I guess it doesn't matter if they work or not, but as it happens, they're functional.
There's a longtime Mac reseller around here that has long had a couch made of empty Mac II cases. They're Desktop-style cases, but bigger than most tower cases used these days.
LimeWire defaults are up to 3 uploads to the same person(which I change to 1); up to 8 uploads, regardless of bandwidth(I change to 3 or 4), and up to 20 if the bandwidth is available(I change to 8). I could be stingier, but if everyone does it, everyone gets slow.
LimeWire does, too, but so far I've just limited the upload bandwidth to about what I think the physical limit is. This resulted in uploaders getting equal portions of my bandwidth. Since it seems that my connection isn't full duplex, perhaps I should limit it to half that.
Thanks, I was sure that uploads were limiting downloads, if not exactly why. I'd figured that there must be ACKs, but I never realized that I was half-duplex.
I don't know about you, but when I use LimeWire, my upload bandwidth is usually maxed out by 4 to 6 uploaders, while I'm hoping that one or more of the many downloads I've requested actually starts to move. I had a file downloading from 3 servers at 0K/sec last night for the entire period I was online.
Actually, the way it's been working, even one uploader will get at least 12K of my 16K upload bandwidth; it just splits it evenly among each uploader. Meanwhile, the downloads are at 0K or around 0.7K most of the time, save for those rare occasions when no one is uploading from me, when it might reach 15K or so. (my DSL can reach 140K with regular FTP)
Sorry for the rant, but it's been building up for months.
Of course I have. I just don't visit the alt.binaries groups for software.
Most Mac gamers are anti-piracy. First, because game companies kept complaining that since not enough people bought their Mac games, they wouldn't make Mac games anymore. Plus, due to the small Mac gaming community, I know the names of most of the Mac gaming programmers and porters. I would know exactly who I'd be stealing money from. So I don't do it.
I don't think that much memory is needed, at least not for a non-pro user. I've used OS X with 192MB, 256MB, 320MB, and even 64MB(shudder). 192MB worked fairly well; I just had some disk grinding when a web browser opened a page with several dozen full screen jpegs on it. 256MB or more made that go away. 64MB, on the other hand, made EVERYTHING crawl.
I don't even put mine in full sleep mode. When I'm asleep, it's usually working on SETI@Home blocks, or sometimes running LimeWire.
On the other hand, I think I've got a bad battery in there, since when I shut it down completely, it thinks its 1969 when I start it back up, until it can reach an Internet time server.
Interesting. Now that I think about it, our family originally got Marathon 1 on diskette. They're also not on the Marathon Trilogy Boxed Set CD's. You wouldn't know a place to download them, would you? I'd love to hear that music again, as it originally was. Perhaps you could post them to your iDisk, if you still have one? Since I've bought the game twice, there should be no legal issues.
Marathon I? The Bungie game? That game using QuickTime MIDI for its music, not RedBook. I have other games that do: Warcraft I and II, Total Annihilation, Terminus. Marathon even started sounding different ever since QuickTime 3 came out.
Re:When did politics become vital for geeks?
on
Indecision 2002
·
· Score: 1
I think it was the so-called Communications Decency Act that made me sit up and realize that those politicians can do some really bone-headed things if you don't pay attention to them. On the other hand, paying attention to them doesn't seem to help a whole lot.
As usual, I'm depressed about the recent election.
Well, that's a scary scenario. One could hope that the public wouldn't fall for it, but I wouldn't count on it. My PC using brother would stick with Win98 for as long as possible; I told him about XP's mandatory registration, and he doesn't register ANYTHING save for games like EQ where you must. But then games are all he uses computers for, that and MP3's from WinMX.
The RISC based PowerPC designs run a lot cooler and more energy efficient than any recent Intel/AMD chips. That's why there's no 'mobile' versions of those processors.
Of course, some smartass is going to say that Macs are running at half speed already. All I can say about that is that my 3 year old iMac runs everything I need pretty good, save for 3D games.
Blizzard's site
on
Howl-o-ween
·
· Score: 2, Interesting
I know that opinion on Blizzard is divided around here, but anyone who plays Warcraft III should check out the MP3 they have on their home page. It's the WC3 units having a Halloween party, and most of the voices are the standard ones from the game, the ones you hear when you click repeatedly on the units. "Where's my drink? There's my drink. Get in my belly!" It's great!
The only reason? Odd. But unless you want to get into the really low level stuff, a Mac or Windows PC should be fine. Unless you're trying to invent your own OS, perhaps?
The QuickTime version is in Sorenson format, as I suspected before I even downloaded it. If it was in MPEG4, it would have been about the same size or smaller than DivX, since MPEG4 and DivX share the same video codex, just differing in audio format.
Took me a while to get the QuickTime version, though. The mirrors weren't working, save perhaps File Planet with its mandatory registration, and I couldn't reach Blizzard's own FTP server with a browser. I used a stand-alone FTP client instead to download it.
OS X works pretty darned well on my G3/400. Well, I have problems with all 3D games, but it seems to be a video memory corruption problem; not something easily fixed with built-in video. But at the time, a tower with PCI slots and DVD and an external monitor would have been an extra thousand bucks.
True, the OS is free with a new Mac, though it could be useful with, say, a used one. But it's mainly aimed at teachers with Macs already, probably G3 based iMacs.
Earlier? I've been that way since the first grade! ;-)
Hmm, didn't I read this exact same rant, word for word, in another Slashdot thread today? Either that, or they changed something in the Matrix... ;-)
I guess it doesn't matter if they work or not, but as it happens, they're functional.
There's a longtime Mac reseller around here that has long had a couch made of empty Mac II cases. They're Desktop-style cases, but bigger than most tower cases used these days.
