Slashdot Mirror


"EverQuest II" to debut in 2003

Parsa writes "This story at Cnet says; A new version of the popular computer game "EverQuest" will make its debut late next year, Sony Online Entertainment said Thursday. Sony Online Entertainment says the next version of the popular computer game will feature a new 3D engine and a tradesman class for "nonconfrontational" character advancement. "

238 comments

  1. already? by Cornelius+the+Great · · Score: 2, Funny

    Dammit...I just got over my Everquest addiction!

    --
    Sigs are for losers
    1. Re:already? by Anonymous Coward · · Score: 1, Funny

      "Dammit...I just got over my Everquest addiction!"

      Lucky....

  2. More MUD copying by zyklone · · Score: 2, Insightful

    And how many actually think there will be new ideas, ideas not used in various MUDs around the net for atleast 10 years.

    So far there has been little innovative in these "new" environments except for the graphics.

    1. Re:More MUD copying by FortKnox · · Score: 1

      True true.

      Making it skill based so you don't have to do the 'hack-n-slash' thing was introduced in muds a long time ago. Actually, this would probably be "considered" copying from UO's skill system (although UO was the first MUD with graphics).

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    2. Re:More MUD copying by metalpet · · Score: 1

      following this, the metaverse from snowcrash really describes very little innovations from your favorite local mud.

      having an immersive 3d world makes a huge difference, both in term of user experience, and in term of software complexity. MUDs never had to worry too much about avatars, collision detection and a million other little things like that.

      Now, I wonder how boring those "non-confrontational ways of building a character" are going to be.

    3. Re:More MUD copying by Kenja · · Score: 2

      "although UO was the first MUD with graphics"

      No, it wasn't. Hell, Siera Online predates UO by a few years. And even it was not the first.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    4. Re:More MUD copying by PhoenixFlare · · Score: 0

      Sierra Online was/is a company, not a game.

      I imagine you're referring to the RPG they had on their online service, don't remember the name, but it something to do with exploring inside a volcano or the like.

    5. Re:More MUD copying by Anonymous Coward · · Score: 0

      To build a character, well, when two characters love each other very much they...

      &ltCENSORED&gt

      ...and nine months later, another character is born.

    6. Re:More MUD copying by Kenja · · Score: 2

      You'r right. It was called the Sierra Network in 1991, later renamed the ImagiNation Network, which was bought by AOL in 1996.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    7. Re:More MUD copying by stefanlasiewski · · Score: 1

      Indeed. I remember people playing Neverwinter Nights on AOL in '89-90. It was graphical, it was Multi-user, and it had Dungeons.

      NWN predates UO by many years.

      --
      "Can of worms? The can is open... the worms are everywhere."
    8. Re:More MUD copying by Oliver+Wendell+Jones · · Score: 2

      I imagine you're referring to the RPG they had on their online service

      *cough cough geek alert* it was called Shadows of Yserbius

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    9. Re:More MUD copying by Oliver+Wendell+Jones · · Score: 3, Informative

      I'm pretty sure that Meridian 59 came out before UO and it was a graphical MUD and it was 3D. It was crappy 3D, but it was 3D.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    10. Re:More MUD copying by Anonymous Coward · · Score: 0

      and nine months later, another character is born.

      NO, it's: and nine rolls of the dice later, another character is born.

    11. Re:More MUD copying by Gautama · · Score: 1
      So far there has been little innovative in these "new" environments except for the graphics.


      Except their pay-to-play business models.

      I suppose the other similarity, auctioning gear really isn't an enviromental innovation. It's just a refinement of the inevitable meta-game auctioning that went on. And while I don't remember any RL money changing hands on any of the Diku's I frequented, I admit that I never really cared enough to find out.

      Sigh, I'm actually missing JediMud...

    12. Re:More MUD copying by Anonymous Coward · · Score: 0

      Could you give an example of a MUD that works this way? The only MUDs I have played so far are either hack-and-slash or glorified chatrooms.

    13. Re:More MUD copying by FortKnox · · Score: 1

      I have to reach into my memory, but I believe the "CircleMud" codebase was skill based, not level based. Get a coder to add wizzbangs, and you have this "tradesman class" EQ2 will have.

      If you really think about it, the system that EQ and UO use are just glorified mud codebases. The graphics add quite a bit, and the network code would HAVE to change (although, from the stories I've heard about UO's lag...), but when you get down to the nitty gritty, its just a mud system.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    14. Re:More MUD copying by Anonymous Coward · · Score: 0

      Bzzt.. wrong. UO came before Meridian 59.

    15. Re:More MUD copying by Oliver+Wendell+Jones · · Score: 2

      Based on what I could find online, Meridian 59 was launched in Sept. 1996. UO didn't start winning awards until 1997, but I can't find a launch date for it.

      I was pretty sure that I played Meridian 59 *before* I participated in the beta for UO, because I ran into a friend from Meridian 59 in UO.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    16. Re:More MUD copying by alderin · · Score: 1

      "Could you give an example of a MUD that works this way?"
      Certainly.
      Accursed Lands (www.accursedlands.com) has fully skill-based advancement... they don't even have classes. If you want to be a fighter/mage/thief... go fight/cast/steal to gain skill. Still in Beta, but it's an open beta and it's free.

      AL spawned from much code in Dartmud, but I don't have any details on how that mud was.

      "Magic just hasn't been the same since the breaking."

  3. Great! by Anonymous Coward · · Score: 0

    Now I can spend even more of my life online!

    1. Re:Great! by notsoanonymouscoward · · Score: 2

      hmm that isn't really possible at this point.. I mean, after I got the IV put in, theres just no reason to unplug.

      --
      I ate my sig.
  4. Let me get this right... by Telastyn · · Score: 5, Funny

    There will be a tradesman class, so after work people can go home and exist in a fantasy world where they... work...

    1. Re:Let me get this right... by EFGearman · · Score: 2

      I wonder if this will eventually cause virtual economic depressions and virtual layoffs.

      EFGearman

      --
      Atomic batteries to power! Turbines to speed!
    2. Re:Let me get this right... by martissimo · · Score: 2

      when i played EQ there was actually a fairly large demand by some people that they be allowed to advance in level with tradeskills, and that they be made more usefull. A fairly decent amount of people seemed to really want this.

      Same with the property ownership type stuff they mention as well.

      Just looks like they are adding features that the players want, pretty sound decision i'd say

    3. Re:Let me get this right... by Alkaiser · · Score: 1

      Yeah, how are they going to gain experience? Like, let's say you were a journalist, would you just go around posting on fliers to gain experience?

      Then slowly, as you built up a rapport with the community, your fliers would start to look better, and be in more visible positions...Hey wait a second...

      --
      Netjak.com independent reviews of domestic & import video ga
    4. Re:Let me get this right... by FaithAndReason · · Score: 2, Insightful

      Maybe because online they can actually be *good* at it? Y'know, I can shoot a bow in the real world, but only on a RPG can I actually hit what I'm aiming for... ;-)

      By the way, Asheron's Call 2 also has trade skills and NO character classes: anybody can specialize in anything they want, at any time. Sounds much more interesting to me. Check it out. And it's due out late this year...

    5. Re:Let me get this right... by Anonymous Coward · · Score: 0

      Some people get sick of slaying orcs and casting spells all day long...

    6. Re:Let me get this right... by MasterKayne · · Score: 4, Funny

      Maybe because online they can actually be *good* at it?

      This is a great point. I play most games because for a few hours I can feel more skilled than I really am.

      In Unreal, I can jump down the stairs, turning in mid-air, switch weapons, and giblet the guy chasing me. If I tried a move like that in real life I'd be in the hospital for months :)

    7. Re:Let me get this right... by Xerithane · · Score: 2

      I actually enjoy doing things along those lines. I'm not a big RPGer, but the whole "Search forest for things to kill" gets old and irritating. However, finding new ways to get people to buy things from you for more than you paid is always fun. Especially finding strange items to sell in the first place. It really helps if you have a few high level character friends who get stuff they don't want need who will let you sell it on consignment. It's the same reason why I love trade wars and why I think the new sequel is going to suck.

      --
      Dacels Jewelers can't be trusted.
    8. Re:Let me get this right... by Pfhreakaz0id · · Score: 2

      Indeed. I play Roller Hockey in real life, but I've only been playing for a year and I'm not very good.

      but, I can create a player in NHL 2002, take my pic from a digital camera, and watch myself take the feed on a breakaway from Derian Hatcher, deke out Chris Chelios and flip a wrister over Hashek's shoulder to win the cup. Then, I watch my digital alter ego get piled on by my teamates (note: This actually happened in my virtual season about two nights ago).

    9. Re:Let me get this right... by Anonymous Coward · · Score: 0

      It is said that if you can find a job you love, you'll never work a day in your life. I played EQ for two years, and this class actually seems like a lot of fun. Then again, if it is just clicking the same sequence of buttons to make the same item 100+ times, then I imagine it is going to suck. Hopefully they've changed the way trade skills work, and I assume they did, seeing that they are making a class based on it.

    10. Re:Let me get this right... by Anonymous Coward · · Score: 1, Funny

      No, no, no, you've got it all wrong. Remember: Real EQ'ers don't have jobs! :-)

    11. Re:Let me get this right... by Ooblek · · Score: 2
      Yeah and since it is non-confrontational, there will be nothing but politics and group factions. All the managers will suck and everyone will hate each other. Then you get some characters that are "borderline" and they just make everyone pissed at each other.

      Then, while walking through the forest to find stuff to sell/keep/etc, you come upon a monster. Instead of whacking it, you just scream "Please die!" over and over until it either runs away or complies and drops dead.

      This also begs the question: if it is non-confrontational, do you get to do all those things that people do behind the boss's back to get even? Things that come to mind: pissing in the boss's coffee, having sex on the boss's desk, etc. Then there would have to be hidden cameras and microphones and....oh my god, its Everquest 1984!!!!

    12. Re:Let me get this right... by F�an�ro · · Score: 1
      There will be a tradesman class, so after work people can go home and exist in a fantasy world where they... work...
      It wil be mainly played by those wo are a barbarian or mage in real live or what do you think how these people relax?
    13. Re:Let me get this right... by YourFavoriteBandSux · · Score: 1

      Good one. But am I the only one who finds just about every character class you can play "work"? I mean, I've only ever had one character, a Ranger, and man whenever I get in a group it's always "Okay Ranger pull, okay ranger pull, okay ranger pull..." And I either end up pulling too many, so am blamed for the slaughtering of the group, or too few, and I'm a jerk for not keeping the kills nice and tight. I've never liked the collaborative nature of the game because most (not all) people who play aren't terribly polite or social to begin with. The cliquey nature of groups, and for that matter of guilds, is a huge turn-off for me. And, I'm also sorry to say, I think it's boring most of the time. The only time when things get interesting is when the combat is so heated you're not really sure what the outcome is, but even then you're just a glorified spectator, hitting the 'melee' button when it's time to press it again. The game lack a *role-playing* element very badly. It might be time to jump back into DOAC again...

      --


      ---
      Two rights don't make a wrong, but three rights make a left. -Me
    14. Re:Let me get this right... by Iffy+Bonzoolie · · Score: 2, Interesting

      On the old MUD I used to play on EOTL, We had a Pacifists guild. They had their "kill" command revoked. They could duplicate flyers and pass them out for experience... if they were in a room with combat, they could also hold protest "sit-in"s to gain experience. The more pacifists sitting in, the more experience everyone got. They eventually got powers such as halting combat and various other interesting things. Their guild base was a coffee shop.

      You can get creative with these things. It shouldn't all be hack and slash! Think of it: Prostitute class. Some people are having net sex anyway, might as well get experience for it! You'd have to deal with VD and stuff. It would be great.

