Except it is also easy as hell to get PC gamers to buy, it is called giving them a good value instead of squeezing them for that last penny, duh! I'll use myself for a couple of examples: 1.-I bought MoH:10th anniversary, even though I heard the latest game in the series sucked (which it did BTW) so why did I buy? Because they gave me extras that made it worth buying like the original MoH:AA plus the expansions, Moh:PA Directors Cut, plus a couple of CDs worth of soundtracks and making of behind the scenes.
Rubbish. The makers of System Shock 2 gave PC gamers plenty of value yet only five of them bought it.
No, what CONSUMERS "should" do is to QUIT buying software that's subject to such prone-obsolescence systems. If consumers are too stupid or unable to resist buying the latest and greatest despite such issues, then companies will continue to find it in their financial best interests to do so
What some people should do is stop talking nonsense like this.
It's nothing to do with being stupid or being unable to resist the urge to buy the newest game. The 'issue' for most people is a complete non-issue - if they had known that they wouldn't be able to play it online seven years in the future they would have still bought it anyway. I know I would because I had no specific interest in playing it online for that long.
The only thing worse than predictable April Fool jokes are the smart-arsed attention seekers who have to run around shouting "omg is april fools olololo" instead of just shutting up and watching people fall for it.
No, I am not Mike Hawk - though I have indeed run out of Karma.
I have often watched in amusement how Mike Hawk is bashed down for posting negative comments about Nintendo, and it is truly pathetic at how defensive Nintendo fans can get.
All someone needs to do is say something like "Nintendo makes games that are FUN, but nobody understands that simple fact" and they get modded up to the heavens even though half the time it has nothing at all to do with what the thread is about. You can bet on at least half a dozen or so "me too!" posts in reply to it as well.
Well, either that or use the strafe option that they included by pressing and holding the L trigger.
Except then I can't change the direction that I am looking in. Which brings me back to what I was saying in the first place - it needs a proper strafe feature.
Perhaps, although misreading the parent didn't make the information in the post less true in any way - and it's information that needs to be posted over and over since there's still lots of people who actually believe Nintendo isn't doing well.
Next time try sounding a little less like a zealot.
Here's an interesting thing to think about. There are more Gamecubes sold worldwide than Xboxes - and yet a LOT (yes, a LOT) of Xboxes are only sold because they can be modded.
Erm, no. Only a very small fraction of consoles that are sold are for modding purposes.
In Sweden the Xbox has 31% of the market, the cube has 13% (this is one of the only countries where the difference is that big) - yet the amount of software sold for both platforms is the same. Logic thus tells us that around ~66% of all Xboxes are running pirated games only.
Or, ya know, maybe some of the Xbox owners just don't play/buy games as much as the GC owners.
Story isn't everything, would you prefer a game based on the great gatsby? I found all the levels to be great, unlike Halo which had a few reused.
I never said anything about a story - I said that there is no sense of continuity. It doesn't take a good story to achieve that. A shoot-em-up like Ikaruga has no story, but there is a feeling of continuity as you progress through the game.
Oh please, multiplayer was great, the only thing Halo one upped was vehicles. TS2 beat halo down on everything else. The mapmaker alone makes it better than 90% of the console fps's out there
Halo multiplayer is more than just about the vehicles. It takes a while to 'get it' as there is far more depth to it and the weapons are far more balanced.
TS2's mapmaker cannot hide all the other glaring faults that are present in the game.
What are you smoking? I don't know about Timesplitters 1, but Timesplitters 2 is one of the best console FPSs out there. I'm not alone in thinking this either: It averaged like 9/10. What more does it take to make a game not "poor"
Yes, the game got some rather high marks in some quarters - but equally, many people voiced disagreements with these high scores.
It's the true heir to Goldeneye in all the ways that count: Good single player, ridiculously fun multiplayer, and high replay value keeps it fresh. Hell, it's twice the game Halo is: Better/more weapons, tons of gameplay options and characters to play as, map editor...
The single player is appalling. There is no sense of continuity between the levels and there are only about three decent ones. They all feel as if they were designed by different people in different rooms who never spoke to each other. The weapons are totally feeble sounding (when reloading the shotgun, it sounds like I am shaking a rattle) and I just couldn't get rid of the 'floating gun' feeling for the most part.
Multiplayer was very lightweight as well, thanks in part to the weedy weapons and poor AI of the CPU characters. Halo just kicks it all over the place.
I can go on, but since you probably thought Diakatana was great, I'll stop here
Yes, I suggest you stop there as well. Go any further and you will sound like a petulant child.
Free Radical consists only of about three members of the original Goldeneye team.
And given how poor that the two Timesplitters games are, I am very glad that FR are not making the game - not that EA's own recent 007 games have been much cop.
Basically, I'm having trouble feeling the pity here. Did you not even read the message when you signed up that you would be automatically renewed if you didn't cancel? What about the part that let you choose the future billing method? Those were two seperate chances to get it into your head what was about to happen.
I totally agree with this. If you sign up to a service that states it will automatically re-charge you when the subscription expires then you cannot complain when they do so.
