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User: bugbread

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Comments · 551

  1. Re:I don't get it... on Halo 2 Released · · Score: 1

    Maybe i don't spend enough time reading game-hyping sites on the net...

    You probably don't spend enough time reading game sites in general.

    ("Enough" means "enough to know the expectations for this game", not "enough" meaning "to live a good life" or anything like that)

  2. Re:So what's the next Gamecube getting? on PS3 and XBox 2 Processors to be Exactly the Same? · · Score: 1

    Sony and Microsoft can definitely pay for the fastest CPU

    Wrong. Customers pay for the fastest CPU.


    Wait, they don't have to pay IBM until their product sells? That's a pretty sweet deal. I would have imagined that IBM would require some money up front.

    /smarm

  3. Re:Huh? on PS3 and XBox 2 Processors to be Exactly the Same? · · Score: 1

    A non-fanboy, perhaps?

    The world is not binary.

  4. Re:Ooo, suckers on New Xbox Live Security Update Bans Cheaters · · Score: 1

    [i]Heh, "Oh, just this once, I'll buy a game system from the world's most psychotic computer company. What's the worst that could happen?"[/i]

    "I could be prevented from using my XBox online just because I've installed hardware that allows to cheat."

    Cry me a river. If they said, "We will disable the use, both online and offline, of XBoxes that are modded", or "We will send people to your house to fine you for EULA infractions", you might have a case. Instead, they're saying, "We're not going to allow people on steroids to compete in this sport".

  5. Re:Does size really matter? on Redesigned PlayStation 2 Console Preview · · Score: 1

    Ditto on all counts. Going from left to right in my room, I have the veranda door right next to a DVD cabinet next to my TV and TV stand next to a bookcase next to a closet door. My stereo and consoles are under the TV. That's the only place they could go without putting the XBox in my closet or another room or something else utterly impractical. The XBox isn't too big (it fits), but I do have to say it's a pretty tight fit putting the XBox, PS2, and amp under the TV. If the unit was a bit smaller, I could put the controller away instead of always leaving it on the floor of my living room.

    And, just like the parent, I don't think the smaller PS2 is a huge deal either. I wouldn't mind having one, but I'm not going to pay for one when I have a perfectly good normal size PS2 that I've managed to fit. I'm not trying to be argumentative either, but just answering the question.

    Phrased otherwise: being smaller isn't a great big deal, but it sure isn't a bad thing.

  6. Re:Very cool. on DS Handheld to be Region Free · · Score: 1

    By the way, as you told the person who wrote the following post to check their facts:

    "Japan uses 110V, and 1/2 of the country uses 60Hz as well.

    Of course, you are right - most power supplies today *are* multivoltage."


    Which part of this was incorrect?

  7. Re:Very cool. on DS Handheld to be Region Free · · Score: 1

    If the grandparent was talking about having to buy a 10 Euro AC adapter, guess what? YOU STILL FUCKING DO! The Japanese Gameboy Advance SP supports, according to the AC adaptor I'm holding in my hand right now, "AC100V 50/60Hz 7VA". and (written directly below that) "AC120V 60Hz 4W".

    Hibiki said "You still have to buy a 10 Euro AC adaptor". You said, "No you don't". The Gameboy Advance SP AC adaptor IN MY FUCKING HAND says you do.

    You're right about the plug stypes. America has two standard plugs, one with a ground, one without. And you're right about that one prong being wider than the other. I forgot about those (I was thinking of adaptorless compatibility, not exact identicality). I was wrong.

    I can be wrong. Everyone is fallible. So if you argue with me, you may be right, and you may be wrong. But when it comes to the Gameboy Advance SP sold in Japan having a universal power converter, you're not arguing with me, you're arguing with Nintendo and with Hosiden (the manufacturer of the AC adaptor). And in this case, as much as you might want to believe you're right, you're not.

    How was that for a second try at making myself look dumb? I personally think we both managed to make ourselves dumb. Wanna go for best out of 3?

  8. Re:Already happening on In-Game Advertising Moves Towards Testing · · Score: 1

    When I pay for cable TV, I expect advertising, because I am paying the cable company to deliver me feed from the networks

    Man, things have changed. When I was a kid, living in the states, the reason people got cable was that there were no commercials. They're considered standard now?

  9. Re:Very cool. on DS Handheld to be Region Free · · Score: 1

    And, for the measure, the GBA sp sold in Japan does not have universal power supply either. It only supports (I believe) 100 - 120 V power. It doesn't support 220 V power used in the UK.

  10. Re:Very cool. on DS Handheld to be Region Free · · Score: 1

    Cut the attitude, and read the parent before telling him to check his facts more carefully.

    First, there is no "universal adaptor". Japan and NA use the same "parallel flat prong" plugs. That does not make them universal. Continental Europe uses a completely different shape, which is different again from the UK, which is different yet again from China, etc.

    Second, as the parent said, "That's because Japan uses 110V, and 1/2 of the country uses 60Hz as well." Yes, the electricity in Tokyo is 50Hz. Tokyo is in the 50Hz half of the country (eastern Japan). Osaka is in the 60Hz half of the country (western Japan).

    There was nothing in the parent's post that was incorrect. Please read posts in their entirety before telling people to "check their facts more carefully".

  11. Re:I hope they get the talk stations right... on GTA: San Andreas Radio and Soundtrack · · Score: 1

    Hmm...I found the opposite to be true.

