atari who first sued Activision for developing games for the 2600 - Atari didn't think third parties even had a right to exist, licensed or not. By the time of the NES, Atari was on the ropes and out of desperation formed Tengen so they could play both sides of the fence - develop for their own systems under the Atari name and for competitors as Tengen.

      Remember also that Tengen illegally released their own version of Tetris for the NES, which was subsequently pulled from the market and damages awarded to Nintendo, who owned the copyright for home console systems.

      That policy hurt not only the Atari 7800, but the Sega Master System and the NEC TurboGrafx16 (T16). During that era, the Japanese version of the T16 known as the PC Engine, was the dominant system because every title was available on it. NEC brought the system to America only to find out they couldn't release hardly any of the games it enjoyed in Japan to Stateside. The Sega Genesis did not have a large amount of support from 3rd party developers either; Tengen was one of the strongest (and prominent) because they had an axe to grind with "The Other" Beast of Redmond.

      This is completely, completely wrong. First of all, the PC Engine was never the "dominant system". It was more popular than it was here, but it was always second to the Famicom/Super Famicom. Second, NEC's problems in this country were of their own making, not Nintendo's - there was nothing preventing them from releasing many of their most popular games here, they just chose not to. Same goes for Sega. It's true that many of the third party games released in Japan were never released here, but that's true now of the PS2 and GameCube as well - we're just not that big into dating sims, hentai games and other genres that are all the rage over there. It's got nothing to do with licensing. And it sure doesn't explain why NEC and Sega didn't bring some of their own most popular first party titles over here - it was simply ineptitude on the parts of these manufacturers.

      And lastly, Tengen was never as big as you seem to think they were, and they were only in business for a short time before their legal issues shut them down (the licensing issue went back and forth in the courts for a while before Nintendo prevailed). Some of their games were quality games but they were always a second-tier publisher, similar to a company like THQ today (which Sega uses to release a lot of their games on other systems, similar to how Atari used Tengen).

      I'm not saying N

    15. Re:nintendo by bedouin · · Score: 1

      Maybe the lack of good games was a reason for the relative failure of the Master System.

      SMS was really only a failure in the US. There were games being made for it probably until the mid-90's. On the rare occasion when there were both SMS and NES versions of a game, the SMS version was usually better (Double Dragon; Ninja Gaiden are good examples).

      I was the owner of a Master System, so . . . I've always held a grudge against Nintendo. Though I bought a Gamecube last year, so go figure. Maybe the cubeness and PPC CPU appealed to my Mac loving side.

    16. Re:nintendo by cowscows · · Score: 1

      At my university, (and most others probably), the school had an agreement with pepsi, to sell only pepsi products in all of their cafeteria/restaurants. And the corrollary to that was that they couldn't offer coke products. Occasionally a student group would do a fund raiser by selling cokes, but the school overlooked that. A few years into my education, the school signed a new contract, and we became a Coca-cola campus, so all of the vending machines and fountains were switched out, and you couldn't find any pepsi stuff anymore.

      Not quite a grocery store, but silly nonetheless.

      --

      One time I threw a brick at a duck.

    17. Re:nintendo by Deadguy2322 · · Score: 2, Interesting

      I assume your definition of quality is Nintendo's, not that of thinking, intelligent life forms. Considering the unmitigated shit that companies like Acclaim and THQ cranked out WITH the seal, it was obvious that the seal only meant that the manufacturer paid Nintendo the license fees to go into production on the carts. Not to mention the excellent games from Namco and others that ended up coming out from Tengen, like Rolling Thunder. No seal, so it must suck, right?

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
    18. Re:nintendo by buffer-overflowed · · Score: 1

      The N64 sold nearly as many units(if not more) as the SNES did.

      The Gamecube and XBox are both on target for selling as many units as the N64/SNES/Genesis did(and who places second or third doesn't matter much, I imagine both will sell around the same).

      It's not so much Nintendo got defeated as Sony grew the market by around 70 million people, and managed to maintain this into the current generation. Outside of oldschool gamers, Playstation equals games. MS get's the PC gamer nod, and Nintendo gets the oldschool gamer nod.

      Anyway, when it comes to the SNES, Nintendo dropped the ball. Genesis beat them out the gates while Nintendo was saying people were happy with their 8-bit systems. The SNES caught up and Nintendo asked SEGA to move over on the current-gen leader throne.

      SEGA then fucked up a few systems totally, and Nintendo designed and then didn't release the playstation. The rest is history.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  3. Why online is not the next holy grail. by Samir+Gupta · · Score: 4, Interesting

    I've heard Iwata-san pontificate on this multiple times. He believes MS and (to a lesser extent) Sony have staked too much on online games without thinking through the costs for consumers. To be honest, I agree... for most games in other genres, other than some clearly community-centric and dynamic examples, such as MMORPGS and virtual communities like Second Life, it's not reasonable for users to pay $50 or so for a game, and then pay a monthly fee to play.

    The gaming industry needs to make money. But nickel and diming players, especially the younger set that consitutes the bread and butter still, may cause a backlash and revolt like what is happening now in music, and movies.

    --
    -- Samir Gupta, Ph. D. Head, New Technology Research Group, Nintendo Co. Ltd., Kyoto, Japan.
    1. Re:Why online is not the next holy grail. by j1m+5n0w · · Score: 4, Insightful
      I've heard Iwata-san pontificate on this multiple times. He believes MS and (to a lesser extent) Sony have staked too much on online games without thinking through the costs for consumers. To be honest, I agree... for most games in other genres, other than some clearly community-centric and dynamic examples, such as MMORPGS and virtual communities like Second Life, it's not reasonable for users to pay $50 or so for a game, and then pay a monthly fee to play.

      I mostly agree, but just because the business model is lousy doesn't mean that Nintendo should shun online games altogether. They could instead come up with a better business plan (like free or very cheap online access, or open source game servers)

      -jim

    2. Re:Why online is not the next holy grail. by gphinch · · Score: 1

      [quote]like what is happening now in music, and movies.[/quote]
      you mean like movie tickets that cost $15? (don't believe me? go to the bridge cinema in los angeles, and get a seat in the "director's hall" (crappy leather seats and assigned seating).

      --
      in bed.
    3. Re:Why online is not the next holy grail. by Anonymous Coward · · Score: 0

      Might it be more profitable not to hook gamers on subscription games? Idealy, a customer buys a game for $50, finishes it in a few weeks, and then buys the latest hit $50 title. With an MMORPG such as the mentioned SL, the player idealy pays $50 (or whatever) for the game, and then pays just $10 (or whatever) per month to play, without the desire for a new game. The industry suffers with such a model.

    4. Re:Why online is not the next holy grail. by Anonymous Coward · · Score: 0

      So what -- maybe he's seen the light of his ways, and is in rehab, so to speak. If this were posted as AC, would you be so quick as to publically attack him?

    5. Re:Why online is not the next holy grail. by NanoGator · · Score: 0, Offtopic

      "Moderators - read this guy's Slashdot and Google posting histories before you use mod points."

      Yeah mods!! Don't mod my comments on the merit of the content itself! Instead, base it on what a bunch of other mods (chosen via lottery as opposed to an extensive audition process) have said in the past on unrelated topics!

      --
      "Derp de derp."
    6. Re:Why online is not the next holy grail. by R-66Y · · Score: 1

      (This is not a troll.)

      "Open source game servers"? What does open source have to do with the issue?

      Later,
      Patrick

    7. Re:Why online is not the next holy grail. by halowolf · · Score: 2, Insightful
      Not reasonable to pay for on online service to play online games? It is a service like any other service and services cost money to run, and for many services, you pay to get that service.

      For example, XBOX Live isn't sitting on a couple of PC's in somebodies basement, it is a world wide gaming service connecting approximately 1 million gamers together. That doesn't cost nothing, it takes money to run it and Microsoft asks a fee to use it, which I think is entirely reasonable.

      As for monthly payments to play games, there are very few XBOX Live games that require any additional fee to play the actual game once you purchase it (however we should be keeping a close eye on EA Games). Indeed many Live enabled games come with additional free downloads (bar the cost of the bandwidth) to improve the game.

      I entirely agree that Microsoft must be careful to not price the XBOX Live service too high otherwise younger gamers with limited budgets may not be able to afford the service.

      I am an XBOX Live game player, as well as PC Online game player, and even with so called free PC Gaming, someone somewhere is paying for the hosting of PC game servers. Whether it be an ISP providing PC game servers to attract customers or game companies themselves to attract people to buy it, or whether a server is being put onto a corporate network without anyone knowing. Someone is paying for the computer and for the bandwidth to make that server run. There are many that are certainly free to use, there are also many that can only be used by members of an ISP. Someone is swallowing the cost to make it happen to provide fun for themselves and other people.

      I very much believe that every console manufacturer is going to be going for online gaming in one form or another in the future for two very simple reasons: Online gaming is fun, and consumers will gain the expectation that games should be online capable.

    8. Re:Why online is not the next holy grail. by Anonymous Coward · · Score: 3, Insightful

      but just because the business model is lousy doesn't mean that Nintendo should shun online games altogether. They could instead come up with a better business plan

      Lets see, Xbox Live is currently $50/yr. Thats $4.16 per month. Less than 1 dime and 1 nickel per day to play as much as you want, as long as you want, with whomever you want.

    9. Re:Why online is not the next holy grail. by vehn23 · · Score: 1

      So how are they making money off that, again?

    10. Re:Why online is not the next holy grail. by j1m+5n0w · · Score: 2, Interesting
      "Open source game servers"? What does open source have to do with the issue?

      Running game servers costs the game company money (bandwidth, hosting, hardware, support staff). Letting gamers run their own servers on whatever hardware/os combination they have lying around does not cost the game company money. (It doesn't have to be open source, as long as its publicly available, or at least cheap.)

      -jim

    11. Re:Why online is not the next holy grail. by j1m+5n0w · · Score: 1
      So how are they making money off that, again?

      How about selling high quality games for ~$50 each? (Online capability could be seen as a feature to compel users to buy, not a revenue stream.)

      -jim

    12. Re:Why online is not the next holy grail. by vehn23 · · Score: 1

      Uh I hate to point out that we're going in circles here but I'll point to the "1 out of 40 million online for PS2" number again.

    13. Re:Why online is not the next holy grail. by Dizzle · · Score: 1

      Ummm, don't go there? I'm sure there's theaters far more expensive than that, though. Why did you specifically pick that one?

      --
      -Dizzle
      "I most likely AM so interested in myself."
    14. Re:Why online is not the next holy grail. by PhoenixFlare · · Score: 0, Offtopic

      Believe what you want. Merely saying that the merit of his content is in question. And looking at his past posts is a good way to gauge that.

    15. Re:Why online is not the next holy grail. by bit01 · · Score: 2, Insightful

      For example, XBOX Live isn't sitting on a couple of PC's in somebodies basement, it is a world wide gaming service connecting approximately 1 million gamers together. That doesn't cost nothing, it takes money to run it and Microsoft asks a fee to use it, which I think is entirely reasonable.

      Yep, and given a million gamers a fee of a dollar per gamer per month would be way more than reasonable. Dominant, particularly monopoly, companies like M$ love to pretend that they do not have massive economies scale.

      ---

      It's wrong that an intellectual property creator should not be rewarded for their work.
      It's equally wrong that an IP creator should be rewarded too many times for the one piece of work, for exactly the same reasons.
      Reform IP law and stop the M$/RIAA abuse.

    16. Re:Why online is not the next holy grail. by Anonymous Coward · · Score: 0

      Not reasonable to pay for on online service to play online games? It is a service like any other service and services cost money to run, and for many services, you pay to get that service."

      Online games are, on a PC, something you can do for free as long as you have an internet connection. I can go buy an awful lot of free-to-play-online games for PC. An AWFUL lot.

      If people are providing the same service you're providing, and they're doing it for free, and your quality of service is not significantly better than the service they're providing, then no, I don't really think that's inherently reasonable. Maybe some other people will like something specific about your service and so pay the money anyway because they feel like it, but I'm going to take my money elsewhere.

    17. Re:Why online is not the next holy grail. by CronoCloud · · Score: 1

      On the Playstation 2 playing online is free, except for the two MMORPG's: FFXI and EQOA

    18. Re:Why online is not the next holy grail. by gphinch · · Score: 1

      its the one closest to where i live (with student discounts its not that bad, like 7 bucks, but still the principle of the thing.)

