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Return of the Space Invaders

pashdown writes "Get your two-liter bottles of Shasta and your all-Rush mixtapes ready! In honor of the 25th Anniversary of Space Invaders, Taito has commissioned Namco to remake the classic arcade game. The only thing not nostalgic is the price, increased from one quarter to two." We had a sneak peek of this cabinet as a Slashdot Games story a couple of weeks back.

238 comments

  1. space invader history by wo1verin3 · · Score: 5, Informative
    1. Re:space invader history by AtariKee · · Score: 2, Informative

      Here's another. One that I contributed to, in fact :)

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
  2. realism by Ass,+Ltd.+Ho! · · Score: 5, Insightful

    be realistic, people. This game is 25 years old. You can play it on one of those joysticks you plug directly into your TV that costs $20. Who the HELL is going to pay 50 cents to play this thing. I haven't been in an arcade in a couple years. Does EVERYTHING cost 50 cents? Are there just no quarter games left? Is nostalgia really that powerful? I wasn't old enough to have any quarters the first time around. This is space invaders 25th anniversary and i just had my 24th. Maybe I'm young and dumb. Come on. 50 cents? Anyone?

    --
    HO
    1. Re:realism by wo1verin3 · · Score: 3, Insightful

      a) I loved this game and grew up with it, I would easily part with some coins to play it

      b) Most games cost more then this now, some being $1 or $2 depending on what location they're in

    2. Re:realism by gunfinger · · Score: 5, Insightful

      nostalgia is one of the stronger powers, actually. stronger than that, tho, is the dissapointment that comes from attempting to regain that same all-encompassing ball of senses (rush tapes and shasta included) that you had when you first played that classic game (ANY game you consider classic).

      that said tho, the new galaga versions kick ass, faster play, faster shooting, tasty graphics while maintaining the flat-down perspective. of course there's hope and love for games, just don't go looking to be a 10 year old again.

      --
      ### http://www.gunfinger.com ### greed / tec
    3. Re:realism by RTPMatt · · Score: 1

      i agree, i may play once for old times sake, but 50cents? that is insane. I cant believe they think they will really make that musch more by charging $.50... crazyness

    4. Re:realism by Dan667 · · Score: 3, Insightful

      The movie industry was worried that no one would go to the movies when VCR's came out. People still go because they like the experience. There is something about a full sized arcade game that does the same thing for me.

    5. Re:realism by Lumpy · · Score: 5, Interesting

      yes there are LOTS of quarter games left. Many good arcades (the ones that are left) have entire rows for $0.25 a play.

      Hell Just last month 3 friends and I scared the hell out of a bunch of kids at the arcade near me as we hogged the Gauntlet machine for 3 hours.

      nothing like freaking out teens by seeing 4 35-37 years olds in their arcade screaming and yelling at each other playing a video-game.

      only the asshat operators are charging more per play for the classic games.

      --
      Do not look at laser with remaining good eye.
    6. Re:realism by Hatta · · Score: 1

      Sadly enough, the only $.25 games left in arcades are the classic machines. Fortunately they're usually the better games. You're right, .50 is too much to pay for a game though. Whenever I see a good $.25 machine, I usually end up running 1 or 2 bucks through it. Doubling the cost is going to make me a lot less likely to play at all. And I'll still only want to spend a buck or two per sitting. I've got games at home you know.

      --
      Give me Classic Slashdot or give me death!
    7. Re:realism by John_Booty · · Score: 4, Insightful

      be realistic, people. This game is 25 years old. You can play it on one of those joysticks you plug directly into your TV that costs $20

      One of the reasons the arcade industry died out in America is because the games simply got too complicated. The games with whiz-bang-ultra-3D-photo-realistic-graphics and 27-button controllers that impress HARDCORE games are a big turn-off to a large majority of the audience. Most people don't want to have to figure out something complicated in the arcade. They want something they can have fun playing for 10 minutes while they're waiting at the laundromat or the movie theater or for their friend to finish taking a leak at the highway rest stop.

      I think this is especially true now that home games match (or outshine) arcade games and offer much more depth and complexity. No longer do hardcore gamers spend hours in arcades- they have game consoles for that at home. The market for more complex arcade games simply does not exist any more.

      In the year 2003, arcade games need to offer quick, short, simple bursts of fun. And nothing fits the bill better than the games of 20-25 years ago.

      And of course a game that cost 25 cents in 1980 is gonna cost 50 cents now. Have you ever heard of inflation? Relatively-speaking, it's probably cheaper now.

      --

      OtakuBooty.com: Smart, funny, sexy nerds.
    8. Re:realism by gl4ss · · Score: 1

      .. and how did they manage to make it cost over 2k$?

      the electronics surely are just around that 20$, if they're not stupid.

      there's no reason why one game would need to be .50$. especially when the thing is cheaper to build than anything.

      --
      world was created 5 seconds before this post as it is.
    9. Re:realism by mbadolato · · Score: 2, Funny
      Does EVERYTHING cost 50 cents

      The scary thing is, remember going "Dragon's Lair costs 50 cents to play? SCREW THAT!"

    10. Re:realism by borg1238 · · Score: 2, Insightful

      Who the HELL is going to pay 50 cents to play this thing.

      Jesus, it's only 50 cents. You can't even buy coffee with that. I'd say $.50 for 3-5 minutes of playtime (and maybe a nostalgia kick on top of that) is a fair trade.

    11. Re:realism by stratjakt · · Score: 1

      The arcade operator can adjust it to 25 cents if he/she wants.. There are no quarter games left, not in places that try to turn a profit at least. Maybe the cabinet in the local bar, that's more window dressing than a moneymaker will be a quarter.

      Arcades are dying, netcraft confirmed it years ago when the SNES came out. All that's left are specialty cabinets like DDR or light gun games, stuff you cant play on your home TV. I see more Golden Tee Golf and Deer Hunter games than anything else.

      The local mall has a Galaga/Ms Pac combo, they run it at 50 cents, but for 50 cents, I can play on it for a half an hour. Whereas the latest-greatest light gun shooter game gives me about 45 seconds of joy for my 4 bits.

      --
      I don't need no instructions to know how to rock!!!!
    12. Re:realism by AKnightCowboy · · Score: 1
      I haven't been in an arcade in a couple years. Does EVERYTHING cost 50 cents?

      Oh no, most games are much more expensive. 50 cents is a bargain game!

    13. Re:realism by prockcore · · Score: 1

      that said tho, the new galaga versions kick ass, faster play, faster shooting, tasty graphics while maintaining the flat-down perspective.

      It's also available on the Namco Museum for $15.. great buy.

    14. Re:realism by Acidic_Diarrhea · · Score: 1

      Check inflation - a quarter to play the game when it was originally released is just about the same as 50 cents to play it now. In fact, most arcades want games that will bring in whole dollars these days.

      --
      I hate liberals. If you are a liberal, do not reply.
    15. Re:realism by katre · · Score: 1

      Jesus, it's only 50 cents. You can't even buy coffee with that.

      Move to NYC, guy. Every morning, the streets are lined with guys in carts who would love to sell you a cup of coffee for $0.35 to $0.50, and the quality ain't bad, either.

    16. Re:realism by prockcore · · Score: 4, Informative

      Many good arcades (the ones that are left) have entire rows for $0.25 a play.

      Find the closest Wunderland or Nickel City. It costs $2 to get in, and 1/4th the games are 5 cents, 1/4th are 10 cents, and the rest are free!

    17. Re:realism by stratjakt · · Score: 3, Insightful

      Build one then..

      The monitor will run you 3-5 hundred, new. Go price out a 19" standard res arcade monitor at happ. Don't forget shipping, these things dont show up in the mail.

      The cabinet will cost you about 100 bucks all told, even if you make it out of cheapo MDF.

      Joysticks, buttons, switches, wood-mounted PSUs and iso transformers... Rugged arcade quality stuff ain't cheap, and the cheap stuff is worthless. You ever seen the beating the drunks at the bar put on the Golden Tee Golf machines? Those trackballs must be made out of kryptonite or something.

      It's probably worth just under a grand in parts. And then labor costs. Those things are heavy mofos to move around, so you need some serious warehousing etc, etc.. The rest is licensing..

      Remember, these things are sold to MAKE money, though.. 50 cents a pop, thats only 4000 plays until it's payed for itself. 15 plays a day, and it's payed for itself in a year.. Find a few good locations and these things could make you a decent profit on a route.

      50 cents is just what arcade games cost these days. Talk to your arcade operator about that, it can be easily changed.

      BTW, All the games at Chuck E Cheese are a quarter, if you have access to a little kid to get you in. They're also set on easy difficulty too.. I played Star Wars Pinball for an hour and a half on one credit..

      --
      I don't need no instructions to know how to rock!!!!
    18. Re:realism by Anonymous Coward · · Score: 0

      Personally I play
      Axis of evil invaders

    19. Re:realism by _Sharp'r_ · · Score: 0, Redundant

      It's fun to see them bring back an old game like this, but it'd be a lot nicer if they actually updated it while keeping the same play-style. Having the exact same game, but for 50 cents is a little bit of overkill. How many will really pay to play this more than once in an arcade?

      The remake of Frogger that came out in the last few years was one of the best updates I've seen. It was tons of fun in new 3d graphics and all while still staying essentially true to the theme and playstyle of the original game.

      Even the remake of Pong into current 3d graphics they had out was pretty cool.

      --
      The party of stupid and the party of evil get together and do something both stupid and evil, then call it bipartisan.
    20. Re:realism by OldFart58 · · Score: 3, Interesting

      When I was 19, BattleZone was 50 cents a play - I _loved_ that game.

      Being a starving college student, however, I eventually ran out of quarters (not just because of BattleZone, but...)

      Had also just taken my first programming course as a math elective about then (was a bio major at the time - and had just found out that I _hated_ O-chem) - my grades suffered considerably as I found myself spending inordinate amounts of time in the comp lab - but it turns out that that was the only programming course available ('twas BASIC over teletype on a CDC-750 timeshare, but what did I know?)

      Anyhow, having run out of money, disillusioned with my major, and a BattleZone junkie, what could I do? I Joined The Army - and became a DAT (Dumb Ass Tanker). Spent the next six years running over stuff and/or blowing it up - great fun! And, to put this back on topic, spending an inordinate number of quarters on Space Invaders, Galaga, et al in various kasernes scattered throughout Bavaria, etc.

      After a while, of course, I got put on a desk job (by this time I had obtained an Apple ][+ out of personal savings and was writing database analysis / report-generation stuff for our unit on my spare time - higherups found out about this and over my protests pulled me off my track and into Operations) - so wasn't having fun running over / blowing up stuff any longer... luckily I'd been saving up for college all this time (VEAP - the GI bill had been discontinued while I was in service).

      So, I got out from under Uncle Sugar and went back to school - got the CS degree, and the rest is OT.

