Slashdot Mirror


Interview With Atari Jaguar creator John Mathieson

Bill Kendrick writes "The website Toxic Mag has an interview with John Mathieson, creator of the short-lived Atari Jaguar 64-bit game system - the system we can thank for such awesome games as the original Alien vs. Predtor, Iron Soldier, and the gorgeously psychadelic Tempest 2000. The beginng and end of the interview are in French, but the actual questions and answers are 'en anglais.'"

156 comments

  1. atari?? by Anonymous Coward · · Score: 0

    why the obsession with atari?

    1. Re:atari?? by pixelated77 · · Score: 1

      Because much like Star Wars, no matter how cheesy or contrived it might be, together they are arguably the cornerstone of our generation's childhood.

  2. If only the slashdot blurb by Anonymous Coward · · Score: 1

    were en Anglais....

  3. xbox by Raven42rac · · Score: 2, Funny

    Atari innovated the crappy console controller, that contoller was roughly the size of a lincoln towncar, Microsoft had great inspiration for the Xbox's gorilla-sized controllers.

    --
    I hate sigs.
    1. Re:xbox by British · · Score: 2

      Don't forget the Jaguar had the plastic overlays you could put on the numeric keypad, just like the Intellivison. the Xbox controller was a breeze to use by comparison.

      Wow, the PS dualshock controller, or even the Dreamcast controller sure has come a long ways.

    2. Re:xbox by netglen · · Score: 1

      Hey! Remember the arcade size Tron Joystick that they were selling with the four Tron game cartridges? It was pretty cool but my fire button kept breaking. I gave up returning the poor controller after it broke for the third time.

    3. Re:xbox by djiin · · Score: 1

      But didn't the controller also include a small keyboard?

      Even now with the number of advancements in interface design I still haven't seen a good method for entering my name on high score screens that wasn't frustrating and didn't lead me to type in aaaa as my name each time.

      Anyway, I seem to remember that the controller wasn't actually uncomfortable even though it was oversized. A large controller, provided it is ergonomically designed can be much more comfortable than a small one. For example I have more problems with the Game Boy Advance than I do with the Gameboy classic.

      In shape though, the jaguar controller was almost the spiritual predecessor to the Dreamcast controller, although my favourite is still the N64 controller!

    4. Re:xbox by Anonymous Coward · · Score: 0

      And that's why I am the video game ledgend that I am today!
      Thank you,
      Mr. Aaa

    5. Re:xbox by Bill+Kendrick · · Score: 2

      Actually, that controller is pretty damned useful in games like Iron Soldier and Battlesphere.

      In Iron Soldier, the various numeric buttons mapped to the various weapon mount-points on your IS. When I first got Iron Soldier 3 for the PlayStation, I found it very frustrating to have to hit L1 and R1 to try to cycle to the appropriate weapon.

      In BattleSphere, the leftmost numeric buttons map to some speeds (kind of like how [0] through [9] did in Star Raiders on the Atari 8-bit). The middle buttons were weapon-related. The right buttons were targetting.

      The nice thing was, the left-most firebutton ([C]) was thrust and rotation, the middle one ([B]) was fire-weapon, and the right-most ([A]) was auto-targetting.

      You really do just get used to the controller. (It was the same with the PlayStation when I first got it and tried to figure out how the hell to play Twisted Metal).

      The Jaguar controller's size doesn't make it too uncomfortable. Maybe if you had petite hands, or something.. :)

  4. Intellivision by netphilter · · Score: 1

    Naaah...while i agree about star wars, the cornerstone of my childhood was Intellivision :)

    --
    "Herbivores eat well cause their food never, ever runs."
    1. Re:Intellivision by Mr+Z · · Score: 1

      Same here, until NES and Sega Genesis came out. :-)

      Now I write games for Intellivision. ;-)

      --Joe
  5. How to pronounce? by Anonymous Coward · · Score: 1, Funny
    So de we call it Jagwar or Jagwire?


    I'm all confused, damn you Jobs

    1. Re:How to pronounce? by Anonymous Coward · · Score: 0

      Idiot. Everybody knows it's pronounced "Jagware."

    2. Re:How to pronounce? by Mr+Z · · Score: 1

      If you believe the car commercials, it's pronounced roughly "jhag-you-are".

      --Joe
    3. Re:How to pronounce? by elodan · · Score: 1

      Correction: if you believe in correct pronunciation, it's pronounced "Jag-you-are".
      Any other form is an incorrect bastardisation of the word (should that read "Americanisation"? :-)

    4. Re:How to pronounce? by perly-king-69 · · Score: 1

      I think you'll find they say AmericaniZation ;-)

      --

      --
      This sig is inoffensive.

    5. Re:How to pronounce? by PainKilleR-CE · · Score: 1

      The commercials pronounced it Jagwar (with the a in war sounding like the a in wall), which is the 'correct' American pronunciation. Given that we in the US live closer to the areas in which jaguars are actually native, I tend to believe the british have little claim to correct pronunciation ;p

      As for Jagwire, only young children that have trouble learning proper pronunciation say it that way.

      --
      -PainKilleR-[CE]
    6. Re:How to pronounce? by Jaysyn · · Score: 2

      Closer? There *are* jaguars in the USA. In Florida & Colorado at least. Hint: a Mountain Lion isn't a lion.

      Jaysyn

      --
      There is a war going on for your mind.
    7. Re:How to pronounce? by PainKilleR-CE · · Score: 1

      Closer? There *are* jaguars in the USA. In Florida & Colorado at least. Hint: a Mountain Lion isn't a lion.


      While they are closely related, there are distinct differences between jaguars and mountain lions (perhaps you're thinking of cougars, panthers, or pumas?). The Jaguar is the largest cat in the Americas, and its coat is spotted, so people often confuse them with leopards (though where you are should make it obvious enough, even in zoos they tend to have markers telling you what you're looking at, leopards and jaguars don't live on the same continents normally; jaguars live in South and Central America (the continent(s), not the States)).

      --
      -PainKilleR-[CE]
    8. Re:How to pronounce? by Jaysyn · · Score: 1

      We're both wrong ;)

      http://www.nwf.org/keepthewildalive/pdfs/jaguarf ac ts.pdf

      Jaysyn

      --
      There is a war going on for your mind.
    9. Re:How to pronounce? by Oriumpor · · Score: 1

      Jag-u-war

  6. Question about the "64" by briglass · · Score: 3, Informative

    Now the Jaguar came out quite a while back, and if I remember correctly, quite a while before the N64. I remember there was some "catch" to the "64-bt" aspect. Was it really 64-bit?

    --

    ----
    "Those who quote others are more likely to one day be quoted" -Tom Planter
    1. Re:Question about the "64" by Anonymous Coward · · Score: 0

      >I remember there was some "catch" to the "64-bt" aspect. Was it really 64-bit?

      I think there was a catch that went something like this:
      - 32-bit cpu
      - 16-bit audio processor
      - two 8-bit sub-processors

      total 64 bits

    2. Re:Question about the "64" by Anonymous Coward · · Score: 1, Funny

      no.
      it was actually two 32 bit processors stuck togethor with gaffer tape as I remember.

