Gaming Soundbites You Can't Forget
Thanks to GameSpot for their 'GameSpotting' editorial discussing game audio soundbites you can't get out of your head. The author recalls: "Just as the sound of a bell ringing made Pavlov's dogs start watering at the mouth in anticipation of their next meal, it was the sound of Street Fighter II that made me want to play." Apart from the article's classic example, "Ryu and Ken's shouts of 'Hadoken!'", what unique game audio captures your imagination every time you hear it?
Flawless Victory.
Now if it just saying it for me, instead as my friend kicks my ass for the thirteen time in a row.
We, the unwilling,led by the unknowing,are doing the impossible for the ungrateful.--Author Unknown
Kefka's laugh from FFIII, the first attempt Square made at including any kind of voice acting. Creepy clown villains... ugh. UWEE HEE HEE HEE HEE!
Prepare to be burninated!
or just lag?
"Welcome to Turrican.. mwhahaha!!"
That damn game had the creepiest sound track that I've ever heard.
"I assumed blithely that there were no elves out there in the darkness"
Stay a while.... STAY FOREVER!!!!!!!
As soon as I read the article, that popped into my head...also the score and sounds from Defender of the Crown on the C64 bring back fond memories...they put that SID to good use...
-- John Truong
Mind the gap...
Another Vistor. Stay Awhile... Stay FOREVER!
:-(
Heard this one way too many times from having to start this from the beginning. I don't think I ever did get to the end of that stupid game...
siege tanks going into siege mode in starcraft. what a terrifying sound. beerrrrr-doo dooo, buuuorrrr.
has anyone noticed how many sounds of starcraft are also used in movies or television shows? specifically the sound of getting in or out of a dropship => opening some automatic door. or even in jackie chan's "medalion", in one scene he screams, but his scream is the same scream as when you click on a terran academy.
are they just public domain sounds or what?
i am a huge loser.
Rise from your grave.
Fire! Hang on April!
*badum bum badum bum BUM*
'A friend' was playing Doom in a dark room with the sound turned up. He almost shit himself when he heard the Cyberdemon and refused to play further.
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On my dad's mac plus. I was too young to have good enough hand-eye coordination. My mom was pretty good at it, though, and the sounds were what really got my attention.
All the grunts the main character would make. The dizzy noise that happened when you fell down. The "nya-nya-nya-nya" from the imps. The vulture squaks.
Rad, rad game. Very fluid. Originally released in 1986 by Silicon Beach Software. More fluid, imho, than Prince of Persia. Of course... I was six.
I think Silicon Beach eventually merged with Aldus, and sold the rights to a company called Delta Tau software, that then released a color version.
There are no trails. There are no trees out here.
I nominate all the sound bites from Warcraft 2, just to get that out of the way.
By the way, has anyone noticed how games.slashdot.org sure likes to link to gamespy? I mean really, almost every day it seems like there's some "top 'n' list of 'foo'" article posted, and slashdot is there and waiting with a link. You'd think there was some kind of affiliate deal going on. It's not like gamespy is some hobby site run by some kid for the heck of it.
For some strange reason, I still remember the voice of an old man in the game who asked, "Want some rye?? 'Course you do!"
However, I can't for the life of me remember anything else about that game.
L-l-l-look at you, hacker.
.
Panting and sweating as you run through my corridors.
How you hope to defeat a perfect machieennnneee-chine-(sweating)-perfect-sheen....
(sorry that's real audio... seems some loser ripped all the sounds are real audio and everybody copied him. if I can find a wav later I'll post a reply)
Rally-X theme (.SAM format)
You are the master of unlocking!
"Demon Beavers, Manny!"
"Stop it! Don't open that door!" - Wesker, Resident Evil
"You spoony bard!" - Tellah, Final Fantasy IV
(yeah it's not a soundbyte but it deserves to be on the list)
"chopping brocoli!" and "i have a dog now!" are two of my personal favourites...
BlackNova Traders
Sinistar.