      But, a contributing factor to my life's taking that particular turn was indeed a coin-op videogame of that day... and that sense of nostalgia (as others have described here) is a powerful motivator - perhaps I'll wait until the furor dies down and grab one of those SI boxes for myself (I'll justify it as really being for my young son, of course ;-).

      Have fun!

      OldFart 8-)

    21. Re:realism by spectral · · Score: 2, Interesting

      Odd, I never noticed it, but it's rather true. Interesting how cabinets are more sophisticated in Japan (networked play for several games, like the gundam game that's rather popular over there) tends to draw people to the game centers [arcades]. But yeah, I tried to think of games at the american arcades and did only see ones that couldn't be played at home (gun based shooters, bemani games, golf, etc.).

      That being said, DDR is great, and for 50c I can get 5 songs out of the machine at my local arcade. Much cheaper than anywhere else, and more enjoyable than playing at home (you get the fact that you're performing in front of people, plus the pads are usually much better quality.)

    22. Re:realism by 88NoSoup4U88 · · Score: 0
      I wasn't old enough to have any quarters the first time around. This is space invaders 25th anniversary and i just had my 24th. Maybe I'm young and dumb. Come on. 50 cents? Anyone?

      You can't tell me you we're too young to resist the glaring stare of a Highscore at you ?
      I know i can't : everytime i see an old vintage Pacman/Space Invaders machine, i play a game on them ; Ifnot, for old-time's sake.

    23. Re:realism by someguy42 · · Score: 2, Insightful

      Find the closest Wunderland or Nickel City.

      Yeah, since there's only 3 of them, and the nearest one to me is 11 hours away! Sounds like a wonderful plan! Spend $80+ on gas to get there to play games for a couple hours at $.05 or $.10 a pop! Heh!

      --
      The probability that someone is watching you is directly proportional to the stupidity of your actions.
    24. Re:realism by gl4ss · · Score: 1

      the thing is that there's not much stuff needed besides the cabinet and the monitor. monitor goes for few hundred $, the cabinet parts for few hundred $ more, i still don't see them coming up at 2k+ as the electronics(including the game itself) and control should come under 100$ as well(from a chinese factory of some sort).

      though i doubt if these are sold to make money in pure revenue into itself.. rather as attractments. and as a heritage showoff.

      --
      world was created 5 seconds before this post as it is.
    25. Re:realism by borg1238 · · Score: 1

      Sigh. Fine. Coffee can be bought for 0.50.

      My point is, people blow money on disposable items like coffee all the time, and a video game costing 0.50 per play shouldn't result in endless threads of people bitching about it.

    26. Re:realism by squidfood · · Score: 5, Interesting
      Who the HELL is going to pay 50 cents to play this thing.

      True story: So I wandered into Gameworks (Seattle) a few months back. Among the multi-player driving games and VR stuff, at the back in a corner was a row of classics.

      There was a 13-year old shooting away on Galaga. I watched him for a moment, and in a pause he noticed me and said "Man, this is the most awesome game ever!"

      Man did that restore faith in the youth of today.

    27. Re:realism by prockcore · · Score: 1

      I'm sure there's something similar a little closer.. they were just two examples of 5cent arcades.

    28. Re:realism by Galvatron · · Score: 3, Interesting

      Yup, actually according to the first inflation calculator I found on Google, $0.25 in 1980 is $0.59 in 2002. Although, on the other hand, computer hardware has generally gotten much, much cheaper, so it seems entirely reasonable that the game should be cheaper in real terms.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    29. Re:realism by Mattcelt · · Score: 1

      OTOH, you can play from Excel! This link is supposed to have downloads to pacman and space invaders Excel macros, but I've only found the pacman one so far.

      The site is in Nihongo, so I can't read it all that well. Anybody want to translate?

    30. Re:realism by pipingguy · · Score: 1


      If you're *really* 35-37 years old, your use of the word, "asshat" is inappropriate for your generation.

      I haven't yet decided about "to the extreme!".

    31. Re:realism by Anonymous Coward · · Score: 0

      Galaga is a much better game than Space Invaders. Space Invaders is just boring.

      You should turn that kid on to Robotron. Now that really is the most awesome game ever.

    32. Re:realism by malfunct · · Score: 1

      Yeah, I was surprised they even mentioned a price in the article as I was under the impression that the operator was able to set whatever price he wanted by mucking with the settings on the coin slot part of the machine.

      --

      "You can now flame me, I am full of love,"

    33. Re:realism by Fancia · · Score: 1

      I wish that were true here. 0.0; The arcade took out its DDR machine inexplicably.

      --

      Bít, zabít, jen proto, ze su liska!
    34. Re:realism by Gumshoe · · Score: 1
      Although, on the other hand, computer hardware has generally gotten much, much cheaper, so it seems entirely reasonable that the game should be cheaper in real terms.


      Add to that the fact that the game isn't being changed at all from the original, according the article. Surely Taito have redeemed their R&D costs by now.
    35. Re:realism by Fancia · · Score: 1

      They did a remake in 1995, Space Invaders '95. It was extremely bizarre, yet somehow fun.

      --

      Bít, zabít, jen proto, ze su liska!
    36. Re:realism by Miriku+chan · · Score: 1

      you prolly wanna fill in the rest of your website before sigging it on slashdot.

      that said, i like the idea of it, as well as the presentation

      --
      shaolin punk, activist post-industrial
    37. Re:realism by zazylawy · · Score: 1

      I'd happily trade that irritating wannabe rapper for a game of Space Invaders ;-)

    38. Re:realism by mabhatter654 · · Score: 1
      Seems to be a problem with old games lately.
      Really, look what they did to chess....used to have REAL people and all, now just cheap plastic knock-offs...seems to be a trend.. Look at that silly Monopoly game...same flat board and little metal pices after like 50+ years...

      Old games are like that...it doesn't have to make sense...that's why they call it CULTure!

    39. Re:realism by d34thm0nk3y · · Score: 1

      If I have 75 cents in my pocket and I see Galaga I play all 3 quarters. If it is 50 I only play once. I really don't think I am in the minority, especially if we are talking about nostalgic nerds.

    40. Re:realism by Rimbo · · Score: 1

      Robotron or Galaga? Shit, that's a hard one. Both are totally badass. Galaga's more of the "thinking man's" shooter, with a whopping 2 seconds to decide: do I let my ship get captured, or do I blast the beetle while he's helpless? Robotron gave you the awesome power of being able to shoot and run in different directions. And of course, the future of humanity at stake. (Or were they all CLONES??!?!?!!?)

      Man, those games ruled. OK, time to download MAME and dig for ROMs... :)

    41. Re:realism by brandorf · · Score: 1

      I built a cabinet for about $850 plus labor, the only parts I had on hand was the computer (this is a mame machine). Namco itself sells something very similar for about $2800.

      So yeah, assuming I wanted to put space invaders in it, I suppose $200 from ebay for an originaly board, there you go $1000 plus labor, and not all of my parts were new.

      Things like this are never as cheap as they seem, not to mention, like every game, there will be a development cost to recover as well.

      --


      Bork Bork Bork!!
    42. Re:realism by mcpkaaos · · Score: 1

      Ah yes, Wunderland: Where the clientele have that certain savoir-faire only matched by that of NASCAR fans and every day is like a Meth-Anon reunion (no, I said nickel game, not nickel bag, Chachi).

      --
      It goes from God, to Jerry, to me.
    43. Re:realism by mcpkaaos · · Score: 1

      Great game, Dragon's Lair. If the joystick and button were broken, you'd never even know it!

      --
      It goes from God, to Jerry, to me.
    44. Re:realism by Radius9 · · Score: 1

      Actually, surprisingly enough, this has little to do with it. I was working at Midway when they closed their arcade division. The real reasons they were closed is, 1, there is a lack of arcades in the US, compared to what their used to be. This means you have to keep the price of the actual machine hardware down to make them affordable for a place like, say, 7-11, or the local laundromat. Most of the arcade operators I know don't worry too much about spending $5k-$10k a machine, at least not nearly as much as a laundromat does. Part of this also has to do with the fact that if something goes wrong on the machine, the arcade operator is likely to know how to fix it, not the case with the laundromat operator. The 2nd reason, and this being the big one, is that it makes little difference if you are rendering, say 6 million polygons a second, compared to say, 20 million polygons a second. I mean, visually, it is a bit of a difference, but not nearly as striking as the difference between say, 256 colors and 16, or even 4. This means that the visual gap between what is available at home vs. what is available on an arcade machine for a reasonable price has declined significantly. This is a large reason why most of the games you see tend to be dancing games, shooting games, or driving games. Its not because the creativity ran out, but because that is one of the few things that we were able to offer on the machines that you would never be able to get at home. You'd never have one of those full motion seats for Ridge Racer on your Playstation. Dancing games and shooting games, same sort of thing, although less so. The way we were able to seperate arcade machines from what you get at home was by the interface. This once again drives up the original cost of the machine, as well as the maintenance costs and likelyhood of something breaking. All of these things led to the decline and eventual collapse (at least in the US) of the arcade industry.

    45. Re:realism by Anonymous Coward · · Score: 0

      Yeah, back in the 1980s we grew up listening to Afrika Bambaataa and Run-DMC. Nowadays kids probably think 50 Cent invented rap.

      O tempora, o mores. Word up.

    46. Re:realism by nolife · · Score: 2, Insightful

      But nostalga does not rub off onto those that were not there at the time. The only people that will be interested are those from that time frame and can relate directly to it. It limits your market.

      I was testing a MAME setup at the house with a decent collection of games. My 12 year old son is into gaming. He has an XBox, PS2, Dreamcast, plays various games on the computer and gets a few monthly game magazines.

      His only comments on MAME were, the graphics on the games "suck" and no better the N64 and the games are boring. I'm talking DigDig, PunchOut, Donkey Kong, Double Dribble here!!
      Maybe he'd show some interest if I could dig up some cheats and add some Snoop as BGM.

      --
      Bad boys rape our young girls but Violet gives willingly.
    47. Re:realism by madpuppy · · Score: 1

      Don't forget GYRUS, that was totally cool as well, and who could forget SINISTAR!!!!

    48. Re:realism by gunfinger · · Score: 1

      that's not a hard and fast rule, nolife. my 10 year old brother PREFERS the side scrollers, but at the same time he's absolutely addicted to HALO. super metroid and legend of zelda for SNES rate very highly for him. amongst those thousands of MAME games, i challenge you to enjoy some of them :) some of it's just garbage. some are absolute gems not just limited to a certain audience.

      --
      ### http://www.gunfinger.com ### greed / tec
    49. Re:realism by Lumpy · · Score: 1

      no. but It's more appropriate than my generation's term for the same person....

      F**KWAD.

      anyways, I gotta bounce... catch you on the flip homes.

