"I mean - Cinderella2? PeterPan2 LionKing2 Aladdin2&3."
True, and when you put this and the fact that everytime the Mickey Mouse (& friends) trademark/copyright is close to expiration, Disney lobbies Congress for the extension on copyrights.
Ironically, Walt Disney himself witnessed his own creations Alice in Cartoonland and Oswald the Rabbit (before his suceess with Mickey Mouse, I might add) taken away from him from the company that owned the rights to his work. How fitting to see the current leadership at Disney desperately clinging onto all of Disney's intellectual property despite the fact that he passed away nearly 40 years ago.
Considering the fact that every ID game since Doom (original) has had a Linux port, it would be fair to state that you shouldn't expect anything different from this release.;)
"Its been proven lots of times, heck, people still play QUAKE1 because of the mods!"
I couldn't agree with you more. However it's not just mods that keep people playing Quake I, it's ports. John Carmack unleashed a horde of ports to several of id's best games by releasing the source under GPL, which gives fans a chance to play games like Doom in OpenGL or on a cellphone, or even revamping Quake with today's graphics hardware support like per-pixel lighting and stencil shadows.
I'm currently playing Tenebrae Quake, and it looks amazing on my GeforceFX 5900 Pro.
I know, but I was referring to the basic premise behind the show- the characters, setting, etc.
You're right about the style. I agree that Family Guy pulls it off better, due to quick, funny jabs at pop-culture.
Some of my favorite scenes include Peter and Brian at the brewery (with heavy reference to Charlie and the Chocolate Factory), as well the backgound on why Joe became handicapped after fighting the Grinch.
Family Guy actually utilizes the same basic premise behind the Simpsons, and borrows quite a bit from the show:
- a show about a family with 3 kids
- the father is a moron
- the wife is usually the sane/careful one
- setting is in a fictional American town, although in Family Guy, we at least know the state (Rhode Island)
- the children are a boy, girl, and a baby
- the father spends a lot of time at the bar
There's a few others. The biggest differences in the two have to deal with the fact that the family pet (Brian, a walking, talking, alcoholic mutt) is personified, as well as the baby (Stewie, who has napoleonic tendencies) Needless to say, I've enjoyed both shows enough to consider myself a big fan of each.
Actually, some good could come of this codeleak due to peer review.
Linux makes a very secure OS not because its code is hidden from the public (like their biggest rival, ahem), but because the best hackers in the world have access to it and fix it before serious issues arise.
I'm willing to bet that if Valve actually welcomed insight from the open-source community, people would contribute, without question.
Who knows, maybe Valve could take advantage of adding optimizations, fixing memory leaks, and potential crashes where they normally couldn't?
You've mixed up copyrights and patents, but your point is still valid.
If Disney made investments in new cartoon characters (besides your typical Mickey, Donald, Goofy, etc), then there is much risk involved (it could fail financially, critics would hate it, the company's image would be stained forever). Unfortunately, with the extension of copyrights, Disney execs could sit on their fat asses, and continue getting rich off Walt's hard work from the 1920s-30s. There's now no more motivation for Disney to try to adapt anymore.
It's really sad, considering the fact that Walt Disney himself had experimented with several other characters before his success with Mickey. Ironically, it would be the greedy coorporations that killed off Alice in Cartoonland and Oswald that Rabbit because they owned or abused the intellectual property that Walt had created.
It's ironic to see the current Disney company exploit intellectual property that really isn't theirs, but rather the dead founder's (Walt passed away in 1966, yet Mickey Mouse is still property of the company for some time to come).
Keep in mind that this version is the same version used at the E3 presentation, which means it was optimized for a Radeon 9700, which has been boasting some pretty impressive fps scores. I get only about 20 fps on my Geforce4ti/4200 (128mb version), and my framerate drops below 5 when more than 1 monster is on the screen.
If you want the demo, don't use filesharing apps...they've been too unreliable for the file. Try doin a search on packetnews for IRC channels that host the file (I got mine at addictz.net #datavault).
Imagine that... if RIAA can shut down a p2p network like Kazaa, there won't be anything that they can't touch. Most likely, the judge in the case won't know a bit of difference between Kazaa and Napster.
