I used to work for a logistics company that GM uses. One of GM's systems required some kind of user authentication (I don't remember the details) that they asked for my SSN to use. I did an MD5 on my actual SSN in hex and ripped out all the letters, used the first 9 as my SSN. It's a nice, repeatable way to generate a fake SSN that is likely to be unique in any system.
I strongly suggest using fake SSNs for anything possible, but of course, many times you are signing the "I verify that all this information is true to my knowledge" clause. Of course if you use it all the time, maybe you can get away with chalking it up to confusion over your actual SSN.
I concur, but if they can truly increase the color range as much as they are implying, this will be a fantastic advancement for video (unlike HD, which WANTS to be a great advancement but falls short in practical use). I've always been disappointed with the fact that TVs cannot display a deep black or a blinding white.
I don't really think GoW is that relevant. There are very few people who believe 360 will beat PS3 in terms of graphics and this isn't going to change that. Console FPS fans already have a strong leaning towards MS, so they're not going to win many converts there. By the time there are enough PS3s on the market to actually compete with MS, Sony's next line of games (among which are some that people have been waiting on) will be out that will look better than their initial launch.
I think the Analysts are getting a bit too interested in this development in terms on console sales. I think the game will do great, but not be tipping point for (or against) MS.
Not really the case. Dell has a line of gaming machines. If you want to play games, Dell is going to sell you one of those. And they're going to have an NV or ATI card in them.
I've noticed the same thing. There's something about the lighting system I think in an engine that makes all games that use that engine look like they were made in the same studio. I originally noticed this with OpenGL implementations (looked the same) vs. DirectX (varied), but that seems to have gone away.
I think if a company is developing YAFPS, it's not a problem. But if a company is trying to market a game that is different in gameplay or theme, they should seriously think about using their own engine instead of licensing one.
We have the ability to recover a probe from space. On the other hand, if we had never had USB, DRM, ALC encoded audio, I think we'd be in pretty poor shape to figure out what was on that USB key.
Opera was the mass market cinema of the pre-electric world. Classic stories, bombastic music, great special effects, major bankable stars. It was the Summer action blockbuster of its era.
Still too expensive. Think of how much a 2GB flash costs compared to a DVD and what kind of profit margins the company would be looking at.
Also, optical media doesn't have to be slow loading, they just need to write better code and organize their data better. As an example, Load up either of the Metroid games and see how blazingly fast they load. You can also test load times for areas by timing how long a door takes to open after you shoot it. Except for the very large rooms, it's near instantaneous.
Sony is mainly responsible for making optical media seem poor and set a very low bar that unfortunately, MS is following somewhat. We'll see how PS3 does...
Wow, that's really cool and explains why there can be such disparity in graphics/texutres on GC games from different publishers. It's gotta be fairly cheap to produce/add-on or Nintendo wouldn'y be able to price point like they do. Imagine what the 360 could accomplish with its 512 MB of unified memory if all the currently used textures were stored in compressed form. Or the PS3 with its 256 MB of dedicated video could... wait nevermind. They'd have to admit then that Blu-Ray on PS3 is just a way to push their new format and has no real purpose for being included.
Sorry, should have added this to my other post. There's also the fact that it probably takes less time for a modern console to read a highly compressed image off of a disc (say compressed to 10-25% of its original size) and uncompress it than it would have taken to read the uncompressed texture from the disc.
Of course, normally the processor can be doing other things while the disc seeks and reads, but game companies are mostly at fault for being very lazy with trying packaging their games. (Hot Coffee?)
There's 6.75 times more TEXTURE data, not 6.75 times more data. Most PS2 games I have looked at (for extracting audio/video from) are 80% audio/FMV. FMV is less needed for next gen than ever (not that it ever really added anything except a jarring change in presentation). Even if you assume 25% of those games were textures, you are increasing the overall size of the game by 2.5 times.
If developers can't handle compressing images down to 40% of their original size, they shouldn't be allowed to create games.
I think it is fairly presumptuous to say DVD enhanced gameplay. If it has, I haven't seen it. The only benefit has been to very large games that otherwise may have required me to get up every day or two to change the disc. Oh No!!!
I plan on using this to replace all my NES, SNES, and N64 games that I have lying around. I still have a working NES and SNES but not enough inputs on my TV or outlets to plug in to all of the various things I have. Virtual Console, if and when they release the right games and make them available in perpetuity, will enable me to finally get rid of my old systems and clean up my entrtainment center.
