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Gaming Soundbites You Can't Forget

Thanks to GameSpot for their 'GameSpotting' editorial discussing game audio soundbites you can't get out of your head. The author recalls: "Just as the sound of a bell ringing made Pavlov's dogs start watering at the mouth in anticipation of their next meal, it was the sound of Street Fighter II that made me want to play." Apart from the article's classic example, "Ryu and Ken's shouts of 'Hadoken!'", what unique game audio captures your imagination every time you hear it?

241 comments

  1. All I can say... by Only+in+the+dark · · Score: 5, Interesting

    Flawless Victory.

    Now if it just saying it for me, instead as my friend kicks my ass for the thirteen time in a row.

    --
    We, the unwilling,led by the unknowing,are doing the impossible for the ungrateful.--Author Unknown
    1. Re:All I can say... by nocomment · · Score: 1

      Thetheme song for the orignal super mario brothers.

      --
      /* oops I accidentally made a comment, sorry */
      /* http://allyourbasearebelongto.us */
    2. Re:All I can say... by mr_rattles · · Score: 1

      No kidding. This theme song is now the ringer for my cell phone. It's all I can do to get my 'fix' whenever I need it :)

      I can also clearly remember the day at the arcade when I first performed my first "ULTRA COMBOOOOO" in Killer Instinct. Talk about catharsis...

    3. Re:All I can say... by nocomment · · Score: 1

      I played it so much that I even hear it complete with the sounds of what I would be doing during the game at that point in the song, complete with jumps, coins, and breaking bricks. :-)

      Sick isn't it?

      --
      /* oops I accidentally made a comment, sorry */
      /* http://allyourbasearebelongto.us */
    4. Re:All I can say... by kisrael · · Score: 1

      Though I always thought the "underground theme" from the 2nd level was the very best, the way it kind of stumbles over itself is great.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  2. That damned laugh. by Phil+Ulrich · · Score: 4, Funny

    Kefka's laugh from FFIII, the first attempt Square made at including any kind of voice acting. Creepy clown villains... ugh. UWEE HEE HEE HEE HEE!

    --
    Prepare to be burninated!
    1. Re: That damned laugh. by May+Kasahara · · Score: 1

      Well yeah, that would be the first, if you don't count Syldra and the Hiryuu's roaring from FF5 ^_^

    2. Re:That damned laugh. by shadowcabbit · · Score: 2, Interesting

      Screw that. Lavos's scream made me wet my pants the first time I heard it.

      Oh, and J-E-N-O-V-A (the music) still sends chills down my spine.

      --
      "Why Subscribe?" Good question...
  3. fp? by Anonymous Coward · · Score: 0

    or just lag?

  4. Why do ALL gaming posts begin with "thanks to" ?? by sniser2 · · Score: 1

    "Welcome to Turrican.. mwhahaha!!"

  5. Anything from The 7th Guest by benjamindees · · Score: 1

    That damn game had the creepiest sound track that I've ever heard.

    --
    "I assumed blithely that there were no elves out there in the darkness"
    1. Re:Anything from The 7th Guest by elite+lamer · · Score: 1

      I remember playing The 7th Guest when I was in the fourth grade. I had been taking piano lessons, and figured out how to play just one part of that haunting music ont he piano.

      I've long since forgotten how to play the piano, and haven't played that game in nearly a decade, but I know how to play that tune:

      F U H U J U F U and repeat. If you don't have a piano/keyboard in your house, try playing it in this Java piano.

      --
      Oops!
    2. Re:Anything from The 7th Guest by DavidLeblond · · Score: 1

      Any of the soundbytes from that game are tolerable except:

      Feeling.... looooooonely?

      God I hated that!

    3. Re:Anything from The 7th Guest by delus10n0 · · Score: 1

      The Fat Man did a great job on the music for that, and for the most part the voice acting was pretty decent. I thought in The 11th Hour Stauf had some pretty good insults.

      --
      Not All Who Wander Are Lost
  6. Impossible Mission for C64... by Grenamier · · Score: 3, Insightful

    Stay a while.... STAY FOREVER!!!!!!!

    As soon as I read the article, that popped into my head...also the score and sounds from Defender of the Crown on the C64 bring back fond memories...they put that SID to good use...

    --
    -- John Truong
    1. Re:Impossible Mission for C64... by ZzzzSleep · · Score: 2, Insightful
      Quoth Grenamier:
      Stay a while.... STAY FOREVER!!!!!!!
      Hey! Don't forget
      "Destroy him my robots".
      Were there any other C64 games that had speech like Impossible Mission?

      ZzzzSleep
    2. Re:Impossible Mission for C64... by Aliencow · · Score: 1

      Or the "hahhhhhhhhhhhhh" when you fell down ! DAMN that game ROCKED !

    3. Re:Impossible Mission for C64... by digitalgiblet · · Score: 2, Funny
      Yeah, baby! Impossible Mission all the way! That was the first digitized speech in a game I had ever heard.

      Here's a funny true story...

      If you played Dark Forces II: Jedi Knight, then you remember the sound the damned probe droids made. If you heard one you had to jump around and look up so it wouldn't zap you from above before you spotted it.

      One day I was in a different office than I normally work in and talking to some co-workers. From behind and above me I heard the sound of a probe droid! I almost jumped out of my skin. Turns out there was a problem with the air conditioner, but the sound it made was almost identical to the probe droid. Close enough that my subconscious mind wanted to take evasive action.

      Fortunately I was able to stop short of making a diving roll!

    4. Re:Impossible Mission for C64... by blancolioni · · Score: 1

      For those who were wearing a nappy when this game was out, link so that you too can enjoy what was the cutting edge of computer sound technology.

      I mean, it only took the PC ten years to catch up.

    5. Re:Impossible Mission for C64... by LordOfYourPants · · Score: 1

      The C-64 game Neuromancer had an audio clip from a song on its title screen. Sadly, I haven't seen an emulator that's emulated it properly yet (although I haven't done all that much searching either).

      I think the Friday the 13th game had digitized screaming.

      Although not part of games, I remember hearing digitized audio clips of the songs "Pump up the Jam" and "Rock me Amadeus" as standalone clips (ie: not part of any game).

      What I'd like to have seen was a game that had a digitized clip and movement on the screen simulataneously. If I remember right, the whole game froze every time there was a clip in Impossible Mission.

    6. Re:Impossible Mission for C64... by Cliff · · Score: 1

      Kickass! This was going to be my answer too. I was afraid I would be the only person to mention it and would, of course, date myself. But someone has gladly gone and done it for me. ;D

    7. Re:Impossible Mission for C64... by devojane · · Score: 1

      [ENTIRELY TOO MUCH INFORMATION FOLLOWS] Neuromancer's music was by DEVO, as advertised on the box ("Soundtrack by DEVO!"). http://www.mobygames.com/game/covers/gameCoverId,4 472/gameId,687/ (cover art) The song, "Some Things Never Change" sounded better as digitized by Dave Warhol than the full version that appeared on DEVO's 7th studio album "Total DEVO" released the same year. (It _was_ one of their worst albums.) [THAT IS ALL]

  7. Baldur's Gate by hrbrmstr · · Score: 3, Funny
    Make the voices stop:
    "Go for the eyes, Boo! Go for the eyes!"

    "A hit?!...to...to no effect?!"

    "Swords, not words!"

    "A den of stinking evil! Cover your nose, Boo: we will leave no crevice untouched!"
    I *still* hear these things even though I haven't played BG in years.
    --
    Mind the gap...
    1. Re:Baldur's Gate by Xenothaulus · · Score: 1
      Don't forget:
      "The squeaky wheel gets the kick!"

      Damn that game...
    2. Re:Baldur's Gate by scrytch · · Score: 1

      Oh jeez, here I was ready to post Minsc quotes from BG, and someone beat me to it. I'm playing BG2 even now.

      "DON'T teach my hamster to suck eggs!" -- Minsc.

      "NO EFFECT?! I need a bigger sword..." -- Minsc again

      "HIII-YA!! Heh - tourists love that stuff." -- Yoshimo.

      LLiacor the sentient sword has dozens of lines ... it's damn annoying (I can't afford to get Cromwell to shut it up) but some of them are *really* funny (minsc with lliacor and amulet of power == one man vampire slaying army). And damn if Irenicus (care of David Warner) wasn't some of the best damn vocal talent I've heard in a game since Grim Fandango. Too bad they got such wretched voice acting for Imoen...

      --
      I've finally had it: until slashdot gets article moderation, I am not coming back.
  8. C64 -- Impossible Mission by flight666 · · Score: 1

    Another Vistor. Stay Awhile... Stay FOREVER!

    Heard this one way too many times from having to start this from the beginning. I don't think I ever did get to the end of that stupid game... :-(

    1. Re:C64 -- Impossible Mission by Dr.Dubious+DDQ · · Score: 1

      Dagnabbit!...I was just checking to make sure nobody'd mentioned that one yet...

      "Destroy him, my robots!"....And I don't think I've ever heard of ANYONE getting to the end of that game (though I imagine SOMEONE must have.)

      (Hey, readers, back in those days having recognizable speech coming out of a computer game was a rare and spiffy thing....)