...guaranteed to make my fourteen-y/o self start sweating bullets at the machine. Followed by "I *HUNGER!*" a few seconds later as he came for you.
"I *LIVE!*"
The awful, dying wrrrrrraaaaaaaarrrrrrrwwwww of your icon sinking down the funnel in Tempest.
On a more prosaic note, the continuous chika-chika-chika-chika of the frantic buying spree at the beginning of every round of Counter-Strike.
A hero is someone who knows when to run away. I am a hero. -Trent the Uncatchable
extra life
Now wash your hands.
... Duke Nukem! The sound bite in DN2, "I'm... Back." Back in the days when Adlib sound was still the norm and speech in a shareware game was unheard of. (Am I the only one who remembers this?) Or in Duke3D, my favorite line was, "Hmm... those alien bastards sabotaged the sub." (Don't bust me on direct quotes.)
A close second would be another Build engine game: "Whooo want-a some Wang?" Still funny on so many levels. Or maybe I'm just an adolescent twenty-something.
- Cloud
L-loo-l-look at you, Hacker. A pa-pa-pa-pathetic creature of meat and bone, panting and sweating as you ru-run through my corridors. How can you challenge a perfect, immortal machineeeenneeee-[electronic sounds]?
Somebody get this freakin duck away from me!
I've hit Karma 50 and gotten a Score:5, Troll... I win!
A lot of retarded gamers here can't tell the diffrence between GameSPY and GameSPOT. Remember that Gamespot != GameSpy.
I guess a lot of people are too quick post a thread bitching about or taking a shot at gamespy instead of paying attenton.
must... stay... awake...
- photon.wav
- launch fighters.wav
By abusivively using the imperious "Launch Fighters" button, I incited panic in more than one opponent, causing them to DIE.Actually all the sounds for Star Control I/II pretty much rocked. Go download Star Control^H^H^H^H^H^H^H^HThe Ur-quan Masters, its Free(dom/Beer)!
--
Although the game itself kind of sucks, the crude sound effects are unmistakably video gamey... hell, they still use the "dying" and "new level" tunes in commercials these days (although the kids are often holding N64 controllers...)
And of course, there's always the Wizard of Wor's taunting, or the robots in Berzerk... "Get the humanoid!" "Chicken, fight like a robot!"
-"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
"What is this...blood?" -Barry
I love thosse bad actors!
And of course, the Final Fantasy victory sound bite...Papan pa pan pa pa pa papan!
You can't take the sky from me...
The Legend of Zelda: The Ocarina of Time featured a sort of side quest whose objective was to track down and kill all Skulltulas, who made a very distinctive scratching sound. I was playing the game so much that I started to hear that sound walking around my house...
How about the sound of the CD in your PlayStation spinning up, a subtle hint that a new enemy fight might be loading?
A hack is just an idiom waiting for wider use.
The that guy says "HUMILIATION" in Quake3. Made all the more embarassing by the fact that my girlfriend quotes it at me when I do something dumb. Grrr!
--
I still say them when I'm hungry
Wizard needs food, badly
Elf shot the food
You know how in StarCraft, when a freshly-cloned marine pops out of the barracks and he says his little thing that's supposed to be "You want a piece o' me, boy"? Well, ever since a friend told me his dad misinterpreted it as "You want a piece of meat, boy?", every time hear hear that sound, I think of it as meat rather then me. My friend is the same way. And now I've passed it on to Slashdot. Enjoy.
My English teacher once told me that two positives don't make a negative. Two words for her: Yeah, right.
Command and Conquer: "Affirmative!"
The 'commerical' tune on Ms Pac Man after the 3rd board
Parappa the Rapper: "Now turn to the left"
and who could forget the opening song on Zelda 1 as well as the tune from level 1-1 on Super Mario Bros.
These pretzels are making me thirsty.
"You know how in StarCraft, when a freshly-cloned marine pops out .... his little thing that's supposed to"
Shouldn't that be a sailor?
"In the navy...."