This is where I see people totally missing the point of DRM. By enabling DRM, Nintendo has the opportunity to allow you to play it on a different console without worrying about you copying it for your friend. Not saying they will necessarily do that, but the possibility is there where it is not without DRM because almost no companies would allow you to do that.
If there is a way to use the site without adding the student's paper to the database, it is the school's responsibility to use that feature. If the site does not support this, then the site should not be used. The students have a legitimate claim to their own copyrighted works and if their schools violate them, they have no right trying to enforce ethical guidelines.
Yeah, I'd be pretty pissed if a tech installed extra software on my computer. I have to deal with enough of that crap from OEMs. I use useful software, whether it is open source or not. Proslytizing is not going to change anything. I don't use Firefox, only use Open Office if I don't have an MS Office license for the machine and same with GIMP/Photoshop.
Gotta pick web over email. It's possible to contact people in other ways than e-mail (snail mail and phone) (and in fact, I rarely use e-mail as it is). Web has no substitute for its price point.
MS may have lobbied for it, but this isn't just Washington. As far as I have gathered, MOST states are like this now. I know that the current and previous states of residence for me have both been that way (neither of which is Washington).
br is not now br/, one must simply write well-formed documents. Well-formed HTML (with all tags closed) also uses br/. em and strong are still alive and well as of XHTML 2.0. b and i are still available in XHTML 1.0. There is no HTML 4.1. Presumably you meant 4.01 strict, which is pretty much XHTML 1.0 Strict.
I totally disagree. I design for Opera first, dropping in Dean Edward's IE7 scripts with a single conditional comment (that is standards compliant in every other browser as a comment), and rarely have to make any updates for IE. I usually make a minimal number of adjustments to get things to look right in FF and (depending on the site), Safari. Sometimes I don't have the time to make things look perfect in FF and Safari, but that's not too big a deal. The site still renders in a usable format, it's just the exact vision of what I had in mind.
The only thing I really spend any time on cross-browser support is with the script. I admit, alot of this has to do with the fact that I almost never use ecma/javascript (besides Dean Edward's IE7 scripts), so I am not up to date on the differences. This is the major place I would like to see updates made to IE.
I used to work for a logistics company that GM uses. One of GM's systems required some kind of user authentication (I don't remember the details) that they asked for my SSN to use. I did an MD5 on my actual SSN in hex and ripped out all the letters, used the first 9 as my SSN. It's a nice, repeatable way to generate a fake SSN that is likely to be unique in any system.
I strongly suggest using fake SSNs for anything possible, but of course, many times you are signing the "I verify that all this information is true to my knowledge" clause. Of course if you use it all the time, maybe you can get away with chalking it up to confusion over your actual SSN.
I concur, but if they can truly increase the color range as much as they are implying, this will be a fantastic advancement for video (unlike HD, which WANTS to be a great advancement but falls short in practical use). I've always been disappointed with the fact that TVs cannot display a deep black or a blinding white.
I don't really think GoW is that relevant. There are very few people who believe 360 will beat PS3 in terms of graphics and this isn't going to change that. Console FPS fans already have a strong leaning towards MS, so they're not going to win many converts there. By the time there are enough PS3s on the market to actually compete with MS, Sony's next line of games (among which are some that people have been waiting on) will be out that will look better than their initial launch.
I think the Analysts are getting a bit too interested in this development in terms on console sales. I think the game will do great, but not be tipping point for (or against) MS.
I think the vast majority of the world would pride themselves on being culturally illiterate in regards to sci-fi.
Perhaps you've been compromised and don't know it. Or may 185 of the 200 messages you sent were marked as SPAM by GMail users.
Not really the case. Dell has a line of gaming machines. If you want to play games, Dell is going to sell you one of those. And they're going to have an NV or ATI card in them.
I've noticed the same thing. There's something about the lighting system I think in an engine that makes all games that use that engine look like they were made in the same studio. I originally noticed this with OpenGL implementations (looked the same) vs. DirectX (varied), but that seems to have gone away.
I think if a company is developing YAFPS, it's not a problem. But if a company is trying to market a game that is different in gameplay or theme, they should seriously think about using their own engine instead of licensing one.
We have the ability to recover a probe from space. On the other hand, if we had never had USB, DRM, ALC encoded audio, I think we'd be in pretty poor shape to figure out what was on that USB key.
I think it was supposed to link to http://www.gamespot.com/news/6159054.html . This link can be found on the page you end up at from the third link.
Opera was the mass market cinema of the pre-electric world. Classic stories, bombastic music, great special effects, major bankable stars. It was the Summer action blockbuster of its era.
