They are also publishers which means they have a lot of say in the direction of the title, such as making the player female in tomb raider for example...
A good game camera is more likely a few thousand lines of C code than a few hundred lines of assembly code. If you mean setting up a camera matrix with field of view, position, up/forward directions, etc. then that is more reasonable but that isn't really any camera logic, is it?
So what did you spend on your computer monitor? Of all the parts to a computer, the monitor have always been the big investment in buying a new computer, at least for me. Damn, a decent computer is less than that just acceptable $300 tv anyway. Displays are expensive, and higher resolution and larger sizes will always cost more.
But the details you mention are feature-quality that makes things work worse but aren't breaks-within-a-year qualities. I think if you're looking for something that won't come apart or melt or just overheat, most consumers can pick that out and choose not to pay for it.
If you can buy a device for a third of the price that will break in half the time, then that is still a better choice.
but I have no clue why people who aren't interested in the scene gets them, except for special tools such as idrema photogenics (art package) which seems to entertain the people with some skill for drawing stuff... They could be pretty powerful as synths if there was a music keyboard that could hook up to it which would also be able to record a pretty ok quality soundstream on the go (not through the mic though).
If you're just keeping track of phonenumbers, nothing beats a printout of your address book in text format:) You're not going to add that many contacts on a business-trip anyway. I'm increasingly getting the all-in-one computer package as I get more involved in dealing with it but there is very little software to support that side of it.
With the current and probably future offerings of consoles being extremely similar (ok, bumpmapping is fun but I don't count minor rendering technologies as a difference in terms of gameplay) the potential to create games that work identical on all platforms increases and for an independant developer/publisher a massive multiplayer game for all consoles where each platform communicates with the other platforms in the same game session may seem like a good idea but xbox live seem to prohibit that kind of gameplay.
Say for example anarchy online was ported to consoles (the only console independant mmg I could think of at the moment) wouldn't you expect to be able to meet your friends in the game regardless of their hardware? I mean, a console isn't much more than a PC graphics card with tv-out anyway and the make of the graphics card doesn't lock you out of online games....
NURBS are usually rendered using subdivided polygons anyway. They are great for rendering cars or pavement but it does give a rather plasticky look to organic or "construction" geometry.
How exactly is parallell processing helping game AI? I mean, I can easily see simulations, rendering, sound processing, character to character interaction etc. benefit from parallell processing, but AI seems to depend more on "sequential logic" (check a is true => check b is true => do c. doing c requires d is true or do e instead of c etc. etc.) than most other parts of games.
For a disconnected group simulation based on AI-like rules parallell processing is probably beneficial but that isn't really what makes games fun.
This is just one example of how Microsoft is trying to stomp out the premier competitor to it's own XBox, the Amiga, by calling it a failure before the battle is over.
Hey xbox - you may have a 1000 times bigger HD than my Amiga, but at least I've got a PCMCIA II slot to upgrade with!!!!! I just need to start writing those drivers for it.....
Downloaded Britney Spears songs, with the clear intention of buying those songs on the CDs in a store had the song not been available so "easily"?
Ok, those royalties probably ends up less than a buck. Anyone have her address so I can send her two bucks to shut the feck up?
Dangit, if the value is right it will sell sufficiently. pop CDs are not worth the price, and there is no way in Norway anyone is going to reduce piracy to 0%.
note about the price for US CDs: It is cheaper to order CDs from Scandinavia than US music stores/internet/mail order including the difference in shipping (you have to be more patient with shipping though).
The article claims you can play any PC game on any PC but that is bullshit. I have to upgrade my PC much more frequently than my consoles and at higher prices to get a comparable playing experience, but the really really big problem with PC games is that they are so buggy that a game written for DirectX 3 won't work with the current set of graphics cards or with DirectX 8.1 on older graphics cards.
The compatibility of PS1 games on PS2 is much higher than games for Windows 95 compared to games for Windows 2000.
I won't support PC games by paying for them until they can make a game that is proven to work regardless of DirectX version or Windows version at least 10 years in the future. I might just download them though, no loss if they go bad before I finish them then...
I'd say before becoming an activist environmentalist, change your own lifestyle. Even if you consider yourself living life as the best friend of the environment, go through your habits and see if there is any motorized transportation you can skip (less trips to grocery stores, using internet, phone or by mail services rather than going to places to arrange licenses, pay bills etc.) and if daily transportation could not just be done by walking or bicycling, or at least by buses which will drive around regardless of people inside them or not. Get rid of SUVs and pickup trucks, conserve water and power aggressively, make sure you reuse or recycle used products and trash.
