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Buy Second-Hand Games, Stifle Creativity?

Thanks to GameSpot for its 'GameSpotting' editorial discussing why buying second-hand games could have a negative effect on videogame creators. The author points out: "You know, Nintendo, Sony, and Microsoft must have a real love/hate relationship with stores that stock used games alongside their new games [since buying used games doesn't give] the game developers, or the game publishers a thin, red cent. Instead, the retailer is enjoying a nice, fat profit margin, where the markup is in the neighborhood of 200 to 1000 percent." He goes on to argue: "Buying used is equivalent to the game not selling at all in the eyes of developers and publishers, and when games don't sell, they don't get sequels and excellent concepts and, therefore, opportunities are lost."

217 comments

  1. Maybe they should take a hint. by Mark_MF-WN · · Score: 5, Insightful
    Maybe game developers and publishers should take a hint about what the sweet spot for pricing is.

    Why are business-types so colossaly stupid? The success of used games should indicate that selling games for two thirds of what they cost now would dramatically increase their sales. Instead of complaining, they could just take advantage of that trend. Losing 33% of your per-game revenue is irrelevant if you double total sales -- and since per-unit production costs are negligble, that's a pretty reasonable scenario.

    1. Re:Maybe they should take a hint. by Anonymous Coward · · Score: 2, Insightful
      Over this side of the Atlantic one must typically shell out 60€/game. That's only one third of the price of the hardware ! Or to put it another way, you can buy a new game console for the price of every 3 games. Or to put it yet another way, the modchip only costs the price of a single game (two at most) and after that, count only 1€/DVD for a pir^H^H^Hbacked-up game.

      Sorry, but no sympathy here. If games were indeed in the 20€/piece I'd own a lot more originals that I do now.

      -AC

    2. Re:Maybe they should take a hint. by Tuvai · · Score: 4, Insightful

      If they sold the games for two-thirds of their original price, the price of second hand software would simply fall to even lower levels, and the cycle would repeat.

      True, more games will be bought brand new, but these will be purchases from the usual suspects, the ones with either the loyalty, lack of patience, or high amounts of cash to be able to go out and purchase software at release. The large numbers of those who hawk second hand software will simply shrug their shoulders and wait for the even cheaper castoffs to arrive. I severely doubt we shall see a sharp enough spike to cover the massive developmental costs of games these days.

      There is little the developers can do to stop this in this valued free market, except go for the big launch, as it is the sleeper hits that tend to be screwed over the most.

    3. Re:Maybe they should take a hint. by Trejkaz · · Score: 2, Funny

      No shit. Next thing you know Nintendo will be trying to shut down second-hand game stores. Then people will just trade games instead of selling them, so the big N will have to hire a vigilante force to stalk the suburbs, looking for spotty gits trying to score a copy of Metroid Prime.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    4. Re:Maybe they should take a hint. by Anonymous Coward · · Score: 0

      If you took time to look into the pricing structure you'd see that the retailers usually take about 40% to 50% of the retail price for a video/computer game.

      Oh yeah, and to say the developer and publisher have control over the retail price is just ridiculous. That practice is known as "price fixing" and is generally frowned upon (i.e. illegal). The developer sells the product to the publisher (kind of), the publisher sells to the distributor, the distributor sells to the retailer, the retailer sells to you. Each step along the way there's a fat markup being applied (with the fattest markup at the retailer end). The publisher can suggest a retail price, but the retailer can do what they like once they have the goods. (which is why online retailers can sell cheaper than high street stores)

      And don't get me started on the whole "sale or return" thing. Might as well call it "sale or we just keep it, don't give you anything for it, and throw it in the bargain bin because it's too expensive for the publisher to get the stock back". I kid you not.

      Bottom line is that retailers (and distributors, to a lesser degree) are screwing over the games industry. It's easy to see why so many publishers and developers are working to get online distribution working.

    5. Re:Maybe they should take a hint. by Anonymous Coward · · Score: 2, Insightful

      Where's your degree in business?
      Where's your fat wad of cash?

      You know, why should any CEO or any type of manager 'take a hint' from you? Before you go and spew total BS, maybe you should try and give us a reason to believe you.

      "The success of used games should indicate that selling games for two thirds of what they cost now would dramatically increase their sales."

      Why would it? What is the marginal costs of creating a more units? Is the demand for the game elastic? Inelastic? Let's not forget about R&D. How will we form a profit in a reasonable ammount of time? Is the market even large enough to accomodate "double total sales"?

      "business-types" aren't stupid. You're logic is just way out of wack. Fix it immediatly or prove you know what your talking about.

    6. Re:Maybe they should take a hint. by TeknoType · · Score: 3, Insightful

      True, but there comes a point where the price is JUST right - where the % increase in new customers is equal to the % decrease in price.

      Taking your assumption and the root comment numbers as an example:
      Let's say there are 30,000 people interested in the game but only 10,000 are willing to pay for the game at $60. The industry recognizes the used game industry is meeting the demand of the rest of the 20,000 and decide to cut the price by 33%. By doing so, purchases increase by 50% (according to the root post).

      Original Revenue = 10,000 * $60 = $300,000
      New Revenue1 = 15,000 * $40 = $600,000 (100% increase in revenue)

      Now, let's assume a smaller % of consumers will convert over with the same % change in price, 20% instead of 33%....

      New Revenue1 = $600,000
      New Revenue2 = 18,000 * $27 = $486,000 (19% DECREASE in revenue)

      Even though these are rough estimates, it turns out there will eventually be a point when it's best for companies to stop at a given price point than continue the 'cycle'.

    7. Re:Maybe they should take a hint. by Fizzl · · Score: 4, Insightful
      If they sold the games for two-thirds of their original price, the price of second hand software would simply fall to even lower levels, and the cycle would repeat.

      I disagree. There is just a spot where it is worthwhile to sell your used game instead of keeping it 'just for collection'. If the prices would dramatically drop, it would be much rarer ocassion that someone would want to part from their original game for miniscule payback. Also, the demand for second-hand games would decline if the games would be reasonably priced. Say, 20 euros for the latest hit game would make me buy games just for the heck of it.

      Currently I only play EverQuest and Americas Army. They have decent value for money (I buy EverQuest expansions when they hit the cheapo-bin at my local store). I'm not going to cough up 50 euros for yet-another-FPS.

    8. Re:Maybe they should take a hint. by nathanh · · Score: 1
      If they sold the games for two-thirds of their original price, the price of second hand software would simply fall to even lower levels, and the cycle would repeat.

      Nah. The local stores offer me $15 for a used game (which they subsequently sell for $35). If the prices dropped 33% then they'd be offering me $10 at which point I'd rather just keep the game than sell it.

    9. Re:Maybe they should take a hint. by Delphiki · · Score: 4, Insightful
      Wow, I always wonder all the greatest minds in business decide to spend all of their time reading slashdot. And you don't even work in business! What a horrible waste. You could revolutionize the gaming industry.

      Oh wait, maybe not. Maybe you just over simplified the situation and assumed everyone else is an idiot. Hey, you think if they dropped the price for games, then maybe people would start selling used games cheaper so it really wouldn't help their sales that much? No... that's crazy talk. Or gee, maybe they've done a little marketing research that suggests they wouldn't be able to double sales by cutting the price in half. Nah, "business-types" are colossoly stupid as you so aptly put it. They must have just not thought of it because they aren't smart like you.

      --

      Feel free to mod me "-1 - Angry Jerk".

    10. Re:Maybe they should take a hint. by Drakon · · Score: 1

      Not if $30 would buy you a new game

    11. Re:Maybe they should take a hint. by Anonymous Coward · · Score: 0

      What gamer really gives a hoot about all your buissness lingo? All they care about is getting their brand new game for a cheaper price. Games are just not in the price range for a lot of youth these days. I wait to get games for christmas or my birthday because it would take 20 weeks allowance to have enough for a game not even including tax. There is a market large enough out there.

      If games were even 30 dollars i would have twice as many as I do right now. Kids would buy games for the hell of it and parents might buy more games for their kids when they asked them.

      FPS's are pretty much all the same. same tactics different situation. shelling out 50 bucks for that is stupid (unless you really have the money). Its a different story for other genres like rpgs each one is completely different So i actually shell out that 50 for those because i know it will be a new and exciting experience. I think companies should look at the originality of their games and price based on that. because obviously another mod of the half life engine is not going to be as enjoyable or as hardly worked upon as Far Cry's completely new engine.

    12. Re:Maybe they should take a hint. by sckeener · · Score: 1

      two thoughts.

      1) I rarely returned my college books because the payback was so low and I enjoyed the books more than the possible return.

      2) There were still USED University books at the bookstore.

      There will always be a used market and there should be. People should just be aware that the USED item probably returned for a reason. The only University books I returned were for the classes I hated.

      --
      "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
    13. Re:Maybe they should take a hint. by nathanh · · Score: 1
      Not if $30 would buy you a new game

      $30 for a new game would be a 70% reduction from what they currently cost. That seems unlikely.

    14. Re:Maybe they should take a hint. by DjMd · · Score: 2, Insightful

      Maybe they should take a hint and start making more games that are interesting and worth playing. (and heaven forbid, REplaying). I buy new games all the time. I buy them new from the store when price falls to $20 (USD).

      Rarely I buy a game new at ~ $50 (US) when it looks really good. (these are the games that stay at 40-50 for 6 months rather than dropping to $15 within 3 months of release...)

      --
      DJMD - The fourth man - Planetary
    15. Re:Maybe they should take a hint. by kenthorvath · · Score: 1

      Nope, all they have to do is what microsoft et al are doing now - (at least for PC games) - and generate a hardware specific ID tag and an authorization system. Almost everyone who has a pc has an internet connection so it would seem be feasible.

    16. Re:Maybe they should take a hint. by damiam · · Score: 1

      You're paying $100 for new games? Are these US dollars we're talking about?

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    17. Re:Maybe they should take a hint. by servognome · · Score: 1

      Gamers don't care about the business lingo, but those running a business should.
      Right now people prefer to pay $30 for a used game rather than $50 for a new. The question businesses must ask is at what price point will the consumer choose new over used? What percentage of the customers will pay $15 more, $10 more, $5 more for a new game than a used one?
      Lowering price and moving more units won't necessarily mean higher profits. Retailers will lower the price on used games too, so only a percentage of those who buy used games right now will switch to new games.
      Now you are talking about losing profit from every unit you make across the board to attract a percentage of a percentage of the game buying population... PLUS you have the additional costs associated with making more product.
      Economics teaches you, if you sell twice as much product at half the price, you are losing profit.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    18. Re:Maybe they should take a hint. by Anonymous Coward · · Score: 0

      Your thinking of a market where a product continues to be usefull. The shelf life of most games is on the order of weeks where it MUST recoup cost. There is a HUGE number of games coming out and they quickly get edged out for the next wave next week.

      There are a few titles that are 'must have' titles that the publisher thinks you might still want but at a lower price. The shelf life on those is years. Such as sonys 'green spline' titles. You will not see the lower run titles ever in the green spline, *EVER*.

      What most people do not realize is that the margin on games is HUGE no matter who is selling it. BB probably is paying 15-25 a copy for something they sell at 50. The used market buys that same title back for 5-10 then put the price at 30. About the SAME margin. The producer of most games makes money even if the title never really moves off the shelf. BB, Wallmart, CC, Gamestop, and so on all just move the stuff to ever increasing bargin bin just to get rid of it. There is a HUGE industry that just takes this junk off their hands.

      Now the used industry also has a trick or two up its sleve that the 'new' market can not do. It plays both. I can not tell you how many times I have seen people trade in a 'decent' amount of games get 50 bucks for that lot. They turn around and buy a new game with that. Most of the time these guys take in the whole pile just to get 1 or 2 games maybe a system. The rest they throw out on ebay and see what they can get.

      I dare you to find a title that came out last year on the shelf of best buy that didnt sell 100k copies or more. You will not be able to. You will ONLY find those in the small shops and usually USED.

      I can pretty much go into ANY gamestore and find a game I have never even heard of. I *SHOP* around a lot for this sort of thing too. As I semi collect. I have no problem buying used or new. But if its used that title gave the publisher its money a long time ago. It can find a nice home with me. I will then tell others about it or loan it out once and awhile.

      Boo hoo hoo the industry isnt making as much money as it could. But guess what if that used market didnt exist we would make one. There is a demand out there for titles people didnt get a chance to buy when new. Sometimes there is an overlap of new/old. But that is mostly on the order of a couple of months.

      The 'price' of games is actually an artficial cap. Most are 20, 30, or 50. You rarely see any at other prices. Now in such a 'wide open' market that seems to be a fairly narrow range of prices. That tells me there is some sort of 'understanding' about what prices should be. Competition is not being used. ROI is.

      I have passed over MANY games at 50 yet will gladly shell out 20 for the exact same game. Now here is the trippy bit. Even if they sell 100 at 50 or 200 at 25 they make the same. So it doesnt really matter to them. They are creating a artificial scarcity to create a buzz. As buzz drives sales in this market. The box's and cds inside are DEAD easy to make.

      Now lets do some math. Lets say it costs 10Mil to make a game. At 25 bucks a title you need to sell 400k games to break even. At 40 250k, at 50 200k. Now for a game thats not REALLY that good in the first place but cost a BUNCH to make ROI is very important. A crummy title will not sell as much. But should probably be priced lower to move more boxes. Yet now here is the freeky bit. We have been conditioned to think 50=TOP SHELF 20=CRAP TITLE. Think about that for a few mins....

      Oversimplified? Not really. Econ 101 stuff here. Its even easier since there is actual product moving. Do not let 'insiders' or 'others' tell you what is going on. Basic Econ still applies. Anyone who tells you different drank some of the .com water and is still hung over.

    19. Re:Maybe they should take a hint. by nathanh · · Score: 1

      Obviously not. Australian.

    20. Re:Maybe they should take a hint. by Maestro4k · · Score: 1
      • Hey, you think if they dropped the price for games, then maybe people would start selling used games cheaper so it really wouldn't help their sales that much? No... that's crazy talk. Or gee, maybe they've done a little marketing research that suggests they wouldn't be able to double sales by cutting the price in half. Nah, "business-types" are colossoly stupid as you so aptly put it. They must have just not thought of it because they aren't smart like you.
      Have you ever taken part in market research? Most of it takes great advantage of the fact that you can construct questions to illicit the responses you want. Most of the "research" I've been part of was just done to make the conclusions they already had made look legit. So even if they have done market research on what prices would do well, there's no guarantee it was worth the paper the results were printed on.

      Besides look at Sony, they've dropped most of their own titles (not third-party) to $39.99 new instead of $49.99. I don't know if there are any numbers on the effects of it, but I can tell you personally I'm much more inclined to pick up those when they come out instead of waiting for a price drop.

      Still, at least for me, the biggest reason I end up buying used isn't just the price. By the time I wait for reviews to arrive from the magazines (I've yet to find a website that doesn't seem to rush out reviews before everyone else, so I don't put much stock into their opinions) the market's full of used games. I see no sense in paying extra at that point.

      There are some games I'll pay full price for though, for example I'll be buying Xenosaga Ep. II the day it arrives in stores (in the US that is). There aren't many games that I want that badly though.

  2. bullshit. by dunkelfalke · · Score: 4, Interesting

    if you sell used games you get money to buy new games. so simple.

    --
    Conservatism: The fear that somewhere, somehow, someone you think is your inferior is being treated as your equal.
    1. Re:bullshit. by MachDelta · · Score: 4, Interesting

      Very true. I bought a used game a while back (one of the Neverwinter Nights expansions) that had the previous owners' receipt in it. Out of curiosity, I looked to see what he had sold and bought. He sold 5 or 6 games/expansions for around $85 (Canadian), and bought 3 new ones (2 full games, 1 expansion) for something like $130. So the publishers and developers got ~$40 out of him, he got 3 new games, the retailer (EBGames) got to cash in on me, and I boosted my love for Bioware with their +2 Expansion of Funness.