Would probably be enough to trigger a zerg rush panic attack, thanks to good old StarCraft.
I Browse at +4 Flamebait
Open Source Sysadmin
Mean Streets creeped me out the first time I heard: "They're in my head, they're in my head" coming out of my PC Speaker
... but my Aunt's Mac had a sound on it that pavlovically attracted her into her office. It was McCoy saying "Are you out of your Vulcan mind?!"
From a couple of rooms away, the 'l' in vulcan is silent.
"Someone set us up the bomb!"
"Derp de derp."
It's not all gaming posts; it's all simoniker posts.
playing toejam and earl for genesis. when you'd get to the edge of the land he'd shake his arms like he is trying to get balance. the sound was like "WHOA-WH-WH-WHOA" yeah thats all
The sounds of people screaming at me on the microphone when I team-kill them.
"itsa me mario!"
Or just about any voice acting from mario64. It's just always stuck in my head. or any grunt or yell from zelda64.
oh how i miss you n64...
... and thinking after all those years he's the best vilain in videogame history, I'd say his laugh his the sound I remember the most from past video games experience. That, and the Mario Bros's theme.
"Big money! Big prizes! I love it!"
All Your Base Are Belong To Us.
Slashdot: Failed Car Analogies. Amateur Lawyering. Anecdote Battles.
Robotron! When I walked by the machine, it would say, "Coin detected in pocket!" and of course I would have to play.
Honesty. Loyalty. Kindness. Laughter. Generosity. Magic!
In no certain order:
:)
:)
1. As already mentioned, the C-64 "Impossible Mission" ("Destroy him, my robots" is indelibly imprinted on my mind, even after almost 20 years).
2. The theme from Moon Patrol and the sound your buggy makes as it dies horribly again and again and again (didn't say I was good at it, did I
3. As already mentioned, Gauntlet - loved those sound bytes ("Elf needs drugs, badly")
4. Quake II (I think) with the cries of the captured soldiers when you hit the prison/research cells ("Kill me now..." amongst others)
5. Ridge Racer (the original arcarde version) - the remixes helped you drive and I swear I can still hear that guy saying "Hey, there's someone right on your tail" or "Hang in there, it's the final lap" as I'm zapping about the place in my car (could explain a LOT about how I drive, come to think about it.....
I left my body to science, but I'm afraid they've turned it down...
NES:
Zelda - The entire game. I have the "open treasure" song as my new eMail notification sound.
BattleToads - I had an old stereo hooked up to the NES. When you paused the game, you got some loud bass. I would crank up the volume when the folks weren't home.
Tecmo Super Bowl - The injury song. It could ruin your season.
John Madden - The funky rock music with "Madden! Madden!"
SNES:
Actraiser - I love the music in this game!!
Ghouls and Ghosts - Again, nice soundtrack when hooked up to the old stereo.
Rock n Roll Racing - To this day, If I hear any song from this sound track, I remember the eternal battles we had on this game. "Holy Toledo!!"
Super Mario Kart - The "Race is about to start" song.
There are a ton more, but these are the classics I remember
What, me Tweet?
(And finally they're on topic!)
"I'm here to kick ass and chew bubble-gum. And I'm all out of gum."
And my personal favorite:
"Hmm. I don't have time to play with myself."
I currently have no clever signature witicism to add here.
How goes the war against the Terrans? Hehehe wing commander two was the awesomest
I haven't even played the game, and it's not due for release for another month, but Viewtiful Joe's "Kenshin-a-go-go baby!" is already becoming a classic.
Blizzard wins hands down for me for soundbites.
"*sniff sniff* oh Bad dog!"
"Zug Zug!"
"I'm on it."
"Thus I serve!"
"My life for Eire."
But there's some great roleplaying ones courtesy of black isle.
"Go for the eyes, boo!"
"Look out faerun, here comes the craziest man around!"
"War... War Never Changes..."
Nothing makes me want to tackle the irradiated wastland of distant tommarow like the Inkspots "Maybe"
Maybe, you'll think of me...