Still too expensive. Think of how much a 2GB flash costs compared to a DVD and what kind of profit margins the company would be looking at.
Also, optical media doesn't have to be slow loading, they just need to write better code and organize their data better. As an example, Load up either of the Metroid games and see how blazingly fast they load. You can also test load times for areas by timing how long a door takes to open after you shoot it. Except for the very large rooms, it's near instantaneous.
Sony is mainly responsible for making optical media seem poor and set a very low bar that unfortunately, MS is following somewhat. We'll see how PS3 does...
Wow, that's really cool and explains why there can be such disparity in graphics/texutres on GC games from different publishers. It's gotta be fairly cheap to produce/add-on or Nintendo wouldn'y be able to price point like they do. Imagine what the 360 could accomplish with its 512 MB of unified memory if all the currently used textures were stored in compressed form. Or the PS3 with its 256 MB of dedicated video could... wait nevermind. They'd have to admit then that Blu-Ray on PS3 is just a way to push their new format and has no real purpose for being included.
Sorry, should have added this to my other post. There's also the fact that it probably takes less time for a modern console to read a highly compressed image off of a disc (say compressed to 10-25% of its original size) and uncompress it than it would have taken to read the uncompressed texture from the disc.
Of course, normally the processor can be doing other things while the disc seeks and reads, but game companies are mostly at fault for being very lazy with trying packaging their games. (Hot Coffee?)
There's 6.75 times more TEXTURE data, not 6.75 times more data. Most PS2 games I have looked at (for extracting audio/video from) are 80% audio/FMV. FMV is less needed for next gen than ever (not that it ever really added anything except a jarring change in presentation). Even if you assume 25% of those games were textures, you are increasing the overall size of the game by 2.5 times.
If developers can't handle compressing images down to 40% of their original size, they shouldn't be allowed to create games.
I think it is fairly presumptuous to say DVD enhanced gameplay. If it has, I haven't seen it. The only benefit has been to very large games that otherwise may have required me to get up every day or two to change the disc. Oh No!!!
I plan on using this to replace all my NES, SNES, and N64 games that I have lying around. I still have a working NES and SNES but not enough inputs on my TV or outlets to plug in to all of the various things I have. Virtual Console, if and when they release the right games and make them available in perpetuity, will enable me to finally get rid of my old systems and clean up my entrtainment center.
This is where I see people totally missing the point of DRM. By enabling DRM, Nintendo has the opportunity to allow you to play it on a different console without worrying about you copying it for your friend. Not saying they will necessarily do that, but the possibility is there where it is not without DRM because almost no companies would allow you to do that.
I can only hope that this post was due to confusion over multiple tabs being open...
If there is a way to use the site without adding the student's paper to the database, it is the school's responsibility to use that feature. If the site does not support this, then the site should not be used. The students have a legitimate claim to their own copyrighted works and if their schools violate them, they have no right trying to enforce ethical guidelines.
Yeah, I'd be pretty pissed if a tech installed extra software on my computer. I have to deal with enough of that crap from OEMs. I use useful software, whether it is open source or not. Proslytizing is not going to change anything. I don't use Firefox, only use Open Office if I don't have an MS Office license for the machine and same with GIMP/Photoshop.
It does indeed include 360.
Gotta pick web over email. It's possible to contact people in other ways than e-mail (snail mail and phone) (and in fact, I rarely use e-mail as it is). Web has no substitute for its price point.
MS may have lobbied for it, but this isn't just Washington. As far as I have gathered, MOST states are like this now. I know that the current and previous states of residence for me have both been that way (neither of which is Washington).
Nope.
/, one must simply write well-formed documents. Well-formed HTML (with all tags closed) also uses br /.
br is not now br
em and strong are still alive and well as of XHTML 2.0.
b and i are still available in XHTML 1.0.
There is no HTML 4.1. Presumably you meant 4.01 strict, which is pretty much XHTML 1.0 Strict.
I totally disagree. I design for Opera first, dropping in Dean Edward's IE7 scripts with a single conditional comment (that is standards compliant in every other browser as a comment), and rarely have to make any updates for IE. I usually make a minimal number of adjustments to get things to look right in FF and (depending on the site), Safari. Sometimes I don't have the time to make things look perfect in FF and Safari, but that's not too big a deal. The site still renders in a usable format, it's just the exact vision of what I had in mind.
The only thing I really spend any time on cross-browser support is with the script. I admit, alot of this has to do with the fact that I almost never use ecma/javascript (besides Dean Edward's IE7 scripts), so I am not up to date on the differences. This is the major place I would like to see updates made to IE.