      --
      Do not look at laser with remaining good eye.
    50. Re:realism by Anonymous Coward · · Score: 0

      The owner of my local retrocade came into the cafe I work at and we discussed this... He says... I allready got a space invaders game and they want $2700 for this one?

    51. Re:realism by grahamwest · · Score: 1

      The board is indeed much, much cheaper to make. The Pac-man/Galaga board is 3 ASICs and 2 EPROMs. However, the board itself was only ever about 20% of the build cost of most arcade games. Low-res 19" monitors haven't changed much in price over the years, nor has particle board, nor have coin doors, nor has labour.

      That said, the real reason the game is 50c/play is that most of the units will wind up in street locations (movie theaters, pizza takeouts, laundromats and so on) where people just want a little distraction to pass the time. Very few of them will care enough about the price that they wouldn't pay 50c. I'd probably add a bill validator and put the game on 3/$1 bonus to catch people without pocket change or to entice repeat play.

      I'm sure Two Bit Score or one of the other companies has a coin-doubler that will work with the game for those operators who absolutely insist on putting the thing on 25c play.

      --
      Graham
    52. Re:realism by jred · · Score: 1

      People in their 30s aren't dead. They still learn new things, their tastes change, and their personalities evolve.

      Plus, you can't help it if some stuff rubs off of your kids & you pick it up. Sometimes you'll even hear about cool new bands from them :)

      --

      jred
      I'm not a mechanic but I play one in my garage...
    53. Re:realism by Anonymous Coward · · Score: 0

      http://www.pvponline.com/archive.php3?archive=1999 0624

      and

      http://www.pvponline.com/archive.php3?archive=19 99 0625

  3. Terrific! by ActionPlant · · Score: 4, Interesting

    I've missed this game! You used to only be able to play it in small-town pizza shops anymore. I wouldn't mind owning one myself...it would make a great conversation piece for the livingroom.

    Damon,

    --
    http://actionPlant.com
    1. Re:Terrific! by Lumpy · · Score: 1

      wouldn't mind owning one myself...it would make a great conversation piece for the livingroom.

      www.ebay.com

      a buddy of mine bought a dead one for $125.00 and a set of working boards for $400.00

      $525.00 later plus driving 6 hours to get the game and another $125.00 for reproduction stickers for the sides of the cabinet to make it look better and he has one in his basement.

      if you are not electronically inclined... even slightly then you are out of luck and at the mercy of us geeks that took the time to learn it.

      I got a Sega Rad-racer for $50.00 2 years ago that was "dead" it took me 30 minutes and $100.00 in parts to get it working again.

      --
      Do not look at laser with remaining good eye.
    2. Re:Terrific! by ActionPlant · · Score: 1

      Very cool...you guys could make some serious money, you know. I'm thinking there's quite the "nostalgic geek" market for these things. At least, I know I'd pay a pretty penny.

      Damon,

      --
      http://actionPlant.com
    3. Re:Terrific! by 8tim8 · · Score: 1
      You used to only be able to play it in small-town pizza shops anymore. I wouldn't mind owning one myself...it would make a great conversation piece for the livingroom.

      Whew, you must have one heck of a living room! I usually either get frozen pizza or order out. It would be fresher your way, though.

    4. Re:Terrific! by ActionPlant · · Score: 1

      Now you're giving me ideas....

      --
      http://actionPlant.com
    5. Re:Terrific! by Hatta · · Score: 1
      Obligatory Simpsons Quote:

      Willie: It's impossible for me to fire a pistol. If you'll check me medical records, you'll see I have a crippling arthritis in my index fingers. Look at 'em! I got it from space invaders in 1977.
      Wiggum: Aw yeah, that was a pretty addictive video game.
      Willie: Video game?
      --
      Give me Classic Slashdot or give me death!
    6. Re:Terrific! by jon787 · · Score: 1

      Cool, I got two old pinball machines in working conditions. They are so much better, they actually have 1 point bumpers!

      --
      X(7): A program for managing terminal windows. See also screen(1).
    7. Re:Terrific! by The+Patient · · Score: 1
      Conversation piece is right.

      I used to have the cocktail table version of Tempest (GREAT game!), which I bought from an arcade for $CAN100 when they were closing out. That's about a buck eighteen US, right? The game was in a corner of my living room, and actually blended in pretty well. When I had people over, I couldn't get them away from it. Should've left the coin mechanism active, in hindsight.

      After some of the components started self-destructing, though, I found that it's easier to extract hens' teeth than obtain vintage arcade game parts. This was pre-Internet, though, so that may have changed.

    8. Re:Terrific! by Radius9 · · Score: 1

      Nope, hasn't changed at all. Its absolutely impossible to get Tempest parts on the internet or on Ebay. Want to sell me your machine though? I collect dead cabinets :)

    9. Re:Terrific! by The+Patient · · Score: 1
      I passed it along to a friend a few years back. Haven't heard from him in ages, but next time I do I'll send him your way.

    10. Re:Terrific! by Havokmon · · Score: 1
      I passed it along to a friend a few years back. Haven't heard from him in ages, but next time I do I'll send him your way.

      BAH! He's trying to get his hands on a good cab cheap! I have two Tempests cabs in my garage that I just picked up ;)

      The XY monitors on the other hand are hard to find..

      --
      "I can't give you a brain, so I'll give you a diploma" - The Great Oz (blatently stolen sig)
  4. Nothing MAME can't do... by jacobschatter · · Score: 0, Redundant

    Not to mention, they want 50 cents a game! -- Jacob

  5. what? by Anonymous Coward · · Score: 5, Funny

    two-liter bottles of Shasta and your all-Rush mixtapes

    wow, and back then I though I was a loser...

    1. Re:what? by greenskyx · · Score: 2, Informative

      Did you ever watch Futurama? If not you might be missing the point... but yeah Fry is a loser...

    2. Re:what? by Anonymous Coward · · Score: 0

      That was a Futurama reference...

    3. Re:what? by jayhawk88 · · Score: 1

      Yeah, everyone knows all the cool kids drink Mr. Pibb.

    4. Re:what? by Deosyne · · Score: 1

      I want a pop, pop, pop, pop. I want a... Shasta. Grr, damned advertising culture. ;) Seriously though, that was good stuff, and the three liter bottles combined with two liter bottles were great for making gravity bongs, or so I've heard.

  6. 50 cents for Space Invaders? by Skyshadow · · Score: 3, Informative
    Okay, I'll admit that having a Space Invaders cabinet in my home would be cool beyong the bounds of cool (using, of course, the geek definition of the word), but who the heck is going to drop 50 cents to play in a restaurant or bar?

    Personally, I wish they'd reissue MK2 -- I kick *ass* when I'm playing on one of the cabinets. Nobody beatin' me when I'm driving Baraka....

    --
    Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
    1. Re:50 cents for Space Invaders? by phalse+phace · · Score: 4, Funny
      I kick *ass* when I'm playing on one of the cabinets

      You're lucky. Back then, many geeks (I knew) playing on one of these cabinets would probably have been getting their ass kicked, instead.

    2. Re:50 cents for Space Invaders? by Anonymous Coward · · Score: 0

      Nobody beatin' me when I'm driving Baraka....

      Apparently you never played anyone smart enough not to jump.

    3. Re:50 cents for Space Invaders? by Anonymous Coward · · Score: 0

      The keyboard rocked all input devices for Mortal Kombat 2 PC, as long as you had a decent keyboard that didn't flake out when pressing two directional keys to form a diagonal direction at the same time.

    4. Re:50 cents for Space Invaders? by pi+eater · · Score: 1

      I'd pay 50 cents ot play this. That isn't much money at all. Who cares if the graphics aren't 3D or whatever, the game is FUN and that's all that counts!

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    5. Re:50 cents for Space Invaders? by Hatta · · Score: 1

      Sure, $.50 to play it once isn't that big a deal, but when you spend 2 or 3 dollars at a time on it, doubling the price makes it rather more expensive than it's worth.

      --
      Give me Classic Slashdot or give me death!
    6. Re:50 cents for Space Invaders? by Anonymous Coward · · Score: 0

      and that joke was super crufty back then too.

  7. Enough Space Invaders by use_compress · · Score: 4, Funny

    Why don't they bring out the classic video game that everybody loved-- Custer's Revenge!

  8. 25c still the baseline by RobertB-DC · · Score: 4, Interesting

    What's surprised me is that I can often get in a quick arcade fix at the local quickie mart or laundromat for a quarter. Sure, anything reasonably new will be 50c, but a single quarter gets me as much fun as it did in 1985.

    Wouldn't that be roughly the equivalent of playing Pac-Man for a 1980's dime?

    As for this game, are they still planning to package it with QIX? That's one of the old school games I miss. That and my favorite game of all time, Mr. Do!. If anyone knows where a working Mr. Do! is within 100 miles of Dallas, lemme know and I'm there with a roll of quarters!

    --
    Stressed? Me? Of course not. Stress is what a rubber band feels before it breaks, silly.
    1. Re:25c still the baseline by Anonymous Coward · · Score: 0

      Off-topic, but I actually went to school with someone named Do. Michael Do to be exact. Didn't like his name and later had it changed to Michael Dover, at which point people stopped calling him Michael, but rather Ben (Dover) instead. True story.

    2. Re:25c still the baseline by prockcore · · Score: 1

      If anyone knows where a working Mr. Do! is within 100 miles of Dallas

      There's a coffee house in Tucson with a tabletop Mr Do.. so whenever you're driving by on your way to california or something you can stop by.. hehe

    3. Re:25c still the baseline by RobertB-DC · · Score: 1

      There's a coffee house in Tucson with a tabletop Mr Do.

      Where exactly would that be? I see a road trip in my future!

      It would give me a chance to check out some interesting US Highway Ends! May well indulge two strange habits at once.

      --
      Stressed? Me? Of course not. Stress is what a rubber band feels before it breaks, silly.
  9. From the article: by IANAL(BIAILS) · · Score: 4, Insightful

    "Taito aims to sell 10,000 of the standalone game machines at $2,772 a unit." At first I thought 'there's no way people would be willing to pay so much for a game', but then I realized that the intended market for the game is nostalgic baby boomers with a lot of disposible income... I'd bet they do end up selling out. I only hope that a few make it to the local arcades - it would be so much better than that Dance Dance Crap.

    1. Re:From the article: by Anonymous Coward · · Score: 0

      It is good to know that I am not the only one who finds DDR to be the biggest pile of shit ever created.

    2. Re:From the article: by cens0r · · Score: 1

      I love DDR. Of course I don't play it in the arcade. I play it at home. Nothing beats alcohol, friends, two dancepads, and my ps2. And the best part is, chicks dig it.