    3. Re:Question about the "64" by secondsun · · Score: 1

      No. The jaguar featured 2 32 bit processors on board. That was where the 64 came from.

      --
      There is nothing wrong with being gay. It's getting caught where the trouble lies.
    4. Re:Question about the "64" by Anonymous Coward · · Score: 0

      Ok, then I think this dumb "64 bit (32+16+8+8)" was about the Sega Saturn then?

    5. Re:Question about the "64" by rindeee · · Score: 1

      I believe you are correct. You might even recall their ad campaign. The slogan was "Do the math!" encouraging your to total the numbers to arrive at the 64bits. I (despite having owned one) never cared to much for the system, but it was definitely a fun time in the gaming industry. Tempest2K was awesome. They had some new platform game they had developed as well (the name escapes me) that crashed often, and during those times that it was playable, it was so bad as to be laughable.

    6. Re:Question about the "64" by Anonymous Coward · · Score: 0

      It came out about the same time Tekken hit the arcades. That is what really killed it. They tried to create a fighting game, but parents groups were upset about the "blood" that was represented.
      The best part about that system was that it was the only one that I made money on when I sold it.

    7. Re:Question about the "64" by Junks+Jerzey · · Score: 2

      No. The jaguar featured 2 32 bit processors on board. That was where the 64 came from.

      You're incorrect. It had a 64 bit bus--you could count the traces on the board, if you like--so if you consider that to be 64-bitness, then it is indeed a 64-bit machine. But if you go by that definition, then the PlayStation 2 is a 128-bit machine.

    8. Re:Question about the "64" by Saige · · Score: 5, Informative

      Depends on what part of the system you look at.

      The graphics processor, "Tom", consisted of the GPU, which was 32-bit, but could read all 64 bits of data off of the system bus, and the Object Processor and Blitter, both of which were 64-bit chips. The Sound processor, "Jerry", had a 32-bit DSP, and a couple other minor features. The 68000, the third chip, was the standard ship.

      Was it a 64-bit system? Well, it had a 64-bit system bus, and some chips that did 64-bit processing.

      There were a lot of ridiculous claims by people that the system was "64-bit" only by adding the bit sizes of all the chips together, or some silly garbage like that.

      clip from the faq for completeness:

      - "Tom"
      - 750,000 transistors, 208 pins
      - Graphics Processing Unit (processor #1)
      - 32-bit RISC architecture (32/64 processor)
      - 64 registers of 32 bits wide
      - Has access to all 64 bits of the system bus
      - Can read 64 bits of data in one instruction
      - Rated at 26.591 MIPS (million instructions per second)
      - Runs at 26.591 MHz
      - 4K bytes of zero wait-state internal SRAM
      - Performs a wide range of high-speed graphic effects
      - Programmable
      - Object processor (processor #2)
      - 64-bit RISC architecture
      - 64-bit wide registers
      - Programmable processor that can act as a variety of different video
      architectures, such as a sprite engine, a pixel-mapped display, a
      character-mapped system, and others.
      - Blitter (processor #3)
      - 64-bit RISC architecture
      - 64-bit wide registers
      - Performs high-speed logical operations
      - Hardware support for Z-buffering and Gouraud shading
      - DRAM memory controller
      - 64 bits
      - Accesses the DRAM directly

      - "Jerry"
      - 600,000 transistors, 144 pins
      - Digital Signal Processor (processor #4)
      - 32 bits (32-bit registers)
      - Rated at 26.6 MIPS (million instructions per second)
      - Runs at 26.6 MHz
      - Same RISC core as the Graphics Processing Unit
      - Not limited to sound generation
      - 8K bytes of zero wait-state internal SRAM
      - CD-quality sound (16-bit stereo)
      - Number of sound channels limited by software
      - Two DACs (stereo) convert digital data to analog sound signals
      - Full stereo capabilities
      - Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM
      synthesis
      - A clock control block, incorporating timers, and a UART
      - Joystick control

      - Motorola 68000 (processor #5)
      - Runs at 13.295MHz
      - General purpose control processor

      --
      "You know your god is man-made when he hates all the same people you do."
    9. Re:Question about the "64" by msgmonkey · · Score: 1

      Well the original Pentium had a 64-bit wide bus, but it is no way a 64 bit processor by any stretch of imagination.

    10. Re:Question about the "64" by Saige · · Score: 2

      But the Pentium didn't have 64 bit processors on the chip, now did it? Besides the 64-bit system bus, the "tom" chip has two of it's three components doing full 64-bit processing, not just accessing the system bus.

      --
      "You know your god is man-made when he hates all the same people you do."
    11. Re:Question about the "64" by msgmonkey · · Score: 1

      Yes thats true, but the machine is still only partially 64-bit. Again I'ill use the Pentium as an example, which can do 80-bit FP operations, yet still a 32 bit processor.

      As far as I am aware, it is generally accepted that a machines bitness is only as large as it's CPU.

    12. Re:Question about the "64" by Phil+Wilkins · · Score: 2

      Virtually all of the registers on the EE are 128 bit too (although it's not particularly easy to make use of the top 64 bits of the int registers, other than by moving them into one of the numerous 4*32 bit float registers). The EE has more of a claim to 128bitness than any of the other current round consoles.

      But then bitness is a only a part of the picture. The lack of blend modes, is the main problem on the PS2 (which I guess is comparable to the Jag's lack of texturing), and is why PS2 games generally don't look quite as lovely as their GC and XB equivalents (with a few notable exceptions, and of course, assuming there is a GC or XB equivalent, hugely in it's favour is the sheer size of the PS2s catalogue).

    13. Re:Question about the "64" by Saige · · Score: 2

      So how do you define the bitness of a machine that has no CPU? There are specialized graphics processors that are 32 and 64 bit on tom, specialized sound processors that are 32 bit on jerry, and one general purpose 68000 chip that's there, as some Jaguar developers put it, to read the joysticks. (IE it is NOT there to do any significant amount of processing, no matter what some fanboys used to scream in years past)

      --
      "You know your god is man-made when he hates all the same people you do."
    14. Re:Question about the "64" by Craig+Davison · · Score: 1

      How about the logic of the game itself? I'm pretty sure that would have been run on the 68k.
      Was it a 68000? That's a 16-bit chip. I'm sure even 68020s (32 bit) were cheap back then.

    15. Re:Question about the "64" by Anonymous Coward · · Score: 0

      The 68000 was a 32bit chip, it had a 16bit interface though.... So it depends how you look at it.

      The bitness of a CPU is usually defined by the widht of the integer unit, which usually also process the adrressing of the machine.

    16. Re:Question about the "64" by UberLame · · Score: 1

      Game logic could run anywhere you put it. My understanding was that Atari expected people to run it on Tom, but it often ended up on the 68k instead.

      --
      I'm a loser baby, so why don't you kill me.
    17. Re:Question about the "64" by Saige · · Score: 2

      That's probably pretty accurate - there were a few games that were simply ports from other systems that more or less restricted themselves to using the 68000 chip. Thus, those were clearly games that could be described as 16-bit games.

      Some of the more complex ones, such as T2k, AvP, and Battlesphere, are definately not restricting themselves to that chip. If I remember right, it might have been T2K that actually send the 68000 chip a shutdown command after it got the game up and running, though it may have been another one.

