You can promote socialism all you want, but you cannot discredit an economic system that doesn't exist.
Okay, you've piqued my curiosity now. The U.S. isn't a pure free market economy -- I can accept that. So are there any examples of a pure free market economy in the world? If not, which countries qualify as the closest to pure?
How would you respond to the suggestion that no pure free market economies exist for the same reason that no pure communist states exist? That is, perhaps society demands some degree of compromise between these two ideals, and where countries differ is in the blend?
*Exactly*.
That, plus the middle-button tab-launch that (startx) mentioned, have been a complete browsing solution for a guy who used to clutter the screen with lots of "Open link in new window" windows.
Doesn't bug me at all. Most likey because I'm not living in the dark ages with a 33.6k dialup connection.
It's been my experience that if someone (particularly a self-respecting net-head) doesn't have broadband, it's because it's not available in their area.
Re:Big favorite line for spammers
on
Haiku vs Spam
·
· Score: 2
Brilliant.
How about...
Simply "Unsubscribe"
to opt-out. We promise, that
will stop spam for good.
jvmatthe: I see what you're getting at, and agree for the most part, but I wanted to take issue with one bit:
How about another story-driven game that people would compare to Deus Ex? Or an all-out action game in the same vein as Soldier of Fortune?
Deus Ex took professional, full-time game developers 3 years to make with a licensed engine. Solider of Fortune took (I believe) about 1.5 years with a licensed engine.
High-quality single-player content is incredibly time-consuming to produce. I'm not saying good single-player games can't/haven't/won't come from the community, but it may be unreasonable to expect professional-quality, professional-length single-player games from folks who don't have the resources to work on them full-time. (But hey, feel free to prove me wrong!:)
Just handle it the same way Starbucks did. Issue a short press release.
Starbucks has completed the coffee-distribution and location establishment phase of its operation, and is now ready to move into Phase Two. We have enjoyed furnishing you with coffee-related beverages and are excited about the important role you play in our future plans. Please pardon the inconvenience while we fortify the second wave of our corporate strategy.
The "anonymous reader" went and broke the final seal on mighty Cthulhu's undersea prison, and is now stressing out over how to break the news to the world.
On one hand, he could tell us now so we can slowly go insane over the course of the next 10 years, watching that unfathomable horror get out of bed, brush his teeth, read the paper, etc.
On the other hand, he could just wait and let us find out the hard way as Cthulhu emerges in 10 years. We'll instantly go insane, frozen in terror as that ageless beast proceeds to devour us all.
Surely you can see the bind he's in. Please, give him a little respect and take the topic seriously -- none of this "+1 Funny" business.
...that you never hear of any accounting 'errors' that make the company look less wealthy than it is?
Maybe your point is that we don't hear about it, not that it doesn't happen. Disney's latest accounting error underestimated its earnings by $300 million. As others here have observed, that's less a big deal to the public (thus it's not a "news story"). However, I'm sure the Feds are quite interested in such earnings restatements.
They have a topical anesthetic now that it swabbed on to your gums prior to the novacaine shot. Takes a minute or two and then they can administer the shot to an area that's already numbed.
You know... I've always considered this part of the dental disinformation to which we've all been subjected. They always put the surface novacaine on, they always say it'll eliminate the "sting" of the shot, and it never does.
BMRT has been killed as a result of the Pixar lawsuit. Nothing to do with NVIDIA, who have if anything acted as "rescue squad".
What's your source on this? Agreed, Nvidia more or less rescued Exluna, but it wasn't from Pixar -- it was from brutal economic realities. Was dropping BMRT part of Exluna's settlement with Pixar?
I wonder what element of this they feel comfortable patenting...?
Re:Taking its lead from RIAA . . .
on
MPAA vs. Television
·
· Score: 2, Funny
fajoli: the MPAA will start distributing movies with only two minutes of actual story line and filling the remaining 88 minutes with explosions, noise, bad dialogue, and product placements to prevent the unauthorized distribution of its intellectual property.
What we need 1000x more of is developer hours on the games.
Absolutely. Unfortunately, technology can't directly solve that problem... although it can help. Easy, well-documented APIs make the developer's job easier. Nintendo and Microsoft were successful in this area with the GC and Xbox, while Sony failed miserably with the PS2 -- trying to code for the EE, VU0, and VU1 and making them work in parallel is a time-consuming nightmare.
that until they design a system that is upgradable, consoles will NEVER be able to compete with PC's.