If I had to manually renew my gym membership each month, it would drive me bonkers.
he thing is, although XBox Live may be a great service and very much liked by those who use it.. There are relatively few who actually do use it. I don't have numbers, but it seems to me that online gaming has a very small penetration in the console world so far. I just think it's important to remember things like that when hypothesizing the death of PC gaming.. silly me, right?
Which is probably why the article is about the RISE of online console gaming, and not the state of online console gaming as it stands now.
Am I the only person that sees no internet connectivity as an advantage? I couldn't care less if my console can go online or not.
Yes. How on earth can a console not having any connectivity be an advantage? It's like saying that a console with only one controller port is an advantage.
What I want is an excellent multiplayer experience that I can share with three other people in the room. Nintendo's games have got this in spades.
What I want is the choice to play either online or with friends on a system. Sony's and MS's consoles have got this in spades.
A game of Mario Party just wouldn't be the same if the people you were playing against weren't in the same room.
A game of Mario Party isn't the same if you don't immediately have a bunch of people at hand to play with. With the Xbox, PS2 and PC I can just jump online and play some multiplayer games. An eight player game of Midtown Madness 3 (especially with people I know) on Xbox Live is hilarious stuff.
I see nothing wrong with Nintendo forcing us to be social creatures in order to get our multiplayer fix. Let Microsoft and Sony make games that can be played online; the truth of the matter is all the multiplayer games I play are on Nintendo right now, except for Guilty Gear X2 (PS2) and Power Stone 2 (DC).
And why would you not want Nintendo to make online playable games? If you like their output so much, why would you not want them to make an online game for you to play?
Yes, that was their excuse. They never actually said the word 'lag', but that is what they were getting at when they said the technology is not their yet to create a flawless experience.
Right. And if you already have a nice PC that you use for gaming, why are you going to go out and buy another, feature-cut PC, which is much less powerful and more restricted than the one you already have?
What, you mean just like how people in the West can enjoy playing on PC's AND consoles?
Except it is also easy as hell to get PC gamers to buy, it is called giving them a good value instead of squeezing them for that last penny, duh! I'll use myself for a couple of examples: 1.-I bought MoH:10th anniversary, even though I heard the latest game in the series sucked (which it did BTW) so why did I buy? Because they gave me extras that made it worth buying like the original MoH:AA plus the expansions, Moh:PA Directors Cut, plus a couple of CDs worth of soundtracks and making of behind the scenes.
Rubbish. The makers of System Shock 2 gave PC gamers plenty of value yet only five of them bought it.
No, what CONSUMERS "should" do is to QUIT buying software that's subject to such prone-obsolescence systems. If consumers are too stupid or unable to resist buying the latest and greatest despite such issues, then companies will continue to find it in their financial best interests to do so
What some people should do is stop talking nonsense like this.
It's nothing to do with being stupid or being unable to resist the urge to buy the newest game. The 'issue' for most people is a complete non-issue - if they had known that they wouldn't be able to play it online seven years in the future they would have still bought it anyway. I know I would because I had no specific interest in playing it online for that long.
You are a fucking idiot.
The only thing worse than predictable April Fool jokes are the smart-arsed attention seekers who have to run around shouting "omg is april fools olololo" instead of just shutting up and watching people fall for it.
No, I am not Mike Hawk - though I have indeed run out of Karma.
I have often watched in amusement how Mike Hawk is bashed down for posting negative comments about Nintendo, and it is truly pathetic at how defensive Nintendo fans can get.
All someone needs to do is say something like "Nintendo makes games that are FUN, but nobody understands that simple fact" and they get modded up to the heavens even though half the time it has nothing at all to do with what the thread is about. You can bet on at least half a dozen or so "me too!" posts in reply to it as well.
Well, either that or use the strafe option that they included by pressing and holding the L trigger.
Except then I can't change the direction that I am looking in. Which brings me back to what I was saying in the first place - it needs a proper strafe feature.
Seems to me that you don't understand what games are all about.
How is adding an extra feature that doesn't affect the single player game ruining the Metroid series...?
Any game played in an FPS view needs a strafe option, no matter how it is played.
Perhaps, although misreading the parent didn't make the information in the post less true in any way - and it's information that needs to be posted over and over since there's still lots of people who actually believe Nintendo isn't doing well.
Next time try sounding a little less like a zealot.
Here's an interesting thing to think about. There are more Gamecubes sold worldwide than Xboxes - and yet a LOT (yes, a LOT) of Xboxes are only sold because they can be modded.
Erm, no. Only a very small fraction of consoles that are sold are for modding purposes.
In Sweden the Xbox has 31% of the market, the cube has 13% (this is one of the only countries where the difference is that big) - yet the amount of software sold for both platforms is the same. Logic thus tells us that around ~66% of all Xboxes are running pirated games only.
Or, ya know, maybe some of the Xbox owners just don't play/buy games as much as the GC owners.
Face it, TimeSplitters 2 - done mostly by the old GoldenEye team ... is the best game Rare never made.
It was made by three ex-members of the Goldeneye team, and it was utter rubbish. Both Goldeneye and Perfect Dark walked all over TS2.