      --
      "You know your god is man-made when he hates all the same people you do."
    18. Re:Question about the "64" by RoofPig · · Score: 1

      No. It has a 64 bit bus, a 64 bit object processor and a 64 bit blitter processor. The CPU was 32 bit (an off the shelf Motorola 68000 if memory serves), but it's fair to say that the system architecture was 64 bit. If I recall correctly, the way it was supposed to work, is the CPU would send tasks off to the other chips. I think in practice a lot of developers just had the CPU do most of the work instead of offloading it elsewhere due to their familiarity with the 68000 and probably the overall complexity of the hardware.

  7. No Regional Lockouts by clickety6 · · Score: 5, Interesting

    It's ineteresting to note that the Jag had no regional lockouts - cartirdges and CDs from the US would workm in Europe and vice versa. The Jaguar would detect if it was NTSC or PAL and properly written software would display properly on the TV. Pity things aren't so simple these days...

    --
    ----------------------------------- My Other Sig Is Hilarious -----------------------------------
  8. Defintiely Atari by scrod98 · · Score: 1

    In our house we have NES, SNES, Genesis, PS and PS2. Also many PC games. My 10 year old plays 2600 games on emulator. That's a tribute to appeal of these games.

    --
    LETS DECOMPOSE & ENJOY ASSEMBLING
  9. I still have one... thinking of selling it by ovapositor · · Score: 1

    I was so excited about getting it, that my first wife actually bought it for me. I never did buy all the games for it though. Ahh nice memories.

    1. Re:I still have one... thinking of selling it by Anonymous Coward · · Score: 3, Funny

      Ahh nice memories.

      Of the console? Or the wife?

    2. Re:I still have one... thinking of selling it by geekster · · Score: 1

      my first wife actually bought it for me

      I bet it's your new wife who pressuring you into selling it =)

  10. The Atari what?... by Anonymous Coward · · Score: 0

    ...Gotta say I've never heard of it. But: cartidge-based and a less-than-aesthetic external CD module, this project was destined to be still-born.

    1. Re:The Atari what?... by mccalli · · Score: 1, Redundant
      artidge-based and a less-than-aesthetic external CD module, this project was destined to be still-born.

      Noooh....wrong era. All consoles were cartridge-based then - this is the time of the Nintendo SNES (Super Famicom in the States) and Megadrive (Genesis). And besides, the Jaguar was a handheld.

      I used to work in a shop which sold these. Can't remember the name of its Sega rival, but it's the inferior Sega machine which won out. All the staff used to play the Jaguar games.

      Cheers,
      Ian

    2. Re:The Atari what?... by mccalli · · Score: 2
      And besides, the Jaguar was a handheld.

      Oh bugger. Completely wrong post above - I'm thinking of the Atari Lynx, aren't I? Not Jaguar at all...

      Sorry.

      Cheers,
      Ian

    3. Re:The Atari what?... by Anonymous Coward · · Score: 0

      Uh, no. The Lynx was the handheld.

    4. Re:The Atari what?... by alanh · · Score: 2

      You're thinking of the Atari Lynx handheld. The Jaguar is a console, the Lynx was a handheld.

      --
      - AlanH
    5. Re:The Atari what?... by drightler · · Score: 1

      Sega Nomad... I have one of these... plays standard Genesis games.

      --

      blah blah blah....
      drightler@technicalogic.com
    6. Re:The Atari what?... by John_Booty · · Score: 2

      I think that you're thinking of the Atari Lynx handheld, not the Jaguar. The Jaguar was a console. And the Sega you're thinking of is the Game Gear.

      I can see why you're not working in the game retail business anymore! :-P

      --

      OtakuBooty.com: Smart, funny, sexy nerds.
    7. Re:The Atari what?... by eggz128 · · Score: 1
      And besides, the Jaguar was a handheld.
      Sounds like you are thinking of the Atari Lynx.
    8. Re:The Atari what?... by Not+Quite+Jake · · Score: 1

      The Jaguar was not a handheld, that was the Atari Lynx which you are speaking of, and that's a whole other story. I remember almost buying a Jaguar once because it was only $40 with about 12 games or so at K-Mart...much like the Dreamcast now...the cycle really doesn't end does it...

    9. Re:The Atari what?... by Phosphor3k · · Score: 1

      Here in the US, is was called the SNES, or "Super Nintendo". To he best of my knowlegde it was only called the "Super Famicom" in Japan.

    10. Re:The Atari what?... by Anonymous Coward · · Score: 0

      no, it was the SNES here in the states too, but in Japan it was the Super Famicom! ICHIBAN!

    11. Re:The Atari what?... by NeuroManson · · Score: 2

      Actually at that time a LOT of systems were CD based (or had CD options):

      Sega Genesis/Megadrive had a CD peripheral added in 1991... Panasonic released a laserdisc player around that time that featured a swappable drive bay allowing karaoke or Megadrive hardware (which, presumably, allowed SegaCD games to be played, using the LD player)

      NEC's Turbografx/PC Engine had a CD model approximately the same time...

      At the time the Jaguar was released, it already had the 3DO system to compete with, back in 1994... Add the impending arrival of the PSX and Saturn, and it was lost before even becoming an afterthought...

      --
      Just because you can mod me down, doesn't mean you're right. Shoes for industry!
    12. Re:The Atari what?... by mccalli · · Score: 1
      the Sega you're thinking of is the Game Gear.

      That's it. That's the one - Sega Game Gear.

      I can see why you're not working in the game retail business anymore! :-P

      Err, yes. Very politely put...

      Cheers,
      Ian

  11. extremely true quote by IIRCAFAIKIANAL · · Score: 2

    Mindblowingly realistic, but probably very similar games. Nothing much changes in video games...

    Sad but true - off the top of my head, I can only think of two recent original games that really made a splash - the Sims and Pikmin

    Everything else is more of the same. That doesn't mean games aren't still fun though - Mario Sunshine is a blast but not really that original.

    --
    Robots are everywhere, and they eat old people's medicine for fuel.
    1. Re:extremely true quote by Tet · · Score: 2, Interesting
      I can only think of two recent original games that really made a splash - the Sims and Pikmin

      The Sims is original how? It's just an enhanced version of LCP, with a better graphics engine, and better AI due to the increased CPU horsepower. The game concept itself is far from original.

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
    2. Re:extremely true quote by IIRCAFAIKIANAL · · Score: 2

      Whoops. FOrgot about Little Computer People. And now that I think about it, Pikmin is rather like lemmings.

      Nevermind, no originality at all, our entire culture is going in circles.

      Maybe it's time to become a black turtleneck wearing, goatee sporting, coffee swilling nihilist. I guess that's been done before too, though. Ah well.

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    3. Re:extremely true quote by DrGreenGenes · · Score: 1

      "Mario Sunshine is a blast but not really that original"

      Yeah...there are enough old bits of kit out there that you can get hold of for next to nothing - to say nothing of all the Mame/etc emulators - that I see no point in chasing after the latest consoles and their expensive software. First it was polygon count, now its how many more times the frame can be redrawn than the actual display can physically display those frames (180 frames per second! thats handy.).

