> * I know Stallman didn't outright call for the abolition of copyright. Still, the changes he wants (the freedom for anyone to distribute any published work) amount to nearly the same thing.
The power of the GPL is completely predicated on the power of copyright. Without copyright, there can be no GPL. RMS's goal isn't to achieve "the freedom for anyone to distribute any published work," but rather to achieve a world in which published works are themselves free -- free to be built upon and creatively refigured, and free to contribute to the common good. To quote Eben Moglen, the goal is to create "a commons, to which anyone may add but from which no one may subtract." Hell yes, it's ideological. To me, that's a good thing.
Mod parent up immediately, insightful. The next generation of game consoles is about controlling the media center, not about games. (Except for the Revolution, of course -- Nintendo maintains, as always, a complete focus on games and fun.)
Anyone have any more? I'd love to wean myself from the fairly evil Yahoo. It'd be much appreciated. You could even email it to me at "casio" at the aforementioned provider.
Correction -- This is how the internet was *designed* to work. However, big broadband providers (cable and phone companies) have a vested interest in undermining the end-to-end principle the internet was founded on, making users into content consumers, and have done so by encourging things such as PPPoE and NAT. Sure, you can still run a PTP application from behind a NAT box, but it requires some port forwarding, which the average user won't be able to do. In fact, many all-in-one broadband "modems"/NAT devices don't even allow this these days, and many service agreements prohibit the operation of services on the user's assigned IP address, further undermining e2e. One of the promises of v6 is that it will allow every machine on the internet to have its own true IP address, if desired. This seems increasingly unlikely, as there are powerful forces that very much like the current imbalance between content providers and content consumers, and will bring great resources to bear against a return to the "wild west" of the early days of the internet, when every node could be a provider.
Have you looked at the side-talking site? I'm sorry, but those people need absolutely no high-tech help to look like dorks, they've got it quite well in hand on their own. Just as an iPod doesn't make a dork look cool, neither does an n-Gage do the opposite.
I've seen a couple of real people using these on the street here in NYC, and it looks just fine, you hold it as you would a regular landline phone receiver.
Not that I think this will succeed, at least not this generation of hardware. Their undoing will be the asshat design decision to require the user to open the thing and remove the battery to switch games. Huh?
Actually, I'd wager that the problems we've had downloading from eMusic are on account of their announcement -- everyone is trying to get their downloading in while it's still unlimited. I know I'm guilty of it. Odds are that once the quota kicks in, downloading performance will be better than ever.
I was going to cancel, but I'm going to hold out a bit longer. If there's anyone worth supporting in this arena, it's them.
eMusic has not killed it's subscription model -- it is only changing from an unlimited download model to impose a monthly limit. To quote from the article you linked to:
On 8 November, the $9.99-a-month unlimited download service will be limited to a maximum of 40 downloads each month. Subscribers can increase that figure to 65 downloads a month, but that will cost them $14.99. A monthly payment of $50 will buy them 300 downloads each month.
That's under $.25 per track, for MP3s with NO DRM. A better (legal) deal cannot be had. Plus, it has lots of independent stuff not found elsewhere.
1. Yes, iTunes Music Store uses DRM. It is a simple (and admittedly regrettable) fact that right now no major label will allow digital distribution of their content w/o DRM. To Apple's credit, they have negotiated the least restrictive DRM scheme out there, except for that of eMusic, which sells DRM-free MP3 files.(And is the service I use for that reason.)
2. iTunes != iTMS. Once again: iTunes is not (just) an online music store. It is primarily a jukebox program. That's what I use it for -- I wouldn't buy from iTMS, since my player doesn't support AAC and I don't much care for DRM either.
3. MusicMatch is a terrible piece of software. Ditto RealOne. WMP is decent, but it scares me. A lot of people think Winamp is the bee's knees, and I admire it and its developers, but I've never quite cottoned to its playlist-oriented (rather than library-oriented, for lack of a better term) interface. So iTunes works for me, as an MP3 jukebox. YMMV. I guess Windows users do like choice, after all.
According to the iTunes help, it cribs the proxy settings (HTTP) from internet explorer. So, ostensibly, if you've got IE set up to work with your authenticating proxy, it should work.
But CRPGs are *not* interactive fiction! It's an altogether different genre, and I'd argue that levelling and numeric stats are an inherent part of that genre.
Hell, most IF isn't really interactive fiction; they're mostly text adventures, a distinct genre all its own. I'm all in favor of changing how XP is doled out, and love games like Planescape and Fallout and Morrowind and Arcanum, which all succeed on some level at doing this, but let's not try to make an apple into an orange here.
Ha! Of course it's a ludwig_van. Love that guy.
The power of the GPL is completely predicated on the power of copyright. Without copyright, there can be no GPL. RMS's goal isn't to achieve "the freedom for anyone to distribute any published work," but rather to achieve a world in which published works are themselves free -- free to be built upon and creatively refigured, and free to contribute to the common good. To quote Eben Moglen, the goal is to create "a commons, to which anyone may add but from which no one may subtract." Hell yes, it's ideological. To me, that's a good thing.
