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Capcom Classics Collection Remixed for PSP

JamesO writes "Capcom has announced Capcom Classics Collection for the PSP, featuring 20 games and wireless multiplayer. Featuring twenty classic games, wireless ad hoc multiplayer, and horizontal and vertical screen orientation, Capcom Classics Collection Remixed is sounding like the retro collection to buy in 2006. Some of the twenty games included in the collection are 1941, Avengers, Block Block, Captain Commando, Magic Sword, Quiz and Dragons, Street Fighter, Strider, Three Wonders, and Varth. Some of those titles aren't exactly well known, but the inclusion of Strider is sure to excite many a gamer. This was one of the notable absences of the recent Capcom Classics Collection for PlayStation 2 and Xbox, so the inclusion of the game on PSP version is a real feather in its cap. "

46 comments

  1. If you really bought a "licence" to content... by voice_of_all_reason · · Score: 4, Insightful

    Couldn't you send Capcom a proof of purchase for buying these games on the NES, and get the PSP game in the mail for free? I mean, you already bought it once, right?

    One of the biggest reasons piracy will continue to flourish regardless of price -- (most) consumers won't keep paying to play stuff from years ago simply because the original hardware broke down.

    1. Re:If you really bought a "licence" to content... by kamapuaa · · Score: 1

      There's already a precedent for buying a new copy of the White Album on whatever new technology the aliens sell us.

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    2. Re:If you really bought a "licence" to content... by NanoGator · · Score: 2, Informative

      "Couldn't you send Capcom a proof of purchase for buying these games on the NES, and get the PSP game in the mail for free?"

      a.) These aren't the NES versions of the game, they're the arcade version.
      b.) Either way, how many people actually hadl all 20 of these games?
      c.) There's a significant number of people who haven't played these games before that may have fun buying them today. I agree that ROMs will always be around, but there's little to be bitchy about here.

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    3. Re:If you really bought a "licence" to content... by voice_of_all_reason · · Score: 1

      c.) There's a significant number of people who haven't played these games before that may have fun buying them today. I agree that ROMs will always be around, but there's little to be bitchy about here.

      I highly doubt this. The big draw on rereleases of old games is the nostalgia from those who played it when they were young.

      Try giving a 10-year-old who loved Ocarina of Time a copy of the original Zelda (or, god forbid, Adventures of Link), and they most likely wouldn't find it fun at all. First off, it'd be amazingly difficult, (simply due to the fact that newer games utilize different skillsets and strategies) and secondly, the audial/graphical downgrade would also be a big turnoff.

      For all the talk about how current games are less innovative than their predecessors, I find that the cream of the PS2/N64 crop are much more fun than the top-tier NES/Atari games.

    4. Re:If you really bought a "licence" to content... by drspooky · · Score: 1

      I suppose that in your world, there are no development costs associated with porting them to a new platform.

    5. Re:If you really bought a "licence" to content... by LoverOfJoy · · Score: 1
      a.) These aren't the NES versions of the game, they're the arcade version.

      Does the PSP have enough buttons to play the arcade version of street fighter? My guess is that some of the games at least will be unique versions that are very similar to but different from the arcade versions.

    6. Re:If you really bought a "licence" to content... by voice_of_all_reason · · Score: 1

      If some highschool kid living in his parents basement can create an emulator superior to the game company staff (remember Chrono Trigger/Final Fantasy 4 on PS1), then the development costs are wasted money.

    7. Re:If you really bought a "licence" to content... by Anonymous Coward · · Score: 0

      shoulder buttons, mother fucker! do you use them?

    8. Re:If you really bought a "licence" to content... by drspooky · · Score: 1

      *beats head on desk*

    9. Re:If you really bought a "licence" to content... by heinousjay · · Score: 1

      I guess you could if they felt like selling it that way. Since it's their choice not to, I guess you'll just have to use this as a flimsy justification for piracy.

      (most) consumers won't keep paying to play stuff from years ago simply because the original hardware broke down.

      The market has disproven this point. Most consumers will pay for it - it's the vocal (on this site) minority that likes to take what isn't theirs.