Am I worried about the future of our rights online? Hell yes.
But am I worried about my ability to download mp3s/divx's of the net? Not really... something else will always take the place.
Unfortunately, I guess it won't be long before the RIAA tries to shut down IRC chats that host channels where files are swapped (DALnet come to mind?).
Any bit of information about 3D hardware/gaming coming from the legendary programmer that brought us Wolfenstein 3D, Doom, Quake (and its sequels), plus is resposible for plenty of other titles using his tech (Soldier of Fortune (I & II), Jedi Knight 2, Return to Castle Wolfenstein, Medal of Honor: Allied Assault, and many others) is worthwhile and helpful in choosing a new graphics card.
To give a good example, he was one of the first to tell us, the gamers, (in one of his.plan) that the Matrox Parhelia was inferior in performance to that of the Radeon 8500 and Geforce4ti before it was even released.
Plus, regardless of whether you want to hear it or not, Doom 3 may be one of the most anticipated games ever. I wouldn't be surprised if it becomes the highest-grossing.
You're wrong. You may be right in saying that the 9000 is basically a neutered 8500 (has less pipelines), but from what Carmack has written about support for ATI chipsets in his.plan files (8500 runs fine with Doom 3), there's no reason to doubt the statement that the 9000 will run Doom 3 okay.
In fact, Carmack has stated that the Radeon 7500 and Geforce 256/2 (1st gen T&L chipsets) will be able able to run Doom3, even though there's no vertex/pixel shaders present (lack of pixel shaders would require more passes for per-pixel lighting and shadowing). What makes you think that a card that runs DirectX 8/OpenGL games as well as a GF3 can be inferior to that of a GeForce 256? I shudder to think about how many passes a GF2 must have to do when scenes with per-pixel lighting, volume stencil shadows, and dynamic light sources are being displayed. A Radeon 9000 wouldn't even have to do more than 2 or 3 passes on that same scene, especially since it supports pixel shader version 1.4 (like the 8500- it allows 6 textures in a single pass).
Besides, from what I've heard, Doom 3 is being limited to 2nd-gen T&L GPUs, and probably won't utilize special features of chipsets like the Radeon 9700 and nvidia's NV30.
...that many slashdotters here don't really know what Rendermonkey (or even Cg) is...
However this is a good tool for creating custom shaders...it's got a compiler built into it, and you can update the rendering window whenever you commit charges..
What sucks is that all but one of the sample shaders provided require pixel shader version 1.4 (which is ATI's standard) in order to run. So if I want to create custom shaders that run on my Geforce 4ti, I need to make my own, from scratch...
As I'm typing this, I'm currently migrating the ocean scene from Meshuggah to Rendermonkey to see what I can do with it...
To me, nvidia's Cg Browser is only there to provide an catalog of the shaders. If you wanted to use one, you could just copy the source and use it within your own software. You can't change the code behind the shaders in real time. What's even more misleading is that the majority of the shaders in the Cg Browser weren't done in Cg.
I just downloaded the beta and played with a little just enough so that I can realize that it's a real-time development tool that allows the user to create their own custom shaders within the browser.
What I'd like to see is a joint effort between nvidia and ATI to collaberate on this "shader war" and allow Rendermonkey to have seamless support for the Cg language.
I guess this is just another effect to make Linux look pretty like MacOS X...
But seriously, I don't know if any there are any Linux desktops in development that actually utilize the 3D hardware in most graphics cards. There should be...
Unfortunately, the hack in Enlightment is all done on the CPU, which takes a screenshot of what's underneath and adjusts the alpha for the cool effect... it gets the job done, but it's not very efficient (and it's got it's performance hit, especially on a low-end system). What should rather be done is making the desktop interface in OpenGL, so the transparencies can be done more on a GPU, freeing up valuable system resources.
I'm not saying that KDE 4.0 (or whatever) should necessarily copy off of Microsoft in making an interface accelerated by the GPU, but then again, I think OS X does something similar.
Microsoft is taking it a step further; their new upcoming OS will have a true 3D interface, where each window is a texture... standard GPU's will need more memory bandwidth to support resolutions with many large windows open, so a resource hog it still may be... but it's a good approach nonetheless.