      Whats wrong with that?

    2. Re:bullshit. by pshanks · · Score: 1
      I don't know about being the nemesis of the gaming industry, but I buy and sell used games alongside new ones in my store.

      We offer 1/3 of new price as a trade in and sell them at 1/2 price (miles short of a 1000% profit). Oddly, most people who trade in old games pick up new ones in return. Most of our second hand game sales are to school kids, who probably aren't in the market for an AU$100 game anyway.

      A small percentage of our customers only buy and trade second hand games, but we don't have a game hire store in town, and I think these folks would be hiring the games rather than buying if they had the choice.

    3. Re:bullshit. by gl4ss · · Score: 1

      yeah, but if you're stupid and assume that the customers have infinite amounts of money to spend on your products.. Then it becomes a problem in your marketing departments eyes.

      besides, how would it stiffle CREATIVITY??? by giving them less money for titles that already sold enough(and are bad enough for people to get rid of them) to actually be available as used in large numbers?

      --
      world was created 5 seconds before this post as it is.
    4. Re:bullshit. by EngineeringMarvel · · Score: 2, Insightful

      Every time I have ever sold my old games I end up buying new ones at the same time. The only reason I sell the new games is so I don't have to fork money out of my pocket to feed my gaming addiction. I could personally careless if the software companies only make 20 million off gamers this year instead of 22 million. If they cannot handle the fact that most of the gamers out there live in a free world economy (i.e. can sell and buy what they want) then they should do something about it. If it costs too much to develop such technology for their software, then they should prepare for the consequences that come with gamers that sell thier used games. In the end, the software companies will still make tons of money off all of us as long as they make a good product, just like every other good company in any field business.

      --
      I couldn't think of anything witty to say, so...you're stuck with this.
    5. Re:bullshit. by mausmalone · · Score: 1

      Another good thing about used games is that they allow stores to justify selling new at a higher price (since there is a low priced alternative). Not that it has any major effect on their pricing, but it certainly makes them look like more of a "bargain" retailer.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
  3. This is stupid. by togofspookware · · Score: 5, Insightful

    Yeah, and when I buy a used couch, the couch manufacturing companies don't get my money either. So what? I wanted a couch, and the guy selling it didn't, so I bought it. That's how a free market works. Of *course* they'd rather I bought a new one!

    --
    Duct tape, XML, democracy: Not doing the job? Use more.
    1. Re:This is stupid. by Trejkaz · · Score: 1

      It's even dumber than that because indirectly, the makers do get some of your money. If my friend bought, say, Wind Waker for $100 (Aussie money), and I bought it off him for $40, then effectively the store got $40 of my money, via my friend.

      If they want to compete against that, it's pretty simple, they have two choices. They could:

      1. lower the price on new games so they seem more attractive to buy; or
      2. Cripple games so they stop working after a certain amount of time, or only work on a single game console.
      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    2. Re:This is stupid. by Rick+the+Red · · Score: 2, Insightful
      Cripple games so they stop working after a certain amount of time, or only work on a single game console.
      If they think sales suck now, wait until they try this crap. I sure won't buy any DRM titles.
      --
      If all this should have a reason, we would be the last to know.
    3. Re:This is stupid. by Genom · · Score: 3, Insightful
      Cripple games so they stop working after a certain amount of time, or only work on a single game console. ...and I'd have to stop buying games completely. As it is, I generally tend to finish the games I buy 1-2 *years* after I actually buy them. Sometimes less, sometimes more (and sometimes never...)

      The cycle generally goes:
      • Buy new game
      • Play 30-60% of new game
      • Other things need attention
      • Forget about game for 3-6 months
      • Look at game shelf..."Oh yeah, I really ought to complete that sometime..."
      • Other things need attention
      • Forget about game agaun for 3-6 months
      • Eventually pop it in again, finish it, and move it to the "finished" pile


      If they only worked for 3 months or so, I'd hardly finish anything!
    4. Re:This is stupid. by spRed · · Score: 1

      rephrasing your post:

      Your friend was willing to pay $100 for a game knowing he could sell it for $40 later.
      So he was actually only willing to pay $60 for the game.

      If you eliminated the secondary market some of the people that buy lots of games would buy fewer games. The people that buy used games would buy a smaller number of new games.

      If the game makers are lucky things would come out about the same, but word of mouth would be hurt because the used market increases the number of eyeballs even if it doesn't directly pad the bottom line.

      --
      .sig Karma out the wazoo, better to spend points elsewhere if this is above 2 or below 0
  4. EULA dissallowing resale by braddeicide · · Score: 2, Interesting

    Perhaps game publishers could provide a microsoft style EULA that makes it ilegal to sell used copies of OEM windows.

    And like microsoft, they can choose not to honor any of their obligations in the EULA (RE refusing promised refund mentioned if you disagree with the EULA, forcing opensource buyers to buy windows with their laptops)

    1. Re:EULA dissallowing resale by Anonymous Coward · · Score: 0

      You'd better sit yourself down for this one.

      Open up the manual for the xbox versions of Knights of the old republic or Streets of L.A. . Go to the back. Flip forward.

      There it is in all its restrictive glory. A fully fledged EULA so draconian it would makes the boys at Redmond look like hippies.

      Check it.

      Of course given that 70% of people never read the manual anyway I can hardly see how this EULA constitutes any kind of contract whatsoever. Then again this is the legal system that gave us SCO and the OJ trial. It's a matter of time before the Feds bust open your door and haul you before a judge who rules that the RIAA,MPAA and the EEAA are well within their rights to sue your for a million dollars because you have agreeed to a contract you never; Read, Signed, Viewed, Sent,Exchanged,Consulted on or even knew about.

      Ain't democracy great!

    2. Re:EULA dissallowing resale by Pofy · · Score: 2, Informative

      Simple solution, disagree to the EULA, then resell your copy. Nothing wrong with that.

      Right of distribution is usualy (in most countries copyright laws) consumed after the first sale, hence you are allowed to resell, for example, a book, a music CD, or some computer software as much as you want.

    3. Re:EULA dissallowing resale by joeljkp · · Score: 1

      Check out Star Wars Galaxies. You can sell your copy, but it wouldn't do anybody any good, because the cd-key is permanently tied to your station.com account.

      The only way around it is if Sony/LucasArts sold keys without the media, but they don't. I guess you could sell your entire account, but that would be idiotic.

      --
      WeRelate.org - wiki-based genealogy
  5. You're problem is what exactly? by Torgo's+Pizza · · Score: 4, Insightful

    This was settled in court ages ago. What are you going to do? Put Ebay, Blockbuster, flea markets, Goodwill and used car lots out of business as well? It's pretty much a consumer's right to sell, trade in or do whatever he wants to his purchase. It's not like game publishers also don't get into this as well. How else do you explain the collector's editions, multiple covers, numbered boxes and special editions? Sorry, but the crying towel for this subject was used long, long ago.

    1. Re:You're problem is what exactly? by dchamp · · Score: 1

      Exactly... game and other software producers don't have anything more to lose than every other industry when it comes to the resale of used goods.

      The only technical / legal issue with selling used games and software (or audio CD's) is that it's difficult or impossible enforce the removale of the software from the original owner's computer before the sale.

      It's more of a long-term issue than they want to look at... but if I buy a used game, and enjoy it, when I'm shopping for a new game in the future, I will be more likely to buy a sequel, or a title by the same developer.

    2. Re:You're problem is what exactly? by identity0 · · Score: 1

      I agree that from a property rights standpoint, there is nothing the game makers can do. However, if you were a government concerned about supporting industry, it makes sense to try to discourage resales at some point.

      As an example, in Japan the government wants to help the car industry. So what they did is, there's an annual inspection required for cars, for which there's a fee. After the car is ten years old, the fee increases dramatically. This discourages car owners from hanging on to old cars, and gets them to buy new ones. Thus, while Japanese cars are some of the most reliable cars on the road, in Japan you barely see any cars older than ten years. The old cars are usually exported to the 3rd world, for a tidy profit.

      Look at what Nintendo's doing now - they're releasing a lot of their old NES and SNES games for the GBA. If someone made a SNES to GBA converter of some kind so that anyone who legally owns a copy of the old game can just download it onto their GBA, that would be bad for Nintendo.

      So I can see them trying to get the gov't to take old games off the shelf, maybe by doing RIAA-style FUD about how it's similar to piracy or whatever. I doubt that would stand up in court, though.

  6. Sorry, by Anonymous Coward · · Score: 0

    I see the publishers points in this, and I cry bullshit. I understand how they might be losing sales due to reselling old games, but they're more or less "losing" sales the same way that the RIAA "loses" a sale every time someone downloads DJ Ed'z new Spin CD (or whatever).

    The used game market is also a viable way for collectors to build and exchange rare titles, as well as to find good, cheap games that are no longer available. This is just another example of how over saturated the market today is, even saturated with good games. When it comes down to it, why should I pick up New Game Series #3 when I can enjoy a solid title I'm sure of from days gone by for a fraction of the price.

    1. Re:Sorry, by wakejagr · · Score: 1

      "why should I pick up New Game Series #3 when I can enjoy a solid title I'm sure of from days gone by for a fraction of the price." Because that goes totally against our wonderful social practice of consumerism! You are supposed to buy crap you don't need, and then replace it with new (more expensive) cutting edge crap that you don't need. Anything else (like buying used games) is unamerican!

      --
      Don't save Windows XP! http://www.petitiononline.com/jjw1xp/petition.html
    2. Re:Sorry, by obeythefist · · Score: 3, Interesting

      It's a little different though.

      The reality is, piracy doesn't actually take that much money away from the publisher, because people who pirate would generally go without instead of shelling out $99AUD for the latest cludged console converted catastrophy for PC. Much like the MP3 market where it's shown time and time again that if people don't pirate MP3's, it doesn't mean they'll buy more CD's.

      But the person who walks into a game shop and shells out $99 for two used games would otherwise have spent that money on a brand new game and given that money to the publisher instead of the shop owner. Again the RIAA/ARIA are pretty livid about the second hand CD market. This market represents an even bigger threat to the RIAA than 2nd hand selling computer games... because SimCity 2000 looks awful by todays standards, but The Beatles still sound as good as they did all those years ago.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    3. Re:Sorry, by dougmc · · Score: 1
      but The Beatles still sound as good as they did all those years ago.
      I see where you're coming from, and I agree on all but this one point -- I used to like the Beatles. Now they sound like ass.

      Maybe they're not aging as well as hoped. (Or maybe I'm aging better than expected!)

    4. Re:Sorry, by obeythefist · · Score: 1

      Ahh yes, but as Ani Defranco put into some lyrics, a record used to be a recording of an event of people playing music, and now it's about what shoes and drugs you buy. I'd say that's almost 100% the responsibility of the RIAA and cohorts, too.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    5. Re:Sorry, by Anonymous Coward · · Score: 0

      Does anyone on here know anything about economics at all? The existence of second hand markets is a strictly positive thing for manufacturers of the original game because second markets *lower* the cost of the game to the buyer, without affecting the revenue of the game maker. Think about it: Would you be more or less reluctant to buy a game if you were going to be stuck with it forever, and could never re-sell? You would be more reluctant to buy the new game if there were no second-hand markets because if you subsequently don't like it, you can't trade it in for other games or sell it for cash in hand. So your demand for the original new expensive game is lower, and everyone is worse off. With second hand markets, I can pay say $50 for a new game, which EA Sports gets, but the cost to ME is less than $50 because if I don't like it I can sell if for say $10, for a cost to me of $40 (exlcuding whatever enjoyment I actually got out of playing the game). If there were no second hand markets, the cost to me of the game would rise by $10 , so I would be less reluctant to buy it in the first place.

    6. Re:Sorry, by Maestro4k · · Score: 1
      • But the person who walks into a game shop and shells out $99 for two used games would otherwise have spent that money on a brand new game and given that money to the publisher instead of the shop owner.
      Well, as a person who buys pretty much nothing but used games (from a game-rental service that works like Netflix except for games), I'd have to say you're wrong. I'm not interested in spending that kind of money on one new game. If there wasn't a used market, I'd wait until the price dropped considerably before buying it. I doubt that would help the "problem" game publishers think this is.

      Simply put I just can't tell you of more than 2-3 games I feel are worth $50 (US). Perhaps I'm just overly picky, but I kind of doubt it. I have a few games I picked up used that weren't worth what little I paid for them! (Ephermal Fantasy for PS2 comes to mind, ugg, wish I hadn't wasted money on that load of crap.)

      Also keep in mind gamers with older computers for PC gaming. Simcity 2000 might not look as pretty as Simcity 3000 (or whatever the latest is), but it'll actually run decent on a slower computer. I tried out Simcity 3000 and it made my PC crawl (433Mhz Pentium MMX at the time). It was quickly removed and an older version I had put on instead.

  7. Sounds like a lot of bull to me by Flyboy+Connor · · Score: 3, Interesting

    Many publishers release repackaged versions of their games a year or so after the original release, usually priced $5-$10. If they can profit from that, new games are way overpriced. If they cannot profit from that, someone buying a second-hand game a year after its release doesn't cost them a cent.

    1. Re:Sounds like a lot of bull to me by KDR_11k · · Score: 3, Informative

      They can profit from that because the development costs have been paid for by the customers of the full priced version. Sometimes it's just stores cleaning out their inventory, though.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Sounds like a lot of bull to me by cbirdsong64 · · Score: 1

      I also think that sequels coming out have a big effect on the price drop of the originals. Halo would still be selling well at $50 right now, but it being cheap, as well as on the PC, ensure the largest possible audience for Halo 2.

  8. Now also banning... by michaelggreer · · Score: 3, Funny

    used books, used cars, used houses...all of that creativity stifled!

  9. Be thankful... by Tuvai · · Score: 3, Interesting

    That you don't live in Japan, where the software developers have been known to not only take a dim view to retailers stocking second hand software, but also actively clamp down on it.

    1. Re:Be thankful... by Anonymous Coward · · Score: 1, Informative

      They clamp down because video games are currently "cinematographic works", which (as per Japanese copyright law) cannot be sold more than once. Here's another pageful. Blech. Not even rentals are allowed. I'm glad Nintendo lost their bid to stop US game rentals back in the NES days.

  10. Community support by cgenman · · Score: 4, Interesting

    Community support goes a long way to getting a sequal made. Prince of Persia: SOT sold pretty poorly overall, but because of the tremendous buzz surrounding it the Prince of Persia line is suddenly revitalized. It's never about how well this game sold, it's about how well people think the next game will sell. Part of that is based upon sales numbers, but a large part of that is based around the size of the community around the game. Used games greatly foster community.

    Furthermore, the reason used game prices are so high (besides EB's fat profit margin) is that not enough people sell their games. People become attached to them, like good books or movies, and don't want to give them up. Also, because they retail for 50 and sell for 5, people understandably are shocked by the depreciation. If you want to support gaming as a hobby, go third party. Sell back any games that you don't play anymore, and sell them to the smaller local stores that haven't been gobbled up by the major chain.

    Cry no tears for Nintendo. It is true that their profits were cut in half this year, but that was cut in half to a half billion dollars. Used games are necessarily a diminishing-returns phenomenon. Most games launch at a rediculous price, and are quickly reduced as demand subsides. Very few people resell their games, and the few that do generally plow that money right back into the hobby of gaming. Does that mean the copy of Metroid Prime you picked up used for 20 bucks from a local mom-and-pop videogame store doesn't pay Nintendo a penny? Yes, but the same could be said of reselling movies, cars, furnature, or anything else in life. Nintendo made their money. Sony made their money. Microsoft made their money. If the person who paid for that game wants to sell it to plow even more money back into their hobby than I can't see how this hurts the gaming ecosystem.

