<2>Just a note, in the article it lists Longhorn's release to be in 2005 which makes it 2.5 years until its (theoretical) release. Also you said that in that time Longhorn could possibly be obsolete.. Keep in mind that it's coming from Microsoft, the company that makes or breaks companies, standards, and technologies by a simple Yay or Nay on whether or not their software is willing to support them. If they say "it's great we're pushing it" there really won't be a lot of choice. It would be like trying to buy a new PC now with Win98se...:)</2>
IMHO, the coolest part of Dell's computers are the cases. If you don't mind having a 50 lbs of steel for a case, that is. They're insanely easy to work inside of for doing *anything.*
well... for those that read the 10 questions answered by the IBM linux kernel hackers they actually mentioned how the "grassroots" support for their laptops was really good... that may just be his opinion... but also he made the point that IBM sells a very small number of laptops with linux. I believe his statement was "the smaller companies can undercut on price and geeks are thrifty." While I don't get the first half of that statement, it is true that IBM is expensive and that geeks are thrifty, more because they understand computers enough that they *can* be thrifty. They don't have to say "uh, well, IBM's a good company so surely their computers are reliable."
Just for posterity I thought I would note that it *does* automatically detect java, as it did on my machine.... but if you go to the release notes it gives you step-by-step instructions on how to do it if for some reason it doesn't work.
the following is from the above linked page:
Java
Windows and Linux: To run Java applets, you must install the Java Run Time Environment (JRE) plug-in.
Windows: When using installer builds, everything should Just Work without any help.
See the Java section for more details about Java version compatibility.
Windows: If you're using the Installer build and you already have JRE 1.3.0_01 on your system Mozilla should recognize it. If it doesn't recognize it then follow the copy instructions for the zip builds.
If you're using the win32.zip or talkback.zip builds After the JRE is installed on your machine, copy NPJava130_01.dll, NPJava130_01a.dll, NPJava130_01b.dll, NPJava130_01c.dll, and NPOJI610.dll from the install directory (something like C:\Program Files\JavaSoft\JRE\1.3.0_01\bin) to your Mozilla plugins directory (something like C:\Program Files\ Mozilla 1.0 \bin\plugins).
Linux With tar.gz builds on Linux, after the JRE has installed, put a symlink to java2/plugin/i386/ns610/libjava.oji.so in your mozilla1.0 plugins/ directory.
With Linux RPM builds, you must install Java as the root user.
Mac OS: You must have Mac OS Runtime for Java (MRJ) version 2.2 to run Java applets with Mozilla . If you have Mac OS version 8.5 through 8.6, you may need to upgrade your version of MRJ. For an upgrade, you could go to versiontracker's MRJ page.
the first year we did it (1999) we got tons of free stuff: heat.net shirts, free PC games out the wazoo, posters, all sorts of craziness, pens... it rocked. Monolith Games was *very* cool. go buy something they make just on principle.
2000 was about the same... we ended up with several cool but not necessarily well-known games... Shogo mobile armor division, Omicron the Nomad Soul, get medieval....
anyway, after that in 2001, we apparently waited too long to start asking because the companies had all run out of stuff to give out for their fiscal year (sorta like financial aid at college.. get there first you get lots.. get there last.. well.. too bad!) Also, by 2001 a lot of the smaller companies that had been especially cool to us had been bought out by Infogrames and other corporations so they no longer had their own free-stuff bin.. it was now "uh, contact the corporate HQ (or whoever else it was)." and they generally weren't interested. so, bummer. 2002 we didn't even bother because of the economic problems... so we pooled our money and once we had permission to run xyz company's games at our convention we went out and bought a few.
throughout though blizzard has taken on the stance that they're king of the hill and don't need to bend over backward for anyone, not even not-for-profit community groups.;) but their games kick ass so while I still play their games and even have lan parties we just can't play them at the convention.
(the crux of the matter is that we charge admission to the convention. if we didn't charge admission then--i think--that would be different. we'd be able to play whatever we wanted and call it a friendly lan party. nevermind that the computer gaming was just a novelty... i mean, the con itself makes roughly $1000 in profit / year and that is immediately banked and used for prizes, games, and so on... so obviously we couldn't play blizzard games.:/ )
ugh... i help out with a teeny tiny role playing convention in tennessee and we have a computer-gaming room of 6 computers we set up... we contacted various computer gaming companies asking for (A) permission and (B) gifts (like posters of upcoming games, promotional material, etc.) and for the most part they were very nice, but a few (in particular Blizzard) were complete psychos, demanding that we pay $1,000 / day in licensing just so we could play StarCraft on six computers. Not only that but they further threatened us that if they found out we were playing SC without paying we'd be slapped with a mondo law suit... So... uh... keep that in mind when you're doing this, OK? it's one thing for a club to get hounded but no one likes to see a school get harassed.
