Slashdot Mirror


Linux Kernel Module For Nintendo Powerglove

antistatickid writes: "I've dusted off some schematics for a simple parallel interface to the nintendo powerglove (circa 1990), and have written a linux kernel module for the device since none of the old code works anymore. I'm hoping to generate some interest in homebrew vr: the gloves are cheap, and can be used for things like controlling midi synthesizers with the wave of your hand (a demo of which I've included on the project page)."

236 comments

  1. And the obvious use... by yeoua · · Score: 3, Funny

    You can use this for interactive gaming pr0n!!

    Too bad it doesn't have tactile feedback.

    1. Re:And the obvious use... by garcia · · Score: 3, Funny

      yeah, but that could possibly mess up the circuitry.

      THAT would be tacticle feedback. ;-)

    2. Re:And the obvious use... by TrollsamaBinLaden · · Score: 2, Funny

      That brings new meaning to an old adertisement in that context. Now you're playing with power!

    3. Re:And the obvious use... by furballphat · · Score: 1

      But remember kids, watch out for the HOACS games.

      (This one's for brass eye fans)

    4. Re:And the obvious use... by furballphat · · Score: 1

      I'm an idiot, that should be HOECS

    5. Re:And the obvious use... by Anonymous Coward · · Score: 0

      tentacle feedback? sign me up!!! give me more hentai

    6. Re:And the obvious use... by _ph1ux_ · · Score: 2, Funny

      no - that would be testicle feedback

    7. Re:And the obvious use... by NanoGator · · Score: 1, Redundant

      "no - that would be testicle feedback"

      Seems to me the glove'd get in the way for that.

      --
      "Derp de derp."
    8. Re:And the obvious use... by c4tp · · Score: 1

      Sorry, but not even pr0n has a hand (double ha) at beating out Bad Street Brawler as the coolest thing on the face of the earth. ESPECIALLY when you play it with the Power Glove!

      To quote Seanbaby himself, "Bad Street Brawler still wouldn't be fun if you controlled it with the Nintendo Power Codpiece and it vibrated every time it sucked."

      Sorry this is so offtopic, but when I think of the Power Glove, I think of Bad Street Brawler and nostalgic frustration overcomes me.

    9. Re:And the obvious use... by Anonymous Coward · · Score: 0

      testicle feedback ?

    10. Re:And the obvious use... by nege · · Score: 1

      i thought you said "tentacle feedback" which isnt all that far fetched considering some japanese cartoons.....

  2. foot stench by Anonymous Coward · · Score: 0

    Nothing is more offensive that the foul stench of my feet.

  3. Therimin and Powerglove... by TibbonZero · · Score: 3, Interesting

    Wow, some interesting things could be pulled off with a few synthezers, a Thermin and a Powerglove. I wonder if the Thermin and Powerglove would react badly together. This could be cool for playing guitar as well. Trigger odd sounds, or patch changes with your pinky...

    Best of all, think of the applications for singers. No longer is them moving their hands around in the air pointless and retarded looking, but it could actually affect thing such as lighting and tempo even (of MIDI tracks)...
    I can't wait to get a powerglove on Ebay now... but there will probably be a rush of powerglove bids now too

    --
    Tibbon
    tibbon.com
    1. Re:Therimin and Powerglove... by foqn1bo · · Score: 3, Interesting


      The whole point of the Theremin is that you only need to use your bare hands, since the tone is a function of the distance between you and the pitch rod. I think a Powerglove would just complicate things. However, this could be a real boon for MIDI artists on a serious budget(PD/Jmax). There is a rich history of glove interfaces to other Midi instruments. The MAX programming environment has a 'glove' object that interfaces with the new defunct Gold Brick interface. Plus, for the ultimate in coolness, there's Laetitia Sonami's Lady's Glove , which rocks my world. Check out the video .

  4. Bad Old Days by Anonymous Coward · · Score: 5, Insightful

    I really had a hard time using the Power Glove for its intended purpose. I have an equally hard time believing that this particular piece of hardware will produce a pleasant experience in its new role. Anybody else remember how terrible these things were?

    1. Re:Bad Old Days by scott1853 · · Score: 3, Interesting

      Yep. I was happy to get one for Christmas, and after about 30 minutes of constant dying because it wasn't responsive enough, and because the shoddy sensors kept falling off the TV, I was happy to put it in the closet.

    2. Re:Bad Old Days by gmhowell · · Score: 2

      My brother had one. I imagine that all of the ones still in existence should be near mint, as NOBODY could use the freakin' things, so they were either tossed aside or beaten to bits with a hammer.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    3. Re:Bad Old Days by antibryce · · Score: 5, Interesting

      A friend of mine used powergloves as part of a research project in college, and he said if you stripped out the sensors and mounted them on a pair of thin leather gloves they're MUCH more responsive. I dunno how accurate that is, but it would make sense that a huge rubber/plastic glove would affect things a bit.

    4. Re:Bad Old Days by coene · · Score: 2

      Wow, I'm glad to find out others had the same problem! It SUCKED for what it was supposed todo, $100 down the drain until I listed it on Ebay a few months ago, actually got $40 for it! I guess there's still a market for useless crap afterall ;)

    5. Re:Bad Old Days by Anonymous Coward · · Score: 0

      ...but if it runs Linux, it automatically makes it exponentially better/more useful, right?

    6. Re:Bad Old Days by slagdogg · · Score: 2, Funny

      I remember the day my friend told me he got a Power Glove -- we were at school, and I had to wait all day to go to his house and try it out. Obviously, the first game we tried to play with it was Mike Tyson's Punch Out. We probably played it for 2 hours, and got beat by Glass Joe 75% of the time ... we ended up trying a few other games with it, the only one we had any success with was Super Mario Brothers. This thing was truly horrible for playing video games ... btw, 'The Wizard' was a total scam!

      --
      (Score:-1, Wrong)
    7. Re:Bad Old Days by glh · · Score: 1

      It was really hard to get the hang of, the controls were pretty touchy. I tried mine on Mike Tysons punch out, and it was VERY hard to control. I think I got up to Mad Bull, but couldn't get any further. The hardest thing was doing a left hook :)

    8. Re:Bad Old Days by Anonymous Coward · · Score: 0

      it isn't mad bull. its bald bull.

    9. Re:Bad Old Days by Anonymous Coward · · Score: 0

      Actually they produce better linearity if you were to drive them with a constant current. They used a voltage divider scheme to save cost.

      Vout = Vin * R1/(R1+R2) for voltage divider
      where as V=I * R1 with a constant current source

      Back in the old days, I had worked out an alternative circuit and some code to interface it to 68HC11 just prior to someone cracking the code to put the glove into hi-res mode.

    10. Re:Bad Old Days by ImaLamer · · Score: 2

      There are plenty of projects to use this device.

      I've got an old book (i'm now hunting for now) which has C examples of not only ways to use it but also simple 3D worlds to navigate with it.

      Very cool, can work with a bunch of games too... best part is once you are writing software for it you can adjust the response (to a point...)

  5. This will be cool by TrollsamaBinLaden · · Score: 3, Interesting

    Has this been tested with the nes emulators yet? Punch out time baby! Props to anyone with such great potential to advance the emu community.

  6. The Power Glove by bzurcher · · Score: 1

    "I love the glove, It's so bad." -Lucas in The Wizard

    --
    "But the smell-o-scope is brilliant I tell you! Just think of the astronomical odors you'll smell thanks to me!
    1. Re:The Power Glove by Anonymous Coward · · Score: 0

      "You just keep your gloves off her, pal!"

  7. Open source hand! by Toasty16 · · Score: 1

    I can definitely use one these, ever since the unfortunate accident which robbed me of two fingers. You can't make this stuff up, people! Anyway, I wonder what this could be used for, maybe as a part of a 3-D filesystem? Add a pair of stereovision goggles and you've got a Lawnmower Man scenario on your hands (pun intended).

    1. Re:Open source hand! by Pxtl · · Score: 2

      Hmm... I keep thinking of the video navigation system from Minority Report actually. Still, same page, different book.

    2. Re:Open source hand! by Anonymous Coward · · Score: 0

      Why is it that in almost every post you make, you always try to tie something in with the "unfortunate accident which robbed you of two fingers"? Who cares that you were so much of an idiot that you lost two fingers?

  8. More information... by cdrj · · Score: 4, Informative

    More information on the glove and its applications on the computer can be found at http://www.cms.dmu.ac.uk/~cph/pg.html

  9. w00 w00 by Anonymous Coward · · Score: 0

    Virtual Ascii-pr0n Wack-A-Mack nights a plenty with this gem of a module. >;)

  10. Wrong use! by Scutter · · Score: 4, Interesting

    Screw synths! You should be playing Black & White!

    --

    "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
  11. Applications for lazy people... by deke_2503 · · Score: 5, Funny
    Use it instead of a mouse, sort of a touchscreen without touch.
    Or, make it wireless and use it as a remote for a TV. Imagine waving your hand to change the channel, volume, etc.
    Connect it to your stereo in a similar fashion.
    Use it to steer the lawnmower around the yard--just move your hand and fingers, while sipping daquiries from a lawnchair.

    Think of the possibilities! It's almost like being a jedi!

    1. Re:Applications for lazy people... by Anonymous Coward · · Score: 1, Funny

      good idea, but I'm not sure daquiries mix well with lawnmowers, but it's fine as long as the drunken blademaster isn't near me.

    2. Re:Applications for lazy people... by jasontheking · · Score: 1

      get off the grass!.

      oh, that's right , you're lazy. :)

    3. Re:Applications for lazy people... by skookum · · Score: 3, Funny

      Imagine waving your hand to change the channel, volume, etc.

      "This is not the channel you're looking for...."

    4. Re:Applications for lazy people... by Anonymous Coward · · Score: 2, Funny

      Think of the possibilities! It's almost like being a jedi!

      Forgive me. It's late, and I'm drunk... But I could've sworn that said "It's almost like being a yeti!"

    5. Re:Applications for lazy people... by maxwell+demon · · Score: 2, Interesting

      Couldn't it be used instead of those one-handed keyboards? After all, you'd surely have more freedom in defining the gestures for the letters, since you don't have buttons at fixed positions. You might even be able to "train" it to your own set of gestures with appropriate software. In any case, you'd have the advantage not having to hold something in your hand, thus not being contrained in your gestures by just hindering it falling down.