    As a game developer, I welcome the practice. Heck, I own a used copy of one of the games I helped develop, which I picked up for 11 dollars.

    1. Re:Community support by KDR_11k · · Score: 2, Insightful

      Why do people take games back to stores and get 5 bucks if they could sell them on eBay for at least twice that? The seller gets more money which is likely invested ino video games and the buyer pays less and keeps more money which he can then spend on video games. With a store the seller gets little money and the buyer pays a lot while the profit from the sale goes to the store and will less likely be used for games.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Community support by (trb001) · · Score: 1

      Sell back any games that you don't play anymore, and sell them to the smaller local stores that haven't been gobbled up by the major chain.

      Sell 'em on eBay, or the like. You get more, they pay less, you both win. I don't understand why anyone would sell games to used game store, unless it was a game that nobody out there wanted anymore and I could get store credit for it.

      --trb

    3. Re:Community support by Gojira+Shipi-Taro · · Score: 2, Insightful

      Convenience.

      The extra $5 isn't worth the time it would take to package/ship a single item. Heck, the $5 isn't worth the time/hassle of just driving to the UPS store to ship.

      If I'm headed to Gamestop anyhow, and have a few clunkers to unload, might as well bring them.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    4. Re:Community support by Anonymous Coward · · Score: 0

      You do realize that you can get a NEW version of Metroid Prime for 20 bucks, right?

      Use another example next time. The superpopular games get Player's Choice, which drops their cost significantly.

    5. Re:Community support by Maestro4k · · Score: 1
      • If the person who paid for that game wants to sell it to plow even more money back into their hobby than I can't see how this hurts the gaming ecosystem.
      Looking at it that way those buying used games help the entire gaming economy because they're a willing market for the used games, thus the stores will buy used games and give the 1st run gamers the money to buy more 1st run (non-used) titles.

      It's all interconnected.

  11. I buy used games... by wheresdrew · · Score: 5, Insightful
    ...because they're cheaper.

    That's the bottom line. Ebay, Gamestop, EB Games or local independent game shops, it's all good. Saves me money and allows me to buy more games. If they want to sell more copies of newer titles, I see two options:

    1. Make the game worth $50

    2. Make the game cost less than $50

    1. Re:I buy used games... by fr0dicus · · Score: 1
      If I could just add to your list there:

      3. Make the game worth playing through again and again

    2. Re:I buy used games... by Anonymous Coward · · Score: 0

      Or make the game returnable if you don't like it. I bought Battlefield Vietnam a week ago for $35 based on reviews that it was a great game and even was #2 at Compusa in sales. When I got it home and tried playing it I found I absolutely hated it. It's laggy on my computer which is an Athlon XP 2400+ w/GeForce FX 5600, and 1GB RAM which is more than enough according to the recommendations. The thing I hate most about it is it's too stripped down. I played it for about a half hour online, got completely sick of it and went back to Battlefield 1942's Desert Combat mod. Now I'm out $35 and missing the days when I used to just pirate video games because if I didn't like them I could just delete them without any loss. Oh well.

    3. Re:I buy used games... by ConceptJunkie · · Score: 3, Insightful

      That's just a specific instance of #1.

      I buy used games all the time. At $5-$10/each I don't mind if I find myself spending much time with only one out of every 3 or 4 titles. Games are a funny thing, you often have to own them for a while before you know for sure if you really want them. If I drop $50 for a game, it better be something really special... and I'm no starving college student anymore. I can afford those games, but I just don't feel it's worth it. Most of the games I've spent the most time with lately I picked up in bargain bins, and I can never predict if something that gets me hooked will be one I picked up for $20 (or occasionally $30 or 40 or more), or some obscure or older bargain I get for $5.

      --
      You are in a maze of twisty little passages, all alike.
    4. Re:I buy used games... by DeadScreenSky · · Score: 1

      1. Make the game worth $50

      2. Make the game cost less than $50


      Why is any of this going to matter if the bottom line is that you are going to buy what's cheaper, period (as you said just that)? Don't present this faux "Down with Unfair Publishers!" reasoning when the only thing that matters is how cheap the game can be purchased for.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  12. What, and lose a mere 5-10% of the used margin? by Inoshiro · · Score: 3, Insightful

    When people trade in a game that at 5$, and the store sells it for 20$, they're making a healthy profit. Even if the game companies go ahead and decide to drop prices of their new games by 1/3rd, the used stores can still absorb that easily because they're paying about 60% to as low as 2% of the final price of a used game to take it in.

    What's worse, you've suddenly made used game trade ins more valuable because they can get more new games or used games for the same amount of trade ins!

    Natuarally, this is why providers are trying to move to a model where you don't own the content (online). I don't like that either. There are still game companies out there, though, that can make games that are worth enough that I'll hang on to them after I beat them, even if they have limited replayability (like Beyond Good and Evil, or Deus Ex: TIW).

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:What, and lose a mere 5-10% of the used margin? by Trepalium · · Score: 2, Interesting

      On the other hand, a price cut in the games would mean the company selling used games would likely have to make a reciprocal cut in their used game prices. I buy used games, but I won't buy used music. Why? I save enough money by purchasing the used games to make it worth the hassle, whereas saving 5-7$ on used music isn't worth it, IMO.

      --
      I used up all my sick days, so I'm calling in dead.
    2. Re:What, and lose a mere 5-10% of the used margin? by PainKilleR-CE · · Score: 1

      Despite this being off-topic, don't forget that every time you buy a new game for the PS2, you're sending cash to one of the RIAA's and MPAA's biggest members.

      After all, Sony isn't actually making as much money from either music or movies as they are from video games, despite the number of movie and music studios they own.

      --
      -PainKilleR-[CE]
    3. Re:What, and lose a mere 5-10% of the used margin? by MORTAR_COMBAT! · · Score: 1, Insightful

      yet another reason I went the the GameCube (aside from Zelda, Mario, Resident Evil, Metroid, etc). Microsoft and Sony have too much of my money already. Not that Nintendo is a bastion of freedom or anything.

      --
      MORTAR COMBAT!
    4. Re:What, and lose a mere 5-10% of the used margin? by MBraynard · · Score: 1, Insightful

      That is about the most lousy reason to decide what game system to buy EVER. I am glad not to be your kid having to listen to my nutcase parent explain to my why Santa can't bring me Halo2.

    5. Re:What, and lose a mere 5-10% of the used margin? by MORTAR_COMBAT! · · Score: 1, Insightful

      I didn't say it was "the" reason. I said it was "a" reason, along with a list of good game franchises which was the main reason.

      And I am glad not to be your parent, having to listen to my kid complain to me how they want Santa to bring them Halo 2.

      --
      MORTAR COMBAT!
    6. Re:What, and lose a mere 5-10% of the used margin? by freakmn · · Score: 1

      So, if Hitler had made the greatest video game system ever, would you buy it, knowing that the profits from said system would go to his cause? I;m not saying that people should think certain companies are evil, but that some people do think that.

      --
      warning: This post is likely to contain gobs of dripping sarcasm. Consume at your own risk.
    7. Re:What, and lose a mere 5-10% of the used margin? by FirstTimeCaller · · Score: 2, Informative

      saving 5-7$ on used music isn't worth it

      Saving the 5 to 7 dollars may not be worth it, but keeping an RIAA member from getting 15 or more of my dollars sure as hell is.

      --
      Wanted: witty unique signature. Must be willing to relocate.
  13. Stupid Arguement by Seumas · · Score: 0, Redundant

    This is like saying that people who don't upgrade to the newest versions of Microsoft's operating systems are stifling Microsoft's "innovation".

    In fact, the reason a lot of us return to older, used or retro games is precisely because of the lack of creativity, originality and evolution in modern games.

    Additionally, games are expensive. $50 is more than a handful of books, a couple DVDs or a few CDs. If I'm a young person watching my budget, I'm going to buy used rather than dish out $50 for something that may be buggy, boring or otherwise disapointing. Or, like Far Cry and some other games I've played recently - great but without any player base and (as such) completely useless.

    Like any other business, if you want customers to buy your latest and greatest, you need to keep your focus not just on the "latest" part of your development, but the greatest part, too.

    1. Re:Stupid Arguement by Anonymous Coward · · Score: 0

      hey jackass moderator, how is this a redundant post when the other post that it is similar to was posted 15 minutes AFTER THIS ONE

      fucking tards

  14. People don't get it.. by CashCarSTAR · · Score: 1, Insightful

    Isn't the term "vote with your pocketbook"..kinda negates that huh?

    In any case, there's no difference to the producer if you purchased a used game or stole/pirated it outright.

    There is absolutly no difference. Now, I'm the first to say that's the way our economy works, tough tiddles and all that...

    But at the same time, the sale of used media is a bigger problem for media producers than any amount of piracy could ever be. Personally, I don't think it's that much of a problem. But at the same time, if you're going to make a moral argument against one, you need to make a moral argument against the other.

    It's just a matter of different price-points, really.

    To say it again. It's not something that there SHOULD be anything done without..it's just I want to see producers of good things get rewarded.

    Actually, what I really resent is the companies like EB and GameSTOP that make money off this shit, but I digress.

    1. Re:People don't get it.. by Trepalium · · Score: 1
      But what's the problem, really? Am I a bad person because I don't buy new vehicles? I mean, I'm depriving the automobile industry of all that income they're ENTITLED TO! Absurd? Absolutely, but there's no difference between arguing that reselling used games is bad or arguing that reselling used cars is bad.

      On the other hand, maybe this goes to show that customers of video games feel that video game prices are too high and because of it, are even willing to let EB and GameSTOP gouge them because it hurts less than buying new.

      I'm sure someone will try to say that we should ban reselling games and software, and revoke the first sale doctrine. Books, movies and music have dealt with competing with used counterparts for ages, and have done alright. I'm aware they tried banning reselling books in the past, but it didn't stick. People demand the freedom to do with their posessions as they please after they've purchased it.

      --
      I used up all my sick days, so I'm calling in dead.
    2. Re:People don't get it.. by Kris_J · · Score: 1
      In any case, there's no difference to the producer if you purchased a used game or stole/pirated it outright.
      That's not true. If I buy a used game from a friend, two things happen. That friend no longer has the game and will have to purchase another if they wish to play it again. Also, that friend then has some of my money that they can use to buy something else, say another game -- possibly by the same producer.

      The secondary market is not an island, detached from the primary market. Each affects the other.

    3. Re:People don't get it.. by Eivind · · Score: 1
      Bullshit.

      First, when you buy a used game, someone bougth that game originally, so they end up selling one game, even though two players use the game.

      Secondly, I imagine it's very common to do like I do. I buy my games something like 50/50 new and used, new games I tend to buy new, but older ones that I never got around to buying at their new price, I may buy used.

      That's simply because some games are for me simply not worth the $50 or whatever they demand for them, at that price, I'm simply not going to be a customer at all. Now, if I can pick up the same game used a year later for $15, I migth be willing to give it a try. The producer looses absolutely nothing trough this, and indeed if the game is any good, I'm a lot more likely to buy newer sequels.

      Secondly, sometimes you buy a game and decide after a while that it's not really *that* good a game, so you decide to sell it and use the money you gain to atleast partly finance a new game. So, I sold my Unlimited Saga for $35, put in another $10 myself and bougth the newest Arc instead.

      Thirdly, welcome to the free market. It's not my job to throw money at developers, in a free market it's *expected* that the customers will seek the best value. Any bussiness-model that doesn't take this into account simply won't survive very long.

      Game-developers know all this anyway. That's one of the reasons the typical game starts out at like $50 and fall to maybe half that inside of a year. The lower price attracts the less enthusiastic buyers, and also reduces the reward for selling used games to the point where the majority probably chooses to keep the game. There's a lot of games I'd consider selling if I could still get $40+ for them, but that I'll keep instead because in the meantime they've fallen to like $15 on the used market, and at that price-point I'll rather have the game.

    4. Re:People don't get it.. by CashCarSTAR · · Score: 1

      I'm not saying that there's a problem with it.

      But I think it's something that's swept under the rug a lot, I think. I don't think it should be banned, I think it's a right we all have to sell the things we paid for.

      But at the same time, when I purchase media, the MAIN reason I do that is to reward the producer. If I wanted just to have it and not reward the producer, I'd just go download it. Seriously.

      I think it does have to do with the amount that people are willing to pay. However, it seems that ANY discount from an original shrink-wrapped copy is really just pissing in the wind..isn't it?

    5. Re:People don't get it.. by kLaNk · · Score: 1
      when I purchase media, the MAIN reason I do that is to reward the producer.

      Maybe I am just old fashioned, but when I puchase media, the main reason I do that is....to.....um....watch it.

  15. Game sales by Flyboy+Connor · · Score: 4, Interesting

    Game developers told me that the first three months after a game is released are crucial: that's when they sell the most of them. Everything after that period is nice, but if they didn't make a profit in the first three months, they never will. I am quite certain that in those first three months it would be rare to encounter a second-hand version of a game. Of course, you will find the warez-rip in the first three days after a game's release...

    1. Re:Game sales by neura · · Score: 1

      You apparently don't buy many games at the store then if you are quite certain....

      You can frequently find used copies of top rank games a week after they're released.

      It would stand to reason that the person most likely to trade in their game is the hardcore gamer that cycles through games like clothes through the wash. They finish the game fast, then they want to trade it in while it's still worth something and move on to the next one.

      Then you see the game for $2-$5 less than a brand new one while the game store paid a maximum of $10 for it.

      Most people think $2-$5 is $2-$5 they could spend on something else or not spend at all. Especially if they're the same kind of person that just wants to buy it, beat it, trade it in.

    2. Re:Game sales by Anonymous Coward · · Score: 1, Informative

      Of course, you will find the warez-rip in the first three days after a game's release...

      r/days/hours/g

      r/release/gold/g

    3. Re:Game sales by Gen.+Rasputin+X · · Score: 1

      Not entirely true. Some stores have a policy of offering a much higher trade-in value for games during the first month or so. This allows them to get a copy of the game to sell used and still make a decent profit.

      From my own experiences, EB makes $10-20 canadian on each used game I bring them, just on the resale markup. Good money for the amount of work it takes.

      Afterall, they've already got the store and the shelf space. It really is just a matter of labelling and storing the disc.

    4. Re:Game sales by Maestro4k · · Score: 1
      • I am quite certain that in those first three months it would be rare to encounter a second-hand version of a game.
      You'd be surprised, you can sometimes find used versions within a week of release. Apparently some gamers buy them, play them nonstop until they beat them, return them for trade-in credit and repeat the process with another game. I picked up .hack//Infection 2 weeks after it was released used for $10 less than the new price.
  16. Used equivalence to not selling by chaosmage42 · · Score: 3, Insightful

    It is true that when someone buys a used game, the game company sees no money, but they saw money when the game was originally sold. Someone had to not like the game enough to sell it back so that it could appear on the used market. So the effect of the game appearing not to sell is partially true, the original owner would rather sie had not purchased the game. This means out of the 2 buyers of the game, only one would buy it if given a second chance. The company only receives one buyers money. This is fair {unlike the ridiculous markups on used games!}.

    If people are selling games after playing through them, it is usually long enough after the release that these purchases would not affect the company's income very much. {Another case is that the game has little-no replay value, and here the company is paying for it.}

    On the other hand, the author of the article makes good points and I do agree with him about supporting the companies {or local bands!} that one likes. Also, much of his arguements are about console games, which i feel have a larger used market than PC games {and I am almost entirely a PC gamer}.

