Savage to Support Linux
focitrixilous P writes "Gamespot writes about the upcoming hybrid strategy game Savage: The Battle for Neweth, which will provide a full Linux edition on the same disk as the Windows version. The title blends real time strategy with action titles, along one player to act as a general while others do the actual fighting."
It's such an obvious idea I'm surprised that no one's thought of it before. With games makers keeping their games sensibly small it's entirely possible for someone to squeeze a version for Windows and Linux on one disk; heck, they already do it for Windows/Macintosh, why not Windows/Linux more often? Maybe now one company's had the balls to actually go ahead and do this others will follow with higher profile games.
Bash script for FP whores
I'm wondering if game companies will start porting games to Linux if just to get the publicity from sites like /.? A minor story about a game I've never heard of gets on the front page just because it's also for Linux. How many other sites report on cross-operating system games like this?
While they're at it, why don't they throw in a knoppix cd? boot.. play..
"It's too bad that stupidity isn't painful." - Anton LaVey
I wonder it will only certain graphics cards will be supported. As I beleive was the case with UT2K3 only working on nvidia cards.
So Linux goes a long way to having a nice standard base system for portability. Is this another game released as a "Linux" game, but really meaning "Linux on x86" game?
I do get a bit pessimistic, and should probably RTFA
Why have heard this again now haven't we?
Can you Say NeverWinter Nights? (Well at least they DID release a Linux client)
Slashdot Sig. version 0.1alpha. Use at your own risk.
I don't see why it's so difficult for all developers to do this with their games. After all, the majority of development work (Doom3 excused) is creating models, skinning, texturing, Lua scripting, storyboarding, animating, level designing, etc. Why is it so hard to put in another 2 weeks and use an OpenGL rendering plugin, SDL for input, etc. and compile it to run under a different OS? The engine, except for tremendously complex games, is really relatively minor work as far as I understand.
Probably because nvidia drivers are the only decent ones available for linux.
*snikt*
along one player to act as a general while others do the actual fighting
*snakt*
Seriously, I -can't- be the ONLY one who immediately thought of the Orson Scott Card series, can I? But anyhoo, Bean is the one most of us SlashBots identify better with.
-theGreater Wiggin.
Why not include the option with linux to boot it into a special "Gaming Mode" that loads only what is needed to play games and nothing else? Would this make them run faster than on Windows that forces 100's of MB of crap to load no matter what.
Given the choice of losing one customer vs. giving the game and source away for free to everyone, I can't imagine they will lose much sleep after choosing the former.
"Power corrupts, and absolute power corrupts absolutely." -- Lord Acton
Well, if you refuse to pay for anything, then you need to:
Return your computer to the store, you paid for it.
Empty your fridge and dump all your food, you paid for it.
Toss your fridge, you or someone paid for THAT.
Move out of your house/apartment, you pay for that.
I think I've made my point...
Seems like the battle will start way before the game is installed...
Hack your mind out of its sandbox.
Oh my, just had some weird flash back from another game that boasted full linux support. Eventually it only took them just long enough for the neverwinter nights discs to disappear under the pile of junk nobody dares to touch on my desk.
I'm sorry, but I've given up on corporations that make games and claim linux support. I think it's more of a marketing strategy than a goal for game developers (and their employers).
Yeah, since clearly all software written for linux, or any unix-like operating system *needs* to be GPL'ed. Following that logic i should have the full source for ut2k3 and q3a laying around...hrm...funny, i cant't find it.
Unreal Tournament 2003 runs fine under Linux. You have to watch out for the installer bug and the supermount bugs but those problems and their work-arounds are well documented
This guy is way out there
If the game gets decent marks I will pick it up and run it under Linux. I will happily support games that run under Linux. Just recently bought Never Winter Nights and Unreal Tournament 2003 to play under Linux.
They should buncle a Linux distro with every game as well, to really push the envelope. Many computer gamers are fairly adept PC users but may not bother to give linux a try, but having the CD right ther emight spark the curiousity of a good chunk of them.
___
Cogito cogito, ergo cogito sum.
The FAQ on the game site itself at www.s2games.com says there's no single player mode. While I agree that multiplayer would be much more fun, it would be a bit more challenging for folks like myself who aren't efficient killers in these types of games. Why not have a single-player "wuss mode" to get one's feet wet?
As for playing "General" let's be realistic here. The chances of getting that seat is slim since you can only have one general per team.