Many of the Apple Logo haircuts are pictures of Peter Cohen, a writer for MacCentral and MacAddict. He does a new one every MacWorld.
LimeWire defaults are up to 3 uploads to the same person(which I change to 1); up to 8 uploads, regardless of bandwidth(I change to 3 or 4), and up to 20 if the bandwidth is available(I change to 8). I could be stingier, but if everyone does it, everyone gets slow.
LimeWire does, too, but so far I've just limited the upload bandwidth to about what I think the physical limit is. This resulted in uploaders getting equal portions of my bandwidth. Since it seems that my connection isn't full duplex, perhaps I should limit it to half that.
Thanks, I was sure that uploads were limiting downloads, if not exactly why. I'd figured that there must be ACKs, but I never realized that I was half-duplex.
Not at all. There's a difference between Sharing and 'downloading all night without allowing uploads'. The latter is selfish and antisocial.
Though some days, when nothing I request will even start downloading, I feel like a 'reverse-leech'.
I don't know about you, but when I use LimeWire, my upload bandwidth is usually maxed out by 4 to 6 uploaders, while I'm hoping that one or more of the many downloads I've requested actually starts to move. I had a file downloading from 3 servers at 0K/sec last night for the entire period I was online.
Actually, the way it's been working, even one uploader will get at least 12K of my 16K upload bandwidth; it just splits it evenly among each uploader. Meanwhile, the downloads are at 0K or around 0.7K most of the time, save for those rare occasions when no one is uploading from me, when it might reach 15K or so. (my DSL can reach 140K with regular FTP)
Sorry for the rant, but it's been building up for months.
Of course I have. I just don't visit the alt.binaries groups for software.
Most Mac gamers are anti-piracy. First, because game companies kept complaining that since not enough people bought their Mac games, they wouldn't make Mac games anymore. Plus, due to the small Mac gaming community, I know the names of most of the Mac gaming programmers and porters. I would know exactly who I'd be stealing money from. So I don't do it.
I don't think that much memory is needed, at least not for a non-pro user. I've used OS X with 192MB, 256MB, 320MB, and even 64MB(shudder). 192MB worked fairly well; I just had some disk grinding when a web browser opened a page with several dozen full screen jpegs on it. 256MB or more made that go away. 64MB, on the other hand, made EVERYTHING crawl.
I don't even put mine in full sleep mode. When I'm asleep, it's usually working on SETI@Home blocks, or sometimes running LimeWire.
On the other hand, I think I've got a bad battery in there, since when I shut it down completely, it thinks its 1969 when I start it back up, until it can reach an Internet time server.
EVERYTHING else? You must spend a *fortune* on games!
There's certainly more there than I'd ever have time to play, let alone afford to buy.
alphax@mac.com
Interesting. Now that I think about it, our family originally got Marathon 1 on diskette. They're also not on the Marathon Trilogy Boxed Set CD's. You wouldn't know a place to download them, would you? I'd love to hear that music again, as it originally was. Perhaps you could post them to your iDisk, if you still have one? Since I've bought the game twice, there should be no legal issues.
Marathon I? The Bungie game? That game using QuickTime MIDI for its music, not RedBook. I have other games that do: Warcraft I and II, Total Annihilation, Terminus. Marathon even started sounding different ever since QuickTime 3 came out.
I think it was the so-called Communications Decency Act that made me sit up and realize that those politicians can do some really bone-headed things if you don't pay attention to them. On the other hand, paying attention to them doesn't seem to help a whole lot.
As usual, I'm depressed about the recent election.
Well, that's a scary scenario. One could hope that the public wouldn't fall for it, but I wouldn't count on it. My PC using brother would stick with Win98 for as long as possible; I told him about XP's mandatory registration, and he doesn't register ANYTHING save for games like EQ where you must. But then games are all he uses computers for, that and MP3's from WinMX.
The RISC based PowerPC designs run a lot cooler and more energy efficient than any recent Intel/AMD chips. That's why there's no 'mobile' versions of those processors.
Of course, some smartass is going to say that Macs are running at half speed already. All I can say about that is that my 3 year old iMac runs everything I need pretty good, save for 3D games.
I know that opinion on Blizzard is divided around here, but anyone who plays Warcraft III should check out the MP3 they have on their home page. It's the WC3 units having a Halloween party, and most of the voices are the standard ones from the game, the ones you hear when you click repeatedly on the units. "Where's my drink? There's my drink. Get in my belly!" It's great!
The only reason? Odd. But unless you want to get into the really low level stuff, a Mac or Windows PC should be fine. Unless you're trying to invent your own OS, perhaps?
Yep, and I even found it disappointing. I thought at least that there'd be some LocalTalk cables in play, or even some nice fat SCSI cables! ;)
Well, how else are computers going to 'interact'? AirPort? Not on Macs that old.
The QuickTime version is in Sorenson format, as I suspected before I even downloaded it. If it was in MPEG4, it would have been about the same size or smaller than DivX, since MPEG4 and DivX share the same video codex, just differing in audio format.
Took me a while to get the QuickTime version, though. The mirrors weren't working, save perhaps File Planet with its mandatory registration, and I couldn't reach Blizzard's own FTP server with a browser. I used a stand-alone FTP client instead to download it.
OS X works pretty darned well on my G3/400. Well, I have problems with all 3D games, but it seems to be a video memory corruption problem; not something easily fixed with built-in video. But at the time, a tower with PCI slots and DVD and an external monitor would have been an extra thousand bucks.
True, the OS is free with a new Mac, though it could be useful with, say, a used one. But it's mainly aimed at teachers with Macs already, probably G3 based iMacs.