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A Look at the CounterStrike Source Beta

mutewinter writes "CounterFrag.com has posted an article reviewing the recent CounterStrike Source beta. What is unusual about Source is that it keeps the same gameplay, including guns and maps, of the original CounterStrike and simply brings CounterStrike (which uses the original Half Life engine) up to date graphically. Imagine if Doom 3 had been just like the original Doom, but with a better engine. Many gamers look down on recycled content, but is this a problem for a 5 year old game that is still as popular as ever?" S!: We also had an alternative look at the Beta over on Slashdot Games a couple of days back.

262 comments

  1. If it ain't broken... by kmak · · Score: 4, Insightful

    why fix it? Well, of course, there should be new content, and there probably will be, but that doesn't mean that we have to get rid of the old stuff. There's always a balance somewhere.. but things aren't always as mutually exclusive as people think it be..

    --

    I'm not the devil.. just his advocate.
    1. Re:If it ain't broken... by Anonymous Coward · · Score: 0

      Speaking of that...will someone please bitchslap taco until he unfixes all of the themes which weren't broken.

    2. Re:If it ain't broken... by asciono · · Score: 1

      "We think it is appropriate to call CounterStrike Source "CounterStrike with a boob job." It looks better -- but its the same thing."

      I really disagree. Both feels very different indeed - and they both takes a while before they feels and look more natural.

      But if you're right, maybe Counter Strike will break apart someday. :)

    3. Re:If it ain't broken... by Gooba42 · · Score: 2, Insightful

      For a long time I've been wishing that console gaming companies would understand this. The Mario Party line of games in particular is a good example. My friends and I loved Mario Party and Mario Party 2 was a big jump forward, simply fantastic. Then Mario Party 3 which wasn't as good. And Mario Party 4 which sucked badly. And Mario Party 5 which we haven't bothered to try. The two best games for this series are on the N64 platform. We would have easily gotten newer prettier versions of the same if they'd been available but they aren't and the "innovative" versions suck. A great way to make use of all of that content which is now supposedly obsolete would be a sort of anthology with mix and match rules. I'd love to play a Mario Party 3 board by Mario Party 2 rules. That however is unlikely to happen because the company involved isn't going to "recycle content". Not even to create a superior product. If gaming companies brought back something like Pac-Man in it's original form and didn't charge some outrageous price for an unnecessarily revamped version they would stand to make some money but it isn't happening in the mainstream because they're all too fascinated with the new content.

      --
      I just found out there's no such thing as the real world. It's just a lie you've got to rise above. - John Mayer
    4. Re:If it ain't broken... by kbranch · · Score: 1

      But it is broken. The hitboxes are completely fucked up, you get a head shot if you aim for the arm and miss if you aim for the head. I'm talking about controlled tests with an accurate weapon like an AWP, not just what appears to be the case during a fight.

      And could somebody please tell me how the hell an AWP can shoot through 20 feet of solid brick and still kill somebody? I'm serious, you can wall people on AWP maps through the bunkers.

    5. Re:If it ain't broken... by Seft · · Score: 1

      It's mainly a graphical update atm - the gameplay is mainly unaffected. One you've played it, you will understand how awesome it is.

    6. Re:If it ain't broken... by eyeye · · Score: 1

      Judging by the screenshots the graphics are mainly unaffected too!

      Boxy buildings, it looks like a game from 4 years ago...

      --
      Bush and Blair ate my sig!
    7. Re:If it ain't broken... by DarkHelmet433 · · Score: 1

      The same boxy feel is because the map (yes, singular) isn't all that changed. They've put some new objects in there for fun, but the beta is mostly about testing the game engine. Do the corpse ragdoll physics work? Does the engine render properly? Is it fast enough? Do the new objects behave right? (shoot the barrel -> it rolls, the glass bottles shatter etc). And so on. Its not supposed to look that different yet since its still mostly got the same textures and building models.

  2. CS is insanely popular. by mesmartyoudumb · · Score: 5, Interesting

    I work for a very larger server company and Counter strike is still the most popular game, At least 95% of our servers are CS.

    --
    "Comedy's a dead art form. Now tragedy, that's funny."
    1. Re:CS is insanely popular. by lateralus_1024 · · Score: 5, Funny

      Computer Science on the other hand....

      --
      If you think /. comments are bad, check out Digg.
    2. Re:CS is insanely popular. by Lisandro · · Score: 1

      Absolutely. Where i work people 99% of users play either som MMORPG or Counter-Strike (both versions, pre and post-Steam). The game is as fun today as it was when it first came out.

    3. Re:CS is insanely popular. by MrNemesis · · Score: 5, Funny

      Wow, computer science as a game...

      "d00d! j00 gt 2 chk out dis C++ map!"
      "WTF?!OLOLLOLLO!"
      "LOL, my infnit l00pz pwn j00!"
      "STFU, my 20 GOTO 10 will pwn all you campfags!"
      "LOL, eat my PERL BFG"
      *O'Reilly was fragged by L@rryW@ll*
      "Larry, u wallhack shitcock!"
      "ROFL"
      "d00d, this PHP has major lag"
      "my cracked Zend compiler 0WNZ ur PHP, fagg1t!"
      *Sanity has left the computer science universe*

      --
      Moderation Total: -1 Troll, +3 Goat
    4. Re:CS is insanely popular. by HillBilly · · Score: 1

      It may be popular but it doesn't make it good.

      The problem with CS is the community, there are to many little teenages and hormones and not enough maturity.

      I remember back in the 90's of the QuakeWorld Team Fortress community, where the words "cheat," "lame," and "STFU noob" were no where to be found.

      --
      "Go into the hall of mirrors and have a bloody hard look at yourself" - HG Nelson
    5. Re:CS is insanely popular. by Anonymous Coward · · Score: 0
      Hey, it's really funny when you have idiotic teenagers pretending to be mature. Even as a teenager myself, I can't really stand that. Grow up you lame cheating noobs! ;-)*

      *That's one of the few remnants of internet adolescence that I actually use

    6. Re:CS is insanely popular. by Anonymous Coward · · Score: 0

      Perl? PHP?

      Those are programming, not computer science. By and large CS academics prefer more formal languages like Haskell, where they can sit around discussing esoteric type systems and soundness proofs.

      Is there a single CS course in the world that teaches Perl?

  3. This isn't counter strike 2, just CS: Source by Zed2K · · Score: 4, Insightful

    There is a difference. This is not a sequel, just an update. Think of it as CS 1.8 (or whatever version they are up to now).

    1. Re:This isn't counter strike 2, just CS: Source by OverlordQ · · Score: 2, Insightful

      Did I miss the part where it called it Counter-Strike 2? Maybe I didn't because it never said that it was.

      --
      Your hair look like poop, Bob! - Wanker.
    2. Re:This isn't counter strike 2, just CS: Source by CAIMLAS · · Score: 1, Interesting

      An update which costs money. Money which, up until this point, was not required to be exchanged in order to play.

      This is like giving away an OS, or charging for updates (and thus requiring the updates to keep the product functional). This is the same thing as the threat of MS charging for product updates (that is, aside from their yearly product release cycle).

      Sure, they might alow original CS to be played for a while until enough people transition over. How long will that last, though? Seems like the MS business model to me: get people hooked, and then charge for that 'addiction'.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    3. Re:This isn't counter strike 2, just CS: Source by Zed2K · · Score: 1

      No but everyone is saying something like:

      Its just like Counter Strike, only better graphics.

      As if to say they were expecting a sequel instead of just an update. Everyone and their grandma knows that it is just like CS but better graphics yet all the preview articles seem to start out their previews the same way. Implying they were hoping for something more.

    4. Re:This isn't counter strike 2, just CS: Source by shird · · Score: 1

      graphics yet all the preview articles seem to start out their previews the same way

      A bit like your first post? Where you started out by saying 'this is only an update, not counter strike 2'...

      --
      I.O.U One Sig.
    5. Re:This isn't counter strike 2, just CS: Source by 88NoSoup4U88 · · Score: 1
      Counterstrike Source evolved from a 'how hard would it be to port the current HL mods over to the Source engine' combined with a very good sense of marketing by VALVe.

      Shame they are taking the shield out though :/

    6. Re:This isn't counter strike 2, just CS: Source by Zed2K · · Score: 1

      Exactly. Just pointing out the obvious, which a lot of folks don't want to admit to being the truth. I'm not the one who mods me up. I believe a person replying had the right idea, redundant.

    7. Re:This isn't counter strike 2, just CS: Source by empaler · · Score: 1

      An update which is free for people who bought the CZ-addon to CS.
      Apart from that, what do you mean, 'allow'? How hard is it to set up your own server?

    8. Re:This isn't counter strike 2, just CS: Source by Embedded2004 · · Score: 1

      its steam. Steam is EVIL. Then can force updates, start changing monthly fees anytime they want.

    9. Re:This isn't counter strike 2, just CS: Source by Nosferatu+Alucard · · Score: 4, Informative

      It seems to me that you don't know how this beta works. They released CS:S beta to the CS:CZ, Cyber Cafes, and Those with HL2 vouchers. The beta is not permanent, and as soon as it ends, the players who are in possession of it right now will no longer be able to play. AFTER the beta testing is finished, they will allow CS:S to be played AFTER purchasing Half-Life 2. Nobody will be allowed to play the game unless the purchase it after it goes retail, if it does, or if they purchase HL2. This isn't an update that cost money. It's simply Valve's way of rewarding their recent customers while testing a game.

    10. Re:This isn't counter strike 2, just CS: Source by Anonymous Coward · · Score: 0


      And you can STOP USING it then.

      Unless they put MIND CONTROL chips in your head when you SIGN UP you can simply STOP using IT.

    11. Re:This isn't counter strike 2, just CS: Source by Talez · · Score: 1

      Indeed. They have publicly stated they are going to delete the beta from your PC after its over just like they deleted AI bots from the last beta of CS 1.6.

    12. Re:This isn't counter strike 2, just CS: Source by Plac3bo · · Score: 3, Informative

      CS:S, as you say it, "evolved" from being the most popular video of all time on this planet. CS:S, IMO, is exactly what the CS commununity wanted. I completely disagree with the cynical views of people that say it is a cheap way to make an extra buck, by just recycling an existing game. I applaud Valve/CS mods for rewarding the community with a "graphcially up-to-date" release of CS.

    13. Re:This isn't counter strike 2, just CS: Source by jrockway · · Score: 1

      They can delete read-only media now? Cool!

      --
      My other car is first.
    14. Re:This isn't counter strike 2, just CS: Source by Talez · · Score: 1

      Yeah but as soon as you try and reload it steam will go "BALEETED!"

    15. Re:This isn't counter strike 2, just CS: Source by slavik · · Score: 0

      The voucher holders get HL2 for free :D and I am one of them ... this is damn worth it 450USD for a good card at the time (9800XT which I am about to sell) (x800pro vivo which will be flashed to enable 16 pixel pipelines will be here monday) IMO, HL2 is in the elite group of FPS games that are/will be on the market (others include Far Cry, Doom3, and STALKER ... for now at least)

    16. Re:This isn't counter strike 2, just CS: Source by Simon+Garlick · · Score: 1

      > the most popular video (game) of all time on this planet.

      Puh-LEASE. Counter-Strike is the most popular online multiplayer first-person-shooter game. That is a very different thing. A couple of reality checks for you:

      1. For every PERSON playing Counter-Strike online right now, there is probably a Starcraft GAME full of players in progress on Battle.Net.

      2. Sales of Half-Life and retail Counter-Strike combined are tiny compared with sales of console titles such as Gran Turismo (which, last time I checked, had done about four times Half-Life's numbers).

    17. Re:This isn't counter strike 2, just CS: Source by 88NoSoup4U88 · · Score: 1
      But, as i said ; instead of them whipping in 'team deathdmeatch' 'deatchmatch' *insert any other dead dumb gametype* as the halflife 2 multiplayer component, they wanted to see how easy it would be to port over old mods of HL to the current engine.