Um... last time I checked, you could run non-GPL'ed programs on a Linux system.
What would be really cool is if we started seeing more games written in Java. Then there would be no issues about Linux vs Windows or anything else. Before anyone starts going on about "Java is too slow for wordprocessors, much less games", Java now has a 3d api that allows fast access to hardware 3d acceleration. Java games could be just as fast as non-Java games. In fact, GPU speed is the bottleneck now, not CPU speed, so if Java is taking up a little more CPU it won't matter.
This is all Linux needs to overtake Mac as the gaming platform of choice!
Reminds me of that Mac Gamers video... Photoshop.
I think it's tech support. They would have to provide tech support for Linux in the same way that they do for Windows. That would mean hiring and training new people.
I can personally say that I have been in the beta test of this game, and the Linux version runs just as well as the windows version on my machine. And so far, aside from the normal beta crap, bugginess, and elitist attitudes of some of the testers, the game ranks up there for me, with BF1942, and Counter Strike. Just my 2 cents.
Oops, wrong place in the thread... me sowwy...
Maybe now one company's had the balls to actually go ahead and do this
"the upcoming hybrid strategy game"
they've had the balls to announce it and we've heard it all before
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
it would just be the end
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
What if a person or a company with many millions of dollars were to negotiate a deal with all game developers for them to produce all of their games on Linux first, before making it available on Windows. I would guess that many people might either switch to Linux or dual boot Linux in order to play the new games. It would cost next to nothing for people to install Linux in order to play the games.
If I was wealthy, it would be an experiment I would like to try.
Those who trade freedom for security will lose both, and deserve neither" -- Ben Franklin
...Because if you have to reboot before you play anyway, what's the flipping point of having the game run on Linux?
It's basically "Starcraft in action".
PS. v.2 is coming out on July 31
VIVA1023.com | Political Fashion.
My mistake too, should have clicked "parent" and double checked heh
Just a tought... Why sites use "Linux" and "PC" version like if they were different, i mean i HAVE a PC with WINDOWS and LINUX. They make it sound weird.
Anyway, i believe it's like telling people the difference in "hacker" and "cracker".
As a linux beta tester, I can tell you that the Linux version is every bit as good, if not better (more stable) than the windows version.
Patches for the beta are released at the same time for linux and windows and linux performances are equal or better than windows (if you run a lightweight WM, or no WM at all and no other proggy, you WILL see a difference).
Every features of the game, even the little graphical details no one would notice are in the Linux version, auto updater included.
So, there, if you dare miss this game cuz of all the FUD you see here, I'm really sorry for you.
I've been in the beta playing Savage for the past few weeks now on my Gentoo Linux box. It's actually a really good game. The combat is very different - it focuses heavily on melee weapons, so you can't just hit everybody from a distance - you eventually have to get into the chaos and get bloody. Performance and graphics are great.
I would recommend Savage to any gamers who run Linux - keep this one on your watch list.
cos xbox & ps2 pirate games make more money than pc pirate games
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
A "game" gets Linux support! Whoa! I must buy that "game" just to convince the "games" publishers that Linux is an OS worth supporting! Woohoo!....... then again I could just download Angband or NetHack and f**k the publisher :o)
I've noticed that everyone who is for abortion has already been born - Ronald Reagan
Yo, Chris, with all freaking due respect you bein' an alum and all, and me bein' a lowlife who hung out on ZD-Net for the 90s; I gotta wonder - what are you smoking! Pay for a game engine??? I've been researching this for my own projects for better than two years and bucko: there's more LGPL and GPL and low-cost commercial engines than can be conveniently counted on inches of Emperor Snail penis!
Just off the top of my head? (no pun intended): Crystal Space, Genesis, Obsidian, Nebula, Blackfish, Cake, Ogre... and ghu, just as many physics engines. I'll admit after 30 years in the biz that these look just a bit incompatible, but licensewise? Any company can take a piece left, right and upwise and make a damned good, utterly personalized, and completely crossplatform engine from them!
I gotta ask for clarification Chris, WTHHH are you talkin' about?
-John Le'Brecage
Linux has had Savage support for a long time!
http://www.xfree86.org/4.1.0/savage.4.html
(It's a joke, dang it!)
at first I thought the headline meant Michael Savage (right-wingnut talk show host) was going to support Linux. Wow, that would be something...
Caller: Hi, um, I'm trying to install XFree86 on my MacTell box with a PowerPC G3 upgrade, running LinuxPPC 1999 Q3. Why is it segfaulting when X starts up?
