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PS3's Lack of Rumble May Disappoint

Immersion Corporation, who you may recall from their rumble-controller suit against Sony, has released a study. Engadget reports that (somewhat unsurprisingly), it indicates gamers will miss the rumble feature in PS3. The 'SIXAXIS' gamepads planned for the PS3 will only have the 'tilt' feature, as far as is known so far. From the article: "Not only does the (completely unbiased) poll report that 72% of the 1,075 respondents agree vibration feedback enhances their game experience, it goes on to note that 59% of those surveyed would prefer rumble on the PS3 controller, while only 8% care about motion / tilt sensing (sorry, Nintendo). As if these numbers didn't paint a clear enough picture of the message Immersion is trying to convey, two further questions spell it out even more explicitly: when asked if the lack of rumble capabilities would affect their buying decisions ... 5% said that it would definitely cause them not to buy a PS3 and 32% claimed that they were less likely to pick one up for this reason and this reason alone. " GameDaily has a further, more detailed exploration of the study.

201 comments

  1. I agree by eggsurplus · · Score: 5, Funny

    The rumble is a great way to provide immediate feedback. Now I won't know when rocks are chasing me down a hill or when I run over a prostitute.

    1. Re:I agree by rsilvergun · · Score: 3, Interesting

      Fatal Frame used it pretty well. When you got near something you could photograph the rumble kicked on. Ridge Racer V would rumble when a competitor was trying to pass you. I remember Metal Gear Solid's goofy 'telekinesis' sequence. There aren't a ton of good uses for rumble, but there are a few.

      --
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    2. Re:I agree by OSS_ilation · · Score: 4, Funny

      But it does have tilt functionality... hmm, yes, I can see that. It's tilting...tilting.. tilting allllll the way into obscurity.

    3. Re:I agree by timeOday · · Score: 2, Insightful

      Rumble is a very good feature I would miss if I were going to buy a PS3. My favorite games are driving games, and rumble is (IMHO) almost essential to know when you're starting to slide, or you have a wheel off the track on the "rumble strip" (that's what they're really called) or somebody is bumping you from behind.

    4. Re:I agree by stunt_penguin · · Score: 2, Funny

      They won't get a rumble during the games, but I predict a shock when they go to buy a console and some games and check their bank balances afterwards.

      Sorry, couldn't resit.

      --
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    5. Re:I agree by HelloKitty · · Score: 1

      rumble is the reason I wont be buying a PS3.
      It's a deal breaker.

      aside from the cost issues, etc... rumble actually matters... I can save up money... but i need rumble for the console to even compete with xbox360, xbox, GC, or even the ps2.

      rediculous...

    6. Re:I agree by Anonymous Coward · · Score: 0

      In racing games, in-car view, you can also feel when you hit the curb, start losing grip or hit the gravel... very immersive imo.

    7. Re:I agree by Reapman · · Score: 1

      Rumbles the first thing I turn off usually.. I really don't get the deal, a handful of games it's useful in, but the rest it's just filler. Honestly the tilt thing doesn't do it for me either.

    8. Re:I agree by flink · · Score: 1
      or you have a wheel off the track on the "rumble strip" (that's what they're really called)
      Hehe, we always called them "raver savers", for obvious reasons.
    9. Re:I agree by tomservo84 · · Score: 1

      My God...am I the *ONLY* person who can't stand rumble? The *FIRST* thing I do when I start a game and it starts vibrating the controller in my hand is...go to the menu...turn that shit *OFF* and continue the game.

      Not buying a console because it's overly expensive? Common sense...

      Not buying a console because the fucking CONTROLLERS DON'T VIBRATE?!?!? Stupid. (IMHO)

      --
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  2. Oh How True by neonprimetime · · Score: 1

    FTFA...

    Press releases are boring. We go through literally hundreds of them a day, and for the most part, they're self-serving documents full of half-truths and inflated claims about products and services.

  3. Reasoning? by tygerstripes · · Score: 2, Interesting
    I heard they need to keep costs down, as every unit they sell will further ensure Sony's doom... or something. Somebody told me.


    Seriously, they've fscked up every single aspect of the publicity, popularity and launch of the PS3 through trying to make this system do everything. They even said as much. And then they leave out the rumble.

    Fucksakes.

    --
    Meta will eat itself
    1. Re:Reasoning? by KDR_11k · · Score: 5, Informative

      The reason is a patent dispute. Sony infringed Immersion's patent, MS copied them, Immersion notices and sues both, MS settles and buys a license while Sony decides to look tough and fight it out in court (not sure if they lost already or if the judgement is still pending). Since it wouldn't help their case they stopped infringing upon the patent with the PS3, adding tilt detection to have an excuse to claim that their new controller isn't worse. Nintendo is exempt from all this since they developed rumble independently from Immersion and have their own patents for their implementation.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Reasoning? by Anonymous Coward · · Score: 0

      Sounds like Windows to me.

    3. Re:Reasoning? by SuperBug · · Score: 1

      All we wanted was a console that blew away MS, Nintendo, and anyone else that came along. That refers to gameplay capabiilties and features like a hard disk, but not reworking every aspect of the PS2 and calling it a PS3, then saying, Oh yeah, it also plays games that will cost 100 each.

      GRR.. Sony's pissing me off, again.

      --
      --SuperBug
    4. Re:Reasoning? by ClamIAm · · Score: 2, Interesting

      they've fscked up every single aspect of the publicity, popularity and launch of the PS3 through trying to make this system do everything.

      Blah blah blah. Back in 2000, nerds on the Internet were saying the exact same shit about the PS2. I have seen no surveys, much less reputable ones, that indicate that the average video game buyer is pissy about the PS3. There's a reason Sony dropped the price in Japan but not the US. I honestly cannot grok why people think that they are making decisions about the PS3 at random.

      Oh, and this survey was funded by the folks who own the rumble patent (Immersion). You might think it's a coincidence. However, a survey done by the same research company showed favorable results for another Immersion product.

    5. Re:Reasoning? by scot4875 · · Score: 1

      We must have been watching a separate set of PS2 launches. All I remember was a general frothing-at-the-mouth anticipation despite the fact that there were no decent games for the thing for the first 12 months of its lifespan.

      --Jeremy

      --
      Jesus was a liberal
  4. Stop the Presses! by jandrese · · Score: 5, Insightful

    Rumble pack technology provider publishes paper saying people want Rumble technology? Who would have thought?

    Personally, I didn't find much value in the rumble packs in the PS2. I've always hated how they call it "Force Feedback" too, since it's no such thing. I usually leave them on, but it's not like having the controller vibrate in my hands has really enhanced the game experiance. I think the tilt sensors will be far more interesting, although most likely just used as an occasional novelty by game designers. I'm expecting fighting games where you can duck left and right by tilting the controller (which would be more natural than the shoulder buttons they use now) and lots of use in minigames.

    --

    I read the internet for the articles.
    1. Re:Stop the Presses! by DrXym · · Score: 1

      I liked the rumble pack, but it's a shame that Sony didn't choose to put a speaker or something in the device instead, similar to the Wii remote.

    2. Re:Stop the Presses! by Volante3192 · · Score: 1

      I'm expecting fighting games where you can duck left and right by tilting the controller

      Nah, just need two sensor bars attached to the ceiling so you duck left and right by tilting yourself! (Police 911..great game, kills the legs, couldn't walk straight for a week after a 45 min session on that thing)

    3. Re:Stop the Presses! by Anonymous Coward · · Score: 2, Funny

      it's not like having the controller vibrate in my hands has really enhanced the game experiance

      You put it in your hands?

    4. Re:Stop the Presses! by Tweekster · · Score: 1

      Bias or not, I honestly cant see this study coming out any other way. It was a stupid move by sony to remove the rumble pack, everyone knew it then, everyone knows it now.

      --
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    5. Re:Stop the Presses! by TrekCycling · · Score: 1

      I usually turn "vibration" (I refuse to call it "rumble" or "forced feedback") off. It's a useless part of the gaming experience to me.

    6. Re:Stop the Presses! by Phisbut · · Score: 3, Funny
      Personally, I didn't find much value in the rumble packs in the PS2. I've always hated how they call it "Force Feedback" too, since it's no such thing. I usually leave them on, but it's not like having the controller vibrate in my hands has really enhanced the game experiance.

      True, and I never saw how a vibrating controller could enhance immersion. Immersion is different reactions for different actions, with the rumble, if my character gets shot, my controller vibrates, if my car runs into a wall, my controller vibrates, if I summon an aeon, my controller vibrates, if something explodes nearby, my controller vibrates... heck, just make it "if something happens on screen, my controller vibrates", and put the controller to auto-vibrate all the time.

      --
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    7. Re:Stop the Presses! by Movi · · Score: 1

      Blame the developer!

      I was playing Super Smash Bros with my GF, and then she dropped the controller on the ground when the tellie rang. Then she came back and we played some more. Next day i was playing Metroid with that controller, and noticed that something was just NOT right. Took me about 5 minutes to realize the vibration is no longer there, and from there on the gaming experience was so much worse, since i couldn't feel if i for example completed overloading my gun or made the jump right without looking specifically at the gun or the sourrounding instead at the nearest enemy.
      Not to idealize but most Nintendo games get vibration right, and i mean right as you don't take notice they are there before you loose vibration. Back when i had the PS2 i also thought the vibartion sucks. Either there was a lot of it (think any Tekken - with a head punch the vibratorswould go on a all-scale frenzy) or there was this low barely-vibrating hum on the right vibrator (this would correspond to the low-sine wave on the PC implementation of FF). This probably has to do with Sony thinking that two vibrators (one small and one large) are better than one.

    8. Re:Stop the Presses! by Cerium · · Score: 1

      I've thrown many a controller in frustration and, after finding all of the buttons and putting it back together, they still functioned normally. What kind of knock-off crap breaks from a 2-foot drop to a (most likely) carpeted floor?

      Oh yeah, and to stay somewhat on topic:
      Vibration CAN be useful, but as it's been stated a few posts up: It's been used for so many useless things, most of the time the user will ignore it.

    9. Re:Stop the Presses! by Tetrad_of_doom · · Score: 1

      Having a controller that vibrates constantly would be a great way to entice more women gamers to the PS3.

  5. There are three types of lies... by AKAImBatman · · Score: 4, Interesting

    ...lies, damn lies, and statistics.

    Considering that this survey was done by the same company that sued Sony over their rumble feature, I'm not at all surprised that the numbers for rumble are coming out high while the numbers for tilt sensors are coming out low.

    That being said, I have heard a lot of disappointment being expressed over the PS3's lack of rumble. Most people don't seem to think the tilt sensors are a good replacement, and mostly think it's a gimmick ripped off from Nintendo. (Which would explain why the numbers are so low for the tilt sensor, while most people I've spoken with are very positive about the Wii-mote.) Yet I don't hear enough that I would consider the lack of rumble to be the feature that's going to kill the PS3. It seems to me the price tag, lack of games, and console shortages are all far more problematic.

    If Immersion is trying to prove to Sony that they should have licensed the technology, well this (as in "suspect numbers") is the wrong way to go about it.

    1. Re:There are three types of lies... by _xeno_ · · Score: 5, Insightful

      I foolishly registered my slim-line PS2, so I now receive the Official US PlayStation Magazine. They ran a similar article this month.

      They came to basically the same conclusion: most gamers would miss the rumble and that some would not buy the PS3 for that reason. This is the official magazine, endorsed by Sony. They're expecting gamers will miss the rumble and may not buy the PS3 because of it.

      Yes, the Immersion study is probably biased, but I know that one of the many reasons I'm not getting the PS3 at launch is because they removed the rumble feature. I'm sure they'll add it back in, eventually, and I'd rather put off buying a PS3 until they do. (And HDTV comes down in price. And good games are released for it. And it costs less than $300. And...)