The blacksmith: Stay awhile and listen!
That was left handed! The commando in C&C. What a guy.
Man, that always gave me nightmares as a child.
I would definitely have to say almost any sound in the original Castle Wolfenstein is one of the most recognizeable. I heard a MOD/IT/S3M years ago that was literally a small melody with all the sounds from Wolf3D spread throughout it at different speeds/pitches - anyone know where i might be able to find that? One of the coolest remixes of game SFX i have ever heard. (Last time i had heard it was back in the mid 90's when i downloaded it from a BBS on my 486)
And that's just what I can think of right now. So many quotes, so little memory space (Futurama, the game and the episodes, are highly quotable in particular.)
Every cloud has a silver lining (except for the mushroom shaped ones, which have a lining of Iridium & Strontium 90)
...ok how is the sound of an AWP being fired from the other side of a map not included in this list...its not exactly something people are likely to forget after spending a fair amount of time with CS
Bottles.
"Icecream Icecream"
Get over here!
(For those who don't know...or love it: It's Scorpion from Mortal Kombat...)
Thayer's Quest in "attract" mode... over and over again... while I would be playing anything else.
Vista:XPSP2::ME:98SE
Dragon's Lair attract loop.
Vista:XPSP2::ME:98SE
Valkyrie is about to die!
Save keys to open doors
Also, look a T-Shirt for "Wizard is about to die" with the food icon.. Priceless.
When you jump in Super Mario Brothers. That sound is permanent in my memory. (it's an octave higher when you are small) Doing!
For more recent games, I think of Navi going "Hey! Listen!" in Zelda: Ocarina of time. That one is actually more annoying then good, though. Also there's Aryll going "Oy!" in Zelda: Wind Waker at the beginning when the captions say "Big Brother!"
For Computer games, there are 2 in StarCraft that stick out: one is when the siege tanks go into siege mode (someone else also mentioned that one), and also when the computer reports "Nuclear Launch Detected", sending you into a frantic search for the blinking red dot. In Warcraft 3, it's the sound of Starfall being cast that is most memorable. I love it when it's me (which is more often than not), but it freaks me out if it's not me.
I'll probably think of others right after I post this, too.
"What is your major malfunction?" --Siege Tank in StarCraft.
Intelligent responses welcome, flames will be met with marshmallows.
wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka But the sound when you get killed by a ghost is the most memorable. wooaloowooaloowooaloowooaloo BLOOP modded down for horrible onomatopoeia
It's Aiur. My life for Aiur!
En Taro Adun my bretheren.
I'm curious if anyone knows of good Gamespot alternatives -- preferably a site with a chronologically-orderable list of past reviews. I've been wanting to move away from Gamespot ever since their ads started getting out of hand, but haven't found a decent alternative yet.
May we never see th
These sounds are used all over the place in scifi shows. The materialization sound, that bzzzzzzz sound as medpacks, ammo, etc reappear is used for many things, like teleporters, weapon discharges, etc. As for the door/portal sounds from Q1 and Q2, that is also used all over the place.
the sound of the headcrabs jumping playing that game at 2 in the morning in dark - the sound of a head crab made me empty a whole clip into thin air i got shivers watching the HL2 vids when you hear the headcrabs
my most memorable sound clip would have to be from the Arcade NBA Jam: "He's on FIRE!!!" it became a catch phrase and temporary phenomenon at my school when that game was popular
/. is overrun by bed-wetting elitist nerds
let it be known, for anything other than servers, a *nix OS sucks
A Supersprint clone (only about ten times better than the official Supersprint conversion). It used to say "Car 1 position 1" etc and "Game Over"
Boffoonery - downloadable Comedy Benefit for Bletchley Park
"Ready to Serve" - Peon - War Craft (2?)
"wakka wakka wakka" - PacMan - any game that he eats dots
"Elf needs food badly!" - Gauntlet
"I sense a soul in search of answers" - Diablo
"Lauuurrrraaaaa Lauuurrrrrraa" - Draccula - "D" (Early 1990s PC game)
There are lies, damned lies, and statistics.