      As a starting point for a gesture set, one could use the "finger alphabet" of the deaf (which would be the equivalent of speech recognition for those, and not any more arbitrary than any other set of gestures for all others).

      --
      The Tao of math: The numbers you can count are not the real numbers.
    6. Re:Applications for lazy people... by mmol_6453 · · Score: 1

      Why not just implement a keyboard that uses gloves to recognize the American and British Sign Languages?

      --
      What's this Submit thingy do?
  12. Mmmmm... by deadhammer · · Score: 0

    (Insert obligatory pr0n and glove-powered "assistance" joke here.)

    --
    I'll be honest, we're throwing science against the wall to see what sticks. -Cave Johnson
  13. Motion Macros anyone? by antis0c · · Score: 4, Insightful

    Just like Mouse Gestures, one could have Motion Macros, move your hand in a specific pattern while typing, and have it insert predefined text. Depending on sensitivity, one could do really cool stuff while typing with the Power Glove on.

    --

    ..There's a-dooin's a-transpirin'
    1. Re:Motion Macros anyone? by Anonymous Coward · · Score: 0

      Yeah, but who wants to write nothing more than combinations of jerk, tug, and splooge?

    2. Re:Motion Macros anyone? by cybermace5 · · Score: 2

      Just like Mouse Gestures, one could have Motion Macros, move your hand in a specific pattern while typing, and have it insert predefined text. Depending on sensitivity, one could do really cool stuff while typing with the Power Glove on.

      Have you ever SEEN a Powerglove? Nobody's going to be typing with THAT on!

      --
      ...
    3. Re:Motion Macros anyone? by CoolVibe · · Score: 2
      Have you ever SEEN a Powerglove? Nobody's going to be typing with THAT on!

      See it this way: Finally a valid exuse to type with one hand ;)

    4. Re:Motion Macros anyone? by Myco · · Score: 2

      If I can't type with it on, you can bet your chapped genitals I wouldn't want to do anything... else with it on either.

  14. Thank goodness! by Mornelithe · · Score: 3, Funny

    I was beginning to think we wouldn't have any stories that invited obligatory porn comments today! :)

    --

    I've come for the woman, and your head.

    1. Re:Thank goodness! by Black+Parrot · · Score: 1


      > I was beginning to think we wouldn't have any stories that invited obligatory porn comments today!

      Yep... just add a joystick and all the wankers can be virtual wankers.

      --
      Sheesh, evil *and* a jerk. -- Jade
  15. Comment removed by account_deleted · · Score: 0

    Comment removed based on user account deletion

  16. Wireless Mod? by TibbonZero · · Score: 4, Interesting

    I wonder if there is anyway to mod the Powerglove even more to make it wireless? (I am thinking of performance live)
    Just hack open a wireless Nintendo controller? And use the insides of it? Use batteries to power the glove?
    Electronics on the compenent level isn't my type of thing, but I feel that it's possible. Is it?

    --
    Tibbon
    tibbon.com
    1. Re:Wireless Mod? by bzurcher · · Score: 0

      There was a company that made a kit to make you existing NES controllers wireless. It was basically an IR tansmitter that you plugged you controller into, and a reciever that you plugged into your console.

      --
      "But the smell-o-scope is brilliant I tell you! Just think of the astronomical odors you'll smell thanks to me!
    2. Re:Wireless Mod? by Praufet · · Score: 1

      Better yet, take apart an old cordless phone. Same technology, but its more likely that you have a broke cordless phone. Then you won't have to pay $30. I have one that just has a broken keypad.

    3. Re:Wireless Mod? by joepeg · · Score: 1

      Yes, with this secret code:

      up up down down left right left right B A B A [select] [start]

      --

      ZEN is a prime number in base-36

  17. DMCA by slagdogg · · Score: 0

    I'm curious -- in this age of the DMCA, could BYTE magazine publish such an article?

    --
    (Score:-1, Wrong)
  18. About the Power Glove by TheFrood · · Score: 5, Funny

    Seanbaby has some rather amusing remarks about the Power Glove (and other useless Nintendo peripherals.)

    TheFrood

    --
    If you say "I'll probably get modded down for this..." then I will mod you down.
    1. Re:About the Power Glove by kaustik · · Score: 2, Informative

      Looks like the site is slowly dying. Thanks a lot! Managed to snag the Power Glove comment:

      "The third nominee is the Power Glove. This was a device originally designed so players could have a hand free while playing Hot Slots, Bubble Bath Babes, and Peek-A-Boo Poker. The players demanded it immediately, so the designers didn't have time to work all of the bugs out before its release. In fact the designers based 98% of the Power Glove technology on one of their nephew's fifth grade science projects. The technology worked great as an automatic pet door, but as a game controller there were some problems. The Nintendo couldn't quite figure out what your hand was doing and most of the time the character you were supposed to be controlling would stagger off a cliff or just make faces at you and mock your Flash Gordon glove. This would continue for hours until you finally returned the damn glove to its appropriate place on the cat. This high tech hip device almost could have worked as a way to enhance the challenge of a game you've already beaten, but closing your eyes would basically have the same effect. And cost about a hundred dollars less. Of course, then you wouldn't bag as many chicks as the guys who had the Power Glove, would you?"

  19. original author/hacker by ThePurpleBuffalo · · Score: 5, Informative

    As I recall, the original hack was done by Steve Ciarcia, who was working for Byte Magazine at the time. Now he runs an equally interesting magazine/website Circuit Cellar Inc. (http://www.circuitcellar.com/)

    Steve has a number of projects that the average lay-person could do, including a touch screen for computers (used the parallel port). He also has a crapload of funny stories about "one-up'ing" his neighbour in some of his older books.

    Beware TPB

    1. Re:original author/hacker by Anonymous Coward · · Score: 0

      One word (with a hyphen): Cyber-masturbation. Oh yeah.

  20. Big Deal by Anonymous Coward · · Score: 0

    Our school robotics club used this same glove to run out robot, guess what it sucks. The glove is too small, so if your 6' 5" forget it and in the 3d world it kinda sucks, we found that a joystick is best.

  21. Lack of variety in input devices by hackwrench · · Score: 1

    There has been a lack of variety lately in input devices for consoles... At least there's the DDR pad... and that's hard to get ... Come on, PS2 DDR. But there hasn't beeen a gun for the new systems, and why don't they use new technologies to revive the power glove. What's the state of driving wheels? What about new devices?

    1. Re:Lack of variety in input devices by TibbonZero · · Score: 2

      That's true. The NES really had alot of different input devices (some absurd, some cool). Alot of them were made with the disabled in mind (guess they don't play games these days...) Things I remember:
      Something you could blow into to make the NES work (for disabled people)
      Exercise Bike mod (or was it a whole bike?)
      Running Pad (PowerPad?)
      Thing that you put your hands and and moved them around in mid air
      Arcade style controllers
      Shoulder mount gun thing (made by Nintendo)

      There were all sorts of cool things, but alas, we are too 'safe' now in making of devices for gaming systems.

      --
      Tibbon
      tibbon.com
    2. Re:Lack of variety in input devices by joshuac · · Score: 2

      ---snip
      Shoulder mount gun thing (made by Nintendo)

      ---snip

      This is one input device most windows users would love.

    3. Re:Lack of variety in input devices by displague · · Score: 1

      The arcade controller was called the NES Advantage. The wave your hands thing was called U-Force.
      I think there was a connect four game too with its own accessory.

      You are forgetting the best accessory of all!!! It was one of the first too.. Good old Rob the Robot - he came with that block stacking game...

      --
      Marques Johansson
    4. Re:Lack of variety in input devices by edbarrett · · Score: 1
      Thing that you put your hands and and moved them around in mid air

      U-force. It didn't suck quite as bad as the power glove.

    5. Re:Lack of variety in input devices by Anonymous Coward · · Score: 0

      Screw that, I want the zapper gun to work.

      Raise your hands if you'd rather shoot Bill than slap him.

    6. Re:Lack of variety in input devices by TibbonZero · · Score: 2

      Perhaps we could write a driver for that too?

      --
      Tibbon
      tibbon.com
    7. Re:Lack of variety in input devices by MsGeek · · Score: 2

      I have two different light guns for DC. Both work with House Of The Dead 2. Love splattering those Zombies. Love, love, love.

      --
      Knowledge is power. Knowledge shared is power multiplied.
  22. Re:fp by Anonymous Coward · · Score: 0

    good job, CLIT rules claim some more for CLIT

  23. Great Idea by Anonymous Coward · · Score: 0

    I've certainly had this idea in the past.

    Electronic music performance is really just a two channel mixer and a powerbook, these days. Look at DJ Spooky, Aphex Twin, etc. There is alot of work going into putting human elements in electronic music, I think the demo is a great idea! I think Alesis (Air-FX), Korg (Kaoss pad), and Roland (D-beam) are investing in this idea.

  24. translation... by skydude_20 · · Score: 3, Interesting

    if you can get it to read in the different ways you wave your hands around, then voila! a great method for 'printing' sign language. even if you didn't need sign language, you can still learn it and type papers by the motions of your hands and now know how to communicate to a whole world of people...

    --
    Jesus saves souls and redeems them for valuable cash prizes
    1. Re:translation... by CoolVibe · · Score: 3, Interesting
      Too bad real sign language won't work though. Because with real sign language, stuff we use in language as filler are left out, and only the most important words are left.

      Obviously, computers are quite incapable of filling in the blanks intelligently. Of course they can do a so-so job, but there will be flaws.

      What will work is your own sign "language" of course. :)

    2. Re:translation... by Tycho · · Score: 1

      That's why you use signed speech. Which is where the sounds that make up the words are translated into hand gestures.

      --
      Impersonating Tycho from Penny Arcade since before there was a PA.
    3. Re:translation... by aardvarkjoe · · Score: 3, Interesting

      Well, sign language is a completely different language; I would expect the difficulty to be comparable to translating between two different written languages. (There's a lot more to sign language than "Simple English with words missing," though that's a rather common misconception.) There's nothing particularly special about the translation just because the communication medium is different.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    4. Re:translation... by CoolVibe · · Score: 2
      (There's a lot more to sign language than "Simple English with words missing," though that's a rather common misconception.)