      But, anyway, the results aren't as suspect as you'd think. The Official PlayStation Magazine agrees with them.

      --
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    2. Re:There are three types of lies... by AKAImBatman · · Score: 1
      But, anyway, the results aren't as suspect as you'd think. The Official PlayStation Magazine agrees with them.

      Interesting. The question is, where are these 32% of people who aren't going to purchase a PS3 just because of the rumble? You'd think a few would be popping up here and saying, "Yeah, that's me. I'm not going to purchase a PS3 just because of the rumble. The other factors like price and availability have nothing to do with it."

      It just seems... odd.
    3. Re:There are three types of lies... by GhaleonStrife · · Score: 1

      Yeah, that's me. I'm not going to purchase a PS3 just because of the rumble. The other factors like price and availability have nothing to do with it.

    4. Re:There are three types of lies... by undeaf · · Score: 1
      Most people don't seem to think the tilt sensors are a good replacement, and mostly think it's a gimmick ripped off from Nintendo.
      Well they're wrong, it's a gimmick ripped off from logitech and microsoft.

      It's funny that sony's using tilt while microsoft, who made one of the first two tilt gamepads, didn't use it. That's not a good sign for sony.
    5. Re:There are three types of lies... by DragonWriter · · Score: 1
      It's funny that sony's using tilt while microsoft, who made one of the first two tilt gamepads, didn't use it. That's not a good sign for sony.


      How is it not a good sign for Sony? It wouldn't be the first time that the innovator in a product area happened to miss an opportunity to leverage that innovation where someone else did.

      Or is Microsoft infallible in your view?
    6. Re:There are three types of lies... by Sparr0 · · Score: 1

      Maybe they don't know about the price? The vast majority of console buyers have no idea about release pricing until the unit hits a store shelf. It is a surprise on release day to them. They don't follow the industry news, and no one really advertises the prices to anyone other than hard core gamers.

    7. Re:There are three types of lies... by randyest · · Score: 1

      Yeah, that's me. I'm not going to purchase a PS3 just because of the rumble. The other factors like price and availability have nothing to do with it.

      --
      everything in moderation
    8. Re:There are three types of lies... by counslr2002 · · Score: 1

      I'm not going to purchase a PS3 just because of the rumble.

    9. Re:There are three types of lies... by ivan256 · · Score: 1

      Let's say the numbers are exactly right, and 5% of potential PS3 customers don't buy one based solely on that one feature... How much of Sony's revenue did Immersion want in order to license the patent from them? Just because a decision pisses off some survey takers, internet fanboys, and potential customers doesn't mean it was a bad decision.

      For the record, I don't miss rumble at all in the Wavebird, and typically turn it off during long sessions with a corded controller because I *hate* it. So I may be biased.

    10. Re:There are three types of lies... by steveo777 · · Score: 1

      Well, it can enhance gameplay in some ways. I always liked the way it would act as another warning in some suspense games (Resident Evils, Eternal Darkness, Silent Hills...) that your health is low (heartbeat and whatnot). Others it was just another form of input. But I too often turn it off. Games like Jade Empire? Utterly useless. And half the time it rumbles so hard it makes a wonderful knocking noise that I'm sure nobody really likes... (at least the XBox S controllers).

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    11. Re:There are three types of lies... by sabernet · · Score: 1

      by GhaleonStrife (916215) ATuesday September 26, @01:30PM (#16200849)
      Yeah, that's me. I'm not going to purchase a PS3 just because of the rumble. The other factors like price and availability have nothing to do with it.

      Hmmm. You either copy and pasted that reply redundantly or you two should hook up pronto.

    12. Re:There are three types of lies... by Anonymous Coward · · Score: 0

      Am I the only one who hates the rumble feature and turns it off in every game that doesn't force you to use it for gameplay reasons?

    13. Re:There are three types of lies... by Shemmie · · Score: 1

      I was starting to wonder... I'm a PC gamer, but I have had a vibrating controller before. I hated it with a passion. I really can't get my head around what it's good for.

    14. Re:There are three types of lies... by undeaf · · Score: 1

      No, microsoft is not infallible. But they do have experience with tilt controllers, and they probably also have a good bit of user feedback from the sidewinder freestyle, and they must have considered making a follow up, so their opinion on whether this is a good idea should be a bit better informed. And while they aren't a stellar controller maker, they are at an advantage with these kinds of features because they can further test them in their PC gamepad line.

      On the other hand, sony could be working together with logitech on this.

    15. Re:There are three types of lies... by DragonWriter · · Score: 1
      No, microsoft is not infallible. But they do have experience with tilt controllers, and they probably also have a good bit of user feedback from the sidewinder freestyle, and they must have considered making a follow up, so their opinion on whether this is a good idea should be a bit better informed.


      "should be" =/= "is". Yes, its interesting that Microsoft isn't pursuing this as a core feature, OTOH, the Xbox 360 was the first of this round of consoles out, and therefore the least able to be influenced by expected features in the others: the fact is that the response to the Wii's inclusion of this feature can reasonably be expected to influence expectations in the market, and even if the some of the people who pay intense attention to the business end of things see Sony as playing "copycat" (which they clearly are), in the long run, it may be having the feature is valuable because of something Microsoft didn't anticipate when it set the core features for the Xbox 360.
    16. Re:There are three types of lies... by Andrew+Kismet · · Score: 1

      I'm not buying a PS3 because of the rumble, the price, the availability, and every other PoS thing Sony has done over the past year or so. I'm sick of all of it. Lack of rumble is just the dogshit on the garbage pile.

  6. Re:Won't matter by Gulthek · · Score: 1

    Define "too easy" in this context. Have you seen uninsightful, uninteresting, uninformative comments modded up only for PS3 bashing? Better meta-moderate then eh?

  7. I don't really like a rumble feature by SnowZero · · Score: 5, Insightful

    Rumble can, and does, enhance some titles. However there are invariably titles which overuse it, ruining an otherwise fine gaming experience. I don't mind getting a thump when I hit a wall in the game. What I can't stand is a constant rumble if an engine is damaged, or during some "The boss is coming out of the ground" sequence that lasts five minutes. Give people's hands a rest, please. It reminds me of the some of the first THX movies, which would abuse the capabilities by overusing them for loud sounds.

    So, I for one will not miss rumble. Not for how it could be used, but for how it was too often misused.

    1. Re:I don't really like a rumble feature by LoverOfJoy · · Score: 2, Informative

      I've never played a game where you couldn't turn off rumble in the settings. I don't own a PS2, though. Is it common to be forced into experiencing badly implemented rumble for games?

    2. Re:I don't really like a rumble feature by Lave · · Score: 4, Interesting
      I agree 100%, but you are talking about current generation games. This controller has gyroscopes which change things dramtically as anyone who has played wario ware twisted will tell you. I've geeked out and numbered my views on this. See number 4.

      1 Sony are lieing when they say that the rumble interfers with the gyroscopes (as they stated in E3 conference)- rumble has been removed purely because of the patent case with "these guys". 2 "These guys" are producing a case for why Sony should license the technology off them. 3 Despite the "I hate rumble" comments here - it is clearly unfair to say rumble is unwanted. It can truely add to games. But on current generation consoles the effect has never been truely "essential." Hence the sucess of the wavebird (which lacked rumble). 4Despite this Rumble is inherintly important for gyroscope control - Wario Ware Twisted for the GBA is probably the closest relative to what Sony are offering - being that you rotate a two handed controller. It uses rumble to create "tension" and "steps" in the virtual object you are rotating. This is so *very* important but so *very* hard to describe (for people like myself at least). It conveys the weight of the object brilliantly. For instance it really makes moving a heavy object (Planet Earth, Piano, Hammer) feel so different to controlling a light object (pin, pencil, leaf) - despite the fact you are moving the same controller in both cases. 5 Because of this, and this alone, it is great shame that the PS3 does not include rumble.

      --
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    3. Re:I don't really like a rumble feature by Anonymous Coward · · Score: 0

      I think the rumble feature adds a lot to the immersion.
      It just adds another sense (touch) to the existing 2 other feedbacks video games provide (audio and vision).

      In Halo, when you charge up the plasma gun, you can truly feel its power in your hand and the urgency of releasing the trigger.
      In GRAW, shooting with a heavy automatic gun would really lack the oomph factor without any rumble.
      Many FPS also use rumble to give damage feedback... which is way way more intuitive than display a red arrow on the screen. More fun too.

      In PGR2, PGR3, rumble lets you instantly feel when you're losing traction.
      In in-car view you can also feel when you hit the curb or start going into the gravel. Without that, in-car views are impractical.
      Again, it's just added immersion.

      Once you've played a few games that make great uses of rumble, it's very hard to go back.

    4. Re:I don't really like a rumble feature by Anonymous Coward · · Score: 0

      Also in HL2 on the XBox...
      I was on that big bridge level, making my way under the it... when I started to feel a very low level vibration. I didn't even notice at first it was coming from the controller... but I did as it grew stronger and stronger... then I finally heard the whistle of a train coming my way in the distance.
      I had felt the train's vibration before hearing it!
      Awesome.

    5. Re:I don't really like a rumble feature by staticneuron · · Score: 1

      I know that I am one of many who likes rumble but would not miss it to much if it went away. Tournaments in naruto games on the GC and on wavebirds showed us how much we didn't pay attention to rumble and how much we can get by without it. What this does is force people to stop and think whether or not they would miss the controller. If you put a fun game on the screen and a controller without rumble in someones hand I am pretty sure that most will not realize the rumble is missing.

    6. Re:I don't really like a rumble feature by joystickgenie · · Score: 1

      I agree with you. I do not like the rumble feature, I initially forget to turn the rumble off on the games that I play and generally later go back to do it.

      Rumble is used effectively so rarely that I would prefer if it defaulted to off. It's used to give feedback on things that it has no business giving feedback for (like getting shot or punched), the timing is so off on many games that it kills me, and it is used far too frequently (Oh I was hit... 3, 2, 1 (buzz) Oh wasn't that immersive, I got shot and it felt like I was holding a moth in my hands a moment later.)

      I don't think that rumble has ever really helped wit the immersion for me. In fact usually the rumbling in my hand just goes to ruin the immersion that I had (I am snake, I am snake, (buzz) I am a guy on my couch with a vibrating toy in my hand, oh god dammit).

      And honestly it annoys me to no end when I put the controller down on my coffee table to go get a drink or something and then moments later come back to the loud obnoxious noise of hard plastic colliding with hard wood 30 times a second.

      Now don't get me wrong. I love force feedback. I never play racing games but if I'm at an arcade or at a friends house and they have a good force feedback wheel I'll play and enjoy it very much. But rumble is far from force feedback.

    7. Re:I don't really like a rumble feature by SnowZero · · Score: 1

      You can almost always turn it off, but you won't know its annoying in most games until you have already been playing awhile. This is particularly true for games that decide to have some "earthquake" sequence when a boss comes out. Force feedback would be neat, but the rumble is just simply annoying most of the time, and you have to dig in the menu and turn it off, unless you are playing a multiplayer game and the other people want to leave it on :(

      If game designers worked for phone companies, cell phones would vibrate every time you dial a wrong number or someone hangs up on you. I don't think that would add to the experience of owning a phone though :)

    8. Re:I don't really like a rumble feature by harryk · · Score: 1

      Point 4.

      I think its interesting that what you describe is not necessarily 'rumble' and should more accurately be portrayed as force-feedback, and Immersion (or whatever) certainly can't claim they invented that. Rumble is simply a shaking vibrating motion within the controller, higher speeds of the motor cause more vibration, or rumble. What you describe is actually force-feedback. Just like steering wheels are tighter to turn at high speeds, and softer to turn at lower speeds, also causing feedback when running over rough terrain.