    2. Re:C64 -- Impossible Mission by Aliencow · · Score: 1

      I used to play that game when I was 6-7 years old, and it was impossibly hard.. However, I tried it on an emulator a year or two ago, and it was much easier..
      Therefore, I suggest that you try it again, you might have got a whole lot better at videogames since then...
      Stay a while...stayyyyy...forrrreeeeeevah !

    3. Re:C64 -- Impossible Mission by damien_kane · · Score: 1

      I was never good at that game as a child... so I quit playing.

      My mother, however, could beat it in under 30 mins.
      Then came M.I.2, I think her best time on that was just under 13 minutes.

      If i'm not mistaken was there not an overall time limit of like an hour on those games? I forget.

      It was really cool watching the evil genius jump off the top of his tower when you finally caught him though :)

    4. Re:C64 -- Impossible Mission by Prior+Restraint · · Score: 1

      ....And I don't think I've ever heard of ANYONE getting to the end of that game (though I imagine SOMEONE must have.)

      At least it was something you could aspire to. Those of us saddled with the Atari 7800 version had no chance at all.

    5. Re:C64 -- Impossible Mission by Prior+Restraint · · Score: 1

      If i'm not mistaken was there not an overall time limit of like an hour on those games? I forget.

      As I mentioned in the post below, I played the Atari 7800 version, so maybe the rules were different.

      Instruction manual.

      You have six hours total. Every time you fall through the floor or get zapped, you lose ten minutes. Each use of the phone costs two minutes. These add up pretty quickly, so it's not unusual for a game to end within an hour or so.

    6. Re:C64 -- Impossible Mission by volpone · · Score: 1
      Yes, my friends and I quote that too, but only because the C64's sound was so bad that the line sounded terrible!


      What it tried to say:
      "Another visitor. Stay awhile...staaay FOREVER!"


      What it actually said:
      "Ah-BEET-er VEET-oh-bah. BAY-toe-bah...baaay FOREVER!"

  9. siege tanks by Anonymous Coward · · Score: 0

    siege tanks going into siege mode in starcraft. what a terrifying sound. beerrrrr-doo dooo, buuuorrrr.

    has anyone noticed how many sounds of starcraft are also used in movies or television shows? specifically the sound of getting in or out of a dropship => opening some automatic door. or even in jackie chan's "medalion", in one scene he screams, but his scream is the same scream as when you click on a terran academy.

    are they just public domain sounds or what?

    i am a huge loser.

    1. Re:siege tanks by the+Man+in+Black · · Score: 1

      Lotsa good stuff in Starcraft

      *GOLIATH....ONline*

      *Battlecruiser at your command*

    2. Re:siege tanks by ArmorFiend · · Score: 2, Funny

      "I'm ready to drop the hammer and unleash some indescriminate justice"

      I think the above was my .sig for a while.

      While playing a LAN game, I snorted coke up my nose the first time my Protoss Carrier Captain complained at me:

      "Our enemies are legion ... and still you procrastinate."

    3. Re:siege tanks by grantdh · · Score: 2, Funny

      While playing a LAN game, I snorted coke up my nose the first time my Protoss Carrier Captain complained at me:

      Dude, you gotta learn to stop the game for a bit if you're going to rack up. It's a good thing you were still able to control your surprise and snort, otherwise you would have blown powder everywhere!!!! :)

      --

      I left my body to science, but I'm afraid they've turned it down...
    4. Re:siege tanks by Cecil · · Score: 1

      Speaking of game sounds being used in TV, I've always been amazed at the number of times you can hear DOOM's hydraulic "Door opening" sound if you know what to listen for. It's very popular.

      I kept expecting to see Imps coming at me after any intro screen on CityTV (Toronto, ON) but I think they've stopped using it since one of their recent makeovers (I don't watch TV much anymore)

    5. Re:siege tanks by YomikoReadman · · Score: 1

      I'm about to drop the hammer.. And dispense some indiscriminate justice. Is how that one goes. I don't play Protoss enough to know the other one but.. Zephram Cocran, Is that you? What have you done with your hair? Is a really good one from the arbiters.

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    6. Re:siege tanks by BenjyD · · Score: 1

      The Starcraft siege tank noise and the noise the carrier fighters make when they attack always make me freak out. Generally because it means I've lost *again*.

    7. Re:siege tanks by JFMulder · · Score: 1

      One that gave me a really big laugh was when when you clicked over and over on the Observer and heard "I sense a soul in search of answers!" from Diablo 1.

    8. Re:siege tanks by kisrael · · Score: 1

      Never played Diablo, but with my coworkers, we'd imitate the scottish sounding shopkeep going "wut kin I dewwww fer ya?"

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  10. I still say it even today by exick · · Score: 1

    Rise from your grave.

    Fire! Hang on April!

    *badum bum badum bum BUM*

    1. Re:I still say it even today by the+Man+in+Black · · Score: 1

      Rise from your grave.

      If you're talking the Genesis version of Altered Beast (a game I could still pick up and play TODAY and have a great time), I think you mean:

      "WIIIISE fwum your gwave!"

    2. Re:I still say it even today by exick · · Score: 1

      I never actually owned a Genesis, so I was talking specifically about the arcade version. The lisp might have still been there, but I probably filtered it out in my mind over time.

      And yes, I could still pick up that game today and play it for hours of enjoyment. As I could the other two I referred to.

  11. The Cyberdemon by vigilology · · Score: 1

    'A friend' was playing Doom in a dark room with the sound turned up. He almost shit himself when he heard the Cyberdemon and refused to play further.

    1. Re:The Cyberdemon by RealityMogul · · Score: 1

      dog-si-oremor-nhoj

  12. Affiliation by jrivar59 · · Score: 5, Funny
    Hey simoniker, you getting kicks on ads at GameSpot or what?

    Article 1

    Article 2

    Article 3

    1. Re:Affiliation by simoniker · · Score: 4, Interesting

      If there were another 349034385 big gaming sites, then we'll post stuff from those, but as GameSpot, GameSpy, and IGN are the only 3 majors nowadays, and tie up a lot of the exclusives, it's pretty much inevitable that quite a few posts are going to feature them. :) But where do I apply for 'kicks'? Sounds enticing.

    2. Re:Affiliation by May+Kasahara · · Score: 1
      I smell another story coming... anyone notice the link to this on GameSpot's editorial page?

      Yeah, it's been going on for awhile, but in regard to GameSpy's "Overrated" list, this might make a good article.

      (Damn... should have submitted that one!)

  13. Dark Castle by Elwood+P+Dowd · · Score: 2, Interesting

    On my dad's mac plus. I was too young to have good enough hand-eye coordination. My mom was pretty good at it, though, and the sounds were what really got my attention.

    All the grunts the main character would make. The dizzy noise that happened when you fell down. The "nya-nya-nya-nya" from the imps. The vulture squaks.

    Rad, rad game. Very fluid. Originally released in 1986 by Silicon Beach Software. More fluid, imho, than Prince of Persia. Of course... I was six.

    I think Silicon Beach eventually merged with Aldus, and sold the rights to a company called Delta Tau software, that then released a color version.

    --

    There are no trails. There are no trees out here.
    1. Re:Dark Castle by heldlikesound · · Score: 1

      Not only did I mod this up, but I feel inclined to add that I spent many hours with my dad back in the day, the noise that Caspian makes when he runs into a wall is priceless, and the "nya nyas" as we called them in my house we forever annoy me whenever I hear it, or something that sounds like it.

      By the way, I loved the beginning of that game, where if you stayed on the menu screen long enough, the lightning would strike the castle.

      Also, check out the Great Hall on Christmas Day, there's a tree in the corner, funny little easter egg.

      --


      Cloud City Digital: DVD Production at its cheapest/finest
    2. Re:Dark Castle by Anonymous Coward · · Score: 0

      You modded it up, and you are proud that you replied to it? You are aware that your moderations on this topic were then undone, right?

    3. Re:Dark Castle by silhouette · · Score: 1

      Oh man, you're absolutely right. All those Dark Castle sounds just came back to me in a rush. The one I'd add to the list you already gave is when the hero dies with a last gasp of "blah".

      --
      Experts agree: everything is fine.
  14. WC2 by ls+-lR · · Score: 2

    I nominate all the sound bites from Warcraft 2, just to get that out of the way.

    By the way, has anyone noticed how games.slashdot.org sure likes to link to gamespy? I mean really, almost every day it seems like there's some "top 'n' list of 'foo'" article posted, and slashdot is there and waiting with a link. You'd think there was some kind of affiliate deal going on. It's not like gamespy is some hobby site run by some kid for the heck of it.

    1. Re:WC2 by aidoneus · · Score: 2, Funny

      Join the army they said...
      See the world they said...
      I'd rather be sailing. ... ...
      Will you stop touching me?
      Don't you hav a kingdom to run?

      Man that game was (still is if I'm bored) fun. I remmeber a friend of mine was a beta tester, and his copy had other great effect like, "A good review for Warcraft 2".

      If you're out there Kevin, thanks for helping me make it through that programming class. 1st Rotvig was awesome.

    2. Re:WC2 by Bagels · · Score: 1

      ... RTFA, the article is on *GameSpot*, not GameSpy. Besides which, there are only so many major video game news websites left out there, and only a few of those (*cough* IGN) are still mostly open to non-subscribers.