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    10. Re:If you really bought a "licence" to content... by LoverOfJoy · · Score: 1

      I don't have a PSP and that's why I asked the question in the first place. I still think that at least some of the games will be unique versions that are similar to but different from the arcade versions. The differences will likely be small but still there. YMMV

    11. Re:If you really bought a "licence" to content... by NanoGator · · Score: 1

      "Try giving a 10-year-old who loved Ocarina of Time a copy of the original Zelda (or, god forbid, Adventures of Link), and they most likely wouldn't find it fun at all. First off, it'd be amazingly difficult, (simply due to the fact that newer games utilize different skillsets and strategies) and secondly, the audial/graphical downgrade would also be a big turnoff."

      Possibly true. However, I saw some games in there that I've never actually played that I'm curious about. With 20 games and a couple that I've played before that I'd like to play again, I'd file it under "what the heck?"

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    12. Re:If you really bought a "licence" to content... by KDR_11k · · Score: 1

      Legend of Zelda is a bad example, that's actually quite fun at first even to a modern gamer. Try Metroid if you really want to piss 'em off. I'm glad that piece of junk was a free extra in Zero Mission.

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    13. Re:If you really bought a "licence" to content... by KDR_11k · · Score: 1

      Huh? When did your NES games make you sign a license agreement?

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    14. Re:If you really bought a "licence" to content... by lightspawn · · Score: 1

      Couldn't you send Capcom a proof of purchase for buying these games on the NES, and get the PSP game in the mail for free?

      Sure, why not.

      P.S. You do have your receipts, right?

  2. PSP lineup going limp by rAiNsT0rm · · Score: 4, Interesting

    Not to say this collection won't be cool, but never have I seen a game system with such a lackluster lineup and no real redemption in sight. I would even put the GameGear up against the PSP for overall product, at least it had TV capabilities and a decent library (nothing outstanding, but many very good games).

    The PSP is just a preview of what is to come with the PS3 and Xbox 360. Expensive, expensive to design for, difficult to program for consoles never make it. When will people learn. The timetables between release dates stretch onward forever with huge lag times of nothing... Even the 360 indie developed stuff is barely passable in quality and is mostly rehashes of older flash/shareware PC stuff.

    Also, many folks only enjoyment from their PSP is in emulation... so most folks don't even need oldschool compilations.

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    1. Re:PSP lineup going limp by Anonymous Coward · · Score: 4, Insightful

      I honestly believe that the biggest problem with the PSP is that they typical handheld developer doesn't really know what to do with it. Lets face it, the typical Gameboy developer has been in technological limbo for a very long time; they were essentially producing games for the 'NES' (gameboy/pocket/color) for a decade and then a device that is slightly more powerful than the SNES (GBA) for 5 years. Now, with the really nice screen you'd think that this would be huge to 2d developers because they could develop some of the prettiest 2D games ever, but Sony has discouraged 2D development on the PSP; they feel that the PSP is a 'hand-held PS2' and thus you should have PS2 level 3D graphics. You simply can't jump from the production costs of a SNES game (under $500,000 typically) to a PS2 game (over $2,000,000 typically).

      Now the Nintendo DS, on the other hand, is pretty close to the Dreamcast in power, but Nintendo isn't telling developers what they can or can not produce; thus you can produce a 2D Castelvainia or a 3D Metroid. What this means is that, by keeping development costs low, you can take greater risks on a title and produce a Kirby's canvas curse, Nintendogs, or Lawyer game (I forget its name). Remember, it's rare that safe games are all that fun.

    2. Re:PSP lineup going limp by rAiNsT0rm · · Score: 2, Insightful

      This is without a doubt the most intelligent AC post ever, why wouldn't you log in? I'm assuming you work in the industry, because I do and generally only someone with an in-depth knowledge of the game could nail that info.

      Anywho... I totally agree. "Safe" games are all that get made when the costs are as high as they are for these "next-gen" consoles, including the PSP. Safe games are NOT fun, and they do nothing to innovate except work off of popular formulas already established.

      3D is not the answer to everything. In fact, I see a return to 2D in the near future as it is much easier for the casual gamer to enjoy and control the action. All that the PSP, 360, PS3 have going for them is poly counts and texture fills which binds them to 3D. The greatest games of all time are primarily 2D, and even after many years of 3D there have been relatively few to make an impact at all on par with 2D titles in just about the same timeframe.