      I agree with the majority of your points, but I thought I'd offer the observation that you seem to want force-feedback. So do I. But I don't think a 'controller' can offer that, except in the thumbsticks like you describe. Steering-wheels and joysticks (ala flight sims and such) provide a better experience in force-feedback and 'rumble'.

      Now, having said all that. I find it interesting that while Sony (specifically) hasn't licensed the technology, and perhaps won't, it seems that they really haven't talked about any other vendor using or not using 'rumble'. Is this a parent licensing issue, meaning that if Sony doesn't then Logitech can't? Or is it strictly at the software level that Sony can't include 'rumble' in the SDK, therefor there is no point in building hardware to take advantage of it?

      harryk

      --
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    9. Re:I don't really like a rumble feature by LoverOfJoy · · Score: 1

      So it's up to you if you want to take your chances. Are you someone who thinks MOST of the time the rumble is lame? Turn it off. If you think MOST of the time it's great, leave it on...until you come across one that is lame and then turn it off for that particular one. It's up to you to decide if it's worth trying...unless of course it's not an option.

  8. rumble with wireless controllers by sonixtwo · · Score: 3, Insightful

    I use wireless controllers when I play my games, all of which do not have a rumble feature. I'm sure there are some that do, but I imagine it would kill the battery life pretty quick. Although I do not consider myself a hardcore gamer, I don't think the rumble is that essential of a feature.

    1. Re:rumble with wireless controllers by VJ42 · · Score: 2, Informative

      The Wii's controllers are wireles, and IIRC they have rumble.

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    2. Re:rumble with wireless controllers by iluvpr0n · · Score: 1

      My Logitech wireless Xbox controller does, and it works great. You can choose to turn the vibration off if you want to maximize the battery life.

    3. Re:rumble with wireless controllers by falcon5768 · · Score: 1
      Most wireless controllers do have a rumble feature. Cheap ones (15-20) and Nintendo's Wavebird do not.

      And for some games, Rumble is required.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    4. Re:rumble with wireless controllers by Ant+P. · · Score: 1

      I've got a few Game Boy Color games with rumble that last for ages on just one AAA battery.

    5. Re:rumble with wireless controllers by hal2814 · · Score: 1

      In what games is rumble required and in what way is it required? Not that I don't believe you but I've never run across such a beast.

    6. Re:rumble with wireless controllers by Anonymous Coward · · Score: 0

      Off the top of my head, Legend of Zelda Ocarina of Time and Majora's Mask use the rumble for certain puzzles. Splinter Cell games use it for lock-picking mini-games. Psychonauts uses it for finding crystals (the game's currency).
      The real reasons for Sony leaving it out were 1) They didn't want to pay a licensing cost once they lost the lawsuit with Immersion 2) The PS3 controllers already have bad battery life compared to other wireless controllers because they chose to use a very power-hungry (but cheaper) bluetooth chipset in the controllers. With rumble, their battery life would have been even more pathetic.

    7. Re:rumble with wireless controllers by Chris+Burke · · Score: 1

      Off the top of my head, Legend of Zelda Ocarina of Time and Majora's Mask use the rumble for certain puzzles.

      Which is true, but what's interesting is you didn't need rumble because the rumble pack was an optional piece of equipment that you plugged into the N64 controller's expansion port. So there were puzzles in Ocarina of Time that required rumble, but they were optional puzzles. I don't know about Majora's Mask since I didn't play much past the opening dungeon, but I would reason it too didn't require a rumble pack in order to complete the game.

      --

      The enemies of Democracy are
    8. Re:rumble with wireless controllers by ad0gg · · Score: 1

      Perfect Dark requires rumble. When you pick a lock, you slow turn the analog controller in a circle till you feel the slight click of the lock pin.

      --

      Have you ever been to a turkish prison?

    9. Re:rumble with wireless controllers by Blakey+Rat · · Score: 1

      Uh, the vast majority of wireless controllers have rumble, presuming that the console they go with also has rumble. (Obviously, a wireless controller for a Sega Genesis won't, but I don't know of any wireless Xbox controllers that don't.)

      You're probably using the Wavebird from Nintendo which doesn't have rumble. Logitech wireless controllers are much better.

      Oh, and BTW, Xbox 360s *come* with wireless controllers with rumble, and they last 20+ hours on a single battery charge. They work great.

      I understand that you don't consider yourself a hardcore gamer, but you might want to do a bare minimum of research before posting.

    10. Re:rumble with wireless controllers by sonixtwo · · Score: 1

      I am using the Wavebird for Gamecube usually. I haven't sat down and played a game for hours on end for quite a while, but I go months without having to replace the batteries. The main point I was trying to make is that I don't think rumble is that neccessary of a feature. Again, I am no where near a hardcore gamer. Research? Nah, this is slashdot. I didn't even rtfa! -Mike

    11. Re:rumble with wireless controllers by batkiwi · · Score: 1

      So what you meant to say was "I've used one single wireless controller, and it doesn't have rumble" ?

    12. Re:rumble with wireless controllers by Mursk · · Score: 1

      It's not required for Psychonauts, either. You can find the arrowheads with the auditory cues. Keep in mind that that game was also released for the PC, where I imagine most gamers don't use any vibrating controllers (at least not for games like Psychonauts).

      --
      "This thing does science so hard, you say, 'I've never seen that much science.'" -Sam
  9. Mixed feelings by ArwynH · · Score: 1

    Some games definitly won't be the same without the Rumble feature. Project Zero for example. Most games don't really need it though. Mind you, most PS3 games don't need the tilt feature either. None of the games I played at TGS used it and some (Resistance) could have done with rumble.

    It's not a big bother really. If the Rumble feature is needed to enhance the experience, then the game should just be made for the other 2 consoles.

  10. Some background please? by Thansal · · Score: 3, Interesting

    I remember this lawsuit being created (didn't MS get hit by it also?), however I do not remember the out come.

    Why is it that only Sony has stoped with the rumble packs?
    Are N and MS paying for the right to use a motor in their controllers?

    --
    Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    1. Re:Some background please? by Anonymous Coward · · Score: 0

      Nintendo co-developed the technology with Immersion for the N64, so they're immune.

      Immersion hit Microsoft and Sony with a lawsuit at the same time. Microsoft reached a settlement where they bought a large chunk of Immersion, thus granting them a license. Sony decided to fight it, and has lost twice. They're on the final appeal.

    2. Re:Some background please? by VJ42 · · Score: 1

      Don't quote me, but IIRC MS licenced the rumble from Immersion, and Nintendo do it a different way, so aren't affected.

      --
      If I have nothing to hide, you have no reason to search me
    3. Re:Some background please? by sebi · · Score: 1

      If memory serves Microsoft settled and Sony lost. For some reason the Nintendo implementation of rumble did not violate the patents held by Immersion. It might have had something to do with the number of motors used, but I'm sure that somebody else knows more about that.

    4. Re:Some background please? by hawridger · · Score: 3, Informative

      Go ahead and quote him: Cnet article. A $26M settlement = license and 10% stake in Immersion for MS. Sony declined to pay up and got pounded with a $90M judgment.

    5. Re:Some background please? by counslr2002 · · Score: 1

      Nintendo and Immersion did NOT collaberate on haptic technology. That is an assumption some bloggers came to and is untrue. As to Microsoft buying a chunk of Immersion, Microsoft sold all Immersion shares later after the shares had increased (no doubt due to Microsoft's investment) essentially paying for their settlement with Immersion. In other words, they got a cheap license from Immersion.

  11. Um by tgd · · Score: 3, Insightful

    360 controllers are wireless and rumble.

    I get 20-30 hours of use out of a charge of batteries on them.

  12. Completely Agree by Wraithfighter · · Score: 3, Insightful

    Yeah, there's gonna be some mocking of this, because there's a lot of times when rumble is misused (Psycho Mantis anyone? Oooh, the Rez vibrator!), but it's really great when you don't immediately notice it.

    Best example I can think of is Halo. Firing weapons produces vibrations, and when you're in the warthog's gunner seat and taking advantage of the unlimited ammo on the backseat cannon, it can throw off your aim a little bit as your hand starts to go numb...

    But, I think I speak for everyone when I say that I will miss the rumble pack, if only because of that whole Rez vibrator thing :).

    --
    Beyond the Polygons : Because 50,000 polygo
    1. Re:Completely Agree by ashultz · · Score: 1

      ...because your hand going numb is a desirable thing in a game, and not at all suggestive of doing your nerves permanent damage.

    2. Re:Completely Agree by Anonymous Coward · · Score: 0

      ...nor your clit

    3. Re:Completely Agree by EasyT · · Score: 1
      Best example I can think of is Halo

      The best example I can come up with is ICO for the PS2. Basically a "save the girl" adventure title with a lot of puzzle solving aspects. The rumble feature came into play whenever you'd grab the girl's hand to lead her around. They'd put a single pulse through the controller every second or so, as if you could feel her heartbeat. Psychologically, it was more effective at making me care about her than any other character in any other game I can think of.

  13. Here we go again by Anonymous Coward · · Score: 0, Insightful

    The daily Zonk bitching about Sony over something or other. Jeez, give it a rest. Stop wetting yourself and let's just see what the console can and cannot do when we actually get to see them on the shelves.

  14. If I remember right by techpawn · · Score: 0

    They took it out for space issues for their crap attempt to knock off the Wii. then found out not only does the Wii do what it does it also rumbles and has a speaker... It's at that point the loaded gun shot right in thier foot.

    --
    Ask not what you can do for your country. Ask what your country did to you
  15. "Dissapoint" is the opposite of "sapoint"? by Anonymous Coward · · Score: 0

    In the title, is the word "dissapoint" the opposite of "sapoint"? I'm rather disappointed that I don't know this word.

    1. Re:"Dissapoint" is the opposite of "sapoint"? by Anonymous Coward · · Score: 0

      wankah

  16. Let me be the first... by Anonymous Coward · · Score: 0

    ...to point out that "disappoint" has only one "s."

    1. Re:Let me be the first... by Anonymous Coward · · Score: 0

      It must suck to be beaten by one post, eh?

    2. Re:Let me be the first... by Pluvius · · Score: 1

      If I had to guess, I would say that he's certainly disappointed.

      Rob

  17. all about immersion by Yahweh+Doesn't+Exist · · Score: 1

    the first time I was excited about rumble was N64 Goldeneye. in that game it was absolutely essential to the immersion (combined with the gun-like controller and relative newness of the technology). after a while I got used to it and only noticed when it *wasn't* there because the game felt so flat.

    on the other hand, with the GameCube I don't care much about the rumble. on SSB, for example, I have it turned off because it just doesn't add anything.

    I expect rumble to be important for the Wii though since there's a much stronger push for immersion.

  18. Rumble defeats tilt sensing? by CoffeeDregs · · Score: 1

    I liked the rumble feature of the PS2 controller. Cheesy, but it did provide for some interesting emotional effects (why something vibrating in my hand would make me feel like the car on the screen is in trouble is a mystery to me, but it worked). Why would Sony remove this feature? Cost? It seems that the tilt features on the controllers are a bit sensitive and tweaky, so perhaps rumble breaks tilt sensing.

        -- Dregs?

    1. Re:Rumble defeats tilt sensing? by VanillaBabies · · Score: 1

      But wouldn't the rumbling actually add to the experience of the game? If some giant monster on screen is walking toward me and the pack rumbles to reflect this, wouldn't i in theory be less stable on the ground within the game? The thus rumbling affecting the gyros is actually producing the realist effect of being unstable.

    2. Re:Rumble defeats tilt sensing? by IpalindromeI · · Score: 1

      Why would Sony remove this feature?

