the reason they didn't sue nintendo is because Immersion force feedback is a bit different from nintendo's simple "rumbles". I have an immersion enabled mouse, and the experience is a bit more subtle than just varying levels of vibration. however, I've used an xbox controller, and I thought it just used a similar device and programming as every other console vibrator, because the effect? feels just like varying levels of vibration.
here's my mini-review:
it has only 5 games on it: pacman, galaxian, Rally X, Dig Dug, and Bosconian. I've only ever played the original versions of first four, but I can honestly say that they are pretty well done ports of the original arcade source material. while the atari stick was slightly buggy, this version is MUCH more stable (haven't yet encountered any glitches as bad as some of the atari's). one thing: sound is a tiny bit tinny, and the colors of the pacman ghosts don't seem quite as vibrant as I remember. minor details, however. only other complaint is that the control stick itself is a little bit 'floaty'
all in all: a definite must if you're an old-school arcade geek, or a just plain old geek.:-)
I've had a similar experience with a pump it up machine. my guess: alcohol loosens ya up, lowers inhibitions, and you're not as worried about looking like a spaz, so you shake that groove thing, have a good time./
NOW you tell me! I get emails and IM's like this all the time, I just assumed they were people trying to steal my social security numbers!!!!
All kidding aside, I wonder if winners will mistake this message for identity-theft spam.
modern consoles not working? you've never used a first-generation playstation, have you? the PSX required you tip the thing upside down to get it to read discs! and if I recall, the first ps2's had some kind of issues, as well... and first-generation x-boxes scratched discs.....
the only company that makes products that work as advertised without issue anymore is nintendo. on top of that, my NES still functions: yes, I do mean the NES I got for christmas way back in 1987. granted, connectors must be blown, but the machine is in one piece. and I knew a friend who somehow managed to drop their SNES out of a second story window... the plastic shell has a couple cracks, and part of it is smashed off, but the system still works. Nintendo builds stuff to last.
Re:Actually thats the recommended approach
on
Inkblot Passwords
·
· Score: 1
>>I forget who it was that said it, but a widely recomended strategy for strong passwords is to think of a shockingly graphic sexual phrase then use the first letters.
shouldn't that make there be loads of goatse.cx and tubgirl passwords?
one thing that gets me is the people complaining "oh nintendo is so silly, not focusing on multiplayer". I disagree, and anyone who has ever enjoyed a good round of Super Smash Bros. Melee probably would, as well. the difference is that Nintendo's Multiplayer is much more intimate and personal. I find my Smash Bros. fests to be much more entertaining than fragging some faceless butthead who will probably just accuse me of cheating for being a better player than him. I rarely play games online anymore, but I play smash bros. at least once a week, and play many other multiplayer games on the console, too. (just last week, we linked several gameboys to the game boy player, had an AWESOME time playing puyo pop on the big screen.)
I'd sooner stock up on mountain dew and doritos and have a few buddies over for our weekly game night, than sit in a room alone playing with people I don't know or care about. probably why I canceled my PSO account, now that I think of it: I was having more fun playing that offline in split screen mode with my friends, than I was playing it online with random asshole #87.
well, there's only one online game FOR The gamecube right now. I payed the $10 monthly fee for PSO for about 4 months, but got tired of it. the problem is, nintendo seems to expect third parties (like sega) to fill that void where there is no online multiplayer, and right now, the only really viable market for online console gaming is Live. nobody wants to have to set up their own network: "let microsoft do it for us!" except for sega, who has always boldly gone where no game company has gone before... often to their detriment, since they go there before the rest of the industry is ready to follow.
i've struggled with game peripherals for PC for quite a while. had several crappy flight sticks, several gamepads... for a while, gamepadwise, it was Interact's 3d gamepad pro (or something like that) that I felt was the best: it was seethrough, had a great deal of very comfortable buttons, and worked as a keyboard pass-through device. very good controller, I'd probably still use it if I hadn't lost it in a move.:-( anyway, after that happened, struggled with a few other crappy controllers till I finally stumbled upon Belkin's Nostromo n45: the controls basically mirror that of a dual shock. I like mine a lot for emulators, older games, freeware stuff (hey, some freeware games require these things for the full experience!).