They've settled into a business model that's comfortable for them -- they don't want to compete with PCs. Each console has a 3-5 year lifespan; that's the way consumers like it (not having to upgrade their console very often), and that's the way console makers like it (they get to squeeze as much licensing as possible out of each console, while their cost of goods drops over the console's lifetime).
Do these pattents also apply for Europe? Are they world-wide? Because I don't remember having seen this type of things in The Netherlands.
It won't matter if the Hague treaty proceeds, because patents will essentially be global. (Although I'm not sure where the treaty stands at the moment.)
Procedural content capability changes the entire outlook of what is possible to do in a game engine.
I passionately agree up to a point. Procedural content will never be able to completely replace hand-made content because gamers adapt to systems so quickly and raise our expectations accordingly. So... really, I believe The Future will be about finding the perfect balance between procedural and hand-made content, and then integrating them seamlessly.
Listen, you can't charge more for innovation! You CAN charge money for better graphics. nVidia can charge us $400 for a Geforce 5, but blizzard can't make a really innovative game and charge us $400 for it. It simply doesn't work. Innovation demands a longer development cycle, which is clearly not good.
Bottom line: Pretty colors can be a subsitute for innovation, according to game developers. Anything that sells eh?
I think you're confusing game developers with hardware vendors.
Ok with the new unreal, doom, and lithtech engines all readily available why would anyone make their own engine?
Because it's a seductive challenge. It's seductive for engineers because it's a new engine, their engine, from the ground up. It's seductive for designers and artists because they might end up with an engine that's more powerful than anything they could have licensed.
It's often a recipe for disaster, though -- developing an engine and a game at the same time. Trying to generate content without being able to prototype it in the game.
You can promote socialism all you want, but you cannot discredit an economic system that doesn't exist.
Okay, you've piqued my curiosity now. The U.S. isn't a pure free market economy -- I can accept that. So are there any examples of a pure free market economy in the world? If not, which countries qualify as the closest to pure?
How would you respond to the suggestion that no pure free market economies exist for the same reason that no pure communist states exist? That is, perhaps society demands some degree of compromise between these two ideals, and where countries differ is in the blend?
42.8 Ghz?!? Holy crap!
Oh... wait... never mind.
Great. Thanks to Taco, I unwittingly produced a redundant post: " Did any other late-night owls..."
Don't believe the hype -- duplicate stories are NOT a victimless crime!
42.8 Ghz?!? Holy crap!
Oh... wait... never mind.
http://216.239.51.100/search?q=cache:uauPOD4eZTsC: users.pandora.be/hollemeersch/blackrose/tenebrae/+ Tenebrae+Quake&hl=en&ie=UTF-8
*Exactly*.
That, plus the middle-button tab-launch that (startx) mentioned, have been a complete browsing solution for a guy who used to clutter the screen with lots of "Open link in new window" windows.
Doesn't bug me at all. Most likey because I'm not living in the dark ages with a 33.6k dialup connection.
It's been my experience that if someone (particularly a self-respecting net-head) doesn't have broadband, it's because it's not available in their area.
Brilliant.
How about...
Simply "Unsubscribe"
to opt-out. We promise, that
will stop spam for good.
If someone finds out that some song being billed as Linkin Park's latest is indeed someones static, then it won't work.
You might pick a different example, as replacing Linkin Park mp3s with static could easily be considered a public service.
jvmatthe: I see what you're getting at, and agree for the most part, but I wanted to take issue with one bit:
:)
How about another story-driven game that people would compare to Deus Ex? Or an all-out action game in the same vein as Soldier of Fortune?
Deus Ex took professional, full-time game developers 3 years to make with a licensed engine. Solider of Fortune took (I believe) about 1.5 years with a licensed engine.
High-quality single-player content is incredibly time-consuming to produce. I'm not saying good single-player games can't/haven't/won't come from the community, but it may be unreasonable to expect professional-quality, professional-length single-player games from folks who don't have the resources to work on them full-time. (But hey, feel free to prove me wrong!
Not to troll or anything -- but it did seem quite amazing. I keep thinking he was like 27 or some such.
...right...?
:)
Well, it's not as if 31 is that old... I mean, I'm 31, and I'm not "old"...
Just handle it the same way Starbucks did. Issue a short press release.
Starbucks has completed the coffee-distribution and location establishment phase of its operation, and is now ready to move into Phase Two. We have enjoyed furnishing you with coffee-related beverages and are excited about the important role you play in our future plans. Please pardon the inconvenience while we fortify the second wave of our corporate strategy.