If more people did this we wouldn't have as many SUVs with WWF and greenpeace stickers on them.
I find it important to research the choices in mental care before I hit the wall, when my body and my mind can't keep up with the ever increasing preassure of fantastic future feature driven projects, rather than when I am 50 and a rambling maniac, c++ style, and really need to be instituinalized.
This is true for rasterization until you get to the translucent surfaces. Unless someone has a brilliant solution to blended translucent sequential rendering without sorting the translucent surfaces? (restricting blended materials to just using +/- blend operations doesn't count).
What? what was the hope with the newer machines was that fewer programmers would be needed with the rendering programming and most programmers would be working on pushing the game instead of the art, which really should be the job of artists. Instead a lot of programmers get tied up with rendering...
Why would you want to load 3dsmax and maya files onto the consoles? Isn't it better to integrate and work with the model on both pc and console?
Game Designer is a very valid profession but it is a position wedged inbetween Art Director, Producer, Assistant Producer, Level Builder, VP of R&D, etc. plus artists and programmers who traditionally and by their own creative desire wants to take part in the process of bringing the game further. I know a few good game designers who keep their jobs over time and I know many want-to-be designers who have little valuable skill other than testing games and who sometimes leave the industry or become junior artists. Well, that and the fact that developers don't have fair budgets to allow for designers to stay on as full time designers...
I'd say most Playstation 2 developers use custom graphics code for each game, whereas most PC developers use custom translators for high level graphics libraries (because low level libraries would require too much per card customization).
But that's just my opinion. And Vector C fits pretty well in with the PS2 VUs but almost every developer has at least one person doing mainly VU asm anyway so they may not be so eager to switch.
... unless you have a really backwards hiring process I doubt you'd have 3 people end up on the same team that are as useless as you describe them.
One in 5, yes, but 3 of 4?
Perhaps there is a problem with architecture or maybe there is too much irrelevant documentation to solve the tasks. The more uncertain people are about a software interface the less probable they are to ask questions about it, at least in my experience.
I think you will need to work with them, either paired programming or whiteboard programming (yes, doing code in handwriting) and dedicate a large amount of your time to "lead" the team. Make an example of a programmer by asking him what his task is and ask him how he intends to solve it describing everything in detail.
Being the one who is most familiar with a project also requires that you have the social skills to make others work in a team, teamwork rarely happens by itself.
also called country and western style of 20th-century American popular music that originated among whites in rural areas of the South and West. The term country and western music (later shortened to country music) was adopted by the recording industry in 1949 to replace the derogatory label "hillbilly music."
Ultimately, country music's roots lie in the ballads, folk songs, and popular songs of the English,...
What confuses me is if the support/helpdesk is actually the major portion of the bandwidth cost for consumers (I have at&t cable) why do people advocate metered bandwidth and not metered support?
If people had to pay (very little) extra to find the solution to a wall->computer connection problem but no extra to report an interruption of serivce they would have a great incentive to find the solution themselves (my bet is on 99% of all support calls are in the documentation or FAQ of the service) AND the costs could (assuming the support costs are really as high as some suspect) be back at a reasonable rate.
at&t cable modem support is really bad by the way, service outages are rarely listed on the web page titled "service outages" and the least correction of details requires a 10 day wait for effect. So I'd just like to not pay for support if I am not using it.
Do they mean they have a protocol that is synced with the tv framerate then? If all active machines can send and recieve enough information within a 60th of a second that could mean no-lag gameplay, with the exception of the extra one-frame controller delay (you already get one because of double buffering, adding another to sync all controllers).
a 1/30th controller delay is perfectly acceptable for non-predictive user control. at about 1/10th of a second it starts feeling really bad.
The best cooks in the world also knows what things can be dumped in with what other things without the whole thing becoming edible and not becoming a thing with the look of a thing that came from the place where bad things come from.
Good cooking can be done by simply follow the directions in a cookbook, which is slightly more complicated than setting up a LAN but not rocket science by any means.
Once you have a basic idea of how things taste and look together you can make food with only the stuff you like (tm)
In order for a product to be newsworthy, it should offer something new and interesting.
What I could see was: slightly bigger and using usb 2.0 instead of firewire. oh, and fm which probably has "reception" of some "quality".
I'm looking for a replacement for my crappy aging archos player and the new iPod definitely seems to be the way to go if people are celebrating less impressive devices.
They are also publishers which means they have a lot of say in the direction of the title, such as making the player female in tomb raider for example...
Except the question was the group that started DI, which was the Silents.
I can't really think of any game developer where I don't know scene people working, or at least have had sceners.
