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HTML 5 Canvas Experiment Hints At Things To Come

An anonymous reader writes with an interesting and impressive demonstration of modern browsers' HTML 5 capabilities. "From the 9elements blog: 'HTML5 is getting a lot of love lately. With the arrival of Firefox 3.5, Safari 4 and the new 3.0 beta of Google Chrome, browsers support some great new features including canvas and the new audio/video tags. [...] We've created a little experiment which loads 100 tweets related to HTML 5 and displays them using a javascript-based particle engine.' The site warns "(beware: sophisticated browser needed)"; Firefox 3.5 seems to work fine.

321 comments

  1. Purty by Anonymous Coward · · Score: 0

    Purty.

  2. Slideshow by slick_rick · · Score: 1, Insightful

    Is a slideshow on my old Dell D820 (core duo, 2 gigs of ram, FF 3.5, Ubuntu Hardy)

    --
    apt-get install redhat please god - Me (take it easy, I love Debian)
    1. Re:Slideshow by fractoid · · Score: 1

      I'm guessing that could be graphics card or driver related? Try making the window really small - if that makes it fast, it's a fill rate issue and you're probably doing all the drawing in software.

      I really, really want to start playing with this for casual game development now. I loved the old embedded Java Applet style but it grew too heavyweight and the Java API became too unstable and turdy. The same thing back with the original simplicity plus more speed and no runtime needed? Sign me up!

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    2. Re:Slideshow by Anonymous Coward · · Score: 0

      Well, you are using Linux.

    3. Re:Slideshow by BikeHelmet · · Score: 1

      Works fine on my old Athlon XP running Windows 2000 with 1GB of RAM and a 7800GS.

    4. Re:Slideshow by El_Muerte_TDS · · Score: 2, Informative

      Runs quite well on my old Toshiba Satellite Pro M10 (Pentium M 1.5, 512MB RAM, FF3.5.2, Windws XP)

    5. Re:Slideshow by Anonymous Coward · · Score: 0

      Javascript animation on linux is painfully slow compared to the same machine, with mac or windows. It's something to do with linux, graphics, drivers, gfx layer of firefox or some combination of.

    6. Re:Slideshow by Anonymous Coward · · Score: 0

      Seems to play fine on my openSuSE 11.1 install with FF 3.5 and KDE 3.5 with pre-compiled Nvidia bianry Resolution is 1600X1200. Quite Snappy in fact.

    7. Re:Slideshow by prockcore · · Score: 1

      Gotta be something wrong with your machine then.. since it runs just fine on my Sempron 3500 laptop with a GeForce Go 6150, 1.5 gigs of ram, ff 3.0.13, ubuntu jaunty.

    8. Re:Slideshow by mustafap · · Score: 1

      It runs smooth on my 1.2GHz Toshiba Satellite Pro with 1GB ram, XP.

      --
      Open Source Drum Kit, LPLC deve board - mjhdesigns.com
    9. Re:Slideshow by EsbenMoseHansen · · Score: 1

      It runs alright on this laptop with an intel chip running Debian... pretty hearts and stuff. In Konqueror, though, not firefox.

      --
      Religion is regarded by the common people as true, by the wise as false, and by rulers as useful.
    10. Re:Slideshow by IBBoard · · Score: 1

      A slideshow? A SLIDESHOW? Oh, what I wouldn't give to have a slideshow. Bloody favouritism.

      I've got Firefox 3.5.2 on Fedora 11 and it won't even get beyond a black page with "Loading" on it and lots of brief "transferring data" messages :\

    11. Re:Slideshow by dominious · · Score: 1

      Why is this modded offtopic?
      I get the same effect, and no my computer is not slow at all. I have Ubuntu, Firefox was updated yesterday.

    12. Re:Slideshow by tenco · · Score: 1, Interesting

      Gotta be something wrong with your machine then.. since it runs just fine on my Sempron 3500 laptop with a GeForce Go 6150, 1.5 gigs of ram, ff 3.0.13, ubuntu jaunty.

      Yeah, right.

    13. Re:Slideshow by tenco · · Score: 1

      Have you turned Javascript on?

    14. Re:Slideshow by tenco · · Score: 1

      It's slow here, too. Maxes out my CPU easily. And i can't see the fucking point of this demo. Only colored circles moving around fast.

    15. Re:Slideshow by wakingrufus · · Score: 1

      im running a single core athlon xp 2gb of ram and an NVIDIA 8600GT with nvidia drivers in ubuntu jaunty firefox 3.5.1 and it works fine for me

    16. Re:Slideshow by LiquidCoooled · · Score: 1

      ff 1.5.0.3 here and it runs
      have to use a small window to speed up, but its there.

      --
      liqbase :: faster than paper
    17. Re:Slideshow by IBBoard · · Score: 1

      No, but then I never turned it off in the first place ;)

    18. Re:Slideshow by deKernel · · Score: 1

      I am running the same laptop (D820, 4 gigs of ram and FF 3.5), but with XP, it works just fine so I would guess it has something to do with either your setting or Hardy.

    19. Re:Slideshow by Anonymous Coward · · Score: 0

      Same here: this is one of those rare cases in which Konqueror 4.3.0 is much faster than Firefox 3.5 (or Iceweasel, to be precise). No sound, though. It's not quite slide show speeds on Iceweasel either, it's just that the animation jitters between something like 25 fps to 2 fps all the time.

    20. Re:Slideshow by dr.newton · · Score: 1

      I have Ubuntu, Firefox was updated yesterday.

      A couple of days ago I installed FF 3.5 in Jaunty manually, alongside FF 3.0, because Ubuntu had not yet updated their repositories with FF 3.5.

      I believe that at the moment, if you are running Ubuntu, you won't have FF 3.5 unless you've manually installed it from mozilla.org, or you are using a PPA.

      One more data point: runs very smoothly on MBP 5.1 in Firefox.

      --
      Just another proletarian malcontent.
    21. Re:Slideshow by tolan-b · · Score: 1

      Fine on my Core 1(!) Duo, 1 gig ram, crappy embedded video card, FF3.5, Ubuntu Intrepid.

    22. Re:Slideshow by binkzz · · Score: 2, Interesting

      The only problem with game development is that javascript doesn't support sound. You can use background music with , but the only way games have been using sound in canvas so far is by using an additional flash applet controlled by javascript =\

      --
      'For we walk by faith, not by sight.' II Corinthians 5:7
    23. Re:Slideshow by toopok4k3 · · Score: 2, Interesting

      I've got ff 3.0.13 on windows XP. Worked for me.

    24. Re:Slideshow by PouletFou · · Score: 4, Funny

      Runs fine here on my pentium 3 with windows ME and netscape 4.

    25. Re:Slideshow by FunkyELF · · Score: 1

      I remember reading about that somewhere. Firefox is actually faster sitting inside of a Windows VirtualBox than it is natively under Linux. I think they were saying that the Linux version of Firefox was more advanced but that the Windows one had to fall back to frame buffers which happen to be faster.

    26. Re:Slideshow by KillerBob · · Score: 1

      I've got a laptop that's closer to his spec (Inspiron 1520, T5450 processor (1.66GHz C2D), 2GB of RAM, XP MCE 2005, FF 3.5.2, and a 256MB GeForce 8600M GT powering a 1680x1050 display). The graphics card is probably irrelevant, since this is JavaScript we're talking about, but it runs very smoothly full screen for me. Reminded me of the old demo scene, as the shape changes/direction changes seemed to be timed to the music, as well as some of the flares.

      Impressive, I thought. Looked really smooth, and was very cool. Watched it to the end.

      I'd agree that it's probably got more to do with Ubuntu than it does his computer, because it wasn't even close to maxing out my CPU.

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    27. Re:Slideshow by dzfoo · · Score: 1

      Yeah, that's the only problem alright.

                -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    28. Re:Slideshow by bconway · · Score: 1
      --
      Interested in open source engine management for your Subaru?
    29. Re:Slideshow by mR.bRiGhTsId3 · · Score: 1

      I wouldn't think you would have any problems with any video card. Afterall, its only drawing a bunch of circles. It seems like its more CPU bound as it recalculates the location/diameter of all those circles.

    30. Re:Slideshow by DAldredge · · Score: 1

      While not a slide show it does peg on of my cores at 100% while running. This is on a Phenom II 3.5 GHZ with a GTX 275 video card so I really do not think it is the hardware.

    31. Re:Slideshow by The+MAZZTer · · Score: 1

      Works fine in lynx for me.

    32. Re:Slideshow by siDDis · · Score: 1

      There is a bug with either X server or Firefox which is causing horrible drawing performance. Try using Opera or Chromium. It's like going from IE6 to Firefox 3 on Windows.

    33. Re:Slideshow by Anonymous Coward · · Score: 0

      http://www.schillmania.com/projects/soundmanager2/

      javascript api through flash for playing sound

    34. Re:Slideshow by jorgevillalobos · · Score: 1

      Well, there's always the new audio tag, which is part of the technologies being introduced with HTML5. It can be easily controlled with Javascript.

      Sadly, a base codec was never agreed upon, so you would probably need to have your sounds encoded in at least 2 different formats.

    35. Re:Slideshow by jorgevillalobos · · Score: 1

      The canvas element was introduced in Firefox 1.5.

    36. Re:Slideshow by binkzz · · Score: 1

      I actually mentioned the audio tag, but forgot I was in HTML post mode so it didn't show :-"

      Could you use the audio tag with javascript and have it be responsive enough to be of use as a sound effect? You'd have to preload all the sounds, and keep an array of audio tags as different channels.

      It would be great if you could though.

      --
      'For we walk by faith, not by sight.' II Corinthians 5:7
    37. Re:Slideshow by jorgevillalobos · · Score: 2, Informative

      You can load a sound and have it buffer without playing it, but there's a limited media cache so it may require some juggling to have all the right sounds available at the right time. Probably enough to run a decent game :)

      Source: https://developer.mozilla.org/En/HTML/Element/Audio

    38. Re:Slideshow by binkzz · · Score: 1

      Thank you kindly

      --
      'For we walk by faith, not by sight.' II Corinthians 5:7
    39. Re:Slideshow by sowth · · Score: 1

      Runs okay on my Asus EEE netbook (900 MHz) running Xandros Linux and Firefox 3.5.1. It is not perfectly smooth, but it is nowhere near a slideshow.

    40. Re:Slideshow by The+End+Of+Days · · Score: 1

      24 inch iMacs have a native resolution of 1920x1200.

      I reply only to help with facts. I have no opinion as to the cause of the slideshow.

    41. Re:Slideshow by ivan256 · · Score: 1

      Same configuration, sans KDE (Desktop environments are resource wastes), but 64-bit on a Core 2 Duo 6700, and I get about 4 FPS. Video is a Quadro FX 4000.

      I couldn't help but think about a Slashdot post about VRML from 1998. It was "the future", but it performed like crap on more than half the machines out there and died a much needed death.

      Distributing interactive content as markup is just dumb. Wasteful, bloated, and stupid.

    42. Re:Slideshow by khellendros1984 · · Score: 1

      But that's not necessarily the resolution that the aristotle was running it at.

      --
      It is pitch black. You are likely to be eaten by a grue.
    43. Re:Slideshow by aristotle-dude · · Score: 1

      It is smooth as silk on my 24" iMac 2.8 Ghz Core 2 Duo with 2GB ram running 10.5.8 in Safari 4.0.2

      You might want to tell us the screen resolution and frame rate, rather than the display size. For example, a computer with a display set at 800x600 @30 fps is probably processing fewer pixels than a computer displaying 1600x1200 at 60 fps... In this context, the comment about a '24" iMac' tells us nothing except that the author has a penchant for big size.

      As to the GP's point about a slideshow, it's most likely due to using generic video drivers with his linux installation.

      It is set at the default resolution of the LCD panel which is 1920X1200.

      The GP's issue might be linux drivers but we do not know what browser they are using which could also affect performance.

      --
      Jesus was a compassionate social conservative who called individuals to sin no more.
    44. Re:Slideshow by aristotle-dude · · Score: 1

      But that's not necessarily the resolution that the aristotle was running it at.

      LCD panels have an optimal native resolution. It would be foolish for me to run it at any other resolution than 1920X1200.

      --
      Jesus was a compassionate social conservative who called individuals to sin no more.
    45. Re:Slideshow by dirtyhippie · · Score: 1

      Interesting - it works fine on my D820. Only difference is a little more ram and jaunty. 64 bit, with nvidia drivers. Are you sure your graphics card isn't overheating? That happens pretty regularly on mine...

    46. Re:Slideshow by richoparker · · Score: 1

      Fantastic on my Dell M1710 running XP and Firefox 3.5.2! Perfect!