Savage: Only gay homosexual communists (liberals) use PowerPC, much less a clone made by a company that couldn't figure out how to ride Apple for all they were worth. What the hell are you doing with LinuxPPC? Didn't you hear everything that Smith guy said about the president of the company barfing on Steve Jobs? Watch out, or he'll invite Osama bin Laden and Saddam Hussein over for lunch with you and your mother -- and they'll eat your mother!
-- haaz.
Sounds like BS, remember a little game called Neverwinter Nights??
I hate sigs.
And they say bad box art is a thing of the past.
Suppose you decide to use Crystal Space, for instance, I can't really find out if there is any real tool support for max or maya that you'd get with a renderware or ndl licence. Those plugins are really kind of important to a number of studios.
All I'm saying with my post is that cross platfrom compatibility is always a cost issue for a commercial game studio. Whether those latforms are windows and the mac, or an xboc and a ps2 or all three and a gamecube. It's more than just assets. I know a lot of companies that have chosen renderware with all the (expensive) bells and whistles because it got them closest to the write once run anywhere goal. But that's me guessing more than a real opinion :-)
That said, I stand by my economic argument. Linux needs a larger dedicated gamer fanbase that would make the extra platform costs worth it. Until then, I think that transgaming and icculus are the saviours of gaming on linux.
Chris
Co-Editor, Open Sources
Open Source Program Manager, Google, Inc.
Btw, first looking at the screenshots I almost thought about the other game - Sacrifice(possibly Myth) which I think was also supposed to have similar style...Not as much first-person though. More on the topic: it was quite annoying to me that there were two versions for a similar price: first, I'd buy the windoze version of the game that I was otherwise dying for(Jagged Alliance 2 :), although that's a bit too old for a good example), then I find out about the Linux version...and have to buy it, too! Hopefuly the game devs are going to be as kind as this one to think about other platforms before releasing...
its a continuation of through the looking glass (or something like that) kinda game that makes you miss the lil girl that used to live your closet...
put out by amercan mcgee
Any chance anyone knows if there's demo or beta or something available for download? Sounds like a cool game but I really preffer a better look at a game before buying it.
-
- - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
I don't think Savage would ever support a red commie diaper doper baby OS such as Linux.
What? Small? How many recent games ship on one disk or dont consume over a GB of space?
Currently installed:
Medieval Total War - 1.96GB
Vice City - 1.57 GB
Half Life with Mods - 1.1GB
Mafia - 1.87 GB
Midnight Club 2 - 1.49GB
Never Winter shipped on 3, Splinter Cell on 3, etc.
Storage is cheap both CD and HDD, but games are hardly small these days.
The main reason that they decided to put the different ports of Quake 3 in different boxes was to see how many of each sold. 95% of the copies were Windows, ~4% were Mac, and ~1% were Linux. Of course, Activision passed on the Linux port so it wound up in the hands of less-capable Loki, meaning it took too long to get to stores and most Linux people just bought the Windows port instead. And of course Macintosh has very little retail presence, so that accounts for that. So now I see Savage will have the Linux client on the same CD/in the same box as the Windows version. Bravo. However, I see this as a bad thing in the long run since it's less obvious to the marketing gurus which version "sold". When the next game comes along and the developer is trying to sell the publisher on giving them enough time and money to get a Linux port going, the publisher will probably balk since they don't "see" more Linux sales. Sure, if it's a multiplayer game there's bound to be some way of seeing who's playing on what platform, but to a publisher, only dollars count.
Schnapple
Actually s/games/apps . If someone put out a DVD Player that was blessed by the DVD Forum, I would pay for it in a New York Minute. I have paid for Linux games in the past...my copy of Unreal Tournament is bought and paid for, so too Hexen and Myth II: Soulblighter.
I want to buy UT2003 to be supportive and to send in my registration card stating it's playing under Linux, but I can't bring myself to do so because all the "improvements" made to UT2K3 have ruined gameplay. I can't bring myself to buying a game that sucks, just to show I am rah-rah supportive of Linux Gaming.
I don't think I'm the only Linux user who would actually pay money for decent Linux apps. C'mon! Bring 'em on!
Knowledge is power. Knowledge shared is power multiplied.
I don't know what people think of this game (besides "Cool! It runs on Linux!" But let me say this about the FPS/RTS blending -- it's been done.