      --
      Jack Valenti and Orrin Hatch will be first up against the wall when the revolution comes.
    3. Re:From the article: by pi+eater · · Score: 1

      Actually, they are also coming out with a DANCE DANCE INVADERS version of the classic, which combines the nostalgia of the original with an annoying touch of the orient.

      webmaster shirts and more

    4. Re:From the article: by Anonymous Coward · · Score: 0

      Actually, the "intended market" is businesses. Arcades (what are left) and other places that actually have arcade machines. Catch a little Retro action. That's why the price is so good, and it's $.50 a play (initially, I'm sure vendor's will set it down to $.25 pretty quickly).

      Baby boomers with disposable income buy "Ultimate Arcade" MAME machines.

      It doesn't surprise me. I still see people plopping down quarters at MS Pacman machines in laundromats much more than the Mortal Kombat machines next to em...

      It's all the market. Theaters would be a good choice too. Parents see a Space Invader's to play while waiting for their kid to finish his game on the mostly working snowboard game... :-)

    5. Re:From the article: by Anonymous Coward · · Score: 0

      I love DDR as well. Heh, I don't mind playing at the arcade.

      These asshats who piss and whine about it? What would they know about chicks and what they dig? ^_^

    6. Re:From the article: by Anonymous Coward · · Score: 0

      DANCE DANCE RETARDATION

  10. Inflation? by -Grover · · Score: 2, Interesting

    Although the game itself will not change, inflation has taken its toll. One play will now cost 50 cents, compared with 25 cents a generation ago.

    Speaking from an outsiders standpoint, don't arcade games today let you set how much it costs to play? Not to say I wouldn't use it for 50 cents, but why mess with a classic?

  11. For 50 cents... by Anonymous Coward · · Score: 2, Funny

    this baby better be showing in 256 colors!

  12. Did not have 2 Liter Bottles of Soda IDIOT by Anonymous Coward · · Score: 0

    Get your two-liter bottles of Shasta and your all-Rush mixtapes ready

    moron and Rush Limbaugh was not on the radio then either MORON

    1. Re:Did not have 2 Liter Bottles of Soda IDIOT by Anonymous Coward · · Score: 0

      Haha, the redneck republican commits a faux pas. He's talking about Rush the band, fool.

  13. No Screen Caps by Torinaga-Sama · · Score: 2, Insightful

    Note that the provide no Screen caps, so it will probably the exact same game that gets boring after 2 minutes, just like every other ROM you loved as a kid.

    Do yourself a favor, stay away, keep the memories of your youth pristine and unmolested. Do not be a George Lucas.

    --
    (/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
    1. Re:No Screen Caps by AndroidCat · · Score: 1
      I have everything I need to have a working Qix arcade machine: I have a Qix board, I have a monitor that works with it, harness, arcade joysticks, power supply, wood, nails, hammer, etc.

      And every time I think about actually putting it all together, I realize that I get more enjoyment out of having all the pieces than putting them together, playing for a couple days and getting bored with it. Spock was right, there is a difference between wanting and having.

      --
      One line blog. I hear that they're called Twitters now.
    2. Re:No Screen Caps by Torinaga-Sama · · Score: 1

      god bless you, AndroidCat.

      you and your little dog too.

      --
      (/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
    3. Re:No Screen Caps by nutsy · · Score: 1

      Just because you both agree doesn't mean you're both right.

    4. Re:No Screen Caps by AndroidCat · · Score: 1
      How can I be wrong? (I don't say that it's right for everyone. I said it was my answer. Today.)

      And I don't have a god or a dog, but at least there is symmetry.

      --
      One line blog. I hear that they're called Twitters now.
    5. Re:No Screen Caps by Anonymous Coward · · Score: 0

      Actually it does, they both agree on opinions that have ZERO affect on you. Therefore they are both right.

      You however, get the idiot award.

    6. Re:No Screen Caps by Torinaga-Sama · · Score: 1

      Thats good, they are both troublesome if you keep them around. :-)

      --
      (/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
    7. Re:No Screen Caps by Torinaga-Sama · · Score: 1

      Just because a bear shits in the woods doesn't mean that the pope will eat your meatloaf.

      Point well taken. ;-)

      --
      (/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
    8. Re:No Screen Caps by AndroidCat · · Score: 1

      Especially if you get them mixed up. Imagine telling Shiva to "play dead"?

      --
      One line blog. I hear that they're called Twitters now.
    9. Re:No Screen Caps by Torinaga-Sama · · Score: 1

      and from what I can see, cthulhu has no nose to rub in it.

      --
      (/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
  14. Just not the same... by AdamTrace · · Score: 1

    Old video games just don't have the same appeal as they used to.

    Coin-op is a dying breed. Arcades (the few that exist) are all moving towards dollar-a-pop big games that provide more of an "experience" than a "game" (like sitting in a jet-fighter cockpit or race-car that moves as you turn).

    I can't see that many people would want to spend $.50 to play Space Invaders. Maybe once for the nostalgic value, but after that?

    1. Re:Just not the same... by jjhlk · · Score: 1

      Maybe here in the west, but not in Asia.

    2. Re:Just not the same... by pi+eater · · Score: 1

      Then you, my friend, aren't a true gamer. As far as I'm concerned playing Space Invaders on a big nostalgic box *IS* an experience worth 50 cents a pop.

      Who cares if the graphics aren't amazing? The gameplay is what counts. It's fun and I'm willing to pay 50 cents for it.

      webmaster shirts and more

    3. Re:Just not the same... by AKnightCowboy · · Score: 2, Insightful
      Who cares if the graphics aren't amazing? The gameplay is what counts. It's fun and I'm willing to pay 50 cents for it.

      Why don't you just get MAME and download the ROM for Space Invaders and play it on your computer? I have to agree with everyone else.. Space Invaders is definitely not worth $.50 In fact, None of those games from 20 years ago are even worth a quarter to play. Maybe if I was at some place that had free arcade machines I might play it, but why pay for something that you can play for free at home? What's next, people charging $5/round to play a game of Counter-Strike at an arcade?

    4. Re:Just not the same... by pi+eater · · Score: 1

      Excuse me, but I do not drag my computer with me everywhere I go. If I'm out, say at a bar, and I see a Space Invaders arcade game, I am not going to run home to save 50 cents. GOD

      webmaster shirts and more

    5. Re:Just not the same... by Luigi30 · · Score: 1

      Actually... Namco prototyped a $1-a-play linked Counter-Strike game once.

      --
      503 Sig Unavailable

      The Signature could not be accessed. Please try again later or contact the administrator
    6. Re:Just not the same... by gl4ss · · Score: 1

      you most probably don't have the cabinet at home.. also you're not waiting for a pizza at a pizzeria when you're at home, unless you live at that pizzeria..

      like, some people do(live in pizzeria/have a cabinet at home)! but you don't just sound like the type..

      and lan games having internet cafes pretty much amount to that paying for couple of rounds of counterstrike.

      --
      world was created 5 seconds before this post as it is.
  15. It's too much! by miketo · · Score: 1

    Fifty cents is too much. I'd toss a handful of quarters at it for twenty-five cents a play, but the nostalgia thing only goes so far. ...unless, of course, it's Asteroids. I'd play that game for hours -- at $0.25 a go, of course.

  16. It never had permanent appeal by SexyKellyOsbourne · · Score: 2, Interesting
    Though space invaders is a classic, I don't expect too many of these things to show up. The old Game Boy and SNES cartridges didn't sell to well -- why? Space Invaders is an outdated, frustrating game, and is only well known because it was ahead of its time with its false-cellophane colours. Thinking that people will pay $0.50 to play that cheap game is ridiculous, and most arcade vendors will have to set it down to $0.25.

    If there was demand for it, it would have been remade, and I haven't seen space invaders in an arcade for 10 years. The only arcade games to be remade and be successful are Mrs. Pacman and Galaga, most of which fell apart after 20 years, with the survivors suffering from horrible screen burn. Some games that used to be ubiquitous, like TMNT and Mortal Kombat II, are now becoming increasingly scarce, but will probably not be remade just because they were popular in the contemporary sense only.

    1. Re:It never had permanent appeal by Anonymous Coward · · Score: 0

      I wouldn't mind playing the Simpson's arcade game from the early 90's again.

    2. Re:It never had permanent appeal by Anonymous Coward · · Score: 0

      The new Galaga is funny. Apparently there are dip switches (or whatever) for game parameters like "maximum firing rate". I got to level 36 or so on one life, easily, at a local arcade which had apparently set that value to at least 10/sec. I then quit out of boredom and watched my ship blow up.

      In all the times I'd played Galaga before that, I'd never consciously realised that the firing limit was such a big factor, probably the only factor, in making it challenging.

    3. Re:It never had permanent appeal by Deagol · · Score: 1

      I like the "Speedup Cheat" in the original Pac-Man game. I flip that switch in MAME and have a blast. It's actually harder, in some respects, than at normal speed because it's a real bitch to control.

    4. Re:It never had permanent appeal by nutsy · · Score: 1

      If there was demand for it, it would have been remade

      What in the world could you possibly mean, would have been remade? There've already been several remakes/sequels; what I'm surprised about is that no-one else has mentioned that yet. The only really new situation here seems to be that development has been outsourced to Namco (and some of the above were developed by Midway, so even that point isn't that new.

  17. An analysis by smoondog · · Score: 1

    2,772 divided by .50 is 5544. That means each system will have to be played 5544 times to just *break even*. Quick, boring fad gone in 5, 4, 3, 2, ...

    Heh, I'll just just go back to playing my 2600 Space Invaders I got, for, um, $10 bucks (including console).

    -Sean

    1. Re:An analysis by Hatta · · Score: 1

      Woof, the 2600 space invaders is an awful port. The arcade version really just feels a lot better. Don't get me wrong, I love the 2600, I buy nearly every one I can find, but there were some awful arcade ports (space invaders, pacman), as well as some good ones.(breakout, donkey kong)

      --
      Give me Classic Slashdot or give me death!
    2. Re:An analysis by way2trivial · · Score: 1
      well, if a friend sees it, and tells you-
      and you go, and play it 4 times.. for nostalgia's sake..
      then you play a few other machines in the arcade, because you happen to be there

      it was only played 4 times by you- but you dropped more than $2 at the arcade..

      --
      every day http://en.wikipedia.org/wiki/Special:Random
    3. Re:An analysis by pi+eater · · Score: 1

      Your analysis is flawed.

      You forgot to take into consideration the money lost due power usage, the money lost due to the machine taking up space that could be replaced by another, more profitable machine, money GAINED by attracting nostalgic customers that will play other games, shipping costs, etc.

      webmaster shirts and more

    4. Re:An analysis by Bombcar · · Score: 1

      That means each system will have to be played 5544 times to just *break even*. Quick, boring fad gone in 5, 4, 3, 2, ...

      Shouldn't that be:

      Quick, boring fad gone in 5, 5, 4, 4.... :)

  18. just realized how pricey... by wo1verin3 · · Score: 5, Informative

    From article:
    Taito aims to sell 10,000 of the standalone game machines at $2,772 a unit.