btw, I've tried a few sidewinders.. I only ever liked the very first sidewinder... all the others were crap, ESPECIALLY the Dual Strike. *shudder*
if this new battle armor is networked, would it be possible that it could be hacked by the enemy? suppose someone got illicit acess to the network (its wireless, of course, so it wouldn't be outside the realm of possibility), and made the armor go haywire? it has built in, remote control turniquettes? great, we'll cut off the enemy's circulation, deaden their response time. or shut off their optical enhancements, or make their optical enhancements play feed of terrorist leader propaganda.
this sounds like a bad idea to me.
looking glass studious is gone, but irrational games, the team who made SS2, is not: they went on to make the excellent squad-strategy game, Freedom Force.
...is like a burger without a slice of beef.
I love the virtual on series, I actually got to play the arcade version (there are very few arcade units in the states), but I was tragically disapointed with the Dreamcast Port's AWFUL control scheme. activision released it, if I recall, because sega didn't want to make the effort to bring the US the twin stick.... they should have just not released the game. it is pointless without some kind of twin stick controller...
still, this may be what clinches the purchase of a ps2 for me... I foresee the ps2 controller doing qite well as a makeshift twin-stick setup.
don't forget, Flinstones was the first television show to have two adults sharing a bed. Flintsones may have been "family oriented," but it broke ground on manny levels.
this sound rather similar to a game that already exists, called "startopia," which was made by Mucky Foot. great game, it played similar to dungeon keeper, in ways.. but on a donut-shaped space colony.
Re:Silence of the Lambs Construction Kit
on
The Sims 2 Announced
·
· Score: 2, Interesting
I used to make a small room similar to that... I would put a toilet, a fridge, a bed, and a phone in there, and lock one person in by removing the door. this sim served the purpose of a "phone slave," since occasionally when the phone ring, you can get a pretty nice amount of money from the call: his whole purpose was to sit in his box, with just enough to keep alive, and answer the phone, so that everyone else in the house could have afford to live comfortably.
yes, I realize how awful that is.
i remember whiplash. that was a fun game, but the physics on some of the tracks were stupid.. especially the track that was just one huge "loop", it had two straightaways, and two curves.. the first curve pointed down, and the second straightaway you drove upside-down. it wasn't very realistic, but it was incredibly fun.
Deelite: http://homepages.culver.edu/faculty/jcoelho/CoverA rt/DeeeLite_VeryBestOf.jpg
Space Channel 5: http://www.gameindustry.com/reviews/images/000621s pacechannel5.jpg
(forgive my crappy formatting, I don't feel like html tonight.. I'm still sort of learning as I go along, doing the website at work, and don't want to mess it up and feel more foolish if I do it wrong)
I have two sets: the first set broke. samba fans work well, but thats the set I had that broke: one of the maracas no longer responds. so I bought the other third party kind, Cha Cha Amigo, and it functions VERY well, however, the springs inside the maracas (that are used to detect motion) tend to run a bit stiff... so I opened mine up, and... well, I need to find my soldering iron, and get a new spring to make it all right.
I've read that the cha cha amigo maracas work better than the samba fans, and even the sega official kind, because it uses a different method of positional detection to determine the height of the maracas, though I'm not sure of the actual technology involved. I'm a gamer first, geek second.
Q: why can't they say it was a parody of strawberry shortcake in the same vein as american mcgee's parody of Alice in wonderland?
