I would imagine it would be rather easy, the server software itself isn't horribly secure, and neither is the protocol. The only semblance of security is the SSH that surprisingly few people use.
The consoles are designed to do one thing: play games. If all of them have the same exact capacity to play games, there would be no preference at all. Every console would do the exact same thing, unlike DVD players or VCRs, where there are concrete features that can be worked in to increase the consumer value of the product. We would then either a) have someone undersell everyone else, because everyone's going to buy the cheapest, and then run the others out of the market or b) everyone sells at the same price, nothing happens, console makers have absolutely no say in the industry, and we're stuck until they all decide in commitee to upgrade the platform or someone goes rogue and makes a new system themselves.
Although the console life cycle is rather short compared to things like VCRs, it's pretty long compared to computers, and not very expensive, even if someday you have to buy a composite switch. And if I were Sony, I would consider anything Nintendo or Microsoft did a threat. MS has a lot of cash, Nintendo has a lot of cash and a solid fanbase, and if Nintendo (probably not MS) does beat Sony to market in the next set of consoles, Sony wouldn't be in a very good position (provided all of the first consoles actually worked *cough*saturn*cough*).
We did have only one console once, and it was nice, I suppose, because Nintendo had people that understand games and can gauge quality well and all that. The problem was that Nintendo pretty much dropped on everyone that disagreed with them or tried to do something their own way like a giant red 600lb gorilla. That was very, very not good. It got them in trouble for antitrust, it pissed off pretty much everyone, and screwed over a lot of companies that could've made good games but couldn't because they didn't like The Nintendo Way(TM). If we had only one company controlling most of the market, they will invariably do whatever they can to maximize profits without care for who they screw, company or consumer-wise. I know I can't trust Nintendo with it, there's no way in HELL I would trust Microsoft with it, and I'm fairly sure that the above situation is Sony's pipedream.
I understand your frustration (I'm hating Sega for putting Orta on the Xbox), but wishing for only one company in this business is not a good idea.
He's a goldmine because they let him do whatever the hell he wants and let him take 6 years to make one game. I doubt Miyamoto would be a great asset to any company other than Sega or Nintendo, because I doubt any company other than those two would give him the freedom he needs to be great.
I would not call being named the top company in japan falling behind a console that is losing 177m a quarter. Check the numbers, the Gamecube is selling decently, and the xbox is not doing well at all.
Jeez, we finally get word that the client is almost done, and there's not one decent post in the whole stinking story.
Personally, I think that the story of bioware should help a lot, both for linux gamers and developers. It should remind the developers that you should never, ever, EVER make a cross-platform game with non-cross-platform parts. Bioware got so incredibly lucky with this, I have no idea what they would do if they didn't have Bink and Miles available... I would have doubts about a winter date. As for the gamers, I think that this is a great opportunity to get a native game that isn't an FPS, supported by the developers (with an expansion on the way, too). I know that it's very easy to sigh and condemn bioware and all this silliness, but hey, at least they're doing it. And we should be happy and support them by buying it to ensure their future support of linux (now that they have gotten their act together;).
Also, hello to all the guys from the Great Linux Client Thread!:)
The specs of the system and the money involved have very, very little to do with the overall quality of the games. The Sega Genesis had jack for money and barely any developers against the NES behemoth. They didn't need money, they didn't need to "entice developers," they got a few good ones together that would work for cheap, made their own games for their own system, and gave Nintendo one hell of a run for their money. One could even say that the infusion of cash has been a bad thing for the industry, large markets have turned something that was very much an art form for decent profit to a big media market. When anything that looks somewhat pretty or is halfway entertaining makes a metric assload of money, there's much less incentive than there was when only the really great games got any sizable amount of cash. There's just no motivation anymore, which is why we can always predict that the great games are going to come from people like Yuki Naka, Yu Suzuki, Shigeru Miyamoto, their teams, and the projects they supervise. The names are so important because these are the people that still treat it like an art (except Yu Suzuki not so much anymore, but he hasn't had any public support since Shenmue flopped).
Also, it's pretty silly to call a console with UMA technologically superior to the others. Just because they throw fancy/powerful PC hardware in a box doesn't mean it's a superior gaming platform. The biggest point of a console is architecture, not raw power, not how impressive the hardware is, but how incredibly well everything works together. One of the best things Sony did with the PS2 was the emotion engine, while it had some serious oversights (lack of hardware antialiasing), it was a better attempt at a SYSTEM than MS's PC in a slightly smaller box. I don't know as much about the customization of flipper and the rest of the gamecube, but from what I know of the N64 I think I can assume that Nintendo knows what they're doing hardware-wise (aside from that unfortunate incident with the N64 cartridges). I know that someone's going to mention all the wonderful benchmarks that everyone and their mother with a dev kit has put out. Be sure to read what they're testing - 9 times out of 10, the benchmarks are just polygons without effects. Benchmarks on consoles are useless.
That would make sense if it were made with off the shelf components.
But it's not.
