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Motorola, Nintendo, & Sony Towards Wireless Gaming

WeekendKruzr writes "CommsDesign is running an article about how Motorola has partnered with Sony and Nintendo to work on bringing 2.4Ghz wireless LAN tech to the console gaming community. They're calling it an "isochronous network" and it is "intended for streaming, near-real-time traffic..." with production scheduled for later this year."

145 comments

  1. Sony and Nintendo by SpelledBackwards · · Score: 1, Interesting

    Wow, this must be the first time Sony and Nintendo have more or less worked together since the SNES CD! Or would someone like to step in and correct me :)

    1. Re:Sony and Nintendo by Smedrick · · Score: 2, Informative

      Correct, but they're not really "working together" in the same sense. The article states that Motorola is developing the technology based on input from Sony, Nintendo and other developers. So it's more like the game developers are working together with Motorola.

      ...which is better than the title suggests, because just the thought of Nintendo and Sony working together makes me queesy.

      --
      "I strongly urge both the faint of heart and the faint of butt to leave the room at this time."
      - Strong Bad
    2. Re:Sony and Nintendo by SpelledBackwards · · Score: 1

      Well, yeah, obviously they're not working directly together, but they are participating in a 3rd party project that involves them both heavily.

    3. Re:Sony and Nintendo by Storm+Damage · · Score: 4, Insightful

      Well, they are both contributing input to Motorola on this development, but the article states nothing of any alliance between the two companies, or even any intent to introduce cross-platform networking compatibility to their systems. From the vagueness of the technical descriptions in the article this might end up being a feature in the next-gen consoles, but whether that means you'll be able to play Quake 4 on your PS3 versus your buddy across the street on his Nintendo is not at all clear yet.

    4. Re:Sony and Nintendo by GweeDo · · Score: 1

      They aren't really working together, Sony is just offering input, it appears that Nintendo is really pushing it though. Read this qoute:
      "Motorola and Nintendo have demonstrated the isochronous gaming LAN privately at gaming conferences over the last quarter."
      Looks like Nintendo is really pushing it...not Sony!

    5. Re:Sony and Nintendo by Anonymous Coward · · Score: 0

      >How can I feel abandoned even when the world surrounds me? DreamTheater fan eh?

  2. More evidence by stevenbee · · Score: 4, Insightful

    IMHO this is just further proof that gaming is the Prime Evolutionary Factor in all technology. ; -)

    --
    Don't read this!
    1. Re:More evidence by Xaoswolf · · Score: 2

      I just hope that they don't continue on in this line to the point where all multiplayer games a done over a wireless connection. It sound fun at first, but if it means that to play a big game of super smash brothers, we need 4 gamecubes and 4 copies of the game(1 for each player), then I'll probably not be buying them. Would you put it past Sony to try to make it like that in future versions?

    2. Re:More evidence by homer_ca · · Score: 1

      One of the fun things about consoles is the economical multiplayer gaming. With sports and fighting games you plug in up to 4 controllers in one console with one copy of the game, and have at it with your friends. A LAN party with one PC per player takes a much bigger commitment in both money and effort. As much as Sony and Nintendo would like to sell more consoles and more games, I don't think they're stupid enough to think that gamers would put up with the inconvenience of bringing their consoles everywhere just to play multiplayer.

    3. Re:More evidence by Oculus+Habent · · Score: 2

      But wouldn't it be sweet if your friend brought over his PS2/Gamecube, you set two TVs next to each other, and you at seven friends all play the same game together?

      I'll take Team Fortress for $200, Alex.

      --
      That what was all this school was for... to teach us how to solve our own problems. -- janeowit
    4. Re:More evidence by /dev/trash · · Score: 1

      I'd say it's porn more than gaming.

    5. Re:More evidence by Manitcor · · Score: 2

      I think that this technology will havbe the largest benefit in large cities and apartment buildings (dorms too).

      You start your PS2 and via the piconet you can see all the other people in the building and maybe nearby buildings who are playing.

      Just like on the net you can singin to a game and begin play.

      From the sound of the tech it will be possible to extend the network without the use of repeaters simpily by using each unit as a repeater it self (or routing, whatever word you like).

      of course this wont work in areas where there arent enough users to extend the network out but in Tokyo, NYC, SF and other such places this could be an awesome app.

      --
      "Don't mess with him, he taunts the happy fun ball."
  3. Super unorganized LAN part by JojoCoco · · Score: 4, Insightful

    This could lead to LAN party type events in which you get the speed of LAN, but can still sit at home challenging all of your neighbors, I want this.

    1. Re:Super unorganized LAN part by SpelledBackwards · · Score: 1

      Funny, that's what Valve claimed with PowerPlay...

    2. Re:Super unorganized LAN part by liquidsin · · Score: 3, Insightful

      The whole point of a lan party is to get together with friends to game. Most of our lan parties turn into violent brawls, with the throwing of brownies and what-not. Plus, if we play a game that some people aren't into, they go watch movies or play smash brothers on the gamecube. The best part of a lan party is the socializing. If I wanted to stay home and play SoF2 over the internet, I would.

      --
      do not read this line twice.
  4. In other news, MS announces extensions by capt.Hij · · Score: 5, Funny
    Motorola and Nintendo have demonstrated the isochronous gaming LAN privately at gaming conferences over the last quarter. The RF subsystems will be ready for volume production in the second half of this year, Burgess said.

    In other news, Microsoft has announced extensions tothe protocal for use in their XBox. The new extensions are not compatible but according to MS sources offer better value to the consumer.

    1. Re:In other news, MS announces extensions by unformed · · Score: 2

      The new extensions are not compatible but according to MS sources offer better value to the consumer.