I just wanted to note that this is not the death of Napster, it's simply that it's the planned way for Napster to shirk its debts before they're officially bought up by Bertelsmann... or that's what I got out of this ZDNet article.
" Bertelsmann stepped in on May 17 with $8 million to buy Napster's assets. As part of that agreement, Napster was to voluntarily seek bankruptcy protection and emerge as a wholly owned unit of Europe's second-largest media group. "
it just occurred to me that the best place for lucas to consider putting a jar-jar like character would be in the tavern when we're introduced to Han Solo. (Mos Eisley?) I've always thought that the bar scene was the most ghetto-style looking part of IV..
the idea was to show a large number of interacting species in a small area, but half of them looked so... crappy. I for one would be perfectly happy with his changing that scene into CGI. of course, the problem with current CGI is that unless you're doing CGI of a robot or something inorganic (...) the subject doesn't really look like he's part of the environment. this is especially so when you go to "dirty" areas, like a grimey saloon (as opposed to sterile environments). but.. whatever.
Anyway, the jar jar character could simply be part of a quick pan-by of all the different aliens...
I think the worst part of the jar jar character isn't the character himself. it's having to put up with shouts and boos when you're trying to watch a damned movie you just paid $8 to see! At Ep2 every time any scene with JJB came on screen you wouldn't be able to hear what was happening because of all the sound effects from the crowd. Sure, no one likes him, but Lucas obviously has taken the criticism personally to the character and isn't planning on removing him any time soon, so... deal.:/
how would multiplayer ruin the game? Like i said, it worked well enough in the original GTA. Anyway, I realize I came off like a dick, but frankly I think it sucks that they didn't include those options. My guess is that their game engine wouldn't handle it well. For example if you're running down the road and you look over your shoulder and look back the cars will have disappeared or rearranged themselves. the game has no continuity in that respect. In order to save memory as soon as the game thinks it knows where you're going it clears the memory in all other directions.
if the game had multiplayer they'd have to keep track of a hell of a lot more options, all over the board. maybe that's why they didn't include it. I don't know.
either way, this "jackass" still plans on hunting for multiplayer options in his games.
I forget what brand name type stuff they had, but when I moved into the dorms they gave everyone a bucket of cool stuff like mouthwash, toothpaste, shampoo, cologne, long distance phone cards, caffeine pills (so if you've got a test tomorrow and haven't studied yet, well, this will fire you up! I aced my calculus final because of this stuff.)... and a bunch of other stuff we generally just dumped.:/ having the bucket was cool too;)
I agree. I don't see why they didn't include some kind of multiplayer abilities in GTA3.. It was in their older titles!:/ but whatever. I guess they'll just feed their competitors a little bit.
I did some hunting a few weeks ago for a GTA-like game with multiplayer abilities and I think I found one.. It's called Mafia and is from TalonSoft. It hasn't been released yet, but in theory it'll be out in a month or two.
here's an exerpt from the amazon.com page:
* 3rd-person 3-D action game
* 20 missions set in the 1930s underworld
* Use weapons such as the Tommy gun, pump-action shotgun, baseball bat, or Molotov cocktail
* Drive more than 60 different vehicles, including the Model T, Roadster, and delivery trucks * Multiplayer support via LAN or over the Internet
I submitted this story about two weeks ago but with a link to a scifi.com/scifiwire article where they said something along the lines of "it was unclear whether the Lone Gunmen would return alive or in some kind of flashback."
one thing to keep in mind is that when japan lost the 2nd world war, part of the surrender was to say they would no longer have a standing army. Imagine how much money that agreement saves their government every year. I mean, one jet fighter costs US$100M. That's a heck of a lot of money that's being put to (")better(") use, like the tech sector. not that this would change their culture in and of itself... but by that time they were already moving ahead, and so it certainly didn't hurt.
since you mentioned the supermicro case, i thought i'd go ahead and send a link. I'm not sure if the term "supermicro god case" was just a reverent term used by my compatriots or whether it's really called that somewhere else, but it's actual name is the SuperMicro SC-750A.
http://www.arstechnica.com/reviews/1298/sc750a.htm l
lol... i actually tried to continue the spider-man themesong on to the george lucas conversation:/ totally didn't work. funny for the first line or two though!