      --
      in bed.
    19. Re:Why online is not the next holy grail. by DeadScreenSky · · Score: 1

      Yeah, and you would have to be a fool to not realize that a very small segment of the gaming market wages massive influence over word-of-mouth sales. 'Hardcore gamers' get games sold (via "This new game rules, check it out.", game journalism, etc.), and this segment mostly loves online gaming.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    20. Re:Why online is not the next holy grail. by Anonymous Coward · · Score: 0

      Yea...god forbid the developers release the game then provide matchmakeing servers for free with downloadable content/patches. We all know the PC has NEVER seen that *cough* Command & Conquer francise *cough* Warcraft *cough* support. There are other forms like just hoteing the matchmakeing service and letting the end user host the server themselves...oh wait...thats allready being done with x-Box live...but you have to pay for that...lame (yes I'm a Live wh0re and a lil pissed too)

    21. Re:Why online is not the next holy grail. by Maestro4k · · Score: 1
      • I mostly agree, but just because the business model is lousy doesn't mean that Nintendo should shun online games altogether. They could instead come up with a better business plan (like free or very cheap online access, or open source game servers)
      I think Nintendo's insistance on linking (only between GBA and Gamecube) is hurting them as well. They have had many titles that would have easily worked as local-network multi-play games, but they pushed the GBA/Gamecube linking instead. As an older gamer (32) I know I don't have 3 friends with GBAs (hell I don't even have one). I might be able to round up 3 friends to come play some network multiplayer, but not for a linking option.

      What's the grand total of network enabled Gamecube games now? Last I heard it was 2 (one was Phantasy Star). I think Nintendo's so insistant that online play is unwanted that they're shooting themselves in the foot. No I don't want to pay to play a game online (like most MMORPGs), but I can deal with paying a yearly fee like Xbox Live so I can play games online with my friends. I like the PS2's version even better, no additional cost past the network adaptor.

    22. Re:Why online is not the next holy grail. by OneHungLo · · Score: 1

      Although I agree with the fact that letting players run their own dedicated servers is a good way to handle online play, I also believe that this is one of the reasons that Nintendo has not jumped headfirst into the online market. Let's face it, most Cube players don't have ultra-fast computers/bandwidth that they can spare to host online games. This would lead to the majority of their "hosts" probably being on something like a 512k down/128k up connection. I really doubt that Nintendo wants this reflected on their image when it comes to online play. In other words, I believe they see it better to have LAN-only play, or no online at all, then thousands of buggy, lagged-out servers out there that nobody wants to play on.

    23. Re:Why online is not the next holy grail. by buffer-overflowed · · Score: 1

      Then why is the XBox, which has arguably the best online system, number 3/3 in regards to game tie ins?

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    24. Re:Why online is not the next holy grail. by _iris · · Score: 1

      Or they could do what they are doing; let the game developers mold their own market in whatever ways allow them to bring online games to market in an equitable form. That is, they are content in profitting from the increased game sales for their systems and the related increase in their own sales that online games will bring rather than demanding to be the patriach of it all -- a stark contrast to the Microsoft v. EA conflict.

    25. Re:Why online is not the next holy grail. by DeadScreenSky · · Score: 1

      I admit I am not entirely parsing what you are saying there, but the Xbox does have a higher game attach rate than any other console (in the US, at least - I have no idea about other countries, though I imagine the numbers are similar in Europe). Almost double the attach rate of the Gamecube, if my memory serves correctly...

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  4. Golf? by mfh · · Score: 2, Interesting

    I saw a recent Slashdot poll that showed that most people here either like FPS or RPG games. I guess changing tack would mean more of these, if Nintendo wants to really crack the market better. I would like to see some better RPG games, myself.

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:Golf? by bmw · · Score: 3, Interesting

      I saw a recent Slashdot poll that showed that most people here either like FPS or RPG games. I guess changing tack would mean more of these, if Nintendo wants to really crack the market better. I would like to see some better RPG games, myself.

      Me too. How about an RPG FPS? :-)

      I'm hoping that more and more types of games start incorporating RPG elements... I like good, real-time action but I also want character development and a good storyline.

    2. Re:Golf? by ajutla · · Score: 1

      Deus Ex is actually pretty close to an RPG FPS... Actually, I think that games in general are starting to move in an RPGish direction; even run-of-the-mill action games these days are backed up by decent stories. Games have gotten more complex gameplay and control wise and they've been doing the same in terms of story.

    3. Re:Golf? by Anonymous Coward · · Score: 0

      I have a few FPSes with RPGs in them... is that close enough?

    4. Re:Golf? by Lord_Dweomer · · Score: 1
      " I saw a recent Slashdot poll that showed that most people here"

      I don't even need to use the entire quote to make my point....Slashdot is not a large market for them. The vast majority of gamers have different tastes than what some Slashdot poll shows.

      I don't mean this as an attack or anything...I just think people on here sometimes forget that what works for them doesn't necessarily work for everybody else, and things wouldn't necessarily be better if companies followed Slashdot trends.

      --
      Buy Steampunk Clothing Online!
    5. Re:Golf? by caranha · · Score: 1

      Me too. How about an RPG FPS? :-)

      There were some, a long long time ago: Ultima Underworld{, II}

    6. Re:Golf? by Lemmy+Caution · · Score: 1

      Erm, perhaps you missed the part where he talks about the gaming market dwindling. Nintendo isn't concerned about reaching more of the existing market (which is probably saturated - people who play games are probably already buying or renting all the games they can handle - time, rather than money, is the scarce resource.) They are worried about selling games to people who don't play games yet, not to people who are already enthusiastic game players. Pikmin and Animal Crossing are a lot closer to the mark than either Half-Life or Final Fantasy are.

      So, they aren't talking about us.

    7. Re:Golf? by Woody · · Score: 1

      On the PC and XBOX, you have the Elder Scrolls games, which are all FP/RPGs (with the option of changing to third-person in Morrowind, Bloodmoon and Tribunal). They're all sweet games to boot. Arx Fatalis is another FP/RPG, and it's pretty good from what I hear. On the Playstation{,2}, you have games like King's Field, Eternal Ring, etc. Which aren't that good, but they're a start ;)

    8. Re:Golf? by Zangief · · Score: 1

      I saw a recent Slashdot poll that showed that most people here either like FPS or RPG games. I guess changing tack would mean more of these, if Nintendo wants to really crack the market better. I would like to see some better RPG games, myself.

      Repeat after me. "The Slashdot crowd IS NOT a representative sample of the rest of the world!"

      Say it aloud a hundred times. That should do the trick.

  5. Nintendo by elasticwings · · Score: 2, Interesting

    I really hope that their next system does well. I have a Gamecube, and I really like alot of the different interesting games they come up with. Animal Planet and Pikmin were both really fun.

  6. target audience = everyone by j1m+5n0w · · Score: 3, Insightful
    Iwata also said games should not be targeted exclusively at children or adults. "Game software should neither be exclusively targeted at children nor adults," said Iwata. "Instead, we will develop software which anyone can instantly understand. At the same time, production of software readily acceptable to adults is worth studying."

    Yay, someone understands! Down with the objectionably cartoony link with the ellipsoid head! (And no, I don't mind cartoon-style rendering if its done right.)

    -jim

    1. Re:target audience = everyone by MisterFancypants · · Score: 1

      The cartoon style rendering in "Wind Waker" was the best that's ever been done, so I'm not sure what you mean by not minding it if its "done right". The game wasn't perfect -- lord knows the player had to spend a bit too much out in the boring sea, sailing that boat, but the graphics were amazingly well done.

    2. Re:target audience = everyone by j1m+5n0w · · Score: 1

      The graphics were very well done... in most places. But to me it didn't feel quite like Zelda (I'm aware there are two schools of thought on this issue). Just because the graphics were well done doesn't mean they were appropriate for the atmosphere of the game. I also could never quite get over the fact that the hero's head was spherical. Maybe I've spent too much time tinkering with raytracers, where spheres are the simplest primitive imaginable.

      -jim

    3. Re:target audience = everyone by NanoGator · · Score: 2, Insightful

      "Yay, someone understands! Down with the objectionably cartoony link with the ellipsoid head! (And no, I don't mind cartoon-style rendering if its done right.)"

      So Family Guy is cool around here, but Zelda is objectionable.

      --
      "Derp de derp."
    4. Re:target audience = everyone by Anonvmous+Coward · · Score: 2, Insightful

      "So Family Guy is cool around here, but Zelda is objectionable."

      Yeah, I wish my brain operated on such a high level that cartoon-esque graphics made me violently ill.

    5. Re:target audience = everyone by Anonymous Coward · · Score: 0

      Maybe I've spent too much time tinkering with raytracers, where spheres are the simplest primitive imaginable.

      ...Until you try tesselating that bitch by hand. Then you cry.

    6. Re:target audience = everyone by Lynxara · · Score: 1

      The artstyle is apparently a reference to a line of fairy-tale films put out by Toei that I have been told are very famous and recognizable to the average Japanese person. If this is indeed true, then I think the problem with Wind Waker's style is simply that Americans don't get the joke, and therefore have a harder time appreciating the game's interpreation of the franchise. I'm not terribly surprised that the next Zelda game is using a style that Americans will have a much easier time putting into context, since it's very cinematic and clearly a bit inspired by the LotR movies.

    7. Re:target audience = everyone by Epistax · · Score: 1

      I really prefer Nintendo-ish graphics to xbox and ps2. I see this comparison like the comparison between unreal and other online first person shooters. We can't make it look perfectly real, so let's not try. Let's make it fun, pleasing and bright. The player won't expect things to look any certain way so anyplace we fall shy of our goal won't look bad.

      In another ten years, yes games will be breathtaking. I'm waiting for real time rendered faces that don't suck, and I'm sure the software is sitting around waiting for the hardware to support it. In the mean time I'm not playing any of the games that try to do it and fail disgustingly behind. I want a smooth, colorful, featureful, bright and stimulating game. The vast majority of PS2/XBox games are specifically not that. They try their hardest to add as much detail as possible and you end up with a gloomy, fuzzy screen.

      Oh yes I mentioned it before somewhere but Nintendo focuses much more on gameplay which makes it all the more worth it.

    8. Re:target audience = everyone by tepples · · Score: 1

      If you can't get over simplistic looking characters, then go back and play Zelda 1 through 4 (NES, NES, Super NES, Game Boy) and then come back to The Wind Waker.

    9. Re:target audience = everyone by Rhone · · Score: 1

      Personally, I don't care about the "style" of the graphics--what bothered me was just Link looking like a little kid.

      I know Link has always been conceptualized in the games as young, but on NES & SNES the graphics were non-detailed enough for it to not be irritating. I hadn't played any Zelda games in a while, partly because I liked the top-down (Zelda) and side-scrolling (Mario) games better than the everything-must-be-3D-now style of the current platformers.

      But I walked into an EB Games one day with money to spare and the full intention of buying Windwalker. I took one look at the graphics on the back of the box, gagged in disgust, and bought something else. My girlfriend, who was with me at the time, had the same reaction. I don't want my game character to so clearly look like a 5 year-old! I realize games require a certain amount of suspension of disbelief, but the feel of the game is ruined for me if the graphics make me imagine that my badass sword-and-bow wielding, monster-impaling, princess-saving superhero is barely out of his diapers.

      I think broadening the appeal of their games will be a good move for Nintendo. I suspect there are other adults (hell, even teenagers... I would have put Windwalker down for the same reason even when I was 14) who refused to buy Windwalker for the same reason. On the other hand, I've never seen kids turn down a game because of the character being depicted as an adult.

    10. Re:target audience = everyone by DeadScreenSky · · Score: 1

      Seemed more to me like an obvious rip-off of both Miyazaki's film-style (this might be what you meant) and Samurai Jack (the kid version of Jack is the spitting image of the Link in Wind Waker, minus the outfit).

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    11. Re:target audience = everyone by Anonymous Coward · · Score: 0

      Obviously, you haven't played Jet Set Radio.