A good game camera is more likely a few thousand lines of C code than a few hundred lines of assembly code. If you mean setting up a camera matrix with field of view, position, up/forward directions, etc. then that is more reasonable but that isn't really any camera logic, is it?
So what did you spend on your computer monitor? Of all the parts to a computer, the monitor have always been the big investment in buying a new computer, at least for me. Damn, a decent computer is less than that just acceptable $300 tv anyway. Displays are expensive, and higher resolution and larger sizes will always cost more.
But the details you mention are feature-quality that makes things work worse but aren't breaks-within-a-year qualities. I think if you're looking for something that won't come apart or melt or just overheat, most consumers can pick that out and choose not to pay for it.
If you can buy a device for a third of the price that will break in half the time, then that is still a better choice.
but I have no clue why people who aren't interested in the scene gets them, except for special tools such as idrema photogenics (art package) which seems to entertain the people with some skill for drawing stuff... They could be pretty powerful as synths if there was a music keyboard that could hook up to it which would also be able to record a pretty ok quality soundstream on the go (not through the mic though).
:) You're not going to add that many contacts on a business-trip anyway. I'm increasingly getting the all-in-one computer package as I get more involved in dealing with it but there is very little software to support that side of it.
If you're just keeping track of phonenumbers, nothing beats a printout of your address book in text format
With the current and probably future offerings of consoles being extremely similar (ok, bumpmapping is fun but I don't count minor rendering technologies as a difference in terms of gameplay) the potential to create games that work identical on all platforms increases and for an independant developer/publisher a massive multiplayer game for all consoles where each platform communicates with the other platforms in the same game session may seem like a good idea but xbox live seem to prohibit that kind of gameplay.
Say for example anarchy online was ported to consoles (the only console independant mmg I could think of at the moment) wouldn't you expect to be able to meet your friends in the game regardless of their hardware? I mean, a console isn't much more than a PC graphics card with tv-out anyway and the make of the graphics card doesn't lock you out of online games....
NURBS are usually rendered using subdivided polygons anyway. They are great for rendering cars or pavement but it does give a rather plasticky look to organic or "construction" geometry.
How exactly is parallell processing helping game AI? I mean, I can easily see simulations, rendering, sound processing, character to character interaction etc. benefit from parallell processing, but AI seems to depend more on "sequential logic" (check a is true => check b is true => do c. doing c requires d is true or do e instead of c etc. etc.) than most other parts of games.
For a disconnected group simulation based on AI-like rules parallell processing is probably beneficial but that isn't really what makes games fun.
This is just one example of how Microsoft is trying to stomp out the premier competitor to it's own XBox, the Amiga, by calling it a failure before the battle is over.
Hey xbox - you may have a 1000 times bigger HD than my Amiga, but at least I've got a PCMCIA II slot to upgrade with!!!!! I just need to start writing those drivers for it.....
Downloaded Britney Spears songs, with the clear intention of buying those songs on the CDs in a store had the song not been available so "easily"?
Ok, those royalties probably ends up less than a buck. Anyone have her address so I can send her two bucks to shut the feck up?
Dangit, if the value is right it will sell sufficiently. pop CDs are not worth the price, and there is no way in Norway anyone is going to reduce piracy to 0%.
note about the price for US CDs: It is cheaper to order CDs from Scandinavia than US music stores/internet/mail order including the difference in shipping (you have to be more patient with shipping though).
The article claims you can play any PC game on any PC but that is bullshit. I have to upgrade my PC much more frequently than my consoles and at higher prices to get a comparable playing experience, but the really really big problem with PC games is that they are so buggy that a game written for DirectX 3 won't work with the current set of graphics cards or with DirectX 8.1 on older graphics cards.
The compatibility of PS1 games on PS2 is much higher than games for Windows 95 compared to games for Windows 2000.
I won't support PC games by paying for them until they can make a game that is proven to work regardless of DirectX version or Windows version at least 10 years in the future. I might just download them though, no loss if they go bad before I finish them then...
I'd say before becoming an activist environmentalist, change your own lifestyle. Even if you consider yourself living life as the best friend of the environment, go through your habits and see if there is any motorized transportation you can skip (less trips to grocery stores, using internet, phone or by mail services rather than going to places to arrange licenses, pay bills etc.) and if daily transportation could not just be done by walking or bicycling, or at least by buses which will drive around regardless of people inside them or not. Get rid of SUVs and pickup trucks, conserve water and power aggressively, make sure you reuse or recycle used products and trash.
If more people did this we wouldn't have as many SUVs with WWF and greenpeace stickers on them.
