Roleplay is a little difficult because there really isn't an Avatar running around.
Actually, I'd be inclined to disagree. In Eve, roleplay takes it's form in Corporation Management. So you can't pretend to be a dancing catgirl. Instead, you take a leadership role that requires the player to act the part. Be responsible, smart, and decisive. Or you can choose to be a pirate, ruthless and coldblooded. So you just wiped out someone's work for a month in thirty seconds. He should have payed the ransom.
Interpersonal politics make a huge part of the Eve experience. From forming alliances to elbowing out rivals, the role playing element of Eve isn't dictated by the cute and fuzzy animated cartoon, but by the results your actions bring. The hand-off approach from the creators really pays off when your corp takes over a new zone to bring it's own brand of order. You *can't* script that.
I'd rather pay $199 for a multiplayer system out of the box and choose what games I want, than get some multiplayer games thrown in as an afterthought but have to pay another 20-30 bucks to be able to play with someone else.
I remember the first NES console I got came with two controllers, AND the lightgun, AND a Super Mario/Duck Hunt cartridge. And that wasn't a "bundle" either, that was in the retail box.
So it seems that the work Opera did in making the webbrowser for the DS hasn't gone to waste -- it's going to be the integrated browser in Wii too. But, has Nintendo made any mention of an internal HD yet? I haven't seen anything in their specs about data storage, except mention that the Wii-motes will hold the save games.
How can a game this revolutionary possibly succeed without the lead developer's name in the title?
I mean, you can't just go all willy nilly with "open ended" gameplay without a Sid Meyer's, by Will Wright, or even a Peter Molyneux Presents in the title! How else will we be able to distinguish it from the thousands of other X Tycoons, Sim-X's, or Virtual-X's of the world?
I'm more interested in the question, What if Neo wasn't the One, but succeded in saving Zion anyway?
If he could fulfill the Oracle's prophesy while not being the correct "solution" to the Architect's equations or whatever Neo was meant to be, his success would have drastic and unforseen consequences on the result of his re-integration into the Matrix.
Beyond that...if he wasn't the answer but solved the equation anyway, what does that say about the equation? That they were fundamentally flawed; that the very purpose of the Matrix was illogical; that the entire fate of humanity to that point, was for a machine's dream of perfection that could not be fulfilled.
Neo's entire purpose, therefore, is to demonstrate that no system is immune to chaos. There is no fate. All equations are just elaborate simulations of reality, and not reality itself. Therefore, there is no equation that can precisely define reality. His powers within the Matrix demonstrate that even within the machine's perfect virtual universe, the rules are flexible enough to destroy the system. His powers beyond the Matrix reinforce his purpose -- to bring chaos to order.
Neo is the antichrist.
I doubt that's what Wil meant, but that's the answer I came up with. I think that's a much better ending than the Warchowski's came up with, too.
Considering the topic was as much about the size of the new projector as it was the fact it's not a lamp, I made my suggestion is based on the portability factor. I've never seen an LED projector in action so I can't compare color warmth or pixel accuracy, but I can tell you from experience that the lamps generally last 2500 hours (at 8 hours a day, 5 days a week, that's 62 weeks) and paying for the 1 year lamp warranty "just in case" is much cheaper than investing in a replacement.
After a year you'll probably want a new projector anyway, especially if you're trying to impress a client with the latest and greatest.
At 2" x 3.6" x 9.75" and less than two pounds, it's the most portable 1024x768 native XGA projector I've ever used. Sorry it's a regular lamp, and the 1000 Lumens isn't the brightest in a well lit room, but the only thing holding it back from being a multimedia powerhouse is the lack of Component video inputs. But for that I'd recommend the LP640 with component adapter. It does native 1080i at 2000 lumens.
My friend, I think you need to try something a bit different.
Tetrisphere for the N64 is one of the greatest spins on the tetris formula, and hands down the best in 3D. It had quick and exciting 2-Player action, as well as a slew of great single-player modes. Not to mention one of the best trance/techno soundtracks in any game, ever.
Tetrisphere alone would justify the price of the Revolution, IMHO.
When listing "Profanity details", some words are not censored, others use "fill-in-the-blank" censoring, while others are viewed as so horrid as to be referred to only by their first letter:
AFAIK, there were at least two versions of Strider -- the Arcade version, the Genesis version (which was the closest adaptation to the arcade version) and the very RPG-ish NES version. For what it's worth, I'd love to see an update to the NES version, but any Strider is good in my book:D
When I think about "underrated", my criteria isn't so much critical acclaim as it is about hearing people wax nostalgic about their favorite games. Everyone lists games like Metroid, Zelda, and Mario. Sure, those were great games, and received high praise from critics.