    12. Re:target audience = everyone by Lynxara · · Score: 1

      I wasn't referring to Studio Ghibli at all, the production company behind the films I was referring to is supposedly animation giant Toei. The series of films is supposed to be older, possibly dating back to the 50's or 60's, but I haven't been able to dig up any information on them in English. The person who spoke to me about them in relation to Wind Waker specifically referred to them as adaptations of traditional fairy tales from the Western canon. It is entirely possible this series of films influenced Miyazaki and/or Genndy Tartakovsky as well as Wind Waker, if they do indeed end up existing and being anything like what was described to me.

      Samurai Jack and Ghibli being direct influences is possible, of course, though of the two I think Miyazaki is much more likely. I'm not sure Samurai Jack has even run in Japan yet, while Miyazaki's style is one of the major film influences of Japanese cinema.

  7. New Slashdot with less carbs! by aka-ed · · Score: 2, Funny
    That article is a little thin on actual information. I think we get a better inside line on Nintendo's operations from Samir Gupta, who should be posting in this thread at any minute.

    --
    I survived the Dick Cheney Presidency 7 to 9 AM 7-21-07
    1. Re:New Slashdot with less carbs! by ArsSineArtificio · · Score: 4, Funny
      That article is a little thin on actual information. I think we get a better inside line on Nintendo's operations from Samir Gupta, who should be posting in this thread at any minute.

      Samir Gupta is actually just one of the mini-bosses. You have to get through several of those, at increasing levels of difficulty, to reach the Boss which the article quotes.

      --
      All employees must wash hands before seeking equitable relief.
    2. Re:New Slashdot with less carbs! by aka-ed · · Score: 1
      that's the irony, ain't it?

      --
      I survived the Dick Cheney Presidency 7 to 9 AM 7-21-07
  8. Nintendo History by mboverload · · Score: 1, Insightful

    Sure, Nintendo has a bad rap for making kids games, but remember their history. THey made the Famicom, the NES, the SNES, n64 and GameCube. They were all amazing consoles. And the games, Super Mario 64 has got to be the best game I have ever played, hell, i still get my N64 out and play it ever once in a while.

    1. Re:Nintendo History by nkh · · Score: 1

      Thank you VERY much, the only Nintendo I don't have is the N64. I want one now...

    2. Re:Nintendo History by Anonymous Coward · · Score: 0

      Used systems are $10 to $15 at EB or GameStop. What're you waiting for, an invitation?? ;)

  9. Decline of the Gamer? by maggeth · · Score: 4, Insightful
    'We are facing a critical situation, in which the number of game players will decrease unless we change tack', Iwata said.

    Hmmmm.. I can understand that the variety of games will decrease over time unless there is some kind of major structural breakthrough, but I don't really see the number of gamers going down IMHO. At some point there will be a huge business interest in pushing the boundaries which will lead to more investment. Hell, there are still addicts to this day playing Doom and all kinds of classics.

    Even though in the future there may be fewer original games to choose from, I will still have no life and will still be playing games.

    1. Re:Decline of the Gamer? by krammit · · Score: 3, Insightful

      Hey, agree or disagree, a perceived "decline of the gamer" can only be a good thing for gamers. If it encourages innovation, I'd rather them think I'm one foot from the door.

      It's nice to have companies fighting for your business instead of feeling entitled to it...

      --
      "Watch your cornhole, bud."
    2. Re:Decline of the Gamer? by Zcipher · · Score: 1

      Hell, there are still addicts to this day playing Doom and all kinds of classics.

      This is actually the problem they're seeking to address: people who are playing "the classics," which they either already own or can get for little to no money, as opposed to going out and buying the "new k3wl3r version!" that companies are churning out. Basically, the argument is that without innovation in games, we'll end up with just variations of the exact same thing over and over and over again, until every possibility for the established genre are exaughsted, and there's just no incentive to buy any more new games. And if no one is buying new games, then the industry isn't making any money. And if the industry isn't making any money, no one will be making games.

      The problem is that games have reached a point where for a large number of people (read: most casual gamers), there's just no incentive to upgrade; they've already got everything they want out of the current or previous generations, so why keep upgrading?

  10. Games players declining? by Kjuib · · Score: 0

    Currently everyone I know is a game player! That means it is next to impossible for the amount of game players to go beyond everyone... hence the only place to go is down. (But I don't think it will go down too much before rocketing back up again)

    --
    - Your stupidity got you into this mess, why can't it get you out? -Will Rogers
  11. Online comparison? by Spaceman40 · · Score: 5, Insightful

    Iwata also downplayed online, using the example of a PS2 online golf simulation game that did not sell as well as an offline golf simulation game. Iwata says this is "proof that customers do not want online games," and that "most customers do not wish to pay the extra money for connection to the Internet, and for some customers, connection procedures to the Internet are still not easy."

    Now, I can understand looking at this and saying - "online isn't the be-all end-all of technologies for consoles", but honestly, an online golf game - most likely the least online-needing sports subgenre there is - used as proof that online isn't a capability people want? What about all the people playing SOCOM on PS2? Splinter Cell on XBox?

    Also, I don't see why Nintendo would want to cripple its next console system with lack of good network/Internet features like it did to the GameCube (come on, I love Nintendo, but that was dumb), especially if it will only be seen as lagging by consumers. Also, the not-a-Game-Boy DS will have wireless connectivity, so it's not as if they're abandoning the Internet altogether...

    In summary: proof? yeah right.

    --
    I [may] disapprove of what you say, but I will defend to the death your right to say it.
    1. Re:Online comparison? by NanoGator · · Score: 1

      "Now, I can understand looking at this and saying - "online isn't the be-all end-all of technologies for consoles", but honestly, an online golf game - most likely the least online-needing sports subgenre there is - used as proof that online isn't a capability people want? What about all the people playing SOCOM on PS2? Splinter Cell on XBox?"

      I think his point wasn't that it was 'mass-market' enough. I think Nintendo has a point. Few gamers have demonstrated that the current internet-console-multiplayer business model is worth their hard earne dmoney.

      --
      "Derp de derp."
    2. Re:Online comparison? by mcc · · Score: 1

      I believe that the adoption figures for XBox Live are something like five to ten percent of all XBox users at the absolute most optimistic. And that's probably about as good as a console online system could possibly get, something that the XBox developer community has poured a huge amount of effort into.

      Online is certainly a feature some people want in a console, but that may not necessarily mean that it's the best thing to put effort into at this exact point in time...

      That said, the Nintendo DS does indeed have wireless ethernet, it has has the potential to have its online features made real, good use of, and Nintendo has made very vague comments indicating that they will be releasing online-capable titles themselves. So I'm looking forward to this, and I think the chances the next Nintendo console will have internet or at least wireless ethernet built in from the start are VERY good.

    3. Re:Online comparison? by Spaceman40 · · Score: 1

      Definitely true. However, the public ramifications (which I was touching in my post) might be pretty bad - Nintendo not having a feature that other consoles do? Why not? That's my question.

      --
      I [may] disapprove of what you say, but I will defend to the death your right to say it.
    4. Re:Online comparison? by MysteriousMystery · · Score: 1

      I agree with the basic "this isn't proof" argument. But the reality is that there isn't nearly as many people playing online console games as you might think. Microsoft infamously inflated their Xbox live subsriber numbers by adding in gamers who signed up for the free Xbox live that was included with some new games. The PS2 online play also isn't doing quite as well as one might imagine. While at populat gamestores like EBgames or Gamestop that have a very hardcore and bleeding edge customer base, online games might seem like they're "all the rage", as it stands right now it isn't particularly profitable for companies releasing them. Here in the US less than 1/3 of households have broadband, there is still another generation to go before online play on consoles really takes off, and even then, it isn't really innovative. Playing against live opponents has been around a while (the Sega Saturn had a licensed netlink system with special netlink enabled games that allowed you to dial up opponents, in fact even the Atari Jaguar had a modem to dial up people as well, and look at how far online gaming took the Sega Dreamcast). While online console gaming appeals to those on the bleeding edge, or PC gamers who prefer to play titles on a TV, it has not been particularly successful thus far with the more mainstreamed oriented consumer market that is console gaming.

    5. Re:Online comparison? by NanoGator · · Score: 2, Insightful

      "Nintendo not having a feature that other consoles do? Why not? That's my question."

      Cheaper system. It's easier for lots of kids to get a Nintendo under the xmas tree when it costs $200 instead of $300. If an on-line capability significantly raises the cost of the system, but doesn't significantly raise its customer base, they're not going to go with it.

      Truth be told, I don't think they're being totally unwise. As it stands right now, you need to pay for a service to play these games online. It's not like the PC world where anybody can host.

      --
      "Derp de derp."
    6. Re:Online comparison? by R-66Y · · Score: 1

      "..an online golf game - most likely the least online-needing sports subgenre there is.."

      Not so true, when you think about it. Would you really wanna travel all across town to a friend's house just so you could get in a virtual day at the links?

      Later,
      Patrick

    7. Re:Online comparison? by ooPo · · Score: 1

      The number of xbox live subscribers hasn't hit 1 million yet, even by MS's own numbers. This means an online game has absolutely no chance of being a million-seller no matter how good it is. That is a problem in an industry when 1 million is a very important number to reach. I don't know about Sony and their online stuff but I would assume it is the same situation.

      Nintendo is just waiting until online becomes profitable. They tend to be more business-oriented instead of trying for #1 at all costs, especially after the virtual boy and to a lesser extent the N64. Nintendo can't afford to take risks when two very large companies are trying very hard and losing piles of money just to take over the industry.

      Its better to stay the course because when you're not losing money - time is on your side...

    8. Re:Online comparison? by dancingmad · · Score: 1

      an online golf game - most likely the least online-needing sports subgenre there is

      Nintendo, as always, thinks of Japan first. Minna no Golf was HUGE in Japan (and still is). I know families (i.e., mothers and fathers) who bought copies it was so big.

      --
      "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    9. Re:Online comparison? by Anonymous Coward · · Score: 0

      Even if anybody could host you'd need high speed internet access which is not cheap. Will a parent spend $150 - $200 for a system? That's not so bad. What about $150 - $200 plus another $40 per month every month? That's asking for a bit much. For web browsing and email you still don't need broadband and many people can get away with using the internet exclusively at work, school, the library or even the local coffee shop.

    10. Re:Online comparison? by Jeff+DeMaagd · · Score: 1

      I think Nintendo would be silly not to put a network interface on the next generation system. I doubt it is prohibitively expensive to put a 10/100 chip on board.

      I still don't think I'd blame them for not putting it on the current system. When GC was released, I don't think PS2 had a net interface available, and I don't think I remember XBox details having been announced.

      It seems silly given that I've heard that the WaveBird controller uses 802.11, and the GBA DS will have the same for interconnecting to other DS systems.

    11. Re:Online comparison? by Anonymous Coward · · Score: 0

      You mean an "online-ONLY" game has no chance. However, I don't know of any of these for XBox. Therefore, it's possible to be online-capable AND a 1M+ seller.

    12. Re:Online comparison? by discstickers · · Score: 1

      The XBox shipped a little bit after the GC, and yes, people knew there was an Ethernet connector.

      The WaveBird doesn't use 802.11, it doesn't need that kind of bandwidth.

      --
      I have a shitty sig!
    13. Re:Online comparison? by Anonymous Coward · · Score: 0

      The DS is the next Game Boy.

    14. Re:Online comparison? by Anonymous Coward · · Score: 0

      Yes, but that just proves further that online content isn't selling as well as offline content... ...which was the whole point, no?

    15. Re:Online comparison? by Doppler00 · · Score: 1

      Umm... ethernet adapters for systems might add about $2 or $5 to the system. Not $100. The technology is so old, it's not really a cost factor anymore. The cost would be more in the development of the games to take advantage of that internet connection. Nintendo should just go ahead and add this feature to their next system instead of making people have to suffer and buy another silly perpherial for their system. How much success has nintendo had with perpherial devices in the past?

    16. Re:Online comparison? by NanoGator · · Score: 1

      "Umm... ethernet adapters for systems might add about $2 or $5 to the system. Not $100."

      That's the component cost. There's still development of the system, APIs, services to make use of this port, etc etc etc. It doesn't take many of these to add up before you start having to push a console into a higher price.

      " Nintendo should just go ahead and add this feature to their next system..."

      Do you really really really think Nintendo wouldn't add a port like this if it only added a couple of bucks to each system?

      "How much success has nintendo had with perpherial devices in the past?"