    47. Re:Slideshow by binkzz · · Score: 1

      It's responsive enough.

      Doesn't work in Chrome though: Chrome doesn't seem to support the play() method. Works great in FireFox :-)

      http://canvas.xieke.com/paddlewar.html

      --
      'For we walk by faith, not by sight.' II Corinthians 5:7
  3. Awesome by cprocjr · · Score: 1

    I just played around with that for at least five minutes. I'm so hyped up for HTML 5 now! Could you do that solely with Javascript though?

    1. Re:Awesome by moredots · · Score: 4, Funny

      Regardless of what the answer is to this question, I am wondering if HTML 5 can provide most of the functionality of Javascript without posing as much of a security risk.

    2. Re:Awesome by iluvcapra · · Score: 1

      Could you do that solely with Javascript though?

      Only if your target browser supports the canvas tag. The canvas tag is only standardized in HTML5, but browsers starting with WebKit/Safari (around the time 10.4 came out -- Apple invented it for their Dashboard thing), and followed later by Opera, KHTML and FF, have suppported the tag ad hoc.

      --
      Don't blame me, I voted for Baltar.
    3. Re:Awesome by iluvcapra · · Score: 1

      I am wondering if HTML 5 can provide most of the functionality of Javascript without posing as much of a security risk.

      What are the security risks of Javascript? I grant that different interpreters often have buffer overrun issues/string parsing shenanigans, but Javascript, taken as a thing independent of the different interpreters, really doesn't expose enough of the client's resources to the server to pose a "security risk," as that term is defined by prevailing consensus.

      --
      Don't blame me, I voted for Baltar.
    4. Re:Awesome by JuzzFunky · · Score: 2, Informative

      Yeah, it's not even that hard. As mentioned in TFA, they use Processing.js, which is a javascript port of Processing

      --
      Unexpect the expected!
    5. Re:Awesome by Anonymous Coward · · Score: 0

      Some form validation stuff is now 'built-in', but the main point of HTML5 is to expose more functionality to JavaScript.

    6. Re:Awesome by Anonymous Coward · · Score: 0

      Javascript is a security risk for the clients, not the servers. If you want to play a game of semantics, that's fine, but at least try to come up with a reason of why you feel we should ignore client-side security.

    7. Re:Awesome by emanem · · Score: 1

      Easy... not all browser are very secure...
      Look here and you'll see why if your browser is old/insecure you'll find yourself in a can of worms (usually if you're running your IE 6.0 in Windows as local Admin)...
      Don't forget that a lot of key-loggers to grab password of MMOGs are based on javascript ability to perform bad things...
      5 out of 20 people in my old guild of WoW have had their account stolen because of this...
      The API to read/write files should be scrapped out from JS...but as sees as it is not, you can use NoScript extensions for FireFox to allow only the scripts/websites you trust.
      Personally I think JS should be turned off or used at bare minimum. If I want to browse a web-site, let me browse it, don't turn my browser into a application client. But this is my (old fashion) view...
      Do we need better GUIs/Interfaces for Web? Extend HTML, don't use a scripting language that now will be like a proper programming language...
      Cheers

    8. Re:Awesome by moon3 · · Score: 0, Troll

      Awesome? Could somebody verify this runs under IE8, IE7 and IE6 ? If the answer is nope, then this functionality is exactly "vapor-web", albeit aspirational.

    9. Re:Awesome by Tony+Hoyle · · Score: 1

      Sure, if you like static pages. You still need javascript to do the scripting parts - this page might be an 'html 5 experiment' but it's 99% javascript.

    10. Re:Awesome by xouumalperxe · · Score: 2, Informative

      What the GP said is that Javascript doesn't expose enough of the client's resources to the server to be a problem in and of itself. As in, the server doesn't get to know stuff about the client that the client wouldn't want.

      Alas, I somewhat disagree. The point is very much that Javascript makes it easy to find yourself typing personal information somewhere you shouldn't.

    11. Re:Awesome by Tony+Hoyle · · Score: 2, Insightful

      IE6 is dead. You might as well ask if it runs under Firefox 1.0. It'll probably run under IE8 which is being pushed out as a critical update right now..

    12. Re:Awesome by NightLamp · · Score: 1

      I really hope we don't have to go through another "skip intro" phase.

      Of the three main objections to Flash: Proprietary, Resource Hog, Inaccessible - this standard addresses exactly one.

    13. Re:Awesome by moon3 · · Score: 1

      IE6 is far from dead, IE6 is default on XP, even now, new users of so popular XP netbooks have that browser preinstalled, there are lots of them that do not want to switch to anything else.

    14. Re:Awesome by Anonymous Coward · · Score: 0, Troll

      That's nice. Fuck them. If they want to live in the past and use ancient software, they really can't bitch about incompatibilities. There's absolutely nothing preventing them from upgrading to IE7 or 8.

    15. Re:Awesome by jcupitt65 · · Score: 2, Insightful

      Lots of key sites (eg. youtube) are dropping IE6 support. Use rates on most top sites have dropped below 10%. The web is not useable with IE6. Most sites in development now are not supporting it, except by accident. IE6 is dead. Hooray!!

    16. Re:Awesome by mlk · · Score: 1

      > Only if your target browser supports the canvas tag.

      I'm not so sure. You have some circles of various sizes and colours that rotate in a cool way. This I'm guessing using draw methods on the canvas. But for this example you could have used images in div tags.

      --
      Wow, I should not post when knackered.
    17. Re:Awesome by siloko · · Score: 0, Troll

      5 out of 20 people in my old guild of WoW have had their account stolen because of this...

      Wow, that's almost as bad as 1 in 4!!!

    18. Re:Awesome by ibwolf · · Score: 1

      No, this does not work under any IE, even 8. Guess we're waiting for IE 9...

    19. Re:Awesome by BuR4N · · Score: 1

      "IE6 is dead."

      Since I have to deal with the trash it is, on a daily basis, I know that IE6 is not dead (unfortunately) , its big in the corporate world, and I'm supprised how many support mail we get every time we miss to check if a new feature is not broken in IE6.

      --
      http://www.intellipool.se/ - Intellipool Network Monitor
    20. Re:Awesome by jcupitt65 · · Score: 1

      In corporates yes, but this sub-thread is (I think) about the consumer desktop.

    21. Re:Awesome by machine321 · · Score: 1

      No, you're just moving the risk from one part of the browser code to another. Since the same people will be writing the code, we'll probably get the same bugs.

    22. Re:Awesome by ObsessiveMathsFreak · · Score: 1

      As near as I can tell from the page source, it is all being done through Javascript. The canvas tag seems purely nominal. In fact, disabling Javascript disables the demo completely. I'm pretty sure I saw this entire demo, or something isomorphic to it, back in 1998.

      Once again I find myself completely underwhelmed by the canvas element.

      --
      May the Maths Be with you!
    23. Re:Awesome by KillerBob · · Score: 1

      I'm not so sure. You have some circles of various sizes and colours that rotate in a cool way.

      You didn't have sound turned on, or your browser doesn't support the audio tag, does it?

      It was more than circles of various sizes/colours rotating. They were pulsing, there was music in the background, and the patterns that the dots were taking was changing. The pulses were in sync with the music, and the circles often took on different shapes as well, the most popular seemed to be a big circle and a heart. Oh, and your mouse cursor had gravity and affected the pattern that the circles moved in.

      Did I mention that it seemed to be in sync with the music, and reminded me of the old school demos?

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    24. Re:Awesome by tolan-b · · Score: 2, Informative

      YouTube are going to be dropping support for IE6 soon. Bet you see the numbers drop off rapidly then.

    25. Re:Awesome by tolan-b · · Score: 1

      IE6 still has something in the region of 30% 'market' share though, it's not dead yet. Hopefully major sites dropping support will kill it though.

    26. Re:Awesome by The+MAZZTer · · Score: 1

      If you replace "JavaScript" with "Flash" and "HTML 5" with "HTML 5 and JavaScript" your sentence makes a bit more sense.

      Seriously... Flash is usually OK when put next to giants like Internet Explorer, but a common plugin that runs on all browsers that is similarly exploitable on all browsers when an exploit is found is a bad thing in my book. I hope we see a version of Flash that will play nicely with sandbox models like Chrome's (currently Chrome is forced to run it unsandboxed, AFAIK).

    27. Re:Awesome by The+MAZZTer · · Score: 1

      Last I checked IE8 still doesn't support the canvas tag without needing a third-party ActiveX control to add support, so no.

    28. Re:Awesome by maxume · · Score: 2, Insightful

      The entire point of canvas is programmatic drawing.

      If you don't like javascript, that's fine, but I'm not sure how you expect an interactive drawing canvas to work without some sort of 'instructions' written in some sort of 'language'.

      The advantages are supposed to be that it is standards based, and faster than DOM/CSS tricks, not that it doesn't involve javascript.

      --
      Nerd rage is the funniest rage.
    29. Re:Awesome by iamhigh · · Score: 1

      I think most users of IE6 are for corporations, due to some retarded inability to write code that works in any other major browser. And since all these asshats won't get their shit together in unison, you will not see a dramatic drop off for IE6. It will simply decline as the corps finally update their builds.

      --
      No comprende? Let me type that a little slower for you...
    30. Re:Awesome by DragonWriter · · Score: 1

      Regardless of what the answer is to this question, I am wondering if HTML 5 can provide most of the functionality of Javascript without posing as much of a security risk.

      Javascript is mostly used for dynamic features, obviously, and HTML5 relies on Javascript for those. Canvas, for instance, requires Javascript (or, I suppose, some other client-side language) to actually draw on it; you can't even present a static drawing with Canvas without Javascript (unlike, e.g., SVG.)

      HTML5 does more to increase what you can do with Javascript than to increase what you can do without Javascript.

    31. Re:Awesome by Anonymous Coward · · Score: 0

      Eh, I just had a customer request IE 6 certification on our web product =/

    32. Re:Awesome by azcodemonkey · · Score: 1

      I think it's more a case of companies not wanting to have to pay to rewrite and test their apps with newer browsers. Yes, it sucks. The less money the company "wastes" in IT, the better. That was definitely the case at my last company.

    33. Re:Awesome by Anonymous Coward · · Score: 0

      I agree that IE6 is old and wack and people shouldn't use it, but...

      at work we are stuck with IE6 for the time being, and I have the newest ff installed for real web use, but I actually browse slashdot with IE6 and not firefox because in IE6 slashdot shows me the old simple drop down menus that I like to use, and not that stupid newfangled bar it shows in firefox that is completely counter intuitive. I just like to almost always view all of the posts at once, I don't like to read posts based on mod points.

    34. Re:Awesome by styrotech · · Score: 1

      Could somebody verify this runs under IE8, IE7 and IE6 ? If the answer is nope, then this functionality is exactly "vapor-web"

      Huh? It does actually exist, and 4 out of the 5 main browser makers support it. How is that vapor?

      Vapor doesn't mean "not supported by a common legacy application" - it means "announced but may never actually be released".

      That would've been like calling DVDs vapor because some people won't get themselves a DVD player just because their VCR company hasn't made one yet. Even if that company had a 75% market share - it wouldn't make DVDs any less real.

    35. Re:Awesome by badkarmadayaccount · · Score: 1

      Something XML based? Say, XSLT?

      --
      I know tobacco is bad for you, so I smoke weed with crack.
    36. Re:Awesome by badkarmadayaccount · · Score: 1

      Anybody ever thought about a javascript compatibility layer library for IE6 markup/scripts? Possibly integrated with the ActiveX plug-in for FF (yes, I know it evil).

      --
      I know tobacco is bad for you, so I smoke weed with crack.
  4. No audio here thank god by Anonymous Coward · · Score: 1, Informative

    Websites that (successfully) make noise at me are one of my pet hates.

    The animationy stuff sure is purdy though.

    1. Re:No audio here thank god by Red+Alastor · · Score: 5, Insightful

      Websites that (successfully) make noise at me are one of my pet hates.

      That's why I think it's awesome that HTML5 includes sound. You can't block the sound from a plugin that's executable code that does whatever it wants, however browser makers (and extension writers) can put settings options to let you opt-out for the sounds. Or prevent things from playing until you switch to the tab that wants to play them.

      --
      Slashdot anagrams to "Sad Sloth"
    2. Re:No audio here thank god by MMC+Monster · · Score: 1

      Browsers need a volume control, just like music players.

      They also need zoom bars for some of the small fonts combines with 30" monitors...