      Probably because they were sued by a company that has a patent on rumble technology and lost.

      --

      --
      Promoting critical thinking since 1994.
  19. Backward compatibility by techstar25 · · Score: 3, Insightful

    From the article "a majority of console gamers use rumble/vibration quite regularly and clearly value it, and a majority expect existing rumble/vibration capability to carry forward to the PS3. In addition, a majority don't currently realize Sony's PS3 controllers won't allow for this backwards compatibility,".
    What that means is if you have an older game that you are used to playing with rumble, it will feel very different on your PS3 (without the rumble). In fact, since the system won't be designed for rumbling, I'm not sure if it can even developed by third parties (in the form of a new controller). It kind of takes away some of the allure of backward compatibility doesn't it?

    1. Re:Backward compatibility by rubberbando · · Score: 1

      Console games are generally coded to be played on a specific piece of hardware with all the same parts. So I wonder if PSX/PS2 games that try to access the rumble function of the controller will crash or if the PS3 will have some sort of workaround in its emulation.

      --
      DEAD DEAD DEAD DELETE ME
    2. Re:Backward compatibility by Jerf · · Score: 1

      I seriously doubt the rumble motor provides any feedback about how well it's doing. (The only thing that would be useful for is diagnostic purposes, and the human can already tell pretty well that rumble isn't working.) So, even when the rumble feature is present, from the console's point of view, the commands to start/stop/modulate the motor already go into a black hole and the programmer just has to trust that the rumble feature is working as intended.

      "Emulating" an event black hole isn't that hard.

  20. You don't have a choice. by lpangelrob · · Score: 1
    Not only does the (completely unbiased) poll report that 72% of the 1,075 respondents agree vibration feedback enhances their game experience, it goes on to note that 59% of those surveyed would prefer rumble on the PS3 controller, while only 8% care about motion / tilt sensing (sorry, Nintendo).

    The article seems to be /.ed, but...

    8% care about integrating motion/tilt sensing in a standard controller. The Wii requires you use its motion/tilt sensing technology in its controller. It's not a good idea to poll people about something they don't know. Ask again after the Wii comes out.

  21. Re:Breakthrough research by BecomingLumberg · · Score: 2, Funny

    In other news, Phillip Morris has announced that cigarettes are not harmful to your health.

    --
    If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be.-TJ
  22. Tiger Woods by szembek · · Score: 1

    The tiger woods series makes great use of the rumble. It's pretty cool when it sinks up with the audio of a heartbeat during a pressure shot. I think it was a creative use of the rumble.

    --
    nothing
  23. Ironically... by cthellis · · Score: 1

    ...I'm playing Okami--which is so artistically engrossing it's making me want to lick the screen--and the one element that does NOT immerse me anymore is... well... the Immersion tech.

    I've made the complaint before, but now I'm really starting to notice it; vibration may be nice, but until they really work on the mechanics of it and developers actually do something other than "stick it in a game," it's distinctly unimpressive anymore. (And, like a low-rez texture here or there, can indeed stick out like a sore thumb when it doesn't measure up to the rest of the game.)

  24. Heartbeats by TacoTaster · · Score: 1

    Who doesn't love sitting on the top of a wooded hill in 40 degree below zero weather at 4 in the morning with the head of a russian mob boss in the lens of your 50 cal sniper rifle's scope while you feel your heart beat like crazy? I'm not sure how many assassinations you guys may have made, but no matter who it is, whether it be a heavily guarded political figure or a small, helpless child, your heart beats like crazy as you line up that shot- the controller vibrations to reflect that really get me in the mood.

    1. Re:Heartbeats by Anonymous Coward · · Score: 0

      Because whenever my heart beats quickly, that manifests itself not in the form of my heart actually beating quickly, but in the form of whatever I'm holding starting to buzz.

      Ri-i-ght.

      Personally I prefer my games to be so exciting that my heart actually starts to beat quickly, not to involve my controller buzzing like a cellphone on silent.

  25. Players prefer tech they're familiar with? by hal2814 · · Score: 2, Insightful

    Of course gamers picked rumble. They know rumble. The only motion detection most of them know anything about are largely failed attempts. U-Force or Power Glove anyone? And while rumble is one of those things that's good when used right and terrible when used wrong, most developers tend to get it right. What I don't get is why motion detection comes at the cost of rumble. They're treating this like an either/or situation when I'd imagine someone could engineer a method to do both if Sony were so inclined.

  26. Why sorry Nintendo? by falcon5768 · · Score: 1
    Unlike $ony, they managed to put BOTH in their controller.... or rather, they didnt mind licensing the tech behind the rumble feature while Sony refused to.

    My favorite quote had to have been Sony saying they couldnt put the two in for technical reasons shortly before Nintendo said, "oh BTW these things will have rumble and a speaker too"

    I bet it was technical... as in technically they wouldnt pay the money.

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

    1. Re:Why sorry Nintendo? by Anonymous Coward · · Score: 0

      am i the only one who thought this when they heard this... but rumble isnt on permenately! if it screws with the tilting just have it disabled when tilt is required!! not exactly rocket science. sony are just cheap b*stards who didnt want to pay for it and thought theyd steal nintendo thunder by putting in a cr*p alternative.

  27. I call bias by Quiet_Desperation · · Score: 1

    (completely unbiased) poll

    Is there such a thing?

  28. ispell for aspell by njord · · Score: 1

    Did you mean: disappoint

    Spell-checking these article submissions is a very easy task for the editors compared to evaluating their content - why isn't it done?

  29. That's the official explanation, but... by norminator · · Score: 1

    It seems that the tilt features on the controllers are a bit sensitive and tweaky, so perhaps rumble breaks tilt sensing.

    That was the official explanation, IIRC, but it seems pretty weak to me. Why would they remove a feature that has been used in all the consoles since the N64, to throw in a feature that seems so hastily dropped in, for no good reason, with no planned solid applications for it? With the Wii, the motion/position sensing is the center of the design for the whole system, it's the reason to get a Wii. For the PS3, the tilt sensor is a last-minute add-on, replacing something that has been used a lot, and noone knows what it will be used for, other than flying a plane (I've never heard of a real pilot using a game controller with a tilt sensor in a real plane... I thought they had yokes or joystick-like controls).

    My question is, if the rumble affects the tilt, why not put the hardware for both features in there, and allow the developers to choose one or the other to be used at a given moment, with some type of interlock, so they can't both be used at the same time? Either a game could be all-rumble or all-tilt, or else it could switch back and forth at different parts of the game. I know cost is an obvious reason, but isn't this a system that's supposed to offer more? The price is certainly a lot higher. Physical space is a constraint, but not only is Nintendo able to throw in rumble, a much better motion/position/orientation sensing system, but even a stinking speaker in the controller for that much more immersive feedback. So Sony they can't really blame space limitations, either.

    1. Re:That's the official explanation, but... by ElleyKitten · · Score: 1
      It seems that the tilt features on the controllers are a bit sensitive and tweaky, so perhaps rumble breaks tilt sensing.
      That was the official explanation, IIRC, but it seems pretty weak to me.
      That's because the real reason is that some other company owns the patents to rumble, so they can't use it anymore. Microsoft paid that company a whole bunch of money, and Nintendo's rumble is different enough from the patent, but Sony's just stuck. So they pulled out some half-baked feature to attempt to make up for it.
      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
  30. No rumble; no biggie by zztong · · Score: 1

    I always turn the rumble feature off anyways. I'm not going to miss it. It's not like it enhanced play any. In a football game it would shake when you got hit. Oh yeh, it feels like the NFL now because my hand is shaking. In driving games it shakes when you go off the road. A rumble chair might be a more accurate experience, but I'd still turn that off.

    1. Re:No rumble; no biggie by mauthbaux · · Score: 1

      Amen! Rumble is a nuisance, not an enhancement.
      A bigger nuisance is the games where it won't allow you to turn it off. For those, you just open up the controller, snip a couple wires, and remove excess ballast.

      As for the whole tilt-sensitive thing; it reminds me of the days when the novice would create sin waves with his controller cable in an attempt to get mario to jump a little higher.

      --
      "Operating systems suck: you're better off using only the BIOS" --trainsaw.com
  31. Re:Won't matter by rayde · · Score: 1
    i remember those same comments (en masse) when Xbox was going to be released. do you?

    turned out to be pretty incorrect. Sure it didn't outsell the other consoles, but the Xbox sure became a part of the gaming community and titles like Halo sure garnered a lot of mindshare. Gamers are willing to cough up for good technology (and whatever gives the best Madden experience), and the more i think about it, the more i realize that PS3 won't be an exception. People will buy it.

    as for the controller itself.. i've been using my cordless logitech controller for PS2 for a while, and i always keep the rumble off to conserve battery life. not only do i not miss it, but i value not having to change batteries regularly.

  32. Or, more to the point... by jolyonr · · Score: 1

    ... In a related story, DeBeers Inc have released a survey that shows that 39% of people won't buy a Playstation 3 because it isn't carved out of a solid diamond.

    Hey Slashdot Editors! I know hunting for dupes takes up all your time, but how about occasionally NOT posting trash marketing pseudo-surveys as news stories?

    Jolyon

    --


    Please read my Canon EOS tech blog at http://www.everyothershot.com
  33. I work in retail... by odhen · · Score: 1

    And I bet I get more than one person calling back and wanting to return their PS3 because the rumble "doesn't work".

  34. Heheh by MaestroSartori · · Score: 1

    Disclaimer: I work for Sony. This is my opinion, not theirs, etc.

    This survey funded from Immersion, the company whose rather iffy patent in my opinion (dual-actuator rumble first appeared in the Hard Drivin' arcade machine as I recall, so if anything Atari invented it then these guys patented it? please!).

    I won't miss rumble, mainly because I hold a joypad for long portions of my working day and rumbling pads annoy the shit out of me 99% of the time. Few games have ever used them imaginatively (yes, I include games I've worked on). I think the real problem is that they're not real force feedback. I could see the point in that - steering wheels that actually apply resistance, etc. Logitech do make one, and it's fucking great. But a pad going bzzz doesn't increase my enjoyment of games. Perhaps if I was a lady... ;)

    1. Re:Heheh by Blakey+Rat · · Score: 1

      I work in a game testing lab. We turn off Rumble on all our consoles. (Thankfully, 360s have a Dashboard option to turn off rumble altogether so you don't have to do it individually in each title.) Our big problem was that frequently the controllers we weren't using while testing multiplayer games would rumble themselves off the table.

  35. Kid a toy store. by sm4kxd · · Score: 3, Insightful
    As much as I dislike Sony, it seems to me that Immersion is just being a child in this situation. They sued Sony and Microsoft, when Sony fought back, Immersion dug their nails in and stuck through it. Now that Immersion has effectively mauled Sony's feeding hand, they still want more. It really seems to me that all this is similar to when a little kid makes a decision and then begs and pleads to alter the consequence of that decision.


    I would think a respectable company would take Sony aside in the courts and say "Look, if you put rumble in the PS3 and license with us, we'll back off this PS2 issue a bit." This just seems to me like a shady company trying to wring out Sony's pockets. They may be right, but in the interest of their public image, and in this case, the amount of licensing money they stand to lose by not being included in the PS3, they should be trying to compromise, not stealing Sony's wallet.