      Things have stagnated, and the PSP, 360, PS3 just further the stagnation... the only real hope to break out of this rut is in Nintendo's hands right now, and I think for gamer's everywhere the real heart of gaming rests on its success or failure. No pressure or anything :)

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    3. Re:PSP lineup going limp by Anonymous Coward · · Score: 1, Insightful

      The other AC claimed the DS is nearly as powerful as a dreamcast. As someone who owns both I can say the AC is talking crap on that issue, which makes me doubt the other points made somewhat.
      Granted, I might not have yet seen a game which fully utilises the DSes power, but so far it looks like it can handle N64-level graphics at a reduced resolution. Dreamcast it is not, look at Dead or Alive 2...
      Also, Lumines is 2D in gameplay - make a 2D game and add fancy effects to keep Sony happy.

    4. Re:PSP lineup going limp by Fred+Or+Alive · · Score: 1

      Yeah, the PSP is nearer a portable Dreamcast I'd guess.

      I suppose the DS could be near to one, if Nintendo had included some sort of 3D chip. As it is, it can so PlayStation / N64 / etc. level graphics in software.

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    5. Re:PSP lineup going limp by KDR_11k · · Score: 1

      The DS is a bit above the N64, which is still nowhere close to the DC. The DC was pretty close to the PS2, the DS clearly isn't. I'd say the PSP is more like the DC than the DS is.

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    6. Re:PSP lineup going limp by rAiNsT0rm · · Score: 2, Interesting

      Actually, the original AC wasn't far off with the DS == DC comment. The DC was 200MHz CPU, the DS uses an ARM9 &ARM 7, the ARM9 alone runs at 200MHz. The DS does have 3D code that can handle full 3D with fog and Cel shading at 60FPS. And if you go through most of the other specs they are pretty comparable.

      Now, the DS is not a DC and the DC was tuned for certain things the DS isn't, but on a whole they are comparable. I would tend to believe just about any DC game could be ported to the DS with a very accurate reproduction.

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    7. Re:PSP lineup going limp by fistfullast33l · · Score: 1

      I game on my PC and my PSP currently. I have an Xbox but haven't touched it in about 5 months. The reason I don't touch the Xbox is that the PC has better games and my PSP has turned into my portable console. A lot of people bash the PSP because it basically is taking the console games in most cases and porting them to the handheld. This is true and a valid point, but if you are like me and don't own a PS2, then games like Katamari haven't been available to you so buying them for PSP is not like spending your money over again. Personally, I don't plan on buying either a PS3 or an Xbox360 because I have my PSP with really good console games. I'm not necessarily looking for innovation in game design, I just want something I can take on the road wherever I go (I do alot of traveling so a PS3 or Xbox360 won't help me there). Plus, the PSP handles MP3's and movies as well, so I don't need a handheld game device, MP3 player, and DVD player to cart around with me. I take my laptop and my PSP on the road. I'm actually extremely excited about the upcoming Megaman games and this collection looks awesome as well. I loved classic console gaming of yore (never played strider, but I loved 1941). I have something like 8 games for my PSP and I always have something to play. Sure the DS might have games that appeal to the game designers in the crowd, but I'm not one of those. I want a mini-console experience that I can take on the road with me, and the PSP gives me just that.

    8. Re:PSP lineup going limp by Fred+Or+Alive · · Score: 2, Informative

      All the specs I find for a quick Google (and on Wikipedia) give the Nintendo DS a rather more pedestrial speed of 67Mhz for the ARM9 and 33Mhz for the ARM7. I have no idea how ARM9 and SH4 cores compare MHz for MHz, but I think the DS is probably behind the 200MHz SH4 in the Dreamcast.

      Although it does seem I may be wrong about the DS not having hardware 3D (although you just said 3D code, which implys software 3D), but if it does, it isn't at Dreamcast level, for one thing it doesn't have texture filtering (even the N64 had (slightly odd) texture filtering).

      So I think the DS is quite a bit begind the Dreamcast, and I'd say it's probably far nearer the N64 in power levels - probably a bit better in most respects, but it isn't that near the current (DC/PS2/GC/XBX) generation of consoles. The PSP, IMO, if far nearer a "Dreamcast in your pocket"

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    9. Re:PSP lineup going limp by Kris_J · · Score: 1

      The PSP is technically a great product, but Sony are killing it themselves. Instead of encouraging a big homebrew scene, each BIOS "upgrade" deliberately reduces the number of things you can do with the device. The PSP is just the latest example of Sony's IP divisions ruining Sony's technical divisions. The old Sony, pre SonyBMG and Sony Movies, would have made the PSP as easy to use by everyone as possible. If Sony were like this back in the day they would have found a way to stop you playing tapes of your LPs in your Walkman -- they would have been forcing you to buy the licensed Sony-brand tape version of every album you already own.