I'm a mechanical.
I'm a mechanical man.
If tits were wings it'd be flying around.
From Donkey Kong:
Jumping to start a level, the pitter-patter of Mario's footsteps, the noise of successfully and unsuccessfully jumping barrels, and the little ditty you get when you clear a level - I can still vividly hear those when I think about them. [And no, I'm not an ancient, I'm 22].
From Pitfall:
The 'Tarzan swing' music when you hopped on a vine, and the Dragnet-style music when you die - those really stick out too.
And as far as game soundtracks themselves go, you have to give credit to Megaman 2. Want proof of how good MM2's music was? Listen to this track by video-game-cover-band The Minibosses. It's a great track.
The Kingdom of Retarsia
Outrun tunes from the arcade and sega mastersystem.
Mario Brothers, Castlevania for snes.
Ultima, Rambo, Yie are Kung fu, Giana Sisters for C64.
Super Frog, Zool, Turrican for the Amiga.
Duke Nukem 3D, Doom for PC.
Too many hours wasted, in fact, i like to listen to http://www.scenemusic.net/ to remember some of the older games.
BTW, the first game with great music that really got me, was a platformer on the C64 called Trolls and Tribulations by Creative Software, in fact the company is no longer around. You can find it at Trolls and Tribulations
But this soundbite always floats in my head:
"You can't kill me........ I'm already dead!"
^_^
"Babies need sleep... Babies need rest..."
"Why do you choose cold metal over warm flesh?"
*gibbers in fear*
It lives up to it's name: http://www.sanspoint.com
Some of my favorite gaming sound clips come from the Dungeon Keeper series. The voiceovers at the level intros were great, as were the comments after you'd turned a happy, peaceful village into a festering pit full of your minions.
:-)
Plus, the sequel had sound events timed to the PC's clock. A while back I was working in a town some 6 hours away from my fiancee where I didn't know anybody. Spent a lot of time reading and gaming, often late into the night. I'll always remember the shock of DK2 saying, "Don't you have a lair of your own to go to?" at three in the morning. I didn't know whether to laugh, or be indignant that a bloody video game was telling me it was past my bedtime.
That was the first game I got, I still remember the judge going "Point!" and "Be-gin!"
...from UT. And from "Kennedy Approach" (raise your hand if you remember, don't be too shy to admit you are old):
"Aihr Fraenks 700 -- turn -- right -- at -- VOR -- at -- four -- thousand feet -- *krsshhhROGERsshhhh*"
My cats ate my karma. They also wrote this comment.
Dhalsim was my go-to guy on the World Warrior (and totally unbeatable). My games would routinely sound like this:
Yo-GAH
Yo-GAH
Yo-GAH
YogaFLAAAAAME.
blarg.
Of course, its 'got the humanoid' ... but, hey.
That has stuck in my head for years...
; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
I remember every time I played Half-life the sound of the klaxons. One of the more annoying sounds ever, a grating, nasal ENNNNGH ENNNG ENNNNG
A AUUUUUGH!
Speaking of annoying, there was baby Mario's ceaseless crying in Yoshi's Island, which as if not annoying enough, had a chirping warning tone behind it.
And of course, there were games with ambient or warning noises that cause a hairtrigger panic reaction. Such as the sound of the static radio from Silent Hill, or the screaming guys with bombs from Serious Sam. It's great to freak people out with after they play that game by making a subvocal screaming sound and gradially get louder until you're screaming.
oooooowwwaaaaaaaaaaaaaaAAAAAAAAAAAAAA
- WrexSoul
\/.
vvv
that was pure evil
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
so they can link to 127.0.0.1 for all I care
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
The swoosh sound made by the menu panels in the first Carmaggedon. Oh, and the cryes of the pedestrians.
i ate crayons when i was a kid and now i have two braincells and the blue ones taste nicer
The name whispers still freak me out to this day.