      -DG

      --
      Run a pencil-and-paper RPG campaign with your far-off friends: Gametable!
    15. Re:Let me get this right... by jacoplane · · Score: 1

      You can be a cook ;)

    16. Re:Let me get this right... by Loligo · · Score: 2

      >Maybe because online they can actually be *good*
      >at it?

      I'm the opposite... I'm a pretty fair shot with a pistol or rifle in the real world (yes, that includes against a moving target), but can't hit the broadside of a barn in an FPS.

      It probably has to do with the interface - in arcade shooters where you get an actual gun-type control (Time Crisis II, House of the Dead, that sorta thing), I'm a relative badass. In Medal of Honor, if I'm not sniping, I'm the handicap factor for my team...

      Maybe that's cause my targets in real life or in the arcade games aren't bouncing around like Quake addicts on a double dose of ampethamines or calling each other "L4M3R CAMp3R f4GzZz" though...

      -l

    17. Re:Let me get this right... by jsse · · Score: 2

      There will be a tradesman class, so after work people can go home and exist in a fantasy world where they... work...

      If this pays, why not? :)

    18. Re:Let me get this right... by drsoran · · Score: 1

      Maybe that's cause my targets in real life or in the arcade games aren't bouncing around like Quake addicts on a double dose of ampethamines or calling each other "L4M3R CAMp3R f4GzZz" though...

      Afterall, in the real world nobody camps right? :-) I mean, your only job in life is to protect these hostages and stop the other side from rescuing them. Do you: a) "camp" and protect the hostages, or b) run out and exchange gunfire with the offensive side (and most likely die because it's 8 against 1 or 2 rushers) because you don't want to get kicked from the server for being a camper?

      Fantasy worlds are really screwed up in that way. In real life you'd lay your ass prone on the ground for hours, cover yourself with camoflauge and sit lying quiet until the moron enemy guys came rushing by guns blasting blindly at anything that moves. Then you quietly pick them off one by one with your silenced sniper rifle from 50 yards away in the brush.

    19. Re:Let me get this right... by AngryAndDrunk · · Score: 1

      I see that sort of attitude a lot in CTF Q3 online, which is why this made me chuckle so much :-)

  5. Is this the same as the Playstation everquest? by Ryu2 · · Score: 2

    Hmmm, might be interesting if they allowed both platforms to access it -- cross platform, worldwide play... nice.

    --
    There's 10 types of people in this world, those who understand binary and those who don't.
    1. Re:Is this the same as the Playstation everquest? by cicatrix1 · · Score: 1

      Um... no... It's not the same at all. This is a true sequel who's planning was started almost 2 years ago and it has it's own dev team of about 40 people. It's based on the same world, but takes place years later and is supposed to have some interesting takes on character creation/advancement and death. It's supposed to have a killer graphics engine, too, and they are just kinda hoping that by late 2003 (when they expect to ship) that everyone will have systems capable of running it (which are right around the highest-end systems out right now).

      --

      I know more than you drink.
    2. Re:Is this the same as the Playstation everquest? by Bonker · · Score: 2

      FYI, the PS2 version of EQ will be called 'Everquest Adventures' and is set 500 years before the timeline EQ 1 uses. EQ2 is set 200-300 years after the EQ1 timeline. None of the three games will have cross play.

      --
      The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    3. Re:Is this the same as the Playstation everquest? by Fortuna+Wolf · · Score: 1

      A synopsis of the backstory to EQ 2 : after millions of adventures descended upon the lands and reached level 60 they wiped clean from norrath all signs of monsters, to gain more experience they turned upon the eldest races of the dragons, and the cutest races of the fluffy bunnies,
      Then, without any way to level up and gain treasure, they turned upon the very land, chopping down trees for 5 exp, tilling under the grass for 10 xp an acre, and salting it for an additional 15,
      whereupon they turned upon themselves in search of food and gameplay, until norrath was nothing but a wasteland, with two humans left, and a flower. (And empowered by the state of their fallen masters, rabbits descended upon the world)

      --
      Disclaimer:The "Human" attached to this account is unresponsible for anything unless it wants responsibility.
  6. An analogy question by rnd() · · Score: 3, Funny

    Everquest : Everquest II

    A) Beer : Malt Liquor
    B) Pentium : Athlon
    C) Cigarettes : Graham Crackers
    D) Capitalism : Marxism
    E) All of the above

    --

    Amazing magic tricks

    1. Re:An analogy question by Anonymous Coward · · Score: 1, Funny

      A)I always drink Laser(tm) Malt Liquor.
      B)My machine runs on a Motorola G4.
      C)I love graham crackers and hate smoking.
      D)I think the Marx brothers are hilarious.

    2. Re:An analogy question by sporadic · · Score: 1

      None of the above. The correct answer is:

      F) Cocaine : Crack

      Sporadic

    3. Re:An analogy question by Anonymous Coward · · Score: 0

      You left out the correct answer

      Cocaine:Crack

      Happy to help.

  7. Why drag your own subscribers away? by MonkeyBot · · Score: 2, Interesting

    Ultima Online was thinking about having a sequel, but then they decided to focus on their current project instead of developing a whole new system to troubleshoot and work through. That makes sense. I wonder what Everquest's rationale for drawing development away for another project is? Why not focus on the current project instead?

    1. Re:Why drag your own subscribers away? by enjo13 · · Score: 1

      UO2 was axed as part of larger clean up at EA... It was a top-level decision. It was less "lets focus our resources on UO" and more "Lets just get rid of UO2".. most of the developers on UO2 are now at other companies (a good deal of them are working with Richard Garriots new company.)

      --
      Turn s60 photos into awesome videos with mScrapbook for all S60 3rd edition phones!
    2. Re:Why drag your own subscribers away? by Anonymous Coward · · Score: 0

      Well in short the EverQuest engine as it stands now sucks. Modern MMO type games like DAOC are alot faster, have larger environments and generaly load faster. They have also released 3 expantions, the last one with an upgraded rendering engine. Too bad it's brutaly slow on my 1.2 Ghz Athlon at 800x600 and DAOC runs very quickly at 1280x1024 on the same system. But to be fair it looks great, in the new areas the old places still look the same. So there's a lack of consistancy in the world as it stands and that's only going to get worse if they just keep tacking addons on. They've needed a proper rewrite for ages, and after looking at the screenshots for Vernat's other big name venture Star Wars Galaxies I can't help but think it's going to be worth it.

    3. Re:Why drag your own subscribers away? by Dalroth · · Score: 2

      UO is a 2D game with 2D play mechanics.
      Everquest is a 3D game with 3D play mechanics.

      The UO Sequel was going to be a 3D game with 3D play mechanics.
      Everquest II will be a 3D game with 3D play mechanics.

      The difference is this, when you have UO and upgraded from it, you were essentially upgrading from a car to a truck. With Everquest, you're going from a truck to a nicer truck.

      Chances are, if you want a car you're driving a car and if you want a truck you're driving a truck... Same seems to go for video games :)

      Bryan

    4. Re:Why drag your own subscribers away? by Anonymous Coward · · Score: 0

      UO2 was axed as part of larger clean up at EA... It was a top-level decision.

      A bunch of drunk fuckwit marketing suits throwing darts at a dartboard for decision-making is hardly "top-level" in my book.

      This poster's name secretly replaced with Folgers Crystals

    5. Re:Why drag your own subscribers away? by Anonymous Coward · · Score: 0

      Chances are, if you want a car you're driving a car and if you want a truck you're driving a truck... Same seems to go for video games

      Only spoiled American brats who only care about themselves instead of about America's dependence on oil buy trucks instead of cars (or use mass transit). A portion of that money you use to buy all that gas for your useless fucking SUV goes to pay for terrorist activities like 9/11 thanks to our good friends the Saudis. No, it's not a lot like video games.

      This poster's name secretly replaced with Folgers Crystal Meth

    6. Re:Why drag your own subscribers away? by linzeal · · Score: 1

      My camping truck gets about 25 mpg. My daily driver gets even better.

    7. Re:Why drag your own subscribers away? by Anonymous Coward · · Score: 0

      Oh come on, Uncle Larry and his loyal minions knew what was best for you, don't you realize that by now? After all, how can you possibly fault the decision to cancel UO2 in favor of such sure-fire hits like Majestic and Motor City Online (not to mention the highly-anticipated Earth and Behin^H^H^Hyond)?

      You sound like some bitter ex-UO2 team member, who's just pissed off because you lost out on upwards of 50 EA.com stock options.

    8. Re:Why drag your own subscribers away? by Anonymous Coward · · Score: 0

      As it currently stands there are some pretty severe imbalances in the everquest class system. At the highest levels of the game some classes are very much needed, while others are practically useless. VI has stated that some classes were a mistake to put in the game, and the abilities some classes now have should have never been given to them. The only real way to fix things is to start all over again. Some of these things were impossible to predict 2 years ago when EQ was not as mature as it is today.

    9. Re:Why drag your own subscribers away? by Anonymous Coward · · Score: 0

      ...because it's more or less widely acknowledged by the players (although primarily EX-players) that the game's economics are fatally broken above level 50. This isn't something that can be easily repaired, because that would *gasp* change things and shift the power from the few classes who have utility post 50. What this means is that for at least 4 of the classes in the game, the player will spend 60-75 DAYS of real-life time (I'm not talking about buff-beggars, PLers, and guild twinks) playing that first character to level 50 only to find that what that character did isn't possible after 50 and they've just spent 1800+ hours of their time working on an avatar for a fancy chat room.

      Going to level 60 would just be a _completely_ sensless waste of time for these people, yet to change things, roughly half the player base would be (in their eyes) equally discomfited. So, since Verant has a situation which on the surface will piss off the other non-pissed off half of their player base if they attempt to fix it, they've just chosen to take the cowardly way out and declare (in spite of the experiences and studies of actual players) that the game isn't broken at all.

      So scroo-um. Anarchy Online might suck, but their developers listen to users. Mythic (makers of Dark Ages of Camelot) doesn't suck, and they listen, too. There's plenty of alternatives now.

  8. "nonconfrontational" character advancement? by pjkacmar · · Score: 1

    What the heck is this supposed to mean? You sit on your ass and drink ale? I can do that without paying $15 a month.

    1. Re:"nonconfrontational" character advancement? by Anonymous Coward · · Score: 0

      where do you get that much ale for $15?

    2. Re:"nonconfrontational" character advancement? by martissimo · · Score: 2

      What the heck is this supposed to mean? You sit on your ass and drink ale? I can do that without paying $15 a month.


      yes, but you would miss out on cyber sexx0ring with a cute little elf that is probably played by a 15 year old pimple faced boy!

    3. Re:"nonconfrontational" character advancement? by i7dude · · Score: 1

      "What the heck is this supposed to mean? You sit on your ass and drink ale? I can do that without paying $15 a month."

      you'll probably be spending more than that...but at least you'll have something to show for it...

      ...beer may not last long...but at least its tangible.

      dude.

    4. Re:"nonconfrontational" character advancement? by Geckoman · · Score: 5, Insightful

      One example that comes to mind is healing classes. I started a cleric last week, and from a role-playing perspective, I wanted him to be a pacifist. No can-do, there. You've gotta kill countless small animals to get your first heal spell.

      Wouldn't it make sense for classes like clerics to get some kind of experience for what they really do, like healing people?

    5. Re:"nonconfrontational" character advancement? by kz45 · · Score: 1

      Wouldn't it make sense for classes like clerics to get some kind of experience for what they really do, like healing people?

      Where the hell is the fun or challenge in that?

