You seem to be conflating "number of molex connectors" and "number of transistors" with "power consumption" and "need for active vooling." There is no defeinite implication of increase in power from more transistors or more molex connectors.
Thank you for compliment! I like to "shoot the bullshit" with Americans on internets. Thank you for recommending alternate culprit, too. Maybe the suck will be less then. Yes?
I'm sorry, English is not my first language so I must ask: does "culprit" mean "the thing that provides a minimum acceptable set of features and prevent sucking compared to the alternatives?"
That's great except for the fact that, without those "unstable" extensions, FF is pathetically lacking in features conpared to Opera, Maxthon, and even IE7.
If you're wondering why no one replied to your well-thought-out and very-intellectual post you might want to preview it for yourself. It's an eye-gouging WALL OF TEXT!
Please consider using <BR> tags or, if that's too hard, switch to "Plain Old Text" mode and hit "ENTER" occasionally.
While your post is reasonable in general, I feel the need to inform you that MoSys SRAM is neither a "component" nor "off the shelf." It's not a part in itself, it's an implementation technology -- really just intellectual property (IP). BTW It's usually called "1T-SRAM" because it has an SRAM-like interface and function and required one transistor to implement one bit of storage.
"1T-SRAM" is really DRAM and is implemented as a macro, or block, within larger integrated circuits (chips) using embedded DRAM (eDRAM) process. Many companies, including IBM, NEC, and others license MoSYS' IP to create high-density, extremely power efficient, low-latency, fast memory on custom and semi-custom (cell-based) semiconductor devices. In 90nm, eDRAM provides nearly 100x the bandwidth/area/watt (GB per sec / um^2 / W) of SRAM.
So, if you can imagine ASIC and custom IC macro blocks as components sitting on a shelf, then I guess you're right. But really they're just netlists, timing models, and GDS2 artwork files sitting on a hard drive until they're manufactured as part of a chip.
Close, except the wiimote (as well as the nunchuck attachment) both contain several acceleromoters. So yes, the wiimote also gets absolute positioning from the seensor bar, which presumably helps identify and ignore any noise create by the rumble, but it does also include acceleromoters.
The story below this one on/. games is 1 Million Wii Units At Launch which says "Ars Technica is reporting on Nintendo's announcement that there will be 1 Million Wii units available at launch in the United States."
While Y100 usually translates to US$1, and it does in the casee of the Wii, it does not in the case of extra wii controllers. The Wiimote was announced at Y3800 and the nunchuck (and the classic controller) are Y1800 each. Just FYI.
If that were true it would be quite retarded. Thankfully it's not. BTW, you do know that Valve doesn't own or control all the multiplayer servers out there, right? You know that pivate individuals buy/rent the CPU and bandwdth for those, right? And oyu know that the server admins can choose what patches/options they want on their server, right?
I think your beef is with the server owners and not Valve. Maybe you should buy/rent your own server and put the weapons in whatever menu order you want and install only the patches you want or, you know, suck it up.
You misspelled "skill." CS isn't pacman -- there's no "routine" that can help you. Yeah, being familiar with the maps is important, but they're not that big or complex. Sorry to burst your fantasy/self-lie/excuse.
Not mollified. You go from thousands of servers you can hop on in a second, to hunting for servers that haven't been updated, or having to drag people to a lan just so you can play.
Then your problem is not with Steam, it's with the server admins who patch their server. Seriously -- you and many others in this thread seem to be very confused about how this works. Valve/Steam do not run the multiplayer game servers. Those are all run by private individuals -- people just like you and me who actually pay for the CPU and bandwidth and let you play for free! The only catch is you have to either accept their terms (rules, patch levels, etc.) or go buy/rent your own server and run it any goddamn way you want!
It's really either ignorance or dishonesty (I'm really not sure which) to blame Valve and Steam for something that can (and is!) easily controlled by the server admins.
Re:This is getting really f-ing old
on
Will the Wii Work?
·
· Score: 2, Insightful
I can't think of anyone that would rather aim with a stick at their TV than with a mouse or joystick. A real light gun? maybe. Those are a pain too.
I would greatly prefer a "stick" (wiimote, I assume you mean) over a joystick. I suspect I will still prefer mouse to wiimote, but frankly I find joysticks unacceptable for FPS games, as do all good FPS player, simpley because a stick gives less precision and control of the speed of the aiming reticule.
Ever see that "super" good Xbox Halo player play using an Xbox controller on a PC against an average mouse/keyboard player? It was a slaughter, of course. A joystick just can't spin around and twitch aim like a mouse.
The wiimote has a chance to be as good, maybe better than a mouse. It can't be worse than a joystick because that's impossible for FPS games.
Wait -- a "real" light gun? A wiimote is indistinguishable from a "real light gun" in use. That was a silly comment. I don't think you understand how it works, or maybe you're just trolling. Meh.
That's the cost for wiimote ($40) plus optional nunchuck ($20.) You get one of each with the system, and the nunchuck is required for many 1p games, but most of the multiplayer games only require a wiimote, not a nunchuck option. So it's really $120 for the controllers, or $370 for a 4-player wii.
Contrast with the 360 and PS3 prices for 4-player versions at your own peril, since their (wireless) controllers cost even more than a wiimote ($50+)
You seem to be conflating "number of molex connectors" and "number of transistors" with "power consumption" and "need for active vooling." There is no defeinite implication of increase in power from more transistors or more molex connectors.
It is pitch black. You are likely to be eaten by a grue.
But if you could see (and shoot at the same time) I assure you that you'd agree the graphics are impressive.
You're completely wrong.
That was a pathetic and creepy retort. (If it were that easy, it'd be equally easy to avoid the mistake.)