      --
      Help! I'm a slashdot refugee.
    3. Re:No audio here thank god by Anonymous Coward · · Score: 0

      On Win7 you have that. Per application volume control lets you turn down/off volume of fx IE and systems sounds, while keeping your Spotify volume at high. Very useful for many scenarios. And IE8 have one-click zoom bar in status bar.

    4. Re:No audio here thank god by IndieKid · · Score: 2, Informative

      They do on Vista and Windows 7. In fact, every application has its own volume control.

      See this link on MSDN

    5. Re:No audio here thank god by mlk · · Score: 1

      On Vista (and BeOS) every application have a volume control when you click on the little speaker in your system try.

      So far it is the only Vista feature I like (and it is a poor mans implementation of BeOS. That let you pipe applications through each over).

      --
      Wow, I should not post when knackered.
    6. Re:No audio here thank god by __aardcx5948 · · Score: 1

      Pulseaudio also gives you this. I think OSSv4 does it as well.

    7. Re:No audio here thank god by Yosho · · Score: 1

      They also need zoom bars for some of the small fonts combines with 30" monitors...

      Hold Ctrl and scroll your mouse wheel.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    8. Re:No audio here thank god by Anonymous Coward · · Score: 0

      Yeah I'm sure noscript could simply decouple the sound allows, making it obvious which sounds you allow.

      Honestly I think alot of people are being "get off my lawn" type here. This is just a demo showing something pretty and fluid. Runs just fine on my 3 year old laptop, although it is eating up a single core, but damn it's smooth, so maybe it doesn't need the entire thing. And regardless, it's a freakin tech demo from an open standard that won't be officially implemented until 2017 or somesuch, give it a break!

    9. Re:No audio here thank god by mR.bRiGhTsId3 · · Score: 1

      But do they expose it in a sane way through the GUI? In Vista its 1 click from the basic sound control. Last time I tried in pulseaudio I had to launch a seperate application that also persisted in the tray. OSSv4 I'm sure doesn't present a GUI either.

    10. Re:No audio here thank god by Zantetsuken · · Score: 1

      Except afaik that feature was added in Vista as far as the Windows family goes...

  5. I just checked it out with Firefox 3.5.2 by rampant+mac · · Score: 4, Funny

    ...And I see a lot of floating dots.

    "HTML 5 Canvas Experiment Hints At Things To Come"

    Seizures?

    --
    I like big butts and I cannot lie.
    1. Re:I just checked it out with Firefox 3.5.2 by Anonymous Coward · · Score: 1, Informative

      I'm using firefox 2 and see about the same. Clicking brings up the twats too. With the benefit of no forced audio, and no awful bar!

    2. Re:I just checked it out with Firefox 3.5.2 by sumdumass · · Score: 5, Insightful

      I was sort of thinking the same things.

      Now I'm wondering if the things I hate about Flash wasn't the actual software but what people were doing with it.

    3. Re:I just checked it out with Firefox 3.5.2 by davester666 · · Score: 1

      So the link should have been tagged with 'NSFE'?

      --
      Sleep your way to a whiter smile...date a dentist!
    4. Re:I just checked it out with Firefox 3.5.2 by theshowmecanuck · · Score: 1

      And wait till the marketing firms get a hold of it.

      --
      -- I ignore anonymous replies to my comments and postings.
    5. Re:I just checked it out with Firefox 3.5.2 by shutdown+-p+now · · Score: 1

      Welcome to zombo.com! You can do everything with zombo.com!

    6. Re:I just checked it out with Firefox 3.5.2 by Air-conditioned+cowh · · Score: 1

      Well Firefox 3.5.2 running on an old 3GHz P4 had a seizure trying to show all these dots. I got about one frame a second.

    7. Re:I just checked it out with Firefox 3.5.2 by Anonymous Coward · · Score: 0

      A bit of both. The "Flashturbation" where creatives tried to turn websites into cut scene viewing experiences and crappy interface design that killed usability for the benefit of style was what people were doing with it. The breaking of the browser interface is inherent in the platform.

    8. Re:I just checked it out with Firefox 3.5.2 by Anonymous Coward · · Score: 0

      ...And I see a lot of floating dots.

      "HTML 5 Canvas Experiment Hints At Things To Come"

      Seizures?

      Consider yourself lucky I can't see a damned thing in IE6, I think it is broken.

    9. Re:I just checked it out with Firefox 3.5.2 by Anonymous Coward · · Score: 0

      ohhhhh, HTML5... look what some browsers can see... dots!

      Now look at what almost all browsers can see: http://soytuaire.labuat.com/

    10. Re:I just checked it out with Firefox 3.5.2 by MikeFM · · Score: 1

      I hate that the Flash plugin crashes my browser frequently. Without Flash installed the browser is a lot more stable.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    11. Re:I just checked it out with Firefox 3.5.2 by Hurricane78 · · Score: 1

      That was obvious to me since the beginning of the existence (even of the term), of what we in Germany call "Klickibunti". (Could be translated as "colory clickablys". I'm open for suggestions. ;)

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    12. Re:I just checked it out with Firefox 3.5.2 by Hurricane78 · · Score: 1

      I meant "(even before the term)".

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
  6. No sound....? by mountiealpha · · Score: 1

    I don't hear any sound. :(

    1. Re:No sound....? by Joce640k · · Score: 1

      I heard some music at a volume level which is way louder than everything else on my machine and no way to adjust it. I'm wearing headphones so the page was closed after five seconds.

      This is the future? Count me out.

      --
      No sig today...
    2. Re:No sound....? by darkpixel2k · · Score: 1

      I don't hear any sound. :(

      Sound?
      There was sound?

      >clickety..< >tap< >tap!<
      >rustle< >tap!< >tap!<
      #@$^!
      >tap< >tap< >TAP!< >BASH!<
      >BASH< >BASH!< >BASH!!!<
      Shit. PulseAudio crashes again on my laptop.

      --
      There's no place like ::1 (I've completed my transition to IPv6)
    3. Re:No sound....? by mountiealpha · · Score: 1

      Yeah, I got scritchy-scratches but no music.

    4. Re:No sound....? by BikeHelmet · · Score: 1

      Sound was fine for me. Volume was on par with everything else(Ventrilo, videos, games, etc.)

      The only thing way too loud is the old "find failed" sound in Firefox 2.x. Man, that thing was like a bullet going off. Easily 8x the volume of everything else.

    5. Re:No sound....? by Carewolf · · Score: 1

      I don't think anyone has proposed an audiocanvas yet...

  7. Firefox 3.5.2 PowerBook G4 worked perfectly by Unending · · Score: 1

    The animation was smooth, the audio played without a hitch, it was great.

    1. Re:Firefox 3.5.2 PowerBook G4 worked perfectly by GNious · · Score: 1

      3.5.1, G4 Mini, Audio played most of the times, dots moved in strange, jerky ways. It was not to be,

    2. Re:Firefox 3.5.2 PowerBook G4 worked perfectly by Anonymous Coward · · Score: 0

      The animation was smooth, the audio played without a hitch, it was great.

      Now if only it would do something useful.

    3. Re:Firefox 3.5.2 PowerBook G4 worked perfectly by arndawg · · Score: 1

      shit was so cash!

  8. Awesomely CPU Hungry by The+Real+Nem · · Score: 4, Insightful

    It was so awesome it pegged a whole core on my E8400. I expect to web to fuel larger hard drives, but faster CPUs? That's gettinga little out of hand.

    1. Re:Awesomely CPU Hungry by ender- · · Score: 1

      It was so awesome it pegged a whole core on my E8400. I expect to web to fuel larger hard drives, but faster CPUs? That's gettinga little out of hand.

      There's got to be something else going on. The site loads and runs great on my netbook and looks to only be using about 60% of the Atom's CPU [Windows XP w/Firefox 3.5]

    2. Re:Awesomely CPU Hungry by Microlith · · Score: 2, Interesting

      It's sad that it has to eat an entire core's worth of processing time, the whole time I was on the page I had an extremely powerful GPU sitting idle.

      I think before anything like that can truly take off, they need a means of taking advantage of the hardware we have.

    3. Re:Awesomely CPU Hungry by Trepidity · · Score: 1

      Works fine on my 5-year-old PowerBook G4, so I'm guessing it's not really the CPU that's the problem...

    4. Re:Awesomely CPU Hungry by Phroggy · · Score: 2, Informative

      Weird. My iBook isn't fast enough to play YouTube videos, but handled this with no problem at all.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    5. Re:Awesomely CPU Hungry by Nightspirit · · Score: 1

      Yep 60% total load on a core2duo 6400. 1080p video uses less than that so I don't know what the hell they are doing.

    6. Re:Awesomely CPU Hungry by Anonymous Coward · · Score: 0

      I think so :P I just got my Studio XPS 13 in.

      P9600 with 4GB DDR3, Processor use was at 60% on Safari
      Cool site though. Unless each little circle is it's own object (that's how it looks anyways), I'm sure HTML% Optimizations will follow soon!

    7. Re:Awesomely CPU Hungry by dragonjujotu · · Score: 1

      50% cpu just for FF3.5 on Vista with a AMD Kuma 7750 (2 x 2.7GHz)

      --
      Yes, I am obsessed with ellipses.
    8. Re:Awesomely CPU Hungry by theshowmecanuck · · Score: 1

      There's got to be something else going on.

      You're right something must b.........all you computer are belong to us.................

      --
      -- I ignore anonymous replies to my comments and postings.
    9. Re:Awesomely CPU Hungry by blackraven14250 · · Score: 1

      Can anyone guarantee any level of video performance when delivering a site to a random computer?

    10. Re:Awesomely CPU Hungry by t0y · · Score: 2, Informative

      In simple terms, it'll go as smooth (framerate) as your CPU will allow. That's why it's maxing out.
      It's not surprising since this is a tech demo, and in reality most javascript animations you see today already do this to maximize fluidness.

    11. Re:Awesomely CPU Hungry by AliasMarlowe · · Score: 1

      My system is a laptop with 2.8GHz core 2 duo, and dual WUXGA, running XP pro SP3.
      Using Opera 9.64, it pushed the cpu to about 30% (i.e. Opera used about half of one core).
      Using Firefox 3.5.1, it pushed the cpu to over 50% (i.e. Firefox used all of one core).
      Both appeared to be smooth enough. So there's a browser dependency in the cpu load.

      --
      Those who can make you believe absurdities can make you commit atrocities. - Voltaire
    12. Re:Awesomely CPU Hungry by bemymonkey · · Score: 1

      Sure about that? My Core2Duo P7370 (2GHz) is pretty much pegged on the first core as well...

      Maybe this thing automatically scales to CPU power?

    13. Re:Awesomely CPU Hungry by moonbender · · Score: 1

      Since it seems to work fine on much slower CPUs, I imagine that it'll just gobble up whatever you can give it (with one core). Something like a frame rate limiter would probably help.

      --
      Switch back to Slashdot's D1 system.
    14. Re:Awesomely CPU Hungry by MightyYar · · Score: 1

      If your iBook is anything like my iBook, then it is plenty fast enough to play the YouTube video in Quicktime with Perian, VLC, or MPlayer - but Flash on Mac is so slow that it can't seem to handle the same video.

      Safari on PPC seems to be okay, so this demo works.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    15. Re:Awesomely CPU Hungry by binkzz · · Score: 1

      I think you're right. But fortunately, the standards only say what the element can do, not how it should be done. I believe the browsers (at the least the open source ones) will switch to opengl or sdl for rendering canvas at some point, and maybe even support 3D in future.

      --
      'For we walk by faith, not by sight.' II Corinthians 5:7
    16. Re:Awesomely CPU Hungry by Petrushka · · Score: 1

      It was so awesome it pegged a whole core on my E8400.

      I'm sorry for you, but I don't think HTML5 is your problem. Personally I'm getting CPU usage consistently between 0% and 4% on my Athlon X2 6000 (roughly similar performance to an E8400, I think?), briefly spiking to 12-15% every ten seconds or so. That's Firefox 3.5.0; I can't answer for other browsers.

    17. Re:Awesomely CPU Hungry by KillerBob · · Score: 1

      Yep 60% total load on a core2duo 6400. 1080p video uses less than that so I don't know what the hell they are doing.

      1080p is playback of pre-rendered images. All it's doing is decoding the image from a source and displaying it.

      Judging by what the circles were doing in reaction to my mouse, and in reaction to the music, in time with the music, I'll bet you anything that what they're doing differently is that they're actually rendering the image on the fly, in much the same way that the demoscene doesn't simply record a video, they write the code that renders the video on the host's PC.

      If you want to complain about its CPU load, then you need to compare it against the CPU load of something that does the same thing. It's about on a par with the original Unreal Tournament using 100% software rendering (not using the graphics card at all).