"Lee... Leeeeeeeee.... Leeeeeeeeee... Death..."
This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
Whatever sounds Law makes in Tekken: "Hooaaa!", "Hatta!", and Ganryu's classic "Nussple!"
Space Taxi, one of the first games I remember that had speech output in the good ol' C64 times, where your passenger waved and said "Hello Taxi!" to get a ride.
And, of course, Impossible Mission's boss saying: "Stay a while... Stayyy forevaaaaaaar!"
Do not be alarmed. This is only a test.
I know you kids won't remember this, but
... stay a while ... stay for ever!
Another visitor
Oh, look a link
But the melody from the haunted woods in Zelda: Ocarina Of Time will stick with me forever. *whistles*
"Want some rye?? 'Course you do!"
-Return to Zork
And the theme music to Hunt The Wumpus
Once long ago, on system no one has us...j/k. Star Wars Arcade for Sega 32x decided to give Admiral Akbar this atrocious accent. The line that sticks in my head is "Destroy enemee fightaaas" which you would hear all the time before missions...it's even funnier when you start saying it that way...and teach your little brother to do it all the time to. ^^
;p) in various ways when they attack, which gets pretty odd when you have 3-4 of them attacking in the same round (and characters next to each other can team attack which adds more doodage). Sample:
Also the Prinny guys in Disgaea constantly say "Dood" ('cool' wayof saying dude, just in case you don't know
Prinny1: Take this dood! *boom*
Prinny2: Dood! *slashslashslash*
Prinny1 (team attacking with 2): Dood!
Prinny3: Dooooooooood! *thwak*
Me (commenting on the experience): Doood!
My brother (replying to my comment): Dood.
Hehehehe...also in the Disgaea department, Flonne has some hilarious voiced lines (paraphrased):
"Nin nin nin" *pretending to be a ninja*
"Nice to meet you. I'm an assassin. Whoops..."
"Can't kill strangers. Can't kill acquaintances either...."
"Eternal Love! [insert expected response from demon prince] But that's my favorite word!"
You know the one... your computer would freeze up as the C64 used every last ounce of its power to pump out the immortal words: "Another Visitor, Stay a while.... STAY FOREVER!!!" *sigh* Thanks for the good memories!
Crazy Ivan from C&CRA2...
"...Ivan's not home."
"Happy BIRTHDAY!" *plants dynamite*
Still cracks me up every time I hear it.
Tanya, by contrast, was just annoying as all hell.
"America has done some terrible things. But I know that Americans don't cheer when innocents die." -Dave Barry
The sounds from Lemmings bring a huge wave of nostalgia for me. All those tunes, and the sounds of lemmings dying. Mmmm. I spent far too long playing that game.
... pop pop pop pop)
(Oh no!
Attempt to go through a door in the basement when your mission is not complete:
Cate Archer: "We still have work to do!"
Damn, I still get that ringing in my head with that silly scottish/british accent.
It's 10 PM. Do you know if you're un-American?
FROG BLAST THE VENT CORE
I remember playing the thief games, and both the background mood music and the voices of the npcs are what drew me in. I know I would cringe whenever I made the heavy footsteps on marble, or the groaning of a zombie SOMEWHERE around me, but I couldn't see them.
I think it was one of the first games where sound was so important. If you were quiet, you wouldn't get noticed. You could map guard patterns by sound, distract them with noisemaker arrows, etc...
I forget the name of the stage, but I think it was Return to Cathedrial, or something to that effect...people who've played the game know what I'm talking about. I would seriously not want to stop playing because if I looked around, I expected a hoard of nasties to be behind me irl. So many hours of college life put into that game.
To write a haiku - all you need is the correct - number of syli...
I dunno, it seems to be what people remember most depends on their age.,.. Most memorable for me:
Donkey Kong Jr's theme music - I can still hum it to this day!
PacMan's opening jingle - doo deedoo deedoo Doooo deedoo deedoo...
Mission Impossible's famous "Stay a while... stay... FOREVER!"