    1. Re:Kid a toy store. by Anonymous Coward · · Score: 1, Insightful

      If you had read anything about this case, you'd know that immersion offered Sony a sweet deal on licensing - something like 1.37% royalties, where they normally charge about 5%, and on controllers and consoles only. Notice that both before and since Sony decided not to pay them, lots of big companies like BMW and Aerobus have paid Immersion for usage of their patents, and apparently usually in the 5% royalty range too. So Sony is the one being greedy; they refuse to pay *anything* at all. Apparently, Sony should have only had to pay something like $30m based on Immersions original negotiation attempts. Microsoft originally said that they wouldn't pay unless Sony did; they changed their mind and for the bargain-basement price of $20m they got a 10% stake in the company, all past royalties considered paid, and a lifetime, irrevocable, royalty-free right to use any of the patents immersion has (not just the particular rumble one) - and they even get the right to sub-license the patents themselves!

      Also interesting is the fact that Sony was very close to having sale of their infringing products banned outright while they appealed this case: that this didn't happen (yet) shows that Sony should have quit while they were ahead. That could still happen, if Sony lose and refuse to pay up, although it might not matter by the time it does happen (if it does, which is likely at this point).

      Lastly, and most interestingly, something that no-one seems to have touched on yet is that by infringing, Sony has opened their developers to liability for infringement. If Immersion were unconcerned with their image, they'd do what I'd have done: start suing every publisher who ever made a PS1 or PS2 game that used rumble! If the court finally upholds their case, that's an option that they will have, and that would be far, FAR worse for Sony than a $90m+ judgement or even banning the PS2 from the market. Nothing would poison the well so quickly or effectively - Immersion would single-handedly kill the PlayStation 3 before it's even released, not because of rumble, which it doesn't have, but becasue no publisher would ever publish another PlayStation platform title; even if Sony could be forgiven by publishers for "accidentally" causing the infringement, they've still had several opportunities to end this and they've absolutely refused ever single time.

      Sony are (as usual) certainly the Bad Guys here.

    2. Re:Kid a toy store. by sm4kxd · · Score: 1

      I was hoping I was wrong, glad to see that I am. Thank you for illustrating the whole picture.

  36. Won't Miss It, But It Never Should've Been Removed by Yusaku+Godai · · Score: 1

    While I think that a rumble feature does add to some titles, and I will probably notice in some games where it's missing, I certainly don't consider it a crucial feature.

    However, the only reason it was removed in the first place was, of course, so Sony could go "Hey look! We have motion sensing too!" Except that it's only along one axis really, and some people *cough*Nintendo*cough* have proven that it's possible to have both. So it's really sort of crappy. I think there are far more games already that make effective use of the rumble pack than will make effective use of tilt sensing (this'll be great for racing games and some games like Monkey Ball, but for most games it's unnecessary).

    So really the whole affair is just ridiculous--I'm one of those people who still want the PS3 to succeeed. It's just that Sony hasn't done much to help their case,

  37. Reality Check by NotAcoolNAME · · Score: 0

    WTF?
    So "vibration feedback enhances their game experience"...
    Bullshit.

    Get real.
    You're shooting aliens, in a very distant reality from your present sitting-on-the-couch one, and you want to... let me get this... try and "enhance" your game experience?

    Are you stupid?

    Look, vibration does jack-shit for most games.
    Really, think about it.

    You're driving along, at 30 miles an hour, and you hit a wall... vibration.

    You're driving along, at 130 miles an hour... and you hit a wall... vibration.

    It's the same shit!
    Thus, it's completely useless!!!!
    In FACT!, who the heck thought of the idea that "vibration" equals "grenade" explosion???

    I'll give a little tip to wanna-be gamers:::
    Turn your vibration off.

    Case in Point::: Halo2 on xLive.

    If you have vibration turned ON, to "enhance" your experience (WTF that means), your weapons' aim WILL change if that vibration happens.
    Why?
    Beacuse your thumb is holding down the stick in a certain position, and them comes your "reality enhancing vibration"...
    BOOM!
    Your weapon (sniper, in my case) no longer is pointed where you wanted.
    So much for vibration.

    Vibration should be left to three things:
    1. Vibrators
    2. Concrete vibrators
    3. gnomes that run around shaking the seats of our politicians.

    Thank you. Have a great day.

    1. Re:Reality Check by gpalyu · · Score: 1

      I think once a console gamer, who is used to rumble feedback, plays a new console without rumble feedback, they will notice. Having that vibration that lets you know you drifted from the road and up onto a curb is really critical when you are flying down a city street at 140mph, trying to avoid cars and powerline poles.

  38. And in other news... by lbbros · · Score: 1

    ...Slahsdot is severely biased towards other publishers (Nintendo, anyone?). Can we just *wait* till this console is in the shop without spreading what is no more than FUD?

    --
    A CC-licensed illustrated horror novel
    1. Re:And in other news... by LWATCDR · · Score: 1

      Well it could be that the users of Slashdot are biased towards Nintendo but then I remember seeing tons of Nintendo is dead posts before the Wii.
      I don't think this is real and not fud as much as a really big warning sign to the gaming industry.
      People are getting bored with the current games. Pretty pictures are not enough anymore. Nintendo seems to be trying to make games for fun, and reach new audiences. The Wii is getting a lot of notice because it offers something new. The PS/3 offers better graphics.
      Maybe if the PS/3 can offer better physics models and AI it will be worth the money.
      If the Wii fails to get new customers into the game console market... Welcome to 1985 all over again.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  39. Mod parent TROLL by Anonymous Coward · · Score: 0

    I get the same magazine. It's based on the exact same press release, they DO NOT agree with it, and most of the article is talking about how Immersion is attempting to black-mail Sony into licensing their patents.

    No one will decide not to buy a PS3 over the rumble feature. It's "sour grapes". People can't afford the PS3 anyway, so they come up with all sorts of BS reasons why they don't want it.

    "I can't afford it" is a valid reason, and is the only valid reason the parent lists. All the others are just sour grapes.

  40. I can't stand the rumble controllers by Ryunosuke · · Score: 1

    As the only person on the planet that saw the rumble as retarted, this whole topic is well .... retarded. Of course, I don't have plans to buy a ps3 anyway, but that's not the point. Why should I care if the controller vibrates or not? I'm married ;)

  41. Vibration Features by skinfitz · · Score: 1
    1. Re:Vibration Features by Anonymous Coward · · Score: 0

      Maybe something like this...

  42. Re:sorry Nintendo my ass... by masklinn · · Score: 1

    Hah, you completely missed the point, the PS3 controller is really a nunchuck with more buttons.

    --
    "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
  43. That's why. by SanityInAnarchy · · Score: 2, Insightful

    The lack of rumble alone is just the straw that broke the camel's back. It says a lot about Sony's incompetence, and I don't particularly want to buy a console from an incompetent company.

    I'm suspending judgement until it comes out, but I'm telling everyone I know -- I don't care if you buy a Wii at launch, but wait a month or two after the PS3 comes out before you buy one. Then you'll know how much games will actually cost, you'll have a better idea all around if the console is worth it at any price, and the price itself will have dropped like a rock.

    --
    Don't thank God, thank a doctor!
    1. Re:That's why. by sehryan · · Score: 1

      Are you kidding?

      If you can get your hands on a PS3 at launch, do so. But don't open it. Put it on eBay, and make a fortune off of those who DIDN'T get one at launch, but HAVE to have it.

      Then you will have plenty of money to buy a Wii with games, a 360 with games, and, after a couple of months the PS3 (again) with games.

      --
      The world moves for love. It kneels before it in awe.
  44. Re:Won't matter by Anonymous Coward · · Score: 0

    There is no doubt in my mind that millions of people will buy a PS3, just like millions of people will see Uwe Boll's next movie; but that doesn't mean either will be a successful product. I (like many people hear) have watched consoles launching in the past and I have never seen a company handle their product as poorly as Sony has. The PS3 is:

    1) The most expensive home console in recent history and its price is in the same league as the Sega Saturn and 3DO

    2) The games are going to be more expensive than any modern console; the PS3's games are $75-$85 in Japan for the average game (the same price as a priemium game in Japan) which makes them as expensive as N64 games were.

    3) It is launching a year after its competition in North America and Europe, while its competition is bringing out second generation games, and all the PS3 has is the promise of good games and better graphics; a similar situation to how the XBox and Gamecube launched.

    4) The PS3 is pushing a new optical disc format which is not really popular, and those that want it will probably buy a stand alone player; the Panasonic CDI, and Sega CD tried this.

    All in all the PS3 seems to have made every mistake of every major "runner-up" or "also-ran" console in every generation since the NES. I can't imagine how this platform will be successful enough to attract enough third party support to have enough games to justify the massive price tag. If 30 Million gamers buy one of these (which I would be surprised by) they will be lucky to retain 10% of their exclusive third party support; being that I own 2 Sony games for my PS2 and 20 some third party games I doubt I'm buying a PS3 (and I don't think I'm alone).

  45. Re:sorry Nintendo my ass... by jferris · · Score: 1
    ..and the nunchuck is a controller "accessory" to the Wiimote and not the core motion sensing technology that Nintendo is selling here. Granted, the nunchuck has motion detection, but not like the Wiimote, itself.

    I agree with the previous poster. It is a pointless comparison. The Wiimote and PS3 Controller are about as same as a motorcycle and a bicycle. Sure, they are two wheeled modes of transport, but you wouldn't take any comparison between the features of the two seriously. Not that one is better than the other, but it is apples and oranges.

    --
    You are in a maze of little twisting passages, all different.
  46. Why the vibration motor is gone. by Aqua+OS+X · · Score: 1

    The vibration motor was removed because it would interfere with the accelerometer.

    Nintendo is able to retain vibration for the Wii because the Wii remote, which contains a vibration motor, relies upon an optical sensor bar and the nunchuck attachment, which contains an accelerometer, lacks a vibration motor.

    --
    "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
    1. Re:Why the vibration motor is gone. by brunascle · · Score: 1

      what's the accelerometer for? seems like that would be much less necessary than rumble feedback. i cant really picture any legimate use for it. maybe to see how hard you're slapping your ho?

      or at least, maybe they could deactivate the rumble feedback when the accelerometer is in use.

    2. Re:Why the vibration motor is gone. by randyest · · Score: 1

      Close, except the wiimote (as well as the nunchuck attachment) both contain several acceleromoters. So yes, the wiimote also gets absolute positioning from the seensor bar, which presumably helps identify and ignore any noise create by the rumble, but it does also include acceleromoters.

      --
      everything in moderation
    3. Re:Why the vibration motor is gone. by normal_guy · · Score: 1

      The example shown in videos is adding tilt to a flying game.

      --

      Linux: Free if your time is worthless.
    4. Re:Why the vibration motor is gone. by crabbz · · Score: 1

      If the vibration interfered with a game then the developers don't have to use it! It isn't like the thing just rumbles by itself.

    5. Re:Why the vibration motor is gone. by Aqua+OS+X · · Score: 1

      very true. That's just the BS excuse Sony gave.

      --
      "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
  47. what? by rabbot · · Score: 1

    " while only 8% care about motion / tilt sensing (sorry, Nintendo)"

    That's like asking 1000 people if they want wheels on a boat.
    Oh, only 8% of you do? Sorry Nissan.

    Stop associating the ps3 tilt sensing with Nintendo's product. Apples and oranges. Of course most people don't want some tilt/motion feature tacked on to a regular controller.

    1. Re:what? by Anonymous Coward · · Score: 0

      Except for the ps3 it's not quite simple tilt sensing--six degrees of motion sensing means: rotation in x, y, and z axis plus translation in x, y, and z. That actually covers every possible movement of the controller no matter what you do with it.

  48. No Rumble? no alarm! by Sparr0 · · Score: 1

    I regularly use the rumble feature in RPGs (Oblivion comes to mind). I will carry the (wireless) controller around the house while i do things and wait for something to happen in the game, and the rumble lets me know if I get attacked.

  49. "completely unbiased" by Anonymous Coward · · Score: 0

    I always trust polls that are "completely unbiased."