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    18. Re:Awesomely CPU Hungry by tolan-b · · Score: 1

      "All it's doing is decoding the image from a source and displaying it."

      Decoding 1080p h.264 should take a *lot* more CPU than this. Moving a few vector based circles around is not exactly taxing on a processor. The people that are having problems have fast enough computers, the problem must lie elsewhere.

    19. Re:Awesomely CPU Hungry by Anonymous Coward · · Score: 0

      You should know that the PPC version of flash 9 and 10 are absolutely terrible. Your iBook (g4?) should be able to easily do it, and version 8 is the last one that Adobe made that was remotely good on PPC. I look forward to html5 as it will force Adobe to get their act together.

    20. Re:Awesomely CPU Hungry by maxume · · Score: 1

      I looked through some of the code, there is a framerate limit set, but it is set at 60 frames per second, so lots and lots of machines are apparently maxing out without reaching it.

      --
      Nerd rage is the funniest rage.
    21. Re:Awesomely CPU Hungry by deadkennedy · · Score: 1

      Any javascript could potentially drain the CPU if it is computationally hungry.

    22. Re:Awesomely CPU Hungry by Anonymous Coward · · Score: 0

      Which browser? I'm getting 50-60% processor usage on Firefox 3.5.1 with a slow 1.7GHz celeron (single core, of course). Hmm, I'm also running this on a 1280x800 laptop screen, so the processor usage would be higher if I had a bigger screen.

    23. Re:Awesomely CPU Hungry by Phroggy · · Score: 1

      Yes, that's precisely the case.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    24. Re:Awesomely CPU Hungry by Phroggy · · Score: 1

      Are there many compatibility issues with Flash 8? I think I'll have to try downgrading.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    25. Re:Awesomely CPU Hungry by Jamie+Lokier · · Score: 1

      That particular page doesn't do anything that can't be done with a slow CPU, though.

      Probably it's because Firefox uses Cairo, and Cairo's software renderer is said to be quite slow.

    26. Re:Awesomely CPU Hungry by badkarmadayaccount · · Score: 1
      --
      I know tobacco is bad for you, so I smoke weed with crack.
  9. Works great in Opera 10.... by Anonymous Coward · · Score: 0

    ...you insensitive clod!!

    1. Re:Works great in Opera 10.... by Anonymous Coward · · Score: 0

      Opera is still around? I thought they went out of business years ago. Have they finally gotten more than a 2% desktop user share yet??

    2. Re:Works great in Opera 10.... by rs79 · · Score: 1

      Yeah it does. Even works in FF and Opera at the same time, but if you put one window over the other the background one slows to a crawl. Also, it won't resize properly unless you reload the window.

      I stared at this thing much longer than any sane person should have.

      --
      Need Mercedes parts ?
    3. Re:Works great in Opera 10.... by MichaelSmith · · Score: 3, Funny

      I stared at this thing much longer than any sane person should have.

      Programming is complete. Return to your normal activities. You will receive instructions when required.

    4. Re:Works great in Opera 10.... by Anonymous Coward · · Score: 0

      [blockquote]Have they finally gotten more than a 2% desktop user share yet??[/blockquote] 2% is good. Probably why it is the most secure. Security through obscurity and all.

      So, you're right, % of market share is direct correlation with how good and safe a browser is. Have fun with your IE. Hope that high % makes you feel secure! ;-)

    5. Re:Works great in Opera 10.... by Anonymous Coward · · Score: 0

      Really I have to ask. What is it with you Opera fanatics? I mean you are only rivaled by Apple fanboys and Linux zealots. Opera is nothing special. They may have come up with a bunch of innovative features that other browsers have adapted (not stolen as you opera folks like to call it) but it is still a really irrelevant browser on the desktop. Don't get me wrong, it is great on mobile devices and I hate the face that my Nokia web tablet switched to using gecko rather than the opera engine. However, Opera is marginal on the desktop and isn't really all that great. Firefox, Chrome, and Safari all have their problems but I never hear (not even for safari) users of those browsers shout in every news story regarding the web "Hey Opera did X, Y, and Z before everyone else, why do people ignore that! Hey look at me I use Opera!!!". My advice is, use your browser, and recommend it to somebody instead of saying it's the best because it's the best. Far cooler things have come from Norway.

  10. How do I mute the audio? by ender- · · Score: 3, Insightful

    This is great, but it really needs a way to mute the audio. Or better yet, make the audio optional [opt-in] from the start.

    And no, I don't want to just turn off my speakers. Maybe I'm listening to some music, now all of a sudden I've got some cheezy web-site music blaring in my headphones or out my speakers. Not cool...

    1. Re:How do I mute the audio? by Hal_Porter · · Score: 1

      In Vista each application has a separate volume control. So you can mute your browser and turn up the volume on your media player.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    2. Re:How do I mute the audio? by ender- · · Score: 0

      In Vista each application has a separate volume control. So you can mute your browser and turn up the volume on your media player.

      And how does this help people using XP, or Linux or OSX?
      And even if I'm using Vista, I'm often listening to the music through my browser anyway [Pandora, Rhapsody], so this still doesn't help me.

    3. Re:How do I mute the audio? by Jared555 · · Score: 2, Insightful

      It is even more fun if you are feeding sound into a stereo system playing music and a random sound comes on loud enough to deafen you. This is why I disable sound on any program possible.

      Lost a speaker once because even with the volume controls on the stereo and computer turned to almost maximum whatever was playing was extremely quiet, all of a sudden either a program or website (I forget) started playing sound unexpectedly.

      Yes windows allows per program control and pulse audio on linux probably allows control for every separate flash applet depending on the configuration but if you don't react fast enough you can still get hit with annoying/deafening sounds.

    4. Re:How do I mute the audio? by Jared555 · · Score: 1

      Any Linux distribution running pulseaudio (and I think others) allows per program control.

    5. Re:How do I mute the audio? by Balial · · Score: 0

      In Vista each application has a separate volume control. So you can mute your browser and turn up the volume on your media player.

      And how does this help people using XP, or Linux or OSX? And even if I'm using Vista, I'm often listening to the music through my browser anyway [Pandora, Rhapsody], so this still doesn't help me.

      I think you'll find this is the point of putting the audio and video tags in the browser instead of some dumb-arse embedded flash or other annoying extension. Expect the next dot-revision of your browser to have a mute button for each window :)

    6. Re:How do I mute the audio? by Mia'cova · · Score: 1

      Use a browser that runs in more than one process? Like say, IE?

      *ducks*

    7. Re:How do I mute the audio? by Anonymous Coward · · Score: 2, Funny

      For XP and Linux, there's PulseAudio which has the same feature.

      When it works, you can control volumes individually. When it doesn't, you don't get sound at all. Either way, no cheesy music.

    8. Re:How do I mute the audio? by kaffesumpen · · Score: 1

      Yeah, the web is supposed to shut up! If I want audio, I'll ask for it.

      --
      Do not meddle in the affairs of dragons, for you are crunchy and taste good with catsup.
    9. Re:How do I mute the audio? by Joce640k · · Score: 1

      How about the web pages where I *want* sound? Do I have to go to the volume control manager to restore the sound level every time I want to watch something on youtube?

      If this thing happens, the very first plugin I want for firefox is one which disables web page sound by default.

      --
      No sig today...
    10. Re:How do I mute the audio? by infinityxi · · Score: 1

      I would probably send that suggestion to the noscript guy. (I know,I know everytime the OTHER n word is mentioned here there is a thread of people echoing what a total of 3 angry guys who had their feelings hurt when that plugin did something stupid.)

      --
      Turn based strategy game that runs over XMPP. Phalanx
    11. Re:How do I mute the audio? by Fallen+Seraph · · Score: 1

      One of the whole points of moving audio and video out of plugins like flash, and into native browser implementations is that it'll allow things like volume control or mute per tab, or a firefox setting/plugin which can adjust volume based on the site's domain, etc. It frees up the content for more potential control on the user's end.

    12. Re:How do I mute the audio? by blackraven14250 · · Score: 1

      Yeah, point is, we're looking at a website with browsers that haven't implemented all the features neccesary to take advantage of the sites.

    13. Re:How do I mute the audio? by Ma8thew · · Score: 1

      When the audio tag becomes more widespread, browser authors will probably provide a per tab volume control. This is something which cannot be done with Flash.

    14. Re:How do I mute the audio? by Joce640k · · Score: 1

      Ok... this alone would make the feature worthwhile (eg. Firefox plugin to play "unknown" sites at very low volume by default)

      --
      No sig today...
    15. Re:How do I mute the audio? by machine321 · · Score: 1

      I was going to put "hey everybody, i'm surfing porn!" ('90s joke program) in all caps but the filters stopped me.

    16. Re:How do I mute the audio? by MightyYar · · Score: 1

      I have a feeling someone will make a simple Firefox plugin that edits the CSS for volume on a per-site basis.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    17. Re:How do I mute the audio? by Hal_Porter · · Score: 1

      In Vista each application has a separate volume control. So you can mute your browser and turn up the volume on your media player.

      And how does this help people using XP, or Linux or OSX?

      And even if I'm using Vista, I'm often listening to the music through my browser anyway [Pandora, Rhapsody], so this still doesn't help me.

      How does your post help people who are reading a different website like reddit or digg?

      Even I'm reading slashdot I might look at a different post to yours so yours doesn't help me.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    18. Re:How do I mute the audio? by maxume · · Score: 1

      There is a simple, baroque way to do it:

      Get a javascript shell:

      https://www.squarefree.com/bookmarklets/webdevel.html#shell

      Launch it (make sure to get the bookmarklet and open the shell while viewing the page you want to interact with) and run the following command:

      $('#audio').remove()

      That will only work for this particular demo though (well, any demo that uses 'audio' as an id for the audio element), and it isn't exactly convenient.

      --
      Nerd rage is the funniest rage.
    19. Re:How do I mute the audio? by indi0144 · · Score: 1

      that dumb-ass FLASH at least allows me to stop skip or lower the volume of audio per instance also It does have that useful thing called PRELOADER so I know theres somethign going on. Also flash does not rape my CPU with a simple interaction like this.

      how many JS lines of code was this? It can be done with less than 20 in actionscript OH and it will play in any browser.

      Not trolling but you really think this is better than flash? Do you think that when flash dies, Silverlight will automagically dissapear too? This is not the flash killer, beware if by trying to make markup language acts like a RIA you let Adobe 0WnZ you ML stuff. PDFML?

    20. Re:How do I mute the audio? by badkarmadayaccount · · Score: 1

      What HTML5 sites do you know except demos, anyway?

      --
      I know tobacco is bad for you, so I smoke weed with crack.
    21. Re:How do I mute the audio? by badkarmadayaccount · · Score: 1

      Mod parent Insightful.

      --
      I know tobacco is bad for you, so I smoke weed with crack.
  11. I dunno... by 93+Escort+Wagon · · Score: 1, Insightful

    Is compiling a bunch of "tweets" really the best use of all the great new HTML5 capabilities?

    --
    #DeleteChrome
    1. Re:I dunno... by actionbastard · · Score: 3, Funny

      "Is compiling a bunch of "tweets" really the best use of all the great new HTML5 capabilities?"/em>

      It's the only use for it.

      --
      Sig this!
    2. Re:I dunno... by Starlon · · Score: 1

      I know, I know, you were hoping for 3d porn. *pat*

      --
      Health Freedom is almost as popular as Freedom itself.
    3. Re:I dunno... by IntlHarvester · · Score: 1

      Is compiling a bunch of "tweets" really the best use of all the great new HTML5 capabilities?

      Oh, come on, think of the amazing new advertising possibilities!

      --
      Business. Numbers. Money. People. Computer World.
    4. Re:I dunno... by lightinthedark · · Score: 1

      Weren't we all ?

    5. Re:I dunno... by Anonymous Coward · · Score: 0

      Then your either drunk or high. Because tweets rock and twits roll, which makes Twitter Rock 'n Roll!

      OH YEAH! Yeah yeaaahh!

    6. Re:I dunno... by Bat+Country · · Score: 1

      When you're trying to demo a new technology in a flashy way, it helps to go with relevant. The zeitgeist is all in favor of microblogging and Twitter, as valueless as it seems, is attracting positive attention to the social aspects of the internet, which means the right kind of people (journalists) are looking in its direction. Hence, you produce a demo which uses Twitter and has shiny graphics and light lounge music and you'll have mainstream hipster journalists drooling and pointing. Which is good for everybody who has an interest in seeing HTML5 take off quickly.

      --
      The land shall stone them with the bread of his son.
    7. Re:I dunno... by sneilan · · Score: 1

      Are you kidding me? That's what it's all about. It's a newer and better way to stream more garbage more efficiently.