      What are the best 10 games, in terms of gameplay, which have been released in the last year or 2. When you`ve done that, perform a similar comparison with those of 10 years ago.

    4. Re:extremely true quote by mccalli · · Score: 2
      I see no point in chasing after the latest consoles and their expensive software.

      Super Monkey Ball and Pikmin. That's about it really - other than that, I play Pong (!) and Worms, both in their Playstation 1 versions. Used to play SSX Tricky too on the PS2, but while fun it's not as long-lasting as the games above.

      Cheers,
      Ian

    5. Re:extremely true quote by IIRCAFAIKIANAL · · Score: 2

      I know you're responding to something else, but anyway - Super Monkey Ball = Marble Madness, Worms = Scorched Earth

      Was Pong truely original? :)

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    6. Re:extremely true quote by bludstone · · Score: 1

      dont forget the bemani line. rythm games are a pretty revolutionary concept.. Even if it is about 4 years old now :) Dance Dance Revolution, Guitar Freaks, Beatmania, and Para Para Paradise are all fantastic games.

      --

      no .sig
    7. Re:extremely true quote by Anonymous Coward · · Score: 0

      Doesn't anyone remember Simon? :-) Ok, the music aspect and the rhythm wasn't there... It wasn't in real time either, since you had to memorize the computer's steps and then follow. But the game play was otherwise quite similar.

  12. XBOX Block Diagram by briglass · · Score: 1

    The Block Diagram at the bottom of the interview is great. For anyone that want's to compare it to the XBOX's Block Diagram, here it is: http://www.ddj.com/documents/s=882/ddj0008a/0008af 1.htm

    --

    ----
    "Those who quote others are more likely to one day be quoted" -Tom Planter
    1. Re:XBOX Block Diagram by spakka · · Score: 1
      The Block Diagram at the bottom of the interview is great

      I think that must be of an early prototype. They replaced the big block of butter at the bottom right with some graphics stuff after initial testing.

  13. Open Source Emulator by sdjunky · · Score: 3, Informative



    For those who might be interested you can find an Open Source emulator here

    1. Re:Open Source Emulator by unicron · · Score: 3, Funny

      And a ton of roms can be found he-..uh, nevermind.

      --
      Finally, math books without any of that base 6 crap in them.
    2. Re:Open Source Emulator by Anonymous Coward · · Score: 0

      Jagulator is particularly interesting, it was developed by RealityMan of UltraHLE (N64 emulator) fame. Unfortunately the current version doesn't run many games (by all accounts). Of course, Jaguars can be picked up for less than $20 at the moment.

    3. Re:Open Source Emulator by unicron · · Score: 2

      I had a friend come into a lot of money about 6 months ago, and he went on ebay and bought just about every known console system in existence plus about 10 games for each. He had a party one night and we just sat around playing old school games till the sun came up, was pretty dope. He even had a NeoGeoCD and a Wonderswan.

      --
      Finally, math books without any of that base 6 crap in them.
    4. Re:Open Source Emulator by jbn-o · · Score: 1
      ...you can find an Open Source emulator...

      Actually, I think this is yet another shortcoming of the Open Source movement--people don't seem to understand that merely releasing source code does not qualify as "Open Source". Take a look at the license for Jagulator (the emulator referred to in the parent post). It is brief, so I'll quote it in its entirety here:

      The only conditions I lay down on the use of this source code are as follows: (a) If any part of Jagulator is used in any other Jaguar Emulator then do the decent thing and include a greet, thanks or other information that mentions the fact. (b) Don't just recompile the code and release it as something else, thats just plain LAME !. (c) Have Fun :) :) :)

      Nowhere are you explicitly granted the ability to modify the source code, distribute the source code, or distribute derivative works (although the license suggests you do by placing terms on what you must do if you choose to distribute a derivative work). Jagulator would be far more valuable if the author would use an extant copylefted Free Software license. I suggest the GNU GPL would be appropriate because it would allow the author ("RealityMan") to share in the improvements others make to the emulator and keep the emulator from becoming proprietary software.

  14. Toxic Mag by Anonymous Coward · · Score: 0

    Since it's French, shouldn't it be Toxique Mag? ;)

  15. Not the first by Apreche · · Score: 2

    There was another alien vs predator. It was a side scrolling beat 'em up game for the SNES. Much in the style of final fight and streets of rage. It was actually pretty crappy. There might have been an even earlier AvsP, but I don't remember it.
    Does anyone remember the game with the cavemen for the Jaguar? I always wanted to play it, but I don't know the name.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Not the first by Anonymous Coward · · Score: 0

      It was either called Humans, or Evolution: Dino Dudes. And if you want to play it, it was a port of a PC game. The PC game had whichever name the Jaguar game didn't have.

    2. Re:Not the first by Anonymous Coward · · Score: 0

      The game with the cavemen is called Evolution: Dino Dudes.

    3. Re:Not the first by dmachine · · Score: 1

      There was another aliens vs predator before the snes one in the arcades, and THAT one was GREAT to play. The SNES one was utter garbage compared to the arcade one, but the arcade aliens vs predator might be one of the greatest final fight style games ever.
      The skinny on the arcade version with a screen shot can be found here

      --
      You've got a lot to learn before you can beat me. Try again, kiddo! (ha ha ha!)
    4. Re:Not the first by Saige · · Score: 2

      Does anyone remember the game with the cavemen for the Jaguar? I always wanted to play it, but I don't know the name.

      Dino Dudes Evolution. Not that great of game, really, but a good time-wasting puzzler. I never did get all that far in the game, it just never interested me enough to work past the tougher puzzles.

      --
      "You know your god is man-made when he hates all the same people you do."
    5. Re:Not the first by Anonymous Coward · · Score: 0

      Dino Dudes!

  16. Mind Blowing realistic by u8nogard · · Score: 1
    16) How do you imagine the videogame systems in 10 years?

    Mindblowingly realistic, but probably very similar games. Nothing much changes in video games...

    Mind-blowingly realistic Grand Thief Auto. Does that include realistic pain?

    1. Re:Mind Blowing realistic by Anonymous Coward · · Score: 0

      That's grand theft auto, cretin.

  17. Right! by AtariDatacenter · · Score: 2

    I have one of these in my datacenter. But I'd have to say that the Tempest upright is far more popular. Of course, it IS set on free play mode. ;)

    PS: It is so strange that Atari could embrace such great products and ideas, but have the most spectacular failures when it comes to the business side of things.

    PS: Which system play more like 'real basketball'? Was it the Atari 2600, or the Intellivision? ;)

    1. Re:Right! by Mr+Z · · Score: 1

      Intellivision, of course! It was almost impossible to make a basket unless your aim was good. Just like real life. ;-)

      --Joe
    2. Re:Right! by DevNova · · Score: 2, Informative

      Blame it on the Tramiels! After the incredible success they had with the Commodore 64, they lived out the rest of their professional careers believing that anything they did would succeed via word of mouth. They saw no need for advertising or professional marketing. The Atari ST, Falcon 030, and Jaguar had incredible capabilities at the time and, given the right marketing would have been much more successful and Atari as it was might still be around today.