      You mean like the Rumble Pak, 4MB memory expansion for the N64, memory cards, etc etc etc? Nintendo knows how to drive adoption of a peripheral. Simply attach a game to it.

      Even if an ethernet port was included with the Game Cube, what makes you think it would be adopted any better than the Super Scope or the Mouse or any of that jazz? Not even Sony's been able to enjoy more than a small success with it. Adding the port just for the fun of it wouldn't do any good in Nintendo's next system. Few are willing to pay per-month fees for an on-line service, and there's really no practical way to host your own games for other people to play like you can in the PC world.

      --
      "Derp de derp."
    17. Re:Online comparison? by calethix · · Score: 1

      "Also, the not-a-Game-Boy DS will have wireless connectivity, so it's not as if they're abandoning the Internet altogether..."

      I don't get that. Every time I read something about the DS, they're talking about its wi-fi capability and how people want to be able to link up their DSs to play and communicate with the people around them. Somehow though, that doesn't apply to their console.

      Personally, I enjoy my single player games but there are definitely some that I think could benefit from online multi-player support. F-Zero and Double Dash come to mind instatntly. Yes, I've heard about the warp pipe project but I've also heard that Double Dash's broadband support pretty much blows.

      IGN had this article about GC games that they thought would make good online games. Somebody at Nintendo needs to read it and wake up.

    18. Re:Online comparison? by Mike+Hawk · · Score: 1

      No, the main point was that an online game has no chance of selling 1 million copies on Xbox because there are not 1 million Live accounts. And that is patently false. Are you telling me that Halo hasn't sold 1 million copies? Last I heard there was more than 1 way to play that online. Next.

    19. Re:Online comparison? by ooPo · · Score: 1

      Ahhh, Mike... You should have picked a game that actually has 'official' online support before you shrugged on that obviously well-worn jacket of smarm.

      The point is that online support doesn't have enough draw to sell a console game on its own. Offline and single-player content must still be included to break past that barrier of a million users. Sony has an easier time of it because they don't charge for access yet, but even then they're not getting the numbers they had hoped for.

      Compare this with the past several years of growth the online pc gaming industry has achieved and you'll have to agree that while online console gaming isn't quite successful yet, but will be eventually. This is what Nintendo is saying. "We'll just wait until we can make money on it, thanks..."

    20. Re:Online comparison? by Chainsaw · · Score: 1
      I don't get that. Every time I read something about the DS, they're talking about its wi-fi capability and how people want to be able to link up their DSs to play and communicate with the people around them. Somehow though, that doesn't apply to their console.

      It's short-range communication. Think of it as the wireless version of the Gameboy link cable. And Nintendo already has this in the Gamecube: just attach a few more controllers to the box. You get no monthly fees, don't have to hook up to a LAN and configure (or pay a per-minute call for modem traffic), and you get to hang out with your friends.

      --
      War is one of the most horrible things a human can be exposed to. And one of the worlds largest industries.
    21. Re:Online comparison? by fr0dicus · · Score: 1
      "Umm... ethernet adapters for systems might add about $2 or $5 to the system. Not $100."

      That's the component cost. There's still development of the system, APIs, services to make use of this port, etc etc etc. It doesn't take many of these to add up before you start having to push a console into a higher price.

      But the part exists, and the APIs exist, the ability is there and they're just not using it!

      Even if an ethernet port was included with the Game Cube, what makes you think it would be adopted any better than the Super Scope or the Mouse or any of that jazz? Not even Sony's been able to enjoy more than a small success with it. Adding the port just for the fun of it wouldn't do any good in Nintendo's next system. Few are willing to pay per-month fees for an on-line service, and there's really no practical way to host your own games for other people to play like you can in the PC world.
      You don't pay a subscription to use the online adapter in the PS2, but you do for the Xbox and Microsoft have made a small success of it. On the PS2 games I've played, you host the game yourself, and merely advertise via Gamespy, which is all built in.

      Sony will have at least two major online franchises up and running in time for the holiday season, namely Killzone and Gran Turismo. Microsoft will have Doom 3, Half-Life 2 and Halo. Nintendo currently seem to have nothing.

      Nintendo themselves have bought Gamespy APIs but I believe they're limited to getting Mario Kart functioning on a LAN. Using warppipe you can even host your own games on your gamecube, communicating via IM clients. It really wouldn't be difficult to put this functionality into the games themselves.

      The only argument that is valid is per game development cost, but I can't even see this either. PSO is online enabled. Splinter Cell and Rainbow Six were specifically denied this capability by Nintendo, but they were simply ports so it wouldn't have cost that much. To me, the underlying signs point to Nintendo denying the Gamecube this capability in order to make it a major selling point of the Revolution. They're talking about it too much for it to not be a key part of the new system and they don't want to steal their own thunder.

    22. Re:Online comparison? by MMaestro · · Score: 1
      What about all the people playing SOCOM on PS2? Splinter Cell on XBox?

      Well about SOCOM, theres no comparison with it on the PS2 (either their far better, far worse, or developed and geared totally differently.) But Splinter Cell would be a more interesting comparison, assuming you could convince Microsoft to release the number of Xbox Live Splinter Cell : Pandora Tomorrow players (the first game flat out had no multiplayer, the second did, perfect for this type of argument.)

      The very fact that there are few examples to make an argument in this situation is proof of the very lack of online games proving themselves to be successful. Sure you could say games like Madden have been doing selling wonderfully because of their new online capabilities, but where are the numbers? Can/Will EA show me the ratio of online players to number of units sold? Course not, because the ratio would be something like 1:10 which any investor would blast as 'a waste of money.'

    23. Re:Online comparison? by Archibald+Buttle · · Score: 1

      Now, I can understand looking at this and saying - "online isn't the be-all end-all of technologies for consoles", but honestly, an online golf game - most likely the least online-needing sports subgenre there is - used as proof that online isn't a capability people want?

      Now I agree with you that golf isn't necessarily the best example of a game that needs to be on-line. Of course it doesn't.

      However in bars here in North America the Golden Tee arcade machines always seem to be busy. Those things are online - people play against each other all over the continent.

      So what does it mean when an on-line arcade game is very popular, but an equivalent console game isn't so popular. I don't think any conclusions can really be drawn here. It can be inferred though that on-line capabilities isn't currently a major concern for console games.

      Whatever happens with the development of on-line games though, whatever improvements are made, there are always going to be limitations. Latency is a big issue for on-line gameplay, and unfortunately without faster-than-light communications it's going to remain an issue.

      As for your assertion about Nintendo crippling the Gamecube by not including on-line capabilities out of the box, I've got to call bullshit on that one. Sony didn't include on-line capabilities in the PS2 either, and it did just fine. Microsoft of course did include on-line capabilities in the XBox, yet the sales of the Gamecube and XBox are almost identical. The evidence there seems to indicate that an on-line capability isn't that important to gamers right now.

      The future is another question though.

    24. Re:Online comparison? by calethix · · Score: 1
      I think you need to go read up on the DS. Straight from Nintendo, it says "And wireless functions could link players in the same room - or across the country."

      It's not just about inviting some friends over to your house and playing together in the same room. Whether or not someone will build the infrastructure for that remains to be seen but it does seem to be something that Nintendo is at least considering.

      Now to debunk your argument about the GC:
      • I live in the US (midwest). One of my best friends now lives in Canada. He can't come over too often and play GC games with me, but we play Battlefield together on our PCs all the time and it's a blast. It's a lot more fun when I know my teammate.
      • Even when I do invite friends over, that means we have to play on a 4-way split screen which I personally don't think is as fun.
      • You can't have a massive game. Think of 30 real people racing for 1st place in F-Zero. If you want more examples of that, go read the IGN article in my original post.
      A lot of people have broadband now and pay one flat monthly fee. Maybe online support wouldn't appeal to the people that don't have that, but there are certainly people it would appeal to other than just me.
      All I'm saying is that I think it should be an option for those people who want it instead of Nintendo blowing it off and saying that no one wants it or it wouldn't be profitable. Losing customers to other consoles isn't very profitable either. Neither is losing developers that think your console is more limited than the others.
    25. Re:Online comparison? by Maestro4k · · Score: 1
      • Also, the not-a-Game-Boy DS will have wireless connectivity, so it's not as if they're abandoning the Internet altogether...
      Actually given Nintendo's huge push for linking (GBA to GBA and GBA to Gamecube) that's probably there just to make linking easier (no need to buy a link cable). I doubt it's intended for Internet at all.
  12. Innovation by MysteriousMystery · · Score: 4, Interesting

    The one thing that makes Nintendo stand out above other companies is innovation, as long as their company continues to find new ways to entertain, as Nintendo often does their products will continue to have their place in the market. As much as people initially criticized it the Nintendo Dual Screen looks great and the touch screen features seem like the step in the right direction towards changing the way we play games. As time goes on the number of new genre's and innovations throughout the industry continues to deteroriate. And it's good to see that Nintendo is continuing with their ideas of new ideas in the industry. Having worked on the media side of the gaming industry for many years and only recently retiring from it due to a lack of interest in games (and the lack of significant income from doing so), I strongly agree that the generation of 20s and 30s gamers that have made the industry grow strong is becoming less and less interested in video games and only by creating new and innovative games, rather than cookie cutter rip-offs and sequels can the video game industry continue to thrive.

    1. Re:Innovation by Anonymous Coward · · Score: 0

      Touch screen ? I already play games using touch screen since years on PDA. As for the dual screen, nintendo is just bringing back their concept of the 80's with the Game & Watch series... Innovation, what innovation ?

    2. Re:Innovation by MysteriousMystery · · Score: 1

      It's innovation in the sense that it's something new to the console industry, Rather than just develop a next generation GameBoy to go head to head with Sony's PSP, Nintendo decided to go in a different direction which is where the innovation comes in, the touch screen can add something new to games, as can have two screens, one to watch football on and a second screen to call plays, or one screen to go through a dungeon another to see your position on the map. I really think there a lot of great ideas that the combination can bring out, and a lot of novel concepts can be introduced.

    3. Re:Innovation by Anonymous Coward · · Score: 0

      Is'nt it the handheld industry ?

    4. Re:Innovation by fr0dicus · · Score: 1
      Why don't they innovate new gameplay styles in online multiplayer games then?

      It seems like a blank canvas to me. Sure the PC has its FPS and MMORPGs but compared to Nintendos catalogue of genres it produces and innovates within regularly they look very specialised.

  13. Western developers by mcc · · Score: 2, Insightful

    I find this part interesting. The one area in which Microsoft has been REALLY successful with the XBox is in winning the hearts and minds of western developers. I've found it worrying that Sony and Nintendo might not realize this is happening because they're concentrating on Japanese customers and developers and the XBox is bombing horribly in Japan. I'd be glad to see if Nintendo made actual moves to woo U.S. developers, it would be very easy to just neglect U.S. developers in the console market but this is certainly a foolish thing to do in the long run...

    Of course then my question becomes, WHAT IS SILICON KNIGHTS UP TO?

    1. Re:Western developers by cubicledrone · · Score: 1

      would be very easy to just neglect U.S. developers in the console market but this is certainly a foolish thing to do in the long run...

      Not when it costs $20,000 a week just to get them to answer the phone.

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    2. Re:Western developers by Cutriss · · Score: 1

      Of course then my question becomes, WHAT IS SILICON KNIGHTS UP TO?

      Not much of anything, actually. They're still working on GEIST and Too Human, but otherwise, their partnership with Nintendo came to a close earlier this year.

      --
      "Mod, mod, mod...and another troll bites the dust."
    3. Re:Western developers by mcc · · Score: 1

      Silicon Knights is not connected with Geist, Geist is being done by N-space. Too Human has been little more than a rumor for years.

      In any case the question I am wondering is this: Once they were done with Twin Snakes, what did they start on next? They're no longer exclusive to Nintendo but that doesn't mean they're dumping the gamecube either.

    4. Re:Western developers by Bulln-Bulln · · Score: 2, Insightful

      I'd be glad to see if Nintendo made actual moves to woo U.S. developers

      Western = US? It could also be Europe, Canada, etc.

    5. Re:Western developers by Anonymous Coward · · Score: 0

      Expect a new DKR game developed by a famous british driving game developer.

      I caught wind of this at E3, didn't think much of it at the time, but seems to fit now.