      --
      --- Bwah?
    3. Re:WC2 by p4ul13 · · Score: 1

      Done building ship!!

      Always put a smile on my face.

      --
      Paul Lenhart writes words!
    4. Re:WC2 by damien_kane · · Score: 1

      Zug-Zug

    5. Re:WC2 by lordrufus · · Score: 1

      "i'm not listening!"
      "i dont wanna do this"

      I say that to people in the same tone they said it in the game

    6. Re:WC2 by the+Man+in+Black · · Score: 1

      Zorboot!

    7. Re:WC2 by schulzdogg · · Score: 1

      Zug-Zug, I had a boss who loved that game and he would occasionaly say that and stomp off.

      Memories.

    8. Re:WC2 by Quobobo · · Score: 1

      Yeah, that's definitely number 1 on my list...

  15. Zork by WhiteBandit · · Score: 1

    For some strange reason, I still remember the voice of an old man in the game who asked, "Want some rye?? 'Course you do!"

    However, I can't for the life of me remember anything else about that game.

    1. Re:Zork by GR|MLOCK · · Score: 1

      I believe that would have been Return to Zork.

    2. Re:Zork by saramakos · · Score: 1

      You are right, it was "Return to Zork" and IIRC his name was Booz. I also remember "I need a new battery... do you hear me, a NEW BATTERY" from the orb and the lighthouse keeper saying "Don't you give me none of those double negatives".

    3. Re:Zork by anon*127.0.0.1 · · Score: 1

      Yeah, that ones at the top of my list, too.

      I also like some of the ones that pop up in WC3 when you click a unit long enough. Like the dark troll priest.. click him enough times, and he'll break out in a bastardized version of "Iron Chef". I snarfed all over my keyboard first time I heard that one.

      --
      I am NOT a man!
      I am a free number!
    4. Re:Zork by Zork+the+Almighty · · Score: 1

      Hahaha I totally forgot about that guy ! Damn.

      --

      In Soviet America the banks rob you!
    5. Re:Zork by Anonymous Coward · · Score: 0

      YES! "Want some Rye?!"
      and the other one is...

      "Ah only ave one cow! And she ony eats CARROTS!" ...(said with a rather psychotic irish or scottish accent).

    6. Re:Zork by M.C.+Hampster · · Score: 1

      My brother and I still say that to each other 10 years after playing Return to Zork. He said some other things that we would repeat, but we've forgotten. However, that line will be stuck in my brain forever.

      --
      Forget the whales - save the babies.
  16. System Shock by Jerf · · Score: 1

    L-l-l-look at you, hacker.

    Panting and sweating as you run through my corridors.

    How you hope to defeat a perfect machieennnneee-chine-(sweating)-perfect-sheen.....

    (sorry that's real audio... seems some loser ripped all the sounds are real audio and everybody copied him. if I can find a wav later I'll post a reply)

  17. You almost became a Jill sandwich! by Glytch · · Score: 1

    You are the master of unlocking!

  18. Grim Fandango: by Anonymous Coward · · Score: 0

    "Demon Beavers, Manny!"

  19. Jill sandwich... by szemeredy · · Score: 1

    "Stop it! Don't open that door!" - Wesker, Resident Evil

    "You spoony bard!" - Tellah, Final Fantasy IV
    (yeah it's not a soundbyte but it deserves to be on the list)

  20. Raiden... by Ron+Harwood · · Score: 2, Funny

    "chopping brocoli!" and "i have a dog now!" are two of my personal favourites...

    1. Re:Raiden... by Allison+Geode · · Score: 1

      I always thought he said "your mama's from L.A.!!!"

  21. Sinistar by Sierran · · Score: 3, Interesting

    Sinistar.

    "I *LIVE!*" ...guaranteed to make my fourteen-y/o self start sweating bullets at the machine. Followed by "I *HUNGER!*" a few seconds later as he came for you.

    The awful, dying wrrrrrraaaaaaaarrrrrrrwwwww of your icon sinking down the funnel in Tempest.

    On a more prosaic note, the continuous chika-chika-chika-chika of the frantic buying spree at the beginning of every round of Counter-Strike.

    --
    A hero is someone who knows when to run away. I am a hero. -Trent the Uncatchable
    1. Re:Sinistar by clintp · · Score: 1

      Agreed. As I started to read the article those were the first sounds ("I LIVE!" "BEWARE, COWARD!") that came to mind. Being an 80's arcade boy here's the others I thought of and I'm sure everyone can recognize:

      The withering Pac-Man death noise and music after the second (?) maze, Frogger's background music and the satisfying "clack" when the frog gets home, the whine of the mutants in Defender, and the satisfying silence when the screen's clear in Asteroids.

      No, the sound chips weren't always the best back then but all of these are firmly wedged in my psyche.

      --
      Get off my lawn.
    2. Re:Sinistar by PapaZit · · Score: 1

      I made a Sinistar sound theme for my laptop a while ago. It went over pretty well in meetings -- at least among the crowd who recognized the sounds.

      Startup - "I LIVE!"
      Low battery - "I HUNGER"
      Shutdown - "RUN, COWARD!"

      --
      Forward, retransmit, or republish anything I say here. Just don't misquote me.
    3. Re:Sinistar by WinDoze · · Score: 1

      I've been known to scream out "Intruder Alert!" at semi-random times. I loved Berserk.

  22. missile, missile by trouser · · Score: 1

    extra life

    --
    Now wash your hands.
  23. Can't believe nobody's mentioned... by i0wnzj005uck4 · · Score: 1

    ... Duke Nukem! The sound bite in DN2, "I'm... Back." Back in the days when Adlib sound was still the norm and speech in a shareware game was unheard of. (Am I the only one who remembers this?) Or in Duke3D, my favorite line was, "Hmm... those alien bastards sabotaged the sub." (Don't bust me on direct quotes.)

    A close second would be another Build engine game: "Whooo want-a some Wang?" Still funny on so many levels. Or maybe I'm just an adolescent twenty-something.

    --
    - Cloud
    1. Re:Can't believe nobody's mentioned... by Anonymous Coward · · Score: 0

      That other build game you refered to is Shaddow-Warrior.

    2. Re:Can't believe nobody's mentioned... by kryten_nz · · Score: 1

      More Duke3D - walk up to the microphone in the karaoke bar (first mission of the second episode) and press use - the best use of "Born to be Wild" yet!!!

    3. Re:Can't believe nobody's mentioned... by Arrgh · · Score: 1

      Damn! Those alien bastards are gonna pay for shootin' up my ride!

    4. Re:Can't believe nobody's mentioned... by saramakos · · Score: 1

      I still like (frome Duke3d):

      "Nobody steals all our chicks.... and lives!"

      and

      "I'm gonna rip off your head and s___ down your neck" (followed not long after by him sitting on the creatures neck, trousers down reading a paper whilst whistling his own theme song... I can still hear that in my head!)

    5. Re:Can't believe nobody's mentioned... by peter · · Score: 1

      Duke 3D:
      "It's time to kick ass and chew bubble gum... And I'm all outta guhhhm." (Big drawl on the last "gum" :)

      When you meet the Lunar Assault overlord at the end of mission 2 (Lunar Apocalypse), Duke says "I'm gonna rip off your head and shit down your neck". And you don't even need to imagine it, if you beat the ugly mofo (he reads the paper and whistles while shitting down the thing's neck...). A little bit too weird for regular usage, unlike the gum line, which is good for getting psyched up for a variety of sports.

      --
      #define X(x,y) x##y
      Peter Cordes ; e-mail: X(peter@cordes , .ca)
    6. Re:Can't believe nobody's mentioned... by jpop32 · · Score: 1

      ... Duke Nukem!

      To this day, when I'm looking for something I usually say 'Where is iiit...?' as done by Duke when you looked around for a while...

  24. Ah, here we go by Jerf · · Score: 3, Interesting
    1. Re:Ah, here we go by Torgo's+Pizza · · Score: 1

      Shodan. Damn, mod the parent up! If there's one single thing that would scare the living crap out of a gamer, it's *her* voice.

    2. Re:Ah, here we go by KozmoStevnNaut · · Score: 1, Interesting

      Oh, yeah... That soundbite still gives me the creeps :D

      Another really distinctive sound is the "thunk" sound from the Diablo games. Hell... just about any sound from any Blizzard game, actually. And the sounds from Doom! Especially the Cyber-Demon's footstep sound... Everytime you heard it, you knew you were in deep shit. The "M-M-M-M-MONSTER KILL" announcer from Unreal Tournament was kinda memorable, too. And the Super Mario games! The "red-and-white mushroom sound" and the "down the tube"-sounds are stuck in my memory forever.

      Not sound per se, but the music from Terminal Velocity was really good too, and there were a few really good sound effects too.

      I guess that just about every game I have ever played has left some significant bit of its sounds in my head. That would explain quite a bit, actually ;)

      --
      Eat the rich.
    3. Re:Ah, here we go by gid · · Score: 1
    4. Re:Ah, here we go by gid · · Score: 1

      That's extracted right out of the ut data file by yours truley with quite a bit of hard work to figure out the format. :) Extracted that in '99 sometime judging by the date on the file.