      My kids are still playing Jaguar today! They love Rayman and Val de'Iser (sp?) Skiing and Snowboarding. When they get a little older I'll introduce them to Doom and AvP.

    3. Re:Right! by Stween · · Score: 1

      The Atari ST, Falcon 030, and Jaguar had incredible capabilities at the time and, given the right marketing would have been much more successful and Atari as it was might still be around today.

      Yes, they were all good machines. The ST was pretty powerful for when it came out (all of 17 (?) years ago), and the STe, the Mega series and the TT made for a spectacular family of machines.

      After sales started to fall when the PC dominated the offices, macs publishing, and amigas/consoles for games, the music business was where the ST continued to excel, thanks to the built in MIDI ports.

      The Falcon tried to be a more powerful ST, but Atari was starting to struggle and made a couple of crippling cost cutting decisions (turning up the screen resolution to anything 16 bit above 320*200 made the machine *real* sluggish, for example), and it just couldn't muscle in on the music business where people were either happy with their ST's or already buying PC's.

      The Jag failed because Atari really ran out of money. It was a great machine, and it was unfortunate that lack of public exposure followed shortly after by the release of Sony's Playstation and so forth killed it off, and subsequently Atari Corp. as a company in its own right.

      With the sale of the Atari brand to Infogrammes, I'm happy to see the Fuji logo and the Atari name being used in television ad's for their games again. It's not Atari as it once was, but I feel that the Atari name has a place in todays market, and should not be consigned to the history books.

  18. OOPS by briglass · · Score: 1

    OOPS Here is the link http://www.ddj.com/documents/s=882/ddj0008a/0008af 1.htm Hope it works

    --

    ----
    "Those who quote others are more likely to one day be quoted" -Tom Planter
  19. Odd response, Jag ramblings by jvmatthe · · Score: 3, Interesting
    The games that pushed Jaguar hardest was either Doom or Iron Soldier 2. Both of these took the machine to its limit. The Doom port took a lot of personal involvement from John Carmack. The best game is of course Tempest 2000.

    I would have thought that, after all their hype, the Battlesphere people would have the claim to the game that pushed the Jag the hardest. And given that Carmack has said he could optimized DooM better if he had it to do over again, I find it difficult to believe that it's pushing the Jag to the limit. Surely something that pushed more texture mapped polygons was tougher for the system to handle.

    Other than that, it was an ok interview, I suppose. I'm not sure that there is a whole lot there that we haven't heard before, except for some of the details about the next-gen hardware. Would have been neat to see an example of the full-antialised graphics from their next sytem, given that good AA is still something people are stiving for today. (E.g. PS2 with jaggies galore on some games. Ick.)

    Jag ramblings to follow... ;^)

    Iron Soldier on the Jag was a great game, FWIW. Since playing IS1, I've had a chance to played Iron Soldier 3 on the PSX but not Iron Soldier 2 on the Jag. The update is both better and worse. The Jaguar, for all its faults, had the most button-laden controller to ship with a console, and for a game like Iron Soldier, that rocked. Unfortunately, the PSX control scheme just doesn't work well enough. On IS1 (and presumably IS2) you could choose the weapon mounted on either shoulder or either hip or one of the two hand weapons with a single button press. For IS3 on the PSX, you have to cycle through weapons, and that turns out to be a step back in terms of control.

    Of course, the graphics on the PSX are a step up, but not all they could have been.

    And it's true that Tempest 2000 was the best game for the system. Best music and best control and best gameplay experience. Defender 2000 (also by Jeff Minter) and Power Drive Rally are my other favorites. I sold all the rest, including the much-ballyhooed Battlesphere (which was definitely not worth the wait or the price).

    (Shameless plug: I also compared Tempest 2000 for the Jag and Tempest X for the PSX here. Jag wins, despite the better hardware of the PSX.)
    1. Re:Odd response, Jag ramblings by DrGreenGenes · · Score: 1

      Of course, allowing Minter to spew his poorly coded nonsense on the Jaguar invoked the Curse of Minter, and assured an early grave for what was a promising console. I`ve looked through Minters code (68k assembly) and it's really not very good. I remember the very first instruction of his Robotron for the Amiga being wrong, (he wrote into $96(a0) but a0 was zero - I think he was after the DMA, but neglected to lea $dff000,a0).

    2. Re:Odd response, Jag ramblings by jvmatthe · · Score: 1

      Well, not being a game coder, I'll simply say that the effectiveness of his coding didn't affect my enjoyment of T2k or D2k at all. :^)

    3. Re:Odd response, Jag ramblings by DrGreenGenes · · Score: 1

      Fair enough.

      I didn't try his Defender 2k. Did he remember to put a hyperspace feature in? He forgot to add it to the Amiga version!

    4. Re:Odd response, Jag ramblings by jvmatthe · · Score: 2

      Hrm. I don't think so, but it's been a while! The game does play significantly differently from Defender, IMO. You need to get into a trance and use the radar screen a lot and get the right combination of powerups. Stopping the alien capture of the humanoids is the primary focus and enemies are generally eliminated as they get in your way or you save a humanoid.

      Also, it includes the original Defender (a simulation, not emulation) and Defender Plus, an interesting hyrbid between the original and the new trippy version.

      FWIW, Defender Plus does have some odd slowdown in certain sections, which makes it seem as if it weren't completed or were unoptimized.

      Then again, the only Defender I really enjoyed was on the Atari 2600. :^) That and Atari 2600 Stargate.

    5. Re:Odd response, Jag ramblings by DrGreenGenes · · Score: 1

      "Then again, the only Defender I really enjoyed was on the Atari 2600. :^) That and Atari 2600 Stargate. "

      I had that! It was good, but not as good as Defender/Planetoid on the BBC Micro. And obviously that wasn't as good as the arcade one (or Mame!)

      Never really got into Stargate.

    6. Re:Odd response, Jag ramblings by Phil+Wilkins · · Score: 3, Interesting

      Minter's code may be crufty (all that time as a lone programmer doesn't exactly encourage good habits), but his game design skills are what earns him the die hard fans. No-one does stuff like he still does. Definately one of my hero's, and one of the reasons I got into professional games coding.

      He does seem to pick the platforms though (anyone got a nuon?) Fortunately he's primarily working on PocketPC stuff these days, so with any luck he'll sink Microsoft...

    7. Re:Odd response, Jag ramblings by DrGreenGenes · · Score: 1

      "but his game design skills are what earns him the die hard fans"

      He wrote mostly ports and conversions from other platforms though!

    8. Re:Odd response, Jag ramblings by DSP_Geek · · Score: 1

      Uh-huh. Riiiiight. I worked at VMLabs (since defunct) where I did a spot of audio work on their CPU (VLIW vector processor with delayed branches, yum yum). I read through his source for some effects used in the Virtual Light Machine. It fucking *rocked*. That guy could make the machine do any-damn-thing he wanted, and give out a side order of vindaloo.

      Francois, charter member of the Weird British Assembler Programming Cult.

    9. Re:Odd response, Jag ramblings by Phil+Wilkins · · Score: 2

      Only if you consider every platform game ever to just be a 'port' of Donkey Kong.