      Since they own CS at the moment, and it's the most popular online fps game, that choice was easy.
      As noted by VALVe, it wasn't too hard too get most of it ported and graphically updated : And tbh, when i look at the new CS:S shots/footage, i can't say it would have been too hard.
      Also a bonus, and part of their 'project', is that presumably everyone buying HL2, will also get the HL1 : Source content with it.

      I hope they focus some more on a cheat-free environement though :/ CS has been unplayable on public servers for the last two years.

  4. We can't make changes to our game... by atrizzah · · Score: 5, Funny

    Because if we do, we let the terrorists win

    1. Re:We can't make changes to our game... by RudyG13 · · Score: 0

      Yup. My computer is on terror alert orange right now in preperation for the game.

      Don't quite> know what that means, but I for sure feel safer knowing that.

    2. Re:We can't make changes to our game... by Anonymous Coward · · Score: 0

      The bomb has been planted. Your last CT isn't even familiar with the map.

      The terrorists have already won.

  5. Hmm... by Espectr0 · · Score: 4, Insightful

    Imagine if Doom 3 had been just like the original Doom, but with a better engine

    To me, that is exactly what they did.

    1. Re:Hmm... by Lisandro · · Score: 5, Interesting

      iD took too much flak for Doom 3, i think. "Booh, it looks nice but all i do it's killing monsters in dark corridors!". Well DOH, it's Doom, for Christ's sake!

      I love it. I love the atmosphere, the level design, the graphics, the sound (underrated, it's excellent), and the nods to other games, including Half-Life, System Shock 2 and of course Doom itself. It managed to freak me out in a couple of parts (one with a ghost women voice truly perturbed me), and it's also funny in parts; check those PDAs as you go along.

      Best single player FPS experience in years. I downloaded it, but as soon it's published here (South America), i'll be first in line to buy it. Can't wait for the Linux binary either.

    2. Re:Hmm... by IoN_PuLse · · Score: 1

      Doom1 had PDAs? And the soul cube? Funny, I even remember Doom1 having a soundtrack, something Doom3 doesn't...

    3. Re:Hmm... by Anonymous Coward · · Score: 0

      Yes, it's called being "ironic"...

    4. Re:Hmm... by sharkey · · Score: 1

      This is closer to Doom than Doom 3. ZDoomGL

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    5. Re:Hmm... by SpootFinallyRegister · · Score: 1
      looks nice, but all its doing is killing monsters in dark corridors: yeah, describes both doom and doom 3.

      fun: only describes doom.

      do you think any of the millions who ran out to buy doom 3 because they loved doom so much would be complaining so loudly if it was really just a very pretty remake of doom?

      and yes, it is very pretty -- the engine and the artwork are masterpieces. the sound is spectacular except for the weapon sounds; someone should have listen to someone fire a tank shell in UT2004 just once before releasing the game with a shotgun that sounds like your popping a paper bag. as artwork, its a stunning success.

      i just didnt think, ot know anyone who thinks, it was any fun at all.

    6. Re:Hmm... by Anonymous Coward · · Score: 0
      Heck, I wish that had been what they did. I've been playing Doom 3 for a few days now, and have probably opened 20 ammo lockers. Why did these dipsticks think we wanted to spend half the game reading email or using a PDA? That's what I do in real life. And what, in the future, email is no longer searchable?

      I'm getting seriously bored with this game. It looks great, but I live in an area with lots of good museums, so being neat to look at doesn't exactly seal the deal.

    7. Re:Hmm... by Man+in+Spandex · · Score: 0

      Linux Binary? Valve? What are you smoking?

    8. Re:Hmm... by Anonymous Coward · · Score: 0

      Linux Binary? Valve? What are you smoking?

      What are you smoking? Doom 3 is published by ID.

    9. Re:Hmm... by Anonymous Coward · · Score: 0

      I can't agree with that. To me it's like MacGee's Alice, great atmosphere coupled with static, linear plot line, a single path to every next objective and uneven opponents. BTW, it's a research station on Mars which stumbled across an ancient, extra-dimensional realm for crying out loud, what's with the Nazi helmets?

    10. Re:Hmm... by Anonymous Coward · · Score: 0

      They also reworked the story line, to be more dynamic and interesting while not becoming a distraction from the main action in the game, just like they said they would..

      Catch up, we didn't have three months of intense media coverage for the release of the game for nothing.

    11. Re:Hmm... by cfuse · · Score: 1

      Likewise, apart from the engine, Doom III *is* Doom. Right down to the compartments that open to release an imp.

      I was really worried when iD said that there would be cut-scenes, but when I saw that it was just the same old FPS formula I was relieved.

    12. Re:Hmm... by Anonymous Coward · · Score: 0

      I'm sure there are quite a few nazis in hell

    13. Re:Hmm... by Ilgaz · · Score: 1

      So, CIA bought you Doom 3 too? ;)

      Cool

    14. Re:Hmm... by Pecisk · · Score: 1

      I want just to point out that that voice got me very scary too. I would agree with the rest about Doom 3 - it feels like a Terminator 3 - remake but worth that price, good references and lot of playing fun.

      And most of that, really "real life" scary stuff.

      --
      user@ubuntubox:~$ stfu This server is going down for shutdown NOW!
    15. Re:Hmm... by tabby · · Score: 1

      I don't seem to remember fighting one monster per room in Doom/2. I remember hordes of the buggers and mowing them down with utter glee. Its like they couldn't afford to pay the monsters so they had to make cut-backs.

      I wish iD would just admit that they aren't a games company but rather a graphics engine company and get on with it.

      --
      I've experiments to run, there is research to be done on the people who are still alive.
    16. Re:Hmm... by Ath · · Score: 1
      Best single player FPS experience in years.

      Whatever. Far Cry beats Doom 3 single player hands down. And to be honest, I think the engine is better too. In the end, id Software (i.e. Carmack) did what he always has done. He made a really good engine. Now we have to wait for someone else to do something really interesting with the engine.

      When I stood in front of a mirror and tried to shoot it out, only to be met with temporary black marks on the image (which disappeared after a few seconds) then I knew id still had not learned their lessons about how to actually make the game good. They fail to understand that people want an immersive environment.

  6. Why mess with the best by kenp2002 · · Score: 3, Insightful

    I think that counter-strike has found an near perfect formula that follow the KISS standard. GAMEPLAY is the real core of a game. The graphics are just icing. The have a perfect sense of gameplay so there is no need to fix it. Just to make it pretty for the new generation.

    --
    -=[ Who Is John Galt? ]=-
    1. Re:Why mess with the best by CAIMLAS · · Score: 2, Interesting

      I disagree.

      It's currently too balanced. It's like a symetrically perfect face - it looks weird and awkward.

      That's what CS is like now. Everything is so perfectly balanced, that there's no excitement to playing any longer. There's no challenge.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    2. Re:Why mess with the best by Lord+Kano · · Score: 2, Insightful

      It's currently too balanced. It's like a symetrically perfect face - it looks weird and awkward.

      WTF are you talking about? It's pretty much that Symmetry and Beauty are interconnected

      A more symmetrical face is percieved as a more beautiful face. Symmetry is indicative of a person without obvious genetic defects, and hence a good prospect for mating and reproduction.

      I realize that I'm probably feeding a troll, but I'll take the risk.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    3. Re:Why mess with the best by Anonymous Coward · · Score: 0

      in computer graphics they have to make faces non-symmetrical because perfect symmetry really stands out as unrealistic. i don't have a link because i'm feeling lazy.

    4. Re:Why mess with the best by huchida · · Score: 4, Insightful

      That's what CS is like now. Everything is so perfectly balanced, that there's no excitement to playing any longer. There's no challenge.

      No. That's WHY the game is still immensely popular (and it's why Starcraft is still going strong, too.) It's a complex game of strategy where both sides are balanced, yet have very different strengths and weaknesses. Counterstrike takes thought, and you have to out-think as well as out-shoot your opponent. And I can't stress enough how great it is that once you're dead, you're dead.

      Quake, now that is a boring game. THAT is a game where everyone is equal. And there's not much incentive to protect yourself because you'll re-spawn anyway.

    5. Re:Why mess with the best by Fnord · · Score: 1

      Well maybe they're messing with the "near-perfect" formula because Dice managed to find a nearer-perfect formula with the battlefield games.

      On the same note, the reason battlefield vietnam is so much better of a game in my opinion is that the sides AREN'T equal. The maps will lay things in favor of one team or the other and then make the team with the advantage do more.

    6. Re:Why mess with the best by Anonymous Coward · · Score: 0

      Yeah, those jumping-around-the-corner-into-crouching-headshot moves sure are balanced.. I guess that's because it's realistic!

    7. Re:Why mess with the best by balster+neb · · Score: 2, Interesting

      GAMEPLAY is the real core of a game. The graphics are just icing.

      That's a popular myth. Agreed, great graphics is not substitute for great gameplay, but advances in graphics if used effectively can greatly change the nature of the game. Making a game look and feel more real is especially important for 3D shooters.

      Here are a few instances where improvements in lighting can have a significant effect on the way Counter-Strike would be played.

      -You see realistic muzzle flashes that light up the surroundings. The position of an enemy firing around the corner is given away.

      -You see shadows of other players. Many a player's position will be given away by the shadows they cast.

      -Dark or poorly lit areas have different strategic significance. For example, a camper's position is given away when momentarily illuminated by the flash of a firing weapon, or a distant frag grenade.

      Physics is another area, and the articles have already highlighted their importance.

    8. Re:Why mess with the best by Anonymous Coward · · Score: 0

      As someone born with a slight asymetry, two different colored eyes, I can attest that in my experience you're pretty much on the mark. Except for artists, for some reason they seem just as attracted to it as most girls are repulsed. Which leads me to believe that art schools are secretly brainwashing their students in an attempt to breed those two colored guys from star trek.

    9. Re:Why mess with the best by Anonymous Coward · · Score: 0

      Dont forget:

      -Graphics allows people who've spent more on their 'Rigs' to get an edge over others due to smoother and higher framerates.

  7. The market will decide by nacturation · · Score: 4, Insightful

    Give the people what they want. If there's a market for the exact same game in a better engine, then it will be popular. If it's not there, perhaps the developers will work on totally new content. Not many people complain that the Scrabble being sold today is exactly the same as the one they played as a kid.

    --
    Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    1. Re:The market will decide by neonstz · · Score: 3, Funny

      I think the Scrabble developers should add numbers. I've always wanted to lay down PWN3D.

    2. Re:The market will decide by BuilderBob · · Score: 1

      There were no 'e's in Scrabble when I was young. You young 'uns have it easy.

      You try spelling 'alle were eon gee' without the letter 'e'. It comes out all wrong

      mmmmm, Merlot.

    3. Re:The market will decide by YOU+LIKEWISE+FAIL+IT · · Score: 1

      We've experimented with "l33t scrabble" once or twice - you can place a tile upside down to play it as its numerical value. It's not very balanced this way, but interesting all the same.

      YLFI
      --
      One god, one market, one truth, one consumer.
    4. Re:The market will decide by Zak3056 · · Score: 1

      I think the Scrabble developers should add numbers. I've always wanted to lay down PWN3D.

      Turn the "E" upside down--instant "3"

      Thanks for the idea--I'll do it next time I play scrabble with the appropriate crowd.

      --
      What part of "shall not be infringed" is so hard to understand?
    5. Re:The market will decide by mobets · · Score: 1

      took me a second, but that was hilarious. Too bad no mod points at the monment...

      --

      It was me, I did it, I moved your cheese
  8. Hitboxes by xsupergr0verx · · Score: 1

    I hear the hitboxes are fixed a bit. I stopped playing post 1.0 when the great screw-up-the-hitboxes storm hit.

    --

    Click here for a free picture of an iPod!
    1. Re:Hitboxes by Zed2K · · Score: 4, Interesting

      Are they even hitboxes anymore or are they what doom 3 has per pixel hits? Give you the ability to shoot between the legs and not hit anything or shoot over the shoulder, etc?

