Mario 64 sucks donkey balls compared to any of the PSone Spyro games. Which is why the PSone had better platformers than the N64. Same goes for the PS2, the best platform games of the previous generation are PS2 titles, and there's a crapload of them.
but I find the most annoying thing to come from ports of console titles to PC is the inability to save more often than a console user. I don't want "checkpoints", I want to be able to pause, save, quit whenever I like
There are many console games that DO let you do that, it's not a hardware restriction like it was in the old days..
PS3's have web browsers, and are quite capable of posting to slashdot. I've done that using the GameOS web browser. That doesn't even take into account the fact that it is/was possible (depending on model/firmware) to run LInux on that PS3 (or PS2 for that matter). I've done that as well both on the PS2 and PS3.
Not FF14, it uses a system they named linkshells which basically means you can't talk to anyone until you talked to them...
The entire control system is clearly designed around the limitations of the controller. But to sit you have to type/sit and to stand you can then click on an icon which opens the menu were the stand option is or type that command as well. No simple press forward key to stand-up.
Sitting has been done in a LOT of MMO's and they ALL implement "walk to standup" it is natural. So FF doesn't do it.
Aren't linkshells the FF14 equivalent of Guilds? They are in FF11. Also in 11, if you sit, you'll stand up if you move and chat works like IRC.
It is an amazing market. Everyone knows consoles are the next market for MMO's yet nobody can actually manage it, not even a console company.
What do you mean nobody can manage it, it was done pretty well years ago with EQOA and Final Fantasy 11. (which are still up and running by the way)
Part of the confusion and consternation comes from the fact that many "apps" are nothing more than proprietary encapsulated forms of what would be just a simple website on any more robust platform.
This it what annoys me...all these portable or home entertainment devices like internet enabled TV's with "apps" for facebook, twiiter and whatnot, which are basically just using the API's for the real website. They wouldn't need so many of those kinds of "apps" if they just installed a full web browser in the first place.
They removed features because people didn't want to pay the price for a super "does everything" console in a recession. You remember how Slashdotters in particular kept whining about the price, and what they called Sony's "arrogance" in charging that much. Well Sony listened and downsized the console to reduce the price.
Then again, I have a "Fat" CECHE, which I did have Linux on at one time. One issue people rarely mention in articles and threads on Slashdot is the crappy GameOS/OtherOS partitioning schemes available. You can either have 10GB to GameOS and the rest to LInux. (which cripples GameOS with the massive downloads/game caches) or have 10GB to OtherOS and the rest to GameOS (which cripples Linux) Neither is optimal.
If ONLY someone had their original Fat PS3 box, so we could clearly show in court that Sony advertised Linux, we would instantly win, because one of Sony's current defenses (as they scramble across the web to get any hint of advertising PS3 Linux capability,) is that they never officially 'advertised' it at all.
I DO have my FAT PS3 (CECHE) box, and it DOES NOT mention OtherOS or Linux....at all. I don't know where people are getting the idea that it did, probably from people who keep promulgating the falsehood, but it never did.
They never officially advertised OtherOS. The capability got mentioned on a few geek websites and interviews with geek journalists just before the PS3 launch, but they never advertised the feature.
It's pragmatism for me as well. I even had Linux on mine. it helped free up the x86 machine for other members of my family to use. I also love having the PS1 and PS2 backwards compatibility.
Personally I've believed that Final Fantasy was more linear than previous Final Fantasies because of the Xbox's storage limits. A game on multiple discs has to be inherently more linear than one on a single disc.
What they really need to do is implement a "homebrew" signing key and make it publicly available alongside a minimal tool set. Anything signed under the "homebrew" key should display a warning upon installation (baked into the FW) making it clear that the software in question is not licensed by Sony, it is illegal to distribute this application commercially and if you have purchased it you should contact Sony so the author's can be dragged into court, Sony is not responsible for yadayadayada, and officially introduce a variant of geohot's hack -- activate the install package from USB option, but only for "homebrew" signed packages.
I actually have called (and e-mailed) SCEA with that specific idea...several years ago, not long after the PSP came out.
I'm also very surprised they haven't added an "Apps" section to PSN, considering PSN predates the "app store". Slap in a PDF reader or simple Wordpad/Geowrite style word processor, or heck, even a telnet/ssh client.
Game discs aren't the scratch prone things they were in the PSone days so that's no excuse. There is no NEED for you to "backup" your discs and/or mod your device to play "backups". Perhaps even "backups" of games you don't own, yes?
IIRC they added Other OS as a way to avoid higher import tariffs (computers vs. game consoles)
No, that's incorrect. I don't know how that "meme" can last. It was Yabasic on the EU PS2's that was used to try to get around the tariff. The Tariff was repealed (meaning it doesn't exist) before Linux on the PS2 or PS3 was ever released.