  50. Viewpoint by Rankiri · · Score: 1

    Quoting myself on this subject:
    The rumblepad is the least advanced simulation component in today's gaming. Visual and auditory elements of games tend to improve at rapid speeds, bringing more realistic graphics, physics, gameplay, and sounds into new products, - which ultimately increases the level of immersion for the players. The rumblepad feature is rather weak, comparing to those two. 'The sense of touch' it supposedly provides is nothing more than repetitive vibrations that don't exactly simulate to on-screen experiences (at least when you're not controlling a drag addict or a patient with Parkinson's disease). There are only 3 or 4 different vibration levels (PS2) that don't and can't produce variant experiences since they only affect the vibrations' strength. You'll feel the same buzzing 'sense of touch' from a getting shot in one game you'll feel from a nuclear explosion in another one. From my point of view it is quite laughable and does not qualify for being an essential part of the game experience. For 'an integral part of game play' rumblepads don't seem to provide that much of a game play to begin with. I would certainly leave the vibrational component on all next-gen consoles' gamepads. With all its limitations it's still a nice auxiliary feature. However, I don't see its removal from PS3 as something to cry about. PS3 controllers will still have pressure sensitive buttons (far more essential for gaming), and their new gyroscopic sensors should provide gamers with considerably more advanced and immersive types of gameplay. Besides, my guess would be that the feature will be restored through third-party controllers, although it's not a certainty at this point.

    By the way, the survey was commissioned by a company with certain interests. I'm not accusing it in being biased but I definitely wouldn't regard it as a completely reliable and authoritative source of information.

  51. Bias by fragmer · · Score: 1

    Why is it that every PS3 article has to be negative and every Wii article has to be approving? This particular post could just as well be titled "Only 7% cares about Wii's motion sensing" if /. wasn't so blindly anti-Sony and pro-Nintendo. (To clarify, I'm not a Sony fan myself, but continuous bias is just plain annoying).

    --
    09 f9 11 02 9d 74 e3 5b d8 41 56 c5 63 56 88 c0
    1. Re:Bias by AndyboyH · · Score: 1

      perhaps due to the context of the study

      i.e.
      Rumble patent owning company makes survey about rumble - that they famously bitch slapped Sony for patent infringing.
      rather than:
      Rumble patent owning company makes survey about tilt sensors - that they don't mass produce.

      the whole tilt sensing question seems tacked on to basically immersion's survey where they essentially mock Sony with loaded questions for not licensing their patented tech.

      personally I don't think this article deserved /. front page, but I think you've got to at least look at the context of the story before you start crying bias. Or are you biased against stories that appear to be biased? ;)

      --
      Baka Drew
    2. Re:Bias by Anonymous Coward · · Score: 0

      "Why is it that every PS3 article has to be negative and every Wii article has to be approving?" ...Because these articles are reporting on real life? I know you think you're asking for non-bias, but asking for more positive articles or less negative articles in any direction is a totally different request.

      Seriously, there's plenty of positive Nintendo news and negative Sony news, and not as much of the opposite. Maybe people will say that this is because of the two companies' PR departments...ok, so what? It would mean Nintendo is releasing good positive news in such a way that it will be reported, and Sony isn't.

  52. Don't really see the need... by KillzoneNET · · Score: 1

    I've been playing my PS2 alot lately and after about 2 weeks into a few games that have ample use of a rumble feature, I came to the realization that my controller was not rumbling at all. It is in fact broken, but the controller and the experence, seemed just the same to me as it was during the time I hadn't noticed the rumble feature. Before, some uses of the rumble just seemed to take away from the experience. I used to take my focus away from the game on and the controller itself as the thing would shake in various awkward ways. I seriously do not see a need for a rumble feature.

    For Sony, they may as well continue to forgo the idea of a rumble feature until either 3rd party controllers start doing it for them or Sony themselves come up with a rumble technology not dependant on someone else's patent.

  53. "Sorry, Nintendo"? by Anonymous Coward · · Score: 1, Insightful

    I'm excited about the Wii not only because the controller detects motion but also because the control scheme is a major focal point of the machine in terms of software development. Public image and marketing, too - nearly every mention of Wii in the mainstream media includes multiple references to its controller. The idea of the game wand is the central concept behind the Wii.

    Meanwhile, Sony has put motion detection in their controller as an afterthought and reaction. The mainstream media talks about the PS3's price, Cell processors and HDTV. The controller's motion detection function is not the centerpiece of the system... it's just there.

    If you polled me, I'd also tell you I don't care about motion detection in a PS3 controller. That doesn't reflect my opinion of the Wii.

    1. Re:"Sorry, Nintendo"? by bigman2003 · · Score: 1

      I have no idea why you were modded flamebait...

      I agree with you wholeheartedly. The Wii is MADE for the tilt mechanism to work. That is a primary focus of the console. Games will be designed around it.

      The PS3 on the other hand has a pretty standard controller- adding a tilt sensor is just a gimmick. In this case, rumble would probably be better than tilt.

      --
      No reason to lie.
  54. Lots of reasons to get rid of rumble by BagMan2 · · Score: 1

    First, I don't blame Sony one bit for not wanting to give another dime to the company that screwed them over the PS2 controller. Immersion is getting what they deserve.

    Second, all the PS3 controllers are wireless, which means battery operated. The rumble feature is a huge battery sink. I know the Nintendo Wavebird controllers don't have rumble for this very reason.

    Third, if a game is actually using the tilt sensing feature, then it probably would be difficult to support the rumble at the same time. I suppose a game could do either or though.

    1. Re:Lots of reasons to get rid of rumble by Anonymous Coward · · Score: 1, Insightful

      XBox 360 wireless pads have rumble. It wasn't really wireless technology that kept wireless pads unaffordable; it was battery technology. The Wavebird proves this, and that's why now, that battery technology has caught up, controllers can do both (as both the X360 and the Wii do).

      Also, Immersion never got a cent from Sony for anything; the lawsuit was an attempt to do so because Sony refused to even meet with them over the patented technology they incorporated. And then Sony, as with most super-large companies faced with a suit from a small-fry, decided to fight it supposing that they could simply outlast them due to legal expenses. Well, it backfired - MS decided to bankroll Immersion and so it's now time to pay the piper.

      Immersion keeps releasing these garbage surveys because they want to encourage Sony to settle. The surveys may be garbage, but the rumble tech - and the pattents that cover them - clearly are not.

  55. Rumble isn't crucial.. but useful. by kinglink · · Score: 1

    I had a PS2, that i modded for imports with a case mod.

    After that mod I found out after 6 monthes when I tried a wireless controller, that I had screwed through the controller cord, and had no power running to the controller. However I did have analog control. The only thing I didn't have was rumble.

    It took me 6 monthes, and I'm a heavy user of video games, I probably have close to 60 ps2 games and pick up one every month or so if there's somethign good.

    Try telling me it's crucial, you can't because it really isn't required. It's a very nice feature but it's not essetnial to gaming, and motion control is going to be more useful. Then again the way the PS3 is going their motion control will be nothing while the wii has both technologies.

  56. Bad news for Wii then... by FatherOfONe · · Score: 1

    Well if only 8% of the people care about "tilt" controllers then that is bad news for the Wii that uses it as it's main advantage over the other next gen systems.

    All kidding aside...

    This type of stuff is nonsense, when the system is out and great games are out for it that will drive sales. A rumble joystick will not hurt or help a game like Resistance Fall of Man. The controller does have a small part in that it can't suck, but few do, except perhaps the new Nintendo one, and even if that proves to be a fad, people on the Wii will just start to use the "clasic" one.

    In short Nintendo has Mario and other games for 10 and under. Their market is all but locked up.
    Microsoft has their online setup very well and they have a small following now.
    Sony is definately the high end system of the bunch and will own the high end gamers this version of the console war. The fanboys alone will buy the first 10 million units. Then Sony has to decide if they need to lower their price or not. Their controler has little to nothing to do with their outcome.

    --
    The more I learn about science, the more my faith in God increases.
    1. Re:Bad news for Wii then... by Anonymous Coward · · Score: 0

      "In short Nintendo has Mario and other games for 10 and under. "

      aaaaaaand that's the point where everyone stops listening to you, because there is no upper age limit on the appropriateness of any form of media.

    2. Re:Bad news for Wii then... by FatherOfONe · · Score: 1

      Well "YOU" may stop listening to me, and that is ok, but when the demographics of the Wii come in and they are almost all going to familes with kids at least one child under 10, then this system will be just like the cube, 64, and super. Why exactly do you think it will be any different this time?

      Nintendo - best graphics? Nope, not even close.
      Nintendo - best processor? Nope, not even close.
      Nintendo - best sound? Nope.
      Nintendo - best price after you buy 4 controllers? Possibly, but not by much.

      Now...
      Nintendo - Mario, Pokemon, Zelda exclusive? Yes.
      Nintendo one year out - 100 freaking Mario type games for kids? Yep.

      Again, I ask what has changed to suddenly make the 11-30 year old want a Wii over a 360 or PS3? The controller...

      --
      The more I learn about science, the more my faith in God increases.
  57. Might they not have their own reasons? by Hap76 · · Score: 1

    I don't think Sony wants to think that the issues with BlueRay (and its questionableness as the future HD DVD standard) and the cost of the PS3 and of its games is driving away its customers. (I would like to think that their insistence on proprietary, crippled standards for media and their rootkit fiasco have hurt them in the eyes of their customers, but I doubt it.)

    Given the choice between conditions which they don't want to change (or which would require painful internal changes to implement) or a condition which they might change easily or which would absolve them of possible blame for a shortfall in PS3 sales, which do you think Sony would choose to acknowledge?

  58. Many don't know about next-gen force feedback by counslr2002 · · Score: 2, Interesting

    I'm sure there will be alot of comments about the uselessness of force feedback. But before jumping to conclusions, check out the company's release of their next-generation force feedback a couple months ago, which they are no doubt trying to get into the current consoles. http://www.gamedaily.com/features/?id=1039 "The effect is satisfying, yet it doesn't come close to capturing actual gunfire or explosions, partly because it takes time for these motors to build up speed. But this single, next-generation motor is not only capable of spinning in multiple directions, but it can stop on a dime and is generally much stronger than its predecessors. The result is a richer, more intense experience that will further immerse us in these upcoming games. To demo this, Immersion had me play a couple of PlayStation 2 games using the standard DualShock, those being EA's Medal of Honor: Frontline and Sony's Gran Turismo 4. Employees encouraged me to fire my character's guns and rev my car's engines, and things happened and felt as they should. But then we moved onto LucasArts' Star Wars Jedi Knight II: Jedi Outcast for the PC. The game had been specially rigged to work with this next-gen vibration, and the moment the tester pulled out his character's light saber I was blown away. Unlike in previous Star Wars games, where a controller will output the same level of rumble no matter what's going on, there's varying degrees of it, from when the light saber's powered on, to when its cutting things up and to when it's not being used at all, whereupon which the controller provides a very satisfying "hum". And the vibrations don't stop until the weapon's put away. Furthermore, gunfire is just a lot more intense. Not only does each weapon (blaster pistol, cross bow, disrupter rifle) feel different, but the kick back is superb. The difference between this technology and previous controllers is akin to making the jump from the original Resident Evil on PSOne to Resident Evil 4. It's just in stark contrast to what I've been used to."

  59. Re:sorry Nintendo my ass... by masklinn · · Score: 1

    ..and the nunchuck is a controller "accessory" to the Wiimote and not the core motion sensing technology that Nintendo is selling here.

    and the nunchuck by itself is a pointless useless gimmick.

    You nearly nailed it, just complete the thought process.