A: because then american mcgee would sue them.
see, thats a big reason why I liked it: they did take some big liberties, but it had the pacing and feel and dialogue of a classic stan lee comic book. All the narration in the film was written in the same way as the text that appears in the little yellow box in the corner of a comic panel.
the reason they didn't sue nintendo is because Immersion force feedback is a bit different from nintendo's simple "rumbles". I have an immersion enabled mouse, and the experience is a bit more subtle than just varying levels of vibration. however, I've used an xbox controller, and I thought it just used a similar device and programming as every other console vibrator, because the effect? feels just like varying levels of vibration.
here's my mini-review: it has only 5 games on it: pacman, galaxian, Rally X, Dig Dug, and Bosconian. I've only ever played the original versions of first four, but I can honestly say that they are pretty well done ports of the original arcade source material. while the atari stick was slightly buggy, this version is MUCH more stable (haven't yet encountered any glitches as bad as some of the atari's). one thing: sound is a tiny bit tinny, and the colors of the pacman ghosts don't seem quite as vibrant as I remember. minor details, however. only other complaint is that the control stick itself is a little bit 'floaty' all in all: a definite must if you're an old-school arcade geek, or a just plain old geek. :-)
I've had a similar experience with a pump it up machine. my guess: alcohol loosens ya up, lowers inhibitions, and you're not as worried about looking like a spaz, so you shake that groove thing, have a good time./
NOW you tell me! I get emails and IM's like this all the time, I just assumed they were people trying to steal my social security numbers!!!! All kidding aside, I wonder if winners will mistake this message for identity-theft spam.
modern consoles not working? you've never used a first-generation playstation, have you? the PSX required you tip the thing upside down to get it to read discs! and if I recall, the first ps2's had some kind of issues, as well... and first-generation x-boxes scratched discs..... the only company that makes products that work as advertised without issue anymore is nintendo. on top of that, my NES still functions: yes, I do mean the NES I got for christmas way back in 1987. granted, connectors must be blown, but the machine is in one piece. and I knew a friend who somehow managed to drop their SNES out of a second story window... the plastic shell has a couple cracks, and part of it is smashed off, but the system still works. Nintendo builds stuff to last.
>>I forget who it was that said it, but a widely recomended strategy for strong passwords is to think of a shockingly graphic sexual phrase then use the first letters. shouldn't that make there be loads of goatse.cx and tubgirl passwords?
and if you don't have friends, online multiplayer is NOT something you should be worrying about. :-p
one thing that gets me is the people complaining "oh nintendo is so silly, not focusing on multiplayer". I disagree, and anyone who has ever enjoyed a good round of Super Smash Bros. Melee probably would, as well. the difference is that Nintendo's Multiplayer is much more intimate and personal. I find my Smash Bros. fests to be much more entertaining than fragging some faceless butthead who will probably just accuse me of cheating for being a better player than him. I rarely play games online anymore, but I play smash bros. at least once a week, and play many other multiplayer games on the console, too. (just last week, we linked several gameboys to the game boy player, had an AWESOME time playing puyo pop on the big screen.) I'd sooner stock up on mountain dew and doritos and have a few buddies over for our weekly game night, than sit in a room alone playing with people I don't know or care about. probably why I canceled my PSO account, now that I think of it: I was having more fun playing that offline in split screen mode with my friends, than I was playing it online with random asshole #87.
well, there's only one online game FOR The gamecube right now. I payed the $10 monthly fee for PSO for about 4 months, but got tired of it. the problem is, nintendo seems to expect third parties (like sega) to fill that void where there is no online multiplayer, and right now, the only really viable market for online console gaming is Live. nobody wants to have to set up their own network: "let microsoft do it for us!" except for sega, who has always boldly gone where no game company has gone before... often to their detriment, since they go there before the rest of the industry is ready to follow.
i've struggled with game peripherals for PC for quite a while. had several crappy flight sticks, several gamepads... for a while, gamepadwise, it was Interact's 3d gamepad pro (or something like that) that I felt was the best: it was seethrough, had a great deal of very comfortable buttons, and worked as a keyboard pass-through device. very good controller, I'd probably still use it if I hadn't lost it in a move. :-( anyway, after that happened, struggled with a few other crappy controllers till I finally stumbled upon Belkin's Nostromo n45: the controls basically mirror that of a dual shock. I like mine a lot for emulators, older games, freeware stuff (hey, some freeware games require these things for the full experience!).
