Did you get past the part where there are about 15 barrels and you have to stack them up to get into a pipe, and then after that you get to a room with a long ladder? I can't get past that part
Where there's a scientist that says "You're playing a cracked copy, there's no way to get out of this room, so you might as well play with my pet head crab."
I use the root shell and then run the command "knx2hd". I then run the 'Old debian installer'. Then the first thing I install is webmin, so I can change the boot settings easily.
You forget that our conventional bombs nowadays are full of depeleted uranium. The effects of which are probably just as damaging as the residue of a nuke. Who would want to work in an area of high radiation levels even it was to only collect remnants of your carpet bombing..
I've only played 2 games on Linux, America's Army and Postal2. Postal2 looked pretty good but torching people gets boring.
On an nVidia MX 400 card, AA is playable and actually pretty fun online, but shadows are mostly chunks of squares on the ground. Otherwise, rpg's and smoke grenades look fantastic. I wonder why they didn't do comparisons of at least AA? I would think that's one of the first games people download for Linux especially because it's free.
Oh yeah, I had some original difficulty installing the nvidia drivers on a knoppix hd install with the 2.6 kernel, but I finally got it running well and documented the installation here: http://www.knoppix.net/forum/viewtopic.php?t=10314 &highlight=
This was an awesome cartoon! It was very well done and I'm wondering if I am the only fan? Does anyone know when this will come out? In the meantime, anyone know a location of a torrent to see any of the chapters?
Not radioactively powered but a trickle charge
on
Nuclear Batteries
·
· Score: 5, Funny
It looks like this mostly a development into boosting the charge of an otherwise ordinary Li battery. If it keeps my cell battery charged for over a month as opposed to every 4 days than I could care less if my ear mutates into a chicken wing.
" Once these challenges are overcome, a promising use for nuclear microbatteries would be in handheld devices like cellphones and PDAs. As mentioned above, the nuclear units could trickle charge into conventional batteries. Our one-cantilever system generated pulses with a peak power of 100 milliwatts; with many more cantilevers, and by using the energy of pulses over periods of hours, a nuclear battery would be able to inject a significant amount of current into the handheld's battery.
How much that current could increase the device's operation time depends on many factors. For a cellphone used for hours every day or for a power-hungry PDA, the nuclear energy boost won't help much. But for a cellphone used two or three times a day for a few minutes, it could mean the difference between recharging the phone every week or so and recharging it once a month."
Yes mad props to Carmack and the rest of his team for shadowing. Not to mention the package as a whole is unbelievable in it's enviornment and attention to details in their models. It's sick when the lights go out and you only see those beady red eyes...
But I think the gameplay is lacking in some significant areas. It was too linear, only one way to achieve your objective. HL2 on the otherhand looks like it's going to be more robust. The amount of variables you can use to kill enemies will be an important part of the game. Duck here, set your mines here, build traps, go around this building, grab buddies for a coordinated attack, or even swim under a zombie. I can't wait, but then again, I can, because the modders are gearing up also, I'm sure.
Doom III = shoot, move, shoot, move. The AI sucks and that's the main point. No cooperative play except for a bot that crawls along and follows you sometimes. Also, there's never a moment you can see more than 50' into the distance. No drivable vehicles. The only thing I can think of that might hold a candle to HL2 is the sound effects.
Perhaps once you start playing HL2 (haven't you seen any of the videos?), you'll realize then that even the engine is better. I'm not trying to diss DIII, it has it's place in the scary/pretty game department but I can only shoot so many monsters that jump at me after I open a door before it get monotonous.
To me, 4 1/2 minutes to compile the 2.6.5 kernel seems pretty smokin. The Athlon 64 3800+ must be able to burn liquid magma. I haven't done it recently on my boxes (I think it took around 30 minutes on my 1.3 Duron), but this seems really quick. What are some compile times you guys are seeing on your CPU's?
Symantec Corporate AV has new features including "Expanded Threats" for malware. I just had an associate come to me today saying "I'm scared, my AV said I have Gator." It's not set to delete by default due to EULA I suppose, but at least it's a start.
I find the http://www.airscooter.com/pages/airscooter_main.ht mto be the most practical personal aircraft yet. Too bad the FCC can't consider coastal waterways as "ultralight" airspace. I would just keep one of these at the waterfront, and anchor close to shore in a protected bay close to work. Would be great for going surfing also.