      You figure they could stop all the hitbox complaining by getting rid of them entirely. If you get hit you are really hit, if they miss then they really missed you.

    2. Re:Hitboxes by Anonymous Coward · · Score: 5, Informative

      Doom 3 actually has per-polygon hits, it's not at the point where it's per-pixel yet. Probably will be in the next generation engine after Doom 3 though.

    3. Re:Hitboxes by Anonymous Coward · · Score: 0

      The hitboxes for player models are perfect. Shame about the scenery objects.

    4. Re:Hitboxes by Anonymous Coward · · Score: 0

      You figure they could stop all the hitbox complaining by getting rid of them entirely. If you get hit you are really hit, if they miss then they really missed you. Teah, then all they would need is a method for determining if you got hit or not.

    5. Re:Hitboxes by Anonymous Coward · · Score: 1, Interesting
      Doom 3 actually has per-polygon hits, it's not at the point where it's per-pixel yet.

      What is the difference between per-polygon and per-pixel? What components are there to models other than polygons? If you hit a polygon of the player, how could you not have hit a pixel of the player? If you don't hit a polygon of the player, how could you have hit a pixel of the player?

    6. Re:Hitboxes by snillfisk · · Score: 1

      People aren't whining about the hitboxes in particular, but the problem about lag between where the server thinks the player is and where the client displays the player. You'll have this problem no matter what kind of hit-detection algorithm you use, and it isn't really any better in D3 multiplayer (when it comes to hit detection).

      Finding a new way to combat lag and synching displays so that everything feels natural for both the player shooting and the player getting hit, would probably make you quite a few bucks. :)

      --
      mats
      One man's ceiling is another man's floor.
    7. Re:Hitboxes by Anonymous Coward · · Score: 0

      Arg... This was one of the biggest stories with Doom 3 having "Per-Pixel Hit Detection"... The amount of people I have to correct that think its Per-Polygon.

    8. Re:Hitboxes by RotJ · · Score: 4, Interesting

      I'm not sure how this would work in multiplayer though. Different character models have different girths. Wouldn't the skinny L337 Crew guy be harder to hit than Seal Team 6 with his thick padding? Not to mention custom models. Doom 3's multiplayer has just one single character model with different colors. That way, the per-polygon hit detection is equal for everyone. How are Doom 3 mod-makers going to handle hit detection though? Can they still jury-rig a default hitbox for different models? Or will they start giving different attributes and HP based on body shape and volume?

    9. Re:Hitboxes by jrockway · · Score: 1

      It's called "1000BaseT".

      --
      My other car is first.
    10. Re:Hitboxes by mp3phish · · Score: 1

      Per-polygon hitboxes are the way to go. This means each surface of the polygon of a character is effectively a surface of a hitbox.

      Origionally, hitboxes have always been the same thing, only cubical. Now they have just fine tuned these hitboxes to match exactly the character's polygons. This makes the game more complex (and slower) but with today's processors it isn't a problem.

      Those of you who want "per pixel" hitboxes are barking up the wrong tree. This is not only a stupid way of doing it but much much less accurate. Imagine someone running 640x480 resolution in a multiplayer game. And imagine the person standing far enough away where he is represented by about 400 pixels. his arms and legs and head and gun... Now imagine the same exact positions, only someone runing 1600x1200. This same model at the same distance might be represented by about 1000 pixels. Instantly, the person running at the higher resolution has a more accurate shot.

      This is because pixels are just a REPRESENTATION of the actual polygons in the game. If you had sufficiently large resolution, there would be nothing left but polygons, and this is what is important. You want to know that the trajectory of your bullet based off your shot angle and distance is actually going to end up touching a polygon, or not. With pixel based hits, your accuracy is sevearly resolution dependant.

      --
      Your ignorance is infinitely greater than you realize.
    11. Re:Hitboxes by mp3phish · · Score: 1

      why not different hitboxes for different models? This just adds to the fun of the game. Just look at all the class based games like RTCW where each class already has different strengths and weaknesses.

      --
      Your ignorance is infinitely greater than you realize.
  9. Gameplay by asd-Strom · · Score: 5, Insightful

    The fans din't want the game to be changed. The counter-strike fans will go nuts even if there is a small box moved in some map. So this new version will sell good, at least with the hardcore fans.

    1. Re:Gameplay by koniosis · · Score: 1

      lmao this is so true!

      --
      I spent ages trying to think of sig, but never did :(
    2. Re:Gameplay by Anonymous Coward · · Score: 0

      You probably havn't played it.

      Dust changed quite a bit, but it still looks blocky and dumb to me. You can still skywalk in the same place when I played, this might have been fixed.

      All I see CS:S as is another great Valve idea: Let's milk a product even well after it's dead.

      Then again, I'm not a CS fan. It lost it's fun during the later part of the betas for me.

    3. Re:Gameplay by Anonymous Coward · · Score: 0

      lmao!

  10. If it ain't broke, don't fix it. by Anonymous Coward · · Score: 1, Interesting

    Gameplay is fine exactly how it is. Porting Counter Strike to the Source engine is just an added bonus.

  11. Hmmm. by Anonymous Coward · · Score: 4, Insightful

    Imagine if Doom 3 had been just like the original Doom, but with a better engine

    You might get reviews like this:

    "Doom 3" is the most visually appealing and best sounding PC game to date, but it doesn't bring anything new to the "3-D shooter" genre in terms of the game play, which is basically 1993's "Doom" all over again.

    1. Re:Hmmm. by swb · · Score: 1

      Presumably Doom 3 adds at least real 3-D worlds. Wasn't the original Doom fake 3-d in that nothing had "real" height, it just looked that way?

    2. Re:Hmmm. by Anonymous Coward · · Score: 0

      If you don't notice the greater level of interactivity with your environment, then you're missing out.

    3. Re:Hmmm. by DMUTPeregrine · · Score: 1

      Accurate review: The Doom 3 engine's for sale! (Oh yeah, and there's a game here too or something) http://www.gamefaqs.com/computer/doswin/review/R77 227.html

      --
      Not a sentence!
    4. Re:Hmmm. by Anonymous Coward · · Score: 0

      Wasn't the original Doom fake 3-d in that nothing had "real" height, it just looked that way?

      Incorrect. The map was entirely 2D, but height did exist - for example, IIRC, if you fired your rocket at someone standing on a ledge, and they jumped down, it was possible for the rocket to fly directly over their head without hitting them.

  12. Better analogy by EddieBurkett · · Score: 1
    Imagine if Doom 3 had been just like the original Doom, but with a better engine.
    Isn't this more like what Konami did with MGS: The Twin Snakes. Same game as the original MSG, except using the MGS2 engine. (There's no CS equivalent for the expanded cutscenes, though, is there?)
    --
    The only thing I hate more than hypocrites are people who hate hypocrites.
  13. this is a mistake by CAIMLAS · · Score: 5, Insightful

    This is a mistake on Valve's part.

    I played CS from beta 5 or so up through the 1.2 or so release. Then I got tired of it: the weapons were -too- balanced, and it lost a good deal of the fun and challenge. That, and things became rediculous, such as the accuracy of headshots and such. It just wasn't fun anymore.

    That, and the plethora of people that played it obsessively (not I) were irritating, as they were quite good and made getting killed repeatedly terribly boring/frustrating. Add into that the maps getting replayed an obscene number of times (dust, anyone?), with few people playing the newer (and IMO often better) maps, things got really, really dull.

    I'm sorry, but I wouldn't have paid money for Doom with updated graphics. I certainly won't pay for CS with updated graphics.

    I bought half-life. With it, I got a dedicated community full of modders, bringing forth DoD, CS, and the like of fun, playable expansions in addition to the single (and multi) gameplay of just Half-Life. What is it, exactly, that I'd get by paying for CS Source that isn't already available in terms of gameplay? Nothing. CS currently looks pretty damn decent, what with the 'modern' textures and such, and runs quite well. An engine change does nothing for gameplay.

    If I want pretty, I'll get a povray renderer.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    1. Re:this is a mistake by Anonymous Coward · · Score: 0

      there was never a version 1.2
      went from 1.1 to 1.3

    2. Re:this is a mistake by grolschie · · Score: 2, Insightful

      Sounds like RTCW Enemy Territory. Still my favourite game at present, but most people keep playing the same 6 maps over and over when there are heaps of better ones. Some people are so rediculously over-practised at these maps that new and even experienced players will find themselves getting repeatedly hammered.....

    3. Re:this is a mistake by Anonymous Coward · · Score: 1, Insightful
      Then I got tired of it: the weapons were -too- balanced, and it lost a good deal of the fun and challenge.

      That, and the plethora of people that played it obsessively (not I) were irritating, as they were quite good and made getting killed repeatedly terribly boring/frustrating.


      You just contradicted yourself. It was no longer challenging, but yet you were tired of good players running you over? That makes no sense.

      CS:Source is not only just CS overhauled with new graphics, there is an entirely new PHYSICS engine (the HL2 engine). The two main rifles (AK, M4A1) feel much different from their CS 1.6 counterparts (due to new crosshair behavior), the shotgun is different (more accuracy long range), the AWP is different (no more slow zooming). All the grenades also have changed as well; the HE grenade has been replaced with the frag grenade, flashbangs have new behavior, smokes are now much more effective.

      I will admit, those who play competitively will notice all the subtle differences the most, but calling it CS with only new graphics is a big mistake.

      For those of you who want a better review of CS:S, there is one at http://www.gotfrag.com/news/2483.
    4. Re:this is a mistake by CAIMLAS · · Score: 1

      Which was what, 2+ years ago?

      It's not something I lose sleep over thinking about.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    5. Re:this is a mistake by stratjakt · · Score: 1

      And just like Halo on xbconnect, or other tunneling services.

      Team CTF on Blood Gulch. That's it. Even suggest playing, oh say, free for all slayer on Hang 'em High with only pistols, and they'll lynch you.

      It's the map with the vehicles, so that's why they like it. IMO, it's the map most conducive to lame-o camping and map hacks (jumping off the banshee to the top of the map where you can snipe with near impunity), which I guess is another reason why the l337 k1dd13z like it.

      --
      I don't need no instructions to know how to rock!!!!
    6. Re:this is a mistake by Anonymous Coward · · Score: 0

      Oops, mislinked. Here is the fixed link: http://www.gotfrag.com/cs/news/2483

    7. Re:this is a mistake by Anonymous Coward · · Score: 0

      Yep, it was the same problem with mp_beach for RTCW.

    8. Re:this is a mistake by Anonymous Coward · · Score: 0

      > This is a mistake on Valve's part. [...] I certainly won't pay for CS with updated graphics.

      Well, you're hardly Valve's target audience, are you? It's the "plethora of people that play CounterStrike obsessively" that they're concerned about.

      In what strange bizzaro-universe does a company's decision to continue to support and upgrade the worlds most popular multiplayer FPS game count as a "mistake"? Are you seriously suggesting Valve stop milking their cash cow just because some random /.er doesn't happen to like the gameplay?

      > An engine change does nothing for gameplay.

      Surprise! The vast majority of their customers think the gameplay isn't broken, so Valve aren't "fixing" it.

    9. Re:this is a mistake by schmoli · · Score: 5, Informative

      I'm sorry, but I wouldn't have paid money for Doom with updated graphics. I certainly won't pay for CS with updated graphics.

      I bought half-life. With it, I got a dedicated community full of modders, bringing forth DoD, CS, and the like of fun, playable expansions in addition to the single (and multi) gameplay of just Half-Life. What is it, exactly, that I'd get by paying for CS Source that isn't already available in terms of gameplay? Nothing. CS currently looks pretty damn decent, what with the 'modern' textures and such, and runs quite well. An engine change does nothing for gameplay.


      Uh you're not paying for CS:Source. CS:Source will be a mod for HL2, which will be an entirely new single-player game. You're getting the exact thing you got with HL but newer. Deal with it, and pay for it if you want, but don't bitch about it being a waste as it's not.

      Now if I'm wrong and CS:Source is going to be a standalone game sold at full price, flame on but I do not believe that is the case.