    --
    "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
  60. Re:Won't matter by Warlock7 · · Score: 1

    The 3DO was $700 when every other system at that time was around $200. How can you claim that the PS3 is in that league? The 3DO was more than triple the price of the competition at the time. If you add in the cost of the wireless adaptor and the HD-DVD to the price of the 360, it's more expensive feature for feature than the PS3. Your comparison falls short here.

    The PS3 games in the US are at the same $60 price point that 360 games and Wii games. You're buying into the rumors that haven't been confirmed.

    XBox barely has the titles that it was supposed to launch with available, nearly a year later. Gears of War was due to be released a week after the launch of the 360. It's a "first generation" title by your standards. Most of the EA titles that are coming out are merely enhancements to the stripped down versions which came out at launch. I would hardly call current 360 titles "second generation" due to these facts.

    The PS3 will create the popularity behind Blu-Ray. There have been, supposedly, about 20k HD-DVD and Blu-Ray players sold since April of this year. In November, Sony is going to flood the market with half a million players. HD-DVD will have a whole hell of a lot of catching up to do then. Besides that, comparing this to CDi and SegaCD is a bit odd seeing as how the PSOne did the same thing and took the industry by storm. Then the PS2 did the same thing for DVD. Your comparisons don't make sense in that context.

    Full Backwards Compatibility. A third generation gaming machine. Pushing new standards, like in the past. Your arguments fall apart and your predictions probably will too.

  61. I hate the rumble feature... by Anonymous Coward · · Score: 0

    There are very few games that I liked the rumble feature, or found it to be of any use. Rez was fun with it pulsing along with the music, Wario Ware Twisted gave a sense of feed back like resistance(which worked well with the interactive-ness of spinning your GBA around), yet most of the time for me it is just over done and provides nothing to enhance the game play. I don't need a buzz each time I get a weapon, jack some car, etc nor do I really need it when I hit a wall, another car, start my engines, etc in a Racer. Yes it does give you some emersion in games like Racers, but I find it doesn't give me much of a enhancement or immersion to my playing experience as the games listed above.

    I do find it funny how people complain about those, like me, complaining about rumble features when "no one has complained or mentioned it before" and think it is just some fanboyish defense. No shit no one complained about it much before, there wasn't much of a reason to discuss it like there has been now. I have always hated it even before Sony dropped the feature(I even made sure to buy a NON-rumble dual analog-stick controller a back in the PS1 days), and it is the one feature I turn off at the start of any game I pick up. And even with games like Rez, the ruble feature can get annoying after extended usage.

  62. public ignorance by Anonymous Coward · · Score: 0

    So 74% of those questioned didn't know Sony had removed the rumble. And these were people 18 and older who owned a game system. Anyone on the Internet reading about the PS3 stuff knows about that. That seems to confirm that a vast majority of even the game system owning market doesn't know about the PS3 stuff everyone is complaining about on the Internet. All these people who don't know about the two system versions, the technology included or not included, the price. And if they don't know about the PS3 then they probably haven't read or heard anything about the Wii either. All those ignorant people who are just thinking they will buy the next Playstation when it comes out because to them Playstation means videogames. Maybe Sony isn't so far off in their arrogance?

  63. In other news by Anonymous Coward · · Score: 0

    Nintendo releases a new (completely unbiased) poll that says 99% of the world loves and will buy >3 Wii's.
    Thanks Immersion, for funding a poll to make yourself look better

  64. Let's get ready to ... by rlp · · Score: 1

    Let's get rrrready to ... oh ... you have a PS/3 ... nevermind.

    --
    [Insert pithy quote here]
  65. Re:sorry Nintendo my ass... by jferris · · Score: 2, Interesting
    I would be able to agree with you if it had a use as a standalone component. The Wiimote was presented to early adopters as "the controller". It had an accessory port. I believe that I read that it was Retro that said something along the lines of "we have this idea on how to expand the functionality of the Wiimote for Metroid Prime 3". The idea was good enough that Nintendo saw the potential and developed around its use. It is required for things, now, such as navigating through the Wii Channels, and a couple of other things (of which I do not recall).

    Out of the box, not all games will require it, which is why the original comparison is not fair. The new Sonic game does not require it, ExciteTruck, and I believe the SMB does not require it either. I am not sure of the exact breakdown. The key point is that it is an accessory. But still, it is a good enough product that a lot of games will require it - not because it is an extra source of income for Nintendo, but because it creates a lot of options for developers. I am looking forward to seeing what other kind of uses developers will come up with, from a hardware standpoint.

    Really, it comes down to the fact that the PS3 is build around the hardware of the system itself, in terms of power. The controller was an afterthought. I really don't think you will see a lot of games built around the gameplay mechanics of the controller. The Wii, on the other hand, was built around the gameplay mechanics when they decided that they didn't just want to create a more powerful system - but something different. The PS3 will do good at what it is supposed to do, as will the Wii. They just happen to have a common point (if you stretch it) that is a core part of one system's design, and an extra to the other.

    --
    You are in a maze of little twisting passages, all different.
  66. i have to disagree, rumble is important by HelloKitty · · Score: 1


    i will not be buying a ps3 unless it has rumble...
    it's a useful indicator, and like sound, conveys another dimension of feeling and impact.

    your hits and crashes just wont be the same without it. for real.

    1. Re:i have to disagree, rumble is important by HelloKitty · · Score: 1

      (from above), that said, rumble as it is today, is a poor (or low res?) method of force feedback.

      but... some is better than none.

      i.e. in ICO, whack a wall with a stick, and you feel the hit in your controller. now do it without rumble. it feels dead, like swiping through vapor...

      some games use rumble incorrectly of course. so make sure you're playing a good representation before you complain or advocate rumble is better left off the ps3.

  67. Ricky Bobby by daemon_mf · · Score: 0

    Taladega Nights The Official Game of the Movie is really gonna be lacking if I can't feel the "Shake... and Bake!" Seriously though, rumble was an interesting feature but it is WAY to early to discount the motion sensitivite stuff just yet. I am looking forward to playing with it.

  68. Tilt detection sucks by danpsmith · · Score: 2, Interesting

    Tilt sensing actually does suck. It makes the games harder to play than just using the analog stick and if it's not the focus of the game all of the time, you can easily be tilting the controller without knowing it. Microsoft tried this bit years ago with one of their controllers, and I bought it and I've never had a less pleasurable gaming experience than falling off the motorcycle because I tilted the controller wrong while trying to grab a drink. Dumb idea. That being said, I don't know if Nintendo's controller is strictly a tilt sensing thing. Besides, the control is a lot more like you would have for an arcade game in that there's a certain understanding that you will be using the way your hand is positioned to determine a great deal of the action because the controller is unique. With a regular controller and tilt sensoring, you are more prone to tilt it because you forget that you are supposed to be watching yourself. It's when they make the tilt sensoring a side attraction or an "added feature" on a game that it sucks. Using alternative control mechanisms doesn't necessarily suck. Although I will reserve my final opinion until I see both implementations, I believe Nintendo's idea looks more believable as a way to attract customers. (Not that that means anything, Wii could easily come in last place).

    --
    Judges and senates have been bought for gold; Esteem and love were never to be sold.
    1. Re:Tilt detection sucks by Anonymous Coward · · Score: 0

      no, it's actually you that suck

  69. Wow these Immersion guys won't give up! by AbRASiON · · Score: 2, Insightful

    I have to say as a disclaimer that I for one personally beleive that rumble IS an addition to a console.
    While some claim it's a gimmick and or annoying, I feel that on a sublminal level it adds substantially to games with good feedback - infact it's one of those things you simply don't realise it was good until it's gone.

    Anyone need only play Rallisport challenge 2 on the Xbox 1 to see it was very very well done in that game, combined with the good noises in the game it really did sound and feel like slipping around on either rocks, grass, dirt and so on - very very well done.
    Also Halo made fairly good use of rumble too.

    So for the record, I WANT rumble in the PS3 quite badly actually I'm really really sad to see it go.

    That being said, these Immersion people are nothing sort of being a bunch of fucking assholes.
    Not only do they have a patent on something which is INSIDE MOST WOMENS BEDSIDE DRAWERS and is as simple as a weighted motor,.... they have the nerve to enforce their bullshit patent on Sony.
    To add insult to injury this is the SECOND time they've antagonised Sony / the media with bullshit comments like this.
    They are essentially saying "nyah nyah nyah, we won!" trying to present themselves as innocents fighting for the gamers, when it's assholes like this who cause gamers problems in the first place.
    They beat Sony and now are antagonising them with this "gee people will miss the rumble that SONY TOOK FROM YOU" that's what they are saying, in an effort to try to convince Sony to license their "technology"

    This article is likely true in the fact that hey we will miss rumble, hey don't we all wish Sony would impliment it but the flaw is it comes from immersion, anyone else handling this study makes this a perfectly good article but being handled by Immersion? It's just antagonism and bullshit, fuck these assclowns, I really do wish they'd disapear.

    Fingers crossed there IS rumble somehow on the PS3 because I certainly want it myself - we'll see what third party manufacturers will do.

    1. Re:Wow these Immersion guys won't give up! by Anonymous Coward · · Score: 0
      To add insult to injury this is the SECOND time they've antagonised Sony / the media with bullshit comments like this.
      Microsoft's $26 million settlement also bought them a 10% stake in Immersion. Draw your own conclusions! ;)
  70. The Wavebird as a case study by Belgand · · Score: 1

    The highly acclaimed Nintendo Wavebird has had almost universal acclaim as one of the best implementations of a wireless controller as well as the first first-party wireless controller. It's largely responsible for almost every new console using a wireless controller.

    The thing is, it also lacked rumble, yet this didn't really stop people from buying and gushing over them. Personally, I like rumble, so no, I didn't buy one. This is where we get into the meat of this problem. In my case I felt that rumble outweighed wireless. Yeah, a wireless controller would have been nice, but my living room is small enough that if I pull out the Gamecube a bit there's no problem sitting on the couch and playing. It came down to giving up a feature for a small convenience and I had to side with the wired controller.

    This same argument is what's going on here. The tilt sensor is largely seen as a last-minute rip-off of what Nintendo's doing. Unlike Nintendo it's not very well integrated or a focal point of the experience, just a "me too!" bullet point for the back of the box. Rumble is an established technology that's been put to use well in almost every game released. While there are rumble detractors it would seem that the vast majority prefer what would probably be commonly used rumbling or what would likely be infrequent (and if I may editorialize further for a moment, awkwardly designed and implemented) tilting.

    It won't cause people not to buy the PS3. They loved the Wavebird and felt that wireless outweighed a a benefit. But from inital musings it seems like people don't feel the same way about the tilt sensor Sony has planned.

  71. I like rumble but there are alternatives by SuperKendall · · Score: 1

    Personally I have enjoyed the use of rumble in a number of games.

    That said, I think you can party make up for what rumble gives you simply with auditory feedback - not quite as direct but it still gets the point across.

    After reading previews for the game Lair I am more than happy to have tilt sensing in its place, though I still find it odd they did not simply also have rumble (I do not buy the official reason, and agree it's probably because they don't want to give immersion any more money - a case where patents have hurt us as consumers).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:I like rumble but there are alternatives by nickyj · · Score: 1

      I liked rumble because you could turn down the sound when playing late at night with someone sleeping nearby and still have feedback about damage/clues/etc from the rumbling which won't wake your sleeper.

      Another situation is sometimes I turn off or down the sound so I could play music, again rumble feedback is useful.

      And yet one more when playing in crowd/party with other members how do you discern which of you receive damage from sound alone? You can't, that's what the rumble was for. You would see, hear and FEEL damage in multi-player games and you knew if you took damage. Without rumble you need to check your health or other visual cue if you took damage.