      I know that, I'm sorry if it came out this way. I didn't mean that to come out that way :). I know there are different grammar rules. In fact, you made my point better than I made. I thank you for that.

      I'll just blame my non-englishness (heck, I'm dutch) and botch up some more context and comprehension :)

    5. Re:translation... by clickety6 · · Score: 2

      Take a look at:

      http://www.crmdaily.com/perl/story/16164.html

      Sounds like the device you are talking about...

      --
      ----------------------------------- My Other Sig Is Hilarious -----------------------------------
  25. Yes by TibbonZero · · Score: 2

    There isn't anything to circumvent (although I am sure that Nintendo would try to make some issue), so there isn't anything to violate either. And it doesn't lead towards anything 'evil' in their minds (DVD copying, Nonregioned DVDs, PS hacking, etc...)

    --
    Tibbon
    tibbon.com
  26. Sweet! by GoRK · · Score: 5, Interesting

    Very cool! I built this hack in like 1993, and it was hard to find a power glove even then. Now, it must be rather impossible.

    A tip for hax0rs: The power glove is very SMALL (even the large one). I completely dispensed with the original glove that came with it to make mine. I took the control pad off and put a simple belt clip on it. Next, i extended the hand part and the ultrasonic sounders away from the controller with some 15 conductor cable. Finally, I sewed the finger bend sensors onto the fingers of a golf glove that went on the right hand and had the fingertips cut out (the original power glove is a lefty device.) Anyway, the idea was to get rid of the bulky garbage of the powerglove in order to make a little dataglove that i could still type while wearing.

    I still have it here. Heck, I still have the monitor with the velcro on it! I'm very excited to break it out again and fiddle with this.

    ~GoRK

    1. Re:Sweet! by nyquil · · Score: 1

      hmm, mine is a righty. i remember the box said there was a left handed one, tho i called mattel to ask how to get one and they said they never actually made any. apparantly they lied to me :)

    2. Re:Sweet! by BitwizeGHC · · Score: 1

      A tip for hax0rs: The power glove is very SMALL (even the large one). I completely dispensed with the original glove that came with it to make mine. I took the control pad off and put a simple belt clip on it.

      You must look like Captain N when wearing this bit of kit! :)

      --
      N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
    3. Re:Sweet! by Chemical · · Score: 1
      I built this hack in like 1993, and it was hard to find a power glove even then. Now, it must be rather impossible.

      Obviously you have never heard of eBay

    4. Re:Sweet! by Lumpy · · Score: 1

      the powerglove was available in both right and left handedness.. and there was a XL version (hard to find ) that was supposed to fit adults..

      --
      Do not look at laser with remaining good eye.
  27. PERFECT FOR MY MAME!!! by Ixe · · Score: 2, Interesting

    YES! I've been waiting for power glove and power pad support in linux.
    You see, I'm building a mega-mame, and if I ever finish it I'll try to get a plug of it up on /. but neways I was able to get gamecon.c from the linux joystick driver to do my NES/SNES (and soon to be PSX and N64) stuff and for the actual MAME parts of course I'll be using a keyboard hack and real controls.

    Now I can add a powerglove! I dunno how I can get it to work with the games, but it'd be a heck of a cool menuing system selection device...

    THANK YOU l33t KERNEL[MODULE] DEV'S YOU'RE MY HEROES!

    --
    Sigs pose an operational security risk and help the baddies aggregate data. I guess commenting does too, oops.
    1. Re:PERFECT FOR MY MAME!!! by Anonymous Coward · · Score: 0

      I have 4376 mame roms :) I have the ultimate mame machine

    2. Re:PERFECT FOR MY MAME!!! by Anonymous Coward · · Score: 0

      Hmmmm... seeing as there's only slightly over 3400 working roms for mame (and no more than another hundred or so in development) I find that fascinating.

  28. Force Grip by user32.ExitWindowsEx · · Score: 5, Funny

    Oooh. Now I can be just like Darth Vader! I can Force Grip rogue processes!
    Someone please port this to Windows so I can Force Grip the whole OS. :p

    --
    "Evil will always triumph because good is dumb." -- Dark Helmet
    1. Re:Force Grip by Anonymous Coward · · Score: 0

      "I find your lack of stability...disconcerting"

    2. Re:Force Grip by DarkHelmet · · Score: 2
      "Evil will always triumph because good is dumb." -- Dark Helmet

      You bastard! You stole my line :)

      --
      /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
    3. Re:Force Grip by chriskenrick · · Score: 1

      Wouldn't this make an excellent Jedi Knight II controller?

      - Chris

    4. Re:Force Grip by taernim · · Score: 1

      "I have you -- hey... wait, no, I... I had them... oh crap."

      * Error in jedi32.dll. This force power has performed an illegal operation and will be shut down. *

      Later:

      "Many Bothans died to bring us this crappy glove..."

      --
      "PC Load Letter? What the $@#% does that mean?!"
  29. Don't say it, show it! by Anonymous Coward · · Score: 0

    Next time you want to tell off that annoying co-worker but don't want to waste the time writing the email, program your Powerglove to do the typing when you flip them the "virtual bird".

  30. Gestures? by InfiniteReality · · Score: 2, Interesting

    Is it me, or would this work great for gestures in Opera and Mozilla? Move your hand left to go back, right to go forward, and up and down to scroll the document (not viable for pr0n).

    It would sort of look like the video manipulation in Minority Report.

    1. Re:Gestures? by Anonymous Coward · · Score: 0

      Yeah, it would look so much like something from Minority Report that you would be sued by the people owning IP rights on the movie.

      Better to just come at it from a different angle, call it something like Glovezilla....that'll be a safer bet.

    2. Re:Gestures? by Chexsum · · Score: 0

      I was wanting this a few months ago when I got sick of moving my mouse around, I dont know about wearing a glove though *claustrophobia*.

      An internet keyboard makes alot more sense. =)

      --
      Pixels keep you awake!
    3. Re:Gestures? by Ziviyr · · Score: 1

      Move your hand left to go back, right to go forward, and up and down to scroll the document (not viable for pr0n).

      What? You go up and down, he/she/it goes up and down. How wouldn't that work? :-)

      --

      Someone set us up the bomb, so shine we are!
    4. Re:Gestures? by EvanED · · Score: 1

      My first thought when I saw the title of this thread was that you'd say "here's a new way for people to tell their computer they're fustrated!"

  31. Linux is really chugging along now! by NanoGator · · Score: 4, Funny

    So now Linux is supporting the Power Glove. At this rate, I expect we'll see lightpen support by the end of next year. Heh.

    --
    "Derp de derp."
    1. Re:Linux is really chugging along now! by moogla · · Score: 2

      Just wait, soon we'll have support for the SUPER SCOPE!!!
      I can't wait. Die dead matlab processes, die!

      --
      Black holes are where the Matrix raised SIGFPE
    2. Re:Linux is really chugging along now! by Dexx · · Score: 1

      Y'know, you could combine the super scope, the glove, and the doom system administration 'tool' for a very fun office environment.

      I can see it now, trying to strangle the life out of a process, giving up and pulling out the Super Scope as your boss comes by..

      --
      Feel the fear and do it anyway.
    3. Re:Linux is really chugging along now! by Sabalon · · Score: 2

      Actually, there was support for the powerglove a long time ago, back when the byte article came out, though I believe you needed the Menelli box to make it into a serial one.

      So, it's not that we are slow to get to new technology, it's just that it takes 9 years to update drivers :)

    4. Re:Linux is really chugging along now! by NanoGator · · Score: 1

      Heh. :)

      I have a totally OT question for you:

      Is your nickname Doctor Who related by chance?

      --
      "Derp de derp."
    5. Re:Linux is really chugging along now! by Sabalon · · Score: 1

      No...It's not related by chance - it was quite intentional :)

    6. Re:Linux is really chugging along now! by NanoGator · · Score: 1

      Wow, I'm actually a big enough Doctor Who fan to know who you're referring to heh.

      Got an interesting insight into that choice of name? Or didja pick it cos it sounded cool? (Your previous message implies the first...)

      --
      "Derp de derp."
    7. Re:Linux is really chugging along now! by Sabalon · · Score: 2

      Well, I've been using that as a handle since, well, a long time. :)

      I used to use one or two other handles, but it seemed that there were enough Dr. Who fans that the obvious ones were always taken on boards and BBS's.

      Then in 1986, Trial of a Timelord came out. I really liked the Sabalom Glitz character (think I picked up the Sabalon spelling from the novelizations.) It was an obscure enough character that it wasn't used anywhere. Not like Master, K-9, or anything else - after all, he's only been in three episodes.

      So, since about 1987, I've been using that for a handle. Glad someone gets it - it's kinda hard to explain to people sometimes.

    8. Re:Linux is really chugging along now! by NanoGator · · Score: 1

      That's cool!

      I think it's funny that you mentioned the 'm' at the end of the name, I could have sworn that was his name too. I recently bought TotTL and watched it a couple of times. I got a little confused by that.

      Novelization any good?

      --
      "Derp de derp."
    9. Re:Linux is really chugging along now! by Sabalon · · Score: 1

      I seem to remember it being good. It was a LONG time ago since I've read it - probably still packed up after moving a year or two ago with most of the rest of my books.

      I'm hoping TotTL comes out on DVD before too long...would look much better than the copy I have.

      There used to be a site that had the why the name was different but I can't find it now.

    10. Re:Linux is really chugging along now! by NanoGator · · Score: 1

      Ah bummer. Heh. Funny thing is, the credits just decided to put the dude's last name without the fisrt. Nice, eh?

      Well I'll quit buggin ya. I appreciate the response! Doctor Who fans seem to be dwindling lately.

      Cheers man :)

      --
      "Derp de derp."
  32. What about ROB by cdrj · · Score: 2, Funny

    Hook ROB up to this and you have a glove controlled, MIDI device that can move small plastic pieces back and forth. This would be the ultimate in usless, nonworking crap wouldn't it?

  33. Minority Report WM? by Erwos · · Score: 2

    Actually, the first thing I thought of would be to do a "Minority Report"-esque control system for X where you could move windows with the flick of your hand. Not sure exactly how you would do that code-wise (I'm no X11 guru), but it seems to have potential :-).

