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User: Monofilament

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Comments · 131

  1. Re:We need NASA why? on NASA Scraps Shuttle And Returns to Rockets · · Score: 1

    NASA loves the mars rovers... its also the cheapest program they do.

    I don't have all the answers .. but i think your evaluation of the situation is grossly askew.

    as far as corporate goes. Most of what they use had its roots in government projects. (uh.. how bout the internet as an example?).

  2. blame everybody on Inventor of Proxy Firewall Blames Hackers · · Score: 4, Insightful

    Security isn't about stopping somebody who wants to be malicious to a system and have fun with that.

    Its about protecting information that you otherwise don't want unauthorized people to have access to. its about espionage, its about privacy. Its about making sure you know if somebody is just looking on your system. Honestly a server can be replaced if it gets fried by some hacker trying to hurt it, and there are backups. But you'd never know if somebody went in and just invaded your privacy and looked at all your things and then left it completely clean right?, not without something like a firewall or some sort of logs and security system set up.

    So yeah go blame hackers for making us think of the idea .. but don't say we wouldn't want it otherwise. Firewalls are a good thing...

  3. Re:Helluva lot of rednecks -- sounds suspicious on S. Korea Claims N. Korea Has Trained 600 Crackers · · Score: 1

    HAhahahahaha. No kidding, When i first read the article's headline I really did think they meant Cracker as the ethnic slur and not as a "Code Cracker".

    Seriously I'm jealous you beat me to this post.

  4. Maybe he's joking? on Mel Brooks Says 'Spaceballs' Sequel In The Works · · Score: 2, Interesting

    Well i know i've read interviews with Brooks where he has said, pretty plainly, that he doesn't believe in sequals. This mounted with the fact that he jokingly refers to sequals in his movie. I'd really think that this may be some sort of offhand comment he was making just to stir things up. He does to comedy afterall!!!

    Though on the other hand, if he made a sequal to anything it'd might as well be Spaceballs, with all the deal with the Star Wars Pre-quals.

    Who knows.. he could be serious

  5. Stop teasing people with DNF info on 3D Realms Buys Physics For Duke Nukem Forever · · Score: 1

    Its like the easter bunny and santa clause. They don't exist! 3dREALMS likes to perpetuate the myth just so they can hold onto a little bit of venture capital every so often. Also probably gives some sort of tax benefits by actually perpetuating that they are a company that does something.

  6. Re:Yes its very important to me! on PlayStation Portable Chip Details · · Score: 1

    god i know that feeling.

  7. Re:Nintendo has the titles on PlayStation Portable Chip Details · · Score: 1

    i agree with you on the exclusive titles thing. My point was more towards the fact that battery life is crucial, whether or not its exclusive. They shouldn't bank on exclusive titles being the salepoint of a portable system (though it helps), they should make a solid portable system, with all facets of that goal in mind. Battery life being right up there as one of the highest priorities.

  8. Yes its very important to me! on PlayStation Portable Chip Details · · Score: 4, Insightful

    Seriously. The whole reason i own a gameboy SP (and i imagine why its so popular) is because i can put it in my pocket easily and take it on travel. Plane rides, train rides, backseat of the car. ALL of those places are tough to get any sort of power plug from. Yeah ok the car you may be able to plug in the cigarette lighter but thats about all. many times you can't though. At least on my travel. I haven't traveled in a plane yet for my budget that gives me a plug in recepticle.

    99% of my gameboy play is in that travel mode. I mean hell, when i'm home .. i have XBOX Computer/PS2 whatever else. Why play the portable when you're not moving.

  9. Re:Use What Works on Why is Java Considered Un-Cool? · · Score: 1

    Totally agree, just to add to what grunt107 said here, just to make clear what i believe he means.

    Use what works best for your application, and what you wanna do with it!!!

  10. Collision detection easier on Why Haven't 3D Graphics Surpassed 2D Game Art? · · Score: 1

    Well Duh! .. of course taking into account only 2 dimensional collision detection is easier than doing it for something thats 3 dimensional. You've got 1 full exponential value more of coordinants to worry about.

  11. Steve Linford on Can A Bounty System Cure Spam? · · Score: 2, Insightful

    Well, he says whats the point.. cause they already know enough about spammers.

    one reason. Information about people isn't guaranteed to be evidence that will hold up in court. So getting citizens to help with evidence against the spammers, from different sides than just teh FTC info gathering, helps any case that they would put up agains the Spammers.

    Who knows if it will really work .. but just felt i wanted to disect this either misquoted statement from Linford (which i wouldn't put past slashdot stories) or just narrowminded comment.

    and yes .. i have no intentions of reading more than the /. blurb on this one.

  12. DOES NOT SUPRISE ME!!!!! on Yahoo Anti-Spy Favors Yahoo's Adware Partners? · · Score: 4, Informative

    This is typical yahoo!. I have a love hate relationship with yahho! since they have quite a few good, free, services. Things like free fantasy sports, of which just about any other system with that much organization has gone pay in some way. (Yahoo does have pay for extra functionality.. but if you have some whits about you and like looking at stats and figure out some points on your own .. you don't need it.) Also Free e-mail, of which i like using.