    That is a bit expensive if all you're looking for is nostalgia since you can buy the original for $1295 or maybe off e-bay for $369 (current bid at time of comment).

    1. Re:just realized how pricey... by borg1238 · · Score: 1

      True. But, many of the original games suffer from a multitude of problems. Whether it be chips on the gameboard failing, or problems with the old black and white monitor, it's easier for operators (and yes, even home users) to pick one up for $2500 and not have to worry about it breaking down for quite a while (hopefully).

      I personally think the new one looks like shit, and a "real" collector would seek out the original and restore it. But that's me.

    2. Re:just realized how pricey... by rjstanford · · Score: 1

      Yeah, but I just went to their site - now I really want to get myself a christmas bonus - Hard Driving for $1095! I used to love that game. Of course, if they'd had the sequel (Stunt Driving - the yellow one) that would be even better...

      http://www.american-amusements.com/am/home.nsf/P ub lic/Hard_Driving.htm

      --
      You're special forces then? That's great! I just love your olympics!
    3. Re:just realized how pricey... by scarolan · · Score: 1

      Not only that, but you can build yourself a killer Mame machine for less than half that price. Get a nice cabinet, throw in a basic computer, load up MAME, and you've got thousands of hours of nostalgic fun!

    4. Re:just realized how pricey... by darkpurpleblob · · Score: 1
      That is a bit expensive if all you're looking for is nostalgia since you can buy the original for $1295 or maybe off e-bay for $369 (current bid at time of comment).
      If you are just after nostalgia you could get this instead for only $44.99!
  19. 50 cents... by liloconf · · Score: 0

    that seems like a lot for such an old game, I mean why would a play something my old vodoo 3 could play... (right out of my brothers mouth...kids thease days)

  20. Everyone knows about the "furrer" trick, right? by Ubergrendle · · Score: 4, Interesting

    As discussed here , there was a trick with the original game that allowed for ultra high scores. Basically it involved timing the shots at the bonus flying saucer, to maximise 300 points whenever possible.

    I found out about this trick as I met Mr Furrer through work just recently. Basically many a night was wasted in The Bombshelter at Waterloo University (Ontario, Canada) playing that game before he gleamed on the pattern. Last he knew, he had the world record for Space Invaders.

    Now he's a J2EE programmer working on Weblogic platforms. Unfortunately playing Space Invaders never turned into a full time career for him. ;)

    --
    John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
  21. Finally! by burgburgburg · · Score: 1
    The long national nightmare is over!

    I'm going to rest now. My work here is done.

  22. In honor of this retro computing by Savatte · · Score: 0, Offtopic

    40 megs is all my first harddrive held, so I will only download 40megs of mp3s today.

  23. Bleh by iamdrscience · · Score: 1

    These double game re-releases (Galaga/Pacman, Centipede/Missle Command, Space Invaders/Qix) are really pretty lame, they always cost significantly more than buying the two original machines themselves! Granted they're marginally easier to maintain and take up half the space, but really, is that worth $1000+ to you? I would bet they get less in revenue as well -- if an arcade game costs 50 cents I'll usually only play 1-3 games, but when it's only a quarter I tend to pump at least a few bucks into it (if it's a good game like Galaga).

  24. I gots a Mr. Do! by freeweed · · Score: 3, Interesting

    I picked up a non-working Mr. Do! a couple of years back, was gonna do the MAME cabinet thing but never found the space to put the cab.

    As it turns out, the only thing wrong with the game was that the monitor was blown (and no, I'm not up to re-capping it, thanks :). The speaker was unplugged, so the guy I got it from just assumed it was busted. I finally managed to cobble together a cable to interface into an old Tandy RGB monitor. So instead of a nice 19" screen, I play on a sad 9" screen :(

    I've been debating looking into the cheap LCD monitors you can get for PSX/GC/XBOX, and basically making the world's stupidest gameboy. The original Mr. Do! board fits almost perfectly into a standard sized briefcase, so it would be a fun luggable to show off.

    Anyone know if any of these screens can accept straight RGB inputs? Or are they composite/s-video only?

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  25. Tempest by Ken+Broadfoot · · Score: 1

    My favorite from the old days was Tempest.

    I was not co-ordinated enough for Astroids and I really never played Space Invaders much.

    I also liked Bagman.

    --ken

    --
    Bitcoin pyramid: Join here: http://www.bitcoinpyramid.com/r/1427 it's FREE!
    1. Re:Tempest by El_Smack · · Score: 3, Funny


      I also liked Bagman.

      So you're the guy. Always wondered who you were.

      --


      There are 01 kinds of cars in the world. The General Lee, and everything else.
    2. Re:Tempest by red+floyd · · Score: 1

      A buddy of mine wrote the Apple ][ version of Tempest (Tubeway) when he was about 15. Don't remember if he still gets royalties from it or not.

      --
      The only reason we have the rights we have is that people just like us died to gain those rights. -- Cheerio Boy
  26. 50c is reasonable -- for their target audience by GuyMannDude · · Score: 4, Funny

    Space Invaders is an old, old game and definitely looks it. I'm sure their target demographic are the people who grew up playing this and want to relieve a little bit of nostalgia for old times sake. And those of us old enough to be in this demographic are certainly not hurting for money so 50c is pretty much the same as 25c to us. I'm not going to squabble over a few cents, for chrissake. We just want to relive how we felt in the days when we played videogames in arcades, listened to Journey and got raging hardons everytime Jodi Jackson walked by our desk in 8th grade algebra class. If I gotta pay 50c for that experience, big fuckin' deal! Besides, it's not like we're going to play it over and over all night long. We'll just play it once or twice, laugh, and then get back to drinking with our friends. 50c is a big increase over 25c to kids but I'm sure they wouldn't really be interested in Space Invaders anyhow. They'd probably just laugh at the graphics and repetitive sound effects and say "That's something my dad would have played!" -- and they'd be right!

    As for Qix, I'm simply direct you to my earlier post. That game really rocked. Big time.

    GMD

    1. Re:50c is reasonable -- for their target audience by delstar+dotstar · · Score: 1
      As for Qix, I'm simply direct you to my earlier post. That game really rocked. Big time.
      Well then, I've got a little surprise for you.
  27. Fifty Cents is the DEFAULT option. by RyuuzakiTetsuya · · Score: 5, Informative

    Not the actual price depending on your location. Most modern(post 1990?) coin op games have some sort of pricing setting in the service menu and can be set as high as 8 coins, whatever coin you may use. Whether it be a quarter, nickel, or loonie.

    --
    Non impediti ratione cogitationus.
    1. Re:Fifty Cents is the DEFAULT option. by Scrameustache · · Score: 1

      Most modern(post 1990?) coin op games have some sort of pricing setting in the service menu and can be set as high as 8 coins, whatever coin you may use. Whether it be a quarter, nickel, or loonie.

      Or twonies...

      16 bucks canadian...that's about 12 bucks U.S.!

      Man, puts that whole 50 cents into perspective : )

      --

      You can't take the sky from me...

    2. Re:Fifty Cents is the DEFAULT option. by iantri · · Score: 1
      Is it just me, by the way, that finds arcade machines (in Canada at least) to be unreasonably priced?

      Damned if I'm going to pay $1 to $2 to play some average (i.e. Time Cop II) shooter..

    3. Re:Fifty Cents is the DEFAULT option. by RyuuzakiTetsuya · · Score: 1

      Depends. I remember playing DDR for $1 or so a pop at Playdium and beatmania for like, 50 cents, which is far cheaper than what I would've paid in the states.

      --
      Non impediti ratione cogitationus.
  28. Re:haha Limp wristed LIBERAL don't know a joke by kmcg83 · · Score: 1

    Haha! Oh, you anonymous cowards, what will you think of next?

  29. Etch-a-Sketch? by tepples · · Score: 1

    are they still planning to package it with QIX?

    Why would they package Space Invaders with an Etch-a-Sketch?

    my favorite game of all time, Mr. Do!

    Isn't that game just "heavily inspired" by Dig Dug?

    1. Re:Etch-a-Sketch? by Anonymous Coward · · Score: 0

      Isn't that game just "heavily inspired" by Dig Dug?

      Blasphemy! That's like calling LSD heavily inspired by pushing on your eyeballs until you see stars.

    2. Re:Etch-a-Sketch? by Anonymous Coward · · Score: 0

      In that they are both cartoony, yes. But that's like saying Othello is just inspired by Go. (this says nothing about quality of either game in either category, just that the similarities are purely superficial)

    3. Re:Etch-a-Sketch? by AndroidCat · · Score: 1
      like saying Othello is just inspired by Go.

      I'm sure that Shakespeare never played go!

      --
      One line blog. I hear that they're called Twitters now.
    4. Re:Etch-a-Sketch? by tepples · · Score: 1

      Or like saying Tetanus On Drugs is "heavily inspired" by actual experiences with hallucinogens.

  30. Rush Tapes? by Anonymous Coward · · Score: 2, Funny

    Get your two-liter bottles of Shasta and your all-Rush mixtapes ready!

    Why would I want to listen Rush Limbaugh? I would rather have some of his good drugs while I am playing the game.

    1. Re:Rush Tapes? by Stile+65 · · Score: 2, Funny

      Attention all planets of the Solar Federation. All your pain pill are belong to us.

      --
      I claim first use of "Error No. 0B" - or "No. 0B error." It'll be the new ID 10T!
    2. Re:Rush Tapes? by Anonymous Coward · · Score: 0

      If more people got this joke it would be +5, Funny in a second.

    3. Re:Rush Tapes? by mr100percent · · Score: 1

      Why, is it Tekwar or something?

    4. Re:Rush Tapes? by Stile+65 · · Score: 1

      No...

      The last lines in the "2112" rock opera are:

      Attention all planets of the Solar Federation
      Attention all planets of the Solar Federation
      Attention all planets of the Solar Federation

      We have assumed control
      We have assumed control
      We have assumed control

      --
      I claim first use of "Error No. 0B" - or "No. 0B error." It'll be the new ID 10T!
  31. God How I Loved That Game by tealover · · Score: 5, Interesting

    Space Invaders reminds me of a time, a time that seems perfect to me.

    For me, I was a youngster in NYC in late 70's thru early 80's. Penn Station was my playground. They had all the videogames you could think of down there. They even had those old football games with the rollers that you had to smack at with the palm of your hand, which would inevitably get pinched by rolling too far and falling into the small crevice next to the ball.

    All games were 25 cents. All of them.

    The Penn Station arcades are no longer there. It doesn't seem the same to me.

    A NYC slice of pizza and a water down soda, invariably from one of the 50 "Original Rays" would sustain me for hours of game playing. The grease would run down your arm...but you didn't care. It was all about the game. Even now, the smell of a NYC slice takes me back to that time.