      With the primary feature that you can play and control your xbox from literally anywhere in the world.

    2. Re:In other news, MS announces extensions by DrVxD · · Score: 2

      > With the primary feature that you can play and control your xbox from literally anywhere in the world.
      No, with the primary feature that they can play and control your xbox from literally anywhere in the world...

      --
      Not everything that can be measured matters; Not everything that matters can be measured.
    3. Re:In other news, MS announces extensions by tandr · · Score: 1

      is just me... But I think it is not "funny" at all!

    4. Re:In other news, MS announces extensions by svirre · · Score: 2


      > With the primary feature that you can play and control your xbox from literally anywhere in the world.
      No, with the primary feature that they can play and control your xbox from literally anywhere in the world...


      Given MS security track record, it actually means anyone can play and control your xbox (with the possible exception of you).

    5. Re:In other news, MS announces extensions by DrVxD · · Score: 2

      Hey, I never said which "they" I was referring to, did I :-)

      --
      Not everything that can be measured matters; Not everything that matters can be measured.
  5. Actually it's porn by Anonymous Coward · · Score: 0

    Why else was the color video card created?

    Soundcard?

    Streaming Video?

  6. awesome by tps12 · · Score: 1, Interesting

    Wonder if this will be supported in PS2 Linux. Can you imagine TuxRacer on one of these babies?

    --

    Karma: Good (despite my invention of the Karma: sig)
    1. Re:awesome by Tyler+Eaves · · Score: 1

      Yea, I can imagine it. It would be a boring 'racing' game with poor controls, good (for 1996) graphics, and about as much replay appeal as boiled cabbage.

      --
      TODO: Something witty here...
  7. Don't play nice together..... by jsimon12 · · Score: 3, Funny

    This would be great till someone tries to use the 2.4 ghz cordless phone, or fires up a WiFi laptop, or for that matter cooks some popcorn in the microwave. Not to mention the fact that you probably can't play it around grandpa because of his pacemaker ;)

    1. Re:Don't play nice together..... by Radi-0-head · · Score: 2, Interesting
      This is such a common misconception. Unless you have a really old shitty microwave that's leaking like a mofo (or a new microwave that's poorly designed), it won't interfere with 2.4GHz equipment.

      If your microwave does in fact interfere with your wireless lan equipment, I'd invest in a pair of shielded underwear ASAP.

    2. Re:Don't play nice together..... by rushiferu · · Score: 1

      It should be too much of a problem. There are several ways (signal hoping, spread spectrum, etc) to modulate a signal to avoid interference. I'm sure they'll work out something. Sales would really suck if you got fragged every time someone in your house got the munchies.

    3. Re:Don't play nice together..... by SanLouBlues · · Score: 4, Informative

      Motorola Inc.'s Semiconductor Products Sector will use a proprietary frequency-hopping scheme
      . . . from the very first sentence in the article.

    4. Re:Don't play nice together..... by Anonymous Coward · · Score: 0

      That would be an awesome post, till you actually READ THE FUCKIN ARTICLE. In said article they mention band hopping to cut down on interference at least twice. Anyway just a friendly post reminding you to Read the article before wasting our bandwidth.

    5. Re:Don't play nice together..... by Xenu · · Score: 2

      That should work great, if the receiver has good specs for selectivity and dynamic range. The problem here is that we are dealing with consumer electronics, where cheap is much more important than good.

    6. Re:Don't play nice together..... by liquidsin · · Score: 2

      Don't worry about grandpa. By the time this comes out, we'll already have addressable pacemakers. Just make sure he has the newest firmware that supports wake-on-lan.

      --
      do not read this line twice.
    7. Re:Don't play nice together..... by Anonymous Coward · · Score: 0

      Ok I dont know where you get your FUD but here goes...

      When I use my 802.11b WiFi at home while popping popcorn and using my 2.4ghz cordless I GET NO DROPS IN MY WiFi connection.. It might be because I bought a quality microwave, and looked for a cordless that happily played with WiFi... but never-the-less the problems you talk about only happen with low quality hardware... if you buy a $59.95 microwave or a $39.95 cordless.. then YES expect it! the rest of the world buy's quality and usually makes purchases with at least a touch of knowlege.

    8. Re:Don't play nice together..... by MWoody · · Score: 2

      "Hey Bobby! Come check this out! When I push the B button, Grandpa starts twitching!"

      "Cool! Lemme try!"

  8. You're wrong by SpanishInquisition · · Score: 1

    Porn is

    --
    Je t'aime Stéphanie
    1. Re:You're wrong by Anonymous Coward · · Score: 0

      Sadly video game porn has never been on the cutting edge of technology.

    2. Re:You're wrong by colmore · · Score: 2

      You've never spent much time in Japan, have you?

      --
      In Capitalist America, bank robs you!
    3. Re:You're wrong by NanoGator · · Score: 2

      "You've never spent much time in Japan, have you?"

      Umm... are you saying that the entire Slashdot community takes summer trips to Japan?

      Ya might as well complete your thought. I can't believe I'm the only one that has never been there.

      --
      "Derp de derp."
    4. Re:You're wrong by TRACK-YOUR-POSITION · · Score: 2

      Okay, maybe porn drives CD-ROM, VCRs, VGA--but where are they on the faster CPUs/ fancy 3d cards side of things? In other words, WHERE IS MY SUPER-INTELLIGENT REAL-TIME GENERATED CYBER FRIEND?