      --
      Causing Chaos Everywhere,
      Nik J.
      The strange world of a loner, in a populous city, drowning in society
  72. Misused? by Anonymous Coward · · Score: 0

    Minus the vibrator bit, I think those examples are cases of it being "really great when you don't immediately notice it." Well, you do notice it with Rez, but not in the typical way vibration is associated with most games(buzzing when shooting, getting hit, etc, and not buzzing along with the music's beat)....

    The Halo one sounds like one of those you typically notice in just about ever game using vibrations; "OOOH I SHOT A WEAPON, controller shakes and makes me less accurate!" I sure do immediately notice this stuff, and if I am playing a FPS deathmatch the last thing I want is a controller that vibrates. And you do notice it when they add the feedback for something unecessary like ever time you jump....

    And like the other poster said, playing stuff like Rez for extended times isn't good. While having the PS2 controller pulse along with the game's music is fun, your hands, wrists, etc get sick of it after playing it for a while. Good thing you don't have to play through all 5 stages in a row, or I would have gotten sick of that feature and turned it off.

  73. Discounting Nintendo? by Guppy06 · · Score: 1

    "Not only does the (completely unbiased) poll report that 72% of the 1,075 respondents agree vibration feedback enhances their game experience, it goes on to note that 59% of those surveyed would prefer rumble on the PS3 controller, while only 8% care about motion / tilt sensing (sorry, Nintendo)."

    "Do you want to keep having what you've had for years and have become familiar with?"
    "Yes."

    The low showing for motion (and/or position) sensing controllers may have something to do with the fac that they're new and unfamiliar. If nothing else, it's hard to know you want something when you're still not quite sure what that something is.

    Nintendo is aiming for what people want, and not necessarily what they think they want. Whether or not Nintendo is right in this remains to be seen, but focusing on the latter and not the former is going to be a poor indicator of potential success or failure.

  74. There are three types of lies... by Anonymous Coward · · Score: 0

    There have always been controllers made by other companys. If sony can't give it to you go somewhere else. Thats if you want a Ps3 and are brain dead. Eveything I've ever read about the Wii makes me want it more. I play WOW and am fairly addicted. I don't think I'm getting BC because I'm getting a Wii. The Legend of Zelda: Twilight Princess is going to be the most fun game ever played by man and if Will Wright gets his way EA will put SPORE on everything just like the sims. I almost take back what I said SPORE and The Legend of Zelda: Twilight Princess are going to battle for BEST VIDEO GAME EVER title Halo is somewhere around Most Hyped-up Shitrag Ever.

  75. Wavebird by Reapman · · Score: 1

    If this is such a dealbreaker... why the success of Nintendo's wavebird?

    1. Re:Wavebird by grumbel · · Score: 1
      If this is such a dealbreaker... why the success of Nintendo's wavebird?

      Trouble is that you can't know how much more successfull it would have been if it would have had rumble. I for example avoided the Wavebird due to its lack of rumble support, wireless is nice, but it just wasn't enough for me to give up the rumble, the higher price of the Wavebird of course also played a large role, but rumble was really the thing that stopped me buying it.

  76. Re:rumble with wireless controllers - X360 by Brigade · · Score: 1

    Rumble is a lot like power steering for a car. You don't really realize it's there until you don't have it anymore.

    And I keep Rumble enabled on my 360, and I'm still only charging my (rechargable) batteries every 30-40 hours or so. I don't know why Nintendo didn't include it with the Wavebird .. it would have made that near-perfect wireless controller that much closer to pristine.

    The 360 Wireless controller is the first one in a long time to do everything right. Looks, feels, rumble, rechargable (granted after you $$ the play and charge kit), and incredibly intuative controlls.

  77. Firefox coin-op first rumble seat/controller? by Anonymous Coward · · Score: 0

    Just for reference, the arcade game Firefox (1983) had a rumble seat, and a joystick that not only rumbled but would jerk out of your hand when missiles went off near you! This was incredible for 1983 and... well I realize its not who did it first but who got the filed paperwork processed first (have you seen Brazil?)

  78. How was the question worded? by Kuvter · · Score: 1

    ..while only 8% care about motion / tilt sensing (sorry, Nintendo)

    Depending on how the questions were worded. If they were asking purely about the motion/tilt feature on a PS3 controler, I would say "I could care less if it's there."

    However if they were asking if I was interested, wanted, the motion/tilt feature on the Wii controler. The answer would be, "heck yes!!"

    --
    "To be is to do." --Socrates
    "To do is to be." -- Aristotle
    "Do-Be-Do-Be-Do..." --Sinatra
  79. I think it would be funny.. by Sage+of+Lightning · · Score: 1

    if Sony came to nintendo to licence it's rumble technology.

  80. What are you looking at? by staticneuron · · Score: 1

    "It says a lot about Sony's incompetence" Sony decided to fight the lawsuit and MS decided to settle then buy a portion of the company. This was just a question of when to pick and choose your battles but if you took time to read immersions patents you would see that they are pretty generic in terms of functionality and use. Patents with loose wording just in case they could blanket a type of device or way of doing something. How you manage to tusn this around and blame Sony is a sign of how much anti-sony spin has been spewed on the internet lately.

    1. Re:What are you looking at? by SanityInAnarchy · · Score: 1

      So... wait, did Sony lose? Or did they decide the lawsuit wasn't worth waiting for?

      Still, it's not like it's hard to reach for anti-Sony truths. Last-ditch effort to add motion sensor, to compete with the Wii. Constant arrogance: "We're assholes, but people will buy it anyway." Insistance on Blu-Ray, insane price of the system and the games. And that's just the PS3.

      PSP locked down, UMD, MiniDisc, the rootkit, PS2 "Linux kit"... need I go on?

      If Sony had behaved like a semi-decent company, like -- I don't know, even Microsoft is better now -- then we'd probably be a bit more tolerant of things like this. We'd probably be going after Immersion (or whatever they're called) instead of Sony. As it is, they've managed to actually make the PS3 less appealing than the PS2, in some respects.

      --
      Don't thank God, thank a doctor!
  81. how sad by luther349 · · Score: 0

    wile rumble isnt anything cutting edge its whont be the same without it even thow it wouldent relly bother your gameplay that mutch its just nice to have it. how bought force feedback controlers now that would be fun.

  82. Isn't Microsoft a large investor in Immersion? by Anonymous Coward · · Score: 0


    You may want to take into account that MS is a (large?) investor in Immersion?
    http://www.gamespot.com/news/6152917.html

  83. Dude... by LKM · · Score: 1

    The PS3 is 600 bucks. Without a game. The Wii is 250. With a game. It's not 700 vs. 200, but it's pretty damn close.

    And Kaz Hirai himself said that games will cost between US$60 and US$100 (what he said amounted to "probably higher than 60 bucks, but less than 100"). That's not a rumor.

    1. Re:Dude... by Warlock7 · · Score: 1
      The 360 is 400 without a game. So, this generation isn't the same as it was with the 3DO. The only system that cost that much back then was the 3DO and ALL the other big players at the time were around 200. The playing field is more spread out this time if not flipped completely. Considering that two of the three consoles are over 300 would indicate that this is more like the opposite situation that happened with the 3DO.

      Heck, add on the HD-DVD option and the wireless adaptor option to a premium XBox 360 in order to match it up against the PS3 feature for feature and the price of the 360 is 700. So, while back in the days of the 3DO there was one system which was very very expensive and today you've got the majority of the systems being expensive.

      Check Best Buy and Amazon or GameStop or EBGames to check the pricing. The 360 and PS3 titles are 60 (except for some 360 games at 70) and the Wii titles are 50. It doesn't matter what speculation was made, it matters what the prices actually are and here in the US, they're 60 for PS3 titles.


      "Generally speaking, over the past twelve years or so, there has been a consumer expectation that disc based games are maybe $59 on the high end to $39 on the low end. So, what I can say now is, I think it would be a bit of a stretch to think that we could suddenly turn around and say 'PS3 games now $99.99'."
      From Kaz Hirai. So, where did he say that games were going to be that expensive? It doesn't come across that way in that interview. Seems that your understanding of the quote might have been wrong. It is a rumor, seemingly based upon that interview. Unless, of course, you have a link to Kaz making the statement you claim he made.


      None of this changes the fact that Sony is not duplicating the behavior of failed past systems as proposed by the AC that I originally responded to.
  84. Will Immersion please STFU? by nowayout99 · · Score: 2

    Immersion beat Sony in a rumble patent lawsuit. Sony then removed the rumble from the PS3 controller. Ever since, Immersion has been literally trolling the internet and anybody that'd listen to try to petition Sony to now LICENSE their rumble technology. This merely being the latest example. You got your money, Immersion. You could have settled but you didn't. Now please STFU.

  85. ps2 controller by Anonymous Coward · · Score: 0

    Can you not just plug in a ps2 controller?

  86. Read your own link. by LKM · · Score: 1

    Newsflash: The 360 also costs too much. Yeah, this generation isn't the same. One of the consoles is priced okay, one costs too much and one costs so much that only freaking prince abdulla from saudi-arabia can afford one if he also wants to get a few controllers and a few games and maybe a TV that actually, you know, works (as in: doesn't look just the same as his old console) with his new console.

    And we don't yet know how the pricing situation will turn out. Except that the PS3 games will cost more than the Wii games. If the studios can't be profitable with games at 60 bucks, the games will cost more. And if Sony can't produce (or sell) enough consoles, studios won't be able to sell enough games to become profitable.

    My guess is that at least the top-tier games for the PS3 will eventually cost more than 60 bucks.


    Unless, of course, you have a link to Kaz making the statement you claim he made.

    But of course I do. Check out your own damn link. You cut out the interesting part of that quote: "So, if it becomes a bit higher than $59, don't ding me, but, again, I don't expect it to be $100."

    Kaz expects prices to be "a bit higher than 59$," and you can bet your, uhm, something bettable that you own which is worth a lot... You can bet that worthy thing that "a bit higher than 59" doesn't mean "60."

    1. Re:Read your own link. by Warlock7 · · Score: 1
      Well, I don't see that any of them are really overpriced. They each have their value at the price they're listed at, IMO. Feature based, I like the PS3. Value vs feature, I like the 360. Value alone, I like the Wii.

      Check out your own damn link.
      ...if it becomes a bit higher than $59, don't ding me...
      Wow, I must've been blind to miss that part....
      Well, I don't agree that that little bit of doubletalk turns into a lock that games will be more than $60. But, I can see how it could be interpreted that way. Only time will tell. You can take his statement either way, but the "if" says what Sony's been saying about everything all along, not much. At this point, none of the Sony games are listing for more than $60 while many of the 360 titles are $70. It's very possible Sony will follow MS into the "special edition" versions costing $70. As long as they see that MS is getting away with it and still making good sales numbers, I would expect Sony to follow suit.
    2. Re:Read your own link. by LKM · · Score: 1
      At this point, none of the Sony games are listing for more than $60 while many of the 360 titles are $70.

      Right. And considering how the 360 is a year old, not as fast as the PS3, has worse HD support and ships games on DVD instead of on the bigger Bluray disks (somebody has to make all the cutscenes, HD textures, music and whatnot to fill these things :-), it's no stretch to expect PS3 games to generally cost more than 360 games.

    3. Re:Read your own link. by Warlock7 · · Score: 1

      I can see this as a possibility.

      Interesting timing. Pricing article just popped up over at GameSpot and Ars Technice confirming the $60 pricing of PS3 games for pre-order at the Sony Style store.

      There's also some speculation that MS will be reducing game prices for the 360 to offer a competitive edge over the PS3.

    4. Re:Read your own link. by LKM · · Score: 1
      There's also some speculation that MS will be reducing game prices for the 360 to offer a competitive edge over the PS3.

      That would certainly be a most welcome outcome, but I don't really expect it.