    Most pizzerias back then had a couple of game machines. Most do not these days.

    I remember a small videogame place named Simon's on 8th avenue between 17th and 18th st., if I remember correctly. I'd walk there from JHS 70 and play pacman and asteroids and missile command for hours. I'll never forget the time this guy was playing and left 50 cents in the game for me to play as he left. He was my hero that evening.

    It's no longer there. Some hip new eatery has long ago replaced it.

    But Space Invaders was my firs love. How I loved that game. Beautiful in its simplicity. When I run into a machine, I have to play at least one game. No matter where I am. It brings me back to fun days. Days not longed by worries about job and mortgages and terrorism. Kids need those days.

    I hope this release of a classic will give kids of today memories like I have.

    --
    -- You see, there would be these conclusions that you could jump to
    1. Re:God How I Loved That Game by BTWR · · Score: 1

      "Original Rays" - ha!

      Did you see "Elf?" Were they right when they said the "real" original was on 11th or something? I always laugh too when I pass an "original rays" which I know wasn't there 10 years ago...

  32. You're just jealous because you can't dance by tepples · · Score: 1

    it would be so much better than that Dance Dance Crap.

    DDR == "crap"? You're just jealous because you have two left feet.

  33. Cellvader by Anonymous Coward · · Score: 2, Interesting

    This site has versions of Pacman and Space Invaders which run inside an Excel spreadsheet.

    1. Re:Cellvader by Anonymous Coward · · Score: 0

      Wow. That is awesome.

      Horrible Engrish on the web page and manuals though. I think I've gotten better translations from Babelfish.

  34. Space invaders = B&W Qix=COLOR by freeze128 · · Score: 4, Funny

    You would think that the red and green celophane would screw up the appearance of Qix....

  35. Shut up moneybags by Anonymous Coward · · Score: 0

    a fool and his money...oh whatever.

    And you shouldn't take the Lord's name in vain like that.

    1. Re:Shut up moneybags by borg1238 · · Score: 1

      OMFG, it's only 50 cents. If you can't afford to spend 50 cents on a video game, you've got severe money problems, or a real cheapskate. Jesus Christ...

  36. A remake of space invaders is like a remake of ... by ArmorFiend · · Score: 2, Insightful

    A remake of space invaders is like a remake of Tolkein ... its been knocked off so many times unofficially, what in god's name would be the point of paying someone to knock it off?

  37. They are going to have a hard time selling these by C.+Alan · · Score: 2, Insightful


    I think it is going to be hard to sell 10,000 units of a 25 year old video game. There may still be a bit of a market in Japan, but the coin-op market in the US is pretty much dead.

    About the only place left in the US that video games still make a buck are family entertainment centers (FEC). In recient years, the trend in FECs has been toward simulators and games with LARGE screens. back in the 80's a 15" screen was the standard. Now-a-days, most cabinets have at least a 22" monitor.

    The sad part of this is that pinball machines got nixed in the process. Midway shutdown there operation in 1999, and the only company realy pouring money into it these days is Sega.

    If it weren't for MAME and Visual Pinball, a lot of the old games would be forever lost, or locked away in some companies code vault.

  38. Rush sucks by Anonymous Coward · · Score: 0

    The band, that is. Never really cared for them.

  39. Great conversation piece? by Anonymous Coward · · Score: 3, Funny

    "Hi, come on in!"

    "Hey what's that thing?"

    "Oh this, it's my Space Invaders cabinet. Isn't it awesome to behold?"

    "Uh, yeah. Neat. How much was it?"

    "I got one used for around 500 bucks and it only took around 350 man hours to refinish."

    "That's...um, great."

    "Did you want to have a game?"

    "No...thanks. Um, where can I sit?"

    "We have to sit in the kitchen."

    "I should get going."

  40. Rush? by pi+eater · · Score: 1

    ewwww Rush? Why would you want to ruin the game experience with Rush? :)

    webmaster shirts and more

    1. Re:Rush? by JesseL · · Score: 1

      What's not to like about Rush? Between having the best drummer in the world, one of the coolest driving songs ever written, a few led-zeppelin-esque tolkien inspired songs, an entire side of an album inspired by Ayn Rand's "Anthem", and numerous other geeky delights in their music, how can any sloshdotter really dislike Rush? Oh well, pearls before swine, I guess.

      --
      "Prefiero morir de pie que vivir siempre arrodillado!"
    2. Re:Rush? by Anonymous Coward · · Score: 0

      how can any sloshdotter really dislike Rush?

      Because Geddy Lee has a high, girl voice! And those 80s synths are pure cheese. :)

    3. Re:Rush? by Anonymous Coward · · Score: 0

      Rush the political commentator is far far better (which isn't that great) than Rush the lame ass band.

  41. 50 cents my ass.... by BurKaZoiD · · Score: 0

    MAME don't cost shit.

  42. Margins on $2,772? by Agar · · Score: 2, Insightful

    Sure, while everyone's complaining about the $0.50 price tag per game, only one other person (so far) has mentioned the actual sales cost of the console -- $2,772(!!)

    Considering the game itself can be played on a cpu less powerful than that in today's cell phones or children's toys, a 20" TV can be had for $69.99, the rest of the cabinet is particle board and laminate, and there are no incremental R&D costs to amortize, why the hell are they charging so much?

    Given the state of arcades in the US, I think they'd sell more if they charged $699 (still a robbery) and went after the niche of geeks wanting one in their living rooms.

    This is ridiculous.

    1. Re:Margins on $2,772? by Anonymous Coward · · Score: 0

      It has to be built robust enough to withstand the womping I'll give it when I lose. A $69.99 tv won't stand that much abuse.

  43. Don't forget, they also got 'Family Friendly'. by H3lldr0p · · Score: 3, Interesting
    There was a great, and I do mean great, arcade in my local mall when I was growing up. It had darkish lighting, ashtrays everywhere, a coke despenser and the overall perfect atmosphere for somebody wanting to get away from everything to play a game or two.

    Parents always complained about the place, as parents are want to do. Not that anything ever went down there. The owners were parents themsevles and wanted to make sure it was just a fun place to hang out.

    Long story short the mall they were located in got tired of hearing parental complaints so they forced them out by jacking up the stall price quarter after quarter after quarter until it got too pricy. About a year after it left, the mall sold the stall and the one next to it to a Fun Factory.

    Now, the place is all lit up, bright and shiny, and costs three to four times as much for each game. There a couple of guys who stand behind the counter and occasionally play a game or two, but it is now home to a few mall rat gangs and has had more fights break out in the last couple of years over high scores than the old place ever did in its lifetime.

    1. Re:Don't forget, they also got 'Family Friendly'. by asdfghjklqwertyuiop · · Score: 1

      Parents always complained about the place, as parents are want to do. Not that anything ever went down there. The owners were parents themsevles and wanted to make sure it was just a fun place to hang out.

      What exactly did the parents complain about? I mean, they are the parents, the children are their responsbility... not the arcade's, not the mall's...

    2. Re:Don't forget, they also got 'Family Friendly'. by H3lldr0p · · Score: 1
      I don't disagree with you. But had the parents actually spent five minutes in there either observering their kids or talking to the people who were running, they'd find out that there wasn't a whole lot tolerated.

      From what I heard, most of the complaints followed whatever was on the news that week. Teen drug use, alcohol, gangs, and even once, a claim that some girl got pregnant in there. Almost all of them were foundless. I don't think it helped matters any to realize that the arcade was three stores down from the Christian bookstore as well.

  44. Obligatory Simpsons Quote by TomHandy · · Score: 1
    Willy: It's impossible for me to fire a pistol. If you'll check me medical records, you'll see I have a cripplin' arthritis in me index fingerrrs. Look at 'em! I got it from "Space Invaders" in 1977.

    Wiggum: Aw, yeah. That was a pretty addictive video game.

    Willy: Video game?

    -Tom

  45. wait, wait, by syrinx · · Score: 1

    Are you implying that there's something *wrong* with all-Rush mix tapes?

    --
    Quidquid latine dictum sit, altum sonatur.
    1. Re:wait, wait, by Anonymous Coward · · Score: 0

      look man, I love Rush, but they are pretty dorky.

  46. Obligatory Simpsons Quote by ZaMoose · · Score: 2, Funny

    From Who Shot Mr. Burns, Part Two:

    Willy: I'm telling ye, I could nay have shot Burns.
    [uncrosses, then recrosses, his legs; everyone groans]
    Eddie: [cocking pistol] This is your last warning about that.
    Willy: It's impossible for me to fire a pistol. If you'll check me medical records, you'll see I have a cripplin' arthritis in me index fingerrrs. Look at 'em! [holds them up] I got it from "Space Invaders" in 1977.
    Wiggum: Aw, yeah. That was a pretty addictive video game.
    Willy: [surprised] Video game?

    --
    I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
  47. I still got a trick or two up my sleeve! by tmhsiao · · Score: 2, Funny

    Watch, as I fire upwards through our own shield!

    --
    "My God...It's full of ads!" -Fry, about the Internet, Futurama
  48. Re:kmcg83 limp wristed slack jawed loser by Anonymous Coward · · Score: 0
    Good night dear friend time to drive home in the snow and listen to Sean Hannity- a truly great man

    Sure -- when he can manage to get his dick out of Shepherd Smith's asshole.

  49. Obligatory by dillkvast · · Score: 1

    Wow, imagine a beowulf cluster of these!

    --
    Scitne aliquis remedium potimum crapulae?
  50. 80s 80s 80s by achacha · · Score: 1

    The 80s are coming back full force, it's expected that the games that helped shape the 80s and the whole game industry would make a small retro comeback. Hell I still boot up the old Atari 2600 so I can use a large orange box with a sword to kill a dragon that looks like a duck on crack...

    This is no different than your crazy neighbor spending his life savings on restoring a Ford Edsel (and I swear that is a toilet seat not a grill)! People like nostalgia, remoinds them of times when things were simple and fun.

    1. Re:80s 80s 80s by tmhsiao · · Score: 1

      Hell I still boot up the old Atari 2600 so I can use a large orange box with a sword to kill a dragon that looks like a duck on crack...

      How do you use the box? I always used the arrow (either that or used the big purple square brackets to trap them in walls).

      --
      "My God...It's full of ads!" -Fry, about the Internet, Futurama
    2. Re:80s 80s 80s by achacha · · Score: 1

      I always thought that arrow was really a sword, but the box is holding it backwards (it's all about the imagination you know). :)

  51. Re:They are going to have a hard time selling thes by DLWormwood · · Score: 2, Informative
    The sad part of this is that pinball machines got nixed in the process. Midway shutdown there operation in 1999, and the only company realy pouring money into it these days is Sega.

    Don't you mean...