  14. Horse and buggy by strobexii · · Score: 5, Interesting

    As long as Nintendo wants to make games for a younger audience, offline games should be okay. Kids can amuse themselves with

    For the gamer who enjoys true competition and high replay value, however, there is no substitute for the online experience. Starcraft, Counterstrike, Doom III, etc., are examples of this. Other types of online games, such as MMORPGs, allow for a dynamic and social feel that no offline game can authentically replicate.

    On the other hand, a well-made online game tends to have a huge replay lifespan. Perhaps that is why Nintendo is hestitant to embrace them?

    1. Re:Horse and buggy by FlipmodePlaya · · Score: 1

      I don't know, games like Animal Crossing and Super Smash Brothers Melee are very popular as communal/social games, without online play. AC manages to let you share your village with others without online mutliplayer. Instead, you can share codes to trade items, and others can plug their character into your town to 'visit'. SSBM, as with most fighting games, is just multiplayer competetive goodness. I'm sure those games would have been more fun to play if they had the online option, but they faired quite well without, and there were no server fees.

    2. Re:Horse and buggy by elasticwings · · Score: 1

      And of course, it's more fun to trash talk the other players on Smash Brothers when they are right next to you. I mean you can't virtually push the other person out of the chair to add a competitive edge against an online opponent. Oh, and it goes good with having some friends with drinking involved too.

    3. Re:Horse and buggy by DeepHurtn! · · Score: 1
      For the gamer who enjoys true competition and high replay value, however, there is no substitute for the online experience.

      To some degree, but at the same time, online games can't really offer the same degree of, say, narrative development that single player games can. Not everyone can be an interesting hero (or antihero or whatever) in a MMORPG with thousands of players. Online gaming has its place, but it's not like single player games can't be mature, difficult, and replayable.

    4. Re:Horse and buggy by pavon · · Score: 3, Insightful

      You nailed two the important catagories of gameplay - solitary and massively multiplayer, but you missed an important third catagory - social "party" games.

      These are games that you can get together with a few friends and have a good time. Games like smash brothers, mario party, wario ware, tennis/golf games, pokeman puzzle. These are games that you can pick up and begin playing immediately, and there is really no such thing as beating the game, just beating your friends. And it doesn't matter if you are 8 or 35 they are still fun. These are the types of games that is talking about and they are the types of games that nintendo excells at.

      The truth of the matter is that any game that requires a large investment of ones time and attention to be fun will never appeal to more than a small audience - the kids and hardcore gamers. With the cost of producing games constantly rising, nintendo doesn't want to cater(sp?) to the hardcore with their constantly increasing demands and low numbers. They want to make games that are just fun. They don't want to be the next Wizards of the Coast - they want to be the next Milton Bradley.

    5. Re:Horse and buggy by LGagnon · · Score: 1

      For the gamer who enjoys true competition and high replay value, however, there is no substitute for the online experience.

      There's also arcades, which used to give the same kind of competition and high replay value. It's too bad those aren't what they used to be.

    6. Re:Horse and buggy by Jeff+DeMaagd · · Score: 1

      There's also arcades, which used to give the same kind of competition and high replay value. It's too bad those aren't what they used to be.

      It is hard to when those things charge you $1 for a few minutes of play, versus a rental which you pay a few dollars for two evenings or so.

      Then there's the whole "I can't be bothered to properly maintain my systems" bit that the arcade owners get themselves into. I wouldn't pay a dollar for a few minutes on a screen whose colors have shifted so the reds and greens are each tilted and skewed away from each other.

    7. Re:Horse and buggy by Jeff+DeMaagd · · Score: 1

      On the other hand, a well-made online game tends to have a huge replay lifespan. Perhaps that is why Nintendo is hestitant to embrace them?

      If the online players only account for a tiny fraction of gaming, why put so much development effort into it? If you make an on-line only game, you are limited to the number of subscribers.

      I sure as heck don't want to pay a monthly subscription, although the games can be less predictable than the standard AI and give a better gameplay provided you don't get the type of opponents that give you the "m0tHerwh0r3shi7c0ck" language and associated stupidity.

    8. Re:Horse and buggy by Bulln-Bulln · · Score: 2, Insightful

      Starcraft, Counterstrike, Doom III, etc. are PC games. Your comparison doesn't make sense.
      Yes, I konw... these games have been (or will be) ported to consoles, but how many gamers play the XBox version of CS compared to the PC version.

      I doubt the XBox online market is near as big as the PC online market.

    9. Re:Horse and buggy by Anonymous Coward · · Score: 0

      It is possible to give a game online-multiplayer capability without leaving the non-Internet-connected folk SOL. Halo for the PC coupled an awesome Campaign mode (10 enormous levels, surprisingly smart AI, excellent pacing) with surprisingly good online multiplayer (5 deep gametypes, 1-16 players, clients can even have 56k connections, servers must be on broadband, no fee to play, client has built-in server, dedicated server available for download). Halo 2 will bring the definitive Xbox Live experience with it when it invades store shelves in November. Keep in mind, Halo 2 still has a campaign and will probably still have split-screen and LAN multiplayer. Need I say more?

  15. Offline vs Online Multiplayer by Anonymous Coward · · Score: 4, Insightful

    I can say from experience nearly every offline gaming experience I've had is many times better than online ones. The best multiplayer experiences I've had are with games like Mario Kart, GoldenEye, Smash Bros., Bomberman, Hot Shots Golf (minna no golufu), Culdcept, traditional fighting games (i.e. Soul Calibur), and cooperative shooters (i.e. Radiant Silvergun).

    I'm not just drawing experience from console games either. Counter Strike in a LAN setting is tons better than counterstrike online. Rainbow Six (and its sequels) cooperative multiplayer is totally unplayable online compared to on a LAN. RTS games like WarCraft II, StarCraft, WarCraft III, Age of Empires, Empire Earth, Command & Conquer, Total Annihilation, etc have consistently been better in a LAN setting than online. Some of my favorite computer multiplayer experiences were hotseat games like Heroes of Might and Magic or Worms (or Scorched Earth and other derivatives).

    I was reminded of the sharp difference between these two experiences after playing a lot of card and board games recently. After the semester ended I jumped on Yahoo! games to get a quick fix and was totally turned off by the cold atmosphere and lack of presence. I have also dumped hundreds of hours into Everquest, Asheron's Call, Dark Age of Camelot, Lineage 2 (beta) and City of Heroes to meet up with the promise of meeting up with my friends only to be turned back by countless gameplay and communications barriers so that for that rare occasion I would meet up and be able to play with someone I knew I was usually having more fun with the person hanging out at my house watching me play than with the person I was actually playing with.

    It's just not the same without real people, face to face jumping up and yelling across the room at each other. Sorry, online is a subpar experience in my book. Online gameplay for console games totally uninterests me for any reason. Online gameplay for PC games is only necessary for a LAN. I've tried a large number of games over the years and am fairly conclusive in my position.

    1. Re:Offline vs Online Multiplayer by Anonymous Coward · · Score: 0

      LAN parties are great because you're playing against friends and co-workers. There's a sense of camaraderie, and cheaters or poor sports don't last too long.

      That's what I really hate about anonymous on-line games like Warcraft or Counterstrike-- poor sportsmanship. Expert players who lurk in novice rooms to annihilate them, for example-- what kind of fun is that? Or, worse IMO, people who drop connection the second it looks like the game isn't going their way (often, not when it's hopeless-- only when they're not dominating.)

    2. Re:Offline vs Online Multiplayer by Maestro4k · · Score: 1
      • It's just not the same without real people, face to face jumping up and yelling across the room at each other. Sorry, online is a subpar experience in my book. Online gameplay for console games totally uninterests me for any reason. Online gameplay for PC games is only necessary for a LAN. I've tried a large number of games over the years and am fairly conclusive in my position.
      I'll agree except that LAN play for consoles could also be great. You still get to play with others, but you can do so together in person. Nintendo seems determined that ANY kind of network play is useless, only linking between GBAs or between the GBA and Gamecube are useful to gamers. To me that's contradictory to some of what Iwata-san said. GBAs sell more to kids than adults, adults just don't have to time to play games on the go like kids do. In pushing GBA to GBA and GBA to Gamecube linking in games Nintendo's really pushing those games at kids instead of a general audience. I know I was interested in Final Fantasy Crystal Chronicles until I read about all the linking and how you really need to have three friends all with GBAs to get the most out of it. No thanks, not for me, I prefer single player experiences that aren't crippled plus as an adult I just don't have the time (nor do my friends) to try to get four people together to play a game regularly (as you'd need to go through the game cooperatively). Hell it took a friend and me about 6 months to get through Baldur's Gate: Dark Alliance on PS2 because we could only find time to play it every other month or so.
    3. Re:Offline vs Online Multiplayer by Ian_Bailey · · Score: 1

      This is wrong, as Nintendo has been supporting LAN gaming (although only lately).

      Nintendo has recently directly supported LANs in their games. Mario Kart:Double Dash and 1080:Avalanche released last year supported this feature, and it will also be in Mario Tennis.

  16. Iwata and Miyamoto have lost it. Toys in the attic by fuchikoma · · Score: 1, Interesting

    The Gamecube is the worst-performing Nintendo console to date(the Virtual Boy was classified as a portable). It's suffering the same fate as the N64 - superior technology, great 1st party support, dedicated fanbase... combined with dwindling third-party support, a shrinking installed userbase, and fighting a battle on two fronts. Despite bombing in Japan, the Xbox has managed to outsell the Gamecube on a regular basis in Europe and US markets. The PS2, of course, is dominating all. So much so that companies like Namco and Capcom have ported their 'exclusive' gamecube titles (Tales of Symphonia and Viewtiful Joe respectively) to the PS2 in order to hedge their bets (Viewtiful Joe received fantastic reviews from US publications but failed to even crack into

    Third party support on the cube is a vicious cycle. Ubisoft ported the 2002 smash hit Spliner Cell to the cube, complete with Nintendo's much-touted (and now ignored) GBA-GC Connectivity feature and cube-exclusive content. Despite being met with commendable reviews, Splinter Cell was outsold by Mario Party 5, a game that most reviewers blasted for being another shallow party game that didn't bring anything new to the table.)

    In short, Nintendo's own dedicated fanbase is killing the gamecube.

    Casual gamers buy titles from all across the spectrum. Sports titles, platformers, action games.

    Dedicated Nintedo fans primarily buy 1st party titles. When developers attempt original titles (Viewtiful Joe), the dedicated fanbase punishes them with low sales. When Nintendo slaps a mascot into a rehash title, they reward them with high sales.

    Hardcore gamers are the ones who suffer. People who purchase titles based entirely on the gameplay. The breakout hit of 2003 was Disgaea, a quirky sprite-based strategy title that sold almost entirely on word-of-mouth. Thankfully the PS2's large userbase means hardcore titles have a decent shot. But in the Gamecube's shrinking userbase, hardcore titles are ignored.

    It's obvious that Miyamoto has lost it. He's releasing less games and focusing on style over substance. The beautiful Wind Waker was marred with repetitive itemhunting and a lack of dungeons. Now Miyamoto has bowed to fanboy pressure and made a 'realistic' Legend of Zelda. So much for artistic integrity.

    Iwata doesn't appear insane in his well-edited interviews, but even he's starting to slip. I probably would too if the company I was managing has been eating it's tail since 1999.

  17. I think the idea by mcc · · Score: 1

    is that you, probably qualifying as a "hardcore" gamer, are not the concern. The concern is the casual gamer, the people who won't just keep playing video games no matter now bad they get, the people who wno't go to the bother of tracking down abandonware games from eras where the games were actually fun.

    These people are a rather huge segment and if video games do not do a good job as presenting themselves as something interesting, creative, rewarding, and worth the money, these people may well go spend their disposable income on something else.

  18. Re:Iwata and Miyamoto have lost it. Toys in the at by Anonymous Coward · · Score: 0

    Good damn post.

  19. Re:Iwata and Miyamoto have lost it. Toys in the at by mcc · · Score: 2, Informative

    Wind Waker was directed by Eiji Aonuma, not Miyamoto.

  20. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  21. That's the problem by Anonymous Coward · · Score: 1, Funny

    Online games are just multiplayer games that don't require friends in order to play.