      --
      "I like it when the red water comes out.."
  12. Curious if JS/HTML5/Canvas could play SVG movies by lena_10326 · · Score: 1

    It might be interesting to setup an AJAX movie feed with streaming SVG data. Just have to preprocess the MPG to SVG.

    --
    Camping on quad since 1996.
  13. Usabiliteless awkwardness by Koookiemonster · · Score: 2, Interesting

    This demo reminds me of fancy flash sites with horrible usability.

    1. Re:Usabiliteless awkwardness by infinityxi · · Score: 2, Interesting

      Well, remember the utility of Flash 10 years ago? It was basically a 400MB flash applet that loaded to play some crappy downloaded metal song while spinning some text 360 degrees. No doubt this will be abused to high hell before it gets some pretty useful utility. I prefer this demo rather than those stupid angelfire sites that crippled my computer because someone had a hardon for spinning text and Fear Factory.

      --
      Turn based strategy game that runs over XMPP. Phalanx
    2. Re:Usabiliteless awkwardness by Koookiemonster · · Score: 1

      Good point, but the Slashdot topic could be less ironic; it says "hints at things to come" and shows a pretty useless-but-pretty site.

      P.S. A performance pro-tip: make sure your zoom is set to 100%.

    3. Re:Usabiliteless awkwardness by Jugalator · · Score: 1

      Only far more resource demanding this time.

      --
      Beware: In C++, your friends can see your privates!
    4. Re:Usabiliteless awkwardness by Tony+Hoyle · · Score: 1

      Indeed this does seem odd.

      Vomit inducing graphics: Check
      Vomit inducing music: Check
      Runaway CPU usage: Check

      All it needs is the random browser crashes and you've reinvented Flash. Except this time it's built into the browser and you can't turn the damned thing off.

    5. Re:Usabiliteless awkwardness by CarpetShark · · Score: 1

      Yep, but at least we can dump flash now, and have the potential for a browser to make things (say links) accessible anyway, by ignoring the animation/css and just looking at the structured HTML.

  14. And you can turn off the music... by sznupi · · Score: 1

    Quick preferences (F12) -> uncheck "Enable Sound in Web Pages"

    --
    One that hath name thou can not otter
    1. Re:And you can turn off the music... by Teun · · Score: 1

      Quick preferences (F12) -> uncheck "Enable Sound in Web Pages"

      Is it the html5 page or some obscure browser using F12?

      It doesn't work in FF3 & 3.5 nor Konqueror.

      --
      "The likes of Facebook and WhatsApp are free to those whose privacy is of zero value."
    2. Re:And you can turn off the music... by mlk · · Score: 1

      That is an Opera feature.

      --
      Wow, I should not post when knackered.
    3. Re:And you can turn off the music... by Anonymous Coward · · Score: 0

      obscure browser it is.

  15. Dots? by Spikeles · · Score: 5, Interesting

    How about some actual cool examples like this instead?

    --
    I don't need to test my programs.. I have an error correcting modem.
    1. Re:Dots? by Anonymous Coward · · Score: 0

      Only 15 years later I can finally play wolfenstein 3d at 30fps. Heh.

    2. Re:Dots? by BikeHelmet · · Score: 1
    3. Re:Dots? by Dragonshed · · Score: 1

      Some friendly competition from the bogeymen:

      http://www.newgrounds.com/portal/view/470460 [Doom/Hexen in Flash]
      http://www.innoveware.com/ql3/QuakeLight.html [Quake in Silverlight]

    4. Re:Dots? by Anonymous Coward · · Score: 0

      Another collection of some impressive examples: http://www.chromeexperiments.com/

    5. Re:Dots? by eulernet · · Score: 1

      A more complete version with sound and real gameplay is here:
      http://www.nihilogic.dk/labs/wolf/

    6. Re:Dots? by shish · · Score: 1

      Personally I find it not so much impressive, but worrying that the current state of the art is "a 2GHz box struggling to play a stripped-down wolfenstein at 320x200 at 30fps", and this is after the browser makers have had an arms race resulting in javascript being 100x as fast as a simple reference implementation...

      WTF is up with javascript as a language that means the latest most advanced researchers can't bring it within an order of magnitude of software rendering in C? And why is everyone in such a rush to replace every existing native app with a JS one? :-/

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    7. Re:Dots? by sysstemlord · · Score: 1

      Very interesting to see that while moving I could get around 20fps on Chrome, but around 3fps on Firefox.

    8. Re:Dots? by badkarmadayaccount · · Score: 1

      Associative arrays for objects and dynamic typing. Otherwise it pretty much is.

      --
      I know tobacco is bad for you, so I smoke weed with crack.
  16. Chrome 3.0 beta? What the hell?! by Anonymous Coward · · Score: 0

    How about a freakin' Chrome 1.0 for the Mac!

  17. One particle, one tweet? by vidnet · · Score: 2

    Each particle represents a tweet - click on one of them and it'll appear on the screen.

    Is it just me or does it seem to pick a random one regardless of where you click?

    1. Re:One particle, one tweet? by Anonymous Coward · · Score: 0

      The Emperor, he wears no clothes!

    2. Re:One particle, one tweet? by Tony+Hoyle · · Score: 1

      It does seem to - you can click anywhere on the screen.. the particles are fairly meaningless.

  18. Compared to flash... by timeOday · · Score: 3, Insightful

    ..what are the advantages of doing this in HTML? If HTML 5 can obviate a bunch of complex, unrelated web technologies that make programming for the Web today such a mess, then great... but if it just adds to the pile, and doesn't build on expertise in "classical" HTML, then it's just adding to the problem.

    1. Re:Compared to flash... by dyefade · · Score: 2, Interesting

      The demo uses processing.js - essentially a Java library. Whether this has any more utility than Flash (remembering that the flash of today is not the monstrosity most of /. seems to remember and think it still is) could be debated, but it's definitely more in line with standards compliance.

    2. Re:Compared to flash... by LiquidFire_HK · · Score: 5, Insightful

      Is eliminating Flash not enough? HTML5 is open and (being) standardised; anyone is free to implement it. (And you can see there are already several competing implementations in progress) Flash is a proprietary platform and you are solely dependant on the whims of Adobe. If even just for the lack of choice, Flash is a worse platform. Nothing's forcing Adobe to fix their player, while the HTML5 browsers definitely have some competition going on and are improving at an amazing rate - and in fact when HTML5 starts to pick up, Adobe will be forced to do something, as HTML5 itself will be competition to Flash.

      Some people complain about how fast that thing runs (or how much CPU usage it takes), but I bet a flash version would not be even twice as fast, and Flash has existed for how long compared to browser support for HTML5 technologies?

    3. Re:Compared to flash... by El_Muerte_TDS · · Score: 0

      Java != JavaScript

    4. Re:Compared to flash... by Dragonshed · · Score: 2, Informative

      Processing is a Java library, parts of which has been ported to javascript.

      http://en.wikipedia.org/wiki/Processing_(programming_language)

    5. Re:Compared to flash... by voidphoenix · · Score: 1
      RTFS FFS.

      and displays them using a javascript-based particle engine.

    6. Re:Compared to flash... by Fallen+Seraph · · Score: 4, Interesting

      More control for one. Flash is essentially a self contained program running in your browser. HTML5 will allow things like audio volume per tab, or per domain, more interaction between the page itself, the content, and the user.

      Here's a fantastic example of the sorts of things this'll make possible, which simply can't be done with flash:
      http://www.double.co.nz/video_test/video.svg

      I actually think this is a better HTML5 example than the article. There you have video transparency, which can be a variable, you can selective audio based on the last thing you clicked, it can be moved, rotated, and resized freely by dragging the corners, etc. You can pause, play, mute, and adjust volume to each one completely independently of the other (though the volume control is blocked by the draggable corners, remember you can right click the video and click Show Controls in firefox). I once even saw a demo where the edges of video were distortable, allowing you to skew it, etc, and it was smoothly done too, better than most compiled applications I've seen. Not to mention effects like reflecting video content below the video in real-time (like it's on a glassy surface).

      What'll be really impressive is when SVG is finally fully implemented, because that'll give us an open standard for filters and many other things (you can alter colors in a video on the fly, generate images, gradients, and effects dynamically, etc, as well as animations without any javascript at all.

      What it comes down to is changing the notion of what's possible with just a browser... If you think that AJAX webapps are impressive now, just you wait...

    7. Re:Compared to flash... by dyefade · · Score: 1

      Wow. Great contribution, yes I know what Java and JavaScript are, Processing.js renders Processing.org based code, a Java based library.

    8. Re:Compared to flash... by dyefade · · Score: 1

      I did read it, the difference between you and I is that I understood what I was reading.

      The original particle engine was ported from a Flex/AS3 project that weâ(TM)ve created to javascript. Weâ(TM)re using processing.js for particle rendering on canvas which is a very useful graphics library created by John Resig.

      Processing.js is used to render Processing code, a subset of Java, not JavaScript. FFS, if you're going to accuse someone of not RTFM, at least be sure you did so yourself.

    9. Re:Compared to flash... by slaingod · · Score: 1

      Do you mean that the videos can't be embedded separately in an html document and manipulated that way?

      Otherwise, I'm pretty sure you could do most, if not all, of this in Flash too. And most of the things you mentioned already exist in flash as well as far as filters, color manipulations, etc.

      I'm not saying you are wrong, I just don't see what specifically about the link you gave can't be done in flash/flex?

      Certainly, multiple videos, drag, resize, rotate, and independent volume control per video, right click context menu (though this is admitedly hacky), take a screenshot of the whole shebang and encode it in the browser into png/jpg/bmp and upload it to a server: all supported.

      --
      http://blog.slaingod.com
    10. Re:Compared to flash... by Tony+Hoyle · · Score: 0

      It's not eliminating flash. It's building the functionality right into the browser.

      Advertisers are gonna love it. You can't switch it off. Great. Thanks.

    11. Re:Compared to flash... by gbjbaanb · · Score: 1

      I suppose that is the killer app feature that will ensure its adoption by web design agencies around the world. Goodbye flash and silverlight, you won't be missed.

      Now.. just don't tell them that the state of the art in adblocking technologies will quickly have a solution.

    12. Re:Compared to flash... by xtracto · · Score: 1

      Advertisers are gonna love it. You can't switch it off. Great. Thanks.

      MUWAHAAHAHAHAH!!

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    13. Re:Compared to flash... by dave420 · · Score: 2, Informative

      Most folks don't give a crap about Adobe owning Flash - they just want stuff to work. If Adobe tanks, and no one buys them out, and they're stuck, then they'll start to care. But until then, don't expect anyone to lose any sleep over Flash being closed source. And yes, Flash is muuuch faster when it comes to particles. here is a demo that has over 300,000 particles, compared to the 100 or so in the HTML5 demo, and it runs faster, and with less CPU usage. So you're right - in this highly-arbitrary test you proposed it's not twice as fast, flash is at least 1,000 times as fast ;). I'm sure HTML5 will get better, but it's definitely not there yet. Flash is decent, if used correctly. Just like a car, just like a computer, just like an internet connection, just like everything else in the world.

    14. Re:Compared to flash... by Anonymous Coward · · Score: 0

      So?

    15. Re:Compared to flash... by Stan+Vassilev · · Score: 2, Informative

      More control for one. Flash is essentially a self contained program running in your browser. HTML5 will allow things like audio volume per tab, or per domain, more interaction between the page itself, the content, and the user.

      The fact it's self-contained doesn't mean it's isolated from the page. It's in fact a benefit, because it quickly becomes a burden to serve your app as a hundred of tiny images and js files. The "minification" and "sprite" techniques the community is forced to use in JS/HTML/CSS apps, are tedious, limited and just a poor-man's compilation technique, a sign that in practice a compressed one-off-download container is the better choice for web apps.

      There is also fast two-way connection between JS and Flash that works in all browsers today. Anything the browser provides as settings and per-tab controls and so on, which is accessible to JavaScript/DOM, is accessible to Flash as well. As an example of this feature in action, you can see the HTML5 features like canvas and SVG implemented transparently via Flash. You can also use most of the essential Flash features directly from JavaScript with libraries like Aflax.

      Here's a fantastic example of the sorts of things this'll make possible, which simply can't be done with flash: http://www.double.co.nz/video_test/video.svg [double.co.nz]

      Would you care to elaborate what is in that demo that Flash can't easily top today. I see scalable rotatable rectangles with transluccent video in them. Nothing Flash couldn't do few years ago. Today, in Flash you can also map videos like that on waving flags in 3D space or have full-blown alpha mask for dynamic compositing, if you wish. I shouldn't need to mention also that Flash provides consistent codec support (including H264/AAC) on all platforms and browsers in turns on, today. All this while even non-MS browser makers can't agree on a common codec to use (let alone Microsoft joining them any time soon).