      That's similar to the barney game for the sega genesis that was made a few years back, where the goals were to hug everyone.

    6. Re:"nonconfrontational" character advancement? by Babbster · · Score: 1
      Actually, Gecko, clerics DO get experience from healing people when they're in a group (and, particularly at higher levels, ONLY from healing with perhaps a little stunning thrown in). The problem is that while the higher levels are entirely a grouping game, the lowest levels are very much a solo "race for levels."

      If you really want to have a cleric that has never killed anything (personally), the best way to do it is to do some roleplaying. Walk around the starting area, offering help to those in need around your level, and eventually you'll hook up with somebody. At that point, you can start healing the people you're grouped with and suck up those fancy XP. Further, if you're having trouble getting cash for a spell, take donations. You're a cleric and people should bloody well be tithing to you!

      Ouch...I'm a reformed EQ half-man warrior and what I've just described sounds hella fun. Does this mean that I have to start paying again???

      -Aaron

    7. Re:"nonconfrontational" character advancement? by Jearil · · Score: 1

      Actually, I've played a MUD for a very long time called Dragonrealms, where my main character was of the empath class.

      Empath's couldn't kill anything or they would suffer shock and get stunned for like 5 min and be unable to heal for a while. That's if they even tried to harm anything. Yet it was the most rewarding roleplaying experience I've ever had, and lots of people still like to play as the healer.

      It's usually a lot more fun to interact with the people around you, and interesting when you're forced to in order to gain levels, rather than the preset and obviously predictable creatures in the area.

      If you want to just sit in front of your computer and hack things for hours to gain levels, then heck, you can do that in a single player RPG. Go play Final Fantasy, random encounters that force you to fight and gain levels are full of mindless fun ;P

    8. Re:"nonconfrontational" character advancement? by TheRevenant · · Score: 1
      Where the hell is the fun or challenge in that? That's similar to the barney game for the sega genesis that was made a few years back, where the goals were to hug everyone.
      You're kidding, right? You seriously think that in a world swarming with dangerous monsters it's less challenging to play a peaceful cleric than a muscly warrior with weapons out the wazoo!?!?!? As to fun, I can't really see the fun in "see monster, hack, repeat" but to each their own...
    9. Re:"nonconfrontational" character advancement? by kz45 · · Score: 1

      You're kidding, right? You seriously think that in a world swarming with dangerous monsters it's less challenging to play a peaceful cleric than a muscly warrior with weapons out the wazoo!?!?!? As to fun, I can't really see the fun in "see monster, hack, repeat" but to each their own..

      actually...yeah.

      Because your opposition is another warrior with different weapons,powers,etc.

      If you want a non-confrontational challenge, try something constructive, like programming.

    10. Re:"nonconfrontational" character advancement? by TheRevenant · · Score: 1
      actually...yeah.

      Because your opposition is another warrior with different weapons,powers,etc.

      If you want a non-confrontational challenge, try something constructive, like programming.


      Why is it so offensive to you that others might enjoy different things in their gaming? The name of the genre "Massive Multiplayer Online Roleplaying" suggests a lot more variety than hack-n-slash - there's more than enough room there for everyone to do what they enjoy.

      There's no need for games to cater only to my tastes - or only to your tastes...
  9. Typo by billnapier · · Score: 2, Funny

    Shouldn't this read: A new version of the popular computer drug "EverQuest" will make its debut late next...

    1. Re:Typo by Jonny+Ringo · · Score: 1

      Yes, and it should go on to say how the first EverQuest is much like cocaine and how EverQuest II will be a powerfull alteration of the first, much in the same process of turning coke to crack

  10. Oh, yay. by rlangis · · Score: 2, Interesting

    Yeah, well if it's the same game with new graphic models and classes - sorry, they already tried that with SOL. And again, they're SOL if they think I'm going to buy it.

    At the very least, I hope they make a different world. Traipsing about Norrath for 2 years was enough for me. Back on good old post-Arthurian Earth for me, thankyouverymuch.

    Has anyone else noticed that the recent changes in EQ1 basically make it DAoC v0.75? If all Verant/Sony has to go on is another game's success, why are they even bothering?

    --
    GIR: I'm going to sing the Doom song now. Doom doom doom doom doom doom de-doom doom doom doom doom doom doom...
    1. Re:Oh, yay. by Ageless · · Score: 2

      Because it nets them grillions of dollars?
      That's my guess at least.
      Verant / Sony is a company. They do it all to make money. If people want to sit around and practice virtual jewelcrafting for hours and hours and be charged for it, bring it on!

    2. Re:Oh, yay. by rlangis · · Score: 1

      If people want to sit around and practice virtual jewelcrafting for hours and hours and be charged for it, bring it on!

      Oh dear Innoruuk, don't remind me. Yes, I was an Enchanter who did Jewelcrafting.

      What a time/platinum sink that was.

      --
      GIR: I'm going to sing the Doom song now. Doom doom doom doom doom doom de-doom doom doom doom doom doom doom...
    3. Re:Oh, yay. by The+Wife+Monster · · Score: 1

      NO! nonononononono....NO! NO! NO!

      ABSOLUTELY NOT!

      No more EverCrack for you mister rlangis! You gaming addict! Do not even READ anything that even hints at "I'm The All Powerful and E-VILLL Sony/Verant, and I've made an *all new* game for all the computer geekiods who have stopped paying us mucho dinero $$ to waste their lives because the old EQ sux -(But it's really just the same old crapidoo)" gibberish. I can already see your eyes and fingers twitching at the thought of getting your old fix again. No soup for you!

      Sincerely,
      Mrs. NO!

    4. Re:Oh, yay. by Enzo_Falzon · · Score: 1

      So I'm guessing you have some argument that makes it ok for Mythic to rip off AAXP, but not the other way around? And don't even try to say that EQ took basic ideas from other games, too... because none of them would exist if not for MUDs.

      It's kind of silly to accuse certain game companies of stealing ideas from other companies, IMO. I played DAoC for a while, and I liked a lot of what they had to offer... except that the terrain is boring at best, there is hardly any content, and my friends (the ones that were playing ANY MMORPG) were still playing EQ. So what did I do? I went back to EQ. Would I pay for a world with some of the systems that DAoC offered, but set in Norrath, with the friends that I enjoy playing with now? Hell yes.

      ~Faedin Or'tael
      51 Enchanter
      Protectors of Valor
      Tarew Marr

    5. Re:Oh, yay. by Anonymous Coward · · Score: 0

      Or how about virtual tailoring for days and days...

      They will be expecting the "craftsmen" to do that on EQ2 for days and days also.

    6. Re:Oh, yay. by rlangis · · Score: 1
      No, of course not - they have to start *somewhere*. But EQ already HAD a pretty good thing going. DAoC improved on it in thier own way, and then the EQ developers starting snagging stuff that they obviously hadn't thought of from it.

      Cases in point:
      • level-based items
      • alternate skills based on 'points'
      • one-time, dynamic quests
      I'm sure there are more, but I haven't perused the EQ patch list lately.

      Not to mention the fact that EQ is *constantly* releasing new expansion after new expansion, at $30 a pop. And Norrath is getting long in the tooth.

      I don't want to start a new character in Freeport and kill rats and snakes only to head out to EC and look for a group at Orc1. Not with the current game engine and not with a *new* game engine.

      Most of my friends have migrated to DAoC anyway. And the ones that haven't I keep in touch with via the guild message boards.

      And for posterity:

      ~Vadya Waerr'ess
      50 Enchanter
      Daughters of Innoruuk
      Innoruuk
      --
      GIR: I'm going to sing the Doom song now. Doom doom doom doom doom doom de-doom doom doom doom doom doom doom...
    7. Re:Oh, yay. by Enzo_Falzon · · Score: 1

      I'm certainly not saying that Verant hasn't taken ideas from Mythic... (tho I thought alternate skills (read: AAXP) was done by Verant before Mythic) and I'm not saying that either company has made a perfect game, they both have problems, but they were both fun to play. DAoC just didn't have the content that I wanted. That's really what it boils down to, aside from the fact that my RL best friend (who I admittedly bought the game for) had no interest in moving to a 'better' game due to his investment in a 56 Monk, 58 Druid, and several post 30 alts.

      In the end, it's all a matter of preference... I kinda think it's silly to even be arguing about which is better, which begs the question... why did I even post here? =P

  11. Tradesman Class?! by maxoutrocketmail.com · · Score: 2, Funny
    So for those who are losers in real life and can't role play well enough to be liked online they have a trademan class.

    So people will pay $20/month (or whatever it'll be) to work in a virtual McDonalds serving orc burgers, shoveling dragon dung at the Everquest zoo, or picking up half eaten turkey legs off the streets near the fountain.

    Fascinating!

    --
    -- Remember Johnny, .sigs are for lo^Hewsers
    1. Re:Tradesman Class?! by bbh · · Score: 2, Insightful

      So people will pay $20/month (or whatever it'll be) to work in a virtual McDonalds serving orc burgers, shoveling dragon dung at the Everquest zoo, or picking up half eaten turkey legs off the streets near the fountain.

      Just look at all the Anonymous Cowards who spend there time posting "First Posts", trolling slashdot, etc... and you think they won't find someone to do all of those things? Just posting it to Slashdot has already picked them up several new subscribers :P

      bbh

    2. Re:Tradesman Class?! by Anonymous Coward · · Score: 0

      I actually think it would be pretty cool to pop in the game for a couple hours/week, open up your virtual store and make/sell kickass armour and weapons that people will be lining up around the block to get.

      Of course, knowing the current EQ setup, you will probably need to play 10 hours/day to be any good, join guilds and mess with juvenile politics, etc, etc... basically, all that takes away from the fun of a 'get away from it all' game.

    3. Re:Tradesman Class?! by kindbud · · Score: 2

      So for those who are losers in real life and can't role play well enough to be liked online ...

      That sounds like two mutually exclusive classes of people.

      --
      Edith Keeler Must Die
  12. "nonconfrontational" by decipher_saint · · Score: 2

    "nonconfrontational" to that I say HAH!

    I smell really annoying "I'm a better merchant than you!" arguments fizzing to life on forums 'round the world ;-)

    --
    crazy dynamite monkey
    1. Re:"nonconfrontational" by FortKnox · · Score: 1

      Hah! Merchants blow! I can out till any farmer here. HAVE YOU SEEN THE SIZE OF MY CORN?!?!

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    2. Re:"nonconfrontational" by Anonymous Coward · · Score: 0

      Dude, don't you get it? Why the heck do you think the Iron Chef is so popular?

      I can see it now, Master Cooks with Epic Saucepans of Lard Infusion.

      I'll fight in that Arena any day of the week!

    3. Re:"nonconfrontational" by Anonymous Coward · · Score: 0

      Hah! Merchants blow! I can out till any farmer here. HAVE YOU SEEN THE SIZE OF MY CORN?!?!

      That's good. I think I'll use that. Hmm, either:

      "Hey baby, you ever see the size of a real farmer's corn?"

      Or,

      "Hey baby, wanna pop some corn?" Or even,

      "All mah bitches is corn-fed!"

      This poster's name secretly replaced with Folgers Crystals

  13. Non-confrontational? by Fluid+Truth · · Score: 1

    Anyone who thinks that a "tradesman" is "non-confrontational" hasn't been paying attention to the news. Between the antitrust allegations, the attempted enforcement of ridiculous patents, and the corporate coverups, I'd say that "tradesman" is one of the most confrontational types. At least, in the Real World...

    --
    Apparently, of the rich, by the rich, for the rich.
    1. Re:Non-confrontational? by Babbster · · Score: 1
      As long as Sony/Verant don't offer the chance for people to sell stock, I think Norrath will be pretty safe.