    A lot of people are really annoyed by this "you must have friends" requirement. These people then get upset at Nintendo because Nintendo isn't supporting their decision to live a lifestyle that will culminate in them dying alone, during an 8-hour Everquest marathon.

    1. Re:That's the problem by Anonymous Coward · · Score: 0

      You magnificent bastard! By Jove, you've found Nintendo's weakness!

      *looks around, sees no one* ...Uh, A/S/L?

    2. Re:That's the problem by CronoCloud · · Score: 1

      I likw Final Fantasy

      I have friends who like Final Fantasy.

      But we are all adults so scheduling time to actually play together is almost impossible. We have jobs and responsibilities. We aren't "neighborhood" kids who can pop over to Timmy's house and play Mario Kart after school. We aren't college kids in the dorms who can have their roomie or the guys next door to play.

      Lack of online play and gimmicks to make me buy a GBA are why I don't own a GC.

      With online play I can play when I have the time. A little bit here, a little bit there. If I don't go to church on Sunday mornings but my offline friends do I can still play. I can play if I can't sleep. I have choices.

      Nintendo doesn't give me those.

  22. What gaming needs by Anonymous Coward · · Score: 1, Insightful

    Is a 2 player mode for PC games, this is something consoles have been doing for years that still is not done on the PC. With consoles moving into the $500+ price range, I would rather just spend the extra $500 on a PC with better hardware.

    1. Re:What gaming needs by CronoCloud · · Score: 1

      What console costs $500? Even at launch none of the current generation of consoles cost $500.

    2. Re:What gaming needs by Anonymous Coward · · Score: 0

      There are rumors of the PSP and Xbox Next being around that much. There's nowhere near enough info to make claims about "consoles moving into the $500+ price range" however.

  23. Tried it by IWantMyNickBack · · Score: 5, Interesting

    More observant gamers will note that Nintendo has already tried online since the Famicom (term for Japanese ver. of NES) even before the Internet was in common use! Not only that, I'm gonna quote some stats: In Japan, the sales for Final Fantasy XI (online MMORPG) were around 100,000 aka dismal. In Japan. Final Fantasy games have a near-cult following in japan. Nintendo knows Online Play tanks. If you have to pay for online, it's not gonna be popular. And, if XBOX LIVE (EVIL XOBX in reverse) is the only reason XBOX sold a single console, then I guess that the year before XBOX LIVE came out that no one even touched the things. I bought the XBOX since it looked good at the time (although I wanna gamecube now) and played DVDs too.

    1. Re:Tried it by DeadScreenSky · · Score: 1

      Uhhh, Final Fantasy XI has been (and is) a huge money-maker for Square-Enix. Sure, some of the more inept commentators complained about its comparatively low sales (not as low as you suggest, however!), but it has brought plenty of reoccurring income via the required subscriptions.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  24. Online play isn't as "important" as you believe by SageMadHatter · · Score: 5, Interesting

    I know, all of us here in Slashdot, would find it difficult to believe, but the majority of people who buys games, are playing them off-line. Blizzard for example, who sells millions of units per game, has stated repeatly that only a small fraction of it's player base ever goes online with their games. Although that fraction turns out to be a couple of hundred-thousand players, it's still a small portion of the over-all pie.

    With the recent series of MMORPG cancellations, like Ultima X: Odyssey, Warhammer Online, Mythica, and several others, it is no secret that companies are re-evaluating what kind of profit an online game can generate. It is not the easy cash cow that developement houses came to believe it to be.

  25. Re:Iwata and Miyamoto have lost it. Toys in the at by Gundragon · · Score: 1

    I was slightly irked by the announcement of the "classic" style Zelda game. I really anjoyed Windwaker and thought that the cell shaded graphics were well implemented and were delivered with a passing nod of the bygone SNES style. It's a shame that Nintaku fanboys hold so much power over the company. I also find it ironic that they are single handedly killing off Nintendo's famed streak of creativity.

    --
    "One of the main causes of the fall of the Roman Empire was that, lacking zero, they had no way to indicate successful t
  26. Re:Iwata and Miyamoto have lost it. Toys in the at by Anonymous Coward · · Score: 0

    Low damn standards.

  27. Re:Iwata and Miyamoto have lost it. Toys in the at by Anonymous Coward · · Score: 0

    So you're saying that Nintendo's being uncreative becuase they decided not to do the same thing with their next Zelda game as they did with the last one?

  28. Unfortunately, this is nothing new from Iwata by Jayde+Stargunner · · Score: 2, Insightful

    Sadly, Iwata has maintained variations of the, "We are facing a critical situation, in which the number of game players will decrease unless we change tack," line for quite some time--and often applies it to the game market as a whole. Unfortunately, it's less of a factual statement on the condition of the gaming market, and more of an excuse for the fact that many of Nintendo's recent tactics for regaining console market share have failed.

    Really, though, the gaming market is quite strong and will likely continue to be quite strong for quite some time... The PS2 has enjoyed very good times, and thus Iwata--if he stays to form--will probably predict the "demise" of the industry every single year that Sony beats Nintendo's console sales into the ground.

    Some of the bullet points in that article are just laughable as little more than sour grape, such as, "Iwata downplayed the PlayStation as a 'home electronic appliance,' and not a 'game machine.'" Really, the PS and PS2 are 99% focused on games, so calling them anything other than a "game machine" is rather silly. While I could see that claim being possibly applied to the Xbox, trying to launch it against the PlayStation--which has a simply massive game library--just seems petty.

    As for the online games, Nintendo has been continuously out of touch with the online market for quite some time... If he wants to take a good look at online games and their appeal, he should note that Xbox Live! is one of the main reasons the Xbox is managing to roughly keep up with the Gamecube in console sales, or the fact that Square Enix's Final Fantasy XI has been an absolute cash cow for them.

    Anyway, not that it's a travesty (pretty normal, actually,) but Iwata is running a business more than actually having deep insight into the future of the industry. His statements seem to be directed in an attempt to lower confidence in Sony and Microsoft--and little else.

    -Jayde

    --
    What's a sig?
  29. Nintendo Understands by Anonymous Coward · · Score: 4, Interesting

    Online play matters, but in more ways than one. Anonymity brings out the latent asshole in far too many people, which can all but ruin a player's experience with any online system that's not completely asshole-proof. I'd rather Nintendo waited on online play until they can perfect it than have them tarnish their image of providing quality, family-friendly games by releasing a half-assed or seriously flawed online system. It's probably true that XBox Live is the biggest attractor the XBox has right now, but I don't think Nintendo wants to be where Microsoft currently is with its XBox. I'm completely happy with Nintendo as a niche player (Apple anyone?), and I think they are too, from the looks of things.

    Mike

    1. Re:Nintendo Understands by fucksl4shd0t · · Score: 1

      Nobody can build asshole-proof online games. I patented it last year. Sorry.

      How do you make an asshole-proof online game? Simple, hang an inverted cross on the website and show it in the game, frequently. All the assholes will stay away.

      (Shameless flamebaiting here...)

      --
      Like what I said? You might like my music
    2. Re:Nintendo Understands by Methuseus · · Score: 1

      The only thing I really wish Nintendo would get, which is of course, not their fault, is the new Final Fantasy games. And I don't mean pseudo RPGs like Crystal Chronicles. I want the real Final Fantasy RPGs on Gamecube.

      --
      Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
    3. Re:Nintendo Understands by toomin · · Score: 1

      Sony won't let that happen. And, because they have such a large share in Square-Enix, I think that they have the power to stop that. The FF games are one of the larget money makers in the video games world, and Sony want it exclusive.
      They're willing to let Square have some free reign, with their GBA titles and that silly Crystal Chronicles, because they know that it won't sell many gamecubes machines. Final Fantasy sells PS2s, sony doesn't want it selling 'Cubes.

      But, hey, if we're making a game out of never-to-be-realised wishes, I want Kameo on my Cube!!!

    4. Re:Nintendo Understands by GaimeGuy · · Score: 1

      ... Large? Sony's share in SE is 4-6% And Kameo is a Rare game. Rare is owned by Microsoft. Kameo isn't going to be on the cube,ever.

    5. Re:Nintendo Understands by Anonymous Coward · · Score: 0

      But, hey, if we're making a game out of never-to-be-realised wishes, I want Kameo on my Cube!!!

    6. Re:Nintendo Understands by Methuseus · · Score: 1

      You know, ther *is* a chance that they will make the traditional FF games of the GC. There is actually one in the works at the moment if you believe Square-Enix. And yes, Square had an exclusive agreement with Sony, but IIRC it has expired.

      Since Sony doesn't own as much as you seem to think, and since Square-Enix is a third-party game maker, I think that Kameo is quite a bit more impossible than a traditional FF on the Cube.

      --
      Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
    7. Re:Nintendo Understands by toomin · · Score: 1

      First, Sony have owned 18% of Square-Enix (which was Squaresoft at the time) since 2001, see this for details/proof on that.
      That makes them the secone largest shareholder in the company, and as I see it, that is a large enough number to have a noticible impact on deciding which machines they develop their killer apps for.
      And as to your Kameo-Rare-Microsoft comments, don't you think that I made it clear it would never be a realised dream?
      I would hope that anyone reading Slashdot Games would know about that $M350 deal, there's certainly no need to remind me.

  30. On the other hand by Anonymous Coward · · Score: 0

    Unfortunately, it's less of a factual statement on the condition of the gaming market, and more of an excuse for the fact that many of Nintendo's recent tactics for regaining console market share have failed.

    Not to mention an explanation for why and hw Nintendo is continuing to rule the handheld market with an iron fist.

    Seriously. The GBA is the most popular video game platform right now, more even than the PS2. Nintendo created that, and they're making gobs of money off of it. What's up with this recurring "OMFG IWATA IS THE FAILURE" nonsense? Looks like he's doing pretty well to me.

    Meanwhile, XBox Live is only used by a fraction of XBox customers. I think attributing the XBox's success to it is a little silly.

    1. Re:On the other hand by Jayde+Stargunner · · Score: 1

      I never stated that Iwata is a failure, just that he naysays the console industry with little basis in fact other than Nintendo not doing well personally.

      Nintendo's dominance of the handheld market is a totally different ballgame, and shaped by many different historical reasons.

      Of course, we'll see what happens when an major player finally steps into the ring... (Sony's PSP is the biggest entry into the handheld market from a non-Nintendo company sine the GameGear--and even the GG was half-hearted. Nintendo will never fall to the likes of Nokia, SNK, or any of the other minor players attempting to enter the market.)

      In regard to Xbox Live!... It reached as many as 500,000 subscribers as early as April of this year, so downplaying its impact on the Xbox's ability to say (remotely) viable would be a mistake. It's the main thing the platform "has going for it", in terms of reasons someone would buy an Xbox over a Gamecube or PS2 if given a choice.

      -Jayde

      --
      What's a sig?
    2. Re:On the other hand by cubicledrone · · Score: 1

      I never stated that Iwata is a failure, just that he naysays the console industry with little basis in fact other than Nintendo not doing well personally.

      Rules of Business, #47A:

      Anyone who complains or points out deficient businesses who does not have 70% market share is a whiner and should therefore be ignored.

      Rules of Business, #47B:

      Anyone who has 70% market share never complains.

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  31. Re:Iwata and Miyamoto have lost it. Toys in the at by Anonymous Coward · · Score: 0

    mod parent up

    nintendo has been getting a free ride in the industry. if the xbox performed as bad as the cube /. would be touting it's death every other day

  32. Re:Iwata and Miyamoto have lost it. Toys in the at by Anonymous Coward · · Score: 0

    if the xbox performed as bad as the cube /. would be touting it's death every other day

    Actually, the xbox is performing far worse than the cube. The Gamecube venture is making money. The XBox platform is overall losing Microsoft, if you look at their financial reports, about two hundred and fifty million dollars a quarter.

  33. Innovation... by durtbag · · Score: 1
    Nintendo is using the "gamers are sick of the status quo and sick of cookie-cutter games" argument to build a foundation for selling their next console/portable. While I love Nintendo and while I am personally sick of the lack of innovation, I think Nintendo is overstating things a bit. Obviously, there is a lack of "fresh" games out there. For every Mario Kart, there is a Crash Bandakoot Racing. For every GTA there is a Getaway. I think it's great that Nintendo is trying to do new things (Zelda with four people is a blast). Unfortunately, lack of innovation is not a new thing.