    "Trigonometry is good for your soul"
    -The Mathematicians

    --

    done
    1. Re:Used equivalence to not selling by romanm · · Score: 1

      I agree with this and I have to add: the scenario of selling a used game is calculated in price of the game. People can count on selling the game the moment they're buying it, so the companies can sell expensive games to them because consumers know they can always sell it later.

      Forbidding to sell used things would be the ultimate act of consumer society - definitely not the kind of world many people want to live in.

  17. They do just fine by hillg3 · · Score: 1

    I dont think i've ever seen any relatively RECENT games for sale as a used game. I see lots of crappy used games I wouldn't have ever paid full price for.

    Its the same as seeing that movie preview on TV and saying, "I think I'll wait until that is out on DVD".

    1. Re:They do just fine by neura · · Score: 1

      You were probably mistaking the used games for new ones, since some stores (EB, GameStop) sell used games for more than some stores sell them for as NEW. :p

  18. Did you read the article? by Ayanami+Rei · · Score: 3, Interesting

    Look, that's not what's being argued here. The problem is when a retailer sells the same game used that it is also selling retail.
    This is not about games that are no longer in release.
    The retailer knows that it can make a lot of money by placing title "XYZ" used for $45 next to "XYZ" retail for $50, while only giving the seller of the used title a pittance in exchange. That markup is pure profit for the retailer, which helps neither game producer or player.

    Here's my test to know whether your money is going to the right place:

    1) If a used game is being sold for more than 75% the retail price, STOP, buy the game retail.
    2) Ask the clerk how much the store would give you if you SOLD them a copy of that game. If the difference between that price and the used price is more than 50% of the retail price, STOP! Buy the game retail.
    3) If the game isn't available retail, then it doesn't matter, buy it used.

    The tests in 1 and 2 make sure that the store isn't ripping you and the publisher off. You'd be better off looking through ebay listings for that kind of markup.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:Did you read the article? by MasterDirk · · Score: 0

      If you're the retailer, and someone wants to sell you a used game you have to factor in that this copy of the game probably won't sell. Most used games don't sell, because most in-traded games are crap. Some of them do sell, but those copies help subsidize the ones that never do. I think :)

      --

      "Programming is like sex: one mistake and you have to support it for the rest of your life."

    2. Re:Did you read the article? by gnovos · · Score: 1

      1) If a used game is being sold for more than 75% the retail price, STOP, buy the game retail.
      2) Ask the clerk how much the store would give you if you SOLD them a copy of that game. If the difference between that price and the used price is more than 50% of the retail price, STOP! Buy the game retail.
      3) If the game isn't available retail, then it doesn't matter, buy it used.


      Do these tests apply to video cards too? And to kitchen appliances? Are you "ripping off" NEC when you buy your office phones second hand from a folded dot-com?

      --
      "Your superior intellect is no match for our puny weapons!"
    3. Re:Did you read the article? by vadim_t · · Score: 1

      I don't really see it as very immoral. If the game is in perfect condition, I don't really see why it couldn't be sold for almost the full price. Let's see how these things can happen:

      Retailer buys game for $x, sells for $y + n%
      Somebody buys game for that price
      Somebody sells the game to another retailer
      Retailer resells game for a price depending on the condition

      Now, if you got some game you know you won't like or can't run for your birthday, you could perfectly go and sell it, and I don't see how your posession of the box for a week devalues it at all. Especially if you didn't open it.

      The producer doesn't get any money for this? Well, duh. First the game went to somebody who didn't want it. The retailer made some extra money for finding somebody who did want it, offering a small discount to the gamer who bought it, and paying some money to whoever didn't want it.

      So tell me, why does the producer deserve selling a new copy instead? All that happened that a game moved from somebody who didn't want it to somebody who wanted it, through a reseller that deservedly got a profit for the useful service. If the person who didn't want it didn't get the game, and the one who bought the second hand copy bought the original instead, the profit would have been exactly the same for the producer: one game sold.

      So where's the problem?

    4. Re:Did you read the article? by mshiltonj · · Score: 1

      1) If a used game is being sold for more than 75% the retail price, STOP, buy the game retail.

      2) Ask the clerk how much the store would give you if you SOLD them a copy of that game. If the difference between that price and the used price is more than 50% of the retail price, STOP! Buy the game retail.

      The tests in 1 and 2 make sure that the store isn't ripping you and the publisher off. You'd be better off looking through ebay listings for that kind of markup.


      That's total BS.

      How it is ripping you off? You are saving money! He's not gouging you, he's even offering you more choices. The fact that the seller is making money is irrelevent from your perspective.

      Assuming products X and Y are functionally identical, which offers the better value proposition for both the buyer and the seller?

      Prodcuct X: N price for buyer; S profit for seller

      Product Y: N - 20% price for buyer; S + 100% profit for seller.

      It a win-win situation for both participants. I buy used books, used dvd, and used music for exactly the same reasons. Hell, I even buy used cars.

      What else should be done with the used items that the original purchaser no longer needs? Just send them to a landfill?

      Don't puke any more BS about the game vendors "suffering" because of the secondary-market -- nearly ALL industries have a secondary market. That's the way of the world, it will never change, and if they haven't factored that into their business decisions and are now squealing sour grapes, then TS for them.

      Additionally, the secondary market reduces the cost of ownership of the original purshaser, by effectively giving him a 10-20% discount off the purchase price in the form of a future resale. This give him an incentive to buy more new games. The secondary market *improves* the primary market.

    5. Re:Did you read the article? by mjpaci · · Score: 1

      If you bought a NEAX2000 off of a folded dot.com, NEC still rakes in the $$ from the service contract on the system you need to purchase in order to administer the damned system. That is where most of the money is.

      --Mike

    6. Re:Did you read the article? by Colazar · · Score: 1
      Interesting.

      My wife is an author, and for a while there a lot of authors were boycotting Amazon for the same reason. If you did a search for a book, they would pull up used books in the same search. The authors objected, because they only wanted used books to come up if there were no new copies in stock.

      This boycott made just about 0 difference, of course.

      --
      He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
    7. Re:Did you read the article? by Stray7Xi · · Score: 2, Insightful

      I disagree completely. You fail in a couple points.

      1. The money doesn't disappear in the retailer's hands. The retailer (at least the retailers that do used sales) has a vested interest in gaming. They aren't taking all the money and spending it on giving crack to children. They're investing much of it back in the company (more distribution, more stores, etc). With your reasoning you should try to bypass the publishers and reach right to the developers because there's no guarentee that the publishers cut will go back into gaming industry either.

      2. You completely ignore nonmonetary cost. eBay may be cheaper until you realize your time costs money. Customers will always seek the best value, but customers value different things differently. If I have to spend an hour with all the stuff involved with eBay it's already not worth buying a used game to me (because the new is cheaper in cost). Add in the factors of scams (unlikely on video games I'd guess), time delays and shipping then eBay becomes a pretty pointless place to buy video games or any other small product (granted I never did care for eBay).

      I've never sold my games but it's naive to say the retailer is somehow exploiting those people. It's merely an option. People only take it because they feel they're getting a better deal by it. I don't sell games but I do like to buy older used games. I don't look at it and see the profit and say "profit is evil", I look at the savings and say "savings are good". I don't have an obligation to buy retail, the way I see it as long as the game industry uses a product based system they should:
      A) Make the product worth keeping. They don't want this because they want throwaway games so you will buy the next release.
      B) Move to a service based model (subscriptions). This will eventually happen and it really is what should happen.

  19. sorry, free markets are tough, ain't they? by Anonymous Coward · · Score: 0

    be thankful you have the copyright monopoly that Congress so kindly *chose* to create.

    If selling used games is so lucrative, why don't game companies get enter the secondary market themselves?

    It's such a silly argument anyway. If one dude is willing to pay $50 for a game, and another dude is only willing to pay $30, and the game costs $40, guess what's going to happen....

    You might as well have two people play the game and get $50, then have one person play the game and still get $50. Maybe the guy who bought it used will buy the sequal. Or maybe your game just isn't worth the money you're charging for it!

    Message to copyright whiners: Okay, I call your bluff.. if it's so tough to work at games or music or whatever, then please follow through on your threats/complaints and exit the market.

    Wouldn't it be awesome if all the big record labels just stopped producing music for one year? Not only would you be able to get all those CDs you never got around to buying, you'd also see just how much good indie music is out there, much of it sold at a loss anyway.

  20. Well, unless they license it otherwise. by Trejkaz · · Score: 1

    Nintendo, Sony or Microsoft could always include in the license for all games, a clause that you may not resell the product. That would probably stamp out most of the trade, although there's no way in hell it would stop direct sales.

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
    1. Re:Well, unless they license it otherwise. by sadler121 · · Score: 1

      and thers also no way it would hold up in court, EULA's (to my knowledge) haven't even been tried in court, and according to people on /. if they where to be brought to court they would suffer a humilating defeat.

    2. Re:Well, unless they license it otherwise. by Kris_J · · Score: 1
      Nintendo, Sony or Microsoft could always include in the license for all games, a clause that you may not resell the product. That would probably stamp out most of the trade, although there's no way in hell it would stop direct sales.
      That's illegal, they can't restrict that. Moreover, if they include something illegal in their licence, it invalidates the whole thing (effectively dropping their rights back to just the standard ones a copyright owner has). This arguably makes it illegal to play the game because that requires that a "copy" be made in the machine's RAM. Though I maintain that a running copy is not a true copy. I am not a lawyer.
    3. Re:Well, unless they license it otherwise. by ln+-sf+head+ass · · Score: 3, Informative

      Three words: First. Sale. Doctrine.

    4. Re:Well, unless they license it otherwise. by sbryant · · Score: 2, Insightful

      Nintendo, Sony or Microsoft could always include in the license for all games, a clause that you may not resell the product.

      Except that that would be illegal in a lot of coutries. Microsoft tried to enforce reseller restrictions onto their OEM versions of Windows etc. The German courts decided that this practice (which forced bundling) was illegal. You can therefore buy (new or used) OEM Windows without being required to any hardware. I believe this is not so in the States.

      Some markets are absolutely dependant on customers selling off old items to be able to buy new ones. Take vehicles, for example.

      Having read the article, however, I do understand his point about watching where your money goes, and I think its a very valid point. He also talked about used games being very close in price to the new ones. The smaller the price difference between used and new, the more likely I am to just buy the new one! I think his store is ripping him off. It's a free market, and it isn't too hard to find alternative locations to buy used items, so stuff the store and its oversized markup - buy where it's cheaper!

      -- Steve

    5. Re:Well, unless they license it otherwise. by cpt+kangarooski · · Score: 1

      That's illegal, they can't restrict that.

      Oh? Which law prohibits them from doing that?

      arguably makes it illegal to play the game because that requires that a "copy" be made in the machine's RAM.

      Well, if an enforcable EULA attempted to limit later disposition of the game, and said nothing, or specifically exempted, copies and adaptations needed to run the game oneself, how would it touch on this.

      Though I maintain that a running copy is not a true copy.

      Well, the restriction is on reproduction. Copying enough, but not all, would count. And making an adaptation is arguably the making of a derviative work, and that's also prohibited -- save for when the 117 exemption is available.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    6. Re:Well, unless they license it otherwise. by cpt+kangarooski · · Score: 1

      EULAs have been upheld in court on numerous occassions. The leading case in favor of EULAs is the ProCD case. You may want to look it up. But do note that there is some dispute about them -- there was a case against Gateway, in D. Kan. that went the other way, in a more convincing manner, IMO.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    7. Re:Well, unless they license it otherwise. by Kris_J · · Score: 3, Informative
      That's illegal, they can't restrict that.
      Oh? Which law prohibits them from doing that?
      First Sale doctrine. Part of Copyright law.
    8. Re:Well, unless they license it otherwise. by Pofy · · Score: 2, Informative

      And if that still doesn't work, disagree with any EULA and sell the the copy.

    9. Re:Well, unless they license it otherwise. by cpt+kangarooski · · Score: 1

      No, that's wrong. You're not looking beyond basically the name of the doctrine.

      While there are of course, limits to how far restraints on alienability can go, generally there can be at least some. This is true for any kind of property, and while a copyrighted work is not property, any given copy of that work -- such as a game CD -- most decidedly is.

      All the First Sale doctrine says is that AS A MATTER OF COPYRIGHT LAW the copyright holder can only control the first sale. BUT FIRST SALE DOES NOT LIMIT CONTRACT LAW, which may be able to provide for one not being allowed to resell something if you agree to such a valid contract. The key difference is that the exclusive right to distribute (which first sale limits) is automatic for the duration of the copyright, whereas a contractual limit on alienation must be explicitly set up and agreed to, and is applicable to anything that you can have a contract for, as opposed to just creative works.

      So do you have any laws that ACTUALLY prohibit them from doing that? Or are you just some schmuck that can parrot a couple of things he's heard secondhand, and still get it wrong?

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    10. Re:Well, unless they license it otherwise. by Kris_J · · Score: 1
      There are some rights you can't sign away -- I believe this is one of them.
      Or are you just some schmuck that can parrot a couple of things he's heard secondhand, and still get it wrong?
      Just if you're wondering, this is why I foed you.
    11. Re:Well, unless they license it otherwise. by cpt+kangarooski · · Score: 1

      Well, of course it is a right you can sign away, at least to some extent.

      What you're missing is that first sale is not YOUR right. It is merely a limitation on the copyright holder. It says: your copyright, mister author, does not all by itself let you control sales of lawfully made copies of your book after you've sold it.

      But it doesn't say you, the reader, have an absolute right to resell. Nor does it say that the author cannot use OTHER means to achieve something similar in practice. Merely that he is limited in how much he can use copyright.

      You see, you have NO rights conveyed in the copyright statute that have to do with your ability to resell copies. Rather, the source of your right to do so stems from the law of property. So your right to sell a book used is basically EXACTLY the same as your right to sell a car used, or a piece of land, or whatever.

      And that is a right that can be subject to restraints on alienability. Admittedly, courts don't much like such restraints, but to a degree they're prepared to accept them. Provided that your gaining posession of a game was construed as a sale -- and that's a big if these days -- then it's true that they couldn't bar you from resale forever, but I bet they could for long enough that it wouldn't make a difference to you. And if it was construed as merely a lease or something, then you're pretty screwed altogether.

      Consider me rude if you like, but your problem is that you are not bothering to look into this. You are just standing by the position you like best and deciding that just because you like it, it must be right, and you're unassailable. I suggest you wise up if you really want to stop this sort of trend, because right now you're too deluded to do anyone a lick of good.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    12. Re:Well, unless they license it otherwise. by Minna+Kirai · · Score: 1

      BUT FIRST SALE DOES NOT LIMIT CONTRACT LAW

      Many things limit contract law, including age of the customer... and as it happens, very many game buyers are too young to enter contracts.

      So do you have any laws that ACTUALLY prohibit them from doing that?

      It is plenty obvious that the ProCD decision will be struck down as soon as its elevated to a court with half a brain. Any judge who considers the implications of entering into an arbitrary contract by tearing open a box or "Click 'I Agree' to install" will be horrified.

      After the inevitable happens* and the foundations of software EULAs are shattered, there will be no way contract law can apply to game sales. They'd have to sit you down at the counter and sign paperwork before handing you the box... and that extra work (and blatant customer-hostility) would be such a drain on sales it'd outweigh any supposed benefit of prohibited resale.

      * If game publishers actually tried to prohibt resale in EULAs, they would only encourage a class-action suit and get ProCD reversed all the faster.

    13. Re:Well, unless they license it otherwise. by cpt+kangarooski · · Score: 1

      Many things limit contract law, including age of the customer... and as it happens, very many game buyers are too young to enter contracts.