      "I've got 10,000 Dwarven ale futures at 2-1/3! Who's buying?!"

      -Aaron

  14. morrowind... by geekoid · · Score: 2, Insightful

    ...debute today, where's the headline?
    BTW everquest is not a game, in a game there is a winner and a loser, the only winner in EQ is the people who get your money.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:morrowind... by stefanlasiewski · · Score: 2

      BTW everquest is not a game, in a game there is a winner and a loser

      That's a pretty narrow description of "game".

      Some of the best games out there do not have a "winner" or "loser".

      Dungeons & Dragons is one of the most popular games in the last couple of decades, and you don't necessarily "win" or "lose" (This always confused
      the hell out of my high school classmates, because as one guy said "Football is a real game. In football, there is no second place!").

      I spent many hours and days playing D&D. If I wasn't playing a "game", what was I doing (besides wasting my time :)?

      --
      "Can of worms? The can is open... the worms are everywhere."
    2. Re:morrowind... by SandSpider · · Score: 1

      BTW everquest is not a game, in a game there is a winner and a loser, the only winner in EQ is the people who get your money.

      I see you read PVP, and aren't afraid to quote for your posts.


      However, despite the fact that your opinion surfaced in a major web comic, the view is not at all true. Game theory defines a game as a set of rules specifying:

      1. Players
      2. Alternative choices/actions players choose from
      3. Order of play
      4. Outcomes and payoffs

      Everquest, and other MMORPGs, generally cover each of these in order to work. It's an open system, meaning that players can make their own goals in addition to those imposed by the game, rather than having a closed, or finite, resolution.


      You can find a lot more about Game Theory, including information various types of games from Zero Sum to Nonconstant sum games and the like here.



      =Brian

      --
      There is nothing so good that someone, somewhere, will not hate it.
    3. Re:morrowind... by _Sprocket_ · · Score: 2


      BTW everquest is not a game, in a game there is a winner and a loser, the only winner in EQ is the people who get your money.


      Yea. I've seen that joke before.
    4. Re:morrowind... by freeweed · · Score: 2

      in a game there is a winner and a loser

      So I guess virtually every early 80's arcade/console game isn't actually a game? Keep in mind, most of them didn't have any sort of ending at all (short of wrapping the score or hitting level 255 in Pac-Man, at which point the game crashes), you just played them until you died. The only "winning" one could do would be to get a higher score than others, which you could quite rightly say is the whole point of EQ (with "score" being a lot more complex of course).

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    5. Re:morrowind... by geekoid · · Score: 2

      DnD is not a game.
      Its a roleplying challenge. More akin to live acting then a game.
      Just because you put the word 'game' on it does not make it so.
      You think my definition of game is narrow, you should see my definition of sport!

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    6. Re:morrowind... by geekoid · · Score: 2

      my bad, didn't point to the source.
      If your out there, sorry Scott.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    7. Re:morrowind... by geekoid · · Score: 2

      the winner was the guy in the number 1 slot.
      Then they weren't games.
      entertainment? sure.
      actually a lot of of those game could have 2 players, so the winner would be the person with the highest score.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    8. Re:morrowind... by Anonymous Coward · · Score: 0

      BTW everquest is not a game, in a game there is a winner and a loser, the only winner in EQ is the people who get your money.

      Umm, blatantly ripping off someone else's work and pretending it's your own is insightful?

    9. Re:morrowind... by Anonymous Coward · · Score: 0

      No, he/she/it didn't "quote" PvP. To quote someone is to give proper attribution to that person's statement somewhere. What he did was wholesale theft. I don't really expect it in a sig, but in the body of the comment, he should've given proper credit.

      This poster's name secretly replaced with Folgers Crystals

  15. I still say... by SkyLeach · · Score: 4, Insightful

    screw the mideval crap.

    I want to fly around in my own ship and blast at bad guys with the latest tech.

    Eve-online here I come baby.

    They expect to go closed beta this month too!!

    There is also an article over at Game Spy.

    I think the next year is shaping up to turn out some great new MMORPG games.

    --
    My $0.02 will always be worth more than your â0.02, so :-p
    1. Re:I still say... by Anonymous Coward · · Score: 0

      "screw the mideval crap.
      I want to fly around in my own ship and blast at bad guys with the latest tech."

      Somehow I don't think Gradius would make a good MMORPG

  16. Isn't EQ already too "nonconfrontational"? by Anonymous Coward · · Score: 1, Interesting

    Personally the reason why I haven't taken an interest (well besides the fact that I'd prefer a OS X version) is because it's already so nonconfrontational. You don't kill other players, you can't even take dead people's stuff. It's like the extra-padded, no sharp edges preschool version of a fantasy game. Now
    "nonconfrontational development" - if I wanted that I'd read a book or go get some exercise.
    Pretty soon they'll get rid of NPC bad guys and replace them with loveable teletubby-like creatures. Fuckin' A.

    1. Re:Isn't EQ already too "nonconfrontational"? by Anonymous Coward · · Score: 0

      It's obvious you have ZERO experience playing MMORPG's, let alone PvP.

      Maybe you should spend a little time in on one of Everquests PvP servers and see if you'll have soo much fun.

      Christ, you are worse then a grief player...a grief player wannabe [UGH!]

  17. This is like watching cocaine dealers.... by digital_freedom · · Score: 2

    switch over to crack. More addictive than ever.

    The only way to get them of this version will be to put them on something less stimulating like Flight Simulator. God help us all.

  18. Life Simulation by Xader+Vartec · · Score: 1

    You guys asking about people wanting to simulate non-combat stuff:

    A VERY popular game right now is one where you simulate, you know, what your doing now. . . living. . .

    The Sims.

    1. Re:Life Simulation by tps12 · · Score: 2

      the sims is not to realistic in real life their is way more partys

      --

      Karma: Good (despite my invention of the Karma: sig)
    2. Re:Life Simulation by Aexia · · Score: 2

      The Sims is less a "life simulator" and more a computerized doll house.

      Instead of Ken and Barbie and their bright pink dreamhouse, it's naked representations of your co-workers walled up in the outhouse while the popular and beloved sim-you parties in an extravagent mansion.

  19. Another $70 (CAD) cash injection by IIRCAFAIKIANAL · · Score: 1

    Maybe the last expansion pack sold poorly. It's all about hype and keeping it "new" just like any other modern industry

    --
    Robots are everywhere, and they eat old people's medicine for fuel.
  20. Re:I still say... clarification by SkyLeach · · Score: 2

    I meant to add that when I played Everquest I was disgruntled because there was just too much mundane, no-fun stuff to do.

    Learning to be a fletcher: no skill. Just do it over, and over, and over, and...

    Learning to be a fisherman: no skill. Just do it over, and over, and over, and...

    Learning to fight: no skill. Just do it over, and over, and over.

    Lerning the right combination of spells: tricky, then do it over, and over, and over...

    --
    My $0.02 will always be worth more than your â0.02, so :-p
  21. And to think I just cancelled by DrXym · · Score: 2
    I played EQ for 3 years but Verant have just fouled stuff up so much recently that I decided to cancel. The Luclin rollout was a disaster (EQ doesn't even run on my laptop anymore), downtime has been unacceptably high and to cap it all they've hiked the prices. To hell with them.


    When I look back it wasn't that much fun anyway. It certainly had its moments and an addictive quality but it was a game more based on repetition and sitting around for long periods of time than actual fun.


    My pet peeve was the total lack of attention Verant paid to the UI. For 3 years it has been a piece of shit and it doesn't look like improving anytime soon. Even in fullscreen it's just terrible and Verant seem more interested in keeping the 50+ players happy than actually improving things like the UI that affect everyone.


    I've tried DAoC too which has a gorgeous and well designed UI but suffers from it's own problems with regards to repetition. My ideal game would be a cross-between the two - DAoC's UI and ruleset combined with EQ's zone variety.

  22. Everquesr by Anonymous Coward · · Score: 0

    doesn't have deloreans in it. I would like a delorean. You should buy me one.

  23. Because if you don't, others will! by J23SE · · Score: 2, Insightful

    I am a firm believer that Origin/EA's decision to cancel UO2 was one of the poorest business/gaming decisions made, on par with Daikatana. Instead of supporting a game that parallels the graphical technology of other game, has a more robust combat system, and a far more modular engine, they decided to do updates to an outdated piece of junk.

    And there was actually support for UO2! The fansite forums were crazy with thousands of rabid fans salivating over playing the game. In the newly emerging world of MMORPG's, this is the type of attitude a game company *wants* its customers to have. Compare this with the hype about a 3d graphics upgrade to UO. Hear that huge scream of enthusiasm from fans of a five year old game? No? I don't either. While I agree that there will be a set of die hard gamers that will stick to UO, like they do in other games (Hell, Meridian 59 is still running:)), in two or three years, the ramifications of Origin's poor decision will set in, and guess who is going to have the most market share... EQ, UO, or EQ2?

    They could have had a majority of the market.. I could go on for hours about the awesome features they were going to put in, bla bla bla... Now what will they have.

  24. Something I'd find innovative by Cornelius+the+Great · · Score: 1

    I'd like to be able to play a MMORPG without paying a dime for monthly service. Sure, Diablo II on Blizzard.net allows you to play against other players, but the character development is not the same. I mean, doesn't it seem stupid to buy a $50 game and be expected to pay another 10-15 bucks a month to continue to use it? I know servers cost money, but I figure that the original price for the game would cover this. Am I the only one that doesn't like the pay service?

    --
    Sigs are for losers
    1. Re:Something I'd find innovative by Verteiron · · Score: 1

      And what happens in 2 years, when no one is buying the game anymore but you still have 2 million players? What about 5 years? I guess you could make the money by releasing expansion packs, but I don't think that could cover the whole cost...

      --
      End of lesson. You may press the button.
    2. Re:Something I'd find innovative by Warped-Reality · · Score: 1

      _somebody_ has to pay for the bandwidth/servers required to host thousands of gamers at once with as little lag as possible... it's not cheap

      --
      This is not the greatest sig in the world, no. This is just a tribute.
    3. Re:Something I'd find innovative by Oliver+Wendell+Jones · · Score: 4, Insightful

      Your $10-15 per month covers not only the fees for the servers and bandwidth, but for monthly additions in the form of new items, new areas to explore, new monsters, etc. At least that's how Anarchy Online and Asheron's Call justify their monthly subscription. That means that the companies have to pay artists, 3D modelers, programmers, story writers, etc. each month to keep your interest in the game. EverQuest, OTOH, charges you the same for a monthly fee and makes you pay extra for upgrade packs. $10-15 sounds like a lot, but considering before I got into MMORPGs, I used to spend a lot more than $170 ($10 x 12 months + $50 game) per year on game software because I would get bored with it so quickly, the $10 charge now seems pretty cheap.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    4. Re:Something I'd find innovative by Anonymous Coward · · Score: 1, Interesting

      Or maybe change it to something like 'a months worth of play time'...

      instead of play for a month.. you play a months worth of time...

      there are days... weeks even.. when I dont play on EQ... although every once and a while I go through a 1 week spaz with eq... I dont think paying 10 bucks a month is really worth the 1 week a month I actually play...

      maybe make it so that if I login today.. and play or any amount of time... 5 mins to the end of the day... it costs me a days worth of my bought time...

      if I dont play again for a month.. but play for a week... then subtract a week from that time... etc etc

      I see this as fair... heck I would even pay a few bucks EXTRA (something like 2-3 bucks.. dont even kid me with the huge amount they are charging for their legends service)

      this would make people like me al ot more willing to pay for an account. I am sure a lot of people have the same play cycle as I do.. but avoid playing all together because they do not play enough.