  12. Re:Way to cite games there, chief. on Nintendo Spokesman Talks Next-Gen and MS · · Score: 1

    Um...since when has the discussion been about Xbox-only games? The question is whether the XBox has good games. Those games also existing on other systems doesn't make them disappear.

    "I have an expensive car. It's the top of the line Lambourgini"

    "No, somebody else has that car too, so you don't have an expensive car."

  13. Re:Peter Molyneux's reputation on Molyneux's Fabled Fable Finally Close To Release · · Score: 1

    Ah, well, then, this shouldn't be a problem, as Molyneux is not the designer of Fable either.

  14. Re:About time on Molyneux's Fabled Fable Finally Close To Release · · Score: 4, Informative

    Yessish and noish.

    Originally, it didn't have multiplayer.

    Then they decided to put it in, tried it out a bit, but it didn't work out, so they took it back out, and that's where things stand now.

  15. Re:To professionalism! (chug chug chug) on Why Videogame Reviews End Up Being So Controversial · · Score: 1

    I completely agree. I also suspect it's the reason that people watch fewer and fewer adrenaline-fest action movies as they get older. It's not a function of being older, per-se, but is due to the fact that, after a while, you've seen pretty much all there is, and you start cycling through watching the same movies with barely different settings, character names, and special effects.

    "Arty" films tend to be "films doing something new". For younger viewers, this newness doesn't appeal (after all, pretty much everything is basically new). For older viewers, this newness breaks the rut and provides an interesting dimension to the field.

  16. Re:Welcome to life on Why Videogame Reviews End Up Being So Controversial · · Score: 1

    In a two choice question, theorically the numbers should float around 50% simply due to lack of alternative answers.

    So, if I ask, "Do you enjoy getting kicked in the teetch while watching your children get chopped up with a rusty knife", theoretically, the numbers should float around 50%?

    I think you don't have a very good grip on what the word "theoretically" means.

  17. Re:Comparing apples to sine waves on The Rise And Fall Of Game Audio · · Score: 1

    It does, and I apologize. I was so focused on the "real-time" aspect that I didn't notice the emphasis on rasterized (pre-generated) music.

    That said, tempo shifting with rasterized music is really not that difficult in real time. Ask any PC DJ. DJing is all about tempo shifting of music in real-time.

    The problem isn't that the audio format makes tempo shifting unreasonably difficult, but that nobody is taking advantage of the existing capabilities.

  18. Re:Gamers want... on Dell fights Alien Invasion · · Score: 1

    Since you're clarifying for yourself: yeah, it would be "its", not "it's". Still, it's nice to see a poster recognize problems in their own post and correct its errors.

  19. Re:Sorry, Dell. No sale here. on Dell fights Alien Invasion · · Score: 1, Offtopic

    Flamebait? Come on! That was just plain funny as hell, and right on the target. Must have hit some mod's sensitive spot...

  20. Re:wtf on The Rise And Fall Of Game Audio · · Score: 1

    FP?

  21. Re:Army guys? on Tim Schafer Talks Psychonauts Originality, Dialog, Release · · Score: 2, Insightful

    No one wants to take a risk any more because the industry is no longer about the games. It's about the money

    Perhaps you can refresh me of when, exactly, the industry was about the games, not the money. I'm pretty young, so my memory only goes back to the Atari 2600, but it was quite definitely about the money back then. Perhaps you're thinking about the glory days of Pong or the Magnavox Odyssey?

  22. Re:Ding! on The Rise And Fall Of Game Audio · · Score: 1

    What most non-synth related folks don't seem to realize is that synthesized music has almost always been about emulating analogue instruments, and only recently has the idea of "synth sound as synth sound" really taken off.

    The TB303, the single piece of equipment responsible for acid house, was meant to be used as a bass guitar replacement. Drum machines exist to replace drummers. Analogue synths have been designed to provide maximal representations of choruses and string sections.

    The idea that everybody was making bloopy-bloopy music because they were so hardcore experimental or creative is misled. Game makers made the catchy jingles they did because, basically, it's about all they could do. When tools improved to allow them to make music more in keeping with their goals, they did so, hence the music games feature nowadays.

    Do I think it would be cool if game designers approached folks like Venetian Snares or Shpongle to make their music instead of Trent Reznor and John Williams? Sure. But to assume that the music composers of the past were innovative, creative forward thinking types that have been transmuted into conventional studio musicians is akin to thinking that your 2 year old child is a visionary surrealist and Jackson Pollock protege, who, when he grows up, is a worse artist because he draws people realistically instead of scribbling all over the page.

  23. Re:Comparing apples to sine waves on The Rise And Fall Of Game Audio · · Score: 1

    Not only did he talk about real time ("And it is VERY easy to dynamically adjust tempo of synthesized music. If it's being synthesized in real-time, simply change the rate at which the note-on and note-off messages are sent."), but you quoted him talking about it!

  24. Re:Where can I download it then? on Paranoia XP Tabletop RPG 'Goes Gold' · · Score: 3, Interesting

    People do fun stuff for free all the time. If someone else makes money off it, it doesn't make it any less fun or any less free.

  25. Re:Kinda a flooded market on Microsoft Will Try Out Blog Service In Japan · · Score: 1

    Well,

    Living in Japan, I don't know of a single blog service, except for the random ones offered by ISPs to their customers directly, so, yes, I think they're going to have luck with a program like this in a market as untapped as the Japanese blog market.