What I did was list a bunch of games that I've always held in my favorite games list, but never see mentioned when people talk about the classic RPGs or Adventure games. Zelda was a great game, sure, but Crystalis took it to the next level. Metroid was a really fun action/adventure game, but Rygar opened the world up and gave it life, with a soundtrack I still listen to. Double Dragon was a great arcade hit, but River City Ransom was the game to play for the NES for fighting action -- beating up punks and taking their lunch money to buy books and sushi was the best!
Phantasy Star 2 was probably the most controversial of the games I listed, but I felt it had to be mentioned. Compared to other 16-bit RPGs of the time, it was something new and interesting and yet never gets mentioned with the same kind of nostalgia as FF2(IV). I've played them both, and I loved them both, and for my money PS2 was severely underrated when compared to the competition.
Some games that never quite received the love they deserved:
The Guardian Legend (NES)- the first game to combine an overhead shooter (shmup) with a 3/4 RPG. Interesting puzzles, excellent controlls, and one of the deepest adventure games of it's time.
Rygar (NES) - combining 3/4 adventure with a sidescrolling action, this was one of the few NES translations that was *better* than the arcade version (don't remind me of Double Dragon *sob*). The PS2 Followup was an excellent sequel, God of War before GoW existed, but suffered from a horrible storyline and the worst voice acting ever.
Crystalis (NES) - a 3/4 overhead Action/RPG that was the first true Zelda-Killer, it was one of the greatest achievements of the 8-bit era to go unnoticed.
River City Ransom (NES) - the original Brawler for the NES, the depth of which was quite impressive considering the weak storyline.
Phantasy Star 2 (Genesis) - The greatest RPG of it's time, Final Fantasy be damned. A rich storyline in a futuristic setting, several worlds to explore, and a cataclysmic epic with a truly satisfying conclusion.
Actraiser (SNES) - The unique hybrid of Sidescrolling action and RPG/RTS was constantly changing to keep from getting stale. One moment you're marching through a forest on your way to slay a boss, the next you're building roads and accepting gifts from worshippers, then you're back in a forgotten pyramid. Also one of the most underrated soundtracks, with one theme in particular that sounds very similar to Brian Adams' "Hazard"
and finally
Tetrisphere (N64) - One of the greatest puzzlers ever created, this underappreciated gem was the first to bring Tetris to 3D in a form that I actually enjoyed. An awesome techo soundtrack; smooth, slick two player action, and simple rules that reveal a complex and engaging system made this one of the best Tetris games of all time.
Someone mentioned a small detail to me that I'd never really thought about, and explains perfectly the difficulty some people are having while riding Agro.
In SotC, you don't control the horse. You control the *rider*, who then commands the horse. The difference is that the horse has a mind of it's own, and only obeys your commands as far as you direct the rider.
It's the subtle details like this that really separates Shadow from other games. If you didn't stop and think about it, it wouldn't make sense. But it does, in a very abstract, beautiful way.
1920x1200 on my Dell 24" Widescreen Flatpanel is amazing, and one-third the price of the Apple Monstrosity. Finally, I can fill not just the center of my vision, but peripheral vision too.
What's that you say? A TV show? Yes, it can do TV, it's got Hi-Def Composite inputs too.
Unless he's setting up a line for them to fall into, in which case queueing them up would be perfectly acceptable;)
VCR=Free RF Modulator built-in
on
TiVo Buries the VCR
·
· Score: 2, Informative
The reason I've kept my VCR so long is that my older TV only accepts Coax input. That makes watching anything besides Cable impossible -- unless you use the VCR's built-in RF Modulator to hook up modern devices that have composite video (like a DVD player) to the A/V input. Just change the VCR channel to "Input" or "Line" and Viola! DVDs, consoles and Camcorders are now fully useable on the older but still functional TV.
Roleplay is a little difficult because there really isn't an Avatar running around.
Actually, I'd be inclined to disagree. In Eve, roleplay takes it's form in Corporation Management. So you can't pretend to be a dancing catgirl. Instead, you take a leadership role that requires the player to act the part. Be responsible, smart, and decisive. Or you can choose to be a pirate, ruthless and coldblooded. So you just wiped out someone's work for a month in thirty seconds. He should have payed the ransom.