    5. Re:You're wrong by Gehenna_Gehenna · · Score: 1
      I actually lived there for 3 years. Near Hachinoha (I'm 100% certain I spelled that wrong). Not for anything, but Japanese porn sucks. All the parts are blurred out. I'm sure that you could get more unblurred porn from underground sources, but none of them have the programing savy to make me a cyber porn friend. At least there wasn't any while I was there.

      'Course, if your in Japan looking for an electronic girlfreind instead of a REAL one you should probably shoot yourself in the head.

      --

  9. They already have the wireless controller by SpanishInquisition · · Score: 1

    All they need now is a wireless video adapter and a wireless power supply and we can say goodbye to copper.

    --
    Je t'aime Stéphanie
    1. Re:They already have the wireless controller by QueefChief · · Score: 1

      yeah, maybe they can make the ICs out of plastic.

      --
      Get BannerBlind for Mozilla and block those slashdot ads!
    2. Re:They already have the wireless controller by duncanIdaho.clone() · · Score: 1
      > ... wireless power supply ...

      Oh wouldn't that make Tesla proud!

      --

      feints within feints, wheels within wheels

    3. Re:They already have the wireless controller by .sig · · Score: 1

      Well, I've always wanted a cordless extension cord... Say goodbye to annoying power cables; everything that used to plug into the wall, and even some things using batteries (like that laptop with a battery heavier than the case), would just have a wireless reciever that got power from some centrally located power system in the house.

      Well, we can always dream, right?

      --
      -Space for rent
    4. Re:They already have the wireless controller by colmore · · Score: 2

      i don't know all of the specs on beaming power around, but would you really want that much energy in radiation form flying through your living room.

      120 volts at any useful wattage is a whole friggin lot of energy.

      --
      In Capitalist America, bank robs you!
    5. Re:They already have the wireless controller by .sig · · Score: 1

      That's why we don't have those today. I wasn't being entirely serious up there.

      Back when I was still in school we had an assignment in an engineering class on making silly inventions work. (i.e., how can you have a cordless extension cord, or what use could there be for a solar-powered flashlight) It was the only group of presentations I can remember that looked more like a comedy sketch...

      Technically though, I'm sure one day something like this will be entirely possible. It might not be for another 100 years, but that's the way technology grows.

      --
      -Space for rent
    6. Re:They already have the wireless controller by Daetrin · · Score: 2
      Why is everyone always picking on solar powered flashlights?

      Clearly if you took a flashlight and added solar panels in the only even remotely logical way, they would recharge the batteries during the day so you could use it at night.

      --
      This Space Intentionally Left Blank
    7. Re:They already have the wireless controller by Anonymous Coward · · Score: 0

      Why? Because it seems funny.

      Derrr no, silly! You need light to make a solar powered flashlight work! Giggle!

  10. Phones by Quantum+Singularity · · Score: 1

    2.4Ghz has been in cordless phones for a while now. There's one right next to me. It's great that video game companies will finally take advantage of this.

  11. Why reinvent the wheel? by Unit3 · · Score: 1

    The way this is worded seems like they're inventing their own tech. My question here is, why are they reinventing the wheel? Why not use an existing wireless networking standard so that not only can the consoles interoperate with each other, but with your PC and anything else that uses an existing standard?

    Doing otherwise just seems silly to me.

    --
    -- sudo.ca
    1. Re:Why reinvent the wheel? by Farmer+Jimbo · · Score: 1

      Probably because they want the standard to be proprietary. It would give them far more control for one, and they could make money off licensing the technology to third party vendors. Sony though has a pretty long history of going their own way on things like this: Beta, midi-disc, etc...

    2. Re:Why reinvent the wheel? by DrVxD · · Score: 2

      > My question here is, why are they reinventing the wheel?
      Because they want to lock you into their own proprietary technology, of course.

      --
      Not everything that can be measured matters; Not everything that matters can be measured.
  12. Another excuse for a proprietary standard by mactari · · Score: 5, Insightful

    From the article:
    [But the multiuser gaming market required a very low latency network where traditional packet-collision problems precluded use of 802.11, [[the corporate vice president of Motorola]] said.]

    Is TCP-like packet checking inherent in 802.11 (versus "UDP-like")? If not (and even if so -- I wonder what kinds of savings we're talking about), this sounds like a pretty sorry excuse for coming up with a new standard, and one that sounds like it might be closed.

    I've played Quake online with a cable modem via 802.11b and the pings weren't too shabby at all! I wish Motorola would spend more time making something new than tweaking something old for profit -- they make great products and traditionally provide great support, but I'm not so impressed at first glance here.

    --

    It's all 0s and 1s. Or it's not.
    1. Re:Another excuse for a proprietary standard by Cato · · Score: 2

      802.11b does need extensions for QoS, which the IEEE is working on - this is because it uses CSMA/CA (Carrier Sense Multiple Access/Collision Avoidance) in which the transmitters sometimes need to 'back off'. A QoS scheme would let certain bandwidth be 'booked' so that there is never the need to back off as long as you stick to what you booked. The isochronous refers to a slot coming up at a fixed interval, allowing you to send at a guaranteed rate.

      This is mainly important for multimedia, though perhaps also for games - one application may be wireless-linked controllers, though I'd expect ad-hoc wireless-LAN parties using consoles are more of a target. The article is a bit thin on why exactly they did this.

    2. Re:Another excuse for a proprietary standard by Freedom+Bug · · Score: 2

      Wired ethernet includes collision detection with random back-off. I presume that wireless ethernet has a similar protocol. The effect is noticeable only on saturated networks.

      Bryan

    3. Re:Another excuse for a proprietary standard by LowneWulf · · Score: 2

      Packet collisions occur at the physical layer, TCP-like anything is irrelevant. Consider it like collisions in ethernet, except that since wireless networks are a less predictable medium, it's more likely to happen when you get base stations scattered in wierd ways.
      That and that there are hundreds of broadcasts a second just to keep time in sync.