    Now with that said the reason it doesn't suprise me is cause of an incident i had with Yahoo! mail's spam blocker quite a few months ago.

    1. They have by default in a setting list thats not really related to your e-mail account a list of ON BY DEFAULT e-mail ad lists that you get put on. In their defense .. it tells you where to go once you've actually started geting this spam.

    2. This is the Kicker. I started getting some other e-mails from Yahoo.com affiliates and themselves. I was kinda suprised it didnt come up in spam bin, cause it wasn't really obvious it was from yahoo. I was confused .. So i open it, and low and behold i see some relation to yahoo. I'm pissed now. I mean this is spam .. and they say the block spam or at least put it into a BULK folder for if you wanna view it you can .. or you can just empty. So i say to myself, "I'm gonna show you, I'll mark this as spam". To my suprise and very much anger the message WAS FREAKING SET IN SUCH A WAY that the spam blocker said the message was innelligable to be blocked!!!!

    After this incident i rooted around on yahoo's website .. i found about as many ad director e-mail addresses, VP's addresses, and a couple of other higher Uppermanagement e-mail addresses i could find. I put them all in the to: block of an e-mail forward with a Screenshot of the unblockable and forward of the message and wrote a concise but very vehement message to them all about how i thought their company was being hypocritcal with such actions.

    So since then.. i've never gotten anything from yahoo like that... either 1. they put me on a special list so i don't get it .. and i won't bitch anymore. 2. other people bitched like i did, and they stopped that stupid shit.

  13. Good on Buy Second-Hand Games, Stifle Creativity? · · Score: 3, Interesting

    A developer should really look at themselves if they see that there are a whole lot of copies of "Random blow the crap outa something" game on the shelves at their local EB.

    I could care less if they make a profit on it .. they already sold it once.. if its being sold used there is a reason somebody wanted to get rid of it... and that onus is on the game developer.

    If the game sucks .. it sucks ... or if its an iffy title that not as many people will like .. than they're not gonna get a skewed view of how many copies sold.

    In my own opinion only the game developers hurt themselves with used games... if the game was that kickass, then there would be no reason somebody would wanna sell it back.

    In fact i'm glad some game developers lose money cause i sell back games or buy used games .. half the time its cause some game sucked ass. I'd rather stick it to them by getting somewhat of my money back for the time that they stole from me for playing their horrid game. So many come to mind its mind boggling.

    Businesses fail .. thats life .. if you're a sucky game developer .. at least keep in mind just by your existance you're forcing a good developer to keep on their game.. you're doing a public service .. but further than that if your game sucks, it sucks, and its not supposed to sell.

  14. pretty non-intuitive results? on Password Memorability and Securability · · Score: 1

    I'm confused.... all those answers that were listed in the front page version of the article (yes in true slashdot style .. i don't even wanna read the actual link..and have no time otherwise)

    are pretty much what i would think of passwords. I think i lost some knowledge by reading the results of that study. It amazes me how people can study things to come up with a non-scientific proof answer to things we already know. I mean its a survey.. its not exact... we all knew the answers anyways.. so why even survey .. not like its a real proof or anything.

    I think the real problem with passwords is nobody ever teaches anybody how to make a strong password that is easy to remember. You're just told the parameters and left to fend for yourself. I myself personally have always come up with combinations of letters and numbers and special characters that have a seemingly random look and in fact have a correlation to some phrase i have in my head, and usually its a phrase i would only think of and not neccessarily say in real conversation to people.

  15. what about the bathing bikini girls? on Sony's SOCOM II Gets Cheat Patches · · Score: 0

    Now, sure they patch some security flaws or something like that.

    BUT .. its still not going to prevent your buddy from getting distracted by gawking at the nice looking woman next door who are rubbing sun screen on each other next to the pool, and then ultimately accidentally killing your whole squad cause he's holding down the fire button and left at the same time.

  16. Still in theaters some places on Return of the King Coming Sooner to DVD · · Score: 1

    The Funny thing is, that you'll probably still be able to see it in major theaters someplaces in May when it will be coming out on DVD.

  17. Re:Um . . . Death? on 50 First Deaths - On Designing MMO Respawning · · Score: 1

    what you describe isn't quite the idea of perma death i was referring too.

    I think conditional perma death is a good idea.. In fact i like the way the GS3 handled it. (i never played it myself ... but from what you say. the idea intrigues me).

    Though something to be taken into account .. is the massivity of current MMORPG's... the amounts of people involved in epic encounters... as well the sheer hours of gameplay.. involved in getting characters to high high levels .. and even then there's more to do. I shouldn't even say hours... i should say literal man-days. I currently have about 80 real days played on a character. Thats all the hours i've been logged on doing stuff.. not just how long since i made the guy. I know people with over 365 days played on a character.. and they still have stuff to do. perma death doesnt' seem quite teh best idea when talkin about that much you can think up to do in a game.