Interpersonal politics make a huge part of the Eve experience. From forming alliances to elbowing out rivals, the role playing element of Eve isn't dictated by the cute and fuzzy animated cartoon, but by the results your actions bring. The hand-off approach from the creators really pays off when your corp takes over a new zone to bring it's own brand of order. You *can't* script that.
I'd rather pay $199 for a multiplayer system out of the box and choose what games I want, than get some multiplayer games thrown in as an afterthought but have to pay another 20-30 bucks to be able to play with someone else.
I remember the first NES console I got came with two controllers, AND the lightgun, AND a Super Mario/Duck Hunt cartridge. And that wasn't a "bundle" either, that was in the retail box.
That would be a case to consider if, for example, you're in the process of taking over the Enterprise by guilt tripping the Doc.
Yes, but wouldn't the harmful effects of the PS3 on society make it then illegal?
We are the Jedi who say ... Wii!
FYI, Halo3 Info and trailer is up at http://www.bungie.net/
So it seems that the work Opera did in making the webbrowser for the DS hasn't gone to waste -- it's going to be the integrated browser in Wii too. But, has Nintendo made any mention of an internal HD yet? I haven't seen anything in their specs about data storage, except mention that the Wii-motes will hold the save games.
Brings new meaning to "Bunny Hunting" -- suddenly the low-level grind doesn't seem so ... tedious
How can a game this revolutionary possibly succeed without the lead developer's name in the title?
I mean, you can't just go all willy nilly with "open ended" gameplay without a Sid Meyer's, by Will Wright, or even a Peter Molyneux Presents in the title! How else will we be able to distinguish it from the thousands of other X Tycoons, Sim-X's, or Virtual-X's of the world?
A game like this...needs provenance!
Where have you gone, David Crane?
Oh no! Nintendo's Truck have started to Move!
I'm more interested in the question, What if Neo wasn't the One, but succeded in saving Zion anyway?
If he could fulfill the Oracle's prophesy while not being the correct "solution" to the Architect's equations or whatever Neo was meant to be, his success would have drastic and unforseen consequences on the result of his re-integration into the Matrix.
Beyond that...if he wasn't the answer but solved the equation anyway, what does that say about the equation? That they were fundamentally flawed; that the very purpose of the Matrix was illogical; that the entire fate of humanity to that point, was for a machine's dream of perfection that could not be fulfilled.
Neo's entire purpose, therefore, is to demonstrate that no system is immune to chaos. There is no fate. All equations are just elaborate simulations of reality, and not reality itself. Therefore, there is no equation that can precisely define reality. His powers within the Matrix demonstrate that even within the machine's perfect virtual universe, the rules are flexible enough to destroy the system. His powers beyond the Matrix reinforce his purpose -- to bring chaos to order.
Neo is the antichrist.
I doubt that's what Wil meant, but that's the answer I came up with. I think that's a much better ending than the Warchowski's came up with, too.
Considering the topic was as much about the size of the new projector as it was the fact it's not a lamp, I made my suggestion is based on the portability factor. I've never seen an LED projector in action so I can't compare color warmth or pixel accuracy, but I can tell you from experience that the lamps generally last 2500 hours (at 8 hours a day, 5 days a week, that's 62 weeks) and paying for the 1 year lamp warranty "just in case" is much cheaper than investing in a replacement.
After a year you'll probably want a new projector anyway, especially if you're trying to impress a client with the latest and greatest.
You mean, like the Infocus LP120?
At 2" x 3.6" x 9.75" and less than two pounds, it's the most portable 1024x768 native XGA projector I've ever used. Sorry it's a regular lamp, and the 1000 Lumens isn't the brightest in a well lit room, but the only thing holding it back from being a multimedia powerhouse is the lack of Component video inputs. But for that I'd recommend the LP640 with component adapter. It does native 1080i at 2000 lumens.
My friend, I think you need to try something a bit different.
Tetrisphere for the N64 is one of the greatest spins on the tetris formula, and hands down the best in 3D. It had quick and exciting 2-Player action, as well as a slew of great single-player modes. Not to mention one of the best trance/techno soundtracks in any game, ever.
Tetrisphere alone would justify the price of the Revolution, IMHO.
I prefer the more common title:
Imaginary
All I know is that after upgrading to an ET4000, my Second Reality framerate went through the roof!
Ben was the bomb in Phantoms, yo!