Re:how about for non-comic viewers?
on
Review: Spiderman
·
· Score: 1
Maybe that's for the sequel.;)
Re:how about for non-comic viewers?
on
Review: Spiderman
·
· Score: 1
How is it not like The Amazing Spider-Man?
I'm a big spider-man fan and i just got back from the movie. it rocked. the kids in the audience loved it and so did the geezers. it's a great all-around movie and other than the web-spinners I felt it was very true to the comic. So I'm curious, what was different, do you think? (I'm not being critical, I promise!)
Speaking of the web-spinners, I thought the director rescinded the whole "organic web-spinner" thing and went back to the original as an invention of Peter....
<2>Just a note, in the article it lists Longhorn's release to be in 2005 which makes it 2.5 years until its (theoretical) release. Also you said that in that time Longhorn could possibly be obsolete.. Keep in mind that it's coming from Microsoft, the company that makes or breaks companies, standards, and technologies by a simple Yay or Nay on whether or not their software is willing to support them. If they say "it's great we're pushing it" there really won't be a lot of choice. It would be like trying to buy a new PC now with Win98se... :)</2>
IMHO, the coolest part of Dell's computers are the cases. If you don't mind having a 50 lbs of steel for a case, that is. They're insanely easy to work inside of for doing *anything.*
well... for those that read the 10 questions answered by the IBM linux kernel hackers they actually mentioned how the "grassroots" support for their laptops was really good... that may just be his opinion... but also he made the point that IBM sells a very small number of laptops with linux. I believe his statement was "the smaller companies can undercut on price and geeks are thrifty." While I don't get the first half of that statement, it is true that IBM is expensive and that geeks are thrifty, more because they understand computers enough that they *can* be thrifty. They don't have to say "uh, well, IBM's a good company so surely their computers are reliable."
or rams it into a plateau on Mars... ;)
the following is from the above linked page:
Java
Windows and Linux: To run Java applets, you must install the Java Run Time Environment (JRE) plug-in.
Windows: When using installer builds, everything should Just Work without any help.
See the Java section for more details about Java version compatibility.
Windows: If you're using the Installer build and you already have JRE 1.3.0_01 on your system Mozilla should recognize it. If it doesn't recognize it then follow the copy instructions for the zip builds.
If you're using the win32.zip or talkback.zip builds After the JRE is installed on your machine, copy NPJava130_01.dll, NPJava130_01a.dll, NPJava130_01b.dll, NPJava130_01c.dll, and NPOJI610.dll from the install directory (something like C:\Program Files\JavaSoft\JRE\1.3.0_01\bin) to your Mozilla plugins directory (something like C:\Program Files\ Mozilla 1.0 \bin\plugins).
Linux With tar.gz builds on Linux, after the JRE has installed, put a symlink to java2/plugin/i386/ns610/libjava.oji.so in your mozilla1.0 plugins/ directory.
With Linux RPM builds, you must install Java as the root user.
Mac OS: You must have Mac OS Runtime for Java (MRJ) version 2.2 to run Java applets with Mozilla . If you have Mac OS version 8.5 through 8.6, you may need to upgrade your version of MRJ. For an upgrade, you could go to versiontracker's MRJ page.
Hope this helps!
2000 was about the same... we ended up with several cool but not necessarily well-known games... Shogo mobile armor division, Omicron the Nomad Soul, get medieval....
anyway, after that in 2001, we apparently waited too long to start asking because the companies had all run out of stuff to give out for their fiscal year (sorta like financial aid at college.. get there first you get lots.. get there last.. well.. too bad!) Also, by 2001 a lot of the smaller companies that had been especially cool to us had been bought out by Infogrames and other corporations so they no longer had their own free-stuff bin.. it was now "uh, contact the corporate HQ (or whoever else it was)." and they generally weren't interested. so, bummer. 2002 we didn't even bother because of the economic problems... so we pooled our money and once we had permission to run xyz company's games at our convention we went out and bought a few.
throughout though blizzard has taken on the stance that they're king of the hill and don't need to bend over backward for anyone, not even not-for-profit community groups. ;) but their games kick ass so while I still play their games and even have lan parties we just can't play them at the convention.