    10. Re:this is a mistake by HIghoS · · Score: 2, Insightful

      I started playing in beta3. Still remenber racing to my death, and specing for dropped weapons, because back then they were left between rounds, so it was a great way to save cash (or if you didn't have any ;p) Played in a clan for a few years, but gave up on it around when 1.3 rolled around, had gotten more interested in other games or other hl mods at that point. (far more active in TFC these days) ...unless of course i'm at a LAN Party, in which case we have to play CS :)

      > I certainly won't pay for CS with updated graphics.

      Huh? You've never had to pay for CS, if you've owned half-life. And the same is going to apply here for CS Source, except you'll be required to own half-life 2. [yes, CS did retail, but that was a standalone version, different story]

      You also seem to be missing the point that they don't WANT to change gameplay. Not for a port. This is just a 'port' of the game to Valve's new source engine. It's just going to be bundled together (as an extra add-on) via hl2 over Steam.

      Now, when CS2 comes along, all that will be a different story, and i'm sure gameplay will be different, and it will be worth paying money for. But considering you don't HAVE to for all this, minus owning hl and hl2, who cares? Geez.

    11. Re:this is a mistake by amalcon · · Score: 5, Insightful

      I understand this completely. Counterstrike was a decent game while it was still in beta. You'd still occasionally get people who work in teams, people still occasionally played on non-de_ maps, and occasionally one of your teammates would ACTUALLY rescue a hostage!

      I would contend that the weapons did not get "too balanced," at least by 1.1, as everyone still used exclusively mp5/m4a1/ak47/awp and usp/deagle. It was always inherently unbalanced due to the weapon buying system, but this didn't get real bad until the community degraded further, and there was such a gap between the 24/7ers and the casual players that once a team got going, there was no chance of winning. The anti-newbie mentality fueled this further, because people would at first opportunity switch to the team "w/o all teh n00bs."

      This is why this game has succeeded. A strongly elitist community has formed, and people take entirely too much pride in being a part of this community. In some games, this sort of behavior is looked down upon, but in CS, it's encouraged.

      --
      -Amalcon
    12. Re:this is a mistake by Anonymous Coward · · Score: 0

      > That, and things became rediculous

      Your spelling is ridiculous.

    13. Re:this is a mistake by d_force · · Score: 3, Insightful

      Bring back Action Quake 2, baby!

      Man, I loved that game and still believe that mod was, by far, the most realistic one I've ever seen. (laugh, yes, not completely realistic, but better than most IMHO)

      Bolt-action sniper rifle = awesome. Every other game that's tried to come close doesn't do justice to the look and feel of the weapon. Plus, the skull cracking "head shot sound"... truely magificent!

      Knifes with the Quake 2 physics engine were also unbelievable. I loved how you had to arc the throw in order to get any distance. It's also one of the few games where knife sniping is hilarious, unbelievable, and entertaining!

      Ah, memories...

      I would definately pay decent money if someone took that mod and applied it to the Doom 3 engine.

      -- dforce

      --
      SELECT * FROM USERS WHERE A_WINNER = "YUO";
    14. Re:this is a mistake by JFitzsimmons · · Score: 1

      Maybe it is about time you switched servers? Most servers play more than just the orignal maps. I would suggest some examples but I realized that would be pointless because if we didn't share the same locale you would probably get terrible pings. Just look around a little. The good servers are out there.

      --
      Beware he who would deny you access to information, for in his heart he dreams himself your master. -Anonymous
    15. Re:this is a mistake by JFitzsimmons · · Score: 1

      If you're interested in other stuff, try getting together with some friends(gasp!) and playing with them, or getting Halo for PC, which has a vaster selection of servers. I wouldn't really reccomend Halo for PC though... I made the mistake of actually buying it. It is M$ abandonware, they kept none of their promises and hence makes a terrible online game (no vote kicking, muting, etc., no spectating or replay recording, no real mods, if there are new maps they're a pain to play on... need I go on?). And with all that said, I'm not going to deny that CTF on Blood Gulch is by far the most popular setup.

      Heck, while I'm at it, not only is the engine flawed the gameplay is too. The game does not require skill the same way that most other games do. Generally you start with the best multipurpose weapon in the game (the pistol) but in clanmatches the outcome of the game is determined by who can get to the heavy weapons and basecamp better.

      Give up on Halo. Get a better game.

      --
      Beware he who would deny you access to information, for in his heart he dreams himself your master. -Anonymous
    16. Re:this is a mistake by British · · Score: 1

      Nothing pissed me off more in CS when servers were playing the same map(dust & dust2) OVER AND OVER AGAIN. It's like nobody wanted to make new maps, or even try out new maps.

    17. Re:this is a mistake by mutewinter · · Score: 1

      CS: Source supposedly will be released for free for all Half Life 2 owners. I understand they are also making an updated version of DoD, but I could be wrong.

      I'd have to agree partially with what you said about both the maps and the really good players. I myself enjoy playing on servers that don't play the default maps. As for other players, during the time frame you described, I was noticing a big problem with cheaters. I stopped playing CS for over a year and finally started playing again not more than a month ago.

    18. Re:this is a mistake by Huh? · · Score: 1

      Amen brother! Oddly I do not to run into many people who remember this mod. What a shame, it was truley the most fun mod I've played for a 3D shooter.

    19. Re:this is a mistake by NailedSaviour · · Score: 1

      I'm going to assume you haven't been foloowing development of HL2. if you had, you would realise that this is exactly whats happening this time around. CS on the source engine is being given away, free, out of the box (or pumped out via STEAM) with your purchase of HL2, which also includes the development tools so theose very same modders can go nuts. They have even made a special effort to make it as simple as possible for Mod developers to migrate their old games to the new engine. There! everybody wins, and their is much rejoicing!

    20. Re:this is a mistake by tono · · Score: 1

      Actually, Action Quake 2 is made by the same person that did the original CS. So it's highly unlikely that it will be ported to Doom 3 since he's now on Valve's payroll.

      --
      cheese logs keep my wang warm at night.
    21. Re:this is a mistake by HermesHuang · · Score: 1

      I agree with the whole cheating thing. I started played around beta 3, when cheating wasn't nearly as widespread. Then by the time 1.0/1.1 rolled around it was actually somewhat difficult to find servers where there weren't cheaters. Or maybe a bunch of people just got really good. This may just be my ego talking, but I doubt that many people can get that much better then me when I'm sure many weren't as experienced as I was on it. So I stopped playing. I tried to start back up again around January but after such a long time away from the game I simply could not play at the level I was used to playing at, and it frustrated me almost as much as the cheaters did. I know what people mean by the people who are simply too good - I used to be one of them. There's a pride that goes with honing your skills to a razor blade sharpness, but along with that is a huge frustration at the cheaters who come along and put all that work to naught. Although I personally tried to get on the team with the more inexperienced players. I loved single-handedly pulling out all those improbable wins where it always ended up me against most of the other team. And of course the Counterstrike has ruined me for any other FPS's. Maybe with this new CS I may pick it up again but I doubt it since I'm no longer a high school/college student that can spend 4-5 hours a day playing.

    22. Re:this is a mistake by DarkMantle · · Score: 1

      HL2 is a myth.... It's something that they are telling people about for anticipation to keep stocks from falling.

      I mean... c'mon... how many times does the release date have to get pushed back before you guys give up?

      The worst part about the game is if you don't play all the time then you'll die early on you have to watch the match. If I wanna spectate, I'll join as a spectator.[/rant]

      --
      DarkMantle I been bored, so I started a blog.
    23. Re:this is a mistake by Dragoon412 · · Score: 2, Insightful

      If you weren't already at 5, I'd mod you up.

      I played CS back from beta 2 to beta 5, with beta 4 being my favorite phase by far and away. I watched the community you spoke of start to develop, and ultimately, it's what pushed me away from Counter-Strike (and most FPS games in general).

      In early beta, people picked up CS because it was different than the same Quake/Unreal deathmatch format we'd all been playing for so long. CS really did have an element of team play and strategy that wasn't present in other FPS games.

      Then, and I don't know what triggered it - the game must've been reviwed on Gamespy or something - beta 5 rolled around the the community almost immediately collapsed. The number of servers skyrocketed, and they were all populated by the same illiterate, spastic, hostile d00dz that were previously exclusive to Quake 2/3 and Unreal Tournament. No one wanted to cooperate, no one wanted to save hostages. They were more concerned with head-shotting you with an AWP and calling you a n00b than actually trying to complete any objectives. And god forbid you killed anyone with the Steyr Scout, because you'd be accused of cheating.

      These days, the CS 'community' is nothing but a cesspool of illiterate assholes, cheaters, griefers and d00dz, so bad they make the guys playing BF1942 and America's Army look mature by comparison. How anyone can stomach that game is beyond me.

      Sadly, that same mentality that's so pervasive in Counterstrike is creeping into Planetside, too. Back in PS beta, even if assaults weren't particularly organized, people always worked together. Now, stupidity and selfishness are the rules of the day, and it seems that most people would rather pad their kill count than work with their empire to capture objectives. And, sadly, the developers are content to placate them by giving them weapons designed to do just that and not much else. ...I think it's something about the genre. Not that EverQuest and the rest of the MMORPGs are bastions of intelligence and maturity, but I'll be damned if the average FPS player could pass himself off for being older than 12.

    24. Re:this is a mistake by grolschie · · Score: 1

      The servers in NZ where I am situated, are usually playing the default 6 maps (althought some with ET Pro). The other servers that have new maps have barely a handful of players. And usually its a stupid campaign of the trick-jump training maps, i.e. no real objective, just practising trick jumps. In the weekends, I guess things are a little better as the 6 map campaign servers are often full.

    25. Re:this is a mistake by grolschie · · Score: 1

      My bad.... I guess in response if playing ET, I'd hit the keys V,4,5. ;-)

    26. Re:this is a mistake by ZaMoose · · Score: 1

      Errrm, nope. He made the original Navy Seals for Quake 1, though.

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    27. Re:this is a mistake by sevensharpnine · · Score: 1

      It's still running, if you want to play it. Although I do admit AQ2 is on its last leg. There have been some good anti-cheating measures to combat the source code release. But it's getting to the point where everyone wants to snipe urban/jungle/city. And you have to remember that it has the old Quake netcode. Going back from Counter-Strike was very difficult for me. But again, if you want that brief trip down memory lane, go for it. It was my favorite mod of all time, and it's sad to see it die.

      --
      "God is a comedian playing to an audience too afraid to laugh." -Voltaire
    28. Re:this is a mistake by Cruciform · · Score: 1

      I found myself constantly drawn back to Quake 3 Rocket Arena. Sure there were lots of servers with the same immature attitudes and banter, but there were a few quality servers where some of the most amazing players hung out and welcomed anyone else to join in.

      It was about fun, not who was the most l33t. If someone pulled off an amazing maneuver there would be a round of "ns" (nice shot), "nt" nice timing, and "gg" good game.

      I think that was one of the bonuses of CS. It tended to draw away the players that wanted a quick fix of superiority over weaker players.

    29. Re:this is a mistake by eliza_effect · · Score: 1

      I played this mod ALOT.

      I have fond memories of booting people from the slide to the roof on the mall level.

    30. Re:this is a mistake by RogueProtoKol · · Score: 1

      I'm ex-MoH so I read that as "Hey, come back when you've had some target practice"

    31. Re:this is a mistake by moonbender · · Score: 1

      As you say, CS: Source will be free for people who own HL2. I think it will also be free for the folks who bought CS: Condition Zero. On the other hand, if you're not part of either crowd, it'll also be possible to buy CS: Source as a standalone game. I'm certain it won't be full price, though.

      --
      Switch back to Slashdot's D1 system.
    32. Re:this is a mistake by nharmon · · Score: 1

      Those maps are most popular because they are, IMHO, the most balanced. Neither team has a distinctive advantage, like the overt terrorist advantage in cs_assault.

      New maps take a while to become popular. Mainly because to be good at CS, you have to know the map pretty well. In fact, I found my skills improved when I figured out how everything was laid out in the map.