    -Erwos

    --
    Plausible conjecture should not be misrepresented as proof positive.
    1. Re:Minority Report WM? by Anonymous Coward · · Score: 0

      yeah. and you can move things around in slides of glass instead of just using a network of some kind. real ingenious.

    2. Re:Minority Report WM? by Anonymous Coward · · Score: 0

      It's like a freaking mouse... You point at the window, wiggle your pinkie (or whatever) to get a mouse down even, move your hand, wiggle or move your pinkie again, and voila... Not that difficult to visualize especially if you've seen the movie....

  34. Nintendo had some shoddy peripherials... by Pollux · · Score: 2

    I had a hard time trusting Nintendo for its controllers. The PowerPad was a piece of trash... Nintendo tried to produce a pad that you could actually "run" on by jumping on its "foot" touch sensors. The problem was that the sensors did not work well with an 8-year-old 80 lb. kid. It worked for someone who was heavier, but then their foot actually would come in contact with more than one sensor (it was not really an adult-size power pad).

    Another controller that was absolute trash was the wireless controller. It would only work if you pointed the thing point-blank at the IR sensor that would sit by the Nintendo. If you were about 2-5 feet away (and pointed the controller right at the sensor), it would work about 90% of the time (which, mind you, is not good to have, considering that the other 10% of the time always seemed to come right when you were right over a pitfall in Mario or right in front of the boss...I get really pissed when I die thanks to a controller that wouldn't work when I needed it the most). Anything beyond 5 feet would fade in and out too frequently to ever want to mess with it.

    I never tried the PowerGlove, but knowing the history of other Nintendo controllers, I'm glad I never had the displeasure to work with it either.

    1. Re:Nintendo had some shoddy peripherials... by Yottabyte84 · · Score: 1

      Mattel made the power glove, not Nintendo.

    2. Re:Nintendo had some shoddy peripherials... by diamondc · · Score: 2, Interesting

      I'm guessing you never used the NES Advantage.. the best joystick ever? The rapid/turbo buttons were the best (adjustable, even) and the heavy casing made the joystick really durable.

      --
      "I keep looking in the want-ads under 'revolutionary' but there don't seem to be any listings.. "
    3. Re:Nintendo had some shoddy peripherials... by sexysasian · · Score: 1

      Nope, but I did have the U-Force. Perhaps the worst peripherials ever... I sure was mistaken to think that I could move my hands faster than a simple press of a button in Mike Tyson's Punchout.

    4. Re:Nintendo had some shoddy peripherials... by JebusIsLord · · Score: 1

      Mattel manufactured the Nintendo too, at the time at least.

      --
      Jeremy
    5. Re:Nintendo had some shoddy peripherials... by Anonymous Coward · · Score: 0

      The only enjoyment I actually got from the U-Force was shooting it with a .410 shotgun.

    6. Re:Nintendo had some shoddy peripherials... by Anonymous Coward · · Score: 0

      I don't share your views. My NES Max was the most beloved controller I have ever owned and the best controller ever made for the NES. That thing made it possible to actually beat those frustrating, impossible games with ease.

  35. wrong, wrong, wrong by Gizzmonic · · Score: 3, Informative
    You obviously haven't taken much of a look at a console in quite a while. The Dreamcast, for example, has the following specialized controllers:
    • Arcade stick (for street fighter II style games)
    • Fishing Controller
    • Dance Mat (Dreamcast has DDR too!)
    • Keyboard (Gotta love typing of the dead)
    • Light Gun
    • Race Wheel
    • Mad Katz Panther (for FPS-these are very rare)
    • and of course, the king of all controllers, the Maracas controller...for Samba de Amigo, of course.

    The PS2 has less types of controllers, but it has some unusual ones like the vibrating neck massager for Rez.

    --
    (-1, Raw and Uncut is the only way to read)
    1. Re:wrong, wrong, wrong by Anonymous Coward · · Score: 0

      Know where I can pick up a new DDR game and mat for Dreamcast (other than Ebay)?

    2. Re:wrong, wrong, wrong by Anonymous Coward · · Score: 0

      Follow a few links off www.ddrfreak.com.

    3. Re:wrong, wrong, wrong by Rydia · · Score: 1

      Lan-kwei might have some left, if they're still actually delivering to the US after customs give them the big shaft (then again, importing devices of questionable legality is not a great idea).

    4. Re:wrong, wrong, wrong by Anonymous Coward · · Score: 0

      How can you talk about Dreamcast controllers without mentioning the god-like TwinSticks for Virtual On: Oratorio Tangram? Sure, I had to get it from an import shop, and sure, it was about $100, but they are worth every penny.

    5. Re:wrong, wrong, wrong by Gizzmonic · · Score: 2
      I didn't know that they made twin sticks for DC, I thought all of the twin sticks were saturn twinsticks with a converter.

      Virtua On is so awesome with the twin sticks...I could spend hours in the arcade dueling with my old friends...

      --
      (-1, Raw and Uncut is the only way to read)
  36. Hmmmm by Yottabyte84 · · Score: 0

    /me looks over at his shelf, and grins at his powerglove.

    However, I have heard that the parallel interface gives the system less data then the "menelli box" serial interface.

    1. Re:Hmmmm by Anonymous Coward · · Score: 0

      Did someone not read the article? Whatever, It's only karma...

  37. windows port by Anonymous Coward · · Score: 1

    All we need now is a windows port. I can think of some nasty shapes I'd like to twist that paperclip into.

  38. Minority report by deft · · Score: 1

    Its a little known fact that power golves with linux is the first step towards those neato computers tom cruise uses in the movie.

    --

    There's nothing Intelligent about Intelligent Design.
    1. Re:Minority report by _ph1ux_ · · Score: 2

      nope sorry - too much effort. Did you notice how big the arm and hand motions Tom Cruise was making in Minority Report? Geeks are laaaazzzyy - no way are we going to make it that difficult to scroll video files to the left - or open a new file....

      small hand movements are much more likely.

    2. Re:Minority report by Anonymous Coward · · Score: 0

      I wouldn't know. I don't pay money to support
      Scientology.

  39. Better Linux applications... by Mulletproof · · Score: 4, Funny

    Top 10 Linux Adaptations

    10) Linux Litebrite support
    9) Linux dishwasher drivers
    8) My Little Pony Linux kit
    7) Linux on the Atari 2600
    6) Linux bubblegum
    5) A Tux vibrator (worked for Hello Kitty)
    4) Linux for your coffee makers
    3) Linux for Windows (Oooooh, that oughta do it)
    2) Your Mom

    And the #1 Linux application is....
    (drumroll)

    1) Linux for the Strawberry Shortcake Muffin Maker!

    Damn, people, you've been a serious news rut. Doncha wish you could mod more than -1s? Kinda like I wish I could mod the freakin editors.
    GOOD NIGHT EVERYBODY! I'll be here 7-12 Monday through Friday! Don't forget to tip your waitress on the way out ^__^

    --
    You need a FREE iPod Nano
  40. wonderful.. by DarkHelmet · · Score: 5, Funny
    Great, so now whenever somebody writes something stupid on slashdot I can mod them down by punching the monitor and giving them the bird.

    I can then proceed to mod people up by virtually scratching my balls.

    Good slashdot posts inspire thought, and in the words of Maynard James Keenan, "Whenever I get an idea my balls itch."

    --
    /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
    1. Re:wonderful.. by Anonymous Coward · · Score: 0

      bahahahahahaha

    2. Re:wonderful.. by Anonymous Coward · · Score: 0

      ::scratches balls::
      Don't look at me like that, they itch!

  41. naysayers by dolface · · Score: 1

    this is one of the coolest things i've seen on /. in a really long time, many thanks for posting.
    as for the folks who feel a need to say 'it's stupid' or 'it sucks' or 'it's useless' so what? the guy probably had a lot of fun writing the module. he's obviously a big geek -- check out his site -- who likes hacking a LOT, and has found some creative ways to put that energy to work.
    i'm such a clueless newbie that i probably couldn't figure how to get it to work without major help from some people, and forget about writing such a thing, but that doesn't stop me from appreciating the energy and curiosity that go into a personal project.
    i think it rocks, now flame away!

    --
    http://www.baarbd.org - bay area adventure racing
    1. Re:naysayers by Anonymous Coward · · Score: 0

      Intellegent female /. reader! Yay!

  42. Johnny Pnemonic by starX · · Score: 1

    Does anyone remember Keanu Reeves use of net/phone in Johnny Pnemonic? Seriously, take an old virtual boy as your 3D goggles, hook this thing up, and start hacking.

    Well, probably not, but it would be pretty damned cool to dial a phone call using virtual buttoms instead of real buttons. It would be just like pushing real buttons only virtual!

    Hey... wait a minute... no, I guess playing Mike Tyson's Punchout and Rad Racer are still the only things the Power Gloves is useful for.

    1. Re:Johnny Pnemonic by Anonymous Coward · · Score: 0

      remember Keanu Reeves use of net/phone in Johnny Pnemonic?

      Johnny Pnemonic?

      Is that the one where he hacks the internet with his trachea tube?

  43. Force CHOKE!!! by fmita · · Score: 1

    You ought to make a program so you can force choke people in video conferencing!

  44. Boredom at it's best... by Mulletproof · · Score: 1, Flamebait

    "Gee, I think I'll adapt Linux to work with my [Insert any piece of hardware Linux probably should never work with here; Bonus points for obscure and antiquated hardware] !!! It's not like I have anything better [read: Life] to do..." [insert quiet, desperate sobbing here]

    Hey look! My Karma is Excellent! Oooh, I'm gonna need help to change that...

    --
    You need a FREE iPod Nano
  45. REND386 bitbanging by GMOL · · Score: 1

    Was a really cool, pre VRML rendering system, scene description language (with animation!) that worked really well on the old hardware. I got a powerglove working with it, and wrote a powerglove demo myself (there were a few examples out there). THose were the days.

  46. build your own by Anonymous Coward · · Score: 0

    with accelerometers dropping in price .. what's it going to take to build your own glove?

  47. It could be used for sign language by bigsexyjoe · · Score: 1

    With the power glove (or something more sophisticated based on the power glove) it might be easier to type by using sign langauge.