      Just because you are a minor, that does not prevent you from entering into contracts. It just means that in some situations, you can get out of the contract -- though you likely as not will have to give back whatever you got from the other person, so as not to result in an injustice to him.

      The idea that minors can't contract is an unfortunate myth.

      It is plenty obvious that the ProCD decision will be struck down as soon as its elevated to a court with half a brain.

      That's fairly inappropriate. I disagree with the decision, but Judge Easterbrook, who wrote the decision, and the other members of the 7th Cir. are hardly dumb. At any rate, as far as I've seen, while the issue is not settled, ProCD is the leading case, and it is what courts are probably going to adhere to.

      Any judge who considers the implications of entering into an arbitrary contract by tearing open a box or "Click 'I Agree' to install" will be horrified.

      Well, it's quite clear that you've never bothered to READ the ProCD opinion itself, despite your insulting the court. Even the ProCD case takes pains to point out that EULAs will need to offer a meaningful choice to reject the terms once they're available. For the EULAs to be effective, you need to be able to say no, and to then return the software for a refund.

      After the inevitable happens* and the foundations of software EULAs are shattered, there will be no way contract law can apply to game sales. They'd have to sit you down at the counter and sign paperwork before handing you the box... and that extra work (and blatant customer-hostility) would be such a drain on sales it'd outweigh any supposed benefit of prohibited resale.

      Still possible, though. If you get rid of after-the-fact contracts with non-merchants (which personally, I think the UCC generally does, as I agree with, I think it's the Kloeck decision out of D. Kan. that goes against ProCD), that just means that an adhesive EULA is literally adhered to the outside of the box. But there's no real difference. Plus that would have ramifications, as ProCD points out, for a lot of other after-the-fact contracts, such as those found with airline tickets.

      If you get rid of adhesive contracts altogether, THEN people need to sit down and hash things out. Though I bet it'd still be impossible to bargain.

      I think it's probably better to, for now, cut out adhesive contracts with regards to copyrighted works alone, but not to other things. Though that might imperil the GPL et al.

      There's probably no really good solution.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    14. Re:Well, unless they license it otherwise. by Minna+Kirai · · Score: 1
      It just means that in some situations, you can get out of the contract -- though you likely as not will have to give back whatever you got from the other person,

      In the case of EULA, the minor got nothing for "agreeing". It wasn't presented before delivery of goods, after all. All he "got" was the box open (a box which, along with all of its contents, he had already paid for). So to exit the contract, he can just seal the box again...

      Well, it's quite clear that you've never bothered to READ the ProCD opinion itself, despite your insulting the court.

      I've read it more than 10 times...

      That ruling is hilariously bad. It's based not on what laws say, but on business models that the judge decided he should support. Just read sec II para 5, where Easterbrook quotes UCC 2-204... the very section he quotes blatantly disagrees with his conclusions. (Opening a box in the privacy of my home is not "sufficient to show agreement" if the other party cannot see me. Nothing has been "shown"- incommuincato persons cannot enter a contract*)

      Even the ProCD case takes pains to point out that EULAs will need to offer a meaningful choice to reject the terms once they're available.

      The ability to reject is irrelevant- I never mentioned anything along those lines.

      What I was alluding to as a "horrifying implication" was contract terms such as "You will pay $49.95 daily to the publisher, forever."

      That's an extreme example, but its absurdity demonstrates that EULAs cannot be valid. If they really were a considered agreement between two parties, then any such onerous language would be binding.

      Microsoft could, with complete legality, send specific Windows(tm) update packs to targeted individuals, demanding personalized concessions that would reap mindless "I Agree" clicks.

      The idea that software installation (either clicking through checkboxes, or just unwrapping discs) is a circumstance where due consideration can be applied to a contract is just ludicrous. To think otherwise, the ProCD judge must have been stupid or drunk. I am insulting, but I cannot honestly react in any other manner.

      Note that Easterbrook described a similar clause in his ruling (that same sec II para 5 I was laughing at earlier), but in a completely inadequate way:
      1. a consumer opens a package to find an insert saying "you owe us an extra $10,000" and the seller files suit to collect. Any buyer finding such a demand can prevent formation of the contract by returning the package, as can any consumer who concludes that the terms of the license make the software worth less than the purchase price.


      By saying that a consumer who finds that clause can escape by returning the software, he implies that someone who proceeds with the installation will then be bound by those terms!

      If ProCD stands, vendors of any nontrivial product (durable good) will have the power to revoke usage at any time, by making arbitrary new demands that had not even been concieved when the sale was transacted.

      Plus that would have ramifications, as ProCD points out, for a lot of other after-the-fact contracts, such as those found with airline tickets.

      That's another place where ProCD is wrong. There is no ramification. Tickets or anything relating to a future service involve an ongoing relationship and are completely different from a concluded sales transaction. (Software like EverQuest which bundles online service excepted)

      The only way they'd be similar is if copyright holders somehow had the right to whimsically withdraw permission to use after delivering the product. (Some publishers act like they can, but...)

      * That doesn't undermine the GPL, by the way. The GPL can be considered an outstanding offer to contract, needing to be joined only if the parties eventually communicate. The same applies to any other deferred-communication contract so long as consideration is (eventually) exchanged.
    15. Re:Well, unless they license it otherwise. by cpt+kangarooski · · Score: 1

      In the case of EULA, the minor got nothing for "agreeing". It wasn't presented before delivery of goods, after all. All he "got" was the box open (a box which, along with all of its contents, he had already paid for). So to exit the contract, he can just seal the box again...

      No, the idea is that he got the goods. The goods were delivered subject to his future agreement to the remaining terms. I don't necessarily believe that this ought to happen, but there is at least ARGUABLY by the other side, something in exchange for agreement. Since in the absence of agreement, he can't keep the software at all, and has to go get his money back.

      (Opening a box in the privacy of my home is not "sufficient to show agreement" if the other party cannot see me. Nothing has been "shown"- incommuincato persons cannot enter a contract*)

      I find that doubtful, but I don't have my copy of the UCC in front of me, and I don't have time to look to see what it has to say on the subject. Given its general nature though, I see no reason why one cannot show agreement in private. I strongly doubt it means to literally jump up and down and yell out "I agree! I agree!"

      If ProCD stands, vendors of any nontrivial product (durable good) will have the power to revoke usage at any time, by making arbitrary new demands that had not even been concieved when the sale was transacted.

      No, I don't think it would work at any time -- it's an efficiency measure. It's impractical to discuss terms in the store, so they're discussed as soon as you have a real chance to dig into them. Showing up a year later and asking for user's first-born isn't at likely to fly IMO. (though contracts that permit later unilateral alteration of the contract is something that I am not prepared to discuss right now in either direction)

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    16. Re:Well, unless they license it otherwise. by Minna+Kirai · · Score: 1

      The goods were delivered subject to his future agreement to the remaining terms.

      Totally wrong... if you can't tell that, I don't know how to help you.

      The "goods" are a program on CD-ROM. They were "delivered" (for example) by a FedEx employee retained by the vendor. Non-agreement to the EULA in no way entitles the vendor to demand return of that CD-ROM.

      Since in the absence of agreement, he can't keep the software at all,

      Oh yes he can.

      I see no reason why one cannot show agreement in private.

      Again, if you don't understand 4-letter English words, I probably can't teach you. Of course, I could try explaining that it means "display or allow to be seen" or "indicate, register". The UCC means that people can enter a contract by means other than paper signatures, but only if that action somehow constitutes communication between the parties. That can be ensured if the action is one which the customer would have no right to do without permission from the vendor.

      I strongly doubt it means to literally jump up and down and yell out "I agree! I agree!"

      Let's conduct some experiments about expressing agreement in private. If you agree to send me $500, please click the "X" button in the upper right corner of this window at any time. Alternatively, if you agree to send me $10,000, please depress the break pedal of your automobile at any time.

      Those cases are legally equivalent to each other, and to a software EULA. They all involve someone making a claim that your performance of an action will constitute a formal agreement to arbitrary promisary terms, regardless of your legal right to perform that action without her permission.

      But that doesn't work- I have no right to prohibit your closing a web browser, or driving a car, because you either own all related property... or rather, I have no control over your use of that property. Neither does a software publisher have the right to prohibit installing it on a computer, if it has been lawfully purchased. (Remember that the USA's copyright law permits who has been granted a copy permission to make additional copies as needed to "use the product in the most normal way". In countries like the UK without such provisions, EULAs have some justifiable standing)

      If copyright holders were allowed to revoke previously published copies, that might constitute the leverage needed to make EULAs valid. But as it stands today, the vendor of a book, music CD, or videogame cannot walk up to a past customer and demand the destruction of media bearing the copyrighted work, even if a reimbursement for the purchase-price is offered. Once you've given a copy, it's out of your control, per "first sale" (unless you got the customer to agree otherwise prior to providing the copy. But that's not the case with EULAs)

      No, I don't think it would work at any time

      Then you shouldn't like the ProCD ruling either. In that case, the contract was "agreed to" each time the software was executed.

      it's an efficiency measure. It's impractical to discuss terms in the store, so they're discussed as soon as you have a real chance to dig into them.

      Efficiency and convenience are not part of the law. Nor is the profit of a business model a legal guarrantee.

      Legally, all times following the exchange of money and goods are equivalent. There is no difference between demanding the additional contract 30 minutes or 30 years after the transaction is finalized. The vendor surrendered control of the product as soon as he let you take it out of the store.

      You earlier repeated the spurious claim that ruling against software EULAs would somehow harm other businesses that rely on contracts whose terms are revealed after money changes hands. Insurance and concert tickets were two examples given... but they have no relationship to providing software on CD-ROM. Both

  21. Chinese games & rant by Anonymous Coward · · Score: 0
    You wouldn't believe the high quality titles that come out of China that are top notch... but are really really cheap. Screenshots might have you believing they were high budget console titles. To an extent... we American gamers are getting ripped off.

    Price markup isn't imaginary. Just look at the price differences between new PC games and console games. It depends, but it can be a $20-30 difference. I know that they aren't paying THAT much to Nintendo/Sony/MS.

    If it's creativity you're worried about... what are the companies paying more for when they release a title? We'd all be better off if they'd spend a little less on a license, and concentrate more on making good games, period.

    bleh ... and why does everything REQUIRE a sequel? isn't this the opposite of innovation? they should get it right the first time.

  22. What if used game sales are good? by TeknoType · · Score: 2, Interesting

    The used game market actually works to not only increase the total entertainment value of each individual game but also to IMPROVE the overall quality of the games in the market.

    When a consumer eventually sells the video game that she/he purchased, they signal that they've exhausted all the entertainment value for themselves in the game and have chosen to use the money they've devoted to that game into another product that gives them more happiness. However, if the game is made well enough that the consumer will find value in it for years to come, they will most likely hang onto the product. If the game lacks long-term value, however, it will be passed onto another consumer and deliver additional entertainment value that way.

    The used game market gives producers greater incentive to continually produce quality games by making them innovate to meet the true market demand, where consumers only pay for the games as long as they have a present interest in the game (which is vocalized by their purchases).

  23. Game companies complain? They fix prices! by Anonymous Coward · · Score: 2, Interesting

    The game companies ought not to complain about used games - they are the ones fixing the prices! Fifty dollars standard, with retailers not allowed to discount in any significant way except with sanctioned sale offers. David Sheff's "Game Over" looks at how Nintendo did this in the late 1980s and early 1990s, and Sony and Microsoft are happy to continue doing it today. In a price-fixed environment where demand is elastic, demand will seek a better deal anywhere it can be had... such as with used games.

  24. "the morality of the issue" by Kris_J · · Score: 1
    The morality of the issue is that it's both totally moral and totally legal to purchase secondhand items. It's no more immoral to buy a secondhand game than it is immoral to not pay some amount to the producers of that game for every second you spend playing the game privately at home, or to go to the toilet during TV ad breaks for that matter.

    It's not my fault if someone's dodgy business model doesn't work within the law and socially accepted behaviour.

  25. Re:Game companies complain? They fix prices! by NSash · · Score: 2

    In a price-fixed environment where demand is elastic, demand will seek a better deal anywhere it can be had.

    That has nothing to do with the price elasticity of demand or price-fixing. Rational consumers will always choose the "better deal," period.

  26. Developers are crying to the wrong people by neura · · Score: 5, Interesting

    Just like the music industry, the artists (developers) should be bitching out the publisher for ripping them off. Publishers make most of the money and do the least amount of actual work. Not saying they don't do much work. Everybody involved does a lot of work, but they have by far the largest payoff.

  27. Publishers have stifled the creativity... by neura · · Score: 1

    Let's face it. You don't get into the software publishing business because you want to be creative and make something really great. You get into the business because you want to make a lot of money.

    Take note that the publisher is going to make their money regardless. They get their cut first, before the developer, exactly the same way it works in the music and movie industry.

    If the PUBLISHER wanted something really great, something creative, THEY can make that happen with funding, but they're content to put out crap titles that are underfunded and released too early just so they can make their guranteed buck, versus taking the risk.

  28. One point... by nacturation · · Score: 2, Insightful
    I agree with what most people have written here, but one thing struck me from the article:
    Maybe it's the punk rock in me, but I firmly believe that if you're lucky enough to find art or entertainment that you really connect with--be it a music group, a movie, a video game, or whatever--the people responsible for bringing it to you deserve to be compensated for it.
    This is similar to the argument for donating to Open Source projects. Sure, if it's GPL you don't need to pay anything to be able to use the software. However, if it's something you find truly beneficial to you, it's nice to compensate the developer for their efforts. I do agree with the author though... if the difference is only $5 between new and used, I typically purchase new if only because being the first person to crack the seal on the game is psychologically satisfying.
    --
    Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
  29. Greased Up Jesus On A Pogo Stick! by limekiller4 · · Score: 4, Insightful

    When the fuck did it become the gamer's duty to subsidize a skewed pricing tier? This reeks of "if we don't rape you for $16 for every CD, you won't get to listen to the inspired strains of the Backstreet Boys, oh hell!" RIAA shill.

    First, creativity will always exist. If it flounders, an opportunity will emerge. There will always be people for whom the "work" is more akin to "love" and will do it not only cheaper but better than the competition. Linux*cough*linux.

    Second, if old games were $15 and new games were $25, would this problem exist?

    Believe it or not, I'm fairly tolerant of self-indulgent Slashdot posts. But this one takes the cake.

    --
    My .02,
    Limekiller
    1. Re:Greased Up Jesus On A Pogo Stick! by Maestro4k · · Score: 1
      • First, creativity will always exist. If it flounders, an opportunity will emerge. There will always be people for whom the "work" is more akin to "love" and will do it not only cheaper but better than the competition. Linux*cough*linux.
      A good case in point would be the turn-based war strategy market. (Using icons on the map and all, no third or first person pretty views.) The big publishers have pretty much completely given up on that market because it isn't big enough. Now a thriving market has grown up that's mainly web-based, war-gaming is actually bigger now than it was in its mainstream heyday!

      Sadly though this can't work for all genres, these type of games don't need as fancy graphics and that can considerably cut the needed manpower to make a title. The flight-sim market's almost dead, but nothing similar has happened to it. Perhaps when you can get cheap game engines that will do fantastic graphics this will change.

  30. It's a column, not a staff editorial by jasonla · · Score: 1

    The intro to this article is kind of misleading.

    Thanks to GameSpot for its 'GameSpotting' editorial discussing why buying second-hand games could have a negative effect on videogame creators.

    It's a column, not a staff editorial, and author is only a guest writer (read: free lance). The viewpoint might not necessarily be that of Gamespot.

  31. Re:Game companies complain? They fix prices! by Anonymous Coward · · Score: 0

    That has nothing to do with the price elasticity of demand or price-fixing. Rational consumers will always choose the "better deal," period.