512 mb consumer graphic cards anyone?
I might be the only person wondering about this, but so far there are no laptops that support true directx 8/8.1 features such as vertex and pixel shaders.
I know that very few games out there actually use them, but until laptops come out with a chipset like the Ati Radeon 8500 or Geforce3/4Ti, you're still stuck with basic Directx 7/OpenGL 1.3 (without modules) functionality.
This may not seem very important, but after seeing the Doom3 previews, I can say that pixel shaders and shadow buffers will be a must-have from now on.
This really goes back to what slashdot covered earlier how AOL-TW CEO said that PVR users were stealing when they skipped over commercials, but it also applies here... the users are not bounded to a contract to watch the ads.
It's also interesting to see the hypocrasy when AOL-Time Warner's CEO denouncing products like TiVO and ReplayTV while AOL is making deals with Tivo...
It adds somewhat of a twist when Sonicblue is ordered to infringe on its user's privacy and not TiVo.
I'd like to be able to play a MMORPG without paying a dime for monthly service. Sure, Diablo II on Blizzard.net allows you to play against other players, but the character development is not the same.
I mean, doesn't it seem stupid to buy a $50 game and be expected to pay another 10-15 bucks a month to continue to use it? I know servers cost money, but I figure that the original price for the game would cover this.
Am I the only one that doesn't like the pay service?
I've seen a lot of people here that have played Operation Flashpoint and say that it totally sucks...
It turns out that the same gameplay engine is now being used for Virtual Battlefield Systems, which VBS is going to be used to train marines in tactical situations. I just thought that this is a twist considering how that something for gamers becomes a military training simulation...
"I mean - Cinderella2? PeterPan2 LionKing2 Aladdin2&3."
True, and when you put this and the fact that everytime the Mickey Mouse (& friends) trademark/copyright is close to expiration, Disney lobbies Congress for the extension on copyrights.
Ironically, Walt Disney himself witnessed his own creations Alice in Cartoonland and Oswald the Rabbit (before his suceess with Mickey Mouse, I might add) taken away from him from the company that owned the rights to his work. How fitting to see the current leadership at Disney desperately clinging onto all of Disney's intellectual property despite the fact that he passed away nearly 40 years ago.
Then again, I might be biased.
"We believe you should have the same choice when it comes to music services."
Does anyone else cringe when you see/hear the words "choice" and "Microsoft" in the same sentence?
Considering the fact that every ID game since Doom (original) has had a Linux port, it would be fair to state that you shouldn't expect anything different from this release. ;)
Cheers!
"Its been proven lots of times, heck, people still play QUAKE1 because of the mods!"
I couldn't agree with you more. However it's not just mods that keep people playing Quake I, it's ports. John Carmack unleashed a horde of ports to several of id's best games by releasing the source under GPL, which gives fans a chance to play games like Doom in OpenGL or on a cellphone, or even revamping Quake with today's graphics hardware support like per-pixel lighting and stencil shadows.
I'm currently playing Tenebrae Quake, and it looks amazing on my GeforceFX 5900 Pro.
"According to Microsoft, the Redmond company is going to charge a license fee for any product that is formatted in FAT by the manufacturer."
Ironically, the Redmond company produces products that have been deep-fried in fat it seems.
Can America trust regular punchcard voting? Didn't Florida teach us anything in 2000?
"So they have similar characters. Big deal."
I know, but I was referring to the basic premise behind the show- the characters, setting, etc.
You're right about the style. I agree that Family Guy pulls it off better, due to quick, funny jabs at pop-culture.
Some of my favorite scenes include Peter and Brian at the brewery (with heavy reference to Charlie and the Chocolate Factory), as well the backgound on why Joe became handicapped after fighting the Grinch.
That's a Simpsons quote there.
I believe the appropiate term in this case would be "This is freakin awesome!"