Return to Zork's "Want some Rye?" and "I only have one cow, and she only eats CARROTS!"
Berzerk's many phrases... "Humanoid!"
Galaga's "woonka woonka" sounds... Very distinctive.
And then the narrator voice of Space Ace's attract mode...
"Mighty Blow! Mighty Blow! Uppercut! He's down for the count! One! Two! Three...!" (Punch Out arcade)
And the music in Rolling THunder was just intoxicating.
"I Hunger" - Sinistar
"Aw am Gowf. Aw am hew to fave yoo" - Gorf (Supposed to be "I am Gorf. I am here to save you." Wacky speech synthesis.)
"You the foor, Loo" - Star Wars ("Use the Force, Luke")
The sound of eating a ghost in Pac-Man.
The awful synth versions of the songs in Journey.
The sound of launching to a new level in Time Pilot '84.
Every single sound from Tron.
Every single sound from Pong.
"Welcome, Stun Runner." - Stun Runner
"#@!%?" - QBert
The dog barking in Mouse Trap (Not that many played it)
"Dragon's Lair!" - Gee, I wonder.
And then the plethora of sounds from the pinball tables I could have bought if I'd saved my money instead of playing pinball: Dr. Who, Tommy, Addam's Family, Pin-Bot, Bride of Pin-Bot...
The list goes on, and on, and on.
Happiness is relative, Based upon the way we live.
Ack! You set off a whole list of 'em when you mentioned Addam's Family:
"SHOWTIME!" - multiball starts
"Keep the ball I have a whole bucketful!" - extra ball
"Noooo! Nooooo! NOOOOO!" - telling Thing to give back the ball
And of course the theme which would play and flip the flippers for you on the snaps...dadadadump, flip flip.
I thought we were the only ones that heard "choppin' brocolli!" :-)
Forget the whales - save the babies.
Here's my small collection I was able to dig off my hard drive real quick. Hopefully my cable modem can keep up as this article is past it's prime.
:)
mancubus.wav is from doom2
ironman.wav is from war craft 2 I believe? Maybe waybe warcraft 1 since the date is 1997 on it, not sure when WC2 came out...
godlike.wav, rampage.wav, and monsterkill.wav are all from Unreal Tournament, extracted from the data files with quite a bit of effort awhile back. The sounds in the data files were reversed and had something else weird done to em if I remember correctly.
My favorite are probably the qtest (quake test) sound effects, certain player death and hurt sound effects that were rather commical, and really added to the game I thought, but never made it into the actual game, probably because they didn't want dying to be funny?
Check out qtest/quake3.it, with winamp it's a song made purely out of quake1 sfx.
"Another visitor! Stay awhile...stay forever!"
Use keys to open doors...
And then that music.
Your Sound card works perfectly
"All your base are belong to us."
There are only 10 kinds of people in this world... those who understand binary and those who don't
Pretty much anything Duke Nukem said.
The first time I heard "Holy Shit!" in quake 3 [q3ctf5? railed a guy from under the hallway right as he was going to cap.]
Tribes' "Shazbot!" voicechats
The "Lost in the Zone" entry voice chat for the Twilight Zone pinball machine.
The absolute worst though, is the dull '*thump* *thump*' of Dungeon master on the Amiga as the monsters got closer, and louder. And the bloodcurdling scream [about 3 volume levels louder than any monster noise] when you fell into a pit.
While slightly off center of topic, what I remember most from the days of yesteryear was the in game music. Which, has mostly dissappeared from the games these days. I can very clearly remember the turning point, it was about the time Quake was about to be released and they announced that it would have no in-game music, just super realistic sound effects.
Not that every game should have music necessarily, and along those lines there are still games today that have music, but I very much miss the addicting (and annoying) music from the glory days of NES and SNES - even the GB.... I can't count how many times my parents or sisters yelled at me to turn the sound down/off.