      802.11 latencies are slim compared to a cablemodem latency, and the traffic generated would be small enough for it to not matter much anyways. Especially if you are the only device in range.

    4. Re:Another excuse for a proprietary standard by CounterZer0 · · Score: 2

      TCP and 802.11 are totally different types of protocols. Think 'TCP' and 'Ethernet'. 802.11b is CSMA/CD as someone mentioned. By isochronous, it'd be going from Ethernet to TokenRing without the wired ring.

    5. Re:Another excuse for a proprietary standard by Anonymous Coward · · Score: 0
      I've played Quake online with a cable modem via 802.11b and the pings weren't too shabby at all! I wish Motorola would spend more time making something new than tweaking something old for profit -- they make great products and traditionally provide great support, but I'm not so impressed at first glance here.

      You should try using it :)

    6. Re:Another excuse for a proprietary standard by minard · · Score: 1

      The 802.11 MAC is CSMA/CA, rather than CSMA/CD - the difference being that the wireless LAN can't detect collisions, so it tries a little harder to avoid them.

  13. might be fun, but not for me by Xaoswolf · · Score: 3, Insightful
    The whole point of a lan party is to be with the people you are playing. Where is the fun of firing a nerf rocket at the guy who just fragged you if he is a block away. How do you let everybody know that you just destroyed an opponents town if nobody is in the house to hear you victory cry. Or best of all, how do you throw a bag of doritos at the guy using Pikachu after he wins the match? It's simple, you can't.

    1. Re:might be fun, but not for me by ChaosDiscordSimple · · Score: 1
      Where is the fun of firing a nerf rocket at the guy who just fragged you if he is a block away.

      I think it would be a lot of fun if I had a nerf rocket launcher capable of hitting someone a block away inside of a house.

  14. What if you have a sister? by Uttles · · Score: 2, Redundant

    Thankfully I grew up with two brothers, but what if you're playing your wireless gamecube and all the sudden your sister starts talking on the 2.4Ghz phone? Man that would suck. Talk about video games causing violence...

    --

    ~ now you know
    1. Re:What if you have a sister? by Cato · · Score: 3, Interesting

      Frequency hopping and CDMA are how you avoid this - the Motorola tech probably uses both to some extent, it certainly does the former.

    2. Re:What if you have a sister? by TRACK-YOUR-POSITION · · Score: 1, Redundant

      Yeah you are totally right my sister would totally kick my ass!!!!!

  15. Dropping the LAN standard? by randomErr · · Score: 2

    "Because the network is intended for streaming, near-real-time traffic and does not have to use LAN contention methods, developers of such systems will not have to worry about packet collisions with home networks based on 802.11."

    Am I misreading this? Could this be the begining of something bigger and better the current LAN and 802.11 standards?

    --
    You say things that offend me and I can deal with it. Can you?
    1. Re:Dropping the LAN standard? by minard · · Score: 1
      No, don't think so. I'm rather skeptical of the claims for an "isochronous network" having better latency than a CSMA protocol. This is actually very well researched and I haven't yet seen anything that shows this kind of lower latency.

      Of course, I'm guessing as to what protocol they're using, because there are no details here, but I'd guess that by "isochronous" they mean a TDMA scheme. If this is true, then I would have to disagree with the assertion of isochronicity - and I can't see how else this could have been done. Others may disagree, but the only definition I know of "isochronous" has little to do with the protocol by itself, but is about the system. A phone (that uses a TDMA channel access protocol) is not isochronous because it uses TDMA, but because the source voice codec is clock-locked to the underlying protocol. That is, the voice codec produces bursts of data at precisely the time that the allocated slot comes around. This is what gives the system the low latency.

      Translate this into something where the data source is asynchronous (such as buttons being pressed on a controller) and the relation goes away. Now, when the data turns up at an uncontrolled time, it has to wait for its TDMA slot to come around before it can send. Worse, if the first try is corrupted (and this happens a lot in WLANs, btw) it has to wait for the next slot to come around to have a go. Compare this with CSMA, where you can send the data as soon as it arrives, and if it fails, have another go right away, and you actually get lower latency than a typical TDMA scheme, all things being equal.

      There's a good deal of data to support this. See, for instance:

      http://grouper.ieee.org/groups/802/11/Documents/Do cumentHolder/1-525.zip

      The thing about collisions is pretty much a red herring. For sure, contention based schemes lose packets to collisions, but for most wireless LAN physical layers, this rate of packet loss is dwarfed by what you lose to vagaries of the medium. Either way, you end up with the need to retransmit failed packets, and it is an important measure of the performance of the protcol as to how well it can deal with this.

  16. Their encryption better be pretty good... by Gooberball · · Score: 3, Interesting
    because once they move past gaming, security will be a real issue for wireless LANs as spoofing would be a fairly trivial matter.

    That and a someone particularly mallicious could create a DoS attack by broadcasting junk packets at high power.

    -Irony Irony ha ha ha

    1. Re:Their encryption better be pretty good... by DJayC · · Score: 1

      Security already IS an issue for wireless LANs. I have a feeling that if and when this comes out I'm going to be sitting on my butt playing Unreal Tournament and my PS2 will dial 911!

    2. Re:Their encryption better be pretty good... by gunnk · · Score: 1

      Actually the DOS vulnerability is even more trivial. You don't need junk packets at all -- just a strong transmitter blasting static. Any signal is drowned out in the resulting noise. This is actually true of any wireless device that depends on a single frequency.