Family Guy actually utilizes the same basic premise behind the Simpsons, and borrows quite a bit from the show:
- a show about a family with 3 kids
- the father is a moron
- the wife is usually the sane/careful one
- setting is in a fictional American town, although in Family Guy, we at least know the state (Rhode Island)
- the children are a boy, girl, and a baby
- the father spends a lot of time at the bar
There's a few others. The biggest differences in the two have to deal with the fact that the family pet (Brian, a walking, talking, alcoholic mutt) is personified, as well as the baby (Stewie, who has napoleonic tendencies) Needless to say, I've enjoyed both shows enough to consider myself a big fan of each.
Warez for Nerds. Stuff that matters.
Actually, some good could come of this codeleak due to peer review.
Linux makes a very secure OS not because its code is hidden from the public (like their biggest rival, ahem), but because the best hackers in the world have access to it and fix it before serious issues arise.
I'm willing to bet that if Valve actually welcomed insight from the open-source community, people would contribute, without question.
Who knows, maybe Valve could take advantage of adding optimizations, fixing memory leaks, and potential crashes where they normally couldn't?
You've mixed up copyrights and patents, but your point is still valid.
If Disney made investments in new cartoon characters (besides your typical Mickey, Donald, Goofy, etc), then there is much risk involved (it could fail financially, critics would hate it, the company's image would be stained forever). Unfortunately, with the extension of copyrights, Disney execs could sit on their fat asses, and continue getting rich off Walt's hard work from the 1920s-30s. There's now no more motivation for Disney to try to adapt anymore.
It's really sad, considering the fact that Walt Disney himself had experimented with several other characters before his success with Mickey. Ironically, it would be the greedy coorporations that killed off Alice in Cartoonland and Oswald that Rabbit because they owned or abused the intellectual property that Walt had created.
It's ironic to see the current Disney company exploit intellectual property that really isn't theirs, but rather the dead founder's (Walt passed away in 1966, yet Mickey Mouse is still property of the company for some time to come).
Keep in mind that this version is the same version used at the E3 presentation, which means it was optimized for a Radeon 9700, which has been boasting some pretty impressive fps scores. I get only about 20 fps on my Geforce4ti/4200 (128mb version), and my framerate drops below 5 when more than 1 monster is on the screen.
If you want the demo, don't use filesharing apps...they've been too unreliable for the file. Try doin a search on packetnews for IRC channels that host the file (I got mine at addictz.net #datavault).
Imagine that... if RIAA can shut down a p2p network like Kazaa, there won't be anything that they can't touch. Most likely, the judge in the case won't know a bit of difference between Kazaa and Napster.
Am I worried about the future of our rights online? Hell yes.
But am I worried about my ability to download mp3s/divx's of the net? Not really... something else will always take the place.
Unfortunately, I guess it won't be long before the RIAA tries to shut down IRC chats that host channels where files are swapped (DALnet come to mind?).
I do...
.plan) that the Matrox Parhelia was inferior in performance to that of the Radeon 8500 and Geforce4ti before it was even released.
Any bit of information about 3D hardware/gaming coming from the legendary programmer that brought us Wolfenstein 3D, Doom, Quake (and its sequels), plus is resposible for plenty of other titles using his tech (Soldier of Fortune (I & II), Jedi Knight 2, Return to Castle Wolfenstein, Medal of Honor: Allied Assault, and many others) is worthwhile and helpful in choosing a new graphics card.
To give a good example, he was one of the first to tell us, the gamers, (in one of his
Plus, regardless of whether you want to hear it or not, Doom 3 may be one of the most anticipated games ever. I wouldn't be surprised if it becomes the highest-grossing.
You're wrong. You may be right in saying that the 9000 is basically a neutered 8500 (has less pipelines), but from what Carmack has written about support for ATI chipsets in his .plan files (8500 runs fine with Doom 3), there's no reason to doubt the statement that the 9000 will run Doom 3 okay.
In fact, Carmack has stated that the Radeon 7500 and Geforce 256/2 (1st gen T&L chipsets) will be able able to run Doom3, even though there's no vertex/pixel shaders present (lack of pixel shaders would require more passes for per-pixel lighting and shadowing). What makes you think that a card that runs DirectX 8/OpenGL games as well as a GF3 can be inferior to that of a GeForce 256? I shudder to think about how many passes a GF2 must have to do when scenes with per-pixel lighting, volume stencil shadows, and dynamic light sources are being displayed. A Radeon 9000 wouldn't even have to do more than 2 or 3 passes on that same scene, especially since it supports pixel shader version 1.4 (like the 8500- it allows 6 textures in a single pass).