    10. Re:Odd response, Jag ramblings by DrGreenGenes · · Score: 1

      Perhaps you aren't a very good coder either. I seem to remember taking a version of Llamatron which only worked on a 1 meg machine, and made it work on a half-meg machine. Took me 10 mins. He was obviously incapable of doing it.
      I put it to you that you are talking out of your arse.

  20. the telephone by skidgetron · · Score: 1

    The jaguar was also succesful at reinventing the telephone to be used as a game controller.

  21. "jhag-you-are" by Anonymous Coward · · Score: 0

    That, my dear fellow, is the correct British English pronunciation of the word "Jaguar".

    If it was intended to be pronounced "jag-wire", it would be spelt Jagwir, after all.

    1. Re:"jhag-you-are" by Mr+Z · · Score: 0, Offtopic

      That's cool. I always thought "jag-wire" sounded stupid. Maybe that's because I only ever heard that pronounciation when I was in grade school, from other grade schoolers. Either "jag-war" or "jag-u-are" makes much more sense.

      FWIW, I also prefer to spell grey with an 'e'. Though being a true USA'ian, I believe in "or", "er", "s" and "z" rather than "our", "re", "c" and "s". (eg. "color" vs. "colour", "center" vs. "centre", "defense" vs. "defence", and "analyze" vs. "analyse".) :-)

      --Joe
  22. screenshot link.. blocked? by Anonymous Coward · · Score: 0

    in the canadian govt, i tried to view that screenshot and got blocked by the content filtering proxy. it seems very strange. it sends an email to the admin telling them i was bad, and now i have TWO. both for something innocuous. last time it was bbs.yahoo.com, now atariage.com. what the hell? does atariage.com usually host porn or hate?

    1. Re:screenshot link.. blocked? by hplasm · · Score: 1

      The Canadian authorities have always been Amiga, through and through ;)

      --
      ...and he grinned, like a fox eating shit out of a wire brush.
  23. I always liked Atari by squaretorus · · Score: 4, Funny

    - since I first laid hands on a square old 2600 joystick and draw a psychadelic multirainbow Atari logo on my bag.

    Atari always seemed a bit more edgy, less businesslike. You kinda thought that Atari was more interested in screwing your older sister than your wallet.

    The Jaguar was discounted before it even came out in the UK as far as I can remember - poor bastard.

    1. Re:I always liked Atari by Anonymous Coward · · Score: 0

      This was true, before the Tramiels got ahold of Atari and ran it into the ground, much to Nolan Bushnell's behest.

  24. ahh the jaguar by sirinek · · Score: 2

    Nice system, too bad it was the nail in Atari's coffin.

    1. Re:ahh the jaguar by afidel · · Score: 2

      nope, they still live on, in fact NWN has an Atari splashscreen.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    2. Re:ahh the jaguar by Chad+Page · · Score: 1

      Atari merged with JTS (the worst hard drive maker ever, or close to) - and later on Hasbro bought the Atari name for $7mil.

    3. Re:ahh the jaguar by Rydia · · Score: 1

      They were bought by Infogrames. They're pretty much dead, just a brand Infogrames can bandy around.

    4. Re:ahh the jaguar by WWWWolf · · Score: 1

      Actually the company is dead, but via some way or other Infogrames got the brand name and decided to use it to promote their good games (I believe Hasbro also has its spoon in the soup one way or other). I have no idea who owns the actual Atari IP and the copyrights to the old games. And I dare not to even ask where Atari's former management went, unless I want to find out which companies to vote for in f*edcompany =)

  25. Jaguar AND NUON ? by Captain+Rotundo · · Score: 1

    Wow, this guys has some track record. Those are two wonderfully successful technologies!

  26. Those videos blew chunks... but were fun by mekkab · · Score: 2

    Intellevision.

    "Now you can tell the difference between atari and intellivision with your eyes closed"
    (Re: the voice module which only 2 games worked with!)

    I watched all those old atari and intellivision games- made me realize how much I hate real player. But then again, those videos were probably left "rotting" on a crappy vhs all these years, so I shouldn't complain. For a person who still remembers most of the MEGAMANIA song, I should sit down and shut up.

    working my way backwards: the fabulous disaster that was atari has a long and proud tradition of doing the wrong thing. In some ways, kind of like apple under the command of scully and Jean louis-gasse (after Jobs was given a dishonorable discharge- I guess he showed them).

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
    1. Re:Those videos blew chunks... but were fun by checkyoulater · · Score: 1

      Re: the voice module which only 2 games worked with!)

      Which games? I had B-17 Bomber and Bomb Squad, and they both worked. If I recall, there was another game called Tron:Solar Sailor. I never got a chance to play it.

      --
      Is that a real poncho? I mean, is that a Mexican poncho or is that a Sears poncho?
    2. Re:Those videos blew chunks... but were fun by mekkab · · Score: 2

      okay, you got me. It was 5: The three you mentioned and Space Spartans, and a baseball game.

      googe is your friend.

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
  27. Jaguar best investment I ever made by JoshMKiV · · Score: 1

    Myself and a friend picked up a Jaguar each at a reduced price. Never used them, we figure we would return them for credit on something else. The people didn't want to give us credit, they gave us a cash refund (I'm pretty sure this doesn't happen anymore). However, they gave us 3x what we paid for them. "That's what the computer says, take the money". Thanks Atari.

  28. I have another question by shren · · Score: 3, Funny

    (Looking at the bottom right of the motherboard diagram) What advantages are there to on-motherboard butter? Does it make the games creamy and smooth? Doesn't butter make heat dissipation a serious issue?

    --
    Maybe the state's highest function is to grind out insoluble problems. (Zelazny, Hall of Mirrors)
    1. Re:I have another question by Anonymous Coward · · Score: 1, Funny

      that's BLITTER !

    2. Re:I have another question by shren · · Score: 2

      duh.

      --
      Maybe the state's highest function is to grind out insoluble problems. (Zelazny, Hall of Mirrors)
  29. The reason why Atari Jaguar is popular NOW by ToKsUri · · Score: 1
    Atari jaguar is a relatively potent games computer, and its failure back to its initial release is the reason for its success right now.

    I've seen the Jaguar boxes showing in the shops since the day it came out. Now, the shops are full of PS2, xboxes, GameCubes, etc.. but i can still see the Jaguar boxes down in some corners! Not that they are THAT popular, but with a 20$-30$ price and a reasonably decent catalogue of quality cheap games, I am sure they still sell some units. It's better than throwing them to the bin

    Buying a Jaguar now is like adding POWER to your nostalgia. I remember me and my friends reading about a secret Atari 64 bit machine while we were playing to our SNES and some of us still with their NES or Master System. Jaguar was like the FUTURE, a potent and incredibly future! 64 bits seemed they could do anything. The fact of seeing in a shop what you considered when young the GREAT FUTURE adds to your nostalgia what MAME adds. Beeing able to play at home something you previously felt as unaccesible. (Though the pesent might be very different)

    1. Re:The reason why Atari Jaguar is popular NOW by Anonymous Coward · · Score: 0

      I am more potent than the moribund Atair Jaguar!!
      Raaarh!