      Also, who wants to wait 30min for a new map to download? For me, I find I have an hour or so free for some gaming, so I want to pop in ASAP before I have to head out the door. The last thing I want is to waste half of that time loading the map. Especially just to find out that the new map I just downloaded is utter crap.

    33. Re:this is a mistake by grolschie · · Score: 1

      In ET it's "Sorry!", but I like yours better. :-)

  14. Touchy subject by Skandal · · Score: 3, Interesting

    I was actually amazed at how ugly and washed out the screenshots look considering what the engine is capable of. But I appreciate that hardcore CS2 players would revolt if the lighting conditions are changed too much since that would ultimately affect gameplay. But I guess there will soon be new maps which take better advantage of the new engine.

    1. Re:Touchy subject by xsupergr0verx · · Score: 1

      Some already hate it. You can see shadows approaching around certain corners that give away positions.
      But I don't like 1.x CS anyway, soo....

      --

      Click here for a free picture of an iPod!
    2. Re:Touchy subject by eliza_effect · · Score: 1

      You can always hear people coming before you see the shadows, anyway. AFAIK, even crouching/walking you still make a noise. A very slight one, but it's a giveaway anyway, if you close enough to see someone shadow around a corner. Man, people will complain about ANYTHING.

    3. Re:Touchy subject by JFitzsimmons · · Score: 1

      Yeah man, this is CS remember?

      --
      Beware he who would deny you access to information, for in his heart he dreams himself your master. -Anonymous
  15. Counter-Strike Source, not Counter-Strike 2 by emazing · · Score: 1, Redundant

    The game isn't supposed to add new content, but rather give you the CS feel in a realistic enviroment. Also, many more respectable sites in the community have covered this including http://gotfrag.com/cs/news/2483/ Also, ID's intentions were to bring you back in the Doom world, only with modern technology.

  16. Cool by Anonymous Coward · · Score: 1, Funny

    What is unusual about Source is that it keeps the same gameplay, including guns and maps, of the original CounterStrike and simply adds brings CounterStrike (which uses the original Half Life engine) up to date graphically.

    I'm up for anything that adds brings stuff. That's pretty special.

  17. CS has been a great ride by FerretFrottage · · Score: 4, Interesting

    CS has had the longest retention of any of the FPS shooters for me (besides maybe Q2 and all of its assorted mods). I think I got hooked because I found a decent, mostly honest server where people would play as a team to meet the objective. You actually felt like you had a job to do and became more immersed in the game.

    Once it started to become more and more popular, a lot of the team play went away on "common" servers where it just became a frag fest. I'll definitely check out Source and see how it looks and feels. Hopefully most of the map exploits have been fixed better cheat prevention mentions have been added.

    --
    "Look Lois, the two symbols of the Republican Party: an elephant, and a fat white guy who is threatened by change."
    1. Re:CS has been a great ride by PsychoFurryEwok · · Score: 1

      You know, so many people I think have experienced this. If game developers could just harness whatever that energy is that gets people playing and could put that atmosphere into every game. I bought Half-Life 2 months after it came out and hadn't stopped playing it until I got my new laptop about a month ago. It's been a ridiculously long ride.

    2. Re:CS has been a great ride by Anonymous Coward · · Score: 0
      and a fat white guy who is threatened by change

      what makes you think all Republicans are fat white men? There's some pretty hefty Dems too

    3. Re:CS has been a great ride by Anonymous Coward · · Score: 0

      You had an opportunity to make a Michael Moore joke, and you missed it. YUO FAIL IT!

    4. Re:CS has been a great ride by Medevo · · Score: 1

      well, the hl engine is a very modified quake 2 engine, so you could say that you just were still addicted to quake2

      Medevo

  18. Source by SnAzBaZ · · Score: 5, Funny

    Damn, did anyone else read that title think for a brief second that they were going to be treated to some counterstrike source code oogle at?

    1. Re:Source by garvon · · Score: 1

      Yes that was my exact thought.

  19. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  20. Uhh by Eric(b0mb)Dennis · · Score: 0, Redundant

    Imagine if Doom 3 had been just like the original Doom, but with a better engine

    From what I've heard (reviews, people, and the like) this is what Doom 3 pretty much turned out to be, with a little bit TOO much emphasis on the "fear" factor.

    Counter-strike was great until beta 6 on... (at least in my opinion) but bringing it to source might make it fun once again (For at least a few months) while the lamers figure out the new way to h4x0r source.... so, bring it on!

    --
    Excuse me, I don't mean to impose, but I am the ocean
  21. CS by Tesko · · Score: 0

    The new Beta that's out is on the Half-Life 2 engine. Even if there never was a graphical or engine update to Counter-Strike, after another 5 years it could still easily be one of the largest multiplayer games available. Why? Gameplay. People simple love the gameplay, and if they are looking for higher quality graphics, there is a huge skinning/modelling community out there for Counter-Strike.

  22. Penny Arcade's Take On CS:Source by CHaN_316 · · Score: 5, Funny

    Funny comic from Penny Arcade today about CounterStrike, here's the link.

    --
    "There is no spoon." - The Matrix
  23. This is good news for pro computer gaming by Anonymous Coward · · Score: 0

    I think it's great to see a computer game become insanely popular, stay popular, and then remain exactly the same even through engine upgrades. A strict 'standard' is exactly what's needed if computer gaming is to become a 'pro sport' and popular for spectators. After all, how can anyone who's not already into computer gaming become an avid spectator if the game keeps changing on them?

  24. Doom with a better engine by ecc0 · · Score: 3, Informative
    Imagine if Doom 3 had been just like the original Doom, but with a better engine

    Oh, like Doom Legacy...
  25. Fair comparison?? by dFaust · · Score: 3, Insightful
    Comparing Doom3 to CS:Source??? Come on, that's ridiculous. Wouldn't a better comparison be something like Capture the Flag, Team Fortress, or maybe even Doom's Simpsons mod. I'm sure if any of those were updated to use the Doom3 engine, they'd be fairly well recieved... however, none of those have NEAR the popularity of CS, hence players probably WOULD want to see some newness in them.

    In addition, as someone else noted, this is essentially an update, it's not supposed to be Counter-Strike 2. I didn't hear anyone complain about CS 1.6 being just like CS 1.5.

    Just my two cents

  26. Just waiting for people to say... by gwizah · · Score: 0, Offtopic

    OMG WALLHACK! awp camping W#%&RE!

    --

    There is no spork.
  27. neat console commands by Anonymous Coward · · Score: 0

    'shake' - shakes whole team's screen
    'buy c4' - buys new c4 as terrorist which you can drop and distribute to your team, costs $0

  28. So it plays like Farcry? by Graemee · · Score: 1, Troll

    I might deserve a troll label for this but...

    From the "review" it seems he's never played Farcry. The features described in HF2 are all present in Farcry. Not that I'm not waiting for HF2 to come so I can get CS too. But you have to expect any new FPS game to contain ragdoll physics as well as the other effects that Farcry & Doom3 have. IMHO this is why Valve has not released HF2 on time. I don't think it originally did not measure up to some of this years games and they are using the leak as an excuse to add more features.

    Again it's my opinion and rather than being a coward I put this forward for comment.

    1. Re:So it plays like Farcry? by Anonymous Coward · · Score: 2, Funny

      What's HF2? Huckleberry Finn 2?

    2. Re:So it plays like Farcry? by frostbane · · Score: 1

      HL2 has much more than just ragdoll physics. Most of the objects in the game are affected by their fairly realistic physics engine, which is a lot of fun to play around with. They even have a weapon made specificially to play around with the physics, not the gravity gun but the dev pistol gun. You can use that thing to do all sorts of things like make the dead ragdolls dance, turn a mattress in a "flying carpet", or adhere stuff together and make planes with O2 canisters.

      A stort video of some of the messed up things you can do with the engine

    3. Re:So it plays like Farcry? by AlxCds · · Score: 1

      far cry uses the Havok engine which is the same as HL2 and CS:S.

    4. Re:So it plays like Farcry? by mutewinter · · Score: 2

      I have played Farcry. I did point out that CounterStrike Source brings CounterStrike up-to-date graphically with other current games, Farcry included.

      Did they push HL2 back to add more features? Perhaps. As long as they get it released, I don't care. I'm still waiting for Duke Nukem Forever.

    5. Re:So it plays like Farcry? by fiznut · · Score: 1

      Valve has taken the Havok engine, and modded it heavily to their own liking. It's a much, much more advanced physics engine than Havok, more along the lines of Havok 2. It's far more advanced than Far Cry or Doom 3's physics engines.

    6. Re:So it plays like Farcry? by chamblah · · Score: 1
      The Havok engine is what powers the physics of the game (IE: ragdoll physics of the bodies), not the entire game.

      Source is the game engine that renders the graphics.

    7. Re:So it plays like Farcry? by planckscale · · Score: 1
      What CS needs is vehicles that actually work well. I would love to charge into a T's nest with a humvee along with 4 other CT's and flush out those AWP CAMPING WHORES ONCE AND FOR ALL!!!

      --
      Namaste
  29. Morons by Anonymous Coward · · Score: 0

    Thank god, it kept all of the fucking idiot players too!

  30. I read this arcticle title... by NeoGeo64 · · Score: 2, Funny

    ... and thought that the source for Counter Strike had been leaked...

  31. Starcraft 2 by Blizzard by Ylleks · · Score: 1

    Perfect!

  32. Typo:CS is insanely popular. by ryanmfw · · Score: 1, Funny
    Big Typo. It should be:

    Atleast 95% of our servers are CS *majors*.

    Just helping out.

    --
    Hurricane Ivan: A 17th century prison collapsed. All of the inmates escaped.
  33. PA by mrpuffypants · · Score: 1, Redundant

    Once again, let Penny Arcade tackle this difficult issue....

    http://www.penny-arcade.com/view.php3?date=2004-08 -20&res=l

    1. Re:PA by Anonymous Coward · · Score: 0

      How appropriate. You fight like a cow!

  34. Hilarious by kevin_conaway · · Score: 4, Informative

    This video is a must for anyone who has played Counterstrike

    1. Re:Hilarious by Lisandro · · Score: 1

      What makes it funny it's thats accurate ;) Belive me, i see them all the time.

    2. Re:Hilarious by qnonsense · · Score: 1

      oh my god you fucking fuckers

      --
      There comes a time in every man's life when he must say, "No mother! I do not want any more Jell-O!"
  35. what vALVE did... by zr-rifle · · Score: 1

    it isn't suprising for me to discover that cs:source is only it's revamped predecessor.

    What vALVE did was shift from what was born and is a basically free game to a pay-for-play model. Everyone needs an income, that's why they hired Gooseman in the first place.

    It's ok after all. They make great games and they deserve an income out of it. Still, I wonder what outrage this will cause among the community when vALVE will ditch CS1.6 as they did recently with CS1.5 (the WON version, that worked without installing digital delivery on demand tool STEAM).

    Time will tell... I'm still waiting for the linux client ;)

    --
    Hack your mind out of its sandbox.
  36. If you changed it people would go ape shit. by Anonymous Coward · · Score: 4, Interesting

    Counterstrike players complain for months if you even change small weapon balancing issues. I've even people complain about the new graphics. it would be like if you changed the rules of football. Its the game they've learned to play and Its highly upsetting if you start messing with it. I wouldnt be suprised if Counterstrike Was almost identical 10 yeas from now. with maby the addition new weapons.

  37. Cheap Advertising by DeadBugs · · Score: 1

    It seems that their engine is finished, but Half Life 2 is not. So to keep in the news... they attach some old content to the new engine and send it out for beta testing.

    Not only do they get to work some more bugs out of the Source engine, but now all the tech news sites are talking about it. They can't let Doom 3 have all the news, even if HL2 was supposed to be out last year.

    --
    http://www.kubuntu.org/
  38. Doom by Neurotoxic666 · · Score: 2, Interesting

    Imagine if Doom 3 had been just like the original Doom, but with a better engine.