I find it important to research the choices in mental care before I hit the wall, when my body and my mind can't keep up with the ever increasing preassure of fantastic future feature driven projects, rather than when I am 50 and a rambling maniac, c++ style, and really need to be instituinalized.
;)
Don't think it won't happen to you
This is true for rasterization until you get to the translucent surfaces. Unless someone has a brilliant solution to blended translucent sequential rendering without sorting the translucent surfaces? (restricting blended materials to just using +/- blend operations doesn't count).
What? what was the hope with the newer machines was that fewer programmers would be needed with the rendering programming and most programmers would be working on pushing the game instead of the art, which really should be the job of artists. Instead a lot of programmers get tied up with rendering...
Why would you want to load 3dsmax and maya files onto the consoles? Isn't it better to integrate and work with the model on both pc and console?
Game Designer is a very valid profession but it is a position wedged inbetween Art Director, Producer, Assistant Producer, Level Builder, VP of R&D, etc. plus artists and programmers who traditionally and by their own creative desire wants to take part in the process of bringing the game further. I know a few good game designers who keep their jobs over time and I know many want-to-be designers who have little valuable skill other than testing games and who sometimes leave the industry or become junior artists. Well, that and the fact that developers don't have fair budgets to allow for designers to stay on as full time designers...
If this could be used as a way to make postal and bank workers not take a holiday the 9th of october, I'd say this is worthwhile.
I'd say most Playstation 2 developers use custom graphics code for each game, whereas most PC developers use custom translators for high level graphics libraries (because low level libraries would require too much per card customization).
But that's just my opinion. And Vector C fits pretty well in with the PS2 VUs but almost every developer has at least one person doing mainly VU asm anyway so they may not be so eager to switch.
... unless you have a really backwards hiring process I doubt you'd have 3 people end up on the same team that are as useless as you describe them.
One in 5, yes, but 3 of 4?
Perhaps there is a problem with architecture or maybe there is too much irrelevant documentation to solve the tasks. The more uncertain people are about a software interface the less probable they are to ask questions about it, at least in my experience.
I think you will need to work with them, either paired programming or whiteboard programming (yes, doing code in handwriting) and dedicate a large amount of your time to "lead" the team. Make an example of a programmer by asking him what his task is and ask him how he intends to solve it describing everything in detail.
Being the one who is most familiar with a project also requires that you have the social skills to make others work in a team, teamwork rarely happens by itself.
So the "good faith" of the h1B program is to have higher salaries than 40-75 K a year then? What exactly are you talking about?
also called country and western style of 20th-century American popular music that originated among whites in rural areas of the South and West. The term country and western music (later shortened to country music) was adopted by the recording industry in 1949 to replace the derogatory label "hillbilly music."
...
Ultimately, country music's roots lie in the ballads, folk songs, and popular songs of the English,
What confuses me is if the support/helpdesk is actually the major portion of the bandwidth cost for consumers (I have at&t cable) why do people advocate metered bandwidth and not metered support?
If people had to pay (very little) extra to find the solution to a wall->computer connection problem but no extra to report an interruption of serivce they would have a great incentive to find the solution themselves (my bet is on 99% of all support calls are in the documentation or FAQ of the service) AND the costs could (assuming the support costs are really as high as some suspect) be back at a reasonable rate.
at&t cable modem support is really bad by the way, service outages are rarely listed on the web page titled "service outages" and the least correction of details requires a 10 day wait for effect. So I'd just like to not pay for support if I am not using it.
Do they mean they have a protocol that is synced with the tv framerate then? If all active machines can send and recieve enough information within a 60th of a second that could mean no-lag gameplay, with the exception of the extra one-frame controller delay (you already get one because of double buffering, adding another to sync all controllers).
a 1/30th controller delay is perfectly acceptable for non-predictive user control. at about 1/10th of a second it starts feeling really bad.
The best cooks in the world also knows what things can be dumped in with what other things without the whole thing becoming edible and not becoming a thing with the look of a thing that came from the place where bad things come from.
Good cooking can be done by simply follow the directions in a cookbook, which is slightly more complicated than setting up a LAN but not rocket science by any means.
Once you have a basic idea of how things taste and look together you can make food with only the stuff you like (tm)
In order for a product to be newsworthy, it should offer something new and interesting.
What I could see was: slightly bigger and using usb 2.0 instead of firewire. oh, and fm which probably has "reception" of some "quality".
I'm looking for a replacement for my crappy aging archos player and the new iPod definitely seems to be the way to go if people are celebrating less impressive devices.