    But most consumers are not rational - if they were, MacDonalds would have gone out of business years ago when people took the rational path and trained themselves to like healthy food.

    Now, I don't see much evidence of price-fixing near where I live - one store might have the game for GBP 34.99 and the next might have it for GBP 29.99, no "amazing offer!" stickers in sight, and I'm sure you can guess which gets my cash. But you know what? Because I can get that feeling of having found a bargain just by shopping around in the "new games" section, I rarely go looking for used copies. Why bother? I've already saved money, and I'm getting a nice shiny copy, not some battered box with some unknown idiot's scratched CD inside.

    People want to buy new. But if new looks equally expensive anywhere, they won't buy it. That's why price competition, among new games, will reduce the second-hand market.

  32. Re: Sig. by Anonymous Coward · · Score: 1, Insightful

    Vote not Bush in 2004

    Not to be totally OT here, but isn't simply saying "not Bush" what went wrong in 2000? Don't get me wrong, I like the Libertarians and the Greens a lot, but if the real liberal-minded individuals, extreme or otherwise, want to free the country of Bush, shouldn't we all resolve to vote "Kerry"?

  33. And in a world just around the corner... by gnovos · · Score: 1

    He goes on to argue: "Buying used is equivalent to the game not selling at all in the eyes of developers and publishers, and when games don't sell, they don't get sequels and excellent concepts and, therefore, opportunities are lost."

    He goes on to argue: "Buying books is equivalent to the game not selling at all in the eyes of developers and publishers, and when games don't sell, they don't get sequels and excellent concepts and, therefore, opportunities are lost."

    Seriously, where is the complaint? You are buying something that they aren't selling... Uhhh, yeah, that's got to be stopped.

    --
    "Your superior intellect is no match for our puny weapons!"
  34. How can I not? by WWWWolf · · Score: 2, Insightful

    You know, I'm a Poor Student. This is not an excuse to buy second hand games, but rather, the fact that I can't afford all games I want every month is. Why?

    The new games don't stay on store shelves long enough!

    The game retailing seems like an extremely cut-throat thing. There's zillions of new games coming out all the time and the stores just won't keep up long.

    I recently wanted to buy one (just released) game. It took a few months for me to scrape up the money for it. Went to the store. "Well, we had it a few weeks ago, not anymore..."

    If I find a game that's even slightly more marginal and not immediately mega-popular, I may as well forget trying to find it two months later from anything besides the very largest of the large shops. They do, however, sometimes show up in bargain bins and especially the second hand sections.

    So, a little bit of an advice: Make fewer games, and better; keep them on sale for a longer time.

    1. Re:How can I not? by silentbobdp · · Score: 1

      -Exactly-. This occurs simply because even the games that sell -all- their new copies often do not see reprint.

      Take Disgaea. Where I live, it's now next to impossible to find a new or used one because word got around about how good it is. When there is a used one, it's $44.99. And they know they'll get it because it had such a small initial shipment and there's nothing more coming. The companies would rather develop and release the new games (La Pucelle, and yes, I realize it's not released by the same company who did Disgaea but it is developed by the same one) than produce a smaller run of the first one...and this is incredibly annoying. It also leads to a crappier selection of cheap games eventually.

      --
      --Moo.
    2. Re:How can I not? by Anonymous Coward · · Score: 0
      You know, I'm a Poor Student. This is not an excuse to buy second hand games, but rather, the fact that I can't afford all games I want every month is. Why?
      Because your wants exceed your capability to satisfy them.
    3. Re:How can I not? by WWWWolf · · Score: 1
      Because your wants exceed your capability to satisfy them.

      Not so fast to the "duh" conclusions, please. I have the wants, but I also have the capability - the capability just happens to be stretched over longer period of time than with other people. I can buy all the games I want, provided that they stay on market. They often don't.

  35. Here is a novel idea... by foidulus · · Score: 1

    Increase the replay value of your games!!! I know that it isn't possible with some RPG games but... If the games have replay value after a year, 2 years etc, then people will be a lot less willing to sell them used. I know that I will never sell my copy of monkey ball, mario kart, or mario party for the gamecube because those games have so much replay value. I get together with my friends and still have a blast every time we play them.
    Game companies have no right to complain because their game gets boring after the first time through.

  36. Who the hell are they trying to kid? by geminidomino · · Score: 3, Insightful

    when games don't sell, they don't get sequels and excellent concepts and, therefore, opportunities are lost.

    For every one "Deus Ex" (Not TIW), "Beyond Good & Evil", or "Castlevania: SotN", they bury us in steaming, greasy piles of rehashed "Starwars: Episode 3.14159 Racer", "Final Fantasy 34", "Super Mario Strip Poker", and the "[sport name] [year]" EA crap.

    Add to that underestimating demand for a game (Suikoden II, anyone?), a general "Screw the customers" attitude (That's right, SquareEnix, I'm talking to you, bitches), and you've got a right mess. Boo hoo. Stop trying to fleece me for $50 for a 10 hour game, and I'll stop buying it used.

    1. Re:Who the hell are they trying to kid? by Ayaress · · Score: 1

      Hell, most of the shit companies are making now I won't even buy USED. Heck, most of them don't even look interesting enough for me to install the demos I get in the mail every month.

    2. Re:Who the hell are they trying to kid? by danaris · · Score: 1

      "Screw the customers" attitude (That's right, SquareEnix, I'm talking to you, bitches)

      Out of curiosity, where do you see this attitude from Square Enix? Everything I've seen from them lately has been relatively customer-friendly...though I'll freely admit I've only paid attention to the offline Final Fantasies. (which, by the way, I'm quite fond of, so if it's just the fact of Final Fantasy in general that irks you, you'll not find a sympathetic ear here ;-P)

      Dan Aris

      --
      Fun. Free. Online. RPG. BattleMaster.
    3. Re:Who the hell are they trying to kid? by CashCarSTAR · · Score: 1

      It's actually kind of funny. Half the people shit on SquareEnix for innovating, while the other half shit on them for being too strage.

      6 of one, half a dozen of the other :)

      BTW, the parent obviously has no clue about video games, thinking that the various Mario/FF games are "rethreads".

      Pfft.

    4. Re:Who the hell are they trying to kid? by Anonymous Coward · · Score: 0

      For every one "Deus Ex" (Not TIW), "Beyond Good & Evil", or "Castlevania: SotN", they bury us in steaming, greasy piles of rehashed "Starwars: Episode 3.14159 Racer", "Final Fantasy 34", "Super Mario Strip Poker", and the "[sport name] [year]" EA crap.

      Super Mario Strip Poker? With Princess Toadstool? I think you're on to something! Donkey Kong came out in 1981, which makes our sweet "Peach" at least 23 -- plenty old enough to take out for a beer or two.

      (/me decides "Post Anonymously" might be a good idea...)

    5. Re:Who the hell are they trying to kid? by Allison+Geode · · Score: 1

      Peach (aka princess toadstool) wasn't in donkey kong. she debuted in Super Mario Bros, in 1985... making only 19. still legal for strip poker, though.

    6. Re:Who the hell are they trying to kid? by geminidomino · · Score: 1

      Given that I've been playing the various Mario/FF games since the inceptions of both series, I can safely say that the latest generations of games ARE "retreads." They're not even bothering to hide it anymore. Take a look at the "Super Mario Advanced" series, where they just re-release old NES/SNES games on GBA. The same goes for Final Fantasy. Having played every FF game except for 3(never released in the US.) and FFX-2, there isn't much new under the sun there either. FF7 shifted Final Fantasy into the "mainstream" and the series hasn't been the same since. FF9 tried to return to a more "old school" style, and bombed horridly, leading to the abortion that was FFX and FFX2.

    7. Re:Who the hell are they trying to kid? by geminidomino · · Score: 1

      Out of curiosity, where do you see this attitude from Square Enix?

      Actually, until FFX, I was a major FF fanboy myself. Final Fantasy XI, though, is what I was referring to. Should you decide to stop playing the game (and thus stop paying), your account is deleted. No problem, I can see why they wouldn't want loads of useless accounts on their servers. However, they also LOCK OUT your software key, meaning if you want to start playing again, you have to buy another copy of the game (and the expansion, if on PC, or hard drive, if on PS2). Also, even though the games are played on the same servers whether you are on PC or PS2, you can't access your accounts between them, despite having legitimate copies of both versions.

  37. Re: Sig. by Anonymous Coward · · Score: 0

    That's not exactly what it said, though. "Not Bush" is put forward as one choice; he doesn't say "don't vote Bush". Voting Nader is obviously not voting "not Bush.".

  38. One word: Replayability by solojony · · Score: 1

    The publishers should think of making games with more replayability instead throwing together a subpar script, an outdated engine, attaching a sticker which says "40 hours of gameplay", and calling it a game.

    I can finish some of those games in 10 hours. Are they going to repay me the 75% of the price I payed?

    I think the publishers are to blame here paying the developers to make the same game over an over again, instead listening to the new ideas that I'm sure the developers have.

  39. Makes Games Worth More by Prien715 · · Score: 1

    Because you can sell a game used, it makes the game worth more. Someone had to buy the game new in order for it to be used (duh). For whoever that person is, that game becomes cheaper (net: new price - used price = net price). As any student of economics knows, the effect of decreasing price on any object is to increase units sold. Note that this decrease in price occurs without either the store or the gaming company having to make less money on the initial sale.

    As for the enormous markup, that's what the free market is all about. EBGames in no way has a monopoly on selling used games. Mad about the markup? Go on EBay or a different store. As long as people buy used games at these prices, they will continue to cost as much as they do. It's EB's job to try to maximize its profits.

    In conclusion, because you can resell a game, it ultimately makes the game worth more without changing the price and therefore increases sales of new games.

    --
    -- Political fascism requires a Fuhrer.
  40. Claptrap by mmport80 · · Score: 1

    If I buy a game, and I know that I can get X% percent back by selling it second hand if it's crap etc. Then I'll buy more *new* games!

    Plus most people I know sell their games in order to buy new ones. It's a win win situation!

  41. In other news by thefirelane · · Score: 3, Insightful

    The video game industry says not buying a game stifles creativity.

    Seriously, how does this stifle creativity? If X people want a game, and want to continue playing it then X people will do so.

    All resale prevents is from a game selling wildly upon high expectations, and not backing it up with long term playability. It sounds like it actually encourages creativity, because it makes them need to have an actually solid game

  42. Good by Monofilament · · Score: 3, Interesting

    A developer should really look at themselves if they see that there are a whole lot of copies of "Random blow the crap outa something" game on the shelves at their local EB.

    I could care less if they make a profit on it .. they already sold it once.. if its being sold used there is a reason somebody wanted to get rid of it... and that onus is on the game developer.

    If the game sucks .. it sucks ... or if its an iffy title that not as many people will like .. than they're not gonna get a skewed view of how many copies sold.

    In my own opinion only the game developers hurt themselves with used games... if the game was that kickass, then there would be no reason somebody would wanna sell it back.

    In fact i'm glad some game developers lose money cause i sell back games or buy used games .. half the time its cause some game sucked ass. I'd rather stick it to them by getting somewhat of my money back for the time that they stole from me for playing their horrid game. So many come to mind its mind boggling.

    Businesses fail .. thats life .. if you're a sucky game developer .. at least keep in mind just by your existance you're forcing a good developer to keep on their game.. you're doing a public service .. but further than that if your game sucks, it sucks, and its not supposed to sell.

    --


    Who makes you Sig?
  43. Used books by Tina+Russell · · Score: 1

    After all, everybody knows what happened to the book market when people started selling used books.

    And stuff and stuff.

  44. Perhaps It is 'New Math' by WindowsTroll · · Score: 1

    When I add the numbers, I get

    Original Revenue = 10,000 * $60 = $600,000
    New Revenue1 = 15,000 * $40 = $600,000 (0% increase in revenue)

    You have more customers, but no more revenue. Considering production/distribution costs per unit, the overhead of the 5000 additional units means you probably lose money.

    --
    "Microsoft has made computing accessible to a population who would otherwise not be able to use computers" - B. Kernigha
    1. Re:Perhaps It is 'New Math' by Sigma+7 · · Score: 1
      Original Revenue = 10,000 * $60 = $600,000
      New Revenue1 = 15,000 * $40 = $600,000 (0% increase in revenue)

      You have more customers, but no more revenue. Considering production/distribution costs per unit, the overhead of the 5000 additional units means you probably lose money.


      You won't lose money with the additional overhead of 5000 units - the cost for producing the packages is generally inexpensive on a bulk basis.

      In fact, if yout game sold enough units, you would begin to have fan sites that appear to say yourgame is good. This, in turn, allows you to sell slightly more units when you release your next game as the fans will most likely say that this is another game the company is releasing - sort of like advertising.
    2. Re:Perhaps It is 'New Math' by eht · · Score: 1

      But now you have an extra 5000 people to do support for which in the stated example is 50% more, and support is not that inexpensive, even if outsourced to India.

    3. Re:Perhaps It is 'New Math' by Colazar · · Score: 1
      Maybe. Depends on how things are managed. Most of the big costs in this thing are probably fixed costs, which means with a greater production run, you have more units to spread the costs over, and so the cost per unit goes down.

      For shipping and things, if all they do is send stores 6 copies instead of 4, theres probably not really any big cost increases there either. (And that shipping might get charged to the retailer; that's how it works in some idustries.)

      In fact the more I think about it, a total breakeven price cut probably benefits the manufacturer (because the whole key in commocity manufacturing is volume, to absorb your overhead) and hurts the retailer (who is going to be the one to have their per unit costs go up).

      --
      He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
    4. Re:Perhaps It is 'New Math' by Sigma+7 · · Score: 1

      The extra 5000 people to provide support for is very negligable if the game is written properly. For faulty or improperly made games, not only do you receive more demands for a patch, but there is a larger quantity of things to patch as well.

      If the product is properly manufactured (i.e. went through reasonable testing cycles) the only support issues will involve problems with hardware. This can be offset through a public support forum, where the cost would effectivly be the price of keeping your internet connection.

      Serious Sam is an example of a low-priced game that had a lot more buyers because of its low price. From what I can tell, the support costs weren't that high because the product generally works well on most hardware - provided that the drivers aren't faulty.

      Quake Mission Pack 2 is an example where technical support would be more expensive - the documentation says that it is possible to set the CTF mode to prevent or allow changing teams but provides no information on how to do so. the only reason the expense is not there is because Tech support uses a boiler plate message stating that they do not give out hints.

      (BTW, I *DID* receive this "hint" reply from technical support when attempting to report a bug with the first misison pack, where you get stuck in a permanent state if you suicide with the Mjollnir or Lightning gun. Appearently, the mission pack was forked from Quake 1.01 rather than 1.06, and thus the LG bug reared its ugly head again - but TS didn't know how to handle it.)

  45. Oh my! by Lord_Pain · · Score: 1

    Is it time to stroke the advertisers again?
    Here! Let's say how bad people who buy used games are! They're as bad as.... Pirates!

    Give me a break. This is the voice of pure greed. Nothing more. Second hand games have never stopped me from buying new games.

    Sorry. Haven't had my morning cup yet... grrrr.

    --
    -- What's this '-r *' file doing here? -- Oh well, a simple 'rm' should do the trick.
  46. Yeah, and buying used cars is immoral too! by gorim · · Score: 2, Funny

    Just think of the loss of incentive the carmakers have to produce new cars, and sequels of last year's model, when people would rather buy a used car than a new one! And those that sell used cars, those are the most immoral! They make a living destroying the new car industry!