btw, I've tried a few sidewinders.. I only ever liked the very first sidewinder... all the others were crap, ESPECIALLY the Dual Strike. *shudder*
I thought all sega fans were insane? (before anyone rips my head off, I love sega, and don't make any claims at sanity, either.)
if this new battle armor is networked, would it be possible that it could be hacked by the enemy? suppose someone got illicit acess to the network (its wireless, of course, so it wouldn't be outside the realm of possibility), and made the armor go haywire? it has built in, remote control turniquettes? great, we'll cut off the enemy's circulation, deaden their response time. or shut off their optical enhancements, or make their optical enhancements play feed of terrorist leader propaganda. this sounds like a bad idea to me.
looking glass studious is gone, but irrational games, the team who made SS2, is not: they went on to make the excellent squad-strategy game, Freedom Force.
wasn't kevin smith's second big film a teen sex comedy?
...is like a burger without a slice of beef. I love the virtual on series, I actually got to play the arcade version (there are very few arcade units in the states), but I was tragically disapointed with the Dreamcast Port's AWFUL control scheme. activision released it, if I recall, because sega didn't want to make the effort to bring the US the twin stick.... they should have just not released the game. it is pointless without some kind of twin stick controller... still, this may be what clinches the purchase of a ps2 for me... I foresee the ps2 controller doing qite well as a makeshift twin-stick setup.
there are no CG mistakes, only glitches in the Matrix code.
don't forget, Flinstones was the first television show to have two adults sharing a bed. Flintsones may have been "family oriented," but it broke ground on manny levels.
this sound rather similar to a game that already exists, called "startopia," which was made by Mucky Foot. great game, it played similar to dungeon keeper, in ways.. but on a donut-shaped space colony.
I used to make a small room similar to that... I would put a toilet, a fridge, a bed, and a phone in there, and lock one person in by removing the door. this sim served the purpose of a "phone slave," since occasionally when the phone ring, you can get a pretty nice amount of money from the call: his whole purpose was to sit in his box, with just enough to keep alive, and answer the phone, so that everyone else in the house could have afford to live comfortably. yes, I realize how awful that is.
i remember whiplash. that was a fun game, but the physics on some of the tracks were stupid.. especially the track that was just one huge "loop", it had two straightaways, and two curves.. the first curve pointed down, and the second straightaway you drove upside-down. it wasn't very realistic, but it was incredibly fun.
Deelite: http://homepages.culver.edu/faculty/jcoelho/CoverA rt/DeeeLite_VeryBestOf.jpg
Space Channel 5: http://www.gameindustry.com/reviews/images/000621s pacechannel5.jpg
(forgive my crappy formatting, I don't feel like html tonight.. I'm still sort of learning as I go along, doing the website at work, and don't want to mess it up and feel more foolish if I do it wrong)
space channel 5 isn't exactly new..... this is frivolity... also, I don't see the resemblence.
I have two sets: the first set broke. samba fans work well, but thats the set I had that broke: one of the maracas no longer responds. so I bought the other third party kind, Cha Cha Amigo, and it functions VERY well, however, the springs inside the maracas (that are used to detect motion) tend to run a bit stiff... so I opened mine up, and... well, I need to find my soldering iron, and get a new spring to make it all right. I've read that the cha cha amigo maracas work better than the samba fans, and even the sega official kind, because it uses a different method of positional detection to determine the height of the maracas, though I'm not sure of the actual technology involved. I'm a gamer first, geek second.
Q: why can't they say it was a parody of strawberry shortcake in the same vein as american mcgee's parody of Alice in wonderland? A: because then american mcgee would sue them.
see, thats a big reason why I liked it: they did take some big liberties, but it had the pacing and feel and dialogue of a classic stan lee comic book. All the narration in the film was written in the same way as the text that appears in the little yellow box in the corner of a comic panel.