      You have true 3D engines with shader support or full-blown music synthesis and sequencing applications built directly on top of the flash platform.

      All in all, most arguments against Flash I've seen, are arguments out of ignorance and bias. I would be the first to call out a poor use of Flash when I see one, but it works the other way too. In the end, can't we have both instead of either? Who stands to win by "eliminating" either option when they both fill different, though partially overlapping roles?

    16. Re:Compared to flash... by jnnnnn · · Score: 1

      Yeah... and imagine how fast it would be if it was written using o3d!

    17. Re:Compared to flash... by Jeppe+Salvesen · · Score: 2, Insightful

      That demo is so quick it was done before rendering on FF 3.5.2 on Centos 5.3, with 64bit flash.

      Hoooray for Flash.

      --

      Stop the brainwash

    18. Re:Compared to flash... by LordAndrewSama · · Score: 1

      The flash version would take more CPU usage, and not be nearly as fast, but Flash has no quirks depending on what browser you're running it in, so as much as I'd love to see flash either shape up or disappear, I don't think adobe will need to worry about this too much until browser usage evens out to HTML5 compliant browsers(read: less people using IE).

    19. Re:Compared to flash... by Anonymous Coward · · Score: 0

      And there's the problem.
      They actually want Flash to work...

    20. Re:Compared to flash... by Chelloveck · · Score: 1

      In fact, I thought the demo was broken or slashdotted because all I got was a loading screen and a constant stream of 'loading...' 'waiting...' messages in my status bar. Then I realized that Privoxy was throwing itself on that grenade for me. Didn't even have to write any new rules.

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
    21. Re:Compared to flash... by Civil_Disobedient · · Score: 1

      Here's a fantastic example of the sorts of things this'll make possible, which simply can't be done with flash:

      OH MY GOD THE CORNER OF A BLACK BOX!

      Incredible. Somebody should patent that.

    22. Re:Compared to flash... by Anonymous Coward · · Score: 0

      Excuse me but... How a file ending with ".js" can be Java ?

      Oh, sure, it could, but you would need to give a special option for the JVM to understand this extension.

      I think you made an amalgam between Java and Javascript. The fact is : Java != Javascript.

    23. Re:Compared to flash... by TheVelvetFlamebait · · Score: 1

      Most folks don't give a crap about Adobe owning Flash - they just want stuff to work. If Adobe tanks, and no one buys them out, and they're stuck, then they'll start to care.

      No such luck. Adobe mysteriously tanking without warning wouldn't mysteriously tank all flash installations or installers. In fact, it would be entirely possible that the web would continue to use flash after Adobe's abrupt end. The common joe need never know.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    24. Re:Compared to flash... by Anonymous Coward · · Score: 0

      No, eliminating Flash is not enough. One of the problems with Flash is that it is terrible for accessibility. Replacing Flash with yet another inaccessible technology is not good.

      I plead to all developers out there. Do not use canvas to create UIs. Creating UIs with Flash was a bad idea. Creating them with canvas is just as bad of an idea.

    25. Re:Compared to flash... by Luyseyal · · Score: 1

      My only arguments against flash are:

      1. It's crashy on Linux.
      2. I grew up with static pages and flashy websites drive me crazy when I'm trying to read an article (get off my lawn, etc.). Flashblock to the rescue. I imagine I will be downloading a Videoblock/Audioblock add-on for Firefox when HTML 5 starts making waves.

      -l

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    26. Re:Compared to flash... by harmonise · · Score: 1

      what are the advantages of doing this in HTML?

      Intel and AMD will get to sell more CPUs. Did you notice how the demo pretty much sucks up all of your CPU time? Flash is at least a little bit more efficient.

      --
      Cory Doctorow talking about cloud computing makes as much sense as George W Bush talking about electrical engineering.
    27. Re:Compared to flash... by Bat+Country · · Score: 1

      I don't think Adobe's too worried about losing Flash. They've been working on browser-based Javascript alternatives for quite some time and overall, since their acquisition of Macromedia, they've been improving standards compliance in Dreamweaver to a significant enough degree that you can see vast improvements in the quality of the code it produces between versions.

      Although their interfaces are overengineered and clunky and their DRM continues getting more and more draconian, the actual output of their software continues to be better for their consumers. They produce some solid XHTML by default with a lot less of the bloat than Macromedia's initial versions were drifting towards.

      No doubt they'll be in a position come CS5 or CS6 to be producing these HTML5 canvas documents with Flash itself and focus on filling in gaps with the Flash plugin which aren't currently covered with standards - such as local file access, UDP sockets, etc.

      Not to kiss the ass of Adobe, but they're on top of the game because they belong there - they know how to compete and stay relevant.

      --
      The land shall stone them with the bread of his son.
    28. Re:Compared to flash... by Anonymous Coward · · Score: 0

      That demo was so fast, it finished and crashed Firefox before I could see it! Be warned - (FF 3.5.1 / Flash 10 r22)

    29. Re:Compared to flash... by Anonymous Coward · · Score: 0

      Yeah, the present Javascript engines in browsers all suck. Yes, they have recently gotten way better. They still suck. With Flash, the entire experience is controlled by Adobe. With HTML/JS, it is controlled by the browser, so the browser can expose settings to the user to configure it. The speed problem will be fixed in time. Firefox was actually offered Flash's Javascript engine (as Flash's ActionScript is basically Javascript) but eventually refused upon finding that it is a complete mess.

    30. Re:Compared to flash... by julesh · · Score: 1

      Processing.js is used to render Processing code, a subset of Java, not JavaScript

      Processing code is _not_ a subset of Java. It's a language that has a Java-like syntax. Processing programs cannot be compiled by the Java compiler; Java programs cannot be compiled by the Processing compiler. Therefore, neither is a subset of the other.

    31. Re:Compared to flash... by josath · · Score: 1

      Are you kidding me? Just rotating, resizing, and playing multiple videos at once? That example could have very easily been done in flash 8 (released 2005), probably even flash 7 (released 2003). Wake me up when HTML5 can do something flash couldn't do years ago.

      The distortions, skewing, reflections on video I think would require Flash 8, they added some new graphics filters in that version.

      Also as for interaction between flash and the page, it's very simple for Flash to call javascript methods, and for javascript to call flash methods. The calls are synchronous, and can pass & return complex data types.

      One final advantage of flash...you almost never have to worry about browser compatibility. Your example works fine in Firefox 3.5.2, but is very broken in the latest Chrome beta (3.0.195.4).

      --
      sig? uhh, umm, ok
    32. Re:Compared to flash... by josath · · Score: 1

      Seriously, it can all be done in flash 8, released nearly four years ago. And that's in every browser on every platform*.

      * = Ok, maybe only 99.99% of desktop PCs out there are supported. A few obscure platforms like 64-bit FreeBSD can't run Flash. But Windows, Mac, Linux (including 64-bit linux), and even SPARC are supported.

      --
      sig? uhh, umm, ok
    33. Re:Compared to flash... by Anonymous Coward · · Score: 0

      Getting rid of Flash would involve making a development environment as easy as Adobe Flash for HTML5's Canvas element.

    34. Re:Compared to flash... by mykro76 · · Score: 1

      OH MY GOD THE CORNER OF A BLACK BOX!

      Incredible. Somebody should patent that.

      Yeah, I saw this barfage too on Chrome. Works ok on Firefox 3.5 though.

    35. Re:Compared to flash... by Zantetsuken · · Score: 1

      except it doesn't even need to be an addon - just provide options in the browser the exact same why you can choose to load images or not...

    36. Re:Compared to flash... by Civil_Disobedient · · Score: 1

      Works ok on Firefox 3.5 though.

      Ah yes, so it does. And that is pretty cool, actually.

    37. Re:Compared to flash... by badkarmadayaccount · · Score: 1

      Linuxulator 64 bit support for *BSD is in development, IIRC.

      --
      I know tobacco is bad for you, so I smoke weed with crack.
    38. Re:Compared to flash... by Hurricane78 · · Score: 1

      For a start, you can finally completely integrate HTML, SVG, video, audio, graphics, and any other supported XML language.
      Which means this stuff is no separate box on your page anymore. These are great examples of what this allows: http://people.mozilla.com/~prouget/demos/
      Think about putting real HTML text in an SVG shape, and clip video with another SVG shape, transform it all with javascript, style even the video with CSS, play a sound when you click the video, and then draw some MathML over an image with a moving filter inside a third shape.

      Of course, that you *can* do it, does not mean that you should. But it is nice to be able to not be limited in your expression, when you want do get to a specific legitimate goal.

      I think this level of integration is how it always should have been, and the whole nsplugin integration is just plain wrong.
      I wonder why it works this way. Why not give an in-memory canvas to the nsplugin, instead of a hardware surface, and then render the content of the canvas like any other animated image, when it is marked as modified.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
  19. To my very pleasant surprise... by SilasMortimer · · Score: 5, Interesting

    KDE4's Konqueror handled the page for me much better than did Firefox. I have Firefox 3.5.1 and Konqueror 4.2.98. While Konqueror gave me no sound and Firefox did, when I tried it with Firefox, it ate up so many resources that I couldn't even get my key combo for xkill to work. Fortunately, I was able to get to a virtual terminal and kill it, but it wound up crashing my window manager. Konqueror did much better. I need to try it with Opera (which I understand is supposed to be very good).

    Anyway, it's pretty neat. I think I'll start making some pages for the heck of it and put it on my local network.

    --
    Omnes tuae crepidines sunt nobis sunt. Ascendo tuum!
    1. Re:To my very pleasant surprise... by TeXMaster · · Score: 4, Informative

      Opera too. No sound, but smooth animations and low resource usages. I wonder why these browsers were not mentioned in the summary. ;-)

      --
      "I'm never quite so stupid as when I'm being smart" (Linus van Pelt)
    2. Re:To my very pleasant surprise... by tenco · · Score: 1

      I get the exact opposite experience here. Konqueror 4.3.0 gives me an awful slideshow, FF 3.5 is still slow and maxes out my CPU. This is awful.

    3. Re:To my very pleasant surprise... by slash.duncan · · Score: 1

      Meh... kde/konqueror 4.3 worked... once I enabled scripting globally (but for the specifically banned sites including google analytics, which was scripted in to run here), something I don't normally do, and wouldn't have done here had I not run firefox and known exactly what scripting I was allowing, already.

      With iceweasel/firefox, noscript told me exactly what sites the page wanted to load scripting from, and if I'd wanted to, I could have called up individual scripts to inspect them (without going to the page's source code to find them) using JSView, before deciding to allow that site's scripts. That makes it **FAR** easier to manage scripts and decide what I want to allow and what not to allow. Once I saw it was just the one site, and twitter (and google analytics, which is of course set as permanently untrusted in noscript/firefox, here, and specifically disallowed in konqueror, as well), I went ahead and allowed it in firefox.

      Then, knowing from firefox what sites it wanted to script, I allowed it in konqueror as well, and could compare the performance. But the thing is, without firefox's extensions, I'd have most likely given it up as not worth the botther and the risk of globally enabled /without/ verifying. That's really what konqueror is missing, now, not most of the standards compliance and rendering, but all that "extra" stuff in the form of extentions, etc, that it's impractical if not flat out impossible for a small group of developers to do, that a whole global community can do. Yes, konqueror has the ability to do extensions, but the konqueror community is simply not of critical mass. If they'd get together with Google and Apple and Nokia/Qt and whoever else is doing KHTML/Webkit based browsers now, and form a single community around a single Webkit compatible extension framework that they all supported (or even got together with Mozilla and suported its extension standard, given the huge lead it already has in that regard), then the community would acheive critical mass and it's very likely all the webkit/khtml based browsers would quickly develop the same extension community and the same flexibility in usage, including the same nice UI based per-source-site scripting viewing and permissions that the JSView and NoScript extensions give me on firefox.

      Meanwhile, on Gentoo, both iceweasel/firefox and konqueror built from sources to native 64-bit amd64 code, running on a now older dual Opteron 290 (thus, dual dual-core 2.8 GHz) w/ 8 gigs RAM on kde4.3.0, iceweasel did seem to run slightly smoother here, but not really noticeably so. And of course iceweasel gave me sound. ... Which reminds me, I really just switched from kde3 over the last couple weeks, with 4.2.4, now 4.3.0... Wasn't a big thing about kde4's phonon that it had per-application audio control? How come I don't see any such thing? Or is that only with pulse-audio, which I don't have enabled here? But if so, why was it called a kde4 feature, when I guess then it would be a pulse-audio feature, not kde4-specific? I've stuck with plain alsa and the phonon's xine-engine backend piping into alsa, as I've really seen no need for the additional complication of a sound server when my audio hardware (ac97 codec on amd8111 using the analog devices 1981b/amd8111/i810/sis/nVidia/ALi ac97 alsa driver) apparently has no issues with hardware mixing. But if this so-called kde feature requires pulse-audio... maybe I'll do without as I haven't really needed it so far.