  47. Discontinued games by xDCDx · · Score: 1

    I sometimes buy second hand games, but I do not do so because they are cheap, I buy them because they are discontinued and they can't be found new! I understand that second hand market of *new* games can hurt a bit developers, but you can't ban it altogether (like they are trying to do in Japan) because that way you scren game collectors who are looking for limited editions, non-platinum editions or just old games.

  48. here's an idea: by MORTAR_COMBAT! · · Score: 1

    maybe if the game "new" wasn't $50 I wouldn't be so likely to wait 6 months to get the "used" at $20. because since I'm waiting anyway after the release (no way I'm paying $50) I might as well wait after the first few rounds of "used" pricing: $45, $40, $35 ... until it drops down about as low as it will go. The only game I buy at or near release is the NHL series from EA Sports, because I want to be playing all NHL season long.

    But I still haven't picked up a few of the "really really good" games of 2003 and early 2004 yet. I'm ready to raid the bargain bin, heck, I'll wait until the next generation of consoles comes out and they start showing up at Wal-Mart new at 3-for-$20 or something. $50 games... the bloody console is $100 new (gamecube).

    But I can see how this is a vicious cycle for the game developers and I hope they can come up with a solution which both gets us good games and keeps them in business. Maybe that solution is $35 games new, combined with giving resellers the ability to make a little more profit from their shelf space from their new games.

    The other problem is that, especially now with 3 consoles in addition to the PC, there are just sooooo many good games. And I only play 1 at a time, 2 tops, and that 1 is usually the latest NHL game, so that leaves 1 slot every few months (I only play a few hours a week at most) which is quickly snapped up by the really excellent games (Zelda, Metroid, Eternal Darkness, upcoming Resident Evil 4, etc).

    Not to mention that (on PC at least) there are more and more high-quality free games, like the America's Army games for example.

    --
    MORTAR COMBAT!
  49. Replayability by TheRealMindChild · · Score: 1

    The real trick is to make games with replayability. Without that, no one wants to hang onto their games.

    I remember back in the days of my Atari, before used game stores, you looked in the paper, and people were always selling used games in the classifieds. If it isnt in a store, people would still go about it this way.

    --

    "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
  50. IAWTP by MORTAR_COMBAT! · · Score: 0, Offtopic

    Voting Nader is obviously not voting "not Bush.".

    yet another AC with a brain. nice. you might enjoy The Fork in the Road: A Political Morality Play in One Act over on K5.

    --
    MORTAR COMBAT!
  51. What you forget.. by Darth+Fredd · · Score: 1

    Couches are hardware. You can only use a couch if it's there, for you to sit/lie on.

    Games, however, are "intellectual property", "IT wares", "bits and bytes", whatever you want to call it. It's streams of information, and information can be easily copied. Because of this, a videogame loses much of its face value when you tear off that shiny wrapper.

    Also, Couches depreciate much slower then videogames, simply because a couch's resale value stays pretty good, as long as the cushions are still nice and cushy, and the frame isn't broken.

    Disclaimer: IANAUFS (I Am NOt A Used Furniture Salesman), IANAHCG (I Am NOt A Hard Core Gamer), and finally, IANAL.

    whew

    --
    "The most looniest, zaniest, spontaneous, sporadic Impulsive thinker, compulsive drinker, addict"
    1. Re:What you forget.. by liquiddark · · Score: 1

      Books have the same problem. As do movies. As do vacuum cleaners. As do (new) cars. Life sucks, get over it.

      ld

    2. Re:What you forget.. by drewmca · · Score: 1

      Irrelevant point. The bits and bytes, or the IP, is not what is being sold here. It's the actual game disc and packaging itself. The hardware. No difference between that and a couch. The depreciation is also of no importance. Cars depreciate faster than either couches or videogames, and there's still a healthy used market for them that no one complains about.

    3. Re:What you forget.. by Lemmy+Caution · · Score: 1

      Because you can't, for the most part, play a console videogame after having given it away (at least not without heavily modded systems and cracks and the like that very, very few people have and use - and which do not exist for the GameCube, anyway), they are more like 'hardware' than like 'software'. You can only enjoy the benefits of the product if you have it in your material possession, and I imagine that people who sell their games really have finished playing it. What you say might be more true of PC games, and of music CDs, but it's effectively not true for console games.

      Also, in terms of the economics involved, you are exactly wrong about depreciation. A used couch (or car) is worth significantly less than a new one, while at most game stores, the discount on a used game is only about 10% off the value of the new game or so. So, until there's a new generation of videogame platform, the depreciation of the couch is considerably higher.

    4. Re:What you forget.. by Pofy · · Score: 1

      >The bits and bytes, or the IP, is not what is
      >being sold here. It's the actual game disc and
      >packaging itself.

      Actually in almost all cases what is sold actually is one copy of the "bits and bytes, or the IP".

    5. Re:What you forget.. by drewmca · · Score: 1

      Go into an EB games and give them $45 for the "bits and bytes" of a recently released game. You'll walk out with nothing. What we're talking about here is the game disc and packaging. Hardware. Games, CDs, and DVDs are not licensed like computer software. You pay for the actual hardware that contains the software. You can't purchase the software alone. Though that may change in the future. For right now, the used game market is all about the hardware.

    6. Re:What you forget.. by Pofy · · Score: 1

      Sorry, let me rephrase that, it is "hardware PLUS bits and bytes". You do get the bits and bytes as well, not just the hardware as the original poster I replied to tried to imply.

  52. Ripping off Kids Too.. by Mean_Nishka · · Score: 1
    The worst part is these added profit margins come from these game stores ripping off children.. EB pays next to nothing for their used games, but mark them way up - almost as much as a new copy for popular games.

  53. Basic Economics says "nonsense." by Fished · · Score: 3, Insightful
    What this article ignores is that, at least in theory, the value of the first sale of the game is enhanced by the fact that I can resell it used. Simply, I am willing to pay more for it because I know that I can resell it for some fraction of that when I'm done. Yes, the publishers would make more if I never bought a game that wasn't new, but that's simply not the economic system we operate under.

    Instead of whining, publishers should work on making games that continue to be interesting after you've played them through once. Consider books, or movies, CD's. Although there is a used market for each, the market is not nearly as robust as the used games market. This is attributable to a couple of factors: first, the ridiculously high cost of games and, second, the fact that most games are worth playing only once if that. If games, like movies and books, were enjoyable to reuse and were not quite so expensive, people would be much less inclined to trade them in.

    --
    "He who would learn astronomy, and other recondite arts, let him go elsewhere. " -- John Calvin, commenting on Genesis 1
  54. Oh the humanity! by bigbigbison · · Score: 2, Insightful

    Even worse than used games is what is going on in the book industry! There's this building downtown that lets people borrow books for free! Just think of how many copies of books they could have sold if they would shut down these "libraries!"
    Seriously though, the outcry on used games and piracy often assumes that if these options to get a game/cd/book at lower or no cost did not exist, then people would pay full price, which is a fallacy. I know that when I buy a used game, it is almost always because it is cheap. If it was full price, I would not buy it. Maybe I'm just cheap, but if I really want a game, I'll buy it when it first comes out, otherwise, for 90% of the games I buy I just wait untill they are around $19.95. I imagine that I'm not entirely alone on this. So when I buy a used game, the manufacturers aren't losing out on anything because I wouldn't buy it at full price anyway.

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
  55. Or by BigBir3d · · Score: 2, Interesting

    How about evaluating the used market, figure out which games are re-selling the best, and why? There might be a few golden nuggets of information in there to be rooted out.

  56. Real solution right here baby! by MBraynard · · Score: 1
    Tell these morons selling their games to EB to STOP. Sell it on Ebay. It sells for a higher price, the seller gets much much more than the clowns at EB pays.

    The publishers would prefer this as the price of games doesn't drop off too much other than the ones that don't sell well or are really old.

    And another thought - publishers could come out with new versions every year. No one buys NFL 2003 after 2004 comes out and the inventory at EB becomes worthless.

    1. Re:Real solution right here baby! by Sigma+7 · · Score: 1
      Tell these morons selling their games to EB to STOP. Sell it on Ebay. It sells for a higher price, the seller gets much much more than the clowns at EB pays.

      I don't trust EBay enough to do that, and neither are most people. While EBay may be a good company, they do not provide certification or escrow servies to users, and thus there is an element of risk that appears. The transactions don't really occurr through EBay, meaning that the buyer/seller have to do the shipping and payment through their own means (although, EBay is integrated with PayPal).

      In any case, I'd prefer selling at EBGames even if it is a bit cheap. The 7-10 dollars of store credit is fairly instant, and does not come with much risk - the only problem occurrs if the merchandise is stolen or damaged, and that usually means that EBGames has to deal with the person they bought it from.

      And another thought - publishers could come out with new versions every year. No one buys NFL 2003 after 2004 comes out and the inventory at EB becomes worthless.
      I didn't have much trouble selling off UT2003 as soon as 2004 came out. In fact, there are also multiple copies of 2003 on the shelf (used and original) that will eventually sell to those wanting the feel of nostalgia. (Not bloody likely - UT would be a better choice.)

  57. You'd get a better deal... by Ayanami+Rei · · Score: 1

    if you bought OR sold the used game on eBay, is my point.

    Used cars are one thing. Used books even. They take up space and you have to spend a lot of money up front. The seller also nets a SIGNIFICANT percentage of the market value for each of those items to nearly anyone they sell it to.
    But used video games?
    You rarely get more than 2/3ds the market price, and usually the only reason why a gamer would sell a game is to get money to buy more games, usually at the same establishment. The retailer is cashing in on the buyers' laziness. That's what's dumb about it.

    If you can't exchange 3 good, old games for 2 new ones (and maybe five bucks in cash), you're getting ripped off. You can buy 2 new TEXTBOOKs for what you get back for 3 used ones. What makes games so high risk that they deserve a 100% markup for a used sale? That's fucking crazy!

    I'm not against secondhand sales. I'm against uninformed customers.

    Don't give the retailer any more money than they deserve. They are just a free rider on the secondhand game market.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:You'd get a better deal... by Stray7Xi · · Score: 1

      You can buy 2 new TEXTBOOKs for what you get back for 3 used ones.

      BS. More like you can get 1 USED textbook for 2 used ones if you go through the bookstore. You can do better by trading with other students but then you're bearing the transaction cost through your time.

      The reason books is different is most textbooks are designed to have a long lifespan and to be kept. So there's relatively few sellers compared to buyers. They know they sell better if people are happy with the product and so they keep it. The volume is low, furthermore since the editions are well known, they rarely get stuck holding a worthless product (because they won't buy old editions).

      Videogames have a much shorter lifespan, people go through them much quicker. Less people care about keeping them. Since there will be a lot more sellers then buyers (after a certain period of time), and the product will be worthless in a year anyways, there's a lot of risk. You neglect to consider what percentage of those used games EVER sell, because it's only profit if they actually sell it. Looking through their selection, I doubt they make that much profit from used sales.

  58. Re: Sig. by Anonymous Coward · · Score: 0
    Don't get me wrong, I like the Libertarians and the Greens a lot

    How could you like both a whole lot? They tend to stand on opposite sides of the equation. One os a left wing group who does things on the opposite end of the political spectrum than the other. One tends to be anti-freedom (hello Ralph Nader) and the other tends to be freedom-at-any-cost. I'm afraid when you take both of these parties apart and look at what they're all about, you'll find that the party creedos are completely incompatible with each other.

    What a stupid statement.

  59. Hidden value in new games by eyeball · · Score: 1

    It's quite possible that having the ability to sell a game as used makes an increased (but difficult to measure) value of a game, and could lead to increased sales. For example, if I buy "Parappa the Rappa 2", I know that if and when I get sick of the game, I could turn around and sell it used. In other words, resale value, just like you would see in a house or car, but of course on a much smaller scale. That hidden value makes me more likely to purchase the game in the first place. That's all part of a huge web of micro economics in the used game realm, complete with its own multi-layered supply and demand systems, probably worthy of an academic paper.

    --

    _______
    2B1ASK1
    1. Re:Hidden value in new games by lucas+teh+geek · · Score: 0

      For example, if I buy "Parappa the Rappa 2", I know that if and when I get sick of the game, I could turn around and sell it used.

      For example, if I buy a used copy of "Parappa the Rappa 2", I know that if and when I get sick of the game, I could turn around and sell it used again. What was the point of buying it new again?

      --
      TIAEAE!
  60. This is true. by Ayanami+Rei · · Score: 1

    However, the issue is that GameSTOP/EBGames, etc. charges $30 to mitigate the transaction between the first and second user. The second user is only saving $5, the first user is only getting $10 towards his next game. The retailer gets the plum.
    The game does not factor in a $30 second-hand markup. The original retail markup is at least $20. For a $50 game, that's all calculated markup, and no profit (!) Not good.
    In that situation, nobody wins, when compared to online auctions or smaller boutiques that have smaller margins.
    I'm not saying it should be illegal, it's just that potential buyers need to be better informed and know that GameSTOP is not the best venue for secondhand sales.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  61. It's nice that you know economics... by Ayanami+Rei · · Score: 1

    but maybe you should focus on reading comprehension.

    There's nothing wrong with the secondhand sales market.

    What's wrong is choosing EBGames as your marketplace.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  62. Take Out Library Books, Stifle Creativity? by pudge · · Score: 1

    Ho hum. This is just whining that should be scoffed at for the nonsense it is.

  63. What buying used *really* means... by stienman · · Score: 3, Interesting

    Buying used means:
    * The original owner didn't find the story satisfying enough to keep
    * The original owner sold it to buy a newer game
    * The original owner's younger brother needed ca$h fa$t and those rich nigerian people with slight banking problems won't put out to a 12 year old

    In either of the first two cases, the game publisher's shouldn't continue the series - it was good for a few weeks/months of game play, but wasn't a classic, or is not good for group play.

    -Adam

  64. Short-sighted whining! by redelm · · Score: 1
    For crying out loud! Whining like this will kill the Goose that lays the Golden Eggs. Vid game pricing has been extremely strong and has enabled the vidgaming industry to surpass movies.

    The resale market serves a number of critical functions -- it support high release prices because many aficionados will get first-day releases, beat the game and resell. These resales will capture new game addict^H^H^Hfans.

  65. I know I'm an exception by highwindarea · · Score: 1
    Recently I bought Morrowind second hand for about half the priceI could buy it new. It was pretty much an impulse purchase and if the price was much higher I probably wouldnt have bought it.

    About 3 days later I bought a new copy of the Tribunal expansion and I'm going to buy the Bloodmoon expansion this week. So the makers have got some money out of me, and they probably wouldn't have gotten any if I hadn;t been able to buy second-hand.

    --
    I think this internet thing sounds like a good idea
  66. Re: THey tried here too by Anonymous Coward · · Score: 0

    Nintendo already tried getting used game sales banned, long time ago.

    RIAA also had some tizzies way back over used CD sales.

    It's articles like this that make me WANT to say "screw you" and buy ONLY used... (damn greedy corporations)

  67. Total Bunk by ronfar · · Score: 2, Interesting
    Fist of all the economics of this article are nonsense. First point, a game can't exist in the used market unless it was:

    1. Purchased new at one point. 2. Sold back to the store.

    So, the game has to have been purchased new (note the article says nothing about clearance games) and the person who originally bought it had to tire of it and decide they didn't want it anymore or that it was mistake to buy in the first place. This should be obvious.

    Now, if games were like the used car market, this might not be enough to destroy this argument. I drive a 1990 Honda Accord, and I'm not planning to upgrade anytime soon. It's still a solid car. So, at some point, with games, there might be enough floating around that no one would buy new games, in theory.