    10. Re:PSP lineup going limp by rAiNsT0rm · · Score: 1

      While I agree with all of the PSP is closer to DC arguments, the DS is quite capable in the 3D and processing depts. You have to understand I'm not saying the DS == a DC it is just that when all of its capabilities are considered it is very possible to reproduce a number of DC titles on the DS. Some sacrifices woul dneed to be made in a few areas, but overall it is very doable. Jet Grind Radio, crazy taxi, even Shenmue I could see done easily. There are many more, I obviously don't see Ikaruga happening RIGHT NOW, but the DS is still new to devs. I wouldn't be surprised with how far it progreses in the coming generatins of titles.

      You may be surprised at what that little bugger can do, I've seen demo work that is jaw dropping.

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    11. Re:PSP lineup going limp by NewmanBlur · · Score: 1

      "I honestly believe that the biggest problem with the PSP is that they typical handheld developer doesn't really know what to do with it."

      I think Capcom is doing two things absolutely right with this platform: 1) leveraging existing IP, and 2) addressing the game play demands of the mobile gamer.

      If dev costs are rising as much as you say they are on this platform, then it makes excellent financial sense to recycle old IP, especially when Sony is marketing this platform to people who grew up with Street Fighter 2.

      My opinion is that the old arcade games translate well to current handhelds. The old games had to grab your attention with a quarter's ($.25) worth of action; gamers had to be able to pick up the game and hav fun with it immediately. When you think about where/when people are likely to be playing PSP games -- on the train/bus, waiting for a friend, on a lunchbreak -- it makes sense that that audience would want something similiar. When I'm looking for a quick break, I'd much rather rip through a few stages of Final Fight than try and figure out some obscure mission in Splinter Cell.

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  3. Can't Wait for SF II by Gherikill · · Score: 1

    Shoryuken! I doubt i'll be able to pull off SPD with gief on the PSP pad.

    1. Re:Can't Wait for SF II by voice_of_all_reason · · Score: 1

      I hated the wall-jump in Strider (and later, Super Metroid). Back when I was a kid, it was difficult enough that I simply couldn't get past that part of the game and had to quit :(

  4. Sweet by Apreche · · Score: 1

    I don't have a PSP, and I wont buy one just for this. But it's great to see the return of Strider and Magic Sword. Someone really needs to make an update of Strider for the next gen systems.

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    1. Re:Sweet by apoc06 · · Score: 1

      there was a sequel to the original strider on the genesis and on the original playstation http://www.gamespot.com/ps/action/strider2/index.h tml?q=strider

      i would love to see an updated version of strider possibly for ps3 or x360. the only place you can see strider at on ps2 or xbox is in the capcom fighting games.

    2. Re:Sweet by Pxtl · · Score: 1

      The PS1 version was great, and generally didn't fare too well. I'd love to see it rereleased with higher-resolution, more fluid graphics - it had the telltale PS1 chunkiness. The problem I ran into though was that it was just really, frustratingly hard to play without serious abuse of the "continue" command. Plus, it had the stupid old arcade tradition of "power that you lose the first time you get hurt" like in original Strider, which basically means that losing a single bar of health leaves you screwed and vulnerable.

      Still, the action within the game was awesome fun.

  5. But Which Strider will it be? by Alzheimers · · Score: 2, Informative

    AFAIK, there were at least two versions of Strider -- the Arcade version, the Genesis version (which was the closest adaptation to the arcade version) and the very RPG-ish NES version. For what it's worth, I'd love to see an update to the NES version, but any Strider is good in my book :D

    1. Re:But Which Strider will it be? by FidelCatsro · · Score: 1

      There was also a Master system /gamegear version .

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    2. Re:But Which Strider will it be? by Taulin · · Score: 1

      Then there was the Strider 2 pack for the PS1 that also included the original Strider on a second disk, which is the closest version because it is the arcade version. Just remember that the disks were labled backwards. I was going to pick it up for a friend at GameStop, but noticed the Strider 1 disk was gone, which of course is the main game Strider 2. Both fun as hell.