    The sad part of this is that pinball machines got nixed in the process. Williams (the maker of Bally tables) shutdown their operation in 1999, and the only company realy pouring money into it these days is Stern. (who inherited the Data East/Sega legacy)

    --
    Those who complain about affect & effect on /. should be disemvoweled
  52. Technology has moved on by vevva · · Score: 1
    I understand why people would want a retro-arcade machine. However technology has moved on since the original tables. Why would you buy a machine capable of only playing a small number of games when you can buy a modern MAME cabinet like this one and get something that can play almost every arcade game that ever existed (as well as working as a computer/jukebox etc.. etc..)??

    If it was about authenticity and having the "real deal" then surely people will buy the originals from eBay rather than the re-released version.

  53. I really, really love Space Invaders. by 88NoSoup4U88 · · Score: 0
    And i welcome Taito to bring a few of them back on the market. My problem with it though, is the price. One can't tell me that such an arcade machine should be THAT expensive to produce these days; but i guess this is the way the market works.
    Im still sure though, that would they have released it on bigger scale, with a lower price to buy it, they would prolly be making an equal ammount of money, ifnot make Space Invaders even more legendary
    As a poor gamedesign and development student , i DO love the game, but i find it a ridicilous ammount to pay that it goes for.
    One day though... One day... *muhahahahaha**

    /me pulls his Atari2600 outtof the closet, and plays Space Invaders :)

  54. Limbaugh fan in da House! by sharkey · · Score: 2, Funny
    your all-Rush mixtapes

    Now that's just sad.

    --

    --
    "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  55. Re:They are going to have a hard time selling thes by C.+Alan · · Score: 1

    You are correct, It was Williams. My memory must be slipping in my old age....

  56. Namco Class of 82 by OzPhIsH · · Score: 1

    At my favorite bar there is a Namco Class of 82' machine that has both Ms. PacMan and Galaga on it. Costs 25 cents a game. Personally, I think Galaga owns Space Invaders, but granted, it came out a few years later. But 50 cents a game? Whatever. No one is going to pay that to play Space Invaders when they can pay the same amount to play the "What 5 things are different in these 2 pictures of this naked woman game." It just doesn't add up. 25 cents is a lot more resonable, and I bet you'd get more than twice the quarters to make up for it. The people who would spend 50 cents in the first place are definatly going to spend that same amount on 2 games, and everyone else will be more apt to put money in when they wouldn't before. Thankfully, I think most machines have controls for setting the price, either through flipping a dip, or in software. (FREE PLAY Baby!!)
    On a side note, with the demise of the local arcade in the past few years, where is the market for the machines anyway? Bars? Laundrymats?

    --

    "To lead the people, you must walk behind them"

  57. Me three... by FatSean · · Score: 1

    So irritating watching that crap. Those clowns couldn't really dance if their lives depended on it.

    --
    Blar.
  58. Space Invaders wall art by abischof · · Score: 1

    See also the Space Invaders wall art at ThinkGeek -- you get individual "sprites" which you can stick on your wall to arrange a life-size screenshot :). (My only concern is whether the images might leave an adhesive residue after they're removed.)

    --

    Alex Bischoff
    HTML/CSS coder for hire

  59. MAME port! by Briareos · · Score: 1

    I wonder how long it'll take until somebody ports MAME to this platform - so we can finally play Space Invaders on it.

    Oh, wait...

    np: Monolake - Tetris (Momentum)

    --

    "I'm not anti-anything, I'm anti-everything, it fits better." - Sole

  60. Wouldn't play it for free... by Alea · · Score: 2, Interesting

    I know it deserves respect as one of the earliest, but the game was very weak compared to most of its close successors. I never found it engaging, even when it was almost the only option.

    Some years later, an arcade in my hometown had a Space Invaders machine running for free. No one touched it. I think I played a couple of games and got bored... I can't help thinking the same fate will follow this venture. Sounds like something no sane arcade owner would buy... more of an executive toy.

    Now Donkey Kong, Centipede, Tempest... any of those I would pick up and play with some interest.

  61. Several Classic arcade games being made again by Beebos · · Score: 1

    There are several classic arcade machines being made today in "anniversary editions" They usually contain more than one classic game. There is a Pacman-Ms. Pacman-Galga cabinet. There is a Centipede-Millipede-Missle Command cabinet.

    Also, there are Multigame Cabinets that include dozens of classic arcade games, like the Ultracade and the new Arcade Legends.

    Also you can buy cabinets that use the old CPUs but are in new cabinets with new monitors. They also can come with several games in one.

    A dealer who I have good experiences with has a page that shows all of these machines.

    http://www.homegameroom.com/catalog/newvideo.htm

  62. Inflation? WTF? by Cody+Hatch · · Score: 2, Insightful

    I think something is seriusly wrong with there math. On the face of it, it seems fine. $0.25 in 1978 (year Space Invaders was released) dollars comes to $0.74 in 2003 dollars. In other words, $0.50 actually represents a price cut of about 1/3. Not bad...except for one thing.

    While prices overall have roughly trippled since 1978, prices of computers, electronics - almost everything that uses transistors, in fact - have plummeted. The hardware to run Space Invaders wasn't far off cutting edge in 1978, and it was *EXPENSIVE* (hey, it ran at a whole 2 Mhz!). The price of $0.25 was as high as it was because the operators needed to pay off the purchase price. On the other hand, the hardware needed to play Space Invaders is cheap. Hell, a $8 embedded microtroller has enough grunt to do it. With hardware costs so low, I'd expect a MUCH lower cost to play, not just 1/3 lower.

    Incidentally, I note it's now selling for $2,772. Anyone know what the cabinet cost when new? I'm wondering how big a price drop that represents...

  63. Re:kmcg83 limp wristed slack jawed loser by Anonymous Coward · · Score: 0
    Sure -- when he can manage to get his dick out of Shepherd Smith's asshole.

    You're obviously a subject-matter expert at the insertion of peni into ani.

  64. Tinfoil hat time by neonfrog · · Score: 1

    Hmm, let's see.

    1. Re-release ancient games that have been ROM ripped and emulated to the millionth degree just to show that you still have the rights to produce it
    2. Grossly overcharge to set a baseline cost from which to calculate how much you're going to get when you...
    3. Sue ROM traders gangland RIAA-style
    4. Profit!

    --

    I'm thinking about it, therefore I might be.

  65. What, no Futurama References? by red+floyd · · Score: 1

    Nobody remembers the "Anthology of Interest II" episode, where Fry defeats the space invaders?

    --
    The only reason we have the rights we have is that people just like us died to gain those rights. -- Cheerio Boy
    1. Re:What, no Futurama References? by Pichud · · Score: 1

      uh, he didn't win! he didn't shoot the last one!

      I liked the last part of it when he called the guy in the ship nintendoo 64 and he was a gorrilla.

  66. -had to be said- by Jediman1138 · · Score: 1

    I personally welcome our returning overlords of the 80's

    --

    nothing.can.stop.me.now

  67. Re:kmcg83 limp wristed slack jawed loser by Anonymous Coward · · Score: 0

    Does he listen to Rush while his penis is in Smith's asshole? If so, Rush the band or Rush the flaming hypocrite drug addict?

  68. classic arcade in new england by nudicle · · Score: 1

    If you're anywhere near New England and like classic arcade games, check out Fun Spot in New Hampshire. When I worked in Boston I used to go up there once a year with friends just to revel in old school arcade. http://www.funspotnh.com/

  69. Futurama by b00m3rang · · Score: 1

    The second segment of "Anthology of Interest II" referred to in the post was quite possibly the best 10 minutes of TV, ever. What kind of world do we live in when a show that great gets cancelled?

  70. Actually, as better link would have been by The+Analog+Kid · · Score: 2, Informative
  71. Missing the point by Angostura · · Score: 1
    Summary: bah humbug.

    The point you are missing though is that your are not paying to play a game. You are paying for a slice of nostalgia.

    You didn't play Space Invaders in college, therefore you Aren't The Target Demographic, you young whippersnapper.

  72. Shasta! by finny · · Score: 1

    Finally a quote from my favorite scene in the entire Futurama run!



    Leela: Invaders! Possibly from space!

    [Cut to: Outside Lrrr's Ship. He opens a window and pokes his head out.]

    Lrrr: People of Earth, I am Lrrr of the planet Nintendu 64. Tremble in fear at our three different kinds of ships!

    [Cut to: Outside Planet Express.]

    Fry: Alright, its Saturday night. I have no date, a two litre bottle of Shasta, and my all Rush mix tape! Let's rock!

    [Scene: Player's Ship. Fry stands at an arcade console listening to Rush's Tom Sawyer (editors comment: YES!). He uses the console to control his ship and attack the Space Invaders. He shoots and destroys a few ships.]

    [Cut to: Lrrr's Ship.]

    Nd-Nd: We're losing ships sir. What are your orders?

    Lrrr: Increase speed, drop down and reverse direction!

    [And they do.]

    [Cut to: Player's Ship. Fry gulps down some Shasta.]


    Fry: I've still got a trick or two up my sleeve. Watch as I fire up through our own shields.

    [Everyone gasps.]

    Bender: He's a madman! A madman!!

    [Fry fires up through the shield and destroys several more ships.]



    Guess you had to be there....

  73. Oh no they are back??? by mrjb · · Score: 1

    ...and to think I thought had scared them away for good during their previous attack wave!!! Got... to... save... planet...

    --
    Visit http://ringbreak.dnd.utwente.nl/~mrjb/growingbettersoftware to download your free copy of the book
  74. Baraka . . what a joke by Prince+Vegeta+SSJ4 · · Score: 1

    I was near invincible as Raiden in I and II

  75. Do it yourself! by bored_SuSE_user · · Score: 1

    I am planning on building my own arcade machine over christmas. Me and my girlfriend are going to slave away in the garage whilst it's freezing cold outside, cutting, sawing and glueing. In the end we should have a cabinet to be proud of! I already have retro joysticks, buttons and my MAME linux box and monitor :-)

    --
    Bored? http://www.dodgybloke.co.uk
  76. Re:Inflation? WTF? by vhold · · Score: 1

    Arcades appear to be completely immune from any amount of economic reasoning. I almost never see anybody in them and all the good games you can't play at home cost a buck to play. I tried some weird beat game, cost a buck, put it on the easiest difficulty and the controls were so awkward that I immediately lost. Had it cost 25 cents instead of a buck, I probably would have tried it quite a few more times until I got the hang of it, but a buck per play? There was absolutely no way that was going to happen, it was just a total joke.

    25 cents just feels pyschologically like something you can blow on what might only be a minute or two of entertainment. 50 cents for pacman, street fighter, and the basics? Its nuts. $1 for 2 minutes of brief entertainment and a 'You lose' means -zero- repeat business.

    I'd love to put virtually a whole arcade on 25 cents for a couple weeks and put a fat "95% of games 25 cents!" sign out front and see what happens. They do so terribly now, what do they have to lose?