    Honestly, that would've been awesome. I like Doom3, but something from the originals is missing, and it reminds me waaay to much of Half-Life rather than Doom. Actualy, is anybody aware of some group re-creating Doom and Doom2 on Doom3's engine?

    And more on-topic now, I think it's good they kept the same maps and guns from the original Counter Strike. For a beta version, it helps to see the differences between the old engine and the new one.

    --
    You are more than the sum of what you consume. Desire is not an occupation.
  39. Re:Why mess with the worst by Anonymous Coward · · Score: 0

    Well that and the game is horribly lame...

  40. Argh. by Telastyn · · Score: 1, Interesting

    I for one will be trilled when Counterstrike dies. Given that everyone plays it to the exclusion of everything else [175,000 to 5,000 any given evening from statistics I've seen] the FPS genre has been CS or nothing for pretty much 4 years. And since I can barely stand the game...

    1. Re:Argh. by Eric(b0mb)Dennis · · Score: 1

      There's wonderful other options!

      If you computer is decent, UT2004 is great with a GREAT modding community. Lots of good mods out already, but not a lot of players.

      Also for half life check out Natural Selection .. My personal favorite mod for half-life (try it, it's awesome)

      --
      Excuse me, I don't mean to impose, but I am the ocean
    2. Re:Argh. by Anonymous Coward · · Score: 0

      Open your eyes, dude. There's plenty of better games than CS out there, and popular at that. Just because CS has a huge following doesn't make it a good game.

    3. Re:Argh. by Telastyn · · Score: 1

      Indeed, but it's hard to play multiplayer games without y'know... multiple players.

    4. Re:Argh. by Telastyn · · Score: 1

      "but not a lot of players."

      My point exactly. It is hard to play multiplayer games, let alone have a decent selection of options, without playerbase. Playerbase hasn't existed for years given people moving to MMORPGS and CS.

    5. Re:Argh. by Anonymous Coward · · Score: 0

      It sounds like you are one of those people who just dont "get it" or you suck immensily at the game.

      CS is a platform for competition just as any other real sport; that is what it excells at. It has all of the right things to make it a viable system for interesting teamplay. If you appreciated the need for a balaenced system for competition, you would see why CS is king. This system also scales well in each skill level, something I think is unique in CS. Pick Q3 for instance; fun for the FPS gods, but no fun for everyone else because the newbs won't get a single kill. Or on the other side of the spectrum, pick any of 90% of the FPS games out there; fun for the newbs but dumb for any decent player because they will figure out some kind of really cheap tatic. CS is balanced for everyone.

    6. Re:Argh. by Telastyn · · Score: 1

      Except for the rampant cheating in the game...

      No, I simply do not find 5 minutes of nothing intersperced with 5 seconds of action enjoyable. Give me q1tf or tribes or q3a, or even some bombing run any day of the week.

    7. Re:Argh. by BenjyD · · Score: 1

      I'd have to put myself in the "Not getting the CS attraction" camp.
      Every time I've played online it just seemed dull. There's no bullet flight-time, so you just put the crosshairs on the head and press fire. The levels are small and dull. Games mostly degenerate into either a sniper fest or one big bunny-hopping mess at the bottleneck.
      At least in Q3, bad players get to play the game rather than just spectate after being sniped ten seconds in. In BF1942, there's enough different types of vehicle and player to make attacking more interesting, plus sniping is far less powerful due to the bullet flight-time.

      I've sat and spectated some CS games a few times. There were people who spent the whole game just sniping, using some strange fire-and-switch-weapon trick to skip the long reload pause (dunno if that's fixed yet), so anyone else who moved died while the sniper was still one pixel wide on their screen. If these are the kind of people who find CS fun, I can see why I don't like it.

    8. Re:Argh. by Sporkinum · · Score: 1

      Exactly! That's why I quit playing it several years ago. Someone in an earlier message said something about shooting through walls.. sounds like same old wall hacking is back. That and the steam thing kept me away from it.

      --
      "He's lost in a 'floyd hole"
    9. Re:Argh. by Rirath.com · · Score: 1
      "I'd have to put myself in the "Not getting the CS attraction" camp. Every time I've played online it just seemed dull. There's no bullet flight-time, so you just put the crosshairs on the head and press fire."
      I hate to admit it, but I pretty much completely missed the CS craze. I tried one or two rounds, watched it for a bit, but just didn't see the fun in it. I love FPS games, played UT religiously, but CS just didn't have it for me. This is all the more reason I'm looking forward to CS:S. What may be old hat to a lot of jaded gamers is my chance to get in on the action, without having to fill in all the blanks of what I expect to actually happen with imagination and forgiving a very old engine. It's my chance to see the game as the folks who love it do.

      If it ain't broke, tweak it. I love UT2004 mainly because it's an up to date UT, (2003 varied too far) I'll love HL2 as a up to date HL, and I believe I'll enjoy CS:S for the same reasons. If not, I'll personally dislike it for the same reasons and move on as I did the first time around.
  41. Online Gaming is whole different genre then 1p by thx1 · · Score: 1

    Comparing Doom3 to CS Source is silly. Doom3 has great 1p and laughable multiplayer. CS has no 1p and refined muiltiplayer. What makes CS good is not gfx, It consistency. I know when I load dust1 up that It will be exactly the same, that my fps aren't going to go in the crapper, and that when I kill someone it is because I aimed better. The reason that CS is so successful is that anyone can be good as long as they have skill, and with skill you really can kill anyone with any gun. It's not a race to the bfg9000 like most other games. Maybee some of the other game companies will catch on one of these days that people want refinement online not cool looking water reflections that lead to the likes of 20fps.

    1. Re:Online Gaming is whole different genre then 1p by Anonymous Coward · · Score: 0

      What the fuck? That's the biggest load of crap I've ever read on Slashdot.
      Random-Strike is popular because anyone, no matter how crappy a shot, can kill anyone. All the newbies can join a server and have fun. Quite unlike the Quake series where a really good player can dominate a newbie 30-0. I've been at a top level in CS, playing both in CAL-Invite and CPL and I enjoy the teamplay element but as a mp game it is shit compared to Q3 OSP.

    2. Re:Online Gaming is whole different genre then 1p by JFitzsimmons · · Score: 1

      It might be more fair to compare a multiplayer based mod based upon the DoomIII engine to CS:Source, which is just a multiplayer based mod for the Source engine.

      --
      Beware he who would deny you access to information, for in his heart he dreams himself your master. -Anonymous
    3. Re:Online Gaming is whole different genre then 1p by thx1 · · Score: 1

      If you had mentioned UT2004 I might have a little respect for you. As a gamer... a serious gamer, comparing cs to q3 is like comparing kubrik to cartoon network. Q3 physics is sloppy, movement does not effect aim which leads to strafe wars. I doubt you were in either cal-i or cpl, and left with the mindset that q3 takes more skill ( physical ability), then CS. I think you'll find the view I have as the general consensus among the gaming community. So keep buying the garbage on the bestbuy shelves if you prefer bright colors over refined gameplay.

  42. CS Source is ausome. by JPriest · · Score: 4, Insightful
    I don't care what others say, CS is a much better multiplayer game than Doom 3 and others. CS offers a level of precision in shooting not offered in other games and has more realistic game play. The engine update is amazing if you ask me, the more realistic smoke granades and flash bang rock, as does the new machine gun.

    CS still offers a level of gameplay that other cannot match, and CS:S does a very good job of renewing the game. Expect to hear more about CS:S as it moves out of beta, I was impressed with it.

    --
    Saying Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
    1. Re:CS Source is ausome. by JDevers · · Score: 1

      I would hope it would be a better multiplayer game since that is the entire focus of the game. Doom 3 on the other hand hs multiplayer thrown in as little more than an afterthought for added replayability. Doom 3's ENGINE will ultimately power some very impressive multiplayer FPS games, but without those mods (and complete commercial overhauls) it's not exactly a fair comparison.

    2. Re:CS Source is ausome. by Anonymous Coward · · Score: 0

      You are quite obviously the stupidest person alive. CS has always had wildly inaccurate and random bullet spray, leading to totally random luck frags that occur in every single round.

      CS is the antithesis of realism. It is a GAME with the rules of a game. If you want realistic try Operation Flashpoint or America's Army or the Rainbow Six series. Those games at least come CLOSE to simulating realistic combat. CS is a complete mockery of shooter sims.

      Not only is CS not a shooter sim (realistic game), it's not even a good team deathmatch game (as that's really exactly what the game boils down to). Enemy Territory is an example of an objective oriented team deathmatch game (NOT a realism game, as they don't even pretend to be one) that is everything that CS tries to be and fails at. 99% of the time in CS people don't even attempt to go for the objectives or use teamwork, where ET pretty much forces you to do both or you will lose and not have a fun time of it. If objectives aren't your thing, Quake3 Team DM (with the OSP, CPMA, or Rocket Arena mods) is the ultimate. There are no uselessly repetative weapons where the only difference is 20ms rate of fire and 3 damage per projectile, and aiming is actually rewarded instead of discouraged.

      The major problem with CS is that the bullet randomization is so extreme that you can literally put someone in the game who has never played it, give them an MP5, and they WILL get frags. And not by skill, but because the combination of random bullet spreads and recoil will give the easy headshots on the oversized head hitboxes, while that same randomization will punish those with hard practiced aiming skills by making a nice outline of their target in the wall behind them without dealing any damage.

      Ironically it is this same random luck factor that makes CS so popular. People think they are mr. l33t sk1llz because the random number generator gives them a few bones every now and then. There is one good thing about CS, though. It keeps most of the immature and cheating players out of the better games.

    3. Re:CS Source is ausome. by tabby · · Score: 1

      CS is crap as far as realism goes. Its fun, but that is it. If you want realism play RogueSpear. I play it at the game centre where I work for a kick every now and again, but for any longer than an hour it bores me. And after how many years the AWP (shouldn't it be AWM?) is still too dominant.

      But the good thing with CS:Source Beta is the physics. It bodes very well for HL2 & associated mods. And the fact that it runs very well on machines that Doom3 was totally unplayable on. Bodes very well.

      --
      I've experiments to run, there is research to be done on the people who are still alive.
    4. Re:CS Source is ausome. by TerrapinOrange · · Score: 1

      I've found the Doom 3 engine scales down remarkably well. I'm currently playing it using a Geforce 2 MX. Will source actually run acceptably well on a lesser card than this? I have shadows, specular lighting and bump mapping turned off, so the game doesn't look quite as good as it ought to, but it's still stunning to behold, and the framerates arn't too bad. So what kind of hardware does source need?

  43. I think people prefer the gameplay to be original by Matt+Ownby · · Score: 1

    Keeping the gameplay the same as the original is one of the cool things that Valve does that most companies don't do. For example, if you look at Team Fortress Classic (their remake of Quake's Team Fortress) you'll note that they _attempted_ to keep the gameplay (physics, movement speed, damage, etc) authentic.

    I definitely think that there is demand for upgraded graphics while keeping the gameplay the same. I can only imagine how cool a revamped Quake 2 would be :)

    Most remakes of classic games that fail... fail because they changed the gameplay.

  44. CS:Source is not CS 2 by Anonymous Coward · · Score: 0

    but guys, there's also going to be a Counter-Strike 2 for half-life 2, which will have new content.

  45. Almost Makes me want to Play CS again by d3ity · · Score: 1

    Almost makes me want to play CS once again, the graphics look cool, and I'm a huge fan of good physics. But I despise Steam, I refuse to support something that will eventually try to get me to pay a subscription for a game I paid for.

    1. Re:Almost Makes me want to Play CS again by Lisandro · · Score: 1

      I have the same beef with Steam. Either make me pay for the game and skip subscriptions, or give me subscriptions and keep the game for free. A lot of MMORPGs suffer from the same.