  48. Just watch out for... by Kirby-meister · · Score: 1

    ...Lucas - he's a pro with that thing.

    1. Re:Just watch out for... by Rubbersoul · · Score: 2

      I had forgotten all about this movie, this is great. From what I remember my favorite part is the competition at the end when they all play on the giant screen T.V. ... I may have to go find this one on DVD.

      If I had mod points I would use them on this one :)

      --
      man .sig
      No manual entry for .sig.
  49. i just saw one of these... by univeralifepadre · · Score: 1

    ...the other day at my local gamestop(e.b.), used, for just a few bucks.

  50. At last I find a use for my old glove!!! by urbieta · · Score: 1

    is there interest in linking it to quake and doom games?

    at last, a 20 buck solution to my dreams! :D

  51. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  52. How about USB? by Kevin+Burtch · · Score: 1

    I know the interface that this was written for already exists (and has for a long time), but this could be quite useful for mobile/wearable computing.
    Unfortunately, most mobile devices don't have a parallel port, but many do have USB.

    Anyone think of creating a USB interface for it?
    There are some cool (and cheap) USB interface chips out now.
    (check out Circuit Cellar Magazine)

    --
    - Preferences: Solaris 10 (servers), Ubuntu (desktops), Solaris 11 (personal servers) -
  53. "The Wizard" (1989) with Fred Savage by CMiYC · · Score: 4, Funny

    All I remember is... "Whoa! The Power Glove!!"

    1. Re:"The Wizard" (1989) with Fred Savage by Myco · · Score: 4, Informative
      You don't remember the oft-repeated line, "Califoooornia," in a whine that would make Luke Skywalker wince? Hmm, what else... I believe that Lucas (the glove-owning character) actually uttered the line "love the glove" or something like that.

      Another odd thing I remember about that movie is a scene from the sub-plot where the dad and the older brother are on the road trying to find the kids. The dad stays up all night playing TMNT, and says something like "I can't stop now, I just got the scroll weapon!" Which is ludicrous for a couple of reasons. First, the scroll weapon is available reasonably early in the game (though I guess if he just sucks at the game he could be proud anyway). Second, I don't think the game ever actually referred to it as "the scroll weapon." I remember playing the game and wondering why everyone called it that. Probably came from Nintendo Power or something.

      Ah, thinking about The Wizard brings back memories. Remember the third player in the final round? Okay, show of hands, who thought she had any chance at all of winning? Anyone? She was so obviously the fall guy (fall girl?) it was absurd.

      Why don't they make heartwarming movies about exploiting autistic savants anymore? The Wizard, Rain Man... is that the end of the genre?

    2. Re:"The Wizard" (1989) with Fred Savage by Afrosheen · · Score: 2

      Don't forget that piece of crap Mercury Rising. The genre's not dead but it needs to be. Also there was Criminal, 1995; The Other Sister, 1999; Little Man Tate, 1991; Molly, 1999; The boy who could fly, 1986, The Innocent, 1994; House of Cards, 1993.

      Don't look at me like that, I didn't really research all that hard. :) Google came up with this page: http://www.hunnybee.com.au/autism/autism-movies.ht ml

    3. Re:"The Wizard" (1989) with Fred Savage by Indras · · Score: 2

      And don't forget the Sci-Fi thriller, Cube.

      --
      The speed of time is one second per second.
    4. Re:"The Wizard" (1989) with Fred Savage by surfacearea · · Score: 1
      An even better quote from "The Wizard":

      vidoe game bully accosts girl
      "HEY! Get your power glove off her!"

      So good.

    5. Re:"The Wizard" (1989) with Fred Savage by dTaylorSingletary · · Score: 1
      Why don't they make heartwarming movies about exploiting autistic savants anymore? The Wizard, Rain Man... is that the end of the genre?

      I hear Adam Sandler is still making movies, if you'll count that.

      d. Taylor Singletary
      experimental music

      --
      d. Taylor Singletary,
      reality technician techra.el
    6. Re:"The Wizard" (1989) with Fred Savage by mdw2 · · Score: 1

      The reason people might have called them "the scroll weapon" would be because they were actually called "Ninja Scrolls", which often got shortened to "scrolls".

      --
      This sig intentionally left blank.
    7. Re:"The Wizard" (1989) with Fred Savage by adrenalinerush · · Score: 1
      Why don't they make heartwarming movies about exploiting autistic savants anymore? The Wizard, Rain Man... is that the end of the genre?

      Ever seen Magnolia? One of the many intertwined plots is about exploiting this genius kid on a kids-vs-adults quiz show. He ends up peeing his pants on TV and not getting the question right at the key time. Sort of an odd movie, but interesting, nevertheless.

      At the very least, it's worth watching to see a long-haired, misogynistic Tom Cruise come out into the spotlight on a stage, and say "RESPECT... (make obscene gesture here) the cock!"

      Guess you just have to see it.

    8. Re:"The Wizard" (1989) with Fred Savage by Neillparatzo · · Score: 1

      It's so bad.

    9. Re:"The Wizard" (1989) with Fred Savage by mmol_6453 · · Score: 1

      Hey, I Liked The Boy Who Could Fly. :)

      And I didn't know I was autistic back then! (Aspergers. Makes me naturally antisocial, which in turn used to make me more accepted among geeks.)

      --
      What's this Submit thingy do?
    10. Re:"The Wizard" (1989) with Fred Savage by Anonymous Coward · · Score: 0

      You forgot ZigZag (2002).

  54. The Ebay and Slashdot strategy by Anonymous Coward · · Score: 0

    Speaking of ebay bids, that guy would have been smart to first buy up a bunch of powergloves and then post this article on slashdot and then post a bunch of auctions for the powergloves at inflated prices.

  55. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  56. Super Glove Ball by [TWD]insomnia · · Score: 1

    Super Glove Ball was a pretty good cart to play with the Power Glove. I think it's the ONLY game that played fine with it !

  57. This is Great! by farrellj · · Score: 2

    I have three powerglvoes, and one set of the trancievers...time to dust them off!

    ttyl
    Farrell

    --
    CAN-CON 2019 - Ottawa's only book oriented Science Fiction Convention! October 18-20, Sheraton Hotel, Ottawa, Canada h
  58. Comment removed by account_deleted · · Score: 2

    Comment removed based on user account deletion

  59. 1780 wpm, 3 errors. by teamhasnoi · · Score: 2

    I use my Power Glove with this.

  60. 3D Uses by LowellPorter · · Score: 1

    One of my friends when working on his master's in computer science used a nintendo glove connect to a computer for a project. He wrote code that interfaced to a VRML program that allowed him to move objects in the program instead of using a mouse or keyboard. I see something like this being used in CAD type applications. A user puts it on and moves & rotates objects to view them in other positions. It would be a much more natural way to do it than a joystick, keyboard or mouse.

    1. Re:3D Uses by Anonymous Coward · · Score: 0

      *THAT*'s a MASTERS? What school is that? The Fisher-Price University for the gifted?

      More evidence for the cultishness of university...

  61. Real DataGloves by f00Dave · · Score: 4, Interesting

    Why hasn't anyone built a *REAL* dataglove for the masses yet? The PowerGlove is a lame-ass mockery of a real 3-space input device and is only good for use in simplistic games or other 'toy' applications!

    Wow, that reads like a Flamebait. ;-)

    What I'd really like to see is a cheap-in-volume 'glove pair' input device (say 100$ for the MS version and 30$ for the Logitech one, like mice or keyboards) that would stream the positions of the fingers and hands over a hot-pluggable USB connection. I have a bazillion applications for that sort of device, and even a good headstart on a way to produce one on my own for about 300$ per pair (and a whole lot of time I just don't have). I'm sure *someone* has already had similar thoughts....

    For reference purposes, my (rather fluid) specifications are for a system that:
    - spits out positions of the fingertips accurate to 1 cubic mm or so within a cubic meter in your 'work area' (ie: a volume sitting above a traditional keyboard's location at a desk)
    - tethered or wireless, as the case may be (wireless is an extra cost, of course, but not THAT much extra - it's mainly the short battery life that sucks for this)
    - 60 Hz or better refresh rate for each of the sensed positions
    - serial or USB input stream, similar to a 2D mouse's, only with a LOT more coordinates ... this is emminently compressible data, too, should bandwidth prove an issue (though there's always FireWire and USB2.0, I guess)

    So, why should everyone have one of these? Well, I can't give away ALL my secrets, but people laughed at the mouse, didn't they? =) A 3D desktop metaphor requires a 3D interface device, and 'air mice' sort of suck. Wands are only good for limited applications ... remember light pens? (They're the same thing as a mouse, in a 2D sense, and you don't see many light pens kicking around today, do you? =] )

    How would you like to type on a virtual keyboard, configured any way you want it to be, anywhere in space you chose to place it? How about a 20-DoF controller for videogames? Music synthesis with 20+ DoFs, each affecting a different component of the sound (left hand for timber and right for pitch, volume and sequencing)? Just as the mouse hardware drove the creation of a billion 2D applications, so will 3D 'glove' hardware drive a billion more.

    But only, ONLY if it's CHEAP. If anyone knows an electrical engineer that wants to work on the hardware end of a project with me (I've got the hardware feasability, sample applications and reconstruction algorithms mostly worked out ... but no time to spend on implementation), give 'em my email.... f00Dave@bigfoot.com

    God, that was a lot longer that I'd expected it to be. Must be the heat. =)

    --
    .f00Dave
    1. Re:Real DataGloves by rusty0101 · · Score: 4, Interesting

      - spits out positions of the fingertips accurate to 1 cubic mm or so within a cubic meter in your 'work area' (ie: a volume sitting above a traditional keyboard's location at a desk)
      - tethered or wireless, as the case may be (wireless is an extra cost, of course, but not THAT much extra - it's mainly the short battery life that sucks for this)
      - 60 Hz or better refresh rate for each of the sensed positions
      - serial or USB input stream, similar to a 2D mouse's, only with a LOT more coordinates ... this is emminently compressible data, too, should bandwidth prove an issue (though there's always FireWire and USB2.0, I guess)


      Not to dampen your intentions, I think they are admirable, however I do have a couple of notes on this for you. A meter is a bit arbitrary, and will give you problems with limits and data bandwidth.

