I think the point is that is we find proof of intelligent life 100 light-years away what will we do? Send a radio-single back and wait 200 hundred years (there and back) hoping that they are still listening.
I think seti is an admirable project just because proof of other intelligence could change the way we live our lives.
But I think when it comes to the big dollars we should be working much harder on getting out there ourselves especially more intelligent reusable probes rather than trying to deal with the issues of looking after people in space.
I played in the beta for SWG. Trust me there is no reason to play this game for any period of time unless you are trying to make money off it. It does suck.
Painters have formed an industry body the PIAA to protest the practice of people buying individual canvases from a gallery instead of the whole collection.
Art is something you create that someone else likes. End of story. Everything else is academics arguing catagories, and people trying to elevate their favorite catagory over someone elses.
The difference here is how many games are written as critiques or social commentary as well as entertainment? What about a game can you discuss afterwards that isn't limited directly to the game and that can be applied to something outside the game?
I just finished reading 1984 and spent a while discussing it with my best-friends girlfriend who is studying sociology. Now she and I can discuss this and he can and does participate although he hasn't read the book. But when he and I discuss games she is totally out of the loop (unless it is Diablo2) because the games only relate to themeselves.
>>Cripes already. No one even BOTHERS with #DMark anymore I work at an internet/gaming cafe and our clueless boss uses 3dmark to benchmark his (hopeless) config of the machines and prove to the staff that upgrading from 256 to 512meg ram wont improve performance, regardless of the fact that we have pointed out that it only benchmarks the video card.
Re:You read one Lovecraft story you've read 'em al
on
A Good Summer Read?
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· Score: 1
Although I like Lovecraft's vision I found a lot of his work to be long winded and repetitive. A friend of mine pointed out one story (Shadow out of Time I think, time travel demon possesssion thing) which just seemed to have a lot of redundant language in it. And it occurred to me that if I was being paid per word by a magazine I would do this too. Lovecraft needs editing.
It's not that linear is bad, its just that it is rarely done well. I for one like linear story lines because, just like a movie or a book, I want to see what happens and or what point the author is trying to get across.
Morrowind has one primary linear storyline, which you can ignore if you want because there are hundreds of other shorter linear plots you can follow if you want to aswell.
DarkForces2 forked towards the end depending on the number of darkside points you had accumulated, giving you different endings based on your actions. (but Mysteries of the Sith had a silly and non-intuitive ending)
I think someone else has pointed out that DeusEx has multiple solutions to many puzzles.
So I think the answer is not non-linear but rather depth, give the player something to explore.
I think you're thinking of Natural Selection. Brillant game, the level of trust required between commander and the rest of the team tends to social bonds between online players.
I used to give Valve a lot of flack with my friends about sitting on their laurels while CounterStrike continued to sell copies of HalfLife. The fact of the matter is that CS put Valve in the position of not having to produce saleable product for five years, and they have used that five years to produce HL2. Good work IMHO
I think you are right, but I hope to all hell that they can pull it off. I so want to see EVAs tearing Angel's to bits with all the blood and gore etc splattered across whole city blocks. Just the total gross-out factor to spin people out.
from a marketing (and maybe legal) pov releasing a new version with no new features and only stability improvements admits to the world that you sold them crap the first time around.
The Matrix is nothing more than a computer simulation stuck in an infinite loop. The Architect only thinks it is the sixth time because static int MatrixInstance has overflowed.
Man creates AI, AI tries to deal with life/humans/etc by running simulations to deal with every possible outcome. Due to complexity of the task AI becomes stuck in infinite loop.
This is one of the reasons why I am looking forward to WorldOfWarcraft. Blizzard has a good track record of not only cancelling the accounts/characters of cheaters but revoking their CDkeys for a period and/or permanently.
"You idiot!!! You own a macintosh!! The file is fscking gone!!!", Mac Norton Utilities.
I think the point is that is we find proof of intelligent life 100 light-years away what will we do? Send a radio-single back and wait 200 hundred years (there and back) hoping that they are still listening.
I think seti is an admirable project just because proof of other intelligence could change the way we live our lives.
But I think when it comes to the big dollars we should be working much harder on getting out there ourselves especially more intelligent reusable probes rather than trying to deal with the issues of looking after people in space.
If that just because only moron's use your companies product? ;-)
>>I work in tech support 90% of all the people I talk to each day are complete morons.