Besides, from what I've heard, Doom 3 is being limited to 2nd-gen T&L GPUs, and probably won't utilize special features of chipsets like the Radeon 9700 and nvidia's NV30.
...that many slashdotters here don't really know what Rendermonkey (or even Cg) is...
However this is a good tool for creating custom shaders...it's got a compiler built into it, and you can update the rendering window whenever you commit charges..
What sucks is that all but one of the sample shaders provided require pixel shader version 1.4 (which is ATI's standard) in order to run. So if I want to create custom shaders that run on my Geforce 4ti, I need to make my own, from scratch...
As I'm typing this, I'm currently migrating the ocean scene from Meshuggah to Rendermonkey to see what I can do with it...
To me, nvidia's Cg Browser is only there to provide an catalog of the shaders. If you wanted to use one, you could just copy the source and use it within your own software. You can't change the code behind the shaders in real time. What's even more misleading is that the majority of the shaders in the Cg Browser weren't done in Cg.
...but one can only dream...
I just downloaded the beta and played with a little just enough so that I can realize that it's a real-time development tool that allows the user to create their own custom shaders within the browser.
What I'd like to see is a joint effort between nvidia and ATI to collaberate on this "shader war" and allow Rendermonkey to have seamless support for the Cg language.
I guess this is just another effect to make Linux look pretty like MacOS X... But seriously, I don't know if any there are any Linux desktops in development that actually utilize the 3D hardware in most graphics cards. There should be... Unfortunately, the hack in Enlightment is all done on the CPU, which takes a screenshot of what's underneath and adjusts the alpha for the cool effect... it gets the job done, but it's not very efficient (and it's got it's performance hit, especially on a low-end system). What should rather be done is making the desktop interface in OpenGL, so the transparencies can be done more on a GPU, freeing up valuable system resources. I'm not saying that KDE 4.0 (or whatever) should necessarily copy off of Microsoft in making an interface accelerated by the GPU, but then again, I think OS X does something similar. Microsoft is taking it a step further; their new upcoming OS will have a true 3D interface, where each window is a texture... standard GPU's will need more memory bandwidth to support resolutions with many large windows open, so a resource hog it still may be... but it's a good approach nonetheless. 512 mb consumer graphic cards anyone?
I might be the only person wondering about this, but so far there are no laptops that support true directx 8/8.1 features such as vertex and pixel shaders.
I know that very few games out there actually use them, but until laptops come out with a chipset like the Ati Radeon 8500 or Geforce3/4Ti, you're still stuck with basic Directx 7/OpenGL 1.3 (without modules) functionality.
This may not seem very important, but after seeing the Doom3 previews, I can say that pixel shaders and shadow buffers will be a must-have from now on.
This really goes back to what slashdot covered earlier how AOL-TW CEO said that PVR users were stealing when they skipped over commercials, but it also applies here... the users are not bounded to a contract to watch the ads.
It's also interesting to see the hypocrasy when AOL-Time Warner's CEO denouncing products like TiVO and ReplayTV while AOL is making deals with Tivo...
It adds somewhat of a twist when Sonicblue is ordered to infringe on its user's privacy and not TiVo.
I'd like to be able to play a MMORPG without paying a dime for monthly service. Sure, Diablo II on Blizzard.net allows you to play against other players, but the character development is not the same. I mean, doesn't it seem stupid to buy a $50 game and be expected to pay another 10-15 bucks a month to continue to use it? I know servers cost money, but I figure that the original price for the game would cover this. Am I the only one that doesn't like the pay service?
Dammit...I just got over my Everquest addiction!
...is that the vast majority of us change channels during commercials.
I've seen a lot of people here that have played Operation Flashpoint and say that it totally sucks... It turns out that the same gameplay engine is now being used for Virtual Battlefield Systems, which VBS is going to be used to train marines in tactical situations. I just thought that this is a twist considering how that something for gamers becomes a military training simulation...