(the crux of the matter is that we charge admission to the convention. if we didn't charge admission then--i think--that would be different. we'd be able to play whatever we wanted and call it a friendly lan party. nevermind that the computer gaming was just a novelty... i mean, the con itself makes roughly $1000 in profit / year and that is immediately banked and used for prizes, games, and so on... so obviously we couldn't play blizzard games. :/ )
ugh... i help out with a teeny tiny role playing convention in tennessee and we have a computer-gaming room of 6 computers we set up... we contacted various computer gaming companies asking for (A) permission and (B) gifts (like posters of upcoming games, promotional material, etc.) and for the most part they were very nice, but a few (in particular Blizzard) were complete psychos, demanding that we pay $1,000 / day in licensing just so we could play StarCraft on six computers. Not only that but they further threatened us that if they found out we were playing SC without paying we'd be slapped with a mondo law suit... So... uh... keep that in mind when you're doing this, OK? it's one thing for a club to get hounded but no one likes to see a school get harassed.
" Bertelsmann stepped in on May 17 with $8 million to buy Napster's assets. As part of that agreement, Napster was to voluntarily seek bankruptcy protection and emerge as a wholly owned unit of Europe's second-largest media group. "
the idea was to show a large number of interacting species in a small area, but half of them looked so... crappy. I for one would be perfectly happy with his changing that scene into CGI. of course, the problem with current CGI is that unless you're doing CGI of a robot or something inorganic (...) the subject doesn't really look like he's part of the environment. this is especially so when you go to "dirty" areas, like a grimey saloon (as opposed to sterile environments). but.. whatever.
Anyway, the jar jar character could simply be part of a quick pan-by of all the different aliens...
I think the worst part of the jar jar character isn't the character himself. it's having to put up with shouts and boos when you're trying to watch a damned movie you just paid $8 to see! At Ep2 every time any scene with JJB came on screen you wouldn't be able to hear what was happening because of all the sound effects from the crowd. Sure, no one likes him, but Lucas obviously has taken the criticism personally to the character and isn't planning on removing him any time soon, so ... deal. :/
yeah, i was joking. O:)
if the game had multiplayer they'd have to keep track of a hell of a lot more options, all over the board. maybe that's why they didn't include it. I don't know.
either way, this "jackass" still plans on hunting for multiplayer options in his games.
I forget what brand name type stuff they had, but when I moved into the dorms they gave everyone a bucket of cool stuff like mouthwash, toothpaste, shampoo, cologne, long distance phone cards, caffeine pills (so if you've got a test tomorrow and haven't studied yet, well, this will fire you up! I aced my calculus final because of this stuff.)... and a bunch of other stuff we generally just dumped. :/ having the bucket was cool too ;)
"It will be available exclusively for PlayStation(R)2 "
I did some hunting a few weeks ago for a GTA-like game with multiplayer abilities and I think I found one.. It's called Mafia and is from TalonSoft. It hasn't been released yet, but in theory it'll be out in a month or two.
here's an exerpt from the amazon.com page:
* 3rd-person 3-D action game
* 20 missions set in the 1930s underworld
* Use weapons such as the Tommy gun, pump-action shotgun, baseball bat, or Molotov cocktail
* Drive more than 60 different vehicles, including the Model T, Roadster, and delivery trucks
* Multiplayer support via LAN or over the Internet
I submitted this story about two weeks ago but with a link to a scifi.com/scifiwire article where they said something along the lines of "it was unclear whether the Lone Gunmen would return alive or in some kind of flashback."
just ask The Fifth Wave.
OK i just got back from SWE2.... and there was no Matrix 2 trailer. wtf??
one thing to keep in mind is that when japan lost the 2nd world war, part of the surrender was to say they would no longer have a standing army. Imagine how much money that agreement saves their government every year. I mean, one jet fighter costs US$100M. That's a heck of a lot of money that's being put to (")better(") use, like the tech sector. not that this would change their culture in and of itself... but by that time they were already moving ahead, and so it certainly didn't hurt.
http://www.arstechnica.com/reviews/1298/sc750a.htm l
i can't even remember when this crap was actually news.
lol... i actually tried to continue the spider-man themesong on to the george lucas conversation :/ totally didn't work. funny for the first line or two though!
Maybe that's for the sequel. ;)
I'm a big spider-man fan and i just got back from the movie. it rocked. the kids in the audience loved it and so did the geezers. it's a great all-around movie and other than the web-spinners I felt it was very true to the comic. So I'm curious, what was different, do you think? (I'm not being critical, I promise!)
Speaking of the web-spinners, I thought the director rescinded the whole "organic web-spinner" thing and went back to the original as an invention of Peter....
I didn't know what Foucault's Pendulum was, so here's something on it: http://www.1reviews.com/archive/read.php?f=3&i=488 9&loc=0&t=4889
but thanks for giving them the right answer explicitly right here on /. so they can use it tomorrow!
I can see it now: "Well-known linux-oriented news site slashdot reported yesterday, and I quote..." ;)