    5. Re:Something I'd find innovative by Silverhammer · · Score: 4, Informative
      Your $10-15 per month covers not only the fees for the servers and bandwidth, but for monthly additions in the form of new items, new areas to explore, new monsters, etc.

      MU*s still do all this for free. Servers and bandwidth are dirt cheap when the game is text-only, so the game's "owner" often pays for it out of his pocket, and all the additions are gladly contributed by the players themselves out of simple love for the game world.

      Like the guy said, all Everquest and its ilk bring to the party is pretty graphics.

    6. Re:Something I'd find innovative by _Sprocket_ · · Score: 2


      I'd like to be able to play a MMORPG without paying a dime for monthly service.

      ...

      I mean, doesn't it seem stupid to buy a $50 game and be expected to pay another 10-15 bucks a month to continue to use it?


      I would prefer to not pay for the client and foot the monthly bill to support continued development of the client, content, and server upkeep.


      Free servers would fall back to an environment familiar MUD and Quake players - fan-supported infrastructure. Individuals either pay for, or find donated space and bandwidth to run their servers. Its worked well for Quake. You can STILL find QWTF servers (although the game has fewer and fewer players... which is still amazing considering its age).


      Of course, there is a difference between Quake and a MUD. First, Quake does not involve developing characters so one server is pretty much as good as another. Secondly, Quake does not involve developing content - there are no campaigns in Quake. Although, there ARE a number of excellent free MUDs available and chock-full of origional code and content.


      It is possible we'll see this happen soon. As Quake launched a series of very popular and successful mods, Neverwinter Nights may provide a platform for a new breed of fan-ran graphical MUDs.

    7. Re:Something I'd find innovative by neomagi · · Score: 1

      i am sure that they oversell their resources just like an isp. if they only charge you for what time you do use, they will cut into their profits.

      so long as they have a huge subscription base, they can force users to pay however they want. sure they might lose a few, but overall they win.

    8. Re:Something I'd find innovative by GunFodder · · Score: 2

      This is a good idea, and it might explain the addiction factor of EverCrack. Players feel like they have to get their money's worth, so they play as much as they can.

      If Sony charged for time used then they might irritate the hardcore gamers, but they would draw in folks like me that are interested in the game but don't want to pay a game tax or have the game consume all of their free time.

    9. Re:Something I'd find innovative by BadmanX · · Score: 2

      What's wrong with that? I've never found MUDs interesting, most of them are inhabited by role-playing purist pricks who say things like, "What ees thees strange theeng you call a 'level'?"

      Graphical MUDs didn't just bring graphics, they also brought good GUIs and ease of installation and use to something that had once been horribly Byzantine. And that's why they took off like a rocket, while MUDs languish in obscurity.

    10. Re:Something I'd find innovative by Ozymandias_KoK · · Score: 1

      Heh. What's wrong with you? Did you forget what board you are on? GUI Bad! :) Seriously tho, making something more accessible instead of cryptic opens it up for more people. It changes the "small town / exclusive club feel" but you can't sit around forever hoping things never change, either. There may always be a place for those types of things, but without changing they will never be more than a tiny niche product.

    11. Re:Something I'd find innovative by flatrock · · Score: 2

      THere's significant differences between a game like Diablo II and a MMORPG. MMORPGs are much. much more complex worlds. The character classes, skills, and economies are much more complex. The servers need to be much more powerful to handle the load. Also, because the worlds are much more complex, much more work needs to be done on a routine basis to rebalance the game and patch bugs. In some games significant new content is also added on a regular basis without a sepreate expansion pack that you have to purchase.

      You also have to realize that the game manufacturer doesn't see all that $50 for that game. If they're luck they might see half. If they can attract 100,000 players then they might bring in 2.5 million dollars. They have to pay a team of deveolpers to work for years on the game. They need to pay for the servers. They need to maintain the servers. They need to pay a customre support staff which not only supports the game, but has to deal with issues like cheating, hacking the game, grief play, harrasment between players. This doesn't even include ongoing developemnt costs. How much do you want to pay for this game up front? Hundreds of dollars?

      I personally like the monthly fee way of paying. I pay a lower amount for the game up front, and it includes the first month payment. If I don't like the game, I'm not out a lot of money. If I enjoy the game I continue to pay for it. If the developers don't manage to keep the game interesting, I quit playing and quit paying. You get what you pay for, if you don't think it's worth the money, you stop.

    12. Re:Something I'd find innovative by Silverhammer · · Score: 2
      What's wrong with that?

      There's nothing wrong with paying for pretty graphics - if that's what you want. I was simply disputing the claim that what you're paying for is new content. Any creative and dedicated player can contribute new content if they're allowed to do so. MU*s allow them. MMOFPSs don't.

      I've never found MUDs interesting, most of them are inhabited by role-playing purist pricks who say things like, "What ees thees strange theeng you call a 'level'?"

      *gasp* Role-playing!? How dare they! You're right, you'd better stick to your nice safe MMOFPSs.

      Graphical MUDs didn't just bring graphics, they also brought good GUIs

      Read "pretty graphics."

      and ease of installation and use

      Most MU*s require nothing more than a telnet client.

      to something that had once been horribly Byzantine.

      If you just want to sit back and be entertained, fine, keep paying Verant $10 a month for what is basically Quake with spells.

      And that's why they took off like a rocket, while MUDs languish in obscurity.

      MMOFPSs attract a lot of people because they appeal to the lowest common denominator of twitch gamerz. MU*s are obscure because they appeal to very selective and meticulous role-players who are perfectly satisfied with a text interface and a little imagination.

      Even better, since MU*s are as easy to set up and run as any Linux app, anyone can create their own game world. Let's see you do that with a MMOFPS.

  25. I don't get it by CaffeineAddict2001 · · Score: 1

    I can't beleive people actually pay so they can perform these tedious tasks. Children in sweatshops have less tedious jobs, and get payed more to boot.

  26. Re:This is an announcement by Anonymous Coward · · Score: 0

    But it's true!!

    This is what happens when I get bored in an internet cafe.

    4 minutes to kill..

  27. tradesman class by wrinkledshirt · · Score: 4, Funny

    I swear to god someday somebody's going to go too far with this. Just wait until they do a 'cyberpunk' version of Everquest with the character class 'office clerk' who needs to 'update databases and spreadsheets' for a 'software institute'.

    Next thing you know people will be paying for the privilege of being the office administrator for real-life companies and not knowing it. The upside being that there'll be lots of skrlp7 kldd33 t4Lk on the memos...

    --

    --------
    Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

    1. Re:tradesman class by Jonny+Ringo · · Score: 1

      Yeah, and hopefully they will make it super boring so my life doesn't seem so shity.

    2. Re:tradesman class by Anonymous Coward · · Score: 0
      "Just wait until they do a 'cyberpunk' version of Everquest with the character class 'office clerk' who needs to 'update databases and spreadsheets' for a 'software institute'.

      Next thing you know people will be paying for the privilege of being the office administrator for real-life companies and not knowing it. The upside being..."

      Actually, I think you already described the upside. Lots of people wish they could play these games rather than work at traditional jobs. Someone who can find a way to bridge these two life-styles could stand to make a very significant contribution to society as we know it.

      Most EQ heads wish they could play EQ all day. Find a way to convert even a small percentage of that game play into useable human work, and you've got a very neat thing happening. People doing what they love, and getting paid in the mean time...all while playing EQ.

      Stranger things have happened.
    3. Re:tradesman class by Kingfox · · Score: 3, Insightful

      Actually, I help run a cyberpunk game, where we've had people do that. We've had cab drivers, secretaries, lawyers, and various other mundane professions.

      It amazed me how some guy living in Hawaii would really get into playing a janitor, walking around cleaning up people's apartment for piddly amounts of cash.

  28. no meat on the bone of that headline by DrSkwid · · Score: 2

    I bet the announced date is right about when the churn is predicted to lead to a flattening off of revenue.

    Having played other MMORPG's I can honestly say that the depth of the environment in EQ is outstanding in it's field. Many lessons no doubt have been learned and it's difficult to back port new ideas. EQ2 has the danger of becoming like TeamFortress2 and Duke Nukem with a lot of expectation on it's shoulders as the next generation. I wish them well and you can expect my subscription to be there day 1 regardless of reviews and opinion might say.

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  29. evercrap by hypergreatthing · · Score: 1
    Everquest is same old crap over and over. Hack and slash, get exp, ohh crap, i died, i lose a week's worth of exp.

    Seriously, how much fun is that? Evercrap just continues and continues to be a money whoring peice of crap. How many additions did they add onto the game? How much better did it make it?.. 0%. More time than not most of these addicts who play constantly have absolutly no life at all. That's why they play the goddamn game so much.

    And who the hell thinks it's newsworthy that they're making evercrap2?.. new and improved with merchants. Who cares, so many other mmporgs have player classes that aren't based on hacking and slashing already, this is absolutly nothing new! It's called trade skills!

    1. Re:evercrap by Anonymous Coward · · Score: 0

      "Seriously, how much fun is that? Evercrap just continues and continues to be a money whoring peice of crap. How many additions did they add onto the game? How much better did it make it?.. 0%"

      Apparently a lot more than you think. I guess no ones opinion can really be wrong, but look at how increadibly successful Everquest is.

      "More time than not most of these addicts who play constantly have absolutly no life at all. That's why they play the goddamn game so much."

      Thats one way to look at it. Another way is, maybe that had a life and Everquest was just that much more fun. Most seem to be happy enough, so maybe they have more life than most people. They probably play the goddamn game so much because its fun. And for them being addicts, its not like crack (though some may joke) where the person may be really unhappy and can't escape, its that they just have no reason to quit. If I found something that I enjoyed doing, I would do it a lot, and if someone said I was addicted, I wouldn't stop just to prove them wrong. There would be no reason to.

    2. Re:evercrap by Pudusplat · · Score: 1

      I completely dissagree with your sentiments. This game is actually addicting, and has ruined many peoples lives. If not directly, then definately indirectly, or they play this game BEACUSE their life was ruined by something that caused major depression. As someone who played this game for about two years, I found it fun for maybe the first 6 months, at most, and then the fun started to wane. The problem was.. everquest had become my life in that 6 months, and I didn't know how to quit, or why I would quit. I would always tell myself "There is nothing better to do, that's why I'm playing" or some other such denial. The truth is, I was addicted, and the denial was a sign of that. Anyone addicted to this game will deny how addicted they are to it. I finally got completely fed up with the game and realized how boring and pointless it had been. It had been such a major waste of time. Then, I played another 4 months. That's how the game is, even when you do realize the game is pointless, you can't quit. Real life is always better than this game, the only people who don't agree is either addicted as fuck, or they are so extremely depressed that they don't like real human contact. Those type of people also try to justify that sentiment by doing things like putting "quotes" around "real", arguing that contact online is as good as "real" contact. The truth is, real contact is psychologically different than online contact. This game takes entirely too much time for me to consider it healthy in any aspect. You cannot hold a real job, or school, and play this game, AND have social contact. And yes, social contact is important. ---- -Pudusplat

      --
      "If you put butter and salt on it, it tastes like salty butter." -Terry Pratchet, on Popcorn.
    3. Re:evercrap by Enzo_Falzon · · Score: 1

      *shrug*

      I've managed to hold a full time job, spend time with my friends/girlfriend, and play EQ. It's really not that difficult. I even quit EQ for a year... but you know what? It was fun, it is fun. No, my life doesn't suck... I still do things IRL. I also know many people in game who do things in real life. Many of them are college students and have friends, they party like other college students do. Isn't that social interaction?