Story isn't everything, would you prefer a game based on the great gatsby? I found all the levels to be great, unlike Halo which had a few reused.
I never said anything about a story - I said that there is no sense of continuity. It doesn't take a good story to achieve that. A shoot-em-up like Ikaruga has no story, but there is a feeling of continuity as you progress through the game.
Oh please, multiplayer was great, the only thing Halo one upped was vehicles. TS2 beat halo down on everything else. The mapmaker alone makes it better than 90% of the console fps's out there
Halo multiplayer is more than just about the vehicles. It takes a while to 'get it' as there is far more depth to it and the weapons are far more balanced.
TS2's mapmaker cannot hide all the other glaring faults that are present in the game.
What are you smoking? I don't know about Timesplitters 1, but Timesplitters 2 is one of the best console FPSs out there. I'm not alone in thinking this either: It averaged like 9/10. What more does it take to make a game not "poor"
Yes, the game got some rather high marks in some quarters - but equally, many people voiced disagreements with these high scores.
It's the true heir to Goldeneye in all the ways that count: Good single player, ridiculously fun multiplayer, and high replay value keeps it fresh. Hell, it's twice the game Halo is: Better/more weapons, tons of gameplay options and characters to play as, map editor...
The single player is appalling. There is no sense of continuity between the levels and there are only about three decent ones. They all feel as if they were designed by different people in different rooms who never spoke to each other. The weapons are totally feeble sounding (when reloading the shotgun, it sounds like I am shaking a rattle) and I just couldn't get rid of the 'floating gun' feeling for the most part.
Multiplayer was very lightweight as well, thanks in part to the weedy weapons and poor AI of the CPU characters. Halo just kicks it all over the place.
I can go on, but since you probably thought Diakatana was great, I'll stop here
Yes, I suggest you stop there as well. Go any further and you will sound like a petulant child.
Free Radical consists only of about three members of the original Goldeneye team.
And given how poor that the two Timesplitters games are, I am very glad that FR are not making the game - not that EA's own recent 007 games have been much cop.
Basically, I'm having trouble feeling the pity here. Did you not even read the message when you signed up that you would be automatically renewed if you didn't cancel? What about the part that let you choose the future billing method? Those were two seperate chances to get it into your head what was about to happen.
I totally agree with this. If you sign up to a service that states it will automatically re-charge you when the subscription expires then you cannot complain when they do so.
If I had to manually renew my gym membership each month, it would drive me bonkers.
Good riddance, i'm sick of the plethora of shitty games that survive solely because they have 'good graphics.'
Such as...?
There are probably far more crap games with crap graphics than there are crap games with great graphics.
As far as I am aware, it is the 11th January 2004 - so how can it be released on the 4th January...?
Anyone who says that they hate a company for 'selling out' really has no idea of what goes on in the real world.
he thing is, although XBox Live may be a great service and very much liked by those who use it.. There are relatively few who actually do use it. I don't have numbers, but it seems to me that online gaming has a very small penetration in the console world so far. I just think it's important to remember things like that when hypothesizing the death of PC gaming.. silly me, right?
Which is probably why the article is about the RISE of online console gaming, and not the state of online console gaming as it stands now.
And this sort of thing being available will affect your enjoyment of the GBA because...?
Am I the only person that sees no internet connectivity as an advantage? I couldn't care less if my console can go online or not.
Yes. How on earth can a console not having any connectivity be an advantage? It's like saying that a console with only one controller port is an advantage.
What I want is an excellent multiplayer experience that I can share with three other people in the room. Nintendo's games have got this in spades.
What I want is the choice to play either online or with friends on a system. Sony's and MS's consoles have got this in spades.
A game of Mario Party just wouldn't be the same if the people you were playing against weren't in the same room.
A game of Mario Party isn't the same if you don't immediately have a bunch of people at hand to play with. With the Xbox, PS2 and PC I can just jump online and play some multiplayer games. An eight player game of Midtown Madness 3 (especially with people I know) on Xbox Live is hilarious stuff.
I see nothing wrong with Nintendo forcing us to be social creatures in order to get our multiplayer fix. Let Microsoft and Sony make games that can be played online; the truth of the matter is all the multiplayer games I play are on Nintendo right now, except for Guilty Gear X2 (PS2) and Power Stone 2 (DC).
And why would you not want Nintendo to make online playable games? If you like their output so much, why would you not want them to make an online game for you to play?
Yes, that was their excuse. They never actually said the word 'lag', but that is what they were getting at when they said the technology is not their yet to create a flawless experience.
Right. And if you already have a nice PC that you use for gaming, why are you going to go out and buy another, feature-cut PC, which is much less powerful and more restricted than the one you already have?
What, you mean just like how people in the West can enjoy playing on PC's AND consoles?
The reason why they didn't include online play was because they didn't think they were going to make any money on it.
Their excuse about the lag is as hollow as the one they used to justify using cartridges over CD's on the N64.
The Japanese and Korean markets are actually very different.
PC gaming, especially with regards to RTS games, is very big in Korea and so is online play.