Wow, as someone planning to make a game as my thesis project and as someone who enjoys games that sounds terrible! I generally expect a work of fiction to be created from the vision of one person (possibly using the skills of people he directs) I doubt I'd enjoy watching a movie or reading a book or playing a game designed by a committee for the lowest common denominator. And although watching a game develop in incremental stages might be interesting for someone interested in game development, personally I think it would ruin my enjoyment of the finished product.
I made a primitive version with a partner in highschool, we did finger bending using potentiometers but never got around to getting position so we used a mouse. (I was in charge of software)
Now I looked at sparkfun and they have a 6 degrees of freedom sensor for $125, add to that six flex sensors ($13 each) and some sort of CPU looks like something around $40 would do and you have your very own data glove for around $250.
I'm thinking of getting a WD ShareSpace, it's a four bay enclosure that has USB and network ports, RAID, comes populated with 2 to 8 TB of space. Then I'd replace the drives individually as I run out of space an larger ones come along.
Right now I'm using three WD (I'm loyal to the brand even though I have no data to support that it's any better than any of the others) My Books connected to my second computer which I use as a download and content sever.
The reason I want the ShareSpace is because sometimes I'd like to have access to the data while needing to reboot the server and the My Books each require their own power cable. Though if you wanted just to fill one up and put it in storage they would probably be a good solution.
Yeah, and he makes his games accordingly, but some people enjoy games with more depth.
I always thought of games as being divided into two categories: The skill based ones which most online games fall into, where you get your reward by beating an opponent, proving that you are more capable. And there's the story-based ones when, like a good movie or a book, and sometimes the gameplay is just something you do to get farther along in the story. Some games use singleplayer as one aspect and multiplayer as the other, some have a good balance of both aspects, but a lot are either in one category or the other.
I enjoy both on occasion and I think that quote is a pretty narrow way to think of it. I enjoyed the original doom games and they were pretty good for the time, I also enjoyed Quake 3 Arena as a skill game, but I think id has been making pretty boring games since then with terrible storylines.
I think projects are the way to go. I'm not sure how to apply it to all subjects though. When I was in highschool we had the option to work on a safe-cracking and designing project for extra credit in physics based on physical principles like the properties of light, electricity and the like. We also had the option to work on a robot that navigates through a maze to blow out a candle for extra credit in electronics. And we had a final project that you could do instead of the control systems test based on your own ideas, me and a friend did a 3D hand interface controlled by hardware we made, I really enjoyed it.
Of course the graduating art students worked on a project of their own that was exhibited at the end of the year.
My experience was mostly with electronics and software so I'm not sure how this would translate to the humanities, personally I don't enjoy writing that much, I suppose for something like history one could do some comparative research on leaders, periods, analyze tactics, build models.
People seem to be saying that you should teach CS because you might find it useful to be able to write the occasional script even if you do nothing resembling programming in your daily life, and sure it's true, but I think it's deeper than that. I you should teach ideas like pointers, trees, that a file doesn't have some magical property that makes it fundamentally different from another file and and you can map text to image, image to sound and do anything you want with data. I think people should learn debugging so when something doesn't perform they way they expect they don't think "It's broken" and give up but rather try to understand why it doesn't work as expected and maybe try to make it work they want it to.
Nothing to contribute to a game programming team? Sure, if by that you mean you won't be the lead programmer on Blizzard's next project.
I did a year of CS (switched to graphic design), in the first semester I did a basic console-based RPG type game with a map editor (think LORD 2 or Nethack only much smaller in scope). In the second semester I picked up a little DirectX and upgraded the graphics, then a little later I made it into an isometric engine and added animation, lighting and stuff like that (Screenshot). Sure, it might not look like much and it might not be Far Cry 2 but I think a small independent developer might still find some use for me, and that's only a semester's worth of OOP, intro to C, some data structures and some DirectX tutorials.
The subject came up because I recently filled my new 1TB external WD drive, everyone seems to have a favorite brand by the way with only anecdotal support of their choice. Anyway, I was filling it up with some stuff I've had on CDs and DVDs because I figured that it's more convenient and also actually getting cheaper to store that stuff on a large HDD than on optical disks when I've noticed that the top capacity drive has been occupying the sweet-spot for a while which wasn't my experience with previous generations. Now I probably just wasn't paying as much attention previously and it's not a new trend, but I started thinking of how close are we to the physical limit for data density on magnetic platters. I tried looking up some information on the subject but didn't find anything conclusive, found an article from 2001 titled "Hard drives bumping up against physical limits" so I'm guessing it's the same as the limits on ICs or Peak Oil, the prospect seems to be looming just a few years ahead but we never actually reach it.