      For example, most people work en an environment where reaching a meter above their keyboard is only done when they are about to impart excessive forces on the keyboard in frustration. Unless you are doing something that requires position sensitive gogles as well, you are probably going to be better off working with half a meter vertically.

      On the other hand reaching out to each side is not particularly unusual, and will easily exceed one meter side to side for most people. A range of either a meter and a half, or two meters would be safer.

      This resolution of 1 cubic mm is also going to be expensive. I would think that it would make much more sense to vector track the hands, perhaps with a palm sensor which would give rough estimates of direction and speed while moving, then provide more accurate positioning data once stopped relative to the earlier movement. A surgon using such a glove is going to consider one millimeter to be aufull sloppy if he has to make an incision. At the same time, when reaching out towards the ends of our reaches, we are less interested in that 1 mm sensitivity. With a little bit of thought, you could use this area as broader spectrum navigation. Similar to using edge detection to move from one virtual screen to another, if you cross the edge of the sensors range, your virtual working area changes. If you are doing distance surgury, reaching into some areas would activate instrument changes.

      Also of note is that the fingertips are rarely more than 150 mm from the center of your palm. You could easily use different resolutions for different fingers as well. As an example, you could use a sensitivity of 1 mm for your thumb, and .1 mm resolution for your index finger. You could also reduce the number of sensors required by recognizing that the ring finger is rarely as strong as the rest of the fingers, and eliminate that sensor. (for most movements, other than typing and musical instruments, the ring finger acts in concert with the pinkey.)

      For purposes of the calculations of bandwidth I will use the dimensions you have provided however. You are free to use whatever of the ideas I have noted to finetune these. (given the fact that the fingers on each hand are always close together, you could compress the information by giving one finger's position at 10 bits x, 10 bits y, 10 bits z, then offset the remaining fingers from that position with 7 bits per dimension.

      In any case, if you give each dimension a seprate holder, the smallest number of bits you can send per sample is 300. (10 bits per direction, [2^10=1024] three dimensions per finger, 10 fingers) multiply this by 60 samples per second, and you are running 18kbps. Even if you ad overhead, such as a stop bit every dimension, and a start bit for every sample, the bandwidth requirements are not high. At least not by modern communications standards anyway. The problem is that we do not have that many devices that are both moving (which will cause wire and fibres to ultimately breakdown) and sensing their environment that use this kind of bandwidth.

      I suspect that whatever solution you put together will be regularly susceptible to failure due the the multiple moving parts required to track the hands of the user. You might be able to find a way to do it with fingertip and palm sensors that wirelessly communicate with each other, or that each communicate with a base station of some sort. One example would be a two camera system working with florescent fingertips that the user would wear. Similar in effect to a motion capture system.

      Oh, well, best of luck to you in your venture...

      -Rusty

      --
      You never know...
    2. Re:Real DataGloves by Anonymous Coward · · Score: 0
    3. Re:Real DataGloves by galore · · Score: 1

      20 degrees of freedom? doesn't this thing still need to be attached to your arm?

    4. Re:Real DataGloves by Anonymous Coward · · Score: 0

      I can see a few areas where something like this may be helpful... particularly in zooming in and out of 3-d maps or diagrams and rotating, etc.... however, a simple keyboard will likely remain the interface of the future for most OS's. A skilled typist can type about as fast as they can talk, or faster... and moving one's fingers across a keyboard is less tiresome than waving arms and hands or flappin' their lips over the course of several hours. I laughed at the "Minority Report" hand-waving interface b/c it was simply not feasable. Everything he did could have been done with a mouse & most likely much faster as well and taking less energy to complete tasks. Granted, some Aerobic exercise would be good for most computer junkies, but it's more likely that a keyboard w/ better hot keys and a mouse with more buttons (left, right, middle wheel, and perhaps left and right side buttons as well) would better navigate any OS than a glove... including a 3-D system. Only Virtual Reality w/ tactile respose would seem worthwhile to have gloves for, but maybe I don't invision the same future you do.

    5. Re:Real DataGloves by GnomeKing · · Score: 2

      You've been watching too much Minority Report again, havent you?

    6. Re:Real DataGloves by f00Dave · · Score: 1

      Too expensive, not nearly accurate enough. Sorry, try again. ;-)

      --
      .f00Dave
    7. Re:Real DataGloves by f00Dave · · Score: 2

      20 degrees of freedom? doesn't this thing still need to be attached to your arm?

      Sure. Each hand has 24 degrees of freedom, the elbow has 2, the shoulder has 5. That's 62 rotational/translational modes. Yeah, some of it is hard to specify (like making that Vulcan greeting geek-gesture), which is why I went with 10 DoF per side.

      Think outside the box, man. ;-)

      --
      .f00Dave
    8. Re:Real DataGloves by f00Dave · · Score: 2

      You've been watching too much Minority Report again, havent you?

      Ironically, I'd just acquired some crucial components to make my glove thing a possibility a week before that movie came out. I was disgusted at the ludicrous gyrations and oversimplification of their tracking device ... total Hollywood garbage.

      Yes, I'm ignoring your humour. Yes, I've been thinking about this for about ten years now. No, it won't look or work anything like the 'glove' in Minority Report.

      --
      .f00Dave
    9. Re:Real DataGloves by maxwell+demon · · Score: 1

      You're right: Unless I mis-counted, an arm and corresponding hand together only support 17 degrees of freedom.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    10. Re:Real DataGloves by f00Dave · · Score: 2

      I'm afraid you did miscount, but I may have too. I said 24, but this page demonstrates 23:

      http://www.shadow.org.uk/products/newhand.shtml

      In any case, half of them are too tricky to use consciously, but that still leaves over 10 per hand. Two hands = 20+ DoF, easily. Add in shoulders and elbows, head and jaw and it just gets better.... =)

      --
      .f00Dave
    11. Re:Real DataGloves by f00Dave · · Score: 2

      You've made a good, informative post that should have been moderated higher. Alas I have no points to spend, and I can't moderate in a discussion anyway. Heh.... Please allow me to address your key points, however.

      A meter is a bit arbitrary, and will give you problems with limits and data bandwidth.

      On the contrary, the bandwidth isn't an issue, as you demonstrated, but may be a bit limiting, if it was a cubic area (which it won't be, but that's beside the point). ... you are probably going to be better off working with half a meter vertically and ... either a meter and a half, or two meters [horizontally]...

      The intention (not clearly stated in my original message) was to provide a box-like work area, with absolute precision greatest near the 'keyboard' area, and poorest overhead or off to the sides. Most people work with tools or whatever immediately in front of them. A sphere with a 1m radius, centered inside an 'enhanced' keyboard (fancy base station?) would easily meet the requirements for precision near the middle while preserving some sort of sensitivity (even if imprecise) at the extremes.

      Also of note is that the fingertips are rarely more than 150 mm from the center of your palm...

      My actual design calls for an absolute position and orientation of the hand body (local coordinate system), and relative coordinates for the fingertips from there. Like I said, LOTS of room for compression. With humans, the relative positions of the fingertips (to each other, the hand body and the other fingers) is what matters most. This data is much more important than absolute positions, since we have visual and tactil feedback mechanisms for dealing with absolutes.

      With regard to your surgeon example, I must point out that this is intended to be a consumer product, not a medical one, hence the sub-100$ price tag. The same sort of technology could easily be scaled up in precision and accuracy, however, with a parallel increase in cost and complexity. Unfortunately, the reverse is not yet true: though medical-quality VR gloves do exist, there's no way to scale them down to viable consumer levels due to invasiveness, awkwardness, costs and the rest of it. Well, it's been tried, but you end up with junk like the PowerGlove. A new approach is needed! =] ... 18kbps. Even if you ad overhead, such as a stop bit every dimension, and a start bit for every sample, the bandwidth requirements are not high. At least not by modern communications standards anyway. The problem is that we do not have that many devices that are both moving (which will cause wire and fibres to ultimately breakdown) and sensing their environment that use this kind of bandwidth.

      Moving parts, bulky, heavy gloves and tethers are annoying at best and would kill the marketability, for sure. For it to be acceptable, it would need low-weight, small-size fingertip reflectors or sensors that won't make you look like a total fool. Ideally, it would be stitched into a thin Spandex or even fishnet glove, with plastic 'runners' that could look like fashion accessories.

      I suspect that whatever solution you put together will be regularly susceptible to failure due the the multiple moving parts required to track the hands of the user. You might be able to find a way to do it with fingertip and palm sensors that wirelessly communicate with each other, or that each communicate with a base station of some sort. One example would be a two camera system working with florescent fingertips that the user would wear. Similar in effect to a motion capture system.

      Ever used one of those? I have and it's about the stupidest looking thing on this Earth. Sorry, but unless you can just pull on a non-obtrusive glove and start hacking away, it's never going to fly.

      My design (sorry, but I'm not giving the core details away just yet) has only a pair of thin wires running out to each fingertip. These can easily be woven into the glove material itself, run along flat sheets, like in disk drives, printers and the like, or even just use braided connection wire. The wrists (or backs of the hands, depending), will have the conditioning circuitry and will either run a tether or communicate wirelessly to a base station for connection to the PC. There's really not that much to go wrong, and if something does, it'll just be an easily-repairable open-circuit....

      Oh, well, best of luck to you in your venture...

      Thanks! I'll post to /. when I've got a working prototype. Might take a few years at this rate, though. =)

      --
      .f00Dave
    12. Re:Real DataGloves by Keighvin · · Score: 1
      How about:

      Finger Sensor Specs:
      • 5 Independent finger measurements
      • 60 Hz refresh rate
      • Thumb-Index Abduction
      • 0.5 degree resolution (0-90 degree range)
      Tracking System Specs:
      • Patent pending optical tracking system
        • 3-4 foot range from "docking station" that allows unlimited range from monitor/game console
        • 60 Hz refresh rate
        • 6 degrees of freedom (yaw\pitch\roll\x\y\z)
        • Yaw\Pitch\Roll Specs
        • 1 degree resolution
        • 1 degree accuracy
      • X\Y\Z Specs
        • 0.125 inch resolution @ 3foot range from "docking station" that allows unlimited range from monitor/game console
        • 0.5 inch accuracy @ 3 foot range from "docking station" that allows unlimited range from monitor/game console
      Unique desk mounted docking station:
      • No power cord required
      • Easy on/off removal system
      USB System Specs:
      • USB 1.1 compliant
      • HID Specification compliant
      • 2 USB Interfaces provided - Native P5 Mode, and Standard Mouse mode


      These specs were blatantly ripped off from http://www.essentialreality.com/P5_specifications. html.
      Suggested retail price: USD$150
      --
      Any spoon would be too big.
  62. The ultimate hack! by Anonymous Coward · · Score: 0

    Give me the power mat (the one with 9 circles you step on in those athletic NES games) and make me a game to crush the M$ logo!