Natural Selection (a Half-Life mod) has been around for awhile -- with the marines, one person (the Commander) has traditional RTS-style capabilities, including building structures, dealing with resources, even ordering around troops (which are composed of living, breathing players). All aliens are first-person, but any one alien can become a Gorge, which can build structures -- and as the team acquires more resources/hives/bases, the team evolves -- with aliens literally (all the way to giant cows), with humans in the form of equipment upgrades.
I can't exactly diss Savage, not having seen it yet (screenshots don't mean jack to me), but if everyone's going to love it so much because it's an FPS/RTS -- go buy a Half-Life key (BlueShift is $5-15 now) and download NS, at least until Savage is out.
Don't thank God, thank a doctor!
Come to think of it, that is kind of a mouthful... Well, regardless, everyone cites NWN as the major example of a company not delivering on the promise on a linux-compatible game packaged with a windows one, as if it's going to set a precedent. What about epic and UT2k3? The "promise" for that came kind of close to the release date, but they delivered, didn't they? And in fine style, I might add. Maybe, just maybe, this will be the company to set the precedent. Why not think of things in THOSE terms?
I've been in the beta playing Savage for the past few weeks now on my Gentoo Linux box.
People using distributions for normal reasons, '1337ness aside, would phrase that:
Get over yourself.
Just remember the lesson Bioware taught us: NEVER trust an announcement. Buy the game when it actually works under Linux. Game companies lie easily.
You mean Fred Savage?
It may be x86 only, but it's probably more because the developer doesn't know about what all Linux and GCC can do for them. I'll bet they're compiling on a specific distribution and linking against specific libs from the same.
While that will actually work for most applications, it makes it difficult to make versions for an alternate architechture, say like the PowerPC, for example.
However, cross-compilation techniques allow for a consistent build environment across different distributions and allows for the ability to build binaries for platforms other than x86. I know, we have set up for the ability to build for PowerPC in the case of Majesty and Soulride over at Linux Game Publishing. Other games are planned on a, "Will it run properly on the platform?" basis- some of the 3D games currently in the process of being ported may not run right without the more advanced (T&L supporting) Radeons (and I don't HAVE one of those right now in my G4- and no budget to rectify that issue... (Hint, hint...
No doubt. My productivity went down a little bit (er, a lot...) when I started testing. They've got a little game balance tuing left to do, but it's shaping up to be a great game. And, it IS nice to have one of the developers interacting with us on LG.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
So what architectures will the Linux version run on, if it is not the PC?
Do you care about the security of your wireless mouse?
I did a few minutes of research and this game looks pretty sweet. Only one thing is keeping from preordering it for $40 (great deal!). I have an old computer (Classic Athlon 700, but I have a Geforce 4 ti 4600). Anyone know what the minimum sys requirements are? Or how about you beta testers. Any idea if it'll run on my system?
Why did they bother to support windows?
Storage is cheap both CD and HDD, but games are hardly small these days.
Actually, I find games quite small nowadays. I still have "The 7th Guest" lying about, which was on 2CDs back when my HDD was 120mb and my CD reader a 1x! My HDD size has increased by three orders of magnitude (10^3), but the size of the biggest games have been at most tripled (Wing Commander IV, Baldurs Gate 2).
Through better compression of both video and sound, and rendering instead of movies, I feel we're getting more and more game/gb, not less. To be honest, I though we'd all be playing games off DVDs or better by now, and the fact that CDs are still sufficient is a tribute to the advancement of both software and processing power.
The five games you listed make up for about 8gb total, and I couldn't find a retail hard disk small enough not to fit them and at least double that. Unlike movies and music I don't see the point of having a huge collection on disk either, because normally you play only a few games at a time anyway.
Kjella
Live today, because you never know what tomorrow brings
What's your point? I don't get it.
The more games that come out for linux, the more likely a gamer on the fence about installing Linux will install Linux. As the number of Linux gamers grow, so will the demand for native binaries, hence more native binaries will be developed.
ANY game for Linux is a win for desktop linux and a win for linux gamers.
Order it from Tux Games to ensure your purchase is registered as a Linux sale, and help the Linux gaming industry grow!
Yes you can order it from elsewhere, it may even be a little cheaper from some places, but your sale will get chalked up as a Windows sale, the more known Linux sales there are, the more this will help efforts to get future games ported to Linux.
Tux Games. Your complete source for native Linux games.
Choke another one up for the Penguin bandwagon!