P0ST NUMBER 300 FOR KATZ!!!!
on
High Score
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· Score: -1
w00t! This is my 300th p0st, and I saved it for Katz!
Re:In case the post gets slashdotted
on
High Score
·
· Score: -1
Remember Pong, Raid on Bungeling Bay, or Earthworm Jim? E-games are now both historic and significant, representations of the birth of a culture. They embody a value system, mind-boggling inspiration, common language and experience. And they are finally getting their due. It is unbelievable how far video games have come in the past 30 years, from pinball systems to the console wars raging between Sony, Nintendo and Microsoft, or how important they are culturally. In these games are the stories of the transition from one age to another. Electronic games have spread the psychology of interactivity, re-defined narrative, and are a huge and growing swath of pop culture. They are a gazillion-dollar business, already surpassing films in revenues. They have altered the consciousness and cognitive traits of at least one generation, perhaps two. High Score: the illustrated history of electronic games, by Rusel Demaria and Johnny L. Wilson, is a beautifully organized history of this astounding and little-chronicled phenomenon, from primitive pinballs to the powerful new 3-D entertainment consoles.
The authors take us through the making of Space-Invaders and Pac-Man up to Myst and Tomb Raider.
Apart from a chronicle of the early games, High Score focuses not only on the technological wizardry of e-games, but on the business and cultural context in which they appeared: when Sega introduced the Dreamcast, perhaps their best machine at the time, it was almost too late -- they were already up against PlayStation and N64. Even the Tamogochi-like memory card which incubated eggs for pet creatures in Sonic Adventure couldn't quite save them.
The book is succinctly organized. It's actually beautifully presented in a publishing context -- short, well-reported, informative and illustrated chunks. Section One is "Before the Beginning," a tour of the "pre-history" of video games, including an homage to some of the earliest pinball machines and the various breakthroughs like integrated circuits that ultimately made e- games possible.
Section Two focuses on the 70s, and the true birth of the gaming industry, sparked by Ralph Baier and Nolan Bushnell and Pong, one of the first games to become a household word. In the 80s, hit after hit spread through the country's video game arcades (many now closed due to the power of personal computing), and private homes were invaded by Atari, Intellevision and ColecoVision's gaming systems. As the authors point out, the PC and the floppy made it possible for anybody to become a game developer.
In the 90s, write DeMaria and Wilson, the CD-ROM, 3D graphics and broadband revolutionized gaming. "New rivalries" -- and enormous investments from giant companies like Sony and Microsoft -- "create rapidly escalating technologies, immersive realism, and and wide range of crossovers and tie-ins. Developmental budgets skyrocket, interactive games become very big business, and the companies themselves begin to merge and consolidate."
Many gamers are now old enough to appreciate that they have a history. But many people still don't grasp how significant gaming has become. Where else will you read about Dave Perry's launch of Shiny Entertainment in l993, after years of creating games overseas? Perry, who slept in the parking lot at Virgin, won Game of the Year on the Genesis with Global Gladiators.
The authors describe the rise of Tomb Raider and its journey to Hollywood, but that story is well-known. It's the game-by-game, breakthrough-by-breakthrough historical context that makes the book so compelling, and so important. Gaming isn't just about entertainment. It's a common language, value system and way of thinking for millions of younger Americans, something the older and more mainstream culture has yet to appreciate. It's way past time society recognized the astonishing creativity and technology that went into the making of e-games, both in terms of game creators and the games themselves. As you read through High Scores, you get the sense of a history that transcends entertainment. What you see is the birth of a culture. This book does, and in the most readable way imaginable. It's tough to imagine anybody under 40 who reads this site - gamer or not -- who wouldn't love it.
You can purchase High Scores from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
JismTroll (588456) [ Preferences ]
Related Links High Scores from bn.com book review guidelines submission page More on Games Also by JonKatz
Book Reviews Slashdot's book review section is brimming with reader-submitted commentary on interesting books. Here's a sampling of recent reviews -- read below for how you can add yours to the list.
For programmers, check out reviews of the Zope Bible, Programming Jabber and other specialized books.
If you're just trying to manage programmers, grumpy's review of Managing Einsteins might be just what you're looking for. Meanwhile, keep the company afloat with lessons learned from The MouseDriver Chronicles and The Bombast Transcripts.
Science buff? Read Tal Cohen's reaction to Rare Earth, and Peter Wayner on Digital Biology. Don't forget the grain of salt in Voodoo Science, either. His Dark Materials is one of the many Science Fiction titles that Slashdot readers have praised or panned for your pleasure.
And somewhere between Sci-Fi and reality are books like Flesh and Machines, reporting from the intersection of yesterday's fiction and current technology.
It's easy to submit your own reviews for consideration, too. Just read the Slashdot book review guidelines, and then use the web submission form.
Dude, where have you been this morning? You have missed some wonderful group-effort crapflooding! We even got the AC scum in on this one. Nothing but CAPS LOCK and MOD PARENT UP posts. It was a beautiful sight, when all was said and done. It brought a tear to my eye.
another one for the CLIT! w00t!
suck it. This i for the CLIT.
u r teh sux
I Agree With This Post
I Agree With This P0st
w00t! This is my 300th p0st, and I saved it for Katz!