  25. OH man by Deanasc · · Score: 1
    There's this one sound from an 80's video game that I hear in techno songs a lot. It think it's from starcastle when you go through the space warp. But I may be remembering a totally different game.

    Somebody get this freakin duck away from me!

    --
    I've hit Karma 50 and gotten a Score:5, Troll... I win!
  26. No, but I sure have noticed that.... by Anonymous Coward · · Score: 0

    A lot of retarded gamers here can't tell the diffrence between GameSPY and GameSPOT. Remember that Gamespot != GameSpy.

    I guess a lot of people are too quick post a thread bitching about or taking a shot at gamespy instead of paying attenton.

  27. Old - CW, etc by russellh · · Score: 1
    • the one and only game that ever gave me nightmares - Castle Wolfenstein on the Apple II: SS!
    • hero theme from Karateka Dah da DA daaaaa...
    • All the sounds from Lode Runner
    --
    must... stay... awake...
    1. Re:Old - CW, etc by Haikiba · · Score: 1

      hero theme from Karateka Dah da DA daaaaa...

      Some friends of mine put words to that theme.

      "He's over therrrre! What do we doooo? Go GET 'EM!"

      I always crack up thinking about that...

      --
      Karma: 0xdeadbeef(mostly as a result of being newly allocated)
  28. Launch Fighters...Launch Fighters...Launch by ArmorFiend · · Score: 2, Informative
    The commanding noises of the Ur Quaan Dreadnaught in Star Control. By abusivively using the imperious "Launch Fighters" button, I incited panic in more than one opponent, causing them to DIE.

    Actually all the sounds for Star Control I/II pretty much rocked. Go download Star Control^H^H^H^H^H^H^H^HThe Ur-quan Masters, its Free(dom/Beer)!
    --
    1. Re:Launch Fighters...Launch Fighters...Launch by tomoe27 · · Score: 1

      Star Control I/II definitely had one of the most unique set of sounds and Soundtracks. I still have days where the hyperspace theme runs thru my head...

    2. Re:Launch Fighters...Launch Fighters...Launch by volpone · · Score: 1
      Of course, when I used the Dreadnaught, I launched almost my entire crew as fighters in the first 5 seconds of the fight. So the sound effects all preempted each other, making it sound like:

      "Launch Launch Launch Launch Launch Launch Launch Launch Launch Launch Fighters BOOM!"

      (the "boom" being the opponent's ship :)

  29. Atari 2600 Pac-Man by Man+In+Black · · Score: 1

    Although the game itself kind of sucks, the crude sound effects are unmistakably video gamey... hell, they still use the "dying" and "new level" tunes in commercials these days (although the kids are often holding N64 controllers...)

    And of course, there's always the Wizard of Wor's taunting, or the robots in Berzerk... "Get the humanoid!" "Chicken, fight like a robot!"

    --
    -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
  30. Resident Evil & FF by Scrameustache · · Score: 2, Informative

    "What is this...blood?" -Barry
    I love thosse bad actors!

    And of course, the Final Fantasy victory sound bite...Papan pa pan pa pa pa papan!

    --

    You can't take the sky from me...

  31. Skulltulas in Zelda 64 by wcbarksdale · · Score: 4, Funny

    The Legend of Zelda: The Ocarina of Time featured a sort of side quest whose objective was to track down and kill all Skulltulas, who made a very distinctive scratching sound. I was playing the game so much that I started to hear that sound walking around my house...

    1. Re:Skulltulas in Zelda 64 by nocomment · · Score: 1

      I can only remember the sound the whistle (or was it a flute?) made in the first Zelda.

      --
      /* oops I accidentally made a comment, sorry */
      /* http://allyourbasearebelongto.us */
    2. Re:Skulltulas in Zelda 64 by cicatrix1 · · Score: 1

      How can you mention zelda without thinking of THE SINGLE MOST IDENTIFIABLE/COOL SOUND that I have ever heard: The sound that always plays when you unlock a secret or find a piece of tri-force. I don't know how to describe it other than I think it's seven notes in some minor key. Anyway, the sound has been with the game forever and I'm sure you know which one I'm talking about.

      --

      I know more than you drink.
    3. Re:Skulltulas in Zelda 64 by Incoherent07 · · Score: 1

      *holds random item over head* Duh-duh-duh-DUH! Or is that not what you're thinking of?

      --
      This is my sig. There are many others like it, but this one is mine.
    4. Re:Skulltulas in Zelda 64 by Anonymous Coward · · Score: 0

      Indeed.

    5. Re:Skulltulas in Zelda 64 by nocomment · · Score: 1

      oh yeah! I can still remember how excited I was when I beat the first dungeon, I about peed my pants with excitement. I felt like I was a part of the elite. That was no comparison for the first time I beat gannon though. Whenever I entered his dungeon I usually started shaking so bad with excitement that I'd have to pause and relax for a minute.

      --
      /* oops I accidentally made a comment, sorry */
      /* http://allyourbasearebelongto.us */
    6. Re:Skulltulas in Zelda 64 by wcbarksdale · · Score: 1

      No, I think he means the one that plays whenever you find something secret.

  32. The CD spinning by alefbet · · Score: 5, Funny

    How about the sound of the CD in your PlayStation spinning up, a subtle hint that a new enemy fight might be loading?

    --

    A hack is just an idiom waiting for wider use.
  33. HUMILIATION by ArmorFiend · · Score: 1

    The that guy says "HUMILIATION" in Quake3. Made all the more embarassing by the fact that my girlfriend quotes it at me when I do something dumb. Grrr!
    --

    1. Re:HUMILIATION by Aliencow · · Score: 1

      Well if you don't like that, might I suggest a Trade? I always wanted a girlfriend that quotes Quake 3...
      I'll give you my Xbox with KOTOR for her...you'll probably forget she exists, at least until you're done with that game !

    2. Re:HUMILIATION by Anonymous Coward · · Score: 0

      Holy shit, you have a girlfriend who knows what Quake 3 is, much less the taunts from it?

      IMPRESSIVE.

    3. Re:HUMILIATION by Allison+Geode · · Score: 1

      why is that so impressive? I was trying to sound like the quake3 announcer just tonight with one of my friends, going "DENIED!" and "HASTE!" (I forget why, exactly...)

  34. Gauntlet by loftwyr · · Score: 2, Insightful

    I still say them when I'm hungry

    Wizard needs food, badly

    Elf shot the food

  35. StarCraft: "You want a piece of meat, boy?" by rufo · · Score: 1

    You know how in StarCraft, when a freshly-cloned marine pops out of the barracks and he says his little thing that's supposed to be "You want a piece o' me, boy"? Well, ever since a friend told me his dad misinterpreted it as "You want a piece of meat, boy?", every time hear hear that sound, I think of it as meat rather then me. My friend is the same way. And now I've passed it on to Slashdot. Enjoy.

    --
    My English teacher once told me that two positives don't make a negative. Two words for her: Yeah, right.
  36. mine by dogbowl · · Score: 1

    Command and Conquer: "Affirmative!"

    The 'commerical' tune on Ms Pac Man after the 3rd board

    Parappa the Rapper: "Now turn to the left"

    and who could forget the opening song on Zelda 1 as well as the tune from level 1-1 on Super Mario Bros.

    --

    These pretzels are making me thirsty.
    1. Re:mine by glitch_ · · Score: 1

      I've had the music from Super Mario Bros. Level 1-1, 1-2 stuck in my head now for a couple months. I'm sitting there at work, debugging or something, then all of a sudden Level 1-2 pops in (Dunna dunna Dunna. Dunna dunna Dunna...)

    2. Re:mine by cicatrix1 · · Score: 1

      now step on the
      uh oh
      gas
      uh oh
      step
      step
      uh oh
      gas
      gas
      now step
      uh oh
      gas

      --

      I know more than you drink.
  37. Hey there, thailor! by Anonymous Coward · · Score: 0

    "You know how in StarCraft, when a freshly-cloned marine pops out .... his little thing that's supposed to"

    Shouldn't that be a sailor?

    "In the navy...."

  38. Any sound zerg related by xenocide2 · · Score: 1

    Would probably be enough to trigger a zerg rush panic attack, thanks to good old StarCraft.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

  39. Mean Streets by mohhomad · · Score: 2, Insightful

    Mean Streets creeped me out the first time I heard: "They're in my head, they're in my head" coming out of my PC Speaker

    1. Re:Mean Streets by Dstrct0 · · Score: 1

      Yeah, that one got me too.

      Mean Streets was a pretty weird game. Never did finish that one... Damn, now I've gotta track down a DOS emulator!

      I'm pretty sure Mean Streets was one of the games I got with my first x86. That and Crime Wave.

      --
      Build boards not bombs
  40. Not a gaming moment.. by Anonvmous+Coward · · Score: 1

    ... but my Aunt's Mac had a sound on it that pavlovically attracted her into her office. It was McCoy saying "Are you out of your Vulcan mind?!"

    From a couple of rooms away, the 'l' in vulcan is silent.

  41. Engrish by NanoGator · · Score: 1

    "Someone set us up the bomb!"

    --
    "Derp de derp."
    1. Re:Engrish by cicatrix1 · · Score: 1

      Nice misquote.