But if you untick it does it then change from:
"Automatically Italicize Mathematica?"
I played in the beta for SWG. Trust me there is no reason to play this game for any period of time unless you are trying to make money off it. It does suck.
oh well, should read more carefully. 2 out of 3 ain't bad
Maybe he should buy a mac
Painters have formed an industry body the PIAA to protest the practice of people buying individual canvases from a gallery instead of the whole collection.
Art is something you create that someone else likes. End of story. Everything else is academics arguing catagories, and people trying to elevate their favorite catagory over someone elses.
Shhhh, don't tell them, they won't realise until its too late.
The difference here is how many games are written as critiques or social commentary as well as entertainment? What about a game can you discuss afterwards that isn't limited directly to the game and that can be applied to something outside the game?
I just finished reading 1984 and spent a while discussing it with my best-friends girlfriend who is studying sociology. Now she and I can discuss this and he can and does participate although he hasn't read the book. But when he and I discuss games she is totally out of the loop (unless it is Diablo2) because the games only relate to themeselves.
The OSX in MOL window should have windows running in virtualPC, I think your computer would be safe from it there. ;-)
>>Cripes already. No one even BOTHERS with #DMark anymore
I work at an internet/gaming cafe and our clueless boss uses 3dmark to benchmark his (hopeless) config of the machines and prove to the staff that upgrading from 256 to 512meg ram wont improve performance, regardless of the fact that we have pointed out that it only benchmarks the video card.
Although I like Lovecraft's vision I found a lot of his work to be long winded and repetitive. A friend of mine pointed out one story (Shadow out of Time I think, time travel demon possesssion thing) which just seemed to have a lot of redundant language in it. And it occurred to me that if I was being paid per word by a magazine I would do this too. Lovecraft needs editing.
Larry Niven's Ringworld, Ringworld Engineers
Greg Bear's Queen of Angels
Ender's Game
1984
Rendezvous with Rama
Asimov's Foundation
Also worth mentioning 'Not wanted on the voyage' by Tom Findley is a darkly satirical look at Noah and the Flood.
It's not that linear is bad, its just that it is rarely done well. I for one like linear story lines because, just like a movie or a book, I want to see what happens and or what point the author is trying to get across.
Morrowind has one primary linear storyline, which you can ignore if you want because there are hundreds of other shorter linear plots you can follow if you want to aswell.
DarkForces2 forked towards the end depending on the number of darkside points you had accumulated, giving you different endings based on your actions. (but Mysteries of the Sith had a silly and non-intuitive ending)
I think someone else has pointed out that DeusEx has multiple solutions to many puzzles.
So I think the answer is not non-linear but rather depth, give the player something to explore.
How about a puzzle chemistry game where each player is presented with sets of atoms and a time limit.
Points are awarded to the most complex molecule constructed at the end of the time (bonus points if you can name it before you start construction)
I think you're thinking of Natural Selection. Brillant game, the level of trust required between commander and the rest of the team tends to social bonds between online players.
I used to give Valve a lot of flack with my friends about sitting on their laurels while CounterStrike continued to sell copies of HalfLife. The fact of the matter is that CS put Valve in the position of not having to produce saleable product for five years, and they have used that five years to produce HL2. Good work IMHO
I think you are right, but I hope to all hell that they can pull it off. I so want to see EVAs tearing Angel's to bits with all the blood and gore etc splattered across whole city blocks. Just the total gross-out factor to spin people out.
>># You can't prove that most software works.
No-one can be told if this software runs.
You must compile it for yourself.
from a marketing (and maybe legal) pov releasing a new version with no new features and only stability improvements admits to the world that you sold them crap the first time around.
The Matrix is nothing more than a computer simulation stuck in an infinite loop. The Architect only thinks it is the sixth time because static int MatrixInstance has overflowed.
Man creates AI, AI tries to deal with life/humans/etc by running simulations to deal with every possible outcome. Due to complexity of the task AI becomes stuck in infinite loop.
This is one of the reasons why I am looking forward to WorldOfWarcraft. Blizzard has a good track record of not only cancelling the accounts/characters of cheaters but revoking their CDkeys for a period and/or permanently.
I'm not camping, I'm resting. ;-)
I guess I won't bother buying a DVD player then and just wait until iDVD can connect to Apples EDVD store to download the latest and greatest.