Mod parent up immediately, insightful. The next generation of game consoles is about controlling the media center, not about games. (Except for the Revolution, of course -- Nintendo maintains, as always, a complete focus on games and fun.)
I hope Bruce Willis in onboard.
It won't run on my GeForce Ti4200. It whirs for a couple of seconds and just quits back out without a message.
That link is giving me a "permission denied"
sorry.
It's to compete for press attention.
Yes, the code is select-play-select-3-0-select
t.
FooAtWFU says (in his sig)
"You keep using that word. I do not think that it means what you think it means."
This sig has never been more apropos.
Anyone have any more? I'd love to wean myself from the fairly evil Yahoo. It'd be much appreciated. You could even email it to me at "casio" at the aforementioned provider.
thanks much!
t.
Actually, viruses is correct.
Check out dictionary.com, and this essay entitled "What's the plural of 'virus'?".
Orientated is the British version of the word, you insensitve clod.
Don't believe me? Ask the OED!
Correction -- This is how the internet was *designed* to work. However, big broadband providers (cable and phone companies) have a vested interest in undermining the end-to-end principle the internet was founded on, making users into content consumers, and have done so by encourging things such as PPPoE and NAT. Sure, you can still run a PTP application from behind a NAT box, but it requires some port forwarding, which the average user won't be able to do. In fact, many all-in-one broadband "modems"/NAT devices don't even allow this these days, and many service agreements prohibit the operation of services on the user's assigned IP address, further undermining e2e. One of the promises of v6 is that it will allow every machine on the internet to have its own true IP address, if desired. This seems increasingly unlikely, as there are powerful forces that very much like the current imbalance between content providers and content consumers, and will bring great resources to bear against a return to the "wild west" of the early days of the internet, when every node could be a provider.
There's some interesting stuff on this at Digital Imprimatur and on Larry Lessig's site. A good place to start is Lessig's article called "The End of End-to-End: Preserving the Architecture of the Internet in the Broadband Era"
What, no "In Soviet Russia..."? Or is that just a given now?
Have you looked at the side-talking site? I'm sorry, but those people need absolutely no high-tech help to look like dorks, they've got it quite well in hand on their own. Just as an iPod doesn't make a dork look cool, neither does an n-Gage do the opposite.
I've seen a couple of real people using these on the street here in NYC, and it looks just fine, you hold it as you would a regular landline phone receiver.
Not that I think this will succeed, at least not this generation of hardware. Their undoing will be the asshat design decision to require the user to open the thing and remove the battery to switch games. Huh?
What makes you think they don't already? Not tobacco, per se, but some other organic addictive substance?
http://suprnova.lagalot.com/torrents/469/lists.tgz (1).torrent
I'm not talking about downloading music, I'm talking about looking at their homepage.
Actually, I'd wager that the problems we've had downloading from eMusic are on account of their announcement -- everyone is trying to get their downloading in while it's still unlimited. I know I'm guilty of it. Odds are that once the quota kicks in, downloading performance will be better than ever.
I was going to cancel, but I'm going to hold out a bit longer. If there's anyone worth supporting in this arena, it's them.
It's funny -- I can't even look at the new Napster site right now b/c my work proxy settings still filter it.
I wonder how many corporations are still blocking the napster.com domain, and what effect that's happening on their business?
On 8 November, the $9.99-a-month unlimited download service will be limited to a maximum of 40 downloads each month. Subscribers can increase that figure to 65 downloads a month, but that will cost them $14.99. A monthly payment of $50 will buy them 300 downloads each month.
That's under $.25 per track, for MP3s with NO DRM. A better (legal) deal cannot be had. Plus, it has lots of independent stuff not found elsewhere.
1. Yes, iTunes Music Store uses DRM. It is a simple (and admittedly regrettable) fact that right now no major label will allow digital distribution of their content w/o DRM. To Apple's credit, they have negotiated the least restrictive DRM scheme out there, except for that of eMusic, which sells DRM-free MP3 files.(And is the service I use for that reason.)
2. iTunes != iTMS. Once again: iTunes is not (just) an online music store. It is primarily a jukebox program. That's what I use it for -- I wouldn't buy from iTMS, since my player doesn't support AAC and I don't much care for DRM either.
3. MusicMatch is a terrible piece of software. Ditto RealOne. WMP is decent, but it scares me. A lot of people think Winamp is the bee's knees, and I admire it and its developers, but I've never quite cottoned to its playlist-oriented (rather than library-oriented, for lack of a better term) interface. So iTunes works for me, as an MP3 jukebox. YMMV. I guess Windows users do like choice, after all.
According to the iTunes help, it cribs the proxy settings (HTTP) from internet explorer. So, ostensibly, if you've got IE set up to work with your authenticating proxy, it should work.
I'm quite enjoying iTunes on windows, FWIW...
But CRPGs are *not* interactive fiction! It's an altogether different genre, and I'd argue that levelling and numeric stats are an inherent part of that genre.
Hell, most IF isn't really interactive fiction; they're mostly text adventures, a distinct genre all its own. I'm all in favor of changing how XP is doled out, and love games like Planescape and Fallout and Morrowind and Arcanum, which all succeed on some level at doing this, but let's not try to make an apple into an orange here.