      Someone set up us the bomb

      --

      I know more than you drink.
  42. Re:Why do ALL gaming posts begin with "thanks to" by Anonymous Coward · · Score: 0

    It's not all gaming posts; it's all simoniker posts.

  43. i cant forget by 1nfern0 · · Score: 0

    playing toejam and earl for genesis. when you'd get to the edge of the land he'd shake his arms like he is trying to get balance. the sound was like "WHOA-WH-WH-WHOA" yeah thats all

  44. TKing by Anonymous Coward · · Score: 0

    The sounds of people screaming at me on the microphone when I team-kill them.

  45. nintendo classics by akudoi · · Score: 1

    "itsa me mario!"

    Or just about any voice acting from mario64. It's just always stuck in my head. or any grunt or yell from zelda64.

    oh how i miss you n64...

  46. Being Kefka's bitch... by JFMulder · · Score: 1

    ... and thinking after all those years he's the best vilain in videogame history, I'd say his laugh his the sound I remember the most from past video games experience. That, and the Mario Bros's theme.

  47. Smash TV by Black+Hitler · · Score: 1

    "Big money! Big prizes! I love it!"

    1. Re:Smash TV by Micro$will · · Score: 1

      "Totaaaal Carnaaaage!"

      Whenever I forget about that game, I always stumble into something that reminds me of it.

    2. Re:Smash TV by T23M · · Score: 1

      Let's not forget the obligitory "Good luck...you'll need it!"

  48. It needs to be said by jazman_777 · · Score: 1

    All Your Base Are Belong To Us.

    --
    Slashdot: Failed Car Analogies. Amateur Lawyering. Anecdote Battles.
    1. Re:It needs to be said by Anonymous Coward · · Score: 0

      No it doesn't, you fucking moron.

  49. "Intruder Alert! Intruder Alert!" by SPrintF · · Score: 0

    Robotron! When I walked by the machine, it would say, "Coin detected in pocket!" and of course I would have to play.

    --

    Honesty. Loyalty. Kindness. Laughter. Generosity. Magic!

  50. A Collection of Bytes by grantdh · · Score: 1

    In no certain order:

    1. As already mentioned, the C-64 "Impossible Mission" ("Destroy him, my robots" is indelibly imprinted on my mind, even after almost 20 years).

    2. The theme from Moon Patrol and the sound your buggy makes as it dies horribly again and again and again (didn't say I was good at it, did I :)

    3. As already mentioned, Gauntlet - loved those sound bytes ("Elf needs drugs, badly")

    4. Quake II (I think) with the cries of the captured soldiers when you hit the prison/research cells ("Kill me now..." amongst others)

    5. Ridge Racer (the original arcarde version) - the remixes helped you drive and I swear I can still hear that guy saying "Hey, there's someone right on your tail" or "Hang in there, it's the final lap" as I'm zapping about the place in my car (could explain a LOT about how I drive, come to think about it..... :)

    --

    I left my body to science, but I'm afraid they've turned it down...
  51. Some key sounds by Rudy+Rodarte · · Score: 1

    NES:
    Zelda - The entire game. I have the "open treasure" song as my new eMail notification sound.
    BattleToads - I had an old stereo hooked up to the NES. When you paused the game, you got some loud bass. I would crank up the volume when the folks weren't home.
    Tecmo Super Bowl - The injury song. It could ruin your season.
    John Madden - The funky rock music with "Madden! Madden!"
    SNES:
    Actraiser - I love the music in this game!!
    Ghouls and Ghosts - Again, nice soundtrack when hooked up to the old stereo.
    Rock n Roll Racing - To this day, If I hear any song from this sound track, I remember the eternal battles we had on this game. "Holy Toledo!!"
    Super Mario Kart - The "Race is about to start" song.
    There are a ton more, but these are the classics I remember

    1. Re:Some key sounds by Acidic_Diarrhea · · Score: 1

      Do you have a link to that "open treasure" sound that I could download from?

      --
      I hate liberals. If you are a liberal, do not reply.
  52. Obligatory Duke Nukem Quotes by daVinci1980 · · Score: 1

    (And finally they're on topic!)

    "I'm here to kick ass and chew bubble-gum. And I'm all out of gum."

    And my personal favorite:
    "Hmm. I don't have time to play with myself."

    --
    I currently have no clever signature witicism to add here.
    1. Re:Obligatory Duke Nukem Quotes by Micro$will · · Score: 1

      "Your ass, your face, what's the difference?"

    2. Re:Obligatory Duke Nukem Quotes by StocDred · · Score: 1

      The random whistling tune.

    3. Re:Obligatory Duke Nukem Quotes by neglige · · Score: 1

      "I'm here to kick ass and chew bubble-gum. And I'm all out of gum."

      Which is, IIRC, also a quote from the John Carpenter classic (1988) movie "They Live", just before Piper starts, well, to kick ass :)

      --
      My cats ate my karma. They also wrote this comment.
  53. Wing Commander 2 by Rethcir · · Score: 1

    How goes the war against the Terrans? Hehehe wing commander two was the awesomest

    1. Re:Wing Commander 2 by pjcreath · · Score: 1

      "YOU cannot defeat the Drakkai!" in a really high-pitched squeaky voice.

      There was limited enough disk space that they didn't really have much variety in the sounds, so you heard the above over and over and over and over again. It was most amusing when you'd hear:

      "YOU cannot defeat the Dra--" *BOOM*

  54. Kenshin-a-go-go baby by n0wak · · Score: 1

    I haven't even played the game, and it's not due for release for another month, but Viewtiful Joe's "Kenshin-a-go-go baby!" is already becoming a classic.

  55. Thus I Serve by Azerphale · · Score: 1

    Blizzard wins hands down for me for soundbites.
    "*sniff sniff* oh Bad dog!"
    "Zug Zug!"
    "I'm on it."
    "Thus I serve!"
    "My life for Eire."

    But there's some great roleplaying ones courtesy of black isle.
    "Go for the eyes, boo!"
    "Look out faerun, here comes the craziest man around!"
    "War... War Never Changes..."

    Nothing makes me want to tackle the irradiated wastland of distant tommarow like the Inkspots "Maybe"

    Maybe, you'll think of me...

    1. Re:Thus I Serve by captainktainer · · Score: 1

      You, my friend, are my hero. Not only do you have good taste in games, but you've helped me find a song I've been looking for forever.

      Back on topic, the ghouls from Fallout and Fallout 2 were rather cool. There was that one old guy in Fallout 2- his best line: "His name's Bob!" Of course, when you're seeing what he's referring to it's much more funny.

      The best sound effects ever, though, have to be from System Shock 2. I still wake up with Shodan's voice in my head.

    2. Re:Thus I Serve by YomikoReadman · · Score: 1
      first, Aiur, not Eire...

      Live for the swarm...

      For Adun!

      Gol Teras

      May Honor Guide Me...

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    3. Re:Thus I Serve by Azerphale · · Score: 1

      May Honor Guide Me...

      My sincerest appologies for missing that quote and for the misspelling of Aiur.

  56. Diablo by Anonymous Coward · · Score: 0

    The blacksmith: Stay awhile and listen!

    1. Re:Diablo by YomikoReadman · · Score: 1

      That was Deckard Cain, not the blacksmith.

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
  57. I got a present for ya by Plasmadog · · Score: 1

    That was left handed! The commando in C&C. What a guy.

  58. Sinistar! "RUN COWARD, RUN!" by thanester · · Score: 0

    Man, that always gave me nightmares as a child.

  59. Wolf3D by tomoe27 · · Score: 1

    I would definitely have to say almost any sound in the original Castle Wolfenstein is one of the most recognizeable. I heard a MOD/IT/S3M years ago that was literally a small melody with all the sounds from Wolf3D spread throughout it at different speeds/pitches - anyone know where i might be able to find that? One of the coolest remixes of game SFX i have ever heard. (Last time i had heard it was back in the mid 90's when i downloaded it from a BBS on my 486)

    1. Re:Wolf3D by Otis2222222 · · Score: 1

      I have a copy of that MOD file, send me an e-mail and I'll send you a copy of it.

  60. I've got a couple by FueledByRamen · · Score: 1
    Here it goes - mostly recent games:
    • Halo 2 E3 video: 'Can you stick it?' 'You're on!'
    • Futurama [Fry]: 'This'll finance my search for a new flavor of crayon!
    • Air Force Delta: Any of the music.
    • Halo: Covenant elite saying 'Wort wort wort' when annoyed or suprised
    • Quake 3: 'Humiliation'
    • Futurama [Bender]: 'I'm addicted to shiny things.'

    And that's just what I can think of right now. So many quotes, so little memory space (Futurama, the game and the episodes, are highly quotable in particular.)
    --
    Every cloud has a silver lining (except for the mushroom shaped ones, which have a lining of Iridium & Strontium 90)
  61. AWP by ottothecow · · Score: 1

    ...ok how is the sound of an AWP being fired from the other side of a map not included in this list...its not exactly something people are likely to forget after spending a fair amount of time with CS

    --
    Bottles.
  62. Speedball 2 by Anonymous Coward · · Score: 1

    "Icecream Icecream"

  63. Ummm, gee... by gamgee5273 · · Score: 1
    ...where's the classic one we all know and love?

    Get over here!