  6. I applaud Capcom. by Inoshiro · · Score: 2, Insightful

    They do a good thing when they re-release their old titles in a form I can buy without infringing on their copyright.

    However, releasing several versions of the same thing with slight changes smacks of money-grabbing tactics. If Strider was as important to me as JamesO, I'd think about downloading the ROM for an emulator, rather than spending more money on a PSP version of something I already own. Doubly so since the PSP controls themselves feel cheap and shoddy compared to a good, solid Xbox controller, or the MadCatz classic-NES style PS2 controller.

    Capcom did the same thing when they released the MegaMan collection for GC and PS2, and stuck the poor GC customers with the exact-opposite control scheme than would be good: the big A button is for shooting, and the tiny B button is for jumping. If you're holding a MegaBuster charge, you're going to have troubles hitting the jump button without occasionally releasing this (and sliding without use of the dedicated slide button is difficult). No options for changing the controls were included.

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    1. Re:I applaud Capcom. by apoc06 · · Score: 1

      i hate to point out the irony of your post, but sadly so... the psp is being heralded as one of the biggest assets of the emulation crowd right now. no need to drag a monitor, case, and gamepad... take your roms on the road with you. capcom probably is aware of this, and wants to cash in using some of their more obscure, and rare and/or unreleased [outside japan] titles.

      personally, i havent had any problems with the psp controls myself. hey to each his own. i mean, some people prefer the original xbox hamburger controller over the s-controller.

      personally the biggest thing i would appreciate from an offer like this is downloadable content. maybe an all time high score list available from the web. how cool would it be to see your rank in the all-time list of 1941? harkens back to the old arcade days, wishing i could beat the score of some guy that had way more time and quarters than me. how great would it be to download new levels of your favorite classics? throw in some new features, and it'd be a guaranteed platinum hit.

  7. Quiz & Dragons! by generic-man · · Score: 2, Funny

    I have to wonder whether they're actually going to rewrite the questions in Quiz & Dragons. I downloaded a ROM of the game which was made in the early '90s. Most of the questions are of the '80s at the very latest and are incredibly inconsistent. Some of them are for little kids but then you get a question like "Which 1930s actor played the lead role in (some obscure '30s movie)?" It really looked like the Capcom localization crew bought some trivia books from the remainders bin at an outlet book store and just threw the questions into the game.

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  8. I call ultralame! by MilenCent · · Score: 1

    Why? Because Magic Sword is a very high level of cool, but while it's in this PSP collection, it's not in the PS2 Capcom collection!

  9. Three Wonders by hal2814 · · Score: 1

    The game "Don't Pull" on the Three Wonders cab is one of the best time-wasters I've ever played. We used to have it at a pizza place I worked at. I spent just about every break playing it. It's like Pengo but better IMHO. I'd pay $20 just to have that game on a portable system.

  10. Captain Commando? by HunterZ · · Score: 1

    WTF is Captain Commando? Do they mean "Commando"?

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    1. Re:Captain Commando? by HunterZ · · Score: 1

      Doh, thanks. I need to add Wikipedia to my mental list of sites to check for game info, as MobyGames seems to have dropped the ball on this one.

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  11. For the real deal by aztektum · · Score: 1

    I keep wanting to buy a kit from these guys. I'm a little reluctant to deal with "little known" online vendors. Anyone have any feedback on them?

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  12. mega man by holySherm · · Score: 1

    is there a reason mega man isn't in there? Is this a licensing issue or something? I wouldn't think it is a techonological issue to include the game. Anyone have any insight? The article made no mention of it. And I also wonder if that is only Street Fighter or Super Street Fighter. I'm not sure you can call it a collection of capcom games without Mega Man. It would be like nintendo releasing a collection with no mario or link. Enjoy starfox adventures though.

  13. It's time MAME and ROMs became commercial by Kris_J · · Score: 1
    Much as these re-releases are a great way to squeeze money out of ancient IP, isn't it about time that we could just buy a nice MAME disc or cart for our preferred platform and then buy ROMs from the IP owners?

    (As a bonus for the companies, they wouldn't end up releasing a product for a single platform in the middle of a growing boycott.)