Most PS2 games run in 480i, not 480p widescreen. And if you own a PSP, you'd know that it some ways the PSP IS more powerful than a PS2. It has a faster CPU (two of them actually), the same amount of RAM and the Graphics chip can do things in hardware that the PS2 has to do in software. (though the PS2's GS is more flexible)
I think Japanese console games now lag behind their Western counterparts to roughly the same extent that they led them by in the PS2/Xbox/Gamecube generation.
The problem started showing up in the PSone days. Normally PC centric US/UK developers began making inroads in the console market PSone days, by the PS2, they were good and ready to show what they coud do, and they did.
Think about the games that defined the PS2, aside from MGS and Gran Turismo were they japanese developed games? No. Bout the only area where the Japanese developers were able to dominate was RPG's! And even then most of the best action RPG's were by non-Japanese developers.
I wish it was just a console problem...but the console versions of Oblivion and Fallout 3 are actually less buggy than the PC versions. Bethesda just isn't very good about bug killing.
I think many Japanese developers lost their way with this generation, and to a certain extent with the generation before. So focused on making games for the conformist-wants-to-play-the-exact-game-in-the-exact-same-way-everyone-else-does fanbase, that they ignored changes in their fanbase outside of Japan. It may be why the Japanese RPG developers are doing PSP games, it's pretty much like doing a game for the PS1 or PS2, the expectations are different and they don't have to learn how to do more open-ended gameplay.
It's why I like FF12, sure it's linear, but you can go off the beaten-track if you want, take time away from the main quest to do hunts. It's like a single player MMORPG in that way, which makes sense, considering it's using a modified FF11 engine.
Running "./configure && make && make install && ldconfig" is not computer science. It's a form of system administration. I don't have any kind of a degree at all and have compiled many times...but I am no computer scientist.
What year was it, and what kind of computer was it. Sure you bought a computer for $5...but if it was a C64 in say 2000, you're not going to learn about modern compuring on it....not even with GEOS.
You do know that vi/vim supports the cursor keys and pgup/pgdown/home/end keys found on modern keyboards. And don't tell me that you should use the older method because it trains you for Nethack.
Mario 64 sucks donkey balls compared to any of the PSone Spyro games. Which is why the PSone had better platformers than the N64. Same goes for the PS2, the best platform games of the previous generation are PS2 titles, and there's a crapload of them.
but I find the most annoying thing to come from ports of console titles to PC is the inability to save more often than a console user. I don't want "checkpoints", I want to be able to pause, save, quit whenever I like
There are many console games that DO let you do that, it's not a hardware restriction like it was in the old days..
And what are you posting this from? A PC?
PS3's have web browsers, and are quite capable of posting to slashdot. I've done that using the GameOS web browser. That doesn't even take into account the fact that it is/was possible (depending on model/firmware) to run LInux on that PS3 (or PS2 for that matter). I've done that as well both on the PS2 and PS3.
Not FF14, it uses a system they named linkshells which basically means you can't talk to anyone until you talked to them...
The entire control system is clearly designed around the limitations of the controller. But to sit you have to type /sit and to stand you can then click on an icon which opens the menu were the stand option is or type that command as well. No simple press forward key to stand-up.
Sitting has been done in a LOT of MMO's and they ALL implement "walk to standup" it is natural. So FF doesn't do it.
Aren't linkshells the FF14 equivalent of Guilds? They are in FF11. Also in 11, if you sit, you'll stand up if you move and chat works like IRC.
It is an amazing market. Everyone knows consoles are the next market for MMO's yet nobody can actually manage it, not even a console company.
What do you mean nobody can manage it, it was done pretty well years ago with EQOA and Final Fantasy 11. (which are still up and running by the way)
Part of the confusion and consternation comes from the fact that many "apps" are nothing more than proprietary encapsulated forms of what would be just a simple website on any more robust platform.
This it what annoys me...all these portable or home entertainment devices like internet enabled TV's with "apps" for facebook, twiiter and whatnot, which are basically just using the API's for the real website. They wouldn't need so many of those kinds of "apps" if they just installed a full web browser in the first place.
When sally asks for the $150 webcam and printer addons for her ps3, daddy geek says "we already have a printer for the computer. Use that."
The PS3 has USB ports for a reason....try plugging in a regular non PS3 specific USB webcam and/or printer sometime.
They say that You don't own the data, just a license to use it...that's been the case since the games of the 80's on the C64!
Could you imagine playing StarCraft on a console gamepad?
N64 owners could, didn't you know about the N64 version of Starcraft?
There have been several RTS's on consoles, mostly ports from the PC, and a couple of cross-platform titles like Warzone 2100 or RUSE.
They removed features because people didn't want to pay the price for a super "does everything" console in a recession. You remember how Slashdotters in particular kept whining about the price, and what they called Sony's "arrogance" in charging that much. Well Sony listened and downsized the console to reduce the price.