    2. Re:Almost Makes me want to Play CS again by fiznut · · Score: 1

      Please do a tiny bit of research before coming to a conclusion like this. Steam will not, and never will, make you pay a subscription fee. Even the monthly premium package, which was supposed to allow you to get every new Valve/Gearbox/Whatever released product as soon as it's released, but even that was scrapped. If you buy HL2, you will be able to play HL2 and all of it's mod with no further charge. That's all there is to it.

    3. Re:Almost Makes me want to Play CS again by d3ity · · Score: 1

      Somehow I give as much credit to valve for keeping thier word as far as subscriptions go as I give them for keeping an HL2 Release date.

    4. Re:Almost Makes me want to Play CS again by delus10n0 · · Score: 0

      I don't understand where this subscription thinking comes from-- they want to be able to sell you a game (for a one time fee) and they want you to be able to login to any computer with Steam installed (and broadband internet) and play the games you've purchased.

      Never have they said it would be a subscription service.

      --
      Not All Who Wander Are Lost
    5. Re:Almost Makes me want to Play CS again by Rolo+Tomasi · · Score: 2, Insightful
      Everyone is trying to force this down our throats. Buying and actually owning things is frowned upon. Everything is becoming a "service". This means "they" stay in control. The good thing for the companies is that this generates a steady stream of revenue - they don't have to make as much of an effort creating a better and cheaper product, once you have the "service", they try to make it hard for you to switch to a competitor.

      Thirty years from now, you won't own anything anymore. Evertyhing will be "services" and "subscriptions". Welcome to the new age of feudalism.

      --
      Did you know you can fertilize your lawn with used motor oil?
    6. Re:Almost Makes me want to Play CS again by Lisandro · · Score: 1

      My bad, i actually thought Steam had *some* subscription-based content. Had to educate myself a bit ;)

      Still, is it so hard to imagine it happening? It's not like Valve likes to milk every last penny from it's users - Steam makes it very easy for them to give the next step. Keeping a "service" is much more profitable for them than a product.

      Anyway, Steam sucks. I don't know if it has got any better lately, but being forced to have an Internet connection to play is evil. Nevermind the constant crashes. The underlying idea of online game delivery is good, but Steam it's still not a good implementation.

    7. Re:Almost Makes me want to Play CS again by delus10n0 · · Score: 1

      You don't have to have an internet connection to play games that are already fully downloaded. You can play in "off-line mode", they added that 6months ago or so, if I remember right.

      I've been with the program since the very early private betas, and I've only had it crash 3 or 4 times, tops (in the beginning) -- it's now pretty much rock solid.

      --
      Not All Who Wander Are Lost
    8. Re:Almost Makes me want to Play CS again by Anonymous Coward · · Score: 0

      I can definitely see how my post was overrated.

      Jackasses.

  46. Dont forget that CS:S is a FREE mod for HL2 by Anonymous Coward · · Score: 3, Informative

    Ya, that is right, CS:S will be free with HL2, its not suppose to be CS2, nor is it suppose to bring anything new, valve simply ported CS to the new engine, and is offering it for free.. had they taken money for CS:S alone i could understand people being upset, but really.. This is just goodwill from Valve as i see it.. Stop complaining about everything!

  47. Great, keep the 3lit3 haxx0rs from good games! by Imazalil · · Score: 1

    Valve, please keep pumping out revisions of CS, I for one do not want to deal with all the 12 year olds with no spelling comprehension on any game I play.

    Thank you.
    Im.

  48. wallhacks! by smallguy78 · · Score: 1

    hit shift + f1 for a little treat..valve should keep in a default wallhack, that way you can just assume everyone is cheating in the game, like most people do already.

    --
    Nothing costs nothing
    1. Re:wallhacks! by smallguy78 · · Score: 1

      I also forgot that terrorists can buy bombs, even better: bind j "buy c4;slot4;drop" 5 simulataneous bomb explosions, ahh the joy of betas.

      --
      Nothing costs nothing
  49. Did anyone else read the title as... by Qinopio · · Score: 1

    I dunno about you, but I read it as "A Look at the CounterStrike Beta Source".

    --
    __________
    [Big Brick Wall]
  50. Why CS still? ET is the best class based game ever by Sark666 · · Score: 1

    I tried CS when it first came out and couldn't stand it.

    First off, it seemed to have netquake net code not quakeworld. The net code was horrible.

    2nd, most people don't actually do the objective, the last 2 camp, to play 1 on 1 just to be the last guy standing.

    3rd.. ah fuck third, I could on and on why CS sucks.

    People out there who play CS and haven't tried Enemy territory yet. Just go download it, it's free and see how a class based game with real objective's that have to be accomplished is done right.

    It won multiplayer game of the year left and right. I'm really hoping to hear of ET2 but not sure if the doom3 engine is right for it cause it certainly looks like it's not.

    Ot, but does the doom3 engine have terrain support? And 4 players will certainly have to be dealt with.

    I hate to say it but the source engine looks like the engine for ET2. Then again they are doing wolf with d3 engine so we'll see.

  51. Anyone remember the Half-Life 2 source? by rd_syringe · · Score: 1

    If you took a look through it (or had someone else tell you about it, *cough*), you'd have noticed all the old Quake-like source files in it like glquake.h. It looked as though parts of Half-Life 1 were included. The reason became clear when people figured out you could play the original Half-Life using the Source engine as though it was a big TC. Amazingly, Valve retained mod compatibility with the previous Half-Life.

    So basically, the reason nothing's changed but the graphics is because, literally, very little has changed but the graphics.

  52. Imagine by Threni · · Score: 1

    > Imagine if Doom 3 had been just like the original Doom, but with a better
    > engine.

    Uh..yeah - I wouldn't have bought it!

  53. Counter Rogue by Anonymous Coward · · Score: 0

    I for one am eagerly awaiting the action packed turn based overhead ascii fighter known by the codename

    'Counter Rogue'

  54. NOT just a graphical upgrade! by gblues · · Score: 4, Informative

    CS: Source DOES include significant gameplay changes!

    - Accurate physics, including ragdoll physics for when players die; you can also push stuff around.
    - When you land from a jump, you STOP MOVING. No more bunny hoppers! Also if you fall from a high enough ledge to take damage, you stop moving for a bit.
    - Accurate hitboxes, so you actually have to hit the head to get a headshot.
    - The new fog effects make smoke grenades really useful.
    - Flashbangs actually make you deaf for a minute, as do grenades if they explode near you.
    - Jumping makes noise.

    Nathan

    1. Re:NOT just a graphical upgrade! by SkoZombie · · Score: 4, Interesting

      Yeah i was wondering how far down i'd have to read for someone to post something insightful about CS:S. If i still had mod points i'd mod you up!

      In addition:
      - The muzzle flash is vastly improved ... for instance when you're in smoke firing, a *lot* of the smoke lights up.
      - Flashbangs visual affects are VASTLY improved and give a real feeling of disorientation, with images overlayed and what looks like a 2 year old playing with the brightness and contrast controls.
      - The physics can not be understated! You can hide behind stuff, that might get shot away! Its not a static world, most stuff is dynamic! I played it for ages and ppl were *still* playing with the physics! A grenade explosion will send objects (weapons, bodies, small objects) flying ... it looks SWEET!
      - The dust looks awsome, try wasting a few clips into the ground and tell me you dont drool!

      On top of that ... its generally just more playable!

    2. Re:NOT just a graphical upgrade! by Nemi · · Score: 1
      - When you land from a jump, you STOP MOVING. No more bunny hoppers! Also if you fall from a high enough ledge to take damage, you stop moving for a bit.

      Uh, you stop moving in current CS also unless the admin has turned it off.

  55. Reviewers mistake wrt Gun Models by blach · · Score: 1

    The review has the line "Gun models are great" or something next to this picture:
    http://www.counterfrag.com/screenshots/c ounterstri ke%20source/beta/review/007x.jpg

    Problem is, the model is a *MIRROR IMAGE* of an M4/M16. That is to say, what you see there (mag release button, ejection port, nonfunctional side of safe/semi/auto selector) should all be on the right side of the gun.

    Just so you know ;)

  56. Gabe Newell says --- No, it will not be free! by Anonymous Coward · · Score: 0

    Gabe Newell stated that the CS:Source will be a separate game from HL2, and they will charge for it too.

    http://server.counter-strike.net/article_132.htm l

    Also, they've stated that the CS: Source beta players will NOT get CS: Source for free when it comes out. Given the fact that many of the CS: Source beta players right now have the ATI free HL2 voucher (me), this says yet again that CS: Source won't be free.

    1. Re:Gabe Newell says --- No, it will not be free! by evilNomad · · Score: 1

      Hmm? The quote is: "Counter-strike Source will be available separate from Half-life 2, but will come out the same day." To me it sounds very much like Source will still be with HL2, but there is also an option to buy it without, and besides during E3 they stated that CS:S would be free with HL2..

  57. Re:Why CS still? ET is the best class based game e by mutewinter · · Score: 0

    Dude, they updated the netcode a loooooong time ago ;)

  58. CS: Glorified IM app? by Anonymous Coward · · Score: 0

    All the people bitching about CS and how crap it is probabely got sick of being owned by more skilled players. And yes a vast majority of CS players are young and or immature and so the sentiment is understandable.

    However imo what makes CS good is the wide margin between average and skilled players. And further the even wider margin between an average team of skilled players and an excellent team of average players. And this is due to the simplicity of CS. The well balanced aspects of action and tactical play.

    There's plenty of good competition, especially on LAN where the random nature of online play is removed. Put all this together and you have a good game.

    Lastly I'm looking forward to the physics and their impact on gameplay. Really don't give a shit how it looks. But yes it's a pity Valve didn't drop hitboxes altogether and follow iD's lead.

  59. No its not just improved graphics. by bhasman · · Score: 0

    It has the havok physics engine!!!!!!!!!!!

  60. MODS: TROLL ALERT by Anonymous Coward · · Score: 0

    This is to inform you, gentle moderator, that the parent post is from a person who has trolled Slashdot in the past under the names bonch and Overly Critical Guy. Please, do all of us a favor and don't be taken in by this person's moronic brayings.

    Thank you.

    This has been a public service announcement.

    1. Re:MODS: TROLL ALERT by KDR_11k · · Score: 1

      Does it matter? Why would anyone care about that guy's past?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  61. Re:show me a FPS that is really diffrent by Anonymous Coward · · Score: 0

    Show you a FPS that is different? Different to a "First Person Shooter"? Where you don't explore a map and shoot bad guys?

    You're a dumbass.

  62. Clasic Doom Doom3 mod by Miffe · · Score: 1

    http://cdoom.arqz.com/ So far, they have modded the weapons to no reaload all the time. And they also have a Doom3 version of Doom 1 e1m1

  63. Not a Gamer Myself... by Anonymous Coward · · Score: 0

    but I am wondering why the icon on this looks like a penis pump - and how one would use that to play over the web....

    Must involve a webcam at some point, but now I really am just guessing.

  64. Re:Why CS still? ET is the best class based game e by SphericalCrusher · · Score: 1

    First off, do you have any idea what the hell you are talking about?

    "I hate to say it but the source engine looks like the engine for ET2."

    What is that suppose to mean? Sure, the new Return to Castle Wolfenstein game will more than likely use Doom 3's engine, but it was originally designed for Doom -- not Wolfenstein. Just like Wolfenstein using Quake 3's engine today -- it just runs a lot better on the parent game. Doom 3's engine is awesome -- nothing compares.

    As far as you directing the crowd to play ET over CS -- that's all one big opinion -- those are two completely different games and to say one is better than the other only makes yourself look more like a fool. Sure, they are both First Person Shooters, but let's just say they both have a lot of different qualities in them. ;) So in general, it really applies to the type of person you are and the type of games you enjoy most -- which is why more people play CS. Personally, I enjoy them both games, but I would never recommend something I enjoyed more (Quake 3, Doom 3) over the two, simply because it's just a completely different thing.

    And Doom 3 was originally designed for what it has always been -- a single player game. The addition of a small multiplayer support system was awesome and I'm glad it's the way it is. There will be future games to expand the multiplayer limitations of the Doom 3 engine -- Quake IV for instance. We're in for a lot more to come.