What CS needs is vehicles that actually work well. I would love to charge into a T's nest with a humvee along with 4 other CT's and flush out those AWP CAMPING WHORES ONCE AND FOR ALL!!!
So that USB labjack is a power controller? You mean it will control like a coffee maker or your T.V.? I think the NLSU2 should have a built-in battery for like 20 minutes in case the power goes out.
I'd imagine it would be less power consuming if you could get a laptop hard drive in a USB2.0 enclosure and attach it to the device. Also, I suppose a nice big USB2.0 flash drive would work as well, but the 2GB flash drives are $$$$
Then I supposed ultimately it would be most beneficial to boot from the drive, and run a headless machine.
Use the software at www.dshield.org which will run queries against your router's logs (you can use lynksys, d-link, etc). Also, the software will email you of the attempt if you like, and it automatically submits port scanner's to it's database. You can look to see which subnets, and IP's have been scanning also.
Strange because in Apple's implimentation, the 'history' features the usenet post speaks of are not in use. I don't see timestamps, nor could I get HISTCONTROL or erasedups to work. Still, those features seem good to me because I use history all the time.
So my main question is this, will I be able to get my certificate and charter one of these aircraft out of Santa Barbara Airport in California? Will I be able to fly it over the city and out to Mammoth CA? Or will I be restricted to driving 5 hours out to the Mojave desert, charter the plane, and fly around a dry lake bed?
The PC was on, I tried to put a slot cover on, and ZAP! The metal slot cover hit a trace or transistor on the mobo and it arched with a little smoke. The PC actually stayed on but video froze. I re-booted and NADA. I was working in a shop and fortuneatly, it was a new machine with no data loss. But I did have to explain that the mobo was DOA and he had the mobo returned to the distributor. So no harm no foul, but valuable lesson learned...
You'd think it would incorporate cloning and app-pushing over the network in conjunction with it's cached updates. Looks like it's still RadMind for now. Sounds like a fun distro, and I can't wait to get my hands on it.
You forget that our conventional bombs nowadays are full of depeleted uranium. The effects of which are probably just as damaging as the residue of a nuke. Who would want to work in an area of high radiation levels even it was to only collect remnants of your carpet bombing..
On an nVidia MX 400 card, AA is playable and actually pretty fun online, but shadows are mostly chunks of squares on the ground. Otherwise, rpg's and smoke grenades look fantastic. I wonder why they didn't do comparisons of at least AA? I would think that's one of the first games people download for Linux especially because it's free.
Oh yeah, I had some original difficulty installing the nvidia drivers on a knoppix hd install with the 2.6 kernel, but I finally got it running well and documented the installation here: http://www.knoppix.net/forum/viewtopic.php?t=10314 &highlight=
" Once these challenges are overcome, a promising use for nuclear microbatteries would be in handheld devices like cellphones and PDAs. As mentioned above, the nuclear units could trickle charge into conventional batteries. Our one-cantilever system generated pulses with a peak power of 100 milliwatts; with many more cantilevers, and by using the energy of pulses over periods of hours, a nuclear battery would be able to inject a significant amount of current into the handheld's battery.
How much that current could increase the device's operation time depends on many factors. For a cellphone used for hours every day or for a power-hungry PDA, the nuclear energy boost won't help much. But for a cellphone used two or three times a day for a few minutes, it could mean the difference between recharging the phone every week or so and recharging it once a month."
But I think the gameplay is lacking in some significant areas. It was too linear, only one way to achieve your objective. HL2 on the otherhand looks like it's going to be more robust. The amount of variables you can use to kill enemies will be an important part of the game. Duck here, set your mines here, build traps, go around this building, grab buddies for a coordinated attack, or even swim under a zombie. I can't wait, but then again, I can, because the modders are gearing up also, I'm sure.
Perhaps once you start playing HL2 (haven't you seen any of the videos?), you'll realize then that even the engine is better. I'm not trying to diss DIII, it has it's place in the scary/pretty game department but I can only shoot so many monsters that jump at me after I open a door before it get monotonous.
First post?
Then I supposed ultimately it would be most beneficial to boot from the drive, and run a headless machine.