Thank you for compliment! I like to "shoot the bullshit" with Americans on internets. Thank you for recommending alternate culprit, too. Maybe the suck will be less then. Yes?
Four tabs? Do you ever use your browser? Does 67MB per webpage/tab seem reasonable to you?
I'm sorry, English is not my first language so I must ask: does "culprit" mean "the thing that provides a minimum acceptable set of features and prevent sucking compared to the alternatives?"
That's great except for the fact that, without those "unstable" extensions, FF is pathetically lacking in features conpared to Opera, Maxthon, and even IE7.
Still happens in 2.0 for me.
;)
Er, clue up to you, too!
If you're wondering why no one replied to your well-thought-out and very-intellectual post you might want to preview it for yourself. It's an eye-gouging WALL OF TEXT!
Please consider using <BR> tags or, if that's too hard, switch to "Plain Old Text" mode and hit "ENTER" occasionally.
This kind of thing has been available in various forms for a long time.
No, it really hasn't.
While your post is reasonable in general, I feel the need to inform you that MoSys SRAM is neither a "component" nor "off the shelf." It's not a part in itself, it's an implementation technology -- really just intellectual property (IP). BTW It's usually called "1T-SRAM" because it has an SRAM-like interface and function and required one transistor to implement one bit of storage.
"1T-SRAM" is really DRAM and is implemented as a macro, or block, within larger integrated circuits (chips) using embedded DRAM (eDRAM) process. Many companies, including IBM, NEC, and others license MoSYS' IP to create high-density, extremely power efficient, low-latency, fast memory on custom and semi-custom (cell-based) semiconductor devices. In 90nm, eDRAM provides nearly 100x the bandwidth/area/watt (GB per sec / um^2 / W) of SRAM.
So, if you can imagine ASIC and custom IC macro blocks as components sitting on a shelf, then I guess you're right. But really they're just netlists, timing models, and GDS2 artwork files sitting on a hard drive until they're manufactured as part of a chip.
It's Lode Runner and I want it too.
You're completely wrong.
I've tried it. Have you?
Yeah, that's me. I'm not going to purchase a PS3 just because of the rumble. The other factors like price and availability have nothing to do with it.
Close, except the wiimote (as well as the nunchuck attachment) both contain several acceleromoters. So yes, the wiimote also gets absolute positioning from the seensor bar, which presumably helps identify and ignore any noise create by the rumble, but it does also include acceleromoters.
The story below this one on /. games is 1 Million Wii Units At Launch which says "Ars Technica is reporting on Nintendo's announcement that there will be 1 Million Wii units available at launch in the United States."
While Y100 usually translates to US$1, and it does in the casee of the Wii, it does not in the case of extra wii controllers. The Wiimote was announced at Y3800 and the nunchuck (and the classic controller) are Y1800 each. Just FYI.
Only if you patch your server to this version. You do know that server admins can choose what patches to install, right?
I guess you never noticed that "do not update" option on every game in Steam. Try right-clicking a game name.
If that were true it would be quite retarded. Thankfully it's not. BTW, you do know that Valve doesn't own or control all the multiplayer servers out there, right? You know that pivate individuals buy/rent the CPU and bandwdth for those, right? And oyu know that the server admins can choose what patches/options they want on their server, right?
I think your beef is with the server owners and not Valve. Maybe you should buy/rent your own server and put the weapons in whatever menu order you want and install only the patches you want or, you know, suck it up.
You misspelled "skill." CS isn't pacman -- there's no "routine" that can help you. Yeah, being familiar with the maps is important, but they're not that big or complex. Sorry to burst your fantasy/self-lie/excuse.
Not mollified. You go from thousands of servers you can hop on in a second, to hunting for servers that haven't been updated, or having to drag people to a lan just so you can play.
Then your problem is not with Steam, it's with the server admins who patch their server. Seriously -- you and many others in this thread seem to be very confused about how this works. Valve/Steam do not run the multiplayer game servers. Those are all run by private individuals -- people just like you and me who actually pay for the CPU and bandwidth and let you play for free! The only catch is you have to either accept their terms (rules, patch levels, etc.) or go buy/rent your own server and run it any goddamn way you want!
It's really either ignorance or dishonesty (I'm really not sure which) to blame Valve and Steam for something that can (and is!) easily controlled by the server admins.
I can't think of anyone that would rather aim with a stick at their TV than with a mouse or joystick. A real light gun? maybe. Those are a pain too.
I would greatly prefer a "stick" (wiimote, I assume you mean) over a joystick. I suspect I will still prefer mouse to wiimote, but frankly I find joysticks unacceptable for FPS games, as do all good FPS player, simpley because a stick gives less precision and control of the speed of the aiming reticule.
Ever see that "super" good Xbox Halo player play using an Xbox controller on a PC against an average mouse/keyboard player? It was a slaughter, of course. A joystick just can't spin around and twitch aim like a mouse.
The wiimote has a chance to be as good, maybe better than a mouse. It can't be worse than a joystick because that's impossible for FPS games.
Wait -- a "real" light gun? A wiimote is indistinguishable from a "real light gun" in use. That was a silly comment. I don't think you understand how it works, or maybe you're just trolling. Meh.
That's the cost for wiimote ($40) plus optional nunchuck ($20.) You get one of each with the system, and the nunchuck is required for many 1p games, but most of the multiplayer games only require a wiimote, not a nunchuck option. So it's really $120 for the controllers, or $370 for a 4-player wii.
Contrast with the 360 and PS3 prices for 4-player versions at your own peril, since their (wireless) controllers cost even more than a wiimote ($50+)