      Faedin Or'tael
      51 Enchanter
      Protectors of Valor
      Tarew Marr

  30. EQ2 = DAoC + AO by Anonymous Coward · · Score: 3, Informative

    Reasons I don't like EQ2.
    No more global banks.
    You need a carrier vehicle (mule, wagon, etc) to carry goods from one town to the next.
    You don't start out with a class. Or stats.
    You become a basic class at a low level, then 'graduate' to a specialized class at a higher level. (level 6 and 30, respectively, if I recall the article i read correctly.
    100% level restricted weapons/armor/items.
    Item decay.
    Among other 'borrowed' conventions.
    Granted, this may help the online economy, but I feel it'll help segregate the levels even more...
    As it is now, there's Uber guilds in EQ, and I guess I should be thankful and jealous that I'm not a member of them. I like my family-oriented guild more, but I'm also relegated to mid-level quality items.
    With the new item setup in EQ2, it'll be harder to 'twink' (that is, pass old items on to a lower level character when you've outgrown their use), thereby removing a large part of the existing EQ economy.
    However, there's the argument that with the new item setup, similar to AO, there'll be more weapon options at every available weapon level.
    Also, folks that have spent the last 3 years in EQ will not want to move over to the new servers/game for several reasons. (IMHO)
    #1 - Need to upgrade computers /again/
    #2 - losing friends/guildmates because not everyone can plunk down $2grand to buy a new UberPC(TM)
    #3 - People won't want to abandon their characters that they've worked on for many many hours, no matter the level.

    Just some thoughts...

    Personally, I will most likely NOT move over to EQ2. Granted, both of the machines I run now (Yes, I dual-box, or play two accounts from time to time) are EQ2 capable, but probably around 75% of my guildmates' computers are not. I also do not want to move away from my Bard (level 51), or any of my other alternate toons (characters) because of relationships and 'reputations' I've built via Roleplaying (*gasp OMG, yes, people actually still roleplay in EverQuake*).

  31. tradeskills by Anonymous Coward · · Score: 0


    ... some of the undocumented trade skills in the new EQ2:

    spammer
    porn merchant
    psychiatrist
    character broker
    stool pidgeon
    script merchant

    1. Re:tradeskills by stoolpigeon · · Score: 1

      stool pidgeon

      They had better not - I will sue.

      --
      It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
  32. This reminds me ... by TheViffer · · Score: 3, Funny

    I need to refresh my house :-P

    --
    -- Knowing too much can get you killed, but knowing who knows too much can make you rich.
  33. Phase 2: ??? by Lemmy+Caution · · Score: 0

    I wonder if you can be an "underpants gnome."

  34. Uhm... no by Cu · · Score: 2, Insightful

    Non-zero sum games don't have a winner or loser.

    --
    I'm Abram Bender. You're not.
  35. OFF TOPIC TEST- NOTHING TO DO WITH THIS THREAD by bryan1945 · · Score: 1

    test test
    please don't fry

    --
    Vote monkeys into Congress. They are cheaper and more trustworthy.
  36. OT: Language Quality as a Function of Subject by Skirwan · · Score: 2

    Does anyone notice that whenever anything game-related comes up on Slashdot, the grammatical accuracy of the response posts declines ~30% from average and the number of posts lacking any capitalization skyrockets? I'm also tracking a 73% increase in the use of the words 'me', 'mine', and 'my' and a marked upward trend in the use of the letter 'z'.

    It's really a fascinating sociological phenomenon, wouldn't you say?

    --
    "dudez my computer rox cuz it gedz me 200 framez perr zecond! w00t!"

    1. Re:OT: Language Quality as a Function of Subject by Anonymous Coward · · Score: 0

      Does anyone notice that whenever anything game-related comes up on Slashdot, the grammatical accuracy of the response posts declines ~30% from average and the number of posts lacking any capitalization skyrockets? I'm also tracking a 73% increase in the use of the words 'me', 'mine', and 'my' and a marked upward trend in the use of the letter 'z'.

      noe don't not me notize that. my freind ziggy and me haz too go two the zebra zoo now.

      This poster's name secretly replaced with Folgers Crystal Meth

  37. Re:Block Rockin' by YourMissionForToday · · Score: 0
    too wide.

    I don't like it! Plz stop THZ!
    B

  38. My thoughts on this matter: by nazgul000 · · Score: 1



    Everquest III?

    "Just hook it to my veins..."
    -- Barney

  39. Name change by sharkey · · Score: 2

    So it's just "EverQuest II", huh? I see they dropped the "Suicide Is Painless" tag-line.

    --

    --
    "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  40. Reminds me of this Penny-Arcade comic by voidref · · Score: 1

    I think gabe and tycho said it best:

    http://www.penny-arcade.com/view.php3?date=2002- 04 -08

    --
    voidref

    1. Re:Reminds me of this Penny-Arcade comic by Anonymous Coward · · Score: 0

      how the hell does gabe sending off the gamecube to get modded have anything to do with ever-dick-smoking-quest 2?

    2. Re:Reminds me of this Penny-Arcade comic by antistuff · · Score: 1

      What does that have to do with this article?

  41. How is MUD copying BAD? by Anonymous Coward · · Score: 1, Insightful

    That is what made it so popular. All the other games have tried to be innovative and SUCKED. I wish more 3D games would copy MUDs... MUDs rock.

  42. Information deleted from the press release by Bonker · · Score: 4, Funny

    The following is an excerpt from the first draft of the official press release from Sony Online Entertainment about Everquest II. As far as I can, the only differences between this excerpt and the original is that some 'fine print' information was deleted.

    Key features and improvements include:

    * A brand new 3D engine which takes full advantage of a wide variety of recent technological advances in 3D hardware/software such as per pixel lighting, dynamic environment mapping, and a fully programmable surface shader system

    (Note: This new engine will not significantly improve load times, frame-rate induced lag, or this sense of 'immersion' that some players seem to think they're entitled to. 'Uber' players are encouraged to purchase dual-processor computer systems with professional grade GeForce 5, 6, or 7 graphics adapters. Support requests from players who do not meet 'reccommended system requirements' will not be addressed.

    * More intuitive gameplay features appeal to both new and seasoned players

    (Note: Our answer to all player problems will still be 'Get a group'.)

    * New branching class structure that players define as they advance through the game

    (Note: DOAC was kicking our asses.)

    * Vast world of Norrath revisits familiar locations and introduces a variety of newly discovered areas in the Age of Destiny, a time period in the future of the original EverQuest.

    (Note: The new graphics engine would not support older zones, so we're ditching the zones we don't like, and releasing later zones in 'expansions' that you already bought in order to play Everquest I)

    * Increased character customization capabilities allow players to customize characters' faces, hair, and body types to create truly unique avatars

    (Note: All female characters will come complete with 38DD sized breasts, just like you've grown to expect from SOE and Verant.)

    * Deeper character development offering pacing options that cater to game players new to the role-playing genre as well as experienced role-players

    (Note: Prepare to be ganked and r0xxor3d by l33t players who don't have time for role-playing. Role-playing will be strictly verboten in the 'high-end' game, just like in Everquest I)

    * Non-confrontational means of character advancement that including a completely new tradesman character class

    (Note: Just because you can craft decent trade items doesn't mean that the best items won't be available to anyone but the largest, most uber guilds.)

    * Rideable mounts and vehicles to own and control, including horses and boats, make traversing the massive world of Norrath faster than before.

    (Note: Horses will still suck. Boats will still be dangerous. They'll just suck more and be more dangerous than ever before to give you an authentic role-playing experience. Carts will carry a bonus of +5 suck and +5 danger for all players.)

    * Norrathian real estate for players to call their own

    (Note: We want to make sure that the uber guilds can monopolize all the best zones in the game because they're the players we really care about. Therefore, we're going to go ahead and make it possible for them to 'wall off' the best zones and dungeons from non-l33t players, just like in other games that allow houses.)

    * All-new tradeskill/crafting system

    (Note: See note about tradesmen class...)

    * Completely new and tactically rich combat, spell and skill systems

    (Note: Of course more of the combat will be centered around 'Holy Trinity' or 'Main-Tank' strategy which we like so much, so don't bother rolling anything but a Warrior, Cleric, or Wizard.)

    * A completely revised and enhanced quest system

    (Note: More broken quests, more ultra-rare spawns, and longer spawn times for even the lowest-level quest!)

    * Dynamic world environment shaped by player events

    (Note: Players will cast shadows on the world. They may also train mobs to new locations. Professional-grade Geforce 5, 6, or 7 graphics adapters are required for players to experience the full benefits of the 'player shaped world'.)

    --
    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    1. Re:Information deleted from the press release by Enzo_Falzon · · Score: 1

      Not to say anything about how funny it was, I had to chuckle at a few parts... but since when was the 'Holy Trinity' Warrior/Cleric/Wizard? I've always (for the past 3 years) heard Warrior/Cleric/Enchanter. That's not to mention that in most (read: non Ubermob) encounters a Shadowknight or Paladin can actually be a more effective tank due to holding aggro better. That is, unless the warrior has max haste, max dex, and some nice procs. Even with that, an SK or Pally might beat him aggro wise if they put forth a little effort. Rangers would be great for MT, but they can't take the dmg as well as the other 3, so while I love having one in a group... I'd rather one of the other three MT.

      *shrug*

      Faedin Or'tael
      51 Enchanter
      Protectors of Valor
      Tarew Marr

      P.S. I can see how your 'Holy Trinity' might be better in some cases, but I also see that 9 times out of 10 an enchanter is going to be more helpful than a wizard except maybe against Ubermobs (if you already have max haste and mental clarity 3 with the 7th prayer shawl =p)

      P.P.S. That is, assuming you have a druid to Evac, if not... then a Wizard *is* damn useful... but I wouldn't say that Evacs make them part of the 'Holy Trinity'

    2. Re:Information deleted from the press release by Anonymous Coward · · Score: 0
      ... more helpful than a wizard except maybe against Ubermobs (if you already have max haste and mental clarity 3 with the 7th prayer shawl =p)

      That's another beauty of MMORPG's, they create what seems like a foreign language. Most people would have no idea what the hell you just said.

    3. Re:Information deleted from the press release by Bonker · · Score: 2

      Not to say anything about how funny it was, I had to chuckle at a few parts... but since when was the 'Holy Trinity' Warrior/Cleric/Wizard? I've always (for the past 3 years) heard Warrior/Cleric/Enchanter.

      Chanters get the short end of the stick on uber-mob raids since, even if you have 50 people killing a dragon or a planar boss, you really only need one enchanter per force. Extra enchanters may be needed to mez ads, but once the enchanter tashes the dragon, that's pretty much it. Warriors/secondary tanks in front to taunt and maintain agro, clerics in the back to rotate complete heals on the main tank, and Wizzies in the middle to nuke. Rogues or other melee classes may get behind the mob, or on the side if they've got chaotic backstab, to dish out extra melee damage, but if you look at most uber-guilds application pages they want clerics, warriors, and wizards.

      This is mostly the fault of Verant trying to keep casters from being independant and able to solo-kill mobs. They give every new monster incredible magical resists and tends of thousands of hitpoints which can only be worn down by either direct combat, or Wizard-only spells.

      This has had some negative effects on the EQ community. Enchanters are often in short number in any given raid simply because they stack so poorly. Shamans are welcome, but as buffers and not as magical combat. Necros and Mages are only welcome sans-pet... what most consider their core abilities. Even then, Necros are considered mana batteries and are usually forced to work as backup mana resivoirs for Clerics who cheal the main tank. Druids and Beastmasters are all but unwelcome.