  77. You need a barcode like in australia , games+beer by cheekyboy · · Score: 1

    http://barcode.melbourneaustralia.com.au/

    Barcode is at the forefront of interactive entertainment by housing the latest and greatest arcade & pinball machines in the world. Barcode, the ultimate Hi-Tech experience, totally unique because it's actually a 'Game Bar', the first of its kind to be fully licensed.

    Whether you like the old-skool uprights and pinball machines, the latest ride-on simulators and multi-player racers, or simply a game of pool over a drink.

    As well as being licensed to thrill! The decor is sublime, sleek and streamlined, designed to maximise the great space of 10,000 square feet. It's easy to find your way to any of the 80 computer and table games, which include some of the most incredible virtual reality games to be seen. It's all at Bar Code. Games like Daytona and Final Furlong.

    At the centre of it all is the ultra cool cocktail bar, perfect for a relaxing drink before exploring the games, or for interactive games of the social kind. Bar Code is totally wild, breaking all the rules to make its own code for the future.

    Barcode is constantly updating its games and keeps up with the global scene. Some of Barcodes current games include Daytona, Vampyre Night, Star Wars Pod Racer, Final Furlong, Austin Powers and Payboy.

    --
    Liberty freedom are no1, not dicks in suits.
  78. PS2 Space Invaders Anniversary by wikthemighty · · Score: 1


    I must admit to having a lot of fun with this version

    Took it over to my parent's house, had a hard time getting my dad to stop playing it (we used to stay up late playing this on the Atari 2600 "Santa" brought me as a kid - found out later that "Santa had spent two weeks before Christmas "testing" the system before he left it under the tree...)

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  79. 22-14 by klui · · Score: 1

    22-14. If you don't know what this means, you're not a Space Invader fan.

  80. I'll pay $0.50 a shot... by Guppy06 · · Score: 1

    ... as soon as they let me use half-dollar coins.

  81. Re:You need a barcode like in australia , games+be by lowmagnet · · Score: 1

    Yeah, we have those. We call them "Dave and Buster's", "Jillian's", and a few other regional chains. My old home town even had a home-grown sports-bar/arcade chain going. Here in Raleigh, I've only seen a Jillian's.

    --
    Heute die Welt, morgen das Sonnensystem!
  82. does anybody remember the early 80s cable TV..... by Anonymous Coward · · Score: 0

    Does anybody remember the early 80s cable TV intermission that was loosely based on Space Invaders and Defender? What was it called and can I download it someplace? Just to jog some memories, it had a live actor with animated Space Invader type of characters with a flying Anubis type of enemy with Defender type of sound effects.

    Thank You.

  83. Re:Inflation? WTF? by Cody+Hatch · · Score: 1

    A lot of aracades where I live have specials (usually on evenings in the middle of the week, when business is slow). The way they work is you pay an entry fee of a few dollars, but all games (ALL) inside are then free and you can play whatever you want for a few hours.

    Costs about the same as renting a DVD for the evening, and it's a lot of fun - particularly because you can try games you wouldn't normally play for fear it wouldn't be worth the money.

    I've always wondered why more arcades don't do that - it's a business model that actually sounds like it could compete with consoles and PCs.

  84. Re:50 cents? Fuck you bastards and your nostalgia. by teamhasnoi · · Score: 1
    It doesn't matter that that was the first game I ever played.

    I will reject that out of principle. I recall when I saw the first game that ever that asked for 50 cents. It was Pops arcade in downtown Minneapolis. That place had all the newest games- always! The game was Hard Drivin'. Nostalgia be damned, I will NOT pay 50 cents for it now. Space invaders will not be getting 50 cents from me. Ever.

    Dirty arcade running whores - 50 cents is the rule rather than the exception now, and frankly - they've lost out on zillions of $$$ from me.

    Back in the day, 50 cents denoted a game that was amazing, ahead of its time, incredibly realistic. Now it's a ripoff. 50 cents for Mortal Kombat? For Golden Ax? For the gahdamn SIMPSONS? WTF are you thinking??

    Qix, on the other hand, is worth 70 dollars a game.

  85. Sink bongs by swb · · Score: 1

    I've seen the 2L bottles used as sink bongs. Cut the bottom off a 2L bottle, ditch the cap. Fill sink with water. Put the bottle into the water to just below the cap. Put a loaded bowl of some kind into the opening (the slide from a Graphix works well). Light the bowl, and pull the bottle slowly out of the water until it's almost, but not quite, out of the water. Pull the bowl out of the bottle, put mouth over opening and *slam* the bottle back into the water.

    If you do it right, it only takes about 2-3 of these to get completely staggered. And usually by the third, everyone's gotten kind of wet from splashing the water. It's an amusing way to spend about an hour. Or so I'm told.

  86. Times like these call for a COCKTAIL! by itomato · · Score: 1

    You need a tabletop/cocktail version, then! You can enjoy your frozen pizza, beer, or whathaveyou.

    (I wanna pop, pop! I wanna - Shas-ta!)

  87. Mandatory quote... by SAN1701 · · Score: 1

    ... from The Simpsons:

    Willie: ''...I have crippling arthritis in my index fingers. I got it in 1979 from Space Invaders.''

    Wiggum: ''That was a very addictive video game.''

    Willie: ''Video game?''

  88. Space invaders on your office wall by c64cryptoboy · · Score: 1
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    I put the 'fun' in fundamentalism
  89. yeah but.. by Anonymous Coward · · Score: 0

    I hope these things have wheel-chair accessible ramps to serve their clientele.

  90. Zoo Keeper included? by MilenCent · · Score: 1

    classicgaming.com's article on the new Space Invaders/QIX machine mentioned the possibility that the game contained at least one secret inclusion, along the lines of Pac-Man in the Ms. Pac-Man/Galaga 20 Year Reunion machines. Intreguingly, one of the possible names dropped was Zoo Keeper.

    Zoo Keeper!!

    Not the recent interesting, yet simplistic, web-based Flash Zoo Keeper, which is better known these days and is a completely different game. Zoo Keeper was released in 1983 and thus didn't get much of a chance in the marketplace before the big crash hit. It's been the game I've gotten the most out of in MAME lately.

    There are three kinds of levels in the game. The "main" levels involve moving around the outside of a big brick cage in order to try to keep animals in. Movement is restricted to the outside, and in fact it's like running along the outside of a very small, rectangular brick planet. Wherever Zeke (your protagonist) walks, bricks are laid on the inside layer of the cage. Jumping Zeke is a little faster, and he can control his direction in mid-air, but he leaves no bricks while he walks.

    Inside the wall emerges a number of animals, a few when the level starts and more and more as it continues. They bounce around the inside and eat bricks they hit. If one of them gets trapped inside a wall (almost impossible to avoid many times) they start bouncing wildly and eat a trail through the bricks. If one gets out, it's orientation switches to the same "surface of a small brick planet" perspective as Zeke's, and it starts running around the cage in the direction taking it away from Zeke. This is surprisingly important to coming up with a good strategy, which involves getting as many animals running in the same direction as possible.

    Zeke's jumps cover a lot of distance, and every animal he jumps over in one bound increases the points earned. Jumping over more animals earns more points. When whole menageries start traipsing around the outside of the cage it becomes possible, though very difficult, to leap over ten or more animals as once. The scoring goes like, 100 - 500 - 2,000 - 6,000, then roughly doubling for each additional animal travelled over during that jump. It's possible to earn up to a million points on one jump!

    Each cage level is basically a test of survival. There's a "fuse" at the top of the screen with bonus items scattered along it. When the fuse reaches an item, it appears somewhere on the surface of the cage. Some of these items are nets, one per level at first but with more once the game starts reaching epic difficulties, that make Zeke invulnerable and allow him to send animals back into the cage. When the fuse reaches the "END" box at the right edge of the screen the level is complete, and any animals still in the interior of the cage earn bonus points. Lions, which are usually very fast, are by far worth the most points, between 30,000 and 60,000 each.

    One of the other levels is an interesting Frogger/Donkey Kong cross level in which Zeke must work his way upwards through a sea of moving, floating platforms to rescue his girlfriend Zelda (no relation to you-know-who, though she looks a little similar to Big-Z's original NES incarnation), while avoiding a bunch of highly annoying coconuts thrown bouncing around the platforms by a smal monkey. The last kind of level requires the player to jump over lines of animals and small cages (which must be completely cleared, and not run into the side of) in order to reach Zelda at the top of a series of floors. These levels are very challenging to a new player, but once mastered are not much trouble. The player gets an extra life when he finishes one of these.

    Scoring in this game is very interesting. It's very difficult to earn much more than 3,000 points in the first level, yet my highest score on default difficulty is almost 500,000. There is little reason here to milk early levels for points, because their scoring opportunities are so limited when compared to lat

  91. Re:They are going to have a hard time selling thes by DLWormwood · · Score: 1
    My memory must be slipping in my old age

    Actually, my correction's part of the commentary. The pinball market imploded in a very messy fashion, with consolidations and selloffs.

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    Those who complain about affect & effect on /. should be disemvoweled
  92. value != cost != price by Doc+Ruby · · Score: 1

    The hardware cost, or any production/delivery cost, is merely a constraint in calculating the price. The most important rule in price is "what the market will bear", when profit is the motive. The cost of a Space Invaders arcade kiosk is merely the lowest possible price, ignoring "loss leader" subsidies for marketing strategy. The first amount to consider in pricing is "replacement cost" to the purchaser. Covered at least by a trademark on its name, copyrights on its appearance, and patents on its technology, Taito has a monopoly on the "Space Invaders" market. So they can charge whatever they want, until consumers replace their Space Invaders purchases with something else, like that rusty old Breakout machine in the corner, whose quarter slot still requires only one coin. In geek terms, it's like being fooled into looking for the Lowest Common Denominator, when the operative variable is the Greatest Common Factor.

    The monopoly on consumer choices that accompanies technology cost deflation comes from PTO monopolies. People expect that since they can buy the parts cheaper, they can buy the integrated service cheaper, because their own cost to build it would be cheaper. But they're ignoring the cost of the marketing, in the right place at the right time for the right people, that makes a brand instance synonymous with a product class. And of course nobody's sophisticated enough to include the costs borne by the market when it chose a brand winner for that identification with a product. In a perfectly free market, all those costs would be factored into the price through the simpler universal law of "supply and demand". But the artificial PTO monopolies garner advantages to their owners upfront, while perpetuating market distortions down the line.

    With the modern rage for IP perpetuity, the market fabric will become unsustainably snarled. Every Space Defender knows it's less costly to shoot invaders if you wait for point-blank, though it's perilous. Well, shooting Invaders is at a bargain price of 5E-14 US GDP now - it used to cost over 11.5E-14 US GDP the first time around. But if they get too close, there aren't enough quarters in the world to keep that "whump whump whump" sound playing just for you.

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    make install -not war