      (Back on kde3, instead of runing arts, I ran I believe it was an alsaplayer wrapper, set to 50% volume, for kde's sound notifications, so my normalized sound effects didn't get too loud. That's still possible with a lot of apps. And enough apps have their own volume levels that it's not a big deal. FWIW, I finally got tired enough of amarok bloat and killing the kde3 version features I liked only to add kde4 version junk and dependencies I had no use for, that I kicked it, and run mpd with a variety of clients... AND it's own nicely light requirements music library and volume handling, now. But I don't have a kde4 version of kaffeine yet; still have the kde3 version of it. Dragonplayer just doesn't make available enough user control...)

      --
      Duncan
      "Every nonfree program has a lord, a master,
      and if you use the program, he is your master."
      R Stallman
    4. Re:To my very pleasant surprise... by Hurricane78 · · Score: 1

      No problem with Firefox 3.5.2 here. It just did not load all the Twitter snippets the first time. I refreshed the page, and then all of it worked. Including sound an all.

      I guess your connection got clogged by the amount of parallel requests, and something did timeout or otherwise get into trouble while waiting for it. (A deadlock for example.)

      I'd say the site needs to remove some network bottlenecks, in the same way as it is no wise idea to start all hard disks of a large network-attached storage cabinet at the same time. :)

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
  20. Re:Curious if JS/HTML5/Canvas could play SVG movie by LiquidFire_HK · · Score: 1

    Probably, but why? Unless it's a vector animation to begin with, converting video to SVG will just increase its size several times if you want to maintain any quality at all. Continuously fetching a JPEG frame would probably be faster/better quality (and in fact that is what some webcam sites do at the moment).

    And then of course there's always the video element...

  21. This is backwards by Profane+MuthaFucka · · Score: 1

    Aren't new web technologies supposed to first appear on porn sites and move into the mainstream from there?

    --
    Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
  22. Sophisticated browser huh? by Anonymous Coward · · Score: 0

    Firefox 3.0.13 works fine as well in that perspective.

  23. Extremely impressive indeed! by johannesg · · Score: 4, Funny

    In fact, it looks just like an Amiga demo from 20+ years ago!

    1. Re:Extremely impressive indeed! by Anonymous Coward · · Score: 0

      Yeah, but you have to download and run those...far too much effort

  24. Canvas as Video Codec? by Doc+Ruby · · Score: 1

    Canvas can't play video directly. The video tag is currently halted in the HTML 5 spec. Is there a way to deliver video in canvas anyway? Is there anything like a "video to SVG" converter that could give canvas some SVG to play instead? Or some other actual canvas feature that could be used (without resorting to ASCII art animation)?

    --

    --
    make install -not war

    1. Re:Canvas as Video Codec? by dingen · · Score: 2, Informative

      The video tag is not halted at all. They just decided not to mandate a specific codec, because they couldn't come to a consensus on which codec it should be.

      --
      Pretty good is actually pretty bad.
  25. FPS? by SickLittleMonkey · · Score: 3, Interesting

    Come now, that's merely a toy!
    Explore the raw power of the canvas on an Apple II emulated in Javascript!

    http://scripple-2.appspot.com/
    Paste this in and press enter:
    10 TEXT : HGR
    20 HCOLOR=3
    30 FOR I = 0 to 279 step 4
    40 HPLOT I,0 TO 279-I,191
    50 NEXT I
    RUN

    (Only hires is on the canvas.)

    SLM

    --
    main() {1;} // zen app
    1. Re:FPS? by plams · · Score: 2, Interesting

      Ahh, HPLOT... back in those days you didn't need an SI prefix to measure fillrate.

      10 TEXT : HGR
      20 HCOLOR=3
      30 FOR I = 0 TO 16
      40 HPLOT I+130,30 TO I+80,161
      50 NEXT I
      60 FOR I = 0 TO 15
      70 HPLOT I+150,145 TO I+150,161
      80 NEXT I
      RUN

    2. Re:FPS? by An+ominous+Cow+art · · Score: 1

      Nifty. And POKE 33,0 messes it up, just like the original.

  26. CPU hungry by Alioth · · Score: 1

    For what looks like a demo that people did on 8 bit computers with 4MHz processors, Safari uses 80% CPU on a 1.3GHz PowerBook G4 (although the animation is smooth) to run this. Trying to draw stuff on the screen with fragments of HTML and JavaScript, HTML5 or not, seems to be enormously inefficient, setting us back to 80s levels of performance.

    I also note that recently the YouTube flash player has become a lot less efficient, even in standard definition mode. It used to run completely smoothly on my PowerBook, but now drops frames and really struggles. The BBC iPlayer is the same - that used to run fine in high quality mode full screen on a 1.3GHz PowerBook, but now is unwatchable except in low quality mode - this all happened after a recent upgrade done to Flash...

  27. Canvas wasn't in HTML 5 originally by Anonymous Coward · · Score: 1, Insightful

    The canvas tag was something that Safari put in their browser, before it was specified in HTML 5. So don't think HTML 5 invented it, they just embraced and extended it.

    1. Re:Canvas wasn't in HTML 5 originally by IntlHarvester · · Score: 1

      The W3C is a vendor consortium, so pretty much everything past HTML2 originated somewhere else first.

      Speaking of which, HTML5 also finally gets around to completely standardizing the Netscape v2.0 form objects.

      --
      Business. Numbers. Money. People. Computer World.
  28. Re:Curious if JS/HTML5/Canvas could play SVG movie by lena_10326 · · Score: 1

    Why? Why not? I suspect converting to JS could yield some pretty good compression. I may try out some tests this weekend.

    --
    Camping on quad since 1996.
  29. vs Flash by Toonol · · Score: 2, Insightful

    It seems that a lot of people are viewing this as a way to get rid of flash. I don't think that will work. The only way it will dispense with flash, is if can be made to do all the annoying things that people hate flash for. 99% of the use for this will be annoying web apps that shouldn't be using all these features, advertisements, the occasional game, some streaming video...

    Flash isn't that bad, it's just used very often for irritating purposes. Just as anything that could replace it will be.

    1. Re:vs Flash by amateur6 · · Score: 1

      As a designer who's used Flash since v4, I agree. Plus, the reason Flash is so prevalent is because of its incredibly high installed base -- and that's not going to go away overnight.

    2. Re:vs Flash by gbarules2999 · · Score: 1

      All it has to do is keep all the annoying uses in Flash. Then we can just choose to not install it, and still get the stuff we want in HTML 5 capability.

    3. Re:vs Flash by Hurricane78 · · Score: 1

      You actually can do all the things that you can do in Flash. Plus more.
      JavaScript is the ActionScript.
      The Canvas tag is the canvas.
      The Video and Audio tags can be used for those media types.
      And you can do all the other stuff with libraries.
      I don't think there is more than than in Flash.

      The only difference right now, is that Flash is faster. Which is just a difference in optimization.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
  30. The difference between this and Flash by Ma8thew · · Score: 1

    A lot of commenters are saying that this saturates their CPU. I would suggest this is a good thing. With Flash, even on the fastest Mac or Linux machine, video and complex animation can stutter, because Adobe haven't got a around to writing a proper plugin yet. But a properly written Javascript engine (like Nitro in Web Kit) can properly utilise the CPU. The animation is smooth and responsive for me on a MacBook pro, and laggy (but still somewhat usable) on a Mac mini.

  31. Postscript-Interpreter in Javascript by FlameWise · · Score: 1

    And then there's hackers like this one:

    http://logand.com/sw/wps/index.html

    Rendering that Tiger isn't quick right now, but for a demonstration of what Javascript can do right now I find that quite impressive.

    I should think, combined with HTML5 to provide sound and audio, in about 5 years a lot of games, and even applications, should be in plain Javascript either right online from the Web or even for download.

    1. Re:Postscript-Interpreter in Javascript by Teun · · Score: 1

      FF3.5 needs some 18 sec. for the Tiger and Konqueror4.3.0 needs 4.3 sec.
      Interesting.

      --
      "The likes of Facebook and WhatsApp are free to those whose privacy is of zero value."
    2. Re:Postscript-Interpreter in Javascript by tenco · · Score: 1

      My FF3.5 needs almost 30s. I find that interesting as well. Although Konqueror "only" needs ~11.5s.

    3. Re:Postscript-Interpreter in Javascript by Bat+Country · · Score: 1

      Now that is impressive. Not only impressive, but exciting for those of us who have the unenviable task of trying to merge web CMS with print production.

      Embedded EPS display of ad proofs would be just the beginning... Merge that with the H&J algorithms from *TeX and you've got the potential to actually do document layout in the browser - and the browser could print the resultant page to PDF and report the element properties via AJAX to a database backend.

      --
      The land shall stone them with the bread of his son.
    4. Re:Postscript-Interpreter in Javascript by Bat+Country · · Score: 1

      An additional though related to that - a really solid browser-based layout engine would relieve some of the pressure for nonprofits and small papers to continue clinging to products like Quark and InDesign or being too reliant on Apple and Microsoft products. If I was Google, I would already be offering to hire that gentleman for just such a venture.

      --
      The land shall stone them with the bread of his son.
  32. Re:Awesomely CPU Hungry - not here by Somegeek · · Score: 1

    AMD x2 64 @ 3000 on win xp 64.
    4 gb ram
    firefox 3.5.2 1280x1024

    By default it was utilizing both cores, but even when I forced it to one it rarely went over 10%, with the average under 6%.

    --
    And as you tread the halls of sanity, You feel so glad to be, Unable to go beyond. I have a message, From another time..
  33. HTML + Time by Saint+Stephen · · Score: 1

    I remember this, a million years ago, when IE 5.5 supported HTML + time.

  34. Worse than the blink tag by Anonymous Coward · · Score: 0

    At least i can block flash. Will I be able to block HTML tags?

    This will be more misused and a worse user experience than the blink tag.

    1. Re:Worse than the blink tag by Mystra_x64 · · Score: 1

      Will I be able to block HTML tags?

      Don't know about you but I already can.

      --
      Quick way to get 30% Funny 70% Troll: defend Opera browser on /.
  35. You see cool browser goodies... by tillerman35 · · Score: 1

    And I see a whole new generation of advertisements I can't prevent from cluttering up my screen.

    1. Re:You see cool browser goodies... by The_Duck271 · · Score: 1

      Of course you can. It would be trivial to write e.g. an extension for Firefox that blocks canvas tags unless you specifically allow them, a la NoScript. And you can already block content from ad servers with stuff like Adblock

    2. Re:You see cool browser goodies... by clone53421 · · Score: 1

      It would be trivial to write e.g. an extension for Firefox that blocks canvas tags unless you specifically allow them

      Yeah. Adblock's element hiding filters.

      #canvas

      'course, to allow them, you'll have to disable the filter... not really ideal.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  36. Re:Curious if JS/HTML5/Canvas could play SVG movie by LiquidFire_HK · · Score: 1

    "Why not" is a fair enough reason.

    I highly doubt it will yield any decent compression though. Maybe you can prove me wrong. :)

  37. Coloured dots flying around... great by Anonymous Coward · · Score: 0

    I would rather be presented with a list. Less fun, more practical.

    Oh yes, I also want to be able to right click and control what is on the screen rather than have the website take over my browser.

    I don't need it.

  38. Bleh. by ledow · · Score: 1

    More crap to distract from presenting information in a hyperlinked environment.

    More crap to have to have a control to switch off.

    More crap that won't work on X amount of browser combinations.

    More crap that'll stop working due to mysterious bugs and stop me being able to actually do what I want on a website (as it is, Javascripts on at least one network sometimes "capture" the entire mouse click anywhere on a page and use it to open up a link... it's rare and probably just a bug but it pisses me off. Also, those sites where they mess up the framing, or don't take account of layering etc. and you end up fighting to click on the thing you want)

    More crap that'll just get in the way of parsing a HTML for relevant links, related images etc. and displaying them in a search engine.

    More crap that's been possible for YEARS if you really wanted to do it, you just had to be clever and write a bit yourself or steal someone's code.

    More crap that'll slow my average web browsing session with 20+ tabs down to the speed of a Commodore 64.