So I would appreciate anyone who might shed some light on the matter.
Let me guess, since all land is already occupied by existing governments it would make sense to build a city underwater, somewhere in international waters, how does the mid-Atlantic seabed sound?
I haven't RTFA but I assume it's just a title to stir up controversy and the guy is not an actual idiot.
The point is, sure our current environment may reduce the survival pressure for biological evolution, but now that we have this brain with its various capabilities to play around with we have evolution on a different level, we'll probably even use it to modify ourselves genetically in the future. I think it's about time biologists stopped hogging the concept of evolution and realized it's a general principle with much wider application.
So do you also keep your clothes closet locked so no one can see your underwear, and do you keep the number of the page of any book you might be reading in a vault instead of using a bookmark and then destroy the book after finishing it?
Over a hundred comments posted and I see no ridicule of their silly silly self-deprecating name? Have years of open source naming conventions desensitize you so?
Wow, that's a lot of franchises mixed in there, A company named Cyberdyne creating an exoskeleton from [insert anime name here] called Hal piloted by what appears to be a Vulcan.
My first language is Hebrew which is written in different characters and in the opposite direction and I have no problem reading that. If it has anything to do with her first language I would think it's the role of the characters in the word rather than their appearance.
There's a science fiction called Odyssey 5 with a plot line along those lines, though they were in a shuttle rather than on a space station and then had their consciousness promptly sent back into the past to fix things.
Heh, no wonder they keep delaying it, WinFS stands for Windows Future Storage, by releasing it they would collapse it into the present thus destroying it. So you see, it's not that the don't want to, it's just impossible since it can only exist in the future.
Wow, as someone planning to make a game as my thesis project and as someone who enjoys games that sounds terrible!
I generally expect a work of fiction to be created from the vision of one person (possibly using the skills of people he directs) I doubt I'd enjoy watching a movie or reading a book or playing a game designed by a committee for the lowest common denominator.
And although watching a game develop in incremental stages might be interesting for someone interested in game development, personally I think it would ruin my enjoyment of the finished product.
I made a primitive version with a partner in highschool, we did finger bending using potentiometers but never got around to getting position so we used a mouse.
(I was in charge of software)
Now I looked at sparkfun and they have a 6 degrees of freedom sensor for $125, add to that six flex sensors ($13 each) and some sort of CPU looks like something around $40 would do and you have your very own data glove for around $250.
Also Bought...
I'm thinking of getting a WD ShareSpace, it's a four bay enclosure that has USB and network ports, RAID, comes populated with 2 to 8 TB of space.
Then I'd replace the drives individually as I run out of space an larger ones come along.
Right now I'm using three WD (I'm loyal to the brand even though I have no data to support that it's any better than any of the others) My Books connected to my second computer which I use as a download and content sever.
The reason I want the ShareSpace is because sometimes I'd like to have access to the data while needing to reboot the server and the My Books each require their own power cable.
Though if you wanted just to fill one up and put it in storage they would probably be a good solution.
Yeah, and he makes his games accordingly, but some people enjoy games with more depth.
I always thought of games as being divided into two categories:
The skill based ones which most online games fall into, where you get your reward by beating an opponent, proving that you are more capable.
And there's the story-based ones when, like a good movie or a book, and sometimes the gameplay is just something you do to get farther along in the story.
Some games use singleplayer as one aspect and multiplayer as the other, some have a good balance of both aspects, but a lot are either in one category or the other.
I enjoy both on occasion and I think that quote is a pretty narrow way to think of it.
I enjoyed the original doom games and they were pretty good for the time, I also enjoyed Quake 3 Arena as a skill game, but I think id has been making pretty boring games since then with terrible storylines.
I think projects are the way to go.
I'm not sure how to apply it to all subjects though.
When I was in highschool we had the option to work on a safe-cracking and designing project for extra credit in physics based on physical principles like the properties of light, electricity and the like.
We also had the option to work on a robot that navigates through a maze to blow out a candle for extra credit in electronics.
And we had a final project that you could do instead of the control systems test based on your own ideas, me and a friend did a 3D hand interface controlled by hardware we made, I really enjoyed it.