The components going into an xbox might be very similar to those in a standard PC, but ALL parts of it, even the usb adapters, I believe, are specially-designed and produced for the xbox and the xbox only. This means shorter production runs, higher per-component cost, and ultimately, higher total unit cost. I'm sure the cost of production has dipped some, but there is no possible way that they nixed that $200, especially with that cost cut.
The xbox is a spectacular loss leader, there is no plausible way for it not to be.
Yes, I've read about the different versions and all that, and read a lot of scholarly text about shakespeare. I was merely poking fun at the people mocking l33t yet not using the commonly-held correct spelling of shakespeare.
"personal problems" is a very, very rare occurance compared to just plain laziness, and I'd daresay any teacher would make an exception for a case like that.
And as for your analogy, that's cumulative punishment , a completely different idea than a cumulative grade that can be punished at individual times.
Shakespeare. Not Shakespear. Yes, his crest was someone shaking a spear, but just because his name was based on the word spear does NOT mean that you can drop the e.
Or does this "evolution" everyone's touting include lopping letters of names, now, too?
I'd say that lowering past 0 is a very good idea, myself. The more points the student has on the line, the more effort they're going to put into their work. If you make it so they can lose points on other, well-done essays, they'll be less inclined to skip one because it's "just one essay" and they'd only lose one grade (which more often than not will probably get dropped).
Does it really matter if he puts it in the body or in the threads? You're still free to comment on it either way, and even if he did post to the thread, he probably would just make a statement, not a discussion.
Lan-kwei might have some left, if they're still actually delivering to the US after customs give them the big shaft (then again, importing devices of questionable legality is not a great idea).
SuSE made the 64-bit hammer patch and submitted it to the gcc group a long, long time ago. 'Course, no one cares because it was SuSE and not Red Hat or debian. *scowl*
Flash and Shockwave work for NS 4 and gecko-based browsers. GIMP is every bit as good as photoshop (with my PERSONAL exception that it doesn't make my wacom tablet whiz and bang like PS does). From there you have HTML stuff and Aqua. If you want to do HTML in linux, there's nothing really stopping you, and unless you REALLY like Dreamweaver/others and their extra stuff, it really doesn't seem like it would be much of a difference.
That said, I don't get it either. I'm just guessing based on the pretty even functionality that they're hoping some people really don't like Aqua....
I would imagine it would be rather easy, the server software itself isn't horribly secure, and neither is the protocol. The only semblance of security is the SSH that surprisingly few people use.
The consoles are designed to do one thing: play games. If all of them have the same exact capacity to play games, there would be no preference at all. Every console would do the exact same thing, unlike DVD players or VCRs, where there are concrete features that can be worked in to increase the consumer value of the product. We would then either a) have someone undersell everyone else, because everyone's going to buy the cheapest, and then run the others out of the market or b) everyone sells at the same price, nothing happens, console makers have absolutely no say in the industry, and we're stuck until they all decide in commitee to upgrade the platform or someone goes rogue and makes a new system themselves.
Although the console life cycle is rather short compared to things like VCRs, it's pretty long compared to computers, and not very expensive, even if someday you have to buy a composite switch. And if I were Sony, I would consider anything Nintendo or Microsoft did a threat. MS has a lot of cash, Nintendo has a lot of cash and a solid fanbase, and if Nintendo (probably not MS) does beat Sony to market in the next set of consoles, Sony wouldn't be in a very good position (provided all of the first consoles actually worked *cough*saturn*cough*).
They own the rights to reproduce the game in any form, something completely removed from the legality of roms for personal use.
We did have only one console once, and it was nice, I suppose, because Nintendo had people that understand games and can gauge quality well and all that. The problem was that Nintendo pretty much dropped on everyone that disagreed with them or tried to do something their own way like a giant red 600lb gorilla. That was very, very not good. It got them in trouble for antitrust, it pissed off pretty much everyone, and screwed over a lot of companies that could've made good games but couldn't because they didn't like The Nintendo Way(TM). If we had only one company controlling most of the market, they will invariably do whatever they can to maximize profits without care for who they screw, company or consumer-wise. I know I can't trust Nintendo with it, there's no way in HELL I would trust Microsoft with it, and I'm fairly sure that the above situation is Sony's pipedream.
I understand your frustration (I'm hating Sega for putting Orta on the Xbox), but wishing for only one company in this business is not a good idea.
He's a goldmine because they let him do whatever the hell he wants and let him take 6 years to make one game. I doubt Miyamoto would be a great asset to any company other than Sega or Nintendo, because I doubt any company other than those two would give him the freedom he needs to be great.
I would not call being named the top company in japan falling behind a console that is losing 177m a quarter. Check the numbers, the Gamecube is selling decently, and the xbox is not doing well at all.
Apparently it never came up, even when they were talking to Rad about the Mac version. I think this was just the mother of all miscommunications.
Jeez, we finally get word that the client is almost done, and there's not one decent post in the whole stinking story.
;).
:)
Personally, I think that the story of bioware should help a lot, both for linux gamers and developers. It should remind the developers that you should never, ever, EVER make a cross-platform game with non-cross-platform parts. Bioware got so incredibly lucky with this, I have no idea what they would do if they didn't have Bink and Miles available... I would have doubts about a winter date. As for the gamers, I think that this is a great opportunity to get a native game that isn't an FPS, supported by the developers (with an expansion on the way, too). I know that it's very easy to sigh and condemn bioware and all this silliness, but hey, at least they're doing it. And we should be happy and support them by buying it to ensure their future support of linux (now that they have gotten their act together
Also, hello to all the guys from the Great Linux Client Thread!