    Back in the 2600 days there were piles of games that were practically the same. Granted, there was some lacking in hardware capabilities, but still. I mean how many different versions of "plane-drops-bomb-on-sub" did you play back then?

    Then the NES came out. Better hardware, for sure, but same dillema. For every Double Dragon there was a Yo! Noid.

    On and on. For every generation of new, powerful hardware, there is going to be a mix of good, innovative games - and a huge f-ing pile of cheap knockoffs. The new systems tend to dig us out of a rut at first, but after they're out for a couple years the stagnation will inevidably set in. Hell, look at music:

    2000's - Boy Bands everywhere

    90's - Nirvana clones

    80's - Hair Metal

    So while I am excited that Nintendo has taken it upon themselves to be the salvation of the gaming market (i'm sure whatever they put out will be cool as hell and will be fodder for countless message board arguments), I don't think today's market is any worse/better than the end of the 16-bit generation or any other.

    --
    itadakimasu
    1. Re:Innovation... by Anonymous Coward · · Score: 0

      Unfortunately, lack of innovation is not a new thing. Back in the 2600 days there were piles of games that were practically the same.

      That's not a good example... I don't know if you remember, but the 2600 game glut led to a crash of the video game industry that pretty much was the worst thing that could have happened to game developers. If something like THAT is coming, Nintendo has damn good reason to be worried.

    2. Re:Innovation... by durtbag · · Score: 1
      That was my point. The lack of innovation is bad, just like it always is. Coupled with the ever-increasing budgets, another crash is possible. I'm glad Nintendo realizes that something fresh is needed, but if their "new widget" takes off, there will be the inevidable clones. There will always be the small percentage of innovators and a large percentage of half-ass copies. Hopefully, the knock-offs don't drive the industry to another crash like in the 80's.


      If another crash is coming it's just as bad for Sony and MS.

      --
      itadakimasu
    3. Re:Innovation... by Anonymous Coward · · Score: 0
      "gamers are sick of the status quo and sick of cookie-cutter games"

      If he meant that, he'd ban side scrollers with movie names

  34. Netcraft confirms it...... by TrancePhreak · · Score: 0

    Nintendo is dying!

    j/k ;)

    --

    -]Phreak Out[-
    1. Re:Netcraft confirms it...... by fr0dicus · · Score: 1

      Yeah, with the utter lack of online titles, to Netcraft the Gamecube already looks dead!

  35. Nintendo's Just Lost its Direction by stevemm81 · · Score: 1, Interesting

    I don't think there's a problem with the video/PC gaming industry in general, just a problem with Nintendo. Take a look at nintendo.com. Almost everything they're advertising is a reissue of a classic game, either simply ported to Game Boy or with updated graphics (who need a new version of Mario Golf?)

    While other systems are releasing innovative new games and developing still fairly new (at least to console) tech like online play, Nintendo's trying to market 20 year old products with slightly updated packaging.

    Game Boy is for kids. There is no socially acceptable time and place for adults to play Game Boy. Don't release your nostalgia series for Game Boy! Consoles, on the other hand, are played by children and young adults alike. Make sure there are kid-friendly games with Mario and Donkey Kong, party games for the teens and college students and RPGs and FPSs with online support for the slashdotter 20-somethings, and watch your problems go away.

    1. Re:Nintendo's Just Lost its Direction by cubicledrone · · Score: 1

      So, basically, Nintendo sux, right?

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    2. Re:Nintendo's Just Lost its Direction by Anonymous Coward · · Score: 0

      go buy animal crossing: it has a HUGE bunch of old NES games on it....i've actually just turned off my cube after playing Punch Out for a while...

  36. meh by spacerodent · · Score: 3, Interesting

    as long as nintendo continues to market mostly to the kiddy sector I can't seem to convince myself to buy any of their products. For all the games they make a year I can only manage to enjoy a handful, while at the same time other systems like the PS2 and XBOX make a wide range of games where I have more of a choice as to "childish" or "adult". When it comes down to dollars I'd rather spend them on the system I can enjoy more.

    1. Re:meh by KozmoStevnNaut · · Score: 1

      Meh to you too.

      As long as Nintendo keeps making some of the most gameplay-packed and flat-out fun games, I can't convince myself not to like their products.

      They really are the kings of gameplay. And so what if the games have a "slight" cutesy twist to them? Does it somehow make you less manly if you play them? Will your testes shrivel up and leave you with a castrato voice?

      No, and why the hell would they? The only people who put down the GC based on the "kiddy" look of the games are 14 year old whiny boys, who think they will never grow up to be real men if they ever touch something "cute".

      There have been no console games ever that I have enjoyed more than Nintendo's offerings (both first party and third party games). Not a single one.

      There are a few PS2 and Xbox games I like, but not nearly enough to make me buy one of those two machines.

      --
      Eat the rich.
  37. Three words by rsilvergun · · Score: 1

    Panzer Dragoon Orta.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  38. Uhh.... by Draconix · · Score: 1

    I don't know where you live, but everywhere I've been, it's perfectly acceptable for adults to play Game Boy. I've sat down on buses next to men in their 60s plugging away on a GBA SP. Mostly children play GBs, true, but that's because adults typically have something more constructive to do with their free time.

    --
    By reading this you acknowledge that you have read it.
    1. Re:Uhh.... by Doppler00 · · Score: 1

      I use to play gameboy (Advanced Wars 2) every day on my way to work while commuting on rapid transit. It's a bit more fun than just reading a book, or playing truly useless unentertaining games on a cellphone.

      Ironically, I was commuting to my job as a game tester. I would have thought I would be sick of playing video games by now, but I'm not.

  39. Mark my words. by Anonymous Coward · · Score: 0

    Third party within 5 to 7 years.

    1. Re:Mark my words. by Anonymous Coward · · Score: 0

      Thanks, John Dvorak!

  40. My Two Cents by ThomasJS · · Score: 2, Insightful

    I love Nintendo to death but I feel that they are heading the way of Sega if they don't change there ways. Online play does matter it may not be the holy grail of gaming that some people make it out to be but you cant ignore it or you will pay in the end. And as an XBox owner I can tell you that online play can make an good game into a great game. And for all you people out there still saying that the only good game on the XBox is Halo need to get out a little more.

    --
    Thomas-
  41. I want online Smash Bros! by Anonymous Coward · · Score: 0

    And official online for Mario Kart too. That could really rock, especially if they implemented a Battle.net-like system with tournaments for the games.

    Continuing to ignore the possibilities of online play is a mistake =(

    Most single player console games offer so few hours of gameplay that they aren't worth my money anyhow. Maybe worth *one* rent most of the time.

  42. Super NES's lack of NES compatibility by tepples · · Score: 2, Informative

    First with the lack of backwards compatibility (for the NES) in the SNES

    Eighty-five percent of Super NES buyers in the first year or so already had an NES. Would the extra $50 (remember, 1991 dollars, 1991 recession) have justified an NES-compatibility coprocessor? How many Power Base Converters (adapters to let the Sega Genesis read Sega Master System carts using the Genesis's built-in SMS-compatibility hardware) did Sega actually sell?

    And yes, the Super NES was back-compatible with Game Boy titles. With an inexpensive adapter, it could play all games for the DMG (Game Boy monochrome) platform, except those requiring a link port device.

    1. Re:Super NES's lack of NES compatibility by Anonymous Coward · · Score: 0

      yeah that was called the super game boy and it literally contained most of the cuircuitry of a gameboy

      the link port wasn't there on the original sgb but was on the later sgb2 and could be added to the original sgb if you were happy using a very fine tipped soldering iron

      nintendo have done this again more recently with the gameboy player for the gamecube

  43. The twin Nintendo v Atari Games lawsuits by tepples · · Score: 1

    Also, the Atari/Tengen lawsuit was over console licensing of Tetris, which Tengen *lost*.

    There were two lawsuits. One was over the use of Elorg's TETRIS trademark, which Tengen lost to Nintendo, the exclusive North American licensee. The other covered the lockout chip and Nintendo's licensing policy, Tengen alleging that Nintendo was abusing a monopoly and Nintendo counter-alleging that Tengen stole the source code to the lockout chip by defrauding the Copyright Office. Both claims eventually proved true to some extent.

  44. It's all about point-of-view, like Obi-Wan said by TaintedPastry · · Score: 4, Insightful
    Online Play is a blessing and a curse for all Gamers, everywhere.

    It allows Splinter Cell:PT to be infinitely amusing. It allows four gamers to form a sponsored CounterStrike team and WORK playing CS. It gives WarCraft III more playability. Yadda yadda yadda...it's great.

    HOWEVER...

    ...as more and more games become more and more based around online play, the overwhelmingly large amounts of players that don't have any internet access at all are left out.

    I think that in order to get more people playing in Online communities, game makers are leaving behind those without LOADS of cash to tack onto a monthly bill along with Rent, Food and Phone.

    I'm glad Nintendo hasn't forgotten those who don't have DSL.

  45. Nintendo's Direction *Is* Changing by Bones3D_mac · · Score: 1

    Nintendo has already told us their direction was changing numerous times in the past. They are trying to get out of developing more lengthy titles that take over 40 hours to play in favor of games you can pick up and learn in 5 minutes. This guy isn't as nuts as he might sound. The industry is suffering due to a serious lack of innovation as well as the general human rush to perform more tasks faster in a shorter amount of time. In a sense, we don't have the time to play games like we used too.

    This is why we're seeing the industry making such a strong push into the portable markets. I also believe game consoles as we know them will not be produced anymore once the next generation of them have been distributed to the masses. There is only so much smooth framerates and more complex reflection maps can add to gaming.

    --


    8==8 Bones 8==8
  46. Multiplayer and Internet: learn from the past by taweili · · Score: 1

    We are here again speaking of multiplayers like we were speaking of Internet 8 years ago. "Internet is COMING; big guys pay attention! ADAPT NOW OR DIE!" The fact is 8 years later, Internet is truly becoming mainstream and guess what, big guys are still standing and strong over the dead bodies of counteless early adaptors of Internet, a.k.a the dot.com era stars.

    What's the problem with Internet dot.com? Putting everything on Internet without much real innovation that benefit the end customers.

    Today, online play may be the hot topics but it's certainly a small market comparing to the overall size of game business. If you look at this from the point of view of the boss of Nintendo, it's definitely not important yet.

  47. I like the part where he uses the word, 'Critical' by Fantastic+Lad · · Score: 1
    -to describe gaming.

    I know this is a matter of perspective, but still. . .

    A reactor melt-down is 'critical'. Massive head-wound trauma? Critical. Making ten percent fewer billions of yen a year selling Mario Brothers game cartridges. . ?

    They're digital plumbers, for goodness sake! It's not a product; it's flashing lights on a screen! A hallucinogenic daydream! It's a complete freak of nature that a thin dime was ever made in the first place!

    Several lucky stars should be counted and thanked that any grocery money was procured at all selling video games. And ugly words like 'critical' should be dropped immediately from the game industry lexicon.

    My other favorite part was that grown men from the Japan Economic Foundation were in attendence, listening gravely as global strategies were being discussed.

    It's DIGITAL ITALIANS WITH CUTE WRENCHES, for goodness sake! Chill the heck out!


    -FL

  48. Online console gaming by Anonymous Coward · · Score: 0

    Ok here are some numbers i had pulled up a week or so ago. But are semi-relevant here. Numbers are comparisons of PC MMPORG numbers and PS2 online subscribers. as well as the actual amount of hardware for online use they have sold. Sony online registered member numbers, check bottom paragraph gives you Everquest PC numbers PLUS the numbers for Everquest Online adventures (the PS2 game) A chart shoing subscriber numbers of several MMORPG's Everquest Online Adventures being the PS2 one at the bottom Chart And here is another SOE press release staing only 500k hardware adapters were sold in the US, and im pretty sure all of themaint gettin used. SOE press release either way this supports the fact that there isnt a cash cow in console online games. MMORPGS would generally have a higher active subscriber base then other online games due to their nature. PS2 is the highest proliferated console system in the US atm. And just using SOE's numbers (which might even be inflated) doesnt really give a rosy picture. granted FFXI for PS2 skews the numbers a good buit, but i think thats due to the different approach they have taken towards subscription and how they implemented the game.