    More crap that'll just make me stop visiting your website. It's very simple.

  39. Safari 3.2.1 worked perfectly by objekt · · Score: 1

    Got sound and everything in Safari 3.2.1. No sound in Firefox 3.0.13

    --
    -- Boycott Shell
  40. Agreed. by Civil_Disobedient · · Score: 1

    You don't hear too many Photoshop 1.0 users complaining about the lack of Camera RAW support, or Windows 3.1 users lamenting the paltry selection of video codecs.

    People who use older software when there is newer, safer, more feature-rich options that are free have absolutely nothing to bitch about.

    As you say... fuck 'em.

  41. What's So Awesome About It? by Mateo_LeFou · · Score: 1

    All I see is a bunch of bubbles with "@"s sprinkled all over them. To really get off the ground, this "HTML5" doohickey needs a real video tag with a real codec and plugin from MacroMedia, and good, effective DRM.

    --
    My turnips listen for the soft cry of your love
  42. Classic error... by somethingwicked · · Score: 1

    Try to hit the demo with IE and you get this error-

    oh noez - please get yourself a sophisticated browser :)

    --

    ---"What did I say that sounded like 'Tell me about your day?'"---

  43. Business is Business by Halotron1 · · Score: 1

    Totally agree that people should upgrade, but... they just don't.
    And websites don't want to chance losing business because a potential customer hit their site and it didn't work.

    It's amazing how far people will go to NOT upgrade. I remember going to a Ford plant once setting up favorites on a few people's machines pointing to an old IIS3 ASP app we wrote. They sent me over to one dark corner of the plant where the engineer had a PC running Windows 3.1 and an ancient version of Netscape.

    If your website can survive without the IE6 consumers, you can get rid of them:
    http://www.ie6nomore.com/

    1. Re:Business is Business by jp10558 · · Score: 1

      And websites don't want to chance losing business because a potential customer hit their site and it didn't work.
      Oh, come on - really? Then how come many websites don't work with Opera, or Safari or sometimes even Firefox or Chrome. Oddly enough, the threshold for widespread support seems to be about 20% and IE6 is fast approaching that level. Once it's below that, it'll be as supported as IE5, Opera, etc...

      Not that I think it's right, and I'm hoping that with IE6 slowly dying, and the rise of Safari, Crome and Firefox we'll start to see more standards based sites that also happen to work on my browser of choice: Opera. But there are a lot of websites that do not care if 1 in 5 or so cannot use their site, and many many many more who won't care if it's 1 in 20...

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
    2. Re:Business is Business by Halotron1 · · Score: 1

      Oh, come on - really? Then how come many websites don't work with Opera, or Safari or sometimes even Firefox or Chrome.

      Yes really. Until IE6 usage drops off, people will still develop for it.

      According to these guys IE6's market share is still way higher than Chrome, Safari or Opera.

      Trust me, it's a pain in the butt. Here at work we test with IE8, IE7, IE6, Firefox and Safari. Started some testing with Chrome, but most of our websites are for business users in the manufacturing sector, and we haven't seen a lot of adoption there.

      It really really sucks, but you have to play to the browsers with the market share or people will go to a competitor.
      (Or they'll send a nasty email that gets routed to the president of the company. Not that that's happened or anything)

      Honestly if we actually had a customer using Opera and they complained about it, we'd have to start running through our test matrix with that too.

  44. Absolutely Ridiculous by eddy · · Score: 1

    No, it's more like about par with an old-school Amiga demo. All that's missing is a starfield and a scrolltext, but I guess they didn't have any raster left :-p

    Anything above 5% CPU for some moving points to music is absolutely ridiculous, as is your idea that this should take more cycles than decoding HD video.

    I think we'll have to wait for webgl.

    --
    Belief is the currency of delusion.
    1. Re:Absolutely Ridiculous by Bat+Country · · Score: 1

      Look, this is very simple. This uses one full core (more or less, 60% on a C2D T7800 in Chrome 3.0) because it's running in realtime. Just read the source (although it's a bit condensed.)

      It begins rendering the next frame as soon as the previous one has ended then scales the movements based on the framerate. This means that even though what you're seeing may look like about 30fps, it may be running in the hundreds. The apparent framerate will only be as high as the resolution on your screen as the smallest unit of apparent movement is going to be the pixel without some sort of subpixel rendering.

      If you find that raster graphics running at a couple hundred frames per second on a variably-sized canvas without use of a polled timer is ridiculous is "absolutely ridiculous" I invite you to learn something about graphics programming and try to do better.

      Good day.

      --
      The land shall stone them with the bread of his son.
    2. Re:Absolutely Ridiculous by KillerBob · · Score: 1

      old-school amiga demos had a fixed resolution and aspect ratio, as well audio that was essentially midi with several channels, whereas the audio in this one is an mp3 with a beat analyzer. amiga demos were compiled, and usually written in assembly, sometimes even that was too heavy and they were written in machine code.

      this, however, being done in a programming language that's notoriously kludgy... if this was written in C and compiled, it'd probably use a fraction of the cpu time. but it's written in JavaScript, and it's not compiled, it's interpreted.

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    3. Re:Absolutely Ridiculous by eddy · · Score: 1

      So it's using 100% of a core because it isn't measuring the time between frames and sleeping like a properly designed application would do? You're describing (and I'm taking you word for it) a very simple animation loop, no reason to get it wrong. That it's hogging the CPU due to essentially busy-looping just doesn't make it any less ridiculous. This isn't a benchmark, it should be properly frame-limited.

      --
      Belief is the currency of delusion.
    4. Re:Absolutely Ridiculous by Bat+Country · · Score: 1

      I agree, it should - but it has much less to do with the HTML5 canvas and much more to do with how the Javascript was written.

      Don't throw the baby out with the bathwater - if the demo's pushing that kind of throughput, then imagine how a well-behaved sleep/setTimeOut based approach will perform on the same canvas element.

      --
      The land shall stone them with the bread of his son.
    5. Re:Absolutely Ridiculous by Jamie+Lokier · · Score: 1

      I work with video and graphics (programming), and I can say for sure this demo running on Firefox 3.5.2 on my Core Duo 2GHz uses about 1.2 cores and gets less than 25fps at ~1680x1050.

      That's with the dots small. (Fancy starfield). When they zoom in together for a moment, it slows down noticably.

      It's good for a web browser, but as software rendering goes it's beaten by x86 systems 10-15 years older.

    6. Re:Absolutely Ridiculous by badkarmadayaccount · · Score: 1

      I'm starting to wish somebody makes a descent CPU for modern programming loads, taking inspiration from Burroughs Large Systems B5000, only with a register mode, and a proper permission system so we can get rid of privileged instructions, on-stack object and array support via pointers, some more load/store instruction overloading for homoiconic programming support, and, most important - parametric types. Kill x86 already, please!
      Note to mods, if you think this is offtopic, look up the stuff I mentioned in wikipedia, and think again.

      --
      I know tobacco is bad for you, so I smoke weed with crack.
  45. Ubuntu 9.04, three browsers by AliasMarlowe · · Score: 1

    Works fine on my Ubuntu 9.04 box at home (2.66GHz core 2 quad, ATI 4850 dual head, blah blah). All of the installed browsers seem to render it smoothly, even though they are not necessarily the newest versions. Here are their cpu usage figures:
    15% Opera 9.64
    14% Firefox 3.0.13
    14% Epiphany 2.26.1
    So each needed a bit over half a core on a 2.66GHz quad core. In all cases, xorg cpu usage was in low single digits.

    Interestingly, the cpu usage differed between Opera and Firefox on my Windows XP work PC (2.8GHz core 2 duo, blah blah), which I posted elsewhere:
    30% Opera 9.64
    50% Firefox 3.5.1
    So Opera needed a bit over half a core at 2.8GHz, while Firefox needed a whole core. Of course, this Firefox is a newer version than the one I run at home...

    --
    Those who can make you believe absurdities can make you commit atrocities. - Voltaire
  46. Bad and buggy implementations by VincenzoRomano · · Score: 1

    It's nice to see such advances in standards.
    Unluckily, implementations (all of them) will either be partial or buggy or even both.
    There's still little support for a tag as old as the COL. We can imagine what will happen: more browser incompatibilities.
    What if this wonderful standards committee would ask for some commitment from the (main) implementers?
    Just see how much the standards are taken into account by authors:
    The R.I.P.E.
    MIcrosoft

    --
    Maybe Computers will never be as intelligent as Humans.
    For sure they won't ever become so stupid. [VR-1988]
  47. Doesn't work at all on my laptop by popo · · Score: 1

    Got a Samsung X360 with 3G RAM / Intel Centrino 2 / Vista ...

    I get a black screen that says "Loading..." even after it's finished pageload....

    : |

    --
    ------ The best brain training is now totally free : )
  48. Great by Altreus · · Score: 1

    Well done, we slashdotted twitter

    --
    74.117.115.116 32.97.110.111 116.104.101.114 32.80.101.114 108.32.104.97 99.107.101.114
    1. Re:Great by clone53421 · · Score: 1

      Hmm... coincidence, or not? Could it be?

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  49. We need to get rid of X by sadler121 · · Score: 1

    Here is hoping Google can get there new windowing system up and running. Maybe we can use it to get rid of the monstrosity that is X on the desktop. X is the probably the single application that is holding Linux back wider adoption.

    1. Re:We need to get rid of X by Zantetsuken · · Score: 1

      You mean NeatX? If so, you do realize that's not an X replacement, but an NX server. While X can do remote logins and whatnot by itself, its bad on bandwith. NX and NeatX take X and make it more conservative on the bandwidth...

      If that's not what you were talking about, pay no attention to me...

    2. Re:We need to get rid of X by badkarmadayaccount · · Score: 1

      What does a local machine graphics performance problem have to do with remote access, if I may ask?

      --
      I know tobacco is bad for you, so I smoke weed with crack.
  50. Twitter DOS by Anonymous Coward · · Score: 0

    Has anybody examined the relationship between this demo and the DOS reported on cnn.com? Thousands of SlashDotters accessing a page that hits twitter 500 times?

  51. Mouse trails 2.0 by wiredlogic · · Score: 1

    Now we finally have the technology to experience the richness of an enhanced web 2.0 version of the ever popular mouse trails.

    --
    I am becoming gerund, destroyer of verbs.
  52. Re:Curious if JS/HTML5/Canvas could play SVG movie by lena_10326 · · Score: 1
    Oh.. I don't think it'll be "good" compression, but.. might be less than 1 order of magnitude cuz...
    1. ++ Converting to vector buys a lot of compression
    2. - but at reduced resolution
    3. + but is less noticeable in video
    4. ---- but expands the data size due to ascii representation
    5. + but then ascii text gzips well
    6. -- but at a CPU penalty for text parsing and converting to graphic primitives
    7. (+ but could be offset if coded in a way to leverage JIT).
    --
    Camping on quad since 1996.
  53. If you liked that, you might like these by spikeham · · Score: 1

    Here's my latest HTML5 canvas demo: http://3.paulhamill.com/html_canvas_animation
    Should work fine on recent Firefox, Safari, Chrome, iPhone browsers. Animates with glacial slowness and lower quality on IE since this uses excanvas.js emulation. Non-functional on Konqueror.
    More canvas demos: http://www.canvasdemos.com

  54. Re:BAD real bad all of it by Hucko · · Score: 1

    Yet, I've used a 1ghz with 512mb ram that worked quite nicely (~ 55% cpu usage, no lag; it is smoother on the same box than many flash sites), intel graphics card yada... It would seem that there is something else going on for those that are finding it too be laggy and high cpu usage. Linux or Windows? the above box is a debian box.

    --
    Semi-automatic amateur armchair Australian philosopher; conjecture ready at any moment...
  55. Why has Opera been removed from the summary? by grandmofftarkin · · Score: 1

    The slashdot summary reads "With the arrival of FireFox 3.5, Safari 4 and the new betas of Google Chrome, browsers support some great new features including canvas and the new audio/video tags".

    The original summary from the linked site reads, "With the arrival of FireFox 3.5, Safari 4 and the new betas of Google Chrome and Opera, browsers support some great new features including canvas and the new audio/video tags".

    Why has the poster or Timothy gone to the trouble of editing out 'Opera'?

  56. Finally EVERY page can be a CPU hog. by Domini · · Score: 1

    No Flash needed anymore to bring the (already CPU-heavy) Firefox to kill your machine's CPU load.

    Now any and all sites will be able to do it!

  57. Raytracer by logfish · · Score: 1

    I was more impressed by this raytracer:
    http://labs.flog.co.nz/raytracer/

    I found that working through the different javascript benchmarking systems.