I must admit to having a lot of fun with this version
Took it over to my parent's house, had a hard time getting my dad to stop playing it (we used to stay up late playing this on the Atari 2600 "Santa" brought me as a kid - found out later that "Santa had spent two weeks before Christmas "testing" the system before he left it under the tree...)
Wow, what a wonderous world we live in where students can recieve e-mail when their internet connection is hosed *goes wide eyed*
Doesn't seem that wonderous to me, but maybe I'm just getting old.
I can remember being on the Oregon State University campus, and being within 5 minutes walk from no less than 4 student computer labs, one of which was open 24-hours!
On top of that, when I worked in IT and we used to kill someone's dialup account (remember dialup?) if they were connecting with a terminal they would get a message to call us so the situation could be resolved. When the dorms were outfitted with network jacks, there were technical people living in each dorm to help coordinate this sort of situation, you could just walk upstairs/downstairs.
And if you weren't a total recluse, you could probably get onto one of your neighbor's computers to check your email...
Fans can copy tracks, burn them to CDs and transfer them to other devices as much as they want "within reason", he added.
Maybe I missed something, but I loaded up my copy of Reason 2.5 and while I could load audio data into several of the devices, I couldn't find any way to transfer them or burn them to CD.
Besides, it's expensive getting metals out of the earth (as in mining them). Doesn't it make more sense to save money and recycle them?
Unfortunately in some cases it doesn't (at least not to the corporations.)
I'm just wondering how long it will take for it to be economical to recycle, and who knows, cost of raw material may eventually go so high we'll start mining landfills, not to clean up the land, but to reclaim disposed materials.
Hopefully if we reach this point we'll do come cleanup at the same time, but I don't expect any corporation to do this in the United States unless they think they can make money doing it (or are following laws that force them to do so.)
The metrics by which each is judged are also different, meaning that many of the properties that make for a good film would lead to a lousy game, and vice versa.
How true this is, let's see a list:
For some reason I think they meant properties as in properties of creation of a film/game, not IP as in "Mario" or "Laura Croft"
For example, for example I'd bet dollers to doughnuts that ET the movie had very different design/creation properties (care of Spielburg and company) than ET the game (Howard Scott Warshaw on a time crunch!)
A good example of a company bridging the gap would be Square, with the later Final Fantasy games having strong movie elements (and a movie that kept making me think of game terms while watching it!)
"It's such an obvious genre to take advantage of modern CGI"... "Hell, the powerloader scene was a favourite in Aliens."
I don't remember there being any CG in that one.
The problem I see with CG is that while we can make things look pretty believeable at this point, it still takes scads of effort to integrate said CG with real people. Recent examples might include odd movements by Spider-Man, or Merry & Pippin atop Treebeard (one of the better scenes in this case, but still odd-looking at moments.)
Until we get to the point where we can either motion track (or similar) easily, I will continue to worry about titles like these (unless they got clever and avoided the fights alltogether and made it a purely 'social' film, which would be appropriate, but might dissapoint a lot of fans...)
The 3DO (and later Sega CD) had a killer soundtrack including Soundgarden and Hammerbox in '94
Same year had Rock 'N Roll Racing on the SNES/Genesis which had licenced music (albiet played by the systems' audio...)
I must admit to having a lot of fun with this version
Took it over to my parent's house, had a hard time getting my dad to stop playing it (we used to stay up late playing this on the Atari 2600 "Santa" brought me as a kid - found out later that "Santa had spent two weeks before Christmas "testing" the system before he left it under the tree...)
I've yet to have a party game surpass this one. One Christmas party we had no less that 42 people playing this game round-robin!
:)
It's the game that scares everybody a little bit when you bring it out and set it up but once people start playing they're hooked.
Of course it doesn't hurt to get everybody a little liquored up first...
Wow, what a wonderous world we live in where students can recieve e-mail when their internet connection is hosed *goes wide eyed*
Doesn't seem that wonderous to me, but maybe I'm just getting old.
I can remember being on the Oregon State University campus, and being within 5 minutes walk from no less than 4 student computer labs, one of which was open 24-hours!