  30. AvP TV ad by SCY.tSCc. · · Score: 1

    Anyone remeber ATARI's TV ad?

    Introducing Alien vs. Predator for the 64 bit ATARI Jaguar
    *silence, lil' boy playing in dark room, scary ambiente*
    You might not wanna play it alone!

    Maybe some ATARI fan around here still has a digitized version of it?

  31. I'll admit it... by kb3edk · · Score: 1

    I was an "early adopter" and bought the Jag for $250 when it was rolled out, and on the strength of one game, Tempest 2000. (Kind of like people buying the Xbox just for Halo.) But aside from a couple more good games (AvP, Doom, and the system's last gasp, Defender 2000) all the other games I got for the Jag were awful... two particularly bad ones were Cybermorph and TrevorMcFur. There were too many bad games and not enough 3rd party support for this console, even though it was the most powerful piece of pre-PlayStation hardware out there. I wonder if maybe Atari had cloned about a dozen John Mathiesons and Jeff "Llama" Minters that the story would have turned out differently.

  32. Wasting time by skidgetron · · Score: 1

    Well that's five minutes I won't be getting back. I mean, that crap about his game at the end, what the hell was that? A lot of people need to realize that they are not journalists.

  33. Re:The Sega rival by Anonymous Coward · · Score: 0

    If you meant the sega portable genesis it was the Nomad. Then only nice thing about it was it could be hooked into a genesis controller port to be used as a 6 button controller

  34. I'll never admit this... by Mulletproof · · Score: 2, Flamebait

    I bought one of those piece of crap systems. I bought it, and the toilet bowl CDROM that went with it. Yes, AVP and Tempest2k were top notch, but they were one of the few lights of a console thatdied because of the absolute shittiest management this side of the galactic rim. Everything they tried to do seemed to be a pissing match with other systems titles and nearly everytime they tried such a stunt, they failed miserably. Their VR Racing game was crap compared to Sega's. Their fighting games couldn't even compare to Killer Instinct on the SNES, for cryin' out loud. The Morphing spaceship game didn't hold a candle to Starfox (even though the latter was on rails). Vid Grid for the CDROM was an interesting premise, but then I poped in Blue Lightining, otherwise known as "Monty Python's Air Combat". It felt like I was piloting a horribly rendered cardbord cut-out fighting other horribly rendered cardboard cut-outs. It was at this moment i knew I had been taken. Flim-flammed. Bamboozeled. I had sunk my hard earned money into a less than year old platform that was never going to amount to anything. "the system we can thank for such awesome games as the original Alien vs. Predtor, Iron Soldier, and the gorgeously psychadelic Tempest 2000."??? No, screw this. Thank the developers for those games, not the console which was a first rate piece of shit thanks to the people who managed it. Bitter? Oh yeah.

    --
    You need a FREE iPod Nano
  35. Emulation: Creating a tool for theft! by Thud457 · · Score: 0

    Do you own the cartriges for all those games you play on the emulator?!!

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  36. Know what's funny? by Anonvmous+Coward · · Score: 2

    The article poster listed every single good game for the Jaguar. There were no others. The rest were garbage.

    I paid $250 for one of those stupid things, and the lack of games was infurating. Then, when one trickled down, it felt like a half-assed development at best.

    If that wasn't enough, the 3DO was kicking it's butt graphically even though it was supposedly so powerful. Part of me wonders if the Jaguar suffered the same fate that the Saturn did by being powerful, but awkward to program for. Tempest and AvP were awesome, and that was really it.

    Okay, I'm done ranting, guess I can go read the interview now. :)

  37. Llamasoft! by Anonymous Coward · · Score: 0

    Ey, what about Jeff Minter, the guy that wrote Tempest 2000 for the Jag... Not to mention a long line of 8-bit hits involving ungulates??

  38. Great ideas, a few great games, poor management by jamman · · Score: 1

    The Jag did have some truly great games (AvP, Tempest 2K, IS) and the Jag CD had Virtual Light Machine for playing music CD's to a trippy light show. I was at the '95 E3 to shoot videos for AEO. At the time we were shown a working prototype of JagVR. It was pretty cool, the guys from virtuality in the UK were behind it. But it never saw the light of day. They (Atari) were also working on AvP2 that would hook up the Atari Lynx (another great system) to the Jag as a "smart controller". But they didn't have the cash, developers, or customers to stay alive. Atari lost a lot of retailers and customer faith even before the Jag arrived. Many customers felt that Atari didn't support their products which translated to poor sales for retailers who didn't want to give up shelf space to Atari when Sega and Nintendo were King. But in all, I enjoyed my Jag. Esp playing my first networked (two Jags, two tv's and headphones) Deathmatch Doom games until 3am. Just like delicious dish - good times.

  39. I've still got my jaguar by garyok · · Score: 1

    And I've got to say the only game I wasn't disappointed in was Tempest 2000. It was an absolute gem (and the only reason to buy a jag). AvP was repetitive and Iron Soldier was too sparsely detailed to allow me to feel I was in a 200-foot killer robot.

    The problem was, at the time the PC had just raised the bar for computer games, with Doom and Ultima Underworld the year before. If you had any money to throw around it was thrown in the direction of the system with the best games (plus it was way easier to get my parents to provide a PC for 'studying' - I had to pay for my jag myself).

    It was basically a choice between a console and a PC at the time of the PCs greatest inroads into peoples' mindshare. Office applications, a usable windowing system, hardware like CDROMs, and the best games made PCs unbeatable as a games platform at that time. The only reason the PS wasn't stillborn was the 3D hardware was better than anything the PC had at consumer level (for about 6 months).

    And don't go on about Marathon on the Mac. Duke kicked that cyborg's ass square.

    Gary

    --
    One of the penalties for refusing to participate in politics is that you end up being governed by your inferiors - Plato
  40. Re:No... by JudgeFurious · · Score: 1

    Why not just post something like "I'm an asshole" instead of this. It would save you trouble of trying to look like you are clever while still getting your overall message across loud and clear.

    --
    Appended to the end of comments you post. 120 chars.
  41. Heh by Anonymous Coward · · Score: 0

    I remember when the Jaguar came out, I was gonna buy it. It was the Jaguar or the SegaCD. I decided on the SegaCD because my dad said he didn't think Atari would last. Well, he was right and my SegaCD gave me lots of fun with games like SoniCD, Final Fight CD, MK and more.

  42. rotten jag games by British · · Score: 2

    I owned a jaguar once it went on clearence.

    Checkered Flag was a disappointing race game. Seemed like a stripped down VR Racing, with no real excitement factor.

    Iron Soldier was a disappointment too. I just couldn't get used to the controls, and eventually just got bored and smashed buildings.

    Among one of the worst games was a MK-ripoff called Kasumi Ninja. I remember seeing a review, and one of the fighers was in a kilt. His special move? He lifted up his kilt and a fireball came out.

    I swear the lack of licensing killed it. You dind't get Mortal Kombat, but really bad ripoffs like the ones mentioned above.

    Then there was the whole battlemorph fiasco, which has got to have Duke Nukem beaten in terms of vaporware. It's sad if you lose the docs to a console's encryption scheme, delaying a game for years until after the console's achieved "Classic" status.