The "anonymous reader" went and broke the final seal on mighty Cthulhu's undersea prison, and is now stressing out over how to break the news to the world.
On one hand, he could tell us now so we can slowly go insane over the course of the next 10 years, watching that unfathomable horror get out of bed, brush his teeth, read the paper, etc.
On the other hand, he could just wait and let us find out the hard way as Cthulhu emerges in 10 years. We'll instantly go insane, frozen in terror as that ageless beast proceeds to devour us all.
Surely you can see the bind he's in. Please, give him a little respect and take the topic seriously -- none of this "+1 Funny" business.
Huh... okay, I'm into it. Is it widely in-use now?
Maybe your point is that we don't hear about it, not that it doesn't happen. Disney's latest accounting error underestimated its earnings by $300 million. As others here have observed, that's less a big deal to the public (thus it's not a "news story"). However, I'm sure the Feds are quite interested in such earnings restatements.
They have a topical anesthetic now that it swabbed on to your gums prior to the novacaine shot. Takes a minute or two and then they can administer the shot to an area that's already numbed.
You know... I've always considered this part of the dental disinformation to which we've all been subjected. They always put the surface novacaine on, they always say it'll eliminate the "sting" of the shot, and it never does.
I hate the frickin' dentist.
I think in this context, they mean "open" like the back of a hospital gown, and the consumer is the person wearing the gown.
Oh, man. This post is going to keep me laughing all day. Bravo.
BMRT has been killed as a result of the Pixar lawsuit. Nothing to do with NVIDIA, who have if anything acted as "rescue squad".
What's your source on this? Agreed, Nvidia more or less rescued Exluna, but it wasn't from Pixar -- it was from brutal economic realities. Was dropping BMRT part of Exluna's settlement with Pixar?
From the bottom of every DailyRoutine page:
"© 1999-2002 DailyRoutine.com, Inc.(TM); Patent Pending"
I wonder what element of this they feel comfortable patenting...?
fajoli: the MPAA will start distributing movies with only two minutes of actual story line and filling the remaining 88 minutes with explosions, noise, bad dialogue, and product placements to prevent the unauthorized distribution of its intellectual property.
Bizaff: Oh wait.. they already do that.
fajoli: I think that was implied, Bizaff.
Bizaff: Implied, fajoli, or implode?
What we need 1000x more of is developer hours on the games.
Absolutely. Unfortunately, technology can't directly solve that problem... although it can help. Easy, well-documented APIs make the developer's job easier. Nintendo and Microsoft were successful in this area with the GC and Xbox, while Sony failed miserably with the PS2 -- trying to code for the EE, VU0, and VU1 and making them work in parallel is a time-consuming nightmare.
that until they design a system that is upgradable, consoles will NEVER be able to compete with PC's.
They've settled into a business model that's comfortable for them -- they don't want to compete with PCs. Each console has a 3-5 year lifespan; that's the way consumers like it (not having to upgrade their console very often), and that's the way console makers like it (they get to squeeze as much licensing as possible out of each console, while their cost of goods drops over the console's lifetime).
Do these pattents also apply for Europe? Are they world-wide? Because I don't remember having seen this type of things in The Netherlands.
It won't matter if the Hague treaty proceeds, because patents will essentially be global. (Although I'm not sure where the treaty stands at the moment.)
Well said. One comment:
Procedural content capability changes the entire outlook of what is possible to do in a game engine.
I passionately agree up to a point. Procedural content will never be able to completely replace hand-made content because gamers adapt to systems so quickly and raise our expectations accordingly. So... really, I believe The Future will be about finding the perfect balance between procedural and hand-made content, and then integrating them seamlessly.
Listen, you can't charge more for innovation! You CAN charge money for better graphics. nVidia can charge us $400 for a Geforce 5, but blizzard can't make a really innovative game and charge us $400 for it. It simply doesn't work. Innovation demands a longer development cycle, which is clearly not good.
Bottom line: Pretty colors can be a subsitute for innovation, according to game developers. Anything that sells eh?
I think you're confusing game developers with hardware vendors.
Ok with the new unreal, doom, and lithtech engines all readily available why would anyone make their own engine?
Because it's a seductive challenge. It's seductive for engineers because it's a new engine, their engine, from the ground up. It's seductive for designers and artists because they might end up with an engine that's more powerful than anything they could have licensed.
It's often a recipe for disaster, though -- developing an engine and a game at the same time. Trying to generate content without being able to prototype it in the game.