Of course the graduating art students worked on a project of their own that was exhibited at the end of the year.
My experience was mostly with electronics and software so I'm not sure how this would translate to the humanities, personally I don't enjoy writing that much, I suppose for something like history one could do some comparative research on leaders, periods, analyze tactics, build models.
Dashing?
People seem to be saying that you should teach CS because you might find it useful to be able to write the occasional script even if you do nothing resembling programming in your daily life, and sure it's true, but I think it's deeper than that.
I you should teach ideas like pointers, trees, that a file doesn't have some magical property that makes it fundamentally different from another file and and you can map text to image, image to sound and do anything you want with data.
I think people should learn debugging so when something doesn't perform they way they expect they don't think "It's broken" and give up but rather try to understand why it doesn't work as expected and maybe try to make it work they want it to.
Hey, maybe you should pitch that to Introversion!.
Nothing to contribute to a game programming team?
Sure, if by that you mean you won't be the lead programmer on Blizzard's next project.
I did a year of CS (switched to graphic design), in the first semester I did a basic console-based RPG type game with a map editor (think LORD 2 or Nethack only much smaller in scope).
In the second semester I picked up a little DirectX and upgraded the graphics, then a little later I made it into an isometric engine and added animation, lighting and stuff like that (Screenshot).
Sure, it might not look like much and it might not be Far Cry 2 but I think a small independent developer might still find some use for me, and that's only a semester's worth of OOP, intro to C, some data structures and some DirectX tutorials.
The subject came up because I recently filled my new 1TB external WD drive, everyone seems to have a favorite brand by the way with only anecdotal support of their choice.
Anyway, I was filling it up with some stuff I've had on CDs and DVDs because I figured that it's more convenient and also actually getting cheaper to store that stuff on a large HDD than on optical disks when I've noticed that the top capacity drive has been occupying the sweet-spot for a while which wasn't my experience with previous generations.
Now I probably just wasn't paying as much attention previously and it's not a new trend, but I started thinking of how close are we to the physical limit for data density on magnetic platters.
I tried looking up some information on the subject but didn't find anything conclusive, found an article from 2001 titled "Hard drives bumping up against physical limits" so I'm guessing it's the same as the limits on ICs or Peak Oil, the prospect seems to be looming just a few years ahead but we never actually reach it.
So I would appreciate anyone who might shed some light on the matter.
Let me guess, since all land is already occupied by existing governments it would make sense to build a city underwater, somewhere in international waters, how does the mid-Atlantic seabed sound?
I haven't RTFA but I assume it's just a title to stir up controversy and the guy is not an actual idiot.
The point is, sure our current environment may reduce the survival pressure for biological evolution, but now that we have this brain with its various capabilities to play around with we have evolution on a different level, we'll probably even use it to modify ourselves genetically in the future.
I think it's about time biologists stopped hogging the concept of evolution and realized it's a general principle with much wider application.
So do you also keep your clothes closet locked so no one can see your underwear, and do you keep the number of the page of any book you might be reading in a vault instead of using a bookmark and then destroy the book after finishing it?
Over a hundred comments posted and I see no ridicule of their silly silly self-deprecating name?
Have years of open source naming conventions desensitize you so?
Wow, that's a lot of franchises mixed in there, A company named Cyberdyne creating an exoskeleton from [insert anime name here] called Hal piloted by what appears to be a Vulcan.
My first language is Hebrew which is written in different characters and in the opposite direction and I have no problem reading that.
If it has anything to do with her first language I would think it's the role of the characters in the word rather than their appearance.
There's a science fiction called Odyssey 5 with a plot line along those lines, though they were in a shuttle rather than on a space station and then had their consciousness promptly sent back into the past to fix things.
Or
+1, Ready for Academic Publication.
Yes, but how are they going to explain a whole world full of amnesia patients with a dark mysterious past?
I bet you can when exposed to enough radiation.
Free as in beer or free as in speech?
Just thought I'd share a video relevant to the discussion: http://www.youtube.com/watch?v=Iw3G80bplTg
Heh, no wonder they keep delaying it, WinFS stands for Windows Future Storage, by releasing it they would collapse it into the present thus destroying it.
So you see, it's not that the don't want to, it's just impossible since it can only exist in the future.
Actually, I believe it's a void pointer since they are not ready to commit to a specific data type yet.