Then again, I have a "Fat" CECHE, which I did have Linux on at one time. One issue people rarely mention in articles and threads on Slashdot is the crappy GameOS/OtherOS partitioning schemes available. You can either have 10GB to GameOS and the rest to LInux. (which cripples GameOS with the massive downloads/game caches) or have 10GB to OtherOS and the rest to GameOS (which cripples Linux) Neither is optimal.
If ONLY someone had their original Fat PS3 box, so we could clearly show in court that Sony advertised Linux, we would instantly win, because one of Sony's current defenses (as they scramble across the web to get any hint of advertising PS3 Linux capability,) is that they never officially 'advertised' it at all.
I DO have my FAT PS3 (CECHE) box, and it DOES NOT mention OtherOS or Linux....at all. I don't know where people are getting the idea that it did, probably from people who keep promulgating the falsehood, but it never did.
They never officially advertised OtherOS. The capability got mentioned on a few geek websites and interviews with geek journalists just before the PS3 launch, but they never advertised the feature.
It's pragmatism for me as well. I even had Linux on mine. it helped free up the x86 machine for other members of my family to use. I also love having the PS1 and PS2 backwards compatibility.
Personally I've believed that Final Fantasy was more linear than previous Final Fantasies because of the Xbox's storage limits. A game on multiple discs has to be inherently more linear than one on a single disc.
What they really need to do is implement a "homebrew" signing key and make it publicly available alongside a minimal tool set. Anything signed under the "homebrew" key should display a warning upon installation (baked into the FW) making it clear that the software in question is not licensed by Sony, it is illegal to distribute this application commercially and if you have purchased it you should contact Sony so the author's can be dragged into court, Sony is not responsible for yadayadayada, and officially introduce a variant of geohot's hack -- activate the install package from USB option, but only for "homebrew" signed packages.
I actually have called (and e-mailed) SCEA with that specific idea...several years ago, not long after the PSP came out.
I'm also very surprised they haven't added an "Apps" section to PSN, considering PSN predates the "app store". Slap in a PDF reader or simple Wordpad/Geowrite style word processor, or heck, even a telnet/ssh client.
Game discs aren't the scratch prone things they were in the PSone days so that's no excuse. There is no NEED for you to "backup" your discs and/or mod your device to play "backups". Perhaps even "backups" of games you don't own, yes?
Sony's best blu-tay player is the PS3.
IIRC they added Other OS as a way to avoid higher import tariffs (computers vs. game consoles)
No, that's incorrect. I don't know how that "meme" can last. It was Yabasic on the EU PS2's that was used to try to get around the tariff. The Tariff was repealed (meaning it doesn't exist) before Linux on the PS2 or PS3 was ever released.
OtherOS is a legitimate feature, since it was advertised on the Boxes by Sony themselves
No, it wasn't. Check your PS3 box...I'll wait.
Most PS2 games run in 480i, not 480p widescreen. And if you own a PSP, you'd know that it some ways the PSP IS more powerful than a PS2. It has a faster CPU (two of them actually), the same amount of RAM and the Graphics chip can do things in hardware that the PS2 has to do in software. (though the PS2's GS is more flexible)
But those factory workers were having issues 30 years ago. before any white collar positions started getting outsourced.
The word is "intersexed" damn it.
I think Japanese console games now lag behind their Western counterparts to roughly the same extent that they led them by in the PS2/Xbox/Gamecube generation.
The problem started showing up in the PSone days. Normally PC centric US/UK developers began making inroads in the console market PSone days, by the PS2, they were good and ready to show what they coud do, and they did.
Think about the games that defined the PS2, aside from MGS and Gran Turismo were they japanese developed games? No. Bout the only area where the Japanese developers were able to dominate was RPG's! And even then most of the best action RPG's were by non-Japanese developers.
I wish it was just a console problem...but the console versions of Oblivion and Fallout 3 are actually less buggy than the PC versions. Bethesda just isn't very good about bug killing.
I think many Japanese developers lost their way with this generation, and to a certain extent with the generation before. So focused on making games for the conformist-wants-to-play-the-exact-game-in-the-exact-same-way-everyone-else-does fanbase, that they ignored changes in their fanbase outside of Japan. It may be why the Japanese RPG developers are doing PSP games, it's pretty much like doing a game for the PS1 or PS2, the expectations are different and they don't have to learn how to do more open-ended gameplay.
It's why I like FF12, sure it's linear, but you can go off the beaten-track if you want, take time away from the main quest to do hunts. It's like a single player MMORPG in that way, which makes sense, considering it's using a modified FF11 engine.
Running "./configure && make && make install && ldconfig" is not computer science. It's a form of system administration. I don't have any kind of a degree at all and have compiled many times...but I am no computer scientist.
What year was it, and what kind of computer was it. Sure you bought a computer for $5...but if it was a C64 in say 2000, you're not going to learn about modern compuring on it....not even with GEOS.
You do know that vi/vim supports the cursor keys and pgup/pgdown/home/end keys found on modern keyboards. And don't tell me that you should use the older method because it trains you for Nethack.