      Of course, if you build such a thing you shouldn't stand too close since you've constructed an unshielded microwave oven...

      --
      Life is short: void the warranty.
    3. Re:Their encryption better be pretty good... by timeOday · · Score: 1

      Oh, brilliant. The least security sensitive wireless networking application imaginable and somebody's "wireless = security concerns" reflex still kicks in!

    4. Re:Their encryption better be pretty good... by Gooberball · · Score: 1
      Oh, brilliant. The least security sensitive wireless networking application imaginable and somebody's "wireless = security concerns" reflex still kicks in!
      So wait...

      security is still an issue for non-wireless networks but because this new uh...protocall (I guess that's not the right word) is the most secure wireless uhh...protocall (I really should look this up...) it's somewhow not an issue (despite the obvious attacks [the static DoS attack being unique to wireless networks, btw] described above)?

  17. isochronous? by Anonymous Coward · · Score: 0

    So its for copying ISOs? :-)

    1. Re:isochronous? by Cardhore · · Score: 2, Informative

      No, it's from "iso" meaning "the same" and "chronous" meaning "time". So packets are sent at the same time. That's how the network achieves low latency, by scheduling time slots for each node, as it were. Otherwise you get packet collisions and the like which adds latency.

    2. Re:isochronous? by Animats · · Score: 2

      Think "TDMA", or, for real old-timers, "Slotted Aloha".

    3. Re:isochronous? by David+Leppik · · Score: 2, Informative

      "Isochronous" means that there are fixed time guarantees for packets within a stream. That is, you can reserve a stream with a particular bandwidth, with guarantees that your packets will be delivered within a specific amount of time.

      This is not, as some have suggested, the same as "synchronous," which means that a fixed time slot is reserved for a particular host. The problem with synchronous networking is that the host has tiny window of opportunity to broadcast, and if the host doesn't use it then the bandwidth goes unused.

      FireWire is another example of an isochronous protocol. It's also common in telecom networking protocols.

      What's interesting to me about this is that it's an isochronous networking format with a mesh topology-- presumably hosts get added on an ad hoc basis, with real-time guarantees extended to streams that need to be forwarded.

    4. Re:isochronous? by Anonymous Coward · · Score: 0
      FireWire is another example ...

      There is some work being done on "wireless Firewire" . 802.11e ( a bridge between Firewire networks). Not sure if the QoS mechanisms can insurer isochronous delivery, but that would seem necessary in order to label it "Firewire".

  18. This is excellent by Jacer · · Score: 1

    I wonder if the every day D.I.Y.er will get busted for putting his own 802.11b card in his "ps/2"

    --
    --fetch daddy's blue fright wig, i must be handsome when i release my rage
  19. Feh. by Anonymous Coward · · Score: 0

    Wireless Gamecube? Who cares?

    Seriously. I had the right idea aeons ago with designer computer cases. (Unfortunately, I was far too young to start a business, and my ideas were snatched from my clutches by those bastards over at Apple.) Nintendo tried to copy off of this with the idea of varying colored plastics. Ho hum.

    Sega renewed the idea with the possibly evil Hello Kitty Dreamcast. And there was much rejoicing and throwing of holy water.

    Oh screw it, I'm tired of attempting to sound rational. Why the hell don't they talk to Paramount and whatnot and put out a Borg Gamecube?

    Damnit, now *that* is something I'd keep on a coffee table.

    Maybe have a parental-controlled timer, and if yer kid's playing it too long, it shuts off while pointing out that recreation is futile, and that they will be assimilated and forced to do homework or something.

    Yeah.

  20. GBA by Apreche · · Score: 5, Interesting

    The GBA is what needs wireless gaming. Imagine sitting in your car on a road trip playing GBA games against other players in their cars on the other side of the country. Now Imagine a FF6 style MMORPG, that you carry around with you. Yeah, the MMORPG would eat your soul, BUT at least people wouldn't be sitting cooped up in their house playing everquest, they would walk around, go places, and just play in the meantime.

    Boss: Joe do something blah blah blah
    Joe: I gotta beat this dragon first hold on.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:GBA by ThereIsNoSporkNeo · · Score: 1

      What you have just described is the doom of civilized society.

      Sounds like fun. =)

      --
      With my dying breath, I curse Zoidberg!
    2. Re:GBA by nomel · · Score: 1

      Playing on the other side of the country? From what I understand, this is going to be an adhoc type of scheme. Just console to console. They did say a mesh type network. So if they use a data hopping scheme (data hops from console to console until it finds correct one) which I doubt they will use, the farthest you could go would depend on the density of consoles around you.

    3. Re:GBA by Komi · · Score: 1
      They're also working on a GBA wireless device, much like what they have for the consoles. Actually, I'm surprised they didn't mention that in the article. But it would only be head-to-head play, so no MMORPG yet. I actually work in the group that's making this, but I'm working on the sound amplifier that powers the headphones and speakers, not the wireless stuff. So unfortunately I don't get to be a tester (being stuck in a meeting room playing mario cart, that'd be a tough job ;).

      komi

      --
      The ultimate goal of science is to unify all forces of nature to a single law that can be silk-screened onto a T-shirt.
    4. Re:GBA by rmathew · · Score: 1
      The GBA is what needs wireless gaming

      Then check out GP32 ("GamePark 32"), which IMHO is the GBA done right. It supports RF wireless gaming and has a bunch of other cool features that make it a way more desirable handheld console than the GBA.

      On the flip side, it costs more than twice as much (~USD 160) and has far fewer games (almost all in Korean!).

      You can buy one for yourself at Lik-Sang.