Some of the most memorable sound bites from video games for me are from a Mortal Kombat game (don't remember which one). To this day, you can still find me occasionally saying "Fatality!" or "You suck!" in a raspy, throaty voice. Or "Friendship, Friendship". Or "Toasty!" I didn't even play all that much Mortal Kombat, I'm not sure why I remember these so well or why I randomly inject them into everyday conversation. I need help.
Use Ctrl-C instead of ESC in Vim!
...and I doubt many will be on the same page with me, but most of the music from Quest For Glory IV: Shadows of Darkness remains etched in my memory.
Particularly the Mordavia town theme, the theme in Dr. Cranium's lab, and the Hotel Mordavia theme, which is actually a classical piece. The name of which escapes me at the moment.
The original version of Unreal had a section in the third level where, upon hitting a switch, the music would slowly fade out. Then, *click*, *click*, *click*, one by one the lights in the hallway would turn off.
You'd sit a moment in the dark, before all hell broke loose: An alarm went off, lights started blaring, the music changed to a thumping, adrenaline-pulsing pattern, and one or two Skaarj would roll out and begin attacking you.
In short, the click of the lights, silence, and then blaring alarms and music, was certainly one of the most memorable gaming experiences I've experienced.
char sig[120] = "\0"
There's one sound from the original X Com game (PC) that got played when you spotted an alien suddenly. The same sound is also used in one of the Windows themes, and so every so often, I'll be walking thru an office, hear that sound, and spin around looking for the sectoid that's trying to creep up on me....
Also the Prinny guys in Disgaea constantly say "Dood" ('cool' wayof saying dude, just in case you don't know ;p) in various ways when they attack, which gets pretty odd when you have 3-4 of them attacking in the same round (and characters next to each other can team attack which adds more doodage). Sample:
Prinny1: Take this dood! *boom*
Prinny2: Dood! *slashslashslash*
Prinny1 (team attacking with 2): Dood!
Prinny3: Dooooooooood! *thwak*
Me (commenting on the experience): Doood!
My brother (replying to my comment): Dood.
You must have been blessed with psychic powers to make up for your obvious physical shortcomings!
Oh, let me! Gratuitous acts of senseless violence are my forte!
You're a demonic little imp, Max.
Man, there are so many good quotes from that game, I can't BELIEVE nobody's mentioned it... especially since Sam & Max: Freelance Police is coming out next year (hopefully).
"It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
Neverwinter Nights. "Here comes Halfling DEAAAATH!" Over and over and over and over.....
I still think that to myself sometimes, when it gets to be lunchtime. Even though I never played the game obsessively or anything.
Anyone remember "Rescue on Fractalus"? The first time I got an alien instead of a pilot, not knowing that was possible (Instruction book? What instruction book?) was a moment I'll never forget. There's that deathly silence while you have your engine off and you wait for the pilot you're rescuing to run to your ship. This time, instead of <clank clank clank> of a pilot climbing steps, I got a sudden belligerent alien banging on my windshield, accompanied by a "make you jump" Thermin hit (or as close as an Atari 8-bit could come to such). I almost had a heart attack. (I was only about 15 at the time.) Thereafter, I listened hard to the sounds. They're burned into my memory now.
Also, once I played Pong (Atari model 400) for so long, my ears got oversensitive or something and the beeps sounded like they ended with thunderclaps.
"A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
Mines.
Rocket.
Gotta love the deadpan.
Who can forget the first NES game to include speech? Skate or Die!
That game was actually called Impossible Mission. But you're right: it was great!
Sentimentality is merely the Bank Holiday of cynicism.
- Oscar Wilde
I cannot tell you how many times that I've heard that question, and immediatly perked up, even when not playing the game. It's so ingrained in my psyche and language that it's become even an inside joke with a friend, quoting it with the same intonation as the guards in the game.
- colin
How about the Neo-Geo logo music? Neo Geo, Mega Ultra Max Pro Gear Spec. You used to hear the music all the time in arcades, from any neo geo machine not being played.
Suck it down
--
"Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
anything from that game
such banter as
captain america:"you will never escape"
whirlwind:"you will be the one escaping"