    1. Re:The ultimate hack! by EvanED · · Score: 2

      Actually, you might be on to something there... given the popularity of DDR on the console, I wouldn't be surprised if a port to Linux would bring in a few people, provided it was easy to install and any hardware modification was easy to do and foolproof or purchasable...

  63. PowerGlove? Get out of town! by ThanatosNL · · Score: 0

    I was like 7 when these things came out, and I saw people using it on TV. I honestly thought that one could control the d-pad by hand movements. I was so let down when I saw a friends--it's a gamepad stuck on a glove. The only really cool gadget was the Nintendo Zapper--I have spent many hours trying to figure that thing out. I mean, with the technology had then, at that price, and being able to sense how far away it was from the tv? Whoa...I assume the light (phosphorized coat something or other hehe someone technical please explain this) from the tv made its way into the zapper. What did it do then? There appears to be very sparse electronics in the internals...did it accurately determine the position of the tv relative to the "barrel" and computed x-y coordinates based on that? Someone please help out I'm stumped...

    --
    Don't cross him; don't boss him; he's ridin' and hidin' his pain. Don't fight him; don't spite him; just wait till tomo
  64. Perfect for Jackin Off by Anonymous Coward · · Score: 0

    I love to wear gloves when stroking my hard hot rod. Once I program this glove I can really play Super Mario Brothers and get to the next level: Orgasm!!!

  65. Re:hmm! by Anonymous Coward · · Score: 0

    heretic! let's sacrifice him to our gods!

  66. not bad.... by jiminy · · Score: 1

    while i don't exactly think that recycling powergloves is the answer, i do feel that it's a step in the right direction
    we need to put more of an emphasis on a more widespread use of VR
    preferrably from the homebrew side, before some big corporation picks it up and patents it and we can no longer screw around with one of the coolest posibilities for computing in a long time

    --
    Base 2 yields only ARTIFICIAL Intelligence
  67. Has to be said by I+Love+this+Company! · · Score: 1
    Lucas Barton, straight-faced, from the 1989 movie The Wizard:

    "I love the Power Glove. It's so bad."
    --

    "All art is quite useless." -- Oscar Wilde
  68. hmmmm by madman2002 · · Score: 0

    Jedi Knight 2 anyone? I'd love to use one of these for the force attacks. Imagine, rather than pressing a key to do the Jedi choke trick you simply reach out and grip.......hmmmm ebay here I come.

    --


    http://www.gamedev.net/reference/articles/article1 015.asp A spin on the old, if Microso
  69. Re:Theremin and Powerglove... by Bogatyr · · Score: 3, Informative

    I don't think the powerglove will affect the theremin at all (I play theremin, but have no powerglove or I'd test it first).
    The theremin reacts the your body's electromagnetic field. Touching a metal part of the signal chain (such as the case of a stompbox or rackmount effects box the theremin might be plugged into, or a metal part of the speaker cabinet). If the powerglove doesn't have any conductive surfaces making contact with the hand it's on, it shouldn't affect the tone. If it does, it might affect the tone a little, like shifting a specific point in the air a certain distance from the pitch antenna that's normally a C note up to a C#, or down to a B. I can get this kind of pitch shift by touching the strings of the Chapman Stick, a guitar-like instrume nt I play, when the Stick is plugged into the amplifier. I've tried using an E-Bow with theremin and it had no effect on the tone whatsoever.
    links:
    http://www.stick.com/
    http://www.therem inworld.com/
    http://www.moogmusic.com/
    http://ww w.e-bow.com/ .

  70. Why even read this website by Anonymous Coward · · Score: 0

    you are obviously not a nerd...!!!

    Find hot pictures of the BSD chick elsewhere.

  71. Good. by Not+One+Of+Us · · Score: 1

    Maybe then I could finally cast the god damn "Heal" gesture.

  72. Finally!!! by HaggiZ · · Score: 1

    I might actually have a chance of working out how to use vi! :)

  73. I see controls for space, but the keypad?? by mad_ian · · Score: 1

    at the PowerGlove sections of http://www.cms.dmu.ac.uk/~cph/hbvr.html I see instructions for how to monitor the spacial elements of the glove... but what about the qwerty keypad on them?

    I think they'd be FAR more useful if THAT could be put out to a RS232 port as well.

    ~Donald

    --
    ~Donald / Just RTFM
  74. Does anybody remember... by Not+Quite+Jake · · Score: 1

    The U-Force (i believe that's what it was called) It came out a bit later than the power glove and was supposedly a hands free controller for the good old NES. I had one, and at 8 years old could never get the damn thing to work, but i bet if I could find it I could now, and that would be a sweet sweet hack.

  75. The REAL Love Glove by kstumpf · · Score: 2

    Forget music and videogames. All you need to justify developing this is an application that cycles through images in a directory whenever the glove moves or and down. The online porn industry will love you for it.

  76. I know... by Mulletproof · · Score: 1

    It's just... Well... You know... I was hoping for... May just News for Nerds, not news for ultra nerds... My Bad.

    --
    You need a FREE iPod Nano
  77. Here's a Thought by Anonymous Coward · · Score: 0

    Here's a thought for the powers that be at slashdot -- when there is no news, post nothing. Instead, you come up with 'news for nerds, stuff that matters' such as articles on discussing whether diamonds are the right choice for your next romantic endevour, or how to use a powerglove with your linux box.

  78. Speaking of input controllers, by skookum · · Score: 1

    Did anyone else but me ever buy the Space Orb? It was a pretty neat device that apparently did not sell well at all and went into oblivion. It had a rubberized sphere that you grip with one hand. It could sense the amount of force and torque applied, in all 6 degrees of freedom (three translation, three rotation.) And it sensed the amount of force/torque, not just a 1/0 deal. It took two hands to hold it, but the hand not gripping the orb had plenty of buttons available for shooting, etc. It had a standard serial interface.

    I bought this to play the game Descent, this was around mid 1996 I think. It had drivers to interface with games (I remember playing quake with it), but it must have been a constant support nightmare trying to get it working (and keep it working) with all the different games.

    1. Re:Speaking of input controllers, by Anonymous Coward · · Score: 0

      SpaceOrb360... and it rocked!!! Using it in Quake you could become utterly nasty and run circles around most using a keyboard and mouse. Now I work in 3d and was thinking this would be the ultimate input device to use while modeling.

  79. How about moving forward by djcatnip · · Score: 1

    essential reality has a product that looks extremely interesting

    --
    I make these: http://beatseqr.com
  80. Hindsight is always unfair by madman2002 · · Score: 4, Insightful

    We're talking about the era of 8-bit gaming here not the 21st century. The NES was one step up from the Atari, the video-game industry was still in it's infancy when these peripherials was designed. Sure they make MUCH better wireless controllers now, but where do you think the basis for these Super Peripherials came from? The shoddy NES peripherials of course! Sure the pads were a bad idea (which is why we don't see many similar ones produced today) but give them a break, they thought it would be cool so they did it. It wasn' so they dumped it. The people that created these peripherials were pioneers and innovators, trying out new ideas in a new market, which is why you can go out and buy a beautifully designed and implemented wavebird now :).

    Of course I'm sure consumers would have been happier if the crappier of the peripherials (such as the pads) had never gotten out of the labs but we can't forget that this was before the days of the internet (well at least as a popular communication medium). If they wanted to see how people would respond to an idea (wireless controllers) they had to make them and see how well they sold, I'm willing to bet that the profits from those shoddy peripherials went into the R&D of better versions which leads us to the 21st century and all the neat toys we have now.

    In short, yesterdays peripherials may have been bulky and error prone but they paved the way for the light and near-perfect ones we have today. Just my $.02

    --


    http://www.gamedev.net/reference/articles/article1 015.asp A spin on the old, if Microso
  81. now, a kid question.. by benson+hedges · · Score: 1
    please don't instantly flame me, I'm just letting my thoughts run here. I've been thinking of a monitor replacement/new input device for some time now, and this story brought back the idea..

    imagine any kind of 3d projector system, holographic , gazillions of colored laser beams, whatever. now imagine that they display the content of your screen. and now imagine that, when you move your finger on, let's say, a part of the projection where a file sits, your comp opens the file.

    now I am far not hardware savvy to bring any smart ideas in how to do that, but I feel that this might be doable with such a powerglove.. anyone got any ideas?

    --
    Karma : Soylent Green (Mostly due to eating junk food and mocking religion)
  82. I'm sorry by Anonymous Coward · · Score: 0

    Whats HOECS again? The fumes from my keyboard are making me drowsy...

  83. Now all I need... by Anonymous Coward · · Score: 0

    Is a giant invisible robot arm and I can do the Darth Vader throat crushing thing.

    Oh, and BTW, has anyone imagined a Beowulf cluster of these yet?

  84. Last post by Anonymous Coward · · Score: 0

    P0ur 0ut a little for my h0mies...

  85. eBay by Apocalypse111 · · Score: 2, Interesting

    It figures, just as soon as this comes out, all the powergloves on eBay start getting 5-6 bids apiece.

    --
    There is no mod option "-1: Disagree" for a reason. "Overrated" is not an acceptable substitute. Post something instead.
  86. Silicon Graphics by rikwade · · Score: 1

    I recall reading about a similar (identical?) hack using Silicon Graphics h/w in the mid-1990's. There were schematics etc. for hooking up the Nintendo PowerGlove to ports on the Indigo workstation and other SGi systems.

    I don't have URL links to hand, but Google/Deja is Your Friend.