    (For those who don't know...or love it: It's Scorpion from Mortal Kombat...)

  64. Thayer's Quest by NaDrew · · Score: 1

    Thayer's Quest in "attract" mode... over and over again... while I would be playing anything else.

    --
    Vista:XPSP2::ME:98SE
  65. Dragon's Lair, too by NaDrew · · Score: 1

    Dragon's Lair attract loop.

    --
    Vista:XPSP2::ME:98SE
  66. Valkyrie is about to die! by glassesmonkey · · Score: 1

    Valkyrie is about to die!
    Save keys to open doors


    Also, look a T-Shirt for "Wizard is about to die" with the food icon.. Priceless.

    1. Re:Valkyrie is about to die! by kisrael · · Score: 1

      "Valkyrie needs sex, badly.
      Valyrie is about to cry!"

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  67. Sounds I remember... by Clomer · · Score: 1

    When you jump in Super Mario Brothers. That sound is permanent in my memory. (it's an octave higher when you are small) Doing!

    For more recent games, I think of Navi going "Hey! Listen!" in Zelda: Ocarina of time. That one is actually more annoying then good, though. Also there's Aryll going "Oy!" in Zelda: Wind Waker at the beginning when the captions say "Big Brother!"

    For Computer games, there are 2 in StarCraft that stick out: one is when the siege tanks go into siege mode (someone else also mentioned that one), and also when the computer reports "Nuclear Launch Detected", sending you into a frantic search for the blinking red dot. In Warcraft 3, it's the sound of Starfall being cast that is most memorable. I love it when it's me (which is more often than not), but it freaks me out if it's not me.

    I'll probably think of others right after I post this, too.

    "What is your major malfunction?" --Siege Tank in StarCraft.

    --
    Intelligent responses welcome, flames will be met with marshmallows.
    1. Re:Sounds I remember... by the_riaa · · Score: 1
      Also there's Aryll going "Oy!" in Zelda: Wind Waker at the beginning when the captions say "Big Brother!"

      I always thought she said "Oni", japanese for "brother" - but I guess it's like song lyrics, you hear what you want to hear.

    2. Re:Sounds I remember... by Clomer · · Score: 1

      I always thought she said "Oni", japanese for "brother"

      You might be right. Though Tetra says it as well when you first reach the Forsaken Fortress. I forget what the captions actually say, but the sound coming out the speakers is very similiar, and it wouldn't make sense for her to be saying "brother" in any language. Then again I could be wrong, I'll have to go listen to it again.

      --
      Intelligent responses welcome, flames will be met with marshmallows.
  68. Pac Man by Corporal+Tunnel · · Score: 1

    wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka wakka But the sound when you get killed by a ghost is the most memorable. wooaloowooaloowooaloowooaloo BLOOP modded down for horrible onomatopoeia

    1. Re:Pac Man by easychord · · Score: 1

      There was a interview with the creator in a documentory called "Thumb Bandits". Apparrentlty, its supposed to be "pucka pucka pucka pucka pucka pucka pucka pucka pucka pucka pucka pucka pucka pucka pucka pucka pucka pucka".

      Puck is apparently a japanese word for the noise you make eating, sort of like saying Woof for a dog barking. Thats why the game was called Puck Man in japan.

  69. Correction from an anal Starcraft fanatic by Corporal+Tunnel · · Score: 1

    It's Aiur. My life for Aiur!

    En Taro Adun my bretheren.

    1. Re:Correction from an anal Starcraft fanatic by Azerphale · · Score: 1

      Appologies! I'd never mean to compromise the good name of the homeworld.

  70. Suggestions for Gamespot alternatives? by 0x0d0a · · Score: 1

    I'm curious if anyone knows of good Gamespot alternatives -- preferably a site with a chronologically-orderable list of past reviews. I've been wanting to move away from Gamespot ever since their ads started getting out of hand, but haven't found a decent alternative yet.

    1. Re:Suggestions for Gamespot alternatives? by Trashie24 · · Score: 1

      Try Metacritic. Have a nice collection of video games reviews from all over. Nice site.

  71. The Q1 materializations and Q1, Q2 doors/portals by Major+Wedgie · · Score: 1

    These sounds are used all over the place in scifi shows. The materialization sound, that bzzzzzzz sound as medpacks, ammo, etc reappear is used for many things, like teleporters, weapon discharges, etc. As for the door/portal sounds from Q1 and Q2, that is also used all over the place.

  72. halflife by lordrufus · · Score: 2, Insightful

    the sound of the headcrabs jumping playing that game at 2 in the morning in dark - the sound of a head crab made me empty a whole clip into thin air i got shivers watching the HL2 vids when you hear the headcrabs

    1. Re:halflife by scrytch · · Score: 1

      System Shock 2 also pegs the creepometer for me.

      the many seek...

      mmmymyMY children disobey me.... This will not do.

      --
      I've finally had it: until slashdot gets article moderation, I am not coming back.
  73. NBA Jam by incubusnb · · Score: 2, Interesting

    my most memorable sound clip would have to be from the Arcade NBA Jam: "He's on FIRE!!!" it became a catch phrase and temporary phenomenon at my school when that game was popular

    --
    /. is overrun by bed-wetting elitist nerds
    let it be known, for anything other than servers, a *nix OS sucks
    1. Re:NBA Jam by lordrufus · · Score: 1

      absolutely. there are some more too like "From downtown!" "At the buzzer" "Boomshakalcka" Of course all these were said somewhere else, but you gotta say them like the announcer in the NBA Jam. But yeah - "he's on fire!" and "He's heating up" are the best

  74. Grand Prix Simulator from Codemasters by Chuck+Chunder · · Score: 1

    A Supersprint clone (only about ten times better than the official Supersprint conversion). It used to say "Car 1 position 1" etc and "Game Over"

    --
    Boffoonery - downloadable Comedy Benefit for Bletchley Park
  75. Can't get'm out of my head! by roseblood · · Score: 1

    "Ready to Serve" - Peon - War Craft (2?)

    "wakka wakka wakka" - PacMan - any game that he eats dots

    "Elf needs food badly!" - Gauntlet

    "I sense a soul in search of answers" - Diablo

    "Lauuurrrraaaaa Lauuurrrrrraa" - Draccula - "D" (Early 1990s PC game)

    --
    There are lies, damned lies, and statistics.
  76. I'm a mechanical by PD · · Score: 1

    I'm a mechanical.
    I'm a mechanical man.

  77. Donkey Kong and Pitfall, Megaman 2 by the_riaa · · Score: 1
    Not so much soundtracks, but effects noises from the 2600 will always stick with me:

    From Donkey Kong:
    Jumping to start a level, the pitter-patter of Mario's footsteps, the noise of successfully and unsuccessfully jumping barrels, and the little ditty you get when you clear a level - I can still vividly hear those when I think about them. [And no, I'm not an ancient, I'm 22].

    From Pitfall:
    The 'Tarzan swing' music when you hopped on a vine, and the Dragnet-style music when you die - those really stick out too.

    And as far as game soundtracks themselves go, you have to give credit to Megaman 2. Want proof of how good MM2's music was? Listen to this track by video-game-cover-band The Minibosses. It's a great track.

  78. Good tunes that always get me. by BrookHarty · · Score: 1

    Outrun tunes from the arcade and sega mastersystem.
    Mario Brothers, Castlevania for snes.
    Ultima, Rambo, Yie are Kung fu, Giana Sisters for C64.
    Super Frog, Zool, Turrican for the Amiga.
    Duke Nukem 3D, Doom for PC.

    Too many hours wasted, in fact, i like to listen to http://www.scenemusic.net/ to remember some of the older games.

    BTW, the first game with great music that really got me, was a platformer on the C64 called Trolls and Tribulations by Creative Software, in fact the company is no longer around. You can find it at Trolls and Tribulations

  79. I don't remember exactly from where... by Soul-Burn666 · · Score: 1

    But this soundbite always floats in my head:
    "You can't kill me........ I'm already dead!"

    --
    ^_^
  80. System Shock 2 by DarKrow · · Score: 1

    "Babies need sleep... Babies need rest..."

    "Why do you choose cold metal over warm flesh?"

    *gibbers in fear*

    --

    It lives up to it's name: http://www.sanspoint.com
    1. Re:System Shock 2 by volpone · · Score: 1
      SS2 was most certainly the scariest game I've ever played, and that was due to the sound.

      Imagine having a horribly mutated human run up to you with an iron bar, attacking you while yelling, "I'm...sorry!" and "Please...kill me!"

      Even the security droids' "Scanning for targets...acquiring!" made my skin crawl.

  81. Dungeon Keeper 1 & 2 by Kaimelar · · Score: 1

    Some of my favorite gaming sound clips come from the Dungeon Keeper series. The voiceovers at the level intros were great, as were the comments after you'd turned a happy, peaceful village into a festering pit full of your minions.

    Plus, the sequel had sound events timed to the PC's clock. A while back I was working in a town some 6 hours away from my fiancee where I didn't know anybody. Spent a lot of time reading and gaming, often late into the night. I'll always remember the shock of DK2 saying, "Don't you have a lair of your own to go to?" at three in the morning. I didn't know whether to laugh, or be indignant that a bloody video game was telling me it was past my bedtime. :-)

    1. Re:Dungeon Keeper 1 & 2 by CaptMonkeyDLuffy · · Score: 1

      Dungeon Keeper 2 had some classics...