      Now for 1-group hunting parties, you're right. Cleric, Warrior, Enchanter. Any group that doesn't have those three is considered 'substandard', even when they really aren't. As a matter of fact, Verant goes out of its way to try to keep all-caster groups from being viable. Recently, The Grey was changed so that caster-only 'Area Effect' groups couldn't be more effective than Holy Trinity groups. All the AE caster groups left, but there are better zones for MT groups, so all you see in The Grey now is Necros and Druids kiting mobs.

      This is ultimately the reason that Verant is going to release a new game rather than continue adding expansions for EQ 1. There are just too many problems that 'break the game' for uber-guilds if fixed.

      --
      The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    4. Re:Information deleted from the press release by espilce · · Score: 1

      I concur. I have no idea what the hell he just said, and I'm beginning to be thankful for that.

      --
      :q!
  43. John Ashcroft:Donald Rumsfeld:Dick Cheney:ETC by Anonymous Coward · · Score: 0

    Lame stories are posted to Slashdot while Biker Gangs On Turf Warpath.

    I wonder if John Ashcroft will call them as material witnesses or
    Donald Rumsfeld will call in the Special Forces.

    Thanks in advance.

    Woot

    1. Re:John Ashcroft:Donald Rumsfeld:Dick Cheney:ETC by Anonymous Coward · · Score: 0

      Isn't a salon a place where you get a hair cut?

  44. Try it... by Anonymous Coward · · Score: 0

    ... and see how long you can afford to stay in business. Whether you're successful or not, the answer will be the same: not very long.

  45. OK, lets rant by EvilBastard · · Score: 5, Interesting

    Like Blizzard and Diablo, pretty much the entire original design team of the game has already left, and this version will be designed and balanced by the people that did such an excellent job on the last two expansions.

    Background : The newest expansion was released in December last year. The two big selling points, the special Trade Zone, and the new user interface *still* haven't been added to the game after 5 months, yet they have already announced the next expansion due this December, along with EQ2, EQ for Playstation and the special $40/month "Legends" servers.

    The entire live development team was layed off, leaving zones from the expansion before that one still screwed up - the "Plane of Mischief" and "Sleepers Tomb" which have been written off by Verant and won't have any further resources devoted to them, despite long and detailed archives of what is wrong with then

    Apart from the Interface and the Bazaar zone, high end guilds are finding that the content in this game is designed for you to spend 2 months equipping 80+ members of your guild with special weapons so you can attack one mob to get one item, which you then use to spend 2 months getting 10 more components to get a key so you can enter the *NEXT* zone, where the cycle will begin again.

    Meanwhile, the people who wrote EQ1 have formed their own company and are busy hiring all the talent from Verant, who never signed non-compete clauses.

    So Verant is left with under-talented artists who (due to contracts sorted out at the peak of their success) are on $80,000 - $120,000 /year to produce third rate high-poly models that bog down the highest end system any time you get more then 5 of them on the screen.

    Meanwhile, their design team is designing encounters that need *70 to 90* people to work in precise co-ordination for 30 minutes, and then act suprised when people start complaining.

    To top all this off, they announced that any existing customer from EQ1 who wants to join EQ2 will have to start all over from scratch, and the end result of this is a widespread "Well, when EQ2 comes out, I guess I can finally quit and get this damn monkey off my back"

    The sad thing is, they'll probably still sell about 200,000 copies.

  46. Tragic Death Due to Pending Game Release by cnladd · · Score: 1

    In the news today: "A young man was tragically found dead yesterday while sitting at his computer. The young man recently received orders e-mailed directly from Sony in the form of a press release. While seemingly benign, both a local attorney and the young man's mother feel that the press release forces children and young adults to wait in front of their computer for days on end for more news of an allegedly upcoming game titled "EverQuest II".

    The young man, who remains unidentified at this point, was found starved and dehydrated in front of his computer. He appears to not have moved from his chair for several weeks. The young man's mother asserts that this is because press releases of this sort prey upon the weaknesses that many young, nerdy kids have. These children, she feels, wait abominally long periods of time for the first peice of new on this new "EverCrack", as she calls it.

    Psychologists feel that this is a desperate effort on the part of these children to be seen as "cool" by having the newest bit of information on this elusive video game. Once these children are seen by their demanding peers as sources of information, this "hobby" of theirs begins to become addictive. They are, in effect, on a "high" as they delight in sharing the newest bit of news with their friends.

    --

    --
    Welcome to the land of the easily amused...

  47. How cute: you got a +5! *clap clap clap* by Anonymous Coward · · Score: 0

    Not that it will matter, but this is not your ordinary suburb or anything. This is a very old town in the middle of PA that was based on coal mining in the early 1900's. They lost thousands in WW2, the coal business crashed in the 50's, and they never recovered. All of the kids (starting with my parent's generation in the late 60's- yes they are from there) have left, leaving very few youngsters, besides Wilkes College. This is not a place where IT folks flock to, and any that are there most likely get paid at least 1/2 of any of you do. The people there are good people, but they couldn't tell a Mac from an IBM mainframe.

    So don't go and call them bozos. Call the idiots who work in the IT divisions bozos if you must, but the average person in Wilkes-Barre wouldn't know what the hell the article right-up means, besides the word taxes.

  48. Re:System requirements by Anonymous Coward · · Score: 0

    I wonder what the mods will make of you, my friend... a self-acknowledged troll who agrees completely with their beliefs.

  49. And I will ask... by Anonymous Coward · · Score: 0

    who wins or loses in a game of catch?

    from dictionary.com:

    Game : An activity providing entertainment or amusement; a pastime: party games; word games.

  50. Re:System requirements by Anti-Microsoft+Troll · · Score: 0

    I am the cognitive dissonance trolling machine. You brain wants to downmod me, but your heart won't let you. I am invincible. Just like Bill Gates! Fear us! Ha Ha Ha!

  51. "Not getting pussy is in your blood" by Anonymous Coward · · Score: 0, Troll

    Wow...this is great news for all you losers who prefer to sit on your fucking thumbs rather than actually touch a boob. You fucking faggots are worthless communists. You sit around and leech off my beautiful system of capitalism. Fuck you faggots. Go have sex with the fucking Penguin you faggot motherfuckers. You are all douchebags and I hate you more than anything I have ever known. Your mother's should have been raped with coat-hangers when they became pregnant with your worthless little lives - you fucks! You are nothing but dickslaps. Playing video games is queer. QUEER! Is that clear enough? Just fucking grow up and stop being loser donkeys. Fuck you up your stupid asses you faggots. Fuck fuck shit cunt motherfucker ass cockknocker shit cunt whore dickslap fuck fuck poop fuck. CUMDUMPSTERS! God said to me once, "Fags are gay." Think about that you Linux-donkeys. COCK-CHAOS!!!

    1. Re:"Not getting pussy is in your blood" by Anonymous Coward · · Score: 0

      Well, I'm sure you touch your own "man-boobs" plenty! Maybe you can even titfuck your butt-buddy moderator friend's man-boobs who modded your troll up. That's way better than playing a game. Perhaps you should look up the word capitalism before trying to use it when trying to scrawl your "thoughts" next time. As for the rest, well, perhaps the nurse forgot to give you your "happy pills" today?

      This poster's name secretly replaced with Folgers Crystal Meth

  52. Get the body bags ready by acoustix · · Score: 2
    EverQuestII huh?

    So does this mean there will be even more suicides now?

    Sorry, I couldn't resist.

    --
    "A plan fiendishly clever in its intricacies"- Homer Simpson
  53. Burn the candle at both ends. by Anonymous Coward · · Score: 0

    The only thing that seriously annoyed me about EQ (apart from software bugs and painfully slow rate of mana/life recovery) was the fact that one had to pay 50 bucks to purchase the front end, and then ten bucks a month to play.

    Blizzard's model is to charge once for the interface, and then grant server access for free. The free server access provided a very client-friendly means of resisting piracy, as well.

    As an alternative, some games could charge a monthly rate, but give the front-end away for free. This would be an excellent form of advertizement for the game. I don't know if any games have used this model or not.

    Either model is acceptable in my book. I think it is absurd to charge both for the front end and for usage. But, aparently, plenty of people disagree with me (otherwise there would be no market).

    1. Re:Burn the candle at both ends. by Big_Breaker · · Score: 1

      Asheron's Call is $12 for the client and you get your first month ($12) free.

  54. Hopefully more like the Daggerfall model by Erioll · · Score: 1

    In this great CRPG (kinda old now) you could make custom classes with primary, major, and minor skills, with everything else under misc. To gain levels, you just worked on your skills. If your primarys were long blade, then you fought to gain skill, but if it was spellcasting, you could go out and blast a monster, or just cast on yourself to get the skill up. It was a good way of leveling, because if you were a theif, you actually gained levels lockpicking into houses, or picking pockets, rather than killing things.

    I think its a good RPG model. Hope something similar gets implemented here.

    Eriol

    1. Re:Hopefully more like the Daggerfall model by Happy+Monkey · · Score: 2

      Daggerfall - great game. But WHY OH WHY did it have to be so buggy? Oh, well. I've preordered the sequel anyway.

      --
      __
      Do ya feel happy-go-lucky, punk?
    2. Re:Hopefully more like the Daggerfall model by Erioll · · Score: 1

      Very true. TOO many bugs. I'm getting the sequel too. If there's one thing that I hope is improved, its that.

  55. Hrm, I can see it now... by larien · · Score: 2

    Tradesman: Aha! Finally, I have crafted this fine sword, able to slay dragons with a single hit!
    Warrior: I'll have that, ta very much! *schlick* <FX type=decapitated head rolling off>

  56. No thanks by drsquare · · Score: 1

    I've never been a fan of graphical MUDs. The problem is that the graphics are awful. With a text-based game, you're left to your own imagination, whereas with Everquest you get the cheapo cartoon graphics forced down your throat.

    Secondly, without a strong player-killing element I don't see how interest can be sustained. Pre-programmed quests can only go so far, and AI is no match for fighting against real opponents.

    I recommend that the next Everquest has an ongoing war, with two opposing sides. There would be no restrictions on killing the other side, and would ensure the game is much more exciting and constantly fresh. This is what it's like in the MUD I play (MUME), and the game has several extra dimensions because of it. In fact, the game technically revolves around it.

    The game is constantly dangerous and exciting, you can never let your guard down, because you never know when you might come accross *a Dreadful Orc* who is ready to knife you in the back.

    Everquest has already ripped off many things from MUDs, so why don't they rip off the best parts?

    1. Re:No thanks by ManicGiraffe · · Score: 1

      Sounds like you need some Planetside!

  57. Re:ANARCHY ONLINE OWNS EVERSUCK by notsoanonymouscoward · · Score: 0, Troll

    I have. FunC0m suX0rz.

    --
    I ate my sig.
  58. wow... by AnimeFreak · · Score: 2

    The most recent release of Everquest recommended that you had 512 MB of RAM, will EQ2 require 1 GB or more? ;)

    I have an accuse to buy a GB of RAM if so. :D

  59. Sony to get Sued in 2004 by Kasmiur · · Score: 1

    For players who kill themselves in responce to dieing when they try a raid on the plane of hate and thier corpse is unretrievalable and they cannot get a res.

    --
    -THIS SPACE FOR RENT!
  60. huh? by tomakaze · · Score: 0, Flamebait

    RE:for "nonconfrontational" character advancement

    &nbsp

    how gay is that? who's designing this, a committe of soccermoms?

    --
    ------- "A Communist is just a Socialist with a gun in a hurry" - unknown
  61. Roll you own Persistent World by SkyMunky · · Score: 2, Insightful

    I'm anticipating Neverwinter Nights will provide us the tools to create a far superior online roleplaying environment. Why not build our own "portal-connected world" instead of EQing?