When listing "Profanity details", some words are not censored, others use "fill-in-the-blank" censoring, while others are viewed as so horrid as to be referred to only by their first letter:
...God Damn, Hell, Jesus...
Take a moment and savour the delicious irony...
AFAIK, there were at least two versions of Strider -- the Arcade version, the Genesis version (which was the closest adaptation to the arcade version) and the very RPG-ish NES version. For what it's worth, I'd love to see an update to the NES version, but any Strider is good in my book :D
When I think about "underrated", my criteria isn't so much critical acclaim as it is about hearing people wax nostalgic about their favorite games. Everyone lists games like Metroid, Zelda, and Mario. Sure, those were great games, and received high praise from critics.
What I did was list a bunch of games that I've always held in my favorite games list, but never see mentioned when people talk about the classic RPGs or Adventure games. Zelda was a great game, sure, but Crystalis took it to the next level. Metroid was a really fun action/adventure game, but Rygar opened the world up and gave it life, with a soundtrack I still listen to. Double Dragon was a great arcade hit, but River City Ransom was the game to play for the NES for fighting action -- beating up punks and taking their lunch money to buy books and sushi was the best!
Phantasy Star 2 was probably the most controversial of the games I listed, but I felt it had to be mentioned. Compared to other 16-bit RPGs of the time, it was something new and interesting and yet never gets mentioned with the same kind of nostalgia as FF2(IV). I've played them both, and I loved them both, and for my money PS2 was severely underrated when compared to the competition.
Some games that never quite received the love they deserved:
The Guardian Legend (NES)- the first game to combine an overhead shooter (shmup) with a 3/4 RPG. Interesting puzzles, excellent controlls, and one of the deepest adventure games of it's time.
Rygar (NES) - combining 3/4 adventure with a sidescrolling action, this was one of the few NES translations that was *better* than the arcade version (don't remind me of Double Dragon *sob*). The PS2 Followup was an excellent sequel, God of War before GoW existed, but suffered from a horrible storyline and the worst voice acting ever.
Crystalis (NES) - a 3/4 overhead Action/RPG that was the first true Zelda-Killer, it was one of the greatest achievements of the 8-bit era to go unnoticed.
River City Ransom (NES) - the original Brawler for the NES, the depth of which was quite impressive considering the weak storyline.
Phantasy Star 2 (Genesis) - The greatest RPG of it's time, Final Fantasy be damned. A rich storyline in a futuristic setting, several worlds to explore, and a cataclysmic epic with a truly satisfying conclusion.
Actraiser (SNES) - The unique hybrid of Sidescrolling action and RPG/RTS was constantly changing to keep from getting stale. One moment you're marching through a forest on your way to slay a boss, the next you're building roads and accepting gifts from worshippers, then you're back in a forgotten pyramid. Also one of the most underrated soundtracks, with one theme in particular that sounds very similar to Brian Adams' "Hazard"
and finally
Tetrisphere (N64) - One of the greatest puzzlers ever created, this underappreciated gem was the first to bring Tetris to 3D in a form that I actually enjoyed. An awesome techo soundtrack; smooth, slick two player action, and simple rules that reveal a complex and engaging system made this one of the best Tetris games of all time.
Someone mentioned a small detail to me that I'd never really thought about, and explains perfectly the difficulty some people are having while riding Agro.
In SotC, you don't control the horse. You control the *rider*, who then commands the horse. The difference is that the horse has a mind of it's own, and only obeys your commands as far as you direct the rider.
It's the subtle details like this that really separates Shadow from other games. If you didn't stop and think about it, it wouldn't make sense. But it does, in a very abstract, beautiful way.
I've got to nominate UWXGA for this award.
1920x1200 on my Dell 24" Widescreen Flatpanel is amazing, and one-third the price of the Apple Monstrosity. Finally, I can fill not just the center of my vision, but peripheral vision too.
What's that you say? A TV show? Yes, it can do TV, it's got Hi-Def Composite inputs too.
That's "cue", not "queue", BTW.
;)
Unless he's setting up a line for them to fall into, in which case queueing them up would be perfectly acceptable
The reason I've kept my VCR so long is that my older TV only accepts Coax input. That makes watching anything besides Cable impossible -- unless you use the VCR's built-in RF Modulator to hook up modern devices that have composite video (like a DVD player) to the A/V input. Just change the VCR channel to "Input" or "Line" and Viola! DVDs, consoles and Camcorders are now fully useable on the older but still functional TV.