      "You seem to have an excess of mistresses. There's a word for keepers like you."

      "Your dungeon floor isn't level, angry creatures cannot play marbles."

    2. Re:Dungeon Keeper 1 & 2 by Anonymous Coward · · Score: 0

      The ever-reused scream that creatures would make when tortured... every time I hear it, I think of DK.

  82. Karate Champ for NES ... by evslin · · Score: 1

    That was the first game I got, I still remember the judge going "Point!" and "Be-gin!"

    1. Re:Karate Champ for NES ... by benjamindees · · Score: 1

      Ha! That game had the worst control *ever*. I used to kick ass just by frantically mashing the controller. The graphics and sound weren't much better, but it was damn fun to play.

      --
      "I assumed blithely that there were no elves out there in the darkness"
  83. "HEADSHOT" & "DOMINATING" by neglige · · Score: 1

    ...from UT. And from "Kennedy Approach" (raise your hand if you remember, don't be too shy to admit you are old):

    "Aihr Fraenks 700 -- turn -- right -- at -- VOR -- at -- four -- thousand feet -- *krsshhhROGERsshhhh*"

    --
    My cats ate my karma. They also wrote this comment.
    1. Re:"HEADSHOT" & "DOMINATING" by BulletMagnet · · Score: 1

      Have one, had the other...Aside from figuring out I'm old, which is which? :)

  84. Street Fighter II -- Dhalsim by jeblucas · · Score: 1

    Dhalsim was my go-to guy on the World Warrior (and totally unbeatable). My games would routinely sound like this:
    Yo-GAH
    Yo-GAH
    Yo-GAH
    YogaFLAAAAAME.

    --
    blarg.
  85. "Countdown Humanoid --- Countdown Intruder!" by torpor · · Score: 1

    Of course, its 'got the humanoid' ... but, hey.

    That has stuck in my head for years...

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  86. Memorable sounds by wrexsoul · · Score: 1

    I remember every time I played Half-life the sound of the klaxons. One of the more annoying sounds ever, a grating, nasal ENNNNGH ENNNG ENNNNG

    Speaking of annoying, there was baby Mario's ceaseless crying in Yoshi's Island, which as if not annoying enough, had a chirping warning tone behind it.

    And of course, there were games with ambient or warning noises that cause a hairtrigger panic reaction. Such as the sound of the static radio from Silent Hill, or the screaming guys with bombs from Serious Sam. It's great to freak people out with after they play that game by making a subvocal screaming sound and gradially get louder until you're screaming.
    oooooowwwaaaaaaaaaaaaaaAAAAAAAAAAAAAAA AUUUUUGH!

    --
    - WrexSoul
    \/.
    vvv

  87. Eradicate by DrSkwid · · Score: 1

    that was pure evil

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  88. I sure like to not read the articles by DrSkwid · · Score: 1

    so they can link to 127.0.0.1 for all I care

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  89. Carmaggedon by Crayon+Kid · · Score: 1

    The swoosh sound made by the menu panels in the first Carmaggedon. Oh, and the cryes of the pedestrians.

    --
    i ate crayons when i was a kid and now i have two braincells and the blue ones taste nicer
    1. Re:Carmaggedon by KozmoStevnNaut · · Score: 1

      "I was in the war!"

      Gotta love those easy-to-hit old hags ;)

      --
      Eat the rich.
  90. Black and White by Inda · · Score: 1

    The name whispers still freak me out to this day.

    "Lee... Leeeeeeeee.... Leeeeeeeeee... Death..."

    --
    This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
  91. Tekken, Space Taxi & Impossible Mission by MadMoses · · Score: 1

    Whatever sounds Law makes in Tekken: "Hooaaa!", "Hatta!", and Ganryu's classic "Nussple!"

    Space Taxi, one of the first games I remember that had speech output in the good ol' C64 times, where your passenger waved and said "Hello Taxi!" to get a ride.

    And, of course, Impossible Mission's boss saying: "Stay a while... Stayyy forevaaaaaaar!"

    --

    Do not be alarmed. This is only a test.
  92. Impossible Mission by blancolioni · · Score: 1

    I know you kids won't remember this, but

    Another visitor ... stay a while ... stay for ever!

    Oh, look a link

  93. Maybe not a "soundbite" by Amorpheus_MMS · · Score: 1

    But the melody from the haunted woods in Zelda: Ocarina Of Time will stick with me forever. *whistles*

  94. Two of em come right to mind by iamjim · · Score: 1

    "Want some rye?? 'Course you do!"
    -Return to Zork

    And the theme music to Hunt The Wumpus

  95. Disgaea and the venerable Star Wars 32x by pocopoco · · Score: 1

    Once long ago, on system no one has us...j/k. Star Wars Arcade for Sega 32x decided to give Admiral Akbar this atrocious accent. The line that sticks in my head is "Destroy enemee fightaaas" which you would hear all the time before missions...it's even funnier when you start saying it that way...and teach your little brother to do it all the time to. ^^

    Also the Prinny guys in Disgaea constantly say "Dood" ('cool' wayof saying dude, just in case you don't know ;p) in various ways when they attack, which gets pretty odd when you have 3-4 of them attacking in the same round (and characters next to each other can team attack which adds more doodage). Sample:
    Prinny1: Take this dood! *boom*
    Prinny2: Dood! *slashslashslash*
    Prinny1 (team attacking with 2): Dood!
    Prinny3: Dooooooooood! *thwak*
    Me (commenting on the experience): Doood!
    My brother (replying to my comment): Dood.

    Hehehehe...also in the Disgaea department, Flonne has some hilarious voiced lines (paraphrased):
    "Nin nin nin" *pretending to be a ninja*
    "Nice to meet you. I'm an assassin. Whoops..."
    "Can't kill strangers. Can't kill acquaintances either...."
    "Eternal Love! [insert expected response from demon prince] But that's my favorite word!"

  96. Mission Impossible on the C-64 by pwagland · · Score: 1

    You know the one... your computer would freeze up as the C64 used every last ounce of its power to pump out the immortal words: "Another Visitor, Stay a while.... STAY FOREVER!!!" *sigh* Thanks for the good memories!

  97. One no one else has mentioned yet... by Zeriel · · Score: 0

    Crazy Ivan from C&CRA2...

    "...Ivan's not home."
    "Happy BIRTHDAY!" *plants dynamite*

    Still cracks me up every time I hear it.
    Tanya, by contrast, was just annoying as all hell.

    --
    "America has done some terrible things. But I know that Americans don't cheer when innocents die." -Dave Barry
  98. Let's go! by sgf · · Score: 1

    The sounds from Lemmings bring a huge wave of nostalgia for me. All those tunes, and the sounds of lemmings dying. Mmmm. I spent far too long playing that game.

    (Oh no! ... pop pop pop pop)

  99. No One Lives Forever by Hard_Code · · Score: 1

    Attempt to go through a door in the basement when your mission is not complete:

    Cate Archer: "We still have work to do!"

    Damn, I still get that ringing in my head with that silly scottish/british accent.

    --

    It's 10 PM. Do you know if you're un-American?
  100. How can we forget... by Have+Blue · · Score: 1

    FROG BLAST THE VENT CORE

  101. Thief Series by kacp · · Score: 1

    I remember playing the thief games, and both the background mood music and the voices of the npcs are what drew me in. I know I would cringe whenever I made the heavy footsteps on marble, or the groaning of a zombie SOMEWHERE around me, but I couldn't see them.

    I think it was one of the first games where sound was so important. If you were quiet, you wouldn't get noticed. You could map guard patterns by sound, distract them with noisemaker arrows, etc...

    I forget the name of the stage, but I think it was Return to Cathedrial, or something to that effect...people who've played the game know what I'm talking about. I would seriously not want to stop playing because if I looked around, I expected a hoard of nasties to be behind me irl. So many hours of college life put into that game.

    --
    To write a haiku - all you need is the correct - number of syli...
  102. Depends on age, eh? by Anonymous Coward · · Score: 0

    I dunno, it seems to be what people remember most depends on their age.,.. Most memorable for me:

    Donkey Kong Jr's theme music - I can still hum it to this day!

    PacMan's opening jingle - doo deedoo deedoo Doooo deedoo deedoo...

    Mission Impossible's famous "Stay a while... stay... FOREVER!"

    Return to Zork's "Want some Rye?" and "I only have one cow, and she only eats CARROTS!"

    Berzerk's many phrases... "Humanoid!"

    Galaga's "woonka woonka" sounds... Very distinctive.

    And then the narrator voice of Space Ace's attract mode...

  103. Nearly forgot! - Rolling Thunder and Punch Out! by Anonymous Coward · · Score: 0

    "Mighty Blow! Mighty Blow! Uppercut! He's down for the count! One! Two! Three...!" (Punch Out arcade)

    And the music in Rolling THunder was just intoxicating.