  62. Man... by Nickovsky · · Score: 1

    NWN was the best online RPG ever... I miss that game so friggin much... anyone know if the source for it is out there somewhere?

  63. I hope the new 3d environs... by Nickovsky · · Score: 1

    update the elven chicks to have bouncy boobs like on DoA!!!! =D

  64. I'd like to see an EverQuest variant in which... by testuser58 · · Score: 1
    the players fight to topple a massive corporation that is bent on world domination. Only they wouldn't fight with swords or ray guns; they'd write software and articles to re-educate the people and overthrow the dominant company.

    On one end of the spectrum, you'd have the hard core players who have left their families to write software for the cause. On the other you'd have the people who don't really play much, but when they do they wander around asking, "a/s/l?"

    Oh, wait. Never mind. That's Slashdot.

    If that's the case, then would that make it hypocritical of us to make fun of those EverQuest freaks? (Disclaimer: I've never played EverQuest, I'm just thinking out loud here)

  65. but the game is so good already by Anonymous Coward · · Score: 0

    get a life you fucking loosers

    1. Re:but the game is so good already by Anonymous Coward · · Score: 0

      Get a dictionary you fucking troll!

      This poster's name secretly replaced with Folgers Crystals

  66. non-compete clause by Anonymous Coward · · Score: 0
    The whole idea of a non-compete clause ought to be against the law. What a scam.

    According to the contract I signed at one company, I wasn't allowed to work in the computer industry in any capacity for a year after I left the company. Haha, yeah right.

    1. Re:non-compete clause by MisterBlister · · Score: 1
      Non-competes are almost unenforcable in California except under certain circumstances (ie. for very high level people with extremely in-depth knowledge of business practices of a company).

      For tech-workers such as those they are talking about that are leaving Verant, a non-compete in California (where Verant is HQed) are virtually worthless...

    2. Re:non-compete clause by Anonymous Coward · · Score: 0

      They wanted me to sign a peper saying the same.. I refused.. After all hey tried to force this on me after I had worked there for almost a year. Well, It wasnt couse of that I left the company.. but it sure helped alittle.. and I do work with computer now.. and get better pay to.

  67. helpful definition by neurojab · · Score: 1

    For the everquest players who might not catch the reference: :)

    [excerpted from the free online dictionary of computing]

    SEX

    /seks/ A technique invented by the blue-green algae hundreds of millions of years ago to speed up their evolution, which had been terribly slow up until then.

    [also from word net]
    n 1: activities associated with sexual intercourse; "they had sex in the back seat" [syn: sexual activity, sex activity]
    2: either of the two categories (male or female) into which most organisms are divided; "the war between the sexes"
    3: all of the feelings resulting from the urge to gratify sexual impulses; "he wanted a better sex life"; "the film contained no sex or violence" [syn: sexual urge]
    4: the properties that distinguish organisms on the basis of their reproductive roles; "she didn't want to know the sex of the foetus" [syn: gender, sexuality]
    v 1: arouse sexually [syn: arouse, excite, turn on, wind up]

  68. non-conformity by hpavc · · Score: 1

    very nice ... i hope its mush/sims like _inpart_ ... the whole mud-rpg thing is so lame.

    --
    members are seeing something, your seeing an ad
  69. EQ2 eclipsed by SW:G, in my opinion... by Brad+Wilson · · Score: 1

    This month's CGW[1] has a pretty decent preview of Star Wars: Galaxies. It sounds like all the things they promise for EQ2 will be in Galaxies, plus a whole lot more. If I were an EQ player (recovering, thank you), I would just continue to play EQ until SW:G came out.

    I could be biased, though. EQ was too easy to burn out on...

    [1] http://www.gamers.com/game/436655

  70. EQ 2.0 by Anonymous Coward · · Score: 0

    Excellent. This time with me:

    1. Gain level.
    2. Get new item.
    3. Rinse, repeat.

    Pay $10 a month for that? Thanks, I'll stick with nethack.

  71. Highlights from the Advertising Campaign by StefanJ · · Score: 2
    • "Destroy your marriage 47% faster!"
    • "Who cares if you forget how to walk on dirt?"
    • "Success in real life: Hard work, sacrifice, hours of awkward F2F interaction.
      Success in Everquest II: Sore wrists, insomnia, and $12.95 / month.
      Feeling of triumph upon your virtual marriage to Yoh-Krah, Princess of the Wolf Clan: Priceless."
    Stefan "Addicted to massive multiplayer games when they were played by snail mail" Jones
  72. Sigil Games by KagakuNinja · · Score: 1

    Great. Founded by the game designer and the customer service czar from Verant. Given their track record on EQ, I'm not holding my breath here...

    1. Re:Sigil Games by Anonymous Coward · · Score: 0

      Just look at their homepage. Looks really crappy. someone slapped an antialiased image for a dark background on a white one. Yuck.

  73. Fuck you scott kurtz by Anonymous Coward · · Score: 0

    If you are out there scott I hope the heridatary cancer is eating away at your female-sized brain while the dog licks peanut butter that you "accidently" wiped on your penius again, talking with your mouth full of sugar will get you suspended from the school of the child porn cartoon circuit where they trade in girls that fit in suitcases.

  74. Oddly interesting by acrhemeied · · Score: 1

    "The new version will be able to host hundreds of thousands of simultaneous users from throughout the world, thanks to real-time translation in English, French, German, Japanese and Korean, as well as localized servers in select countries, Sony said."

    Hee... automatic Engrish. Think they'll be able to pull this off? It must take a very large amount of resources to run the translations.. what about acronyms/shorthand/typos? Will they just pop through? Will the client have to use its own text rendering method to display Unicode characters on lesser operating systems (98-ME)?

  75. Clan Lord does this by Weasel+Boy · · Score: 1

    Your $10-15 per month covers not only the fees for the servers and bandwidth, but for monthly additions in the form of new items, new areas to explore, new monsters, etc.

    Clan Lord does this one better: The $35 initial purchase price includes 3 months of play ($30 value), so the CD only costs $5. New items, areas, monsters, etc. are rolled out in biweekly updates. There are only two significant downsides: It runs only on a Mac or Mac emulator, and it is 2-d, not 3-d.

  76. Huh? by Wheaty18 · · Score: 1

    EQ2?? When are they going to fix EQ1?

  77. Thank you for the links. by Anonymous Coward · · Score: 0

    A space-based MMORPG like this is *exactly* what I've been looking for for the longest time. I'm with you, screw the mideval crap--I'll take spaceships and blasters over horses and swords any day of the week.

  78. Children's Saying by alexburke · · Score: 2

    If at first you don't addict, try, try again!

  79. Nothing Beats Text by Shihar · · Score: 1

    I am sorry, but the MMORPGs out there, and the ones being designed are babies compared to some of the MUDs out there. The MUD I currently play has features that an MMORPG will never match until you can hook the damn thing to your head. No MMORPG can offer a true role playing experience. They can offer Quake, only instead of skill or coordination, you just need to throw lots of time at the game.

    My test for when MMORPGs will be 'good' is when they can offer true perm death. I don't mean some stupid pretend perm death. If the orc crushes your skull, you die. It doesn't knock you out, no magic saves you. There are no resurrections. You just stay dead. You don't inherit anything (so no, Artiche or however you spell it is out), you don't reclaim some skills, you just flat out die, and have nothing to show for it. When a game can reach a level of sophistication where that is possible, I will be impressed and give up my MUD.

    Until then, I will stick with good old Armageddon MUD (http://www.armageddon.com). It is 10 years, strong, has perm death, enforced RP, a dynamic world, and a gritty Dune like feel to it that no MMORPG can even begin to match. The game is set up such that time does NOT equal power. The most powerful people on the game are not the ones that can throw the most time at the game. Throw in the fact that it can hit 100+ players, and nothing beats it. I have been playing this game for over 5 years. How many people can say that they have played a single game for 5 years and still enjoy it? The level of sophistication in the role playing even beats the hell out of a game of D&D. Until they can hook the MMORPG up to my brain, and companies have the guts to enforce role playing rules, I won't touch an MMORPG with a 10 foot pool.

  80. Asheron's Call 2 by Anonymous Coward · · Score: 0

    The funny thing is that this came out right on the heels of Asheron's Call 2's announcement -- and most of the things in EQ2 are more or less the same things that AC2 has gotten everyone so excited about. The plot, the emphasis on trade skills,

    Kinda a cop out, but what do you expect from the makers of the "most popular MMORPG in the world" (as long as you don't look outside the US)?

    The difference, of course, is that AC2 will be around sometime near Christmas (right next to the Star Wars MMORPG) while EQ2 might show up sometime next year. Maybe.

    Microsoft's AC2 website. Take a look at some of the screen shots. Looks amazing. =) Hopefully AC2 will start getting more mainstream recognition after E3, but with all these vaporware announcements by the EQ camp, I doubt it.

  81. Re:ANARCHY ONLINE OWNS EVERSUCK by notsoanonymouscoward · · Score: 0, Offtopic

    the moderators have obviously never played AO.

    --
    I ate my sig.
  82. Is helping people to kill really pacifist? by Anonymous Coward · · Score: 0

    I don't think so!

  83. Dark Ages by EnsilZah · · Score: 1

    Nexon's Dark Ages (www.Darkages.com) is still the best MMORPG around in my opinion. =P

  84. Not if you don't want to lose. by Perianwyr+Stormcrow · · Score: 2

    Secondly, without a strong player-killing element I don't see how interest can be sustained. Pre-programmed quests can only go so far, and AI is no match for fighting against real opponents.

    Actually, if you don't ever want to lose, a lack of PKing is perfect.

    That desire accurately sums up most folks' desires of their games.

    --

    What we call folk wisdom is often no more than a kind of expedient stupidity.-Edward Abbey

  85. Verant called me a criminal before by CrazyJim0 · · Score: 1

    I called up asking why my ebay account was banned because I was selling a macro package for Asheron's Call.

    Aparently people were using it on Everquest, and Verant got me banned from ebay because of it.

    Microsoft and Turbine could care less about macros in their games...

    Yet I call up Everquest, informing them that I was evicted from my house because I couldn't pay the rent due to the banning from ebay, and I'm told that I got what I deserved because I was doing illegal actions.

    Hell, if I wanted to do illegal actions vs Verant, I'd just take my .45 and sawed off for a home invasion... Which I was close to doing. If it wasn't for my illusion of a girlfriend(found out the bitch was cheating on me later), I would probably have done it for fucks sake.

  86. Re:ANARCHY ONLINE OWNS EVERSUCK by mrjimorg · · Score: 1

    After having tried EQ, AC and AO I can say that EQ has definately been the best. AO had very uninspired spells (every cleric spell was either a heal or rez spell it felt like- nothing new or original). AC was always having server problems (figures from a Microsoft product) so it was completely unplayable - your walking, walking, walking slowely, walking really slowly, stopped....... waiting....... waiting....... you were just hit 100 times from some creature that wasn't around a second ago and your dead. -Jim

  87. Original ideas... by wal · · Score: 1

    I really doubt Sony/Verant think that they are coming up with anything new as far as gaming concepts here. They are just trying to make things prettier and more enjoyable than text based MUDs.

    I am active on EQ and a text based MUD currently and I enjoy both types of fantasy games.

    Anyone who thinks that Sony/Verant is trying to introduce new concepts is looking at it all wrong.

    Anyone who has played computer games long enough knows that the concepts will always be the same: to emulate a fantasy world on a computer.

    It is the delivery that will always provide the thrill factor and keep people paying (addicted). When Star Wars Galaxies is released, it won't be new concepts that people are looking for, it will be people wanting to act out life as a jedi/dark-jedi.

    --wal