  18. Re:Um . . . Death? on 50 First Deaths - On Designing MMO Respawning · · Score: 1

    I'm so checking this out.. thank you for posting that link :)

  19. Re:Um . . . Death? on 50 First Deaths - On Designing MMO Respawning · · Score: 2, Insightful

    welcome to your opinion.. I was just pointing out why perma-death is kinda foolish idea for the target audience these games are trying to appeal to.

    I kinda don't like the foolish risk idea. My example of DAOC .. is you loose in game gold when you die. It gets expensive if you die too much .. many times taking away the money you made from fighting if you made any at all. Thats a pretty good penalty for not dieing.

    However .. the allure of some of these games for large Epic encounters is working as a team to do something in a very unique way, sort of a puzzle to figure out how to do it right. You're definatley not going to figure it out the first time.. and you'll most likely die... but you keep going back to figure it out right.

    Not sayin the games are without faults, but for some things .. its penalty enough to have to fight back through a dungeon again, and pay the gold back for dieing, just to get back to the encounter that you died at. its not like you respawn right next to your corpse (unless of course you have a ressurecting class with you.. but well what if they die too and all that.. part of the game anyways).

    Totally agree with your want for a game with an interesting story though. But hey i've thought long and hard on how to really do a thoughtful story while balancing a very large real life community of people.. the concept is quite overwhelming.

  20. Re:Um . . . Death? on 50 First Deaths - On Designing MMO Respawning · · Score: 3, Insightful

    Would you play these games if they had Perma - Death? .. my guess is not.

    So for people who do in fact like leveling up characters in pokemon/tomigatchi sorta pet ways and take pride in the accomplishments... we kinda like the fact that bad luck won't ruin everything we've worked countless hours on.

    There is way too much in these games to say death is permanent. If it was permanent .. they'd have to make the games so easy .. that it would suck ass. The whole point of being able to die and come back is so that you can learn from the specific encounter you died at, and figure otu how to do it better.

    There is a certain amount of pride in not dieing a lot. I know in DAOC they have a running talley of PvP deaths.. So people see that. It really is all about pride in ownership/imaginary accomplishments.

  21. no skill? on On Reaction-Based Massively Multiplayer Gaming · · Score: 1

    ""...the reason I don't play a lot of the conventional massive player games is because there's no skill involved in them"

    isn't thought a skill. I'd say a lot of MMO's have you put a lot of thought into the game. Well at least for the people who figure things out about the games first.

    Also, if he were to play DAOC .. he'd realize that realm vs. realm combat involves quite a bit of skill as well as the whole leveling train to get your character to the highest level. Sure if you try and fight somebody who has maxed their level when you're a way love level you're gonna use. You're supposed to loose. But when you meet someone who is your equal, the fight in no way is predetermined.

  22. MMO's have many different flavors for different... on On Reaction-Based Massively Multiplayer Gaming · · Score: 1

    people.

    With that said.. I didn't like planetside that much. Honestly cause it gave me the experience, but nothing more, than i already got from playing Counterstrike for free.

    As for Dark Ages of Camelot or .. other type MMO's ... part of the allure of the game is the time sink that it is. Its like pokemon or tomagachi's .. or whatever other thing you can think of where you have this avatar that you want to create and advance.

    If i put in the time to advance my character I have pride knowing that it took some skill to do as well as time and thought to really make my character right.

    Planetside, has skill involved as does coutnerstrike and not all that much more. If i wanted to test my dexterity, honestly I wouldn't be playing video games. I like video games for the story the allure, and the role playing type aspect. Not that i know i can make a little virtual guy blow somebody up cause I can aim my mouse quicker.

    That is just me though.. Different games for different people.

    I surely don't want to see ONE type of game. i'm glad planetside is out there.. but i'm also glad that not every game is like planetside, since i wasn't much a fan of it. I do have to say for it though .. it had a lot of great ideas that a lot of other more traditional MMO's .. can learn from. (And from the looks at Worlds of warcraft, and some new things coming for DAOC.. they ahve learned a bit from it).

  23. Steve Jobs Vs. Marshall Mathers on Eminem Sues Apple for Sampling his Samples · · Score: 1

    Ok thats a celebrity deathmatch i'd like to see .. or at least a Celebrity toughman competition.

    I'm thinking Steve Jobs would beat the snot out of that punk eminem.

  24. Re:Motives other than kindness on NSA Releases Updated SELinux · · Score: 1

    maybe in fact .. they use linux on a lot of systems.. and they realize that .. well .. they need a secure linux system.

    Now being a lot of people who work there .. are into the movement of linux and such .. it would make sense to release the security enhanced version of linux to the community .. since of course they put in the time to actually make it more secure.

    so yeah .. kindness is just a side effect.

  25. Re:who cares about ie blocking popups, still insec on Microsoft Releases Changelist for Upcoming XP SP2 · · Score: 1

    DId you read the .doc file they have?

    It specifically makes note of IE Add-in management features.

    SPECIFICALLY, referenceing Active-X add-ins and other types of spyware addins that can currently be installed in IE with little to no notice to the user. So with the new one .. you will in fact be able to see this add-in and remove/block/delete it, unlike today which requires the installer to put an uninstall mechanism in .. which isn't required and most spyware leaves that out.