    5. Re:GBA by AyeRoxor! · · Score: 1

      Ok, take that idea and make it so that the nearer you are to people, they show up on your GBA as if you were in the game... couldn't triangulate them so the GBA would have to pick a random point somewhere around your character with a distance/radius that it can calculate through signal strength, like lojack.

      I can see it now....

  21. Where were the reviews?! by Anonymous Coward · · Score: 0

    last line in the article
    Motorola and Nintendo have demonstrated the isochronous gaming LAN privately at gaming conferences over the last quarter. The RF subsystems will be ready for volume production in the second half of this year, Burgess said.

    Did Nintendo have any presence at E3? I'm guessing no, cause the only thing any reporters talked about was Doom III, and this is WAY more important than another pretty FPS engine. And that last part means like from now on right, this is the 2nd half of 2002 already?? Sign me up!!

  22. Household interference? by certron · · Score: 1

    Does anyone have any information about how well this 2.4ghz band works? Will you have to yell at your family members not to stand or walk past a certain area between the machines?

    ObBeowulfComment: Imagine a Beowulf cluster of these! Um. Or something. Still, the wireless network part is kinda nifty, although somehow I don't think it would be quite that useful unless you had some kind of cross-platform computing structure in place. Also, the wireless nature might make it harder to scale past a certain number of machines (interference and packet storms and all that good stuff...)

    --

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    1. Re:Household interference? by zhar · · Score: 1

      The cross platform computing structure is already there, in the form of the 802.11 specification. Mac, PC, etc. all have 802.11 cards manufactured for them, and can use it like the ethernet protocol it is.

      --


      DRINK DUFF (responsibly) DRINK DUFF (responsibly) DRINK DUFF
    2. Re:Household interference? by nomel · · Score: 1

      It's not really "line of site"...only if you where in free space maybe.

  23. War driving by guacamolefoo · · Score: 3, Funny

    Now instead of getting into sensitive corporate data, I'll be able to erase someone's saved season of Madden 200X! w00t!

  24. Ever tried a Game Boy Advance? by yerricde · · Score: 2

    All they need now is a wireless video adapter

    Or a video display built into the console unit.

    and a wireless power supply

    That's called Batteries(tm).

    --
    Will I retire or break 10K?
  25. Read the article by Anonymous Coward · · Score: 0

    Another person posting a question without actually reading the article. They came up with the new standard for 2 reasons, both of which are explained in the article. 1:All off the shelf standards were not made with gaming as the number 1 priority. 2:Here I'll quote him "We went with a proprietary modulation method, because we really don't need any alliances except with our gaming partners," They WANT it to be a closed standard, at least for the time being. My guess, IMHO, is a stiff arm against the X-box.

  26. (X) Lameness filter encountered. Post aborted! by Anonymous Coward · · Score: 0

    (X)
    Lameness filter encountered. Post aborted!

    In other news.........

    Motorola announces CAT5 networking will be included in all future cell phones to allow game play while preventing game play while driving.

    Boioioingggg!!!!

  27. good for GC by paradesign · · Score: 2

    i sure hope it works with phantasy star and FFIX. if it works with pahntasy star il buy it.

    --
    I want 2D games back.
  28. Nintendo's "online" plan becomes clearer? by GweeDo · · Score: 2, Interesting

    Well, if there is one thing that Nintendo has been tight lipped about, it is online gaming. This might be there plan though. They have always promoted multiplayer/party atmosphere's with there games (think Mario Party). This would be an amazing technology for a lot of there stuff. I can see it now, 16 people over on 4 TV with 4 Cube's playing Mario Kart with 16 Wavebirds (cause we might as well have our controllers be wireless too!).

    1. Re:Nintendo's "online" plan becomes clearer? by Anonymous Coward · · Score: 0

      Fucking beautiful idea, but I believe the wavebirds only have 8 seperate channels :(

    2. Re:Nintendo's "online" plan becomes clearer? by GweeDo · · Score: 1

      I have four wavebirds and they have 16 seperate channels :)

      As a note though...sometimes you can get 2 birds to work on the same channel but be only heard by their respective receivers...it is kinda wierd

    3. Re:Nintendo's "online" plan becomes clearer? by Anonymous Coward · · Score: 0

      I stand corrected. LONG LIVE Mario Kart Cube vs 15 friends.

  29. Get the wired network working first??? by thryllkill · · Score: 4, Insightful
    Maybe it is just me, but maybe Sony should be worried about getting a good bit of the PS2 user base to embraced the wired network model first. Historically console video game networks haven't exactly succeeded. I'm sure with the ammount of money they are throwing at it it will do better than Sega's middle 90's attempts, but still with the American market's resistance to console gaming peripherals is this such a smart idea?

    --

    Note to self: No more arguing with the faithful.

    1. Re:Get the wired network working first??? by Winterblink · · Score: 1

      Historically the infrastructure wasn't in place and the technology wasn't as cheap as it is now.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    2. Re:Get the wired network working first??? by neonowl+jerm · · Score: 2, Interesting

      is this such a smart idea?

      It seems smart to me. If wired networks haven't historically suceeded, maybe game companies are actually learning from other's past mistakes.

      If you were going to buy one networking periphreal in the next few years, which would you prefer: something to connect you to a wired network that costs a fee and may or may not go down the crapper (as Sega Channel did), or something that at the very least lets you connect wirelessly to your friend's PS2/GC instead of messing with an i.Link/other link cable, and at best creates a point to point network spanning the nation (or globe?)?

      Seems to me that this is a good console answer to PC LAN parties, and if enough people buy into it, a great solution to network gaming because companies wont have to worry about building their own networks. Not sure what that would mean for MMORPG-ing, though.