Remember Pong, Raid on Bungeling Bay, or Earthworm Jim? E-games are now both historic and significant, representations of the birth of a culture. They embody a value system, mind-boggling inspiration, common language and experience. And they are finally getting their due. It is unbelievable how far video games have come in the past 30 years, from pinball systems to the console wars raging between Sony, Nintendo and Microsoft, or how important they are culturally. In these games are the stories of the transition from one age to another. Electronic games have spread the psychology of interactivity, re-defined narrative, and are a huge and growing swath of pop culture. They are a gazillion-dollar business, already surpassing films in revenues. They have altered the consciousness and cognitive traits of at least one generation, perhaps two. High Score: the illustrated history of electronic games, by Rusel Demaria and Johnny L. Wilson, is a beautifully organized history of this astounding and little-chronicled phenomenon, from primitive pinballs to the powerful new 3-D entertainment consoles.
The authors take us through the making of Space-Invaders and Pac-Man up to Myst and Tomb Raider.
Apart from a chronicle of the early games, High Score focuses not only on the technological wizardry of e-games, but on the business and cultural context in which they appeared: when Sega introduced the Dreamcast, perhaps their best machine at the time, it was almost too late -- they were already up against PlayStation and N64. Even the Tamogochi-like memory card which incubated eggs for pet creatures in Sonic Adventure couldn't quite save them.
The book is succinctly organized. It's actually beautifully presented in a publishing context -- short, well-reported, informative and illustrated chunks. Section One is "Before the Beginning," a tour of the "pre-history" of video games, including an homage to some of the earliest pinball machines and the various breakthroughs like integrated circuits that ultimately made e- games possible.
Section Two focuses on the 70s, and the true birth of the gaming industry, sparked by Ralph Baier and Nolan Bushnell and Pong, one of the first games to become a household word. In the 80s, hit after hit spread through the country's video game arcades (many now closed due to the power of personal computing), and private homes were invaded by Atari, Intellevision and ColecoVision's gaming systems. As the authors point out, the PC and the floppy made it possible for anybody to become a game developer.
In the 90s, write DeMaria and Wilson, the CD-ROM, 3D graphics and broadband revolutionized gaming. "New rivalries" -- and enormous investments from giant companies like Sony and Microsoft -- "create rapidly escalating technologies, immersive realism, and and wide range of crossovers and tie-ins. Developmental budgets skyrocket, interactive games become very big business, and the companies themselves begin to merge and consolidate."
Many gamers are now old enough to appreciate that they have a history. But many people still don't grasp how significant gaming has become. Where else will you read about Dave Perry's launch of Shiny Entertainment in l993, after years of creating games overseas? Perry, who slept in the parking lot at Virgin, won Game of the Year on the Genesis with Global Gladiators.
The authors describe the rise of Tomb Raider and its journey to Hollywood, but that story is well-known. It's the game-by-game, breakthrough-by-breakthrough historical context that makes the book so compelling, and so important. Gaming isn't just about entertainment. It's a common language, value system and way of thinking for millions of younger Americans, something the older and more mainstream culture has yet to appreciate. It's way past time society recognized the astonishing creativity and technology that went into the making of e-games, both in terms of game creators and the games themselves. As you read through High Scores, you get the sense of a history that transcends entertainment. What you see is the birth of a culture. This book does, and in the most readable way imaginable. It's tough to imagine anybody under 40 who reads this site - gamer or not -- who wouldn't love it.
You can purchase High Scores from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
JismTroll (588456)
[ Preferences ]
Related Links
High Scores from bn.com
book review guidelines
submission page
More on Games
Also by JonKatz
Book Reviews
Slashdot's book review section is brimming with reader-submitted commentary on interesting books. Here's a sampling of recent reviews -- read below for how you can add yours to the list.
For programmers, check out reviews of the Zope Bible, Programming Jabber and other specialized books.
If you're just trying to manage programmers, grumpy's review of Managing Einsteins might be just what you're looking for. Meanwhile, keep the company afloat with lessons learned from The MouseDriver Chronicles and The Bombast Transcripts.
Science buff? Read Tal Cohen's reaction to Rare Earth, and Peter Wayner on Digital Biology. Don't forget the grain of salt in Voodoo Science, either. His Dark Materials is one of the many Science Fiction titles that Slashdot readers have praised or panned for your pleasure.
And somewhere between Sci-Fi and reality are books like Flesh and Machines, reporting from the intersection of yesterday's fiction and current technology.
It's easy to submit your own reviews for consideration, too. Just read the Slashdot book review guidelines, and then use the web submission form.
Update: 20020427 12:50 by timothy
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MAAAAAAAAAAAAAAAAAAAD mutha phukken ski113Z!
I agree with the post that agrees with the post that agrees with the post about what ACs do to Taco Boy for sexual favors, or something like that.
u r teh sux
SQT, as always, we appreciate your insight. We look forward to future frequent updates from you.
Please keep us informed, as we all are eagerly anticipating the delisting of LNUX.
lol u r teh WROGN!
q!
This has turned out to be a good Troll Tuesday. Prop3Z to da mutha phukken CLIT! w00t!
I agree!
I agree with MOST of the posts that preceded this post. The exceptions are the AC posts. MOD THOSE DOWN!
I Agree With This P0st!
I Agree With This Post
I Agree With This Post!
All that was missing was our great l0rd!
I agree with this post that is ageeing with my post about agreeing with the parent post in regards to donating karma to the CLIT.
I Agree With This Post
dude. look what you started. u r teh RAWX!