  49. Re:I like the part where he uses the word, 'Critic by zeropointentity · · Score: 1

    Actually.. I don't think I've EVER seen mario with a wrench. He seems to like the soma just a little too much. Probably couldn't lift a wrench if he tried.

  50. Re:I like the part where he uses the word, 'Critic by Anonymous Coward · · Score: 0

    Woah hold on there chief.
    <BR><BR>
    Lives are not necessarily at state, but the company's future is. Jobs will be lost if Nintendo collapses. So to this man, the word 'critical' may be appropriate.
    <BR><BR>
    But seriously, I know geeks like to pick at minutae, but this is really a non-issue. And, by the way, the translator chose to use the word critical -- what he said could have just meant "really important" in Japanese, and the translator made a slight error.

  51. Japanese market by RogueyWon · · Score: 0, Flamebait

    Notice how it's always Nintendo making dire predictions about the gaming market shrinking? Notice the story on slashdot a few days ago about how the Japanese games market is stagnant, despite impressive ongoing growth in the US and Europe? Want to hazard a guess whether there's a connection?

    This is really an illustration of a lot of what's wrong with Nintendo's marketing strategy. Their Japan-centric attitude, more pronounced than Sony's, has essentially seen them get slaughtered in most of the rest of the world during this cycle, even by a console from a notoriously disliked OS developer who'd never made a console before. Here in the UK, when we hear of a great Gamecube title released in Japan, we don't usually assume we have a cat in hell's chance of ever seeing it appear in our stores. I guess the situation might be better in the US, but the UK alone is a large and expanding market, never mind the rest of Europe. Sony and Microsoft don't need to worry about the games market contracting; their sales are telling them something very different, as they're focussing on much healthier markets.

    Don't get me wrong, Nintendo do have some good games. However, it's a pretty small number compared with number that have appeared for the X-Box and, in particular, the PS2. Somebody above mentioned Disgaea; that's a great example of a superb (really, it is, if you haven't played it, do) sleeper hit, of the kind of which Nintendo desperately needs. The Naval Ops games are another good example; almost zero publicity bar word of mouth, and yet I noticed them racking up impressive sales on this basis. By contrast, look at Eternal Darkness for the cube. A superb game, which would have been a hit on any other console, but which, due to the Cube's audience, never got anywhere in terms of sales.

    As one poster above said, Nintendo are in danger of being killed by their own fan-base, who are driving them down a particular road, oblivious to the fact it's a dead end.

  52. This is why Nintendo rules. by Maul · · Score: 1

    Too many negative comments about the statements made, and while I can see the point behind some of them, I'm at least backing up Iwata's comments on a philisophical level.

    The console industry is in a sad state, and the GameCube and GBA are the only "consoles" I currently am enjoying because Nintendo puts fun games onto them. I'll even take a port of the original Zelda over "GTA: Kill hookers in LA rather than Miami" or whatever they're calling the next GTA game.

    --

    "You spoony bard!" -Tellah

    1. Re:This is why Nintendo rules. by Maestro4k · · Score: 1
      • The console industry is in a sad state, and the GameCube and GBA are the only "consoles" I currently am enjoying because Nintendo puts fun games onto them.
      Then you're missing a hell of a lot of fun titles. Just for the PS2 I can think of Disgea, Final Fantasy X and X-2, Onimusha (all three main series games), Xenosaga, and there's plenty more. Frankly I've seen less fun games on the Gamecube than on the PS2 and Xbox. I've yet to see a single GBA game that makes me even consider buying one.
      • I'll even take a port of the original Zelda over "GTA: Kill hookers in LA rather than Miami" or whatever they're calling the next GTA game.
      I'll give you that one, I liked GTA3 better than Vice City. I really am doubting that the next one (called San Andreas) will be worth renting.
  53. Re:I like the part where he uses the word, 'Critic by Anonymous Coward · · Score: 0

    Heh, heh. Move out of your parents basement and you'll describe the loss of your employment as 'critical' too. Or just ask the people who whine about outsourcing to India.

  54. Re:Iwata and Miyamoto have lost it. Toys in the at by fr0dicus · · Score: 1
    Same old missed-the-point argument. The Xbox never intended to make money. They don't need to, Nintendo do.

    Microsoft are using the Xbox to get a foothold in the market, they fully expected the loss. They now have a very considerable chunk of the market which they didn't have before. Considering the type of market, their gain is considerable: publishers. They now have easily more third party developers than Nintendo, and probably rival Sony. You can bet their new console will not suffer from a shortage of titles in its initial first few months on the market, when the real money and market share gains are made.

    Add to this that they've got 15+ million hardware sales which might otherwise have gone on hardware and software from Nintendo and Sony, that's a hell of a lot of word of mouth and brand loyalty lined up for the next machine. I'm not speaking as a Microsoft fanboy, but rather a fearing Nintendo fan. The drought of titles on the Gamecube is almost of PC-proportions currently. If the whole of Europe turned round and decided not to buy the next Nintendo machine I'd have trouble arguing with them, given the way we're treated. Then Nintendo would only have the US market. Going head to head against Microsoft with the release of their next machine could really hurt them, given the 3rd party army that MS can now call upon. It's hard to ignore just how big Sony's catalogue for the PS2 currently is, translate that to launch titles: come next-gen time, if Microsoft have 30 release titles to Nintendo's 8, Nintendo are going to lose, quality notwithstanding. Sure, they can retreat to Japan and build from there, but the whole thing is just playing out to be another Dreamcast.

  55. Re:Iwata and Miyamoto have lost it. Toys in the at by Bulln-Bulln · · Score: 2, Informative

    You're talking bullshit.
    Yes, most people buy 1st party stuff on Nintendo consoles. But that's because Nintendo often makes the best games.

    Splinter Cell did't sell too well on GC because the release date was lagging behind the other releases (XBox, PC, PS2).
    It was Ubi Soft's own fault. If SC's release was not that late and more technically advanced, it would've sold more units.

    You also gave Capcom as another example. Interesting, because a few days ago there was an article here on /. stating that Capcom "isn't interested in developing more" Xbox titles, simply saying: "There are no plans... It's just not profitable enough.".

  56. NO by Anonymous Coward · · Score: 0

    Or just ask the people who whine about outsourcing to India.

    Please please do not do this. Once started you'll never make them stop.

  57. Easy boss by sin(theta) · · Score: 1

    This Nintendo Boss doesn't scare me. A simple LRLRUDDUABBA-START will finish him.

    1. Re:Easy boss by Zcipher · · Score: 1

      Now, if it were a Konami boss, it would be Up, Up, Down, Down, Left, Right, Left, Right, B, A, START.

      Best. Code. Ever.

  58. As a gamer... by SubKamran · · Score: 1

    As a gamer with a cable modem, PC and a Gamecube, I really want online play capability with my console. I am buying the Broadband Adapter for the GC and downloading WarpPipe to allow me to play Mario Kart: DD!! online with other players. Personally, online play is inevitable, it was with PC and now will be with consoles ONCE enough people can actually have internet connections. Usually people don't have ethernet ports in their walls near the consoles. Wi-Fi should fix that. I think right now it's a bit complicated for players to set up their consoles to play online.

    --
    Kamran A
  59. Online strategy is needed but the costs... by blahplusplus · · Score: 1

    ... and other issues such as connectivity, lag and figuring out a way to make it so any dumb idiot can connect isn't going to be easy. Since connecting to the internet and all the problems you have using internet for games is problematic.
    Come on the internet quality of service for real-time games is problematic for everyone, everyone can't get the same online experience because it is ISP and router-hop dependent. No one can gaurantee quality of service with regards to latency at this time over the internet, so realtime games will not be so great when pings fluctuate or are well above 100ms.

    Also I think online marketshare is for console internet "peripherals" are limited like the GC's broadband adapter are limited. You want an "all in one" console in that regard, you don't want to have to pay extra.

    The online connectivity should be built right into the console. This means WiFi or ethernet which isn't going to be cheap from Nintendo's perspective, and then the internal software that makes leasing an IP address easy... but what happens later on when the internet goes to IPV6 and the console can't upgrade its internal software to support internet connectivity? Grandted IPV6 is a long way off but it shows you once you put connectivity in you're stuck with it unless you somehow support IPV6 well before it's widespread.

    Nintendo as a company would like a profit on their console they can't lose gobs of money through a war of attrition like Xbox and Sony can with their other businesses to rely on to supply revenue. They need exclusive games from major publishers on their system or they are going to get creamed by the PS3, I really have no faith in Xbox2 unless it attracts developers with superior technology thats head and shoulders above the PS3 with exclusive system selling titles.

  60. Re:Iwata and Miyamoto have lost it. Toys in the at by Maestro4k · · Score: 1
    • Iwata doesn't appear insane in his well-edited interviews, but even he's starting to slip. I probably would too if the company I was managing has been eating it's tail since 1999.
    I think it's telling that Nintendo has repeatedly said (although I'm not sure if it was Iwata-san who said it specifically) that the day they stop selling consoles is the day they quit the game industry. Talk about sour grapes, it's like a threat: "You better buy our console or we'll take our 1st party titles and kill them all off." I know that Nintendo fans will want to burn me in effigy for this but I really believe Nintendo could become a very powerful player in the console (or even PC gaming market) by starting to develop for other consoles. Let the other guys waste their time and money fighting the console wars and ride on their coattails to success. I'd buy Nintendo games to play on my PS2, but I'm far less inclined to buy a Gamecube just so I can play them.
  61. Doom III? by rd_syringe · · Score: 1

    Doom III is being developed specifically as a single-player game. id Software wasn't even going to include multiplayer support until they decided to unveil a 4-player max demo at E3.

  62. SGB2 wasn't made for the Super NES by tepples · · Score: 1

    the link port wasn't there on the original sgb but was on the later sgb2

    If I recall correctly, the Super Game Boy 2, with a Game Link connector, was not made for any region where the Super NES was called the Super NES. From all the photo evidence I've seen, Nintendo sold the improved accessory only in Japan, where the console was called the Super Famicom. I have a feeling that like Atari in the Video Chess case, Nintendo may have been court-ordered to make and sell the SGB2, as the Pokemon manual contained full-color screenshots of Game Link trade and Game Link battle, which weren't possible at the time on GB (black and white screen), SGB1 (no serial port), or GBC (not yet released).

    nintendo have done this again more recently with the gameboy player for the gamecube

    I have one. However, there still exist a few Game Boy titles incompatible with the GB Player, such as Kirby Tilt n Tumble (would require tilting the GameCube) and any Majesco GBA Video title (would require Macrovision copy-degradation hardware, which Nintendo neglected to license when designing the Cube).

  63. The GBA is not an "adult" system by Tom+Courtenay · · Score: 1

    everywhere I've been, it's perfectly acceptable for adults to play Game Boy

    I'm sorry, but I call bullshit on this.

    I'm a 28 year old male who is an avid gamer. I have pretty much every console since the Colecovision and pay close attention to the industry (obviously you do as well, since we're both posting here). I work and live in the financial center of North America's sixth largest city; this is only relevent because I'd like to set the scene.

    Since the release of the original GBA (and including the SP) I have yet to see one person beyond their teens playing it in public. Not one. I see hundreds of people every day on the train, streetcar, subway and bus. I see adults in foodcourts, on park benches and waiting for transit services. None of them are playing a GBA.

    The simple fact is that it is a child's toy. I will certainly concede that there are a few titles targetted toward adults, but they are few and far between. I've played my SP on a plane, and seen others do the same-but that's pretty much it.

    Here is a perfect example:
    I bought a copy of Boktai a few months ago. Boktai is a game which requires that you play it in sunlight. I've put maybe 45 minutes into it, simply because of the stigma attached to adults playing portable video games. I don't believe this is a sign of weak character, rather an indication of the climate surrounding portable gaming. It isn't (and I don't believe it ever will be) ready for "prime-time" adoption by adults.

    --
    If you could be anything you want, I'll bet you'd be disappointed.
  64. Read This by Anonymous Coward · · Score: 0

    Yes, I agree with you. Five-year olds are absolutely revolting! I don't want any of those foul creatures to appear in any of my games.

    All characters in all games should be ultra realistic adults. Hopefully this will usher in a new era of Soviet Realism in gaming.