  30. This is a smart move by Toasty16 · · Score: 1

    Consoles are made to be simple, and I dont know any non-technical people who could set up a 16 Xbox wired LAN. This could be a big step forward for cross-platform multiplayer gaming, where a lot of games are twitch based (Soul Calibur 2 wireless realtime tournaments, anyone?)

  31. Not surprising... by badasscat · · Score: 3, Interesting

    When Nintendo unveiled the GameCube at their Spaceworld event in Japan in 2000, one of the technologies touted was Bluetooth. I was there - they had it projected up on a big screen (along with a list of their technology partners - ATI, Panasonic, IBM, etc.), and when prompted in a Q&A session about it, stated vaguely that they were investigating various forms of wireless gaming. So they've been working on this for quite a while and always intended it to be part of the GameCube system. It's only natural that Sony would offer their input as well (and please, read the article - Nintendo and Sony aren't working together, they're offering their input individually to Motorola). What's surprising to me is that Microsoft doesn't seem to be involving themselves at all in wireless network gaming. Considering the reported $1-$2 billion investment in Xbox Live, you'd think they'd be heartily working on a wireless option. In the end, MS may be the one looking like they're stuck in the stone ages - seems like Sony and Nintendo's plans are a bit more forward-thinking than most people thought (even though Nintendo's plan, at least, was really revealed 2 years ago).

    1. Re:Not surprising... by Brad+Wilson · · Score: 1

      I agree that Microsoft could benefit from Wireless, but I doubt that either of Sony or Nintendo will see anywhere near the network gaming penetration that Microsoft will, for one simple reason: the hardware is already there. Of course, I also think their plan for a single network that's centrally administered makes a lot more sense, too, but that's probably not the deal breaker.

    2. Re:Not surprising... by Anonymous Coward · · Score: 0

      That song rocks!

  32. how about... by intermodal · · Score: 1

    first let's see someone make use of the broadband capabilities of consoles to begin with

    --
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  33. Wireless would be nice... by alexhmit01 · · Score: 3, Informative

    When I was a kid, we'd lug our Nintendo over to someone's house if they didn't have a Nintendo (granted, this was a theoretical use after a few years) as well as games.

    We would also move from room to room. When I had friends over, we'd get kicked across the house to not disturb my parents. With this tech, your friend could bring their Gamecube over and you could play that way.

    While Slashdot users will have no problems with cross-over cables or Network hubs, that seems like more of a pain. Besides, while 20-something gamers that LAN party may be able to put the TVs nearby, most kids are stuck with the TVs in place.

    I certainly can think of times we'd have used TVs in nearby rooms but couldn't run a network cable.

    Remember, Console gaming isn't about tech, its JUST about fun. The tech can enhacne the fun, but don't expect people to read manuals.

    Hell, games explain the controls inside the game now, as people don't read the manual. You want them to setup a TCP/IP network?

    Alex

  34. read the damn article by Anonymous Coward · · Score: 0

    "But the multiuser gaming market required a very low latency network where traditional packet-collision problems precluded use of 802.11, he said. In order to develop such products, a coalition resembling Bluetooth was a hindrance rather than an advantage, he said."

  35. College Dorms by gerf · · Score: 0

    this could be awesome for those rat-packed college dorms that aren't wired to a uni-network. hella coole!

  36. isocronous? by AltaMannen · · Score: 1

    Do they mean they have a protocol that is synced with the tv framerate then? If all active machines can send and recieve enough information within a 60th of a second that could mean no-lag gameplay, with the exception of the extra one-frame controller delay (you already get one because of double buffering, adding another to sync all controllers).

    a 1/30th controller delay is perfectly acceptable for non-predictive user control. at about 1/10th of a second it starts feeling really bad.

  37. Spectrum by superdan2k · · Score: 3, Interesting

    Isn't 2.4 GHz getting a little crowded? This is just what I need. It's bad enough that Bluetooth interferes with 802.11b, but now my PS2 is going to be messing shit up, too? Great.

    --
    blog |
  38. Re:Sony and Nintendo - beowulf cluster by Anonymous Coward · · Score: 0

    About time! I want my own distributed wireless cluster of ps2 machines.

    Talk about seti at home!

  39. Dlink has a wireless adapter by Anonymous Coward · · Score: 0

    http://www.dlink.com/products/dwl810/

  40. Wait and see by jsimon12 · · Score: 2

    My WiFi is supposed to do the same thing, but more often then not I get some nice digital static on my cordless (which is also supposed to frequency hop).

  41. Been there by loosenut · · Score: 3, Funny

    I've been playing a wireless game for years: it's called Frisbee.

    /me ducks incoming barrage of spinning NICs

    1. Re:Been there by Bodhammer · · Score: 1

      Don't forget skeet-shooting with AOL cds...

      --
      "I say we take off, nuke the site from orbit. It's the only way to be sure."
  42. Isochronus by Anonymous Coward · · Score: 0

    For those of you who might be new to the term, Isochronus is a term to describe protocols that can guarantee that you'll have:
    1) a certain minimum amount of bandwidth
    and
    2) a certian maximum amount of latency

    This is achieved by placing some limitations on the protocol, of course, but when it's really clearly worked out it can achieve some really amazing stuff.

    A good example of a really smooth isochronus implementation is Firewire. It has this ability so that, for example, video devices can claim part of the bandwidth of the bus for isochronus communication and always be guaranteed that little bit of timeslice so that the receiving device (say... a TV) will always get smooth video without drops. What's super-cool in the FW implementation is that it also integrates an async protocol so that they two play nice together simultaneously. But I digress....