    --
    -- rik
  87. DirectPad Pro Kernel Module. by 13Echo · · Score: 2

    Correct me if I am wrong, but... Why wouldn't this work with the standard kernel drivers? Vojtech Pavlik and Andree Borrmann have already written drivers for this, and it works with DB-9 or a DB-25. It works with NES controllers, PSX pads, SNES, and more. It works great. I have it working with my PSX pads at home. It even works with my homebrew arcade stick. Diagrams and Info are available here. This is a kernel module that comes with Linux by default.

    Good, but crude instructions about using a gamepad in Linux can be found here.

    It is important that you load a few seperate modules.

    parport
    gamepad
    joyconsole

    I think that there is another one. If anyone has any questions, just ask, and I will post what I have in my rc.modules file when I get home and have access to my machine.

    1. Re:DirectPad Pro Kernel Module. by cr0sh · · Score: 2

      This module makes use of an "undocumented" mode of the PG called "high-res" mode, which basically send back all the data from the glove (ie, yaw, pitch, roll, X/Y/Z, and finger bend) - whereas the normal "low-res" mode essentially acts as a controller. The driver has to enable the high-res mode of the glove in order for the data to come back in the format. So while the drivers you speak of will probably work, it will only be in low-res standard controller mode, which isn't enough for VR apps (and even in high-res mode, it isn't that great)...

      --
      Reason is the Path to God - Anon
  88. Would be better if Nintendo released the protocol by Anonymous Coward · · Score: 0

    When I was experimenting with the delay loops (designed for a 25MHz 386 - but I swear the didnt work on a computer of exactly that speed and make...) to control the glove thru a parallel port, but on a P166; I found I could get some really funky results.
    In the only glove configuration I've seen, you get 2 bits per 3 fingers and thumb, 8 bits XYZ, 2 bits roll. But with some messed up timings I was getting 8 bits for the index finger (and garbage for everything else).

  89. Degrees of Freedom by maxwell+demon · · Score: 1

    I've counted 11 for the fingers (including thumb), three for the hand itself (two wrist bending, one rotation; the latter could alternatively be considered as movement of the forearm, since it rotates the wrist relative to the ellbow), one for the ellbow, and two for the shoulder. Makes 17.

    However, I indeed missed some: For the non-thumb fingers I counted only normal bending and movement towards palm, but you can also move them sideways to some degree (i.e. move your forefinger away from your middle finger etc. This would add 4 degrees of freedom, but since I don't seem to be able to move all 4 fingers into one direction at the same time, it's actually only three degrees of freedom (the three finger distances). Moreover, the robot hand obviously can operate each finger joint separately, while for the human hand, the last two joints of each (non-thumb) finger are coupled (you cannot control them independently).

    I'm not sure how they get 5 degrees of freedom for the thumb (what is "middle" and "middle 2"?), for my own thumb I get only 3 degrees of freedom, one bending and two movement.

    Together, we have for the fingers:

    - each non-thumb finger: 1 bending, 1 up/down => 4*2 degrees of freedom
    - between two such fingers: 1 sideways movement => 3 degrees of freedom
    - for the thumb: 1 bending, 2 turning => 3 degrees of freedom

    Gives together 14 degrees of freedom (instead of 11 from my previous count)

    The robot hand on the page you cited (BTW, it would have been much easier if you had made the link clickable) does have 7 degrees of freedom more for the fingers, because each finger can move sideways individually, enabling the collective sideways move which at least I seem not to be able to do, the finger joints are individually addressable (4 fingers => 4 additional degrees of freedom), and there are those two degrees of freedom of the thumb I just don't get).

    For hand+arm together, I now get exactly 20 degrees of freedom.

    Given that we have two arms+hands, that alone gives 40 degrees of freedom.

    For the toes, I seem bo have less degrees of freedom: All but the big toes appear to be coupled, so I just get 3 degrees of freedom for them together. Another 3 degrees for the big one. Add to this 3 for foot moving and another 3 for leg movements, and you get 12 degrees of freedom per leg.

    For all four extremities together, I therefore get 64 degrees of freedom. Hmmm... does the fact that this is a power of 2 tell us something? :-)

    --
    The Tao of math: The numbers you can count are not the real numbers.
    1. Re:Degrees of Freedom by f00Dave · · Score: 2

      Like I said before, some of the DoF are rather obtuse or tend to run 'coupled'. I know several people who can totally independantly control the final joint on their fingers, though. Even most 'normal' people can if they do this:

      1) hold fingers out straight
      2) bend at 'middle' joint, trying to keep the 'final' (third) joint straight
      3) once there, try to bend the final joint (should be easy enough, since that's the normal 'grip' position)
      4) play with it a bit and you should be able to demonstrate some rudimentary control over those last joints

      Okay, now for the thumb....

      Hooboy. ;-)

      The Middle2 they refer to is a 'tilting' motion, similar to the one you mentioned between fingers. Make a gesture like you're holding a guitar neck. Now hold on to the base of your thumb, HARD, and try to move the rest of your thumb over as if you were operating a click pen. Move back and forth and you'll notice that there's about a 10 or 15 degree rotation orthogonal to the primary bending direction. In this image, there's a metal post through the middle joint of the thumb. That's the axis of rotation for this effect.

      Keep in mind that, unlike the fingers, the thumb's base isn't fixed to the wrist, but has 2 DoF all of it's own.

      So, we have one bend for the 'last' (distal) joint, one bend and a perpendicular tilt for the 'middle' (medial) joint, and two more rotational components for the 'base' (proximal): a roll to point your thumb, and a bend to open/close the whole thumb arrangement. That's 5 DoF. *phew*

      Anyway, I'll reiterate: most of these DoFs are essentially useless for UI purposes. 10 per hand is plenty. The face has tons more, the shoulders have 5 each (vertical and horizontal translation, rotate out, rotate up and rotate the whole arm), etcetera. Humans have a ridiculously large number of ways to move. All I want is to tap into 16 or so of them at a time, rather than 2 or 6 continuous (mouse and SpaceOrb, respectively) or 108 discrete (keyboard) axes....

      Of course, dancers, sculpters, musicians and so on will always want more, but they don't read SlashDot, do they?! =D

      --
      .f00Dave
  90. No pinky by Creedo · · Score: 1

    or patch changes with your pinky...

    No sensor for the pinky.

    --
    All that is necessary for the triumph of good is that evil men do nothing.
  91. Linux boxes with Powergloves by Anonymous Coward · · Score: 0

    Imagine a Beowolf Cluster of THESE!!!

  92. The Gauntlet by pjwhite · · Score: 1

    Check out The Gauntlet, a USB power glove by AGE. It appears not to be in production yet. Be sure to e-mail AGE and let them know if you're interested. (I developed a prototype of this glove for AGE a few years ago, as well as the original COP888 code for the Mattel Power Glove).

  93. powerglove music, 1996... by djang · · Score: 1
    at the University of Michigan, the Digital Music Ensemble used a PowerGlove to control MIDI way back in 1996 (i'm not sure on the date...). Check out a video clip of the performance at the following link:
    U-M Digital Music Ensemble

    instructions:
    Click the video monitor on the splash page, then (in the pop-up window) select the "Midi Glove" clip from the enormous pull-down menu under the screen.

  94. Why? by cr0sh · · Score: 2

    Because of the VPL (Jaron Lanier) patents. Most of what makes a good dataglove is wrapped up in those patents. These patents aren't due to expire for a little while, so we are unlikely to see anything soon. As far as I know, VPL doesn't exist anymore - I can't remember what company holds the patents (one of those "patents aquired for portfolio" shuffle things).

    --
    Reason is the Path to God - Anon
  95. Re:T & P: probably won't work by umul · · Score: 1

    AFAIK, this is how a theremin works:

    1 wire connected to loop / antenna.
    1 wire connected to earth (as opposed to just ground).

    Moving your hand closer/farther away affects the capactance between the earth and the theremin. In the old days you actually used to be a component in the circuit and not just an input device.

    Anyway, that's probably already known. I'm no expert or anything, but I don't see how strapping some electrical thing onto your hand *wouldn't* affect the capacitance. So its only a question of how much. My guess is that if the powerglove has some sort of path to the earth, therefore either living at a potential relative to the antenna--which is fine if its DC, but not AC, i.e. not a serial device--and if you think its dc, you still have to take into account all the noise it might have--anyway, if there's no potential difference, then your hand will have much, much lower impedance with respect to the earth.

    In summary, most likely you'll get a lot of extra noise (which may or may not be filtered by whatever theremin setup you use), combined with clicks or pops at powerup, and the range at which the theremin operates will probably change (like you might have to stand accross the room and run towards the theremin and back to change notes).

    But basically the only real way to know is to test it. I wouldn't be too hopeful, though.

  96. My results... by cr0sh · · Score: 2
    I wanted to post that I was able to successfully compile and install this kernel module on my SuSE 7.2/6.3 box (kernel version 2.4.4 - note this). It ran just fine, though I had an issue on compiling (which I have let the author know about):

    Under 2.4, when compiling a kernel module, you aren't allowed to do a "-I/usr/src/linux/include" to include the sources - you need to have the 2.4 sources installed properly and change the Makefile to read "-I/lib/modules/`uname -r`/build/include" - then it will work OK (provided everything else is set up properly in regard to the sources) - plus, I had a problem with the last line in the pglove.c source (MODULE_LICENCE("GPL");), which was causing some kind of error - I just commented it out, not wanting to track it down, and knowing that it wasn't a crit piece for the source.

    Once that was done, the rest went OK - I fired up the module, plugged in PG interface (that I had put together YEARS ago, and it was last used on a 486 back in 1994 with Rend386 in DOS), and started the raw reader (a.out - default gcc output bin).

    It worked just great, as expected (well, I was actually expecting smoke - glad I didn't get any).

    Anyhow, my kudos to the job this guy did - while I doubt it is going to "change the world" - it is a good hack, and I am glad to see it pulled off (as a homebrew VR part-time experimentor).

    --
    Reason is the Path to God - Anon
  97. Re:two fingers by Toasty16 · · Score: 1

    "Almost every post" I make? Yeah right. The only reason there are TWO posts referring to my hand is because there were TWO stories relating to bionic hands in TWO days. And any innovation that can help a dude with 8 fingers is worth commenting on ;-)