    But this would ignore certain facts about games:

    1. The console lifecycle: Used games for consoles that don't boast backwards compatibility have a fairly short effective lifespan. Basically, they have whatever time is left in the lifespan of the console to be a major threat, because when the next generation of consoles come out no one will want to buy them anymore unless they are too poor to upgrade or collectors. On the other hand, Playstation II and Gameboy Advance are backwards compatible because the positives (keeping control of their respective markets) outweight the negatives (that people will occaisionally choose cheap, old, graphically inferior used games over the latest offerings).

    2. No marketing: Games are only marketted when they are new, and this include reviews except for the occaisianal "classic reviews" in magazines like Game Informer. This means that you have to already know that you want the used game and be able to research information about it before you decide to buy it. I recently decided I wanted to buy the game "Splatterhouse 3" for my Sega Genesis for nostalga purposes. Considering it is a rather average game it was fairly expensive and difficult to find. It isn't competition for the new Silent Hill game in any sense for anyone but monomaniacal game collectors like me.

    Frankly, another thing that makes this silly is that isn't it just as damaging to creativity to buy games like Namco Museum for Playstation, Super Mario Bros III for Gameboy Advance or Megaman Anniversary Collection for GameCube Used or not? After all, none of those are anything but compilations of older, popular titles. Any money they make will be a sign to the game companies that people want rereleases of older titles and not new titles that "push the envelope." Actually, isn't it worse, since precious marketing and publishing funds are "wasted" on these rehashes which isn't the case for a mint copy of "Super Mario Brothers III" for NES.

    Oh, and one last thing. I don't care if games are creative, I only care if they are good and entertaining for me. Maybe the author of the article wants to establish a NEA of games... that's his business.

    --
    All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
  68. Used audio CDs by Tomcat666 · · Score: 1
    "Buying used is equivalent to the game not selling at all in the eyes of developers and publishers, and when games don't sell, they don't get sequels and excellent concepts and, therefore, opportunities are lost."


    And this is exactly why you should always buy used CDs of bands you like. Legal music - and no additional money for the industry.

    Too bad that most eBay CDs now come from powersellers who sell new ones. :(
    --
    Two Worlds - One Sun [Spirit]
  69. Oh, so you think that's "creativity"? by danaris · · Score: 1

    Heh, it all depends on your definition of "creativity," doesn't it? To us, it might mean, "being able to come up with new, interesting, original concepts and mechanics that make games more fun than the games that came before," or something like that. To the publishers, however, I'm pretty sure "creativity" means "being able to make a game that makes us lots and lots and lots and lots of money."

    YMMV.

    ;-)

    Dan Aris

    --
    Fun. Free. Online. RPG. BattleMaster.
  70. Buying used. by LWATCDR · · Score: 1

    I am sure that the car makers would like it if no one ever bought a used car. After all the car makers do not make a sent on a used car you buy but the dealer makes a good profit.
    What about houses? You buy a used home and the builder does not make a cent off of it! It would be much better if when you got a new home you burned the old one to the ground.

    Ummm... So what if they do not want you to buy or sell used games? If you no longer want to play a game why not sell it and get one you do want to play? It is the same with books, music, cars, houses, DVDs, or anything else in the world. TOUGH!

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    1. Re:Buying used. by British · · Score: 1

      Auto dealers can still make $$$ on selling parts/service for said used cars. And let's not forget the Honda(and other brands) certified used cars. Then there's also the environmental advantages.

  71. Under this logic... by hal2814 · · Score: 1

    ...our government is screwing publishers out of billions of dollars each year by buying books for libraries. Funny how book publishers don't seem to mind too much.

  72. How 'bout reselling used games as new by Anonymous Coward · · Score: 0

    I have a real problem with how some of these outlets sell games, especially EB. You purchase a new PC game and the person behind the counter casually whips out a cd from a drawer and inserts it into a jewel case. When I am paying new prices, I expect a new product, namely a sealed box. I have no way of verifing it is new this way, and I have recieved games with scratches on the CD itself. I get the feeling there is more going on there...This is why I no longer purchase software at such outlets.

    Maybe being a little silly, it just seems dirty.

  73. Even better.... by John+Harrison · · Score: 1
    Games could be expensive when they are first released, grabbing the money of those willing to spend $60 to buy them, and then over time the price could fall! Eventually you could buy a new copy of Diablo for $7!

    What you and everyone else here are ignoring is that this is exactly what happens! This pricing scheme is efficient in that it gets from each person what they are willing to pay for a given game. You will never pay more than you are willing to for a game, and the price of any release falls over time. Releasing Doom III for $20 would be a very dumb move on the part of id, but you can bet that before long you will be able to buy it new for about $20.

    And yes, I bought a new copy of Diablo for $7 several years ago.

    1. Re:Even better.... by Anonymous Coward · · Score: 0

      hell, I just bought a copy of diablo on clearance at target for $2.

  74. What a bunch of.... by amosley · · Score: 1

    ...whiners.

    Welcome to the market, gaming industry.
    Nearly every market of this kind "suffers" from this scenario. The gaming industry isn't _losing_ money; it just isn't making 100% profit. Poor babies. Used items for sale are just another matter of "overhead" that every company which sells a physical product has to deal with. (and I don't want to hear that crap about software not being such; piracy is a completely different issue.)
    No one makes 100% profit. There's no reason for them to start complaining just because they have to play by the same rules as everyone else.

    Imagine if the automobile industry started making the same claims, that used car dealers were not right because everyone should buy a new car. Gee, that makes sense.

  75. EXACTLY. by Anonymous Coward · · Score: 0

    People need to realize that the pittance they save buying a used copy of a recent game is a complete and utter screw job. It's just unbelievable that so many fall for it every day.

    If the chains were giving a decent sellback price, it'd only be slightly more justified. But when I get $5 for game they'll resell at $45 next a new copy at $50? Fucking ridiculous.

    1. Re:EXACTLY. by Anonymous Coward · · Score: 0

      What do I care? I saved 5 bucks, I don't give a flyin shit how much it cost the retailer, nor do I care what you got when you sold them a game you didn't want anymore. Have you ever seen a retail sales environment, where the retail sellers purchase cost was displayed to you? Of course not. Besides, if I save 5 bucks, hey I'm plus 5 for the day, how is that in any way a "screw job". My only other option was to pay the extra 5 bucks, and for what? That awful "used CD smell"? That annoying skip when loading cut scene 21? If the game runs, what benefit was there to paying the full price (to me)?

      I think what you meant in your idiotic, bushian analysis, was that you feel the SELLERS of used games get screwed daily. Hmm, no one put a gun to your head and said "sell". Hey, if they are only paying 5 bucks, then keep the game and shut up. I'm just as happy to pay the original owner 45 bucks, as I am to pay EBGames 45, doesn't bother me a bit.

  76. and another thing! by MORTAR_COMBAT! · · Score: 1

    The market is over-hyped. I could be in a store, about to plunk down $50 for game A, when I see an amazing ad promising how incredibly awesome game B is going to be... coming in 3 months. I put Game A back on the shelf, looking forward to game B, which gets delayed, feature-hacked, and released with bugs, so I don't get that one either. Some time later I go back and have game C in my hands, about to plunk down $50, when I see an amazing ad promising how incredibly awesome game D is going to be...

    --
    MORTAR COMBAT!
  77. I'm not sure what exactly they expect.... by GrnArmadillo · · Score: 1

    Take a game like Metroid Fusion, which retails for $30 and can be finished by a novice in around 5 hours. Sure, they've designed the thing for you to try speed runs and whatnot, but most gamers, myself included, A) don't care about shaving a few minutes off the completion speed and B) expect more value for the gaming buck than that. Why shouldn't I pay half price on EBay for a used game that I literally won't buy retail because I don't think it's worth what they're charging? If anything, I'm snatching up a deal that leaves one less used game out there that someone who actually WILL buy it new might otherwise have gotten.

  78. One of the author's concerns is being ignored by jroop · · Score: 2, Interesting

    The concern being that if the gaming public does not support a game it will not have follow-ups. In this, I think he is correct. The game publishers will not throw good money after bad to create sequels to games that failed. But I think the author is incorrect in blaming the used game market for this.

    If a game does not generate the interest of the market, you cannot blame the used-game market for its failure. The used game market is merely giving the game an extended shelf-life in which more customers are exposed to the title. If, for some reason, a game fails in general retail release and then has an explosion in popularity in the used-game market, the publishers will take note. A sequel to the now-popular title is likely to ensue. However, if the title had been popular from the outset, a follow-up is virtually guaranteed.

    The call to resist used games is much ado about nothing.

    As for the used game vendor making more money... good for them. The customer and the vendor both make out better in the purchase of a used game. In many cases, new game vendors can send unsold copies of the game back to the publisher - they cannot do that with a used game. Take a look at that used game bin. How many titles in there are never going to be sold because they just plain suck... The games that sit in the bin for eternity are a complete loss to the vendor - they cannot be sent back. So they make up the additional loss on the titles that do resell well.

    If you don't like the price that a reseller is offering for your used game, take it to eBay. But don't bemoan the reseller for making a greater profit WHILE he is giving you a lower price on the product.

    jr

  79. You're an idiot. by Anonymous Coward · · Score: 0

    If you think the manual, casing, unscratched disk and general newness of an item isn't worth 5 dollars, then fine. The fact that you'll pay damned near that 'inflated' retail price to get a used item just proves how little you thought out your purchase and your stance on the issue.

  80. Used Games were Illegal In Japan... by ShinSugoi · · Score: 2, Informative
    A few years back, many of Japan's game publishers successfully lobbied for used games to be illegal, arguing that reselling of the software not only bit into their bottom line, but in essence violated the copyright owner's right of distribution.

    Of course, the ban on used games didn't do much to curb the shrinking of Japan's game market, and was recently lifted. Too bad they didn't repeal it earlier; the stupid thing prevented me from acquiring a lot of classic games when I was there last year. Sigh.

  81. Pawn Shop laws. by Gen.+Rasputin+X · · Score: 1

    I know that in some places, the selling of used games is effected by the pawn shop act, or similar laws. I'm not entirely clear on which areas have those laws, nor on in which areas video game stores are covered by them. However, I would imagine that it would be fairly simple to figure out, if one was interested.

    I also recall seeing a story on slashdot about EB ignoring these laws and reselling items rather quickly. The woman who had her PS2 stolen, managed to figure out who'd done, get information from him on what he'd done with it, and went to the store, but despite a short period of time, her ps2 had already been sold.

    If the publishers really want to take a bite out of used game sales, would it not make sense to locate and document violations of those pawn shop laws in areas where those laws apply, and then take the used game store to court?

  82. People Will Complain by Kyrthira · · Score: 1

    I saw someone trade in all KINDS of stuff where I work that still had the original packaging and even wrapping for the games. They'd cut the cellophane open just enough to get the game out, and (like me) kept the boxes.

    Game Boy Color games were priced at $80 and up. For Game Boy games -- and those have typically been cheaper than the 'TV Console' games.

    Prices have dropped before, and the ones to go out of business have generally made poor marketing choices. Dreamcast, for example. Sigh.

    Those that buy a used game for $44 instead of new at $50 because it's 'too much money' will say the same thing if the 'standard' for new games becomes $40 or even $30. They'll buy the $35 or $25 game and still whine about it. Heck, some of the people who've been playing since games were $80+ a pop are saying they're -STILL- too expensive -- but they keep buying them. ...Besides, how do you think those used games come into existence? They don't grow on the used games tree, y'know. *snort*

    --
    ~Kyrthira Phelan~
  83. Tough Shit by Mr.+Piddle · · Score: 1


    I'm not made of money, and sometimes buying a used game, even one without a manual, for really cheap is exactly what I need for my gaming habit. At least I'm not "stealing" the game by copying the disk and paying almost nothing at all. Just be happy that I'm helping the game store stay open in these days of Amazon.com et. al.

    The game developers really need to understand that the revenue generated from used game sales is not revenue that would otherwise go to them. Well, it might if they sell their new games for $15, but they don't. IMO, they are just a bunch of whiners who sound like the losers from the RIAA: "But but were losing 15 quadrillion dollars in sales to these people too cheap to buy our new expensive games!" Give it up, guys.

    --
    Vote in November. You won't regret it.
  84. Simple Solution by MagicDude · · Score: 1

    1. Release good old games on new platform (Example - Zelda Promotional Edition)

    2. Have people pay for nostalgia.

    3. Profit

  85. EOT (Godwin's law) by Anonymous Coward · · Score: 0

    You lose.

    1. Re:EOT (Godwin's law) by MBraynard · · Score: 1

      Damn straight.

  86. Used games increase value... by Drakonite · · Score: 1
    Do none of these people stop to think that by there being an outlet to sell used games, a significant number of people buy more games, because they know they can unload them for a bit when they are tired of them, thus reducing the perceived cost by as much as $10-$20, which entices them to buy more games?

    No, of course not. They don't care that half the new PS2 games I've bought I wouldn't have bought if I couldn't have sold them a few months later to someone who would never pay full price for that game.

    The day I have to pay subscription costs to buy a video game is the day I stop buying video games.

    --
    Shoot Pixels, Not People!
  87. Nonsense. by gabec · · Score: 1
    Quick! Ban all used book stores, second-hand and pawn shops! Burn all public libraries! All of these are the Enemy of the Capitalism and the American Economy! Condemn these blatent sources of rampany piracy! Vote the DMCA into legislation today!

    Oh wait..

  88. Prince of Persia: SOT sold 2.4 million copies by DeadScreenSky · · Score: 1

    Prince of Persia: SOT sold pretty poorly overall, but because of the tremendous buzz surrounding it the Prince of Persia line is suddenly revitalized.

    Please, please, please can everyone stop spreading this nonsense. While it is true that PoP sold pretty poorly upon release, strong word of mouth and reviews really built up its sales (especially post-Christmas). It ended up selling over 2.4 million copies as of April. Considering the rest of the series (including the numerous ports!) has sold a total of only around 3 million copies in the last decade or so, the newest Prince of Persia is actually quite a smash hit.

    (Amazing how survivable an old meme is.)

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  89. In other alternate reality news...... by Anonymous Coward · · Score: 0
    In an alternate Slashdot universe, we'd probably see the article like this....

    You know, Nintendo, Sony, and Microsoft must have a real love/hate relationship with other companies that make games alongside their new games [since buying other companies games doesn't give] their game developers, or the game publishers a thin, red cent. Instead, the other company is enjoying a nice, fat profit margin". He goes on to argue: "Buying from another game company is equivalent to their game not selling at all in the eyes of developers and publishers, and when games don't sell, they don't get sequels and excellent concepts and, therefore, opportunities are lost."

  90. Bend over and take it.... by Anita+Coney · · Score: 1

    I never thought I'd read an article proposing that we give up resale rights!!! And the exact same argument you make regarding video games could apply to ANYTHING!!!

    When you buy a used car, the original manufacturer doesn't get any money, thus they cannot innovate. Those old clothes you're trying to dump in a yard sale, those poor clothes designers will be out of work, as they don't get a dime from your yard sale. And don't even think of buying a used house. It should be mandated that old houses get torn down and new ones built, just to keep architects employed.

    You're essentially arguing that we should never really own anything!!! Is that really the world you want to live in?!

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
    1. Re:Bend over and take it.... by Anita+Coney · · Score: 1

      People who want to ban after market sales (e.g., games or CDs) are essentially arguing this: We are losing money we never had a right to in the first place.

      Here is the arugment. Currently, we can only sell our products once. We would make more money if we could sell our products multiple times. Because we cannot sell our products multiple times, we are actually losing money. That last step is the key. It twists the argument around by assuming they had the right to resell in the first place.

      I can make a similar argument about crack. If I could sell crack I could make a tons of money. Since I cannot legally sell crack, I'm losing tons of money. My rights are being violated; I'd better call Congress. The real problem is that when the music or gaming industry uses this ridiculous argument, Congress listens.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.