    This is a really cool development and I really want to see this integrated with other wireless protocols. Of course, this is with a limited range system, but still... So COOL!

  43. Why FF6? by Rayonic · · Score: 2

    Doesn't anyone realize that FF6 doesn't really scale up to a MMORPG? Unless by "FF6-like" you mean 3/4 overhead perspective with 2D graphics.

    Well, maybe if the game world was hundreds upon hundreds of times bigger, and they got rid of the story arc so you could keep playing forever, and made all the quests reset after you complete them (so others could have their turn), and removed personality from the party members in favor of character customization (can't have everyone running around as Terra, now can we?)

    See? Not so hard. But is it still FF6? Would it even fit on a GBA cartridge?

    1. Re:Why FF6? by Apreche · · Score: 2

      yes, I definitely meant 3/4 overhead perspecitve with 2d graphics and classic rpg combat system.

      --
      The GeekNights podcast is going strong. Listen!
    2. Re:Why FF6? by Rayonic · · Score: 2

      > yes, I definitely meant 3/4 overhead perspecitve with 2d graphics and classic rpg combat system.

      I always thought Square's Active Time Battle (ATB) system was nice, but a bit pointless in a single player game. It'd work out pretty well online, though.

  44. Microsoft excluded by butane2 · · Score: 1

    Microsoft is probably not far from releasing a product of thier own completely incompatible and proprietary invention. We were talking about developing cross console realtime networks and games when I was at Midway. Microsoft would not support anything that could talk to consoles other than XBOX. XBOX will fail in the wired/wireless market, and eventually everywhere else.

  45. Great News but by JudgeFurious · · Score: 1

    I would have preferred to see something along the lines of "Motorola partners with Apple to bring you the 2.4Ghz G5".

    Games are cool and all but I want Motorola to get off their collective asses and get with the faster CPU making.

    --
    Appended to the end of comments you post. 120 chars.
  46. -1 You've been had. by Anonymous Coward · · Score: 0

    trolling and bsing as usual are you?

  47. 1/10th of a second? by xenocide2 · · Score: 1

    Thats what? 100 ms? Maybe the games I play have systems to counteract this, but I rarely notice how bad things are until around 250ms pingtimes.

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  48. Gaming... and mesh networked A/V? by cryptochrome · · Score: 2

    It's been established that the next-generation consoles will do more than just gaming, they'll also become hubs of your entertainment center. At the very least, they'll probably have PVR capabilities, and probably will be able to handle music libraries and Video On Demand. With the addition of a high speed wireless LAN capable of reaching the neighbors, that potentially could give you access to your neighbor's resources... and if configured for a neighborhood mesh network it could reach far further. Advanced P2P filesharing and a common archival framework (sharing drives prevents duplication of files and allows more efficient use of the total space).

    I should note that all this ties in nicely with the recent slashdot article about Playstation 3 Grid Computing. It practically demanded a high speed network... might as well be a local one.

    I doubt Sony would actually do something that the MPAA disapproves of so strongly, but modding your console is not out of the question... of course, a virus or worm might help such capabilities along.

    --

    ---If you can't trust a nerd, who can you trust?

  49. other game platform developers by huckamania · · Score: 1

    "The isochronous network, developed with input from Nintendo Co. Ltd., Sony Corp. and other game platform developers" Gee, I wonder who that could be. Could it be, hmm, I don't know....SATAN!

  50. Microsoft isn't totally out of it by redune45 · · Score: 0
    Microsoft is looking into wireless networking for the xbox, just check out this Linksys press release

    Instant Wireless Ethernet Workgroup Bridge (WET11) - The Instant Wireless Ethernet Workgroup Bridge enables any network device with an Ethernet port to go wireless, including PCs, printers, Internet appliances, gaming consoles such as the Xbox(TM), and even entertainment hardware such as Replay TV(TM) devices. It acts as a wireless converter to bridge Ethernet and wireless. Use this versatile Wireless Ethernet Bridge to transform any of your Ethernet hardware into a wireless device, so you can extend and customize your wireless network to suit your needs. 128-bit WEP capable. Estimated Street Price $149.

    Yes, I love the Xbox, Yes, I hate Microsoft, Sorry !

    --
    redune.com: The World 3.2 Megapixels at a time
  51. MMORPG gets my soul? by Inoshiro · · Score: 2

    If my GBA is powering some sort of transmitter which lets me game with someone across the country, I think the MMORPG will have to have a discussion with the Energizer Bunny about whose soul, exactly, it belongs to.

    --
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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  52. Not a compelling arguement. by Unit3 · · Score: 1

    That's still not a reasonable arguement to me, considering we don't have huge collision problems on campus with 802.11, and we do gaming just fine on it with standard ethernet-type latency. Plus, is this a problem with Bluetooth as well?

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    -- sudo.ca
  53. Lego, Gameboy (Nintendo handheld), PC & wirele by jeanicinq · · Score: 0

    My kids love the gameboy system. Especially what is fun is to be able to link the gameboys together. One thing noticed is that the infared is wireless yet only works well within two inches. Connector cables can be bought to network with the PC or Nintendo consoles.

    What happen to wireless connectors to the gameboy system. Perhaps the wireless device could use an extra set energizers.

    When we go to the park there are several other children with gameboys. The wireless connector could allows friends to communicate with each other at the park. (Maybe just the thing to circumvent another Samantha R. case!)

    The gameboy systems also would make great programmable RCX controller for the Lego systems.

  54. Why wait? Cellphone/PDA MMORPGs are here already by tvalley000 · · Score: 1

    Check out Shade, a MMORPG on a Cellphone/PDA that resembles old-world Ultima.