The specs of the system and the money involved have very, very little to do with the overall quality of the games. The Sega Genesis had jack for money and barely any developers against the NES behemoth. They didn't need money, they didn't need to "entice developers," they got a few good ones together that would work for cheap, made their own games for their own system, and gave Nintendo one hell of a run for their money. One could even say that the infusion of cash has been a bad thing for the industry, large markets have turned something that was very much an art form for decent profit to a big media market. When anything that looks somewhat pretty or is halfway entertaining makes a metric assload of money, there's much less incentive than there was when only the really great games got any sizable amount of cash. There's just no motivation anymore, which is why we can always predict that the great games are going to come from people like Yuki Naka, Yu Suzuki, Shigeru Miyamoto, their teams, and the projects they supervise. The names are so important because these are the people that still treat it like an art (except Yu Suzuki not so much anymore, but he hasn't had any public support since Shenmue flopped).
Also, it's pretty silly to call a console with UMA technologically superior to the others. Just because they throw fancy/powerful PC hardware in a box doesn't mean it's a superior gaming platform. The biggest point of a console is architecture, not raw power, not how impressive the hardware is, but how incredibly well everything works together. One of the best things Sony did with the PS2 was the emotion engine, while it had some serious oversights (lack of hardware antialiasing), it was a better attempt at a SYSTEM than MS's PC in a slightly smaller box. I don't know as much about the customization of flipper and the rest of the gamecube, but from what I know of the N64 I think I can assume that Nintendo knows what they're doing hardware-wise (aside from that unfortunate incident with the N64 cartridges). I know that someone's going to mention all the wonderful benchmarks that everyone and their mother with a dev kit has put out. Be sure to read what they're testing - 9 times out of 10, the benchmarks are just polygons without effects. Benchmarks on consoles are useless.
That would make sense if it were made with off the shelf components.
But it's not.
The components going into an xbox might be very similar to those in a standard PC, but ALL parts of it, even the usb adapters, I believe, are specially-designed and produced for the xbox and the xbox only. This means shorter production runs, higher per-component cost, and ultimately, higher total unit cost. I'm sure the cost of production has dipped some, but there is no possible way that they nixed that $200, especially with that cost cut.
The xbox is a spectacular loss leader, there is no plausible way for it not to be.
Yes, I've read about the different versions and all that, and read a lot of scholarly text about shakespeare. I was merely poking fun at the people mocking l33t yet not using the commonly-held correct spelling of shakespeare.
"personal problems" is a very, very rare occurance compared to just plain laziness, and I'd daresay any teacher would make an exception for a case like that.
And as for your analogy, that's cumulative punishment , a completely different idea than a cumulative grade that can be punished at individual times.
Shakespeare. Not Shakespear. Yes, his crest was someone shaking a spear, but just because his name was based on the word spear does NOT mean that you can drop the e.
Or does this "evolution" everyone's touting include lopping letters of names, now, too?
I'd say that lowering past 0 is a very good idea, myself. The more points the student has on the line, the more effort they're going to put into their work. If you make it so they can lose points on other, well-done essays, they'll be less inclined to skip one because it's "just one essay" and they'd only lose one grade (which more often than not will probably get dropped).
If you're in Gnome, it'd be much easier to just use gdict panel applet.
They were bought by Infogrames. They're pretty much dead, just a brand Infogrames can bandy around.
Does it really matter if he puts it in the body or in the threads? You're still free to comment on it either way, and even if he did post to the thread, he probably would just make a statement, not a discussion.
You still get about 1/5th the file size back. Pretty sizable.
Lan-kwei might have some left, if they're still actually delivering to the US after customs give them the big shaft (then again, importing devices of questionable legality is not a great idea).
I wonder if anyone even put in a story about TGLCT. It wasn't even mentioned in this article....
The HRC, in tandem with the DM Helper (under links on that site, but broken), is working to give as close to full 3E compatibility as is possible.
Like I said above, if you want something in NWN, you can script it.
If you want it, you can script it. You forget they give you control over pretty much everything except item weight through aurora's scripting engine.
That and I don't think /. has the SuSE logo on file. ;)
SuSE made the 64-bit hammer patch and submitted it to the gcc group a long, long time ago. 'Course, no one cares because it was SuSE and not Red Hat or debian. *scowl*
Flash and Shockwave work for NS 4 and gecko-based browsers. GIMP is every bit as good as photoshop (with my PERSONAL exception that it doesn't make my wacom tablet whiz and bang like PS does). From there you have HTML stuff and Aqua. If you want to do HTML in linux, there's nothing really stopping you, and unless you REALLY like Dreamweaver/others and their extra stuff, it really doesn't seem like it would be much of a difference.
That said, I don't get it either. I'm just guessing based on the pretty even functionality that they're hoping some people really don't like Aqua....