  43. I should have listened to your Dad... by Mulletproof · · Score: 2

    Yah, your Pop was right and now I'm jaded into not being an early adopter of consoles, which was probably the prudent course of action to begin with. And Night Trap. Can't forget Night Trap and Sewer Shark ;)

    --
    You need a FREE iPod Nano
  44. Beacuse with out them wed be 15 years behind now. by nurb432 · · Score: 1

    They ( and their offspring as they fled to other companies ) are responsible for starting the ball rolling, and were YEARS ahead of their time in technology..

    But for marketing.. damned tramiel brothers were idiots.. grr

    --
    ---- Booth was a patriot ----
  45. From the interview: by Anonymous Coward · · Score: 0

    > I am not much of a gamer

    Aha. People who DON'T play games designing games consoles. Not a wise move IMHO; you don't know what the developer or player really wants.

    Jaguar's poor lifespan (250,000 units sold) was the result of a multitude of factors, but this is another interesting slant on it.

    Shame really. I liked the Atari ST, until I melted it (don't ask).

  46. AvP was a pretty damn scary game. by Anonymous Coward · · Score: 0

    I remember many nights playing AvP on the big screen TV, with the lights off. Every now I then I almost soiled my pants.

  47. Jag AvP was better than PC by Anonymous Coward · · Score: 0

    I rented AvP for the Jaguar and a few years later played the demo of the PC version. My first thought was "The Jaguar version is way better." It seemed to capture the scary feel of the movies.

  48. What's wrong with a big controller? by Man+In+Black · · Score: 1

    I don't understand people's complaints about the Jaguar controller.. I've had a Jaguar since it was new, and I still think it has one of the best controllers around. The number pad is especially useful with games like Doom where you can switch weapons with a single button.

    --
    -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
  49. The 68000 is (mostly) optional by Man+In+Black · · Score: 1

    The 68000 in the Jaguar is (in my opinion) only really included in the design so that programmers can work with something they already know, and to assist in porting efforts. Supposedly, the Jaguar's custom chips were difficult to program, and had some annoying bugs that had to be worked around (I can't provide any proof of this though). Someone already mentioned that most designers (and I think Atari themselves) actually only recommended using the 68000 to read the joystick ports. A game that is properly written can completely bypass the 68000 and run entirely on the Tom chip. Of course, it's not all that useful to shut the chip down... even though it's not as powerful as the rest of the system, it can still be used for something...

    --
    -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
  50. Saturn: Two 32-bit SH-2's = 32-bit by Man+In+Black · · Score: 1

    No, the Saturn never claimed to be anything other than a 32-bit system. The Saturn uses dual SH-2 chips at it's core, which are both 32-bit I believe. There's also about half a dozen other processors in there to do extra stuff like 3D and 2D (Yes, these were done in seperate chips in the Saturn)... this apparently made it very hard to program.

    --
    -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
  51. It's only vapor until it's been released... by Keeper · · Score: 2

    And battlesphere WAS released (albiet in limited quantities).

  52. Bitness in other systems (long) by Man+In+Black · · Score: 1

    It's worth noting that there are other systems with more dubious claims of bitness than the Jaguar. For example:

    The Lynx - This system (also made by Atari) was advertised as a 16-bit handheld system. However, the only reason to call it a 16-bit system was because of the graphics engine, which was actually fairly sophisticated (I've actually programmed for it before), and had some (limited) 3D capabilities. However, the Lynx uses a 65C02 as it's CPU, which most of you probably know is 8-bit (the C-64 and Apple II used almost the same chip).

    The TurboGrafx-16 - Similar to the Lynx, the only thing 16-bit about this system was it's graphics engine. The main processor is an HuC6280, which is 8-bit. From what I've played of TG16 games (which hasn't been all that much), they're only about as sophisticated as Master System games, but with much better graphics.

    The NeoGeo - This is the worst offender in my opinion. SNK billed the NeoGeo as a 24-bit game system, but there is absolutely nothing 24-bit about it at all! It uses a 68000 (16-bit) as it's main processor, and a Z-80 (8-bit) as a sound chip. SNK was able to get away with this because the games they made were so big, and had SO much animation that people never questioned it's power. In reality, the only advantage it had over the Genesis (which was also based on a 68K + Z-80) was an obscenely large addressing space (The cartridges had TWO seperate edge connectors, were about the size of a VHS tape, and some held over 80 megabytes [not bits]). I'm not saying the NeoGeo wasn't an impressive piece of technology... after all, they're still in arcades across the continent... but it's not 24-bit.

    Some may say that the Jaguar isn't "really" 64-bit, but it all depends on what you consider to be a measure of bitness. In the end, you get only a vague idea of anything whatsoever. Even if the Jaguar is 64-bit, it's obviously less powerful than the 32-bit Playstation, so who really cares about this arbitrary number? After all, there's a reason that the video game industry (mostly) stopped using this absurdity.

    It's also worth pointing out that the Jaguar is 64-bit where it needs to be, and not 64-bit where it doesn't have to be. The sound chips are 32-bit, but would there really be any advantage to having 64-bit sound chips? I doubt it. The graphics chips are 64-bit, and would probably suffer if they were anything less. Instead of Atari charging us more money for unnecessary power, they decided to cut costs... and with good reason in my opinion.

    I should point out that I actually have a Jaguar (As well as the JagCD), and I still play it. I do consider it to be 64-bit, but I wouldn't compare it's power to the Playstation or the N64...

    --
    -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
    1. Re:Bitness in other systems (long) by turpie · · Score: 1

      In regard to the 68000 I believe it was actually 32-bit but with a 24-bit bus. At least thats how it was setup in the original Macs.

    2. Re:Bitness in other systems (long) by Anonymous Coward · · Score: 0

      Yes, it had 32 bit registers. The actual physical data bus was 16 bits on the 68000, and the 68008 was 8 bits, to reduce cost.

      The 24 bits you are referring to are the address bus bits, which means the 68000 can address 2^24 address spaces, which should be 32 megabytes, but in practice is 16 megabytes.

      When referring to the bitedness of a system, it's the data bus that's referred to. So a 68000 would be a 16/32 system. The wars continue to this day.

  53. Yup. And why does he have a Zero mod? by Mulletproof · · Score: 2

    First, I have to agree. AvP Jaguar was in some strange and twisted way better than the PC versions I've played. Oh, sure the graphics are way better now, but it almost seems like the PC AvP can't get the mood right (though bursting out of somebodies stomache is a step in the right direction). Beats me. Tempest and AvP are the only games I'll vouch for on an otherwise piece of shit system. Vid Grid would also be nice on a modern system these days. It was fun rearranging the video before it completed.

    And finally, if your gonna mod this guy a zero, at least give a reason why, you chump. His comment is on-topic, It's not supremely offensive. It's not a loaded troll. Damn, somebody has got a serious case of brain hemmeroids....

    --
    You need a FREE iPod Nano
  54. Re:An advice to Slashdot teenagers by Anonymous Coward · · Score: 0

    Religion == mental illness

    If you mumble to yourself, you're mentally ill,

    if you mumble to yourself with a crowd in a church, it's a religion.