On top of that, when I worked in IT and we used to kill someone's dialup account (remember dialup?) if they were connecting with a terminal they would get a message to call us so the situation could be resolved. When the dorms were outfitted with network jacks, there were technical people living in each dorm to help coordinate this sort of situation, you could just walk upstairs/downstairs.
And if you weren't a total recluse, you could probably get onto one of your neighbor's computers to check your email...
And the BIND solution is an excellent response in the spirit of the network
Wouldn't that be, "I'm mad as hell and I'm not going to take it anymore!"
McBride: That's like if someone comes into your house while you're sleeping, takes your jewels, and as you start chasing them down...
I'm no expert, but having dreams about about somebody cutting your balls off and running off with them doesn't sound good to me!
Reminds me a little of the movie "The Last Starfighter".
Funny that you mention The Last Starfighter, as it was an unreleased game for the Atari 800.
...feed the homeless to the hungry!
Fans can copy tracks, burn them to CDs and transfer them to other devices as much as they want "within reason", he added.
Maybe I missed something, but I loaded up my copy of Reason 2.5 and while I could load audio data into several of the devices, I couldn't find any way to transfer them or burn them to CD.
I still have one of these.
There's no way that this is meant to be used while playing games on the handheld. No sir.
.1 audio to throw at it!
Maybe the Interactor came out a few years too soon... There was no handheld with
Didn't the Neo Geo Pocket (and Color) connect to the Dreamcast, not the GameCube?
(For all of like, 6 games, not all of which reached the US?)
7.1 audio from my handheld!
Happy Happy Joy Joy!
While the PS2 may not have the best graphics out there, they should be fine for the size of screen this device will have.
Makes me think back to replaying Wolf 3D on the GBA, having a tiny screen sure helps make those low-res graphics more palatable...
Besides, it's expensive getting metals out of the earth (as in mining them). Doesn't it make more sense to save money and recycle them?
Unfortunately in some cases it doesn't (at least not to the corporations.)
I'm just wondering how long it will take for it to be economical to recycle, and who knows, cost of raw material may eventually go so high we'll start mining landfills, not to clean up the land, but to reclaim disposed materials.
Hopefully if we reach this point we'll do come cleanup at the same time, but I don't expect any corporation to do this in the United States unless they think they can make money doing it (or are following laws that force them to do so.)
Clearing major changes with your cowworkers is generally a good thing.
Yeah, we've got a couple of large people working here too.
I've found that my Vaio does wonders for mosquitos when people call me...
"Are you just happy to see me or is that ..."
{SCANS PANTS - NO IEM FOUND}
"Oh you ARE just happy to see me!"
I feel sorry for ADV Films.
The metrics by which each is judged are also different, meaning that many of the properties that make for a good film would lead to a lousy game, and vice versa.
How true this is, let's see a list:
For some reason I think they meant properties as in properties of creation of a film/game, not IP as in "Mario" or "Laura Croft"
For example, for example I'd bet dollers to doughnuts that ET the movie had very different design/creation properties (care of Spielburg and company) than ET the game (Howard Scott Warshaw on a time crunch!)
A good example of a company bridging the gap would be Square, with the later Final Fantasy games having strong movie elements (and a movie that kept making me think of game terms while watching it!)
That way if SCO goes after you you can say, "Come up here and get me!"
"It's such an obvious genre to take advantage of modern CGI" ... "Hell, the powerloader scene was a favourite in Aliens."
I don't remember there being any CG in that one.
The problem I see with CG is that while we can make things look pretty believeable at this point, it still takes scads of effort to integrate said CG with real people. Recent examples might include odd movements by Spider-Man, or Merry & Pippin atop Treebeard (one of the better scenes in this case, but still odd-looking at moments.)
Until we get to the point where we can either motion track (or similar) easily, I will continue to worry about titles like these (unless they got clever and avoided the fights alltogether and made it a purely 'social' film, which would be appropriate, but might dissapoint a lot of fans...)
Just buy them online.
Wouldn't it be easier for them to restrict this sort of thing online?
As in based on the age data your credit card has on file for you?
...of course not, I read the books years ago!
Isn't the guy who wrote the DVD copy program a copyright holder? What about his right to sell a useful product????????
;)
I'm sure there's more than a few people that would be willing to consider marijuana a usefull product, but in most places you can't sell it...