  104. Oh so many sounds... by Thedalek · · Score: 1

    "I Hunger" - Sinistar
    "Aw am Gowf. Aw am hew to fave yoo" - Gorf (Supposed to be "I am Gorf. I am here to save you." Wacky speech synthesis.)
    "You the foor, Loo" - Star Wars ("Use the Force, Luke")
    The sound of eating a ghost in Pac-Man.
    The awful synth versions of the songs in Journey.
    The sound of launching to a new level in Time Pilot '84.
    Every single sound from Tron.
    Every single sound from Pong.
    "Welcome, Stun Runner." - Stun Runner
    "#@!%?" - QBert
    The dog barking in Mouse Trap (Not that many played it)
    "Dragon's Lair!" - Gee, I wonder.

    And then the plethora of sounds from the pinball tables I could have bought if I'd saved my money instead of playing pinball: Dr. Who, Tommy, Addam's Family, Pin-Bot, Bride of Pin-Bot...

    The list goes on, and on, and on.

    --
    Happiness is relative, Based upon the way we live.
  105. Pinball by Allaran · · Score: 1

    Ack! You set off a whole list of 'em when you mentioned Addam's Family:

    "SHOWTIME!" - multiball starts
    "Keep the ball I have a whole bucketful!" - extra ball
    "Noooo! Nooooo! NOOOOO!" - telling Thing to give back the ball
    And of course the theme which would play and flip the flippers for you on the snaps...dadadadump, flip flip.

  106. LOL by M.C.+Hampster · · Score: 1

    I thought we were the only ones that heard "choppin' brocolli!" :-)

    --
    Forget the whales - save the babies.
  107. game sounds! by gid · · Score: 1

    Here's my small collection I was able to dig off my hard drive real quick. Hopefully my cable modem can keep up as this article is past it's prime.

    mancubus.wav is from doom2

    ironman.wav is from war craft 2 I believe? Maybe waybe warcraft 1 since the date is 1997 on it, not sure when WC2 came out...

    godlike.wav, rampage.wav, and monsterkill.wav are all from Unreal Tournament, extracted from the data files with quite a bit of effort awhile back. The sounds in the data files were reversed and had something else weird done to em if I remember correctly.

    My favorite are probably the qtest (quake test) sound effects, certain player death and hurt sound effects that were rather commical, and really added to the game I thought, but never made it into the actual game, probably because they didn't want dying to be funny? :)

    Check out qtest/quake3.it, with winamp it's a song made purely out of quake1 sfx.

  108. Commodore 64 by Leif_Bloomquist · · Score: 1

    "Another visitor! Stay awhile...stay forever!"

  109. Valkyrie needs food, badly! by Rimbo · · Score: 1

    Use keys to open doors...

    And then that music.

  110. Classic sound bite? by Anonymous Coward · · Score: 0

    Your Sound card works perfectly

  111. How are you gentlemen? by Alizarin+Erythrosin · · Score: 1

    "All your base are belong to us."

    --
    There are only 10 kinds of people in this world... those who understand binary and those who don't
  112. Let's see.... by Telastyn · · Score: 1

    Pretty much anything Duke Nukem said.

    The first time I heard "Holy Shit!" in quake 3 [q3ctf5? railed a guy from under the hallway right as he was going to cap.]

    Tribes' "Shazbot!" voicechats

    The "Lost in the Zone" entry voice chat for the Twilight Zone pinball machine.

    The absolute worst though, is the dull '*thump* *thump*' of Dungeon master on the Amiga as the monsters got closer, and louder. And the bloodcurdling scream [about 3 volume levels louder than any monster noise] when you fell into a pit.

  113. Game Music by Goyuix · · Score: 1

    While slightly off center of topic, what I remember most from the days of yesteryear was the in game music. Which, has mostly dissappeared from the games these days. I can very clearly remember the turning point, it was about the time Quake was about to be released and they announced that it would have no in-game music, just super realistic sound effects.

    Not that every game should have music necessarily, and along those lines there are still games today that have music, but I very much miss the addicting (and annoying) music from the glory days of NES and SNES - even the GB.... I can't count how many times my parents or sisters yelled at me to turn the sound down/off.

  114. Mortal Kombat - "Fatality!" by thelenm · · Score: 1

    Some of the most memorable sound bites from video games for me are from a Mortal Kombat game (don't remember which one). To this day, you can still find me occasionally saying "Fatality!" or "You suck!" in a raspy, throaty voice. Or "Friendship, Friendship". Or "Toasty!" I didn't even play all that much Mortal Kombat, I'm not sure why I remember these so well or why I randomly inject them into everyday conversation. I need help.

    --
    Use Ctrl-C instead of ESC in Vim!
  115. This is bizarre... by Auburn_Jack · · Score: 1

    ...and I doubt many will be on the same page with me, but most of the music from Quest For Glory IV: Shadows of Darkness remains etched in my memory.

    Particularly the Mordavia town theme, the theme in Dr. Cranium's lab, and the Hotel Mordavia theme, which is actually a classical piece. The name of which escapes me at the moment.

  116. Unreal by Aldurn · · Score: 1

    The original version of Unreal had a section in the third level where, upon hitting a switch, the music would slowly fade out. Then, *click*, *click*, *click*, one by one the lights in the hallway would turn off.

    You'd sit a moment in the dark, before all hell broke loose: An alarm went off, lights started blaring, the music changed to a thumping, adrenaline-pulsing pattern, and one or two Skaarj would roll out and begin attacking you.

    In short, the click of the lights, silence, and then blaring alarms and music, was certainly one of the most memorable gaming experiences I've experienced.

    --
    char sig[120] = "\0"
  117. X COM by Anonymous Coward · · Score: 1

    There's one sound from the original X Com game (PC) that got played when you spotted an alien suddenly. The same sound is also used in one of the Windows themes, and so every so often, I'll be walking thru an office, hear that sound, and spin around looking for the sectoid that's trying to creep up on me....

  118. Re:Disgaea by borg1238 · · Score: 1
    I was thinking of the same thing... every time I hear them yell "DOOOOOOOOD!" a smile comes to my face. Damn Prinnys!

    Also the Prinny guys in Disgaea constantly say "Dood" ('cool' wayof saying dude, just in case you don't know ;p) in various ways when they attack, which gets pretty odd when you have 3-4 of them attacking in the same round (and characters next to each other can team attack which adds more doodage). Sample: Prinny1: Take this dood! *boom* Prinny2: Dood! *slashslashslash* Prinny1 (team attacking with 2): Dood! Prinny3: Dooooooooood! *thwak* Me (commenting on the experience): Doood! My brother (replying to my comment): Dood.

  119. Sam & Max? Hello? by Matrix272 · · Score: 1

    You must have been blessed with psychic powers to make up for your obvious physical shortcomings!

    Oh, let me! Gratuitous acts of senseless violence are my forte!

    You're a demonic little imp, Max.

    Man, there are so many good quotes from that game, I can't BELIEVE nobody's mentioned it... especially since Sam & Max: Freelance Police is coming out next year (hopefully).

    --
    "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
  120. Tomi Undergallows by xRIOTxTX · · Score: 1

    Neverwinter Nights. "Here comes Halfling DEAAAATH!" Over and over and over and over.....

  121. "Warrior needs food...badly!" by Atario · · Score: 1

    I still think that to myself sometimes, when it gets to be lunchtime. Even though I never played the game obsessively or anything.

    Anyone remember "Rescue on Fractalus"? The first time I got an alien instead of a pilot, not knowing that was possible (Instruction book? What instruction book?) was a moment I'll never forget. There's that deathly silence while you have your engine off and you wait for the pilot you're rescuing to run to your ship. This time, instead of <clank clank clank> of a pilot climbing steps, I got a sudden belligerent alien banging on my windshield, accompanied by a "make you jump" Thermin hit (or as close as an Atari 8-bit could come to such). I almost had a heart attack. (I was only about 15 at the time.) Thereafter, I listened hard to the sounds. They're burned into my memory now.

    Also, once I played Pong (Atari model 400) for so long, my ears got oversensitive or something and the beeps sounded like they ended with thunderclaps.

    --
    "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
  122. Wipeout XL by toothfish · · Score: 1

    Mines.
    Rocket.

    Gotta love the deadpan.

  123. Skate or Die! by prockcore · · Score: 1

    Who can forget the first NES game to include speech? Skate or Die!

  124. "Destroy him, my robots!" by stardeep · · Score: 1

    That game was actually called Impossible Mission. But you're right: it was great!

    --
    Sentimentality is merely the Bank Holiday of cynicism.
    - Oscar Wilde
  125. Metal Gear Solid by zenintrude · · Score: 1
    "What was that noise?!" - Genome Soldiers

    I cannot tell you how many times that I've heard that question, and immediatly perked up, even when not playing the game. It's so ingrained in my psyche and language that it's become even an inside joke with a friend, quoting it with the same intonation as the guards in the game.

    --
    - colin
  126. Arcade Memories by evilhayama · · Score: 1

    How about the Neo-Geo logo music? Neo Geo, Mega Ultra Max Pro Gear Spec. You used to hear the music all the time in arcades, from any neo geo machine not being played.

  127. Duke Nukem 3D by sharkey · · Score: 1

    Suck it down

    --

    --
    "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  128. captain america and the avengers by sonatinas · · Score: 1

    anything from that game
    such banter as

    captain america:"you will never escape"
    whirlwind:"you will be the one escaping"