    And yeah, Wolfenstein won a lot of multiplayer awards... but take in account that Half-Life and Counter-Strike won a lot more. I'm not taking sides here, as idSoftware is my favorite development team, but you just have to know that CS won't be getting that many awards anymore, simply because it's an older game. And also, maybe you've just had a bad experience playing in some CS servers -- go play some bots. People actually do objectives.

    --
    "Instant gratification takes too long." - Carrie Fisher
  65. Is this a news? by SirLestat · · Score: 1

    Valve said long time ago that CS for Half-life 2 was NOT CS2, only the original CS for HL2. Why should we now be surprised about it?

  66. Why per-pixel? by ReKleSS · · Score: 2, Interesting

    This may seem ignorant, but why would you use per-pixel over per-polygon? As I see it, the graphics are merely the visual represenation of the game state stored in memory. Per-pixel collision would be using that visual represenation as the basis for the game state, which seems to me like a weird way to do things, because then it would be influenced by stuff like resolution. Could someone please explain this?
    -ReK

    --
    md5sum -c reality.md5
    reality: FAILED
    md5sum: WARNING: 1 of 1 computed checksum did NOT match
  67. Larger Screenshots by astroblaster · · Score: 1

    The hyperlinks on the thumbnails in that article lead to the same thumbnails! Erase the "x" in the filename to see the larger image.

    aka this is now this.

    1. Re:Larger Screenshots by astroblaster · · Score: 1

      Whoops! bad example. What I meant to say is this is now THIS.

  68. A quick 'duh' to keep in mind by The+Kow · · Score: 1

    Counter-strike's popularity is in its multi-player. The 'content', for all comparison purposes is the experience, and the people you're playing against. Doom 3 was a single-player game. Huge difference. Huge. Did I say huge? I meant really big.

    --
    Moo
  69. Another one is the Doomsday Engine. by Ghostgate · · Score: 1


    http://www.doomsdayhq.com/

    The Doomsday Engine is an enhanced version of the original Doom engine. You can use it to play any games that use this engine, like Doom 1/2, Heretic, and Hexen (you must have the original game files to do so).

    This engine supports (among other things) OpenGL/Direct3D graphics, 3D sound with EAX or A3D, and even 16-person multiplayer.

  70. Possible Credit? by da3dAlus · · Score: 1

    That sounds a lot like another comic's quote from Real Life

    --

    Sometimes I doubt your commitment to Sparkle Motion.
  71. This is Valve's forte: by I(rispee_I(reme · · Score: 1

    Updating classic games with eyecandy. Before CounterStrike was created by fans, their most successful online game was a facelift of the original team fortress. Id software wisely leaves this to fans; both Quake 1 and 2 have numerous GPL'ed engines with eyecandy that is on par with newer games, although I prefer TomazQuake for Q1 and Q2:ICE for Q2, which add enough effects so that the respective games don't look ancient, but not so much as to make them run at slideshow speed.

  72. Re:Why CS still? ET is the best class based game e by Sark666 · · Score: 1

    Yes the netcode was updated a long time ago, but when I tried it, it was horrible but yet tons of people were playing it. To me, efficient netcode was crucial then when most people were on modems. Because lets face it, no matter how good the game is if the netcode isn't up to the job how can you actually have a good game? And then I remember they tried 'fixing it' by making it fair for modem/high speed users with some type of prediction that gave people with dial up some type of advantage in certain circumstances. Sorry I can't remember the details but I remember it didn't work well. So yes, I've heard it now has and for awhile has had good net code, but when I tried it the netcode was horrible but yet it was the most popular game online. I never understood playing a game when something required is sorely lacking. For ex. my belief in gaming is gameplay is king. Something could have horrible graphics but great game play. Now when you bring a game online, the netcode needs to be of quality to allow a user to enjoy the gameplay. This game certainly didn't have it for awhile but yet thousands were playing it.

  73. now that Half-Life 2... by maxpublic · · Score: 0, Troll

    ...is becoming the new Duke Nukem 3D, recycled content is just about all the gamers can count on.

    Max

    --
    My god carries a hammer. Your god died nailed to a tree. Any questions?
  74. Not just a graphical update! by Max+Threshold · · Score: 1

    One of the coolest things about the Source engine as compared to the HL1 engine is that object attributes are hierarchal. What this means for CS is that we will now be able to design maps that contain stuff like vehicles with turrets, or doors with breakable windows.

  75. CS 2 not the same as CS: Source? by BinBoy · · Score: 1

    This isn't the same as Counter-Strike 2 is it? I thought they were just porting some of their older games to the new engine and also doing total rewrites of TFC and CS.

  76. I thought you said it was funny by Anonymous Coward · · Score: 0

    It wasn't.

    1. Re:I thought you said it was funny by Anonymous Coward · · Score: 0

      That's why the grandparent got modded up to informative, not funny.

  77. WRONG by Anonymous Coward · · Score: 0

    YOU FAIL IT!

  78. Wrong. by delus10n0 · · Score: 1

    ..about Source is that it keeps the same gameplay, including guns and maps, of the original CounterStrike and simply brings CounterStrike (which uses the original Half Life engine) up to date graphically.

    This isn't correct. They ported a large chunk of the code/behaviors over, and imported the old models/maps, but they've done a significant amount of work to get them to look good in Source. This is hardly just "updating the engine." I'd even suspect that they can make CS look even better, seeing as it's a side project right now (and HL2 is the priority.)

    --
    Not All Who Wander Are Lost
  79. Help. by ftgow · · Score: 1

    After pirating CS Source I cant logon to regular steam on my Linux setup with cedega.

  80. Oh god, not again... by Anonymous Coward · · Score: 0

    There will be a new CounterStrike!

    That means a new aimbot, new wallhack and a large influx of script kiddies to run them because they're too lazy to develop the skills to kill legitimately.

    To be fair, it's not just CounterStrike that's laden with cheats. CounterStrike just happens to have the most players and therefore the most cheaters. Frankly, CS never did much for me, cheating aside. There's cheats out for UT2k4 (those showed up within 2wks of release), CoD and many others.

    Sure, there's some good players out there, but cheaters are usually pretty easy to spot. That instant 180 degree spin/one shot kill (usually a head shot to boot), or the "I have huge cajones and won't attempt to hide that I'm running aimbot" classic of 7 headshots within a 2 second timeframe. Over and over and over.

    There's the wall hack, so no amount of sneaking up or cover will prevent you from dying the nanosecond you expose a pixel of your elbow.

    There's the extra large clip hacks (ever wonder why he didn't have to reload?). The list goes on.

    CounterStrike certainly didn't start the trend of l4m3rs, but it certainly has made the largest contribution.

  81. Changin the rules of football1: Football2 by ameneon · · Score: 1
    Actually, I've just started a http://football2.org/ , in which we are going to provide an alternate set of rules in order to make football more entertaining. It is very much work in progress, but there is some content up allready.

    An example rule is that there will be taken penalities in the beginning of the match untill one team is leading. In this way no more boring 0-0 matches, cause one team must attack!

    If you have any good ideas or would like to tell us to leave football alone, register on http://forum.football2.org/ There is also an early prototype of the football2 falsh game (think sensible soccer with football2 rules). It's on http://play.football2.org/

  82. Too Late? by Simulant · · Score: 1


    Valve had the most popular multiplayer FPS in the world handed to them on a silver platter and they blew it. Condition Zero took way too long and seems like an afterthought. I would have loved to have seen CStrike converted to the Q3 engine (or similar) years ago. It's a bit late now. I doubt I'll be back in any significant way even if it's runnining on Source. There are too many other good games out there.

    And I really, really hope this deosn't mean that Halflife 2 multiplayer is going to suck.

  83. Did they fire him? by Snaller · · Score: 0, Flamebait

    They guy who decided to call it "Source" - jackass.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  84. backwards compatible by sad_ · · Score: 1

    if the network code would be backwards compatible that would be great. that way people with old hardware can continue to play the game, and people with newer riggs can run the latest newest game engine and enjoy greatly improved gfx/sfx.

    --
    On a long enough timeline, the survival rate for everyone drops to zero.
  85. Better graphics by Snaller · · Score: 2, Funny

    Half Life 2's engine is not nearly as advanced as iD's but this is due more to the need for wide open environments in HL2 and Counterstrike Source than any inferiority at Valve.

    So Id's engine is better because it can render a dark hole in the ground?

    Hurrah for Valve and their wide open spaces - just say no to black holes (and crates!)

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  86. Players like the maps as they are by horza · · Score: 1

    There are just a few maps that are repeatedly played (dust, dust2 and aztec being the main ones), despite the hundreds of maps available for free download, and the moment someone changes to something more original instantly there will be a number of players clamouring (ie spamming) for one of the ones they know well.

    People like maps they know well as they can concentrate on outwitting the enemy as opposed to running around randomly hoping they don't run past a hidden alcove where they will be killed by someone they didn't see. The main maps have evolved into very balanced maps, each side having it's own set of tactics.

    The incremental changes to the game is great. Each time you get comfortable they (a) add something new, such as smoke grenades or a weapon, to add spice, or (b) change a physical characteristic to level the elite and the n00bs, eg by preventing bunny-hopping. I'm looking forwards to the new physics characteristics whilst knowing that the game will still be my favourite CS.

    A couple of days ago I deleted CS of my hard drive as I am on holiday on the French Riviera and I wasn't getting enough sunshine. Despite years of playing, the game is still totally addictive. I've vowed not to re-install HL but will install HL2 and the new CS:Source when it comes out. Hope I last out. I paid about $20 for Half Life all those years ago and it has been the best value for money ever. I'm looking forwards to plunking down my cash for HL2 and rewarding Valve for severely damaging my social life all these years.

    Phillip.

  87. code rewrite? by Anonymous Coward · · Score: 0

    How much of a code rewrite did they have to do to get this released? If it looks so much like the old game and plays much like it with new features does valve have some kind of upgrade component for their new engine from the old? If so, would this mean the rumor of Half-life 1 for the new source engine could be true?!?

  88. Best to give credit where credit is due by Anonymous Coward · · Score: 0

    Unnnn... Quake really rocked the boat when it came out dude.... Granted I'm a CS junkie but...

    I thank Quake for...

    1. Allowing players to host servers for Internet play. Anyone remember TEN, Heat, Engage, Mplayer when you used to have to pay per hour to play on the internet? (oh yes, thank you battle.net as well)

    2. No more monsters that are just sprites. 3d models are cool, I hope they make more games with 3d models.

    3. GLQuake. 1.1 MB patch that added 3dfx glide and OpenGL acceleration and encouraged it to become an industry standard for gaming.

    Yah with newer titles and their "game balance" (no more camping the RL) Quake has lost some of its luster, but hey it was good enough for Valve to make a mod to bring it back.

  89. Re:If it ain't broken... Here Here! by Havokmon · · Score: 1
    why fix it? Well, of course, there should be new content, and there probably will be, but that doesn't mean that we have to get rid of the old stuff. There's always a balance somewhere.. but things aren't always as mutually exclusive as people think it be..

    IMHO, Descent is the best 'FPS' ever. Descent 2 was ok (more guns), and Descent 3 was also pretty good. Now, Descent only had a 2d engine, but the source code was made available, and one of the updates was to make a 3dfx version. VERY nice update to a great game.

    --
    "I can't give you a brain, so I'll give you a diploma" - The Great Oz (blatently stolen sig)
  90. Counter-Strike Community by erroneous · · Score: 1

    All the talk from people complaining about the Counter-Strike "community" have obviously had some bad experiences on some badly run servers... usually the big ISP-run servers where there are never any admins present.

    On a well-run server populated by competent and friendly players more interested in getting objectives and winning rounds for the team, rather than a personal frag count, can be a hard thing to find.

    But if you do Counter-Strike remains one of the most playable online games out there.

    It's just a case of the server having the proper rules and those rules being observered by the players and enforced by the admins.

    I, for one, am never afraid to wield the banning stick.

    --
    erroneous: look me up in a dictionary